Belated E3 Coverage Begins 27 May, 2002 / Comments: 53
Though the expo itself was last week, the Mojo coverage starts today. Over the next few days we'll be running previews and our impressions of the games shown this year both by LucasArts, and by Double Fine (Tim Schafer's company).
To start it off, we have a preview of Double Fine's XBox-bound adventure/platformer, Psychonauts written by Andrew "telarium" Langley. The preview includes screenshots and concept art you may or may not have already seen before, and quotes from Tim Schafer himself that we may or may not be sharing with Gamespot. Enjoy!
It's one thing to get excited about something because of the qualities we saw, while it's something else to automatically say a game is going to suck just because it doesn't fit into a preferred genre.
I have to disagree, though. I don't know if I'd consider Psychonauts, RTX Red Rock, or Indiana Jones and the Emperor's Tomb to be adventure games. Action/adventures are something different to me. But still, I've honestly liked all of those games. If you look at my review of Bounty Hunter, I'm also looking forward to that game as well. It could be fun.
Going back, I've also given positive reviews to games like Star Wars Starfighter, Jedi Starfighter, and Jedi Outcast. We've also published positive reviews of Galactic Battlegrounds and Rogue Leader. Those aren't adventure games, surely.
In the end, I don't deny that we tend to focus more of our attention on adventure games. We're LucasArts adventure game fans first, and I'm not ashamed of that. But I'm more than willing to give other games a chance, and I believe we've made a pretty good effort in that respect.
But if you feel you have good reason to say we judge non-adventure games too harshly, I'd honestly be interested in why you feel that way. :)
Hey, is it just me or has anyone else noticed that Lucasarts is revealing itself...?
No, I don't mean like that! Can you imagine Simon Jeffery revealing himself...? Urgh! Basically, the banner for Jedi Outcast not only has the Gamecube logo but the PS2 one and it hasn't yet been announced for PS2...
Error or "error"? Either way it's a big mistake! LOL Sorry... :-)
PS i hope that FAKE-tim is going to stop this... evil bastard
I think it's quite funny... :-)
Mr. Schafer we admire your work! Thanks!
(now I'll just wait until these words burn into my screen - then i'll go out and show it to my friends... haha. Wait, I have no friends except for that beer bottle throwing guy at the bus stop. Anyway- he'll love it.)
This is Rockabilly "metal". The United States' Midwest trying its best to sound like metal. Nonetheless, it's the best rockabilly I ever heard. Play one song and immediately you'll get the feeling you're in a bar in the middle of nowhere.
So there is something really cool in development. Down there on this site someone answered me concerning the current position of steven chen...
"You'll be glad to know that Steve Chen is the lead level designer on Psychonauts :) Expect some great levels!" ... I am! I do! That's not just great news but also an OMEN for some really GREAT levels. Of course the game could be bad ...
... but this chance is as big as the chance to be hit by a thunder and become the half-human and half-car TurboTwen (tm). And wouldn't that be cool??
I do know.
"So there is something really cool in development."
Necessarily there isn't. And the game can be cool and great looking, but really dumb after a few days. Why can't Tim Schafer fail ? The game CAN be brilliant, but it can as well be bad, but the point is, that THE REVIEWER ALREADY SAID THAT THE GAME WILL BE BRILLIANT, ALTHOUGH NO-ONE CAN BE CERTAIN OF IT !!!!!
Where did I say it was going to be brilliant? The only reason I used the term "overwhelming" is because there's a lot to take in on this game in terms of story and gameplay ideas. I think it has a lot of potential, but I wouldn't go so far as to say it's undoubtedly brilliant this early.
I was defending it being compared to a game which is quoted as "The Greatest Game of All Time" - Zelda:OoT of course...
Whereas Monkey Island should be quoted as "The Funniest Game of All Time". I HATE it when games like Conker's Bad Fur Day come along and spoil humour with purile language. Ok, I've gone a bit off the subject there, so I'll shut up... :-
I won't have anything bad said about my baby... LOL ;-)
If he decides to port it to the PC or Gamecube, I'll be happy. Until then, it's just a game I'll have to miss...
i think there's a chance that this game comes to PC or gamecube. There are nearly no "just on X-Box" games. They don't have developers who make games exclusively for the X-Box. (Microsoft releases are normally planned for X-Box and PC) They don't have things like Rare-Games or the new Resident Evil Series or Zelda ... Sega is developing for Nintendo now and some titles are coming exclusively to the Gamecube.
Hooray for Nintendo! (as usual)
I would hold out so much hope that Psychonauts does make it to the PC. At the moment, this could be the case as the Xbox is falling behind severely in the market. At the moment, I could see it going the way of the sadly underrated Dreamcast.
This would mean that any "X-clusives" would eventually wend their way over to the PC. As the console and the PC are so closely linked, it is obvious that ports may be natural as long as Double Fine do not sign their lives away to the Devil... I mean, Bill Gates. I mean, look at the Xbox line-up! Apart from Midtown 3 or any other mediocre "first party" games (as if Micrsoft could EVER program a game and make it fun...), all the other games planned are either PC ports or planned to be ported to the PC.
To misquote a fine actress of the bygone era: "Help us Tim Schafer, you're our only hope...!" :-p
I think that won't happen. There hasn't been ONE word about the PC/Mac version since two weeks after the X-Box version, only thing beyond that I have heard is Halo2... which after seeing the ending of Halo... makes me cry even more. They will rape it so badly. *sigh*
Has Double Fine become 2nd Party to Microsoft when I wasn't looking or do they just enjoy working on PC hardware so much that it was the only option...?
BTW, all computer retailers still have Halo on their release list and this is amended every month. This means there still is hope for a PC version but if its anything like the PC port of an originally PC-based FPS, Red Faction, then I hold out little hope. I'm a bit nosy and ask every time I buy a game... :-)
Why didn't Lucasarts offer to publish it? They must still be chumy with ol' Tim. THEN they could have got it onto all platforms, or at least a few more...
I mean, most people on here are PC owners. I am too but I enjoy the different atmosphere of console gaming. Whichever console you buy, there will always be a few special games for it... except the Xbox of course. Sorry... Can't help myself. It's just SOOOO BIGGGGG! :-)
When you take a look at these Concept Artworks (Peter Chan!) you can tell that some of the guys who create this game know how to hold a pencil and how to use it! Unfortunately they don't have enough of those artists at LucasArts... or at least they don't use these talents for the games. Just have a look at those fishy smurfvillages (thanks Kingzjester for this definition) in EMI. Argh. And Full Throttle 2 looks not great - it seems that it's happening again! ... the characters in the Preview Video just look funny - never cool.
BTW
for those of you who think that Jedi Outcast is a cool Jedi Knight Sequel... It's not. The levels are so boring!! If you want to know how you make a good level then have a look at Jedi Knight and Mysteries of the Sith and Indy and the Infernal Machine ... and furthermore you should take a look at the Steven Chen video on the official LEC site for Infernal machine.
Peter McConnell, Clint Bajakian, Peter Chan, Chris Brown, Tim Shafer ...
<"Everyone left Lucas ... at the same time and now they're all freelance, " Tim said with a grin, "so now they're available again.">
YES!!!!!! That's the best news since month ... no, since YEARS!!!!!!
That's what I've been waiting for! Now we just need news concerning brilliant people like Jonathan Ackley, Michael Land, Hal Barwood etc. ... then Spaff renames Mixnmojo to "Ex-LucasArts News" and then it's just like it was some years ago. Brilliant Games. Positive News. **Sniff**
Anyhow, isn't Hal still working at LucasArts? Does anyone who's kept a close eye on these new projects know if he's working on any of them? The Indy project would seem logical yet if it's being developed at Collective...?
... then RTX is on my list. thanks.
someone should make a site where the current projects of those who are still at LEC and those who left are listed. When the project is unknown someone will have to call him/her via phone :)
... then RTX is on my list.
Okay, maybe that was a BIT too far but I love Fate of Atlantis... :-)