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Mojo regular Laserschwert has used the original LucasArts X-Wing PC game midi files to create an upgraded score for the work-in-progress X-Wing Virtual Machine project which we first reported on back in late 2016.

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Hear Laserschwert's amazing work on his soundcloud page here.
LEGO builder Pepa Quinn reveals a brütally accurate Eddie Riggs sculpture. Let the pictures do the talking - enjoy the full gallery here.
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Ridding itself of any proof Kevin Bruner ever existed, Telltale is switching from the venerable Telltale Tool to the en vogue Unity. Hey, it’s only business. Apparently The Walking Dead: The Final Season will be the final game to use Telltale’s eponymous engine, while Stranger Things and The Wolf Among Us: Season 2 will be developed in Unity.

Pour one out for Telltale Tool, which the company has used since Telltale Texas Hold'em.

Comments: 9 / Source: VG247
ScummVM and its sister project, ResidualVM are participating in the Google Summer of Code once again.

This year, the students are working on the following games:

ScummVM:
  • Pink Panther: Passport to Peril and Pink Panther: Hokus Pokus Pink. Student: Andrii Prykhodko
  • The Immortal. Student: Joseph-Eugene Winzer
  • Star Trek: 25th Anniversary and Star Trek: Judgment Rites. Student: Matthew Stewart
  • ResdiualVM:
  • The Longest Journey (currently completable with missing features). Student: Liu Zhaosong
  • While we're on the subject of ScummVM and ResidualVM, both projects have had updates lately:

    ResidualVM 0.31 has been released. This is a bugfix release that fixes a few bugs in Myst III, in preparation for Cyan's upcoming digital release of Myst III that will use ResidualVM to play the game.

    ScummVM's addition of Xeen, the first RPG engine added after ScummVM changed their guidelines to allow RPG games alongside the adventure games, is now completable in the daily builds. There are five RPGs that are currently completable: Might and Magic IV, Might and Magic V, World of Xeen, World of Xeen 2 (CD Talkie), and Swords of Xeen. If you want to play these games in the daily builds, make sure that you place xeen.css in the same folder as your game files.


    Well, we were told it works, and what the hell… Looks like Rum_Rogers was right! Wine + GOG + Escape from Monkey Island = your friend. We’ve put together a short guide on how to set it all up, so give it a go if you want. Fair warning: Expect no more support from us. ;

    It’s Friday, and seeing you’re reading this instead of doing anything worthwhile, what better time to jump on the nostalgia train? A few years back, our very own elTee made this little video, featuring LeChuck’s Revenge in EGA and internal speaker mode.

    Largo’s theme is particularly trippy . . .

    elTee is in the middle of writing up a larger article on his adventures with the floppy version of Monkey Island 2, so stay tuned!

    When Mojo speaks, the gaming glitterati listens.

    After our hard-hitting podcast, GOG picked up the phone, and made possible what a few years ago would seem baffling: Every LEC adventure game is now available for purchase. That's right, Escape from Monkey Island is on GOG.

    The only downside is that it's PC only. That makes sense, though, as Residual's comparability with it is still not ready for prime-time. At any rate, if you're a Windows user, run and buy, and see if you agree with our aforementioned Escape from Monkey Island podcast.

    (And you can, of course, buy it for other platforms, and bang your head against Residual.)

    Well, this just keeps getting uglier . . .

    Kevin Bruner, the former TTG CEO is suing the company he once helped found. The suit apparently revolves around “seeking recovery of financial damages” and are also “meritless” and “an apparent means of extracting revenge on a company already under financial strain.” The latter two come from Telltale.

    There are some more details in The Verge’s article, none particularly interesting unless you’re into this kind of stuff, but one can’t help but wonder how bad this “financial strain” is, what with the recently announced layoffs.

    Mojo’s legal correspondent will, of course, be on the ground for the coming trial.

    Netflix is setting itself up as a gaming platform of sorts. I'm a bit fuzzy on the details myself, but one of the launch titles will be Minecraft: Story Mode -- indubitably a Mojo reader favorite -- and it sounds . . . Well, I never played the original, but anything that's "delivered via video files and will accept commands via any remote equipped with directional and select buttons" seems suspiciously close to the Dragon's Lairs of yore. The game will be released later this year.

    Additionally, Telltale is working on a Stranger Things game which is what it is, I suppose.

    First and (probably) foremost: Grim Fandango and Broken Age are hitting the Switch. Yes, you already own multiple versions of both, but why stop now? Look forward to re-buying them "in the coming months."

    And if you want to watch yesterday's Grim Fandango live event, here you go . . .

    As part of the E3 Expo that's currently happening, Double Fine are producing a special 20th Anniversary event where Grim Fandango's original voice cast are reuniting to perform scenes from the game, alongside live music being performed by Peter McConnell and Clint Bajakian! Tim Schafer and Jack Black will also be making special appearances, too.

    You can watch the event live at 6pm PST (2am London - boo) here: https://www.facebook.com/E3Expo/

    DoubleFine have also released more details of upcoming "Presents" projects, like the cool looking Knights and Bikes, and the fun looking Ooblets, and the bonkers lookings KIDS. Not to mention gameplay updates and an XBox One release for Gang Beasts.

    They probably released some stuff about Psychonauts 2, as well, but I can't find that.
    ScummVM announced today that Cyan Inc., the creators of the Myst series, and ScummVM are "establishing a new partnership, with both teams working together as closely as possible in the future".

    Later this year, Cyan Inc. is re-releasing the entire Myst series, thanks to a successful Kickstarter crowdfunding campaign, to celebrate the 25th anniversary of the original Myst.

    Myst: Masterpiece Edition and Riven: The Sequel to Myst will be powered by ScummVM, and Myst III: Exile will be powered by ScummVM's sister project for 3D adventure games, ResidualVM.

    The ScummVM team stated that they'll be working together in the future to "make your journey through the Ages even more pleasant". More news will follow soon. It will be really interesting to see what else will come from this new partnership.

    Telltale announced on their website that, due to the "fundamental changes" (likely referring to the restructuring after a round of layoffs that happened due to a toxic environment that cultivated in the studio after the surprise success of the first season of The Walking Dead), The Wolf Among Us Season Two has been delayed until 2019.

    They've stated that the reason for the delay is because they are "committed to exploring new ways to tell our stories. Taking this extra time will allow [them] not only to focus on quality but also to experiment and iterate in order to craft something truly special".

    If this means that the gameplay will be significantly different than the cut-and-paste style gameplay that's been in Telltale's games since The Walking Dead, then the delay is certainly most welcome.

    Nor will he, until he can snag the rights to make Zak McKracken 2. But that is Tim's cross to bear. All you need to worry about is reading the full and rather encompassing interview he gave with GamesIndustry.biz.

    Looking back on his portfolio, it's easy to see why he has been added to the ranks of Fellowship winners, alongside Shigeru Miyamoto, Gabe Newell, Peter Molyneux, Nolan Bushnell and more. Although not in name, the Fellowship is viewed by many as a 'lifetime achievement' award - does that mean it's time for Schafer to think about retirement?

    "I see it more as a challenge," he laughs, speaking to GamesIndustry.biz at EGX Rezzed. "This sort of award feels like something you get when you're done, but I still feel like I'm working towards figuring out how to make games. Slowly, over time. I don't think I've made my best game yet, and I feel like that's something I want to work towards.

    "I don't know what it is yet. I've always wanted to try new things with experimental stuff. I'm trying to structure things at [Double Fine] where I have time to mess about on my own with prototypes. Because most of my days are spent writing Psychonauts 2 or creative directing and helping with someone else's project. But I still like to set aside a little R&D time, just trying new ideas."

    We now return to the Leisure Suit Larry coverage for which we are so famous.

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