Also, in a new blog, Telltale shares a bit more about that wacky "Build a Sam & Max Episode" PAX panel. Included is a video of the finished gameplay scene without audience background noise, as well as a "rehearsal" put together at Telltale's offices prior to the event. Interactive text!
Changes to all the recurring locations, and a few brand new ones! More lively NPCs who move around the world instead of standing rooted to one spot like pieces of furniture! Even more bizarre scenarios that will take Sam & Max from the arctic to the tropics and beyond! All-new, unique mini-games in every episode! Characters who pipe up of their own accord with useful information if they think you're stuck! Updated driving game with improved controls and the ability to upgrade your DeSoto! ... Flint Paper!If that all sounds awesome, that's because it is.
Also, Sam can run now if you want him to, and the games will finally support those giant widescreen monitors the kids seem so crazy about these days.
Just when you thought the standard point-and-click interface "ain't broke", a game comes along that shows it might just be a little bit broken after all, while elegantly fixing it. Mata Hari's interface is remarkably balanced between simplicity and representational richness, making me very curious to see how it will be carried through in the full game.
The preview is awesome, and contains several new screenshots. (The first?) The game is aiming to come out in the first quarter of 2008, so get excited.
Update: Whoops! You should also check out the impressions by Pro Game News, also from PAX.
Whether you watch the video on Telltale's blog or Joystiq's site, you'll want to read Joystiq's thoughts on the event because they include a Q&A with Telltale that occurred after the concoction was made and some of the responses are pretty interesting. Note that the Q&A is in Joystiq's own words rather than a transcript, but hey, maybe the prospects of Sam & Max on the Wii are as good as they make it sound.
The same and other Mojo Messiahs were present at other panels at PAX, so keep an eye out for more such summaries in the near future.
This all feels very conclusive, but don't forget that there's still one more week of this madness left. The update in store for us on the 28th remains a mystery, but it's hard to ignore the fact that the Season 2 trailer will premiere at PAX this weekend.
The Summer of Sam & Max was much like any ordinary summer. But with Sam & Max.
Update: Gamespot reports that while Schafer didn't give out any details on the new game (which is unsurprising to anyone who's read Schafer's recent statements to Shacknews), he did reveal that the game is scheduled for release some time next year. While this may not satisfy those who recall Psychonauts' projected Spring 2003 release date, it's nonetheless an exciting development.
New stuff includes some extensive details about the story, characters, and locations (where you'll find some stupendous new background art) as well as a new blog by Lead Writer Dave Harris. On the Coming Soon front we have a Downloads section and some spooky new forums to look forward to. It would also appear that an upgraded online store is in our future, which hopefully means the abandonment of Cafepress. Halloween's come early.
For example, what's up with the Lucasfilm logo looking different in the Last Crusade promo? What's the deal with there evidently once being a 256 color North American disk version of Loom? And how come that inventory item got cut from DOTT? If you're a fan of ATM's web site (and let's face it, we all are) you'll surely enjoy his latest work.
If you happen to find yourself within the walls of this site you could type "indiana jones" in the search box and discover what are apparently set photos from the location shoot in Hawaii last month. There seems to be no shortage of vintage cars in the movie, but other than that your guess as to the significance of these locations to the story is as good as mine.
Similarly, you could also search for "spielberg" and "harrison ford" on the site to pull up what look like set photos from the shoot at Yale. And who knows what else you might find should you prove to have a wider attention span than yours truly?
According to Brian we're still several months away from a release date which, due to the arbitrarily sensitive nature of the project, can't be announced at this time. You probably won't be too off if you set your sights for early '08 though.
Although I forgot to ask them about whether Lego Hitler is going make an appearance. Oh well. Enjoy!
(Additional note from Gabez: you may also notice that we've restored a lot of our old articles. I did this ages ago and forgot to mention it).
So no news on Double Fine's next game until they want to properly announce it, which is fair enough. Luckily, though, we can at least unveil our scoop on Ron Gilbert's next game...
It's amazing how the Bone possum music can elevate an inherently creepy situation to a delightful, lighthearted romp. You probably shouldn't test the limits of that power, though.
With the release date for the first of the three volume release, October 23, looming on the horizon a few new details have been made known. Expect this 12-disc leviathan to run you a healthy $117.99, and expect the disc space not reserved for the episodes themselves to be filled to the brim with extras.
Highlights of the series included a handful of episodes penned by Frank Darabont, infamously rejected screenwriter for Indiana Jones 4, though I'm not sure if his episodes are encompassed by this first release.
More info here.
Additionally, there will be a signing session with Dave Grossman and Ron Gilbert, and Telltale personnel will be involved in no less than four panels over the course of the event, including a neat sounding one where Sam & Max game content will be created on the fly with audience participation. Check it all out.
Edit: Kotaku scored itself some exclusive desktop backgrounds for Insecticide which seem to be little more than high quality stills from the trailer but are awesome nonetheless.
Where would you be without summer? In a place bereft of loads of awesome Sam & Max extras, that's for sure. Probably pretty cold, too. Sadly, there's only two weeks of this ecstasy left, but who knows what the fall will bring?
Purcell discusses, among other things, the conception and realization of Sam and Max's sexed up new Desoto. It's the sort of thing that only a fool would miss out on.
In other Sam & Max news, Telltale Games is set to hold a focus group playtest for the first episode of Season 2 on August 26th. If you live in the Bay Area or just really hate money you might consider making an attendance and demand that Telltale make the game into an FPS.
It's safe to assume that some actual awesome news will be coming from them soon, though.
When asked about the original story, Tim Schafer issued a short comment, saying, "The whole thing was a lie. What I'm really working on is Zak McKracken 2 for the PSP."
Indiana Jones and the City of GodsI think I'll put my money on City of Gods which has been rumored forever. It's a good thing too, because the other titles are pretty horrible. Place all bets here!
Indiana Jones and the Destroyer of Worlds
Indiana Jones and the Fourth Corner of the Earth
Indiana Jones and the Kingdom of the Crystal Skull
Indiana Jones and the Lost City of Gold
Indiana Jones and the Quest for the Covenant
Wait, one more thing. Double Fine has thrown caution to the wind and intrepidly continued their line of Action Comics buttons with this fourth edition. Try hopelessly to contain your excitement while you order the set, christened "Polaroids," and read the interview with Mark Hamer at the same time.
DAVE: Season two is going to be good. It's going to be good gradually. I'm hoping the things that are good about it are the things you won't necessarily notice until you're through it.Sure, you have an eternity, but now's as good a time as any to read the full interview.
DAN: My hope is that it is something that will cause people to feel more engaged in it. They don't necessarily at the end of it say, "it was this or it was this or it was that," they are just even more intensely anticipating the next episode than the last one. And I think they will, because we've looked at things that worked really well and done more of it, and looked at things that didn't work and reduced it, and those are the kind of things that just show. Those are the details that seem little, but if you do a whole bunch of them, everything feels better. We removed some major annoyances, too, I think.
Grossman: We're going to spend more time developing some of the side characters. The controls for driving will be a little more complex, too. And Sam can run in Season 2.What trailer are they talking about? Did you see a trailer? You'd tell me if you saw a trailer right?
Purcell: Can Sam put his hands in his pockets, like in the trailer?
Grossman: That's a good question.
Purcell: Because that made me excited when I saw that. I know it's such a simple thing, but watching him do obscure little things like putting his hands in his pockets is really interesting. I think it's reflective of his character.
And Season 1 is out in stores now. I saw it myself. I saw it, I felt it, ...and I saw it. Pick up your copy while you can still say you picked up a copy when I said so.
Organizers of the upcoming European game developer conference, GCDC, due to be held in Leipzig from August 20 to 22, have announced that the event will feature a keynote address by Double Fine founder Tim Schafer (Psychonauts, Grim Fandango, Full Throttle)...You may well be able to find out more at the official website.
Commented Frank Sliwka, GCDC conference director, "Tim Schafer is an exceptional figure within the development community and his keynote speech at this year's GCDC will provide exciting insight into the creative game development process.?
Well, maybe you shouldn't have ordered that extra DVD case-sized load of junk, because the Case File (as Jason sorta mentioned) is what's causing the delay.
Good news though, 'cause a quick email from Telltale informs me that the Case File should be in sometime next week, whereupon the DVD should suddenly spring into action, leaping majestically in the direction of your mailbox. You can breathe now, guys.
UPDATE: Yeah, what they said.
In other Telltale news, that quirky caveman inventor Dank has received an update to his web comic, bringing Graham Annable's cartoon masterpiece to a healthy 24 issues.
Remember, this version of Sam & Max is a different beast from what Telltale is offering to season customers. The extras indigenous to the retail counterpart include a foldout poster (I believe featuring this art) a new behind-the-scenes video, and some character bios. Start checking stores next week for this baby.
Furthermore, after making a premiere appearance at the Comic-Con, two new merchandise offerings have been added to Telltale's online store. First up is an 11"x17" poster print of the artwork Steve Purcell did for the Season 1 DVD cover, with the option to have it signed. Additionally, Telltale is stocking a brand new sketchbook by Purcell entitled "The Effigy Mound," a compilation of various Sam & Max sketches, concept art, etc. that will certainly appease you. These products need a home - your home.
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