Over the last four or five years, a number of Indiana Jones fans have been diligently gathering the material necessary to compile a deleted scenes page for Indiana Jones and the Kingdom of the Crystal Skull over at TheRaider.net. The commendable efforts of this noble, tireless, obscenely attractive (full disclosure: I contributed) band of scalawags are finally brought to beartoday recently.
While it's not like these scenes would have made for a dramatically better movie (that would have required going with the Darabont screenplay that Spielberg and Lucas disagreed on, in my opinion), they are still fascinating to read about. For example, were you aware that in early cuts of the film, Ray Winstone actually had lines of dialog, Indy had occasion to use his whip, and Mutt got bitten by a piranha? Read all about these and more cut sequences, complete with a lot of rare production stills, right here.
30 Jan, 2013, 10:07 | Posted by: Gabez
The Cook-chase crew are back -- for one episode at least! We'd like to do more but have to talk to the Disney lawyers first. In the meantime, we got together to talk about Disney and Star Wars. Listen below, and, as ever, please get in touch with messages / interventions by commenting on this news post, or e-mailing us at podcast [at] mixnmojo.com
Download here or subscribe on iTunes. Thanks to Zaarin for editing this together.
"But the thing about it that really started to intrigue me was talking to people who played Maniac Mansion, and it really became clear to me that people had their favorite characters, their dream team for going into the mansion.
They love Bernard, they love Razor, so they just always play with those two characters. I wanted to capture a little bit of that with this.
But to make sure that the characters, unlike some of the characters in Maniac Mansion - like Jack, I mean, who plays Maniac Mansion with Jack... nobody, right? - so it was kind of about making each of the characters very, very different, each of them having a very ,very different ability to allow them to solve puzzles differently from the other characters and everyone having their own story, their own themed areas of the cave.
So I wanted to re-look at that, learning what I'd learned from Maniac Mansion."
Ron no doubt means Jeff when he says "Jack," being that the latter isn't an actual character from the game. Check out the whole interview for quality insight into Ron's design for The Cave.
Update by Mr We Just Say Manager: Ronzo "Ron" Gilbert has confirmed a January 23rd release date for XBLA and Steam -- PSN and Wii U will see The Cave one day earlier. (That's the 22nd.) And, it will also hit Mac and Linux! What?!
Remember when Mojo almost shut down because we didn't have any new games to write about?
Original post: According to MyXboxLive, The Cave has appeared on the Xbox Live Marketplace with a release date of January 23rd! How much space will it use? Exactly 1010.70 MB according to Greg Rice at Double Fine!
15 Jan, 2013, 13:32 | Posted by: Jason | Source: Deadline
Not like you exactly needed a crystal ball to predict that it was going to eventually happen, but Disney has officially scheduled a release date for a fifth Pirates of the Caribbean picture.
Despite drafts being completed by series regular Terry Rossio (who in the case of the first four films wrote with his regular collaborator Ted Elliot), the movie recently got a new screenwriter: Jeff Nathanson, who wrote and co-wrote such scripts as Speed 2, the second and third Rush Hour films, Spielberg's Catch Me if You Can and The Terminal, the recent Tower Heist, and one of the ten billion unused incarnations of Indiana Jones and the Kingdom of the Crystal Skull (residue of which scored him a story credit). Other than that, the only thing known is Johnny Depp's participation.
What specious homages to the Monkey Island series will this next installment evince that promise to inspire a thread with at least five (5) posts in it? We'll just have to wait until July 10th, 2015.
Among the studios that have requested THQ's bankruptcy filings, implying an interest in the Company of Heroes publisher's properties, is none other than Double Fine Productions. This helpful paragraph from Gamespot's coverage of this development explains why you probably don't need to get too intrigued:
A Double Fine representative told GameSpot, "Double Fine owns the full intellectual property rights to Costume Quest and Stacking. However, THQ retains certain limited distribution rights that have not expired yet, and we are exploring our options with respect to those."
So there you go. Double Fine is just trying to gobble up specific distribution rights to two games it already owns as long as THQ is being stripped for parts. That or Tim really wants to make a Saints Row game.
The problem only affects Xbox 360 4GB models not fitted with an internal hard disk drive, playing the disc-based (retail) version of the game.
According to Telltale team member Matt P:
"Acquiring and installing an internal hard disk drive compatible with your Xbox360 4GB console will resolve this issue (a hard disk drive connected via your Xbox 360’s USB port will NOT provide a remedy).
If you are unable to acquire and install an internal hard disk drive for your Xbox 360 4GB, we will supply you with codes to download season one (5 episodes) of The Walking Dead from the Xbox LIVE Marketplace at no charge as outlined in the associated Claim Redemption Form [Click here to download].
Upon confirmation of proof of purchase, Xbox LIVE Marketplace codes and instructions for their use will be sent to you at no charge.
We value our customers and sincerely apologize for any inconvenience caused."
UK magazine GamesTM has interviewed Dan Connors where he says that Telltale is looking to start working on a new, original IP within the next two years, probably with a partner. He also reveals that Fables (based on the comic three of our readers have read) is coming next, with no mention of King's Quest. Does this mean they've ditched it? Did they realize that making a game whose fans' idea of fun is getting stuck, solving insane puzzles, and dying a million times would be no fun at all? Stay tuned!
07 Jan, 2013, 22:18 | Posted by: jp-30
Hidden in a background shot of the latest Star Wars: Clone Wars episode (season 5, episode 12) as an Easter Egg are these three rather familiar looking posters. This was the 100th episode of the animated show.
(click for high res version)
Thanks to mixnmojo lurker Join the Schwarz for the heads-up.
Update:Join the Schwarz says that the Aurebesh text on the posters read "Kowakian Monkey Island", "Full Throttle" and "Day of the Sarlacc".
05 Jan, 2013, 21:38 | Posted by: jp-30 | Source: Venture Beat
In an interesting interview with Venture Beat, Telltale's senior vice president of publishing Steve Allison expanded on this quote by Dan Connors:
"Coming from LucasArts, we always felt we could do a great Star Wars story game," Telltale chief executive officer Dan Connors told Red Bull U.K. in an interview. "We also love the idea of building out a deeper story to a great game franchise — something like Half Life Stories or Halo Stories."
Allison clarified by saying:
"[Dan Connors was] speaking more to our goal of wanting to take on a major gaming franchise someday. [We want] to build a narrative game series that supports another franchise - as we passionately believe [our game] would not compete with or cannibalize [Halo 4 or the next Half-Life.]"
Allison believes that a Telltale adventure game based on a major gaming or movie franchise would only boost player investment in the series. Especially since the developer’s games are so different from what most of these properties are best known for.
"Will we do this? Yes, we believe we will some time very soon..."
I'd love to see Telltale work with Disney on a Star Wars game, though that's in part because the relationship might bode well for future games using classic LucasArts IP. Or something based on The Muppets.
05 Jan, 2013, 15:14 | Posted by: Jason
Two major interviews with Double Fine have recently been published, both of them with designer JP LeBreton and writer Chris Remo. One is a sprawling Gamasutra feature about Amnesia Fortnight and an insightful examination of the studio's strategies in general, and the other is a competitively long interview about The Cave at Adventure Gamers. In both cases, Remo is a former writer of the publication interviewing him, which is not exactly average trivia. That's why I'm calling it above-average trivia.
You guys realize that The Cave comes out this month, right?
One of the great things about being a natural contrarian is that I get all the Willow coverage to myself.
On March 12th, Lucasfilm and 20th Century Fox join forces to bring you "Willow: 25th Anniversary Edition" on Blu-ray. You probably recall Ron Howard's 1988 fantasy film as the thoroughly okay attempt by George Lucas to hatch a new franchise, this one more Tolkien than Flash Gordon. The grander plans fell through when the box office returns weren't good for much more than covering costs, but the movie remains a cult favorite, and is arguably a property Lucasfilm should have continued with a sequel anyway (a possibility which the great Warwick Davis to this day heartbreakingly refuses to rule out).
Here's the thing about Willow: it's got a whole bunch of intriguing deleted scenes that fans have only been able to experience via script pages and novelizations, and it looks like this release will finally bring some of them to light. Based on the trailer above, we'll get to see the fabled scene where Willow gets attacked by an animatronic shark-boy in a storm (its omission leaving Willow inexplicably wet at one point in the final cut) and more material depicting the frozen citizens of the kingdom of Tir Asleen. You probably don't know what the hell I'm talking about because I'm talking about Willow, so let's re-frame this news in a way that everyone can appreciate: skull-masked Pat Roach in high definition.