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The Clone Wars: Just Another Clone? 28 May, 2002, 02:29 / 10 comments


In what will likely be my last ever article for Mojo (because I hate writing feature stories), I've written my impressions of the upcoming vehicle-based Star Wars action game, The Clone Wars.

Though I'm obviously not the best person to write about this (or about anything at all, really), I tried to compare the demo we saw of The Clone Wars to my experiences with past LEC vehicle-based action games like Rogue Leader and Battle for Naboo. Whether or not I succeeded is unknown, but you can certainly leave a comment and let me know what you think.
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10 Comments

  • Jake on 02 Jan, 2003, 14:29…
    Sorry the final game was so buggy and boring :( It was really enjoyable at E3!
  • SonGoku on 24 Jun, 2002, 16:49…
    Why do people care whether your be over positive? It's a preview not a review.
  • TheJackal on 29 May, 2002, 18:20…
    I just thought you came on a bit strong. Maybe say next time you do a feature what factors might make it suck.

    My damn french teacher reminds me to allways support my arguments and blablabla.

    Just a suggestion ;)
  • Jake on 12 Jun, 2002, 00:25…
    what might make it suck is that it could easily be another uninspiring flight clone that is just all around clunky and boring. nothing specific. ass controls, ass art, ass setup, ass story. the demo at the show looked all good though.

    where's your review, jackal? ;)
  • TheJackal on 28 May, 2002, 19:41…
    Somebody's crabby :p

    To be honest, I sorta like the Rogue series of games but the replay value wasn't allways very high since no MP. And I never played that other Demolition thing game from LEC.

    Anyways, from what you did say this game sorta sounds promissing for the console. But you didn't say anything really positif. Just critisim. Everybody can do that... just like I'm doing right now ;)
  • Jake on 29 May, 2002, 15:11…
    I don't think that's true at all. The lead is talking about how the developers are trying to push away from the stereotypical star wars flying/action game which I tried to indicate was good. I then say at first glance it looks like they might not have succeeded -- but wait! There are three paragraphs after that dedicated entirely to how much the new stuff I saw in the demo totally rocked and blew me away. I guess I get apprehensive a bit after that but then theres the bit about running people over - Awesome! Also I own Rogue Leader and like it a lot (note I even reference a level from it in my preview), but it is impossibly difficult for most gamers starting about half way through the game, and there's no multiplayer which is incredibly boring considering the Gamecube has 4 little controller ports there waiting for you.

    My view on consoles at this point is: if they're sitting out by the big screen TV next to the goddamn couch you'd better be able to enjoy them with some friends. Otherwise put the game on the PC where it will look better. That doesn't necesarilly mean that there needs to be an MP element (I'd enjoy sitting and watching Psychonauts), but if you're making a flight/shooting/woo woo game like Rogue Leader it seems sort of insane not to.
  • The_Petrified_Monkey on 28 May, 2002, 06:24…
    Yeah, why...?

    If it is, you should have really ended on a high note like Lucasarts bringing out a special adventure game to commemorate you. But, as it is, I thought your preview was very unlike Mojo in terms of Star Wars previews... mostly positive.

    You have made my nagging doubts about this game subside for the time being. And I can go on living.

    I hope you find peace elsewhere but don't forget us mere mortals here at Mojo... :-) Ciao!
  • Jake on 28 May, 2002, 10:37…
    It could still be crap, you never can tell. I'm very much like IGN in that my first impression of a game always seems to concentrate on why it could be a really fun good game, but then if I go and play it all and review it, the review ends up tearing it apart and talking about why it sucks. Who knows, though, it could own.
  • Dalixam on 28 May, 2002, 04:25…
    Why will it likely be your last article?
  • Jake on 28 May, 2002, 10:32…
    I don't regularly write feature stories. I can think of one other, and it was the entire E3 writeup from 2000, two years ago. I'm not going anywyere.