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Well, here’s something we’ll be able to dine out on for a while.

Sometime after Telltale folded, some choice Telltale veterans – original CEO Dan Connors, engineering maestro Randy Tudor, technical director Jon Sgro, and affirmative action Mojo alumnus Jake Rodkin – thought to themselves, “Hey, what if we made those Sam & Max games we built at Telltale not only available again, but gussied up with retrofitted engine improvements like some tarted-up whore?”

That question obviously rhetorical, the quartet joined forces with Steve Purcell, scooped up the game assets at a flea market and founded “Skunkape Games” (which certain eagle-eyed busybodies already noticed had been quietly restamped as the publisher of the Sam & Max seasons on digital outlets earlier this year), and under this new moniker are primed to do just that.

And soon. Sam & Max Save the World: Remastered is due to drop December 2nd, with the other two seasons to follow.


To be honest with you, the results look jaw-dropping. These games have always been gems, but the above makes me unspeakably giddy to experience them all over again in widescreen with their new coat of paint and without voice compression targeting 60MB file downloads. There are loads of other little enhancements promised as well, but it’s probably best to discover them for ourselves.

For media and more information (including how to pre-order), check out the official Skunkape web presence or maybe even Sam & Max.net. That’s right, anonymous sources tell us that the beloved hub is coming back from the dead, and putting on new airs: What was once The Unofficial Sam & Max Website is to be imminently reborn as very much an official resource. Gandalf the White’s transformation looks like a damn haircut by comparison.

So you’re telling me we’ve got this, a new Sam & Max VR game, new Sam & Max figurines, the return of the forums, a Monkey Island anthology box set, revelatory violations of the Monkey Island source code, and Psychonauts 2 in its final stretch of production all the while? You bet your hiney you are. Mojo has renaissanced yet again.

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Artist/animator extraordinaire Mark Ferrari recently sat down for his own extended video chat, and it would feel like paying insult to pretend that any more of a sales pitch is necessary:


I don't know what's in the air these days that is impelling so many lengthy interviews with LucasArts veterans to be recorded, but please do keep them coming.

Source: Retro Tea Break

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That livestream with Mike Stemmle took place a few hours ago, and you can re-watch it right here at your own convenience. Drag over to 43:09 if you want to skip right to when Mike appears.

Throughout the 80-minute conversation Stemmle gives a lot of great anecdotes and some borderline apologies about Escape from Monkey Island, which is rightly the main topic (it’s celebrating an anniversary too, you know!), but there’s plenty of memories shared about the productions of Sam & Max Hit the Road, Sam & Max: Freelance Police, and the Telltale games Mike worked on. He even talks about some ideas that were pitched at Telltale but never happened, like his Lovecraftian take on Maniac Mansion.

And of course, there’s some pimping of the upcoming Sam & Max VR game, including some new story details. It’s all here, and a must watch.

Source: Twitch

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What with all the Halloween and Monkey Island hubbub, we plumb failed to notice that HappyGiant has shown off a little more of Sam & Max: This Time It's Virtual.

So let's play catch-up. First off is this new piece of concept art HappyGiant tweeted for a shooting gallery game Sam and Max will play called "Circle of Carnage":

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HappyGiant soon followed that up with a gameplay video that shows this sequence in action:


Source: HappyGiant Twitter

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Quoth the Reddit

Just in case it’s of any interest, I’ll be chatting to LucasArts’ Mike Stemmle of Sam and Max and Escape from Monkey Island fame on my Twitch stream tomorrow, Friday 6th November from 8pm GMT (as it’s the 20th anniversary of Escape!). Feel free to drop by and ask a question, he’s also working on the new Sam and Max VR game so will be chatting about that too! https://www.twitch.tv/cressup

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While Jason and Ron Howard’s family are showing great excitement for Disney+’s Willow, the more rational amongst us are feeling strangely drawn to the streaming service’s new Star Wars special:

That’s right, Life Day is happening again in The LEGO Star Wars Holiday Special. It premiers November 17th.

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The Video Game History Foundation conducted their "Secrets of Monkey Island" evening with Ron Gilbert to celebrate the game's 30th anniversary. A finished edited version of the event will be posted soon, but the raw streamed version is now available to rewatch for those who bought tickets and missed it.

The VGH Foundation unearthed previously unseen background artwork, sprites, cut-scenes and locations from Monkey Island and Monkey Island 2. They also demonstrated how a SCUMM programmer would have written code, and revealed the custom tools that they had to hand. It was wonderful stuff.

Oh, and Ron also casually revealed his original plans for Monkey Island 3, too. So there's that.

As soon as the public version has been made available, we'll share it here.

In the meantime, go give some love (or money) to The Video Game History Foundation for their incredible efforts and noble work.

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After taking last year off, The Pumpkin House of Horrors has made its diabolical return. This year's carving is topical, yet in the same grisly tradition you know and love. Check it out, and revisit the legacy collection while you're there.

Don't scare us like that again, Dave.

Source: Phrenopolis

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Even though George Lucas sold Lucasfilm to Disney in 2012, the actual offices have remained at the Letterman Digital Arts Center in The Presidio -- a park in San Francisco. As Lucas owns those facilities, Disney has actually been paying George rent for that space despite owning the assets held there.

With the conglomerate undergoing a period of COVID related belt-tightening, rumor has it that Disney is finally ready to relocate all those assets to their home turf in Burbank.

The move down south for Lucasfilm apparently has been the plan for years. It is unknown what has been the delay in getting them down to Burbank. The goal was to have all of their divisions at convenient proximity to Disney headquarters. With that, they cut down distance and they no longer have to pay Lucas rent.

Why do we care? Well, presumably this means that the Lucasfilm archives are destined to make a six hour road trip, and as elTee's illuminating interview with Limited Run Games revealed, the original assets related to the old adventure games have not necessarily been digitized. And I'm not making judgments, mind you. It's hard to ask a supposedly state-of-the-art studio to make time over a thirty year period to digitally bank Monkey Island key art when there's a hundred other things to do. Those Baby Yodas aren't going to stack themselves.

I'm just asking everyone to join me in a collective prayer that they, you know, have the straps on the flat bed fastened tight as they load it up with irreplaceable diskettes of source code or Ken Macklin artwork for The Dig. And you know, that they throw a tarp over it if the weather forecast looks dicey. Things like that.

Source: LRM Online

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Apparently this has been on Youtube for a while, but I know I'd never seen it before, so maybe you'll be as blown away as I was:


Source: Youtube

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Many questions have surrounded the upcoming Monkey Island bundle from Limited Run, so we decided to put our Pulitzer Prize winning* journalist, elTee, on the case. In his interview with the company, you can among other things learn about the edition of Tales they have included:

I received the files for TMI last week but I haven't had the chance to verify anything yet. My gut feeling would be that I was sent the latest and greatest versions of each episode, so my assumption would be that we have the Earl Boen version.

Go read the whole thing right now, if you know what's good for you!

  • Unconfirmed.
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Those maniacs actually did it! A Willow series is headed for Disney Plus. Here's the press release:

The enchanting world of “Willow,” created by George Lucas, is officially coming to the small screen.

Disney Plus has confirmed a sequel series taking place years after the events of the original Ron Howard-directed pic is heading into production next year. Howard is returning to the project as executive producer alongside original star Warwick Davis, who will once again play the titular hero Willow Ufgood.

The series has also tapped “Crazy Rich Asians” and “In the Heights” director Jon M. Chu to helm the pilot and exec produce. Jonathan Kasdan (“Solo”) and Wendy Mericle (“Arrow”) will serve as showrunners.

“Willow” the series hails from Lucasfilm and represents the company’s first non-“Star Wars” venture since 2015. The show will introduce all-new characters to the magical realm of fairy queens and two-headed Eborsisk monsters. News of the official greenlight from Disney Plus comes over a year after the project was first reported as coming down the pipeline.

The original film centered on Davis’ Willow, who reluctantly forced into playing a critical role in protecting a special infant named Elora Danan from an evil queen (Jean Marsh). A prophecy told that Elora would bring the queen’s downfall. Willow was helped along the way by a mercenary swordsman, played by Val Kilmer. It also starred Joanne Whalley, Billy Barty and Kevin Pollak.

“Growing up in the’80s, ‘Willow’ has had a profound effect on me,” said Chu in a statement. “The story of the bravest heroes in the least likely places allowed me, an Asian-American kid growing up in a Chinese restaurant looking to go to Hollywood, to believe in the power of our own will, determination and of course, inner magic. So the fact that I get to work with my heroes from Kathleen Kennedy to Ron Howard is bigger than a dream come-true. It’s a bucket-list moment for me. Jon Kasdan and Wendy Mericle have added such groundbreaking new characters and delightful surprises to this timeless story that I can’t wait for the world to come along on this epic journey with us.”

Bob Dolman, writer of the original film, serves as consulting producer, with Lucasfilm president Kathleen Kennedy on board as an EP alongside Michelle Rejwan. Howard’s Imagine Television is producnig, with the company’s Roopesh Parekh and Hannah Friedman in place as co-executive producers. Julia Cooperman will produce.

“It’s creatively exciting to not only revisit the world and characters first conceived by George Lucas, Bob Dolman and myself but to see it take flight in such fresh, fun and cinematic ways through the imagination of Jon Kasdan and Team Willow,” added Howard. “This isn’t a nostalgic throw-back, it’s a creative lean-forward and it’s a blast to be a part of it all.”

As I've said before: why the hell not? If Star Wars nerds can get three trillion hours worth of movies and television shows per year, we might as well give the pecks a ten episode pick-up. What a world.

Source: Variety

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If you've been waiting for the Limited Run Monkey Island anthology, wait no more. Or rather, wait until October 30th. Point being, it has been fully announced:

It might run you a cool $160, but you do get a lot for your money, provided you actually want what's bundled. The E-Ticket? Awesome! Ultimate Insult illustration? Amusingly random. Books? Fo' sho'. The rest... well, it might be for some of you, for others, not so much.

Like it? Love it? Disappointed? Let us know in the comment, and let us know if you have any questions for Limited Run -- Mojo Interview(TM) is forthcoming.

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Double Fine has announced that the previously PlayStation 4 exclusive* titles, Day of the Tentacle Remastered, Full Throttle Remastered, and Grim Fandango Remastered, are coming to XBox Game Pass on October 26.

In other news, their website is still a holding page.

*Ignoring the other platforms they were also available on.

Source: Double Fine

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As something of a supplement to the upcoming livestream which will delve into some unreleased content from the first two Monkey Island games, Verge has published an interview with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation to discuss their motives behind preserving vintage source code and the reception they got from Lucasfilm when they approached the company about making Monkey Island the vanguard of their efforts. There's also some good stuff about omitted content that underlines the improvisational nature of the early SCUMM games' development:

They also had access to Gilbert’s sketchbook from when he was making the game, which contained the raw ideas that eventually made it into the finished product. “There is a page that just says, ‘booby trap on bridge?’. And I think that’s like, all it ever was,” Cifaldi continues. “Like, the game wasn’t designed enough, but artists need to be working on something. So it’s like, I don’t know, ‘work on a booby-trapped bridge, and maybe we’ll revisit it,’ and they never did.” It’s not a cut puzzle; it doesn’t mean anything other than it was an idea that didn’t quite make it.

The full article is quite good, so do read it.

Source: Verge

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Sure, we're all perfectly excited about that fireside chat at the end of the month. But what does Ron know about Monkey Island, really? Was he there or something?

The fact is, if you want the real scoop, you go to the experts. And that would be Youtuber "onaretrotip", who's put together an 80-minute documentary about the making of The Secret of Monkey Island as part of the 30th anniversary internet love bomb we're in the midst of. Included throughout are quotes from the core team, and I think some of these recorded reflections are new. Let me know if I'm wrong, and I'll see to it that the correct people are fired.


Source: Youtube

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With which I mean the crazy, fun stuff hidden in Monkey Island's SCUMM code. To quote the press release:

The Video Game History Foundation (VGHF), a nonprofit that brings old video games back to life by preserving, celebrating, and teaching their history, is today unveiling the Video Game Source Project, an effort to save and study source code and related development materials before the stories around these games' creation are lost forever.

(some more stuff, then the interesting part)

The first games to benefit from the Video Game Source Project will be Lucasfilm Games' legendary point-and-click adventure The Secret of Monkey Island, which celebrates its 30 year anniversary this month, and its sequel Monkey Island 2: LeChuck's Revenge.

So, what will we see? Reconstructed scenes, for one thing. (Presumably the cannibal village scene will be one of them.) And a fireside chat with Ronzo himself. An audience Q&A. You know, the normal stuff.

The event will take place Friday, October 30th, 1pm PDT. Tickets are $10. Run and get them right now!

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OMG!
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Being cool and popular, we recently received the following email:

Hi Mixnmojo,

My name’s Tim. I worked with George “The Fat Man” Sanger for a long time to release his master recordings from the Humongous Entertainment games he worked on. We worked really hard on the albums, restoring and remixing a lot of lost content, and taking them from raw ADATs to excellent listener-ready spreads. Now they’re finally out.

They sound fantastic, missing the 11025Hz distortion so characteristic of SCUMM games with digital music, and I thought your readers might be interested.

They can be found at thefatmanandteamfat.bandcamp.com

I run the Curator YouTube channel, too, which has some fun Putt-Putt related interviews and other content you might like.

Thanks for the great coverage over the years!

Do I need to draw you a road map? Go download those digitally liberated soundtracks right now!

Source: Bandcamp

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Another 30th anniversary article for the venerated series comes by way of LADbible. An excerpt:

Which is to say: this game is in my blood, a part of what makes me, me. Not just a favourite game, but an experience of my childhood - like a favourite movie, or book, from a lifetime ago - that always, without fail, puts a smile on my face. It still makes me laugh aloud, even when I can see the jokes coming - which the best TV and film can do, too. Not fall-around-the-place hysterics, as I grew out of that. But a chuckle, a titter, just the gentlest guffaw. It's enough to make me not feel my age, for a moment at least - and The Secret of Monkey Island is an experience that'll forever remind me why I love video games so much.

Who among us cannot relate? Click here for the whole piece.

And while I've got you here, let me sneak in this recent blog post by Chuck Jordan reflecting on Habitat. You didn't even see that coming, did ya.

Source: LADbible

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Everyone's favourite adventure game virtual machine (ie. the thing that allows you play classic adventure games on modern computers), ScummVM, is having its 3D-based sister, ResidualVM, merged into it.

What does that mean for you, dear adventure fan? Simply that Grim Fandango, Myst III - Exile, The Longest Journey, Escape from Monkey Island (Remi's favourite!), and an unfinished engine for Revolution's In Cold Blood, are now part of ScummVM.

Hopefully it will still support Grim Fandango Deluxe, because that might be finished one day ;)

Source: ScummVM.org

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