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Audience makes Sam & Max content 26 Aug, 2007 / Comments: 4


As you know from being told about it awhile back, Telltale hosted a rather interesting panel at PAX today - "Build a Sam & Max Episode with Telltale." A unique demonstration of their engine, the presentation collected audience input to construct a Sam & Max gameplay scene within an hour. As Emily Jake notes, Joystiq put up a video of the final product for the world to see.

Whether you watch the video on Telltale's blog or Joystiq's site, you'll want to read Joystiq's thoughts on the event because they include a Q&A with Telltale that occurred after the concoction was made and some of the responses are pretty interesting. Note that the Q&A is in Joystiq's own words rather than a transcript, but hey, maybe the prospects of Sam & Max on the Wii are as good as they make it sound.
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4 Comments

  • Jake on 27 Aug, 2007, 21:48…
    Ouch, burn! I posted that blog update, not Emily. See how it says "Posted by jake" there?
  • Udvarnoky on 27 Aug, 2007, 21:52…
    I thought "Posted by Jake" was a code phrase for "Posted by Emily." An honest mistake I think.
  • jp-30 on 26 Aug, 2007, 03:29…
    "They do plan to create a community focused tool to create your own adventure games."

    EEEEEeeeeeeeeeeeeeeeeeeeeeeee!
  • WorldMaker on 26 Aug, 2007, 06:16…
    Yep, good news for everyone if a hobbyist version of the Telltale Tool gets released. Just don't expect it soon (Kevin Bruner said it was in the plans, but it probably would be a couple of years...).