Articles

Gladius: Wait and See? 27 May, 2002, 00:29 / 9 comments

Hot on the heels (or something) of the Psychonauts preview is Sarah "invisibelle" McKeever's take on Gladius. Hilights of this preview include a vague description of the turn-based combat system, and something about the story.

Though she wasn't terribly excited by Gladius, she admits to knowing absolutely nothing about RPG's (none of us do!), so if you'd like to come to Gladius' defense, please feel free. I personally have mixed feelings about Gladius but I'm very curious nontheless.

Comments

  • Dalixam on 28 May, 2002, 10:41…
    I like RPGs, but this just seems like a Street Figter/Mortal Kombat type game and that is not an RPG.
  • Jake on 28 May, 2002, 16:17…
    It's definitely a turn-based RPG, but they really weren't demoing any of the story elements at all, which annoyed me a bit since that's what interested me. Hopefully they'll spill that stuff in the near future.
  • invisibelle on 27 May, 2002, 22:28…
    I would like to personally apologize for this preview as I was under the influence of complete boredom (not to mention ignorance) when I wrote it.

    I paid very little attention to the gladius demo -- that's what I remember of it... the impression that it just couldn't hold my attention. Gladiators standing around, occasionally waving swords ... what's awesome about that?
  • ZeroXcape on 28 May, 2002, 11:02…
    After seeing Gladius in an earlier stage, I left feeling the same way. From the looks of it, the story and characters are the potential behind this game: not the actual gameplay.

    This is also coming from a person who doesn't own or aspire to own a console.
  • iisaac on 28 May, 2002, 10:51…
    I loved reading this article.
  • The_Petrified_Monkey on 28 May, 2002, 01:24…
    No, I completely agree! The demo was choppy and the graphics looked hideous. Now, I'm not expecting it to be outstanding, I mean, Lucasarts' first foray into any genre has been met with conflict (3D RTS...).

    It does look INCREDIBLY boring... at the moment. Give it 9-12 months when it's actually previewable before you can rip into it something rotten.

    By the way, this isn't a dig at you. I'm partly agreeing with you. I'm just willing to give Lucasarts the benefit of the doubt (which, in this day and age of computer game creating, may be a BIG mistake...) that they will come up trumps. Well, you never can tell with those peeps... :-)
  • The_Petrified_Monkey on 27 May, 2002, 02:05…
    As Lucasarts have never done an RPG to my knowledge, I have my reservations about this game too. But I wouldn't judge it until the finished product (i.e. 9 months down the line) is available to play.

    RPG's are fun. I can't believe people on here don't play them... And I don't mean Dungeons & Dragons-based ones. I'm talking Final Fantasy or Nintendoified ones... This one COULD be innovative but could also be a huge failure. I, for one, am not counting my chickens! Mainly because I don't need to as I don't have any...

    Chickens are good :-)
  • ZeroXcape on 28 May, 2002, 10:57…
    LucasArts hasn't released an RPG, but they are currently having two others developed. Star Wars: Galaxies (swgalaxies.net) and Knights of the Old Republic (starwarsknights.com).

  • The_Petrified_Monkey on 30 May, 2002, 01:29…
    For in-house development, this is the first RPG. I would have mentioned Galaxies and KOTOR but they have not been released yet either.

    These are examples of work being done outside of Lucasarts as well... :-)