Mojo Interviews Simon Jeffery 29 May, 2002 / Comments: 39
As we conclude Mojo's coverage of E3 2002, we present our exclusive interview with LucasArts President Simon Jeffery. In our interview, we discuss such topics as Star Wars, original games, the 50/50 balance, Monkey Island, graphic adventures, former employees, and much more. Give it a read, won't you?
And it's so good thing is to have more Scummmm? p'n'c adv. games. Yeehaw!
If I find time this summer: '88 Aries K Spoof Guy + Simon == two people that use the word 'Booya' to show emotion.
For those who aren't sure what I'm talking about:
http://www.monkeyisland.net/spoof_dodge_88_dodge_aries_k_car.mov.gz
Hmm about the people they're hiring back... Wouldn't it only be 'obvious' - as he mentioned - that if it'd be Steve Purcell about what game is being sequeled? I know Sam and Max is done by Infinite but still maybe that is going to be in conjunction with LEC after all?
About the streamin, not sure. If they'd make the online store available a little more that'll help a lot too btw. Maybe a question for next time?
Thnx again =] ohh would do a lot for one of those heroes posters
So that would mean Mike Stemmle is working on a Sam and Max adventure game, if all the clues are correlated.
Right.
Er.
Did I get that completely wro?ng or did Simon actually suggest another real 'Scumm-Point-n-Click' Adventure Game might be a possibility?
Now THAT would be great. I like the Idea about reviving classics through streaming or such as well. :)
"So we really wanted to put a lot of attention on making sure there were less Star Wars games, and with every one we do, people look forward to it and get a lot out of it"
Well nice, then I'll keep on hoping for another Jedi Outcast (emm sorry, I'm a Star Wars Fan as well ;)) Patch that fixes the remaining issues.
it was really good to say that.
but Simons indirect answer was a little bit unsatisfying:
the good one-
Andrew:
Yeah, I think we're all big fans of the people and not just the products.
the one i didn't like:
Simon: Yeah, because the people put their personalities, especially people like Sean and Mike, they just put their personalities in the game so much.
now add these to the comment 1 level up and then it should make sense.
~Alex from DOTTcom
International Tom Ssrris day.