Gladius: Wait and See? 27 May, 2002 / Comments: 9
Hot on the heels (or something) of the Psychonauts preview is Sarah "invisibelle" McKeever's take on Gladius. Hilights of this preview include a vague description of the turn-based combat system, and something about the story.
Though she wasn't terribly excited by Gladius, she admits to knowing absolutely nothing about RPG's (none of us do!), so if you'd like to come to Gladius' defense, please feel free. I personally have mixed feelings about Gladius but I'm very curious nontheless.
I paid very little attention to the gladius demo -- that's what I remember of it... the impression that it just couldn't hold my attention. Gladiators standing around, occasionally waving swords ... what's awesome about that?
This is also coming from a person who doesn't own or aspire to own a console.
It does look INCREDIBLY boring... at the moment. Give it 9-12 months when it's actually previewable before you can rip into it something rotten.
By the way, this isn't a dig at you. I'm partly agreeing with you. I'm just willing to give Lucasarts the benefit of the doubt (which, in this day and age of computer game creating, may be a BIG mistake...) that they will come up trumps. Well, you never can tell with those peeps... :-)
RPG's are fun. I can't believe people on here don't play them... And I don't mean Dungeons & Dragons-based ones. I'm talking Final Fantasy or Nintendoified ones... This one COULD be innovative but could also be a huge failure. I, for one, am not counting my chickens! Mainly because I don't need to as I don't have any...
Chickens are good :-)
These are examples of work being done outside of Lucasarts as well... :-)