Articles

If an open world, single player action adventure Star Wars game gets your blood going, then add Star Wars Outlaws to your bounty list.

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Developed by Massive Entertainment and published by Ubisoft, Outlaws is targeting PlayStation 5, Windows, and Xbox Series X/S on August 30, 2024. The game centres on a major heist and is set between The Empire Strikes Back and Return of the Jedi, a brief halcyon period where not everyone was related to everyone else in a galaxy far, far away.

Source: YouTube

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Laura Cress has posted another LEC-adjacent interview to her Cressup channel, this time with Elaine Marley herself, Alexandra Boyd.

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It’s a great chat, which also circles the reason for Elaine’s recasting in SeMI. (Spoiler alert: Business will be business, and business will often suck.)

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On April 1st, Lucasfilm.com ran a little commemoration of their Monkey Island series. And in keeping with the spirit of April Fools, they used the Special Edition cover art as the header.

We try to be pretty “It’s the thought that counts” when it comes to these valentines that the copyright holder has been willing to throw toward its legacy titles, so let’s remind ourselves that it wasn’t so long ago that even these passing mentions were seemingly verboten as a matter of company policy. And while the write-up may be on the fluffy side, I do see something noteworthy in this paragraph, emphasis mine:

The original game was followed by Monkey Island 2: LeChuck’s Revenge the next year. A total of six games in the series would be released over the decades, bringing the tale of Monkey Island™ to a close in Return to Monkey Island in 2022. But that wasn’t the last we’d see of Guybrush Threepwood; players got to experience another tall tale of his adventures in a 2023 crossover event with the swashbucklers in Sea of Thieves.

Lucasfilm never was able to get its own story straight when it came to whether they saw Return as a series conclusion or not. Guess they’re back to their original stance. For today.

Source: Lucasfilm.com

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That risen phoenix of Monkey Island fan sites, The Legend of Monkey Island, continues to walk the walk by resurrecting the long-offline web comic adaptation of The Secret of Monkey Island by artist Paco Vink. Like a number of masterpieces, it stands unfinished, but that only compounds its mystique.

Legendofmi.com’s coup was accomplished by brokering a deal with Dalixam, the webmaster of the defunct World of MI fan site (the comic’s original custodian), a brutal negotiation that sources say took an army of attorneys eighteen months to hammer out. But in the end, the unwholesome favors were exchanged, the blood debts were paid, and the copyrights transferred. Better still, the comic is being offered in higher resolution than was the case in its first-run presentation, so you really need to check it out with some urgency.

When it comes to the (apparent) arms race of hosting legacy fan content of premium caliber, The SCUMM Bar is hardly going to allow itself to fall behind. That’s why it’s now the licensed home of Marius Winter’s celebrated Monkey Island flash videos. These include the one man band's adaptations of the first two games along with his breakout “I Wonder What Happens in… Tales of Monkey Island” speculation videos, a tightly scheduled bit of inspiration that Telltale itself wisely made part of the series’ official hype machine throughout its episodic release back in 2009-2010.

As they say, healthy competition benefits the consumer. As for unhealthy competition, like the sort we’re witnessing? Well, I think the sky’s the limit.

Source: The Legend of Monkey Island

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According to The Hollywood Reporter, comedic actor/writer Joe Flaherty, best known as a cast member of the brilliant Canadian sketch comedy series SCTV, has died at the age of 82.

In Mojo World™, Flaherty has the distinction of starring in the polarizing live action television adaptation of Maniac Mansion, which ran for three seasons on YTV in Canada and The Family Channel (replete with an artificial laugh track) in the U.S. As we once attempted to chronicle, the show began its life as a pitch that was said to be along the lines of The Addams Family or The Munsters, with the Edisons naturally assuming the role of the kooky spoof of a gothic horror household. Though there aren’t really any details to go on, the impression is that it would have been a fairly loose but recognizable adaptation of the game.

However, the project was ultimately offered to SCTV alumnus Eugene Levy who, when he expressed disinterest in the series bible he had been handed, was told he had creative carte blanche to shape the show into whatever vision he liked. What resulted was a self-aware parody of the conventional sitcom (think It’s Garry Shandling’s Show) and something of an SCTV reunion project - with Flaherty’s casting as Dr. Fred being only the most obvious connection - rather than anything that resembled the story, flavor, or really much at all beyond the title, of the computer game. The show nevertheless attracted a cult following and squeaked past the magic 65-episode number that led it to be regularly syndicated in Canada for years after its cancellation. No proper home video or streaming release has materialized to date.

Flaherty is also known for the many appearance he made in movies and other television shows. To people of a certain age group, he might be most immediately recognizable as the Western Union guy at the end of Back to the Future Part II:

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Source: The Hollywood Reporter

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Humble Bundle is bundling Humongous Entertainment adventure games, including Putt-Putt, Freddi Fish, and Pajama Sam. You can grab the lot for as little as $14.99.

Humongous Entertainment was founded by Ron Gilbert and Shelley Day after their departure from LucasArts. The company developed adventure games aimed at children, with credits listing ex-LucasArts talent like Dave Grossman and Annie Fox on the regular. Ron Gilbert's especially proud of his games at Humongous.

If that all sounds like fun or you have young children you want to corrupt into playing adventure games, now's your chance.

Source: Humble Bundle

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Heads up: Retrofuturist Metroidvania Headlander, developed by Double Fine and released by Adult Swim games in 2016 for PS4, Xbox One, PC, and Mac, is heading off of platforms...well, soon. Certainly before May. This is all part of the C-suite conniving happening behind-the-scenes at Warner Bros. that's seeing movies, shows, and now video games axed off for debt reasons that make sense to the money people.

If you want Headlander before it lands itself at the chopping block, head to GOG or Steam.

Source: The Verge

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As we’ve previously complained, Limited Run’s Loom Collector’s Edition package comes with a USB stick that is conspicuously missing the game’s EGA build. This despite assurances that it would be on there. In fact, it seems they just ended up dropping the grossly insufficient GOG fileset on the thumb stick and calling it a day, as if you didn’t fork over $75 for the damned thing.

Fortunately, the company is prepared to make good, even though it’s all being handled in a weird, coquettish way. What you do is head on over to Support and submit a request, order number in hand, to receive the missing files. You will then be given access to a Dropbox link that could conservatively be called the motherlode -- a 9GB treasure trove encompassing a ton of archival builds of the game, including every international version that a global search could round up, demos, patches, the audio drama, and scans of documentation like manuals and the Book and Patterns (in as many languages as could be uncovered), all of it no doubt cobbled together by the tireless and inconsistently credited efforts of Laserschwert.

It’s quite the nifty directory structure, and also a pretty decent model of exactly what Lucasfilm ought to be offering in the first place when you buy the SCUMM games on digital platforms. But after all, the nine additional seconds they would have had to spend to prepare complete copies of their classics is time they wouldn’t have been able to spend making Guybrush look like a Dreamworks Douche™:

Anyway, I really think you guys could stand to stop being so bitter about this and just claim your files. All’s well that ends well.

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If you’ve been one of those who’ve wondered why Quick and Easy’s “EMI Background Viewer” hasn’t worked with the PS2 version of Escape from Monkey Island, wonder no more. And celebrate that it once again works:

Now give Benzo your forgiveness, and run and download the software. Run, I said!

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In the realm of fringe dorkdom, few catastrophes resonate more rancidly and/or amusingly than the cancellation of Sam & Max: Freelance Police on March 3rd, 2004.

Yup, it’s been twenty years now, and what better way to mark this bittersweet anniversary than by cracking open our pitiful memoir on the topic for a re-read. Or at least to gawp shamelessly at Bill Eaken’s artwork for it, conveniently available with and without text. Frankly, if you don’t already have that thing framed in your house, a question is inescapably raised: Are you even Proper Mojo™?

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Lucasfilm.com is back with more token appreciation of their rich back catalogue, an exercise just unwonted enough to remain suspicious. The latest installment of “Lucasfilm Games Rewind,” which is, one ascertains, a thing, celebrates the 1992 graphic adventure classic Indiana Jones and the Fate of Atlantis.

Sure, it’s a bit thin, but a relationship with an estranged dad, however frigid and uncomfortable, doesn’t have to be without positive gestures, even if it all ultimately sours back to bitterness and despair. Wait, sorry, that was not at all the point I was trying to make.

Anyway, Indiana and the Fate of Atlantis is available from Steam and GOG.com.

Source: Lucasfilm.com

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Eurobricks have had some hands on time with the forthcoming Nightdive Studios remaster of Star Wars: Dark Forces. There's lots of context on the history of the game and how it stacked up against contemporaries like Doom.

Every inch of the game's artwork has received a complete revamp. Whether we're talking about weapon sprites, enemy characters, world textures or cutscenes, everything has been recreated in higher resolution. The artwork retains the pixel art aesthetic, but sees a dramatic increase in resolution that better fits modern displays. I think it looks gorgeous and is among the best work Nightdive has done in this space. When you gaze upon the new skyboxes, for instance, you'll instantly recognise each one from its original design, yet each is also so much richer in detail. It's a true love letter to the original art design.

Pew pew pew, it'll soon be time to get your pre-Jedi Kyle Katarn on. Also hello Remi, it's me, JP!

Source: Eurogamer

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It’s been a long runway, but it seems The SCUMM Bar, founded in 1996, is finally starting to hit its stride. If it’s escaped your notice that it’s been seriously upping its Trivia game for the past month or so, well, it’s probably a good thing we were here to point it out.

Heck, even ReMI trivia as oven-fresh as this divulgence from Dave Grossman only yesterday has been accordingly filed into the site’s downright show-offy new Trivia Viewer infrastructure. Clearly, our motivational criticism has been heeded. We do what we can. As for you, now could be the time to flatten out the creases of your Phatt Island library card and patronize The Bar as a regular once more and always.

Source: The SCUMM Bar

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Enough of the YouTube videos I hear you say. We want to read. We want to read about the development of LucasArts classic point and click adventure "Indiana Jones and the Fate of Atlantis", and we want to hear it from the director and co-designer Hal Barwood.

We want quotes such as:

Yeah, so what happened is that they had a rejected script by Christopher Columbus for another Indiana Jones movie and they thought it was good enough for a game.
Noah was kind of my mentor on this project a little bit, and we realized that it was a terrible script for a video game. It was obscure it was all going to take place in Africa where there was a Chinese influence and it was going to be about something called The Monkey King. We just couldn’t figure out how that was going to be very interesting.

Fine, here you go.

Source: Time Extension

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Being a Zak McKracken aficionado, you already know that Annie Fox is the namesake of Zak’s principal ally in The National Video Game of Germany, and you may also know that she and David Fox are the forces behind Electric Eggplant.

But if you really want to go deep into Fox’s career as an educator, game designer, and New Media maven – which is inclusive of contributions to the Putt-Putt series for Humongous Entertainment, you’re not going to want to settle for less than her new interview with Daniel Albu. That promo for the Marin Computer Center at 3:47 alone may have more historical value than the Magna Carta.

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Much as I tried, I couldn’t find a good pun for “Bajakian,” so my apologies for the vanilla headline. But he does chat, Clint! For four-and-a-half hours.

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Interesting as I’m sure it is, I haven’t started it yet because… four-and-a-half hours. One handsome man’s unsolicited opinion is that something like this is better suited for podcasts, a medium designed for chunk-sized on-the-move consumption. I’m sure listeners gladly would chip in on Patreon, too, just for the convenience.

But, if YouTube is what we got, then that’s what we’ll try to watch.

And speaking of Patreon

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You all remember Limited Run Games’ rather promising-looking Loom package back in January of last year. True to the average turnaround time, it began shipping just recently.

Loom has long suffered a pretty compromised position in terms of availability. Like other SCUMM games that debuted with EGA graphics but received a subsequent VGA treatment (Last Crusade and Monkey 1), the latter eventually became defacto. Loom’s VGA version is unique, however, as it was also LucasArts’ earliest foray into “Talkie” editions. This prototypical effort relied on CD audio, which resulted in excellent sample quality (far better than LucasArts games would boast for years afterward, in fact), but with brutal trade-offs: the struggle to animate lip-syncing led to the game’s signature close-up artworks being almost entirely eliminated, while space limitations prompted an economic rewrite of the entire dialog script – without the involvement of its original project leader. In essence, the original game was replaced by what might be called a novelty version; to date, the legal copy of Loom you can buy on Steam or GOG is this CD Talkie revamp, not the game that Brian Moriarty actually presided over in 1990, and which is often considered the apex of what could be wrung out of a 16-color palette.

So you can imagine the relief when it was revealed that the USB stick included as part of the Limited Run Games release would have the EGA build tossed in. Except, not so fast. Two reports from customers who have received their package seem to confirm that this supposed inclusion fell to slaughter, like so many Glassmakers under the Great Scythe.

Heartbreaking. It’s enough to temporarily put one off their arbitrary SCUMM Bar feud.

Source: The Forums

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Getting old ain’t for the cowardly. With bones that crack when we so much as try to lift a yellow flower petal, it isn’t easy for we front page custodians to keep up with the hiatus-free Tech Talk parade, which is why we always recommend keeping tabs on the forum thread.

But the tortoise wins the race in the end, or something, and we’re here to catch you up on Daniel Albu's latest interviews. First up is Ken Macklin, illustrator extraordinaire best known for the Maniac Mansion cover art and his regrettably scrapped backgrounds for the first version of The Dig. Just recently, some incredible promotional art he did during the early Lucasfilm Games years emerged, so it's very much the Month[-ish] of Macklin. Here’s the interview:

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Next up is Charlie Ramos, who served as animator on Outlaws (Lead Animator, in fact), Full Throttle and The Dig. And that's another theme: The Dig war stories. Honor your veterans:

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Source: Tech Talk with Daniel Albu

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While the Good Neighbor policy that Thrik enacted upon starting his term as CEO (after the mass layoffs, of course) has been indicted by some as a performative and cynical device for Mojo to applaud its own virtuousness, it does carry the benefit of promoting fellow fan sites when they’re delivering the goods.

One of the “advantages” of a Monkey Island game being released into the modern world is that it’s loaded to the gills with achievements, a promise that Return to Monkey Island more than made good on. The question remains: how are you possibly going to keep track of them all? Why, with the elaborate achievements guide published by legendofmi.com, of course. Hopefully this sort of thrown gauntlet encourages the Monkey Island fan sites that tend to rest on their laurels to up their game, but you don’t drop coins into a wishing well with the expectation of getting a return on your investment, after all.

Update: The SCUMM Bar claps back.

Source: The Legend of Monkey Island

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Your most valued friend Aaron Giles is back to give you first crack at an upcoming version of DREAMM. Version 3.0 Beta includes a ton of new supported games and features. Frankly, it’s too much to list out – let’s just say those lonely, Fate of Atlantis: The Action Game-free nights are over – so you just as soon head on down to the web site for the details and your obligatory download.

Be sure to share your findings and/or gratitude in the corresponding forum thread. Now go forth and enjoy a privilege previously only known to the royal family: Roland upgrades and simulated CRT scanlines.

Source: DREAMM

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The game documentarians at Noclip have chosen as their latest subject Return to Monkey Island, a natural for this sort of retrospective seeing as it’s now roughly as distant an event as the First World War.

Since Noclip had the good sense to involve Ron Gilbert, Dave Grossman, Jenn Sandercock, David Fox, Rex Crowle and Dominic Armato as talking heads, it was inevitable that it would be good. Proceed therefore with burning the next 90 minutes in the security that the investment carries the Mojo Seal of Approval.

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Source: Noclip

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If you’re anything like me, you glance past most backer emails, because… well, there’s really no “good” reason to do so, but here we are. Long story short—yesterday's Psychonauts 2 email was one I actually did read, and it was worth the thirty-second effort. In it comes word that the Art of Psychonauts 2 has gone digital and is available in your Humble Bundle account right now. And the 402-page monster is pretty damn impressive.

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And the motherlode hardback is "in the mail"—the same excuse we use for the Christmas-bonus cheques around these parts.

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There’s an official LEGO site called LEGO IDEAS, which is exactly what you’d expect it to be: A place where people can post ideas for future LEGO products. If the idea reaches 1,000 (update: 10,000) votes, it will be reviewed by the LEGO Illuminati and potentially become the real deal. I admittedly know Jack about LEGO, but elTee does, and he excitedly posted this little gem (not to Mojo, but… ¬¬):

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Even got the idols!

If that’s not enough to sell you, check out this video:


That’s right, the sucker opens.

The set has 259 votes at the time of writing, but after being Mojoed, I think it’s safe to say this will happen within the next two years or so. Go vote

Update! As pointed out by gdeligne in the comments, the LEGO idea requires 10,000, not 1,000 votes. What’s an extra zero amongst friends anyway?

Source: LucasTones

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You’ve seen the videos, now it’s time to read the articles.

First up is an interview with game director Jerk Gustafsson featuring all the unflinching gossip and hard-hitting questions you’d expect from Lucasfilm.com.

Meanwhile, Entertainment Weekly confirms that Indy is being performed by Troy Baker, known for playing a guy name Joel in that game The Last of Us, and context clues suggest that people who are familiar with video games made since Obama’s second term are going to find that exciting. For the rest of us, we’ll be replacing all the lines in our heads with Doug Lee.

And while you’re at it you might as well check out the game’s press release over at the official Bethesda site, which also includes the first screenshots. Naturally, Mojo already has them all gallery’d up, because we pull out all the stops for our readership.

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Yup, that’s really the title. The game is due out by the end of this year on PC and Xbox Whichever One We’re On. Without further ado, here's the goods:

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About six hours from now, at 12 p.m. PST / 3 p.m. EST / 9 p.m. CET, the Xbox Developer Direct event will be streaming at the YouTube video embedded below. As you know, the broadcast will include the first look at the new Indiana Jones title by MachineGames (among about seventy other studios, it sounds like):

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Of course, for you sensible people without FOMO, you can always just wait for the highlights after the fact.

Source: Xbox YouTube Channel

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Indiana Jones and the Great Circle.

(That’s all I got.)

Source: The Forums—Read them daily!

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It was an impressive trick on the part of the upcoming Indy game, getting itself announced prior to the fifth movie going before cameras and managing to stay a committed no-show all the way up to the present, on the other side of Dial of Destiny’s home video release.

But that is scheduled to change later this month, as Eurogamer reports:

Wolfenstein developer MachineGames will showcase more than "more than 10 minutes of game and developer insights" including the first gameplay trailer. Expect to hear details about when the game will be set, what its story will be about, and "how fans will actually play as Indy". (Using a video game controller? An actual whip?! The mind boggles.)

Bethesda announced it had an Indiana Jones game in the works all the way back in January 2021, and warned at the time that it would be some time before the project was given a full reveal. Now, that time is finally here. In the meantime, we did at least get confirmation via an FTC hearing that it'll be releasing exclusively on Xbox and PC.

It’s all part of the Xbox Developer Direct showcase, which “will be broadcast on 18th January at 8pm UK time - that's 3pm Eastern or midday Pacific.” We’ll be here to point you to that stream when the time comes. I mean, probably.

Source: Eurogamer

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Did you know that Michael Land composed The Secret of Monkey Island theme in fifteen minutes? Or that LeChuck’s theme was conceived at a urinal? These are just some of the crazy facts you’ll learn in the latest entry of the “Conversation” series:

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Almost three hours long, so buckle down!

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If you’re an avid Wireframe reader, this article should already be familiar to you. If not, get ready to dig into the many towns of the Monkey Island universe, from Secret to Return in a scholarly essay. An excerpt—and as this is The Year of “Escape from Monkey Island”, it seems like an appropriate example:

We wanted it to feel well-manicured and inviting. This is where all the ill-gotten pirate booty got laundered, and the banks, lawyers, etc. became a thriving society. While it looks bright, shiny, and happy, to Mike [Stemmle, co-director] and I, it was more of a cynical statement about ‘professional pirates’. We used images from tropical seaports and a lot of organic shapes and brighter colours. The idea wasn’t necessarily that it was an amazing paradise, but it wanted to look like one.

That’s from Sean Clark, speaking about Lucre Town. In fact, almost all the familiars are quoted in the article: Gilbert, Grossman, Fox, and so on and so forth. As far as Monkey Island architecture goes, it’s a must-read .

Author Konstantinos Dimopoulos might be familiar to some of you—he co-wrote Virtual Cities: An Atlas & Exploration of Video Game Cities which covered Grim Fandango’s Rubacava among other things. It got stellar reviews around these parts:

“DON’T BE SUCKED IN” — The CEO

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But Escape from Monkey Island’s 25th anniversary isn’t until next year, you cry, and right you are. What needs to be taken into consideration is Mojo’s track record with anniversaries, which is... less than stellar. In that sense, it only makes sense to start a year earlier, and when we finally hit the actual date, we may or may not match up. It’s all more or less logical.

So, to start it off, we have videos. Many, many videos.

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And if you don’t want Mojo’s fake(-ish) EMI trailer, you can spend your day comparing the PS2 cutscenes to the PC ones. Dig through all the EMI videos to find official trailers and who knows what else?! (And for those who are YouTube averse, we’re in the process of putting all of this up on Mojo proper.)

More to come! And if you followed us on Mastodon or Bluesky you would have seen most of these, as we often provide exclusive previews there.

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So, you’ve already downloaded DREAMM to play all those classic LEC games—that’s just the connoisseur you are. But, instead of going through Zak for the umpteenth time, you want to see something different. Something weirder. You want more.

Enter our collection of LucasArts demos.

During the nineties, there were a bunch of chunk-sized samples to try, ranging from the bizarre to pre-release bugfests. And we have collected them all for you to load into DREAMM. (Or, as it is, features editor elTee has—his Christmas bonus looks pretty sweet this year.)

Jedi Knight and Yoda Stories? They’re right there. That weird standalone Secret of Monkey Island? We got you covered. Outlaws? Grim Fandango in French? All there.

There were, of course, a million different demo bundles through the years, but seventy-one different picks should be enough to get you started. We even provided a handy little filter for a smoother search.

Run download to your heart’s content, if only to summon your inner elTee!

(Oh, we added demos for non-PC platforms, too. Give ’em a try in ScummVM, too!)

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By now you should recognize Cressup as the UK task force in this internationally bustling Interviewing Adventure Game Adjacent Humans For A Long Time genre. She has notched another great interview, this time with voice actor Bill Farmer. Best known generally as the voice of Goofy for Disney, Farmer is most treasured by us as the original voice of Sam in the multimedia debut of Steve Purcell’s characters, Sam & Max Hit the Road. It stands as the only published instance of Farmer voicing the character, though as we all know he was reprising his role in LucasArts’ ill-fated sequel before the assassin’s bullet found its mark.

Farmer discusses both of his Sam & Max experiences as well as his broader career in the enjoyable conversation, available in full below. We're above giving Cressup any grief over the misleading choice to put the Telltale/Skunkape version of Sam's model in her video's preview image, so that's why I'm not even gonna bring it up.

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Source: Cressup

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I don’t know how many times we have to stress that Laserschwert’s poster thread is basically the nexus of all that makes the internet esteemable -- a status aided by the fact that it’s pretty much the only example of it.

Why just this week, none other than legendary illustrator Ken Macklin decided to serve the cause by offering up three gorgeous pieces he did for Lucasfilm Games during the 80s. Behold some truly mindblowing, never-before-seen art for The Eidolon and Maniac Mansion, along with some context by Laser:

These are scanned from 35mm slides he made prior to sending them off to Lucasfilm, and while the resolution is very high, the quality isn't the best. Still, the Eidolon scan will work as a great source for a complete version of the art.

The Maniac Mansion artworks are so weird, though, especially since Ken stated these were commissioned by Lucasfilm AFTER he had already done the MM key artwork. Why further art uses these strange characters is unclear.

Weird, yes, but it makes them especially noteworthy that the Maniac Mansion pieces are artifacts of an earlier phase of the game’s conception, when Weird Ed was imagined as a far friendlier character and even the villainous meteor had a decidedly cuddlier demeanor. (Well, a demeanor period.) Naturally we’ve welcomed these images into our concept art gallery, where you can find some Gary Winnick sketches from that same trimester of the eventual classic’s incubating identity.

Source: The Forums

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As part of Grim Fandango's 25th Anniversary, DoubleFine put on a wonderful live concert of Peter McConnell's amazing soundtrack, and now you can watch it in the comfort of your own home. Just turn down the lights, get yourself a cocktail, and pretend you were there:

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And if you want to feel extra film noir vibes, there's a "Black & Bone" edition, too.

Thanks to TimeGentleman and Sopabuena for alerting us to this wonderful thing in the forums!

Source: The Forums

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Largely considered the best Sam & Max game by those who count, The Devil’s Playhouse is set for its remastered “spring“ release.

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And sweet it looks! Go wishlist the censored on Steam. The game will also be available for Nintendo Switch, Xbox Series X|S, and PlayStation 4.

Addendum! There’s also a contest:

If you could make a Christmas gift for Sam & Max creator Steve Purcell, what would it be? This is the theme of Skunkape's first-ever "Oops, We Missed Halloween So Let's Do a Holiday Contest Instead" contest, launching today!

Steam has more.

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Those who follow Ron on Mastodon have likely seen a steady trickle of information for his upcoming RPG (more than likely named “A Little Something”). Recently, he solicited his followers’ favorite quests from other RPGs, a collection of which you can find on his blog. All this undoubtedly serves as inspiration for his new game.

Want to contribute and go down in history as someone who worked as Ron’s muse? Read the aforementioned post, then @ him with your ideas.

Tell him @mixnmojo sent you—we carry a lot of clout..

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Afterlife may not be something we (for whatever reason) talk much about here at Mojo, but child-of-Kotaku, Aftermath, has a lot to say about it. One Mike Stemmle, in particular, gets downright confessional:

At the time I built Afterlife, I was not a very religious guy. I clung to the last vestiges of my Roman Catholic upbringing, even though I increasingly found it (and most religions) to be very silly (if not downright dangerous) exercises. Even so, I still held on to the notion that something/one must be responsible for this beautiful universe. I mean, it's too damned cool to have come about by chance, right? So, when scribbling up a note for the Shak, I blurted out the classic bit about finding a watch on a beach, and knowing there had to be a watchmaker out there. I'm sure I thought it was very profound at the time, but the years have made me a mite more rigorous in assessing metaphorical wisdom. These days you'll find me comfortably on Team Atheist - sometimes obnoxiously so.

Go read.

Meanwhile, over at YouTube, Daniel Albu has yet another brief conversation, this time with Steve Purcell.

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Longtime fan site The Legend of Monkey Island is still busting out jams. To celebrate the 26th anniversary of The Curse of Monkey Island, they’ve published an ambitious new article detailing the differences between the game’s demo and the shipped final product. There are even some fresh quotes from Bill Tiller to give it that extra prestige. Read it and remind yourself that great Monkey Island content isn’t exclusively hosted on or by Mojo. Even though it's basically a rounding error.

Source: legendofmi.com

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It’s award season over at Apple again, and nominated for “Mac Game of the Year” is Return to Monkey Island. The game is up against ELEX II and Lies of P, which, let’s be honest, are fake, so consider this another win for ReMI. The official results will be released “later this month.”

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Daniel Albu’s interviews continue to deploy at a rapid clip, and his latest is with Mike Stemmle. On the Freelance Police front, the designer acknowledges that the source is “floating around” (oh really?), and as far as I know reveals for the first time that the Gytgo stood for Genial Yet Troubling Gaming Organism. It’s all but a taste of the full interview, which explores Stemmle’s whole thirty year plus career:

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We’re barreling headlong toward the 20th anniversary of Sam & Max: Freelance Police’s cancellation now, yet there always somehow seems to be a few drops more blood to squeeze out of the stone.

Karen Purdy, who worked as an environment artist on the game, was the source of the last bits of known media, through her online portfolio. Reader Emma T has alerted us to the fact that Purdy has since revamped said portfolio with some additional art from her LucasArts projects, including Sam & Max 2.

We’ve dutifully made both our screenshot gallery and preposterous feature-length Feature current in accordance with this development. Scroll down to the bottom of this page for our attempts to contextualize the latest additions.

Need more Freelance Police autopsying to bring your day to its fullest potential? Daniel Albu’s ongoing series of developer interviews, which you can always keep track of in the dedicated forum thread, has included a recent chat with Dan Connors. This timestamped link will drag the needle to where most of the Freelance Police talk is.

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Last we reported, Bill Tiller was putting together a demo for A Vampyre Story 2: A Bat’s Tale to pitch out to publishers in the hopes of restarting production. In a quick update, Bill says, “Still working on the AVS2 publisher demo, but it is rapidly winding up and looks fantastic! My team has done a tremendous job.” So, know that. While waiting, he encourages you to pre-order that pop-up board game he worked on, Shivers.

’Course, nobody was exactly expecting that A Vampyre Story 2 was imminent. On the other hand, Skunkape’s much-anticipated remaster of Sam & Max: The Devil’s Playhouse had openly targeted a 2023 release, and December has traditionally been the release window for these. Yes, I’d say it’s high time that Jake guy explains himself. And so he has, in that globally recognized confessional that the guilty are always free to avail themselves of, the Mojo forums:

Season 3 has been a significantly more rude game to remaster, technically. It did things with the Telltale Tool that are basically unsupported in modern versions that use a more modern rendering pipeline. We have conscripted three ex-Telltale engine/graphics programmers to help bend the modern engine to our will, but it has taken a lot of annoying and uncertain experimentation.

So it’s coming, you just gotta wait a little longer. You can handle it. Heck, you probably won’t even be sobered up from all those no-holds-barred Grim Fandango 25th anniversary bacchanals (they’ve been sweeping the nation) by the time it hits the streets. I’m here to tell ya, the one my grandma hosted did not spare the hookah water in those coffin shooters.

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We’re a little late to acknowledging Dave Grossman’s tradition this year, but nevermind that and behold what the 21st century Picasso of pumpkin mistreatement hath wrought for 2023: “Eye Infection”.

Source: Phrenopolis

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Our fantastic friend, Double Fine (their words!), has thrown together a nice little look-back at Grim Fandango. Specifically, it dives into the fans’ memories of the game (which probably are foggy, seeing we’re basically past expiration at this point). Go read!

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Heads up for those of us who missed the first pressing: The Grim Fandango OST is once again available on vinyl from iam8bit.

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Source: GFN’s Bluesky

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Do you remember the day Grim Fandango hit the shops? I more or less do—Wikipedia claims it’s October 30th, though many-to-most believe it’s actually November 2nd—and so I feel old. Twenty-five years? I mean, good grief…

Us barrelling toward the retirement home aside, Grim is, of course, one of the all-time greats, and what better way to celebrate than having the Grim Fandango Network spring back from slumber. Thrik has given the site a spiffy overhaul, and the former .net has been switched out with a fashionably trendy .network. This is just the beginning, and we can look forward to regularly updated sections in the coming weeks and months.

Want more? The fan site has become active on the socials with a shiny Bluesky profile as well as a not-so-active home on Mastodon. Thrik isn’t kidding around.

Happy birthday Grim Fandango and welcome back Grim Fandango Network!

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For their 400th episode, popular podcast The Retro Hour have a two-part interview with Aric Wilmunder. Aric always has plenty of interesting stories so this will be well worth a listen.

Our only fear with posting interviews like this is that Mojo CEO Thrik will demand that we jump back on the podcast bandwagon. Look out for our 15 part retrospective on Star Wars: Pit Droids soon.

Source: The Retro Hour

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For years* your Max plushie had to alone put up with your unregulated private detective skills and musings.

Finally the day has come for these crime-fighting and life partners to adorn your computer shelf together.

Now open for preorders on Uncute is the Sam plushie, for a seemingly high $50 pricetag. But you can't leave Max alone can you? That's ill-advised.

*if you could afford the import/shipping costs...

Source: Uncute Plushies

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Unfortunately, TellTale Games in its current incarnation has had to do what many gaming companies have had to do this year and layoff a percentage of employees, some now experiencing this from TTG for the second time.



With their recent release of The Expanse coming to a close it is possible the layoffs could be related to the ebb and flow of staffing, or not, but TellTale Games responded to the news stating that layoffs did indeed occur but their current pipeline of projects (The Wolf Among Us) are still in production.


We wish all the developers who have been laid off to quickly find new positions and get back to stable work.

Source: PCGamer

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Everyone's* favourite LucasArts adventure, Grim Fandango, turns 25 later this month (yes, you are officially THAT old) and DoubleFine are asking fans to share their "thoughts, art, cosplay, and more..."

Link: Share your Manny memories

Why are they asking for this? Good question! They say "so we can see where Manny's fandom stands in 2023". What does that mean?! An upcoming celebration? Market research on the viability of a sequel? Share your theories below...

* - Well mine, anyway.

Source: DoubleFine's Twitter/"X"

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I wish I liked it. But I don’t. I do hope you enjoy “The Lair of LeChuck,” though! And feel free to read my opinions.

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I mean, that’s about it.

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Not content to only chat with Dom one time, Laura Cress has upped the ante:

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I haven’t had a chance to listen yet, but apparently the topic of conversation is Sea of Thieves: The Legend of Monkey Island — go listen if that’a your jam.

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For those eagerly awaiting Sea of Thieves: The Legend of Monkey Island: Tale 3: The Lair of LeChuck, you can stop holding your breath on September 28.

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Skip to 4:49 for some footage of Monkey Island.

Source: Eurogamer

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It's been two years since our inquiry into the public access TV show Fiction by Louie was published and we took home all those Pulitzers. Like any artistic masterpiece, it included a single imperfection to avoid offending the divine. Alerted by Remi’s cynical-minded promotion of the article on Bluesky this week, Dave Grossman caught the mistake and brought it to our attention.

One of the tidbits that appears in the article is that a MIDI track used in the show was composed by the familiar name of Patrick Mundy. Thinking that I could trust my memory of The Secret of Monkey Island opening credits, I styled him as “Patrick Mundy of Earwax Productions fame,” but Dave points out to us that the composer was in fact separate from the Earwax guys. A quick revisit of the game's opener shows that I was indeed blending credits in my head:

Dave further notes that Mundy was the composer of the music heard when navigating Guybrush around the top-down views of Mêlée Island and Monkey Island. I didn’t know that before, and as we’ve established I know everything, so it seems this all worked out profitably in the end. Though it will be your instinct, I assure you there is no need to thank me.

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Well, hell, a year has passed? Return to Monkey Island has hit its first birthday, and so we went crazy and published a newsletter looking at the timeline up to its release.

As for other celebrations, we are hearing rumblings that some official “stuff” may hit soon.

Oh, and feel free to subscribe to the newsletter! As things have gone a bit quiet, it won’t hit your inbox that often, so there’s really no reason for you not to.

Update! The official celebration begins with the ReMI crew picking their favorite parts of the game.

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And so it starts, the collectibles, albeit digitally only for now.

While I’m not familiar with Qobuz, the service will make the ReMI soundtrack available for sale tomorrow. The caveats are that it is CD length and CD quality, but whatever—this is, by all measures, great news. (Ungrateful bastard as I am, I’d like to see it on vinyl, too.)

I have no idea if it’s the same album as will be included with the LRG box. Either way, this will be available tomorrow so go get ready to grab it.

Source: The Forums

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Just because we slow down doesn’t mean the rest of the world does the same.

First, as you’re well aware, we’re quickly approaching ReMI’s first anniversary. And during the last few weeks, Terrible Toybox has gotten quite busy on the sosh. Today, for example, over on their Facebook page, Rex has tossed out a piece of concept art alongside a short anecdote. (It’s also over on Xitter, so pick your poison.) Keep an eye out for more.

Speaking of the sosh: We’re on Bluesky! Expect the same quality content you find on Mastodon. Our handle is mixnmojo.bsky.social—rolls right off the tongue.

Finally, elTee has started doing god’s/the CEO the CEO’s work, gathering information for all of LEC’s international releases. It’s... a project. Learn more here.

And that’s all!

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If you missed out on the last few episodes of Conversations with Curtis (as we have), it’s time to catch up. And what better place to start than with this Kyle Balda interview? Balda is mostly famous for being the intern behind the DOTT credit screen (our CEO’s favorite game ) and also directed small indie features like Minions.

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What else have you potentially missed? Hal Barwood; Mark Ferrari; Ronzo himself. Maybe even more! So go check it all out.

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Boss Fight Books is now taking pre-orders for their upcoming release of the Oral History of Day of the Tentacle, available in both paperback and e-book formats.

* Bob interviewed the game's creators: Dave Grossman, Tim Schafer, Larry Ahern, Peter Chan, and Peter McConnell.
* Learn about the glory days of LucasArts, the golden age of point-and-click adventure games, and the creative problemsolving it takes to fit a full game onto a stack of floppy discs.
* The book opens with a foreword from artist Larry Ahern and ends with a hilarious afterword from co-director Tim Schafer.

Don't delay; order yours today!

Source: Boss Fight Books

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It's been every iPad owners dream to be able to play classic LucasArts adventure titles on their device, and while several of them do exist for that platform (thanks DoubleFine), ScummVM has steadfastly remained an Android exclusive (unless you were willing to build and install ScummVM yourself).

That is, at least... until now: The ScummVM team have just announced that the iOS port of their monumental VM is in testing!

There's still a question mark around whether Apple will allow software they will likely view as an emulator on the App Store, but when questioned about it, ScummVM team leader, Sev, said, "we are yet to see". Hopeful! (?)

Source: ScummVM Website

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Bill Tiller must be making headway on that A Vampyre Story 2 demo he mentioned at the beginning of the year. Over on his Instagram page, he shared some background art from the long-stalled game and the following caption.

Here is a little taste of A Vampyre Story 2 : A Bat's Tale. Its a view of the new town Mona explores, Gothford Falls. Also the trailer for A Vampyre Story is now up on the ZOOM Platform YouTube channel if you haven't seen it yet. You will notice on the little snippet of the map that Mona's boat is washed up on the beach on the northwest coast of France. Something must have happened on the voyage! But don't worry, the crew was all bad!

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What publisher could afford not to pick this up? Bad Brain, thy redemption arc is nigh.

Source: Bill Tiller's Instagram

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News post for a slow week: Writer Simon Parkin's podcast My Perfect Console has guests pick five games for a perfect console, discussing these games as well as their careers. Each episode's about an hour.

One Dominic Armato joined Parkin about a month ago for an interview (episode 31), and one Erik Wolpaw (who co-wrote the first Psychonauts) joined previously (episode 13). Both episodes are good and representative of the show as a whole.

Listen to them on Apple Podcasts, Acast, Spotify, etc. It's been a staple of my low intensity cardio days, although fair warning that the podcast does make you want to go out and play video games afterwards.

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It’s no secret that, despite Mojo’s bandwagon-spurning affection for the movie, Indiana Jones and the Dial of Destiny ended up being a massive box office face-plant for Disney. Since the studio long ago stopped granting me gross point participation in their feature films, I am happy to report no personal financial impact, but it does raise the question of the fate of whatever MachineGames is working on.

Hypothetically, one should have nothing to do with the other, but having already noticed a certain deafening silence around the Indy game despite its two-and-a-half-years-ago origins, one feels justified in growing a bit jaded.

Today, you can breathe a sigh of relief. In a new interview with Bethesda big shot Todd Howard, the game is given an official status of, erm, “midway.”

Howard is showing no sign of slowing down. As well as executive producing the Fallout show, he’s midway through executive producing an Indiana Jones game – a “bucket-list thing” for a man whose favourite movie is 1981’s Raiders of the Lost Ark. It’s developed by MachineGames, the team behind Wolfenstein. “They’ve got the whole Nazi killing thing down,” he says, “and they’re doing a really great job.”

Of course, they say such things about Beyond Good and Evil 2 about every fifteen years, but hey, let’s be optimistic.

Source: British GQ

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”The Quest for Guybrush” as it is called:

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2023 continues to belt out its remastered games, with this week's flavour being 1995's Star Wars: Dark Forces. Check the reveal trailer here:

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The remaster is being handled by Nightdive Studios, who recently released a "benchmark" quality remaster with Quake II. It's releasing on PS4, PS5, Xbox One, Series X|S, Nintendo Switch, and Steam, promised to be in 4K and 120 FPS (FPS in this context means "the new 'omg gr@phics!!!'").

Dark Forces is an FPS that has you blasting through Star Destroyers, Coruscant, and a yacht as a guy with the overtly sci-fi fantasy name "Kyle". Kyle's job? To "battle every man and machine the Imperial Forces can muster" in order to stop the rise of "a doomsday army - one that, if finished, will become the final cog in the Empire's arsenal of terror and domination."

I think the original trilogy answered this tantalising "will they/won't they" (as in "will they/won't they singlehandedly destroy every man and machine the Imperial Army can muster, or will it show up in the movies?"), but I doubt you're signing-up for this for story, anyway.

More info as it becomes available.

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Ron’s next game—presumably the one that goes by A Little Something on Wikipedia—has been revealed just a little bit more...

Sounds like it could be a fun little something to me!

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As we reported earlier in the summer, Bill Tiller teamed up with the publisher Zoom-Platform to get A Vampyre Story in fighting shape for newer machines during a self-imposed hiatus from digital storefronts. The title has relaunched on Steam at a discounted price and armed with various updates, which you can find laid out here.

The occasion was seen as grounds to relaunch the long-kaput Autumn Moon web site, complete with a refreshed logo:

Could this signal a new lease on life for the label? Who knows, but in the meantime you gonna want that TruCoat them emotes, whatever those might be.

Source: Autumn Moon

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If you frequent our forums—and why wouldn’t you?!—you will have seen this thread from bot-meister JP LeBreton. Entitled “a comprehensive collection of all LucasArts background art (1987-2000),” his current project is... Well, let the man describe it himself:

A few weeks ago I started working on a spare time project: a complete collection of all the background art from every LucasArts adventure game (Maniac thru EMI), in palettized PNG format and in its original resolution and aspect ratio.

Read the whole thread for more, or, if you’re more of the passive type, go check out the bot that posts the backgrounds to Mastodon: LucasArts Places. While we can’t confirm elTee broke down in tears after seeing this EGA scene, odds seem good that it happened.

Looking for more passive entertainment? We post a daily screenshot both to Mastodon and M. And even ol' SCUMM Bar has gotten in on the fun: Follow @scummbar for a daily Monkey Island scene. (“More to come,” we have been told.)

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Remember in 2003, when all the Domino bricks started falling, and we learned that, yes, a Monkey Island movie was in production at some point? In 2013, we published a short article about it on The SCUMM Bar, and it has now resurfaced here on Mojo.

In 2021, Polygon published its own story with a lot more official-ish information, of course, but it never really caught the zeitgeist angle quite as vividly. So, go read and relive the movie that thank god never was.

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Over to Marius:

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Want to relive the Monkey Island 2 commentary tracks without the hassle of playing the game or dealing with YouTube? Mojo got you covered with our new Commentary Browser. Thirty-one tracks, all at your fingertips, right here!

Usual caveats apply: Minimal beta testing, may not work on your device, etc.

Rumor has it the CEO is already working on expanding this with his favorite game, Day of the Tentacle, so stay tuned.

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As some of you already know, we made a startling discovery last week: By all accounts, Stan and Elaine had a serious thing going in The Secret of Monkey Island before—or until?—Guybrush showed up.

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To further dive into this fundamental plot twist, we sent our software architect department into the depths of the two first games and their discovery... Well, let’s just say that Return now is fully and wholly explained.


Make your own conclusions from rock-solid proof that never was run and edited through multiple pieces of software.

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Hey, the demo doesn’t lie.

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To be clear, this is absolutely canon, as proven:

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We keep digging through the archive, this time stumbling across our #monkey-island IRC chats with Ron and Dom.

All I can do is apologize.

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Rock Paper Shotgun continues its annual "Top 100 PC Games of All-Time" shenanigans. Last week, Tales from the Borderlands came at #93, Return to Monkey Island made it to a respectable #85, and Knights of the Old Republic was at #79.

Now the second half of that list is out. Interesting choices all-around, with Firewatch at #39 and The Walking Dead: Season One hitting #22. (Honourable mention to Half-Life: Alyx, which some Mojo graduates worked on as part of the subsumed Campo Santo.)

Source: Rock Paper Shotgun

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Some of you may remember Jake and Marius’ stream of the two original Monkey Islands—we documented the first one right here Now, they’re doing it again, albeit with SeMI.


That’s tomorrow (Saturday), 11am PT/8pm CEST. Be there—the cool kids are sure to be.

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Our trip down the old and dusty interview caverns continues. This time we’ve pulled seven of 'em out of the vault and combined them into one “Curse of Monkey Island Retro Interview Bonanza.” Some pre-launch, some post. They’re the type of texts that probably will be taught in universities for decades to come.

Sincere apologies for the lack of any pictures. In the early aughts, we were more concerned about the page loading on a modem than anything. Now read.

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If you thought the infatuation wouldn’t last, well... In a sense you were right: It has turned into actual love.

Rock Paper Shotgun has released its top 100 PC games of all time and ReMI proudly occupies #85. Not bad, seeing the game hasn’t even reached a year in age.

AB, Rock Paper Shotgun

The original Monkey Island piratical point 'n' click adventure was, and is, a cultural touchstone for many – including me. What joy, then, to get a new entry in the series by the original creators, starring many of the original cast, as Guybrush looks back on an old adventure? But Return isn't just for nostalgic fans. The 2D art is absolutely gorgeous, the hint system is an unbelievable work of genius, and the story is sweet and relatable without being indulgent. It's the point and click adventure to play if you think you don't like the genre.

Which is a good reminder to download the game for iOS and/or Android.

Other Mojo-related games on there: Tales From The Borderlands hits a deserved #93 and Star Wars: The Knights Of The Old Republic sits on #79. The top 50 will presumably be released soon.

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As part of our current merger with The SCUMM Bar—thanks in no small part to expert negotiations by the CEO ceo—we have resurrected a highly informative interview with Bill Tiller. For the CMI fan amongst you, it’s a must read and likely what Kubrick had in mind when he filmed 2001.

We didn’t quite plan this retro week, but more to come tomorrow!

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Yep. It’s out. Go get it—works great.

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Long-time readers may remember all the excitement surrounding the infamous Monkey Island 2-demo hack. Within the source, cut dialogue was found, different scenes were revealed, and music was extracted.

This was all in 2003, and some may have forgotten all that was uncovered. Thus, we decided to not only revisit it, but also update it with newer findings. And, as a bonus, we converted the MIDI music to MP3s. That’s just the service we provide.

Give Monkey Island 2: The Demo Examination a read, and you may or may not learn a little about what never was.

Update! A couple of more factoids have been added. Also, a few more musical cues were provided by Zaarin, albeit in OGG format: Only the best for my precious MT-32 >:

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So, we’ve made the rounds after Xwitter fell out of favor: Instagram, Threads, even YouTube Shorts. None of them were for us. And while our Mastodon presence will remain, we have decided to take matters into our own hands: Today M soft launches.

This is a social network that has it all: Properly embedded images and videos; threading that actually works; a conversational structure. How can we achieve these things other social networks can only dream of? The secret lies in our artisanal technology stack: Mid-90s-era forums.

Yes, M is built on our existing forums. It is a forum, just with some slight alterations. M is where we post the type of short-form articles we used to post on the sosh: “Mojo Scene of the Day” is already going. “Your Daily Watch is a new thing. Much more to come over the next few days: Rumor has it Thrik (The CEO) is firing up his meme machine. M is short-form Mojo, in other words. Microblogging. You get the idea.

Currently, only Mojo can start topics, but we welcome everyone to join in the conversation (screw you Bluesky). Welcome to M, by Mojo.

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Mojo’s German bureau chief, Marius, has just finished an impromptu Twitch playthrough of the first part of The Secret of Monkey Island. Dubbed A walk through monochrome Mêlée Island on the Atari ST you can stream it here:

Of note is his platform of choice: An OG Atari ST with monochrome graphics and three channels of bleeps. Presumably, it’s not something many have witnessed, so now is your chance.

Update! Marius has YouTube-d up a highlight reel and gave us a controversial statement: The Secret of Monkey Island is really good.

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(I mean, no introduction necessary—you know the drill by now.)

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I wish I liked it, but...

Feel free to read my spoiler-free-ish thoughts on Sea of Thieves: The Legend of Monkey Island: The Journey to Mêlée Island. And feel free to disagree. Or agree. I feel how I feel; that’s just how it is.

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On the eve of the Monkey Island-themed Sea of Thieves expansion, Rare has released a spoilerific deep dive into the game:

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What is there to say, really? I’m still uncertain about this whole SeMI thing, but there is no doubt that the team is showing downright reverence for Monkey Island. So whatever my personal opinion may be, I can already say I respect their dedication.

Download the game tomorrow and decide for yourself how it all stacks up.

(Oh, and the Voodoo-theme woodwind deserves a chef’s kiss.)

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I’m sure some (or many) are on the fence about this whole Sea of Thieves thing, and if getting the game just for another taste of Monkey Island isn’t your “thing,” you always got this.

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Almost five minutes of a Mêlée Island walkthrough. Hey, if all you were interested in was seeing the island in full 3D, this at least is something.

For the rest of us, the expansion is two days away.

Update! Hey, there’s an interview, too!

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As is often the case, I have not watched this before posting it here. But there is no way this video...

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... is not interesting. Land, McConnell, and Bajakian chatting for almost two hours? Just do yourself a favor and watch the thing. (I’m planning on doing myself the same favor as soon as I can.)

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Let’s just get to it shall we: First, SeMI keeps expanding its own name: With the first part now having a title, we got Sea of Thieves: The Legend of Monkey Island: The Journey to Mêlée Island. Two more episodes to go—this first one releases next week.

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And as the video above reveals, there’s a lot of Monkey Island swag coming to the game, too. You even get a quick musical snippet from the MCU (Monkey Island Cinematic Universe) so the video is worth a gander even if you don’t care about the crossover.

Speaking of swag: As mentioned by Sopa on the forums, more Sam & Max action figures are being made available from Boss Fight Studios.

The reference material:

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Once they hit 750 backers the production begins. Be prepared to shell out $80 for each figure.

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Got five minutes to spare? You could do worse than spend them watching this mini-tribute to the infamous The Secret of Monkey Island stump joke.

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Sure, there are some oddities—if you’re going to use art from our LucasArts' Secret History #12: The Curse of Monkey Island article, at least credit Paco Vink—but hey... A fun watch all the same.

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As expected, Return to Monkey Island is set to release on iOS and Android. On July 27, you can perform yet another act of penance for that copy of The Secret of Monkey Island you pirated by tossing $10 to Apple or Google. Or both. Here’s the trailer.

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And speaking of mobile: Mojo has yet again gone social, this time on Threads. That’s right. We’re all about the 'gram. For now. (Email us a Bluesky invite if you want even more of us!)

So, that’s @internationalhouseofmojo for the only social account you’ll ever need. We’ll see if it sticks.

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Hey, psst, want a book recommendation? We asked pretty much every writer and designer who’s worked on a LucasArts, Telltale, Terrible Toybox, Double Fine, Autumn Moon, etc. game on here for good recent reads, then added a few of our own. (Every writer, that is, except Chris Purvis, Sean Clark, and Brendan Q Ferguson, whom we couldn’t find. We assume they’re mythical creatures now, living off the grid, somewhere in the northern wilderness, swept up in starlight.)

Some people never got back to us (understandably), and some said they would but hadn’t by the time the article went up (also understandably), but we’ll happily (to crib video game dev parlance) patch in any updates to the article should they reach out. (Sincerely, we'd love that. Unlike, say, Jim Ward, the brows being furrowed over here aren't over silly things like deadlines, but books. And I don't joke when I say we reached-out to all the designers/writers.)

Happy reading!

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Video game documentary filmmakers Noclip have somehow acquired themselves a lot of boxes of tapes (remember those?) that they're now digitising—a decade's worth of video game history, mostly feature and BTS material, that was apparently headed for a landfill from the GameSpot vault. Among the initial batch of unearthed videos is this behind-closed doors demo of Knights of the Old Republic, from E3 2001 (remember E3?).

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Noclip's Danny O'Dwyer explains more here:

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One wonders at the mid-2000s gems they'll unearth from the Psychonauts, Telltale, and Special Edition days. Wonders and—if one were there and remembers the clammy awkwardness of game press events of the era—probably prays against.

Source: Noclip Games History Archive

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Never you mind about what Rotten Tomatoes or some Reddit mega thread has to say. The final word on cinema, as on all matters, is Mojo’s, and you are all her constituency. With pride in this civic duty, we bring you our release date review of Indiana Jones and Dial of Destiny. After reading it, you will require no other review, or much of anything, because you’ll be dead of old age. Cripes, Jason.

Disclaimer: While we tried to be mindful about spoilers by refraining from any explicit summary of the plot beyond the first act, we can’t vouch for what your personal standards are. Go to the cinema clean if you want to experience the movie that way. And who are you kidding, anyway -- it’s not like you aren’t going see this like a good little consumer.

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The best thing to happen to Mojo is the rise of YouTube interviews: Others create content; we reap the benefits. In this case:

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We’re there tomorrow.

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If you want to play The Legend of Monkey Island DLC from July 20, you're going to need the base game Sea of Thieves. And if you don't have it yet, to celebrate its 5th birthday, Steam have it on sale at half-price, as well as the other related soundtracks, wallpapers etc, for the next day.

Go buy it the instant you have Dialed up your Destiny. Or now. Whatever.

Source: Steam

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By now you’ve probably watched one or two DOTT-related celebrations, so why not make it a trifecta? Laura Cress will be streaming a Q&A with Tim Schafer tonight at 8 pm. What 8 pm is that? Who knows! Presumably, BST, which is 12 PDT, which is... Oh, just check the conversion table.

Fun is sure to be had!

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I have no problems admitting I don’t really “get” speedruns, but as others do, I feel like I should link this “Monkey Island 2 Speedrun History” video.

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Ron even makes an appearance, so that must be worth something even for those who don’t hurry through games.

I haven’t watched the video yet, but I can only assume it takes place to the dulcet tones of “The Cook Chase.”

Source: Legend of MI

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Sure, by being someone who is “with it” and therefore a confirmed reader of the forums, you’re about to be told redundant information, but a new version of DREAMM always has to hit the broadsheets. Here is Aaron with the rundown of your newest testing mission, DREAMM 2.1 Beta:

I've started testing beta releases of DREAMM 2.1. Grab the latest version here:

https://aarongiles.com/dreamm/beta/

New games supported:

  • Indiana Jones and His Desktop Adventures
  • Mortimer and the Riddles of the Medallion
  • Star Wars: Shadows of the Empire
  • Star Wars: Yoda Stories
  • Outlaws
  • Star Wars: Jedi Knight: Dark Forces II
  • Star Wars: Jedi Knight: Mysteries of the Sith
  • Indiana Jones and the Infernal Machine
  • Windows versions of: Afterlife, X-Wing, TIE Fighter

Major new features (documented in more detail at the link above):

  • Linux support
  • Portable mode -- put DREAMM and all your games/settings on a USB stick and take it with you!
  • Standalone mode -- two ways to launch DREAMM directly into a game!
  • Built-in OPL MIDI synthesizer -- because Linux needs a default synth, and who doesn't love the soothing FM sounds?
  • Command-line installation -- drag & drop is cool, but command lines are for true old skoolers!
  • Telemetry (yes, you can opt out) -- help me know when DREAMM crashes or encounters a previously-unknown version of a game!

Source: Aaron Giles

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The thing’s a week away and so the marketing machine is belching out exhaust in choking quantities now. How diligent do you expect Mojo to be about collecting all that smoke with a butterfly net? Well, we’ll see what we can do.

First off, we’ve got a new piece from Variety with James Mangold that’s reasonably substantial as far as these things go. There’s some new behind-the-scenes photographs as well as a little more light shed on the process of Spielberg passing the torch.

It was the fall of 2019, and Mangold had joined the team working on the film adaptation of “The Call of the Wild,” in which Ford plays a rugged frontiersman, to help with reshoots. In their downtime, Ford began confiding in Mangold about the fifth “Indiana Jones” movie, which had been bouncing around in development for the better part of three years. Steven Spielberg and screenwriter David Koepp had conceived a roughly five-minute opening sequence set during World War II, in which Ford would be digitally de-aged. Ford wasn’t sure it was a good idea.

“Harrison told me he was nervous, because he felt like if people saw him younger, when they confronted Indiana in his 70s they’d be disappointed,” Mangold says, sitting on a cream-colored couch inside his sunlit office on the Fox lot in early June.

At the time, the filmmaker had no reason to think he was auditioning to be the guy to solve Ford’s dilemma. But Mangold impressed the actor. “He seemed to have a keen perception of what was required,” Ford says. “I just found it very easy and comfortable to work with him.” So much so that when Spielberg decided later that year that it was time to bequeath Indy’s signature whip and fedora to someone else, Ford recommended Mangold.

Lucasfilm president Kathleen Kennedy, who has produced every “Indy” film since serving as Spielberg’s assistant on “Raiders of the Lost Ark,” recalls, “It was pretty much immediate that Steven said, ‘Oh, he would be fantastic. Let’s do that.’”

The director gave another good interview to Uproxx as well. If reading bores you, Mangold and the cast have been junketing their way through no end of taped puff pieces for morning shows and the like, so a “fun” day on Youtube awaits the PR-addicted. I think the most worthwhile plug is gonna be an upcoming appearance by Ford on Conan O’Brien’s podcast, likely dropping Monday. It’s comforting to know that despite Conan’s television show being over and the general improbability of a fifth Indy with Ford even existing, that the tradition of the two of them behaving like jackasses survives for one final round. A good sampling of the arts they’ve worked together in the past:

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There’s also a bunch of new clips, promos, and featurettes. Probably more than the four below, and there’s undoubtedly more to come, but I think we’ve done our part by now. On the Dial of Destiny score, let’s agree to meet up again at Mojo’s release day review. Our topicality streak can’t possibly last, but why not go out swinging?

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We’ve already granted you access to one YouTube celebration, but, not surprisingly, more keep popping up. And equally not surprising, Daniel Albu is responsible for this one.

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One June 25th, one Dave Grossman will face the interrogation squad. Exactly why the description says In this conversation they discuss the history of the SCUMM engine and go over all the major milestones in Aric's career! is anyone’s guess, though maybe Dave will talk a lot about Aric? Or it’s a typo—who can even say these days?! (Mojo famously has none of those.) Anyway: June 25th is when it all goes down, so check it out.

Breaking news! The typo has been corrected. On the YouTube page that is. Mojo will keep having 'em.

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Today we have two minutes of people blowing smoke up John Williams’ ass (note I don’t say it’s undeserved), with some hitherto unseen footage from the movie sprinkled in.

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For those interested in owning up to 30% of the recorded score, an official release will drop ahead of the movie on June 28th, at least digitally. A pressed album will follow later in the summer. Here is the cover art, showcasing a level of effort that some have called “Remi-esque":

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The Los Angeles premiere of Indiana Jones and the Dial of Destiny took place at the El Capitan Theatre on Wednesday. Still needing to fill some seats after indiscriminately inviting every TikTok profile with a fedora, Disney took the measure of hauling in some actual heavyweight dignitaries, including Temple of Doom reps Ke Huy Quan and Raj Singh (who played the doll-stabbing Maharajah in what some have called LeChuck’s prototype):

The attendees were treated to a little John Williams concert before the screening, and here’s Spielberg giving an intro for it. George Lucas’s demeanor is best described as “My Consent Wasn’t Sought By Disney For A Sea of Thieves Crossover.”

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We’re not far from the first part of the seminal SeMI-expansion release, and even with my tepid expectations I have downloaded Sea of Thieves. Hey, Monkey Island is Monkey Island, right? Right! And, over at the forums calls for new crews has already started. If I understand it correctly, Thieves allow for four-person parties, so if you haven’t joined one yet, now is the time to do so. In other words, jump on our forums and start organizing. I have no clue if there are any particular ways for crews to intermingle—I saw some mentions of fleets—but this also seems like a good way to spread the glory of the Mojo community. And create free grassroots advertising for us be part of something bigger.

To continue the SeMI chatter, more after the cut.

Read more...

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Just in case you needed another reminder of your mortality: Day of the Tentacle turns thirty this year, more specifically on June 25th. To celebrate, the intrepid onaretrotip has put together a documentary that will premiere on that day.

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What can you expect?

Join me on the 30th anniversary of Day of the Tentacle, to celebrate one of the finest point & click adventure games ever made. Featuring 9 original interviews with the team and voice cast.

DOTT superfan Thrik (The CEO) has already set off two hours on his busy calendar—you might want to do the same.

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They’re already melding Sea of Thieves with Monkey Island. So why not Indiana Jones with The Legend of Zelda? This summer, the tracing red line sets a course for Hyrule:

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I will admit to having... mixed... feelings about Sea of Thieves: The Legend of Monkey Island (more commonly known as SeMI), and after a while, my mind started wandering. What would my knee-jerk reaction have been twenty-three years ago after seeing the trailer? Anger? Probably! But would that have been fair? Probably not.

Therefore, I sat down and put some therapeutical thoughts down on paper in an article succinctly named 23 Years Ago I Would Have Written an Article Called “Not MY Monkey Island”. Read, if you so must, about my complex relationship with an unreleased expansion pack to a game I’ve never played.

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Though there’ve been a lot of cheap alternates as well, the primary one sheet for Indiana Jones and the Dial of Destiny by artist Tony Stella is quite credible -- a welcome throwback to the days of illustrated posters that fits in nicely with the iconic contributions of Richard Ansel and Drew Struzan. Regrettably, the artist had indicated that the studio meddled with his work, but it’s a testament to the quality of his pre-processed art that goodness survives whatever nonsense it may have been subjected to along the way. A reminder:

Unfortunately, “surviving” is not a status enjoyed by an international poster design that Stella had also been commissioned to do. Today comes a tearful Tweet from the artist, offering a tantalizing glimpse of his spurned masterwork as he crates it up for what I assume to be a one-way trip inside a cargo hold bound directly for Disney’s underground Fortress of Neglect. (Reportedly, that’s also where Ken Macklin’s The Dig backgrounds can be found.)

Speaking of Dial of Destiny alternates, it seems we overlooked one when trying to round them all up a while ago, so here ya go:

You can get it clean as well:

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In 2024 (allegedly) we're getting a new game called Outlaws with a LucasFilm games logo stamped on it. It's not a western shooter though, more of a Star Wars open-world game. The trailer is chock full of impressive looking non-gameplay footage.

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"Pew, pew, pew!"

Star Wars Wrath Warth Unleashed next?

Source: YouTube

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We’ve gotten past “this exists,” so now let’s see if we can collect the cold hard facts that have come to light about Sea of Thieves: The Legend of Monkey Island so far.

Your first burning question is most likely, “Is Ron involved?” Frankly, I think you guys are insulting Disney by even raising that as a concern. We’re talking about the creator of Monkey Island here. We can take it for granted that they’d show the basic courtesy of at least consulting him about the project.

Uh, whoops. Well listen, I’m sure it’s perfectly innocent. They probably just didn’t know how to get a hold of him. Moving on, you’ve got this interview with Creative Director Mike Chapman which pretty much summarizes everything known so far. The product will consist of a three-part expansion to Sea of Thieves, released on a monthly basis. As you heard from the trailer, the key voice talent has been retained. And as for the story-line, well, they seem rather committed to having one:

And that title – The Legend of Monkey Island – is riffing on the main series’ titles. Can you talk more about where it falls in the timeline?

The double meaning of the ‘legend’ in The Legend of Monkey Island, refers to Guybrush’s “past stories”, and the adventure you will go on in this new Tall Tale in Sea of Thieves.

One of the things we thought was absolutely key was that we tap into were the themes and core DNA of what makes Monkey Island… ‘Monkey Island’, and what makes Sea of Thieves…‘Sea of Thieves’ – weaving them together at a deep thematic level beyond just the pirate thing. We wanted to pull from the most beloved elements of the franchises while also trying to pick a time period where an untold story could be unveiled.

The double meaning of the ‘legend’ in The Legend of Monkey Island, refers to Guybrush’s “past stories”, and the adventure you will go on in this new Tall Tale in Sea of Thieves.

The story takes place when Guybrush gets to marry the love of his life, Elaine. At the end of the third game, The Curse of Monkey Island, Guybrush sails off to the horizon on a galleon with “Just Married” on the back, and they go off to presumably have their honeymoon. It’s a really interesting entry point for our story – what if Guybrush and Elaine had their honeymoon in the Sea of Thieves? What if they had been invited to the Sea of Thieves to have this ultimate pirate honeymoon? And that’s where our story picks up.

Personally, I don’t understand the need for this “alternate history” exercise when Return to Monkey Island burnt so many calories to make the further adventures of Guybrush and Elaine as open-ended as possible. I mean, do they not even remember ending #8-Q?

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Anyway, it’s not a real Monkey Island game until The SCUMM Bar anoints it an official acronym, but as we await that formality, it's cool to get the sense that the team at Rare is so enthusiastic to play in this sandbox. Stay tuned throughout the week as Mojo does its best to orient itself to the implausible reality that Monkey Island games are now a yearly event.

Source: Xbox Wire

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It looks like Rare wanted in on the shtick, because what you see below is a real thing that is in fact happening:

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Fans have had to deal with what they thought was a lot of change over the course of this series, but at the end of the day Monkey Island after all consisted of six traditional graphic adventure games. Never before has its fans had to process an outright genre change or dalliance with another franchise. But after the right licensing fee was negotiated with Craig Derrick (who presumably made the deal contingent on that Special Edition logo), the era of the Monkey Island crossover left the realm of the hypothetical. A lot to grapple with here.

We were fashionably late to this big news, so the chatter on the forums is already well underway, awaiting your participation. And congrats to milegend.com on what we assume was a handsome compensation package for the right to that title that makes the AltaVista guy’s cash-out look like tip money.

More to come, undoubtedly.

Source: The Forums :D

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When you got yourself an Indy game that was announced two-and-a-half years ago with roughly no updates since, you’ve got a right to get pessimistic. When the game’s publisher next fails to even acknowledge its existence at their big honking annual showcase weeks before the final Indy movie arrives in theaters – and word is that’s just what happened – you have the right to some Staff of Kings flashbacks.

As usual, Indy gets seated at the reject table of the commissary. At this point, I’m putting this one in the Beyond Good & Evil 2 and In the Valley of Gods category. In retrospect, they probably should have just taken Noah Falstein up on his original offer to make a graphic adventure adaptation out of Dial of Destiny. A retro game would have at least shipped.

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You may or may not recall how we introduced a virtual LeChuck’s Revenge code wheel replacement a few months back. While not particularly relevant to most—DREAMM and the Special Edition bypass the code screen fully—those with exquisite taste may still prefer to play the game on an Amiga emulator. (Or, if you’re Benny, the actual Amiga!)

Which all is to say, we now have a new Secret of Monkey Island code grid for your hacking pleasure. Mojo’s beta testing has, of course, been axed by the CEO The CEO, meaning... This should work, but who knows?! No money-back guarantee.

Your late-nineties self sure will appreciate this!

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If you’re anything like me, you may have wondered what the logic behind LeChuck’s appearances in the underground tunnels is. (That is in LeChuck’s Revenge, natch.) Now, Ron has kicked Grumpy Gamer back into action and shed some light on it all:

One of the topics was how speed runners dislike random events and the end of Monkey Island 2 has a lot of randomness around when LeChuck appears. I was asked how this worked and to be honest that was a long time ago and I don't remember every little scrap of code. It is also possible that I didn't write it. But what I do have is the SCUMM source code for Monkey Island 2 and I tracked down the code.

A quick look at the code gives proof that you aren’t going crazy and there are reasons for LeChuck’s lengthy absences.

I’m one of those crazy people who like to take my time with a game, but I’ll still give budding speed runners a piece of advice: Use keyboard shortcuts—“P” for “pick up,” “U” for “use,” etc.—and you’ll save valuable seconds. The odds of beating LeChuck’s voodoo doll increase significantly.

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As we enter the final month of Mojo being able to use this movie as Styrofoam peanuts for filling the front page with, Disney keeps the promotional hose running with seven character posters that proudly declare, "We are capable of clicking Copy and Paste":

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Meanwhile, Disney Plus subscribers can kiss goodbye to those miserable days when their TV ever didn't have Indy on it, as today is the day that the four Spielberg installments as well as The Young Indiana Jones Chronicles The Adventures of Young Indiana Jones became available on the service. For how long, who knows, but I'm sure you'll have at least until Dial of Destiny comes out to binge, purge, and binge again.

We elitists, of course, will be sticking to our UHDs, where the iconic sight of George 'Mac' McHale choosing not to stand up will be faithfully reproduced under the fullest color space, the maximum bit rate, and the highest dynamic range. It's called having standards, people.

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A bit of a bummer this morning: Telltale is delisting Strong Bad's Cool Game for Attractive People from Steam; it appears to have already disappeared off of GOG.

Telltale announced the delisting on the game's Steam page—not standard practice in the games industry, but appreciated—explaining: "We no longer have the rights to the IP and so we can no longer sell or support the game series."

It's unclear how long the game will remain available for, so, if you've been holding off for whatever reason, grab it now.

Reported rumours of physical media purists in the wild saying, "I told you so!" remain unconfirmed. If spotted, proceed with caution.

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Try not to dwell on the fact that your projected life expectancy is now exceeded by the amount of developer interviews that are streaming on YouTube -- it might cut into the time you could be spending with Aric Wilmunder. Four hours worth, to be exact.

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In his mellifluous, vaguely Nicolas Cage like voice, Aric mentions possessing “three grocery bags of design documents” (you may recall his regrettably halted efforts at scanning them for his long-404’d web site) that are currently on loan to Lucasfilm itself for some vague anniversary doings. Hopefully they’re ever seen again. It would be difficult to catalog all his other great stories, ranging from misadventures in SCUMM maintenance, the hiring of Aaron Giles, and the development of Indiana Jones and the Iron Phoenix, so you just as soon tear up those tickets you had for a repertory screening of Abel Gance’s Napoleon and get a-watchin’.

Source: A Conversation with...

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Microsoft is up to its tired schtick again, or so Eurogamer reports. Following this Tweet...

... some concluded that “PSYCHOXXX” clearly means Psychonauts 3 or Psychonauts III. Setting aside that “PSYCHO” could mean any number of things—will we finally see a game adaptation of the famous Robert Bloch novel?!—“XXX” also has many meanings. Adult content, for example. Or a reference to the classic Vin Diesel film? Perhaps they’re talking about the Pussy Riot EP?

What XXX does not mean is “3,” but rather “30.” So, maybe an upcoming game named Psychonauts 30 is on the horizon? Or an entirely unrelated PSYCHO 30?

Stay tuned for more schtick.

Thanks to Lagomorph01 on the forums for the heads up!

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The press tour continues as James Mangold chats with the Den of Geek. Sounds like COVID might have been a reason things lined up, so Remi causing the pandemic wasn’t without its fringe benefits:

James Mangold did not say no, exactly, to Indiana Jones when the man in the fedora came knocking. But he didn’t open the door at first either. Instead, during those precious few months before a pandemic changed the world, Mangold experienced the surreal sensation of having his filmmaking idols Steven Spielberg, Harrison Ford, and Kathleen Kennedy approach him about directing the fifth Indiana Jones film—and essentially turning them down.

“There seemed like a lot of danger on a project like this,” Mangold recalls about that early discussion, “a lot of Mount Rushmore heads of greatness around me and a kind of pressure that I’m used to, but the point for me is always why are we making this movie? What does it have to say? Like, I know why a corporation might want to make the movie, but what is the creative endeavor?” For Mangold, the sticking point became Lucasfilm wanting Indiana Jones 5 to shoot about six months after that sitdown if it was going to meet a 2021 release date. And Mangold needed a delay.

Says the director, “The script wasn’t there, and I felt like I wasn’t there. I needed to find a way in. I needed to somehow own something like this if I was going to do it. It’s not a gig you jump on.” At that moment, it seemed as if he might have let the project go, as a delay would throw Disney off its timetable. But as it turned out, the whole world would soon be on pause, and Mangold would have that precious resource that would come to haunt Ford’s title character in Indiana Jones and the Dial of Destiny. He had time.

Meanwhile, another production photograph has been released. We got a hell of a gallery going by this point.

Source: Den of Geek

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It turns out that a whole mess of new Dial of Destiny posters were released today, as opposed to just that IMAX one. In fact, every one of those upcharge rackets premiere presentation formats gets a one-sheet of its very own, so naturally we gallery’d them up all up. Here they are:

IMAX Dolby ScreenX 4DX

Nice to get another illustrated design along with the routine cheap stuff.

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We had grand plans for Mojo's 25th anniversary last year, at least until Return to Monkey Island was announced. And, as the CEO had made necessary cuts to our features department (“preparations for emerging financial realities”), we could only focus on one. Needless to say, ReMI won out over Remi.

But: We're still in our 25th year, and there is plenty of time left to celebrate. (Months!) To kick it off, Jason put his mean face on and made all staffers pick their favorite Mojo articles from our vast back catalog.

And he didn't stop there.

For those who really want to reminisce, former staffers Spaff and Jake get meditative as they look back on their glory years. Even telarium gets in on the fun, sneaking in a small Tales of Monkey Island trivia.

Check out the whole 12-page extravaganza and relive some true relics from our past. And more to come, maybe.

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You might have heard that the critical reaction at Cannes wasn't quite the complement for the enthusiasm Dial of Destiny was clearly enjoying behind the Disney parapets. Could it be that a conglomeration was somehow capable of misjudging audience tastes (gasp), or is the type of blogger who rates access to a prestigious European film festival perhaps not the best bellwether for a big tent swashbuckler's appeal?

Whether you are interested in seeing a movie that would inspire such schizophrenia, or if you're simply an incurable Indy fan, your response to all this is likely to be "Tickets, please." To that end, today is the day those become available for purchase. Here's a new sizzle reel with some fresh footage to encourage those credit card transactions, and beneath that is an IMAX poster, seducing you to spring for that surcharge.

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We’re all getting older, as proven by the number of staffers and readers that have spawned offspring. And, for those with younger kids, finding a way to lull them to sleep can seem like a downright chore. Thankfully, an... artist?... called Lullaby Legends has taken it into their own hands to alleviate the problem with some unexpected tracks.

That is indeed the Scurvy Island theme and a strange version of “The SCUMM Bar” is available, too.

I have a hard time imagining this being properly licensed music—copyright Paul Robert Martin Leonard True?—so enjoy it while you can.

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You may recall that Disney cancelled Willow after one season when its viewership didn’t make the grade. Hey, it’s just business. But after you’ve whacked a guy and sent him to rest in the Jersey Pine Barrens, that’s traditionally the end of it, and back you go to shooting pool at the Bing. Not content with tradition, Disney went full plaid and decided to go to the trouble of digging the body back up so they could shoot the damn thing into the Sun for good measure.

I don’t know quite how else to describe Disney’s decision to remove Willow (among other titles under their ownership) from their catalog altogether. It’s become a disturbing trend with these hemorrhaging streaming platforms – something to do with tax loopholes, residuals dodging and other ledger-book shell games – but it’s still kind of wild to observe. I realize we’re not talking about the most beloved of television casualties here, but nevertheless – damn.

When reached for comment, Jon Kasdan remained firm in his optimism that a Season 2 was still hypothetically possible, probably right after that Solo sequel gets produced.

Source: Deadline

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I’ll keep this short so I don’t interrupt the flood of Indy coverage: You now have yet another way to own Return to Monkey Island, this time from the Epic Games Store. It’s available for a cent cheaper than $17.50.

Back to Indy!

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Today is the premiere of Indiana Jones and the Dial of Destiny at the Cannes Film Festival. For Disney to have programmed the premiere over a month ahead of the general release is a major vote of confidence, because the movie will be soaking in the incoming word of mouth for a while. Clearly, they are not ashamed of this movie, which seems fated for a glowing reception – reviews are already trickling in. On the downside, spoilers are going to be a challenge to avoid while you wait for June 30th. Good luck.

In the meantime, there’s been no end of red carpet photographs and pushy interviews of the attending Indy team splattered across social media (here’s a decent roundup) if you’re into that sort of thing. Mojo is famous for efficiency, so let’s leave things with this nifty new promotional reel released amongst the media shrapnel, which includes bits of new footage:

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Source: The Raven

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Though Disney obtained Indiana Jones as an IP when they acquired Lucasfilm, the distribution rights to the first four movies, plus The Young Indiana Jones Chronicles, remain controlled by Paramount. Consequently, they’ve never appeared on Disney’s streaming service. Many have asked when that situation would change. The answer, of course, was “when they paid up.”

With a new movie to promote, Disney evidently felt the time was right to play ball with Paramount, and the latter hasn’t exactly been shy about leasing out the movies for cash anyway, with the series regularly disappearing from Paramount’s own service while they were licensed to the highest bidder. It looks like the Mouse bought their turn, and so starting May 31st, Disney+ will be streaming the Indy catalog on a nonexclusive basis (they will continue to be available on Paramount+), the better to leverage that sweet brand extension. Finally, a victory for corporations.

Source: Lucasfilm

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I believe there are fewer specks of dust in Thimbleweed Park than installments in this series. And who’s complaining? The author of DREAMM steps forward for a second turn at the merry-go-round, and not all sequels are diminishing returns. The considerable advancements of DREAMM since the last chat are discussed, and some time is even spent playing the games it supports.

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Source: A Conversation with...

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Ahead of its Cannes premiere this week, a one minute clip from Indiana Jones and the Dial of Destiny has been shared. It's a glimpse of an elaborate chase sequence set in Tangier, Morocco, which sees Indy and his goddaughter Helena trading quips while racing through the streets in separate tuk-tuks. It looks blessedly dusty and digitally self-restrained. Take a look:

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Source: The Upcoming

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No one cares that you’re still digesting the last one -- it’s time to spend an hour with Denny Delk, voice actor extraordinaire best known in these parts as Murray from Monkey Island, Purple Tentacle from Day of the Tentacle, and about a billion others. This guy has helped or hindered Guybrush, Ben, Indy, Bernard, the Freelance Police, and the Rebel Alliance to an extent few other resumes can claim.

This time, Daniel Albu is joined by his collaborator Paul Morgan Stetler, and their interview opens with a helpful bit of background about how this “Conversation with Curtis” series came about in the first place. In the process, the unfortunate implication is made that Paul was exposed to The Secret of Monkey Island through the Special Edition, but power through the pity and enjoy their exploration of the career of Denny Delk.

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Source: A Conversation with...

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Don't be a tuna head. There's even more Maniac Mansion NES romhacking news.

A ROM hacker known as gzip managed to decompress Maniac Mansion for the NES and expand the ROM. This allows the graphics and room layouts to be easier to edit.

Using this decoded ROM, gzip made an uncensored NES version of Maniac Mansion that is closer to the Commodore 64 version than ever before. Even the infamous uncensored beta ROM doesn't go as far as this one does. It even changes the dungeon layout to match that seen in the C64 version, skeleton and all.

It also fixes some bugs, namely the glitched graphics under the house and on the coin box in the arcade room, and the tape text that was assigned to the current kid rather than to Green Tentacle.

There are also a few patches included if you want to mix-and-match things. One changes the graphics on Ted's calendar to be closer to the original, a second uncensors the text on said calendar, the third changes the pennant to read "L.F.L.U. Rah!", and the fourth brings life to Douglas Crockford's Muff Diver arcade joke.

Oh, and HonkeyKong's mouse hack is also included, making this the ultimate version of Maniac Mansion for the Nintendo Entertainment System.

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Although A Vampyre Story had been available from Valve’s service for many years, it didn’t play nice on a lot of machines, leading to a spate of negative reviews that complained of such design and narrative shortcomings as, “This game doesn’t work.” Last year, Bill took the game down so he could haul it to the garage.

With the help of ZOOM Platform, where the game recently re-emerged on an exclusive basis, it appears that it was given the under-the-hood retooling it needed for its support by modern PCs to be more widespread. So endowed, A Vampyre Story is now making its return to other storefronts. In any case it’s back on Steam, where its user ratings will hopefully be based on the content of the game itself going forward.

Source: Steam

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You're only a month and change away from a new Indiana Jones movie, but if a video game is more your speed, you're going to want to find a comfortable chair. Though announced at the start of 2021, word on the upcoming Indy console title by MachineGames/Bethesda/Microsoft/Exxon has been almost entirely absent, which doesn't bode well for any hopes that it is particularly far along, even now.

But you can always hope that the Xbox Games Showcase, scheduled for June 11th, will offer some new info. With Dial of Destiny in theaters later that month and Indy promotional dollars being at peak expenditure, it would be a tactical time to refresh the public's awareness of the project, though even if that comes to pass it would be wise not to anticipate an imminent release date. Ah, for the days when Ronzo, David Fox and Noah Falstein could turn around an Indy game in seven months.

Source: Xbox Games Showcase

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Daniel Albu continues to expand his labyrinthine warehouse of LucasArts developer interviews with Noah Falstein. The preposterously prolific game designer more than justifies the two-hour chat, and naturally where his LucasArts tenure is concerned he is pumped for insights on the Indiana Jones graphic adventures as well as The Dig.

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Source: A Conversation with...

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Look, we barely use the pit of despair known as Twitter these days, and I’m not sure any of us have a Facebook account. Therefore, it’s barely our fault we missed this little Steve Purcell nugget:

As the image indicates, it was posted over at Sam & Max Funhouse, a domain that mercilessly redirects to Facebook. Mojo’s critical stance: That art deserves better.

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In “no duh” news, it seems that the U.S. is getting a widespread, if fleeting, re-release of Raiders of the Lost Ark to properly set the table for Dial of Destiny. You’ll wanna check your local showtimes for information accurate to your area, but it’s looking like all the big chains (AMC, Regal, Cinemark) are participating and will run the movie on Sunday, June 4th and Wednesday, June 7th. Hopefully the presentation is the real deal (a DCP) and not any of that simulcast nonsense.

No word on any of the sequels getting the big screen treatment, though you can always pester your local art house. Failing that, the UHDs that came out two years ago are rather fantastic for all your marathoning needs. The glorious reds of Temple of Doom have never been more vulgar.

In other Indy news, a new still has been shared from Dial. It shows Indy next to a character named Teddy (Ethann Isidore), who will it seems do some sidekicking during the oft-glimpsed Tangier section of the movie.

Source: Fandango

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Not literally (that we know of), but he is once again doing a fireside chat, this time for “LudoNarraCon 2023”:

I’m not seeing the actual date for Ron’s talk on the official page, but going by his Mastodon post, it will take place on the opening day. Presumably, this is what the meaning of “May the 4th be with you” is.

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Here’s one we forgot to mention, at least until we dropped it in The Adventurer: A remaster of the Putt-Putt Saves the Zoo soundtrack has hit Bandcamp. Courtesy of The Fat Man and Team Fat, $10 gets you both MP3 and FLAC downloads which is a good deal by most any definition. Run and buy.

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This has been a long time coming. Little girl me would have gone crazy for this in 1992.

A hacker named Ryan Souders, aka HonkeyKong, has released a patch for Maniac Mansion for the Nintendo Entertainment System that allows it to have real mouse support through the SNES Mouse via a Super Nintendo Entertainment System to Nintendo Entertainment System controller adapter.

The project's Romhacking page mentions this patch is for the North American NTSC release of Maniac Mansion. So, hamsters in the microwaves are in, but classical statues are out. The project's forum thread states this patch also works with the prototype version.

No word on whether the hamster cruelty-free European PAL version or the censorship-free prototype version is, or will be, supported, but I'll keep you posted (or most likely Jason will since I'm as common as the Nintendo PlayStation around here nowadays).

Oh, FYI, HonkeyKong made a Shadowgate mouse hack too.
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Total Film Magazine will have a cover story on Indiana Jones and the Dial of Destiny in their upcoming issue, hitting newsstands April 27th. To promote it, they’ve revealed two nifty magazine covers (one for subscribers, another for the off-the-shelf version) and two new production stills from the movie:

Not sure if there’s going to be an online version of the article or if you’re gonna be dependent on illegal scans (not that it would kill you to do the right thing, of course), so we’ll just have to see how the week plays out.

Source: Total Film

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How does four hours with Bill sound to you, other than that it’s about fifteen fewer than you’d like? Daniel Albu is here with his latest developer interview, and with it the remainder of your day is sorted out. And yes, A Vampyre Story 2 gets a status report.

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Source: A Conversation with...

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In the end, it was fifteen days of downtime for the forums, which you’d think this community could weather standing on their heads after we’d let them rot for several years. But movingly enough, some of you genuinely seemed to miss what you didn’t have, as evidenced by your concerned messages and bricks thrown through the windows of zaarin’s home.

All of which is to say the boards are repaired, or anyway on a failure hiatus. So make with the Mojole crowing and Dial of Destiny trailer commentary like the last two weeks were just a bad dream. And have a thought for zaarin, who had to brave unspeakable depths of silliness to get the jalopy coughing out its signature blue smoke once again.

Source: The Forums :D

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We have the uncomfortable duty to remind you that Zak McKracken and the Alien Mindbenders, which was inevitably invited to the Limited Run dance, is available for pre-order through Sunday and no longer. Owning Zak McKracken boxed has until now been the exclusive privilege of billionaires. Thanks to Limited Run, you now merely have to be fabulously wealthy:

Embrace your inner German and pre-order now.

Source: Limited Run Games

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That’s Bajakian, Land, and McConnell to you.

We knew it existed, and after we dropped some vague threats in the previous GDC video thread, Sushi intervened, and gave us the link to the Monkey Island composers GDC talk: Find it here—I’ll skip the video embed this time, as it doesn’t have much of a shelf life.

This is the good stuff, but you already knew that, and it’s one facet of Return to Monkey Island we haven’t heard too many details about. Until now. And there are tons of 'em. Run and read! (And thanks, Sushi!)

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Mojo asked and GDC answered: Jenn Sandercock’s ReMI has made its way online. And to save you the click, here it is.

I haven’t had the chance to watch it yet, but will very much carve out the hour to do so ASAP. As should you—what else do you really have going on if you’re reading this?

Update: After clearly exceeding their streaming limits from hoards of Mojo views, the embedded video looks to have been blocked from outside GDC’s site. So, go view it there.

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It was on a short hiatus, but as most have noticed, The Adventurer made its triumphant return last week. And if you’re one of those precious holdouts who haven’t subscribed to our newsletter yet, well, get over yourself and do so right now.

Meanwhile, as you may have heard, Substack has also launched its Twitter alternative called Notes. After having given the service a once-over, the CEO ceo put forth a decree instructing Mojo’s social media staff to initiate a pilot program utilizing it as a potential Mastodon replacement. This is to say, if you subscribe to The Adventurer, not only will you receive our newsletter, but you’ll also get to enjoy our social presence. That’s a win-win for you and us!

(Rumors that the CEO ceo is using Mojo’s Notes metrics to strategically place his new endeavor, Insert Disk 64, are still unsubstantiated.)

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Well, here’s something: Broken Age’s Kickstarter campaign launched ten years ago. To either mourn time passing us by or to celebrate the occasion (depending on your point of view), Game Informer has put together a roundtable interview with the development leads behind the game.

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Tim Schafer, Greg Rice, Lee Petty, and Anna Kipnis are all there, and there’s even a “special thanks” to one James Spafford. I haven’t had a chance to check it out yet, but the odds of it being good seem good.

And what was Mojo up to ten years ago today? “LEC old timers submit to creepy Youtube interviews”—strangely related-ish. (Update! Other than the fact that the news post was from 2012—look, I can’t be expected to know that it’s 2023. In 2013 we were doing zilch on this day.)

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And it’s 2 hours and 22 minutes. That makes it the longest of the Indy movies, but not to the extent of outrageousness. And it is a finale, after all. What with movies beginning only after nineteen hours of ads, though, you still pretty much need to clear your day.

In other Dial of Destiny news, it turns out that attendees of the Star Wars Celebration panel, where the new trailer debuted, were also treated to a six-minute set piece from the middle of the movie. Inevitably, it’s leaked out in phone quality. While that’s more continuous footage from the film than I personally need to see outside of the proper context, the reactions have been good. And that’s good.

Source: Collider

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Back in the day, LucasArts included a trade-in form inside the box of The Secret of Monkey Island that allowed you to mail in your purchased version of the game (plus a nominal fee) to exchange it for another. So for example, if you had the VGA version on 3.5” diskettes but decided what your heart really desired was the EGA version on 5.25” diskettes, you could fill out the card and send it off along with a check and your diskettes. Within two business weeks, you’d find yourself with the replacement disks and, presumably, happiness ever after.

In June 2002, our own telarium wrote up a personal odyssey of redeeming that Monkey Island coupon a decade after the fact, to test the extent of the company's honor. When we undertook a mission to restore all our old features, we were never able to find the two photographs that telarium included in this particular one, which is kind of lethal given the premise of it.

In the end, the retired staffer said “eff it” and reproduced the photos, and now the classic feature rides again without compromise. While we were at it, we submitted a copy to the Library of Congress for reasons of redundancy. Weirdly, they only accepted it on the condition that we send them a $10 money order.

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Because he likes breaking my heart, Steve Purcell’s official Sam & Max presence these days remains…a Facebook page. Though he often uses it to re-run vintage Sam & Max art, he’ll occasionally slip in a new piece.

Trouble is, you pretty much have to be as diligent as samandmax.co.uk to notice such things in a timely manner, and who could be expected to be their equal? So if you keep up with them (as you should), you already know that Purcell rang in the new year with this gem:

Hey, why not? With the as-of-yet-undated release of The Devil’s Playhouse Remastered due out sometime this year, it will indeed be a noteworthy year for Max. It’s also the 30th anniversary of Sam & Max Hit the Road, so maybe someone out there should get cracking on the retrospective? We did ours 15 years in, so now it’s your turn. We’ll even host it for you.

Update: It's been brought to my attention that the Twitter account https://twitter.com/samandmax does a reliable job of posting any new art that Purcell puts out, so you may want to be keeping tabs on that as well.

Source: Sam & Max Funhouse

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You probably noticed that the forums have been down for the past day. Rest assured that our crack staff of technicians, plus zaarin, are at work on it now, and that before you know it you’ll be exchanging favorite EMI moments with cyberspace’s most refined minds once again.

In the meantime, why not read Remi’s ReMI article forty more times? It was met with Ron approval, which more or less makes it holy writ.

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Sure, the announcement anniversary just passed, and the seven-month anniversary of its release is two weeks away. So, consider this either a dessert or an amuse bouche: “Remi Returns to Return to Monkey Island,” a look back at the game now that the new-car smell has worn off.

And, there isn’t much more to say about it. Maybe you’ll agree, maybe you won’t. Either way: read it! You know you want to!

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Over in London today is the Star Wars Celebration, an annual convention during which Star Wars, as I understand it, is celebrated.

Lucasfilm still found the time to squeeze in a panel for Indiana Jones in the Dial of Destiny, where audiences were treated to the official trailer. This follows the teaser trailer back in December and the Super Bowl spot in February. Volunteer yourself to be more Twitter Trend than human by checking it out yourself below.

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Disney has also shared a new poster for the movie:

Discuss the new unveilings below or in our Indy 5 forum thread. Maybe some of you could pool your talents and throw together an official web page as an act of almsgiving; times are so tough for the studio, IndianaJones.com still redirects to a Facebook page.

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The world has been awaiting a worthy follow-up to telarium’s twenty-two year old interview with Gary Winnick, the first artist hired by Lucasfilm Games as well as Ron’s creative accomplice on Maniac Mansion and Thimbleweed Park, and pundits are finally ready to say that a contender has emerged.

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A highlight comes at 43:30 when Gary holds up his original character designs for Maniac Mansion. I’m sure if they had been left for Lucasfilm to vault they’d be landfill by now. Protect that binder, Gary.

At the close of the interview, Daniel Albu teases that his next interview will be with Bill Tiller. May the roster of LucasArts veterans at his disposal never tap out.

Source: Conversations with Curtis

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Twenty-four hours remain for you to decide whether you want to have electricity this month or own any/all of these from your rapacious friends at Limited Run Games:

Meanwhile, folks on the forums are reminiscing that it was a year ago today that Ron announced a new Monkey Island game as a vicious April Fools joke. Still can’t believe some of you fell for that. There’s a sucker born every minute, I suppose.

Source: Limited Run Games

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Substantiating earlier rumors, Disney plans to premiere Indiana Jones and the Dial of Destiny at the Cannes Film Festival in May. While Kingdom of the Crystal Skull was also unveiled to the world at Cannes (not to mention last year’s Top Gun: Maverick -- a release that Disney would surely love to replicate in more ways than one), the June 30th release date for Dial of Destiny means an entire month will separate this debut and the general release.

It’s hard not to view this as a vote of confidence on the studio’s part given how much soaking that allows the word of mouth out of that screening to do. Imagine the render quality they must have achieved with the prairie dogs this time.

Source: Variety

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As we approach the one-year anniversary of the best Aprils non-fools schtick in recent memory, we’re seeing some more “lessons learned”-type information making its way to the public. Take producer Jenn Sandercock’s recent GDC talk, The Production Secrets of 'Return to Monkey Island', from which you can download the presentation deck. I haven’t read it myself, but couldn’t help but notice this tidbit while skimming through it.

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We wouldn’t have told anyone, for god’s sake. >:

According to one David Fox, Return’s musicians also held a talk called Thirty Years Later: Scoring 'Return to Monkey Island'. We haven’t gotten our grubby hands or eyes on that one yet—if you can help us track it down, we’ll pay in hugs and love. Not a bad little soundtrack, that.

Download PDF

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Statements by Bob Iger and Kevin Feige last month sent the signal that Disney has sailed past the honeymoon phase of torching kajillions of dollars at a time on streaming content, and they will consequently be rolling back their production of Star Wars programming for Disney Plus to a mere surfeit.

It hardly needs to be said aloud that a belt-tightening policy of somewhat-less Star Wars at Lucasfilm means an absolute banishment of anything else. Historically, Lucasfilm has never required having Disney as a parent company to satisfy that expectation all by its lonesome, but it’s been an unusual last few years in this regard between the ill-fated revival of Willow on Disney Plus and an incoming finale for Indiana Jones that was said to be spawning a live action television project on the same service. Well, about that:

I’d be telling quite the whopper if I acted like I lament whatever that Indy show was gonna be, but Mojo’s memory is long enough to recognize that this strategy of Daring To Consider A Slate Consisting Of Half A Percent Of Not-Star Wars Before Abruptly Coming To Our Senses is…well, a classic.

Source: DiscussingFilm

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Whether you know him from his animation career at LucasArts, his stint as Creative Director of Telltale Games in its earliest days, his comic strip Grickle (whose universe the Puzzle Agent series occupies), or his movie credits (Coraline, The Boxtrolls), Graham Annable is definitely One Of The Principals, so there was no escape for him as the latest subject of Daniel Albu’s “A Conversation with…” series.

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Don’t let your unseemly, targeted lust for the Sam & Max: Freelance Police juice (29:28) get in the way of watching the whole thing.

Source: YouTube

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I often forget that I gave Fallen Order a shot, but I did and it wasn’t exactly “my thing.” That said, the 2019 Star Wars game was well-received by many, and I will admit—the sequel is looking pretty good.

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Star Wars Jedi: Survivor releases on April 28th for Xbox S/X and PS5. PC “coming soon.”

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Being that I’m the guy who repeatedly, and only somewhat sarcastically, used the front page to hype up the approach of the Willow television show, it might have been noticeable that I fell silent when the thing actually arrived. Well, Mom always said that if you don’t have anything nice to say…

But hey, just ‘cause the show’s aggressively tropey Young Adult vision wasn’t for me, doesn’t mean it wasn’t for somebody. Plus, you gotta cherish when Lucasfilm puts anything non-Star Wars on its docket. It’s sorta Mojo’s raison d’etre, if I might invoke a little…Portuguese?

So I stand with the bereaved in reporting that Disney/Lucasfilm has given the show the axe rather than allow Jon Kasdan to make good on his outstandingly presumptuous post-credit implications, presumably on the grounds that it didn’t have lightsabers in it. On the plus side, you’re effectively left with an eight hour, live action Willow 2 quasi-starring Warwick Davis, which few people over the past thirty-five years would have called possible.

I’ll also take this time to point out that the show’s soundtrack, featuring compositions by James Newton Howard and Xander Rodzinski when it wasn’t going in for horrific rock covers, is available from all the Mickey-approved platforms in a three-volume digital release from Walt Disney Records. It’s another important precedent for those of us who have our fingers crossed for more official soundtrack releases for certain non-obvious Lucasfilm properties.

Now, dry those tears and let’s get that throwback graphic adventure continuation up and running. May I suggest David Fox?

Source: Deadline

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At least for consoles, that is.

As pointed out by Jn, you can now pick up a boxed version of ReMI for $35.

Let’s be honest, you can never own too many copies of the game. Run to Amazon and buy, buy, buy!

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Did “springing forward” this morning leave you feeling bitter, outraged, and dispossessed? Then it may be time to revisit Dave Grossman’s time-honored, Pulitzer-dodging rant against the institutional handsiness your clock is subjected to twice a year by participating countries.

Those who want to take it to the next level might even try placing an order for Dave’s attendant schwag, to see if that old Cafepress store can still phone home. Report back with your results!

Source: Phrenopolis

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And we’re all privileged enough to witness it:

So he’s making feverish progress on his newest game, interrupted only to hang out with Dom? Ron is living his best life right now.

Source: Ronzo

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The latest DREAMM build from Aaron Giles is meant to be the final beta before the release of DREAMM 2.0 and the start of world peace. Download away and replay your favorite LucasArts classics all over again for the good of mankind.

Aaron’s apparently made of sterner-than-average stuff, as he hasn’t yet been scared away from the Mojo Forums (we’ll get there), so share your findings with the mad scientist himself in the DREAMM thread if Bernard starts talking like Dr. Fred or The Dig starts acting like a good game or something. And remember, DREAMM is beginning to expand to support a broader LucasArts catalog, so you can give titles like Afterlife, X-Wing, and Dark Forces a whirl on it these days. Don’t bother getting your beloved copy of Indiana Jones and the Fate of Atlantis: The Action Game out of hock just yet, though.

Source: DREAMM

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We’re not at our best when we’re acknowledging deaths two years past, but punctually or not we must give a proper salute to voice actor Doug Boyd, who passed away in 2021. Boyd was a go-to talent for Telltale Games, a relationship that stretched all the way back to the dawn of the studio, when he nailed the role of Smiley Bone in Out from Boneville and The Great Cow Race. Anchoring a game wasn’t beyond his talents either, as he went on to voice Nelson Tethers himself in that gem of a series Puzzle Agent. And when it comes to all the roles he played in the Sam & Max games, they’re almost too numerous to list. Fortunately, as it often does, the Sam & Max Wiki has us covered:

  • Specs
  • Drivers
  • Puppet President
  • Slushie
  • Maimtron 9000 (Beyond Time and Space)
  • Red Elf
  • Documentary Narrator
  • WARP Announcer
  • Train Conductor

Reading that list makes me feel all the more grateful for the work that Skunkape and Bay Area Sound do on the remasters, as the higher sample quality they achieve by going back to the original recordings preserves these wonderful performances.

Boyd’s game voiceover reel (which, in a Small World moment, was put together by fellow Telltale regular Adam Harrington) remains online, and offers a nice encapsulation of his resume:

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You think Musk is a character? You should get a glimpse of what the Mojo workplace is like under the brutal thumb of our Chief Executive Officer. No, really - visuals get the message across in ways that words could never hope to.

There are those who would contend that a cultural mismatch was to some degree inevitable, what with a top-down management style being imposed upon an environment that traditionally thrived under a bottom-up approach that came to be seen as signature, but even still.

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A few hours before Tim had his chest pinned with that aforementioned award over in Las Vegas, IGN took advantage of his vulnerable state by talking with him extensively about all things Double Fine.

One of the other biggest changes for Schafer personally was Double Fine’s acquisition by Xbox, a move that opened a number of new doors for the studio. As Schafer puts it, Double Fine historically tends to make “weird” games that tend to be difficult to find funding for. But with Xbox’s support, he’s not only had the funding, but he’s also had the boon of Xbox Game Pass to put those weird games in front of people who might not have ever tried them at full price.

“Game Pass lets us reach people who maybe would've been too nervous to drop 70 bucks for a physical copy of a thing,” he says. “But they see it and it looks really compelling and they're like, ‘Oh, I'll just download it and play it.’ That's a great place for us to be, so that changes us, and I think it'll lead to us being more like ourselves and more creative…It's allowed me to move forward projects that I had on the back burner, thinking, ‘I would never be able to pitch this to a publisher. It's just too strange-sounding.’ And now we can make those games, so they're going to get weirder, that's all.”

A lot more ground than that is covered, so hear all of what Tim had to say in the final moments of his pre-Hall of Fame life. And savor it, because from now on you’ll only be hearing from him through an elaborate network of limo drivers and bodyguards, what with him being, formally speaking, a Big Shot.

Source: IGN

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The MPAA has awarded Indiana Jones and the Dial of Destiny the traditional PG-13 rating, citing “sequences of violence and action, language and smoking.” Yah, you’re gonna want that TruCoat violence and action. Allegedly, this was only achieved after the filmmakers cut out 40 solid minutes of unflinching sexual activity, Cruising-style, but as a commercial matter The Mouse needs this to reach the widest possible audience. You’re gonna want that widest possible audience.

A movie can only be rated after it has locked picture (unless the studio wants to pay for a resubmission), so the real news here is that this thing is in the birth canal, and there’s no turning back. Next on the horizon should be a proper trailer. That’s probably the one that’s going to give us our first look at Sophia Hapgood, or so elTee’s reliable sources tell me.

Source: Screen-Connections

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It was only a matter of time.

LRG has announced its next money sucker: Zak McKracken. What will $75 get you? Seemingly quite a bit:

Physical Copy of Zak McKracken and the Alien Mindbenders for PC
Original Soundtrack
Zak McKracken and the Alien Mindbenders Collector's Edition Box
Zap'em II Exit Visa Security System Handbook
The National Inquisitor Newspaper
Novelty Nose Glasses
18" x 24" Poster
USB Stick - includes game
Logo Patch
Manual
Hint Book

Get ready to mortgage your house, sell a kidney, and/or get a second job, as sales start this Friday, March 10th. You got 'til April 23rd to cough up the dough. More information here.

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Assuming you’re unemployed, you’ve survived the great voyeuristic chronicle that is Double Fine PsychOdyssey, be it on YouTube or by hauling down hundreds of gigabytes from Archive.org, where it’s been sportingly commended for your offlining needs.

Now we come to the time for post-mortems, victory laps and retrospective quarterbacking. Leading the vanguard is YouTube channel MinnMax, which has logged hours of virtual discussion on the documentary with no end in sight. Their panelists have included members of the 2 Player crew, members of the industry, and Maniac Mansion NES object tagger Tim Schafer.

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I mean, there’s no bottom here.

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Ronzo's next game, an RPG we've taken it upon ourselves to code name A Little Something, isn't as far away as we might have guessed:

Are we looking at the first screenshot? And just when can expect to traverse Ron's Hyrule, anyway?

That would be a rather swift turnaround considering Ron shipped a game six months ago. On the other hand, he's been percolating on this one since at least 2018, so maybe I shouldn't be so dubious. The point is, Ron's not done with you, and you're not done with Ron, and we're here to support the addiction.

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The book tie-in to Indiana Jones and the Staff of Kings has been on quite the journey. LucasArts commissioned established Indy novelist Rob MacGregor to write the literary adaptation, which was, naturally, supposed to come out alongside the game.

Somewhere along the way of the game slipping its schedule, getting quasi-cancelled, and finally being published in the form(s) that it was in 2009, the completed companion book fell between the cracks, while legal constraints prevented the author from releasing the work himself in the absence of interest from Lucasfilm and a publisher. There was some plain old weirdness surrounding the whole thing.

The book was quasi-liberated a year or so ago when MacGregor gave a chapter-by-chapter reading in podcast form. Now, finally, the thing can be read in its intended medium. The details come courtesy of “ThrowMeTheWhip” on TheRaider.net forums:

You mean to tell me your copy of Staff of Kings isn’t as beat up as mine? Maybe that’s because this is the first time in 15 years that everyone is able to read this long-lost book! Now available in ePub! (Link Below)

This book was forgotten by the publisher and left to languish for over a decade, until last year when @robmacgregor16 read the book as part of his podcast. Now I’m proud to present it in its original book form for the first time ever, featuring an all new Afterword by the author himself, and brand new back cover artwork by the talented @cg_illus!

The book has been formatted by me to match the classic 90s Indy novels in style.

This is a fan-made preservation. It is FREE for all to read and is NOT FOR SALE now or ever.

I hope you all enjoy!

SUGGESTED READERS:
For iOS: iBooks, Nook
Android: Kindle, Nook

NOTE— proper display cannot be guaranteed for apps other than those I’ve recommended. Kindle on iOS does not support SVG and will not display images correctly.

https://drive.google.com/file/d/1GcS5OqccS9P2ngsSmNHJb1X8IR1z4XQx/view?usp=drivesdk[/

Good grief. But nice that the whole thing had a happy ending, eventually.

Source: The Raven forums

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How about a making-of book for Day of the Tentacle? Well, you’re getting one from video game historian Bob Mackey, via publisher Boss Fight Books. Here’s the spiel:

Six years after helping the Edison family defeat the designs of a malevolent meteor in Maniac Mansion, college student and classic nerd Bernard Bernoulli once again finds himself at the front door of the infamous mansion. With two weird friends, Hoagie and Laverne, Bernard must stop the evil Purple Tentacle from conquering the world—by freezing hamsters, pushing old ladies down the stairs, abusing Swiss bank accounts, and ever so slightly changing some of the most significant moments in American history.

Dave Grossman and Tim Schafer’s 1993 time-trotting point-and-click adventure game Day of the Tentacle brought LucasArts' game design to a new standard of excellence with smart puzzles, hilarious characters, and an animation style that harkened back to classic Warner Bros. cartoons. And somehow, they fit it all on a fat stack of floppy disks!

In this definitive oral history as told by the game’s designers, musicians, and artists, writer Bob Mackey tells the inside story of Day of the Tentacle’s lightning-in-a-bottle production, and reveals how two first-time directors boiled down the lessons of past adventure games into a tight and satisfying experience, how their team grappled with evolving technology to achieve the coveted status of "multimedia" at the dawn of the CD-ROM age, and how a remastered edition brought Tentacle to a new generation of fans.

So there you have it. The book is being Kickstarted now, and it looks like the goal has been comfortably exceeded, so get that space on the bookshelf ready.

Source: Boss Fight Books

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These reminders feel a bit tawdry and perhaps even irresponsible, but the time is upon us. The pre-order window for Limited Run’s multitudinous Return to Monkey Island offerings closes this weekend.

Good luck?

Source: Limited Run Games

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Next up in Daniel Albu’s mission to interview all SCUMM luminaries one at a time is his installment with David Fox. Noting that Ron and Gary didn’t seem to get one about the Maniac Mansion re-release, Fox mentions that he’d appreciate a holler from Limited Run Games if they should happen to like input on a hypothetical Zak McKracken and the Alien Mindbenders box.

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Of course, much more than that is discussed over the nearly two-hour conversation, so set aside the time, as challenging as that might be in a world where twenty-two hour Psychonauts 2 documentaries are a thing, and hear all the stories.

It’s worth noting that David Fox previously sat for an hour with this “Conversations with Curtis” YouTube channel just last year, chatting with the series’ other host, Paul Morgan Stetler, shortly before Return to Monkey Island came out. So if you didn’t get enough with this new one, rest assured that there’s more:

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It’s always useful to remember that a corollary to our getting a fifth Indiana Jones movie is that we’re getting a fifth Indiana Jones score from John Williams. In a new conversation with the maestro, Variety extracted a few quotes on his final Indy score (but not necessarily final film score, as had been previously indicated):

The composer finished recording the score for “Indiana Jones and the Dial of Destiny” on Feb. 10 and, while he suggested last summer that the final Harrison Ford adventure would be the last of his 100-plus film scores, that’s not quite the truth.

“I might have meant that at the moment,” he says with a smile, “but you never want to say no unequivocally. If Steven or another director should come along with something that is so moving that you want to drop the phone and rush to the piano and have it all come out — should that happen, with the appropriate energy needed to do it, I wouldn’t rule out a situation like that.”

Recording for the final “Indiana Jones” film – and three of the previous editions, starting with 1981’s “Raiders of the Lost Ark,” were Oscar-nominated for their music – began last June 28, and has continued off and on since then.

“It’s certainly got to be an hour and a half of music, maybe more,” Williams estimates. “But I’m quite happy with it. There’s a lot of new material. The old material works very well as a touchstone of memory, but I had great fun, and I have a theme that I’ve written for Phoebe Waller-Bridge, the wonderful actress.” She plays Helena Shaw, reportedly Indy’s goddaughter.

Williams introduced her theme last summer at the Hollywood Bowl at the suggestion of director James Mangold. “And I enjoyed doing it last week with the San Francisco Symphony with [violinist] Anne-Sophie Mutter, who I arranged it for, for that concert. And I think I’ll play it in Chicago next month.”

The composer praised the script and performances of both Ford and Waller-Bridge in the film, which opens June 30. “Harrison is wonderful in it. He looks great, he moves beautifully. The best part of it for me is the writing and the interplay of dialogue between Harrison and Phoebe, like the old-style Hepburn-and-Tracy kind of bickering. It’s witty and bright and snappy, like a duet that goes on for two hours.”

The “Indiana Jones” scores, Williams notes, “are unified by Indy’s theme, and the general style of the film, which is in my mind a kind of action-comedy, because you never take the action seriously. It’s certainly a swashbuckling affair from beginning to end, fashioned more like movies of the ’30s and ’40s where the orchestra is racing along with the action, which you wouldn’t do in contemporary films very much.”

He liked working with Mangold, who he described as “ebullient” and “a lovely man. He’s done a very, very expert job on a very difficult kind of film to make.”

I don’t want to spoil anything, but you’re gonna love the “Indy’s Noble End” track!

Source: Variety

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The following tweet from Lucasfilm Magazine (also known as the French Star Wars Fan Club) appeared last week:

The text, translated to English:

Last year, an Indiana Jones video game was proposed... and here are some of the many concepts that were explored by American artist Steve Chorney in collaboration with a Hollywood advertising agency. But alas the project did not see the light of day.

So, was this something that was being considered independently of the MachineGames/Bethesda project? Who knows, but anyway now you have some cool sketches to look at.

Source: Lucasfilm Magazine

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Maniac Mansion getting a big stupid collector’s box set is pretty much the type of event that Mixnmojo stays alive to witness, but it’s a little more of a novelty when the official Lucasfilm web site starts throwing conspicuous love bombs at the first SCUMM game.

With Josh Fairhurst of Limited Run Games on hand, Lucasfilm.com has taken the opportunity to publish a suitably reverent article about Maniac Mansion and the broader collaboration between the two companies that has resulted in all of these hugely expensive exciting box sets.

Though Fairhurst grew up loving titles like Monkey Island, he first encountered Maniac Mansion later in his gaming life. “I love the humor. Maniac Mansion is genuinely funny,” he says. “I didn’t see that in a lot of games in the 2000s. Most were trying to be edgy and cool, but the older Lucasfilm Games titles had genuinely funny characters and situations.”

In a process that feels like digital archaeology, the Limited Run team mines the original data straight from the period game discs and cartridges, making necessary adjustments to create the refined, authentic version playable on modern computers and consoles (or in the case of the NES, a brand-new cartridge that plays on the original console).

Maniac Mansion was available on the Commodore 64, Amiga, and DOS computers, among others” Fairhurst explains. “If you put the screenshots next to each other, they may not seem that wildly different, but there are nuances between each version, and players have emotions tied to specific versions depending on which one they played as a kid. We include back-ups of every possible version so there’s a way to experience each one. These boxes became sort of archive for each game, with every version on a USB drive.”

In addition to the game itself, these limited-edition box sets feature a number of enticing items, including both recreations of original materials and brand-new surprises. In addition to a lenticular pin that portrays a Maniac Mansion hidden moment, the different boxed sets also include their respective soundtracks. “We record them straight from the actual hardware itself,” Fairhurst notes, “so the NES soundtrack comes right from the cartridge. It’s the same with the PC version, though we can also use an emulator. It’s all about accuracy.”

Another included piece is a double-sided poster featuring in-game artwork and a portrait of the Edison family seen originally on the game’s packaging (and painted by iconic artist Steve Purcell). Limited Run was able to offer up this artwork with the help of superfan Jan Hofmesiter who dedicates his time to digitally restoring pieces of Lucasfilm game art. “It speaks to how meaningful these games are to fans,” says Fairhurst. “They’re willing to put in the time to help preserve these materials and celebrate them.”

Every possible version on the USB drive? Jan thanked by his full name, as something other than a footnote, and only slightly mispelled? Maybe they're onto something over there.

Source: Lucasfilm.com

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If you’ve been following along with us on all things Indiana Jones and the Dial of Destiny, you may know that English character actor Toby Jones will be playing Basil, a sidekick to Indy, in the much-touted prologue set in 1944. Conforming to how Indiana Jones teasers usually play out, it all sounds heavy on the eventfulness:

Jones explains that his concerns going into Indiana Jones were that “you work so incrementally and you work beat by beat, moment by moment with special effects. Twenty seconds might take two weeks to film! I thought I’d be bored out of my mind, but I found the whole thing so fascinating. And in the end, I was so relieved that I had done it.”

He also felt pleased that he’d gotten the opportunity to do some of his own stunts, even though he’d thought a stuntman would some of the more trickier ones.

“All I can tell you is that as time wore on with that film, we came to various action-like moments and I’d think, ‘Well, that’ll be a stuntman thing, and a stuntman will come along for that.’ And days would sort of arrive and they’d go, “Toby, do you want to come on set?’ and I’d come on set like, ’Right, I thought they were doing the stunt, the big thing,’ and he’s sort of like, ‘Yeah, so you’ll walk along here,’ and I kept thinking that at some point someone’s going to tap me and go, ‘But we’ll let the stuntman do that and that,’ and it never happened,” he says, eyes widening.

So when you see Jones “walking along” on June 30th, you can rest assured that he did so without fakery. And if that doesn’t justify an IMAX premium, what does, really?

Source: Deadline

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I can’t decide whether this is a PSA or an act of malice, but I’ll point out that the pre-order period for Limited Run’s big boxed Collector’s Edition of Sam & Max Hit the Road closes out with the weekend. A reminder of what that obscenity looks like:

For the record, Mojo does not encourage anyone to go into debt over boutique computer game re-releases. We’re just doing our jobs here. If you or someone you know has a compulsive collecting problem, help is available and should be pursued.

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Some new quotes from Indiana Jones and the Dial of Destiny director James Mangold have been published by way of The Hollywood Reporter.

Yet as fans already know, the film’s opening sequence is set back in Indy’s glory days. Ford was de-aged using AI technology and the Lucasfilm’s library of footage from his previous work. Mangold says the sequence isn’t just a fun throwback but provides more meaningful context to the character for the rest of the film.

“It reminds the audience of the contrast between a hero in his physical prime and a hero at 70,” Mangold says. “We’re not relying solely on the audience’s memory of the previous films. It reminds everyone what he’s done, what he’s survived, what he’s accomplished. By showing him in his most hearty and then finding him at 70 in New York City, it produces for the audience a kind of wonderful whiplash of how they’re going to have to readjust and retool their brains for this guy. His past is a live memory for the audience, hanging over a man who is now living with anonymity in a world that no longer cares or recognizes the things he felt so deeply about. You’re left with a multilayered perception of his character, both what he was and what he is, and how the world is different between the first 20 minutes of the movie.”

Though there's always something vaguely mannequin-like about the end result to even my aging peepers, the glimpses we've gotten of this VFX effort look like it's going to be the best of its kind so far. Read Mangold's comments in full here.

Source: The Hollywood Reporter

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I mean, it's thirty seconds, so just watch it.

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Source: YouTube

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Do you think there has been a sufficiency of documentary miniseries about Double Fine Productions? Follow up question: How does it feel to be wrong all the time?

2 Player Productions, which probably ought to be considered tenants of the Double Fine offices at this point, are at it again. This time the exalted documentarians bring you a series on the development of Psychonauts 2:

From the initial Fig pitch through a large acquisition by Microsoft and through a global pandemic, Double Fine PsychOdyssey traces our process in intimate detail. This was a huge project that took over five thousand hours of footage filmed over six years including interviews, meetings both in-person and online, and playtests. Then they weaved it into a bizarre basket of thirty-two episodes (22 hours!) for your viewing pleasure.

The first of those THIRTY-TWO episodes (all available now) can be found below, much of it covering the founding of Double Fine and the production of the original Psychonauts, complete with rare home movie footage. It’s pretty unflinching, too, regaling such harrowing tales as the infamous layoff of the original design team and the cancellation by Microsoft.

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This is obviously a comprehensive must-see, but you all knew that going in, having previously seen, possibly even on a $5 Blu-ray, that twelve-hour calling card known as Double Fine Adventure.

Source: YouTube

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That young upstart Tim Schafer is starting to make waves in the industry. How else do you account for the fact that the Academy of Interactive Arts & Sciences will be inducting him into their Hall of Fame at the upcoming DICE Awards? The details are right here, should you find yourself in Vegas two weeks from now.

As a matter of trivia, Tim was very nearly inducted into the Mojo Hall of Fame™, but in the end the votes just weren't there. I'm usually against calling people out by name, but let's just say Thrik's spite over the cat track puzzle has a shocking half-life.

Congratulations, Tim!

Source: AIAS

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The Hollywood Reporter has a lengthy new interview with Harrison Ford, and while you should read the whole thing, it’s the Dial of Destiny segment you want. Find it below the cut:

Read more...

Source: The Hollywood Reporter

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Yep, here we go again. Another LRG release: Maniac Mansion. Listen carefully, and you can hear Jason weep with joy.

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Grab a PC collector’s edition ($75) or an NES premium edition ($100). Or both ($175). You’re not using that kidney anyway.

Update: Ron weighs in:

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Touché, Ron. And touché, Marius.

If you’ve struggled to get through the 100 trivia cards in Return to Monkey Island, know that another hill is right ahead of you. 70 new trivia cards have been added to the game, and many of them are, for the lack of a better term, fiendish. And for that, you can blame credit sometimes-Mojo-correspondent Marius, who wrote them all.

When reached for comments, Marius had this to say:

Some really are revealed in a spoken line that you can easily miss. I feel bad for some questions really. You might have to grind to get the answer for “On LeShip, what is something LeChuck berates his crew for?”

Us being us, we feverously slaved updating our online version of the trivia. Does it all work? I do not know because I don’t know the answers to all of the questions! But this is a great time for you to find out.

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Last year we brought some attention to the work of one @ScrungusCrungus, who has apparently devoted their time on Earth to reverse-engineering the Psychonauts source code, and more broadly to the discovery and collation of every fragment of esoterica related to the classic game. Certainly, Mixnmojo should be the very last to judge such an obsession.

The ongoing quest has included the search-and-seizure of rare pre-release media, which means the disreputable archives of certain fan sites and communities active in Double Fine’s earliest days are being plumbed, to the justifiable horror of us all. Mixnmojo, the Idle Thumb forums, and Thrik’s dedicated yet sadly unmaintained fan site Razputin.net (which today redirects you to an Archive.org snapshot) are but a few of the resources that have fallen into the crosshairs of this Robert Caro-esque level of research:

ScrungusCrungus even politely noticed that The Grim Fandango Network (another milestone from Thrik’s executive training days) underwent a rather yawn-inducing theme change, leading to a bonding moment that international relations could stand to benefit from looking to as inspiration.

You can find some of ScrungusCrungus’ most notable findings collected on this blog dedicated to the purpose, but you’ll want to work up some loyalty toward the Twitter account if you want the minute-by-minute updates. And let’s not kid each other: you do.

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The knowledgeable know that before he joined the ranks of his younger buddy George's game studio, Hal Barwood belonged to the same filmmaking cohort as Lucas, befriending him at USC and going on to serve as animator on Lucas's first feature THX 1138.

Hal often worked alongside his writing partner Matthew Robbins, with their credits including such screenplays as The Sugarland Express, MacArthur and an uncredited contribution to Close Encounters of the Third Kind. The crown jewel of their collaboration was the cult classic Dragonslayer, which Robbins himself directed from their script. The film is a highlight of 1980s fantasy, with its uncompromisingly filthy 6th century vision and a dragon which celebrity uber-dorks like Guillermo del Toro and George R.R. Martin consider live action cinema's most iconic.

Being a Paramount/Disney co-production that didn't set the box office on fire, fans haven't held their breath on the film receiving the special treatment it deserves in the arena of home video, but sometimes the wheel turns favorably, and a handsome-looking 4K Blu-ray package freighted with extras is arriving on March 21st. Presuming Paramount didn't get cute and de-grain this earthy masterpiece, we're in for a real treat.

Source: The Digital Bits

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Jenn Sandercock, who produced Return to Monkey Island, not to mention Thimbleweed Park before that, will be attending this year's Game Developers Conference in March to give a talk about the production processes that led to the game being recognized among Mixnmojo's most preferred of September 2022:

It's unclear if the presumptive recording to come out of this is something GDC is going to share with the public free of charge - there's a bit of inconsistency in the way they handle that - but it costs nothing to hope.

Source: GDC

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Why should we generate content when you do it for us?

Over at the forums, Gins’ is doing god’s work by kicking off the “Mojo Book Club” with the Monkey Island-adjacent On Stranger Tides. If you haven’t read it, this is a great—and community-centric—time to do so. And if you have already finished it, why not revisit it? It’s an entertaining read.

The book club kicks off this Thursday, with a new chapter studied and reviewed every week. Make sure you check out this simple outline for more details. Now you, too, can be an intellectual on Thrik’s level.

(Oh, and if you think you can cheat by watching the movie, don’t. The two are barely related.)

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The fearless correspondents at Pixel Refresh decided the time had come at last to puncture the veil of the sordid, rock’n roll world of LucasArts poster restorations by chatting it up with Jan Hofmeister (the unlikely handle of your friend Laserschwert), who requires no introduction here. Put aside an hour you don’t have and listen to what goes into his masterpieces of masterpiece-conservation:

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Next up is the ongoing “Conversation with Curtis” series hosted by Daniel Albu, who previously brought you interviews with such luminaries as Brad Taylor and Aaron Giles. This time his subject is ScummVM’s project leader Eugene Sandulenko (again, you better know him by the name on his birth certificate: sev), and they dive deep into the twenty-year history and ever-expanding future of a project that some of us would still call miraculous. You can even hear the official ScummVM perspective on DREAMM if you scrub over to 1:16:28.

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Incidentally, Remi decided to climb off the tanning bed long enough to do something useful, and the forum now has a catch-all thread for these increasingly frequent hour-plus long interviews.

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An interesting phenomenon of big franchise movies with their attendant merchandising tie-ins is that the toys sometime scoop the marketing machine. The logistical need for this stuff to be manufactured well ahead of time by the licensed partners, and the wacky calendar vagaries that can result, has historically led to reveals coming from unexpected places. I seem to vaguely recall that product descriptions for LEGO sets and the like back in 2007-2008 exposed otherwise shrouded story and character elements from Crystal Skull way in advance of the movie, for example.

Anyway, the tradition continues with Indy 5 -- Hasbro’s putting out a whole bunch of future landfill fodder for all the Indy movies, including something called a “Worlds of Adventure” line aimed at younger children. Phoebe Waller-Bridge’s character from the upcoming movie made the cut, and the packaging for her ends up unveiling her surname and presumably her vehicle of choice. Meet Helena Shaw:

Once your heart rate settles back down, there’s also the similarly detailed figure below for Mads Mikkelsen’s villainous Jürgen Voller, helpfully stripped of his Nazi iconography. I wanna say this character’s full name may have already been revealed elsewhere, but hey, now you know he might be piloting that aircraft in the movie, so there’s really no reason to go to the cinema at this point:

You can ensure the continued celibacy of your day by checking out Hasbro’s full line-up at Lucasfilm.com.

Source: Lucasfim.com

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No need to get fancy with this one; I’ll just reprint what Aaron posted over on the forums:

It's been a long time coming, but I'm finally ready to open up broader testing of DREAMM 2.0.

Grab the latest beta here: https://aarongiles.com/dreamm/beta/

This release supports both Windows and MacOS (Catalina+), and both x86 and ARM64 architectures.

Compared to 1.0, this release adds:

  • Support for GRiME games (Grim Fandango, Escape from Monkey Island)
  • Support for Afterlife and several mid-90s Star Wars games: Dark Forces, Rebel Assault I/II, X-Wing, and TIE Fighter
  • Support for Windows releases of SCUMM games (including my own ports plus DIG95)
  • A new frontend and in-game UI (accessible via Alt+M)
  • Better support for GOG releases and special installers
  • Faster x86 emulation core
  • Improved VGA emulation, including SVGA
  • Basic joystick support

Feel free to report issues in this thread, or directly to me at dreamm@aarongiles.com

I mean, you heard him. Get to work, and do your part to ensure that Hugo the perfume salesman will forever spritz his way across the computer monitors of future generations.

Source: The forums

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In his coverage for Limited Run’s upcoming Return to Monkey Island physical release(s), Remi noted the unusual offering of an “upgrade kit,” in which you get an expanded and corrected version of the Anthology box (with the game logos in the correct order, in addition to appending ReMI’s position) along with a smattering of additional trinkets.

Well, Limited Run is workshopping an altogether new comedy sketch with the so-called “Gold Key Bundle.” See, the other quirk of these releases that you may remember was that each of the four individual editions (one per platform), plus the upgrade kit, would respectively include replicas of each of the five keys Guybrush collects in the game’s second half, in a predatory play for the OCD fan who's gotta catch 'em all. A visual reminder of how all that shakes out (note the bottom left of each picture):

For those who have lost their goddamned minds and would actually pursue that, the distributor is helpfully offering a comprehensive bundle of all the above for an even $419.99.

What kind of diseased mind even conceives of this stuff? Anyhoodle: buy away. Bankruptcy ain’t nothing but a number.

Source: Limited Run Games

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Look, we know this isn’t much of an issue anymore: The code-wheel-protected Monkey Island 2 isn’t available for purchase, and even if it was, DREAMM hacks straight through it. Like butter. Furthermore, there are virtual code wheels out there that emulate the tactile feeling of flimsy nineties cardboard.

Which is to say, why not try yet another tool to hack through LeChuck’s Revenge? Introducing The Monkey Island 2 Code Grid. Does it work? Who knows! It was something I developed for the Amiga version of the game a good while ago, and it has gotten me past the copy-protection screen on multiple occasions. (Using those virtual wheels is a true pain.) Maybe it’ll work for you, too? Or maybe it won’t. Either way, give it a shot if you so like.

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As if you don’t have enough things to spend money on, Côté Games are taking pre-orders for The LucasArts Chronicles.

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There are seemingly some oddities with the book—e.g., I recognize the screenshots as promo material—but who knows? Judge for yourself. The “simple” version of the book will run you €45; the complicated “deluxe” edition €62.

Source: The forums

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More news outside the usual Mojo purview, but Telltale stalwart Jared Emerson-Johnson—you may remember him from Sam and Max, The Walking Dead, The Wolf Among Us—crooned out an album. Jared Emerson-Johnson's One-Man Skeleton Revival's album 1924 released in December and it is pretty sweet, and is available on Bandcamp, YouTube, Amazon, Apple Music, and Spotify.

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LucasArts and Telltale alumnus Graham Annable (of Nelson Tethers fame) did the cover art, with design furnished by some guy called Jake Rodkin.

I've listened to the album twice since discovering it last night—Mojo was timely for a while, I guess!—and it makes me want to dance. It's a new favourite, and (I suspect) absolutely phenomenal played live. Good stuff, Jared!

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This is tangentially related to Mixnmojo's usual purview, but we thought it was worth breaking protocol for: If you love adventure games, you owe it to yourself to buy the Wadjet Eye Humble Bundle, which goes for anything over $10, with money heading to charity (specifically, the JDRF, which does Type-1 Diabetes research).

The games included are the Blackwell series, The Shivah, Primordia, Gemini Rue, Unavowed, Technobabylon, Resonance, Shardlight (which, uh, was quite the experience during the pandemic), and Strangeland, with a 30% coupon for their latest, The Excavation of Hob's Barrow.

You need the Mojo stamp of approval? You got it. While some of the earlier games are a little rough around the edges—specifically, the first Blackwell game and The Shivah—the rest are gold. Wadjet Eye's games constantly reinvent themselves and their mechanics, but have unique identities, are beautifully written, and forego both death and dead ends. While not comedies, their games have authenticity.

And Dave Gilbert, who heads Wadjet Eye, is just a really nice person. Anyway, get clickin'. You won't regret it.

Source: Humble Bundle

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I mean, we knew it was gonna happen, right? Return to Monkey Island in a glorious, limited box.

$89; $60 for an anthology “upgrade kit.” What do you get? We’re talking LeChuck’s onboarding pamphlet; a letter from Ron and Dave (presumably the ingame one); the scrapbook; a blowfish stress ball; the Chum lure pin; a platform specific golden key (just so you can buy five copies); a poster; booklet. And what do you know—a soundtrack!

This is what second mortgages are made of.

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Variety is reporting that Earl Boen, who memorably provided the voice of the villainous ghost pirate LeChuck in the Monkey Island series up through Tales of Monkey Island, has passed away at the age of 81.

Though his voice work was particularly prolific, the veteran actor was well known for his appearances as Dr. Peter Silberman in the first three Terminator movies among countless roles across film and television. Though Boen had been retired since even before Tales, it was said that his enthusiasm for performing as LeChuck led him to nevertheless reprise the character for that project and the Monkey Island special editions that were produced around the same time. His contributions as Guybrush's arch-nemesis will endure. R.I.P.

Source: Variety

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Clearly inspired by our own interview, online publication Time Extension decided to get in on the CMI 25th anniversary action in the final moments of 2022, running a retrospective with project leaders Jonathan Ackley and Larry Ahern eight seconds ahead of the New Year. A taste:

Fans claimed that Curse would use SCUMM 3D, taking Monkey Island away from its 2D roots. Ackley says two "brilliant and grumpy programmers" – Chris Purvis and Chuck Jordan – decided to troll the internet back, adding the 'Enable 3D acceleration option to the menu screen for "super-special 3D SCUMM environments." But clicking it only presented messages ranging from "We were only kidding" to "You can click that all you want, it won't do anything."

Ackley confesses he feels a little bad about this joke, however. "After the game came out, the support team received a letter from some poor gentleman had tried swapping out several video cards to get SCUMM 3D to work – and ended up bricking his computer," he says with a smile.

Listen. They did a fine feature. We did a fine feature. Who’s to say, really, who did the better job?

Source: Time Extension

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It’s always good to hear from Bill, so it was probably an easy decision by The Retro Hour Podcast to host him for an hour long chat.

Bill shares some pretty good war stories from The Dig, his surreal experience of getting personal approval from George Lucas to shoot live action footage for Star Wars: Rebel Assault, and of course his experiences on The Curse of Monkey Island. The conversation doesn’t get a chance to cover the Autumn Moon games in depth (might I suggest a follow-up?), but the designer/artist does confirm that he regained the rights to A Vampyre Story 2 several years back, and drops the bombshell that he is actively at work on a demo for the long-halted game to pitch out to publishers. In addition, he promises that the original game will return to Steam in a matter of months, retooled so that it will actually run on your computer.

You can listen for yourself here. The interview begins around the 40 minute mark.

Source: The Retro Hour Podcast

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Let’s be clear about this: there’s the EGA version of Loom, and then there are the imitation versions. Unfortunately, the initial and definitive release has been out of legal circulation for a lifetime; what you’ll find representing this classic on Steam, GOG and wherever else is the “VGA Talkie” version, which Brian Moriarty himself has gently called “an abomination” for its revisionism and myriad of compromises.

Limited Run’s Monkey Island Anthology from a few years back offers some hopeful precedent for the inclusion of archival builds, as the USB stick in that package came loaded with a bunch of legacy versions of the game (original .exe’s included, which is crucial in a world where DREAMM exists). The idea of the upcoming Loom box following that lead was hoped aloud for on the forums, leading local poster restoration pundit – and by now routine collaborator on these LucasArts Limited Run releases - Laserschwert to confirm that the EGA build will be included. Justice.

Honestly though, can’t they just put all these old SCUMM builds on an FTP server at this point? I mean, what are even talking about here. Cripes.

Source: The forums

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As noted on the forums, a feature-length interview with Aaron Giles is now streaming on YouTube. The chat covers Aaron’s prolific history in the dark sciences of porting and emulation, and you’ll get to hear some of his stories directly from the horse’s mouth. His LucasArts tenure is of course highlighted, with DREAMM getting discussed at length in the second half. Though the games are not supported yet, he also relates adventures in expanding his emulator to run the two GrimE titles, and he even namechecks some non-adventures in the LucasArts catalog he’d like to tackle.

More important, you finally know that Aaron’s last name is pronounced with a soft G, so you no longer have to worry about making an ass of yourself if you ever bump into him at your local Delchamps.

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Source: Conversations with Curtis

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It seems Indy was driving around Morocco when he came down with some sort of a metaphor for Mojo’s backend. But seriously, folks.


Source: CoveredGeekly

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We’re getting into the weeds here, with Loom set to receive the LRG treatment:

$75, so not too bad compared to some of these bundles. Currently unknown is if the EGA version will be included. We shall see soon enough.

Pre-orders start on January 13th, and it begs the question: What’s next? The Dig? Or Zak, a game Germans would legally be obliged to buy? Time will tell!

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In November, Hit Point Films released Tales of Melee Island, the charming fan-film directed by Julian Stamboulieh. Mojo got to talk with Julian not long after. Like a pirate shanking a privateer, get some insight into the inner workings (by reading the interview). We cover inspiration and making of, plus gain a glimpse into Montreal's film and TV industry. Get readin', then rewatch the film below. (Also be sure to read our interviews with Monkey Island head honchos Ron Gilbert and Dave Grossman, plus artist extraordinaire Rex Crowle.)

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We’ve possibly become a bit entitled, having been delivered superb Sam & Max remasters two Decembers in a row. The third and final – and, let’s face it, best – season from the Telltale archives is obviously requiring a bit more elbow grease, but Skunkape has offered official assurances today that it’s most definitely on its way:

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Just as Mojo was ready to embrace the sweet release of death, it’s condemned to afforded another welcome lifeline.

Source: Youtube

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Don’t start spending those Christmas cheques yet—Sam & Max Hit the Road is running Limited on January 6th:

$100 will get you... Well, a bunch of stuff. Thrik is looking at getting a good dozen copies as Mojo’s Christmas bonus was a decree making each of us give him a cool hundy. For the rest of you:

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Indiana Jones and the Dial of Destiny director Jim Mangold has some teases and a new production still for Entertainment Weekly, but only because the Webmonkey address bounced.

"I'm always interested in this idea of a hero at sunset," the director says. "What does the hero do when the world no longer has a place for him? I find it really interesting to try to look at classical heroes through the prism of our jaundiced contemporary attitudes."

However, whereas Logan was a "very purposefully and intentionally grim adventure, very dramatic, and very serious," Mangold says Dial of Destiny will be very different.

"I am under no illusions that my job making an Indiana Jones film was to suddenly beat the humor out of it and turn it into some kind of dirge," he says. "I think that what we're trying to do is balance both an accurate and realistic appraisal of where this character would be at this time in his life, and do that honestly, and at the same time, try and carry forward what the very title of our movie promises, which is a romp and a wonderful adventure with action and chivalry and escapes by the skin of your nose and ingenious solutions to diabolical problems. This is an Indiana Jones film."

He also confirms that Mutt will be unseen but acknowledged, while Phoebe Waller-Bridge’s character is the daughter of “a friend of Indy’s, who we will also meet in the movie.” That’s gotta be Toby Jones. Anyway, you’ll need to read the article for the rest.

Source: Entertainment Weekly

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While we were on a CEO-mandated furlough, no less than two stories passed Mojo by. And if you subscribed to our newsletter, you would have known what those stories were.

...

Fine, I’ll post them here, too:

I’m fairly certain NME—née New Musical Express—was my dad’s magazine of choice during the sixties, so it only makes sense that this grand old magazine sits down with the grand old game developer, which subsequently is being “reported” on by the grand old Mojo. That is to say, NME has a lengthy interview with Tim Schafer. There might not be a lot of new information to be found, but it is an interesting read nonetheless. Not least because of this:

On the subject of other games, Schafer says that he still finds the time to play plenty – this year, his favourites have included Ron Gilbert’s Return to Monkey Island, BlueTwelve’s feline adventure Stray, and Zelda-inspired adventure Tunic.

ReMI tops his list—that’s just heartwarming!

Doing a one-eighty, The Force Engine has hit 1.0. What is The Force Engine, you may ask? Have a gander at the trailer:

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Those of us of “a certain age” may remember the original reviews of Dark Forces complained about the lack of lightsabers. Now, it feels downright refreshing.

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Maniac Mansion and Zak McKracken and the Alien Mindbenders have been irreversibly tied together ever since that can of chainsaw gasoline was found on Mars, but a new fan game is taking it to a whole other level. Below is the spiel for Zak the Maniac - An Interactive Music Video:

Zak McKracken finds himself exploring the haunted mansion of the Edison family. Something has gone seriously wrong -- and if ghostly hauntings weren't bad enough, a band is using the dungeon as their rehearsal space.

This game is released as an "interactive music video" for Error 47's cover/mash-up of the Zak McKracken and Maniac Mansion theme tunes. The song is included in the download.

You can download the game and the cover tune that suggested it right here.

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Source: Error 47

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If you've read our big 25th anniversary interview with the Curse of Monkey Island project leaders (and if you haven't, there's still time to do so fashionably), you're well aware of the legend of Bear Pig -- a classic example of programmer art that Jonathan Ackley cooked up to occupy "room zero" to the satisfaction of SCUMM's inviolate laws.

But just as everyone sees a different statue in the marble, BearPig represents different themes to different interpreters. In his latest blog post, CMI programmer/writer Chuck Jordan casts BearPig as his inspiration for some brief reflections on the concept of art that is "good enough." Read it, and lament Ron's delinquency in reprising the series' most indelible character.

Source: Spectre Collie

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Sure, only the first and last words of “Best Puzzle Game” properly describe Return to Monkey Island, but any nomination is a worthwhile nomination.

Somewhat more awesome, in my not-so-humble mind, is “Best Performance in a Game,” where Dom received a well-deserved nomination. Says IGN:

It’s a consistent performance full of smart timing that makes sure the adventure’s many jokes hit right, as well as delivering an unexpected amount of pathos in the right moments. It’s a pitch-perfect return that provides all the warmth and humor we’ve come to expect from Guybrush, but should never take for granted.

Sounds about right to me. The results are set to be delivered on December 12th.

Source: IGN

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By all accounts, George Lucas had virtually no creative role in the development or production of the new Indiana Jones, but a story is circulating that, having been shown a cut of the movie, Lucas requested to be onboarded as an Executive Producer. You can see his name among the EPs listed in Lucasfilm’s press release for this week’s trailer, whereas it was notably absent from previous issuances.

Indiana Jones and the Dial of Destiny is a departure from tradition in that Steven Spielberg has ceded the director’s chair and assumed more or less the George Lucas role, while Lucas himself seemingly removed himself from the equation altogether in his embrace of retirement. With the movie essentially finished, his name being lent as a producer at this late date would seem to function as a vote of confidence. When asked for comment, Willow responded as follows on formal letterhead:

:~

Source: The Raven

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Attendees of D23 got to see it in September (sans title). Attendees of CCXP22 - that would be Brazil's Comic-Con, for those who find unintuitive acronyms to be unintuitive - got to see it today. And now, so do you.

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A lot to discuss here. And if you're Too Cool to carry it on in the comments, take it to the forum thread why don't you.

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Big-budget video games take something like seventy-five years development on average these days, dwarfing the investments represented by a tentpole movie or joining America's coasts by high speed rail. So you can probably expect next year's Indiana Jones movie to be celebrating at least its first birthday before you'll be playing the upcoming Indy game by MachineGames on whatever space-age platforms the average zero-gravity household will boast by then.

That we're still a ways out is endorsed by the fact that details on the title remain thin on the ground. However, a few comments were extracted out of Todd Howard of Bethesda (that would be the game's publisher, albeit one that also functions as a studio itself and which happens to share the same parent company as MachineGames, just to confuse matters) in a new interview with said Executive Producer:

... Howard says a game starring the character was always on his "bucket list" of things to do: to the extent he first pitched it 13 years ago.

"I had pitched Lucas," said Howard. "Met some people there and pitched them back in '09 this Indiana Jones concept, and kinda the deal fell apart". LucasArts wanted to publish any Indiana Jones game: Bethesda saw itself as the publisher. "I didn't really have the team to do [it] and you know we made Skyrim so I guess it worked out."

[...]

"I mean you can talk about the world of Indiana Jones but it's him, it's the character," said Howard. "I would just say it is a mashup, it is unique, it isn't one thing intentionally. So it does a lot of different things that we've wanted to do in a game. It's a unique game."

Pretty useless. But hey, at least the project is still trucking along. And if we know one thing about long-in-development Indiana Jones games, it's that it all works out in the end.

Source: PC Gamer

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So, let’s see...

Return to Monkey Island is not only available to order from GOG, but it’s also 20% off. Run and buy another copy, right now!

Meanwhile, LRG slams down with the Humongous Classic Collection for Switch. $60 gets you six classic kids games and a soundtrack.

Grumpy Gamer has less than grumpily revealed an early ReMI puzzle dependency chart. Spoilers abound, of course, and definitely some cool “what if” revelations in there.

Three updates for the price of one—we’re all about convenience here at Mojo.

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While Disney may have sunk its new Pirates of the Caribbean film, Tales of Melee Island, a lovely little Monkey Island fan-film helmed by Montreal-based Julian Stamboulieh, is happy to be flying its flag:

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Starring Fred Nguyen, Simon Peacock, Shawn Baichoo—all appearing on video games credit lists (and, in Ngyuen's case, HBO's The Sympathizer, based on Viet Thanh Nguyen's Pulitzer-winning novel)—the short film docks at this port courtesy of Hit Point Films, a just-launched YouTube channel dedicated to fan movies.

Stamboulieh even provides some BTS material. It's fun stuff.

It's a rare day you get new Monkey Island, and a rare year you get a new Monkey Island game, but this is 2022: Japan has beaten Germany, Saudi Arabia has beaten Argentina, and we, improbably, have both Return to Monkey Island and, now, this.

Show them some love.

Source: YouTube

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That's the title of the new Indy movie, per historically reliable purveyor-of-Indy-5-exclusives "ThrowMeTheWhip" over at The Raven, the forum of TheRaider.net.

Meanwhile, folks have gotten their hands on print copies of Empire's latest issue containing their big Indy 5 spread -- that would be the six-page "first look" of the movie that Empire's online presence has been teasing excerpts and photos from over the last week. Inevitably, somebody's got scans, but we at Mojo trust you will all do the right thing and refer to these only as a convenience after buying your own copy in support of print media.

Source: The Raven

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Surprising few, Return to Monkey Island took home the Golden Joystick award for “PC Game of the Year”:

What is there to say at this point, really? ReMI has run victory laps since its day of release, and little suggests it will stop anytime soon.

How will it fare when we hand out the coveted Mojo Game of the Year, though? The competition is steep, so time will tell.

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While Mastodon’s mainstream impact remains a question mark, we’re happy to see that Ron is throwing out some exclusives there. To wit:

Exciting times ahead!

And, if you haven’t already: follow us on the nascent social network!

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It seems Empire is going to keep these coming at a steady drip until Thursday, and who am I to complain? The latest tease is of Phoebe Waller-Bridge's character Helena: Indy's goddaughter and by all accounts primary sidekick for his last adventure.

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The opening reel of Indy 5 will see a de-aged Harrison Ford infiltrating a Nazi castle during World War II. More at the link in the tweet embedded below.

Source: Empire Magazine

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Did you enjoy Mixnmojo's cautious preview of Full Throttle: Hell on Wheels from our E3 2003 coverage, but wish you could have been there in person? Well, some footage from that very booth has made it into the wild, so now you can do the next best thing. As an added bonus, you get celebrity developers Malena Annable and Dan Connors hanging around the sides of the frame for some reason:

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The uploader is the same archeologist who brought you leaked cutscene footage from the rarely-lamented game this past summer. I'm not entirely sure I understand where this was sourced from, although he attempts to contextualize it in his video description.

Only Father Torque knows what he means by that last statement, but maybe we somehow haven't heard the last of Full Throttle II. For now, enjoy the latest discovery -- ideally with a slice street pizza.

Thanks to forumgoer Radogol for bringing this to our attention.
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If you don’t keep at least semi-regular track of the LucasArts posters thread, you’re missing out. Just over the last few months, Laserschwert has gifted to the world dazzling new versions of Peter Chan’s Day of the Tentacle Star Wars parody, Zak McKracken’s cover art, and, in a direct valentine to mine own heart, some marriage-threateningly seductive Maniac Mansion alternatives. Freshly endowed with some superior Outlaws source material, he’s promising to bring that one to similar heights in the future as well.

It’s all there for the taking in the internet’s finest forum thread. Sleep on it at your own peril.

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It would appear that the first three (out of eight) episodes of Willow have been distributed to distinguished members of the press, or in any case to a bunch of sites with “geek” in the name. (Not to be a churl, Craig, but Ronda Scott would have hooked us up.) And while an embargo prevents full reviews from being published until Nov. 30th, these critics can at least tweet their general reaction, and so they have:

Well, if you’re inclined to put your trust in whomever those people are, the show sounds like it’s more fun than a sharp stick in the eye.

Need more to sustain your excitement? You might also want to check out Gizmodo’s new interview with showrunner Jon Kasdan, who among other things discusses how the show somehow features Val Kilmer without featuring him. TV Line also got in on the action with an exclusive clip. I’m telling you, with Monkey Island 6 out the way, you can all finally devote yourselves body and soul to the true messiah. That would be Willow, for those playing at home.

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Guess they wanted to save some stuff for the weekend. The latest Indy 5 tease is our first glimpse at Voller, the villain played by Mads Mikkelsen.

Follow the link for some new quotes and an image of Voller's "lapdog" played by Boyd Holbrook.

Source: Empire Magazine

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In Mojo’s typical mad dash to be the first to press, we overlooked the fact that Empire also released a new production still for Indy 5. Check it out beneath this excerpt from the first look you can enjoy in full when the magazine is published next Thursday.

Indiana Jones. Indy. Henry Jones Jr. Whatever you call him, Harrison Ford’s whip-cracking, Nazi-punching, relic-relishing archaeologist is cinema’s ultimate action hero – a man whose very image invokes the smell of popcorn and the thrill of big-screen adventure. Through the decades, he’s fought fascists, come face-to-face with the Ark Of The Covenant (albeit with his eyes closed), restored the Sankara Stones, drunk from the Holy Grail, and encountered interdimensional life. And he’s not done yet: 15 years after his last Indy outing, Harrison Ford is donning the fedora one last time in the as-yet-untitled Indiana Jones 5. Now, in a major world-exclusive, Empire presents your first look at his epic comeback.

In the new issue, we get the first word on the film that brings the iconic hero back to the screen – and its star promises all the excitement, emotion, spectacle, and unexpected turns that only Indiana Jones can provide. “It’s full of adventure, full of laughs, full of real emotion. And it’s complex and it’s sneaky,” Harrison Ford tells Empire. Stepping back into the world of Indy was no mean feat. “The shooting of it was tough and long and arduous,” he says. “But I’m very happy with the film that we have.”

Why go back, then? 2008’s Indiana Jones And The Kingdom Of The Crystal Skull left our hero happily married to Karen Allen’s Marion Ravenwood. But while it found Indy older and perhaps wiser than we’d ever seen him in the original trilogy, it wasn’t necessarily an ending. That’s where Indiana Jones 5 comes in. “I just thought it would be nice to see one where Indiana Jones was at the end of his journey,” Ford explains. “If a script came along that I felt gave me a way to extend the character.”

That script comes from Jez and John-Henry Butterworth, writing alongside director James Mangold – the Logan and Ford V Ferrari filmmaker, now facing the daunting task of following up a certain Steven Spielberg (on board here as producer). For Mangold, it was all about the challenge of making a final Indiana Jones film. “It became really important to me to figure out how to make this a movie about a hero at sunset,” he says, noting that he steered the film further in that direction. “The issues I brought up about Indy’s age were not things I thought were being addressed in the material being developed at the time. There were ‘old’ jokes, but the material itself wasn’t about it. To me, whatever you greatest liability, you should fly straight towards that. If you try to pretend it’s not there, you end up getting slings and arrows the whole way.”

But let’s not get too hung up on the end just yet – the adventure is only just beginning. Stay tuned for more Indiana Jones exclusives coming soon from Empire, and seek out the world-exclusive Indiana Jones 5 issue – packed with the very first images and interviews, speaking to Harrison Ford, James Mangold, Phoebe Waller-Bridge, Mads Mikkelsen, Shaunette Renée Wilson, Boyd Holbrook, James Mangold, Jez and John-Henry Butterworth, Kathleen Kennedy, Frank Marshall and Simon Emanuel – when it hits newsstands on Thursday 24 November. Pre-order a copy online here.

Source: Empire Magazine

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Look, I don’t know much about the Bilbao International Games Conference, but it warms the heart to see Return of Monkey Island [sic] winning its “Best Art Direction” award.

Goddamn well deserved it is, too. And why not revisit our interview with Rex, the art director behind the game?

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Sure enough, Empire had something to share about Indy -- or will, in the upcoming edition of their magazine hitting newsstands November 24th. But to tease that preview, they do have these rad covers to show off:

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Source: Empire Magazine

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At least, that seems to be the consensus interpretation of this announcement:

If Empire is running the first magazine spread for the picture tomorrow, it would be a nice appetizer ahead of the teaser trailer, which director James Mangold has already alluded to appearing in a matter of weeks. Maybe Empire will unveil the title? Or maybe Lucasfilm just wants to cease-and-desist a fan game on a bigger stage this time.

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Vainamoinen, your patience has paid off: Return to Monkey Island will be released on GOG “soon.”

(That’s literally all I got.)

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Xbox Wire—apparently an official Xbox publication—coaxed Dave Grossman into writing what looks suspiciously like a Buzzfeed article: “Eight Things You Should Know Before Playing Return to Monkey Island.” And, if you, like me, had prepared to drop some hardcore anchor facts during your next cocktail party, well . . .

Also, in case you don’t forget them, I want to be sure you understand that the “facts” are made up. The character in question is not a deliberate liar, but she is a confident person who is not very good at doing research. Please do not use Return to Monkey Island as a factual source for your Wikipedia article about anchors. It’s probably best not to use the game as a factual source, period.

. . . I apparently have a lot of opinions I have to reconsider.

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Sometimes, the DIY spirit benefits us all. While waiting for an official OST, BillyCheers said enough is enough and released his own mix of the Return to Monkey Island tracks. You can download them from Google Drive.

Listening through the “Suites” version of the soundtrack—the complete score is also available—I gotta say . . . the three guys did a pretty OK job with the music. It’s almost like they knew what they were doing.

I wouldn’t be against a vinyl version of the OST, so, y’know, if anyone with some clout is reading this . . .

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Variety is reporting that Disney+ is eyeing up an Indiana Jones TV series. Seems perfect timing now that Harrison Ford has retired from that iconic role to join the Marvel universe. Quite what the show will entail is still a ways off.

Details are still scant as Disney isn’t sure what kind of show this will be, a prequel, a sequel, a spin-off, or a reboot. But the vital thing to know is that the company has something non-specific in mind, the perfect place to start when reviving a beloved character.

Nice to see the character finally getting some more attention, what with the forthcoming movie and videogame.

Source: Variety

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You can never have too much Sam & Max in your life, nor too much vinyl, which is why this is a perfect package for you.

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Chef’s kiss!

Sam & Max Save the World OST on three discs in a loving analog format, composed, of course, by Jared Emerson-Johnson. I mean, look at the thing, how could you not want that on your living room shelf? Go purchase, but note: Only two per customer. So don’t be too greedy.

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You saw it coming—possibly because you were using the pre-release version—and now it has landed: Quick and Easy’s Dinky Explorer. Meaning, Return to Monkey Island-hacking has arrived at your fingertips. Benzo says:

A huge amount of work has gone into supporting Return to Monkey Island and very little of it was by me. The wonderful Jan Frederick has restored my faith in open source, contributing tons of code to ensure that all file types in ReMI can be heard, viewed, decoded and dumped. He’s even added the ability to edit the functions within the main weird.dink script and create patches that others can then use.

Getting other people to do the work for you: It’s a page out of Thrik’s playbook. Now go find the secrets hidden within ReMI’s source files.

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Apparently, November 8th will be another Return to Monkey Island milestone: Not only will we see the game available for more consoles, it’ll also be available with German voiceovers. Wunderbar! (That’s all I got.)

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Disney is meeting the interesting challenge of resuscitating Lucasfilm’s Willow with a certain amount of “How do we do this?” where the marketing is concerned. Few things say Modern Trailer quite like monotonous pop music and overdelivered comic beats that land with a thud, and the latest promo for the series is nothing if not fashionable:

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Sorry you had to go through that, but you’ll probably find yourself less cringe-stricken on average by this poster:

I can’t identify the artist, but the victory here is that a poster was commissioned that actually called for one.

In any event: Willow.

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It might not come as much of a surprise, but Return to Monkey Island is headed to Game Pass next Tuesday, the 8th. That means PC, cloud, and, indeed, Xbox. Hey, it plays great on Switch, so the more console platforms, the merrier. Presumably, PlayStation can’t be far behind.

Update! PS5 confirmed, too.

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It's time to put that kidney up for auction.

Limited Run is throwing together yet another boom of a collector’s edition, this time for Grim Fandango. We’re talking USB drives, posters, prints, Bone Wagon replicas, and postcards. All for a mere $99.99.

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The sale goes live on November 4th and runs through December 18th. Platforms:

Oh! There’s also a triangle box for those who order Grim, DOTT, and Throttle. This is literally getting ridiculous.

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There’s a lot of chatter both on and about social media today, and for good reasons. Today marks the major shift everyone was anticipating with various degrees of dread and excitement. The takeover has happened: Mojo has moved The Adventurer from Revue to Substack!

“Why” is a whole thing that will be laid out in the next issue—publishing in a few minutes. If you haven’t already, you probably should sign up. Why? Well, you can never have too much Mojo in your life! (And if you already signed up for our Revue newsletter, don’t worry. Your account was ported over to Substack.)

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Meteor Mess 3D, the 3D fan remake of Maniac Mansion that began development in 2008, was released just three weeks ago. In other words, it still needed less gestation time than an Indiana Jones sequel.

The phrase “labor of love” gets thrown around a lot, but I think a number of recipients of it would be well within their rights to feel embarrassment in the face of this victory, which Gabez’s coverage can surely only claim some responsibility for. Investing this long toward bringing a fan game to its finish isn’t merely dedication – it’s downright hardheaded. So celebrate the occasion by grabbing your very own download of the game, and be inspired by Mojo’s solidarity in updating its gallery – yes, we had one! – with more representative screenshots.

Amberfish Arts: There’s hope for you yet.

Source: Meteor Mess 3D

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OK, look, I haven’t watched it yet, but going by her chat with Ron, we can assume her interview with Grossman will be good, too. (And there probably won’t be any grilling.)

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(More, maybe, as soon as I’ve watched it.)

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By now, you probably have noticed that Return to Monkey Island sounds great, and not just in terms of voices and music. The sound design is fantastic, too, and to learn more about it, A Sound Effect sat down to talk with Elise Kates and Andy Martin, two of the leads behind that work.

When things were taking place deep inside wooded areas, like on Terror Island or on Melee Island, there was always an opportunity to work in some canopy wind that had a bit of a swish and sway up above everything else. But I had to dial the wind back a lot because Ron kept hearing it as the ocean in the distance. And since we were in the interior part of the island, we didn’t want it to sound like we were next to the beach. So, with a bit of sadness in my heart, I pulled that back.

Head over to A Sound Effect for a lot more.

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It only makes sense that NRK (the Norwegian state broadcasting corporation) comes running to Mojo when they want the word out about yet another Return to Monkey Island interview. Read the story if you can, but for most, the video interview—which is quite good—is the better/only option.

This is where I would embed the video, but as the Norwegians giveth and the Norwegians taketh away, you’ll have to go to NRK to view it. Or, read the full transcript for all the dirt.

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I’m going by second-hand information here, but that is what friend-of-Mojo Laura Cress told us in an email. I haven’t had a chance to watch her new interview with Ron yet, but looking at the chapter listing, it does indeed look like a must-watch...

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So do just that. Watch. Because you must.

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That’s right, ReMI and Terrible Toybox are setting their sights on “Best Storytelling,” “Best PC Game,” and “Best Studio.” Not shabby, and they’re up against some large, mainstream names—an honor being nominated, and yada, yada, yada definitely does apply here.

Yet, the masses can vote, so go show ol’ ReMI some love right here.

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As revealed in a tweet from Geoff Keighley producer of The Game Awards, Rob Smith, the author of the comprehensive LucasArts retrospective book "Rogue Leaders: The Story of LucasArts" has passed away.

Rob was also the editor of several gaming magazines over the years. You can read a mis-titled Mojo review of his book here: Rouge Leaders: The Story of LucasArts. There's also an interview with Rob himself about the book still to be found on the web archive, even though the original host site is long gone.

Source: Geoff Keighley's twitter

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It was meant to be a simple beta release, but after Ronzo couldn’t contain his excitement, we decided to make it public: The Return to Monkey Island Trivia Card Game.

If you played ReMI-proper, the core should be familiar: One hundred cards, four options each, a trivia game for the ages. Of course, ours is a Frankenstein-ed version: Run and play, and see how you rank on the MojoMeter!

Needless to say, this game will contain some ReMI spoilers, so enter at your own risk.

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While waiting for an official soundtrack to drop—and the wait could be a long one—we decided to take matters into our own hands and release each and every track from Return to Monkey Island ourselves. That’s four hours of music, spanning more than hundred-and-forty files. You can download the OGGs or listen to the whole shebang on YouTube...

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.... granted, completely without chapters/track indicators. We’ll leave it to the semi-professionals to do proper remixes of all of this. Need an example? Check out this twenty-minute mix our in-house DJ made of “LeShip,” arguably the best suite in the game.

Now, see if you can live up to that.

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To quickly recap for the uninitiated, Indiana Jones and the Staff of Kings was an Xbox 360 and PlayStation 3 game that LucasArts was developing in the arena of 2005-2008. In the end, this long-awaited follow-up to Emperor’s Tomb was cancelled, but the separate incarnations that were being developed by third parties for the Wii, PlayStation 2, Nintendo DS, and PSP ended up making it to shelves in 2009.

Lead Designer Steven Chen told us that the internal Staff of Kings had reached a “vertical slice” level of development when we had a chance to speak to him, which may explain the reasonably polished look the game in the surfaced gameplay clip below, sourced from Christopher James (Level Designer)’s online portfolio.

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As many had already speculated, the game comes off as very much trying to follow in the footsteps of Uncharted, not unlike the debt the early 3D Indy games owed to Tomb Raider. The use of John Williams cues lifted straight from the movie scores throughout the level is right out of the published game, both in its coolness and its not-necessarily-motivated-ness. With another fifteen years having passed without a AAA Indy game, it’s up to MachineGames to hopefully redeem the situation, but it’s nice to steal a look at what might have been, had its team not been subsumed by Star Wars: The Force Unleashed.

Source: Cristopher James's portfolio

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Double Fine can’t stop, won’t stop with their Limited Run editions. This time: Full Throttle .

For a cool $85, you get . . . well, a bunch of stuff. Game, soundtrack, posters, bandana, a USB drive that hopefully isn’t corrupted, and more. Orders start October 7th and run through November 20th.

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The Indiana Jones 5 sizzle reel that was shown at D23 was unfortunately exclusive to the expo, leaving its dissemination up to the cell phone videography of a sneaky audience member.

Well, that leak has occurred. With all the implied quality disclaimers, you can find it here...for now. If you'd rather wait for something that looks good for your first impression, a proper teaser is likely to drop in December (though it's unclear if it'll be a version of this or something new altogether) in front of the new Avatar.

Meanwhile, Willow has been given a 4K upgrade on Disney Plus, so you're gonna wanna get on that.

Source: What's On Disney Plus

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You are already familiar with sometimes-Mojo-contributor Nicolas Deneschau’s Les mysteres de Monkey Island: à l’abordage des pirates!, a French tome dedicated to Monkey Island. But what if you don’t speak French? Not to worry: Now you, too, can read the book thanks to an upcoming English translation on Kickstarter.

Named The Mysteries of Monkey Island the book has already racked up $7,955 in pledges, and that’s within an hour. In other words, it will be funded. $35-ish will get you the hardback, while $100-ish will toss in a Steve Purcell poster to boot. $12-ish for the ebook version—there are other, less obtainable tiers, too.

In the eternal words of Robin Thicke: you know you want it, so go Kickstart now.

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As with any work of art, this spot speaks for itself:

Source: Twitter

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Like so many stories lately, this one comes from Twitter:

A very long thread of LUA voyeurism unfurls from there, including screenshots of amusingly candid comments in the code, hidden debug levels that were accidentally shipped, and some dialog lines that never get triggered due to bugs (Grim Fandango sympathizes). Even Psychonauts team members like Erik Robson (Lead Designer) and Kee Chi (Programmer) end up weighing in, so passionate fans of the game (and isn’t all of us?) might enjoy diging through.

It’s worth pointing out that @ScrungusCrungus seems to have been part of an effort to reverse-engineer Psychonauts for some time now, and past discoveries made along the way have also been documented for those who crave more.

Source: Twitter

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Chris Baker, who worked as a studio publicist for LucasArts in the mid-2000s, shared an interesting memory with Craig Derrick on Twitter today...

It’s a shame. The game would have been a beautiful fit on that handheld. Alas, in 2006 LucasArts had other priorities, such as Thrillville and hating you. But hey, with Return to Monkey Island being a bona fide instant classic and all, we live in a more optimistic time where no-brainer ports are concerned.

Source: Twitter

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Man, a fella could get used to reporting on Monkey Island articles at Lucasfilm.com. As part of its “Defining Moments” series, the official Lucasfilm web presence has gone and blogged about The SCUMM Bar, and I say good on ‘em.

Among other ruminations on the iconic Monkey Island location, the author makes an interesting attempt to tie in The SCUMM Bar with the theories of Joseph Campbell, whose concept of the monomyth was famously an influence on George Lucas’s approach to stories:

The SCUMM Bar has similarities with other Lucasfilm stories as well. In Star Wars: A New Hope, Obi-Wan Kenobi introduces Luke Skywalker to the settlement of Mos Eisley, describing the spaceport as a “wretched hive of scum and villainy.” The dusty cantina they visit lives up to the Jedi’s blunt description. At an early stage in the journey depicted in Willow, the small but courageous Willow Ufgood carries the baby Elora Danan into a foreboding tavern full of human-sized Daikini. He finds no one caring enough to help him, and some are even openly hostile. And of course, we can all remember more than one instance when Indiana Jones wanders into a local watering hole.

All of these moments are examples of “crossing the threshold,” a phrase coined by mythologist Joseph Campbell (a friend and important influence on George Lucas) in his discussion of the mythical hero’s journey. Campbell illuminated how this story structure is common to ancient myths and legends from around the world. This crossing from the familiar safety of one’s home into the strange and dangerous wider world marks the start of an adventure.

Speaking of Willow – and go ahead and take in the effing BALLERINA-LIKE GRACE of my masterful segues here – we have Joanne Whalley dishing to Entertainment Weekly on her return as Sorsha in the upcoming sequel series. And did we mention Christian Slater is in it? House of the Dragon and Lord of the Rings are putting forth a strong face, but we know they’re quivering on the inside.

Mixnmojo: Proving the theory that if you stubbornly stick around for enough decades, Lucasfilm will eventually grow bored enough to once again acknowledge the stuff you actually care about.

Source: Lucasfim.com

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There is an easter egg in Return to Monkey Island that refers to a hidden island. That’s about what I want to say about it, as I don’t want to spoil anything for those who haven’t finished the game. (Though it’s really not a spoiler—it has nothing to do with the plot. Or much anything else.) If you know, you know: Read our article about Cogg Island right now if you so would like and learn about all its secrets.

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One of those names that seems to always be in the credits, Brad Taylor has had a crucial role on just about every SCUMM game from The Secret of Monkey Island onward, both at LucasArts and Humongous. Alongside Aric Wilmunder and SCUMM's originator Ron Gilbert, he was a key figure in the maintenance and maturation of the celebrated story system over its long years of service, all while preserving its critical separation of complexity from the designers, writers and artists so that their focus could stay on the creative aspects of the games.

So when Arcade Attack publishes a 100-minute conversation with the guy, it amounts to something close to self-care that you watch it:

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Source: Arcade Attack

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Craig Derrick, Exec Producer at LucasFilm Games, has teased that something new might be coming in the Maniac Mansion universe on Twitter.

Given Day of the Tentacle has already been remastered, we're probably talking a remake of Maniac Mansion, or a new 3rd instalment of the series, if there's substance behind the comment.

Neat!

Source: Craig Derrick's twitter

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Something that came up in the Mojo interview with Ron and Dave ahead of ReMI’s release was the promise of multiple endings:

Ron: Well, you will be happy to know that I think the ending…there’s a lot of interpretation that can go into the ending.

Marius: That’s what I meant.

Ron: So yeah, I think there will be that. And there’s five variations of the ending, depending on things you did. And they all kind of have different interpretations, and so I think you will find that good, yeah.

Well, it turns out that Ron was off by at least a factor of two, because our team of interns count no fewer than ten endings. Did you find them all? You may wanna refer to Mojo's handy breakdown to compare notes. And it goes without saying, folks who haven’t finished the game yet should stay far away.

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Perversely, there appears to be an institutional expectation that there should be reviews of Return to Monkey Island beyond our own. But hey, we’re easy, we can play along. So check out our roundup of today’s many reviews beneath this rockin’ Nintendo launch trailer:

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It’s been an excruciating wait, but finally, it has arrived, Return to Monkey Island. And, of course, we’ve put together a timely review, courtesy of one Jason.

To address the question many might have: There is a very small amount of spoilers in the review, but nothing that will ruin any real surprises. We’ve even put together a feature that blacks out all the screenshots. To re-enable them, just tap the toggle on top of the page or click the individual blurred-out images. (These do feature some minor spoilers.) And if you just want the conclusion, zero spoilers:

Return to Monkey Island is a gorgeous, vibrant, hilarious, endearing adventure that manages to live up to its pedigree (already a stratospheric standard before you account for the whole return-of-the-messiah business) and deliver a certain closure to three decades of frustrated innuendo -- but not too tidily, of course.

What else is there to say? Godspeed, everyone—take your time and enjoy the game. But only after reading our review.

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“Just when I thought I was out, they pull me back in.” - Marius (probably)

If you think Mojo was done and dusted before Return to Monkey Island releases tomorrow, think again. Our German bureau chief, Marius, sat down with art director Rex Crowle to talk about the game, fandom, Marius’s hair… Everything!

Your mouth may be dry from anticipation, so refresh yourself with this nice, cool, tall drink while you await the game’s release, twenty-one hours from now.

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If you live in the one true time zone -- Pacific -- I hope you have taken Monday off: 9 am is when you can be the social misanthrope we already knew you were, and unpack three days of provisions as you fire up ReMI. Hey, we’re in full support of it!

You can check your own time zone to see when your thirty-year wait will be complete and/or follow our countdown.

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I’m guessing at this point you’re all primed to play Return to Monkey Island already and don’t need to continue to be sold on it by every disposable gaming blog in cyberspace (plus Mojo). But the fact is, previews continue to get mercilessly published as these last few days tick away, and apparently we’re a fan site so, it would feel wrong not to diligently round up the coverage for a new Monkey Island to the very end.

  • IGN continues their week-long celebration of ReMI with a discussion with Ron and Dave about puzzle design. In the process, it’s confirmed (or was it already?), that there is a “Lite” and a Hard mode for the game. Be sure to check out IGN’s previous daily articles you might have missed, like their video glimpse of the game’s hint system.
  • Eurogamer has its own interview, where among other things Ron and Dave ponder what an Elaine-centric Monkey Island might look like.
  • GamesRadar+ has some quotes from the designer/writer duo about the horse armor DLC lampoonery, if that does anything for ya.
  • 9news out of Australia was gonna be goddamned if they weren't getting in on the act, so they've got a nice chat of their own with the boys.
  • And don’t look now, but it looks like Mojo got Ron back into blogging, as he saw fit to post our supercut of the #MonkeyIslandMonday clips over on Grumpy Gamer. I’m not saying we’re letting this go to our heads, but Thrik was last seen in public wearing a thirty foot crown with “Most Important Web Site, Per Ron” inscribed on it.

And to answer the question on everyone’s minds: Yes, Mojo will be publishing its review as soon as the embargo lifts. And who knows? We may not be done with our ReMI coverage even beyond that. My gosh, who knew the old jalopy could still work up a horsepower or two?

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People used to die of starvation staring at the official Lucasfilm web presence in the hopes of finding acknowledgment of their graphic adventure game catalog. I guess times have changed, because the company has published a nice preview of Return to Monkey Island. Check it out and be dumbfounded that you find yourself alive in such a period of history.

Source: Lucasfilm.com

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Since April they’ve taken questions from the professionals, mitigating the risk of death with regulation harnesses and safety nets, and now at last they’ve worked up the nerve to go BASE jumping. Or as the hobbyists and civilians call it: a Mixnmojo interview. Don’t bother releasing your Monkey Island game without one.

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Join acknowledged heartthrobs elTee and Marius (in his Mojo debut!) as they chat up Ron Gilbert and Dave Grossman about their much-ballyhooed return to the shores of Monkey Island -- a sequel which is so hotly anticipated, we’re actually starting to have to consider paying our server costs up through its release date. I’m rather excited myself to see how much of the interview ended up making it past the Lucasfilm brand director, so let’s all enjoy it together.

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As one could, should, and would, IGN has dedicated the week leading up to Return to Monkey Island to… well, just that. Monkey Island. So far, we’ve seen an interview and, possibly more interesting, the scrapbook in action. (IGN apparently doesn’t allow embedding videos anymore, so follow that link.) Gotta love that lush music.

Keep watching IGN for more the rest of the week—and we might have a couple of things up our sleeves ourselves.

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Sales aren't usually newsworthy anymore, but Terrible Toybox is marking some game that they've made about some monkeys or whatever's release in a few days by slapping a big ol' 75% discount sticker on their last outing, 2017's Thimbleweed Park—a historical low, in the parlance of the Internet. The existential critical darling can be yours for $4.99 on Steam (but not, apparently, GOG).

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#MonkeyIslandMonday as we know it is over -- next week will see the actual release of Return of Monkey Island. But you probably already knew that? As for today . . .

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It's true: Guybrush didn't turn in the evidence for all three tasks , and thus he is not a pirate. Will this play a part in ReMI? We will see in a week.

Update: And for the days long gone, here are all the #MonkeyIslandMonday videos gathered into one super cut:

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Expectations were exceeded for Indiana Jones 5's showing at D23. While the guarded speculation was that the title would be announced, this did not come to pass (which makes you wonder if they know it yet), but that couldn't have stung much for the panel's audience when the first footage was debuted to them instead.

Problem is, this sizzle reel was exclusive to the event, so no official upload will be forthcoming, and at this point an unofficial one doesn't seem likely either. You're going to have to make do with writeups of the trailer, such as the one below from The Wrap:

The “Indiana Jones 5” trailer was wonderful, showing a bunch of great moments: Mads Mikkelsen as a Nazi, Indy riding a horse through the New York subway, a chase that takes place in a Manhattan tickertape parade, and Sallah (played, once again, by John Rhys-Davies). We also see Phoebe Waller-Bridge’s character and the trailer ends with Indy getting his whip out and snapping it at a bunch of bad guys, who promptly get out a lot of guns. He ducks.

It looks like it really captures the spirit of the original three films, a spirit that was sadly missing during the most recent installment, “Indiana Jones and the Kingdom of the Crystal Skull.”

What did make it online was footage of James Mangold, Harrison Ford and Phoebe Waller-Bridge on stage before/after the trailer ran. Ford emotionally describes the movie as his last outing as Indy and praises his costar. Here is one capture:

Hey, at least Willow didn't let you down.

Source: The Wrap

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Not sure what else I can do to frame that, so here are the goods:

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Some may be all about Indy at D23, but for those of us who are not Jason, there is also some ReMI information:

That's right, the scrapbook is revealed in all its glory!

And so not to repeat myself...

Hey, it's a theory.

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Mixnmojo rarely covers sales deals anymore, but we'd be silly to not mention Humble Bundle's Starlight Children's Foundation Bundle, which nets you a few Star Wars games, including both Knights of the Old Republic, the LEGO Star Wars games, and the Double Fine remasters of Grim Fandango, Full Throttle, and Day of the Tentacle. Plus a serotonin dose for helping kids in need. Up the donation for extra serotonin. Plus serotonin to whoever you give your extra copies of these games to, since if you're reading this, you probably already have these games. Actually, could be dopamine, not serotonin. I've never really learned the difference. Whichever you get helping out kids in need.

Anyway! You don't need me to say it twice.

Source: Humble Bundle

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The D23 Expo, a biennal to-do where Disney conspicuously sniffs its socks and shows off its future projects to the landowner class, is going down this weekend, and the internet seems convinced that the title of the new Indiana Jones movie will be unveiled during a presentation tomorrow.

In the meantime, attendees report that the movie has some representation on the floor, with an area devoted to it at the Lucasfilm booth where concept art and character costumes are on proud display:

Aside from the fact that they're adorably still trying to make that new logo a thing, it's all pretty tantalizing. Judging by that sweet concept art, Indy gets himself involved in a tuk tuk chase in Morocco (or else a location highly evocative of it), and all those mirrors in that cave don't do much to counter the Archimedes speculation, now do they. Can I presume that the very Toht-like character design belongs to Mads?

More tomorrow, perhaps.

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If you've been following Aaron on Twitter, it's pretty clear that his efforts to emulate Grim Fandango (in its original, shipped-in-1998 form) for presumed DREAMM support have made material progress. Perhaps the clearest sign of that is this morning's implication that he's already started down the path of standing up the second of the GrimE engine duology, that undisputed crown jewel of the LucasArts adventure pantheon, Escape from Monkey Island:

Bless him.

Source: Aaron's Twitter

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Ars might claim their ReMI interview is mostly free of spoilers, but I will politely disagree. They might not be huge spoilers, but big enough to give me a couple of huh moments. Which is to say: This Ars Technica article is quite good if you're not allergic to spoilers. Otherwise, stay away.

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Just that:

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I won't editorialize the dialogue -- actually, I will: it's chef's kiss -- but interestingly we do get close-ups, and awesome they look, too. Two weeks left.

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A lot went down at PAX in Seattle over the weekend, and as you may have gleaned if you’re one of those social media types, good times were had by all who attended. As with Gamescom last week, an elaborate booth devoted to Return to Monkey Island – a wooden replica of the High Street of Mêlée Island – was on hand for photo opportunity and general shock and awe:

This time, the team was also in the hall for fans and press to mingle with, and the panels were evidently no slouch either: You may have caught the livestream of the expo’s much-touted gathering of influential old people, otherwise known as “Adventure Game Heroes & Legends.” Moderated by Frank Cifaldi, the hour-and-a-half-long conversation featured Ron, Ken Williams, Roberta Williams, Al Lowe, Dave Gilbert and Jane Jenson. If you weren’t tuning in live, you can find it archived below:

As for ReMI-specific coverage, so far there’s a pay-walled interview with Ron from Rock Paper Shotgun (what the hell, guys), and presumably more to come, but you’ll probably find the real gold on the developers’ Twitter accounts. Highlights include the ReMI team photo (probably the first time many of them were physically together since the game got started), the starstruck gushing of Neil, Druckmann, and hands-down the event’s best T-shirt.

The benevolent madness was said to have culminated in a ReMI wrap party, which Mojo may have technically attended by abstraction if the rumors (or, you know, photo evidence) that Jake weaseled his way past the bouncer are true. I’m getting the light here, so in closing I’ll steer two interviews out of Gamescom that we'd overlooked your way: one from publication Heis Online (original German here; English translation here), and another from Hobbyconsolas (original Spanish here; English translation here).

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Those of you who didn’t have the spending money to hit PAX should have plenty of material from the expo (occurring as we speak) to look forward to soon. Even ahead of it, though, the ReMI press tour sailed on with a new interview from webzine GamersGlobal featuring Ron, Dave and Rex. The article is in German, the official language of adventure games, but here’s an excerpt from Google’s loose English translation:

GamersGlobal: In Return to Monkey Island you didn't just make decisions about the graphics that maybe not everyone likes. For example, the new part is not a sequel that takes over all the decisions and events of the predecessors. One or the other should be difficult for the fans to swallow.

Ron Gilbert: I don't think that's true. In other words, there were already a number of discrepancies between the previous parts. One of the first things Dave and I talked about in the beginning was which part of the canon we were going to follow and which part we weren't going to. Because a lot of the Monkey Island canon came from a time when Dave and I were no longer responsible for the games. We do not agree with all ideas. Others are clear fan favorites, like Guybrush and Elaine's wedding. While I personally feel that this should never have happened, I am against this marriage - but we cannot seriously backtrack and undo it. We briefly considered whether they might be divorced in our part. Or if they could never have married. But we quickly dismissed that. Fans love the idea that they got married. There is no turning back.

Another example would be: I never understood why Guybrush should be afraid of china. Serious? But we said what the heck, we won't deal with that. Dave summed it up very well: You ignore canon whenever it gets in the way of storytelling. So we respect canon as much as we can, but if it gets in our way... we don't hit it or anything, but we just don't pay it any attention at that point.

Though the noun came out the other end of the AI as “china,” one ascertains that Ron isn’t the biggest fan of the porcelain joke, and thus this trait of Guybrush’s will be censored in ReMI, which is just how Ron rolls.

There’s more great stuff in the interview, including the surprisingly open-ended position Ron takes on the series’ future (Relevant: Beloved, you-thought-he-was-dead community member Captain Mystery has triumphantly returned to notice that the descriptor “conclusion” has been artfully expunged from ReMI promotional spiels), so do read the full article for maximum cognizance of all Monkey tidbits.

Source: GamersGlobal

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Though the movie is still almost a year away, the score for Indiana Jones 5 is currently being recorded, and John Williams got permission to play a piece for a live audience at The Hollywood Bowl. A rogue cell phone then did what it must. Enjoy “Helena’s Theme,” which belongs to Phoebe Waller-Bridge’s character:

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And let me round up a few items while I’m here by pointing out that the Willow series was recently previewed by Entertainment Weekly. Meanwhile, The Dig gets its turn being rotated into the Prime Gaming catalog. Nice to see they’re getting to seemingly every last one.

Source: YouTube

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You’ve already preordered that game that releases on International Talk Like a Pirate Day, so why not grab another couple of adventures this September:

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You can never own enough copies of the excellent Sam & Max remasters, so this should be good news for everyone!

The games will run you $20 each, and you can find them here:

Save the World: North America and Europe.

Beyond Time and Space: North America and Europe.

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Close your eyes if you’re allergic to spoilers, courtesy of Dave

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For the rest of us? At this point, I’m going to hold my tongue in respect to those who want to go into the game blind-ish. But man, this looks good.

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We finally have a release date for Return to Monkey Island: September 19, 2022 (formally known as International Talk Like a Pirate Day).

Further more, pre-orders are now open (or will be soon): And, a special pre-order bonus, you'll get a completely useless and inconsequential piece of Horse Armor added to your inventory. Joy.

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So, what are you waiting for? Get pre-ordering. Update: For Switch, too!

Another update: The Steam preorder is for both PC and Mac -- purchase one and you'll get the other. Also, the horse armor is truly real, so... who knows what that's all about?!

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GamesCom "Open Night Live" is due to begin livestreaming imminently, with some promised "big news" regarding Return to Monkey Island. Will it be a new trailer? The much-hoped for release date? Or a surprise April fools double bluff: The game was never coming all along!

Watch on tenterhooks here: http://openingnightlive.com

Or just click PLAY below:

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DREAMM was originally intended as an emulator for the DOS-based SCUMM games, but Aaron just couldn't abide a missing title, so he walked one last barefooted mile in broken glass, emulating just enough Win32 to support The Curse of Monkey Island.

Without promising anything, it seems he's being plagued with another itch:

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Well, today’s #MonkeyIslandMonday did not disappoint: You get an updated version of The SCUMM Bar theme with an iMuse-like effect, and a glimpse of the interface. For the latter, it looks like we get a glimpse of Guybrush’s inner monologue, too.

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The gamescom event takes place tomorrow—we’ll see what it has to bring. Release date? One can hope.

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As you may recall 4,794 days ago, the year was 2009 and Laserschwert had completed a wonderful interview (news post) and separate review about The Secret of Monkey Island Special Edition music. The interview was of Jesse Harlin, the composer for the Special Edition release. Along with our hint at a hopeful "official" digital release of that soundtrack (just checked; not quite ready yet) also came with the tease of a Bonus Track known only as "Xxxxxx Xxxxxxx".

Little did we know how clever the Mojo readers were with word puzzles years before we would let them prove that daily (Mojole) that it would be quickly figured out that the cypher solution could only be referring to a "Maniac Mansion" track. And although the Monkey Island Special Edition Soundtrack would make its way online, the Maniac Mansion Bonus track did not.

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Yoda-yoda-yoda, it's now March 2022 and a Monkey Island 1 Special Edition Soundtrack CD mysteriously appears on eBay, containing the Bonus Track. A winning bid is declared and the CD is not heard of again. Until today.

So come take a listen to an official LucasArts take at a Maniac Mansion updated theme by Jesse Harlin and join in discussion with other Maniac Mansion music aficionados; Ed-Heads I believe they are called. This track was made with love and at a time when it very likely had to be made in secret, with the hope of pushing upper-management to consider making Maniac Mansion Deluxe Maniac Mansion Remastered.

Source: YouTube

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It’s a funny pun, apparently. “Monkey around.” Thirty years on, it’s still the pun du jour when writing about Monkey Island, with PC Gamer UK jumping on the bandwagon. The print magazine’s October issue will, as it seems, feature Return to Monkey Island prominently:

This month, we’re chatting to Ron Gilbert about the sequel that was never supposed to exist. The old Monkey Island team has a new perspective, from evolving its art style to modernising the point-and-click style of gameplay. What exactly is the plan for our dear Guybrush Threepwood all these years later? Monkey Island fans are in for a treat with the subscriber cover too, featuring gorgeous art of Guybrush’s favourite zombie pirate pal LeChuck.

Oh yeah, that cover…

… may very well be worth the price of admission alone. Chef’s kiss.

More over at PC Gamer.

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Though the geography of the Edison mansion makes about as much sense as the Overlook Hotel when you try to diagram it out, the principles of sound engineering haven’t stopped amusing attempts at visualizing some parody of a floor plan. Take, for example, this loose stab at the impossible from the game’s Nintendo Power preview back in the fall of 1990:

Well, it looks like you’ll be seeing another attempt to map the mansion, along with the overworlds to 35 or so other NES games. It’s all part of the upcoming book Video Game Maps: NES & Famicom: Greatest Hits Edition, which appear to be a curated version of a larger book. Here’s a promotional tweet that shows Maniac Mansion made the cut:

Pre-order the book here.

Source: Retro Game Books

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First of all: Do not watch the video if you’re allergic to spoilers. They’re minor, but they’re there. In fact, stop reading if you want to play the game with fresh eyes, as I have some ramblings below the video.

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So…

  • First, the dialogue is fantastic. Stylistically, right out of the first two games. You can fight me if you disagree.
  • The music features some suitable cues from The Secret of Monkey Island’s Mêlée Island map theme.
  • The Voodoo Lady proves that themed chains are a dangerous business. (Blink, and you’ll miss it.)
  • Still ten-o-clock.
  • Wally sounds notably older. “Ah I see Wally now has a third voice by the same voice actor” -Thrik.
  • Wally’s last name is, of course, Feed. Wally B. Feed.

There, just some observations of a fifty-second video that concludes today’s editorializing.

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Look, this is beyond a longshot, but Reddit claims to have it, Return to Monkey Island’s release date: September 1st.

Take this with a BIG PINCH OF SALT: in Devolver Digital official website, the code of the page for Return to Monkey Island contains a block of structured data with information on the game.

There are two date "keys":

"date_override" : "Coming 2022" (which is what appears in the page to users)

"date" : "2022-09-01T12:00:00.000Z"

The Redditor goes on to speculate that it’s a placeholder, which... is likely.

Mojo, meanwhile, generally leans toward the more plausible Talk Like a Pirate Day: September 19th.

Update! A quick scan of a couple of Devolver's other upcoming games suggests they default to the first of the (presumed) release month. E.g. Skate Story has April 1st, 2023 set as "date" and "date_override" to "Coming 2023." Reigns: Three Kingdoms' "date" is December 1st, 2022 and "date_override" is "Coming 2022."

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Geoff Keighley took to Twitter to announce gamescom will feature a “brand new” look at Return to Monkey Island on August 23rd, 11 am PDT.

What “brand new” means is anyone’s guess, but as Ronzo is involved, it should probably be interesting.

And, for your convenience, Mojo has an easy-to-tap-and-add calendar entry for you. Be reminded with no hassle to you—that’s the Mojo way of life!

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Adjusted for inflation, $20 from 1990 would be roughly $45, which is a roundabout way to say that this is a good deal:

$25 for Return to Monkey Island? Granted, it isn’t official yet, but with Mojo’s stellar past with Brazilian hackers, we will just go ahead and trust this one, too.

Thanks to The Legend of Monkey Island for the heads up!

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It seems like everyone and their cousin are doing video retrospectives of the Monkey Island games these days (not Mojo, of course—we don’t know how that kind of witchcraft works). Alanah Pearce has taken it to the next level with writing101: 30 Years of Writing Video Games - Tim Schafer | Video Game Writing 101 where (according to Eurogamer) Tim had this to say:

We were writing on Monkey Island, and we were told ’you guys, we can’t go on six floppies. We have to go on five. We have too much text. Ron was like, “we have to cut 25 percent of the dialogue.” I went and would look at a scene I wrote and I was like “no, I nailed that… that’s perfect.”

I admittedly have not watched the video, but that doesn’t mean you shouldn’t.

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And, hey, at least we were able to preserve some of the “lost” dialogue.

Source: Eurogamer

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In the wake of DREAMM, our resident Luddite Jason has sharpened his pen and thrown a critical look at obtaining uncompromised versions of original LucasArts classics. Some poor saps* might think the Special Editions of the first Monkey Island duology contain the classic versions of the games—these people are sadly incorrect.

So, what’s the deal then? Are the differences that big? Jason investigates in “The Poxy Custodianship of Monkey Island”—the first of many articles planned for this topic.

* Not my words, nor really Jason’s, but he strongly implies it.

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Show your love for the Fatherland and enjoy Zak McKracken and the Alien Mindbenders, available on Prime Gaming as part of the August batch of titles:

It doesn't make up for cancelling Truth Seekers, but I suppose Amazon accidentally knows what it's doing now and again.

Source: Prime Gaming

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Here we go, then: Neo LeChuck:

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To editorialize: I like it! Boen-esque yet with an individual spin. Suitable to the character. Very LeChuck. As for the blah-ing: If I were a betting man, I wouldn′t be surprised if, in the final game, the VO would fade into the background as we regain control of the game.

And that LeChuck′s Revenge-style music. Chef′s kisses all around.

Update! Sources have confirmed to Mojo that LeChuck is voiced by the prolific Jess Harnell. (The source being a Tweet from Ronzo.)

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You might not consider Hitman 3 fertile ground for a Monkey Island easter egg, but with the launch of the new extra-piratey location, Ambrose Island, that has very much changed.

Eurogamer reports of a gravestone in the level, for one "G Threepwood, Mighty Pirate," and not only that, an associated treasure hunt you can engage in to dig up some treasure from our favourite swashbuckler's grave.

Apparently they do it in this very long video, but I took literally minutes to look through it and couldn't find it, so I'll leave that as a little challenge for YOU, the reader.

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Source: Eurogamer

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I mean, who knows exactly what’s going on, other than it looks like Mojo’s last Festivus party.

And sorry, no release date, yet.

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It's all in this tweet:

The correct answer is clearly "monkey6.exe", but I can be a good sport and carry on the fiction of democracy by encouraging you to cast a vote yourself.

Source: Twitter

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Developer Aspyr's remake of BioWare's 2003 Star Wars RPG Knights of the Old Republic has had its hand lobbed off by daddy studio heads after a "vertical slice" of the game gone awry:

On June 30, Aspyr finalized a demo of the game, known as a vertical slice, to show to production partners Lucasfilm Ltd. LLC and Sony Group Corp. [...] The following week, the company fired design director Brad Prince and art director Jason Minor.

More on that in the Bloomberg article, which paints a lot of doom and gloom for what I'd have imagined would be a relatively straightforward excursion. Such is the way with Star Wars, though.

Source: Bloomberg

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That whole Futurama “take my money” meme might be getting a bit overused at this point, but…

… for god’s sake, just tell me where to send it.

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So this showed up on Twitter:

I dunno anything about DeathCharger, but these offerings look rather bootleggy to me, and Laserschwert seems to think that some of this stuff is derived from restoration work of his (thx, Jan), and faulty old versions at that.

On the other hand, history tells us that merchandise which is shamelessly fan-sourced doesn't necessarily mean it isn't authorized, and here we have a Lucasfilm employee promoting it, so it's hard to know what to think.

For my money, the only item of interest here is the recreation of the vintage long-sleeved T-shirt that few mortals have had an opportunity to own since 1991, so it'll be interesting to hear how well those came out. And can we do the Maniac Mansion one next?

Source: DeathCharger

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Dave Grossman just posted a short ten-second Return to Monkey Island teaser on Twitter, and cripes on toast...

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Of note: Carla is the Governor, as evident by the election poster. It looks like some of the background animations aren’t done -- the meme-able crate-carrying ghost is standing oddly still -- but check out the silhouette in the SCUMM Bar. This all looks and sounds luscious.

The video is part of the #MonkeyIslandMonday promotion on Twitter -- Jason really wanted us to emphasize that because, quote: “news to me.”

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Larry Holland’s Totally Games, the studio behind a slew of well-regarded flight simulators often published by LucasArts (among them the X-Wing series), was at work on an Xbox-exclusive fantasy game in the early 2000s that didn’t make it to the finish line. Details on the sometimes-called Knights of Decayden have now emerged from Axios. Here’s a summation by Eurogamer:

According to Axios, Knights of Decayden - which has briefly surfaced once before in 2009, in a listing on cancelled games website Unseen64 - was to take Totally Games' experience with space shooters and adapt the formula to suit a fantasy setting. It would see players - either in the single-player story campaign or multiplayer mode - controlling a knight on a flying seahorse, travelling "amid skyscraper-like islands soaring above a sparkling sea." Action was to be a mix of ranged combat and slow-motion jousting against other knights and monsters, and would also incorporate underwater segments against sea creatures.

In addition to reading about how the game died, you can check out this footage:

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Source: Axios

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The British quiz show "The Chase" had a Monkey Island question the other night, and someone on Twitter has the proof:

Source: Twitter

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Even those who don’t put Lucasfilm’s 1988 fantasy opus Willow on the highest pedestal will acknowledge that the late James Horner delivered a barnburner of a score. Thus it is in everyone’s interest, if not budget, that Intrada Records is giving it the prestige treatment with a two-disc expanded soundtrack album:

At last! Magnum opus fantasy score by James Horner receives expanded 2-CD set! A LucasFilm Production, Ron Howard directs, scripted by Bob Dolman, story by George Lucas who also executive produces with Val Kilmer, Warwick Davis sharing majority of the screen time with Joanne Whalley, Billy Barty, Jean Marsh all nearby. Evil sorceress Bavmorda imprisons all pregnant women in her domain to prevent birth of a baby prophesied to bring about the end of her reign. Said baby is born and cast adrift, with Bavmorda, her vicious Nockmaar Hounds and her army in pursuit. Enter Willow Ufgood and the Nelwyns, who find the infant. A perilous adventure ensues that involves the Brownies, a fairy queen, an aging enchantress… and flamboyant rogue and expert swordsman Madmartigan. James Horner took inspiration from rousing action and swordplay as well as fantastic special effects made by ILM, including landmark early use of digital morphing technology, a CGI breakthrough. Film unfolds with generous amount of dazzle dazzle and derring-do but also offers darker side to fantastic tale, especially in latter battle and climactic duel sequence. Horner showcases his energetic youthful big-orchestra vernacular on one hand while balancing with his newly-maturing severe, intense musical vocabulary, resulting in incredibly wide-ranging score. Richly drawn main theme anchors, makes key appearances, shares time with exhilarating theme for Madmartigan, takes back seat to ferocious sequences, then ultimately brings score home. Besides colorful array of material, score is also notable for several lengthy cues, amongst the longest of the composer’s career. Massive pieces often play as movements of a symphony, developing ideas with cohesion, complexity, generating considerable tension, then relief - no easy feat: “Canyon Of Mazes” (7 minutes), “Tir Asleen” (10 minutes), “Bavmorda’s Spell Is Cast” (18 minutes), “Willow The Sorcerer” (12 minutes) are massive, masterful works for large symphony orchestra. Generous original 1988 album featured over 70 minutes of music but film’s wall-to-wall scoring included over 100 minutes of music! Finally, on this Intrada 2-CD presentation, some 107 minutes of music by Horner appears, with a wealth of previously unavailable cues, including aggressive, fierce “Death Dogs”, colorful and fantastic “Enchanted Forest”, and riveting and florid “Sled Ride”, all courtesy LucasFilm and Disney, mastered from original digital stereo mixes made by Shawn Murphy at the scoring sessions and beautifully preserved by engineer Simon Rhodes. Front cover art by John Alvin, package design by Kay Marshall, booklet notes by Frank DeWald. Score recorded in January & February 1988 at Abbey Road Studios. Greig McRitchie orchestrates, James Horner composes, conducts. Intrada Special Collection 2-CD available while quantities and interest remain!

Intrada produces these things in limited quantities, so run and buy if you’re in the market.

Source: Intrada

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If you’re not paying attention to samandmax.co.uk, you’re decidedly not part of the cool crowd. The site’s latest feature is an interview with voice actor Chuck Kourouklis, a recurring cast presence in the Telltale catalog. His more notable roles were Mr. Norrington in Sam & Max: The Devil’s Playhouse and the Ferryman to the pirate crossroads in Tales of Monkey Island.

What were the recording sessions like for Sam & Max?

Damn difficult in one respect – like many of the best-written projects, you fall apart like Harvey Korman in a Carol Burnett skit (am I giving you all some wild stuff to Google and YouTube or what?) Seriously, you just break up and collapse laughing in the most inopportune moments, and Sam & Max was MURDER that way. I hope at least there was a writer gratified to hear how he wrecked my professionalism, somewhere in the creative chain…

Read his recollections in full, and look forward to re-experiencing his Sam & Max performance in higher quality whenever Skunkape can get that Season 3 remaster to you.

And speaking of Sam & Max voice actors, let me quickly work in this month-old tweet of a fan’s happy run-in with Bill Farmer, the original Sam and parenthetically the voice of Goofy.

Source: samandmax.co.uk

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Put your nostalgia boots on and check out the “Part I” screen of Return to Monkey Island:

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“A Friendly Place” -- we can only assume that is Melee Island, and that the title might be a misnomer with the new guard taking over. Who knows, but for now: Gotta love the re-imagined music.

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Twitch hostess extraordinaire Cressup is continuing to notch her belt with sensational long-form interviews. This time her subject is your lawful Guybrush and internet friend Dominic Armato, who so badly wants to share more about Return to Monkey Island than he's allowed to, but the sheer enthusiam he gives off is sales hype enough. Watch and be delighted.

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Source: Cressup

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This is a rather momentous year, and was shaping up to be that way before we came down with an aggravated case of Return to Monkey Island. That announcement would have been enough to dine out on through December 31st, but you might recall that we were already celebrating the 25th anniversary of The Curse of Monkey Island*, the third and in some respects most influential Monkey Island game.

And while we can’t speak for how you were celebrating it, we were doing it the Mojo way: By kidnapping Jonathan Ackley and Larry Ahern, trapping them in a giant bottle, foisting 600 questions on them to answer in longhand, and occasionally reminding them that air holes are for closers. The end result is right here for your discerning entertainment. If Lucasfilm doesn’t see fit to give this game a remaster, you know who not to blame.

*Not to mention Mixnmojo itself, as the fan scene and CMI are very much joined at the hip in that babymaking heyday of early internet access that was the mid-to-late-90s.

5

Bill Tiller has decided to acknowledge the aforementioned availability of A Vampyre Story on Zoom-Platform with some cool art. Hey, whatever pretext he needs. Check it out:

Source: AVS Facebook Page

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Not content with you taking out a second mortgage for the a Psychonauts 2 collector’s edition, Double Fine has joined up with Limited Run to produce a boxed Day of the Tentacle. For a somewhat reasonable $85, the loot includes an OST CD, a poster, a tentacle flag, a hamster hand warmer, and fake barf.

And if you’re a cheapskate, there’s a standard box with just the game for $35, too. Hell, get both!

Orders open on the 22nd at 10 am Eastern. Once again, here is the link for the Double Fine completionist.

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iam8bit has announced a bunch of Psychonauts 2 merchandise, all of which looks awesome. (And none of which is cheap.) Leading the pack is the “Psychonauts 2 Collector’s Edition,” which includes… well, everything, really. Sticker packs, art cards, discs, pin sets, and so on and so forth. The price? A cool $129.99.

Don’t put away that credit card yet, though: A super tempting six-LP set is waiting for you for (also) a mere $129.99. Or you can go for two discs for $49.99. A 250-page art book? Also $49.99.

And it all looks pretty sweet.

Of course, if you were a backer, some of these will be available gratis (for some). But you already read that email.

For the rest, go broke getting the aforementioned good.

Source: iam8bit

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If you’ve been following Aaron’s DREAMM page or forum thread, you may have been keeping up with the various beta builds of DREAMM he’s been regularly unleashing to your testing efforts. Well, he’s now reached the milestone of the final beta release, which means it’s the last call for you to submit issues before Version 1.0 is minted.

So do your part: download the current version, dust off your Hebrew version of Loom, and report your findings. Put this thing through its paces for mankind’s benefit.

Source: DREAMM Page

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So, you’ve watched the trailer a dozen times, yet you still want more. And Mojo provides: We’ve gone through each scene the trailer has to offer, grabbed screendumps, and written a light analysis of what we saw. Run and read it right now!

And feel free to share anything we may have missed. We’re nothing if not all about the dialogue around these parts.

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PC. Nintendo. Awesomeness. Mojo will return with more soon. Just watch the damn thing.

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Update! The official site has been turned into a small interactive game with screenshots, Stan, etc.

And to editorialize: If you don't at the very least respect the look of the game, you're dead inside. Dead!

Want to wishlist it? Steam has got you covered. Nintendo has it listed, too.

Update #2 Ron confirms a Mac release:

It will be released on the Mac. 90% of the programming team is on the Mac. Windows is the "port".

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Sure, he's lied to you before, but I figured you'd want to know all the same.

Source: Twitter

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Screw the ReMI trailer, Marius once again delivers the goods. An epic retelling of Monkey Island 2 in the style of his old “I Wonder What Will Happen…” flash films, this is… I mean, just watch the thing! (I don’t actually know what it is, as, as I said, it’s live… literally right now!)

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”Sometimes dead is better.” There are far less accurate ways of summing up the general community reaction to the cancellation of Full Throttle: Hell on Eyes Wheels back in 2003. It was quite the contrast with the martyrdom Sam & Max: Freelance Police enjoyed when it met its fate six months later.

Still, the axed sequel remains the subject of some fascination, however morbid, and now the tide has washed up further material to masticate on. Forumgoer “Radogol” points us to the YouTube channel of one Evan Hanley, who uploaded two unfinished cutscenes from the game, never before seen:

For all you old LucasArts and Full Throttle fans, I thought this would catch your eye. I found about this game over a year ago and found two never before seen cutscenes, one of them being this. I'm still doing research as we speak into it.

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This is the other cutscene I found for the cancelled Full Throttle sequel.

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Any judgment of these clips should take into account that we’re looking at a far from finished glimpse at a PS2-era game. (Accounting for all of that, though: Good grief.) It’s a rare discovery, and hopefully not the last -- this isn't something Evan was likely to have just stumbled on while cleaning out the sock drawer.

If you’re finding yourself a junkie for more Full Throttle 2 information in the meantime, a decent recap of the game’s development can be found at Lucasdelirium, while Mojo’s own account is recorded around this chapter and verse of our titillating, clothbound memoir.

Source: Mojo Forums

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From JWFAN.com:

John Williams will start recording music for the yet untitled fifth Indiana Jones film next Tuesday, June 28 at 10AM, the composer revealed during the Kennedy Center pre-concert talk on Thursday.

Williams, who started writing the score last fall, recently announced that Indy 5 would probably be his last composition for film.

Not much I can really add to this. It’s just nice to know, isn’t it?

Source: JWFAN.com

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As of late last month, it was noticed that A Vampyre Story had been abruptly de-listed from seemingly all of the digital storefronts it was hosted on, including GOG and Steam. Eventually, the mystery was solved:

So what is the effective consequence of this? Seemingly, not much. While I’m unfamiliar with ZOOM (even though it’s apparently been around since 2014), it seems to sell its games as DRM-free downloads, so the exclusivity to that platform thankfully doesn’t do much to limit the accessibility of A Vampyre Story. Plus, the purchase comes with a bunch of cool extras, although I honestly don’t remember if that was also the case with GOG/Steam.

But is there anything to be read into the fact that ZOOM wanted to be the game’s sole vendor in the first place, which might have cost as much as fifteen dollars? Does its love for Mona extend to coming up with the end money for the sequel? I’d better slow down; there’s probably nothing to see here.

But Mojo’s on it anyway.

Source: Zoom Platform

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It seems that in conjunction with the Switch release of Knights of the Old Republic II: The Sith Lords, the powers that be have made the laudable decision to release its soundtrack as well. As of June 8th, you can find it on a bunch of the usual storefronts and subscription services such as Amazon, Apple Music, and Spotify. But no Bandcamp, for some stupid reason.

The game’s soundtrack was the fantastic work of Mark Griskey, a prolific veteran who was an internal LEC composer in the early-to-mid 2000s. Though most of his credits during this time were Star Wars related, he also scored Gladius and Sam & Max: Freelance Police. Not that you’ve heard the latter.

It’s more noteworthy than it ought to be that a LucasArts soundtrack should see official release. When Disney acquired Lucasfilm in 2012, all of the music the studio owned (encompassing the scores to movies and games alike) ultimately wound up under Walt Disney Records. What this means if you’re, say, Limited Run Games, is that licensing a LucasArts game and a LucasArts game soundtrack are two totally distinct (read: unfeasible) processes of red tape machete'ing, which is why your no-brainer idea that albums should have been included among the extras in some of those over-the-top collectors editions never actually happened.

So anyway, this is cool, and needs to be highlighted. Plus, I figured I’d do Lucasfilm a solid by drawing attention away from the fact that the game is apparently broken as hell on Switch. I mean, sounds like KOTOR II to me?

Source: Disney Music Licensing

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When community mainstay and poster restoration maven Laserschwert isn't scouring the globe for ever-better sources to feed his scanner, he's trying to sell you on the potential of AI upscaling technology.

You might have caught his case for training such tools on the barely-in-need-of-remastering CMI, a taste of the future which was enough to challenge an orthodoxy or two. Further beliefs may be shaken in the wake of his latest proof of concept, which tackles Sam & Max Hit the Road:

More examples can be found in the forum thread (at the above link) he made elaborating on this experiment.

While I personally am frightened, triggered and dehumanized by the very concept of imitation brush strokes and machine-learned artwork (not to mention the horseless carriages that the kids are into these days), I have to admit I'd have preferred these results over what the Day of the Tentacle remaster achieved (and which in turn I found way more desirable than the no doubt well-meaning efforts of the Monkey Island special editions), and it's not a bad punt on an approach to such a project if the reason Disney is holding back is on the basis that it shouldn't exceed the cost of a 12oz. soda.

So betray your values, knuckle under in the presence of The Algorithm and behold what dispassionate 1s and 0s can accomplish when put to work on the true issues of the day.

Source: The Forums

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Marius Winter - Flash animation extraordinaire, celebrated intern of Telltale and Double Fine, co-conspirator of livestreams with Jake, reaction video artisan, reluctant imbiber of root beer, and unanimously elected* mascot for all of Monkey Island fandom - was not about to allow basic human needs like eating and sleeping apply any kinda deacceleration on his ever-escalating contributions to your happiness.

In fact, after coming down with an aggravated case of being awesome, he's putting the final touches on his greatest achievement yet: a Flash film version of Monkey Island 2: LeChuck's Revenge. Stare directly into the burning bush by checking out this sneak peek ahead of Monday's premiere:

*Not that it was gonna stop Germany were it otherwise.

Source: MajusArts

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Skunkape’s exulted remaster of Sam & Max Save the World has long been available from all your favorite digital storefronts, and there were the Limited Run Games collectors editions for those who demanded it expensive and in their hands. You might have thought that accommodated every possible consumer, but that would have overlooked the people who required to see it on Best Buy shelves:

I’ll admit, it hurts that they’d go with a pull-quote from Nintendo Life when Mojo’s contemporary rave, “Is it okay to say that I prefer Bone?” was there for the taking, but everyone sees a different statue in the marble, I guess. Literally go out and buy!

Source: Best Buy

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Although I haven't yet been able to put the almost two hours needed aside, Arcade Attack has spent some time with Tami Borowick discussing her career and projects in a video interview.

If it's anything like her previous interview that we shared last year, it's sure to be full of interesting anecdotes and insights into the development of the games she was involved with like The Secret of Monkey Island and Freddi Fish.

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If you get time to watch it before we do, be sure to share any fascinating insights in the comments!

Source: Arcade Attack

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You’ll sometimes see people bellyache about how the post-Ron Monkey Island games got the personalities of certain characters wrong. Elaine was never that lovey-dovey, they’ll say. “There was never any precedent in LeChuck’s psychological profile to suggest that he would favor slaw so much, by Jove!” We’ve all heard that at some point. “Wasn’t Wally a lot hornier in his original depiction, what with the love bomb and all?” Ten times a day, I think I get that one.

Of course, it’s all the raving delusions of the hoodwinked, because the fact is that ruining characters isn’t the province of subsequent teams – the practice goes all the way back to Monkey Island 2, at the hands of the original writers. The victim: Stan. Don’t know what I’m talking about? Prepare your innocence for departure and read our new indictment, which like all formal charges are brought with the aid of EGA screenshots. Be warned: we don’t pull punches.

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One of the advantages of being Noah Falstein is that he gets to be a beta tester for Return to Monkey Island, and you do not. To further parade this privilege, the battle-tested veteran participated in a new interview with Twitch streamer Cressup (the selfsame host who brought you that rather terrific conversation with Mike Stemmle for EMI's 30th anniversary).

So okay, Noah's depicted motives might partially be projection on my part, but you would be right to presume that the talk touches on the subject of ReMI, and he drops some intriguing hints about the thematic depths Ron set out to plumb with the game.

You should check out the full interview, which is wide-ranging, but forumite "neocolor8", who knows how you operate, has got the time-stamped URL for the ReMI part.

Source: Twitch

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If you read our interview with Aaron Giles back in March, you’ll remember that we touched a bit on the dilemma of faithfulness with running the old SCUMM games on modern systems, leading Aaron to drop this juicy nugget:

In fact, I’ve been giving a lot of thought to these specific issues recently and have created a new SCUMM-specific DOS emulator called DREAMM, whose goal is to combine the fidelity of an emulator with a more approachable and simpler interface tailored to how the SCUMM games work. I hope to be able to share it more broadly in the coming months.

So what exactly is DREAMM, and what purpose does it serve in a world where both ScummVM and DOSBox exist? Well, you get to find out for yourself seeing as the software is now in public beta, but this snippet from Aaron’s FAQ sums it up pretty nicely:

How Is DREAMM Different From ScummVM?

ScummVM is a modern reinterpretation of the original SPUTM game engine. It has a nice modern interface, but may not achieve 100% fidelity to the original code, due to the fact that it is not actually running the original code. For most people, this probably isn’t noticeable/doesn’t matter. But if you’d like to experience the games closer to their original form, complete with original bugs and user interface, DREAMM might be closer to what you want.

How Is DREAMM Different From DOSBox?

DOSBox is a generic DOS emulator, and has a lot of similarities to DREAMM in how it is constructed. The advantage of DREAMM is that it was specifically written for the SCUMM games, so it knows about how the games use the system. This allows for automatic configuration for each game, better mouse integration with other programs, and a simpler, more approachable user interface.

The “limitation” of DREAMM is that it is Windows-only and relies on you having the original .exes (which, inexcusably, are often missing from the official releases on Steam/GOG, since ScummVM acts as a replacement), so you’re going to have to dig out your old floppies and CDs. But for any DOS-based version of the SCUMM games (plus, in a heroic exception to complete the catalog, the natively Windows The Curse of Monkey Island), there is no better or more convenient way to play them with faithful exactness, making DREAMM a wonderful new tool to add to the True Fan™’s arsenal.

Source: Aaron Giles

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Ron seems to be having fun zapping out teases for that little adventure game he's knocking together. And why not? For example:

While the true sickos inferred this back in April and so won't be surprised by the confirmation, Hammon's casting is a noteworthy departure from Return to Monkey Island's trend of reprising the voice actors from The Curse of Monkey Island and the Special Editions. Stan's been performed by three voice actors to date: Patrick Pinney was tapped for CMI and later the SEs, while Pat Fraley played Stan in EMI. Gavin Hammon voiced the character in TMI.

While I personally think all of Stan's voice actors have been good, I always found Pinney's delivery a bit lethargic for a character so pushy and animated, while Fraley may have been a slight overcorrection by going full-on Jim Carrey. Hammon felt like a nice balance to me at the time, so I'm happy to see him continue the part.

But that's just like, my opinion, man. So let's stick to facts. Statistics. Hard data. Like:

If Ron's on the level with that figure, it's pretty astounding. For reference, genuine epics like CMI, Grim Fandango and Psychonauts capped out in the upper thousands, while EMI was portrayed as being fairly bananas for hitting 10,000 voiced lines. This isn't a contest or anything, but ReMI is winning. Maybe Ron is juking the numbers by having these guys actually sing 1000 Bottles of Beer on the Wall?

Boy, those pirates must have been happy to get that phone call from their agents. Naturally, all this stuff is being discussed to a fare-thee-well in our world famous ReMI forum thread. And if you really need more reason than that to participate, it may interest you to know that the thread has been graced by the presence of none other than the voice of Guybrush and man of the people Dominic Armato. Or "Dmnkly," as he's known on the street. Enjoy his company before he comes to his senses.

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Amazon is continuing its monthly run-up to Return to Monkey Island by offering yet another Monkey Island title for free: Escape from Monkey Island. And look, I don't know how these newfangled Prime Gaming services work, but presumably, you log into your account and claim the game. Presumably. It's not like one can have too much Escape from Monkey Island -- editor Thrik recently claimed it to be "the most beautiful game in the series," after all. (Might have been paraphrased.)

Source: Latest Game Stories

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Seeing as we’re already hanging out in 2004, we might as well get comfortable there.

During this week’s "Star Wars Celebration" in Anaheim (the same event that brought you Willow and Indiana Jones 5 glimpses), it was announced that Knights of the Old Republic II: The Sith Lords will be arriving on Switch June 8th. The port is being developed by Aspyr, the studio responsible for the recent Switch versions of the original KOTOR, Star Wars: Episode I - Racer, Star Wars: Jedi Knight: Jedi Outcast, Star Wars: Jedi Knight II - Jedi Outcast, Star Wars: Republic Commando, Star Wars: The Force Unleashed, and probably fifty others. Check out a trailer below:

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Obsidian’s KOTOR II was of course the sequel to BioWare’s 2003 blockbuster. After the game got a spectacular reaction at E3 2004, LucasArts rewarded the team by pushing up its release date to December of that year. Though the final game was received positively enough, it was lost on no one that it was rushed – some have said incomplete. I’d assume, then, that this promise of “Restored Content DLC” at the end of the trailer is the biggest selling point, but I’ll leave it to people who have actually played this game to talk knowledgeably about that.

Source: StarWars.com

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The appendix of the Freelance Police folio threatened that it would be a “living document” to be updated if new material ever came to light. Though successful in nabbing most of the key team members for interviews that would inform the article, I was unable at the time to make contact with Steven Chen – a regrettable omission, as he was Lead Designer on the game.

You may be familiar with Chen from his work on Indiana Jones and Infernal Machine; his Indy bona fides were later leveraged on Staff of Kings (the cancelled, good version). In the middle there, he also had a dalliance with Double Fine where, as one of the original employees, he worked on Psychonauts for the first two of its sixty years in production.

Well, now you’re about to be more familiar: Mojo bumped into Chen by chance at a monster truck rally the other day, and, after being plied with enough candy and cheese popcorn, he agreed to dredge up his memories of working on two of the most promising games LucasArts put on the docket in its post-2000 era. Both of which were of course killed, because, you know, LucasArts. Consequently, there’s a new inclusion in the Freelance Police interview compendium here, while the article itself has been quietly nourished with the designer’s insights.

Now then, who’s left?

Special thanks to retired Mojo staffer telarium for helping us get in touch with Chen. And of course, extra special thanks to Steven himself for taking time out for us.

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GamesBeat — which, let there be no doubt, is VentureBeat’s gaming site — has sat down with ReMI art director Rex Crowle, for a short, yet content-heavy interview. A sample:

The Monkey Island games mean so many different things to different people it’s daunting having that range of hopes and desires pressing down on you. Some fans picture the earlier pixel art, some remember painterly clouds, some may have happy memories of giant mechanical monkey battles.

Monkey battles… The man isn’t afraid of controversies.

And while you wait for more art from the game — and for the record: I love everything we’ve seen so far — you can tide yourself over by reading VentureBeat’s other fascinating content, like “How a semiconductor metaverse could accelerate chip innovation!”

Update: Oh, you want a link to the interview, too? Fine, fine: Go read.

Source: GamezBeat

3

Also from today's Lucasfilm showcase thingy:

Looks like Indy found the Marley heirlooms! Admittedly it's not much, but the movie is still thirteen months away. At least we know Harrison Ford can still cut that silhouette.

Source: Twitter

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Ron Gilbert has gone on record to say:

Ron Gilbert

Making games in 2022 is a lot harder than making games in 1990.

The quote comes in the context of this being the year 2022 when Ron Gilbert is making a game called Return to Monkey Island, and comparing it to 1990, when Ron Gilbert was also making a game called The Secret of Monkey Island.

But how does Ron Gilbert feel about us reporting on this? To understand this, we must move to an earlier section of his remarks, which originate on Twitter. Revealingly, he says:

Ron Gilbert

You can quote me on this

Not only can we quote Ron Gilbert on this, but we did quote Ron Gilbert on this. Only history will be able to judge whether we should have quoted Ron Gilbert on this, but what history certainly cannot do is claim that we did not have permission to quote Ron Gilbert on this. It's right there in the text, which to be perfectly clear, reads as follows:

Ron Gilbert

You can quote me on this: "Making games in 2022 is a lot harder than making games in 1990."

Now, admittedly it's a little bit ambiguous whether he was only allowing us to quote him on the part about making games being harder in 2022 than in 1990 (i.e. "Making games in 2022 is a lot harder than making games in 1990.") and not the bit about being able to quote him on this, but we've quoted him on both now and it's too late to do anything about it.

Source: Twitter

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Even Ron's got sense enough to understand that he's not working on the most anticipated of belated and unexpected sequels amongst Lucasfilm fringe properties. That honor belongs of course to the Willow series on Disney Plus. And during some sort of Lucasfilm hootenanny in Anaheim today, the crowd was treated to a release date (November 30th) alongside this trailer:

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Good to see Warwick Davis front and center. Does Disney think they have their answer to Game of Thrones and Lord of the Rings with this? It seems wacky to think so, but that's the part I like about it.

Source: The Hollywood Reporter

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Things are quiet right now, so imagine my joy when I find that Monkey Island creator Ronster has shared the entire contents of the Return to Monkey Island development diary!

Unfortunately it's about one page long and was left for dead in November 2020. But there are still some interesting insights to glean amongst the waffle about contracts and new starters.

For example, it looks like controlling Elaine was considered at one point, and the good old puzzle dependency charts — as discussed in the excellent Monkey Island 30th anniversary event by the Video Game History Foundation — have made a return.

And like me when I decided to replay the Monkey Island series recently, Ron was surprised at how many objects in the original game don't have custom responses, and generally found it quite painful to play. Which brings me to an article subject I've been considering recently: 'Was The Secret of Monkey Island even good?'.

Source: Grumpy Gamer

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If you are a Mac and/or Linux user—and why wouldn’t you be?!—you can finally enjoy the glory that is Psychonauts 2. Go through your Humble link, use your existing game key, and kiss your next few weeks goodbye. Psychonauts 2 was named Mojo Game of the Year 2021 for a reason after all. (Also the only new Mojo-related game from what I can remember, remasters aside.)

Bonus news: If you have any interest in becoming a game composer, learn from the best: IGN has a video interview with Peter McConnell and some other guy about how to get into the industry. (All respect to the other guy who I’m not familiar with.)

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The hits keep on coming—though this one arrived a bit late at Mojo’s newsdesk: GamesBeat has published an interview with Ron Gilbert and Dave Grossman, one that has some meat on its bone. For example:

Mr. Grossman

The Monkey Wrench puzzle from LeChuck’s Revenge is notoriously unsolvable and was not a good design on several levels. Even if you are an English speaker from a location where the tool in question is commonly called a “monkey wrench,” and you realize that that’s what you need, you still have to make an astonishing predictive leap about how your actions will create that tool. Nothing in the game sets any of it up adequately. I use it to this day as my go-to example of what not to do with puzzle design, and it has influenced my thinking ever since. The player has to be able to somehow visualize what to do, and if they do give up and look at a hint, I want their response to be, “Oh, that makes sense, I should have thought of that!” rather than “How on earth was I ever supposed to think of that, you ridiculous, unfair clowns?!”

Conversely, The SCUMM Bar, everybody’s favorite website on the internet, is quasi-consistently being updated, landing-page style, with the latest ReMI factoids. Rumors (from me) suggests there might even be a few nuggets coming in later today.

Relatedly, our Adventurer newsletter already downright broke the GamesBeat news—we can’t be expected to update two sites at the same time after all. (Madness!)

2

We've come along way from this, now haven't we? Psychonauts 2 is well established to have been a critical darling, but it was no slouch in the sales department either -- at least if we're to believe this article from The Gamer. And we probably can, seeing as they're really just quoting a tweet from art director Lisette Titre-Montgomery, who refers to the sequel as the studio's "best-selling game to date."

Seeing as both the original Psychonauts and Brütal Legend sold over a million units over their lifespans, that would mean that Raz's latest adventure is in the seven figure range less than a year out. Now granted that's how many copies of Zak McKracken Germany sells in a day, but it's still pretty impressive if you ask me.

Source: The Gamer

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CNET has published what ostensibly is an interview with Ron “Zo” Gilbert. In-between the writer's tenuous Star Wars comparisons, Ron is allowed to speak a line or two, and… Look, they’re really keeping this Return to Monkey Island thing under wraps, so beggars can’t be choosers. Go read the interview if you’re a completionist.

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A nuclear one at that.

Ron and Dave are making the rounds, and sat down with IGN to talk some more Return to Monkey Island. There aren’t a whole lot of new information, but in case there was any doubt that EMI and TMI were still canon…

Despite being Monkey Island 3 both in terms of Gilbert’s history with his own series as well as chronologically, Gilbert and Grossman both say the decision to canonify the other Monkey Island games rather than ignore or dispose of them was an easy one. “Yes, they are canon,” Grossman said, with Gilbert adding, “Neither Dave nor I felt like we could throw them out. There are a lot of beloved games. We love things like Murray. Throwing them out seemed like a pointless thing to do.”

… consider it undoubted.

Now run and read the whole thing.

Source: IGN

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You think the previously announced Sam & Max Beyond Time and Space package is the only big boxed Sam & Max themed income-guzzler you're going to be pre-ordering come May 6th? Think again:

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Ron "zo" Gilbert took his website, GrumpyGamer down the other week (I'm not going to find out exactly when, what do you take me for, a journalist?) prompting many in the community to speculate that it was due to a vocal minority of disgruntled 'fans' unhappy with what they've seen of Return to Monkey Island so far and not afraid to swear at the developers about it.

It turns out there might be a nugget of truth to those speculations, because the site is now back with an article called When I Made Another Monkey Island, in reference to that other one. He seems keen to make a few things clear.

For example, he'd like you to know that whatever his idea for MI3 was way back when, it was a nothing. There wasn't enough of a vision in the first place for it to become ruined.

The totality of that idea was "Guybrush chases the demon pirate LeChuck to hell and Stan is there." That's it. That's all it was.

There you have it. The plan for Monkey Island 3, in its entirety.

He goes on to give what I think is a spirited defense of the art style they chose for the game in the context of the history of Monkey Island, expresses disappointment with some of the fan response so far, and finishes with a plea to fans to join them in this ride. I don't think I can entirely do it justice in quotes so you'll just have to read it. I will leave you with one tantalising tidbit about the music, though:

The music Michael, Peter, and Clint are doing is equally amazing. It's not AdLib, Sound Blaster, or even Roland MT-32 music. Its stunning, interactive, and recorded live.

I'm giving you permission to get excited about Return to Monkey Island, people. I know you have it in you. Or as Ron puts it:

Return to Monkey Island is an incredible rollercoaster. Get on and have some fun or stomp out of the amusement park because it's not exactly the rollercoaster you wanted.

Source: GrumpyGamer

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The Unofficial Sam & Max Website, once the go-to hub for Sam & Max news (a role assumed by samandmax.co.uk/ these days) got out of the day-to-day business somewhere around 2008, and you probably didn’t fail to notice its reduction to a static splash screen thereafter. This abandonment was perhaps in part because the staff was too busy making Sam & Max games to cover them, but let’s not trip over ourselves making excuses for those deadbeats.

Well as luck would have it, all these years later, new life has been breathed into the domain. The site has been relaunched and re-envisioned as Sam & Max Headquarters. The idea doesn’t seem so much to be producing content as serving as a flashy jumping-off point for all the online Sam & Max destinations deemed worthwhile through the parochial lens of a Web 2.0 world, though I also got a funny kinda feelin’ that there’s more to come.

Anyway, what’s going on there already is pretty neat-o, so show your support for mouseover hi-jinks and giddy up.

Source: Sam & Max Headquarters

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I know we report on these Prime Gaming inductions with a certain tone of discharging our duties (humor me on the we/our thing), but this time around there’s a little twist. CMI is indeed going to be one of six games being added to the service on May 1st, but apparently that came to pass because certain folks in the organization were really lobbying for it.

How brightly does the love for CMI burn at Amazon? Well, try on for size the fact that Principal Publishing Producer Amir Satvat put together a ten-minute video thesis arguing that the Plunder Island section of the game is “the greatest hour of video game gameplay ever made.” I mean, this is worth watching before you realize how much it’ll torque off Remi!

Source: Forbes

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I, for one, am excited—Limited Run Games’ Sam & Max Save The World collector’s edition was an incredibly well put-together set, so consider the just-announced Sam & Max: Beyond Time and Space an instant purchase. Semi-instant. They won’t take orders until May 6th. That aside, here’s what awaits you:

  • Sam & Max: Beyond Time and Space on physical media
  • Bonus features DVD containing trailers, developer’s commentary, and other video goodies from the game’s original 2007-2008 production
  • Five episode postcards
  • Mini print of Steve Purcell’s "Autopsy" art (originally created for the March 2007 cover of Game Developer magazine)
  • Waterproof Banang sticker
  • Reproduction of Telltale’s Sam & Max Season Two Case File containing a souvenir from each of the game’s five cases: "The Friendly Demon Song" on mini CD, a Tiny Tiki drink coaster, Jurgen’s rave flier, one of eight random time cards, and a Soul Train subway token

$70 for the PC version, $80 for the Switch, which is pretty much them paying you to buy the set. Check out the LRG store for more, and get ready to open your wallet on May 6th.

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Yet another Return to Monkey Island has been published over at Ars Technica, where Ron and Dave talk about... well, nothing earth-shattering, but it's always fun to read their thoughts on anything and everything.

"And very quickly, David and I came to the conclusion that we really wanted to build a game that was looking forward," he continued. "So that's kind of the impetus for the art we did, for the design, for the user interface. Everything we've done is building a game for the future, not necessarily the past."

Read more.

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Or, as he more popularly is known, Herman Toothrot.

Ronzo took to Twitter today to announce that everybody's favorite hermit (and less favorite grandpa) is back in Return to Monkey Island. Wally Wingert will once again voice him.

Not too much more to say other than that ReMI is shaping up to be somewhat interesting.

Update: A little more say. When asked if Herman would be Elaine's grandfather (as he was in Escape) Ron shot that down and said, "He's back to being just an old crank."

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History tells us that it’s always a mistake to expose staffers Benny and elTee to information of any kind. Naïve to their indefatigably compulsive ways, Dave Grossman had no idea what he was unleashing when he innocently mused in 2014 about an unlisted monochrome graphics mode for Monkey Island 2.

But those familiar with the personalities involved found it all too unsurprising when this ignited a near decade-long saga that even the most confirmed of basement-dwelling obsessives would go on to call, “rather sad.” Unmoved by pleas from concerned friends to walk back from the brink, the two defiantly embarked upon an unsolicited quest to resolve this most unremarkable footnote in SCUMM esoterica that guaranteed no wider interest and could only ever end in anticlimactic frustration – all the qualities that make for a classic article, in other words.

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One of the bummers that goes along with most of the old hosted sites being lost to time is that a number of them were home to valuable interviews. Where possible, we like to try to import such orphaned archival content to that greatest of rescue shelters: Mixnmojo.

Today's rescues are interviews from the late, great iMuse Island. They were all conducted by the site’s able webmaster Luc Gilbertz and come from the period of 2000-2003. Improve your education and relive historical conversations with…

  • Clint Bajakian, fresh off his work on Escape from Monkey Island.
  • Peter McConnell, talking all the things that were relevant in 2003. Hey, remember that incident when he and Michael Land started a software company?
  • Jeff Kliment, the then-manager of the LucasArts Sound Department, with a few welcome intrusions by voice director Darragh O’Farrell.
  • Daniel “Wolk” Strandberg, composer of “Zak 2,” which, unique among Zak McKracken fan sequels, didn’t actually get finished. If that’s a subject that interests you, by the way, there’s no better resource than The Zak McKracken Archive.

This might be a good time to mention that such resurrections are not Easter exclusive, and that any retired webmasters who would like Mojo to keep their legacy content alive (or even to help you relaunch your site altogether) should pick up the phone and dial 1-800-ZAARIN, or for actual results reach out via webmonkey@mixnmojo.com or Twitter.

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Mads Mikkelsen is the subject of a fat new profile at The Hollywood Reporter today. Naturally, the fact that Mikkelsen will be playing Indy's nemesis in next summer's fifth Indiana Jones wasn't likely to go unacknowledged, and while the actor can't reveal much, what he does say is likely to be what you want to hear:

His much-deserved break follows the actor working for 14 months on Beasts and his other upcoming big franchise project — the long-awaited Indiana Jones 5.

While he’s forbidden from discussing character or story details from the film (the rumor is that he plays, yes, the villain), Mikkelsen revealed the movie feels like a return to the franchise’s early 1980s roots.

“[Raiders of the Lost Ark] was one of my favorite films, and it just oozed that golden period of serials from the 1940s — and that’s in the fifth film as well,” he says. “They’re going heavily back to the first and second film and getting that original feel, the original Indy, something dense and epic.”

James Mangold (Ford v Ferrari) has taken over directing duties from Steven Spielberg, who remains on board as an executive producer. “It felt like a Spielberg film, though it’s obviously James making it with the same vision,” Mikkelsen says. Harrison Ford, who’s pushing 80, returns as the iconic adventurer.

Asked how Ford was holding up following reports that he injured his shoulder on set, Mikkelsen says he was impressed with his co-star’s physicality. “It was the first time I met him, and he’s an insanely powerful person,” he says. “Not just as an actor, but physically. I remember the first day we were shooting, it was a night shoot, then we stopped at 5 a.m. — and then he got on his mountain bike and went biking for 50 kilometers [31 miles]. Harrison is a monster of a man, a very nice monster.”

Since the franchise is in such a throwback mood, and now that Lucasfilm is all buddy-buddy with adventure games again, maybe they can get to work on Indiana Jones 5: The Graphic Adventure? The 21st century needs its Indy Quotient put to the test. And really, what better things do Ron Gilbert and David Fox have to do right now?

Source: The Hollywood Reporter

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Adventure Gamers may have broken the seal, but they're not the only site interested in talking to Ron Gilbert and Dave Grossman about a new Monkey Island. And so, after Mojo made it clear that the game just isn't relevant enough to Willow to work for us, the designers turned to The Verge to divulge more about Return to Monkey Island.

Though the screenshots included are the same crop shared with Adventure Gamers, what you want are those sweet anecdotes. Consider this one involving Dom and weeping:

How did [Armato] react to hearing you wanted him back for the role of Guybrush?

Gilbert: He was pretty stunned. I knew him, but obviously, we never worked together because we didn’t have voice back then.

But I kind of knew him, and I was at about the point that I wanted to loop him into what we were doing. I live in Seattle, and just by chance, he was visiting Seattle that weekend. So I said, “Hey, let’s get together, just have a coffee, and I can tell you about my new game, air quotes.”

We got together, we had coffee, and I think he was very interested in the new game, almost kind of wondering whether maybe he could have a voice part in it. And then I told him that it was the new Monkey Island, and he was just floored. Which is a reaction I get from a lot of people. Before, when we were bringing people on, and we’d talk to them, the minute I mentioned, “I’m making a new Monkey Island….” One person literally started crying. They were so happy that this was happening. So I think Dominic was really floored that we were doing it and extremely happy.

When Dom is happy, we are happy. Well, as happy as we can be while noticing that you aren't yet reading the full interview.

Source: The Verge

4

Your old pal and prolific Adventure Gamers contributor Emily Morganti is back to her hard-hitting ways, having snagged Ron Gilbert (and Dave!) for his first proper interrogation following the announcement of Return to Monkey Island. While our attorneys won’t allow us to make an accusation of bribery outright, we’re authorized to pass along the rumor that Cheese Squigglies™ were exchanged.

The interview includes some specifics about how ReMI* came into being, which involved Ron loosening up a bit on the position of ownership, but in the first place having the right connections:

The whole thing came about because I was talking to Nigel [Lowrie] from Devolver. We got together, I think it was at PAX, and we just started talking. He had mentioned that he knew John Drake, that they were friends, and John Drake was in charge of, I think, the licensing at Lucasfilm Games. So he wanted to approach [John] about doing a Monkey Island, and I thought sure, let’s see if anything goes.

Check out the full exclusive for the rest of the good stuff, which includes - oh yeah - the first screenshots.

*Remi has “suggested” that this be the abbreviation Mojo perpetuates for Return to Monkey Island, and we didn’t find his bolt action argument easy to disagree with.

Source: Adventure Gamers

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The hits keep on coming—though this one arrived a bit late at Mojo’s newsdesk: GamesBeat has published an interview with Ron Gilbert and Dave Grossman, one that has some meat on its bone. For example:

Mr. Grossman

The Monkey Wrench puzzle from LeChuck’s Revenge is notoriously unsolvable and was not a good design on several levels. Even if you are an English speaker from a location where the tool in question is commonly called a “monkey wrench,” and you realize that that’s what you need, you still have to make an astonishing predictive leap about how your actions will create that tool. Nothing in the game sets any of it up adequately. I use it to this day as my go-to example of what not to do with puzzle design, and it has influenced my thinking ever since. The player has to be able to somehow visualize what to do, and if they do give up and look at a hint, I want their response to be, “Oh, that makes sense, I should have thought of that!” rather than “How on earth was I ever supposed to think of that, you ridiculous, unfair clowns?!”

Conversely, The SCUMM Bar, everybody’s favorite website on the internet, is quasi-consistently being updated, landing-page style, with the latest ReMI factoids. Rumors (from me) suggest there might even be a few nuggets coming in later today.

Relatedly, our Adventurer newsletter already downright broke the GamesBeat news—we can’t be expected to update two sites at the same time after all. (Madness!)

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Authenticated original The Secret of Monkey Island posters are thin on ground these days, and when one turns up in mint condition, it is valuated by Lloyd’s of London at around $18 trillion. This is by way of setting the stage for Dave Grossman’s latest tweet:

Hey, you can’t put a price on a clever arts and crafts project. Well I mean you can, but it’d just be too depressing. Seriously, it should be said that it was Dave’s property to do with what he wanted. I will contend though that the cocktail napkins he made out of the Maya codices were a bit much.

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The eminent Jared Emerson-Johnson's work on the Telltale Sam & Max soundtracks is rightly celebrated, and his opportunity to polish it even further for the Skunkape remasters was justly met with excitement.

But in the final analysis, is something truly of any worth until it's been discussed on public radio? To the relief of millions, it's a question that doesn't need to be confronted, as Jared was invited to be interviewed by WSHU. Listen to it, then head over to Bandcamp to buy the soundtracks eight more times.

Source: WSHU

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Our most legendary April Fools prank, never to be topped, was the successful counterfeit of some “leaked audio” from a fabricated fifth Monkey Island game called Return to Monkey Island (ahem) back in 2002. This prank was carried out by a previous generation of the staff with exacting fastidiousness, employing the help of professional resources, toward the goal of abject cruelty.

Some of the fake dialog lines even wound up in Tales of Monkey Island, earning Mojo billions in royalties that it defiantly insisted be given to a worthy children’s hospital, after The SCUMM Bar achieves solvency.

But with the 20th anniversary of the web’s finest prank having passed, few are alive who remember it firsthand. The issue of preservation thus announces itself. Dom already did his part by filing the audio files safely away on Archive.org, ensuring its survival of extinction events. The problem is that these mp3s, impeccably produced though they are, remain estranged from their context. Sure, the old news posts they belong to technically still exist, but only as sad phantoms of brokens links and absence media.

”What is to be done about this?” is a question you shriek to the heavens with knowing urgency, given that an imposter Return to Monkey Island looms and threatens to permanently supplant the real McCoy in perpetuity’s memory.

Well, we just handle it, of course. Now settle down, and try to have more faith next time.

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Just as they made a point of doing with Sam & Max Save the World, Skunkape has followed up their remaster of Sam & Max Beyond Time a Space with original builds as gratis DLC* and a bountiful archive of legacy bonus and promotional videos. Here, they’ve pretty much done all the legwork for us with these tweets:

*Unless you bought on GOG, in which case you've already got that.

Source: Twitter

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Congratulations to Kimberly Brooks for winning a BAFTA for her role as Hollis Forsythe in Psychonauts 2. Double Fine had an incredible 6 nominations this year, including Artistic Achievement, Narrative, Game Beyond Entertainment, Technical Achievement, Music and Animation, but were cruelly pipped to the post in every category.

The original Psychonauts won the Best Screenplay BAFTA back in 2006, and its sequel recently won Best Narrative at the GDCA, so I bet Tim and company were hoping to take home another shiny face this year, but sadly it was not to be. Psychonauts 2 is still a modern day masterpiece though, and six nominations is nothing to feel bad about.

Now back to your regularly scheduled Return to Monkey Island news...

Source: Teh News

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We don’t do much as far as editorials go here at Mojo, but once in a while, there are opinion pieces we can all get behind.

First, elTee, Mojo’s lead columnist, has written an op-ed called “Returning to Monkey Island (Again),” where he takes a look at the decades that brought us to a place few had expected us to be.

Want more? Our resident French philosopher Nicolas Deneschau asks, “Is Return to Monkey Island the first legacyquel in video games?” (Feel free to use it as citations for your college courses.)

Busy days here at the ol’ Mojo, but that doesn’t mean you shouldn’t take a load off and read “Return to Monkey Island, First Thoughts.”

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Ronzo is in a saucy mood and decided to tease his legion with confirmation of another reprised character. In fact, the very first character ever seen in a Monkey Island game:

The great Rob Paulsen was in fact the voice of the Melee Island lookout in The Secret of Monkey Island special edition, so it's cool that they're keeping consistency there.

Of course, with all these signs that we're returning to Melee, we're teased with the possibility that we'll get to see what The International House of Mojo looks like, Rex Crowle style. To think, Ron went to all this trouble as an elaborate excuse to supply us with a new logo.

Source: Twitter

5

While we at Mojo are excited about Return to Monkey Island, we also cannot shirk our journalistic integrity and report on scandals surrounding the sixth entry into the franchise. Anonymous sources have sent us a comparison of promotional logos, one from the website and trailer and one from the website’s OG image. (The latter being the one you see when you link to the site on Twitter.) To wit…

One is in the style of the original logo, the OG closer to the one from the Tales of Monkey Island era. One hydrated, one shriveled. What can we read into this? I think it’s safe to say it is all part of… Cover-up image Although, it’s hard to say which logo is censoring which, I think it’s safe to say that the purists amongst us prefer the original. We are also old, so take that for what it’s worth…

8

It’s been two days. You’ve all had your fun, and now it’s time to turn to pressing matters.

It’s time to put our feet back on the ground, drop the nonsense, stop forestalling the inevitable and embrace our duty.

It’s time to vote on the best Monkey Island official site.

  • First up you got your basic Curse of Monkey Island official site, all right. Now with this one you get HTML frames, chattering Murrays, and a developer diaries section filled with vintage Dan Pettit anecdotes. An easy choice for those with discerning tastes who also need to stay within a sensible budget.
  • Fancier customers may not be prepared to settle for less than Escape from Monkey Island's official site, a triumph of judicially-appointed UI controls and conservative screen resolution expectations. It is said that if you contemplate its all-encompassing blueness with deep enough concentration, you can actually start to levitate. And, ladies: it's said to be single.
  • And then there’s the newest contender of the pageant, an oven-fresh splash screen for Return to Monkey Island organically sourced and tailor-fit for the modern sensibility. Sleek. Elegant. Purple. These are but a few of the elements lifted shamelessly from Mixnmojo, but we admire anyone with the good sense to steal from the best.

There you have it. To which does your heart belong? Cast your vote in the comments, or declare loudly to Lucasfilm through indifference that they were wrong to revive this series. Whichever expresses your feelings best.

8

Unsurprising to most—but apparently shocking to some—is that Ron Gilbert’s "If I Made Another Monkey Island" post from 2013 has passed its expiration date. That is to say, the almost ten-year-old musings may very well not apply to Return To Monkey Island. To quote Ronzo:

NOTE: Now that Return To Monkey Island has been announced it’s important to note that a lot of my views (but not all) in this post have changed. Don’t take anything in here as more than a historical moment. Quoting anything in here as canon will just led to tears.

Now go relive that ReMI trailer one more time to keep riding this high.

(News nabbed from The Legend of Monkey Island’s Twitter.)

3

We're not quite through selflessly promoting "Video Game History Hour" - that would be the podcast of the Video Game History Foundation - which just last week delivered another Mojo-baiting episode by having Noah Falstein as their guest.

Noah's always a great listen, and this is no exception. He also at one point mentions having a "thick stack of design docs" still in his possession, which can only be interpreted as fishing for a bribe. Anyway, treat yourself to recollections from one of the industry's most storied careers, and thank me later.

Source: Video Game History Hour

0

The Nintendo version of Maniac Mansion is an odd duck in the best possible way, sporting loads of charm and a number of unique features. Part of its popularity is that it’s the version that many played first, but there’s more going on here, or SEGA CD The Secret of Monkey Island would be held up as some sacred cow (No offense, Dom).

A major distinction of the Nintendo version is its soundtrack. Typical of its time, the original PC version of Maniac Mansion was a relatively silent affair, with its audio consisting of little more than a title theme and the odd ambient sound effect. Wall-to-wall music wasn’t really a thing for the SCUMM games until Monkey Island 2, but it was very much the norm for Nintendo games.

So when the Maniac Mansion console port had just about wrapped up its development, the publisher, Jaleco, was wondering aloud where all the music was. Eleventh hour marching orders for a full-bodied soundtrack came down, and project lead David Warhol, something of a game composer himself, brought on three local musicians to split what ended up being a workload of twelve tracks.

To provide an in-game justification for all this music, the seven playable teenagers were given a CD player as a default inventory item, each loaded up with a genre pastiche representing his/her favorite fictional band. Serving not only the requirement for a fuller soundscape but also functioning as a kind of character-building conceit, the end result is surely one of the most varied of all 8-bit soundtracks, and who better to speak about it than the composers themselves? This is where I stop typing and link you to the article.

4

More to come.

Thumbnail

Official web site. Ron Gilbert, Dave Grossman, Land, McConnell, and Bajakian reportedly onboard. (See what I did there?!) Oh, and Dom, too!

Rex Crowle of Knights And Bikes confirmed as art director.

David Fox confirmed as lead programmer. We've heard murmurs about some other familiar name -- more to come.

Khris Brown is on as casting and voice direction.

Robert Megone of Thimbleweed Park-fame is joining in, too.

Ronzo has confirmed that CMI is canon; presumable EMI and TMI are, too. Do note the retcon in the trailer, though: the seagull that was killed off in TMI is back. Devolver state that the game "picks up where Monkey Island 2: LeChuck's Revenge left off".

For German fans: Marcel Weyers is translating Kehre Zur Affeninsel Zurück .

Want the trailer music in MP3 format? Mojo provides because Mojo loves you.

Jenn Sandercock is a producer on the game -- she previously worked on Thimbleweed Park.

Jared Emerson-Johnson confirmed as a music producer.

Noah Falstein pulled rank and got in on the playesting.

Known fanboy Elijah Wood raised his grog to the news.

Alexandra Boyd says, "there is only one true Elaine!" and jumps back into action.

Perhaps most strikingly of all, both The SCUMM Bar and The Legend of MI have had no choice but to update their front pages in the wake of all this. I guess that’s just something Ron will have to live with.

66

I admit that this is almost as much a non-story as Ron’s tired schtick, but if you’re into this Prime Gaming thing you should be aware that Monkey Island 2: Lechuck’s Revenge: Special: E:d:i:t:o:n::: is included on the service as part of this month’s arrivals.

No word yet on when Gametap will have it.

0

Ron Gilbert hates April Fool's Day. His dislike of the day is something that his blog celebrates every year by acknowledging the lack of an April Fool's Day joke on it. He's done this 18 years in a row. This year, however, he decided to mix things up a little by announcing a new Monkey Island game.

Has he decided to do a deal with Disney, or did he just become a bit less grumpy this year?

Make of it what you will! ;)

Update: Reader Sopabuena has done some detective work in the forums and uncovered this ancient Tweet:

An April Fool's Joke 18 years in the making or the most "Ronzo" game announcement of all time? Join the discussion!

Source: Grumpy Gamer

7

We're a bit late on this news by some standards. Relative to our Sam & Max VR review, however, we're right on time.

If you're not familiar with Jimmy Maher of The Digital Antiquarian, you probably ought to be. His ambitious goal to chronicle the history of computer entertainment for eleven years running has produced some pretty terrific essays thus far, including many devoted to the antics of ol' George Lucas's interactive division, I forget the name. You can find those Mojo-relevant articles, by the way, rounded up here for your convenience.

His most recent of the LucasArts-centric articles was a probe of The Dig last summer. The Dig is decidedly not the most beloved of the SCUMM games, but it's perhaps the most rewarding to write about, as the neverending turmoil behind its eighty-five year production cycle makes for deathless, compelling, smutty drama. It's like our Bridgerton or something.

Although Maher's article was exceedingly well-researched (look no further than his citation of Mojo as a source to be confident of that), there's just no bottom when plumbing The Dig's calamities, so he teamed up with Frank Cifaldi of The Video Game History Foundation (someone else you ought to know by now) to produce a podcast companion piece. So get some history delivered into your ears.

And one of you get to work on recording the defense argument so we can report on that nine months later too.

Source: Video Game History Hour

0

Remember the turn of the century, when getting the SCUMM games to run properly on Windows was a herculean task? The arrival of ScummVM delivered us to conditional salvation, but many reasonably pondered why LucasArts couldn’t provide an official solution by updating the native interpreters themselves.

Well, they did. Or at least, programmer Aaron Giles did, on the studio’s behalf. The problem is that among these sparkly, XP-compatible exe’s, only a few saw the light of day -- gradually, and without much fanfare.

After quietly throwing two of them onto a Europe-exclusive compilation pack in 2002, LucasArts presumably became too busy cancelling Sam & Max sequels to continue with such re-releases despite being armed with ready-to-go updates that had been handed to them on a silver platter. A few more of Aaron’s updated SCUMM launchers made their way to Steam in 2009, which came across as LucasArts burning off the remnants of a long since suspended initiative presumably codenamed What If We Didn’t Suck.

These days, the SCUMM games are sold on digital storefronts bundled with ScummVM, and the native interpreters, original or updated, don’t get reliably circulated with the data files, which puts a heckuva lot of pressure on your rotting floppies to preserve them. We decided to reach out to Aaron Giles to get his opinions on that dilemma and gain insight on what it’s like to be on the receiving end of the surrealistic insult that is updating a studio’s library only for said studio to indifferently put that work in a drawer.

And let’s be honest: it got the dignity of the drawer only because the dumpster was already filled with Ben Throttle standees.

Our thanks to Aaron Giles for his generosity with his time.

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It is the year of the lord 2022, which means Mojo will turn 25 this summer. I mean, what the hell, right? And to kick off the celebration, Mojo is gifting you the grandest gift of all: a new game. We call it… Mojole.

This never-been-seen-before concept is simple: You get six tries to guess a five-letter word. That’s it. Each word is in one way or other related to the greater LucasArts universe or Mojo itself. Some of the solutions may be somewhat eclectic, but then, who are you to judge?

And you get to share your score! (Not on Mojo, mind you, as we don’t support highfalutin emojis. :~)

Join the game that’s sweeping the world: Play Mojole!

(Disclaimer: The game is in beta, and we’re aware of any and all issues you may find. So, don’t feel the need to report bugs. The game may not work properly on smaller phones like the iPhone SE because Huz never got around to doing a final test sweep. Mojole is not feature-complete.)

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You see what happens when the grown-ups at Lucasfilm aren't paying attention? Something unrelated to Star Wars gets through.

Source: Twitter

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Behold, your Golden Train Ticket has arrived. No more wandering around for years as you pass through the land of the dead. Harkening back to the instant "Win Game" button of yesteryear comes this ticket, by way of iam8bit's Nintendo Switch version of Grim Fandango Remastered. But not just any release, but one that comes with feelies in the box, like the good old days. Now you can secure your very own Golden Train Ticket by bribing spending real money, just like characters in the game! And also, you can look as suave as Manny with your new Calavera Cafe matchbook -- but that is actually a notebook. Take down all of your game notes within it and soon you'll be remembering to dig through kitty litter with a magnet in no time.
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Head on over to iam8bit's website to see what Manny has in store for you. I sure hope you've been a good person in your life. Otherwise... enjoy this walking stick.

Source: iam8bit

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Word is making the rounds that principal photography on Indiana Jones 5 will wrap February 23rd.

Sure, that still leaves Harrison Ford plenty of time to kamikaze a golf course for kicks, necessitating his replacement by a digital sock puppet, and the release date remains the better part of 18 months away. But it's still a noteworthy milestone for a project that was looking as downright cancellable as an adventure game under Jim Ward on about four hundred different occasions throughout its fraught development.

So, congratulations to the crew on getting this thing safely in the can. Now it falls to the post-production team, but the news is good there, too: Insider buzz is that they’ve heard the feedback from the last installment and have vowed to redouble their efforts and make Mutt’s vine-swinging absolutely perfect this time out.

Source: TheRaider.net

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Tomorrow, on Wednesday, February 9th we will be treated to a behind-the-scenes look at how the new TellTale Games has been working hard on Fables: A Wolf Among Us Season Two. They've been in pre-production on Season Two since Dec 2019 using the Unreal engine while keeping a pretty consistent look between the two games.



Geoff Keighley will be our host to bring us this latest coverage of the game, and appears to be simulcast on Twitch, YouTube, IGN, GameInformer, and then later-cast by a late news post on Mojo tomorrow night. So be on the lookout for more Fables information coming to you on Wednesday February 9th at 10am PST, 1pm EST, 6pm GMT.

Source: TellTaleGames Twitter

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Everyone watching the latest in Star Wars on Disney+? Are you all caught up without any more Boba Fett to watch? Why not checkout some Star Wars 1313 demo reel animations that were uploaded to Vimeo a mere two to eight years ago? Mojo (and other news sites) were apparently just waiting for the right moment.


Over on James Zachary's Vimeo page, he announces that he directed the in-game animation for Star Wars 1313 along with running the motion capture performances and the actual animation pipeline for the game. For a game from "a long time ago..." I would say that the graphics on the more final rendered videos sure look good.


And maybe I'm just jealous that I wasn't the news poster to post about the Maniac Mansion claymation model from the Nintendo Power cover, so for more of a write-up on this, you can perhaps read Kotaku - Canceled Star Wars Game Footage Teases Boba Fett Bounty Hunting Action.

Source: Vimeo James Zachary

0

It looks like the success of Star Wars Jedi: Fallen Order has enticed LucasFilm and EA into furnishing Respawn Entertainment with more dollar than can be found in Big Whoop itself. A big press release from LucasFilm announces that three new Star Wars games are coming from the aforementioned developer. Three!

Shepherding the next installment in the Star Wars Jedi story is game director Stig Asmussen of Respawn; Peter Hirschmann, game director, who has a long and accomplished history with Star Wars, leads the development of Respawn’s Star Wars first-person shooter. A new studio helmed by games industry veteran Greg Foertsch will create the new Star Wars strategy game, developed through a production collaboration between Respawn and Bit Reactor. Respawn will produce the new Star Wars strategy game while Bit Reactor leads development of the title.

Now, Respawn Entertainment is the real deal, founded by key personnel involved with driving Call of Duty to monumental success. Titanfall 2 offered one of the best single-player first-person shooter experiences of the last generation, and Apex Legends was and is a refreshingly good take on the hit-and-miss battle royale concept. The studio’s Fallen Order effort was considered a solid experience for Star Wars aficionados.

I can’t help but be a little saddened, though. Respawn Entertainment has bags of potential as a powerhouse of original games, or at the very least it could continue carving out its own lovely little universe a la Arkane Studios. Instead, I fear it is just going to become ‘the Star Wars studio’, apparently taking on genres it doesn’t really have experience with and neglecting the original IPs that put it on the map. Hopefully its developers love them some Star Wars.

I also worry for the mental health of Vince Zampella, who is apparently overseeing this new effort in addition to having been announced last month as taking the helm of the Battlefield franchise. This follows and is likely because of the disastrous launch of Battlefield 2042, which was executed with about as much finesse as delivering a new Monkey Island title that is actually a disguised Candy Crush Saga. That franchise is handled by DICE, which funnily enough was primarily handling the Star Wars: Battlefront games beforehand. What a yarn this all is.

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That most reliable of sources, the web, is contending that production on Indiana Jones 5 resumed this week from a holiday break for a final month of filming. There hasn’t been much leaked about the movie since it wrapped location shooting and moved exclusively to studio work at the hermetically-sealed Pinewood estate, but a casting rumor has recently emerged, and Mojo would be falling delinquent in its duties if it failed to accordingly service its readership’s legendary lust for gossip.

Anthony Ingruber, an actor who I’m told is oft-proposed as a Harrison Ford replacement by the sort of people who think that exercise is worthy of their time, is rumored to in fact be in the movie -- but not, the rumor holds, as a younger Indiana Jones.

I think that’s hilarious. In fact, I propose that every single actor who has ever been floated as Harrison Ford’s replacement should show up in the movie, preferably in the form of an unceremonious bit-part that ends grotesquely. Put the “fan” in fan service by feeding Chris Pratt into one. Have Bradley Cooper fall into a crocodile pit. Give the people what I want, and reap the box office rewards.

Source: TheRaider.net

1

A few years back I penned a dubiously-formatted article that pondered the art style of Maniac Mansion, its sequel and its promotional materials under the fraudulent pretext that I had insight to lend to the exercise of comparing them.

Along the way I made a point of highlighting the cover of Nintendo Power Issue #16, which advertised the game’s NES port in the form of a clay diorama depicting the mansion and some of the characters built very much not to scale. It’s a super-rad piece of work that I was always taken by, and I was bummed that we couldn’t track down the artist for their recollections.

But the web has a way of turning things up, and it appears that last year Comic Art Fans published a little stub about the diorama. It is revealed, unsurprisingly, to have been destroyed after being used for the magazine, but the artist apparently had it in their yard for a while, and some photographs survive which really show off the craft that went into the commission. You can check out the photos at the link. I’ve also thrown them in a gallery because after all, theft is the sincerest form of stealing things.

Source: Comic Art Fans

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There’s not much more to say, really. Get it from GOG for $20 minus a cent. Need a trailer? There’s that, too.

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A year after releasing his Full Throttle movie spec script, Duncan Jones is trying to drum up support for his movie to be made.

Has anyone checked The Rock's diary?

Source: Twitter

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Max, the adorable anthropomorphic rabbity thing you may remember being featured in a comic once in 1987 has been stuffed with fluff and is available for you to purchase, specifically if you have been unable to acquire one in the last year or so as they come in and out of stock.


What was new to me this time around with them coming back in stock is perhaps a new comic done by Steve Purcell, whom you might remember being the screenplay writer for Pixar's Brave.


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I love that they were able to pick on the scarcity of the Max plushie they've encountered. I hope no one has to ever give in to the high prices being asked for on eBay.

Source: Uncute

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We didn’t do a “game of the year” for 2021, but I’m fairly certain Psychonauts 2 would have won had our laziness not prevented us from doing so. And what better way to celebrate that win-ish than by reading Alternative Magazine Online’s In Conversation With Peter McConnell? Questions are asked and promptly answered by the Psychonauts 2 composer, who amongst other things can share...

I am so proud of that Quarry piece because I think it captures a certain kind of orchestral Americana that I grew up listening to. I think of being six years old, dressed in the cowboy suit I got for Christmas, and listening to Dvorak’s New World Symphony and Ferde Grofe’s Grand Canyon Suite. With the Motherlobe music I really wanted to capture Raz’s sense of awe arriving at a place he’s dreamed about being a part of.

I can only agree. Now, read the whole thing!

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You remember Kevin Bruner, former CEO of Telltale Games? Well, he's back... in Dramatic Labs form.

The new games studio collective is "an independent collaboration of 20+ former Telltale writers, developers, designers, artists, and producers" according to their website. Their launch title taps into the beloved, and currently much expanding Star Trek franchise, and they even have a very Telltale-esque teaser trailer to show for their efforts. Behold Star Trek: Resurgence.

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The standalone, non-episodic game is due next spring for PC, Playstation and Xbox. And, err, they're hiring!

Source: Dramatic Labs

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The resurrected Telltale has leapt back to life after a quiet period, updating progress on The Wolf Among Us 2, revealing it is due early next year and will be a single, standalone, non-episodic adventure.

They also, surprisingly, announced a new game series based on the Amazon TV Show 'The Expanse', with an impressive game trailer. Click through to watch on youtube if you're too young to see it embedded below

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Given it takes us at least a week to get around to reporting anything, you could swing by the official site at your leisure looking for the latest updates, should you prefer your news delivered in a timely manner.

Source: Telltale Games

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Quantic Dream, the studio behind Heavy Rain has revealed it's working on a new action-adventure game "Star Wars: Eclipse" set in the 'high republic' era (800 years after KOTOR, and 200 years before the original Star Wars trilogy).

The marketing guff says: "Star Wars Eclipse is the first video game to be set in an uncharted region of the Outer Rim during The High Republic era, known as the golden age of the Jedi. The game will build upon Quantic Dream's expertise in delivering deeply branching narratives and will go beyond their already established acclaim. Player's choices will be at the heart of the experience, as every decision can have a dramatic impact on the course of the story."

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So, high on cutscene narrative, dialogue trees, and quicktime events to progress the story, one presumes? The game is estimated to be 3-4 years away, so speculating on platforms seems a bit premature, though you can expect latest PC, Playstation and Xbox support. Some people are not happy with the studio and founder David Cage due to past allegations of sexist and anti LGBTQ+ behaviour.

Source: Star Wars Eclipse website

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The long-awaited Monkey Island anthology boxed set from Limited Run Games began shipping this month, and fans who have been receiving the apparently gargantuan package have been sharing their reactions to finally having in their hands the irresponsible purchase they made twelve months ago. Some of those reactions have been enthusiastic, some have been heartbreaking, and almost all of them can be found in this forum thread.

Rather than try to recap that ongoing discussion which reveals many more details, I thought I’d at least front page what’s been learned about the actual game builds included. Limited Run’s original product listing mentioned (and in fact still does) that “archived versions” of the first two games would be included, with specifics to be determined.

Well, now that people have begun exploring the USB stick included with the package, we have a clearer idea of what that actually means. It seems that there are a few versions of Monkey 1 and Monkey 2 offered in the form of disk images and KryoFlux streams (for the uninitiated, see here), which is pretty exciting, as it represents the first time those games have been officially available with their original .exe files since the internet age.

So, what versions of the five Monkey Island games wound up on that flash drive in the end? The breakdown appears to be as follows:

  • MI1: Amiga version diskette images and flux streams; IBM EGA version diskette images and flux streams (5.25"), IBM VGA floppy version diskette images and flux streams (3.5"); special edition.
  • MI2: Amiga version diskette images and flux streams; IBM version diskette images and flux streams (3.5"); Macintosh version diskette images and flux streams; special edition.
  • CMI: The installer seems to be the same as the GOG version, which means the resource files are bundled with ScummVM, and the original .exe is not included.
  • EMI: The installer seems to be the same as the GOG version, which as far as I know translates to a faithful, as-is copy of version 1.1.
  • TMI: Includes the Earl Boen'd version of Episode 1, which is I believe the only variable that would have applied to this game. We were wrong, its the original non-Boen version.

Beyond obscure/translated versions of the games which probably would have been too much to ask for, the main absences appear to be the CD version of Monkey 1 (though that’s essentially included in the Special Edition as “classic mode”) and CMI’s original interpreter, the latter being a huge, and hugely addressable, bummer from a preservation perspective despite the fact that it’s notoriously helpless on modern Windows. Really pleased about EGA Monkey 1*, though, and if you’re gonna get one version of VGA Monkey 1, surely it’s just that it be the one with the stump joke.

Among the physical extras, the book was the biggest unknown and also sounds like the biggest highlight. At over 200 pages, it’s said to contain a lot of terrific content (including new interviews) especially for the first two games. It’s a shame to think of it as being exclusive to a mega-priced collector’s box that won’t be re-issued and is destined in many cases to sit shrink-wrapped in temperature-controlled cabinets, so here’s hoping Limited Run finds a way to make those pages available on their own some day for the enjoyment of fans who aren’t pulling in Jazz Age incomes.

Special thanks: Jan.

*Don't worry though, we can Glass Is Half Empty that one too: zaarin points out that it's lacking the Roland MT-32 upgrade disk.

4

It happened for Save the World last year, and the joined forces of Skunkape and Bay Area Sound weren’t about to drop the ball on the even more ambitious soundtrack for the second season. What I'm saying is the re-release is available now from Bandcamp and Steam for a ludicrous ten bucks. (The old release is still up as well, so don’t be getting confused.)

As you know well from playing the remaster fifty times already, it includes eight all-new music tracks, extending an already gigantic score. It looks like the album cover got some rethought lettering as well (old versus new), though the comparison mostly just serves as a reminder of how awesome Purcell’s artwork is. One wonders: Since The Devil’s Playhouse never received a proper album back in 2010 and Skunkape seem to possess the kind of taste that would make addressing that an imperative, might we see the trilogy completed at last? I guess we’ll find out in a year or so. For now, exercise the privilege of owning Jared Emerson-Johnson’s staggering opus for Beyond Time and Space.

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Like all major movie franchises, Indiana Jones inevitably appeared in pinball form courtesy of manufacturer Williams in 1993.

But suppose your local bowling alley didn’t have this particular table in its arcade room, and you were left deprived of its trilogy-spanning 12 modes? That’s where Zen Studios comes in. Using their simulator Pinball FX3 which is available from all the usual storefronts and is apparently known for this sort of thing, they’ll be offering a digital recreation of Indiana Jones: The Pinball Adventure March 2022.

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Nintendo Enthusiast has the full details.

Source: Nintendo Enthusiast

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Though Steve Purcell does it better, the spirit of the season propels me to note Lucasfilm’s apparent tradition of holiday greeting cards. This year’s effort falls during the company’s 50th anniversary celebration, as the “50” may clue you in on. There’s even some Not Star Wars tokenism in there in the form of Indy and Willow:

Regrettably, the bigotry against Bobbin Threadbare remains in full force.

Source: Jedi News

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Did you enjoy the writing in the Curse of Monkey Island? If so you might enjoy the debut novel by of the people responsible for that writing, Jonathan Ackley. It's called Off By One: Serious Games and is available to buy this very second.

The plot centers around the leak of a video games's source code and a mysterious government project that takes the protagonist into the heart of the post-Soviet underworld. The video game company in the novel is called "Coliseum Arts", which surely must be a wink to LucasArts. Right? (And if not, why not?)

So why not treat yourself? At $4 you can't go wrong supporting Ackley's latest endeavor!

Off By One: Serious Games on Amazon US and Amazon UK

Source: Jonathan Ackley's Facebook

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Granted, not as timely as last year, but timely enough: the Mojo review of Sam & Max Beyond Time and Space Remastered . That’s all I got. Read it, damn it!

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When Mojo isn’t knocking it out of the park with first impressions, it can be found working its other famous charm: tediously embedding tweets:

This marks the third platform (I think) for Sam & Max: This Time It’s Virtual thus far. Since this port was originally set for early 2022, it would seem that they’re ahead of schedule, unlike Mojo’s review. But then, Beethoven didn’t rush his symphonies, either.

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Since only those with a higher education in LucasArts adventure history read this site, you already know “SCUMMlette” as the term of affection for the junior programmers being trained in the SCUMM engine. There were two waves of these cadets between 1989-1990. In the first class you had your basic Tim Schafer, Dave Grossman, Jenny Sward, and Ron Baldwin, while the second batch consisted of Mike Stemmle, Tony Hsieh, Sean Clark, Tami Borowick, and Wallace Poulter. (Sources: Mike Stemmle)

Some of those names will be more familiar to you than others, but they all played integral roles in games you rank in importance above your own loved ones. In the case of Tami Borowick, those contributions are now far less shrouded thanks to an excellent new interview published by the highly scholarly and inescapably Italian Lucasdelirium.

As you’ll learn, Borowick’s primary LucasArts project was Monkey Island 2, after which she became one of the developers who followed Ron across the desert to Humongous Entertainment where she co-created the Freddi Fish series. The full interview is a real barn burner, with lots of great war stories from a most romanticized period at LucasArts, including how Borowick implemented the pants-falling gag in the Woodtick cemetery, and how Ron accidentally obliterated her laborious dialog tree for Rum Rogers. There’s even a photograph of an office whiteboard she shared with Dave and Tim in 1991. What more could you need?

Source: Lucasdelirium

27

You’ve gotten your Milk Duds and Diet Mr. PiBB and found your seat again, all just in time to catch the second half of Genesis Temple’s roadshow interview with Larry Ahern. Picking up where we last left off in August, the story continues with the post-CMI act of Ahern’s LucasArts career, a similarly frustrating stint at Microsoft, the noble casualty that was Insecticide, and an only recently ended stretch as a Disney Imagineer that sometimes reunited him with his old cohort Jonathan Ackley.

It’s an altogether great read, but I draw special attention to the fact that Ahern divulges new information about Vanishing Act and Attempt #1 at the Full Throttle sequel (which was never really called Full Throttle: Payback, a moniker which he indirectly chides Mojo for perpetuating), as well as some soon-to-be-stolen concept art for those games that I don’t believe have surfaced before. (Update: After review it turns out we did already have them. I should have known better; fortunes have been lost betting against Mojo.)

I guess it’s up to Dune: Part II to disappoint you, as the back half of the Larry Ahern interview delivers the goods.

Source: Genesis Temple

2

We’re a day or two or three or so late on this one, but to quote Scummbuddy:

“Psychonauts 2 Wins 'Xbox Game Of The Year' At The Golden Joystick Awards 2021”

Well, hell! Resident Evil: Village looks to have won “Ultimate Game of the Year,” which… is what it is.

The real question is: Will Psychonauts 2 win Mojo’s coveted GOTY award? Stay tuned and see if we actually remember to hand it out.

Source: Scummbuddy

1

You love Double Fine and you love Psychonauts 2. Multiply that with your infatuation with new merch and you pretty much have no other option than to buy a bunch of new stuff from Fangamer. That “psychedelic cast” t-shirt isn’t going to wear itself after all. Run and shop!

Source: Jason ¬

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Yesterday brought a new video of the Skunkape crew playing twenty minutes or so of their latest Sam & Max remaster, commenting on some of the new stuff they've added:

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One of the highlights is the much larger hole blown through the wall separating the Freelance Police's office and Flint Paper's, allowing the opening office scene to be cinematically shot through it. In fact, it's already the talk of the forum. But as a member of the "in" crowd you knew that already.

Source: IGN

3

We at Mixnmojo humbly considered ourselves natural shoo-ins for an Indiana Jones 5 set visit, but we responded to our snubbing professionally.

Most of us, anyway. Remi was heard to declare "I have been flouted, and I shall be revenged" before storming out the door. Now, we figured he was just going blow off some steam on a round of bowling. Then we saw this and knew better:

It is being said that Indy 5 is unimpacted, but who among us would have been surprised to see this production carbonized in a sudden inferno? It's just on brand at this point.

Jokes aside, we hope no one was harmed.

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Or your Limited Run Games pre-order, if you prefer to look at it that way. Check it out:

You can read a few more words about Ron's sorrowful passion here.

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Loyal readers who dug into our Bay Area Sound interview from April will not have been shocked to notice in Skunkape's announcement this morning that Sam & Max: Beyond Time and Space Remastered will be boasting eight new music tracks. That's up from the five additional cues the first season received.

You might be wondering if these bonus arrangements will be of similarly high production values replete with live instruments. Well, let this tease that Skunkape just uploaded to their Youtube channel put that question to bed:

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While it's been confirmed by implication nine different times now, Skunkape has officially announced their expected remaster of Sam & Max Beyond Time and Space, aka the second season of Telltale's better-with-each-installment take on Purcell's property after LucasArts fatefully said, "Nah, give us Thrillville."

Knowing you, you're probably still coming off the high of thwarting Hugh Bliss's hypnosis conspiracy in painstakingly re-lit HD, but Skunkape doesn't see your recovery time as their problem. They're ready to start hyping you up for the next mission in Sam and Max's oeuvre, which you may recall involves improbable excursions to the North Pole, Easter Island, a zombie rave in Stuttgart, the malleable fourth dimension, and the middle management bowels of Hell itself. Behold what these once poly-starved destinations look like in all their newly uprezzed fury by checking out the trailer:

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Don't forget to start saving up for some absurd physical editions from Limited Run Games that history has sculpted us to anticipate are sure to follow this launch, and of course you'll want to get loudly and pre-emptively outraged about whatever CENSORSHIP! is sure to be committed by those known vandals of art over at Skunkape -- the better to impress your friends on the Steam forums.

Whatever you've gotta do to prepare your body and soul, be quick about it: launch is December 8th.

Source: Skunkape

2

This fan is a defense attorney's dream witness -- he really sticks to his story:

What do you mean Mojo has no business making fun considering we are dining out on this to disguise our paucity of things to report on?

Source: Twitter

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Here is a behind the scenes promo video for next year's Willow series in which the titular hero himself, Warwick Davis, introduces us to his castmates in this long-awaited, long-form sequel.

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That was quite humorous, one ascertains. Anyway, look for Willow to stream on Disney+ in 2022.

3

Sometime back in 2004, Mojo and The SCUMM Bar banded together to create an April Fool’s Day joke for the ages: a fake Monkey Island movie trailer. Yet, close as the prank came to fruition, the plans to execute it was aborted on March 3rd, 2004. Why? I take a quick look back at this footnote in Mojo’s history.

Bonus fact: this was the last time we attempted an actual April Fool’s joke, too. You’re welcome! (Update: OK, looking back through the archives it turns out that wasn’t entirely true, but any further attempts were pretty, pretty, pretty bad.)

1

By some accounts, Indiana Jones 5 has wrapped up its extended stay in Italy. Next up for the production is another extensive location shoot throughout various cities in Morocco. It seems the principle crew will be joining up with a second unit that’s already been busy filming stuntwork for action scenes, as this cheeky phone footage out of Fez testifies:

What strikes me about this glimpse is how reminiscent the set is of the Cairo marketplace in Raiders of the Lost Ark. It’d sure be nice to reclaim some of the Casablanca vibe that the series really dispensed with after its first installment (Though we know it wasn’t for lack of trying, Frank Darabont), and surely I cannot be alone in thinking that the above location is highly Sallah-appropriate.

2

It wouldn't be Halloween in a week if Dave Grossman wasn't carving a pumpkin up into something delightfully grotesque, would it? Take a look at the latest addition to the Pumpkin House of Horrors.

Update: Turns out Mixnmojo's already covered this news item, making this a scenic route towards that obligatory second link.

Source: Phrenopolis

2

On Tuesday, the passing of prolific voice actor Jack Angel was reported by multiple outlets. Among his many roles across film, television and video games, Angel contributed voice work to a number of LucasArts titles, including Star Wars: Dark Forces, Full Throttle, Outlaws, and most notably Grim Fandango, where he played the roles of Bruno Martinez, Seaman Naranja, and ol' Chepito, whose substandard sense of direction and undying love for the "Lil' Chipper" were legendary.

Happily, Angel's talent is eternalized via these classics. Now lift those knees, stay close to his light, and try to sing in key:

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Source: Legacy

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After bringing the world to its knees with his revitalization of the Monkey Island 2 cover, Laserschwert decided to direct his talents toward The Secret of Monkey Island. I forget which installment that is, but Lemon Head liked it all right so I’m guessing it’s one of the good ones.

Using a cross-section of rare sources of Purcell’s iconic art smuggled to him by Jake, who definitely didn’t murder any orphans to obtain them (so put that idea right out of your mind), Laserschwert was able to complete a smashing restoration that’ll have people making out with your wall. The amount of recovered detail isn’t exactly negligible, as the comparison images prove, and even more alternates are said to be on the way. You might as well cancel Christmas now because Santa just got preempted.

Source: Mojo forums

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First thing's first: some startlingly high quality set photos of the Indiana Jones 5 Sicily shoot, taken just this week, can be found right here. The curious should be forewarned, however, that the glimpses get into spoiler-y territory.

One highlight is the first peek at the Antonio Banderas character, who is dressed as a rugged sea captain and seems to be an ally to Indy. You might think this an innocent development, but you'd be wrong:

See you on Thera!

1

Speaking of October traditions, an old Telltale classic just got dug up by the custodians at Skunkape. Submit some Halloween themed Sam & Max fan art for a chance to win Sam & Max: Beyond Time and Space Remastered, a game which will exist by implication. Just follow the link below for all the details.

Source: Skunkape

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Dave Grossman's unflappable tradition of pumpkin desecration enters what I think might be its twenty-fifth year with his latest installment, dubbed "Brain Worm".

Indulge your sick curiosity and enjoy the past entries all over again while you're over there.

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Psychonauts 2 – already a bona fide classic – is not about to go gentle into that good night. Springing into your Humble Bundle account right npw is a 29-track volume one of the soundtrack. Want even more? Greed is good, and you can stay tuned for future volumes.

Log into your Humble Bundle to get going.

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Variety reports, along with other Disney postponements, that Indiana Jones 5 will now release on June 30th, 2023.

Though production seems to have regained momentum, with an extended location shoot in Italy (lots of spoilery photos from which you can find on the 'net, by the way, if you're into that sort of thing) now being followed up with a stretch in Morocco, I guess those three months lost to Harrison Ford's recovery made a Summer 2022  launch a little too tight in the end. CGI Mecha Short Round isn't a swift render, you know.

Maybe they'll be able to release the Bethesda game with the movie now?

Source: Variety

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While participating in an “Ask Me Anything” on Reddit with forty-five other developers (among the tidbits: Wadjet Eye confirmed talking with Brian Moriarty about a Loom sequel years ago, but no legal headway could be made with Lucasfilm), Skunkape loosed a screenshot from Sam & Max Beyond Time and Space: Remastered:

I might also point out something we failed to report last month: a sweepstakes to win a specialized, Psychonauts 2-themed Xbox console. But we can at least get a look at it:

I guess we could have been quicker on the draw, but you don’t need that thing cluttering your house anyway.

Source: Reddit

5

Today's Nintendo Switch livestream revealed that Star Wars: Knights of the Old Republic will be released for the Switch on November 11.

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Skip to ~44:48 for the announcement.

Clearly this is not the 'Remake' version coming for PlayStation, PC and Xbox, but rather a straight port of the Bioware original from Aspyr games. You can pre-order it from the Switch store if you think digital copies might run out, and/or if you'd prefer Nintendo to be gathering interest on your money, rather than yourself.

Source: NIntendo direct

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It would appear that The Old Country is going to be a major location in Indy 5, as production is set to move there for much of the month of October. Anyway, that’s what the “Indiana Jones 5 News” Twitter account seems to think, and not being a bigot I should think their alleged intel is as suitable to steal as anyone’s:

After Crystal Skull's Los Angeles based shoot, it would certainly be nice to see Indy traipsing across Mediterranean vistas during his new adventure, even if it turns out to be a bum steer due to Plato’s tenfold error.

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When the Germans aren't serving as every other punchline for late comedian and human treasure Norm Macdonald, they're up to making gummy snacks tied in to your favorite Xbox games.

And so they were only doing what their biology insisted when they whipped up this tangy Psychonauts 2 candy. Buy a packet and have it bequeathed to your great grandchildren. It will taste exactly as good when they inherit it as it would now.

Hey, not deploying edible marketing didn't exactly do the original Psychonauts any favors at retail, so you can see the logic here.

Source: Twitter

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That seems about right. With original Willow composer James Horner having passed away in 2015, this was probably the best James for Disney to turn to. He’s not exactly a stranger to the studio, either, though I wonder if he’s cuddly enough with them to insist on the London Symphony Orchestra:

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Source: What's On Disney Plus

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It would appear that since Harrison Ford injured his shoulder back in June, production on the fifth Indiana Jones movie has been on something like total hiatus, with the exception of a much-photographed Glasgow shoot in July which was carried out without the star.

(And if you ask me, the fact that everything ground to a halt to wait for Ford is probably good news. The last thing we needed was for Lucasfilm to try to shoot the majority of this movie in Ford’s absence as part of some sort of ill-conceived, Deepfake experiment from Hell.)

Anywho, here we are three months later: Filming is said to have resumed earlier this week and, seeing as the production had only gotten a few weeks in the can before Ford took on damage, will be going on for several months more, or until the whole production gets hit by a giant meteor. Which is, at this point, not a likelihood I’m prepared to rule out.

Source: The DisInsider

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Please accept this tweet as proof. Remember that "today" is yesterday. So we're basically ahead of time by Mojo standards.

In addition, it seems that HappyGiant participated in some sort of live chat as part of Sam & Max: This Time It's Virtual's inclusion in the Venice Film Festival. The reference to a "pass" suggests it was probably not open to the public, but it seems inevitable that the stream will turn up at some point. Let us know if when you notice before we do.

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Good news everybody. The long rumoured KOTOR remake has been confirmed, but (bad-news, everybody) as-yet only for PS5. PlayStation's CEO Jim Ryan revealed the remake at the Playstation Showcase presentation earlier today. The task has gone to Aspyr, responsible for several other recent LucasArts / LucasFilm Games ports.

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The original Star Wars: Knights of the Old Republic was a groundbreaking and universally praised RPG from Bioware. Initially it was an Xbox exclusive, but eventually made its way to other platforms.

No gameplay footage, or further details on changes were available at time of going to press, sorry Meatbags.

Update: From a tweet (below) and a blog post "...it’s a console exclusive on PlayStation 5 at launch", it appears this remake is also coming for PC, and the PS5 console exclusivity is timed, so you'll likely be able to get it on Xbox (and possibly Switch) after a bit of a wait.

Source: Gamerant

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These days, NME – née New Musical Express – is trying to regain its hip “street cred” with the kids, the type currently reserved for the Instagrams and the Mojos of the world. And what better way to do so than to have a chat with Peter McConnell about Psychonauts 2?

The interview is actually quite excellent, with small tidbits like this:

McConnell also mentioned that his undergraduate honours thesis was a cycle of songs about a series of dreams. Hence, the concepts that the world of Psychonauts plays with were undoubtedly of interest to him ahead of his work on the series as a composer.

There’s also some stuff about the Grateful Dead in there which will make elTee question every aspect of his life that has led him to not play Psychonauts.

I also think we missed NME’s Tim Schafer interview, so go read that, too. NME, you might just have what it takes after all.

(But only Mojo has an MP3 of “Brain In A Jar,” from arguably the best level in Psychonauts 2.)

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Looks like Jared Emerson-Johnson and his recruits have returned to the studio to beef up the soundtrack for Sam & Max Beyond Time and Space with live instruments and/or new tracks, akin to what was done for the remaster of Sam & Max Save the World. And that’s awesome.

Source: Twitter

6

Mark Ferrari's work is so iconic, it apparently belongs to the world.

We've tattled on them to Lucasfilm, only to be curtly informed by the legal team that they're more interested in shutting down Fate of Atlantis fan games.

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It's testing time again for ScummVM!

This time there's a boatload of new games supported: Alice: An Interactive Museum, The Crimson Crown: Further Adventures in Transylvania, Crusader: No Remorse, Grim Fandango, L-ZONE, Little Big Adventure, The Longest Journey, Myst III: Exile, Nightlong: Union City Conspiracy, Oo-Topos, Private Eye, Red Comrades Save the Galaxy, Red Comrades 2: For the Great Justice, Spaceship Warlock, Tri-3D-Trial, and Transylvania.

It also includes dozens of text adventure games created with Glulxe and hundreds of games created with Adventure Game Studio.

So get out your Grim Fandango discs, download Maniac Mansion Deluxe, or try any of the other hundreds of games that need testing during this testing period and report any issues you find on ScummVM's issue tracker.

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Though you may have noticed some recycled tracks from the Telltale games when watching gameplay videos for Sam & Max: This Time It's Virtual, let it be known that Jared Emerson-Johnson supplied a fair amount of totally original score for the game, all of which is now officially available through Bandcamp.

Buy the soundtrack for yourself and ten friends -- why should they be spared the Aquabears theme?

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Cartoonist extraordinaire Graham Annable, whose Grickle was adapted into the Puzzle Agent universe, will be releasing his “first ever doodle collection” next month. Here’s the product description:

The first ever Graham Annable Doodle Collection puts on paper a carefully chosen selection of some of the best Graham Annable cartoons to appear on Instagram from the past 6 years of over 2000 illustrations by Mr. Annable. With out-of-control frogs, pug-chefs, alien-dogs, to murdering-muppets, you will not want to miss this opportunity to hold in your hands such a gem of cartooning lunacy. Hurry now while supplies last!

And here’s the pre-order link.

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I’m just not sure there’s a more elaborate way to rephrase that. The two Games Of Mojo Import™ will be joining the ranks of Indiana Jones and the Fate of Atlantis and the Monkey Island special editions as part of the September additions to the service.

So if you’ve disgraced yourself by not already owning these games eight times over, this may be your chance to check them out.

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Remember earlier this year when the sides for The Curse of Monkey Island voice auditions improbably turned up?

Well, another bottle washed ashore courtesy of the saintly “spielbergfan1”, and therein contained the Grim Fandango audition material. Without further ado, here it is in one of two forms:

Enjoy it however you see fit. We don’t judge.

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You've read the only review that matters. Now it's time to buy the game* and play it for yourself. Because you see, it's out.

That bears repeating. Psychonauts 2 is a thing now. It's released; it exists. Go ahead and pinch yourself, because this is really happening.

What's Mojo supposed to cover now? That's tomorrow's problem. Because, again: Psychonauts 2 is released.

*Unless of course you were a Fig backer at the appropriate level, in which case you got a key yesterday, but nobody likes a braggart.

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It’s that rare time of year decade, where we put on our review boots in a timely manner and share our less than humble opinions. This time we skewer Psychonauts 2, at least if “skewer” means “love, hug, and cuddle with.”

Don’t get used to this type of timeliness, but today, go read our review. (Spoiler-free, too!)

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You wait how long for a jp-30 LEGO based news story, then you get two almost at once? ¬_¬ The world works in mysterious ways.

After a couple of years of no-showing, it seems the LEGO Star Wars Skywalker Saga game from TTGames is to be teased on Wednesday on some stream or whatever.

This will be the first viewing of a LucasArts LucasFilm Games logo on screen since... Star Wars Squadrons?

Source: Twitter

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As we stare down the not so unwelcoming maw of Psychonauts 2, I’m feeling a little wistful about that magical period right before the original Psychonauts came out. Who could forget the (very) short-lived Psychonauts web comic by Scott Campbell hosted on the goofy, Flash-powered Majesco site, or the unspeakable dilemma of whether to go in for the EB Games versus the Gamestop pre-order bonus, or Tim pimping Thrik’s fan site (14:00) on camera, or those voyeuristic glimpses of the boozy wrap party, or the MTV Sharts?

Perhaps the highlight of the victory lap was the launch of the Double Fine Company Store, which sold more than the standard issue cheap schwag – it sold floaty pens.

Alas, the world was simpler then. It was before Double Fine hired on Spaff, who since used his Machiavellian influence to convince Tim to retire the company store and sell out to The Man. In short, you’ll be getting your Psychonauts 2 wares from the Xbox Gear Shop:

Still, there’s some neat merchandise there. And while your credit card is being processed, you’ll want to check out this launch video and Episode 6 of Basic Braining, “Pins and Upgrades”:

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There's no time to celebrate the ambush return of jp-30, because Spaff keeps cranking these marketing videos out to ensure that Psychonauts 2 supercedes your own family as a presence in your life. The subject this time: Enemies.

The Censors are back in more variations than before, but Psychonauts 2 will also pit Raz against new mental foes known as Regrets, Doubts, The Judge, Enablers, Bad Moods, Bad Ideas and Panic Attacks. And just what are these hostiles all about? That's where watching this video comes in.

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If you're looking at all the Psychonauts related deals and wishing for a bit more merchandise, you could go the route of Titolian and just build your own out of LEGO bricks.


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Raz by Titolian, on Flickr

Source: flickr

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Figments, Emotional Baggage, Memory Vaults and PSI Challenge Markers make their court-mandated return in Psychonauts 2 (occasionally with enhancement), but what of the sequel's all-new collectible items that you've been hearing so much about in the hippest political clubs and Parisian coffee houses? The answers to that question and more can be streamed with prejudice below.

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With Psychonauts 2 just days away, the original game and its VR sequel, In the Rhombus of Ruin, are a whopping 90% off on Steam. We don't highlight sales often anymore, but In the Rhombus of Ruin has never dropped this low. Psychiatric action adventures hooo!

Source: Steam

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Did you know that in Psychonauts 2 Raz will be getting some nifty gizmos courtesy of Otto Mentallis, a lead engineer and founding member of the Psychonauts? Well, you will after watching this video.

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Having brought overwrought mayhem and blunt-force bewilderment to the Oculus Quest community, the next stop for Sam & Max: This Time It's Virtual is SteamVR, which is good news for people who think that the torrid cost of a headset is barrier enough without forcing Facebook enrollment on top of it. It sounds like this version of the game will expand its audience to owners of the HTC Vive or Valve Index headsets, and I'm quite sure those are recognizable words to people who know things.

You heard the tweet. Head over to Steam to grab your demo, and have a thought for us lowborn who can't afford the virtual world by telling us how it is.

Source: Big Sugar

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(Quoth the Benzo.)

Some of you may remember the cannon shoot-out scene at the beginning of The Curse of Monkey Island on a sliding scale of enthusiasm. Those of you on the :D end of said spectrum may also remember that the farthest turret cannot be destroyed when playing the sequence in ScummVM. Well, fret no more! According to Andy over at GitHub:

Turns out that while Full Throttle (and I believe every previous SCUMM game) indeed did what ScummVM already does when checking for object coordinates, The Dig and COMI use the ’>=’ operator in place of ’>’.

And so he fixed it – the magic that one pixel can do.

I have no idea if it actually will be part of a ScummVM release or not, because good god, it’s GitHub, and I can’t spend the precious few moments of my life reading through it. But there it is! Sound off in the comments about everything I surely missed.

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The next Psychonauts 2 preview video is out, and this one concerns Raz's repertoire of psychic powers. After recapping the arsenal that Raz will be carrying over from the first game, we are introduced to three new ones: Mental Connection (which looks very hookshot-esque), Time Bubble (which appears to stun enemies and moving objects), and Mental Projection -- an ability by Raz to produce a paper "archetype" of himself voiced by Rikki Simons (GIR from Invader Zim) who can aid in battles and be dispatched through thin openings. He also may tend to fray Raz's nerves.

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Sam & Max Save the World is back on the Xbox, this time for the One/Series-Whatever incarnations. It’ll run you a cent under $20. That’s about all I got – I’m sure the version is good, though! Let’s just cap it off with a trailer.

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Game musician extraordinaire George "The Fat Man" Sanger, whose work can be heard in such titles as Maniac Mansion (NES), Loom, The 7th Guest, Wing Commander, Zombies Ate My Neighbors, Outlaws, and a whole mess of Humongous stuff, fielded questions from Arcade Attack in extravagant video form. Reading off pre-written questions, the prolific frontman of Team Fat guides you through his long career all the way from his first Intellivision project.

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It's possible that Sanger did a similar Q&A for Mojo almost a year ago as part of an article that for political reasons remains mired in a publication-palsying thicket of legal capework, shifting redactions and moral grandstanding, but hopefully we can speak of that in something other than innuendo before the year's out.

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The unenthusiastically remembered Indiana Jones and the Staff of Kings spawned an unreleased novelization (background here) that is now being unveiled by its author, Rob MacGregor, in audio form. There’s even a trailer with the details.

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Double Fine seeks to keep you restless these remaining weeks before the release of Psychonauts 2 by drip-feeding you a series of preview videos dubbed Basic Braining. The first installment below introduces the interns of the Motherlobe, who include Dogen Boole’s pancake-eating sister.

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Meanwhile, if you’re a backer of the original Psychonauts 2 Fig campaign, you’ll have received an email cowritten by some poor dope named Spaff which details the various ways you can redeem your copy of the game, depending on what level you pledged at and which…opts…you opted for.

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I’m just guessing here, but if you’re someone who reads this site at all, you probably have a high opinion of your LucasArts knowledge. You know which versions of The Secret of Monkey Island are missing the Disk 22 gag; you’re capable of following a reference Remi might make to an Amiga-exclusive background prop in Woodtick; you compulsively offer to sell your first dates fine leather jackets as a secret handshake to weed out the rejects; you’d recognize a panel from the Defenders of Dynatron City comic; you could spot Jenny Sward dialog in Loom amidst Orson Scott Card’s lines at five hundred yards.

You’ve maintained the fan sites, solved the Three Paths, witnessed the death of Cobb, memorized the code wheel combos, chose DOSBox over ScummVM, made a fool of yourself in front of Dom on IRC in 1999…You know everything there is to know, dadgummit. So if there was something exceptionally outrageous to be exposed about 1990s LucasArts adventure artisans – like, for example, that they made an objectively insane, sketch-based local television show after hours – that would hardly be news to you, now would it?

To that, Mojo paternally brays the following rejoinder: “Hold my grog.”

Discover the tale of Fiction by Louie – five episodes worth of public access mayhem that Dave Grossman, Dan Connors, and other folks you would know slapped together, aired to the unsuspecting insomniacs of Marin County in 1996-2000, and then quietly moved on from, secure in the knowledge that no one would ever discover their dirty secret decades after the crime. But they didn’t count on our crack team of Ronan Farrow-esque journalists, and today the truth becomes the public’s business.

Our sincerest thanks to Jesse Clark, Dave Grossman, Dan Connors, Mark Cartwright and John Hannon for making this article possible with their generous donation of memories and artifacts.

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Congratulations are in order for Double Fine, as Psychonauts 2 has gone gold (that is, development is finished and the game is under glass), and you can go ahead and treat that August 25th release date as scripture.

You might as well keep that Psychonauts 2 high going by checking out VentureBeat’s recent interview with senior systems designer Lauren Scott and lead environment artist Geoff Soulis. And when you’re through with that…well, you’re probably on your own at that point. Nevertheless: Psychonauts 2!

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The high priests who maintain the Genesis Temple sat down with artist/designer Larry Ahern for six months to discuss his decades-spanning career. Getting the interview down on paper apparently required a scope akin to The Human Condition, because they’ve only published one of two parts.

But that first half takes us from the beginning of Larry’s career all the way through The Curse of Monkey Island. A number of good working-at-LucasArts-in-the-nineties anecdotes are shared from Larry’s experiences on Monkey Island 2, Day of the Tentacle and Full Throttle, and we even get a few extra details on that scrapped prologue for The Curse of Monkey Island, which among other things would have seen the return of the Voodoo Priest of LeChuck’s Fortress.

The second part promises tales from Larry’s final years at LucasArts, including at least one collapsed version of Full Throttle 2, as well as the misadventures of Insecticide. Look for it whenever the intermission ends.

Source: Genesis Temple

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If you were hoping for a way to play Indiana Jones and the Fate of Atlantis that requires a subscription, isn't DRM-free and supports Jeff Bezos, then today is your lucky day.

Joining the ranks of the Monkey Island special editions, Fate of Atlantis is now available via Prime Gaming, a revolutionary new service from Amazon that lets you register yet another app for doing the same thing you can do elsewhere, less conveniently. Go ahead and pinch yourself. This is really happening.

Source: PC Games N

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Though Peter McConnell failed to honor the sacred tradition of giving Mojo sneak peek MP3s for a Psychonauts game, we don’t hold grudges around here, which is why we remain deliriously excited about his score for Psychonauts 2, a game which comes out later this month, for goodness sake.

And being above pettiness is really primed to pay off for us, because this score promises to be amazing, with sky-high production values. You can hear that for yourself by listening to a preview of six minutes from the soundtrack, embedded below, which Double Fine and McConnell have presented via Spin instead of us.* It's unreasonably awesome.

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*And we have no problem with that.

Source: Spin

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And it’s about time, I say! It seems the 78th Venice International Film Festival will be including Sam & Max: This Time It’s Virtual as part of the VR line-up. The unexpected occasion is being used to unveil Steve Purcell’s majestic cover art for the game:

Thanks, Venice!

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Polygon also has a not-too-overwhelming preview of the game.

(And that is all -- short but sweet.)

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Well, if they had to recast Mutt, they could have done worse.

Source: Deadline

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Production on Indiana Jones 5 continues to be well-stalked, probably owing to the fact that the location shooting has happened to take place in some fairly public places so far.

It would be exceptionally difficult to hide what the production is doing right now. Shooting is currently taking place on a street in Glasgow that has been extensively converted into New York circa 1969:

Observers have dated the environment based on various context clues amongst the set dressing, positing that the movie will depict the Apollo 11 Ticker Tape Parade. New York is also home to a number of prestigious museums, which wouldn't be altogether radical territory for a tenured professor of archeology.

Whatever brings Indy to the Big Apple, it seems like a reasonable place to set Act I before he gets pulled into the proverbial One Last Adventure. Lao Che rises again It could be anything!

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For those who have found the marketing for this game to be a bit evasive, let it be known that the bashfulness is over:

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Sam & Max: This Time It's Virtual will be available to Oculus Quest owners today at 1pm EST. For you social media types, HappyGiant will also be doing an "Ask Me Anything" on Reddit at 8pm EST over at /r/SamandMax. While that may sound like no topic is off limits, it is critical to remember that the developers are really only interested in questions about the characters boning each other.

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Tomorrow is the day that Sam & Max: This Time It’s Virtual will flow forth from the spigot that is your local Oculus Quest shoppe, and the reviews are starting to trickle in. And get this: they’re rather positive! Check out the raves from The Ghost Howls and Android Central, and learn what those sites are in the process!

I’ve also received word from one of my corporate spies planted in the Mojo front office that someone in our staff of thousands (spanning sixteen physical divisions across four continents) has received a review copy, so our authoritative voice on the matter will be gracing your browser soon as well.

And if that doesn’t leave you enthused, let’s see you maintain that stony demeanor of yours in the face of this moving verse that Mike Stemmle composed for the occasion:

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Thrik

I seem to have somehow overlooked the existence of an entire Amazon platform

As had I, yet exist it does, and we just have to live with that. Prime Gaming, as it is known, is trying to tempt adventure gaming aficionados with The Secret of Monkey Island: Special Edition. To wit:

You can find the very special edition in the “Games with Prime” section, which apparently is part of regular Prime. I’m pretty sure I read that they will charge more for the fun sometime in the feature. I don’t know; figure it out yourself, if you really need another version of The Secret of Monkey Island: Special Edition.

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You may or may not have heard that Sea of Thieves has doubled down on some Monkey Island content. (I assume with a new content update. But maybe not. I know nothing of the game.) Well, you do not have to play the game to see what it all looks like, thanks to this intrepid Redditor:

(Video was originally embedded here, but because Reddit is quite possibly literally hell, it insisted on autoplaying. So it’s now below the cut.)

I mean, that’s… something.

Update! Junaid points out that the map seen in the video is a tribute to Paco Vink's map from World of Monkey Island (RIP).

Read more...

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As I’ve grown fond of touting, this is a historical summer where Lucasfilm has accidentally allowed not one but two non-Star Wars productions to go forward. On the forefront we have Indiana Jones 5, which has been blessed with a very smooth and incident-free…first two weeks. It seems while rehearsing a fight scene, Harrison Ford got understandably carried away with pretending to punch Nazis. Say Disney in a statement:

In the course of rehearsing for a fight scene, Harrison Ford sustained an injury involving his shoulder. Production will continue while the appropriate course of treatment is evaluated, and the filming schedule will be reconfigured as needed in the coming weeks.

Mary Bihr herself couldn’t have phrased it better! As online commentators seem downright giddy to point out, Harrison Ford taking abuse while filming is something of a tradition. Perhaps most notably, the star suffered a herniated disc on the set of Temple of Doom, an injury which kept the star out of pocket for over a month and led Spielberg to shoot as much as he could with Ford’s stuntman (the inestimable Vic Armstrong) before production was outright shut down for several weeks. The scuttlebutt is that Ford may need a month or so to recover from this latest injury, though for the moment production seems to be trying to work around his absence.

This is obviously not good news, and it’s getting downright suspicious how many setbacks this particular project seems to be given to (Forget microchip conspiracies; somebody obviously doesn’t want this movie to get made), but we’ve been here before, and presumably things will resume after whatever hiatus proves necessary. Of course, Option B would be to just do what they did on Raiders when logistical hangups meant a planned fight scene couldn’t be shot as storyboarded:

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While Indy is in the infirmary, it seems that neither God nor man can interfere with the Willow streaming series, which some* have called the most anticipated release of all time. Production on the show commenced in Wales several weeks back, and it’s been announced that director Stephen Woolfenden (Outlander) has joined Jonathan Entwistle in tackling at least one episode of the season. And you’d have to have a heart of acorn-induced stone to not be cheered on some level by the spotting of Warwick Davis on a Willow set again.

Now let’s get this thing in the can and released and spawning a point ‘n click Willow game.

*Citation needed

2

Today is the welcome day that you can buy the LucasArts classic Zombies Ate My Neighbors and its sequel Ghoul Patrol on Windows, Switch, PS4 and Xbox Whatever. Head on over to your preferred platform's respective storefronts and relive some of your favorite 16-bit memories. With a few extra features to boot, it's probably the most exciting product that this "Lucasfilm Games" company has been associated with for some time.

And remember, if you find this digital release too reasonably priced, you can head on over to Limited Run Games to peruse their progressively outrageous physical offerings, including cartridge-based versions for the original release platforms, until pre-orders close July 18th.

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By signing off on the use of Pirates of the Caribbean in Sea of Thieves, Disney has shown a willingness to license its IP to third party game studios, but how far does that willingness extend?

Acting as Mojo’s vessel, IGN hooked the nearest Mouse representative that swam its way that they might pose that very question, bearing in mind that Disney's property now includes things like Guybrush and Purple Tentacle.

Speaking to IGN, SVP of Walt Disney Games Sean Shoptaw said that Disney was happy to work with "the best" developers, specifically those who came to them with interesting ideas or interpretations that hadn't yet been done. When asked what was meant by "the best" and if it included indie developers as well as big-budget, AAA titles, Shoptaw confirmed that all were welcome... and hinted that there may already be something along those lines in the works.

"Obviously we work with a lot of big AAA partners like Ubisoft, like Bethesda, like EA, and we'll continue to do that," he said. "But we are very open to quality regardless of size, right? So if they're strong indie that has a real passion and a vision for a story of ours, or a character or ours, or anything in our universe, we are all ears. I think that you'll see stuff coming out over time here that really will back that up. So yeah, it's not just about the big guys. The big guys, those are really important partners of ours, as I noted. But we're hoping to work with a broad set of partners across the world."

Luigi Priore, VP of Disney & Pixar Games, said that in some cases, a big AAA game might not be the best avenue to tell certain stories or focus on certain characters.

"An indie storyteller, a creative could work on another property within the Disney and Pixar collection of IP in a different way," Priore said. "Those smaller indie kind of experiences that are more personal... I think those are opportunities too."

What does this mean? Well, not necessarily anything, but it at least alludes to doors being open rather than closed. No need to give up on your dream of having Bobbin Threadbare cameo in your Candy Crush knockoff just yet.

Source: IGN

1

If you’re a fan of Rifftrax, the Mystery Science Theater-like comedy troupe consisting of that show’s 1997-1999 cast, you know that it carries on its antecedent’s tradition of esoteric references. The general rule is that if you watch enough episodes of MST3K or any of its spiritual successors, you’ll eventually hear a joke about everything, from Shakespeare to 70s television to an incident involving a writer’s ex-girlfriend.

And now, we can add LucasArts adventure games to the mix. Reporting from Reddit, fan “CognitiveNerd1701” says:

I'm watching "The Dark" right now and they just made a joke about a meteor landing in Dr. Fred's yard "and you get to put a hamster in the microwave!" - Mike Nelson

Well, there you have it. If it’s good enough to rate a riff by Mike Nelson, it’s good enough for Disney to greenlight a third installment – that’s just how this works, People In Charge. As for the rest of you, the cited Rifftrax episode can be gotten here.

Source: Reddit

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It is upon us:

Don’t have a headset to play this on and ran out of plasma to sell? Then you may want check out this second, saucier Sam & Max sweepstakes, which you can enter for a chance to win an Oculus Quest 2, a device which has an MSRP of eight trillion dollars (I rounded up) last time I checked.

1

It’s hard to figure out how much Indy 5 stuff to report on now that the movie is in production and the rumor/leak mill is in full operation. Beyond consideration about spoilers, there’s also the question of whether every stray stalker’s uploaded glimpse of the location shoots really merits that precious Mojo front page ink. Besides which, there are more capable institutions out there who are in better positions to sate your cravings for unfiltered coverage.

But, one innocuous-enough leak couldn’t pass without comment.

Some of the photographs to hit the less reputable broadsides out of the first week of filming depict Harrison Ford and Toby Jones (nice!) exchanging some sort of prop outside Bamburgh castle. (Based on the dots on Ford’s face and the WWII-era imagery associated with the shooting thus far, it seems we’re in for a 1940s prologue.) No one could possibly harvest any meaning out of such an obscured view of this unknown object – that is, no one except those with an eagle-eye for Atlantean architecture:

This is of course an absurd extrapolation that’s about as convincing as zaarin’s theory that Indy is chasing the Zodiac killer, but it’s still good fun. Of course, it’s always fun and games until somebody pops orichalcum into the mouth…

Source: Twitter

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The film world is acknowledging the passing of photographer Eva Sereny, whose prolific work taking stills for movie productions includes this recognizable photograph of Harrison Ford and Sean Connery during the filming of Indiana Jones and the Last Crusade:

How recognizable? Well, SCUMM fans know that it was chosen to grace the cover of the Last Crusade graphic adventure, in a sense making Eva Sereny the box artist for the classic game.

Source: Frank Marshall

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What we in the business call Xbox Games Showcase Extended happened today, and during it Tim gave a presentation about Psychonauts 2. He describes the game’s setup in pretty good detail, offering a more expansive look at the overworld than I’ve seen so far. It all starts at 16:40 in the video below.

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If you stretch your memory back to 2006-2007, you might recall that Indiana Jones and the Staff of Kings was supposed to be a big deal. Billed as a next-gen/AAA/Xtreme title, it was promoted as the character’s grand, interactive comeback from LucasArts following a long drought of non-casual Indy games since Emperor’s Tomb (2003).

Well, that drought never actually ended, because Staff of Kings wound up being a victim of that classic LucasArts pitfall: a transition at the upper level. The end result was that the studio felt it had to choose between putting its resources either toward a Star Wars game or a Not Star Wars game – another LucasArts signature – and the right to live predictably went to The Force Unleashed, which reputedly shared some of the same tech that was meant to power Indy.

Staff of Kings – in its original form, anyway – was thus cancelled, leaving some low-end third party adaptations for the Wii and handhelds to be burned off after the fact. There was an additional, unexpected casualty amidst all this: a fully completed novelization of Staff of Kings by go-to Indy author Rob MacGregor. What happened exactly to this unpublished tie-in gets kinda complicated, so let me just steal this excellent overview provided by “throwmethewhip”, who also reveals the happy ending that I’m really trying to report here:

In 2008, as merchandising efforts kicked up to coincide with the release of Indy4, one long-teased piece of media, a next gen video game with exciting new physics technology, was conspicuously absent. Behind the scenes of that project, there was production trouble. The next gen versions were canceled and production shifted focus toward the Wii. Ultimately on June 9th, 2009, with very little fanfare, Staff of Kings released for the Wii, PS2, DS and PSP. It was not well-received.

Meanwhile, veteran Indiana Jones author, Rob MacGregor was confused. Rob had written 6 of the prequel novels in the 90s and had been contracted to make his triumphant return to the world of our favorite adventurer with a novelization of Staff of Kings. But his book had not released alongside the game.

Rob has recounted this story at length on an old blog, but in short— the publisher, Bantam, forgot due to the year long delay of the game. Initially, they blamed Rob for not getting the manuscript submitted on time, but he reminded them that he had it in well ahead of the original deadline back in 2008. They did admit their error, but ultimately decided against publishing it; the game after all was not a commercial or critical success. And with that Rob’s novel was lost to the sands of time…

Or was it?

Fast forward several years and Dale Dassel convinced Rob to allow him to format the book. @cg_illus was commissioned to provide artwork. The hope was to persuade Bantam to release the manuscript as an ebook as all the work was done. Ultimately this too failed.

To my knowledge, seven copies of that manuscript were made. This is one of those copies! Fully formatted!

For years now, I have heard people say that the book was leaked and available. It has not been. It has never been sold to anyone and NEVER will be. I know where all seven copies are.

And so now, an announcement:

The book will make its public debut as a month by month, chapter by chapter reading completely free on Rob’s podcast starting in July! Rob has graciously asked me to make this announcement!

So there you have it! I don’t know the actual name of said podcast right this second, but I have until July to figure it out.

Source: Instagram

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There was actually more Sam & Max: This Time It’s Virtual footage unveiled out of that “UploadVR” event than was covered in yesterday’s news post, but I we Remi was just too lazy to finish the job. But let’s not dwell on my our Remi’s indolence; let’s just get the job done.

First off is this exuberant fellow’s guided tour of the game’s first hour, albeit edited down to twenty minutes:

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That it’s a positive impression is perhaps more persuasive for the fact that it comes from someone with no Sam & Max background. His only criticism seems to be that the game is on the easy/casual side, which isn’t so damning an assessment of a tutorial-y opening stretch. And if you’d like to see some of the same portions of the game without the commentary, there’s always this:

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And don’t catch yourself going outside for some fresh air before you revisit yesterday's gameplay trailer, now on Youtube:

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Finally, HappyGiant has revealed that none other than Steve Purcell will be doing voicework in the game. He will be performing the role of Duncan B. Dills, the creator of the Aquabears funtime park, here represented as an animatronic head/bomb that you have to defuse like a Bop It toy, which feels inarticulately objectionable in that Sam & Max way:

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We did our best to warn you that the upcoming, surprise Switch releases of Zombies Ate My Neighbors and its sequel Ghoul Patrol would be accompanied by physical releases from Limited Run Game. But would any warning have really prepared you for this?

Well, if I'm gonna be impoverished, it might as well be by this.

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We made it.

Source: Double Fine

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There was an event today called UploadVR, and Sam & Max: This Time It's Virtual was in attendance. What do you say we cut the baloney and get straight to the footage?

Source: HappyGiant

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You are probably aware of the fact that audio titans Julian Kwasneski and Jared Emerson-Johnson operate professionally as Bay Area Sound, the decorated studio founded by Kwasneski and Clint Bajakian back in the day. You might even be aware of the Pulitzer-repelling interview we did with them over ten years ago, in which we asked well-researched questions like “What was it like working at Skywalker Ranch?” even though the Ranch wasn’t a thing since the Lucasfilm Games days.

Lately, we got to thinking about the “ten years” part with a bit of embarrassment, and anyway BA Sound is involved with both Skunkape and HappyGiant on these Sam & Max projects we find ourselves surrounded by, so Mojo felt the time was right to confront them, put them on the defensive, and demand to know why it never happened between us after that first date went so well. Also, we talk Sam & Max sound/music. Enjoy!

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Onetime friends of Mojo (and of the seminal Remi and Stefan Do Spokane podcast), Panic, is getting close to open preorders for their bizarrely fun-looking Playdate. The $179 handheld console will also have an optional stereo dock. More importantly, one of its twenty-four titles is Sasquatchers, which is being developed by – no introduction needed – Chuck Jordan and Jared Emerson-Johnson (music and sound, natch). Additionally, Jared is involved with DemonQuest 85, in addition to familiar names like Alex Ashby, Lawrence Bishop, and Duncan Fyfe. (And also Belinda Leung – I don’t recognize the name, but based on the company she keeps, I will assume she is awesome.)

So: Playdate. Next month. Mojo-relevant games. What’s not to love?

Update! salty-horse points out that a game about "Forrest Byrnes," the Firewatch mascot is also under development. I'm now officially excited!

Source: The Verge

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Today at long last is the street date for the Indiana Jones UHD box set. While we mortals haven't gotten our hands on one yet, the screencap comparisons that have been circulating suggest that we are in for material quality gains across all four movies.

The somewhat orange-y, "overexposed" grade that Raiders was given for the 2012 Blu-ray appears to have thankfully been dialed back.Temple is just looking straight phenomenal, and man, did the Blu-ray of Crusade really suffer from all those aliasing problems?

Meanwhile, Crystal Skull's color timing seems to have received revisionism of its own this time out -- but in a good way, with a bit of de-chlorination being mercifully conducted on that movie's ugly, trendy embrace of the almighty teal. There's no way to grade out the choice to shoot the installment with highly distracting diffusion filters and self-conscious lighting, though, so you're out of luck if that artifical dreamscape look was your problem with the movie.

But as blown away as we may be by the fine grain structure that has been reproduced so welcomely for these classics (and the Ray Winstone one), those movies are old news. On the subject of The Future, filming of the fifth installment is underway in UK locations like Bamburgh Castle and North Yorkshire. The production is predictably being stalked every step of the way, leading to photos like this showing up everywhere:

Seeing Ford in costume alongside longtime Indy producers Frank Marshall and Kathleen Kennedy is a good feeling. Sad that Spielberg didn't join in on the fun, but life is a series of choices, and so forth.

There's some more spoilery stuff out there too, but I'll relegate discussion of that to the forum thread out of respect to those who prefer their Mojo front page without. Sure, I'm just inventing proprieties out of thin air here, but just roll with it.

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Wasn’t sure we were ever actually gonna reach that milestone.

I suppose we have to shift from complaining about this movie never happening to complaining about the exclusion of Dan Aykroyd, as I predict that will age better. It is inescapable now that we’re getting one last adventure with Harrison Ford as Indy, and as the kids say these days: I am in attendance for it.

Source: Deadline

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Sam & Max: This Time It's Virtual had been slated to release on the Oculus Quest this month, but it looks like it's getting delayed just by a hair:

A month is not too bad at all, but let's face it: it's the end of the world nonetheless.

Source: Twitter

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Just your friendly Mojo PSA that pre-orders for the various physical editions of Sam & Max Save the World on offer from Limited Run Games close tomorrow, Sunday, May 30th at midnight. A quick reminder of the various products you can redirect your child’s tuition budget toward if you act now:

As that slipcover implies, you’ll certainly be dealing with similar financial crises when Skunkape delivers their remasters of the remaining two seasons in due time.

In other Limited Run news, it seems that Monkey Island collector’s box has quietly been pushed from a Q2 to a Q4 ship date. Hey, getting Guybrush’s hair right is fastidious work.

Source: Limited Run Games

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Look, I don’t care what you say – the Amiga versions of The Secret of Monkey Island and LeChuck’s Revenge are the only Monkey Island-s you need. And now you can play them through the streaming service Antstream Arcade. What is Antstream Arcade? I have no clue, but it exists, and it has the Amiga versions of Monkey Island. The service is available for Windows, Mac, Android, Linux, Amazon Fire, and Nvidia Shield.

You can try the Antstream for free; after that, it’s £9.99 a month. I could not find any dollar or euro prices.

(Some might also argue UAE is a better alternative, but I’ll leave that up to the individual.)

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Double Fine has delivered another seasonal update for Psychonauts 2, a game that began pre-production sometime during the Coolidge Administration. Enjoy below the studio's unflinching Spring 2021 progress report, complete with voyeuristic peeks at the team's Zoom meetings, tantalizing new gameplay footage, and an exciting glimpse at the music recording sessions featuring not only Peter McConnell, but his brothers-in-arms Michael Land and Clint Bajakian.

Oh, and Tim draws parallels between the sequel and Monkey Island 2, showing that he still knows how to push Mojo's buttons.

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Beyond that, Psychonauts 2 has also landed the cover story of the latest issue of Game Informer. Digital and...linear?...versions of the magazine can be purchased right here. And do check out this accompanying video showing off one of Raz's new Psi-powers:

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The Game Informer preview is apparently the vanguard of an outright assault of incoming Psychonauts 2 coverage, so keep an eye out for that. Amdist it all will be a developer playthrough of the original Psychonauts - now available on Xbox Game Pass - streaming via the Double Fine Twitch channel over the next several Fridays.

And is there even time to mention the open pre-orders for Double Fine's 20th anniversary art book, or the Amnesia Fortnight movie, the trailer for which is below?

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Probably not. I mean, I have to stop somewhere.

Update from Thrik: No, it doesn’t stop there! Double Fine has released a video about the game’s accessibility features, which seem to be very extensive — for my part, more so than I’ve ever seen in a game.

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Following IGN, Kotaku, and Gamespot, Mixnmojo is making an appeal to anyone reading this to consider donating blood to Palestinian humanitarian groups or money to the following charities.

This is not a political post. It is an exceptional humanitarian appeal. Palestinian resistance to an ethnic cleansing campaign to “forcibly remove” them from their homes in Jerusalem’s Sheikh Jarrah neighbourhood escalated to mobs of Israeli settlers chanting “Death to Arabs” through the city and, now, to Israeli Air Force missiles bombing Gaza.

It is impossible to watch the situation on the ground and not want to help. Please watch that video.

Yesterday, Israel destroyed the Associated Press and Al Jazeera offices in the city. Entire families are killed. Images of children or children with thousand-yard stares cleaning bloody floors fill Arab media outlets, even as Facebook and Twitter independently claim that “glitches” have prevented posts on the situation spreading on their social media platforms.

Israel has been supported in this by the US and UK. As such, we urge anyone reading this to call their democratic representatives and ask them to pressure Israel to end its campaigns in Gaza and Jerusalem, even if they think it’s pointless. You can find your representatives here: The USA, the UK, Canada, Australia, and New Zealand.

The following charities are apolitical and do humanitarian work in a place that badly needs it:

- Medical Aid for Palestinians

- The Palestine Children’s Relief Fund

- Middle East Children’s Alliance

- Anera

- Palestine Appeal 2021

- Global Giving’s Gaza Emergency Relief Fund

Mojo will resume its dog and bunny adventure game coverage after this.

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As long as we're on the subject of Laserschwert, did you know that he recently gave his frame-ready poster download of the Monkey Island 2 cover art a material upgrade? You better give your eyeballs a head-up on this one.

You see, a 1991 issue of the UK-based magazine "The One" contained a large, fold-out poster of Purcell's artwork, making it a superior scanning source to the box, or for that matter anything else known to exist. A generous fan in possession of that particular issue heard the call of duty and sent the precious reference material to the pre-eminent authority in this field, who then worked his arts:

Read more and collect your upgrade in Laserschwert's stickied poster thread, where the latest version of his offerings can always be found.

Boy, it's almost like reading the forums is a good idea or something.

Source: The Forums

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Well, I didn't know about all that. Luckily, Laserschwert was able to steer me to the following tweet when I showcased my ignorance on the forums, thereby putting me In The Know™.

Now that's putting your license with Lucasfilm to good use. We'll just have to contain ourselves until all is divulged in June. In the meantime: woot.

Source: Twitter

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Per Deadline:

Mangold's looting his own Logan cast, I see. And why not?

Source: Deadline

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At least, that’s the impression Mads Mikkelsen is under. Here’s the relevant portion from the actor’s interview with Esquire.

You’ve been in Star Wars, James Bond and Marvel movies, and you’re now joining Fantastic Beasts 3 and Indiana Jones 5. Does this prove that, for franchises to be truly successful, they need you?

[laughs] It looks like it, eh? We just need the zombie franchises to give me a call.

But it is really funny and absurd, especially for a Danish actor who never dreamt of working over there, and then all of a sudden, I’m in one thing, and then I’m in four or five different franchises that are some of the biggest ones. It’s surreal for me. But I think it would be for any actor, British and American as well. It’s really a thrill.

Can you tell me anything about Indiana Jones 5?

I can tell you a lot, but then somebody has to shoot me [laughs]. We will start rehearsing this week, and then we’ll start shooting in 4-5 weeks. It’s starting up now. And Fantastic Beasts is already over. Ask me about the franchises, I know everything [laughs].

Rehearsing? Amateurs! In any event, the untitled fifth installment will hit theaters July 2022, while a single screenshot from its German fan game adaptation in pseudo-SCUMM will drop thirteen years after that before the project is unceremoniously abandoned. And Mojo will be here to guide you through both, unless Zaarin misses a payment.

Source: Esquire

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If you’re a Switch owner and for whatever reason have not purchased the scourge of the Proud Boys, Sam & Max Save the World, you can now download a demo of it: North American store or European store. And after you’ve decided you love it, you can get it for 20% off from the Nintendo eShop – sale runs through May 31st.

As an extra bonus, the social justice warriors over at Skunkape have also posted a screenshot from the second season. I mean, what?!

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And that's awesome.

More, please.

Update: Oh nice, there's a trailer, too, revealing extra features that include a behind-the-scenes gallery.

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Source: Nintendo Life

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I’ve been told anecdotally that there are a number of public Discord channels where Mixnmojo readership types congregate and make predominately harmless mischief together. Being that I’m in my late eighties, I don’t keep up with such things myself and instead rely upon a few well-placed sources to funnel back the highlights to the nursing home I occupy.

All this is to explain Mojo’s palsied reaction to a rather stunning turn of events: Skunkape’s Randy Tudor, who served as a gameplay programmer both on Sam & Max: Freelance Police as well as the Telltale seasons, offered up without comment [that I know of] the following from his personal archive to the community of a Sam & Max Discord:

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That would of course be Freelance Police project lead Mike Stemmle on the receiving end of Max’s ire. All signs point to this being produced during that cancelled game’s development -- perhaps as part of some web-based marketing that didn’t see the light of day, or maybe it’s just some internal nonsense the team made to amuse themselves?

We may never know, but like all untimely Freelance Police flotsam that makes it to the shoreline, it’s getting gracelessly stuffed into our big fat article where all extant media related to that martyred sequel shall collect like barnacles until the end of the internet.

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While the specific date remains unannounced, next month will see the release of Sam & Max: This Time It’s Virtual on its debut platform, the Oculus Quest. Mojo hopes to contribute to the hype by following up its HappyGiant interview with another journalistic tour-de-force (stay tuned!), but if you’re more of a materialistic personality who’s into free stuff, you may want to look into this contest HappyGiant has just launched.

The way it works is you volunteer information that people on the internet shouldn’t be giving out, thus entering for a chance to win a pair of those excellent Boss Fight Studio figures you’ve heard so much about. HappyGiant promises that this is the first of multiple contests, so keep an eye out for more giveaways after you try your luck with this one.

Source: HappyGiant

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You might think the fact that the founder of Mixnmojo works for Double Fine would mean we spend our days backstroking across a comprehensive ocean of exclusives, or can at least be relied upon for up-to-the-second Psychonauts 2 coverage, but such expectations would make you: an idiot, apparently.

Instead, we’re left to scratch around for others' leftovers like a bunch of grubby parasites while our absent father figure returns the affections of other people’s children. But if I could return to my point: Double Fine released some new Psychonauts 2 screen this week, which you can check out below.

While we were at it, we took the liberty of righting our woefully out of date screenshot gallery, so do give that a browse, too.

Need more? Well, how about this new interview with Tim which touts the sequel’s empathetic approach toward mental illness, including consulting with a doctor of clinical psychology? These efforts sure sound like something that sounds good, though I’m equally concerned that the franchise lives up to its orphanage-pancaking heritage.

Speaking of: Should any Xbox owners be itching to give the original Psychonauts a fresh spin as its long-gestating follow-up looms ever closer, they'll note that the game is coming to Xbox Game Pass. A nifty new trailer was created to mark the occasion:

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Indiana Jones 5 co-star Mads Mikkelsen has strong opinions about the script he read before signing onto the project, going so far as to tell Collider that it was “everything I wished it to be.”

Mads is excited. Now you’re excited. And most importantly, you know who to blame if this turns out to be one of those rare fifth installments that falls short of redefining the potential of the medium. The guy’s just implicitly accepted all responsibility for your expectations. Start getting pissed off now.

Source: Collider

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We've learned that LucasArts games tester Judith Lucero has passed away. Monkey Island creator Ron Gilbert shared some thoughts on her importance at his blog.

Although she isn't in the opening credits to Monkey Island 2, Gilbert's post proves she did work on it. Her name appears in the opening to The Secret of Monkey Island, and her list of credits speaks for itself.

Mixnmojo gives its condolences to her family and loved ones.

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This summer, Lucasfilm will improbably be going into production on two not Star Wars things. When has this last happened? Will it ever happen again? I would doubt it.

And thus our rebelliously compulsive coverage of the Willow show must proceed, with the latest casting news:

Mojo has not yet received an invitation for a set visit, but we figure they're just playing hard to get.

Source: Deadline

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Remember when Mojo was fun? Well, we don’t either, but we’re not going to let that stop us from launching Fun Zone™! Here we will post small projects that may or may not be interesting, weird, and/or fun.

First out: The Thimbleweed County White Pages.

You probably do remember the phone book from Thimbleweed Park, with its voice mail greetings and all. Well, now you can browse through it and listen to/read the voice mails to your heart’s content. That’s just the type of fun services we provide here at Mojo.

Go relive a small snippet of Thimbleweed Park and you, too, can be fun!

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I mean, “glory” might be a stretch, plus you’ve been able to access these podcasts through our media section for a while. However, for those who aren’t savages like Thrik, your favorite player can yet again access all our episodes as our RSS feed is back up to snuff. It might take a while for Apple, Google, etc., to catch up, but keep an eye out on your favorite podcatcher and get ready to relive 30 episodes of your favorite podcast. As a reminder, you can subscribe through:

And sure, we haven’t released any new episodes in a while, but more is to come shortly. Maybe. (But probably not.)

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Each week brings a new casting announcement, it seems. The latest get is Thomas Kretschmann.

It's hard not to conclude from this that the franchise is crawling back to the Nazis as villains. We shall see!

Source: TheWrap

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This is a preannouncement of a preorder: Limited Run Games is going to be taking orders on a Sam and Max slipcase in about nine days. Or whatever the countdown says by the time you click over to it.

In a case of Japanese-style blurring, the slipcase lists the unconfirmed Beyond Time and Space and The Devil's Playhouse. I wonder what we're supposed to pretend is meant to fit in that big slipcase. Could it be...a banana?

So we're preannouncing that the other two Sam and Max games are releasing at the announcement of the Sam and Max slipcase preorder that goes on sale in nine days.

Marketing!

All these timely announcements would prompt me to tell you to go over to our mortal enemies good friends over at SamAndMax.co.uk for speedier Sam and Max updates, since they announced the preannouncement two days ago, but I think in this case the preannouncement is a bit, uh, premature.

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It must be a slow news day: Psychonauts 2 is still releasing in 2021, according to a series of Tweets from the Double Fine Twitter account. It's also "playable."

Not that I understand the follow-up Tweets. Twitter is a surreal place.

It is unclear just when in 2021 the long-awaited followup to the 2005 longgg-and-slowww-burning hit releases.

Source: Twitter

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Or at least that’s what Limited Run Games proposes with their Save the World bundle. Case in point:

There’s a lot to (literally) unpack here. Those comic-book-style covers in postcard format? There. The iconic “Highway Surfin’” illustration as a mini print? Check. I mean, just look at the goddamn tweet thread and leave me alone.

The Switch bundle will run you a cool $74.99; the PC version $64.99. Pre-orders start April 30th.

Update! Skunkape has posted as history of the casefile. Definitely run and read it!

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After announcing Indy's sidekick last week, Deadline is ready to reveal his love interest:

So maybe we don't actually know anything about the character Mads will be playing, but he's good casting even if he's gonna be portraying the animated red line on the map.

Source: Deadline

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During the four unproductive years that Spielberg was attached to the project as director, Indy 5 was being scripted by his tentpole go-to, David Koepp, with a break in the middle there during which Jonathan Kasdan and then allegedly Dan Fogelman took a stab at the intractable installment.

Mangold is an accomplished screenwriter himself, so when he took over directorial duties it seemed likely he would have a hand in the script that would ultimately be produced. Now we know:

That this is the same writing team that brought you Ford v Ferrari is probably a good thing, as good things have been said about that movie. Plus, if you’ve dealt with one Ford, you’ve dealt with them all, so Mangold probably knows what he’s doing here.

Source: James Mangold

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Okay listen, headline aside, I'm gonna dial back on the snark that it has been politely noticed I tend to dish out when Limited Run Games robs a deserving SCUMM title of one of these top notch packaged releases by routing the budget to a Star Wars title instead while their licensing arrangement with Lucasfilm presumably tick, ticks away.

It's inappropriate, it's not the time, and frankly it's not reading the room.

So in the interest of fair play here - and for gosh sakes, what do I stand for if not fair play? - and without further unsolicited commentary from the peanut gallery, here is the announced Star Wars: Republic Commando boxed set, presented in its full glory:

But if I could just say one thing. Limited Run? You listening? I want to run something past you right quick. It'll just take a second.

You get it, Limited Run Games?

See what I'm saying, Limited Run Games?

I love you, Limited Run Games.

Source: Limited Run Games

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Hey, I wouldn't make this up:

The inevitable speculation: Is Waller-Bridge playing Indy's daughter? Well, maybe, but slow down. We need to drag this out. It's the Mojo way.

Source: Deadline

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Those revived forums are paying for themselves! The venerable “monkeyboobs” started a thread upon noticing the following submission on Unseen64:

A good few years ago I was contacted by one of the lead devs of the original Zombies Ate My Neighbours game. He was a fan of the channel and thanked me for making a video on the franchise :)

If that wasn’t cool enough he then went on to explain that a TRUE sequel was pitched but sadly not successful. Here are a couple of pics he showed me from that original pitch. The plan was that I would interview him and show off more, but sadly that never happened :(

We have lost contact over the last couple of years now and I have been sitting on these images for a long time not really knowing what to do with them! So, before I accidentally delete them I feel it is best that I share them with the world :P

Zombies Ate My Neighbors (1993) has had an impressively unsuccessful time of getting continuations off the ground. The only direct sequel was Ghoul Patrol (1994), which began its life as an unrelated game before the Zombies protagonists were slapped on it at the eleventh hour. In terms of gameplay if not genre, Herc’s Adventures (1997) could quite reasonably be thought of as a third installment, while a proposed tribute game called Demons Ate My Neighbors looks to be going for something much more faithful to the original.

The book Rogue Leaders revealed that LucasArts began work on another game that was intended to be kindred to Zombies back in 2000. The game, code named Sawyer, was abandoned when its team was reassigned to Star Wars: Bounty Hunter. Concept art can be seen here. Is Sawyer the same game as this alleged Zombies Ate My Neighbors 2, or something different altogether? We may never know, but dropping a quirky game in favor of an Attack of the Clones tie-in is some classic turn-of-the-century LucasArts.

Source: Unseen64

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And it's just enjoyable to see.

Source: Twitter

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Dan Connors and Jake Rodkin of Skunkape were the featured guests on the latest episode of the Retronauts podcast, in which they tell war stories both about making the original Sam & Max Save the World as well as the excellent remaster. There are a lot of good anecdotes here, including how Steve Purcell vetoed a lactating Max and an intended Salmon Mack origin story in Season 2.

It’s really an excellent conversation, and not just because of the multiple Mojo shoutouts. Though that does make it a contractual obligation.

Source: Retronauts

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We often talk about the LucasArts adventure catalog as numbering fourteen, starting the count with Maniac Mansion (1987) -- a first both for the SCUMM engine and for Lucasfilm Games’ status as a publisher.

But the fact is, the oft-snubbed Labyrinth: The Computer Game (1986) was the first adventure product the studio developed, and with its “word wheel” concept – a prototypical stab at a graphic adventure interface that in fact appears only after a text-based prologue – it’s of substantial academic interest unto itself, not to mention one of the earliest examples of a commercially successful movie tie-in of its genre.

And as it turns out, its development was pretty interesting, too. Speaking to Retro Gamer last month, David Fox reminisces about the project’s production, which included a trip to the UK for a brainstorming session with two of his heroes, Douglas Adams and Jim Henson:

One night Douglas invited us over to his house for dinner and Jim Henson was also invited. He was sitting right across the table from me and if I was a little intimidated by Douglas I was probably more so by Jim because I knew his work even more. I'd be eating my food and every once in the while I'd hear Kermit The Frog across the table from me. Jim was really kind, humble, unassuming. Douglas was too, they were both extremely warm creative people who I felt honoured to be in the presence of. I also remember that when Jim arrived he came with a huge smoked salmon, maybe three foot long. That was intended as a joke, so Douglas could say at the end of the evening, 'So long and thanks for all the fish!'

Like most (all?) of Lucasfilm Games’ pre-Maniac catalog, Labyrinth isn’t commercially available, but there are probably ways to play it for the enterprising spirit while waiting for the inevitable German-made fan remake.

Source: Retro Gamer

1

They've swung capably at the softballs lobbed so far by affable VR bloggers and Oprah Winfrey, but the developers at HappyGiant knew the time had come to exit the bubble and submit themselves to the hard-hitting rite of passage that is a Mixnmojo interview.

Join us as we put the Real Questions™ to CEO Mike Levine about all things Sam & Max: This Time It's Virtual which, as you know from today's skin-searing press blast, will be hitting a number of VR platforms over the next year, starting with the Oculus Quest in June.

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Did you know that Bill Tiller irregularly offers updates on A Vampyre Story’s future, but you just never hear about it because he hides them on Facebook?

It’s true! On the A Vampyre Story Facebook page – the only web presence for the property that appears to still be standing - Bill will make the occasional post and engage with fans in the comments. Here’s a reference to AVS 2 from last summer which, okay, isn’t that recent, but still a lot more recent than the last reference to the series’ future that I was familiar with, and I’m on active lookout for them:

Those with a long memory will recall that Bill used his favorite platform to announce that he regained the rights back in 2019, so the fact that he’s still keeping the dream alive as recently as nine months ago is, well, better than nothing.

And I don’t care if it’s not season appropriate -- I’m also taking this moment to share the Autumn Moon Halloween 2020 card Bill posted on Facebook that I never knew existed because it was posted on Facebook, god dammit.

Help us help you, Bill. Listen, I can blackmail Remi into paying the hosting for amegames.com, if that’s the issue. Don’t worry, he can afford it after selling all those non-fungible tokens for The SCUMM Bar. I know: the guy's shameless.

Source: Facebook

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How many times have you asked yourself, “Self, I wonder what the CMI audition material looks like?” Odds are never, because who would even think about anything like that. Turns out spielbergfan1 did, as he has gotten his grubby hands on 70+ pages of the stuff. To quote:

This took some time to fully collect, but the bundle is FINALLY complete! Behold, the original audition copy, character sketches, some cutscene storyboards, and even an unused background plate/game sequence angle thrown in for good measure for "The Curse of Monkey Island!" An immense thank you to my contact, who worked on this game, for providing me with all of this! "The Curse of Monkey Island" is very near and dear to my heart, and I’m beyond elated that I have the honor of getting to preserve this material from the LucasArts days of old (it makes me sad to type that out). Anyway, I hope you enjoy this blast of nostalgia. I know I did! Here’s hoping we one day get more games (and even a movie or two) from this franchise!

As the man of fine taste he is, he decided to send it all to us. To wit:

  • View it all as images, or...
  • Download the PDF!

Thanks spielbergfan1! #2 is just an ass in our book.

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You’ve probably noticed that today has been an orchestrated press bonanza for Sam & Max: This Time It’s Virtual, and while our hubris demands that our own interview remain at the top of the page, we also wanted to provide a public service by pointing out a few other artifacts of the blitz from the internet at large, including:

  • This preview of the game by Game Informer.
  • Sworn rival Fellow fan site SamAndMax.co.uk’s own interview with HappyGiant.
  • This GIF that elTee made: I’m told it makes sense if you’re familiar with the album Remi was parodying in our interview’s header art. We’re all about ostracizing readers with presumptuous reference humor, after all.

We’ll add to this list as necessary!

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Hot off the presses: Sam & Max: This Time It's Virtual will be released on the Oculus Quest in June for $29.99, on SteamVR and Viveport Infinity later in the year, and for Playstation VR in early 2022.

The full press release and a bunch of new screenshots can be found here. Update by Remi: No, not there. Here! At Mojo! Press release is below the fold, and our gallery is updated, too.

And don't bother calming down, as Mojo will be making itself complicit in this press push by publishing our own interview with HappyGiant. Stay tuned.

Oh, and did we mention the new footage?

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Read more...

Source: Gematsu

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And these hi-res beauties show off a game much closer to the finish line than some of the earlier glimpses:

Of course, you can check out all released screenshots to date in our meticulously maintained gallery.

Source: HappyGiant

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You've seen the tease. Now see Scuba Max vs. Octopus and the Rubber Pants Commandos in their full glory:

You want to read such news hot off the presses, you go to samandmax.co.uk. You want to read it with a purple background, you wait for Mojo's artisanal approach.

Source: Boss Fight Studio

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You may already be aware that a major location in Sam & Max: This Time It's Virtual will be a rundown "Aquabears" amusement park. And what dilapidated family funtime establishment could do without a creepy theme song?

And on just what platforms will you be experiencing this Purcellian Willy's Wonderland, you say? Take heart, for we will know soon:

In other "let's see what else Happy Giant tweeted over the last week that we can hastily compile" news, there's this new and improved clip of Max as Pennywise for you to ponder:

Source: Happy Giant

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A big collection of prototype and review copies of PS2 games has been released by preservation site Hidden Palace. This includes a number of Lucasarts games such as Secret Weapons Over Normandy, RTX Red Rock, Wrath Unleashed and Gladius.

Sadly EMI wasn't among the dumps but I'm sure our readers are already scrabbling to uncover the differences in Wrath Unleashed. A game that Mojo memorably predicted "may end up being a complete turd".


Source: Hidden Palace

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We all know and love Laserschwert for his important contributions to the art of LucasArts postercraft, and have for some time now. But while Mojo recognizes greatness on sight, the mainstream media, typically dazzled by the distracting rather than the first rate, has been slow to kiss the ring.

Are they starting to wise up? That's the signal being put out by the latest issue of Retro Gamer. Operating under the preposterous alias of Jan Hofmeister, Laserschwert sat for an interview that appears in their March issue. You can buy your very own copy below.

Source: Retro Gamer

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News for a slow week: If, like me, you're working, bored of music, and not doing great because it's spring and you're stuck in a place you were supposed to be visiting for a few weeks but wound up a whole year in due to a pandemic mishandled by the two countries you live in inside, you might enjoy YouTuber BuzzMoo's lovely Monkey Island ambience videos. It's like being outside, but with Michael Land music.

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Hey, I'm grateful. Stuff like this helps.

Source: YouTube

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Cinematographer Phedon Papamichael, who will be serving as Director of Photography of Indiana Jones 5, has given Screen Daily the following update on the project's status:

Fast forward to 2021 and Papamichael is gearing up for the shoot of James Mangold's Indiana Jones 5 project for Walt Disney and Paramount and will shortly travel to the UK to begin work at Pinewood. "It's a great challenge. It's definitely the biggest budget movie I've ever done, by a lot," he said.

It marks Papamichael's sixth collaboration with Mangold following Identity, Walk The Line, 3:10 to Yuma, Knight And Day and Ford v Ferrari.

"I go in with a certain confidence because it's my sixth movie with James Mangold but of course, it is always a bit daunting because it [Indiana Jones] has affected generations. It comes with a certain responsibility."

Papamichael said that while his recent collaborations with Mangold like Knight And Day and Ford v Ferrari had become increasingly technical their approach even with action films was to remain focused on the character's point of view.

"All this action is really only effective when you feel for the characters when you care whether they're going to make it or not. We really try to focus on their faces, their expressions, their POV."

Papamichael worked recently with Indiana Jones lead Harrison Ford, doing some additional photography for last year's Jack London adaptation, The Call of the Wild, in which the actor starred.

"I personally found him super-fun to be around, very inspirational, [with] the enthusiasm and humour he brings. I'm just looking forward to [Indiana Jones]," Papamichael said, comparing himself to a kid "about to go to Disneyland to explore rides he maybe knows from the past."

Steven Spielberg, who co-created and directed the first four Indiana Jones films, has given his full backing to the new film, added Papamichael, although he could not say how involved he will be. "But I know he's definitely having conversations with Mangold. He is very supportive. He is very excited for us to be doing this," he said.

The project is currently in pre-production and expected to shoot in the summer. Locations are being scouted and production designer Adam Stockhausen is coming up with plans. "We get going in Pinewood and then we go to various locations which I cannot reveal to you."

Papamichael has worked in the UK before, on action-adventure The Huntsman: Winter's War. "I was very impressed by the technical crews, especially the art department, scenic painters and construction. They were very, very impressive. The camera crews were extremely experienced," he said.

Mojo stopped getting invited to film sets after that unfortunate incident with the staple gun on Funeral Parade of Roses, but it will at any rate be fun to obsessively follow the production of an Indiana Jones movie one last time. Unless Craig Derrick is ready to revive The Lucasfilm Fan Club Magazine, we're all you got. Well, us and every other web site, but still!

Source: Screen Daily

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It's official. Here's the tweet from Paramount:

And here's the full press release:

HOLLYWOOD, Calif. (March 15, 2021) – Relive the unforgettable exploits of world-renowned, globetrotting hero Indiana Jones in spectacular 4K Ultra HD when the INDIANA JONES 4-MOVIE COLLECTION arrives in a new 4K Ultra HD set June 8, 2021 from Lucasfilm Ltd. and Paramount Home Entertainment.

The cinematic classic that started it all—Raiders of the Lost Ark—celebrates its 40th anniversary this year, having first introduced audiences to the man with the hat on June 12, 1981. Forty years later, the legendary hero continues to captivate new generations of fans.

Now, for the first time ever, all four films are available together in 4K Ultra HD with Dolby Vision® and HDR-10 for ultra-vivid picture quality and state-of-the-art Dolby Atmos® audio*. Each film has been meticulously remastered from 4K scans of the original negatives with extensive visual effects work done to ensure the most pristine and highest quality image. All picture work was approved by director Steven Spielberg.

In addition, all four films were remixed at Skywalker Sound under the supervision of legendary sound designer Ben Burtt to create the Dolby Atmos® soundtracks. All original sound elements were used to achieve the fully immersive Dolby Atmos® mixes while staying true to each film’s original creative intent.

The INDIANA JONES 4-MOVIE COLLECTION includes a collectible booklet with behind-the-scenes images from all four films. Each film is presented on 4K Ultra HD Blu-ray Disc with original theatrical trailers and access to digital copies. The set also includes a Blu-ray™ with seven hours of previously released bonus content as detailed below:

- On Set with Raiders of the Lost Ark

  • From Jungle to Desert
  • From Adventure to Legend

- Making the Films

  • The Making of Raiders of the Lost Ark (1981 documentary)
  • The Making of Raiders of the Lost Ark
  • The Making of Indiana Jones and the Temple of Doom
  • The Making of Indiana Jones and the Last Crusade
  • The Making of Indiana Jones and the Kingdom of the Crystal Skull (HD)

- Behind the Scenes

  • The Stunts of Indiana Jones
  • The Sound of Indiana Jones
  • The Music of Indiana Jones
  • The Light and Magic of Indiana Jones
  • Raiders: The Melting Face!
  • Indiana Jones and the Creepy Crawlies (with optional pop-ups)
  • Travel with Indiana Jones: Locations (with optional pop-ups)
  • Indy’s Women: The American Film Institute Tribute
  • Indy’s Friends and Enemies
  • Iconic Props (Kingdom of the Crystal Skull) (HD)
  • The Effects of Indy (Kingdom of the Crystal Skull) (HD)
  • Adventures in Post Production (Kingdom of the Crystal Skull) (HD)

It's hard to complain about an extras list that wide without looking like an ass, but I was rather hoping the rumors about deleted scenes were true. Also, let's pray the "extensive visual effects work" undergone in the enhancement process doesn't mean the worst case scenario of how that can be interpreted.

Source: Paramount

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You’ve already borrowed against your mortgage to afford those terrific Sam & Max action figures from Boss Fight Studio, so what’s another overextension to afford the next batch? Behold this new tease for “Wave 2”:

It’s been a while since the design for Wave 2 was unveiled, so to refresh your memory its two offerings are supposed to consist of the Rubber Pants Commandos and “Scuba Max” fighting an octopus. This is shaping up to be quite a year for Sam & Max stuff!

Source: Boss Fight Studio

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We previously reported that the upcoming Willow series for Disney Plus had undergone a director swap, and it seems there’s been a cascading effect on its cast. Reports Deadline:

Ruby Cruz (Castle Rock) has landed the female co-lead opposite Ellie Bamber and Erin Kellyman in Willow, Disney+ and Lucasfilm’s upcoming TV series follow-up to the 1988 fantasy movie, with the film’s star Warwick Davis reprising his title role, I have learned. She replaced Cailee Spaeny, who had been originally tapped for the role, after an extensive recasting process. Lucasfilm declined comment.

Sure, my pop culture awareness was put out to pasture about twenty years ago and thus I have no idea who any of these actors are, but what am I suppose to do -- stop covering Willow? Fat chance.

Keep your eyes on Mojo as the series heads to production, where we hope to someday confirm that the character of Willow will play a meaningful role in Willow.

Source: Deadline

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Legendary artist Drew Struzan is responsible for a large quantity of iconic movie posters, then abandoned us to the purgatory of studio-preferred Photoshop jobs when he retired from full-time commission work after the Kingdom of the Crystal Skull campaign in 2008. Nevertheless, Struzan has been known to do the occasional ad hoc illustration for friends, as he did for Frank Darabont with The Walking Dead and Mob City.

James Mangold, the director of the upcoming Indiana Jones 5, is obviously hoping his next film will be a similar exception, as he is actively courting Struzan on Twitter:

Here’s hoping Mangold can seal the deal (aka: convince Disney to cut the check), but if he strikes out, William Eaken ought to be the next phone call. Plan C: Chris Miles.

Source: Twitter

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And to combat skeptics like Remi, they've decided to ante up with a glimpse of the game's intro screen.

There's still no firm release date, however, so there's still time for you to save up to buy me a platform to play this on. Thanks in advance.

Source: HappyGiant on Twitter

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It is tough to be a living legend. Ron's got that mysterious new game to make, but right now his hands are literally too busy signing four trillion certificates of authenticity (huge mistake), so the auteur has no choice but to consent to help. To this end, a few new job opportunities have appeared on the Terrible Toybox web site.

Do you have what it takes to drag limestone blocks across a desert's expanse in order to construct the great pyramid that is the next Gilbert/Winnick joint? Cast your name into the bowl, qualified game developer, and be judged.

Source: Terrible Toybox

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So, we all know about the Monkey Island movie that ILM was puttering around with twenty years ago from its concept art and bizarre plot synopsis, all of which was eventually collected as bonus features in the Special Edition compilation LucasArts put out in 2011.

But what about the real behind-the-scenes dirt on this legendary project’s origin and demise? What about that rumor that Steven Spielberg threw a spanner into everything by suggesting that the main character be replaced by a monkey because he has lousy story instincts?

Wait, that was never a rumor. But it is nevertheless one of the several new tidbits unveiled by Polygon’s sordid tell-all about the Monkey Island movie, which offers hitherto unavailable insight into the abandoned project with the aid of its director, visual effects supervisor David Carson. Read all about the various permutations of the story - each pass of which took it further and further from its initial form as a loose adaption of the first game - and feel elTee's shame when the stubborn rumor that the screenwriters of Pirates of the Caribbean had any meaningful involvement is forcefully refuted. Then there’s this:

Beyond the problems of adaptation, there were also more troubling concerns. This included a second meeting with Spielberg. Jim Morris, Patty Blau, Rosen, and Tom Bertino (who was going to act as animation supervisor) were all present at this meeting.

“The first meeting was just this little table, but now Steven wanted to make the project the table … [imagine] this cartoonishly long conference room where Steven is sitting at one end, Tom Bertino is sitting at the other,” Rosen recalls. “The funny thing about Hollywood meetings and creative projects when you come up with ideas is, you’re like, ‘Oh, I have this great idea,’ and then the committee assembles. All of a sudden, this story that everyone was shaking hands on becomes, ‘What if we change the main character to a monkey?’”

“We gathered in Steven’s office, and the first thing he said was that we shouldn’t have the main characters be human,” Carson says. “Instead, he suggested we should make the movie be about the monkeys on Monkey Island. Everyone just nodded, but my heart stopped. What the heck? We had worked for several weeks on a story that was based on the charm and humor of the games, and Steven wanted to throw all that out and make some new story about monkeys? I was completely confused.

Share in the confusion and add to your knowledge by reading the full article.

Source: Polygon

9

Telltale continues its post-death shuffle with Tales of the Borderlands, which will release for the Nintendo Switch on March 24, 2021. I've not played the game, but other people on Mojo think highly of it.


Thanks to Scummbuddy for the heads-up!

Source: Gamerant

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Telltale's Tales from the Borderlands is back in action in next week for Xbox, PlayStation, and PC, after being piled in rubble when the company collapsed in September 2018.

The game is set between Borderlands 2 and Borderlands 3, but is purportedly accessible to anyone who's not played them. Gameplay-wise, it follows the template set by The Walking Dead.

My entire knowledge of the series comes from The Campo Santo Quarterly Concern, which published an oral history of the game. Did you know that the series sold so poorly that Telltale almost binned it halfway through? It only survived because its developers fought studio heads for it; a skeleton crew volunteered to stay after-hours to see the game to the finish line. Makes you wonder who stuck that "popular" in Polygon's subheading.

Source: Polygon

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Some good news for those who missed out on Telltale's Wallace and Gromit's Grand Adventures: they're back! On Steam and GOG. On the latter of which they're 60% off at the moment, setting you back $5.99. Get going if you want 'em, lads; Mojo enjoyed the games back in the day, even if we never reviewed the fourth episode. They hold up nicely.

The real question: when did they return? The answer: who knows? How did no-one tell us about this? In what world is Mojo ahead of the news cycle? What do we pay you people for?

Source: GOG

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The folks over at VR blog The Ghost Howl snagged HappyGiant CEO Mike Levine for a lengthy interview about Sam & Max: This Time It’s Virtual. The interview can be enjoyed in the form of a one hour video version embedded below in which subject and host are depicted as Costume Quest characters, while those of you left alarmed by this approach can stick with the transcript version.

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That’s not all. Some new footage has been released, in which Sam and Max welcome you to “Cap’n Aquabear’s Funtime Park” -- the depilated amusement park which the Freelance Police have retrofitted into a training academy. Check it out below:

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Source: The Ghost Howl

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Says The Hollywood Reporter:

Willow, the Disney+ fantasy series based on the 1988 movie, has found a new director for its pilot.

Jonathan Entwistle, known for the well-regarded series The End of the F***ing World and I Am Not Okay With This, has been tapped to direct the pilot for the show that is set after the events of the film.

Jon M. Chu (Crazy Rich Asians) was due to direct the pilot and executive produce but announced Jan. 11 that he was stepping away due to scheduling concerns and an upcoming baby due in the summer.

Entwistle is also exec producing and now joins executive producers and co-showrunners Jonathan Kasdan (Solo: A Star Wars Story) and Wendy Mericle (Arrow). Kasdan wrote the pilot.

“With its epic world of swords, sorcery and adventure, Willow captivated and influenced so many,” said Entwistle in a statement. “I’m excited to be going on this journey and working with Jon and Wendy to create something that is both deeply rooted in that original film and also a fresh, funny and charming addition to the beloved story. To be able to play within the world so painstakingly crafted by Ron back in '88 is a dream come true for me."

The series returns Warwick Davis to the title role of Willow Ufgood, the heroic apprentice Nelwyn sorcerer of the original film. Ellie Bamber and Cailee Spaeny are among the new additions.

The production begins shooting this spring in Wales.

So all of you can stop freaking out now.

Source: The Hollywood Reporter

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An animator who pitched in on HappyGiant's upcoming Sam & Max game shared the following:

My opinion is that all attempts to date to model Max in 3D (the Freelance Police version, the Telltale version, and the one above) have done a commendable job of faithfully capturing the fuzzy maniac, and it's fun to compare the nuances. The in-engine footage of This Time It's Virtual shared so far has subjected the characters to a certain "compressed for Nintendo DS" look to my eyes, so hopefully the shipped version can have Max looking a little more like he does in the animation tool.

Mixnmojo: We pretty much just embed Tweets now.

Source: Twitter

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Right here. There isn’t a whole lot more to be said, other than that their friends apparently have changed over the last fifteen years.

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We had a good run!

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Sometimes these are easy to write.

Source: Twitter

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Not surprisingly, EA has been kicked to the curb – thankfully, after the yawn fest that was Fallen Order – and Ubisoft/Massive has taken the mantle. A teaser for a new “story-driven, open-world Star Wars adventure” has been announced:

There’s a short interview which says very little, so we’ll see what happens next. Personally I’d be into a good Star Wars game that aspires to be more than painfully average.

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The newly re-christened LucasFilm Games – round and around we go – is hitting the ground running. Working with Bethesda and Machine Games, a new Indiana Jones game is on its way:

No word what platforms the game will be available for, but if memory serves me right, Bethesda is now a Microsoft joint, so take from that what you want.

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It was reported last year that the first four Indiana Jones movies would debut on 4K Blu-ray this year, tying in with the fortieth anniversary of Raiders of the Lost Ark. New rumors have narrowed that down to a June 14th release date. And here's some bad box art that may or may not be legit:

The details I am eager for are with regard to the extra features, as it had previously been suggested that Paramount was given access to the Lucasfilm archives to create new supplements, which may possibly, finally, include deleted scenes.

Source: Twitter

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The Willow series for Disney Plus was meant to start shooting in March, but it seems the latest lockdown in the UK has forced a move of the production schedule. This has created an availability issue for director Jon M. Chu, originally attached to helm the pilot episode, and he has announced his departure from the project:

Ron?

Source: Twitter

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So, teasing by Craig Derrick regarding a Monkey Island TV series not punishing enough? Step right up, son of David Bowie and movie director, Duncan Jones (Moon, Source Code, and um, Warcraft), who spent his lockdown adapting the Full Throttle script for screen.

Kotaku has broken the story, nicked from Duncan's twitter feed.

If you know any movie studio bosses looking for something to fund, point them towards the pdf in Duncan's dropbox there.


Source: Kotaku

2

Yesterday Gamasutra reported the passing of Kelly Flock, who was the General Manager of LucasArts in the early-to-mid 90s.

It is noteworthy when a management figure is as fondly remembered by developers as Flock seems to be. He wielded greenlight power during a time when the studio could boast being at a creative height, and various accounts portray him as instrumental in that status due to his championing of original titles.

It was Flock who approached Steve Purcell about licensing his comic strip characters to the company to initiate Sam & Max Hit the Road; Dave Grossman cites Flock as the influential force in the assignment of himself and Tim Schafer to a Maniac Mansion sequel as project leads; Mike Ebert remembers Flock as a counterbalance to "politics," and credits him for approving games like Zombies Ate My Neighbors and Metal Warriors. Ebert even suggests that he left LucasArts largely because Flock did.

Source: Gamasutra

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May it weigh heavy on his conscience!

You should read the whole thread, which includes this reply to an inquiry about a CMI remaster:

COMI remaster is tricky. I looked into it years ago (as some have mentioned before) but I was always more interested in what we could do with Maniac Mansion first. Haven’t given up that idea quite yet.

I know Craig doesn't mean to be cruel, but tell it to the lacerations on my beleaguered heart.

Source: Twitter

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Though no timetable has been offered, the innuendo from Skunkape has been strong that they will be following up their remaster of Sam & Max Save the World with similar treatments of the other two Telltale seasons.

Well, the implicit became explicit a few days ago when Skunkape shared this glimpse from episode 201 just in time for Christmas:

The North Pole is sure looking good in HD. Can the same be said of Stinky's Diner, Easter Island, the Stuttgart castle, the mariachis' spaceship and Hell itself? Hopefully 2021 holds the answer.

Source: Twitter

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Well, we’d like to let you all enjoy your Christmas in peace, but people refuse to stop putting out these unspeakably awesome Double Fine videos to report on. Looking to put Santa to shame, the documentarians at NoClip have gifted us with a real doozy – a comprehensive history of Double Fine in Tim’s own words, larded with rare home video footage of the larval days of studio.

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There’s too much good stuff here to try and single one moment out in an attempt to sell you on the fifty minute investment; you’re just going to have to place your faith in me and watch the whole thing. The stretch about the LucasArts remasters does have one horrifying moment where Tim points out that the fragile SCSI drives they recovered the original Grim Fandango assets from were gotten to just in time (what the heck does that mean for the older stuff?), but otherwise this tour of Double Fine’s first twenty years will leave you smiling.

Source: NoClip

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Double Fine has stuffed the stocking with the following holiday greeting slash Psychonauts 2 update. It offers all kinds of nuggets about the sequel while revealing that development has hit an exciting milestone: the game will be undergoing content lock as the year draws to a close and is firmly entering the polish phase. We made it!

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Want more? How about IGN’s lengthy new interview with Tim?

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We were all sixteen years younger the last time a Psychonauts game was this close to shipping. This occasion is not only awesome, but rare, so enjoy it! And in case we don't see ya, Happy Holidays from all of here at House of Mojo!

Source: Youtube

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An update to Sam & Max Save the World: Remastered has just been published to address some minor bugs, and the good folks at Skunkape have, in light of growing interest, used the release of this patch as an opportunity to write up a blow-by-blow of dang near all observable differences between the remaster and the 2006-2007 original. In doing so they've laid to rest a few misconceptions, but mostly just further expose how much thought went into their fastidious upgrade of Sam & Max's post-LucasArts debut.

Be among the cool kids and read the lowdown while you wait for your update to download. There's also a brief new promo that shows off several pullquotes from the game's more laudatory reviews thus far. Mojo's rave was excluded, but you've gotta grade them on a curve on that one: After the heat Skunkape attracted from up to four pre-adolescents over "censorship" concerns, one can only imagine what kind of hell quoting a known CMI denigrator like Remi would have raised. Look, if he weren't so handsome, we wouldn't put up with him either.

Source: Steam

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It seems we didn't actually cover the first one, but quiet you.

Mike Levine's second update of the dev blog delves a bit into the team's process in devising the gameplay mechanics of a Sam & Max VR title from a graphic adventure starting point, then offers something of a synopsis:

It’s 2021 … and Sam & Max have been doing this a long time now. Sam has convinced Max to begrudgingly begin taking on new cadets to train for the next generation of Freelance Police. After putting you through some basic aptitude tests (i.e. making Sam coffee, nuking Max’s Lunch, or clearing out cockroaches from their closet), they take you over to an old abandoned amusement park on the outskirts of town. Sam & Max have “retrofitted” Capn Aquabear’s FunTime Park into a set of death defying (and life affirming) challenges the player must make their way through. Players will tackle the “Courses” in the 3 parts, and be graded on their performance. A passing grade will unlock the next section. But as usual, “life” gets in the way. Real crimes are taking place that cannot be ignored. And as you earn Sam & Max’s trust (ok mainly Sam’s), they will take you with them out into the real world, to solve crimes, thwart bad guys, and tell you where to get the best pedicure. Amazingly, the skills you have been honing in the Park come in handy as you take on the city’s seedier elements. Everything is going just swimmingly as you approach your big graduation day. But nothing is ever that simple for Sam & Max, is it? And you are now along for the ride! We don’t want to spoil all the goods here, so I will just end this here before I give away too much.

Finally, we're given another piece of concept art from the Capn Aquabear’s FunTime Park, which seems like it will be serving as something of a hub throughout the game. Hey, you had me at Peter Chan:

Source: HappyGiant

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The reaction to William Eaken's header art for that loopy Sam & Max 2 article was predictably positive, but it has been brought to our attention that Laserschwert poster enthusiasts at large would be even merrier if they could also get a "clean" version of the art without the title and dialog bubbles.

Well, despite conflicting reports about how well behaved you've been this year, we set our elves to the task, and they've emerged from the Photoshop mines with the goods. It's almost enough to make us feel like heels about paying them in Planet Threepwood coupons.

Risk taking Mojo down and simply click here to grab the image while Remi figures out how much cruelty will need to be inflicted on his stylesheets to add it as a second download link at the top of the feature. It's the best Festivus ever!

Thanks again to William Eaken for the brilliant art.

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Get a load of this!

Source: Twitter

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Sixteen years after Maniac Mansion Deluxe, another LucasArts oldie has received a fan remake of astonishing care – the oldie, it could be argued. The decade-long labor of love Fractalus is now available for Windows, MacOS and Linux, and it’s probably as fine example of this sort of thing that comes along. May I present my first witness: the project lead of the 1984 original?

If that’s not enough to make you download the game, I’m not sure what else can be done for ya. Highest marks to the Australian enthusiast who apparently masterminded this. One wonders: is the Land Down Under to Rescue on Fractalus! what Germany is to the SCUMM games?

Source: Luke's software and design.

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What’s interesting about the looming Monkey Island anthology set is that for all the hullabaloo about its extras and packaging, there’s still a bit of mystery about what actual game files we are going to find on that USB stick.

Right now, the only legally obtainable versions of the first two games are the special editions, while Curse comes bundled with ScummVM when you buy it on GOG or Steam, so that it’ll run on modern versions of Windows. But will Limited Run Games version include the original versions as well? This question rates a little higher than trivia, since the original game files for Monkey 1 and Monkey 2 have technically not been in legal circulation since whatever the last compilation was LucasArts put out prior to the SEs. And the original executables – which ScummVM replaces – would be necessary if you wanted to go Full Authenticity and run the game in DOSBox or a vintage PC. (We know you kooks are out there.)

So, what do we know? Here’s what Limited Run Games is saying on the subject at the moment, taken from their product description:

The Secret of Monkey Island: Special Edition, Monkey Island 2 Special Edition: LeChuck's Revenge, The Curse of Monkey Island, Escape from Monkey Island, and Tales of Monkey Island will all be included as DRM-free installs/executables for modern Windows platforms. We will also be working to include fresh archives of original Secret of Monkey Island and Monkey Island 2 releases on various older platforms. Usage of these archived versions will be at the owner's discretion. We can't yet guarantee which older formats will be included, but hope to confirm soon.

Fingers crossed, but that’s promising verbiage! I’m also excited by the suggestion (if I’m reading it right, anyway) that The Curse of Monkey Island will run on a native interpreter rather than ScummVM -- which runs the game fine, but doesn’t seem to support its use of iMUSE correctly. At least for me.

The outrageous boxed set from Limited Run Games will continue to be available for pre-order until January 31st. Keep saving up those wooden nickels.

16

The details are all here. The new footage will be coming to you live from the "Upload Winter Wrap-up" at 9AM PST -- that's three hours from now. You'll be able see it below at that time:

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Source: UploadVR

1

A lot has been written about Sam & Max: Freelance Police (2004) over the years. It would hardly seem to have gotten more relevant during that time, and many would reasonably argue that there isn’t much left to say on the subject.

We disagreed, and what’s more decided that we were the only ones qualified to prove our conviction that the history of Sam & Max 2 had not yet fully and satisfactorily been entered into public record. We accomplished this show of respect to a heady subject by - literally, according to some definitions - writing the book on it. Weep for our priorities and cozy up next to the fireplace with our indefensible digital tome, The Unabridged History of Sam & Max 2: A Mixnmojo Memoir.

The most unwieldy article Mixnmojo has ever published has been a long time coming. Hindsight tells us that the cancellation of Sam & Max 2 is the major event in The Mojo Histories™, and the theory was that the definitive account of the project’s life, death and legacy could only be written this far out and by the site that, for better or for worse, it had the most impact on.

This was a job too important to be left to the professionals, who would have left out the strikethrough humor and Dan Pettit references. Nevertheless, we did bamboozle William Eaken into crafting us professional-grade header art, and you’ll want to be downloading that (link inside) in its full-resolution glory because: my word. And in case you die of natural causes before reaching the appendix, I should point out here that all the new interviews we conducted for the article have been organized as a separate feature for convenience.

Yes, the fact that there is an appendix should raise some red flags. It took a minute to put this monstrosity together (At one point, this was meant to be a tenth anniversary article, then we punted to the fifteenth anniversary before giving up on a pretty number altogether), and at the outset no one could have predicted it would ultimately clock in at this biblical word count, but the important thing is that Mojo’s equivalent of The Aeneid is now here and available for your consumption. And unlike that hack Virgil, we finished what we started.

Now leave us alone, would you?

20

That's soon. But it kind of has to be, doesn't it? The announcement was made by Kathleen Kennedy during today's Disney investor conference whatsit.

Join me in hoping that Lucasfilm has made its first accurate projection for this project, and that Harrison Ford's saga can go out on a high note.

Source: Collider

11

Put me squarely in the camp that contends social media has been a net negative for the species, but some flowers bloom even in darkness. The following thread proves that Twitter can claim to have produced at least one (1) neat thing, as it chronicles the Monkey 1 team’s real-time epiphany of what Mark Ferrari’s inspiration for Melee town might have been:

Another plagiarism exposed mystery solved!

Source: Twitter

0

It's true! Head over to Gamasutra for the press release. I am particularly happy about Wallace & Gromit, an understated gem that represented an important transition point in Telltale's gameplay style, and which the more skeptical among us feared was permanently condemned to licensing hell.

Who wants to be the studio to acquire - and finish - the Bone games? Gabez's never launched hosted site is still waiting to be justified.

Source: Gamasutra

5

From Twitter:

Derrick's "Uh..." should strike fear into the heart of Netflix. For if we know one thing about The Dig, it's that it is Lucasfilm's most jealously protected trademark. Or are you forgetting a certain precedent in which Digg.com, the briefly relevant news aggregator, was accused of trademark infringement for sounding too close to the name of an old adventure game? A reminder of the legal argument:

"THE DIGG mark is confusingly similar in sound, meaning, and appearance to the Opposer's THE DIG mark," reads the LucasFilm Notice of Opposition document filed last month in San Francisco. "The Applicant's registration and use of the DIGG Mark would likely create confusion, mistake, or deception in the minds of prospective purchasers as to the origin or source of the Opposer's Goods associated with THE DIG Mark."

There's a deadly asteroid on the way all right -- it's called the Business and Legal Affairs team. Heck, those guys wield such power, you could hardly be blamed for wanting to join their ranks yourself. Someday you could be the one issuing takedowns of Fate of Atlantis fan sequels!

Source: Twitter

7

If you've wanted to buy the Monkey Island 30th Anniversary Anthology from Limited Run Games, pre-orders started about two minutes ago and will end January 31st, 2021, at 11:59 PM Eastern Time (US). It's got the games! It's got a behind-the-scenes book! It's got a statue! It's got a $174.99 price tag. If that sounds appealing to you, get pre-ordering, as this is a limited run (hey, that's the company's name!).

Source: Limited Run Games

10

It just doesn’t stop.

You’ve read our review and likely already purchased the game, so what’s next? It’s time to purchase the soundtrack, courtesy (of course) of Jared Emerson-Johnson! The 82(!) track album is available for $10, or as part of a 15%-off bundle with the game. Get it/them from: GOG (where it’s listed for $5.49), Steam, or Bandcamp. And yes, the new tracks and FLACs are included.

1

Remember, remember the 2nd of December as the day Mojo posted a timely review. For the Switch, even, because we’re down with what the kids use.

Run and read our official Sam & Max Save the World Remastered review right now should you against all odds be on the fence about getting it. Read. It’s good for you.

30

If you're that one person who reads Mixnmojo, wants to play every Walking Dead game Telltale put out, and have yet to buy a single one, you're in luck: every game in the studio's arguably most famous series is available in one HD'd packaged for about 50% off everywhere. The biggest discount (at 55%) is available at Fanatical, which sets you back $22.49 and about 30 to 40 hours of (emotionally devastating, life and death choice-based) fun. Similar deals are available at other websites, but Fanatical's is the cheapest I've found.

The package includes behind-the-scenes stuff, dynamic lighting/art touch-ups to previous seasons carried over from the final one, and seasons one, two, A New Frontier (season three), The Final Season, the "miniseries" Michonne, and the "400 Days" DLC.

Source: Fanatical

1

Deadline reports that casting for the upcoming Willow series is well underway, with talks taking place with Ellie Bamber (Nocturnal Animals), Cailee Spaeny (The Craft: Legacy) and Erin Kellyman (Solo: A Star Wars Story) to play female leads on the entertainment programme. There's also this:

According to circulated casting information for the series, it revolves around a group on a mission to save a kidnapped prince. The members of the team include Dove (Bamber), whose backstory resembles that of Willow from the movie. Dove is an unassuming kitchen maid who proves she is the “chosen one” as she embarks on the journey. She is joined by Kit (Spaeny), the princess whose twin brother was abducted. She is destined to be a leader and ultimately the queen. Kellyman plays Jade, a servant who is Kit’s best friend and moral compass. She is on her way to becoming the best young warrior in the kingdom. Also part of the group is a guy who echoes Val Kilmer’s character in the movie. A thief and liar, he joins the quest in exchange for getting out of prison.

It sounds as derivative as one would hope from this brand! Hopefully they don't blow the opportunity to make another NES game.

Source: Deadline

1

The golden age of video chats with LucasArts alum has yet to peak. In the latest news from November 12th, a virtual interview with Noah Falstein was carried out by the fine folks at Arcade Attack. But you didn’t watch it then, because you were naturally waiting for Mojo to embed it in a news post:

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Highlights include Noah describing his role in the conception of insult swordfighting, elaborating on his rejection of the “terrible” Monkey King script as the basis for an Indy game, showing off his rare Fate of Atlantis movie poster, his perspective on why the adventure games traveled particularly well in Europe, and general behind-the-scenes goodness.

Meanwhile, GOG is offering some patently ridiculous discounts at the moment. Remasters excluded, Lucasarts legacy titles appear to be 65% off across the board, meaning they’re all about $2 a pop right now. Angling for the record, Tales of Monkey Island is a whopping 90% off and can be had for $1.49. That’s just crackers.

Source: Arcade Attack

2

Double Fine's 70s futurism Metroidvania-style game Headlander is at a head-spinning 90% off over on Steam. It's never gone this low before, so if you're interested, head over to Steam and land yourself a critical darling for $2 before the Autumn Sale wraps up this Tuesday at 10 am Pacific Time (or $2.49 if you want the soundtrack).

Obligatory second link here.

Source: Steam

0

After fans politely noticed that the first pass had subjective room for improvement, Limited Run Games went back to the drawing board to incorporate a number of tasteful changes to their commemorative Monkey Island anthology set with the guidance of Force ghost Laserschwert. Behold what can happen when an audience is listened to:

That's a major upgrade, with only a small growth in price point. Have your credit card at the ready on Friday, December 4th, when pre-orders will open -- for real this time.

What's that? We're several days behind on this rather significant news story? Only because we credit you with being people of taste who have therefore already been discussing it on the forums. For those who have fallen short of our expectations, why not pretend there's still something to complain about and join in on the discussion now?

Source: Limited Run Games twitter

1

It's here! The thing you didn't know you've been waiting 30 years for. Previously unseen artwork, deleted scenes, and insights from The Secret of Monkey Island and Monkey Island 2! Not to mention a two-hour interview with Ron Gilbert where he reveals, amongst other things, some of his original plans for Monkey Island 3.

Gorge yourself on this bounty: The Secrets of Monkey Island's Source Code

All of this is thanks to the hard work of Frank Cifaldi and the other brilliant people at Video Game History Foundation. Look around their website and offer to donate your time or money to support their noble cause of documenting video game history. Thanks, VGHF!

Source: Video Game History Foundation

10
With the assignment process of Telltale Inc. circa 2018-2019, their titles were scooped up by many different entities. So, I figured it would be handy to list what is currently known about the fate of their titles.

The rights to Batman: The Telltale Series, Batman: The Enemy Within, Hector: Badge of Carnage, Nelson Tethers: Puzzle Agent, Puzzle Agent 2, and The Wolf Among Us (as well as the publishing rights to RGX Showdown) were acquired by LCG Entertainment with their formation of Telltale 2.0 on August 28, 2019. They later acquired the rights to Tales of Monkey Island on June 26, 2020.

The rights to Telltale's The Walking Dead games were acquired by the creator of The Walking Dead, Skybound. They are now published by Skybound Games, a subsidiary that contracted members of the Telltale staff to finish The Walking Dead: The Final Season from the Telltale 1.0 offices in 2019.

The rights to Tales from the Borderlands were acquired by 2K, the company that holds the rights to the Borderlands franchise.

The rights to the Sam & Max games were acquired by Skunkape Games, a company formed by former Telltale 1.0 staff (and the studio that's currently remastering the games).

These games are currently available to purchase (plus Sam & Max Save the World is available to pre-order in its remastered form. Sam & Max Beyond Time and Space Remastered and Sam & Max: The Devil's Playhouse Remastered will be available once Skunkape remasters those as well).

The rest are not available for purchase (although all are available to redownload if you purchased them from GOG.com, Steam, the Telltale Store, PlayStation Store, Microsoft Store, Nintendo e-Shop, etc.). These remaining games presumably remain in rights limbo. We'll keep you updated as (hopefully) more legacy Telltale games become available to purchase again.

Oh, and the CSI games still belong to Ubisoft, but no one cares about those.

9

If you bought Sam and Max Save the World (season one) from the Telltale Games store back in the day, you are now eligible for either a Steam or GOG key to transfer your game. Just go to the appropriate link on the Skunkape website. Cool thing: "It’s okay if the email doesn’t work anymore; this step is only for verification."

You'll want to acquire it ASAP, as having the key in your library makes you eligible for a 50% discount for the remastered version through December 31, 2020.

Instructions: scroll down to the section titled Telltale Store Customers, enter your email, and choose the store you'd like, which it asks about after verifying. Once you have the original game in your library, go to the Sam and Max Save the World: Remastered page (GOG, Steam) and get the discount while it's valid. I've just tried it.

Mojo will give you a heads-up (timeliness guaranteed*) if news of the same comes out regarding the other two seasons. In the meantime, get to updatin'.

Sam and Max Save the World: Remastered releases for PC and Nintendo Switch December 2nd. (It's not the official title, but let's pretend it is for the sake of clarity.)

*Timeliness not guaranteed.

Source: Skunkape

5

It has been a long, bumpy road to the realization of a fifth Indiana Jones movie, to the point where I wouldn't be so confident that road leads anywhere but over a sheer cliff. Still, anything on Lucasfilm's slate that isn't Star Wars is enjoyable to cover, so I'm always game to pounce on the latest rumors.

Those come from The DisInsider, who claim that Disney has booked Pinewood Studios for an August 2021 production start date. Even if this is legit, it proves little, as soundstage bookings can easily change, but the timetable does shake hands with precedent: Crystal Skull began shooting in June 2007 for a May 2008 release. The new film is slated for July 2022.

It's probably as late a start date as the project could get away with given that release date, though I'm sure that's by design. Optimistically, the worst of COVID-19 will be behind us next summer, and that's no minor concern when you've got an ambitious, globe-trotting shoot* carried on the shoulders of a 79-year old.

Speaking of optimism, it has recently been confirmed that James Mangold's regular DP Phedon Papamichael will be shooting the film. This is perhaps the one silver lining of Spielberg stepping down as director, as it permits one to hope that the movie won't be patterning its visual identity after Sky Captain this time out.

*At least, if they're making the movie correctly it will be. No more Indy installments shot on Los Angeles soundstages, thank you kindly.

Source: The DisInsider

3

So apparently, back in 2016, when Campo Santo was both a small, scrappy company putting out a fun newsletter and in existence, they put out this game called Firewatch. The critically acclaimed game was scored by one estimable Chris Remo, and the soundtrack, on vinyl, sold out.

Woe, as the kids say. Anyway, if you've wanted to get the soundtrack on vinyl since then, you'd have had to sell a kidney and score it on eBay. Except as of last week, when Remo put (what is likely the) final printing up on Kickstarter for all you surface noise-loving, guitar-strumming tree huggers hopefully-locked-indoors out there. (I joke because I'm one of you, except the guitar bit.) Grab it here.

Source: Kickstarter

1

It’s a joyous time for Sam & Max fans, as the Telltale remaster and This Time It’s Virtual means the characters have two concurrent projects on the way. See, 2020 was worth a damn after all.

In the midst of all this, something called “The Escapist Games Showcase – Fall Edition” is going on this week. What matters to you is that both Sam & Max projects got some promotional time during “Day 1” (yesterday) of the streamed expo, which amounted to some new gameplay footage from This Time It’s Virtual (click here to watch), and more noteworthily a live chat conducted with Dan Connors (representing the remaster) and Mike Levine and Mike Stemmle (representing the virtual reality game) -- all together. You can watch the archived Q&A here.

Points of interest include a playthrough of the first several minutes of remastered Culture Shock (which makes for an excellent showcase of just how much of a jump the presentation has taken, and offers a first listen at Bosco’s new voice, Ogie Banks*), Jake being referred to "the king of Sam & Max content", and Connors/Stemmle intriguingly/depressingly going on a brief tangent about some of the great minigames in Freelance Police that we’ll never get to enjoy. But you'll enjoy the Q&A, guaranteed.

*Also known as camper Chops Sweetwind from Psychonauts!

Source: The Escapist

2

When Telltale was taken out behind the woodshed in 2018, one of the projects it had in development was an unannounced Stranger Things game – the strangest thing about which was probably the fact that it was a Telltale game that Jared Emerson-Johnson wasn’t handling the music for.

Instead, the soundtrack was the commission of Antimo & Welles (The Walking Dead and The Wolf Among Us), who apparently got a fair amount of work done at the time the lights were turned off, leaving their music in limbo. Now, two years later, they’ve arranged a suite of the “best bits” of their unfinished work and shared it for all to enjoy:

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A nice outcome, I would say! Check out Bloody Disgusting for more info, and the composing duo's Patreon if you'd like to support them.

Source: Bloody Disgusting

1

The good news keeps rolling in. With Sam and Max: Beyond Time and Space Sam and Max Save the World (aka Season One) getting that shiny remaster, you may be wondering how to get your hands on it or on the old game.

According to Skunkape, the rag-tag team of ex-Telltale people spitting on the old game and shining it, anyone with copies of the original game on GOG or Steam is eligible for a 50% discount for the remaster—just login to GOG or Steam to see the discount, which expires December 31st. So get on it.

Better, those of us who bought the game from the Telltale website and jealously guarding their HDs for fear of losing their old copies will be given a key for either Steam or GOG to keep the old game. That's still being set-up, but you can keep an eye on Skunkape's Twitter for news on that front (or Mojo a week later).

Source: Skunkape

16
We can only assume Skunkape accidentally sent this interview to Vice instead of us, but either way… After we exclusively/allegedly broke the news of Sam & Max Save the World: Remastered, this is a good follow-up read. An excerpt:

Consequently, this update is more than just tweaked visuals and lighting. There are fundamentally new music cues, different camera angles, and altered timing for jokes. They recast the voice actor for Bosco, because it was a black character voiced by a white actor, a creative decision that didn't exactly sit right with the team when they decided to revisit it.

Go read the whole thing.
1

Well, here’s something we’ll be able to dine out on for a while.

Sometime after Telltale folded, some choice Telltale veterans – original CEO Dan Connors, engineering maestro Randy Tudor, technical director Jon Sgro, and affirmative action Mojo alumnus Jake Rodkin – thought to themselves, “Hey, what if we made those Sam & Max games we built at Telltale not only available again, but gussied up with retrofitted engine improvements like some tarted-up whore?”

That question obviously rhetorical, the quartet joined forces with Steve Purcell, scooped up the game assets at a flea market and founded “Skunkape Games” (which certain eagle-eyed busybodies already noticed had been quietly restamped as the publisher of the Sam & Max seasons on digital outlets earlier this year), and under this new moniker are primed to do just that.

And soon. Sam & Max Save the World: Remastered is due to drop December 2nd, with the other two seasons to follow.

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To be honest with you, the results look jaw-dropping. These games have always been gems, but the above makes me unspeakably giddy to experience them all over again in widescreen with their new coat of paint and without voice compression targeting 60MB file downloads. There are loads of other little enhancements promised as well, but it’s probably best to discover them for ourselves.

For media and more information (including how to pre-order), check out the official Skunkape web presence or maybe even Sam & Max.net. That’s right, anonymous sources tell us that the beloved hub is coming back from the dead, and putting on new airs: What was once The Unofficial Sam & Max Website is to be imminently reborn as very much an official resource. Gandalf the White’s transformation looks like a damn haircut by comparison.

So you’re telling me we’ve got this, a new Sam & Max VR game, new Sam & Max figurines, the return of the forums, a Monkey Island anthology box set, revelatory violations of the Monkey Island source code, and Psychonauts 2 in its final stretch of production all the while? You bet your hiney you are. Mojo has renaissanced yet again.

10

Artist/animator extraordinaire Mark Ferrari recently sat down for his own extended video chat, and it would feel like paying insult to pretend that any more of a sales pitch is necessary:

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I don't know what's in the air these days that is impelling so many lengthy interviews with LucasArts veterans to be recorded, but please do keep them coming.

Source: Retro Tea Break

1

That livestream with Mike Stemmle took place a few hours ago, and you can re-watch it right here at your own convenience. Drag over to 43:09 if you want to skip right to when Mike appears.

Throughout the 80-minute conversation Stemmle gives a lot of great anecdotes and some borderline apologies about Escape from Monkey Island, which is rightly the main topic (it’s celebrating an anniversary too, you know!), but there’s plenty of memories shared about the productions of Sam & Max Hit the Road, Sam & Max: Freelance Police, and the Telltale games Mike worked on. He even talks about some ideas that were pitched at Telltale but never happened, like his Lovecraftian take on Maniac Mansion.

And of course, there’s some pimping of the upcoming Sam & Max VR game, including some new story details. It’s all here, and a must watch.

Source: Twitch

1

What with all the Halloween and Monkey Island hubbub, we plumb failed to notice that HappyGiant has shown off a little more of Sam & Max: This Time It's Virtual.

So let's play catch-up. First off is this new piece of concept art HappyGiant tweeted for a shooting gallery game Sam and Max will play called "Circle of Carnage":

HappyGiant soon followed that up with a gameplay video that shows this sequence in action:

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Source: HappyGiant Twitter

0

Quoth the Reddit

Just in case it’s of any interest, I’ll be chatting to LucasArts’ Mike Stemmle of Sam and Max and Escape from Monkey Island fame on my Twitch stream tomorrow, Friday 6th November from 8pm GMT (as it’s the 20th anniversary of Escape!). Feel free to drop by and ask a question, he’s also working on the new Sam and Max VR game so will be chatting about that too! https://www.twitch.tv/cressup

2

While Jason and Ron Howard’s family are showing great excitement for Disney+’s Willow, the more rational amongst us are feeling strangely drawn to the streaming service’s new Star Wars special:

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That’s right, Life Day is happening again in The LEGO Star Wars Holiday Special. It premiers November 17th.

1

The Video Game History Foundation conducted their "Secrets of Monkey Island" evening with Ron Gilbert to celebrate the game's 30th anniversary. A finished edited version of the event will be posted soon, but the raw streamed version is now available to rewatch for those who bought tickets and missed it.

The VGH Foundation unearthed previously unseen background artwork, sprites, cut-scenes and locations from Monkey Island and Monkey Island 2. They also demonstrated how a SCUMM programmer would have written code, and revealed the custom tools that they had to hand. It was wonderful stuff.

Oh, and Ron also casually revealed his original plans for Monkey Island 3, too. So there's that.

As soon as the public version has been made available, we'll share it here.

In the meantime, go give some love (or money) to The Video Game History Foundation for their incredible efforts and noble work.

3

After taking last year off, The Pumpkin House of Horrors has made its diabolical return. This year's carving is topical, yet in the same grisly tradition you know and love. Check it out, and revisit the legacy collection while you're there.

Don't scare us like that again, Dave.

Source: Phrenopolis

4

Even though George Lucas sold Lucasfilm to Disney in 2012, the actual offices have remained at the Letterman Digital Arts Center in The Presidio -- a park in San Francisco. As Lucas owns those facilities, Disney has actually been paying George rent for that space despite owning the assets held there.

With the conglomerate undergoing a period of COVID related belt-tightening, rumor has it that Disney is finally ready to relocate all those assets to their home turf in Burbank.

The move down south for Lucasfilm apparently has been the plan for years. It is unknown what has been the delay in getting them down to Burbank. The goal was to have all of their divisions at convenient proximity to Disney headquarters. With that, they cut down distance and they no longer have to pay Lucas rent.

Why do we care? Well, presumably this means that the Lucasfilm archives are destined to make a six hour road trip, and as elTee's illuminating interview with Limited Run Games revealed, the original assets related to the old adventure games have not necessarily been digitized. And I'm not making judgments, mind you. It's hard to ask a supposedly state-of-the-art studio to make time over a thirty year period to digitally bank Monkey Island key art when there's a hundred other things to do. Those Baby Yodas aren't going to stack themselves.

I'm just asking everyone to join me in a collective prayer that they, you know, have the straps on the flat bed fastened tight as they load it up with irreplaceable diskettes of source code or Ken Macklin artwork for The Dig. And you know, that they throw a tarp over it if the weather forecast looks dicey. Things like that.

Source: LRM Online

4

Apparently this has been on Youtube for a while, but I know I'd never seen it before, so maybe you'll be as blown away as I was:

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Source: Youtube

0

Many questions have surrounded the upcoming Monkey Island bundle from Limited Run, so we decided to put our Pulitzer Prize winning* journalist, elTee, on the case. In his interview with the company, you can among other things learn about the edition of Tales they have included:

I received the files for TMI last week but I haven't had the chance to verify anything yet. My gut feeling would be that I was sent the latest and greatest versions of each episode, so my assumption would be that we have the Earl Boen version.

Go read the whole thing right now, if you know what's good for you!

* Unconfirmed.

4

Those maniacs actually did it! A Willow series is headed for Disney Plus. Here's the press release:

The enchanting world of “Willow,” created by George Lucas, is officially coming to the small screen.

Disney Plus has confirmed a sequel series taking place years after the events of the original Ron Howard-directed pic is heading into production next year. Howard is returning to the project as executive producer alongside original star Warwick Davis, who will once again play the titular hero Willow Ufgood.

The series has also tapped “Crazy Rich Asians” and “In the Heights” director Jon M. Chu to helm the pilot and exec produce. Jonathan Kasdan (“Solo”) and Wendy Mericle (“Arrow”) will serve as showrunners.

“Willow” the series hails from Lucasfilm and represents the company’s first non-“Star Wars” venture since 2015. The show will introduce all-new characters to the magical realm of fairy queens and two-headed Eborsisk monsters. News of the official greenlight from Disney Plus comes over a year after the project was first reported as coming down the pipeline.

The original film centered on Davis’ Willow, who reluctantly forced into playing a critical role in protecting a special infant named Elora Danan from an evil queen (Jean Marsh). A prophecy told that Elora would bring the queen’s downfall. Willow was helped along the way by a mercenary swordsman, played by Val Kilmer. It also starred Joanne Whalley, Billy Barty and Kevin Pollak.

“Growing up in the’80s, ‘Willow’ has had a profound effect on me,” said Chu in a statement. “The story of the bravest heroes in the least likely places allowed me, an Asian-American kid growing up in a Chinese restaurant looking to go to Hollywood, to believe in the power of our own will, determination and of course, inner magic. So the fact that I get to work with my heroes from Kathleen Kennedy to Ron Howard is bigger than a dream come-true. It’s a bucket-list moment for me. Jon Kasdan and Wendy Mericle have added such groundbreaking new characters and delightful surprises to this timeless story that I can’t wait for the world to come along on this epic journey with us.”

Bob Dolman, writer of the original film, serves as consulting producer, with Lucasfilm president Kathleen Kennedy on board as an EP alongside Michelle Rejwan. Howard’s Imagine Television is producnig, with the company’s Roopesh Parekh and Hannah Friedman in place as co-executive producers. Julia Cooperman will produce.

“It’s creatively exciting to not only revisit the world and characters first conceived by George Lucas, Bob Dolman and myself but to see it take flight in such fresh, fun and cinematic ways through the imagination of Jon Kasdan and Team Willow,” added Howard. “This isn’t a nostalgic throw-back, it’s a creative lean-forward and it’s a blast to be a part of it all.”

As I've said before: why the hell not? If Star Wars nerds can get three trillion hours worth of movies and television shows per year, we might as well give the pecks a ten episode pick-up. What a world.

Source: Variety

6

If you've been waiting for the Limited Run Monkey Island anthology, wait no more. Or rather, wait until October 30th. Point being, it has been fully announced:

It might run you a cool $160, but you do get a lot for your money, provided you actually want what's bundled. The E-Ticket? Awesome! Ultimate Insult illustration? Amusingly random. Books? Fo' sho'. The rest... well, it might be for some of you, for others, not so much.

Like it? Love it? Disappointed? Let us know in the comment, and let us know if you have any questions for Limited Run -- Mojo Interview(TM) is forthcoming.

15

Double Fine has announced that the previously PlayStation 4 exclusive* titles, Day of the Tentacle Remastered, Full Throttle Remastered, and Grim Fandango Remastered, are coming to XBox Game Pass on October 26.

In other news, their website is still a holding page.

*Ignoring the other platforms they were also available on.

Source: Double Fine

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As something of a supplement to the upcoming livestream which will delve into some unreleased content from the first two Monkey Island games, Verge has published an interview with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation to discuss their motives behind preserving vintage source code and the reception they got from Lucasfilm when they approached the company about making Monkey Island the vanguard of their efforts. There's also some good stuff about omitted content that underlines the improvisational nature of the early SCUMM games' development:

They also had access to Gilbert’s sketchbook from when he was making the game, which contained the raw ideas that eventually made it into the finished product. “There is a page that just says, ‘booby trap on bridge?’. And I think that’s like, all it ever was,” Cifaldi continues. “Like, the game wasn’t designed enough, but artists need to be working on something. So it’s like, I don’t know, ‘work on a booby-trapped bridge, and maybe we’ll revisit it,’ and they never did.” It’s not a cut puzzle; it doesn’t mean anything other than it was an idea that didn’t quite make it.

The full article is quite good, so do read it.

Source: Verge

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Sure, we're all perfectly excited about that fireside chat at the end of the month. But what does Ron know about Monkey Island, really? Was he there or something?

The fact is, if you want the real scoop, you go to the experts. And that would be Youtuber "onaretrotip", who's put together an 80-minute documentary about the making of The Secret of Monkey Island as part of the 30th anniversary internet love bomb we're in the midst of. Included throughout are quotes from the core team, and I think some of these recorded reflections are new. Let me know if I'm wrong, and I'll see to it that the correct people are fired.

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Source: Youtube

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With which I mean the crazy, fun stuff hidden in Monkey Island's SCUMM code. To quote the press release:

The Video Game History Foundation (VGHF), a nonprofit that brings old video games back to life by preserving, celebrating, and teaching their history, is today unveiling the Video Game Source Project, an effort to save and study source code and related development materials before the stories around these games' creation are lost forever.

(some more stuff, then the interesting part)

The first games to benefit from the Video Game Source Project will be Lucasfilm Games' legendary point-and-click adventure The Secret of Monkey Island, which celebrates its 30 year anniversary this month, and its sequel Monkey Island 2: LeChuck's Revenge.

So, what will we see? Reconstructed scenes, for one thing. (Presumably the cannibal village scene will be one of them.) And a fireside chat with Ronzo himself. An audience Q&A. You know, the normal stuff.

The event will take place Friday, October 30th, 1pm PDT. Tickets are $10. Run and get them right now!

2

Being cool and popular, we recently received the following email:

Hi Mixnmojo,

My name’s Tim. I worked with George “The Fat Man” Sanger for a long time to release his master recordings from the Humongous Entertainment games he worked on. We worked really hard on the albums, restoring and remixing a lot of lost content, and taking them from raw ADATs to excellent listener-ready spreads. Now they’re finally out.

They sound fantastic, missing the 11025Hz distortion so characteristic of SCUMM games with digital music, and I thought your readers might be interested.

They can be found at thefatmanandteamfat.bandcamp.com

I run the Curator YouTube channel, too, which has some fun Putt-Putt related interviews and other content you might like.

Thanks for the great coverage over the years!

Do I need to draw you a road map? Go download those digitally liberated soundtracks right now!

Source: Bandcamp

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Another 30th anniversary article for the venerated series comes by way of LADbible. An excerpt:

Which is to say: this game is in my blood, a part of what makes me, me. Not just a favourite game, but an experience of my childhood - like a favourite movie, or book, from a lifetime ago - that always, without fail, puts a smile on my face. It still makes me laugh aloud, even when I can see the jokes coming - which the best TV and film can do, too. Not fall-around-the-place hysterics, as I grew out of that. But a chuckle, a titter, just the gentlest guffaw. It's enough to make me not feel my age, for a moment at least - and The Secret of Monkey Island is an experience that'll forever remind me why I love video games so much.

Who among us cannot relate? Click here for the whole piece.

And while I've got you here, let me sneak in this recent blog post by Chuck Jordan reflecting on Habitat. You didn't even see that coming, did ya.

Source: LADbible

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Everyone's favourite adventure game virtual machine (ie. the thing that allows you play classic adventure games on modern computers), ScummVM, is having its 3D-based sister, ResidualVM, merged into it.

What does that mean for you, dear adventure fan? Simply that Grim Fandango, Myst III - Exile, The Longest Journey, Escape from Monkey Island (Remi's favourite!), and an unfinished engine for Revolution's In Cold Blood, are now part of ScummVM.

Hopefully it will still support Grim Fandango Deluxe, because that might be finished one day ;)

Source: ScummVM.org

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A release date has been announced for a new book featuring some classic LucasArts locations. Virtual Cities: An Atlas & Exploration of Video Game Cities by Konstantinos Dimopoulos (illustrated by Maria Kallikaki) is a fascinating-looking hardback that takes a detailed look at some of the digital environments that video games have thrown at us over the years, and of course no such book would be complete without a few adventure games. Here's the official word:

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities.

If this is your kind of thing, check out the full list of featured cities here, or if you want me to do your cherry-picking for you, the adventure games featured are Grim Fandango, Monkey Island 2, Gabriel Knight 1, Beneath a Steel Sky, and Dreamfall Chapters.

The book is released on November 12 2020 and I've pre-ordered my copy, because this is about as close as I'll get to visiting Rubacava. Well, until I'm dead, anyway.

Source: Konstantinos Dimopoulos

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Say what you want about Escape from Monkey Island -- it enjoyed an interesting spate of promotional memorabilia. Coasters, bottles off grog...and perhaps most memorably an inflatable monkey doll that was presumably meant to be in the divine image of Timmy the Monkey, a character introduced in EMI as a pet of the Threepwoods. Despite being an instant hit with the fan base, Timmy was somehow excluded from Tales of Monkey Island, which is a bit like writing Tom Hagen out of The Godfather Part III. (Jake was unavailable for comment at the time of this writing.)

The doll’s first appearance, we believe, was at the Escape from Monkey Island Playstation 2 release party, which Mojo attended, taking home plenty of photographic proof. The doll had a tendency to pop up on a few occasions in subsequent years, like in the earliest photographs of the Telltale Games office space, way back in 2004, which kicked up a lot of runaway speculation.

Well, his latest cameo is on eBay, where he can be had right now for $275.00. Not sure what LucasArts vet, or what fan that might have mugged a LucasArts vet, needs the money so badly for, but why not help them out and give Timmy a new home?

1

The Happy Giant Twitter feed, which I assume is Mike Levine, recently tweeted some concept art for Save and Max: This Time It’s Virtual!, credited to Augie Pagan and Peter Chan. Take a look:

Say what you want about 2020; at least at some point during it, we now know that Peter Chan was doing sketches for a Sam & Max game. And that’s what I’ll choose to remember about it.

Source: Happy Giant Twitter feed

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In the aforementioned Wireframe Magazine spread on Monkey Island for the series’ 30th anniversary (buy it here, or click here for a preview), a fairly remarkable tidbit is casually mentioned. In a section on CMI, a screenshot of The Barbery Coast is featured alongside a revamped, HD version of the location with the following text:

Bill Tiller has recently been repainting some of the game's backgrounds in the hope of convincing Disney to release a new HD version of The Curse of Monkey Island for fans to explore.

This glimpse of the hi-def version is definitely appealing and unsurprisingly reminiscent of Tiller’s more recent adventure game work, although I question whether the spirit of Larry Ahern’s art direction really survives the choice to lose those pencil outlines. Like them or not, they are an elemental component of CMI’s look.

But whatever! The point here is that Bill Tiller has been redoing CMI backgrounds, and that’s headline news. I don’t know how successful he will be at getting Disney’s attention, but maybe the fans can help see this project through somehow. Godspeed, in any case.

I should also mention that there is another magazine spread on Monkey Island this month, published by Retro Gamer in their October issue. You’ll want to buy that too, surely.

Source: Wireframe Magazine

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It’s looking to be a big month for Monkey Island, which is marking its 30th anniversary. Whatever Limited Run Games has in store with their box set should be unveiled imminently, and a faucet of retrospectives is evidently opening for the occasion as well -- The Guardian published a courtly little piece in celebration, and Wireframe Magazine has a feature devoted to the series in its latest issue.

I would also encourage everyone to keep their eye on Craig Derrick’s Twitter feed. Just today he posted a photo of what looks to be the original acetate layers for the Secret of Monkey Island box:

More is no doubt to come, and if this was 2003 we’d probably be the best place to keep up with it all.

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Now that the forums are back up, it’s time to loot them for news items. What did you guys think we restored that junkyard for? Thanks to Nacho for falling for the scheme and doing the legwork for us.

The first item comes from Noah Falstein’s Facebook, where he posted some Terryl Whitlatch concept art from his version of The Dig. Artwork from that version of the game remains relatively rare, so it’s always an event when a new piece turns up:

Falstein also came across an old design document for a never-made Ron game called The TimeFly. A photograph of the game proposal has been posted to Grumpy Gamer, and you can check it out below. Ron estimates it falls somewhere between Maniac Mansion and The Secret of Monkey Island in the timeline:

Source: The forums

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Why play their games when you can read about them? Double Fine is turning twenty, and what better way to celebrate than to release a coffee-table book filled with concept art and (presumably) entertaining yarns? 20 Double Fine Years -- Jesus Christ, has it been that long? -- is available for pre-order in the US and the UK for $50 ($65 for the luxury "legend" edition) and will ship during the second quarter of next year. Run and buy.

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David Fox has shared more information on the development of the original Rescue on Fractalus and its aborted sequel on his Twitter account.

Here's some fo what he had to say:

When #RescueOnFractalus launched in 1984, we held a big press conference at the Lucasfilm Ltd C Building Screening Room. We wanted to present only direct footage from the games, so produced this video which starts with 1:20 of VO and SFX only.

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We did the same for Ballblazer, with 1:40 of VO/SFX.

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Some reporters didn't believe this was actually playing on an Atari 800 at 60fps and peeked under the table, expecting to find a laserdisc player (there wasn't one). David Levine had it screaming fast.

The production didn't always go smoothly, but that made for a slicker final product:

So many delays meant more time to polish. We were ready to release our first games at January 1984 CES. Atari wanted to wait until June. Then in July Atari was sold to Tramiel. Deals changed, found new publisher, had to create disk versions.

Fox then goes into details on the sequel, sharing mock-up videos used to give an idea of how the final experience would have looked, as well as images from presentation and concept artwork. (All of which can't be easily linked to.).

Unfortunately, in the end it was the familiar story...

So, what happened to the game? Our team had multiple meetings at LucasArts with their president Darrell Rodriguez (@drod1000) (who was a huge fan of our old games), Craig Derrick (@craigderrick) (who produced Tales of Monkey Island series and MI special editions), and several other people... And then, as had happened many times before, there was a change of direction/focus dictated from the top. No more reboots of the old games. Focus on Star Wars. Darrell left, and the project died. We were all pretty devastated.

For the full story, read Fox's full Twitter thread. Thanks for sharing, David!

Source: David Fox

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After I posted about the Craig Derrick tweet earlier, it was brought to my attention that he's also commented on the often-scuttled efforts of the LucasArts Heritage team. Since those efforts remain largely mysterious to us - all I'm aware of is that Handsome Halibut title that never got announced and an internal Day of the Tentacle special edition - it merits the notice of the front page when new tidbits emerge.

Which brings me to this Twitter thread in which David Fox mentions this:

We were deep in talks with Darrell Rodriguez to create an iPhone version of Rescue on Fractalus with the original team. And then LucasArts was ordered to change direction and focus on Star Wars and he was replaced. Sad.

It brings a warm feeling to know that there were folks at LEC at the time who even considered such a tribute to the studio's very first game. And based on Craig Derrick's reply, it wasn't the only cool project to get the axe when Darrell Rodriguez stepped down:

Many amazing projects, partnerships, and plans left when he did. I’m glad the remasters found a home after 2013, but there was some cool stuff coming — including the original 1313.

This is intriguing stuff. Not intriguing enough for me to actually start reading Twitter (so do keep referring such findings to us as you spot them) but it certainly sheds some light on what a lot of us assumed about the Rodriguez years: that a slate of projects acknowledging the studio's legacy was attempted, before the powers that be did what they do best. Sort of the Simon Jeffery era in turbo? Maybe what Derrick is up to these days represents an attempt to get this type of agenda cooking again. We send only the best voodoo his way if so.

Source: Twitter

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Craig Derrick is undoubtedly the most vocal - if not the only - Monkey Island enthusiast still on Lucasfilm payroll. Around 2008-2011, he was part of a small group at LucasArts (the-so-called "Heritage" team) who were pushing to get legacy revivals and small, original games off the ground. All they managed to convince Scrooge to greenlight in the end were the (highly outsourced) Monkey Island special editions and Lucidity.

This team no doubt intended to keep going, but inevitably the higher-ups got wind that somebody was being paid to think about something other than Star Wars and consequently ordered all of these developers shot [citation needed]. A bullet-ridden Craig managed to crawl out of the mass grave and even more impressively survive the shuttering of LucasArts by the Disney acquisition; today he serves some nebulous executive role at Lucasfilm.

What Craig does over there is anybody's guess, but every now and then he'll say something on Twitter that seems designed to titillate fans of the company's adventure game properties, which he is clearly a champion of. We're grateful he exists, and hopefully our sometimes moody expression of that gratitude can be forgiven when LucasArts' history with this sort of thing is accounted for. The latest:

Considering that Limited Run Games plans to release their Monkey Island boxed set in October, I have a hard time believing this doesn't relate to that. Perhaps Craig is one of the main Lucasfilm folks interfacing with Limited Run Games on this effort, and there are some exciting details (like extras?) forthcoming. We'll just have to wait and see. Might I respectfully suggest the authentic inclusion of the original versions of the first two games, which the special editions nobly fell short of?

Source: Twitter

5

We previously reported on Bill Tiller's involvement in a crowdfunded board game called The Shivers, which has seen unreasonable success.

Well, the folks behind the project have just added three new members to their team, and guess what two of them have in common?

  • Larry Ahern Larry is a former LucasArts adventure game designer/writer/artist currently working in the California theme park industry. He is part of the creative vision behind such beloved titles as Day of the Tentacle, Full Throttle, and The Curse of Monkey Island. For The Shivers, he'll be writing some of the episodes included in the Core game, bringing his unique blend of cleverness and humor to our pop-up adventure!
  • Jared Sorensen Considered to be one of the founding fathers of indie roleplaying, Jared started publishing tabletop RPGs back in the '90s (he's also another LucasArts alumni) . In 2003, he created Action Castle, the first-ever Parsely game that brings the intrigue of '80s-style text based adventures onto tabletops around the world. For The Shivers, Jared will be overseeing and editing all of our 16 initial episodes to ensure they flow logically and intuitively with minimal continuity problems.

It's only a matter of time before Tim Schafer closes up shop and follows everyone else to this pot of gold.

Source: Kickstarter

1

Info for the new Sam & Max VR game keeps streaming forth, and samandmax.co.uk has been keeping on top of it. While Mojo falters in timeliness, it makes up for it by excelling at leeching off others.

First, some clarification on the game's team team. The studio publishing the game, HappyGiant, is the one founded by LucasArts veteran Mike Levine, who you may know from his work with Larry Ahern on Insecticide, while Sam & Max Hit the Road is among the many credits from his LucasArts days. Also integrally involved is Mike Stemmle, whose Sam & Max bonafides hardly need to be listed. Peter Chan is another of the apparently numerous Hit the Road alum involved, and Steve Purcell is naturally consulting.

Since the initial announcement, an extended trailer was released by IGN, some screenshots and story details came to light, and gameplay footage narrated by Levine and Stemmle appeared during something called a "Gamescon" Twitch stream yesterday.

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For your convenience, we've got the screenshots safely stolen in our own galleries. Note the appearance of Sam and Max's office landing as a location, which we haven't seen since Hit the Road, but which we would have seen in Freelance Police.

In fact, what I'm finding most interesting about this game so far is how its depiction of the office/street is a balanced tribute to both the LucasArts and Telltale incarnations. The street environment seems extremely indebted to the Freelance Police version, while the hoodless DeSoto, the voice actors and certain specifics in the office (like the television) are straight out of the Telltale games.

Anywho, keep tabs on Mojo as we keep tabs on samandmax.co.uk's ongoing coverage of Sam & Max: This Time It's Virtual!.

Source: samandmax.co.uk

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It’s been a while since we’ve heard concrete rumblings about any new Sam & Max games, so this one came as a bit of a surprise…

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Good to see them again! Particularly if you own a VR headset. At least five people from the previous Sam & Max titles are back working on this over at HappyGiant. We’ll keep you posted in a timely-ish manner.

And the forums are figuratively hopping with chatter about these news, so go discuss!

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As someone whose experience playing Maniac Mansion on the NES (30th anniversary, incidentally!) was a formative one, that game means a lot to me. Consequently I’ve had a lot of inchoate and way-too-personal thoughts over the years about the game’s atmosphere, how promotional imagery managed to capture it, and how Day of the Tentacle opted to recast it. I also find myself struck by the attractively open-ended future this fairly unexamined series has, should anyone care to give it one.

Regrettably, I didn’t bother to actually pull those thoughts together before publishing them in an article, but hopefully the pretty pictures will distract from that. Don’t be a tuna-head; read it, and preferably not on a phone! MojoEx isn't up to it.

5

If you were a person of good taste, you'd already know this from reading our forums, but if for whatever reason you're not...

Terrible Toybox are looking for an art director, and as you will see in the description, the studio is working on an "unannounced 2D pixel art adventure game." That's pretty much it. But Ronzo and Winnick and new adventure game are words you want to hear together.

Excited? Go to the forums and giddy your heart out there!

Source: Rum Rogers on the forums

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We reported on a Firewatch movie back in 2016, and now it seems things are gaining traction.

Snoot Entertainment and Campo Santo are joining forces this time around to produce a movie, nay, piece of cinema, centered around the 2.5-million-copies-sold game. Jake Rodkin and Sean Vanaman – no introductions needed – will receive production credits.

Meanwhile, the rest of Mojo staff is still doing Mojo, because we’re not sell-outs and not at all questioning certain life choices.

1

Remember video game magazines, which you could have and hold? Me neither. But they apparently still exist, and the October 2020 issue of Edge, available now, contains a lovely spread about Psychonauts 2, printed upon tactile pages:

Psychonauts 2 features on the cover of Edge this month, and strangely enough, its premise couldn’t feel more of the moment. We were the very first media to go hands-on with a psychedelic new level, and we’re bringing you all the exclusive details on how Raz’s next adventure is coming along.

We’ve also gone inside the minds of the team at Double Fine – including art director Lisette Titre-Montgomery and Double Fine co-founder Tim Schafer – to figure out what makes a good Psychonauts level tick. A very large Google Doc, set up by Schafer 15 years ago, is one part of it. But elsewhere there’s talk of multiple script passes, algebra, prog-rock jam sessions – even a little bit of Uncharted. And, of course, novelty. The inside of everybody’s head is different, after all.

Naturally, then, we had to bring you something unusual for our Psychonauts 2 cover. The result is a very special glow-in-the-dark treatment that’s positively mesmerising to behold. Draw the curtains, turn off the lights, and take a look for yourself.

You heard them -- take a look:

Source: GamesRadar+

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Over on their Youtube channel, PC Gamer is running a video series called “Reinstall”, which seems to consist of capsule retrospectives for selected games. LucasArts’ two 1995 graphic adventure releases, Full Throttle and The Dig, made the cut; enjoy their episodes below.

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Source: PC Gamer

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We’re really bringing out the big guns today!

Twelve years ago, Jason bought a poster -- a Maniac Mansion one specifically. Fast-forward to 2020, and he finally got it framed, a momentous occasion. And who are we to deny you from reading such a tale of excitement and intrigue? We give to you: Jason Frames His Maniac Mansion Poster: A Gripping Account .

Conversely, taking twelve years to frame a poster seems indicative of how we procrastinate about anything and everything around here, but either way... Read!

Oh, and want to show off your framed LEC posters to the world? There's a forum thread for that.

1

The "top-down" shoot-em-up Zombies Ate My Neighbors was a favorite of the 16-bit era and not even the sole classic to come out of LucasArts in 1993. It is also, seemingly, among the most sequelizable games ever made.

Despite this, its potential as a series has been weirdly explored. It did get one official sequel, Ghoul Patrol, but that apparently began as an unrelated game only to be redecorated as a Zombies follow-up at the eleventh hour. A spiritual successor, Herc's Adventures was made by key members of the Zombies team but is technically not part of the brand, even if the branding is all that's missing.

Two obscure successors always seemed to be a rather limp legacy for a game that is still so fondly remembered, and apparently there are some developers that agree. Enter Demons Ate My Neighbors! by Tuned-Out Games and HumaNature Studios. Says Nintendo Enthusiast:

The premise of the game is a cursed VHS tape has turned Fairweather Valley into “a den of horrors,” ruining April and Joey’s relaxing summer. Now it’s up to them to use squirt guns filled with holy water to save everyone, while also battling creatures inspired by classic horror films.

If the title and premise don't convince you that this title is explicitly intended as an unambiguous tribute to Zombies Ate My Neighbors, the screenshot in the full write-up will. Look for Demons Ate My Neighbors! on Nintendo Switch and PC sometime in 2021, preferably with a Player 2 on hand.

Source: Nintendo Enthusiast

1

You begged, you bartered, and as Mojo loves you, Mojo has provided the Mojo Forums. That’s right, party like it’s 2001 with good, old-fashioned posting boards.

So what do we got? Well, these are a continuation of the old LucasForums, so if you had an account there, you’re good to go here. Otherwise click the "Sign Up" button (it’s under the hamburger menu if you’re using your phone) to get rocking. All the old forums can be viewed in read-only mode; for new stuff we have a brand new board.

So why are you reading this when you could be posting your heart out? Be part of the Mojo Community – we are sure it will be very, very active!

And remember, these kind of updates would not be possible without the help of you, our dear Patreon contributors. If you still haven't had the chance to love Mojo back, why not do so now, with a healthy contribution to the Mojo Fund!

7

Looking for some Psychonauts 2 gameplay footage? Who better to show it to you than Jack Black himself?

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Tim even calls in!

0

While renowned illustrator and one-time Autumn Moon CEO Bill Tiller continues his slow, NDA-shrouded efforts to get A Vampyre Story 2 financed, his drawing hand hasn't just been sitting around idle. He's been recruited as the artist of a crowdfunded board game.

It's called The Shivers, which describes itself as a "mystery pop-up Role-Playing Game for 2-5 players, exploring a spooky mansion filled with hidden secrets!" With 28 hours to go at the time of this writing, the Kickstarter has raised $490,000. Its goal: $40,000. Well, good for them, but when I think about how Bill's AVS prequel Kickstarter seven years back couldn't come close to its $200,000 goal, well, the contrast is saddening.

Check out the project for The Shivers to get a sense of its Tilleresque beauty, and do excuse me while I come up with some-assed board game concept. Apparently that's where the money is.

Source: Kickstarter

3

This one was irresistible. It turns out that The Orlando Sentinel does a pretty admirable job of digitizing its archives, as this online version of an editorial from August 16th, 1991 proves.

Here's how it opens:

We're getting letter after letter from readers wanting to know more about the Nintendo Entertainment System's Maniac Mansion ($54.95). To answer everybody's questions about this great (not to mention funny) strategy game, we'll take you on a run-through from the beginning. Remember, this is just one of dozens of possible scenarios. Try it out and use the same kind of strategy to solve the game with other characters.

You'll have to read the article if you want to see their useful hints for yourself. Tough break for the LucasFilm Games hint line.

Anyway, this is awesome. And a reminder that video games were always appallingly expensive. I would point out that the Nintendo version of Maniac Mansion was released in September 1990, so if they were getting "letter after letter" eleven months later, the game must have been big in central Florida -- and particularly so relative to the rest of the country, as the cartridge did not sell well enough to earn a second North American printing.

Source: The Orlando Sentinel

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Because it is apparently compulsive for LucasArts legends to subject themselves to 90-minute interviews over Zoom, David Fox strapped himself into a headset and took his turn for a grilling over broadband. He and the interviewer cover a lot of ground about halcyon LEC, so do check it out when you're done with the Tim one, and just hope that someone will give enough of a damn about you when you are David Fox's age to put you through this:

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Fox is apparently the darling of YouTube, as he's sat for quite a number of these over the years, and I doubt we've caught them all. If you find yourself craving more, Youtube is your friend.

Source: EuroEuskal 2020

1

First, so we don’t bury the lede: If you want to play the talkie-edition prototype of Monkey Island 2, we are here to provide: Download it right here.

Of course, when I say “we”, the credit belongs to Nicolas Deneschau, the gentleman author of the French Monkey Island tome, "Les mysteres de Monkey Island: à l'abordage des pirates!" Not only did he provide the file, he also conducted interviews with Aric Wilmunder (the man behind the voiced prototype, and also the voice of Rapp Scallion) and Khris Brown (LEC’s famed casting director). Make sure to read all the way to the bottom for instruction on how to get the prototype to run under DOSBox. Check it out now.

And Mojo wouldn’t be Mojo without without Benzo hacking his way into the prototype. If you’re the type of person who find deepdives into resource files interesting — and seeing you are reading this, you probably do — go read it, too.

In summation: A playable prototype; interviews; hacking tutorials. Mojo has it all for you. Go read, and expect more from this, because we’re going to milk this for what it’s worth.

And if you enjoy this kind of fine, quality content, why not contribute a donation to our Patreon campaign? Only you can ensure the continued excellence of Mojo and its vast ocean of exclusive features!

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Way back in 2002, LucasArts.com, which was a site that once existed (ask your grandparents), underwent a revamp as the studio was celebrating its then 20th anniversary. In an effort that arguably represented the only substantial content the official site ever laid claim to, a 20th anniversary section was launched with all sorts of multimedia goodies. Aside from the immediately looted concept art gallery, most of that stuff has been lost to time, presuming you can't be motivated to board The Wayback Machine.

Among the offerings were three nice features -- one a four-part history of the studio, one a collection of employee memories, and one a series of profiles of five veteran developers: Jon Knoles, Sean Clark, Eric Johnston, Mike Stemmle, and Larry Holland. Thinking that these pieces deserved better than being lost to the ages, we went ahead and ported them to Mojo for posterity:

As you might expect, not all media survived the Wayback Machine crawls, and LOL on trying to match the LucasArts.com layouts in MojoEx to any pleasant effect. But whatever, at least they're essentially intact, and can now be enjoyed for centuries to come. Or until Zaarin misses a payment next Tuesday.

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I am currently doing a Coding for COVID-19 fundraiser. This is a game making fund drive with funds being raised through the West Elmira Computers Museum, with game development by my company Cydoca Entertainment with support by Double Fine through use of their intellectual property.

All proceeds go to charity. 90% of proceeds will be split up evenly among Doctors without Borders, Direct Relief, and Action Against Hunger. The remaining 10% will go to the West Elmira Computer Museum.

Three games are currently being developed: a conversion of Host Master and the Conquest of Humor from Flash to Wintermute, A Host Master Carol - a sequel that sees Tim Schafer work with himself in three time periods to make sure he has a game for each time he hosts, and OpenQuest II, a sequel to Michael Sheail's OpenQuest that takes place right where the last one left off. All games will be available for Linux, Mac, and Windows through ScummVM. More games will be added as the charity drive goes on.

To support the fundraiser, visit https://donorbox.org/coding-for-covid/

The West Elmira Computers Museum is a 501 (c)(3) charitable organization, EIN 83-2343976. Your contributions may be tax-deductible.
4

In order to celebrate 20 years of Double Fine, Humble Bundle have are giving you the chance to pay what you want for every Double Fine game ever*. And some of their soundtracks, too. And also a ton of their "Presents" games.

The bundle includes Psychonauts, Day of the Tentacle Remastered, Full Throttle Remastered, Grim Fandango Remastered, Broken Age, Brutal Legend. As well as Everything, Gang Beasts, RAD, and 140 just too many more for me to type out!

If you own them all already, why not bestow the give of Double Fine on a friend, neighbour or total stranger?

Partake here: The Double Fine 20th Anniversary Humble Bundle

* There's probably some games missing.

Source: Humble Bundle

1

When it comes to Lucasfilm news, I am well aware that the only thing our readership values is scoop on Willow. Be assured, I hear you loud and clear.

And on that front, Ron Howard's got some updates. Speaking to radio host Andy Cohen, the director of the 1988 "classic" confirms that development on the potential Disney Plus series continues, with Jonathan Kasdan as the creative mastermind and presumed showrunner. Though quick to reiterate that the show is still yet to be greenlit, Howard makes it clear that the prospects have never been better:

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Reading between the lines, it sounds like Kasdan is acting as head of a writers room that is in the process of breaking a first season for the proposed show, implying that Disney wants all the scripts written upfront before deciding whether to move forward. Still, while an active writers room is hardly full-on production in terms of a financial commitment from the studio, it isn't nothing, either. In a separate interview, Howard even indicated that "tentative" scouting in Wales has already occurred. Fans will note that Wales, along with New Zealand, was a primary filming location for the original film, and both countries are probably in a better position to safely accommodate film production than a few others I could name and/or find myself occupying.

Godspeed to the Daikinis trying to prove the potential of one of Lucasfilm's more neglected properties (aka Our Thing). And let's do DRAGONSLAYER next!

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Check this out: News while it's still fresh! The YouTube interview show/podcast We Have Cool Friends has just dropped a new 80 minute interview with Tim Schafer. Like three hours ago!

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(I told you it was fresh.)

See you in three weeks we spot some news from two months ago.

Source: Kinda Funny

6

It's a listicle ranking. It's someones opinion. Have at it, or just live and let live...

20 BEST POINT AND CLICK GAMES YOU’LL PROBABLY CLICK WITH

Source: Cultured Vultures

8

Do you remember Legend of Monkey Island? Of course you do, and as you probably know, the site has been offline for nearly a decade. Until now. The web site, possibly best known for its library of Monkey Island animated GIFs, is back with a new design, one that even is responsive. A first among the old Monkey Island fan-sites, and what I can personally only consider a slap in my face.

So, that means two of the classic fan-sites are alive -- The SCUMM Bar too, of course. Get World of Monkey Island going again, and we really can party 2002-style.

Source: Jake

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If you, like us, have been waiting for some new Psychonauts 2, wait no more.

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There’s a lot to unpack here, none of which I’ll jump into, because, y'know… Laziness. But, a punch list: Muscle Man in logo! Ultra-stylized graphics! Jack Black fronting a psychedelic jam that will make our LucasTones particularly happy! More!

The game will be released next year for PC, Mac, Linux, PS4, and the Xboxes.

(Oh, have some screenshots, too.)

(And if you like the song, here it is in MP3 format.)

7

DoubleFine's classic adventure, Broken Age, and all their LucasArts remasters, Day of the Tentacle, Full Throttle, and Grim Fandango can now be played on macOS Catalina. But that's not all. In order to celebrate this fact, DF have made them all FREE to download for the weekend!

If, by some small chance, you don't all these great games (and you're a Mac owner) now is your chance to grab them!

Here's a link to get you going.

Thanks, DoubleFine!

Source: DoubleFine

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While you count down the hours to tomorrow's Limited Run release of Star Wars Episode I Racer, you can spend your time wondering if a buying a single boxed anthology of the first three four Monkey Island games is something you'd be willing to do.

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View the tweet.

Due for launch this October, so a bit of time to save your silver coins.

Update by Remi: As you may already have noticed, Escape from Monkey Island will too be bundled. JP's paycheck has already been docked due to his embarrassing error.

Source: Limited Run Games

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If you bowed out of buying Telltale's adventure games around the time they stopped producing Sam & Max or Monkey Island episodes, now's a great time to grab a Humble Bundle of their later releases.

Spend US$1 and receive:
Batman: The Enemy Within – The Telltale Series
The Walking Dead – Season 1
The Walking Dead – 400 Days
Oxenfree and the Oxenfree soundtrack (non-Telltale)

Pay more than the average purchase price and you'll also get:
The Wolf Among Us
Batman: The Enemy Within Shadows Mode
The Walking Dead: Michonne
The Walking Dead: Season 2

Spend over US$15 to also receive:
Batman: The Telltale Series
Batman: The Telltales Series Shadows Mode
The Walking Dead: The Final Season
The Walking Dead: A New Frontier
Heaven's Vault (non-Telltale)

On top of that, profits from the sales will go towards diabetes support and research. So what are you waiting for, go buy the bundle.

Source: Humble Bundle

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Tales of Monkey Island is once again available for purchase from GOG and Steam. If you somehow haven't bought Telltale's single Monkey Island outing, it's going for $9.99, a healthy 50% off.

Source: GOG

10

Staring at a screen with nothing to do? Here's something to while away the hours until normalcy returns. Video Game Newsroom Time Machine has published a brand new interview with LucasArts alum, Noah Falstein.

You will primarily remember Falstein as co-lead designer on both Last Crusade and Fate of Atlantis games, but his name appears in most of the classic LucasArts adventures somewhere. From Maniac Mansion to LeChuck's Revenge, and even Thimbleweed Park, his fingerprints are there.

So what else is there to say? Go listen!

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Source: Video Game Newsroom Time Machi

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Other than arcade flight sequences in Battlefront FPS games, it's been 21 long years since the Star Wars space fighter pilot seats were warmed.

The game was leaked as Project Maverick a while ago, and has just been revealed as Star Wars Squadrons with a full trailer reveal due in the next day. Expected to be available for PC, Playstation, and Xbox.


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Youtube link

I can't wait for the Uncle Antan plotline to finally get a resolution.

Update: Full details here. "Take full control of different starfighter classes from both the New Republic and Imperial fleets, such as the X-wing and TIE fighter. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights... Compete in intense 5v5 dogfights, unite with your squadron to tip the scales in monumental fleet battles, and take off in a thrilling Star Wars™ single-player story. Immerse yourself in the pilot’s seat completely with the option to play the entirety of Star Wars™: Squadrons in virtual reality (VR) on PlayStation®4 and PC with cross-play support."

Source: Twitter

4

Despite there being a mad flurry of news during May (by Mojo standards at least), we somehow missed making a big deal of this: Tim Schafer playing Full Throttle for the game's 25th Anniversary.

So here it is, only three weeks late!

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And while you're at it, you might also like this little internal WFH update from DoubleFine, that is four weeks old.

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And if you liked that, well you'll almost certainly love Tim's little self-isolation update. Also a mere four weeks old.

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Honestly DoubleFine, this is what happens when you delete your website. Probably. It's definitely not like we've done this before. Oops.

Source: DoubleFine

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The Thimbleweed Park interface-turned-free video game Delores: A Thimbleweed Park Mini-Adventure is now DRM-free on GOG, following its release on Epic and Steam last month.

Speaking of GOG, their summer sale (which ends June 15) is on, including a selection of Double Fine games and other adventure game stuff outside Mojo's sphere of influence, but which you should look into anyway. In my opinion, works like Primordia and Technobabylon stand comfortably shoulder-to-shoulder with the best LucasArts and its alumni ever swung-out.

Source: GOG

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News for a slow news day (since nothing's happening in the outside world):

YouTube user NoirReservoir wants to know your opinions on The Curse of Monkey Island, the best game in the series, which you can provide by clicking here. Do you like the music? The puzzles? El Pollo Diablo? Let 'em know.

This came to our attention via the Twitter account LucasArts fans, who said they'd be happy if we noticed them. Hi, losers. Sorry, we jocky, cool kid adventure game types can't share a table with you sweaty ne--How the hell do they have twice the number of Twitter followers that Mixnmojo does?

For shame. After you've done the survey, follow Mixnmojo on Twitter, you mangy curs. (And also those upstart LucasArts Adventure Fans.)

Source: NoirReservoir

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We mentioned this on Twitter (which we intend on using until the White House shuts it down) but seeing Rum_Rogers threatened to break up with us, we'll mention it here, too: Ronzo has released Delores's source code. For free. On GitHub. If that means anything to you, then great. If not, then go about your life like the rest of us, and enjoy your freedoms while you have them.

Anonymous Mojo Glitterati

Say what you like about Ronzo, the man can code

2

You may our may not have seen/heard this one before, but either way, why not relive the proof-of-concept voice-over for Monkey Island 2?

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Starring Ron Lussier as Guybrush and Aric Wilmunder as Rapp Scallion.

Source: Video Game History Foundation

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Double Fine's Rad, published last year to critical acclaim, is going for pretty dang cheap right now over on Humble Bandai Namco Bundle 4. The average price keeps changing, but currently anything above €8.60 gets you Rad plus a slew of other games, including an entry in the Katamari Damacy series. It's never been more affordable.

Rad is an isometric roguelike about a hero searching a post-apocalyptic wasteland for "respirators," which may restore civilisation in the wake of an apocalypse. Feels prescient. I haven't heard whether there's a pitchfork mob high on hydroxychloroquine out yelling something about reopening the economy despite it killing people, but you can let us know if there is by trying the game yourself.

Source: Humble Bundle

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Well, here's one for the quarantine dwellers: Ronzo's prototype for a new adventure game interface has all of a sudden morphed into a small adventure game: Delores: A Thimbleweed Park Mini-Adventure. Read all about it, then get it from Steam or Epic Store. For free. How can you lose?

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For those who don't Twitter:

That's two hours from now, so find a comfy chair.

Source: Twitter

9

Many, many, many years ago we published reviews for all the Pirates of the Caribbean movies, which at the time were part of a trilogy. Now, just a little bit too late, we have completed the pentalogy, and reviewed the two last movies. Do we like them? Hate them? Do you care? All great questions, so go read!

8

Its been a while since the last Mojo podcast so to tide you over you might enjoy listening to the Super Marcato Bros video game music podcast. They dont have 4 guys arguing about which version of Loom is the best, but as podcasts go its pretty good.

Each week they analyse what makes the music in a particular game so great. To save you the trouble of searching here are some episodes that are of particular interest to Mojo readers:

Monkey Island 3 & 4
Monkey Island 1
Monkey Island 2
Sam and Max Hit the Road
Interview with Peter McConnell - his Lucasarts music
Interview with Peter McConnell - his post-Lucasarts music

Source: Super Marcato Bros Podcast

11

What could possibly be better than watching Jake and Marius's [and Dom's] Twitch stream yesterday? How about reading us watching it?

It's the third installment in our Excerpts from the Slack series, and it's available here in a global launch for all browser platforms.

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UPDATE: It's over now, and it was excellent. Dominic Armato showed up about 90 minutes in, and the gang played through the Three Trials section before adjourning. If you missed it, you can watch the entire three-and-a-half-hour stream here. Stay tuned to Jake's Twitter to find out when they will schedule the continuation.

I dunno how all this "Twitch" stuff works, but I always credit the Mojo readership with being hipper than I, so here goes. Jake informed the world yesterday that he and designer Marius Fietzek will be streaming their playthrough of The Secret of Monkey Island through his Twitch channel. If listening to Jake talk about the game for hours was on your bucket list, I'm happy to say you can die soon.

It all starts streaming at https://www.twitch.tv/ja2ke? come 11AM PT/8PM CEST. That's a little under than two and a half hours from now. Be ready.

Source: Jake's Twitter

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We're a bit late on this and I didn't set out to make this Bummer Saturday, but acknowledgment is owed to the passing of actor Malcolm Dixon.

Cast at the beginning of his career as an Oompa Loompa in Willy Wonka and the Chocolate Factory, Dixon was one of a number of dwarf actors who would find work in the 80s as creatures in fantasy/sci-fi films, appearing under thick costumes in the likes of The Dark Crystal, Return of the Jedi (as an Ewok) and Labyrinth.

Dixon's performances weren't exclusively buried beneath rubber and foam - he also had more visible roles in Time Bandits as "Strutter" and Willow as a musician in the village festival scene. A picture of Dixon from the latter can be seen below.

Source: New York Daily

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It has been reported that American actor Dimitri Diatchenko, who was often cast as Russian characters, passed away on April 21st.

Diatchenko played one of Irina Spalko's nameless Soviet henchmen in Indiana Jones and the Kingdom of the Crystal Skull, a role which became expanded after he made an impression on the director. The actor was originally booked only for the campus chase sequence in New Haven, and beefed himself up to 250 pounds for the ten-day shoot.

But when Harrison Ford accidentally clipped Diatchenko on the chin during a take, Spielberg saw something in the actor's reaction that he loved and decided then and there to extend Diatchenko's commitment to three months, with the character brought back as a member of Spalko's permanent entourage for the second half of the film.

It was good news for Diatchenko but a rough break for his character, whose participation in the South America mission meant he lived long enough to get sucked up into an alien portal at the climax of the movie. That's cinematic immortality from where I'm standing. RIP.

Source: Deadline

1

One of the more insane and popular features this site has ever published was the tenth anniversary article by Gabez in 2007 -- a particularly fruitful year for the mischievous staffer. When it ran originally, the celebration/exposé garnered over a hundred comments. Even DJG himsef got in on the act.

Six years later, Remi re-published the article, but his effort to import Gabez's abusive HTML into the far less tolerant MojoX was predictably compromised. Today, we've gotten it into more faithful shape, and thought that would be an excuse to milk Gabez's deranged opus a third time. It's still a mess, but what can you do? Read it.

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When we're not stirring up controversy over resurrected Star Wars games the Mojo staff love nothing more than to relax with some good old handicrafts. Right now Jason is reaching the end of his Ozzie Mandrill knitting pattern and Remi has almost completed the tie-die swordmaster tshirts for his Etsy shop.

Its fortunate, then, that papercraft-maker Ninjatoes has created free papercraft models for EMI era Guybrush and Manny Calavera.

Find them and many more over at his blog.

Source: Ninjatoes' Blog

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Like the dead-but-resurrected Telltale that birthed it, The Walking Dead shuffles on. You can buy every entry in the series, from the acclaimed, surprise hit first season through the company's swan song, via Fanatical's Sanctuary Bundle, which sets you back $4.99 for the lot. That's Steam keys for all what my Palestinian grandma calls "zombiss" plus Sanctus Reach, Rollercoaster Tycoon Classic, Blood: Fresh Supply, This War of Mine, and Redeemer: Enhanced Edition. And, for $4.99, this is a steal, tempting even to people such as yours truly who shuffled away from Telltale once Walking Dead changed the game (sorry).

You could do worse than support dark humour-as-marketing ("Sanctuary Bundle" raised an eyebrow, but I appreciate the effort) in these troubled times. Escape your troubles into a world overrun by the flesh-eating dead by clicking here.

Edit: Never post stuff at the tail end of a 20+ work day, kids. The Walking Dead games available are season one + "400 Days," season two, and Michonne, the "miniseries". You'll have to get seasons three and four separately.

Source: Fanatical

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Jason

Have you seen this lineup? I'm not newsing all this garbage as it comes out: https://limitedrungames.com/
Somebody who has actually played some of these game ought to step up. ¬

For the record those games are forthcoming Jedi Knight titles making their Limited Run appearance.

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I ruffled some feathers earlier this week when I underestimated the nostalgia people had for Star Wars Episode 1: Racer. The repudiation of my assumptions continues with this paean to the Star Wars: Episode 1 - The Phantom Menace game published by The RetroBeat. Their argument is worthy of Criterion Collection liner notes:

Look, I’m not trying to suggest that the Episode I game is some massive hidden gem. It has not held up as well as other Star Wars games from that era, such as Episode I: Racer and Jedi Knight II: Jedi Outcast. It also has some glaring problems, such as an awkward camera angle that is positioned far too high above your character and some lazy voice-acting.

But The Phantom Menace also has a lot of merit. It’s a snapshot of a much different time in the history of licensed video games, when developers were struggling to make 3D experiences that felt like true interactive versions of the moves they were based on. Eventually, this practice became much too expensive and difficult to create with a release date guaranteed to coincide with the release of a film, so now we see movies flock to the mobile space for their licensed games.

You know what, I'm just going to keep my mouth shut this time. Except to say this: If Masters of Teräs Käsi gets some sort of lionizing reappraisal next, a straitjacket's getting appended to my wardrobe rack.

Source: The RetroBeat

4

That's the speculation over at SegmentNext, who point out the possible significance of a new job opening at Double Fine:

According to a recent job listing, Double Fine Productions was seeking a Game Scripter to implement “amazing writing and story moments” into Psychonauts 2. The position was closed a month ago and was on a contract basis of six months, which is just about the same time as when the game is expected to be done.

The six-month period also ties up Psychonauts 2 around the release window of next-generation consoles, which in this case implies that the long-awaited sequel could possibly be a launch title for Xbox Series X. Double Fine Productions was already revealed to be working with next-generation technology last December through a different job listing. Hence, seeing Psychonauts 2 release for Xbox Series X at launch will hardly be surprising.

As someone who's fallen somewhat behind on console platforms (any Wii U titles you want to recommend, for when I finally open the box?), I can't say this does much to change my position of I Sure Hope My PC Can Run This, but what do the rest of you think about Psychonauts 2 possibly angling for release on next-gen consoles? And when will Thrik relaunch Razputin's Domain now that Psychonauts 2 is coming out?

In short, hassle Thrik.

Source: SegmentNext

1

It only just relaunched, but samandmax.co.uk is doing something no one could have ever predicted from a modern-day Sam & Max fan site: reliable updates and actual content.

The unnatural activity began just a few days ago, when the site published an exclusive new interview with David Nowlin, the voice of Sam since 2006. They even got him to admit that "there has been some talk about some things here and there" with regard to future Sam & Max projects, so time to act like you're still a university student and get excited about that on the internet.

Mere hours ago, the restless fan site also reported on a second wave of Sam & Max action figures from Boss Fight Studio, which will consist of The Rubber Pants Commandos and Scuba Max. As for the first wave, both the Sam and the Max figures are still available for pre-order. Low on funds? Why not enter Sam & Max.co.uk's contest for a chance to win Max?

I don't know if there's any competition between Sam & Max fan sites these days, but I do know who's losing. In their neglectfulness, Jake and Metallus have allowed themselves to be usurped by a bunch of upstart monarchists from across the ocean. Being confirmed mercenaries, we at Mixnmojo are only too happy to forge an alliance with the winning side, so all hail the definitive, and some would say only, Sam & Max fan site of the modern era.

1

The arms race for undeserving re-releases continues to heat up! Having already received a bogglingly reverent N64 cartridge recreation from Limited Run Games a while back, the 1999 bestseller Star Wars Episode 1: Racer is now getting ported to Switch and PS4 as well. Be amazed as James Vicari of Aspyr attempts to frame the most obvious tie-in product ever conceived as some sort of crown jewel of the LucasArts catalog. But he didn't count on the pushback from those notorious skeptics at StarWars.com. I'm kidding, of course:

StarWars.com: Star Wars Episode I: Racer is really fondly remembered. What do you think is the legacy of that game?

James Vicari: Legacy is an interesting thing to try and talk about. There’s like the pure metrics aspect, right? It’s one of the bestselling racing games of all time. At some level that means something, but it’s not the thing that makes people talk about a game 20 years later. That’s an intangible. And with Racer, I think its legacy is a very specific feeling of joy. When we announced it within the company, it was crazy how many faces lit up. Once we had it up and running, people from every department kept dropping in to check it out. If you’ve played it, you know. There’s just something about being in one of the coolest scenes from a Star Wars movie.

StarWars.com: Why is reintroducing Racer important to Aspyr?

James Vicari: Honestly, because good games should never be forgotten and great games deserve to be revisited as much as possible. I think Racer, like Jedi Academy and Jedi Outcast before it, has two crucial qualities: it’s a great game and it has emotional resonance. Those are very important to us. We really believe in reuniting fans with something they cherished, or connecting a new audience with something they may have missed.

Get ready to re-live the emotional resonance of Star Wars Episode 1: Racer May 12th.

Source: StarWars.com

17

No no, not the game, nor Unofficial… -- though we’re sure it’s right behind -- but Sam & Max.co.uk. They have a new design and content (allegedly), not to mention forums. It's all delicately old school, so check 'em out.

Who knows, maybe we will get out forums back one day? (Zaarin)

19

Cognizant that the stay-at-home world we currently live in has come with a rise in video conferencing, Double Fine is offering background clips from Psychonauts 2 and RAD so that you can virtually bond with your loved ones and coworkers while advertising Microsoft product at the same time! The publicly available mp4s can be downloaded directly right here, courtesy of Spaff himself.

Speaking of Psychonauts 2, it's fair to wonder whether the pandemic will impact the development schedule of the oft-delayed sequel. It seems the team itself isn't quite sure yet. Beyond a comment saying as much and a vague statement from Microsoft about first-party studios facing "unique challenge" due to the ongoing situation, it seems the team is very much in the same boat as the rest of the world: figuring it out as they go along.

Source: Twitter

0

Although it's had an indiscernible impact on the frequency of Mixnmojo news posts, the ongoing pandemic has naturally caused a number of film productions to be delayed, and Disney has announced revised release dates for a number of its upcoming tentpoles, among them Indiana Jones 5. The long awaited cursed sequel is now slated for July 29th, 2022.

While COVID-19 is as legitimate as reasons get, the fact is that the delays to this project are so reliable as to achieve drinking game status. For those counting at home (and we do recommend you do your counting there, per government guidelines), this is the third year-long postponement that the film has seen since its original announcement back in 2016, timing the movie's release to be an 80th birthday present for its star.

That is, if you believe Ford is still the star of this. After all, the film's been undergoing serious behind-the-scenes havoc even before viral outbreaks started getting in on the act, with Spielberg demoting himself to a producing role and Logan director James Mangold reportedly being pursued as his replacement.

So we'll see! But at this point, Vegas is saying that Zaarin's estimates are more trustworthy than anything Disney would have you believe about this movie.

Source: Variety

21

Hey, in these SARS-CoV-2 times, we read what we can get. And you know, TheGamer’s top ten Telltale Sam & Max list is worth a perusal. They correctly got all the episodes from Mojo’s perennial favorite The Devil’s Playhouse on there, though I personally would put "They Stole Max’s Brain!" as number one. (Although "Looks like it’s time to boil the haggis!" alone should have boosted "Beyond the Alley of the Dolls" up a notch or two.)

As we’re all awaiting our impending doom, why not share your favorite episode?

Source: Jake’s official Twitter acct.

2

Answer: At least one!

Let me quote iam8bit:

iam8bit, Limited Run Games and Double Fine Productions have joined forces to bring you this exclusive variant to one of our favorite games – the seminal, superb and scrumptious Psychonauts! Originally intended to be sold in person at the 2020 Game Developers Conference in San Francisco, the event’s postponement inspired our collective teams to make this an online exclusive release event instead, with only 500 copies of this highly collectible version available on each of Limited Run Games’ and iam8bit’s webstores.

Get ready to pick it up tomorrow at 9 AM PST. I mean, just look at the Scott C. cover. Available for PS4 for a mere $29.99.

3

MixnMojo may never sleep, but we are pretty damned lazy. How else can you explain taking two weeks to report on an amazing 3D animation featuring Ben Throttle? (Thanks to Scummbuddy for bring it to our attention.)

Red Knuckles Animation Studio are the incredible talents behind an ultra-realistic re-imagining of Full Throttle... that actually works.

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I'd embed the video right here but we don't support Vimeo. So here's a link instead: Full Throttle 2020.

Spectacular, eh?

Source: Scummbuddy

12

It just isn't Lent without an anniversary of the cancellation of Sam & Max: Freelance Police.

Kind of weird to keep marking it every year like a bunch of creeps, I'll admit, but Mojo never was good at letting things go, and the event is, for better or for worse, an inextricable part of the site's history. And we'll be exploring that link in some depth soon.

I've recently let the cat out of the bag that we're at work on a big fat Sam & Max 2 feature. And when I say this article has got a calorie surplus, I'm talking President Taft, here. And we can't wait for you to see it, but unfortunately we need even more time to address a few...complexities...between now and publish time. And, to be frank, some of them were pretty darned avoidable. I don't why, for example, Remi insisted that the totality of the White Album be licensed for continuous streaming on each page of the article, but there's just no getting him to budge on his artistic principles. Your patience is appreciated.

In the meantime, make the most the occasion by reheating a Glazed MacGuffin or two and getting your pre-order of those deluxe figurines in. And have a thought for a graphic adventure that was guillotined amidst that bloody period of revolution in the Spring of 2004.

14

Our own Benny thought you should all check this out. Behold the laudable work of "Dude 27th":

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Benny would have told you this himself, but the torrid fortune he's raked in from Quick and Easy Software over the years has enlarged his head, and at this point he exclusively communicates with his fellow Mixnmojo staffers in the form of snail mail dispatched through an elaborate network of high-priced attorneys. So it's left up to me, a man of the people, to pass the word along.

Edit: And because we're unstoppable lunatics who just can't help ourselves, here's a link to the mod to you can track its progress and support its creator.

Source: Bennyboy

2

Well, so much for a proper finale from the original team.

Variety reports that Spielberg has stepped down as director for the first time in this series' history. He is relinquishing Indiana Jones 5 of his own volition "in a desire to pass along Indy’s whip to a new generation to bring their perspective to the story."  He will remain as a "hands-on producer," while James Mangold of Ford v Ferrari "fame" is said to be in talks as his replacement in the director's chair.  Ford is reported to still be starring, but I wasn't born yesterday.

And just like that, the official ending of the Spielberg era of Indiana Jones becomes Shia LaBeouf shuffling out of a chapel.

Source: Variety

11

If you try to visit DoubleFine's website today, you'll be shocked to discover that you can't! In its place is a farewell message from the website itself. The dear old thing is going to wherever websites go when they die (archive.org?).

You might wonder why they didn't just secretly work on a lovely new website and switch them over when it was done. You might wonder if Microsoft decreed that their old website wasn't Microsoft-y enough and demanded it be taken down immediately. You might also wonder why we're even reporting on such things.

So never let it be said that Mojo doesn't make you think, even when scraping the barrel for news! #foodforthought

Source: DoubleFine

1

Some of us might not have seen this one coming. From Limited Run’s Twitter:

Join Guybrush Threepwood as he seeks to complete three trials on Mêlée Island and become a full-fledged pirate. And all is not what it seems...
The Secret of Monkey Island gets a Limited Run for the Sega CD on Friday, February 28 at 10am & 6pm ET on http://limitedrungames.com.

Well, huh! Mojo will return with more.

11

To capitalize on both the 40th anniversary of Raiders of the Lost Ark and the allegedly upcoming fifth movie, Paramount is reportedly planning a 4K Blu-ray box set of all four Indiana Jones movies in 2021.  The Digital Fix has the scoop.

As you may know, while Disney owns the Indiana Jones IP these days, they only hold distribution rights to future films; the first four films remain in Paramount's control, which complicates the possibility of a five-film box set down the road.  However, the companies both stand to benefit from the renewed relevance of the brand, and the article states that Lucasfilm has given Paramount access to the archives in order to produce new bonus material for this release -- including, it is hinted, deleted scenes, which fans know have never been made available before.  Will we get to see the periscope ride, the singing on elephants, the death of Chatter Lal, Pat Roach's role in Last Crusade, the explosion in the Canyon of the Crescent moon, and the original tarantula version of the Name of God trial, among others?  Only time will tell.

In the meantime, I need to save money for a 4K TV.

Source: The Digital Fix

4

One of Telltale’s underrated titles was Tales from the Borderlands, a game I’ve chosen to forget was a spin-off from Gearbox’s Borderlands franchise. As it seems, a sequel to Tales… might be in the works according to DFTG. To wit…

The rumor in question comes from notable leaker Hereitismydude, who recently took to Reddit to share some information. According to them, Tales from the Borderlands 2 is indeed happening, but it won’t be arriving for a few more years. “Gearbox is working out a deal for Telltale to have season 1 back as we speak, AdHoc is on board for season 2,” according to Hereitismydude. In addition to this, it is rumored that another Poker Night is also on the table, but it would just be Telltale making that.

Oh yeah, Poker Night, too, but whatever.

I do believe AdHoc -- which is in the middle of developing The Wolf Among Us 2 -- is made up of many from the Tales… team, so we chalk this up as good news.

(I apologize for this interruption in the Willow/Indy stream.)

Source: DFTG

2

At least, that's the impression Harrison Ford is under. Listen for yourself in this except from an interview with CBS Sunday Morning that will air in full this Sunday:

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Stay tuned as we desperately follow every angstrom of the production's progress this summer.

Source: CBS Sunday Morning

0

So here's the deal.  Mojo may or may not be gearing up to publish a massive feature to commemorate the fifteenth sixteenth fifteenth anniversary of the canceled Sam & Max: Freelance Police.

So massive, in fact, that we thought it deserved more than one header.  Perhaps, thought I, with unwonted optimism, there could even be a unique piece of art crowning each one of the feature's numerous pages?* That's where you come in.  We are inviting all artists, professional and amateur, to contribute artwork related to Sam & Max 2 for display in the article, which we are arrogantly approaching as the final word on the subject.  We ask that it somehow be related to the cancelled LucasArts sequel specifically.  What that means is for you to intepret.  Go nuts.

If you are interested in making such a contribution and achieving immortality, please email your work to webmonkey@mixnmojo.com.  And tell your artistically inclined friends, because statistically speaking, they are unlikely to be Mojo readers.

Get drawing!

*In the unlikely event that we get more original art than there are pages, we promise that any work we accept will be given a place of prominence somewhere in the article.

10

The fifth Indiana Jones installment currently has a release date of July 9th, 2021. Assuming the Earth’s orbital period remains stubbornly faithful to a billion year precedent, any film of scale hoping to make that deadline would surely have to be in front of the cameras no later than this summer.

You’d expect, then, that Indy 5 would be as we speak in the passionate throes of pre-production, possibly even reverberating with widely circulated rumors about locations, castings, storyline -- y’know, all the usual buzz that comes with a high profile movie genuinely heading toward production.

And given the advanced age of the creative team, and given the ample time they’ve had to get the material ready, any delays at this point, you might assume, would be considered intolerable.

But you’d be a total idiot, apparently. BBC News asked Lucasfilm president Kathleen Kennedy for a brief comment on the state of Indy 5 while she was on the red carpet at the BAFTA Awards yesterday. Her response would seem to confirm that old adage: no news is no news.

“We’re working away getting the script where we want it to be and we’ll be ready to go,” Kathleen Kennedy told BBC Newd after accepting the BAFTA Fellowship award. And when asked if it would be a reboot, she said, “Oh, Harrison Ford will be involved. It’s not a reboot, it’s a continuation. [Harrison Ford] can’t wait. He absolutely is [involved].”

In a joint statement sent exclusively to Mojo for release, authors George R.R. Martin and Robert Caro have referred to the writing pace of this screenplay as “a trifle undisciplined.”

Source: BBC News

6

When they're not productively pondering what makes the Indiana Jones movies problematic, Vice Magazine can apparently find time to dash off the odd Loom retrospective.  And they're pretty good at it!  Check out their newly published appreciation for Brian Moriarty's spellbinding point 'n click classic in honor of its 30th anniversary.

Now for somebody to get the EGA version of the game commercially available.

Source: Vice Magazine

1

The folks at Collider were able to talk to Ron Howard at the 2020 Sundance Film Festival, and they knew what project the world most wanted an update on:

“We are developing Willow for Disney Plus,” Howard said. “And I don’t know about directing or not, but Jon Kasdan is writing, he’s very passionate about it, great job. We don’t have a green light yet, but if it goes, I’ll certainly want to roll up my sleeves and be a part of that, because that would be great, to revisit that world.”

Knowing that the project isn’t officially a go yet does clarify the matter a bit, but at least Disney approved the idea of having somebody map out the series, which is better than nothing. And it’s nice to know that Howard would be interested in an active role. Who better to direct the pilot? Mixnmojo in 2020 is Willow news central, after all, so we’ll let you know how things develop. Imagine if Cronkite had the courage to cover truly controversial subjects instead of Vietnam, and you’ll have a decent idea of what we’re all about here.

Source: Collider

0

Double Fine Productions, a wholly-owned subsidiary of Microsoft Corp (NASDAQ: MSFT), has gotta find some way to occupy its employees after it ships Psychonauts 2 later this year, hence that unannounced title we’ve occasionally heard whispers about. Whatever the game is, it looks like you’re going to be able to play it with a friend, as the studio has an open listing for a "Multiplayer Programmer.

The requirements of the position only give us so much to go on; that’s where your rampant speculation comes in. The first time Tim marshaled the forces of his beloved studio in the service of an online multiplayer experience, we ended up with Brutal Legend, so I’m sure we’ve got something fun to look forward to. Unless you think Microsoft’s pulled a Campo Santo on Double Fine and the big mystery project is just a Halo expansion pack.

But that would be cynical.

Source: Double Fine Actions Jobs

1

Look, it's a slow news day: Chris Remo and Jake Rodkin and, hell, Psychonauts co-writer Erik Wolpaw are currently part of a group Ask Me Anything on Reddit. They're talking about Half-Life: Alyx, which adds another notch on Jake Rodkin and Sean Vanaman's popular video game franchise belts. Monkey Island 5? Those two. Half-Life: Not Quite 3 But Maybe? Those two. I can only assume they'll be resurrecting Silent Hill or Grim Fandango next. Which you can ask them about here on our obligatory second link. I'd be stoked as hell for it if I had a halfway chance of using VR soon.

Source: Reddit

0

Indiana Jones news is so scanty that rumor is often all we have to go on. Well, today’s rumor, courtesy of the rumor-mongers at We Got This Covered, is that Disney is developing a television series starring the daughter of one Professor Henry Jones, Jr. The idea is that the character would be introduced in Indiana Jones 5, because back-channeling a reboot via Harrison Ford’s final film isn’t cynical at all.

Still, giving Indiana Jones a daughter (which the Young Indiana Jones wraparounds in fact do) has always been an idea with potential. Apparently it was considered for the fourth film, but Spielberg rejected it. (Not sure why Indy needed offspring at all, but whatever.) The idea of Indy passing the baton to a successor character in the fifth film has been speculated on quite a bit, and a daughter role would be as good as any for such a transition. I don’t know how old a daughter of Indy could be if she’s meant to be the legitimate child of the newly married Jones’s, but it’s hardly implausible that Indy would have fathered a few other bastards besides Mutt over the years.

What leaves me scratching my head, however, is why you’d want Indy’s successor trapped in the 1960s-70s. Unlike, say, Bond, which is flexible enough a sandbox to update with the times, Indiana Jones has always been tied to a particular era – the golden age of pulp – and it seems to me that departing from it was really only to accommodate Harrison Ford’s age. If there had been some way to freeze the actor at his Raiders age, we’d still be getting adventures set in the 30s and 40s. So, it’s hard for me to imagine what the future this rumor suggests would even look like. Once you’ve retired Ford and have some other adventurer running around during the Nixon presidency, are we really even resembling the original IP enough to bother connecting to it?

The main reason this rumor excites me is that it means by implication that there’s life left in Indiana Jones 5. Things have remained alarmingly silent on a project that pretty much has to be in front of the cameras in a matter of months if it is to make its release date. Either I’m unequal to the challenge of second grade arithmetic, or an announcement has to be arriving imminently. Rest assured that when the news breaks, Mojo will be the sixth to let you know.

Source: We Got This Covered

13

If you would have told me fifteen years ago that the primarily thing keeping Mixnmojo alive was Willow news, I would have said, “That sounds about right.”

A month after it was reported that screenwriter’s son extraordinaire Jonathan Kasdan had turned in a pilot script for a potential Willow series, the writer (and, I presume, showrunner?) has tweeted a photo of a Willow Ufgood baseball cap pinned to a bullet board with the caption “The office is open.” The implication is heavy that a writers room is being convened, which puts this potential Disney+ series yet another step closer to reality. Hopefully Bob Dolman gets invited to the party.

Oh, and happy belated new year from The International House of Mojo!

Source: Jon Kasdan's Twitter account

3

To spite Temple-shading elitists like Remi and Thunderpeel, I decided to follow in the footsteps of Shiva by consecrating the 35th anniversary of the second – and, according to the sexual endowed, best – Indiana Jones installment with a three-page valentine as feverishly out-of-control as its endlessly rewatchable recipient.

Read my truth, then respond with yours in the comments.

9
Jason may threaten you readers with Star Wars content on Mojo, but only I have the balls to actually follow through with it. But I will concede we're talking the golden age of games from the Galaxy Far Far Away - the much loved and even more missed space combat simulators from Larry Holland, of course.

PC Gamer has a wonderfully in-depth interview with Larry, and his wife Robin (and other peripheral characters like Barbara Gleason) who discuss all sorts of interesting facts and stories about those early days at LucasFilm Games and LucasArts, then the formation of their own Totally Games.

(Larry) describes his first time playing the game as though a TIE Fighter were an artifact you might find out in the world, restore, and take flight in.
"This thing, this tin can," he says, "had a whole different feeling. So many of the other games had all these fighters, whether it was X-wings or P-47s, which could handle a lot of abuse. Here, it really felt like we captured the fear factor of being in something that could blow up with only a few shots. I liked that take on things—that emotion that was surrounding you at all times."


Mention is made of early Lucasfilm Games titles like HMS Pegasus, Strike Fleet, Battlehawks 1942, and the Secret Weapons of the Luftwaffe series. There are early TIE-Fighter sketches and embedded videos, George Lucas anecdotes, and all sorts of greatness.

Source: PC Gamer

2
Hot on the heels of the new company with the old Telltale name announcing a new Wolf Among Us game, they have also announced (and released) a compiled and updated set of their old Batman titles, but with a noir remastered twist.

Step into the shadows and experience the twisted world of Telltale’s Batman in a way that brings the fractured persona of the Dark Knight and the City of Gotham to life in a sinister, new way. Enhanced with hand recolored game play and remastered textures, the Telltale Batman Shadows Edition brings all ten Telltale Batman episodes across two seasons into one, complete game while staying true to the spirit of the Dark Knight’s rich, visually compelling history.

Includes:
• Batman: The Telltale Series (Episodes 1-5)
• Batman: The Enemy Within (Episodes 1-5)
• Batman Shadows Mode


Shadows mode is a black-and-white-and-colour-splash re-texturing of the games, so far as I can tell. And it can be purchased as a DLC add-on if you already have the game(s).


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As well as the current release on Steam, it's also out now for Xbox One, and coming soon for Nintendo Switch, PlayStation 4, and PC owners who prefer to buy from the Epic Games Store.

Source: Steam

1

Six months back it was reported that screenwriter Jonathan Kasdan and narrator Ron Howard got together to scheme about giving Willow a sequel in the form of a series on Disney+.  Now, Bleeding Cool reports that Kasdan has completed a pilot script for the potential project.  While that is far from a green light, it is material progress.  The existence of a script is more than you can say about, for example, Indiana Jones 5, which some have called the In the Valley of Gods of franchise film sequels.

Anywho, we at Mojo are pulling for this Willow show to become a thing, because when you consider what we have left to report on in 2020 aside from Psychonauts 2, things start to feel a little dour.  What are we supposed to do, start covering Star Wars?  I'll see the site become a Leisure Suit Larry hub first.

Source: Bleeding Cool

0

Although the fate of The Walking Dead: The Final Season was what seemed to worry the gaming press most when Telltale threw in the towel at the end of last year, it was the incubating follow-up to the critically acclaimed The Wolf Among Us that was perhaps the more lamentable (non-human) loss when the building came down.

Happily for fans of either series, both of those losses were ultimately recovered.  The Walking Dead got its finale earlier this year, and today yesterday Forbes reports that the-holding-company-now-going-by-Telltale is collaborating with AdHoc Studio (the current home of several ex-Telltale developers) to revive the other orphaned project.  Here, have an announcement trailer:

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Now to revive that The Devil's Playhouse soundtrack album...

Source: Forbes

4

You might have seen this posted in the comments by the suspiciously named “custard,” but in case you haven’t, this Twitter thread by contracted In the Valley of Gods writer Duncan Fyfe is worth a read.

We do, of course, sympathize with Duncan -- we got woefully little left to write around these parts, although Jason is pushing hard for more Larry content. But hey, there’s always an opening for you at Mojo, Duncan. We pay in love and hugs.

5

When Valve swallowed up Campo Santo, Zaarin predicted Jake would jump on a Steam overhaul project. Turns out that was closer to correct than what we had expected.

In a statement accidentally sent to Polygon instead of us, Jake said:

To fans looking forward to In the Valley of Gods, it’s probably clear that the optimistic “2019” at the end of the announcement trailer isn’t going to be accurate. In the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx. As you can imagine, our experience in the first-person adventure genre is pretty relevant. You hear a lot about how at Valve you can work on what you want. It turns out that’s true, and there’s a lot of work available. As we integrated ourselves into Valve it became clear there was a lot of valuable work to be done on Half-Life: Alyx. Some of us starting lending a hand, and have since become full-time on the project as it approaches launch. Similarly, some ex-Campos are working on Dota Underlords, some are on Steam, and so on. So to answer your question as of today, In the Valley of Gods development is on hold—but it certainly feels like a project people can and may return to. And when that happens, we’ll find an exciting way to let fans know.

And that's all we got.

Source: Not Jake

8

So here is a Mojo rarity: a sunshine story filled with sweetness. Don’t get used to it.

If you for whatever reason have played Star Wars Jedi: Fallen Order you may have noticed a reference in the game to a "Jedi Master Mar Ti 'Buck' Kam'Ron," which, of course, almost spells out Martin "Bucky" Cameron. Many will remember that name, having seen it in the credits for games like The Secret of Monkey Island and X-Wing vs. Tie Fighter. Turns out that Bucky’s son worked on Fallen Order and added the tribute to his father who sadly passed away last year.

Check out GameSpot for more.

5

In the last few days a reporter at PC Gamer has noticed several strange goings-on at Campo Santo, the game developer started in part by ex-Telltale and ex-Mojo Jake Rodkin. They report some disappearances of mentions of the game-in-progress Valley of the Gods:

...recent changes in the Twitter bios of three of its lead developers—Firewatch producer and 3D environment artist Jane Ng, art director Claire Hummel, and Campo Santo co-founder Jake Rodkin—has some followers worried that the game has been canceled.

A check of the Internet Archive confirms that the changes were made relatively recently. The Twitter bios of Ng and Hummel both indicated that they were working on In the Valley of Gods as recently as October 2019, while Rodkin's bio made the same reference up to September. All three now indicate simply that they are employed by Valve.

But they also point out that the game website is still up, as its Steam holding page. Jake could clear this up, but what are the odds of that?

Source: PC Gamer

5

Quoth the Jason, “The bloodletting begins.”

Greg Rice, Double Fine’s VP of business development and arguably their second most recognizable face, has left the company for a “new position elsewhere in the game industry.” A tweet string makes it pretty clear there is no bad blood behind the departure, though it seems somewhat prudent to speculate if the recent Microsoft acquisition would have changed his responsibilities within the company. And that’s what we do. Speculate.

Source: Gamasutra

4

The day you’ve been waiting for has arrived. Limited Run Games is continuing the mission they announced back at E3 to anoint select classics from the LucasArts library with handsome re-releases in beautifully curated collector’s boxes. You might recall that the first batch from their ongoing slate dropped back in June.

As usual, they are taking the responsibility that comes with holding a precious license for the LucasArts catalog seriously, by reserving this benediction for only the most deserving titles. This ability to exercise taste and judgment is critical, because the studio's library is a vast one, and you don’t want to squander the finite resources that plainly go into these packages on anything less than the undisputed gems. On that basis, you’ve probably already guessed that the latest re-releases are Star Wars Episode 1: Racer for N64 (available in regular and premium editions, both containing actual cartridges) and its sequel, Star Wars Racer Revenge for PS4 (the game was originally for PS2).

I speak for everyone when I say it couldn’t have happened to a better pair of games. The people making these calls really seem to know what they’re doing. I mean, God bless them.

Source: Limited Run Games

3

GamesRadar got with Tim for the tenth anniversary of Brutal Legend, resulting in an interview that comes off as something of a postmortem for the studio's second project, and also arguably still it's last game of a giant scale. Read the article and renew your expertise of the game's wacky development history.  Remember that hilarious lawsuit, what with all the laughter it caused?

Tim also talks about how you can play against him in Brutal Legend online every "Rocktober" 13th, but that probably would be more relevant if we'd reported on this article when it was published. We'll try harder next year, as far as you know.

Source: GamesRadar

0

For now? Scummbuddy points us to a recent Archive.org, where 2,500 DOS games can be played to free through an emulator (DOSBox as it seems). Which games, you may ask? A quick search reveals:

Loom
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Zak McKracken
Maniac Mansion

And so on, read the full LucasArts list for more. I haven't taken much time to look at this, but LeChuck's Revenge requires the code wheel at least. I assume all of this must be legal and all Actually, I don't assume that at all, so go look for both LucasArts and LucasFilm games while you still can.

Update: Turns out this is all a whole lot more legal than I had expected. Archive.org is, as it seems, exempt from the Digital Millennium Copyright Act, due to their efforts to preserve our digital history. A simple summation of that can be read right here.

18

Tomorrow is Rocktober 13th, the 10th anniversary of the release of Brutal Legend! To celebrate DoubleFine is hosting a livestreaming event where you can play against Tim Schafer and other members of the Double Fine team.

As Lee Petty Tweeted earlier today, "You can beat him! @TimOfLegend is old and nowhere near his fighting weight!"

Join the melee tomorrow between 1 and 4pm PST (9pm to 1am GMT).

Image

Source: Double Fine

3

That headline might sound like an anno-2001 fan-game, but it is, in fact, a reference to an Uncle Scrooge comic that comes loaded with Monkey Island references.

A Reddit… person… thing (Redditor?) brought this to light, and kindly posted a bunch of images from the story. Some highlights: Captain LeChunk, Brushwood, “LeChunk’s Revenge,” and the rather inspired Grizzlebert.

This Disney-Monkey Island thing seems to have come full circle.

Source: Benzo

1

PC Gamer has put together a small oral history of sorts about what they -- and probably many of us -- consider the best Psychonauts level, "The Milkman Conspiracy." A quote:

That was only possible because writing all the dialogue came last. After the designers and gameplay programmers had finished, Schafer would assess every piece of the level, and write dialogue based on all the work that came before. "That was the most solid foundation for the jokes to get layered on top," Robson says. "Half of my memory of Milkman is playing it without any of that dialogue, so that stuff still almost feels like a sort of recent edition. And then after you're done with the level, six or eight weeks later, this dialogue appears all of a sudden in the game."

Now run and read it.

6

So back in July, the official Arby's Twitter posted this.

That is a real thing.

Not sure what I can really add to this. I knew Stan was a whore, but...social media?

I'd make a smart aleck comment about how Arby's is doing more to promote Monkey Island than its actual copyright owner, but what point would I really be communicating? Everyone, by definition, is doing more to promote Monkey Island than its copyright holder.

J’accuse! See Stan there? That’s shamelessly stolen from the venerable SCUMM Bar. How do I know this, you may wonder. Simple. Notice Stan having a black something or other coming out his mouth. When Skyfox created that animation for TSB, he did it by hand, capturing each frame manually, removing the background . . . All while thinking Stan was smoking a cigar, when it was actually part of the background. Arby’s, have you no shame? - Remi

Source: Arby's Twitter

4

After the controversy surrounding the SCUMM Bar theme, an anonymous source going simply by Bozeke has pointed us to Burt Ives’s "Go Tell Aunt Rhody," a 1956 1752 ditty which sounds eerily familiar . . .

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I do believe Stan’s theme appeared first in LeChuck’s Revenge. Follow the notes, and we undoubtedly will find the elusive Secret of Monkey Island.

(And yes, this is pretty much all we have to post about these days.)

17

I maintain that the one consistency we saw through Telltale’s turbulent history, was the quality of their soundtracks, composed nigh exclusive by Jared Emerson-Johnson. And now you can own (or rent, if streaming services are your thing) a piece -- a large piece -- of it, by grabbing The Walking Dead soundtracks featuring thirteen hours of music from the games. Digitally, you can find them at Spotify, Apple Music, Google Play, Amazon Music, and YouTube Music.

And if you’re really with it, go pre-order the four soundtracks on vinyl from Skybound. They’ll be available this December.

Mojo: We’re All About the Music(TM).

2

The theme, that is, not the honorable web site.

@Nicozilla_FR points us to a Reddit thread, where the SCUMM Bar theme's origins are revealed . . .

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So now I guess we have a name: "Oh Good Ale Thou Art My Darling."

(And before the usual suspects start whining, I know it's not actually a rip-off, but it's interesting the original material wasn't credited. A very quick search reveals the song at least has existed as a recording since the fifties.)

Update! Our crack reporter, elTee, has through diligent research confirmed the song has existed at least since 1859.

17

Over at PAX West, a thing which was going on last week, Double Fine was on hand to show off Psychonauts 2. Judging by this preview on Shacknews, Double Fine was giving the same demo they were giving back at E3, resulting in said preview offering exactly zilch in the new information department.

But despite the fact that Shacknews has let all of you down in a very personal way, PAX West wasn't a washout. That's because those stalkers at Destructoid chased Tim all around the expo until he "consented" to be interviewed at length. With a gun pressed against his cheek, Tim talks about all sorts of juicy stuff, like the fact the Microsoft acquisition is still an ongoing affair, the unclear fate of Double Fine's publishing arm, hints about the studio's post-Psychonauts 2 project, and how he really feels about virtual reality, now that the cameras are off and Rhombus of Ruin is Old News. And then there's this observation:

I love the Switch, and a lot of people at Double Fine are huge Nintendo fans and I think we always have been and will be. Early on in my career, Super Mario 64 was obviously very influential for me. And it always felt weird that I feel like I just cannot sell a game in Japan. Japanese games people would come to visit at LucasArts and they would look at Grim Fandango and they'd be like "Are these characters done?" One of them actually said that. I was like "Yeah, that's the final art," and he was like "They don't have skin." I always thought that we had very Japanese sensibility in our love of design and love of character. But, I guess our taste and aesthetic are more American than I realized. Some day we'll have a game that Japanese people will like.

Why do you resist Tim, Japan? Why have you not read the full interview, everyone else?

Source: Destructoid

3

Double Fine doesn't just make games, they sometimes bless them with love, and release them into the world, too. Not that we normally mention that, but why don't we? So breaking with tradition here's news on another new DF game, hot on the tail of RAD. This one is called "Knights and Bikes", from by London-based Foam Sword Games, and it has already been called "gorgeous" in the comments.

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It's out "today" (actually last week) for PlayStation 4, PC, Mac, and Linux. But not XBox. (The last time that will be happening.)

Source: @foamswordgames

1

Shortly after it was announced that the Telltale brand has been relaunched, its web presence was relaunched as well. A few of the studio's catalogue titles are directly available again, letting us know which IPs that Jamie Ottilie and Brian Waddle, the men behind Telltale Redux, where able to snatch up. Behold the 2019 Telltale library, in the order the site presents it:

  • RGX Showdown
  • Batman The Enemy Within
  • Batman: The Telltale Series
  • The Wolf Among Us
  • Puzzle Agent 2
  • Hector: Badge of Carnage
  • Puzzle Agent

So, a smattering. And two of those games were merely published by Telltale, rather than developed. (Remi had to explain to me what RGX Showdown even was. It didn't take.) The highlight as far as I'm concerned is Nelson Tethers. Hopefully that means Graham Annable at least got a check outta all this hooey.

Happily, some decent person behind this revival (or maybe just our own Jennifer, going by the comments of the previous news post) has made it so that you can sign into Telltale with your old account and download your old purchases once again. I just logged into my account from January 18th, 2005 to confirm that. So take the second chance you've been handed and get your games if you failed the first time.

Source: Telltale

2

. . . or at least the name is. Polygon reports TTG has been acquired by LCG Entertainment, and that, and I quote, "some of Telltale’s back catalog and will work on new games based on a few Telltale-associated properties, as well as new licenses." The Wolf Among Us, Batman, and Puzzle Agent are part of the roster.

We know some other assets have sailed off -- The Walking Dead for example -- and while there are murmurs of former employees coming back in some form or other, it's uncertain how Telltale-y this new Telltale will be. We shall see.

12

DoubleFine's latest game, the post-post-apocalyptic rogue-like, RAD, is released today for Xbox One, PlayStation 4, Nintendo Switch, and PC. It's the latest project led by Lee Petty (Stacking, Autonomous, and Headlander), and I'm sure the obligatory Mojo review is just around the corner.

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Check it out


Source: DoubleFine

18

While some of us were ready to group Double Fine in with Telltale as companies we would never get to see (or touch as it might be) any new games from, a glimmer of hope has surfaced. Matt Booty, Xbox’s first-party studio head, mused thusly about Microsoft’s studio umbrella’s potential multi-platform releases:

Yeah, I think we would. I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?’ [..] With something like Minecraft, I think it was a no-brainer that we were never going to try and take anything from players that existed on those platforms, and certainly we’ve added platforms since that acquisition.

So there you go. The possibilities of seeing Double Fine titles fall under "dooes it make sense" in our world, followed up with a ringing "yes" endorsement, so consider that a full on guarantee.

Source: VGC

12

As you probably remember, Double Fine is now a Microsoft property, which means a whole host of things, potentially most so for those who invested in the Psychonauts 2 Fig campaign. Looks like Christmas will come early for said investors, with payments now being sent out in September, according to Destructoid. This because publishing rights have shifted to Microsoft.

Of course, who knows if it will amount to a happy Christmas or not -- a 139% return is nothing to sneeze at, unless, of course, Psychonauts 2 beats all estimates. That seems unlikely to me, but consider that only one handsome man’s opinion.

Did you invest? Sound off in the comments if so, though I never considered the Mojo crowd the investor type.

Source: Destructoid

10
A post today on game developer Dynamighty's facebook page confirmed the studio, who had a well received release in Counterspy, has closed down. And as a double blow, one of the founding members passed away.

It may come as no surprise, but Dynamighty ceased operations sometime back in 2017.

An all too common story of small game studios but regretfully, after the release of CounterSpy, we were unable to secure a follow up project. We made a small mobile game, Fingers of Fury, as our team members slowly dispersed to other opportunities...

The end was painful. We didn’t want to say goodbye, which is why we were remiss in posting here. But it’s been a couple of years and recent events brought us back together and reminded us of how amazing this journey was and how thankful we were that we got to make this game CounterSpy. That we got to work together as an amazing team, making lifetime friends, and that millions of people like you reading this, played our game. We thank you all.

It is with sadness then, that I reveal the second part of this post, which is the event that brought us Dynamightys back together.

Back in 2014, 2 ex LucasArts folk met with a guy who decided to team up with them and invest his time, passion and energy into starting a company. That man was Mark Erman.

Mark passed away last week after a long battle with cancer. In life, Mark was one of the kindest, most warm hearted people you could know. He was a key part of The Dynamighty team throughout its own too short life. He ran the studio so we could make the game.


Condolences to Mark's family, friends and colleagues. You can read the full post here

If Counterspy passed you by, here's a taste of what you've missed.
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Direct Link

Source: Facebook

6

DoubleFine has revealed a post-E3 update for Psychonauts 2 (put together by the folks at 2 Player Productions) and also revealed that the game's release has been pushed back to 2020. As they said to backers:

We know it’s always disappointing when you have to wait a bit longer, but we also know that you are an amazing, supportive bunch, who - just like us - want the game to be as good as possible. So we’re hopeful you’ll understand! <3

I think we do, but if you're struggling, checkout the update to kill 15 minutes and 1 second while you wait for next year:

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Continuing our Scummbuddy news cycle, you can now pre-order Boss Fights’s Sam & Max toys. Grab yourself some Sam, and pick up some Max on your way out, and you’ll only be out $37.99 * 2. Boss Fight even posted some photos of the figurines on Instantgram.

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Source: Boss Fight Studios

15

Well, color me surprised that Limited Run Games seems to have produced genuine, no-joke NES and Game Boy cartridges for their re-release of the very first Star Wars console game, along with a physical PS4 port of Bounty Hunter, on Friday.  (It is especially impressive since, didn't Capcom consider that for Mega Man 9 before deciding it was cost-prohibitive?)  Not that I am unequal to the challenge of finding fault, as I sense no effort to replicate the mail-order hint book. Check out the packaging for yourself on Limited Run Games' Instagram page.

This is a little frustrating for me personally, I must admit.  LucasArts made impressive contributions to a number of consoles, but the NES wasn't a platform they did very well on; some would argue that their debut for the system, the iconic (and in-house, unlike the title being awarded this treatment) port of Maniac Mansion, was the only project worth a damn, with all due respect to Defenders of Dynatron City.  It was the gateway drug for many to the LEC adventure catalogue, and it comes with a nice juicy censorship controversy to boot.

Alas, as always, Star Wars gets the slot.  But don't let me stink up the joint with my griping, because this is still really cool.  Be sure to head over to the nearest Limited Run Games web presence on Friday to place your order.

Our thanks to Scummbuddy for bringing this to our attention

Source: Instagram

15

Days of arguing brought us to this: Which one is better, Indiana Jones and the Kingdom of the Crystal Skull or Temple of Doom. I said the former, and to prove it, I sat through it, and live-Slacked it. Some would call that a huge mistake, and some might be right.

Read the result. Or don't. But do.

25

Earlier in the week, Tim demoed to convention goers the first level from Psychonauts 2, which also featured in the gameplay trailer that debuted around that time. I’ve collected links to a few of the previews that resulted, settling once and for all the question of whether I can type a phrase into Google News:

The previews also indicate that the game has been quietly pushed back to 2020. Not hugely surprising, and after all a five year development schedule is an elemental bona fide of any Psychonauts installment.

I leave you with three videos. The first is the new trailer which we’ve linked to a few days back but which is now embedded for your convenience. The second is nine minutes of footage from the game narrated by Tim, and the third is an hour-long “E3 Coliseum” panel for the game featuring Tim and Jack Black.

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Or so we can just assume, based on Twitter’s very own @samedods who tweeted to us a Limited Run trailer of "collector’s editions of classic Star Wars games". That in itself is probably cool if you care about those kind of things, but more interestingly, the Amiga version of the Monkey Island theme plays at the end of the trailer. So, you know, 2 + 2 probably equals 4, and that is the conclusion I have decided to make.

Update! THE @fantasticleak16 has even more: “@mixnmojo MI1, MI2 and Curse are in the list of Limited Run’s announced titles! And it looks like some sort of Collectors Edition may be coming! Check out the bottom of the page... Link

I have no clue what this Limited Run shenanigans is, but woo all the same!

15

It’s true: Double Fine is now officially part of Xbox Game Studios, and… I don’t even know. Check what Tim has to say, and Mojo will be back with more. Meanwhile, check out some Psychonauts 2 goodness.

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13

For those of you who are into this kind of stuff, here are fourteen insufferable minutes of Star Wars Jedi: Fallen Order.

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Rumors of it being as adult as 1313 remains unconfirmed.

2

Psychonauts has seemingly been made available for every platform under the sun at this point, but it hasn't been printed as a physical release since the Majesco days.

That will change this Friday, June 7th, when Limited Run Games will be releasing a PS4 port of Double Fine's classic in both standard and collector's or "Psycho-Portal" editions -- the latter including a SteelBook case, a reversible poster, and a soundtrack CD. So that's pretty nifty. What with the run being limited and so forth, you'll want to act fast on Friday morning if you're in the market for this, which you are, definitionally, by being Mojo reader.

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Source: https://twitter.com/LimitedRun

2

Double Fine's upcoming Roguelike, RAD, has a competition running to have your graffiti artwork featured in the game.

You could also win a RAD Skateboard, a RAD Lunchbox, a RAD Floppy Disk, a RAD Action Figure, and Digitally RAD Copy of the Game, provided you live in the USA and submit your entry by the end of June.

Why not give it a shot? Submit your RAD artwork here

(Question: Will it ever get tiresome saying RAD all the time? Answer: Yes.)

Source: Bandai Namco

0

In response to the Monkey Island tribute tweet that Remi just posted about, Craig Derrick took the opportunity to weigh in on the series’ dormancy with a tweet of his own, which read simply:

Maybe I should do something about that.

If you need a refresher on who Craig Derrick is, he was the figurehead of the so-called “Heritage” team at LucasArts during the 2008-2011ish arena, which more or less coincided with the Darrell Rodriguez epoch. Working in the periphery, this small group of optimistic developers gave us the Monkey Island special editions (what little that the powers-that-be didn’t delegate to Singapore, anyway) and Lucidity. These folks obviously intended to do more original and legacy projects along those lines, but as with every other stab at turning LEC into an interesting development studio after the turn of the century, it was smothered with a pillow. You can read one sobering account of the life and death of “Heritage” here.

As a nice contrast to our undying cynicism, Derrick remained optimistic and committed to keeping that candle lit as recently as the year of the Disney acquisition. Derrick, in fact, still walks those halls; while LucasArts as it once existed is gone, Derrick remains a “Managing Producer” at Lucasfilm these days. What that actually means is unclear, though going by his blog it’s Star Wars related.

But hey, read into his comment what you will. At the very least he may know which cages to shake to get some more of those Double Fine remasters off the ground. It’s not like Brian Moriarty hasn’t been vocal about Loom, nor has Bill Tiller been bashful about his desire to repaint The Curse of Monkey Island for the HD era. And as long as he’s granting wishes, why not get that last 40% of Freelance Police’s development Kickstarter’d? Worst case scenario, we’ll have another Kierdorf situation and enough belly laughs for many a year to come.

14

Let’s take a moment to reflect on this reminder from @fantasticleak16:

@mixnmojo Ten years to the day since Tales of Monkey Island & Secret of Monkey Island Special Edition announcements! Pretty sure this is now officially the longest hiatus that the series has ever had. We were pretty lucky that year-long revival happened all things considered!

So pour one out for the series today.

3

Part of being old is that you stop keeping track of all the various subscription services that are out there, looking to convert your wallet into a trough for corporate snouts. At a certain point you just stop paying attention and focus yearningly on the oblivion you're galloping toward.

So I'm not feeling particularly remorseful about the fact that I've never heard of Nitro Games, a service available as a $10 upgrade to the Discord app. But it is my duty to inform you that six LEC games have been added to the service:

  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars: Jedi Knight: Jedi Academy
  • Star Wars: Republic Commando
  • The Secret of Monkey Island: Special Edition
  • Indiana Jones and the Fate of Atlantis

A decent but sort of random smattering of games, if you ask me. But if you're a Nitro subscriber, get gaming, I suppose.

Source: VentureBeat

4

Some sad news is making the rounds today, reporting the death of programmer Stephen Ash, a veteran of LucasArts, Double Fine, Ion Storm Dallas, Factor 5 and his most permanent home, id Software.

Ash's career at LucasArts included work on Grim Fandango, and like a number of developers on the Grim team, he was one of the earliest employees of Double Fine, where he developed the physics system for Psychonauts. Tim acknowledged his contribution and passing in the following tweet:

Saying goodbye to Stephen Ash, a brilliant programmer and kind, soft-spoken person. Everybody wanted Steve on their project. We were lucky to get him on Psychonauts in the early, unheated warehouse days of Double Fine, to help get our first engine off the ground. Thanks, Steve!

Source: Gamasutra

0

Because the world needs more Star Wars movies, and Disney apparently has burned through original content, it is now sinking its grubby white gloves into the seminal Knights of the Old Republic. I mean, I assume it’s seminal—had I played through it further than the first ten minutes, I might have more of an opinions.

The film is set to be written by Laeta Kalogridis, co-writer of Battle Angle: Alita, and Mojo will follow the development with the type of vigor usually reserved for Willow.

Source: BMD

5

GOG delisting Telltale is one thing, but Steam's another. In another instance of "We don't know when it'll be back, if ever," Telltale's Tales from the Borderlands is no longer available to buy on Steam.

I still have a hard time believing Telltale is gone, sometimes. Don't you?

Source: Steam

0

Another shovelful of soil on Telltale Games's grave: GOG.com will be delisting their remaining games on Monday; Tales of Monkey Island is already gone. Sam and Max, Strong Bad's Cool Game for Attractive People, Puzzle Agent, the Telltale-published Hector: Badge of Carnage, Batman, Guardians of the Galaxy, The Wolf Among Us, and Tales from the Borderlands will be following suit.

It is unclear when—or if—any of the games will be returning to the platform.

To quote GOG, "Sadly, we need to inform you that, due to company’s closure, all the remaining Telltale titles will be delisted from our catalog on Monday, May 27, 10am UTC."

Purchased games shall remain in your library.

If you're feeling wistful, listen to Mojo discuss Telltale's closure. You can buy the games here.

Source: GOG

4

Psychonauts 2 excitement is building, and E3 looks to be the epicenter for some long-awaited information on the title. During the conference, we'll see Jack Black (courtesy of his Jablinski Games YouTube series) and Tim demo the game, and the final release date -- set for this year -- should also be revealed.

Additionally, Rad, which to this quasi-reporter-ish looks almost as exciting, has an official release date of August 20th.

Thanks to Jason for kindly letting me post this on his behalf.

Source: Dual Shockers

1

The documentary is out, we have whined about it not being comprehensive enough, and Jason has put pen to paper, as he is wont to do: Read his review of Telltale: The Human Stories Behind The Games, and then run and check out our podcast for the real goods.

5

Always nice to see Humongous get some love. The good folks over at Vice have put together a lovely history of the studio that brought SCUMM to kids with the likes of Pajama Sam, Freddi Fish and Putt Putt. The article contains new quotes from Ron as well as Humongous designer Tami Borowick, so do check it out.

And don't forget that the old Humongous titles are readily available these days, just like all the other SCUMM games, now that I mention it. And no matter how jaded you've become about this world we live in, that's a pretty rad thing.

Source: Vice

1

Speaking of Nicolas Deneschau: He has taken it upon himself to post all the images from the thankfully cancelled Curse of Monkey Island movie, which (I believe) were bundled with the Special Edition DVD. See them all right here, and hopefully we'll never have to talk about that carwreck of an idea again. (Fair is fair, though: the art looks fantastic.)

9

Les mysteres de Monkey Island: à l'abordage des pirates! will be releasing by publisher Third Editions.

Written by self-professed "LucasArts archaeologist" Nicolas Deneschau, the book features interviews with the likes of Ron Gilbert, Tim Schafer, Dave Grossman, Larry Ahern, and Steve Purcell. Or, well, the author says he talked to them. It's hard to tell, since Deneschau's English is adorably incomprehensible at times.

Excitingly, Purcell furnished the book with a beautiful new cover and Ahern, co-lead on Curse of Monkey Island, penned the preface.

The author said the book would be publishing on May 31, though only in French; us English speakers will have to make some noise for Third Editions to publish it. The Amazon.fr listing, on the other hand, puts the release date at June 21 and features a different cover.

Source: Twitter

6

Look, I don't know what this is all about. el "LucasTones" Tee came running in, screaming about a new Monkey Island poster by Steve Purcell, and that it's for sale right here. That page turned out to be in French, so I'm out beyond that.

elTee mumbled something about some French book about the making of The Secret of Monkey Island, and that's where the painting is from, but, really, who cares? You can get a poster by Steve Purcell, and that's more than you deserve. Run and spend €40, cold, hard, cash right now.

Update! Doug "Mojo 9" Tabacco brings word of an English language ordering page.

6
Noclip's documentary Telltale: The Human Stories Behind the Games is out today. As per the fear Jason voiced in the original news post two weeks ago, the documentary is indeed myopic, pretending that pre-Walking Dead Telltale wasn't a thing.

This is partially because of the format of the documentary, which has interview subjects candidly discuss life during their time at Telltale, and most (if not all) of these came on board after the switch.

It's an interesting watch, and one which will take on some more significance once/if the full story of Telltale's collapse emerges. Watch it here:

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Source: YouTube

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The tenth anniversary of A Vampyre Story came and went this past fall with little incident. As you may know, Bill Tiller's planned gothic saga has been in limbo due to frustrating rights issues - while Bill owns the IP itself, the distribution rights to the original game and its long-stalled sequel have been tied up with German-based publisher Crimson Cow Games.

But judging by the update Bill posted to the AVS Facebook page today, the Denver boot is finally off Mona de Lafitte:

Hi all. Good news, I have all the rights to A Vampyre Story back! Over this summer I will be trying to figure out the best strategy for moving forward so I can get the sequels and prequels funded. If you have any suggestions or funding ideas contact me at billtiller@gmail.com

It's unclear if the rights have simply reverted to Bill or if a blood sacrifice was involved to make this happen. We look forward to covering the quest to get AVS2 funded and back on track. In the meantime, it's always a good day when an IP and its creator are reunited. Congratulations, Bill!

Our thanks to reader Threepwood4life for bringing this to our attention and in the process bravely outing himself as a person who reads Facebook.

Source: AVS Facebook page

11

Some of you may have had little to no luck subscribing to the MojoCast through Apple Podcasts, after we unceremoniously were kicked out from the directory by who we can only assume was Tim Cook himself. After an arbitration period, we can now happily announce that Mojo Legal has managed to negotiate our way back in, and you can once again subscribe to our casts. And that's about it.

“Mojo does what Idle Thumbs don't.” -AlfredJ

5

I mean, it's from The Onion, but seeing things are slow, why not take three minutes and check out their exclusive preview of Psychonauts 2's legal disclaimer screen?

Like I said, slow times. Mojo is still investigating if rumors of Jason getting a haircut hold any truth. We will be back with more.

1
With a full coup to turn Mixnmojo into an Indiana Jones fansite underway, we've not had time to post about an ongoing Star Wars sale on GOG. Once the mortal enemy of LucasArts adventure games everywhere, a number of these Star Wars games are now considered classics, including Knights of the Old Republic and LEGO: Star Wars. Hell, even I've been tempted.

Speaking of Star Wars....

It's worth noting that actor Peter Mayhew passed away earlier this week. I don't know much about Mayhew, except that he played Chewbecca in four of the six George Lucas Star Wars films and was a "Chewbecca consultant" in Solo, but his Reddit account paints the portrait of a very kind man, which is a worthy legacy. Our condolences to his loved ones.

Source: GOG

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Jason, Zaarin, and myself got together sometime last year and recorded a tearful, in-depth* good-bye to Telltale, in the third episode of People With Unrelated Accents, "Toldtale." We reminisc about everything from Texas Hold 'em to The Walking Dead and even some of the games released in the later years. Run and listen to the MP3, or subscribe for continuous fun:

* The podcast is neither tearful nor in-depth.

Disclaimer by Jason: Though I haven't listened to this, I should acknowledge that my side of the conversation was accidentally recorded through an internal laptop mic, hence the awful fidelity. Apologies, and it will not happen again, until it does.

2

As pointed out earlier, we may be getting a Willow television series for the upcoming Disney+ streaming service.  Though it sounds far from a lock, Ron Howard says that his Solo cohort Jon Kasdan, freshly deposed from Indiana Jones 5, has a pitch for the series and that the talks with Disney have gotten "serious".  Here's the full quote from Opie:

There are some really serious discussions going on with Jon Kasdan, who was one of the writers of Solo, who kept hounding me about Willow the whole time we were shooting and also hounding Kathy Kennedy. We’re in discussions about developing a Willow  television show for the Disney+. And I think it’d be a great way to go. In fact, George always talked about the possibility of a Willow series, and it’d be great and more intimate, and built around that character and some of the others. And Jon Kasdan has, I think, an inspired take on it and it could be really, really cool.

A Willow series makes a degree of sense, and apparently Lucas was toying with the idea of an animated show fifteen years back, getting as far along as some concept art. There's also just the "Why not?" factor, given that everything else is getting revived. If Star Wars can justify eight more spinoff trilogies, don't tell me you can't throw Warwick Davis a bone and greenlight some new Willow content after thirty years.

Kasdan is as good a choice for adapter as any, for all I know, but I hope SCTV vet Bob Dolman is invited back to the universe. While there isn't a consensus that Willow's strengths outweigh its weaknesses, the endearing quirkiness it offered in moments surely occupies the former category, and I have a hunch about where it came from.

And so Mojo finds another project to desperately cleave to after Psychonauts 2 comes out.

Source: io9

0

Mojo never really did much to cover the new cinematic Star Wars trilogy or its assorted spinoffs, because who gives a damn, it’s not Willow there are countless better online destinations that offer exhaustive and up-to-the-minute coverage of that juvenile nonsense, which to our refined tastes lacks the understated dignity of Kevin Pollack in front of a green screen.

”Teh Mooj” is about the underdogs, and bizarre though it might sound, the Indiana Jones franchise kinda qualifies. Indy has always taken a backseat to Star Wars in both the cinematic and interactive mediums, and with a final installment of the “original recipe” series (meaning, movies that star Harrison Ford and are directed by Steven Spielberg) possibly in the cards, we’re going to try to follow the production as closely as other sites will track the pulse-pounding progress of Episode XIXVV, or whatever installment of that shabby Princess of Mars knockoff we’re on.

Having made that declaration, let’s play catch-up on Indy 5’s sluggish development. In the first eight years after Crystal Skull was released to glowing reviews by Gabez and The Tingler, Lucas and Spielberg made about as much progress on a fifth film as LucasArts did with not dying. In 2016, the film was formally announced with David Koepp as screenwriter and a release date of July 19th, 2019. During the two years Koepp was on the project, the release date was pushed back (to July 10th, 2020), but he indicated that progress was going well. This seemed to be supported by Spielberg who, while promoting Ready Player One in the spring of last year, indicated that he would commence shooting on Indy 5 in the UK in April 2019.

Alas, they were all just pulling our leg the whole time. In June 2018, it was reported that Koepp was out and Jonathan Kasdan (son of Lawrence Kasdan and the screenwriter for Solo: A Star Wars Story) was in for what amounted to a total reset, and with that the release date was kicked further down the road to July 9th, 2021. Spielberg consequently swapped out Indy 5 for his long-gestating remake of West Side Story as his next project, and he is currently prepping it for a shoot that begins next month. Indy 5, if they ever get a script written (and why should we expect eleven years to be long enough for that?) will directly follow.

Too bad they don’t appear to be any closer to delivering that screenplay. The latest rumor is that Kasdan has been shown the door, and scriptwriting duties have been transferred yet again, this time to Disney favorite Dan Fogelman (Cars, Tangled, and the television series This Is Us), for whom the stakes are pretty high when you consider Harrison Ford’s penchant for flying his private plane underwater without a seatbelt.

But the best part is what Kasdan is now working on instead of Indy 5. You guessed it: he and Ron Howard are pitching a Willow television series for the upcoming Disney+ service. It may sound like I’m making this up, but it’s all quite true, completely vindicating my controversial but retrospectively prescient tilt of Mojo toward all things Willow. I knew which way the wind was blowing, fans.

And so, this news post has come full circle. *kisses fingers*

Source: MakingStarWars.net

4

@Nicozilla_FR brings word that a Monkey Island Monopoly game exists. Sure, it’s obviously “unofficial,” but then, does anyone with its ownership of the franchise even know Monkey Island exists anymore? We say no. (And odds are Hasbro would be the ones to get their underwear in a twist over it, anyway.) Go check the game out on Facebook—sorry!—where you can also learn a Risk edition is on its way.

Source: @Nicozilla_FR

2
In late May, Noclip will be releasing a documentary on Telltale Games, conducted via interviews with former developers and interspersed with shots of both the old office and the post-Walking Dead-mania new one. It's called Telltale: The Human Stories Behind the Games; the trailer has a very US west coast feel to it (or so this non-American thinks):
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It's probably the kind of thing Mojo would make if we had a penny.

Source: Noclip

3

Faithful reader, Rum Rogers, was recently out on one of his . . . colorful . . . web surfing voyages when, out of the blue, popped this rather adult looking ad:

Always a man who wants to get to the bottom of things, so to speak, Rum dug a bit deeper, and found that the aforementioned logo, which at least was a somewhat modified version of Ben, was not one of a kind:

We got nothing, other than utter bafflement.

9

Those of you with better memory than you probably should have, might recall that the Mac version of Escape from Monkey Island (and possibly the PC, too?) came bundled with a set of desktop wallpapers. Mojo reader Andrew, the bon vivant he is, certainly remembered, and he sent us all five of them. Now you can adorn your desktop with some EMI art, too! Download them all right here, or enjoy this preview:

And thanks, Andrew!

Source: Andrew

3
Bad management killed Telltale Games. The studio's fall gets a write-up over on Game Informer, going in-depth about the post-Walking Dead delirium which saw the studio's two-act implosion last year. It's a good read, partially because its follow-up gives Kevin Bruner, the CEO who arguably steered Telltale into the iceberg, a voice.

Bruner's been on something of a redemption campaign—his Twitter is all nostalgic for the Telltale he helped close by suing, for example—and this does read like a continuation of that. But the portrait of Telltale painted is actually sordid.

Consider nuggets like this, for example, which ignore the very different feel you got playing, say, "They Stole Max's Brain!" (helmed by Mike Stemmle) than you did "The Penal Zone" (Chuck Jordan)...

I think one of the misconceptions is that Telltale was auteur-led, and what I mean is that [the games are envisioned by] myself or by particular individuals. One of the things that I take the most pride in is that for many people at Telltale, it was their first job. And we would give people a lot of responsibility really quickly for better and/or worse. But then team that made The Walking Dead was a different team than the team that made The Wolf Among Us, Borderlands, or Minecraft. The fact that people could come in and really do stellar work, particularly early in their career – I take a lot of pride in that.

...To, well, this:

We tried to create an environment where you really had to do that to survive at Telltale, because we didn’t have these three-year long production cycles. You would have to say, "You know, I need to go home and not work on the game that I care so deeply about and that I want to be the best game ever, because this is the chance I get to work on Batman or this is the chance I get to work on that or the other thing. I know they’re going to record my script in two days and I want it to be as good as it can be."

Managing that was really, really hard because everyone cared really deeply. The simple answer is: "Just take more time." A big studio costs a lot of money every day in order to open the doors. We didn’t have the option of taking more time even though that would have been the perfect thing to give to everybody. Everyone worked really hard because they were really passionate. We wanted to make the best content possible, which I think is what everybody does in the industry. I think the difference with Telltale was how relentless and ceaseless the content was.

As soon as you finished passionately working on an episode and you’re just like "I’m just going to put in a couple extra things to make sure it’s as good as possible," you turn around and there’s another scene that you’re like, "I want that to be good too." It really was ceaseless. We needed people to go home, and we encouraged people to go home, but it’s hard when you care.

Everybody knows you write great existential dialogue when you don't get to go home to see your family.

I think this all lends credence to that description of Bruner as a jealous Eye of Sauron. Ouch.

Read the original article here. Read the follow-up interview here.

Source: Game Informer

9

Humble Bundle, the pay what you want/some money goes to charity bundle maker, are currently selling every Humongous Games release in a single bundle.

If you fancy seeing what Ron Gilbert (and sometimes Dave Grossman) got up to in the 1990s after they left LucasArts, get the Humongous Entertainment Humble Bundle.

Thanks to reader Call me Squinky for alerting us to this.

Source: Humble Bundle

2
Telltale imploded a little under seven months ago. Despite the odds, however, some ex-staff was taken on-board with Skybound Games (which consisted of a whopping five members at the time) to release The Walking Dead: The Final Season unto the world.

So how did they do it? Well, Gamespot released an interesting article on that during our (latest but not last) downtime. Good read. Has that annoying thing with auto-playing videos plus ads.

Skybound CEO Ian Howe had an interesting tidbit: "I will give huge credit to the management of Telltale who went out of their way and did everything they could to make this deal happen as quickly as it could. For exactly that reason to help those people out, so that I don't think that should get lost in this."

It's implied that it's Dan Connors and Pete Hawley he's referring to. Or maybe I'm wrong. Either way, give it a go.

Source: Gamespot

3

Oh, hey, we're back -- your prayers worked!

So, what has been going on? Borderlands 3 has been announced, and while that probably means preciously little around these parts, some might be interested to hear Rhys, the protagonist in TTG's Tales from the Borderlands, is making an appearance in it. Troy Baker, the actor behind the character, might not be, mind you, which is odd. He did a great job in Telltale's episodic take on the franchise.

(And while many of our dozen readers might not have given Tales from the Borderlands a go, you probably should do so. It's a good game. (Although, I'm guessing not available anymore.))

Source: Gaming Bolt

1

Jedi Knight: Dark Forces II, an FPS game released by pre-Phantom Menace LucasArts in 1997, has gotten some HD textures. The game can be procured on both Steam and GOG.

What makes the story interesting is that the new textures were created by an AI. I can see the Black Mirror episode already.

Apologies to Scummbuddy for the delay on this, as they let us know about the news in an earlier story. I can only assume most other Mojo staff has perished in an ongoing, secretive, Snatcher-like murder campaign by these AIs.

5
Well, here we are. Skybound Games has released the final episode of the final game from Telltale, The Walking Dead: The Final Season. It should be out on PC, PS4, Nintendo Switch, and Xbox One.

The reviews are already pouring in, but we're pouring one out for Telltale.

2
This is a bittersweet piece of news:

The final ever Telltale anything will be releasing on Tuesday, March 26th, although technically completed by Skybound Games. "Take Us Back," the fourth and final episode of The Walking Dead: The Final Season, will be appearing on consoles and PC.

"It’s time for the end. After years of fighting to survive, Clementine is now the leader of a community of lost children, and they’re depending on her to get them home safe," said Skybound in a press release, adding: "Her story comes to a dramatic and heart-wrenching climax in this final episode. The night will be over soon…"

I haven't played Walking Dead past the first season, but that does sound thrilling.

Anyway, pour one out for TTG, from Telltale Texas Hold 'Em and "The Great Cow Race," to "Culture Shock" and "What's New, Beelzebub?," through "Launch of the Screaming Narwhal" and "The City That Dares Not Sleep," to Nelson Tethers, to "A New Day," "It's About Time," and "A Crooked Mile" and finally to "Iron from Ice" through "Take Us Back." I should take the opportunity to note that Wallace and Gromit's Grand Adventures celebrates its tenth anniversary in three days (March 24th), and I, for one, would much rather remember that Telltale than the one that left over 200 employees without severance payment. Episode 3, "Muzzled!," was the first Sean Vanaman-penned Telltale release.

Source: Variety

4

… which incidentally is the name of their new game. Headed by Lee Petty Rad looks to live up to its name…

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The game will be available for pretty much every platform under the sun; no release date is given other than this “summer.”

3
Disney may be resurrecting Lucasfilm Games, given the recent addition of several new high-level job positions on their recruitment website.

Assistant Producer (Lucasfilm Games)
Producer (Lucasfilm Games)
Assistant Producer (Lucasfilm Games - Asia)
Brand Art Coordinator (Lucasfilm Games)
Brand Marketing Coordinator (Lucasfilm Games)
Associate Brand Art Director (Lucasfilm Games)
Associate Brand Marketing Manager (Lucasfilm Games)

Whether this means EA will be losing their position as exclusive creator of Star Wars licensed games as some have speculated remains to be seen. We can only hope...

Why they would be using the historic LucasFilm Games name rather than LucasArts is another mystery. Speculation in the comments is welcomed.

Source: Disneycareers.com

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David Robert Mitchell’s It Follows is one of the more stylish horror movies over the past few years, and these days the director is ready to release his new movie, a neo noir called Under the Silver Lake. What does that have to do with Mojo, you may ask, to which we give you…

“One of the things it was inspired by was graphic-adventure games from the ‘80s and ‘90s. In terms of scene construction, you get seemingly common objects that you wouldn’t think have a purpose.” The writer-director explains the point-and-click premise of Maniac Mansion and the Monkey Island series. “As the main character in the game, you assume that this object has a grand purpose. The truth is, sometimes it’s completely meaningless. And sometimes it needs to be combined with something in order to unlock something deeper within the story.”

Or as the story states: “So there’s your tagline: it’s Michelangelo Antonioni meets The Secret of Monkey Island.”

US release date is April 19. I’ll bet Jason’s bottom dollar that this’ll be a good watch.

Source: Dazed

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We exclusively reveal the artist behind The Secret of Monkey Island's VGA close-ups, and get some fascinating behind-the-scenes tidbits, in this brand new feature. Yes, that's right, brand new feature!

Go and read and enjoy!

Mojo: Still alive and kicking.

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If you remember, Double Fine's Costume Quest is now an animated series. It released three days ago—say one thing about Mojo, say we're on that breaking news cycle, like a petulant man-child on Twitter—and you can watch it here.

Anyone seen the show? What did you think of it?

It's crazy to think that Costume Quest released nine years ago. You could do worse than pass a few hours punching ogres for candy. I'm going to be playing Costume Quest 2 this Halloween.

Source: Amazon Prime

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There’s not much more to say, really. Jack Black, his YouTube channel, Brütal Legend. Watch it like crazy:

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GOG.com's got most of their Double Fine catalogue on sale, including AAA games like Psychonauts and Brutal Legend, smaller fare like Massive Chalice (I had to make that joke), and LucasArts reissues like Grim Fandango: Remastered and Day of the Tentacle: Remastered. The exception is funky sci-fi platformer Headlander, which is coincidentally the only one of the lot I don't own. Maybe next time, Headlander.

As is par for the course with GOG, getting the games gets you all sorts of extra goodies.

Other games are on sale, too, including Samorost.

Thanks to Javier Tolstoi for bringing this to our attention.

Source: GOG

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Remember Humongous Entertainment? I know at least one guy who plays adventure games as a result of Ron Gilbert's ultimately doomed but memorable foray into children's adventure games, and the Pajama Sam games—created by Gilbert, Richard Moe, and Rhonda Conley, and centred on a kid named Sam and his cape, facing the scary things that children do—are on sale to prove why. They really are very good.

In other news, Americans, apparently, spell it "pajama." If you've ever wondered why the self-proclaimed "greatest country in the world" can't quite crack the literacy top 20, this might be a good place to start "analyzing".

Source: GOG

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While we've been somewhat worried about Starbreeze's current financial issues (what with them publishing Psychonauts 2 and all), Tim himself has soothing words for us through GameIndustry.biz.

"At a show like DICE, other publishers come by and say, 'Yeah, how's that going? If anything happens, give us a call,'" he said. "With Psychonauts 2 having been high profile and already having a great trailer out there, there would be enough interest in other people funding it and finishing it if something happened. But I've got no reason to believe Starbreeze isn't going to come through and publish it well."

See, it's all good, and going by the previous times in the past years we've been assured not to worry — Trump will never be elected president, Brexit won't happen, etc. — we see no reason for this to go down the toilet either.

Mojo: Cynical Since 1997™.

Source: Jason

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This is just a kind reminder by yours procrastinator truly that Thimbleweed Park is being given away for free today and until March 7 by the Epic Games Store, which, like Steam, GOG, and Origin, is a digital games platform. If, like me, you still haven't played this game, and if, unlike me, you haven't bought it yet, now's your chance. It should be available later today.

Thimbleweed Park is the latest from Maniac Mansion co-creators Ron Gilbert and Gary Winnick. It should be a good way to send-off the winter (I find winter ideal for video games, especially adventure games; does anyone else?).

Source: Epic Games Store

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Actually, he granted an interview to The Hollywood Reporter, or more specifically its hosted blog Heat Vision, in one of apparently many press encounters Tim had during last week's D.I.C.E. Summit in Las Vegas. Still though, be a sport and check out what he has to say about Psychonauts 2:

You are an established voice in this industry –

Oh, established voice. I like that.

Does that make it harder for you to live up to expectations when you’re releasing a new game like Psychonauts 2?

I don’t think about that too much. I think the reason we made the first game was that we were just making what we enjoyed. I think we’re doing that again. You definitely think more about your obligations to the characters than to the audience. We definitely keep in mind the player’s experience from the first game, but it’s what’s true to these characters and what situations do we want to put them in and how will they react. That’s more of what I think about.

When do you decide to come back to a series?

For a long time, we never did it. Psychonauts 2 is really my first time going back to a narrative but it doesn’t really feel like going back to it because you get into this frame of mind when I made the first game and we had all these hooks and plotlines that we put in the first game for the next game. We always thought we’d do a second one but it kind of got shelved for a few years. It was surprisingly easy to inhabit those heads again just because you know them really well.

The full interview isn't a whole lot longer, but read it anyway.

Source: The Hollywood Reporter

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I can't really set this up, because I obviously haven't taken the time to watch it (yet), so, um, cleave tight to your Grail Diary and...Dig in? Or something.

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Source: Legendary Games

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It seems like only last freaking May that Boss Fight Studios announced their license to produce collectible Sam & Max figurines. Seeing as it's the only upcoming Sam & Max thing in existence, you'd think I'd be more grateful for the fact that we can keep dragging the coverage out.

But not for much longer! Earlier this week, the full Sam & Max toyline was finally unveiled, and I have to say it looks pretty rad. Furthermore, "These premium action figures will be offered in attractive window box packaging with new illustrations and a new comic strip by creator Steve Purcell!" New comic? I guess there are more Sam & Max things to look forward to after all.

The bad news: the release date is "TBD" 2019. The good news: Zaarin assures us that he's got just enough window caulk to keep the Mojo servers humming until TBD, give or take a downtime.

Source: http://www.actionfigureinsider

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Hard to believe, but in less than two weeks it will be the fifteen-year anniversary of the cancellation of Sam & Max Freelance Police and the death of LucasArts.* I was pretty sure that the occasion would come and go without incident, because really, what left is there to come out about the game that we haven’t already covered in our big informational round-up article?

As it turns out: some cutscene storyboards! Last month, artist and Grickle creator Graham Annable (who served as Lead Animator on Freelance Police) tweeted that he had found a “whole stash” of storyboards for the assassinated adventure game, and shared an enticing photographic peek as proof. The storyboards reveal that Bernard and Hoagie from Day of the Tentacle were set to make cameo appearances in the game sometime before marketplace realities invited them to go to hell.

You’ll want to read the whole Twitter thread, wherein Annable estimates that the game was “80% completed” and is encouraged by some dude to have his unearthed storyboards scanned and/or donated to The Strong Museum. Not sure if any progress has been made on that front in the month that has passed since the tweet (shut up), but it’s safest to assume those photos are the last Sam & Max 2 thing you’ll see until someone leaks a playable build of the game while the grown-ups aren’t looking. Hey, if it can happen with Warcraft Adventures

*True, the studio didn’t technically die for another eight years, but only the most cynical person would call what LucasArts was doing between 2004-2012 “living”.

Source: Graham Annable's Twitter

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During last week's DICE Summit in Las Vegas, Tim found himself cornered by a journalist at VentureBeat; the result is this interview in which various Double Fine topics are touched upon. Points of interest:

  • Tim is currently in a dialog-writing crunch on Psychonauts 2
  • Pixar has yet to confess to nakedly poaching Tim's ideas with Inside Out and Coco
  • Double Fine has a team working on "secret, unannounced thing"

Fortunately, Tim does not mention any publisher troubles, so I guess we can rest easy that the impact of Starbreeze's recent woes does not extend to Psychonauts 2. Although you have to admit, it would be downright Shakespearean given that we're almost exactly fifteen years downriver of this.

Anyhow, read the whole article here.

Source: VentureBeat

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Hey, remember how Costume Quest is being turned into a TV show from the studio that animated Adventure Time? Well, we now know the show will debut on March 8th on Amazon Prime. Here's a trailer:
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Based on one of my favourite Double Fine games and created by Tasha Harris—who apparently left Double Fine in 2011 (where does the time fly?) and now works at Pixar—Costume Quest is the story of a twin out to rescue their sibling from the clutches of a monster. To do this, they use their costume's ability to harness super powers. More friends join, and the party barrels towards the final showdown. It's cutesy, light, and friendly, and is one of only two Double Fine games to get a sequel (in 2014; how has it been five years already?).

Think you'll be watching?

Source: Eurogamer

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Thanks to Jones Jr. for pointing this out in the comments to an earlier story:

Thimbleweed Park, the latest from Maniac "you microwave a hamster" Mansion co-creators Ron Gilbert and Gary Winnick, will be free for users of the Epic Games Store from February 21 through March 7. Remi was a big fan.

Epic Games is trying to compete with GOG, Steam, Origin, and one-to-two-platforms-for-my-games convenience to make a name for itself. It makes one game yours to keep for free every two weeks; the current pick is Axiom Verge, and Subnautica and What Remains of Edith Finch preceded it. It also makes exclusive offers, like the new Supergiant Games outing Hades (and Supergiant is a great developer to support: A+ games, writing, and storytelling, made by an indie team with real heart).

Anyway, this has apparently been known for a while, but we're not late! Technically. Mojo, immediately bringing you the latest news from last week!

Source: Epic Games

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Hey, it only took us, what? Half a year or so to release the second episode of our People With Unrelated Accents series. This time, join Jason, Remi, and Zaarin alongside podcast O.G., elTee, as we discuss Loom, without really knowing a whole lot about it. At all.

Is it any good? Who knows?! I haven't listened to it, but Zaarin had to spend months massaging it into a listenable state, so how bad could it really be? Check out the MP3 or FLAC file, or subscribe, like a good person would do:

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Sure, Tales of Monkey Island might be scrubbed from the internet, but does that really matter now that The Fan Game - Back to the Future Part III: Timeline of Monkey Island is done and ready for download (albeit for PC only)? We say "yes," but run and download it anyway.

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Those of us of a certain age will remember how the Monkey Island games were unavailable for literal years, because . . . Well, who knows why, but it’s probably safe to assume LucasArts liked to pretend they didn’t exist.

Not surprisingly, what with TTG taking a nosedive, Tales of Monkey Island is now part of this tradition. The game has been scrubbed from Steam and GOG, though, as is usual, you can still download it if you have already bought it.

Will this mean pirating under the guise of "abandonware" will start occurring again? Who knows, but this feels like 2002 all over again.

Thanks to LucasArts Adventure Fans for the news, and my apologies if we already posted this and I forgot about it.

Source: LucasArts Adventure Fans

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Now we've got a brand spanking new Mojo, but not much new news to report, let's take a look backwards into some (possibly) forgotten history.

Back on February 8th, 2003, exactly 16 years ago to the day, Bill Tiller (famed lead artist on The Curse of Monkey Island), graciously attended a fan-hosted IRC chat (ask your grandparents), and for 30 minutes answered their questions. One question came out of a thread on TheScummBar's LucasForums, and it was this:

The "secret" of Monkey Island has come up in some forums recently. Can I just ask you - what was Ron Gilbert's Secret of Monkey Island? Do you know it? Was it all a kid's imagination or is that just a theory?

Bill Tiller went on to give probably the most explicit and straightforward answer regarding the "secret" of Monkey Island, and Monkey Island 2's contentious ending that has ever been given.

And it was this:

Well this is all I know, and I learned it from Larry Ahern and Dave Grossman. Ron went to Disneyland, rode Pirates of the Caribbean ride. thought it was cool and wondered what it would be like to get out of the boat and explore the pirates cave and village. Calvin and Hobbes was very popular back then. It is a daily cartoon strip about a boy and his stuffed tiger going on all sorts of adventures and imagining themselves in all sorts of different things like dinosaurs, spacemen and monsters.

I speculate that Ron combined the to together - Pirates of the Caribbean and Calvin and Hobbes - and created Guybrush.

I was told that the ending of MI2 was originally going to be the ending of MI1. But Dave Grossman and Tim Shafer didn't like it an talked Ron out of it. Then I heard from Larry Ahern that two to three months before MI2 was supposed to be done, an ending had still not been decided upon. And about then Ron decided to go with the amusement park ending he was originally going to use in MI1.

The explanation I heard is that Guybrush was lost in the Pirates Ride at Big Whoop Amusement Park the whole time, imagining the whole adventure. Then Chucky, his mean older brother goes and pulls him back to reality. The end. And that magical lightning coming out of Chucky's eyes and Elaine waiting by the hole on Dinky Island (which sounds a lot like Disney Land) was put there just in case there was to be a Monkey Island 3.

The secret is that the MI world is not real. now I have no clue how Ron would have written his way out of the MI2 ending. He either knows and isn't telling. Or He doesn't know and he isn't telling you he doesn't know. Or he has a bunch of ides of what he would do and isn't telling you that either.That is a bigger secret then what the secret of Monkey Island is.

But secret being that the whole MI world is imagined sucks. Why? Because we want the world of Monkey Island to be real, not in a kids imagination.

Enter big whoop the portal of hell. Lechuck goes in, comes out a powerful ghost. Then he is killed again, comes back as a zombie and hatches a plan to lure pirates through the portal of big whoop and come out zombie/ ghosts. Guybrush had spell cast on him and that is why he was a little kid. he escaped Big whoop in a bumper/ dodgem car and reverts back. Elaine had to rush back to Puerto pollo to defend it from Lechuck renewed attacks because Guybrush is safely under his spell back on Monkey Island. That is the official secret of monkey island in CMI.

Sean [Clarke] and Mike [Stemmle, lead designers on Escape from Monkey Island] don't like that secret or want to add to it, so they either borrow Dave Grossman's idea that the monkey head is jut the top of a giant monkey robot, or they came up with it independently. That is the official secret of Monkey Island in EMI.

Is this all cleared up now? There is no 'one' secret of Monkey Island. Period. Maybe in Monkey5 there will be yet another one. Personally I'd like to know more about Guybrush' s origins. Where did he come from? Who are his parents? Any brothers or sisters? WHo was the voodoo priest who brought LeChuck back to life?


Thank you Bill Tiller! And to mymipage for hosting the event and asking the question! Read the complete interview here courtesy of Archive.org.

(Note: On this day 16 years ago... yesterday (unless you're in the US). I missed it by a few minutes!)

Source: #brimstone

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According to Variety, Ad Hoc studio has been founded by four former Telltale designers to continue the narrative game legacy into the future.

The four founders are Michael Choung, Dennis Lenart, Nick Herman, and Pierre Shorette. That's some heavy hitters right there. Hopefully, this batch of creative awesomeness leads to some excellent titles in the future. They're interested in developing live-action interactive narratives, which could be interesting.

Or maybe they'll be like Telltale and hone their craft on Sam and Max. One can only hope.

Source: Variety

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. . . and as does Telltale.

What do you mean you don’t care? Look, things have been beyond slow in the Mojoverse over the last few weeks, likely because we updated the site, and the world is against us. However, word has it Zaarin is completing two super exciting features this week, so hopefully we can post something other than . . . this . . . soon.

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Over the years, a number of Mojo’s articles have been casualties of various badly handled transitions (like the one you’re enjoying now), leaving them only partially accessible via frustrating trips to The Wayback Machine. This isn’t a handful of features we’re talking about here – well over fifty percent of Mojo’s celebrated, and now twenty year strong, body of work evaporated over time, including some of the site’s best material, like the entirety of its E3 2002 coverage (including Sarah’s infamously unsporting preview of Gladius), Cooking with Spaff, and a trove of valuable interviews.

(The years also spawned some content we’re less proud of, like that pompous Sam & Max: Season 1 uber-review that concluded with The Tingler collating a didactic list of dubiously reasoned flaws for Telltale to address (Posing the breathless question: “You want a perfect 5 review Telltale?”) that piqued Chuck Jordan; that description-defying Christmas 2008 Contest Results article that Gabez punished us with; also, everything I’ve ever written – but we’re not gonna go all George Lucas on our history by gouging out the less flattering parts. We can’t learn from Vietnam if we whitewash it.)

Despite valiant efforts undertaken by just about every staffer at some point, the restoration of Mojo's body of work has been one of the modern world's most intractable problems due to tons of lost media and irreproducible formatting. The process of dragging those old HTML features into the world of BBCode is a torturous one, particularly given the creative use of mark-up Gabez seemed intent on making the staple of his articles, leaving them about as easy to translate as coffee-stained Sanskrit ciphered into reverse Wingdings. Not to speak ill of the dead.

What we did in the end as an alternative to ritual suicide was preserve at least the text of all missing articles. Where we could, we went beyond that. The individual results of anguished, nonstop compromise range from borderline pointless (like an article exploring various versions of the Gold Guy logo that doesn’t actually contain images of the Gold Guy logo), to hard-won success stories made possible by the discovery of virus-laden FTP backups.

What you’ll discover quickly is that the work is still very much ongoing, but given that every article sitewide is knackered to various degrees right now thanks to formatting bugs MojoEx introduced, we figured there was little point in holding back what we have. Their actual condition aside, we do believe every article is accounted for, and do let us know otherwise. To the extent that they can be improved, it'll just have to happen on the same time table as everything else in this dump.

So what are you waiting for? Click around the Features section and reacquaint yourselves with old classics and embarrassments. If you’re anything like me, you’ll have forgotten that half this stuff was ever published. And who knows? Maybe that Mojo CD Jake supposedly has buried in his closet is more than an old legend, and we can get everything looking as it actually should. But don’t count on it.

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It’s catch-up month here at Mojo, and some of you may (or may not) find interest in Double Fine-regular Jack Black’s new video series, "Jablinski." Edited by his son, the videos have a charmingly lo-fi quality, with content more sincere than most of the gaming dreck out there. (Naturally, fans of the latter have taken to their regular channels to whine about . . . I don’t even know what.) Anyway, give it a watch.

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Mark Ferrari, one of the most important LucasArts artists during the early SCUMM era, has relaunched his web site, and you have reason to be exited - I particularly want to draw your attention to the Image Archives section, where Mark is hosting rare samples from his older work. JP has already been fomenting an irresponsible tizzy on Twitter (but not here, for some reason ¬) by suggesting that some of the screens may belong to an unreleased Star Wars adventure game.

So check out Mark's new site, which he promises is merely a work-in-progress. And unlike Mojo, it may actually graduate from that status at some point.

Source: Mark Ferrari

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This had been acknowledged on Twitter during the downtime, but I figured the passing of British actor W. Morgan Sheppard merited front page mourning. The Mojo faithful will recognize him as the voice of Guybrush Threepwood's loyal if reckless navigator Ignatius Cheese, who is additionally revealed to be the owner of The SCUMM Bar*, in Escape from Monkey Island. He was also that one guy from The Prestige, among about a thousand other roles. Sheppard was 86.

*In fact, I considered titling this "Owner of The SCUMM Bar dies", but that seemed in poor taste given that people might have interpreted that as being Remi, and why get people's hopes up?

Source: Deadline

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OK, so that server update took a bit more than what we expected—what are a few weeks among friends?—but Zaarin got it back and running. More or less. If something doesn't work, well, then that's how it'll be for now.

And, hey, MojoEX has finally gone live, in all its Alpha glory. This first phase is known as "Works Kinda OK On Your Phone." Enjoy! Or don't. Mojo loves you all the same!

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The GOG.com winter sale is in full swing, and features new, one-day only discounts daily. And lo, so it came to pass that on this December 27th, 2018, Thimbleweed Park featured a whopping 55% discount.

Personally, I have never seen Thimbleweed Park on sale, so now's a chance to buy the latest from that one guy that made one game about the monkeys. Mojo reviewed Thimbleweed Park and Remi liked it.

Source: GOG

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It's no secret that The Wolf Among Us likely ranks as Mojo's favorite post Rodkin-era Telltale game, and the sequel was reservedly anticipated around these parts. Then, of course, Telltale did what it did, and here we are, Wolf-less, which might not be a bad thing if Eurogamer is anything to go by:

The Wolf Among Us' second season was one such casualty of Telltale's closure. The sequel to the critically-acclaimed adaptation of Bill Willingham's Fables series, Wolf Among Us 2 barely got started, so small and lacking in budget was the team working on it. "[The budget was] shoe-string, even by Telltale standards," said an ex-staff member. "Everybody knew Wolf 1 was a critical success, but not a commercial hit. I think people came into it realising they were making a boutique product. At one point the season was going to be three episodes."

Well, then . . . Another little tidbit:

"If something like The Walking Dead: Season Two did a fraction of sales of the first season, and the Michonne mini-series tanked, what made people think Season Three, let alone Season Four, was a good idea? After The Walking Dead: Season One, very few people from creative had any say about what projects the studio took on."

The hits just keep on coming.

Source: Eurogamer

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The Fan Game - Back to the Future Part III: Timeline of Monkey Island they call it, and it looks right about as wacky as it sounds.

From what I understand, you follow Marty back to the times of Monkey Island in an alternate timeline from the original games. I mean, of course it’s alternate; that’s the effect of time travel. Anything else would be crazy.

A demo and all is apparently available: More on Twitter

(Thanks to Benzo for the original heads up on this.)

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Some good news from the implosion of Telltale:

Former lead writer on The Walking Dead: The Final Season Mary Kenney is now at Insomniac Games, which recently returned to the spotlight after a successful Spider-Man game. She shared no details on what she's been working on.

Before The Final Season, Kenney worked on Batman: The Enemy Within, which Remi liked a whole lot more than he did the original series.

You can check-out some of her writing here. Prior to Telltale, Kenney created her own games and worked as a journalist, publishing articles in outlets like The New York Times.

Good luck to her from Mixnmojo—especially on not having too many severance-free sleepless nights at Insomniac. (Listen, if SNL can get away with making the same joke over and over again on one of their sketches, I can get away with making the same joke twice in a news story.)

Source: GamesIndustry.biz

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I'll let Jason explain this one himself:

Jason noticed that more than the average number of folks were logged into the Mojo admin Slack channel at once, so he seized the opportunity to revive a time-honored, zero-effort manner of generating feature content that had long fallen out of fashion: reprinted chat logs!

This time, join Jason, Remi, Zaarin, Bennyboy(!), and elTee as they talk about the Psychonauts 2 trailer.

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The fossilized LucasArts Fan Network was Mojo’s home and hearth for many a mutually productive year, but awhile back the grown-ups in charge decided we needed to break away from our notoriously unstable guardian for greener, Patreon-financed pastures in keeping with Zaarin’s newly inaugurated article of faith: If Mojo’s is going to go down, it will be by its own doing.

To this day the LFN domain can be seen to flicker off and on, and right now we’re in one of those “on” times, presumably because somebody’s credit card got auto-charged. While many of the sites LFN hosted were long dead anyway, a number of beloved destinations are temporarily available again due to the oversight, and it might be worth revisiting sites like IndyJones.net while you can.

And just so you know, LFN: It wasn’t you; it was us. :~

Source: LFN

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After being available on Amazon Prime for a while, it seems that the four Indiana Jones movies will be switching to Netflix as their exclusive streaming home beginning in January. We report this because we’re all about Lucasfilm. With the obvious exception of anything Lucasfilm has been doing since 1989.

So if you don’t own this classic film series on eight different home video formats already, perhaps this will serve as a handy excuse for some of you to enjoy Indy’s cinematic adventures for the umpteenth time while you await Indiana Jones 5, due out July 9, 2021. Upon hearing that release date, 86-year-old composer John Williams was overheard to declare: “lol”.

Source: Collider

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42 hours, 50 minutes, and 24 seconds. At the time of writing, that's how much time you've got to grab Full Throttle for free from GOG. Already own it? Gift it! 'tis the season.

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In honor of Willow’s 30th anniversary, I sportingly elected to use it as a cudgel to beat on other movies with. Check out my new rant that decries the way movies look nowadays, using Willow as a tortuously coerced polestar in a desperate attempt to be able to market the piece as Mojo-relevant.

Thanks to Remi for the header

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Way back in 2013, the Lucasfilm classic Willow finally debuted on Blu-ray to sales that dwarfed every Star Wars release combined. About eleven seconds later, it fell out of print, having vanished as surely as a pig beneath an apprentice sorcerer's cloth.

The reasons why remain murky. The release roughly coincided with the acquisition of Lucasfilm by Disney, so perhaps there were prosaic legal complications. At any rate, the title became a favorite of eBay scalpers, commonly selling for over a hundred smackers on the second hand marketplace only a year after it came out. The situation was sad, bleak, hopeless. We measure the lives lost by the cemetery.

Now, for the movie's 30th anniversary, it looks like this grievance is getting addressed. Pre-order listings for a reissue have begun to spring up on various online retailers. The implication is that you will be able to obtain Willow by disc or by stream for a reasonable price on January 29th, 2019.

And that, handsome gentlemen, is the kind of news we at Mojo proudly risk our lives to bring you.

Source: Blu-ray.com forums

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I don't know when it happened, but the music from Jerry Logas and the Pier 23 Reunion Band, which comprised the soundtrack to Telltale Texas Hold'em, is now available to hear and buy at Bandcamp.

Jerry Logas is the father of former Telltale designer Heather Logas. The Telltale team used his music in their first game, which was released in 2005, the year after they first were founded. Back then, they had a team about the size of the Skybound Games-employed crew that are working from the Telltale offices on The Walking Dead: The Final Season right now. But, of course, the company was much less dead back then.

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The Walking Dead: The Final Season is getting its penultimate episode, "Broken Toys," next January. Skybound Games released the episode 3 trailer today.
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Watch-out for a VO from an old (un)dead friend.

On the one hand, The Walking Dead is, at least, the final Telltale game, as opposed to that bizarre adaptation of Minecraft: Story Mode for Netflix; considering the impact the first season had on the company's trajectory, this is appropriate. (There's a joke here somewhere about it being the final nail in Telltale's coffin.) On the other, considering how The Walking Dead ends everything it touches, we best start making funeral preparations for Skybound Games.

Source: Skybound Games

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Psychonauts 2 just got its first trailer, courtesy of the Game Awards. It's lookin' pretty good. The stylish art design makes for a pleasing combination with the shiny new graphics engine.

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Psychonauts 2 is scheduled for 2019 and will come to PS4, Xbox One, PC, Mac, and Linux.

The game's Fig campaign is still open, if you want to pitch in.

I'd forgotten how funny the Ford Cruller reveal was in the original, including that dumb joke about bacon. Also, I'd somehow never noticed that his appearance seems to be based on Kurt Vonnegut. Is that just me? Things to muse on as you take the opportunity to revisit Peter McConnell's beautiful Psychonauts soundtrack. I've never been out in a cabin without having "Whispering Rock Psychic Summer Camp" in my head.

Alternatively, revisit the work of Scott C., who was largely responsible for the look of the original game. His art's harder to emulate than it looks, I've come to learn.

Source: YouTube

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Microsoft, Majesco, and now Starbreeze… The publisher of the forthcoming Psychonauts-sequel has hit its own version of "marketplace realities," after Overkill’s The Walking Dead tanked. That’s right. The Walking Dead. You can’t even make this up.

Exactly how this economic face-slap will affect Psychonauts 2 is currently unknown, but as operations are under review and courts are involved with the reconstruction, things could probably be looking rosier.

Meanwhile, Al Lowe is auctioning off his Sierra memorabilia!

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(That’s literally all I got.)

Source: Campo Santo’s Twitter

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Proving that a simple bankruptcy cannot hold a closed company down, the three first episodes of Telltale’s Minecraft: Story Mode is now available on Netflix. I have not played the original, nor is this version something that sits high up on my list, but if you are wondering how it all works . . .

By using whatever device players have chosen to assist them when streaming the interactive experience, players can make choices while following the on-screen prompts to determine how the events will play out. Netflix’s page for the series said the final two episodes would be coming in December to round out the five-episode experience.

Yeah, I don’t even know, but feel free to give it a go.

Source: Comicbook

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I was browsing my GOG library in search of something to play and noticed I had new copies of Strong Bad's Cool Game for Attractive People and Tales of Monkey Island. I'm not one to look a gift horse in the mouth (who looks anything in the mouth besides dentists, anyway?), but I had to check there wasn't a mix-up. Imagine my delight when I found this:

We'd like to thank you for being a part of GOG.COM, a community of gamers who value DRM-free ideas and preserving our gaming heritage. As a token of our appreciation, something cool from your Wishlist has been added to your library for FREE – courtesy of GOG.COM.
Visit your Library, see what's new, and enjoy the game!

Well, two games. That does make me worry less about where on earth to store any purchases I made from the Telltale Games website. I'd suggest any readers here do the same; I suspect my status as a high-rolling InstagramMixnmojo influencer isn't the only reason I nabbed an extra chance to have that damn song stuck in my head.

Source: GOG

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It's a slow news week—the first of many, probably—so here's an article Variety published two days ago on the closure of several game studios in 2018, with a focus on Telltale Games.

It's worth the read.

If, like me, you still find yourself uncharacteristically sad over the death of Telltale and the way its employees were treated, you should check-out VGOScore's beautiful rendition of The Curse of Monkey Island's main theme. It's an orchestral version complete with music sheets arranged by Pablo Guerrero M., and so lovely it'll take your mind off things. Give it a listen here. Its use of the oboe is A+.

Source: Variety

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It's Black Friday, even though it's Thursday, which is to say that both GOG and Steam have discounts on their LucasArts games. If for whatever reason you still haven't vacuumed-up both attempts at Star Wars: The Force Unleashed (Star Wars: TFU, or STFU if you're in a hurry), now's your chance.

Additionally, Steam's got a sale going for Double Fine's games, including The Cave; both Costume Quest games will put you back $3.24 together. And there are other adventure games on sale, such as the excellent Kathy Rain or all the Wadjet Eye stuff (highly recommended).

Telltale's output isn't included in either sale. Wonder why that is.

As an aside, I was curious about the name "Black Friday"; surely, I thought—being an edgy, black-clad cynic—the name also referred to other, less capitalist Fridays? As it turns-out, it does: Hollywood Black Friday was part of the eventual break-up of the Confederation of Studio Unions. Which doesn't seem so bad. And also a lot of other Black Fridays, all of which are depressing.

On the one hand, never say Mojo isn't educational. On the other, people suck. Anyway, you could forego the sudden urge to drink the sorrows away by playing some sweet games instead.

Obligatory second link here (in the sense we don't play favourites).

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Coming as a surprise to no-one, Skybound has confirmed that the feel-good finale of The Walking Dead is back in development, with members of the original team returning to finish Telltale’s abruptly aborted game. If you’ve already pre-paid for the season, you will not have to re-purchase the game. And, the previous seasons will be back for purchase again, too, so I can only assume Skybound got pre-opening passes to the fire-sale.

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I haven't actually read the post, but at least I have the gusto to post about it. Unlike some . . .

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I’m sure you’ve read it elsewhere, but just in case you haven’t, a slew of LEC games have appeared on Steam. I thought they already were there, but there you go. The list:

  • Zak McKracken and the Alien Mindbenders
  • Sam & Max Hit the Road
  • Outlaws + A Handful of Missions expansion pack
  • Afterlife
  • Escape from Monkey Island
  • Indiana Jones and the Infernal Machine
  • Star Wars Episode 1: Racer
  • Indiana Jones and the Emperor’s Tomb

Go get them if you love yourself some DRM. ¬

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Reported all over the web (and in timely fashion at Mojo a day later), Telltale is now truly and fully dead. Games are disappearing from Steam, though are, for now, still to be found for purchase on GOG. If you already have bought them, you can still download them, and I’m sure you’ve already read Jason’s PSA on how to keep your purchases secure.

Either way, Telltale assets are being liquidated, so we'll see soon enough what ends up where.

Source: Variety

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Have you ever wanted to see Tim present eight inspirations for Grim Fandango? Of course you have, and if you use Twitter, you probably actually have already done so, but in case you haven’t… Here ya go:

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I guess we were too busy justifying the unjustifiable to acknowledge Dave Grossman's annual Halloween tradition in a timely fashion.

But let's acknowledge it now - Dave has give the reliable Pumpkin House of Horrors its 2018 update, which includes two - count 'em, two - pumpkins on the receiving end of inventively unaccountable cruelty. In these capricious times, when seemingly robust studios capsize at a moment's notice, it is comforting that there are still some things you can hang your hat on.

Source: Phrenopolis

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The most colorful expression of the white-out outrage that was ignited by the cancellation of Sam & Max 2 undoubtedly came from The Wibble Wobble Hat Stand (W.W.H.S.), which found its true calling as an “LEC Hate Site” in March 2004. Refusing to stop at merely collecting the various works of “hate art” righteously spewed forth by the greater Mojo community, deceased virtuoso Gabez went the extra mile and produced a few games of grandiose hostility under the W.W.H.S. banner. Despite their uncommon artistic virtue, these Adventure Factory classics have been sadly lost to time.

Or have they? Don’t ask me how, but we’ve managed to locate copies and get them uploaded, an act of nobility that we figure is at least as big a deal as Netflix finishing Orson Welles’s last movie. There are no guarantees that these will work on your machine, but then, wasn’t that the case from day one? So download these zip files and try the executables out for yourself. They’re probably not just viruses:

(NB! The games currently only work on Windows (or Wine). We expect ScummVM will add support any day now. - Remi)

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I might have missed . . . something, seeing I can’t find an announcement from Double Fine . . . but Costume Quest, quite possibly the most charming games in the Mojo-verse, is being turned into an animated series for Amazon. There’s even a trailer:

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Yeah, I don’t really know -- it looks nice enough, but I can’t help but feel some of the charm was lost in translation. Either way, the show is scheduled for 2019 release.

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OK, I was a bit quick on the trigger last time, but Grim is officially out on Switch now, unless Double Fine is lying to all of us. Don’t have a Switch? No worries -- iam8bit has your back, with a boxed PS4 20th Anniversary Edition for $30, and also a soundtrack on vinyl for $40. Go shell out.

Image

There are also "more announcements coming real soon!" so we’re pretty sure Grim 2 will be announced in the next few hours.

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Look, I'm as shocked as you are. In the 15+ years I've known elTee, aka LucasTones, I have never known him to be a con. But now? That Monkey Island EGA to VGA image? Fake news! And I'm clearly not to blame, as Tones admits in his introduction…

I can only apologise. I wasn't trying to trick anyone, it was just a bit of fun. Then after a bit of joking around on Slack, one thing led to another, and suddenly the damn image ended up on the front page of Mojo. I guess that’s what happens when you promise Remi you’ll deliver an article, but instead go to the pub, and then four years elapse.

OK, so maybe I'm partly at fault. Even close to fully. However! It wasn't really a fake screenshot, was it? It was from a genuine, playable moment in The Secret of Monkey Island, with the EGA graphics ported VGA style. So how did it happen? And how can you do it yourself?

Read Tones's glorious Mojo comeback, in what I personally find to be our most fascinating article in years. (Granted, the competition isn't stiff.) Read, and then forgive us. We did it out of love.

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Remember that thread on LucasForums fifteen years or so ago about the canceled VGA version of Secret of Monkey Island? Of course you do, because all of you who are here now were there then.

If you don't recall: There was an early effort to create a fairly straight VGA port of the in-development EGA version. Presumably LEC decided to attempt something a bit more extravagant, and we do, of course, all know the final VGA version which today might be considered the de facto MI1. (Although that, really, should be the Amiga version. ¬)

The earlier version was in a playable state, with some (but far from all) of the graphics converted to 256 colors. See below for a screenshot, which, to me, reminds me of the VGA version of Loom.

The good news: This version of the game works with ScummVM, and we will have the resource files available hopefully within the next week. (Which means you can play the game if you already possess MI1.) Our deep throat is putting a couple of compatibility fixes into place as we speak, so stay tuned for more soon.

For now -- this is what could have been:

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Look, I don't know what this whole Discord thing really is -- we use it for podcast recording (two more have been recorded -- start bugging Zaarin to finish editing them) -- but apparently they've built a store. Because we need another one? Either way, Psychonauts and Brütal Legend are available for free with "Nitro" (I don't even know), so go grab them if that's your thing. Discord, that is. Double Fine obviously already is.

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It does not seem that long ago when LucasArts then-president Simon Jeffery was lending quotes to press releases and celebrating their games' fan modifications.

NEW WEB SITE FOR POSTING OF LUCASARTS INSPIRED GAME MODS LAUNCHED BY LFNETWORK.COM FAN SITE

Officially Sanctioned Site, http://www.lucasfiles.com, Offers Fans Location to Create and Post Modifications of LucasArts Titles

SAN RAFAEL, Calif. -- December 11, 2002 -- Fans who create game modifications (mods) based upon characters and elements in titles by LucasArts Entertainment Company LLC can now post their works on the Internet at LucasFiles, which can be found at http://www.lucasfiles.com. The new site, created by Lucas Fan Network (LFN), http://www.lfnetwork.com, an independent collection of web sites dedicated to LucasArts and its games, is an exclusive and sanctioned online location offering a variety of mods inspired by LucasArts titles. The LucasFiles database also hosts unique fan produced content, levels, and an array of other media.

"LucasArts is grateful to the Lucas Fan Network, whose enthusiastic and very dedicated members have created a distinctive online destination for fans of our games to showcase and share their creations with others," says Simon Jeffery, president of LucasArts. "The fan community is incredibly important to LucasArts and this site will provide them with a variety of ways to continue to celebrate their passion for the company and its games."


Flash forward a decade and a half, and while it is lovely to see that the LucasFilm letterhead stationery is still getting some usage, those halcyon days of Lucas sanctioned fan activities are nothing but a distant memory.

Read more...

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Fresh off agreeing to help finish season four of The Walking Dead, Skybound talks some smack* about Telltale. Of interest:

“We are doing our best to take care of the people,” he said. “Our intent is to work with the original team but there are a lot of moving parts. I don’t want to get into the specifics around the deal itself, but I will say this: We are doing everything we can to do right by the people making the game. There’s not a huge upside for the corporate entity of Telltale Games.

Translated: They’re doing what TTG should have done during a difficult time of layoffs. More to be found over at Variety

* Smack might not be talked.

Source: Variety

3

Limited Run Games announced on Twitter that a physical Broken Age release will be available for pre-order on the 12th of October, and will only be available for two weeks. The Limited Run Switch release of Broken Age joins its PlayStation 4 and PlayStation Vita brethren, as the latter had physical versions released by Limited Run Games back in 2017.

Switch cartridge production takes a while and once the cartridges are finished, they need to be shipped from Japan to the United States, where Limited Run Games will pack the cartridge in a standard Switch case. The cool thing about these Limited Run Switch releases is that each game comes with a complete byte-sized manual, which is a really rare thing nowadays.

Because of the long production time, it's likely that the Limited Run physical release of Broken Age for Switch won't ship until January.

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The official Twitter page of The Walking Dead was updated with news that Skybound, The Walking Dead creator Robert Kirkman's company, will be finishing the final two video game episodes of The Walking Dead: The Final Season.

Telltale previously stated that they were looking towards multiple partners to hire the staff of The Walking Dead Season Four so that they could finish the season properly. So, it looks like there's a (tiny) bit of good news for at least some the staff members that were let go from Telltale without warning last month.

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If you want to read more dirt on Telltale’s abrupt closure, look no further than this article from The Verge. There isn’t a whole lot of new information in there, but it serves as a good summation of the time leading up to the closure.

Worth noting is the confirmation of what a lot of us suspected: The Walking Dead-fatigue is indeed a thing, and good as season four could have been -- or will be, as TTG, the classy joint it is, is shopping around for another company to finish up the remaining episodes -- the games just weren’t selling. Couple that with two investors that weren’t as ready to put money up as the company thought they were, and here we are.

Don’t take my word for it, though -- go read.

Source: The Verge

9

Late night host Conan O'Brien maintains a pretty active online presence, and one of the things his digital wing sometimes does is post video game live streams to the Conan Youtube channel. These streams are hosted by the Conan team's resident gamer Aaron Bleyaert.

Well, it looks like the latest one of these deals was for Grim Fandango. The stream just ended, but it is available on Youtube for posterity. I kinda skimmed through it, and it looks like Aaron liked the game, without getting very far. Check it out below:

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Mark Darin created a Kickstarter crowdfunding campaign. You may remember Mark Darin as a designer at Telltale that helped create some of their best games (Strong Bad's Cool Game for Attractive People, Puzzle Agent, Hector: Badge of Carnage, The Walking Dead, Tales from the Borderlands, and Batman Season Two, among many, many others).

Now he is going back to his roots. Before he became a designer at Telltale, he designed two free adventure games: Nick Bounty: A Case of the Crabs and Nick Bounty: The Goat In The Grey Fedora. He is now creating a third game in the series, that you can help fund now by going to the Nick Bounty and the Dame with the Blue Chewed Shoe Kickstarter page

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Or, as it is, totally Infernal Machine. That's right, ATM informs us the 1999 classic -- if you're into this kind of stuff -- is available for purchase over at GOG. (Windows only, natch.) Grab it if you so desire.

Source: ATMachine

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A lot of questions have come up regarding Telltale. I thought about putting this as an update to Jason's PSA, but I thought it deserved its own post. Here are the answers to the main questions I've heard in the comments here and at the Telltale forums. If you have any further questions, feel free to ask them in the comments, and I'll try my best to answer them.
  • Telltale's older games, up to The Walking Dead Season One, have had their DRM removed at the Telltale website prior to their closing, so they no longer have to go through Telltale server authentication to play.
  • If you purchased the game from the Telltale Store, the newer titles, from 2013 to 2018 (excepting 400 Days as that's considered part of The Walking Dead Season One) - The Wolf Among Us to The Walking Dead: The Final Season episode 2 - need to authenticate with Telltale's servers before playing. The server is still active, although it's unknown how long that will continue to be the case.
  • Telltale server authentication is not required if the game was purchased from other outlets such as Steam, GOG.com, or Humble Bundle, or if you own the retail discs. These will of course still have some DRM depending on the outlet (such as Steam's server authentication).
  • Telltale's season pass discs included one or more episodes, with the rest needing to be downloaded. The season pass disc is your authentication. However, it's unknown how long the Telltale website will remain online, so it's recommended to download the remaining episodes as soon as possible.
  • All of the Telltale developed games (and Hector: Badge of Carnage) can be re-downloaded from the Telltale website at the moment if you had already purchased them (except for Poker Night 2 since they never sold that at their store). This includes titles removed from sale at digital outlets, such as Wallace & Gromit's Grand Adventures and Law & Order Legacies.
  • Prior to their closing, I worked with the web team to get the old games available again by supplying my retail cover art for the missing games, unfortunately, they said they couldn't put up the old third-party games they used to sell (Kings Quest collection, Monkey Island special editions, etc.) because they couldn't remove the DRM. Unfortunately, if you purchased a third-party game at the Telltale Store (other than Hector: Badge of Carnage), they can no longer be redownloaded.
  • Telltale's games will remain downloadable at other digital outlets such as Steam, GOG.com, etc., even if the games are removed from sale at some point.
  • The older games (Telltale Texas Hold'em, Sam & Max: Season One and Two, etc.) crash when running in Windows 10. These games can be played by removing the 'prefs.prop' file, although you may be restricted to playing in a window. Sadly, this applies to games purchased at any outlet, including the retail discs.
  • If you have a certificate error, this workaround might help (thanks to Jones Jr. for the solution). Update: I was informed by Telltale alum TheSeg that these are Symantec Legacy certificates. These are not allowed in the latest Chrome betas. Using the stable branches of browsers should work, but of course, this will only work as long as the stable branch isn't caught up with the beta branch.
The Telltale support staff is gone now, so you'll get an automated message informing you of this fact if you try to contact them. During my tenure as a moderator at the Telltale forums, I talked extensively with the support staff and the web team on workarounds for a lot of problems. These staff members are gone now, so I don't have direct contact with staff anymore, but I'll try my best to answer any question you may have if you leave a message in the comment section of this post.
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Friendly reminder: Given the studio's uncertain future, you may want to re-download your past Telltale orders while their servers still hum. Simply head over to https://telltale.com/account/games, log in to your old account, and archive your collection.

The word on the street is that Telltale had recently updated their older titles to be DRM-free. I'm hearing that this is true for all their games from Telltale Texas Hold'em through The Walking Dead: Season 1. While I can't personally vouch for whether this is true in the case of every one of those titles, it certainly has been true for all the oldies I've tried so far. (By the way, turns out Sam & Max: Season 1 is still pretty great.)

Obviously, this only applies if you purchased your games directly through Telltale rather than some other outlet. (And if that outlet was GameTap, you're probably too embarrassed to admit it.) So if you're not one of those poor dopes, get those installers now and worry about when you're going to use them later.

7

Since Telltale ate its gun last Friday, social media has seen a lot of heartfelt reminiscing from the quasi-late studio’s ex-employees and collaborators, among them Jake, Bay Area Sound, and voice actress Melissa Hutchison. Today, via Facebook, Steve Purcell has added his voice to the eulogy with the following statement:

I honestly don’t know what to make of the circumstances surrounding the massive Telltale Games layoffs. I’d just like to offer a sincere thanks to all the creative people who contributed to the smart development, marketing and distribution of the Sam & Max series of games, shorts, store items and the Telltale edition of the comics that were all carefully crafted over several years. I always felt that Sam & Max were in caring hands during their ongoing run at Telltale and I’m proud of the products that went out into the world bearing their name. Thank you.

It’s hard to disagree with his view -- Telltale did right by Sam & Max. And while it would have been nice to have seen more games starring them since 2010 (cripes, has it been that long?), there’s no denying that under Telltale’s stewardship, we got a ton of great Sam & Max content following ten years of nada. That resurgence came not just in the form of the games, but in the Surfin’ the Highway and animated series re-releases, killer schwag and other assorted paraphernalia. Man, remember the old Telltale Store? The one that used to: sell stuff?

Speaking of which: Steve, if you're reading this, any chance of re-issuing that old Desoto T-shirt? My 2006 incarnation and I do not have shirt sizes in common.

Source: Twin Galaxies

6

Couldn't happen to a more deserving company.

Polygon brings word that -- shock, awe, and surprise -- former TTG employees aren't exactly happy about how layoffs went down at the company, and are ready to fight back.

Vernie Roberts has filed a class-action lawsuit on behalf of former TTG employees, which boils down to the company being legally required to notify its staff of mass-layoffs sixty days in advance. As opposed to sixty minutes, which I can only assume was TTG's understanding. Should the plaintiffs win, they are entitled to full backpay.

I think we can all agree they at least already have won in The Court of Mojo, which really is what counts for their souls, albeit not their wallets.

For more details, check out Polygon's article.

This all while CEO Pete Hawley re-assures us all that Telltale is not shutting down. We are all waiting with baited breath for his version of The Wolf Among Us, Part 2.

Source: Polygon via Kroms to elTee

6

While the enduring characters keep an eye out for a new game developer to license themselves to, Sam & Max have been busying themselves with being made into collectible toys. As a loyal reader of Mojo, you already knew this.

Today, Boss Fight Studio (the company manufacturing the collectibles) has offered a first look at the design. They stress that the below rendering is a work-in-progress, but it's surely the kinda progress I can get behind:

Source: Facebook

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The Telltale videos keep coming. The newest is unconfirmed footage from Telltale's canceled Stranger Things title.

You can view the video here.

This footage is not confirmed to be authentic, but it's certainly in Telltale's style and gives a good idea of what a Telltale Stranger Things might have looked like.
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Jake Rodkin tweeted news that he created an Old Telltale Games YouTube Channel, where he's uploading Telltale videos that never made it to YouTube.

So far, the extras from the Sam & Max DVDs and Strong Bad's Cool Game for Attractive People are available.

On a related note, I'm still working on archiving the old Telltale Games websites. That archival process definitely has a different mood now than when I started back in late Spring.

Update: Going through this YouTube channel made me remember my TelltaleFan YouTube Channel. Here's what's on it:

In May 2010, Telltale set up a telephone number for the third season of Sam & Max, The Devil's Playhouse in New York at 1-516-vis-ion-1. If you called it (it's defunct now), you got this message.

In the Wallace & Gromit Muzzled episode data, there were files of audio bloopers. Using the Sam & Max bloopers reel as a template, I made a video of these bloopers.

The Back to the Future: The Game trailer

And just for fun, a silly video I made of Sam & Max meeting Doc Brown from Back to the Future.

2
Former LucasFilm Games developer David Fox is hosting a slew of Zak McKracken & LucasArts activities at the Cervignano Film Fest this weekend. There may even be is a livestream on at this very moment (Saturday 22 September 20:00 – 23:00 CEST or 11am-2pm PDT). The video of his LucasArts presentation from the day before will also be available soon.

Read more...

Source: Twitter

3

The good news is The Walking Dead’s last season will be completed; the bad news is that will be the end of it. Reliable sources have told Mojo Telltale is closing down, and that all other projects will remain unfinished. We will return with more.

Update: Apparently a team of 25 have been retained to finish up the now ironically named The Walking Dead, while the rest of the staff was laid off without severance. Classy, Telltale. What will happen with the company is uncertain. Shut 100% down? Be a clearing house for outsourced development in name only? Only yesterday, they announced they would publish Stranded Deep on October 9th, so who knows what’s going on there . . .

Update #2: Telltale has made it official, and thus Mojo has outlived LEC and TTG. Somebody keep an eye on Double Fine.

Update #3: The rumor train has it that Netflix canceled their deal with TTG, thus ending development of Stranger Things and whatever Minecraft: Story Mode would have looked like on the platform. Apparently that dried up TTG’s funds. #rumormonger

Update #4: Newest rumor has it Minecraft on Netflix is what the skeleton crew is finishing, which means the Walking Dead tetralogy will end with episode two of season four. I don’t even know anymore.

Source: elTee

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Got an old Xbox 360 Brütal Legend disc laying around? Well, for god's sake, pick it up and put it in your Xbox One, which now is backward compatible with the game. And then play the damn thing.

(That's all I got.)

5

First, Grim Fandango and Broken Age are out on the Switch, so go grab them if you can’t get enough Tim and/or beauty in your life. The latter (and I assume the former) is available for $14.99.

Poker Night 2, meanwhile, is not available anymore. In an unusually un-cheerful message, Telltale states: "Poker Night 2 has been withdrawn from sale on digital platforms due to the expiration of our digital distribution agreement. We currently do not have any plans to renew this agreement." You can still download the game if you already own it.

(I have no clue which license expired, but I like to pretend it’s Sam & Max.)

Finally, for more Tim, check out (in the sage words of AlfredJ, our exclusive source) "this Reddit biography video thing." I haven’t watched it, but apparently there is a shot of Curse of Monkey Island forty-four seconds in, so consider that official word of Double Fine’s next re-master. Watch.

Update! OK, so Grim isn't technically out yet, but it will be. Someday.

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So here’s a story that literally opens with the name "James Spafford," our benevolent founder who embarrassingly forgets to mention Mojo in it. We aren’t bitter, though, and will gladly link to Polygon’s write-up on the Double Fine summer camp, where the $10,000-Psychonauts 2-backers, company employees, and Double Fine forum moderators rubbed shoulders for three days. We can only assume our invitation got lost in the mail, although one of our infrequent collaborators did attend as a member of the latter group.

(Wait, am I coming across as bitter?)

Every Double Fine and Psychonauts fan should run over and read the story right now, because why the hell not?

Source: Polygon

3

A glass-is-half-full personality is going to zero in on the positive elements of this new interview with Bill Tiller courtesy of the rakish charmers at Arcade Attack. After all, it offers delightful career anecdotes from one of the industry's best artists, including his time back at LucasArts (and the attendant travails under Randy Breen).

Unfortunately, it also offers this:

Do you think you will ever work on a new Vampyre Story game?

No, I have given up. I can’t raise enough money to do it and I don’t own the computer game rights, though I own all other rights. But I will do A Vampyre Story graphic novel next year. I am bummed we never got to do the sequel, so I’ll tell the whole story of Mona and Froderick through that medium instead.

[...]


What projects and games are you currently working on?

I was just working on a side scrolling game based on an idea I came up with called Miskantoic Mary, but I couldn’t devote enough time to it, so we cancelled it. I’ll make that into a kids book I think. Now I am looking for a full-time job and freelance work. I think I am done making my own games. They just didn’t make enough money and were very stressful to make. I’m off to do kids books, comic books and to work full time at a reliable game company.

Despite the headline, I don't honestly blame this turn of events entirely on Zaarin's failure to relaunch the Mojo forums by now after a clear mandate to do so, but let's face it: his dereliction of those duties probably did nothing to help.

One silver lining in all this grief is that we intend to celebrate A Vampyre Story's tenth anniversary in some way before the year is through, so look forward to that.

Source: Arcade Attack

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Or, indeed, Wednesday if that’s when you’re reading this. Or any day, but I digress . . . We love ourselves some Outlaws music here at the old Mojo, enough so we want to share it with you:

That’s right, MP3s and FLAC -- we treat you so fine! Now go listen, and agree that Outlaws is an underrated classic, be it soundtrack or game.

3

Actually, yes, there have been some quiet weeks here in the Mojoverse, so why don't we give you a quick update about what you really care about: The Walking Dead: The Final Season Until There's a New One. Specifically, the release dates for the remaining episodes:

  • "Suffer the Children" - September 25
  • "Broken Toys" - November 6
  • "Take Us Back" - December 18

Look forward to (a) Mojo review(s) should anyone actually play the game(s).

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Yes, you can stop the self-cutting for the next fifteen minutes -- Telltale will do it for you with their new Xbox One and PS4 demo. In what surely will be a rollicking laugh riot . . .

Emotional, Gut-Wrenching Story - See Clementine's journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.

. . . you will see the conclusion of the Clementine story on August 14th.

6

The 10th anniversary of the lovely but underappreciated - not to mention unfinished - Insecticide is upon us, and if anybody is gonna do something about it, shouldn't it be us?

Hey, I agree with you. That's why I decided to reach out to the game's creators, Mike Levine and Larry Ahern, and the result of said harrassment is a new feature to celebrate the beleaguered game's milestone.

Really, it's just a new Q&A with Mike and Larry. But because I knocked together a little introductory page and shamed Remi into donating a header image, it is an officially sanctioned feature, damn you.

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Look, I’m on a crappy connection here in the middle of the Atlantic, so I have no idea if “Return of the Tentacle”, a DOTT fan made sequel, is any good. But those crazy Germans are doing their thing again, at least, so check it out. It’s even in English, though the translations on the website seem a bit... creative.
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Updated: Added Thimbleweek Park figures and some comments from Ron Gilbert.

A recent leak in Valve's Steam API has allowed clever people to extract the number of players of particular games, for the first time ever. In an article published on technology site Ars Technica, precise player estimates for 13,000 titles have been shared. Of note are titles published by DoubleFine, TellTale and, of course, LucasArts.

Note: The list shows the number of people who have played a particular game since achievements were added to it (so older games that had achievements added later will have higher scores than shown). And crucially, the list does not show the number of owners (which will be higher than the players).

In the publishers that Mojo readers are interested in, there are some predictable results and some surprises.

From most popular to least, the list is topped with TellTale's most popular license, beating even the most popular Star Wars title:
The Walking Dead - 2,846,244 players
STAR WARS Knights of the Old Republic II - The Sith Lords - 1,529,038

But hot on their heels are the two biggest Double Fine games:
Brutal Legend - 1,235,714
Psychonauts - 1,207,186

After that Campo Santo (well done!) and TellTale make an appearance:
Firewatch - 959,053
Poker Night at the Inventory - 952,378
Poker Night 2 - 671,540

Given the popularity of the Poker Night games, it does make you wonder why TellTale stick to licenses, especially when we drop down and find the bulk of the adventure titles:
Game of Thrones - A Telltale Games Series - 598,965 players
Grim Fandango Remastered - 516,584
Broken Age - 419,666
Minecraft: Story Mode - A Telltale Games Series - 346,763
Costume Quest - 341,308
Monkey Island 2 Special Edition: LeChuck's Revenge - 288,297
Batman - The Telltale Series - 272,720
Game of Thrones - 272,599
The Cave - 271,663
Day of the Tentacle Remastered - 265,169
Stacking - 248,039
The Walking Dead: Michonne - A Telltale Miniseries - 197,450
MASSIVE CHALICE - 161,770
Gemini Rue - 130,615
Iron Brigade - 109,286

And then, for some comparison, several indie adventure titles, including Ron Gilbert's Thimbleweed Park, and a big shock at how far down DoubleFine's last adventure game remaster is:
Thimbleweed Park - 98,491
Batman: The Enemy Within - The Telltale Series - 80,154
The Blackwell Legacy - 79,474
Marvel's Guardians of the Galaxy: The Telltale Series - 69,783
Full Throttle Remastered - 61,757 players
Costume Quest 2 - 57,457
Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded - 56,138
Blackwell Unbound (Blackwell 2) - 52,347
Blackwell Convergence (Blackwell 3) - 49,385
Blackwell Deception (Blackwell 4) - 46,844
Headlander - 44,476
The Shivah - 38,128
Blackwell Epiphany (Blackwell 5) - 20,146

Also surprising is how a sequel to DoubleFine's most popular Amnesia Fortnight title, Costume Quest, performed so poorly when compared to the original. This explains why there were no similar attempts at sequels.

Finally, perhaps unsurprisingly, is the VR only title:
Psychonauts in the Rhombus of Ruin - 2,155 players

Are adventure games dead? You decide.

UPDATE

Thimbleweed Park figures have been added (I searched for them before, I swear!), and Ron Gilbert offers the following interpretation:

"Remember these numbers are terribly skewed for games that have been on sale (sometimes in deep discount). Also games that were part of Humble Bundles where the play quickly booted it but never played it. Don’t read too much into these numbers. TWP has been massively successful on Switch and I have no doubt that is cannibalize Steam to some extent. By next month we will have sold more on Switch than Steam and Switch shows little signs of letting up."

And also:

"...games that are on sale for $1.99 are going to have horrible skewed numbers from games that are $19 and rarely go on sale. When a game gets past a point, it’s bargain binned and if you only look at units, you not getting the whole story. I’ve bought several $1.99 games, booted them once and never again. I don’t think this is a “valid” sale when comparing to other games (it’s even worse for games that have been in a Humble bundle). As a dev, you’re moving a lot of units at $1.99 but making very little money. If the game is 5 years old, that’s OK. Just don’t compare units from that 5 year old game to a 2 year old game that’s rarely been on sale. It’s not a realistic or even useful picture."

Source: Ars Technica

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Hold on to your hats, folks: The Humble Store has a Build Your Own Telltale Games Bundle! Here you can mix five of Telltale’s signature games and receive a 80% rebate, and . . . I can’t even bring myself to write anything snarky about it, so buy it if you want.

(Yes, things have been suspiciously slow the last weeks, so whatever, had to post something.)

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Mojo regular Laserschwert has used the original LucasArts X-Wing PC game midi files to create an upgraded score for the work-in-progress X-Wing Virtual Machine project which we first reported on back in late 2016.

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Hear Laserschwert's amazing work on his soundcloud page here.

Source: Facebook - x-wingvm

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LEGO builder Pepa Quinn reveals a brütally accurate Eddie Riggs sculpture. Let the pictures do the talking - enjoy the full gallery here.
Image

Source: flickr

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Ridding itself of any proof Kevin Bruner ever existed, Telltale is switching from the venerable Telltale Tool to the en vogue Unity. Hey, it’s only business. Apparently The Walking Dead: The Final Season will be the final game to use Telltale’s eponymous engine, while Stranger Things and The Wolf Among Us: Season 2 will be developed in Unity.

Pour one out for Telltale Tool, which the company has used since Telltale Texas Hold'em.

Source: VG247

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ScummVM and its sister project, ResidualVM are participating in the Google Summer of Code once again.

This year, the students are working on the following games:

ScummVM:
  • Pink Panther: Passport to Peril and Pink Panther: Hokus Pokus Pink. Student: Andrii Prykhodko
  • The Immortal. Student: Joseph-Eugene Winzer
  • Star Trek: 25th Anniversary and Star Trek: Judgment Rites. Student: Matthew Stewart
  • ResdiualVM:
  • The Longest Journey (currently completable with missing features). Student: Liu Zhaosong
  • While we're on the subject of ScummVM and ResidualVM, both projects have had updates lately:

    ResidualVM 0.31 has been released. This is a bugfix release that fixes a few bugs in Myst III, in preparation for Cyan's upcoming digital release of Myst III that will use ResidualVM to play the game.

    ScummVM's addition of Xeen, the first RPG engine added after ScummVM changed their guidelines to allow RPG games alongside the adventure games, is now completable in the daily builds. There are five RPGs that are currently completable: Might and Magic IV, Might and Magic V, World of Xeen, World of Xeen 2 (CD Talkie), and Swords of Xeen. If you want to play these games in the daily builds, make sure that you place xeen.css in the same folder as your game files.


    1

    Well, we were told it works, and what the hell… Looks like Rum_Rogers was right! Wine + GOG + Escape from Monkey Island = your friend. We’ve put together a short guide on how to set it all up, so give it a go if you want. Fair warning: Expect no more support from us. ;

    4

    It’s Friday, and seeing you’re reading this instead of doing anything worthwhile, what better time to jump on the nostalgia train? A few years back, our very own elTee made this little video, featuring LeChuck’s Revenge in EGA and internal speaker mode.

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    Largo’s theme is particularly trippy . . .

    elTee is in the middle of writing up a larger article on his adventures with the floppy version of Monkey Island 2, so stay tuned!

    6

    When Mojo speaks, the gaming glitterati listens.

    After our hard-hitting podcast, GOG picked up the phone, and made possible what a few years ago would seem baffling: Every LEC adventure game is now available for purchase. That's right, Escape from Monkey Island is on GOG.

    The only downside is that it's PC only. That makes sense, though, as Residual's comparability with it is still not ready for prime-time. At any rate, if you're a Windows user, run and buy, and see if you agree with our aforementioned Escape from Monkey Island podcast.

    (And you can, of course, buy it for other platforms, and bang your head against Residual.)

    Source: Multiple Twitter followers

    16

    Well, this just keeps getting uglier . . .

    Kevin Bruner, the former TTG CEO is suing the company he once helped found. The suit apparently revolves around “seeking recovery of financial damages” and are also “meritless” and “an apparent means of extracting revenge on a company already under financial strain.” The latter two come from Telltale.

    There are some more details in The Verge’s article, none particularly interesting unless you’re into this kind of stuff, but one can’t help but wonder how bad this “financial strain” is, what with the recently announced layoffs.

    Mojo’s legal correspondent will, of course, be on the ground for the coming trial.

    Source: The Verge

    7

    Netflix is setting itself up as a gaming platform of sorts. I'm a bit fuzzy on the details myself, but one of the launch titles will be Minecraft: Story Mode -- indubitably a Mojo reader favorite -- and it sounds . . . Well, I never played the original, but anything that's "delivered via video files and will accept commands via any remote equipped with directional and select buttons" seems suspiciously close to the Dragon's Lairs of yore. The game will be released later this year.

    Additionally, Telltale is working on a Stranger Things game which is what it is, I suppose.

    Source: The Verge

    7

    First and (probably) foremost: Grim Fandango and Broken Age are hitting the Switch. Yes, you already own multiple versions of both, but why stop now? Look forward to re-buying them "in the coming months."

    And if you want to watch yesterday's Grim Fandango live event, here you go . . .

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    As part of the E3 Expo that's currently happening, Double Fine are producing a special 20th Anniversary event where Grim Fandango's original voice cast are reuniting to perform scenes from the game, alongside live music being performed by Peter McConnell and Clint Bajakian! Tim Schafer and Jack Black will also be making special appearances, too.

    You can watch the event live at 6pm PST (2am London - boo) here: https://www.facebook.com/E3Expo/

    DoubleFine have also released more details of upcoming "Presents" projects, like the cool looking Knights and Bikes, and the fun looking Ooblets, and the bonkers lookings KIDS. Not to mention gameplay updates and an XBox One release for Gang Beasts.

    They probably released some stuff about Psychonauts 2, as well, but I can't find that.

    Source: DoubleFine

    2
    ScummVM announced today that Cyan Inc., the creators of the Myst series, and ScummVM are "establishing a new partnership, with both teams working together as closely as possible in the future".

    Later this year, Cyan Inc. is re-releasing the entire Myst series, thanks to a successful Kickstarter crowdfunding campaign, to celebrate the 25th anniversary of the original Myst.

    Myst: Masterpiece Edition and Riven: The Sequel to Myst will be powered by ScummVM, and Myst III: Exile will be powered by ScummVM's sister project for 3D adventure games, ResidualVM.

    The ScummVM team stated that they'll be working together in the future to "make your journey through the Ages even more pleasant". More news will follow soon. It will be really interesting to see what else will come from this new partnership.

    1
    Telltale announced on their website that, due to the "fundamental changes" (likely referring to the restructuring after a round of layoffs that happened due to a toxic environment that cultivated in the studio after the surprise success of the first season of The Walking Dead), The Wolf Among Us Season Two has been delayed until 2019.

    They've stated that the reason for the delay is because they are "committed to exploring new ways to tell our stories. Taking this extra time will allow [them] not only to focus on quality but also to experiment and iterate in order to craft something truly special".

    If this means that the gameplay will be significantly different than the cut-and-paste style gameplay that's been in Telltale's games since The Walking Dead, then the delay is certainly most welcome.

    0

    Nor will he, until he can snag the rights to make Zak McKracken 2. But that is Tim's cross to bear. All you need to worry about is reading the full and rather encompassing interview he gave with GamesIndustry.biz.

    Looking back on his portfolio, it's easy to see why he has been added to the ranks of Fellowship winners, alongside Shigeru Miyamoto, Gabe Newell, Peter Molyneux, Nolan Bushnell and more. Although not in name, the Fellowship is viewed by many as a 'lifetime achievement' award - does that mean it's time for Schafer to think about retirement?

    "I see it more as a challenge," he laughs, speaking to GamesIndustry.biz at EGX Rezzed. "This sort of award feels like something you get when you're done, but I still feel like I'm working towards figuring out how to make games. Slowly, over time. I don't think I've made my best game yet, and I feel like that's something I want to work towards.

    "I don't know what it is yet. I've always wanted to try new things with experimental stuff. I'm trying to structure things at [Double Fine] where I have time to mess about on my own with prototypes. Because most of my days are spent writing Psychonauts 2 or creative directing and helping with someone else's project. But I still like to set aside a little R&D time, just trying new ideas."

    We now return to the Leisure Suit Larry coverage for which we are so famous.

    Source: GamesIndustry.biz

    2
    Most of us here at Mojo are fans of Telltale's formative years. Those years were interesting to follow, especially the amusing posts by their first blogmaster, Brandon Q. Furguson, the creator of gems of blogging such as Blades of Stenchtar and Blades of Stenchtar II, and his parting wisdom in Blades of Stenchtar III.

    He also created a homepage, as his alter-ego, Ted "Theodore" Dudebrough, co-star of Telltale's first game, which provided an amusing peek into the mind of his character, complete with all of the humorously bad page design decisions so common in personal pages of the early internet.

    I noticed that the original website, dudebrough.com, was available to purchase so I scooped it up and brought it back in all of its original splendor.

    I'd like to give a special thanks to Telltale's community media manager, Caroline Liddick, who gave me permission to bring back this site through the archival efforts of my WE Computers Museum.

    She's also graciously given me permission to bring back other gems from Telltale's early years, which should be returning sometime this summer.

    11
    Leisure Suit Larry is set to return to his adventure game roots for a new outing headed by fledging German studio CrazyBunch. Leisure Suit Larry: Wet Dreams Don't Dry (ugh) is already available for preorder on Steam, and visually it looks impressive, even if Larry looks a lot less short, pudgy, and middle-aged than he used to.


    There's no mention of series creator, Al Lowe, being involved which almost certainly means he isn't. Given the spotted past of LSL games, who knows how this one will turn out, or how it will be received by a modern audience.

    As Larry says in the press release: “My new adventure takes me from the end of the ’80s directly into the 21st century and wow, how the world has changed! While my view of the world and women from way back in the 1980s collides with modern reality harder than the breasts of a lusciously stacked blonde jogging along a beach, I’m all set to date my way across the modern world!”

    You be the judge!

    Thanks to reader Rum Rogers for alerting us to this story.
    6

    (Give me a break, I'm too tired to write a proper headline.)

    Some outfit called Boss Fight Studio has revealed they will be producing collectible Sam & Max toys.

    It's true, you knuckleheads. They've conquered comic books, video games and animation, why not one more medium? Boss Fight Studio will be producing collectible toys based on Steve Purcell's Sam & Max.

    That's all I got. Great if you like toys I suppose.

    Source: SameDods

    3
    Stuart Brown's YouTube channel, "Ahoy", has just released its latest episode, a 75 minute documentary(ish) on everyone's* favorite adventure game, The Secret of Monkey Island.

    I've only watched the first 30 mins, but I like what I've seen so far.

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    Thanks to Threepwood4life to alerting us to this video's existence.

    * Yes, everyone in the whole world.

    Source: YouTube

    8

    Here at Mojo, some of us quite like Escape from Monkey Island, enough so that three people with unrelated accents came together to gab about the red-headed cousin in the Monkey Island franchise. Join Jason, Remi, and Zaarin as they defend the game, either by downloading the episode, or by subscribing to the greater MojoCast series with these fine feeds (with the caveat that our RSS actually work):

    24

    From the incorrigible Mojo Slack channel:

    jason [19:04]
    Anyone wanna take this one? Artist Scott Campbell Talks Gaming Trends, Double Fine, & Psychonauts 2
    Oh, and this! Reboot Develop 2018: Tim Schafer Talks Psychonauts 2, FIG & Esports

    I guess we’ll take that one, then, Jason. ¬

    4
    The best non-Lego, non-arcade, non-pinball game based on Star Wars: Episode I is now available digitally.*

    Star Wars: Episode I Racer is now available from GOG.com.

    *It's probably not coincidental that podracing is also the best part of the Star Wars: Episode I film.

    8

    Of course you do. And you're in luck, because that's just what was recorded at something called "EGX Rezzed 2018." I assume that's the name of an expo, though it may also be the model of dirt bike my nephew got for Christmas. For those of us who happened to be washing our hair during Tim's panel, here's a handy Youtube embed of the whole interview:

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    I haven't watched it myself yet, but reportedly Tim mentions the possibility of further LucasArts remasters, iterating once again that he'd insist on the original creators being involved. Hasn't Brian Moriarty been pretty upfront about wanting revisit Loom? Anyway, Tim evidently talks a bunch about Psychonauts as well, so it's sure to be a worthy listen all the way around.

    6

    I noticed that our About Page was shamefully out of date, so it was given a much-needed re-write to more accurately convey what Mojo is about and where we think it might be headed. It was also an opportunity to provide links to where you can officially buy all of the LucasArts adventure games, because you can totally do that now,* and you couldn't do that for a very long time.

    Anyhow, back to speculating on what dollar amount Jake named to let Valve churn out Firewatch kart racers.

    *Well, except for Escape from Monkey Island, but we've taken pity on the game and have something special** planned in its honor. Stay tuned!

    **Special means bad.

    6

    After a savage bidding war (Mojo offered a Planet Threepwood coupon and a bloody molar), Valve ultimately won out and has officially acquired Firewatch developer Campo Santo, it's been announced. The vaunted, twelve-person studio will relocate to Bellevue, Washington where they will continue to make In the Valley of Gods and swat away attempts by their new neighbor Remi to gain access for exclusives.

    Though we don't know what to make of this news, we congratulate these hardworking virtuosi (and Jake) for selling out securing a future with what look to be ideal partners. We anticipate it will be a future glittered with many golden trophies. Or it will turn out like Humongous. Either way!

    Source: Campo Santo blog

    5

    Me, I don’t get the whole "play a game with a torture device on your head" thing, but if you do, you no longer need a PS4 to play Rhombus of Ruin. Starting right now you can play the game on the HTC Vive through Steam, and also through Oculus Home.

    Here at Mojo, we’re waiting for Jennifer’s review, a mere year plus change later. ;

    7

    Because why the hell not? In anticipation of an upcoming Escape from Monkey Island extravaganza, we give you the soundtrack:

    Che[ck/que] can be sent to the regular address.

    Update (April 17th)! Some of you had issues with the zips; these should now be fixed.

    19

    And we’re talking right on the day, too, October 30th: As part of the Game Music Festival, the Bartosz Pernal Big Band will perform the Grim Fandango soundtrack, with McConnell joining in. Run and grab your tickets.

    The only caveat is that this takes place in Poland, but either way, that’s what planes are for. Tickets!

    0

    Not a day has passed without you wallowing, weeping, wishing to see the MojoCast be automatically cast to your favorite pod. iOS, Android, Windows . . . The heart wants what the heart wants.

    Well, fear not, as you once again can receive the MojoCast the way you want it:

    Sure, the last episode aired more than five years ago, but this will soon change. Maybe. Hopefully. Just subscribe, damn you, and throw us some well-deserved five star ratings while you’re at it.

    9

    . . . flanked by an appropriately 80s print-ad.

    Yeah, I don’t know what more there is to say. It’d probably play well in your hands, so get it if you own Nintendo’s flagship console.

    0

    We don’t know if forums are still "a thing," so we ask the question: "If we had a forum again, would you use it?"

    Where to vote? Twitter. And/or voice your opinion in the comments.

    18

    AlfredJ brings word of sad news: Martin "Bucky" Cameron, a name many should recognize from various LucasArts credits, has passed away. For us, he might have been best known as a Secret of Monkey Island artist and animator. Schafer tweets he, among other things, was responsible for the rather epic Voodoo Lady animation. That alone is enough to make "Bucky" an unsung hero in the Mojoverse.

    Our condolences to his family and friends.

    Source: AlfredJ

    4

    Today, we've brought back both the guides for the Indy adventure games and Loom!

    If that's not enough, check out the venerable Dig Museum which is filled to the brim with information about The Dig.

    More to come soon! (probably)

    5

    Ken Macklin, the artist behind Maniac Mansion's iconic box art (and who was supposed to do the Thimbleweed Park box), was interviewed last year about the development of said art. It's brief but you'll be glad you read it. A year later.

    Now all that's left is for somebody to leak all of Macklin's background art for Noah Falstein's version of The Dig. Anybody got that lying around?

    Source: VGArc

    1

    Oh, whatever, here you go, for real. Curse of Monkey Island in glorious CD quality . . .

    And what a good time to mention our Patreon pledges, which now have been reduced to us tethering on going into the red. We have plenty of music and other things coming up, and are humbly asking you to help us finance our server costs. Pledge to your Mojo today!

    12

    Enough teasing and standing around, go grab the whole CD-quality CMI soundtrack now!

    April Foo . . . What do you mean you already knew?! Stay tuned for more soundtrack, very soon. ;

    5
    Keep a look out on your US shelves for the May issue of PC Gamer magazine, because inside is a 5-page preview of Campo Santo's (otherwise known as Vano Rodko) "In the Valley of Gods"

    There are a number of layers. Firstly, there is the real ancient Egyptian civilization. Secondly, there is the game’s ’20s setting, which taps into Egyptomania and the fetishization and trends accompanying it. Thirdly, there’s the contemporary world of Campo Santo and the playerbase, where very different conversations about cultural destruction, repatriation, and appropriation take place.

    So where is Campo Santo pitching its game tonally? “A lot of the way we work as a group and a lot of the way I’ve always worked as a writer is, we have modern, pretty lefty feelings about shit,” says Vanaman. “But I don’t think we have declarative opinions about the way things should be. This game is not a political statement about representation or a political statement about appropriation of the past or whatever.” He adds, “The act of making the game for us helps solidify or challenge feelings we have held before we had to make the game.” There’s further insight into Zora and Rashida’s relationship: “Zora and Rashida got famous seven years before they make the game, making a movie we would now watch in film school and go that’s kind of fucked up.”

    There are lots of pretty pictures accompanying the article, if you like that sort of thing. Also, it sounds like the game mechanic may owe just a little to Beyond Good and Evil, though it's not namechecked.

    Source: PC Gamer (USA)

    2

    And god knows why I’m the one posting these, but here we are. Aptly titled "Rumor Hast It", this cue teases upcoming, rumored, higher quality tracks. Allegedly. But what do I know? Shoot the messenger, and go get teased!

    6

    Once in a while, not often, but once in a while, Zaarin chooses to open his treasure box, and share some of the morsels he has hidden in it. Like today, when he has decided to rain upon you a classic song: The Curse of Monkey Island theme, in glorious CD quality sound. Feel free to grab an MP3, or YouTube it.

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    And you're welcome!

    10

    In these parts, we consider Sam & Max: The Devil’s Playhouse to be the pinnacle of Telltale’s achievements. You may or may not agree, but if nothing else, I’m sure you, too, consider Jared Emerson-Johnson’s soundtrack the best in the trilogy.

    It’s odd, then, that Telltale decided not to release an OST from the game, as it had with the previous two seasons. Fear not, though, as we have taken action into our own hands (eight-ish years later) and compiled the soundtrack for you. We give you:

    Load them up to the media player of your choice, and dream of what once was.

    9

    Want yet another copy of Curse of Monkey Island? Steam just added added the game, so go grab it if you so wish. Windows only, natch. Breaking news! Now also on macOS. For the first time? Breaking-er news! As reported by Laserschwert, GOG has also made it available. Get each and every version!

    Speaking of Monkey Island, we’re currently running three Twitter polls, asking how you feel about the three last games. Cast your votes: CMI, EMI, TMI. Trust us, it’s for science.

    In a shock move, we’ve started updating our YouTube account. A few videos and the Amiga version of the MI1 soundtrack are already there. Don’t be a jerk -- go subscribe. Having more than 90,000 views and only 66 subscribers is just ridiculous.

    Finally, Tim received his lifetime achievement award last night. Part of his speech included a story about Will "Sim Everything" Wright giving Double Fine a bunch of money for the company to stay afloat after Microsoft dumped Psychonauts. Read the whole story.

    Breaking-est news! While it has been available at Steam for a while, Maniac Mansion has also been added to GOG. The only logical conclusion is that Monkey Island 6 and Maniac Mansion 3 will be announced in a short time.

    18

    Back in the day, we received enough fan-content for there to be multiple hosted sites dedicated to it. It was great -- this site wrote itself.

    Fast-forward to the present, and things have pretty much entirely dried up. Until now. You know Andrea Boscarino from the comments as AndywinXp -- presumably he still stands behind Microsoft's seminal operating system -- and he has re-recorded The Secret of Monkey Island soundtrack in the style of Curse of Monkey Island. For real! Even better, you can use the tracks in ScummVM to get the real experience. Or just listen to the soundtrack by itself. Downloads:

    The latter can be dunked into the "Monkey1\audio" folder -- typically located somewhere under "Program Files (x86)". And that's about it. I haven't tried it with the game yet, but I'm sure it's awesome. The music sounds great at least. And let us not forget credits:

    The Secret of Monkey Island: Cursed!

    • Tracks rearranged and performed by Andrea Boscarino.
    • Special thanks to Alberto "Albo Abourt" Abate for his precious arrangement advices for track 8. Check out his YouTube channel.
    • Soundbank file by Benzo.
    • And, of course, original music composed by Michael Z. Land, with Barney Jones, Andy Newell and Patrick Mundy.

    Got any creations you want us to know about? Email webmonkey@mixnmojo.com and you might achieve fame and fortune!

    25

    Also, Jake is named one of Telltale’s heroes, which pretty much means this article is a celebration of Mojo. As well as a damning slap in the face of Telltale’s leadership. Kevin Bruner does not come away from it unscathed.

    Look, we don’t need to repeat ourselves -- we’ve talked about Telltale losing its way for a while now, enough times I won’t even bother linking to any of it. That the company bleeds talent is well-known. I don’t think anyone from Mojo is left, and if somebody from Mojo gets fed up by a company, you know things are bad. Conversely, Andrew "Telarium" Langley is quoted in the article.

    The whole thing is worth a read, even though it glosses over some of the true Telltale classics. Many of us maintain Sam & Max: The Devil’s Playhouse was the company’s pinnacle. I’m currently replaying Tales of Monkey Island as part of a soon to be released Mojo feature. It’s excellent. The game. Probably not the feature.

    Oh, and if you wonder who came up with “[X] will remember that”, give Bruner a thank-you.

    Source: The Verge

    7

    Over at his blog, Ronzo has announced A Little Something, and has downright promised it’ll be his next game:

    “Currently, it's [..] a real project [..]” (Some words edited out for brevity.)

    Described as an RPG with undertones of religion and a “choose-your-own-playstyle”, it certainly sounds like it could be interesting. Go check out the almost finished graphics, too!

    1

    You know, it’s been quiet on the news-front lately. Therefore, just for fun, have some minor, inconsequential news. A Batman: The Enemy Within trailer!

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    The "epic finale" (their words, not mine) will hit your favorite device on March 27th.

    0

    The answer is, unlimited. So why not grab a PS4 and Switch one-year anniversary copy of the game from Limited Run Games on March 30th? They’re practically giving it away at $34.99, and the $64.99 collector’s edition is the equivalent of them paying you. Both Switch and PS4 versions are region-free, so no excuses. Ronzo probably needs a new car.

    Relevant links: Switch, PS4; Switch big box edition, PS4 big box edition.

    0

    Business Insider published a new interview with Tim about various things Double Fine, but mostly Psychonauts.

    What are your hopes for Psychonauts? "Rhombus of Ruin," "Psychonauts 2," but also the franchise in general?

    Well it's definitely a world that has a lot of emotional hold for us, because we really love that world and those characters, and that feels very real to us. The first game, when it launched, it did okay, but when we got the rights back to it [in June 2011], we were able to sell more and more, and it sold more in the last five years than it did in its first five years. And I think that's shown the audience has grown kind of organically over the last 10 years, so we have hopes it'll reach more people than it did the first time. But I think what we're really concentrating on now is more of the "If they build it, they will come" philosophy: Just make a great game, make it true to Psychonauts, and if you make a great game, people will come play it.

    Read the whole article here.

    Source: Business Insider

    3

    It's up to you to decide if it's worth the $1.99 they downright demand for it -- I mean, that is half a day without coffee -- but if you want to, Thimbleweed Park now has a "Ransome Unbeeped" patch on Steam and GOG. No longer will you have to suffer the clown's beep, but rather hear a naughty word. Grab it at your favorite service if you so like.

    8

    For once, we’re not (too) late on some old news. We might even have reported on it back in the day, who knows? (I’m too lazy to check.) Anyway!

    A Retro Gamer article on the making of Sam & Max Hit the Road is up on PC Gamer for your reading enjoyment. You might not learn a whole lot from it, but entertaining it is, anyway.

    Source: PC Gamer

    2

    Not satisfied with taking home a GDC Lifetime Achievement Award, Schafer will be the recipient of the "BAFTA Fellowship Award". Only a handful of game-industry personalities have been honored with the award, which usually is reserved for those in the movie business, over the last 37 years. Hitchcock was the inaugural recipient, so those are the circles Tim is rolling in these days.

    We’d congratulate him, but honestly, this is such an everyday occurrence for him now, that it’s just another day on the job.

    0

    We have a good reputation of being "hep and with it" here at Mojo, and therefore we’re all about the vinyl. Just like the kids. Therefore I’m sure you, the discerning reader, as us, will be over the Thimbleweed Park double-LP, which you can purchase right now. I mean, right now!

    Source: Ronzo

    6

    ... but I suspect people only say so because they’re both about pirates. Or possibly because its open world like with chances to customize stuff. Or something. Despite looking like a pure action game I deemed it news-worthy, although I’d never even heard about the game before, so give me a break.

    For those who know Sea of Thieves, and have given it a go on the PC and/or the Xbox, sound off in the comments which I suspect will be suitably quiet.

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    3

    With thirty years under his belt, Tim gets what Tim deserves -- a lifetime achievement award. You already know what those achievements are, of course, though we are pretty sure his numerous Mojo Game of the Year awards are his most cherished memories.

    Congratulations, Tim!

    Source: GDC

    1

    There's not too much to say at this point. If you've liked the previous episodes, you'll like this, and if you haven't... Well, you know. Read the short review if you so will, though!

    1

    Sometimes one reads one's RSS feeds, and one is surprised at seeing familiar names. This was the case when a certain "Junaid" popped up over at Cartoon Brew. Correctly deducing there is only one "Junaid" in the world, I decided this is the man you knew not just from Mojo, but also World of Monkey Island. Now he has hit the big time with the animated short, "Short But Sweet".

    The movie, described as “a young hero has to embark on an epic quest to save a princess from an evil villain, all within an absurd short amount of time” is pretty delightful, so go watch it over at Cartoon Brew.

    Mojo probably should demand royalties for singlehandedly having made our readers arteésts.

    Source: Cartoon Brew

    5

    This email thing -- write us at webmonkey@mixnmojo.com with news, etc. -- seems to be working out. No longer do we have to spend time finding news; instead people like Mojo-perenial Jones Jr. can email us instead of posting comments in unrelated news-items about what’s going on.

    Like "GLide N64" trying to get support to emulate the forgotten classic-is Indiana Jones and the Infernal Machine. I mean, god, I haven’t tried to get the game working since about 2002, but here’s your chance -- boot up an N64 emulator and play the game, if you’re willing to pony up the bucks. I think. Something like that. Jones Jr. can correct me, I didn’t read his email that closely.

    Back it at Indie Go Go -- Indie/Indy, get it?! -- and Battle for Naboo will be thrown in, too, but we won’t hold supporting that against you or them.

    10

    I mean, to be displayed! #clickbait ;D But a good piece of art none-the-less!

    An art show called “Fake Theme Parks” is set to open Friday, January 12th at Gallery 1988 in LA. The concept is to show off artworks based on fake amusement parks inspired by Disney Land and Disneyworld, and “Big Whoop” by Scott Balmer is one of the 50-odd works on display.

    Our man in LA would be on site had we had a man or woman in LA.

    Source: Gizmodo

    3

    Looking for a long interview with Bay Area Sound, the production company behind the sound of games like Firewatch and every Telltale game ever? Alternative Magazine Online has you covered with their conversation with the outfit. Firefox's Reader View has it clocked in at between "38-49 minutes", so yeah. Make sure you got some time.

    Source: Alternative Magazine Online

    0

    Because why the hell not?

    As is en vogue these days, Ronzo has for all intents and purposes left Twitter. I might not 100% agree with his take on the social network (mind you his points about the toxicity of the place are spot on), but I’d much rather see him (and pretty much anyone else) put down their thoughts in more than 180 characters, which is why it’s great to see Grumpy Gamer (the website) make a comeback.

    Speaking of communication, our email is back up after about a decade or two of downtime. Feel free to email webmonkey@mixnmojo.com to promptly be ignored by us.

    I missed this a few months back, but World of Monkey Island just turned 20. By my estimation, that makes it the third oldest active-ish site in the greater Mojo community. (After The SCUMM Bar and us.)

    And that’s all I got.

    1

    We turned 20 this year, so what better time to take a look at Mojo of yore? Witness Mojo 9.5, marvel at a young Spaff, mourn Legend of Monkey Island. It’s all here.

    As is a quick look at your favorite games of 2017. Old and new. That’s just how we roll. Read!

    17

    Chances are you have a PS Plus subscription if you own a PS4, and thus you will be able to download the much-maligned first season of Batman for free this January. Hey, it might be worth a look at that price? Feel free to read our review if you need more info.

    Conversely, Deus Ex: Mankind Divided (which I wholeheartedly recommend) and Uncanny Valley (which looks interesting) round out the offering. So yeah, might not be much time to play Batman.

    0

    I mean, I'm sure you saw the backer email, but in case you didn't, you heard it here first: Psychonauts 2 is now aiming for a 2019 release, a little later than had been originally speculated. You know, as Psychonauts games are wont to do.

    DoubleFine said: "Now we are in full swing, we know a lot more about the size and scope of the game we are going to make, how long it will take us to make it, and the amount of time we need to make it be great. From those projections, we know that Psychonauts 2 will not be shipping in 2018, like we originally estimated when we published the Fig campaign two years ago."

    It is what it is, and if this will give us that always sought-after extra polish then it's probably not a bad thing.

    You can see the entire update, along with lots of behind-the-scenes information, and a whole festive video update on the completely public Fig project page.

    Source: Double Fine

    5

    It happened without warning, and goodness knows it happened decades later than it should have, but the the original Maniac Mansion is now available on Steam. Sure, you already have it as a free bonus feature within Day of the Tentacle, but don't you want the pleasure of buying it individually, especially since the last time you could do so was like forty years ago?

    And anyway, it's less than five bucks. So do it. Do it now.

    Source: Steam

    3

    Everybody's favorite SCUMM-game-and-more virtual machine has been updated to a major 2.0 milestone. 23 new games has been added to the roster, including a bunch of Sierra ones. Other improvements are of course also to be found -- read the release notes for more.

    Nostalgia keeps Mojo alive, so download and get playing.

    0

    Well, we don't know, but maybe you do? Vote in our new poll! Log in, and vote, vote damn you.

    As for our previous one, the results will probably be indicative...

    Which Game Are You Most Looking Forward To In 2017?
    Thimbleweed Park
    30
    Full Throttle Remastered
    9
    Duke Grabowski: Episode 2 - "Debonair Corsair"
    2
    Psychonauts in the Rhombus of Ruin
    2
    The Walking Dead: A New Frontier - Episodes 3 - 5
    2
    Guardians of the Galaxy: A Telltale Series
    0
    Total votes 45
    3

    Having headlined Brütal Legend and getting summoned back for Broken Age, Jack Black has become something of a regular for Double Fine. The trend will continue with Psychonauts 2, which Black announced at something called The Game Awards.

    No information has been divulged on the character Black will be voicing, but experts speculate that it won't be Mr. Pokeylope.

    Source: IGN

    0

    Jake embarrassingly forgot to tell us, but Campo Santo is, indeed, developing a new game. There's even a trailer.

    Thumbnail

    Looks Firewatch-y. What's In the Valley of Gods all about, outside of what the trailer reveals? Who knows, but feel free to read the FAQ, full of questions nobody frequently would ask. 2019 seems to be the release year, so no need holding your breath.

    (Zaarin -- reminder to add a Campo Santo category.)

    3

    Hey, why not publish a review on time? Just don't get used to it. Run and read the write-up on The Walking Dead Collection and then go on with your day, safe in the knowledge that Mojo loves you.

    (Read.)

    4

    Oi, well, once again I’m liking Batman, this time “Fractured Mask”.

    But as these things go, contemplation about Telltale’s future sets in. So, yeah, it all is what it is. Just read the damn review so I feel like I’m doing my (and Jason’s) job, damnit!

    0

    Rock Paper Shotgun published an interesting article yesterday about the artistic merit of remastered video games. Ron, Tim, and Brian Moriarty are all on hand to weigh in on the technical and even ethical pitfalls of "upgrading" a classic:

    “We had limitations back then” recalls Gilbert in an email interview, “and the artist worked magic to make the game work within those limitations. They often turned working within those limitations into an art all its own. When classic games get ‘hi-resed’, you lose all of that.”

    [...]

    “It’s true that you can often switch back to the original graphics,” he says, “but that is also true of colorizing black and white movies.

    “You can always watch the original, but that doesn’t make colorizing it any less of an artistic sin. Saying you can switch back to the original art feels like a cop-out.”

    Harsh! But Ron has a point. And as we've seen, the "original version" you can switch back to often isn't the perfect recreation it purports to be. After all, the only "classic" version of Monkey Island 2 that anyone can buy has vertical scrolling effects removed and some dialog altered. My grandkids will grow up without the "white slavers" line, so I hope you're proud of yourself, Craig Derrick!

    Source: Rock Paper Shotgun

    18

    And my sincere apologies for the headline, but it is true. You can get Brütal Legend for free, gratis from Humble right now. At the time of writing you have 1 day, 22 hours, 57 minutes, and 27 seconds to get the game, so move!

    1

    Remember fan art? Mojo might not have been all about it back in the days, but The SCUMM Bar sure was. Presently I suppose most Mojo/Monkey Island-based artists are too old mature to make much LEC-based fan art, or, as it turned out, that was what I thought.

    Should you follow us on Twitter -- and why the hell aren't you -- you'd know we're all about fan art lately, thanks to our friends at The Art of Videogame. We'll give you three examples:

    What the hell, right? Artist, and URL to full-size images are:

    @mr_werewolf_art with full image here.

    @zacgormania with full image here.

    Scorbut Man with full image here.

    My numerous attempts to get Dan Lee to make a comeback was met with laughter from the man, but let's all remember what the man did, during the hosted site glory days.

    3

    In the midst of the truly soul-sucking Telltale layoff situation, some interesting auxiliary stuff is happening.

    DC will release a limited time series named on TTG’s Batman seasons. So far the second season has been good, and one could hope DC would focus on that, though maybe they’ll try to salvage the final pieces from the downright awful first season.

    We’ll know in February. Writer Chris Gage has a good rap sheet, so this might be a glass half full situation.

    1

    Well, we saw this one coming.

    Polygon reports 25% -- twenty-five percent -- of Telltale's workforce is being laid off. The reason, according to CEO Pete Hawley who apparently has no qualms emulating LucasArts at its worst, is "the realities of the environment we face moving forward". That is a somewhat familiar sentiment...

    We wish those laid-off the best of luck moving forward themselves, and for those who are left... Run!

    Source: Benzo

    4

    We've updated our living article of TTG-esque games with two new games: Hidden Agenda and Life Is Strange: Before the Storm. Read if you don't suck.

    0

    So here's a bizarre one: The PS4 and Xbox One are getting a collection of The Walking Dead featuring all 19 episodes. That in itself isn't strange, of course, nor is the fact they get enhanced graphics. What is strange is how stylistically different the update is. To wit...

    ... we don't only get a completely overhauled color palette, but also actually altered details like the ceiling light.

    Own yet another version of the games on December 5th, for a mere $50-¢1.

    1

    ... and as we apparently haven't posted this Grickle yet... Well, here we are!

    Thumbnail

    ("Joy to the Weird" really should be Mojo's slogan.)

    1
    Update by Jennifer: Tales from the Borderlands is also free (and DRM-free), for Windows and macOS if you purchase $15 or more worth of games during the GOG.com Halloween Sale.

    As long as you have an Xbox One. And wait until November. And have a Gold membership.

    Caveats aside, Tales from the Borderlands is underrated and you should play it.

    And that's all I got. ¯\_(ツ)_/¯

    2

    You can never play Psychonauts on enough platforms, so it just makes sense to pop your old Xbox disc into your Xbox One and give it a whirl there too. That's right, Psychonauts is among the first lucky 13 games to be playable on the One. And if you have lost your disc, you can even buy it for $9.99 digitally -- why wouldn't you want a tenth copy of the game?

    The game apparently both looks and runs better, too, which is always a bonus. The feature will be available tomorrow.

    0
    It’s Rocktober and it’s Friday the 13th, so what better way to celebrate than with a game of Brütal Legend against Double Fine? Join them at their YouTube channel at noon PST and you could be picked to compete against Tim himself. Or you could just watch like the voyeur you are. Anyway, noon pacific!
    0

    I mean, come on! Gameplay! McConnell! Goats! You got this sent to your email, and then you ignored it, didn't you?! Make up for it all by watching it, all now! Exclamation mark!

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    4
    All of Disney's catalog is currently on sale at GOG.com. That includes tons of LucasArts games:
  • Afterlife
  • Armed and Dangerous
  • The Dig
  • Loom
  • Indiana Jones and the Last Crusade
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Emperor's Tomb
  • Monkey Island 1 SE
  • Monkey Island 2 SE
  • Outlaws + A Handful of Missions
  • Sam & Max Hit the Road
  • Star Wars: Battlefront II
  • Star Wars: Empire at War
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II
  • Star Wars: Dark Forces
  • Star Wars: Jedi Knight - Dark Forces II
  • Star Wars: Jedi Knight II - Jedi Outcast
  • Star Wars: Jedi Knight - Jedi Academy
  • Star Wars: Rogue Squadron 3D
  • Star Wars: Tie Fighter
  • Star Wars: X-Wing
  • Star Wars: X-Wing vs. Tie Fighter
  • Star Wars: X-Wing Alliance
  • Star Wars: Rebel Assault 1+2
  • Star Wars: Shadows of the Empire
  • Star Wars: Galactic Battlegrounds Saga
  • Star Wars: Rebellion
  • Star Wars: Star Fighter
  • Zak McKracken and the Alien Mindbenders
  • 1

    When was the last time we actually reviewed the second episode of a Telltale game? Years ago. Years! But here we are, and we check out the second episode of Batman: The Enemy Within, "The Pact".

    Run and read!

    2

    In case you missed it at the bottom of Remi's news post three weeks back, here's an hour long (almost) interview with composers Michael Land and Clint Bajakian about their days at LucasArts. It also gives us a chance to test out our new embed code for Vimeo. Mojo: Truly on the cutting edge of technology.

    Source: Vimeo

    5

    Jake had not seen this video before, and nor had I — a PAX Australia keynote from Ron Gilbert where he, among a lot of other interesting tidbits, talks about how the ending of MI2 was conceived. Sure, it doesn’t reveal the secret (and so Mojo lives on; I mean if that piece of information ever gets out there, we can probably just pack up), but it gives you insight into how and why these things are written, and why it’s OK to be pissed off about endings.

    If you’re a heathen who hated the Twin Peaks season three ending, you should watch this. The big reveal can be found at 35:32, but you should watch the whole thing.

    Thumbnail

    Source: Jake

    3

    It was a fight to the end, but you have spoken, and we now know the games the majority of you like! Some predictable results, some surprising ones, and… Well, go read for yourself!

    The whole list will be published in a later article, and yes, we will do a poll with proper scoring, too. Your whining was heard. ;

    12
    In a surprising move, some sort of LucasArts remnant's social media manger posted a photo on facebook and the "company" are apparently hiring given a comment on one of the replies.

    If the next game after their alleged Star Wars: Commander and Star Wars: Rivals appeals... Star Wars: Aenemia maybe (!?), get in there and apply for a position!

    Source: Facebook

    1

    Oh, we might give Telltale some goodnatured ribbing now and again, but really, we consider them a BFF.

    However! As far as non-linear gaming where choices have consequences, we feel there are those who take that concept to a whole different level. During a particularly tense seminar, the Mojo Editorial Board™ voted that two games should be presented as what we consider proof of said statement: Life Is Strange and Until Dawn.

    So here they are, and now you should run and read our take on them, as well as what differentiates them from Telltale.

    5

    Mark the calendar: Presumably in celebration of the recent Thimbleweed Park release, the Nintendo Switch subreddit will feature an ask me anything session with Messrs. Ron Gilbert and David Fox. That's tomorrow, September 26th, 11am ET, 8am PST, 3pm GMT, which I'm pretty sure are the only three time zones of any importance.

    This is the perfect opportunity to ask Ron what the secret of Monkey Island is, because, let's be honest, the only reason we don't know is that nobody bothered to ask.

    5

    Remember 2003? I don't either, but apparently, over at the ol' SCUMM Bar I wrote an article on the Monkey Island 2 demo during that August. I also remember we made huge claims about moving our content over here in 2006, and yada yada yada: Here you go: Hacking the Monkey Island 2 Demo is now on Mojo!

    How can you find undiscovered dialogue and music? We‘ll tell you how, and you do not even have to do it yourself; just read all about it! Yes, we wasted time writing this so go read it!

    0
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    The adventure that was featured on our forums (when we had them), The Journey Down, sees the release of its third chapter today. With this release, SkyGoblin's excellent adventure inspired by LucasArts adventures like Grim Fandango and Monkey Island 2 is finally concluded. Find out what happens to Bwana and Kito, as they finally manage to journey down to the Underland on Steam, GOG.com or iTunes.
    1

    Got a Switch? Don't be a butt; be a completionist and grab Thimbleweed Park from their eShop. It's available today.

    Speaking of, you can vote for the game in the Golden Joystick awards -- best indie game, no less. You probably should go and do so, because really, if you're reading this, it's not like you have that much going on today.

    2
    And now for a news post from yours truly, as I finally remembered how to log into the Mojo X News System™.

    Thimbleweed Park is now available to purchase for iOS devices, so you can now be a clown in a gritty town while moving around.

    Oh, and one of Ron Gilbert's other iOS games, co-created by Clayton Kauzlaric, is now optimised for iOS 11 and is permanently free! I'm talking, of course, about the sadly oft-neglected match-3 RPG puzzle game with a long name, Scurvy Scallywags in the Voyage to Discover the Ultimate Sea Shanty. It's fun and it's now free, so grab it on iTunes now.
    2

    Was I too hard on Firewatch? Does the world we live in make me think differently about things? What's up with that hateful dude on YouTube?

    A lot of questions! And I thought about them, and I started rambling. As one would. Here are my thoughts about it all; read them if you want. Or don't. Or do! Here they are, at any rate.

    8

    So here's one I didn't see coming, probably because I wasn't looking: Dan Connors is following in co-founder Kevin Bruner's footsteps, right out the door from his current CEO seat. Bruner resigned a few months ago, with Connors stepping in to temporarily (as I just learned) fill the position. He will now stay on as an "advisor", much like when he stepped down the last time, in 2015.

    The new president and CEO is Pete Hawley, the former GM and a senior VP at Zynga.

    What does it all mean? Who knows, but with Zynga's reputation -- their Wikipedia page reads like a crime blotter -- my head isn't exactly spinning with excitement.

    Godspeed, Dan!

    Update: I assumed you would know we were talking about Telltale here, but as Twitter is ABLAZE pointing out the omission… well, now you know!

    Source: IGN

    8

    That's right, as I type this you have 1 day, 23 hours, 30 minutes, and 22 seconds to grab your free copy of Psychonauts from GOG Steam! So I had a few sips from the flask this morning; sue me. Because, can you really ever have too many copies? Of course you can't.

    Go get it!

    2

    Tim is the subject of a new article on Medium in which he speaks about the oft-documented strain - and, perhaps, the needlessness - of crunch mode, a period at the end (or sometimes throughout) of a game development cycle when teams work around the clock to meet looming deadlines.

    Speaking about his experiences at both LucasArts and Double Fine, Tim's thoughts on the subject are sobering and even personal, such as when he relates how the passionate and relentless climate at LucasArts during his early days at the studio brought consequences at home:

    Schafer saw the crunch periods become more demanding as time went on, and it wasn’t long before he experienced the heavy price of that kind of working culture. His first marriage, he said, collapsed after just a year.

    “You don’t realize until it has happened that you’re doing all this damage to your personal life by staying at work all the time,” he said. “You can mentally put the rest of the world on hold, but the rest of the world can’t necessarily be put on hold by you. I was so gung-ho about it. If you think someone will wait for you and tolerate you not being around… people move on.”

    Even then, with a relationship falling apart around him, the work came first. The rewards were just big enough, and the aura of George Lucas radiant enough, that it felt impossible to leave. Schafer only met Lucas three times in the 10 years he worked for him, but says his presence was felt in the craftsmanship and artistry of the house and its grounds. The attention to detail exuded an air of quality that reminded everyone that things needed to be done right.

    The whole piece is worth a read.

    Source: Medum

    0

    When this latest (and hopefully soon to be obsolete) version of Mojo debuted in 2010 (I think), I was pretty cheesed off by the dinky font size. Seriously, what other site has fonts that obnoxiously small? Dumb ones, that's what.

    And so I whined. I bellyached. And it fell on deaf ears, of course, but that was OK. I was playing a long game. I knew that, over time, the cumulative effect of my whining would be corrosive to Remi's whisper-thin will. And so I persisted, mostly in passive-aggressive ways, to register my righteous complaint in his direction. The day would eventually come, I reasoned, when Remi would be prevailed upon to bump up the font size.

    Right on schedule, over seven years later, we've achieved this milestone, and now the sacred text of Mojo can be read without an electron microscope.

    You're welcome, fans.

    10

    First, Thimbleweed Park now has official release dates for three new platforms: iOS on September 19; Switch on September 21; Android on October 3. When pressed, Mr. Gilbert admitted to it not being Apple TV compatible, but we will assume it and an Amiga versions will at least be released "later". (You can also pre-order a boxed copy if you didn't get one during the first run.)

    If you are a fan of the Puzzle Agent games -- and if you're not, what the hell's the matter with you? -- you now have the chance to Kickstart Hidden People figurine, designed by Graham Annable and sculpted by Paul Lopes. For $50 you can have one of them, so run and buy!

    Finally, I'm not sure if we've posted this video before, but J0j0 provided us with a link to a Michael Land and Clint Bajakian video interview. Set aside an hour to learn the dirt on their time at LEC.

    0

    That's right. 20. Twenty. That is either awesome or depressing depending on your point of view; quite probably both. And what better way to celebrate/mourn than to kick it off with The Most Liked Game Ever Poll?

    This is a bit different than your typical favorite game survey. Here you get a curated list of games we cover, and you have three options for each one: like, dislike, or indifferent/haven't played. The goal is to find what games most of our three readers like. And dislike, because we're all about being as surly as we are expected to be.

    So head over and vote! No Mojo account required, because that is how we roll now. Be part of history and decide what Mojo's most liked game is!

    NB! No history will be written. But vote anyway.

    14

    Sean Vanaman -- a.k.a. one of the non-Mojo people behind Campo Santo -- made the announcement on Twitter yesterday, as a result of YouTube star PewLePepe's repeated use of racial slurs while playing video games on his channel. You know. Like one apparently does...

    The gist of the filing is that Pew has to remove any and all Firewatch content from the channel (apparently the largest one on the site). Gamergate's finest has not surprisingly come crawling out of the woodwork, each and every one of them a self-proclaimed law expert, screaming "fair use" without having a lick of an idea of what that actually is.

    If you're in need of raising your blood pressure we recommend reading the subsequent shitstorm, but really, don't do that.

    Our sincerest kudos to Campo Santo for refusing to be associated in any way with this sad little boy.

    3

    I actually started reading this Eurogamer interview with Telltale's Job Stauffer when it was published. "Started" being the operative word -- how many "laughs" can you take in an article after all?

    @fantasticleak16 is clearly a smarter person than I, as (s)he dug up some interesting information toward the end. Asked about doing another Monkey Island or Sam & Max, Stauffer gave a firm no, an explanation...

    It is a proud part of Telltale's legacy, but not really part of Telltale's future.

    ... before he killed your puppy.

    Dumping Monkey Island is not really much of a surprise -- I have no clue what DisneyArts's intentions are with the property -- but I'm surprised Sam & Max is off the table. The property pretty much launched Telltale (with all respect to Texas Hold'em and Bone).

    The question now, I suppose, is if anybody else is circling around the Sam & Max property.

    3
    Here's your first non Remi posted news in over a month!

    You may recall Mojo reporting back in December 2016 on a new game engine for X-Wing being created by modder Azrapse. Well, the mod has now entered a Pre-Alpha testing state. If this news isn't exciting enough, check out the comments on the associated Kotaku article, where you'll see one Laserschwert say;

    Laserschwert
    Jul 31, 2017, 11:58pm
    I'm part of the XWVM team, and regarding TIE Fighter: We know it's the better game. And that's exactly the reason why we are tackling X-Wing first, because it's in much more need of an update. Plus it's the less complex game of the two, with simpler mission structure, fewer different ships and smaller in scope altogether. It's just less work to update (which is still a LOT of work), so it makes sense to get all of that down first. As much as TIE Fighter is build upon the foundation of X-Wing, a theoretical TFVM would and should be built upon XWVM.

    I mean, I assume it's the same Laserschwert? If not, this really was a crappy way to break Remi's run.

    Source: Kotaku Australia

    3

    I mean, give us a break, we can‘t update when there‘s nothing to update about. But, for your pleasure:

    If you haven‘t played the first season of The Walking Dead, then what the hell is wrong with you? Don‘t worry, though, Humble Bundle is here for you, and you can get the whole effin' season for Mac and Window right now!

    And, if you want to play the first game in Batman: The Tellta… siiiigh for free on iOS, you now can. It‘s worth it as far as a free game goes I guess, but compared to the second season, it really is dour. Run to the App Store for some depressing fun.

    Sidenote: Do anyone other than me update this site? Jason?!

    0

    Thimbleweed Park, much like Mojo, is the gift that keeps on giving. Play minigames, find tokens, and give Ronzo and Winnick a most gracious thank you for giving us what has to be the first adventure game to receive these types of add-ons.

    Oh, and the game is available for the PS4, too. Owning the game on only one platform is gauche; have some class and get at least one other copy.

    Speaking of games on other platforms, the new Batman game and Guardians of the Galaxy will be released for Switch. When? I didn't see any dates, so we'll go with "soon".

    OK, that was a small dollop, but then, what did you really expect?

    3

    We're only two-ish years late on this one, but that doesn't mean we're not presenting you with what could be News For You:

    Back in 2015 Game Informer ran an article called "Fall Of The Empire: How Inner Turmoil Brought Down LucasArts", chronicling the dark days of Jim Ward, the last glimmering hope with Darrell Rodriguez, to Paul Meegan bringing the axe in allowing the last two co-CEOs (neither of whom I can remember ever having heard the names of) to deliver the final cut.

    A whole lot of steaming gore can be found within the article, including details on the cancelled Indy game, George Lucas's penchant for coming up with horrible character names, and who could forget about Fracture? There are preciously few mentions of the games we might be more interested in, but don't be a whiner; be grateful for what you get.

    (I still think 1313 sounded fun, despite the ridiculous LucasArts's first ADULT game marketing pitch. (To this day it sounds more like a Star Wars porn simulator.))

    Thanks to our very own Jason for bringing this article to our attention, and even further thanks for him graciously allowing me to post it! ¬

    6

    Yeah, I had expected to turn the snark factor to 11 here, but… The first episode of The Enemy Within is actually good. Very good. I like it. Don’t read this, though; go read the review instead. Then question everything in your life, just like I’m doing right now.

    3

    Tales from the Borderlands ranks well in my top five TTG games list, and this oral history of it is… Well, it‘s great, and probably something we should be doing, but whatever. Read it over at Campo “Jake used to work here” Santo‘s Quarterly Review, and learn how the game never was a commercial hit, and how Mike Stemmle was involved with an early version of it. And more!

    (There are also a few snippets about The Wolf Among Us which are interesting.)

    1
    Here's a brief video of Steve Purcell being chatted up at the recent expo. Was anything of importance learned? No, but it's still always nice to see Steve.

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    Source: IdeateTV

    1

    Hm…

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    We‘ll review it if TTG graces us with a review code; always a gamble.

    This looks incredibly dour, and only really inspires me to fire up the Arkham trilogy again. Maybe even the tetralogy. But who knows, with some luck, some heart and humor will make their way into the game.

    Batman: The Enemy Within will touch down on August 8th.

    2

    Continuing today's accidental theme of Sam's voice actors, Gameranx has an interview with Bill Farmer. Farmer is of course best known as the voice of Goofy for Disney, but Sam & Max gets a mention as well:

    Gameranx: You voiced Sam in Sam & Max Hit the Road, whose voice sounds like a more toned-down version of Goofy. Phonetically, how did you make them different?

    Bill Farmer: Well Steve Purcell had brilliant dialogue for the game, and I wanted to bring something deadpan but still comedic to the role. So it was a bit of Johnny Carson and more Humphrey Bogart.

    Farmer also explains why he did not reprise the role for the television show, which was new to me:

    You never know why you don’t get something. They just don’t call. Maybe they forgot I was in the first one, maybe they found somebody they liked better, who knows. That’s part of the business. Like with Sam & Max, they did a cartoon show which was not union. I’m a union actor. They took that to Canada to cast which is why I didn’t do that. And so maybe they got on that non-union bandwagon, and you never know with all the politics. A lot of it’s politics, too. So you just stay grateful for the ones you get, and say, hey I’m available if you need me!

    Visit Gamerax to listen to the audio recording of the full interview.

    Source: Gameranx

    4

    Harvey Atkin, who voiced Sam in the Sam & Max animated series, passed away on July 18th. Atkin was the second of three voice actors who have so far taken on the role of Purcell's character, though he is more widely known for his roles on TV shows such as Cagney and Lacey and Law and Order, as well as the Ivan Reitman comedy Meatballs, which he co-starred in opposite Bill Murray.

    Thanks to "Threepwood4life" for bringing this to our attention in the comments.

    Source: The Hollywood Reporter

    0

    Let's get right to it!

    First, Batman: The Enemy Within will be hitting computer and console platforms on August 8th, with iOS and Android to follow "later this year". The first game made Batman v Superman look like a laugh riot, so yeah... (I'll still play it, like the tool I am.)

    Meanwhile, the franchise has finally been bled dry: The Walking Dead: The Final Season is scheduled for a 2018 release. Odds of Clementine surviving the season is if TTG's history is anything to go by, slim.

    More importantly, The Wolf Among Us's sequel is also slated for 2018. I personally consider the Fables based game to be TTG's second best after Sam & Max: The Devil's Playhouse so hooray for that.

    And, a video:

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    7
    Our fine friends over at The Onion have pulled a Mojo and reviewed ranted about the TT Games LEGO Indiana Jones videogame series some years after release.

    Consider: While the Indiana Jones of film punches out Nazis, his mute Lego doppelgänger spends far more time attacking trees and flowers. Indy can scarcely walk five steps without finding a cluster of greenery that he’s compelled to destroy in order to collect the tiny Lego studs that constitute the in-game currency. Even when outrunning the giant boulder—that most iconic moment from Raiders—he’s evidently supposed to risk his life brutalizing the vegetation for a few extra studs. So you’ll understand, Adam, if I’m at a bit of a loss as to what makes this game “pretty fun.”


    Bravo Onion, bravo.

    Source: The Onion

    2
    If you have a quarter of an hour to spare, why not watch the first episode of a LEGO fanfilm adaptation of the classic LucasArts Star Wars shooter Dark Forces III: Jedi Knight II: Jedi Outcast.

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    If the youtube video doesn't display above, use this link instead.

    Source: Youtube

    3

    Ronzo took to Twitter yesterday and announced an announcement of Thimbleweed Park (a recently released adventure game) for Switch. There is even a video...

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    Screw Super Mario Odyssey, you clearly need to complete your Thimbleweed Park collection instead!

    0

    PC Gamer published an interview with Tim about Full Throttle in their June issue, but you don't buy magazines anymore, so you didn't read it. At least not until its ink exclusivity ended and it wound up online, which is now.

    At the time a LucasArts adventure was expected to sell around 100,000 copies, but Full Throttle sold over a million. And now, 22 years later, the game has been re-released with remastered graphics and audio. I ask the game’s writer/director Tim Schafer what it’s like going back to something he made when he was in his early 20s.

    “It’s been interesting looking at how I wrote dialogue back then based on my life experiences at the time, and how I interpret it differently now that I’m older,” he says. “And now that I’ve actually been a biker on the run for a crime I didn’t commit, that adds a lot of depth to it too. I had no idea what that was like back then.”

    You know what I did in my early 20s? Not make Full Throttle. Learn more about how Tim outclassed me by reading the full article.

    Source: PC Gamer

    1

    Consider this one unexpected...

    Probably my main issue with Thimbleweed Park was that playable characters couldn't talk to each other while on the same screen. Well, let us never speak of this oversight again, as Terrible Toybox have added just that: cross-character dialogue. I honestly don't think I've ever seen anything quite like that before as far as a content update is concerned, so chalk it up as a win for the good guys.

    And as that wasn't enough, there is a new in-game hint line. Call it up from one of the phones, and hopefully Chester will be on the other end.

    These updates should already be available on Steam. Additionally, expect to see the game for iOS and Android "later this summer."

    Source: Ronzo

    2

    When we‘re not busy making foam art in our lattes, we throw some vinyl on the ol' turntable, and hip it up, just like the “kids” do. Or something like that.

    Incidentally, Broken Age‘s soundtrack is available in 12", and thus we decided to give it a listen and a look. Read on and feel appropriately “with it”.

    2

    The long-awaited Psychonauts 2 has exited pre-production and has now unambiguously entered that rarefied air of honest-to-George production. I, of course, totally know what that means, but if you don't, here's Tim and project leader Zak McClendon to lay it out:

    Thumbnail

    Double Fine also represented themselves at E3 last week. In a noble rejection of hubris, we held back and let the other gaming sites cover that. But we should point out that during a panel he hosted with Jack Back, Tim asserted that Brutal Legend 2 will happen "someday," noting that it would be "expensive." Fortunately, I was able to interpret this signal correctly, and what was once Remi's plasma is now the first angel investment for Brutal Legend 2.

    Source: Gamespot

    1

    Nowadays, you can find music from LucasArts games all over the Internet, but back in the 1990s, there was nothing. That is, until 3 May, 1998, when Highland Productions launched. As any self-respecting LucasArts fansite of the day, it was of course hosted by good old Mojo. Highland, along with our other hosted sites, has been absent for a while, but we're now happy to announce that it has returned! And with HTTPS support!

    Listen to some good MIDI tunes (and some MP3s)! Marvel at the wonders of late 1990s web design! Read a news page that hasn't been updated since 2001! All that, and more, over at Highland Productions!

    3

    29 years after it was shut down, Habitat is set to go live again. The (at the time) groundbreaking online game is considered a bridge between the MUDs (multi user dungeons) of the time to today's MMOG (massively multiplayer online game), and it will relaunch at midnight under the name Neohabitat.

    Yeah, I don't even know, but check out more info on the official site, if you so wish.

    5

    Hey there! Remember us? We’re still alive, we just find it a lot easier to post to Twitter, because, you know… Never more than 140 characters.

    So! Here is a recap of what we have posted there over the last few days.

    What would an HD version of Curse of Monkey Island look like? Now you know, thanks to this Tweet from Šarūnas Ledas. (And yes, I did re-tweet it saying somebody should post this on Mojo. Turned out that somebody would be me.)

    Zaarin has promised hosted websites (may begin) to reappear this week. Why would you not trust Zaarin? Surely he is not so hateful he wouldn’t make this happen?

    Spaff, still working undercover at Double Fine, points us to a Limited Run copy of Broken Age on PS4. You’ll see it, all 4,500 copies worth, in a week. You know, if you’re a completionist type of a person.

    Then we canceled the Pari… Wait, no, that was some other Twitter user. :(

    0

    Monkey Island fanatic and Eurogamer personality Johnny Chiodini decided to answer a gauntlet that was never thrown by creating grog using the ingredients listed in The Secret of Monkey Island. And although he punts on third down by subtracting the more lethal ingredients, the end result is still gross enough that we award him and his two confederates eight Monkey Bucks for introducing it into their digestive system.

    Here is the write-up, and below is the video proof of the reckless endeavor:

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    Source: Eurogamer

    0

    Hey, Jason called it years ago, and now Wired has caught on, too: videogames are serious art. Let’s just treat you to an excerpt from the article:

    In preparation for what became Full Throttle, he studied screenwriting, specifically how to structure a story in multiple acts. He drew on cinema in other ways, too. His protagonist, Ben, is, as the misunderstood leader of a leather-clad motorcycle gang, a cartoonish version of the sullen and stoic heroes of Akira Kurosawa’s Yojimbo and George Miller’s Mad Max.

    Want more? Read the whole article, or check out the book it is excerpted from, Bit by Bit: How Video Games Transformed Our World by Andrew Ervin.

    I will question if Brütal Legend is Tim’s best game, but no-one asked me, anyway.

    Source: Wired

    0

    That's right, he'll answer any question. Provided that you asked it yesterday, because that's when Noah's AMA happened. Lots of good stuff in there, though.

    Source: Reddit

    3

    Who needs Jack Rodkin when we have our own four readers?

    You know Rum_Rogers from the comment section—he’s one of the two odd people you’ll see there—and therefore you will want to play his game. Is it any good? Who knows! I don’t have an Android phone, but I’d try TrVe Metal Quest if I did. It looks good at least.

    Hell, all of you people keep reading this, even though we’re not particularly good, so might as well try Rum’s game, right? Right? Right!

    Download!

    3

    For the past few years, Bill's communication with his fans has mostly come in the form of updates to the Duke Grabowski Kickstarter page, and yesterday's post had something provocative in it:

    In other not bad, but not great news is that Duke Grabowski: Debonair Corsair is on hold until we sell a certain number of units. Alliance wants the first episode to prove it is a success before funding the follow up. And you can help with that if you so chose because Alliance has discounted Duke to $2 and the sales are picking up. If you all told all your family, friends and acquaintances about the game that could really help. Mean time Venture Moon and Alliance will continue to promote the game as much as we can.

    But have no fear that I won't be doing any more game because I am in negotiations to make another non-Duke game while we wait for Duke numbers to reach our goal. I can't go to much into it because nothing is official, but I can say it is an idea that is very close to my heart.

    That's not very hopeful news on Duke - if the first episode's sales is making the publisher wary of funding the second, what are we to conclude about the likelihood of episodes 3-5?

    On the other hand, we apparently have a secret project in the works. The obvious question: is this A Vampyre Story 2 or a new IP altogether? Only time will tell, and in the meantime you might want to throw a measly two bucks at Duke Grabowski and contribute to those sales numbers

    .

    Source: Kickstarter

    8
    Double Fine's luscious Full Throttle Remastered has revealed an easter egg in the game that has managed to stay hidden for over 20 years! According to the Remastered commentary one the game's main programmers, Mark Crowley, got a little punchy one night and hid a little surprise for anyone who entered his date of birth into Malcolm Corley's safe.

    So well hidden was this little easter egg, that not even Tim Schafer was aware of its presence.

    Since the reveal, fans have been trying to find Crowley's date of birth, but it was proving very tricky, and even reaching out to him over social media had been fruitless. Enter ScummVM developer Digitall who examined Full Throttle's game code and discovered Crowley's date of birth hidden deep within:
    14 December, 1962.

    That's right, entering 12-14-62 into Malcolm Corley's safe will reveal a little secret that nobody, not even Tim Schafer, was aware of.

    The easter egg itself is very silly, and isn't the secret to Monkey Island or anything, but it is amazing that we're still finding secrets after all these years! Enjoy!

    Source: Double Fine

    2

    Zaarin downright promised he world do it. Then he promised to fix our admin section so we could have a header image for the review.

    But what the hell, we just went ahead and reviewed it all the same.

    Read! And give Zaarin a ¬¬ look.

    Update! Zaarin fixed it, so you can stop shaming him. :D

    6

    Adventure Gamers has a ten day old brand new interview with Tim for your enjoyment. It's primarily about Full Throttle Remastered, but it's pretty well-rounded. Tim even talks a bit about the old LEC vs. Sierra rivalries:

    You know, I like talking about it. I think it’s a symptom of the fact that we didn’t have the internet back then. Nowadays, I’d be Facebook friends with those guys, and we’d all be making fun of each other on Twitter. Back then, we just didn’t talk at all, except for a couple of people that knew the Coles. There was a little back-and-forth, so the Coles came to the ranch to play softball, and they beat us. (laughs) They put it in the Sierra newsletter, but didn’t even mention the name LucasArts, just “Sierra beats competitor in softball”, and we were like, “oh my god, guys!”

    I got to know Lori Cole a little at GDC last year; we were on a panel together. They were much more aware of our games than we realized. We thought that we had this competition going on, and they weren’t even aware of it, but they were much more aware than we thought! They kind of saw us as taking over. Lori was like, “we were on top for a long time, but after Monkey Island things started to shift, and Lucas took over.” They had a completely reverse idea of that competition than we had, which is that we were always up against them, and they were winning. I mean, they definitely won the sales war. We’re winning the remasters war, though! (laughs)

    Read the full interview here, and prepare yourself for Full Throttle Remastered tomorrow!

    Source: Adventure Gamers

    0
    Update: The Results are in!

    The two fan picks are The Gods Must Be Hungry, led by Asif Siddiky, and Darwin's Dinner, led by Devin Kelly-Sneed.

    The Double Fine team's pick was Kiln, led by Derek Brand. Tim Schafer's pick was I Have No Idea What I'm Doing, led by Zak McClendon. The latter title is a VR party game, so you'll need a VR headset to play it.

    All three community games are going to be developed. The main game is Pongball, conceptualized by Kjell "lightsoda" Iwarson and led by Josh "Cheeseness" Bush. This one will get guidance by the Double Fine team. The other two are The Lost Dev Team, conceptualized by Anemone and led by Jennifer "Jenni" McMurray, and Amnesia Adventure, conceptualized by Ben "TimeGentlemen" Ward of Size Five Games, and led by Jennifer "Jenni" McMurray and Eivind "flesk" Nilsbakken.

    Join in on the fun of developing the community prototypes by posting at the Double Fine forums.

    Original story: Double Fine's Amnesia Fortnight has returned for a third go-around of pitches for public consumption.

    There's a huge range of prototypes to choose from this year, so go take a look at the pitch videos and make your choice. If you buy the bundle at $5, you'll get prototypes from previous Amnesia Fortnights, and if you buy it at $15, you'll get previous Amnesia fortnight prototypes that have been made into full games!

    The community developed Amnesia Fortnight also returns this year. This year, you can choose between three pitches, and then you can join in on the development or just watch it as it happens. You can see the video below (you might notice a familiar name on the pitch for the third prototype :P). Feel free to vote for whichever one you like most over at the Double Fine forum.

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    5

    I mean, what the hell, right on the minute of the embargo being lifted too. This could make us the first site in the world to publish a Thimbleweed Park review.

    And it is about as spoiler-free as it can get, with the only concrete examples coming from the two first hours of the game. We -- and I speak for all of Mojo, because nobody's editing this -- like Thimbleweed Park. A lot. And you probably will too, even though/particularly because the game is of an acquired taste.

    Read! Agree? Disagree? Voice your opinions in the comments, all six of you.

    And look for more Thimbleweed Park content coming soon, because we're gonna milk this cow 'til it's dry.

    10
    It's finally here! International Thimbleweed Park Launch Day!

    Image

    MixNMojo's official "most looking forward to game in 2017" is out today. It's all downhill from here for the rest of the year (well, except for maybe a few exciting highlights that are also due soon).

    If you don't have it already, make sure you pick it up so you can enjoy it today along with the rest of the coolest members of society.

    https://thimbleweedpark.com/

    Source: Thimbleweed Park

    4

    ImageImage

    It looks like the folks at Hashtag Collectables has been spying on my dreams, because the Max plush toy is finally here, just in time for Sam & Max's 30th anniversary.

    It's too bad that dream entering technology wasn't available 20 years ago, since I've been dreaming about this since I was a kid, and I'm sure I'm not alone.

    Now I just have to resist the urge to buy a dozen of them...
    7

    Adventure Gamers decided to have a lengthy confab with their personal graphic designer Bill Tiller as well as his Duke Grabowski cohort Gene Mocsy. They mostly talk Duke - which Bill reiterates is planned for five episodes that he figures will come out at six-month intervals - but other topics spring up, like the future of A Vampyre Story, which isn't quite as defined as I had hoped:

    Ingmar: Speaking of legal stuff… I know people ask you about this a lot, but of course we can’t do an interview with you without discussing the potential future of A Vampyre Story.

    Bill: I think Crimson Cow has a new management. They’re probably not interested in doing it, but I don’t think they’re against selling it, so I guess if I came up with the right money I suppose I can get the rights back. I’m concentrating on Duke Grabowski right now, but once Duke’s over I’m totally open to talking to Crimson Cow. But I’ve also been discussing the idea of animated shorts with our animator Romero. I love these characters, you know, and I don’t want them to die off just because of the distribution rights.

    It’s a pretty long and epic story, so it could easily be turned into an episodic game with around eight episodes before the whole story arc wraps up. So, yeah, I’d love to do it, but if worst comes to worst I have the rights to do animated shorts, books, or comic books. When the time comes I’ll definitely explore the options.

    There's a whole lot more in the full article, so why don't you go give it a read? Gosh, it's not like we're competitors.

    Source: Adventure Gamers

    0

    Using the official A Vampyre Story Facebook page, Bill has posed a cryptic question. See it at the bottom of this post, because that's apparently the only place images will work. Good gravy, this site.

    A Vampyre 2: A Bat's Tale entered production immediately after the original game back in 2008, but months later the plug was pulled by its publisher Crimson Cow Games. Because they still had the rights, Bill was unable to try to shop the project around or go the crowdfunding route, leaving the sequel in indefinite limbo.

    So why is Bill gauging fan interest now? Have the rights lapsed back to him, or is he trying to gather evidence to show Crimson Cow that there's an audience that justifies revving the machine back up? Is Crimson Cow even in business anymore?

    Whatever's going on, send an email to Bill at the email address below, and let him know that you need A Vampyre Story 2 more than you need potable water.


    (Click to enlarge)

    Source: Facebook

    0

    Some news requires no comment, other than: w00t.

    Here's Tim humbly suggesting that you pre-order from GOG:

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    One last cool thing: apparently Tim had the original demo of the game (a PC Magazine exclusive) remastered as well because it featured unique dialog not heard in the shipped game, and Tim wanted all of Roy Conrad's lines preserved in high quality. Pretty rad.

    Source: engadget

    6

    Ron and his hat sit down with Google to discuss a thirty year career. Pull up a chair and be grateful to spend fifty minutes with Ronzo:

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    Source: Youtube

    0

    As with Day of the Tentacle Remastered and Grim Fandango Remastered, Double Fine had to go through the LucasArts archives to resurrect Full Throttle, and Tim talked about that effort with GamesIndustry.biz:

    Schafer called it a sort of "digital archaeology." For Full Throttle, the art was completely repainted, often with input from original artists like Larry Ahern and Peter Chen. 3D elements like the game's motorcycles had to be remodeled from scratch because the originals weren't archived. Roy Conrad, the original voice actor for the game's protagonist Ben, died over a decade ago, so they had to track down the uncompressed DAT tapes of his original voiceover sessions in order to remaster them in stereo.

    "We're in a unique position where we remember where the bodies are buried," he said. "'I think that sound guy took home a box of tapes once, and I know so-and-so has that thing in their attic.' And at Skywalker Ranch there's an archive that has a lot of cool stuff there, and we got access to those. We got to dig through these flat files, finding these great pieces of art and putting them in the concept art browser for the first time to let you see all this stuff when you play the game. It's more like a fun treasure hunt."

    One might expect that the hassles of remastering projects like these would cause Double Fine to re-think the way it preserves its current titles for the future.

    "I feel like we had all this trouble finding all these archives," Schafer said, "and it was like, 'Why didn't we archive this stuff better?' And then I was like, 'Are we archiving our new stuff better?' We had to really look at it, and well, you know... In some ways it's easy to make those same mistakes again, to just not really think about what's going to happen 20 years from now. 'Yeah, that stuff's all on that one artist's hard drive, but we don't have time to do all that...' So you really have to push yourself to create good archives, and to put away a machine that can do the actual build of the game. And that's something I hope all developers do, or they'll be kicking themselves later."

    It's a comfort to know that Roy Conrad's line readings will liberated from that Turkish prison that is MONSTER.SOU.

    Source: GamesIndustry.biz

    2

    Business Insider has an all-encompassing new interview with Tim up that you should read while ruing the time change.

    Source: Business Insider

    0

    SCUMM Revisited, AFL2PCX, SCUMM Costume Viewer… If you know what those are, you know what they are, and if you don’t, well… Benzo’s The Vault will help you find out.

    For those in the former group, look… We will get hosted *.mixnmojo.com sites back up again, but there are also other important things to do, too. Like watching TV. So for now, if you are interested in hacking old LEC games, The Vault will have you covered.

    Even EMI Song Ripper—largely considered the sexiest software ever written—is there!

    6

    You may recall that time a year ago when we reported that an indomitable band of Germans were seeking to get official approval for their HD remake of Indiana Jones and the Fate of Atlantis.

    Those of you who hate surprises, I should warn you: this isn't going to be one.

    Hi Fans!
    Quick announcement!
    We have been asked politely by a new promoted Lucasfilm Head of business development person to stop developing and distributing Indiana Jones and the Fate of Atlantis Special Edition demo.
    We will remove the downloading buttons from our website this Sunday (5th March 2017)
    We have been told that Lucasfilm don't want to share the Indy license with anyone right one, so we came up with other solution and we will see if that is going to work for them.
    We will keep in touch with Lucasfilm people and continuously trying to obtain a deal for a full project development!
    Lucasfilm has seen what we have done, we proved our skills, show them a great effort and strong responsibility, they have received all required documents and now it's up to them if they will change their minds and start supporting Independent developers.
    Whatever the response will be, We are extremely proud of what we have done, it has been a great fun, we will love this project forever and we thank you all who participated or support us during this "long-term, free-time" development.
    Fans community is strong, full of talented people and nobody is going to stop us from doing what we love, because we are doing it right! This is not the end of this project and this is not the end of any fans projects...big companies need to understand that: "All things come to him who waits." #lucasfilm #lucasarts #adventuregames #disney
    website: http://went2play.com/fate-of-atlantis-se
    https://dl.dropboxusercontent.com/u/39935592/IJ_clocks.jpg

    Which reminds me, I'd be much obliged if you guys could keep my painstaking remaster of Defenders of Dynatron City that's nineteen years in the making under your hat.

    Source: Facebook

    4
    Thimbleweed Park, the adventure game by Ron Gilbert and Gary Winnick, with art by Winnick and Mark Ferrari, is coming soon to a computer or console near you.

    It has just been finalized, and has been sent to Microsoft for Xbox certification. In light of this, a release date has been set. It's releasing just a month from now, on the 30th of March!

    You can check out more on the game's Steam page.

    If you backed it on Kickstarter, then be sure to update your information through PledgeMaster, so you can get your rewards.

    5

    Telltale’s loss is Ubisoft’s gain, as they poach no less than four high-profile names from the X will remember that-company.

    Making a run for it is Pierre Shorette (Tales from the Borderlands), Nick Herman (Sam & Max: The Devil's Playhouse), Dennis Lenart (The Wolf Among Us and Back to the Future, but we won’t hold that against him), and Adam Sarasohn (I’m not entirely sure who he is). The foursome will apparently be expanding Ubisoft’s “narrative creative pool”, which is good for them, but probably not so good for Telltale.

    This also means I now likely do not recognize more than one or two names on Telltale’s roster, but I suppose that’s neither here nor there.

    Source: IGN

    0

    Remember the aughties, when there were more Monkey Island sites than you could shake a stick at? What a glorious time it was, what with the competitive feces throwing going on between all of them. Us. You know what I mean—we were clearly all very mature. ¬

    Now, you might have noticed that the second-rate, SCUMM Bar-wannabe website our good friends, World of Monkey Island, has been offline for a while. Many asked us about it, but that was out of our hands, as the site actually was hosted by LFN, not Mojo. Hey, we even tried to save them. That went nowhere fast. But I digress!

    Fast forward to present time, and World of Monkey Island has returned online. Granted, it clearly was restored from an older backup, but it’s out there, and it’s working, which is good for… Well, clearly for somebody!

    If the old Mojo Network keeps un-dying like this, we'll have Chariset’s The Definitive Monkey Island Site up by the end of the week.

    13

    Because, really, the Double Fine email was a pretty long read, so let’s give you a few highlights:

    First, Psychonauts 2 will be published by Starbreeze, which I didn’t even know was a publisher. They did develop the rather excellent Brothers: A Tale of Two Sons, so hey, how bad can it be?

    There are a couple of videos: A throwaway prototype (as we call it in the biz) for what will be a new hub has been released on YouTube

    Thumbnail

    And who doesn’t want to see our founder and patron saint, James "Spaff" Spafford, on the way to presumably be offed in the woods, while buddying it up with Schafer, talking games?

    Thumbnail

    Topic of conversation: Does Spaff look exactly like he did fifteen odd years ago? (I mean, a few lbs aside.)

    5

    The data to play the first new Psychonauts adventure in more than a decade? February 21st.

    Look forward to a Mojo review as soon as a) somebody gets a headset and b) they actually get around to writing something about the game.

    Or hey, maybe a non-VR compatibility mode will be developed, so the rest of us can enjoy the game, too?

    4

    Hey, we’re back! You might have thought we had been back for a while, but as our admin feature wasn’t working… Well, that’s neither here nor there.

    So what’s happening? First, Xbox Gold members will be able to download Monkey Island 2 for free from February 1-15. You do, of course, already own the game, but it’s worth nabbing anyway—it plays well on the platform. And from February 16-28 you can get Star Wars: The Force Unleashed, lovingly known as STFU around these parts.

    More importantly: Our very own elTee spawned last week, and is the proud father of a baby boy, Johnny D Tones (I think was the name). Congratulations to him from all of us!

    4

    Disney (or, but probably not, Telltale) is trying its damnedest to keep you away from Tales of Monkey Island, or, as they like to call it on iOS, Monkey Island Tales HD. Turns out you can still get it on the App Store for iOS, so we can only assume they had forgotten about the platform when the censorship started.

    It confounds Mojo’s investigative office how this all is going down. Did Telltale’s license run out for all platforms but iOS? Or is this all part of…

    Image

    Bonus badge to those who get the last reference; bonus bonus point if you can find the image for me. - Jennifer claims those points. No bonus bonus points for you.


    3
    We're now a week into 2017, which means it's the perfect time for a new poll. We couldn't just put one up on the first day of the new year. That's just not The Mojo Way™.

    There's a lot of goodness coming out this year, from just about every company that this site covers. So go to the poll on the right and let us know which one has you excited the most.

    7

    The debate was RAGING in the comments, but Telltale hasn't run out of steam yet.

    With "A New Frontier" we get a very promising Walking Dead opener. Read our review.

    2

    Look, I tried. I tried to like it, I even tried to hate it, but there is absolutely so little to Batman. If you've played any other Telltale game over the last five years you know what you'll get. That's about it.

    But hey, read the rest of the review if you so would like.

    7

    There have been big changes afoot over at AdventureGamers.com. Changes in management, and now, changes in logo. Few would contest the greatness of the longstanding original logo, designed by Bill Tiller himself. Thankfully, the powers-that-be at AG are not among those despicable few, and they were thus smart enough to reach back out to Bill when they decided a logo revamp was in order. Behold:

    Source: Adventure Gamers

    1

    Let's just quote our friends at Birth. Movies. Death. on this one:

    "If you've got a PlayStation 4, a PlayStation Plus account and you have exceptionally good taste in video games, you need to be aware that LucasArts' classic adventure game, Day Of The Tentacle, will be free to own during the month of January, starting on Tuesday."

    Well, if BMD says so, though they accidentally forgot to mention it also was Mojo's Game of the Year in 2016.

    Look down in the comments and you will see one Jake Rodkin trolling around, decrying Grim and poo-poo-ing the new Full Throttle trailer.

    Oh, and if you own a 360, Mojo Game of the Year… what, 2013?… is free for Gold members. That's The Cave.

    2
    If you've ever wished to fire up the original LucasArts classic space combat simulator X-Wing and are dismayed at the DOS version's low-res graphics, or the XWING95's lack of iMuse soundtrack, then Azrapse might be a modder you'd like to keep your eye on.

    In a similar manner to the the way the XL Engine runs the original Dark Forces game files in an enhanced way, this XWVM mod uses a Unity based engine to interpret and run the original X-Wing game files.

    Thumbnail

    YouTube Link

    Azrapse says:

    XWVM is a mod to the original Star Wars: X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. Our goal is to rebuild the game engine with newer technologies that allow it to run and make use of the latest hardware and improvements in gaming hardware. The mod will require the player to own and have installation of the original Star Wars: X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voiceovers, SFX, iMUSE automaton, etc) are loaded from the player's copy of the original game, or are original creations of our team, where the original resources are considered inadequate for today's standards.


    The mod creator has been discussing iMuse and ship models in the long running XWA Upgrade Project's forums. I wish Azrapse the best of luck with this project - may it one day see the light of day!

    Source: Mod DB

    3
    The team behind the fan remake of Indiana Jones and the fate of Atlantis released a 7 room demo in late November, so Mojo keeps up its fine tradition of being behind the cutting edge of LucasArts related news. Months behind.

    The file is around half a gig, so if you have the time and hard drive space, give it go. There are PC and Mac versions available, plus a demo of the circular stones, if that floats your boat.

    Image

    To give feedback, or simply follow the project's development, check out the game's Facebook page.

    Here's the download link again in case you can't be bothered looking back through the first paragraph for it. Keeping Mojo traditions alive into 2017 and beyond...


    Source: Facebook

    1

    Sure, the Indiana Jones and the Last Crusade graphic adventure has been available from Steam since forever, but I know you kids love things that are DRM-free, so consider yourselves accommodated. And just like the Steam version, you get the unabridged Grail Diary in all its .pdf glory.

    There was a time when GOG was releasing LEC games more regularly, then that all stopped, and if you think that wasn't the consequence of a sinister, labyrinthine conspiracy, get a clue. But does the unceremonious appearance of Last Crusade signal that the seal has been broken again? We still need Monkey Island 3 and 4 up there, bare minimum.

    Source: GOG

    6

    From Telltale to Trump to ATM… It was a year! And thus we review it.

    Read!

    3

    Festivus is over lads, so back to work. Earlier this week, Gamecrate asked Bill Tiller a few questions about his career. Among other things the interview gives us an idea of when Duke Grabowski Episode 2 will drop.

    So, when is the second episode of Duke Grabowski: Mighty Swashbuckler due out?

    We're planning on five episodes. The plan is to have the second episode come out in the Spring. I've already written it, and we're doing pre-production on it now, and have some sketches done, as well as some of the puzzles.

    Check out the full interview here.

    Source: Gamecrate

    0

    Bill has published a holiday update on the Duke Grabowski Kickstarter page, unveiling the title ("Debonair Corsair") and the status of Episode 2. Hey, I'm just glad it's still happening.

    There's more, like a peek at one of the backgrounds and a status on the remaining backer rewards, but why listen to my descriptions of what you can live yourself.

    Source: Kickstarter

    0

    If I know you, you're going to want to give this a watch.

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    Source: Youtube

    2

    You remember Benzo from such software as Quick and Easy, but that was back then. Now he has joined the ranks of Jake and other former Mojo drones by releasing a game of his own: a remake of the Amiga classic Atoms.

    Currently only available for Android, you can run and download the game, and then cuss yourself for not having done more with your life.

    1

    We're sure at least four of you will log in and do this. Vote. For. Mojo. Game. Of. The. Year.

    How to vote? Who knows, I can't remember how to put it into a news story! But, try logging in and voting through the menu at the right, and you should be OK.

    And feel free to view the previous poll.

    8

    Over in the the comments, the ever observant (or so we assume) jolly_old_saint points out that all of the Sam & Max seasons, as well as Tales of Monkey Island have been removed from their online store.

    What the actual eff?

    Are they needing space for the oh so adult takes on Batman and family friendly funsies with Minecraft? The fact that you can still get the two aforementioned series on Steam could suggest this is just a clerical or technical mistake, as the oldest game listed on TTG's site is Strong Bad.

    If they actually are gone, though, it seems only right to pour one out for two of Telltale's best series of games.

    Update! Sam & Max is back; ToMI is not. The cover-up continues!

    18

    Yeah, I don't know what PSX is either, but Psychonauts: Rhombus of Ruin was apparently available to play there, and consequently a bunch of new previews popped up. Here's a list:

    - PlayStationLifeStyle.net
    - GamesRadar
    - Game Revolution
    - Blasting News

    Boy, that sure seems like some kind of video game!

    4

    The screenshots compare classic mode to the remastered version. Head on over to IGN to see them.

    Source: IGN

    0

    Let's get right to it.

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    Gonna be a treat to hear Roy Conrad's gravelly voice uncompressed after all these years.

    Source: Youtube

    8

    Just as you had popped enough "Forget Me Nows" to block out the most awkward sex scene seen in a video game—that's in Batman if you're keeping score—Telltale comes prancing in, showing off its latest creative take on an existing IP…

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    I'm sure there will be a lot of characters remembering things you do.

    You can also check out an extended first look at the next Walking Dead game, where you surely will have more black and white choices than you can dream of.

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    We look forward to both!

    6

    You probably remember watching Brian Moriarty's superb Loom post-mortem which debuted at GDC 2015. If you haven't seen it, you're encouraged to do so. At the end, Moriarty threw out the names of a few studios (including Double Fine and Telltale) he considered ideal collaborators for a Loom sequel, essentially extending an invitation to them to get him on the horn.

    Moriarty has given his talk a few more times since, including at an expo in Argentina this past March. At the end of that talk, he mentioned that some discussions took place with some of those studios. When pressed for details, he offered this. Watch it before proceeding.

    I'm dubious of the claim that Double Fine had specifically optioned Loom along with the Tim Schafer relevant IPs, and more so of the idea that Double Fine ever actually committed resources toward a Loom project before learning that this supposed option had expired. And if Brian's got the facts right, and Disney's claiming someone else has an exclusive on Loom, who the hell could it possibly be? Of the precious few studios likely to be interested in the property, I can't think of one that would wish to shut Moriarty out. Sounds to me like someone's getting the runaround here, or maybe there's just some miscommunication.

    Moriarty also gets probed a little bit about The Dig, but the Q&A - the online version, anyway - gets suspiciously interrupted just before he can detail how his version would have ended. Can't wait to hear ATM's take on this and how it might fit in with your post-war commie conspiracy.

    Update: Mild correction. It seems the Argentina talk actually happened in late 2015, rather than this year.

    Source: Youtube

    14

    Why can't you people make content like this?

    ATMachine has reappeared in order to publish his career best - a deeply researched, legacy-defining thesis that Guybrush Threepwood is in fact a woman in men's clothes.

    "Do the math."

    Source: ATM's site

    19

    At some point I decided that the Bone movie is Mixnmojo-relevant on the basis of the Telltale games, and while my argument has a few holes in it, I figured you guys wouldn't pick today - which comes a solid two weeks since our last news post - to challenge me on this.

    So last we heard, P.J. Hogan (known for the 2003's Peter Pan) was set to direct the animated film. That was Jan. 2012, after which we've heard nothing. Today, The Hollywood Reporter breaks the silence to reveal that there's a new director (the Kung Fu Panda guy) and a new script, which will be designed as the first installment in a trilogy.

    Will this finally happen? Will it be good? I sure hope so. Few adaptations are more overdue than Bone. Mostly though I'm curious to find out how different/similar to the Telltale games the music and voicework will end up being. Say, maybe this is a good time for the studio to end that ten-year hiatus on their own Bone adaptation?

    Source: The Hollywood Reporter

    4

    Dave Grossman's annual tradition of gleefully deforming pumpkins continues with his 2016 entry to the Pumpkin House of Horrors.

    Enter, if you dare.

    Source: Pumpkin House of Horrors

    10

    It was almost a year ago that Full Throttle Remastered was announced, and since then we've known we could look forward to a developer commentary just as Day of the Tentacle had.

    Well apparently that commentary was recorded this past week. Check out the photo Double Fine posted on Facebook:


    Hopefully media from the game is soon to follow.

    Source: Facebook

    2
    ScummVM, the project that aims to re-create engines for point-and-click adventure and role-playing games, using the original scripts and data files, so that the games run on modern (and some not-so-modern) systems, has received a new release.

    This release brings support for six new games: Myst, Myst: Masterpiece Edition, U.F.O.s (also known as Gnap), and Sierra's Hi-Res adventure games #0: Mission Asteroid, #1: Mystery House, and #2: The Wizard and the Princess.

    There's also been a lot of bugfixes for Sierra's SCI games, the addition of Hercules rendering and font for the AGI games, an enhanced Sherlock games experience, and the addition of AmiUpdate on the Amiga port.
    1
    Let's keep the news post as succinct as the review: read.
    4

    Or "Instagram" as the kids call it.

    After having rocketed past 2,000 Twitter followers… I mean, OK, it took us 7 years, but it took 6 of those to figure out how to use the damn thing. Where was I? Oh, yes:

    We're on Instagram! As Mojolicious! Yes, the name is esoteric pretty awful, but it's 2016… How many decent Mojo related handles would you expect to be left?

    So! Instagram! Where you probably are too. You should be our friend! Remember: Mojo loves you. Won't you love us back?

    0

    While Whispering Rock Psychic Summer Camp will not be a playable environment in Psychonauts 2, the team has recreated Raz's old stomping grounds in the new engine as a sort of sandbox for prototyping the sequel's gameplay and upgraded graphics. Check out the newly released video of Tim and project lead Zak McClendon playing this demo that we never shall.

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    Source: Youtube

    3

    I debated mentioning this, but no mortal could resist. You all remember Bad Brain Entertainment, the German-based adventure studio that sprang from nowhere in 2004? It produced zero games but riled up a lot of adventure fans, first by claiming it would finance A Vampyre Story (it couldn't), and then by intimating that it would purchase and finish Sam & Max 2 (it couldn't).

    Jason Some said the whole debacle was just a sleazy tactic for an opportunistic start-up to get publicity in the absence of a track record, while others assert the infant studio meant well and simply got carried away by enthusiasm. One thing's for sure, the young brain behind Bad Brain, Wolfgang Kierdorf, became an instant celebrity in the Mojo culture (though to be fair, news was slow at the time), and I think most of us have a special place in our hearts for Bad Brain even today.

    But wait! You might recall that Bad Brain's suspiciously large slate of planned games included more than AVS and Sam & Max. Another was The Whispered Word, which ultimately escaped Kierdorf and wound up safely published by another studio in 2009. Then there was The Orgastic 4, an R-rated spin on The A-Team with animals. It was roundly mocked at the time.

    Well who's laughing now? Bad Brain and The Orgastic 4 are back, and Adventure Gamers has a preview. Sure, the team is quick to concede that "funding for the game isn't resolved yet," but quit getting hung up on details. Here's to ten more years of Kierdorf, whom in all seriousness we wish nothing but success.

    Source: Adventure Gamers

    3

    Finished Duke Grabowski and looking for more? Steam is selling Ghost Pirates of Vooju Island at 90% off right now. The deal lasts for another 42 hours. Don't be ridiculous.

    Source: Steam

    0
    Does Jason have a life outside of Mojo? Judging by the two last days, the answer seems to be a resounding "no!" And what better way to reap from the man's sad little life than to read his Duke Grabowski review? If nothing else it'll make him feel good about himself. (We hope.)
    8

    Avast! Two years ago it was but a humble Kickstarter pitch, and today it is a real life computer game. See, not all video game Kickstarters are scams just because ours will be! (There's nothing in the pipeline, but with Remi around it's a foregone conclusion.)

    Backers received their Steam keys yesterday, but the rest of you can get it now for a measly $6.99. There is no reason to wait for my review, which is nevertheless coming shortly. Now go forth and help ensure the subsequent episodes get finished.


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    Source: Steam

    1

    That's right. Sometimes we produce content. Sometimes even good content. Relevant content, even.

    And this time, Jason has gone all out, with an interview with Bill Tiller which has more dirt than Rodkin's biopic deal. (As long as "dirt" means "exclusive content," that is.)

    Run and read. You surely will be even more excited about Duke after plowing through this.

    0

    We've been a bit laggard in our Thimbleweed Park coverage, so here's a preview of the game by the good and qualified folks at Destructoid. Their time with the game exposed at least one Maniac Mansion reference, so let's go ahead and raise our expectations. January is closing in!

    And don't forget to check out the new month old trailer centered around the character of Dolores. Because we certainly didn't forget:

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    Source: Destructoid

    1

    Our friends at Campo Santo struck an exciting and unexpected partnership with film production company Good Universe (Oldboy,Neighbors). Hollywood Reporter has the scoop, which has admittedly seen hotter days:

    Good Universe is teaming with independent video game developer and publishing company Campo Santo to develop content for both video games and feature films.

    The companies will create a home for talent to develop projects that can bridge both the video game and feature film worlds. Their first project with be a film adaptation of Campo Santo’s first video game, Firewatch. The critically acclaimed game, released in February, is a first-person experience starring The Walking Dead's Cissy Jones and Mad Men's Rich Sommer. In the game, set in the Wyoming wilderness, a fire lookout named Henry uncovers clues in the wilderness about mysterious occurrences and a shadowy figure that seems to watch him from afar. His only means of communications is via a walkie-talkie with his supervisor, Delilah. It has sold almost 1 million copies to date.

    “When we met Good Universe we were floored by how they recognize, cultivate and produce incredible stories. It's rare you meet another group that shares so many of your values and makes the process of creating things even more exciting. We can't wait to see what we make together," said Campo Santo founder Sean Vanaman, who announced the deal with co-founder Jake Rodkin and Good Universe’s co-founder Joe Drake and vp international Akshay Mehta.

    The idea of a Firewatch movie is rad enough, but the broader relationship between the two studios described by the press release sounds intriguing and possibly unprecedented. We at Mojo of course cannot take all of the credit for this. Only most of it.

    Source: Hollywood Reporter

    5

    "That's as good as money, sir. They're IOUs."

    Back in May, it was reported that Psychonauts 2 had not actually yet collected the entirety of the $3.8 million it had raised in its massively successful Fig campaign.

    This is because nearly half of that funding came in the form of investment money, a pledge option which Fig offers to backers as an alternative to the Kickstarter-like option of simply donating money in exchange for rewards. It's kind of Fig's whole premise. The problem is that allowing such investment, which can come from just about anybody, constitutes a bit of a legal thicket, and while it was being sorted out the significant money contributed by investment backers was actually just a reservation to pledge, meaning Double Fine didn't actually get the money.

    Happily, it's all been sorted out on the legal end with Fig being granted SEC approval for non-accredited investors. Now Double Fine has to actually go and collect the money from those backers, who are hopefully just as eager to complete the transaction now as they were back in January.

    In the meantime, production of the game itself seems to have been going smoothly. At least Remi did nothing to prevent that.

    Source: Polygon

    0
    Animator Patrick Schoenmaker has released an Indiana Jones short. To say it's beautiful is an understatement. To fully justify its inclusion here on Mojo, there is a Fate of Atlantis sequence around the 46 second mark.

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    Video Link

    Famous archaeologist Dr. Indiana Jones is on a quest of a lifetime, but this time he is fully animated in this passion project by life long fan and artist Patrick Schoenmaker. Over the course of 5 years, he has crafted the opening sequence of what would be the tv series to make all other tv shows redundant: "The Adventures of Indiana Jones"!


    If LucasArts / Disney ever resurrect Indiana Jones video games, I'd love an adventure game in that style.

    Source: patrickschoenmaker.com

    1
    It appears that the Day of the Devs lounge that was at the GDC in March isn't the only Day of the Devs event that's being held this year. Double Fine's fourth annual Day of the Devs event is going to be available to the general public soon.

    It is a day that is full of gaming fun, from Double Fine and other developers. Plus this year, they are accepting game submissions from the public. The game selection will be locked down in the next few weeks, so if you want to take part, head over to the website now and fill out the form linked at the bottom of the page.

    The event takes place this November 5th at The Midway in San Francisco, and, as always, admission is free.

    2
    ScummVM is the project that aims to re-create the engines used in adventure games (and, since this year's Google Summer of Code, role-playing games) so they can be played on systems ranging from Windows, Mac, and Linux to iOS, Android, and even consoles such as Dreamcast, PlayStation 2, and Wii.

    Right before a major release they do a public testing phase for new and improved games, which helps them iron out any remaining bugs. This testing cycle includes two new games: Myst (and Myst: Masterpiece Edition) and U.F.O.s (also known as Gnap). There also have been a lot of improvements in the SCI engine as of late, so they are also testing Conquests of the Longbow, Freddy Pharkas: Frontier Pharmacist, King's Quest V, King's Quest VI, Quest for Glory 1 VGA, Quest for Glory 3, Space Quest 1 VGA, and Space Quest 4. Other games that have seen recent improvements and are undergoing testing include Beneath a Steel Sky, the Commodore-64 version of Maniac Mansion, Sherlock Holmes: The Case of the Rose Tattoo, and Sherlock Holmes: The Case of the Serrated Scalpel.

    So, if you have any of those games, play them through in a daily build of ScummVM on your platform of choice, and report any bugs you find at the new and improved ScummVM bug tracker. Then tell the team about your experience, and any bugs you filed (or if you didn't spot any bugs at all) in this thread on the ScummVM forum.
    10

    Read the press release, if that's your thing, but the point is Bill's newest game is finally upon us. I'm also noticing that some new screenshots have popped up in a few places, so do check those out.

    I'll have a review of the first episode in as few as seventeen months, guaranteed.

    Source: Gamasutra

    2
    As some of you may be aware, there is a fan remake of Indiana Jones and the Fate of Atlantis in production. An hour of livestreamed footage is now up on the game's Facebook page. It will surprise nobody to learn that the developers are finding it difficult to licence the game from the Mouse House. Therefore this may be as close as we all get to actually playing the game.

    The first couple of minutes are filmed sideways, so lock in your device-rotate or lay across your desk.

    Image
    Here's the link.
    The good stuff starts around the 20 minute mark.

    Source: Facebook

    11

    Jennifer visited PAX East and she wrote about it! Read about the whole thing here.

    Mandatory second link.

    4
    Night School, the studio that was founded by Telltale and Disney Alumni, and the developers of Oxenfree, have just released a Mr. Robot game for iOS and Android, courtesy of Telltale Publishing.

    It actually looks like it could be something special. See the video linked below for details on the game (or click here to see it directly on YouTube.

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    Source: AlfredJ

    0
    It's not particularly good. Read review if you so wish, and agree and disagree to your own will.
    28
    Josh "Cheeseness" Bush, the man behind the recent port of Double Fine's Day of the Tentacle Remastered to Linux, has posted an excellent retrospective on his experience in porting the game. He has also shared the sourcecode of the Coming Soon app that was live on Steam before the Linux port was released.

    Be sure to check it out, if you're a fan of Day of the Tentacle (who here isn't?), as it's quite an informative and interesting read.

    0

    Date: August 2nd. Trailer:

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    … and while it’s been a while since I’ve read this stuff, I would say I am seeing some echoes from The Long Halloween, which is an excellent read.

    I’ll also editorialize and say the graphics, while artistically impressive, might be looking a bit dated, technically speaking. But still! Looks fun.

    1

    Always nice to see this game get some exposure outside of this site, with its global rank of 918,640.

    The preview is positive, although I must politely disagree with HardcoreGamer's memory of The Curse of Monkey Island as a "3D game." They also note that we still don't know for sure how many episodes Duke Grabowski will consist of:

    The game is poised to be episodic, with the potential for three to five episodes. Why is there a range of chapters? Well, the team obviously would love to bring Duke’s tale to completion, but they simply do not know for certain how much interest there will be in the game post-launch. Right now Duke Grabowski, Mighty Swashbuckler Episode 1 is prepping for launch this fall, and Episode 2 should follow shortly thereafter. Beyond that, though, Duke’s fate is in the hands of players. If a fanbase appears around the series then we’ll be sure to see how many more episodes appear down the line.

    We'll see indeed. One unfinished series is enough for this team to have on its resume.

    Source: HardcoreGamer

    0

    Wow, nice. There's something perversely "Space Mountain pre-show in a straitjacket" about this, and I'm on board.

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    Source: Youtube

    0

    Playing catch-up in the aftermath of the Iron Phoenix madness...Aric Wilmunder made a few other uploads a few days ago. The new design docs are:

    - Rebel Assault
    - Defenders of Dynatron City (under its original name "Defenders of Dynamo City")
    - The Telecommuter (Not a game!)

    It looks like he also meant to make Shadows of the Empire available, but that one doesn't appear to be selectable yet. Anyway, find the above and all the rest on Aric's site, as always.

    Source: Aric's World

    1

    It's a terrific listen courtesy of the Dev Game Club podcast. Day of the Tentacle is the primary subject, but a broader discussion about adventure games emerges.

    What makes the interview particularly worthwhile is that the hosts are Brett Douville and Tim Longo, who worked at LucasArts around the turn of the century, when a developer's assignment was pretty much guaranteed to be a Star Wars title. It's interesting to hear the different perspectives from the four alumni who were involved in different eras and concentrations of the studio. More crucially, Jake gets namechecked.

    Source: Dev Game Club

    0

    Here at Mojo, we’ve always been particularly interested in the near-misses, the might-have-beens, the ones that didn’t make it. After all, we cheekily referred to all the released LucasArts adventure games as “Secret History,” so you can imagine how piqued the cancelled games must get us. And the loss of Indiana Jones and the Iron Phoenix, the would-be follow-up to the seminal Fate of Atlantis, probably registers second only to Sam & Max 2 on the Gnashing-Of-Teeth-O-Meter.

    The game isn’t completely unknown, thanks to a comic adaptation, a few stray details and a much-circulated Anson Jew animation of Hitler’s face blowing up. But what this doomed title always lacked in my eyes was a definitive chronicle. And if Mojo wasn't going to do it, who the heck would?

    Thus I reached out to all members of the team who were willing to share their memories (oh, and design documents) of the game, from its conception to its collapse. I do believe you’ll find the big honking article I pieced together from the results of minor interest.

    Huge thanks go to Aric Wilmunder, who unearthed the materials that made this article possible and offered to time their release with our publication. Remi, as always, bailed me out with the header image. Enjoy!

    12

    That and more is revealed as part of the latest update on the game's progress from Bill. Sound like they're wrapping up on the first episode.

    I have confused feelings about this, since I was rather hoping Pedro would be invited back to do the new music, in keeping with tradition. But who the hell can complain about Jared doing the soundtrack to anything? Sounds like some of Pedro's music from Ghost Pirates - which Duke Grabowski is technically a spinoff of - will be reprised to complement Jared's original work.

    Source: Kickstarter

    0

    Reboot Develop being a game developer conference in Europe. Tim seems to have done an interview on stage for about forty-five minutes, and we noticed the resultant Youtube video a record six days after it was published. Best not to get used to such breathless velocity from us.

    Anyway, here's Tim, recorded in rather dubious audio quality. But who the hell am I to judge?

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    Source: Youtube

    0
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    Day of the Tentacle Remastered is now available on Linux, thanks to the porting efforts of J Bush Productions. It's now live on Steam and the Humble Store.

    3

    He's said he'd keep them coming, and he's delivered. Check out Aric's site to find the list of downloadable LucasArts design docs updated with:

    - Labyrinth
    - Indiana Jones and the Last Crusade (a very preliminary doc)
    - Sam & Max Hit the Road
    - The Dig (seems to be for the Falstein version)
    - The Curse of Monkey Island

    So nevermind your previous Fourth of July weekend plans; it's SCUMM history you need to be honoring.

    Source: Aric's World

    4

    Double Fine has been showing off their PS4-exclusive, virtual reality Psychonauts "bridge game" at E3, so a number of previews have been springing up. Let's look at the one on Gamespot, which includes screenshots and a video clip of what appears to be the first five minutes of gameplay. Accompanying the media is an interview with Tim and project leader Chad Dawson.

    I think it's really interesting you guys are developing Psychonauts 2 and Rhombus of Ruin simultaneously. I was curious about the extent to which those two have influenced each other, and how you're working on making them fit together, given that Rhombus of Ruin bridges the gap between the first and second full games.

    Schafer: The main thing is that I've had a storyline for the whole experience in my head for ten years. Before Psychonauts had finished, I had this whole idea for what would happen in Psychonauts as Raz is delving into his past, his family, and the curse, and all these things. So in my head, it's one long, continuous story, and I'm working on both projects so I am able to make sure they all flow well together. But within that story structure, the Rhombus team can do things that make sense for VR and have it be really different in that way but still plug in the story beats.

    Dawson: From a tech and visual development point of view, it's also been very useful for us. Rhombus of Ruin is coming out before Psychonauts 2, so obviously it accelerates our development to try to get that out. Seeing what the characters look like brought up to a modern engine with modern rendering, physically-based lighting, and subsurface scattering on their faces. Psychonauts 1 came out in, what was it? 2005? So obviously tech has improved a lot since then. We're using Unreal 4 Engine now as a studio, for both projects. With this game, we're pushing our character look development. That's been a great push for both projects, with our animation team and character team. Tech-wise getting us up and running. This is our first Unreal 4 project.

    Read the rest of the interview here. And may I just say, the game looks great. I love how it opens up right where Psychonauts left off. Shame I don't have a console. But some of you look to be in for a treat.

    Source: Gamespot

    4
    The worst version of Psychonauts gets emulated on the PS4 and one can't help but wonder about what could have been… Anyway. Review. It is what it is.
    4

    God knows what‘s going on over there at Double Fine, but after much back and forth, it seems Psychonauts has officially been released for the PS4. In the US at least—say thank you to soon-to-be-president Trump–Europe will have to wait a few weeks.

    Lots of confusion, and we find it a safe bet to blame Spaff, who is bringing a scary amount of Mojo to Double Fine.

    0

    We already knew that Duke Grabowski had landed a publisher, but there's something comforting about getting the actual corporate screed to back it up. Today comes that very press release your heart so coveted:

    In furtherance of its strategy, Alliance has partnered with two indie studios, PixelMetal and Venture Moon Industries, to publish two original games for PC and digital consoles. PixelMetal's Sombrero is a spaghetti western multiplayer shootout game scheduled for release on PC this summer. Players grab treasure and have shootouts, and can play specialized modes such as "Capture the Flag" and an Indiana Jones-like mode called "Banditos." Venture Moon Industries' game Duke Grabowski, Mighty Swashbuckler is a point-and-click comic adventure game about the biggest, roughest pirate in the Azurbbean and his struggle to become a noble swashbuckler. Alliance expects the first episode of Duke Grabowski to be released on Steam and Xbox One in November 2016.

    [...]

    Bill Tiller, President and Creative Director of Venture Moon, said "The deep game industry experience at Alliance ensures our collaboration is going to result in Venture Moon making the best game possible. In addition, they bring the PR, marketing and distribution expertise that will get the game in front of the largest possible global audience. This may sound hyperbolic, but they really are a dream come true for a small developer like us."

    Note the launch platforms, as well as a release date of November for the first episode. Congrats once again to the team! Now give Pedro a call.

    Source: PR Newswire

    0

    This seems to happen every once in awhile. Ron will make some overture, like this tweet, about wanting to buy the Monkey Island and Maniac Mansion IP from Disney, dozens of sites will seize upon it, fans will work themselves into a tizzy, and then nothing happens.

    And nothing happens because nothing will happen. Big companies do not sell their properties pretty much as a matter of policy, and even if they did it's not like Ron would ever be able to meet their quote. It took having the right friends at Sony for Double Fine to get licenses for their recent remakes from Disney, and Ron has made it clear that licensing isn't good enough for him. So what motive is there to beat this drum?

    The last time Ron made sure to pump some oxygen into the flame of that mythical creator-sanctioned "Monkey Island 3a" was last fall:

    I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me.

    Maybe someday. Please don’t suggest I do a Kickstarter to get the money, that’s not possible without Disney first agreeing to sell it and they haven’t done that.

    So guys, please, don't bug Ron about making another Monkey Island until Disney sells the IP to him first. Be reasonable here. I mean, gosh, why were you guys even bringing it up in the first place?! Wait...

    Maybe I'm just a jerk, and Ron is shrewdly trying to build enough interest to get himself invited to a negotiating table. Maybe that is somehow something that's actually possible in the real world. Show me the light in the comments if you've got any to shine.

    Source: Ron's Twitter

    15

    You'll recall that the Fig campaign for Psychonauts 2 was an immense success, raising $3.8 million to produce the long-awaited sequel, currently due out in 2018. However, according to Polygon, Double Fine is unable to actually collect about $1.8 of that dough, for the moment.

    You might be aware that the main thing distinguishing Fig from Kickstarter - and indeed its primary mission statement - is that it offers the option for backers to invest invest in the project (which means potential, eventual profit participation) along with the usual donation choice, which often gets you fun rewards.

    However, allowing investments from unaccredited investors (like you or me) requires a review process with the SEC, a process Fig obviously intended to get through by now. The Psychonauts 2 campaign was the first of its kind in offering an investment opportunity from pretty much anybody, and I suppose when you're the vanguard you get to be the first to learn certain painful lessons like these delays.

    Per the article, Fig is hopeful to have the matter resolved soon, though technically there's no guarantee that every backer who's been waiting these months for their money to get collected will hold to their commitment until the gates finally open. It'll likely all end the way everyone wants, but it will still have been another interesting challenge faced by Double Fine, a studio continuing to tighten its commitment to the constantly expanding landscape of game crowdsourcing, a landscape they played a pretty direct part in paving.

    Source: Polygon

    1

    It's easy to forget that Ron Gilbert and Gary Winnick's retro adventure game and fated masterpiece Thimbleweed Park is less than a year from release. We haven't been particularly good about keeping on top of the coverage, but our laziness isn't the only factor - the game's really been getting around lately.

    Still, it's mostly the laziness thing, so to make amends for being lax in our duties, here's a handy compilation of just a few of the previews from the past two months:

    -Hands-on Preview + Interview: Thimbleweed Park and Ron Gilbert
    -How Thimbleweed Park recreates the glory days of graphic adventure games
    -Thimbleweed Park Is the Adventure of 'A Total A**hole'
    -PAX East 2015 Preview: 'Thimbleweed Park'
    -How Thimbleweed Park updates classic adventure games for a modern audience
    -Ron Gilbert on Thimbleweed Park, what made adventure games great, and VR skepticism
    -Hands-on: Thimbleweed Park is like a long-lost LucasArts adventure for the modern era
    -Thimbleweed Park preview: Welcome Home
    -If Ron Gilbert made Twin Peaks, it would be Thimbleweed Park
    -‘Thimbleweed Park’ Is A Fantastic-Looking Mashup Of ‘The X-Files’ And ‘Maniac Mansion’

    Those oughta hold you for awhile.

    0

    You've really got to admire this kind of stubbornness.

    A fan-made remake of Indiana Jones and the Fate of Atlantis has been incubating for over two years now. I'm not clear on how far along the project is - indeed I've lost track of the Fate of Atlantis fan projects over the years - but the Facebook page has screenshots.

    Labors of love like this traditionally just get put out at the risk of cease-and-desist orders, such as 2004's Maniac Mansion Deluxe, which as far as I know faced no legal repudiation, although the risk of getting the kibosh rises steeply when fans start dabbling in the big IPs, specifically Star Wars and Indy.

    Whether for that reason or some other, the team has apparently sent a formal request to Disney to obtain a license for this remake. They even included some schwag! I find this admirable and crazy in roughly equal measure, but color me impressed.

    I have a hard time imagining these good folks will get a response, much less approval, but I'm also a curmudgeon-y bastard without a sliver of optimism. At any rate, this has gotta be unprecedented, no? Correct me below if I'm wrong or at least join me in being awed by this team's hard work and indomitable spirit that's reminiscent of Indy himself.

    Source: Facebook

    1

    The fan is Riccardo Faidutti, and his work is embedded below. Impressive stuff.

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    Source: Youtube

    3

    Keep a watchful eye on Aric Wilmunder's site, because he quietly adds to his LEC design document uploads. Unless I'm remembering wrong (entirely possible), I don't think the Forge design document was there originally.

    Well, it's not the whole document, but rather the cover only ("at this time"), which nevertheless contains the synopsis for the unproduced game:

    Forge is the second game in the Loom trilogy. The game utilizes the 4.0 - 256-color SCUMM system. Forge will retain the same artistic style and story-telling of Loom, incorporating a new user interface appropriate to the new lead character Rusty Nailbender.

    The player will assume the role of Rusty Nailbender, the young Blacksmith's apprentice and friend of the weaver, Bobbin Threadbare. Acquiring various ore's from different places, Rusty sets off on a quest to free his Guild from Chaos's control. Rusty's adventures make him aware of his own potential and ability to not only save his Guild but the entire universe of the living.

    You might also be surprised to see that the game's project leaders are Kalani Steicher and Mike Ebert (who would go on to work on the likes of Zombies Ate My Neighbors and Indiana Jones' Greatest Adventures) with Brian Moriarty's name nowhere in sight. This is because Moriarty fatefully chose to work on other, ill-fated projects as opposed to a sequel to his game, a decision he's recently indicated he regrets, but how was he to know?

    Hopefully the full document gets posted at some point and we can pick over it together, as an exceedingly pathetic team.

    Source: Aric's World

    0

    Yesterday, actor and voice actor Alan Young died of natural causes at the age of 96. A prolific performer, Young is best known and beloved worldwide as Wilbur Post - the human sidekick of Mister Ed - and of course as the voice of Scrooge McDuck in DuckTales, a role he continued to voice in work as recent as this year.

    Here at Mojo, though, he will always be remembered as Haggis McMutton, one of Guybrush's amicably mutinous crewmen in The Curse of Monkey Island. We thank him for his characters and congratulate him on the immortality.

    Source: CBS News

    0
    It feels like it is 2012 again. Disney has halted game production and will switch to a licensing model.

    For those of you who have been waiting for more Lucasfilm figures for Disney Infinity, you're going to have to stop waiting as Disney Infinity will cease production as a result of this decision. Three characters from Alice Through the Looking Glass will release later this month, and a Finding Dory playset will be released in June. These will be the final figures released in the Disney Infinity line.

    The primary developer of Disney Infinity, Avalanche Software, will also be closed. We at Mojo give our fondest well-wishes to the nearly 300 people who lost their jobs as a result of this decision.
    2

    As Jennifer reported this week, Duke Grabowski is no longer a bite-sized vanity project that the Autumn Moon guys (under the label "Venture Moon") will work on nights and weekends, but a full-length episodic adventure game with a publisher and everything. And episode one is out this summer!

    To celebrate, we felt it would be useful to collect the media that the team has been trickling out over the last eighteen months. That's right, we've beaten the odds and updated the galleries. It hearkens back to the days when Mojo, if you can imagine, served as a resource for the games it covers.

    Remember also to check out the Duke Grabowski Youtube Chanel for a collection of behind-the-scenes videos.

    It's just our way of saying, "We don't think enough of you to trust that you can just Google this stuff."

    0
    Update: This Star Wars Day also brings another GOG.com LucasArts re-release. Star Wars: Shadows of the Empire is now available on GOG.com, with a launch discount of 20% off.

    Image

    Today is Star Wars Day, and Lucasfilm is celebrating with a bunch of deals on Star Wars games. You can grab these deals on iTunes, Google Play, Amazon, the Windows Store, Steam, Humble Bundle, GOG.com, the PlayStation Store, and the Xbox Marketplace.
    0
    Duke Grabowski's Kickstarter updated with news that more Duke Grabowski is coming, as the game is now episodic and will now be published by Alliance Digital Media.

    The game that backers will be getting will now be episode one out of five. Backers will get the game exactly as described in the Kickstarter, but the good news is that Duke's adventures will be larger than planned. The other good news is that the backing by a publisher means that the Duke Grabowski team can now work on the game full time. The first episode, the one that backers of the Kickstarter will be getting, is now planned to be finished in July.

    1
    I'm back from PAX East. I'll post about my experience at the show in a bit, but for now, I'll catch up on some of the releases that have happened lately.

    The Walking Dead: Michonne, the miniseries by Telltale Games that reveals what happened to the character of Michonne during the period when she left the group in the comics after the events of All Out War, is now complete, with yesterday's release of episode 3.

    Also receiving its third episode yesterday was King's Quest, the official ninth game in the series, by The Odd Gentlemen. This episode, Once Upon A Climb, tells the story of how Graham saved his future wife Valanice, who is also Gwyndolyn's grandmother.
    2

    Before work began on the Day of the Tentacle remaster, Tim and Dave sat down and played through the original game in its entirety, equipped only with their memory. The result is fascinating, humorous, and three hours in length:

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    Source: Double Fine Youtube Channel

    0

    We have awful news to share today as audio veteran Jory Prum has passed away. Since 1999, Jory has been credited on innumerable titles published by LucasArts, Telltale, and Double Fine in a broad scope of sound design, recording, and engineering capacities.

    Those of you who follow Jory's colleagues on Twitter may know that he was involved in a bad motorcycle accident last month from which he sadly did not recover. You can read the statement from his parents as well as heartfelt remembrances from some of his colleagues - including Julian Kwasneski - here. It appears to be one of many articles published in tribute of Jory today.

    While we may not have known him personally, any reader of this site will be familiar with games to which Jory Prum made a vital contribution. It's hard to imagine titles where sound design could be less trivial than the sort he worked on while wearing any number of hats. The reason we celebrate the best of these games as timeless is because good stories endure, and Jory's work - far from merely a technical supplement - serviced those stories. Our condolences to his friends and family.

    Source: Designing Sound

    1
    Double Fine is coming to PAX East in Boston this weekend. They'll be at booth #6123 showing off Day of the Tentacle Remastered and Headlander. They'll also have three Double Fine Presents titles, Gnog, Gang Beasts, and Everything. A new title will be shown at the show as well.

    They'll also be selling merchandise at the show, including the Raz and Two Headed Baby Pinny Arcade pins, and a new special edition game bundle box. The bundle contains 10 games, with 10 game cards drawn Jon Magram and Melissa King. The game cards can be seen below (click to see them in a larger size).

    Image

    I'll also be volunteering at the Double Fine booth at PAX East this weekend, so if you're at the show, come by and say hello. :)

    1

    Update: 4/19 10:45PM: Two more games have been added to the bundle: Jurassic Park: The Game and Strong Bad's Cool Game for Attractive People.

    Telltale Games are now in a Humble Bundle. For $1 or more, you can get Back to the Future: The Game, Sam & Max: The Devil's Playhouse, Poker Night at the Inventory, Puzzle Agent 1 & 2, and The Walking Dead: Season One. If you pay more than the average (currently just over $8), you also get The Walking Dead: 400 Days, The Wolf Among Us, Poker Night 2, and Tales from the Borderlands. Finally, if you pay more than $12, you'll also get Game of Thrones and The Walking Dead: Season Two.

    Note that all of these games are redeemed through Steam only, as there is no DRM-free option available. There is about a week left to pick this bundle up, and there are hints that more games will be added to the package soon.

    Source: Call me Squinky

    1
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    The Kickstarted open world zombie survival sandbox game is expanding its platform availability from Windows and Mac to PlayStation 4 and Xbox One, by way of Telltale Publishing.

    Like Jackbox Party Pack before it, Telltale is serving solely as a publisher on this title, bringing simply bringing the previously released game, which has been available on Steam Early Access since December 2013 to consoles. It will be available for Xbox One and PlayStation 4 at retail, as well as on the digital marketplace, and is scheduled for release in June.

    In another unusual move, they released a live action trailer to advertise the new ports of the game. You can see that trailer embedded above, or directly here if the embedding doesn't work for you.
    2
    BennyBoy's great software suite now includes support for Day of the Tentacle Remastered through his DoubleFine Explorer app. Yes, that was quick!

    Go explore DOTT Remastered to your heart's content:
    http://quickandeasysoftware.net/software/doublefine-explorer

    Thank you, BennyBoy!

    Source: Q&E Software

    0
    Telltale managed to meet its projected dates for two of its series, as today sees a double release from the studio. Minecraft: Story Mode Episode 5 sets up the scenario for the upcoming three downloadable content episodes, while The Walking Dead: Michonne is the penultimate chapter of the three episode mini-series, furthering the danger and setting up the finale.

    Both episodes are available to download today across all all available platforms, except for the Wii U version of Minecraft: Story Mode. Also, due to an unexpected delay, the PlayStation versions of The Walking Dead: Michonne Episode 2 will be delayed until the 31st of March.

    Also, Telltale now has a dedicated page available for the Adventure Pass, which will be available as downloadable content and will encompass episodes 6, 7, and 8 of Minecraft: Story Mode, continuing the story from the cliffhanger at the end of episode 5. Episode 6 will be available Summer 2016, and the other two episodes will follow shortly afterward.
    0

    Update March 25th: The video in this post just became more relevant as Shrmargin pointed out in our comments section that The Wolf Among Us will be free in its entirety to Xbox Gold subscribers on Xbox One in April.

    Telltale updated their blog with Minecraft: Story Mode news. Episode 5 will be releasing on February 29th. Then three new episodes will be released as downloadable content that can be purchased on the platforms supported by the game. The DLC episodes will be released over the course of this year. Also, Mashable revealed, in an article with Telltale's CEO Kevin Bruner, that The Walking Dead: Season Three will begin releasing some time this year. More news will be revealed about Telltale's third season of The Walking Dead when Comic Con International occurs between July 21st and July 24th.

    Finally, did you ever notice that Prince Lawrence's television displayed Night Court in The Wolf Among Us? Did you ever wonder what the two would look like mashed up? I made a video to answer that question, so you don't have to wonder anymore.

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    3

    Well, tie me down and call me Betty—our Day of the Tentacle Remastered review was published in a timely manner, much thanks to Zaarin who buckled down and took one for the team. Yes, we’ve reached the point where playing a game ”on the clock” is considered something of a chore, which means we’re old and grumpy.

    Anyway!

    Not surprisingly Zaarin gives the game some love, and… Just read the damn thing. We bled to get this thing out on time.

    19
    Telltale's South by Southwest Batman panel is now online for all to see.

    Some interesting things have emerged from that panel. Players will play as Bruce Wayne more than usual in a Batman game. In many situations, there will also be a choice between confronting a situation as Bruce Wayne, or going all in as Batman. As Batman, you'll also be given a choice to physically harm a suspect or take a more diplomatic approach through interrogation to get the information you're seeking. You won't be able to play the whole game without becoming Batman, but the developer's have stated you should be able to play a large portion of it as Bruce if that's the way you wish to play.

    It is going to be similar in approach to their The Wolf Among Us series in terms of artistic presentation. It will be set in its own universe. Although it will draw from the 77 years of comic lore that already exists, the team will be able to make their own mark on the iconic characters.

    It will have an art style inspired by DC artists such as Jim Lee, Greg Capullo and Neal Adams. It will have an M for mature rating, will consist of five episodes, and will begin releasing this summer.

    2

    Thimbleweed Park has evidently been making the rounds at GDC, a conference in desperate need of a vowel, and consequently a few new previews have sprung up, including this one by USGamer and another from Pocket Gamer.

    Looks like there could be a new screenshot or two to be found in those articles, but I'll be damned if I've been keeping close enough track of all the media released to date in order to declare that with any authority. Get off my lawn!

    0

    It's official, and it ain't gonna be no reboot neither. This will be a proper fifth installment with Harrison Ford and Steven Spielberg.

    I know many will be dubious, but I say bring it on. The oddly lethargic Crystal Skull is all the more reason to do this - the Ford era deserves a better send off. Age isn't an issue; Ford looked great in the new Star Wars and walked away from a freaking plane crash recently.

    My suggestion? Keep Indy overseas for the whole movie a la Temple of Doom. And if they take The Godfather Part II approach where they do parallel narratives with a 30s era Indy (to smooth the transition to the inevitable recast), one hopes they favor the "Michael Corleone" plot line by a ratio of like 90/10.

    Oh, and somehow I knew this would happen before another Indy video game showed up.

    Source: Variety

    3
    For those waiting for Day of the Tentacle Remastered to show up on Steam, it can now be pre-ordered there as well.

    Like GOG.com's Day of the Tentacle store page, Steam only lists Windows as a supported platform. Mac and Linux versions are coming, but they won't be available at launch.

    0

    That odd, faint sound you just heard? That would ATMachine's brain exploding.

    LucasArts programmer of yore Aric Wilmunder has decided to make a very convincing argument for why he should be given Mojo's coveted Favorite Person Of All Time Award. From his web site:

    Monkey Island, Day of the Tentacle, Maniac Mansion, The Dig, Indy Iron Phoenix, the list goes on. I worked on all of these and had a suspicion that someday there would be interest in how these games were made. Years ago I visited the LucasArts facility in the San Francisco Presidio and brought along two grocery bags of design documents. I asked if they had an archivist and I was told that since I had kept these safe for over two decades, it was best if I just kept them together. I have met with the archivist at Stanford and these documents will either end up there or at a museum dedicated to preserving game design. Until then, I plan to release a few documents every month, and I am currently looking at using GitHub for archiving the SCUMM source code.

    That's right. Aric is in the process of making design documents for several old LucasArts games going as far back as 1983 - including some unreleased ones like Forge and Indiana Jones and the Iron Phoenix - available on his web site. Go check out the ten he has already made public, and once they're all safely downloaded you're going to want to scroll down to see the remaining six he's about to share.

    Then change your pants, which I'm sure are useless now.

    Source: Aric's World

    14

    The folks behind Kotaku's Split Screen podcast paid a visit to Double Fine's studio to gab with Tim about the remaster of Day of the Tentacle (reminder: March 22nd!) and various other things Double Fine. A text excerpt is available, if you're ridiculous. If you're not, go listen to the hour-long conversation.

    Toward the end Tim gets asked a question many of us had, which is whether Double Fine has plans to pursue additional remasters after Full Throttle. His take is that the other LEC adventures should only get restored by their respective project leaders. But since Double Fine has established the all-important relationship with Disney, I'm thinking any Moriarty or Fox or Clark or Stemmle or Ackley or Ahern who might be interested may want to start by reaching out to the two-headed baby. Won't you, guys? For Mojo?

    Source: Kotaku

    1
    ScummVM, the project that allows multiple point and click adventure games to be played on modern (and some not so modern) architectures, has been updated to 1.8.0. New in this release is support for ten new games:
    • Amazon: Guardians of Eden
    • Beavis and Butthead in Virtual Stupidity
    • Broken Sword 2.5: The Return of the Templars
    • Labyrinth of Time
    • Rex Nebular and the Cosmic Gender Bender
    • Sfinx
    • The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
    • The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
    • Zork: Grand Inquisitor
    • Zork Nemesis: The Forbidden Lands
    Additionally, there are new ports for GCW-Zero and Raspberry Pi. The graphics subsystem for the Sierra AGI engine has been overhauled, and the SCUMM engine has also received some love. The original Maniac Mansion walking code for the V0 and V1 version of the game has been implemented, Maniac Mansion can now be played from within Day of the Tentacle, and lip sync animation has been improved in later Humongous Entertainment games.

    There's a whole lot more new with this release, as it's been a long time coming, so head over to the ScummVM site and give it a spin.

    4
    You can now pre-order Day of the Tentacle Remastered for Windows from GOG.com at the pre-order price of 10% off its regular rate of $15. It's also going to be released for Mac and Linux, but this isn't yet reflected in the GOG game info.

    It's scheduled to be released on March 22, 2016. It will be released for PlayStation 4 and Vita as well.

    2
    USgamer has published a big heaving cover story on Day of the Tentacle ahead of the game's special edition, due for release sometime this month. The article is essentially a giant interview with Tim Schafer and Dave Grossman about the production of the original game as well as the effort of restoring the old assets:

    At the time, [LucasArts] had an archive room. They had two full-time archivists, even in the floppy days. And there was a room full of drawers with floppy discs where the game wrapped, and even milestones in between, before the end, you would take it down to Wendy and—they're credited as being the "burning goddesses" in the credits—because they burned all the CDs. It was the burning room. They sat there burning CDs all day long. But, in the old days, there was a whole room, and two full-time positions of archiving stuff.

    I feel like there was the feeling at LucasArts, because Lucas himself had that archive, the barn, and that's where all the LucasArts stuff is now, is in the barn at the ranch. So, there was that feeling of, take care of the artifacts of the thing that you're making, because you'll want them someday.

    Sensing correctly that we can never have enough DOTT retrospectives, USgamer supplemented that article with another sizable one about the game's artwork with Peter Chan and Larry Ahern, and a third about the music with Peter McConnell. I bow to everyone involved.

    Source: USgamer

    0

    Ron has posted a new trailer for Thimbleweed Park. It's narrated by the character of Ray, one of the detectives investigating the murder that kicks off the game's story. At least, I think. I know next to nothing of what the game's about and kind of like it that way.

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    The Day of the Devs lounge is coming. This event, an incarnation of the Day of the Devs event that is held jointly by Double Fine and iam8bit, is being held this year at the Game Developer's Conference.

    There will be a Day of the Devs lounge that, according to the GDC event schedule, will be held every day of the convention (from Monday March 14 to Friday March 18) from 10AM to 5PM PST.

    There will be 12 games shown off at this year's Day of the Devs: So, if you're heading to the GDC, make sure to stop by the Day of the Devs lounge to play Day of the Tentacle Remastered and Headlander for yourself, and give the other games a try while you're at it.
    0

    And it is Zak McClendon*, former Design Director at 2K Marin and Harmonix who's probably best known for his work on BioShock 2.

    Will he successfully design a more challenging level than the Meat Circus, or will he utterly fail at his duties? Oh, let's not stress him out just yet. He deserves to enjoy the moment.

    *Unfunny Zak McKracken pun removed at the discretion of the Mojo Quality Assessment Bureau.

    1
    Telltale's Back to the Future: The Game is joining the ranks of The Wolf Among Us in getting a comic adaptation of the game's story.

    IDW Publishing, the current rights holders for comic stories utilizing the Back to the Future license, is going to be adapting Telltale's story as Back to the Future: Citizen Brown. The first issue is going to be released on May 25, 2016. You can pre-order it at bttf.net now.

    0
    I mean, we really feel we can't let anyone out of the cult, and thus we consider Firewatch OUR game. Maybe you do not, of course, and therefore we also review it. For you. Our friend. Ish. read it!
    1

    They just can't get enough! This time out, Gamasutra chatted with Tim about Double Fine's continued success with raising money, as demonstrated recently by the (partially) crowdfunded Psychonauts 2: Benny Fideleo's Revenge. Read it because that's just a good habit.

    Source: Gamasutra

    0
    It turns out that the quick release schedule of Minecraft: Story Mode isn't a fluke after all. Their three episode Walking Dead: Michonne miniseries will be released on a monthly schedule.

    The first episode is coming out for computer platforms (no Linux yet though, but hopefully their Linux testing period yields results soon) and consoles (except for Wii U) on the 23rd of February, and the iOS and Android versions will be following, two days later, on the 25th.

    Beyond that, they've already announced the release months for episodes two and three. Episode two will be releasing in March, followed by episode three in April. Hopefully this is a sign that their future releases, from Batman and beyond, will be released on a similar schedule.
    0
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    Firewatch is now out for Windows, Mac, and Linux on Steam and PlayStation 4 on PSN.

    I've played through the first day, and it's lovely so far. We'll have a review up on it soon (so within the next year or so in Mojo Time™).

    1

    If you're a smart little catfish you've probably been watching Double Fine's "Devs Play" on Youtube for some time now. While terrific, the series is not usually germane enough for us to highlight here on the incredibly crowded front page, but I really must acknowledge the latest episode, in which Tim asks Michel Ancel questions about Beyond Good & Evil while Double Fine producer Greg Rice plays said seminal masterpiece:

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    Tim Schafer as good at teasing out some great anecdotes from Ancel including that the famously polite Miyamoto was kind of a dick in his assessment of the game at E3, and how one of the game's hovercraft was modeled after the limo in Full Throttle. There's also a good story about a naked Italian man. Better than mine, anyhow.

    For his part, Schafer draws a spiritual connection between the game and the Psychonauts franchise. And fails to coax out a release date for Beyond Good & Evil 2.

    0

    Backstory here.

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    Campo Santo updated their blog with news that their debut game, Firewatch, is now available to pre-order on Steam. It's currently available for a pre-order discount of 10% off it's usual price of $20. It can also be purchased at Steam in a bundle with the soundtrack, also for 10% off.

    It will be released for Windows, Mac, Linux, and PlayStation 4 on February 9. PlayStation Plus members will be able to purchase it on PlayStation 4 on launch day for 10% off as well!

    3

    Double Fine's Kickstarter funded Broken Age finally saw its second part released this year and it won this year's poll by a wide margin!

    Which do YOU think deserves the accolade of Mojo Game of the Year?
    Broken Age
    10
    Grim Fandango: Remastered
    3
    Star Wars: Battlefront
    1
    Tales from the Borderlands
    1
    Game of Thrones
    0
    Massive Chalice
    0
    Minecraft: Story Mode
    0
    Other (Dreamfall Chapters, King's Quest, whatever)
    0
    Total votes 15
    4

    The good folks at Electric Playground paid a visit to Double Fine and played a whole bunch of Day of the Tentacle: Remastered while Tim talked about it. Oh, and it's on video:

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    Source: Electric Playground

    2
    Kotaku recently ranked all 14 LucasArts adventure games, enraging everyone (except those that agreed with it). Here's their countdown, what do you think?

    14. Escape From Monkey Island
    13. Zak McKracken
    12. Indiana Jones and The Last Crusade
    11. Loom
    10. The Curse of Monkey Island
    9. Maniac Mansion
    8. The Dig
    7. Grim Fandango
    6. The Secret Of Monkey Island
    5. Sam & Max: Hit The Road
    4. Full Throttle
    3. Day Of The Tentacle
    2. Monkey Island 2: LeChuck’s Revenge
    1. Indiana Jones and The Fate Of Atlantis

    Agree or disagree? How right or wrong were they?

    Source: Kotaku

    12
    This spring for the PS4, even! Will it be based on the oft decried PS2 or the celebrated every-other-version? Who knows! But it is coming either way. ¯\_(ツ)_/¯

    Source: PS4 blog

    0
    Tim Schafer will be on hand to answer all your questions about Psychonauts 1 & 2, the campaign, and (Justin Bailey from Fig) will be around to answer questions about Fig itself and how it works -- RIGHT NOW!
    Go here:
    https://www.reddit.com/r/IAmA/comments/40i8ej/iama_tim_schafer_creator_of_psychonauts_ask_me
    0
    Like the Basic Braining punching mini-game, the Psychonauts 2 Crowdfunding goal of 3.3 million dollars has been well hit. There's still 4 days left in the campaign, so there's still time to back if you haven't yet had the chance, or if you've been waiting it to hit the goal before pledging.

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    Okay, so you hardly needed Mojo do learn this bit of bad news, now a week old, but we should acknowledge the passing of heavy metal icon "Lemmy" Kilmister.

    Other sites have done better than we ever could at attempting to put Lemmy's larger metal career in perspective, but we'll always remember him for his performance as the bass-playing Kill Master from Double Fine's Brütal Legend.

    0

    I mean, all of you -- all three of you -- had expected this: the Mojo Psychonauts 2 Pledge Goals!

    As usual, we are pimping out Jason, and this time he graciously agreed to perform Coach's intro speech in Psychonauts in French! OK, he didn't agree to this, and I only assume he knows French because he's in Louisiana, but either way… Thanks Jason! All we ask, is that you make this a $3.5 million pledge, and Jason will do his thing, as he always does.

    For now, we have galleries and videos from the original game for you to enjoy, many which you probably haven't watched before. More importantly, though, support Jason in his quest to get this done!

    0
    The Psychonauts 2 Fig Crowd Funding Campaign has just crossed the three million dollar mark. There's only $300,000 left to go until it reaches it's target.

    If you've missed it, Double Fine has been releasing some cool stuff during this campaign. Earlier, they released an awesome two part retrospective on Psychonauts called The Color of the Sky in Your World, as well as previously unseen concept art from the original Psychonauts.

    They've also been releasing season two of their Devs Play series, where developers play classic video games, usually with guests that helped create them. This season, since they've been produced to help promote the Psychonauts 2 campaign, they've been focusing on the games that influenced Psychonauts, and those that will influence the sequel.

    You can go straight to the Devs Play Season Two playlist here, or view this season's episodes individually: Spiro the Dragon with Ted Price, Ratchet and Clank with Ted Price, Prince of Persia: The Sands of Time with Patrice Désilets and Assassin's Creed II with Patrice Désilets.

    If you missed season one, be sure to check it out as well. The first season plays around with the format more than the second, with episodes some episodes focused on speed running and emulation, but even those are worth watching. There's some really interesting tidbits in each of these episodes.

    1

    So here we are: Your chance to choose which game will hit the top of what experts call the pinnacle of end of year polls. The one the developers all crave, nay, long for. Mojo. Game. Of. The. Year.

    For those with taste the choice is either Broken Age or Tales from the Borderlands, of course; for others it might be Star Wars: Battlefront. But who are we to judge you? We and you should judge games instead Vote! Log in and click that poll on the right there!

    (Doesn't work for you? Zaarin is totally fixing it!)

    8

    That's about what I was able to extract from this VRFocus article. As you may have already forgotten due to the avalanche of great news that's been going down the last few weeks, we're in fact looking at two upcoming Psychonauts games, and one of them will be out next year as an exclusive for the PlayStation VR, whatever that is.

    The main nugget of info here is that the game will be first person, which will, and I quote, "bring unique twists to several powers, including using the character’s clairvoyance to see through the eyes of other people as well as also utilising telekinesis to move objects and pyrokinesis to burn them." Sounds like good clean fun for those of you who will be buying this PS4 accessory!

    Source: VRFocus

    0
    Most of you are enjoying the latest resurgence of the LucasArts adventures, courtesy of Double Fine. However, for those of you who are interested in their biggest competitor during their adventure heyday, Sierra has been having a bit of a resurgence of its own.

    Today, it finally continues with the release of the second chapter of The Odd Gentlemen's King's Quest, Rubble Without A Cause. The first chapter was inspired by the original King's Quest. This chapter is said to be inspired by King's Quest III.

    Although, the gameplay in King's Quest itself is heavily inspired by Telltale Games. However, it bests their current games as it manages to blend choices and consequences together with traditional inventory based puzzles in a way that we all wish Telltale would manage.
    0
    A Block and a Hard Place, the fourth and penultimate episode of Telltale's Minecraft: Story Mode, will arrive on all platforms on December 22nd.

    The episode will be see the end of the story of the Wither Storm, which is the season wide monster that was unleashed back in episode one. Because of this, Telltale is referring to the episode as the "Wither Storm Finale". When the fifth episode is released, things will be much different for the members of Jesse's crew, and Telltale is remaining mum on what those changes will be. The finale of Minecraft: Story Mode will be released in 2016.

    0
    2 Player Productions has created an excellent retrospective on Psychonauts titled The Color of Your World. This 50 minute retrospective has been posted in three parts on YouTube. You can view the first part embedded below, or directly here, and the other other parts can be selected from the annotations at the end of the video. Or, alternatively you can, you can view part two directly here, and part three directly here.

    The Psychonauts Fig campaign is doing well so far. It's currently nearly 75% funded with 31 days left to go. So, there's plenty of time to back it if you haven't. If you feel like playing a social media game, Double Fine has set one up for the campaign, which is a neat new twist on their social media campaign from the original Psychonauts which used Friendster and Myspace (remember those relics of the internet from 10 years ago?), this time using modern social media like Facebook, Twitter, Tumbler, Vine, and YouTube and combining them with achievements.

    Although, unlike usual video game achievements, you actually get tangible rewards for playing this game. Once enough people hit a goal, everyone who follows the campaign will get fun stuff like this retrospective, which was the first goal hit. The next goal is previously unseen concept art from the original Psychonauts. The social media game is a completely optional part of the campaign, but if you want to join in on the fun, join the PSI Cadets.

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    2
    Image Those Symbiote Studios keychains that were released at the San Diego Comic Con are no longer Comic Con exclusive. You can now pick them up at Amazon for $10 each.

    Get your Sam keychain here and your Max keychain here.

    2
    The Psychonauts 2 Crowdfunding campaign on Fig is going quite well, as it is now over 50% of the way to it's 3.3 million dollar goal in just a few days.

    You probably have already backed it, but if you have been putting off choosing a pledge tier because you didn't want to back through the Fig website, you're in luck.

    At the Psychonauts website, the option is available to back the game through Paypal instead of through Fig.

    However, if you want to invest (they accept both accredited investors and unaccredited investors with at least a $500 investment), then you'll have to go through the Fig website.

    1
    The PlayStation Experience had a lot of good things from Double Fine this year. On top of the new game announcements of Full Throttle Remastered and Psychonauts in the Rhombus of Ruin, the official trailer for next year's Day of the Tentacle Remastered has made it's official debut. It also has received a release window, March 2016.

    You can view it embedded below, or directly here.

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    Want more Double Fine News? Your heart can't take it? Too bad, as there was one more game revealed at the PlayStation Experience.

    If you wondered what happened after the end of Psychonauts, you'll now get your answer in the form of Psychonauts in the Rhombus of Ruin, the PlayStation VR game, coming to PlayStation 4 next year.

    You'll finally be able to take part in the rescue mission mentioned at the end of the first game, bridging the story gap between the original Psychonauts and the forthcoming sequel, which you can still back over at Fig, if you haven't already.

    You can view the trailer embedded below, or directly here.

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    Image Is Psychonauts 2 not enough Double Fine news for you? You want more? Mojo has you covered.

    Hot on the heels of this year's excellent Grim Fandango Remastered, and next year's fantastic looking Day of the Tentacle Remastered, Tim Schafer took the stage at the PlayStation Experience to announce that Full Throttle is also getting the remastered treatment.

    It will feature updated graphics and sound, director's commentary, and new control options that will make the game more accessible to today's gaming audiences.

    Full Throttle Remastered will be coming to PlayStation 4, PlayStation Vita, Windows, Mac, and Linux in 2017.

    8
    The biggest news of the Video Game Awards tonight was the announcement of Psychonauts 2! They are now seeking 3.3 million dollars, with a significant portion of the game's financing being done by Double Fine themselves and an external partner, through the crowdfunding site founded by ex-Double Finer Justin Bailey. Head over to Fig now and make your pledge to make this happen!

    Check out the trailer for the game embedded below, or directly here.

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    Telltale and Warner Brothers just announced a Batman episodic series, coming to PC, Mac, consoles, and mobile devices next year. It was just announced at the Game Awards 2015 in Los Angeles a few minutes ago. No name has yet been revealed, but it certainly is a major franchise for Telltale to tackle.

    The only thing known about the story is a small tidbit from the press release: "“This iteration of Batman will give fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy.”

    This also means that we'll be seeing Telltale's take on games from both of the major comic universes, as Telltale has already announced a Marvel game, that will be premiering in 2017.

    From Minecraft: Story Mode, to The Walking Dead: Michonne, to Batman, to their Marvel game, to The Walking Dead: Season Three and The Game of Thrones Season Two, and their first season based on an original intellectual property that will be both a television show and a video game series, Telltale certainly has a lot lined up in the next few years.

    Check out the premiere trailer embedded below, or directly here.

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    Telltale's upcoming miniseries based on the comic character Michonne will no longer be released as downloadable content. It's now going to be a standalone title that won't require any previous titles in the series to play.

    It's also been confirmed that the first episode won't be premiering until February 2016.

    See the premiere trailer embedded below, or directly here.[/p]
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    Law & Order Legacies joins the ranks of Wallace & Gromit's Grand Adventures as another Telltale series that is no longer available for sale from digital storefronts. If you already purchased the game you should still be able to download the game from the digital storefront where you purchased it. Otherwise, there is no longer any way to purchase it digitally as the game has been removed from sale on Steam, the Telltale store, and iTunes.

    Luckily, all hope is not lost, as like Wallace & Gromit's Grand Adventures, the PC version was released at retail, so it's still available while supplies last for people who still want it. However, unlike Wallace & Gromit's Grand Adventures, the retail version of Law & Order: Legacies was only available in the United Kingdom. So, outside of eBay, Amazon UK is your only chance to get it now.

    Update: If you don't live in Europe, Amazon also has limited quantities available for only $3.
    3
    I finally got myself familiarized with ScummGen, the compiler that takes C-style code and compiles it into resources used by the actual SCUMM engine (used by LucasArts for all of their adventure games from Maniac Mansion to The Curse of Monkey Island, and by Humongous Entertainment in most of their games until 2003). I polished up the ScummGen test game, Indiana Jones and the Call of Thunder.

    The original team (Dominik Haslinger, Jens Doblies and Sebastien Ronsse) did the majority of the work. It was originally intended to be a much longer game, but it was cancelled. I finished up the ice cavern sequence so that it could be released as a completely playable game as I thought it would be a shame if no one got to play it. Their sourcecode was playable up to the point where you complete the mechanism in the cavern.

    Here are the changes and fixes that I made to that source code:
    • Replaced LucasArts logo with a ScummGen logo.
    • Made a few grammar corrections to the original script.
    • Created icons for inventory items that lacked them (all instances of the stones and the gas can).
    • Programmed an if/then statement regarding the gas can that was referenced but not implemented in the source.
    • Fixed the mechanism puzzle to require both objects, as before it was possible to complete it with only one object.
    • Added dialog to facilitate the change in the mechanism puzzle.
    • Fixed the lighting so that the cavern stays lit when you move to the cavern entrance and back.
    • Enabled the usage of the item used to exit the cavern, as referenced but not implemented in the source.
    • Changed description of the macguffin as it was originally used as a joke related to the game being unfinished (but kept it humourous to suit the tone of the original).
    • Added dialog necessary for the ending sequence.
    • Added end screen.
    You can download it at my itch.io page if you want to try it out. It includes the sourcecode. It doesn't include an executable though, as it needs ScummVM in order to run (and I figured I'd cut out the middle man and just let people run ScummVM on whatever system they wish to run it on). It's detected in ScummVM as Day of the Tentacle.
    6
    In their ongoing mission to make releases on a schedule more in-line with their puzzle based adventure games, Telltale's Minecraft: Story Mode has received its third episode. It will be released on all platforms that have already received the game today, worldwide. They've also released a launch trailer, which you can view here.

    In other Telltale news, they are continuing their mission to release their game on every platform known to man and beast, as they are currently testing a Linux/SteamOS port. Hopefully the ColecoVision version of the Telltale Tool won't be too far around the corner.

    0

    I mean, he should be, right?

    Futurama is one again undead, and the man behind it will be Dave "I design awesome things" Grossman. The game will be released for "mobile" platforms, which, let's face it, we all can agree that we at least own these days.

    Read the stuff I'm too lazy to type out for more.

    Source: Geek

    1

    I mean, good for those of you who like the stuff I guess, but for the rest of us… Something Fables related? Borderlands? Heaven forbid, Sam & God Damn Max?! But yes, Dinklage can add another notch to his belt I suppose.

    Read Mashable for more of this exciting news.

    6
    Telltale's Game of Thrones finale will be released tomorrow for all platforms, worldwide. The entire season will also be available at retail tomorrow, as well.

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    Complex has produced a thirty minute Telltale Games documentary called Telltale Games: Story Mode.

    It's a really interesting watch, and includes a lot of information about their founding and early days. We even get some new information on Sam & Max: Freelance Police. Apparently, it was already episodic by the time it was cancelled. They had finished one episode already, and were working on finishing up another one when it was cancelled, and the producers on the game were then brought into a meeting where they were told the financial reasons why the digital distribution and episodic model wouldn't work. And, thus, they left to prove them wrong.

    There's also a lot of other interesting tidbits in there, so if you're interested, watch it embedded below, or here if the embedding doesn't work for you.

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    We were down, OK? Mojo was DOWN, and so we had to take some extra time to get this review up. It's not our fault!

    But now it's up, and since you clearly... well, I'm sure you've already played it, but maybe you are waiting for another opinion to figure out how you feel... Here's another opinion, OK? Relatively on time. ¬

    2
    This news is a day late for Halloween, but we here at Mojo prefer to think of it as a day early for the Day of the Dead.

    Graham Annable, former art director at LucasArts and Telltale, and Oscar nominated film director, has released a new Grickle short. You probably know Grickle best as the source for Telltale's Puzzle Agent series, but the shorts are awesome and worth checking out as well. The newest short, The Webb is the longest Grickle short created to date. Enjoy it by watching the video linked below, or watching the video directly in YouTube by clicking this link.

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    Well, the wrong Halloween, but then, what is the right Halloween?

    Only a year too late, here is our review of Costume Quest 2! Read it, and fall in love with the game yet again!

    2

    Dave Grossman's annual gnarling of a hapless pumpkin continues. Visit the Pumpkin House of Horrors and scroll down for this year's entry, "Tooth Decay."

    They build cages for people like you, Dave.

    Source: The Pumpkin House of Horrors

    0

    For awhile it seemed like Telltale's excellent re-release of the excellent Sam & Max compendium Surfin' the Highway had gone out-of-print and had joined the original 1995 printing as a regrettably elusive comic book gem synonymous with eBay gougers and gnashing of teeth.

    We're happy to report that this isn't the case! The collection is available at its reasonable original list price ($19.99) courtesy of the Cartoon Art Museum, a lovely institution with whom former Telltale marketing guru Joel Dreskin is known to collaborate. He was involved, for instance, with the Sam & Max exhibit that was set up at the physical museum for the characters' 25th anniversary.

    You want more? The museum is also selling a holiday card set which includes one of Purcell's Sam & Max classics. So go buy cool stuff and support the museum in the process. Surfin' the Highway is the Christmas gift your mom secretly wants but was too afraid to ask for. She shook me awake to tell me so. Cut her a break!

    Source: Cartoon Art Museum

    0

    I mean, sure, you've seen everything that's on there, but it's the principle of the thing! An official web site for an official Day of the Tentacle upgrade exists, and damn it you're gonna go, and you're gonna LIKE IT!

    STOP CRYING, I AM NOT YELLING!

    0
    In a very surprise release, the second episode of Minecraft: Story Mode is out already. It's available now for Xbox 360 and Xbox One and will be out for most other platforms later today. It will be released for Android and iOS devices on Thursday.

    The season pass disc, a retail disc for consoles that includes the first episode on the disc and the ability to download the other episodes as DLC as they're released, is also in stores today.

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    Jason might live in the past, but some of us look ahead, all the way to this week. Here's our review of the last episode of Tales from the Borderlands. It might not be Day of the Tentacle good, but then, neither is Jason.

    Read!

    1

    Oh boy oh boy! Double Fine's released six high-resolution screenshots from Day of the Tentacle: Remastered, which you may recall as the sole remaining justification for this web site. Just look at all this justification, fans!

    Day of the Tentacle: Remastered (Screenshots)

    The following features had been hinted at, but are now confirmed:

    - Upgraded audio (details are faint)
    - Commentary that includes Tim Schafer, Dave Grossman, Larry Ahern, Peter Chan, Peter McConnell and Clint Bajakian.
    - Toggle feature to switch back and forth between classic and remastered mode.
    - The inclusion of Maniac Mansion as a game-within-a-game will be preserved.
    - Maybe more!

    The release platforms are PC, Mac, PS4 and Vita. The release window is early 2016. So we'll be around until then.

    7

    Is this what Day of the Tentacle: Remastered (note the name change) really looks like:?


    Probably. The attendees of Indiecade will find out for sure tomorrow, and the internet seven seconds after. For now, OH MY GOD!

    Day of the Tentacle: Remastered, the reason Mojo even bothers paying for the domain and reason Gabez stubbornly refuses to bite down on the cyanide capsule under his molar*, will be improving your lives sometime in the near future. We will do our best to cover the imminent media and information dispersal, though our best isn't usually that impressive.


    *Just kidding, he died in agony long ago.

    1
    It seems that Telltale is going full out publisher now, with a new Telltale Publishing label.

    They last published Hector: Badge of Carnage in 2011, but that was apparently actually co-developed by them. Telltale designers Dave Grossman and Mark Darin are credited with design on episodes 2 and 3.

    The Jackbox Party Pack appears to be a completely different situation altogether, as The Jackbox Party Pack was already developed and published digitally by Jackbox Games. Telltale is simply handling publishing on disc.

    This definitely shows how far Telltale has grown, as even after the success of The Walking Dead, they still had some of their own games published on disc by other publishers. Law & Order: Legacies was published on disc for Windows by Avanquest Software in November 2012, shortly before the release of the final episode of The Walking Dead: Season One. They are now large enough that they publish all of their titles on computers and consoles, and now have begun publishing games developed by other companies as well.

    1
    Double Fine is returning for their third annual Day of the Devs. This year, they'll be showing Day of the Tentacle: Special Edition for the first time at the event.

    Other games on display at the event will include ABZÛ, ADR1FT, Badblood, Below, Botolo, Burly Men at Sea, Death's Gambit, Donut County, Fantastic Contraption, Gang Beasts, Gnog, Hyper Light Drifter, Night in the Woods, Outer Wilds, Overland, Oxenfree, Pit People, Rising Thunder, Scale, Secret Legend, Sound Self, Spy Party, Tacoma, Thumper, Tilt Brush, Wattam, What Remains of Edith Finch, and Witchmarsh.

    It will be held on November 7th from 3PM to 9PM PST at the Midway in San Francisco, and once again admission is free. RSVP for the event at their Facebook events page.

    Source: Kolzig

    1
    The first episode of Telltale's Minecraft: Story Mode is available today. On top of that, Back to the Future: The Game - 30th Anniversary Edition, the remaster of the game with improved textures and Tom Wilson as Biff, has been released as well.

    Clearing up a few misconceptions about the game from early press about the remaster, Tom Wilson only plays Biff Tannen. Owen Thomas still plays Kid Tannen and Beauregard Tannen, and Andrew Chaikin still plays Cliff and Riff.

    1
    The latest edition of the Campo Santo Quarterly Review (like The Paris Review, but considerably less New Yorkish) has some news: Firewatch, Campo Santo's first game, releases on PC, PS4, Mac, and Linux February 9th, 2016. And I'd be awesomely excited if I wasn't already awesomely excited. Check your emails for the big news.

    (Those of who you don't find the big news in their emails ought to subscribe to the Campo Santo Quarterly Review.)

    Firewatch is being developed by a rag-tag crew of the ex-Telltale Gamesies who turned your heart to putty in The Walking Dead: Season One, including ex-Mixnmojo Jake Rodkin. A first person adventure game, it concerns a fire lookout in the Wyoming wilderness at a time when things seem to be going rather...awry.

    How awry? Find-out this February!

    (And then tell those of us who can't afford a system good enough to play the thing.)
    0
    Brad Muir, known for Massive Chalice, our last face-to-face interview, and an affable smile has left Double Fine for some start-up called Valve. I know, right? That's about it, really… He shall be missed, but hey! What an excuse to re-read the aforementioned interview!
    1

    What happens when a bunch of talented people get together to try and decide to update a game they love? If you're lucky a few screenshots, a news update or two, and then silence. But every so often something miraculous happens.

    Today a group of Double Fine fans, calling themselves Derelict Games, released an unofficial v1.07 patch for Spacebase DF9, bringing out the following cool new features:

    * Bug Fixes!
    * 2 new O2 Generators!
    * 2 new Power Generators!
    * A new Jukebox for the Bar!
    * Squads! allows for multiple teams of security to handle multiple areas simultaneously
    * New Events! none of the same boring ones over and over again.
    * Many new sicknesses! be prepared for space dysentery and the dreaded THING!
    * Janitors! let them get rid of the dead bodies piling up because doctors are too lazy!
    * Better Modability! code changes mean making your characters more easily modded!
    * Garden Pods no longer require empty space around them! nomnomnom

    A v1.08 patch is apparently not far off, and after they're done with Spacebase DF9, who knows? They're talking about the possibility of releasing their own games. Like I said, miraculous.

    The v1.07 Spacebase DF9 patch is available now from Spacebase Hub, with the source code release coming soon.

    Update: They've just released v1.07.1 (bug fixes)

    Source: SpacebaseHub

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    Telltale has released the launch trailer for the first episode of Minecraft Story Mode, which is set to debut on the 13th of this month. You can view the trailer below, or directly here, if the embedding doesn't work for you.
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    Double Fine Adventure, the documentary by 2 Player Productions that gives great insight into the making of Broken Age, is now available on Steam. It's currently 66% off as a launch sale price.

    Broken Age is also currently 66% off on Steam, and is available in a bundle with the soundtrack and documentary here.

    In addition, the Free Games in October For PlayStation Plus Members will include Broken Age for PlayStation 4 and PlayStation Vita.
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    The Kickstarter for the third and final chapter of "The Journey Down", the awesome African themed adventure game inspired by classic adventure games such as Monkey Island and Grim Fandango is now live!
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    Four games from Telltale's puzzle era have been released on GOG.com, DRM-free: Strong Bad's Cool Game For Attractive People, Hector: Badge of Carnage, Puzzle Agent, and Puzzle Agent 2. They're currently available to purchase in a launch sale bundle for up to 74% off regular price if you purchase all four.
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    Hot! It's all part of this new show format that IGN is trying out, and they certainly picked the right debut guest.

    So watch Tim listen to questions and then subsequently answer them so convincingly, you'll swear it's not CGI!

    Source: IGN

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    That's the thing with downtime, isn't it? We have an excuse not to do anything.

    These days, of course, downtime is no longer a "thing" (he says, daringly), and we are forever indebted to you for having made that happen. Therefore we are starting our lives in servitude by catching up with days of yore. Today: a summation-opinion of the three last Tales from the Borderlands episodes.

    (Tomorrow: probably nothing, and we're already getting ready to catch up with the catching upping.)

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    The Day of the Tentacle: Special Edition PAX posters of Green and Purple Tentacle that Double Fine was giving away at the show aren't available for the general public.

    However, Double Fine is giving them away in a contest, so now if you didn't get to attend PAX, you have a chance to win them. It is a beauty contest, modeled after the pet human Beauty contest in the game. Submit a video or pictures and audio to win. Contestants will be judged on best hair, best smile, and best laugh. One winner will win both the purple tentacle and green tentacle posters, signed by Tim Schafer. Runners up will win the green tentacle poster, also signed by Tim.

    Hurry though, as the contest ends "Monday or therabouts" at the end of the month.
    1

    Bob Gale has revealed that the upcoming Back to the Future: The Game - 30th Anniversary Edition will feature Tom Wilson as the voice of all the Tannen characters, replacing the previous voice work, as well as enhanced graphics.

    The new edition will be released on October 13th for PS4, XBox One, XBox 360 and PC.

    You can watch Bob Gale talk about it here.

    Thanks to Shmargin for the tip off!

    Source: Bob Gale

    10

    Sources inside Double Fine have revealed that the upcoming Day of the Tentacle: Special Edition will only feature new art assets.

    This means that it won't be using any of the Singapore artwork created for the abandoned LucasArts Special Edition, which was rumoured to have been 80% complete at the time of its cancellation (but which Double Fine refuse to acknowledge the existence, or non-existence, of).

    The new Special Edition is due out sometime next year, and will feature newly recovered higher quality audio dialogue, a team commentary, higher resolution graphics, and undoubtedly lots of other things that have yet to be revealed.

    Double Fine have stated that we will be seeing more of the game before of the end of the year, which hopefully means tomorrow, but probably means December.

    Source: DF Forums

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    Double Fine's former COO, Justin Bailey, founded a new crowdfunding site focused solely on video games, entitled Fig.

    Fig is different in the other crowdfunding sites, in that not only is it focused on just video game projects, but that it will have expert curation, so only a few projects will be showcased at once to prevent over saturation. It will also allow both crowdfunding and the ability for investors to invest in the project as well. So, the fact that investors are involved in these projects is known up front.

    Even though Justin Bailey is no longer with Double Fine, Tim Schafer is on the board of directors, along with Feargus Urquhart and Brian Fargo. The only project on the service right now is Outer Wilds, which is currently at 118,000 of it's $125,000 goal with 3 days left to go.
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    Ron collected a few thoughts commemorating this occasion on his blog.

    He also can't help but reference Monkey Island 3a, which is unfortunate.

    Other than that, it's a good read. Pictures included!

    Source: Grumpy Gamer

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    At their PAX booth this year, Double Fine will be selling two Day of the Tentacle: Special Edition posters signed by Tim.

    This new Mojo that you guys paid for doesn't seem to be able to let me upload images, so check out the posters on the Double Fine Action News instead

    It would be cool if these showed up at the company store some day, but there could be rights issues involved with that. I believe a similar legal snag has held up the release of the Grim Fandango Remastered soundtrack.

    .

    Source: Double Fine Action News

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    Double Fine just announced a new game today titled Headlander. It is a science fiction comedy game that is in the Metroid style of gamplay. This is the game that Double Fine is making in conjunction with Adult Swim Games. You can see the announcement trailer embedded below, or here if the embedding doesn't work for you.

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    Gamefly has a listing for a Back to the Future: The Game 30th Anniversary Edition. The game will apparently be coming out for the first time for PlayStation 4, Xbox 360, and Xbox One.

    Even more intriguing is the Amazon listing which includes Tom Wilson as Biff Tannen. We'll just have to wait to see if this a mistake on their part, or if Telltale managed another Earl Boen situation and plans to re-release the game with the original actor in the role.

    That said, nothing has been confirmed by Telltale yet about this new release, so we'll also have to wait to see if this 30th anniversary edition comes out at all. For what it's worth, Amazon has the release date listed as October 13, 2015.

    6

    Fancy yourself some Manny Calavera toys? Of course you possibly do, and now you can get some without paying for them. Cubeecraft has this.… cut-out… thingie for your cut-and-assemble pleasure, for those looking for paper toys on the cheap.

    Make today a Grim Fandango arts and crafts day!

    Source: Super Punch

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    Double Fine was founded in July 2000 - on Tim's birthday - to create its first game. That game was released in 2005. Naturally, a project in development for that long is gonna have some production tales worth writing about, which Gamasutra's Game Developer Magazine (discontinued) did when they published a postmortem for Psychonauts, scribed by then Double Fine producer Caroline Esmurdoc, back in August 2005.

    I can remember reading it, but apparently a full version has never been thrown online before, or so Gamaustra says in the convenient web version they published yesterday in honor of the game's tenth (!!) anniversary. Check it out!

    Source: Gamasutra

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    You can find them over at the Double Fine forums. We haven't gotten any audio/visual of Day of the Tentacle: Special Edition just yet, but some of these responses - a combination of reflections about the original game and details about the remaster, will whet your appetite and then some. My personal favorites:

    Are there uncompressed voice recordings from the original game? Will they be used? - d_Stilgar

    Matt: Yes. There are. We found the original DAT tapes from the recording session and we’ve painstakingly gone through and re-edited the sessions to pull out high quality audio for the voice, which is what we will be using for the special edition!

    Any cool discoveries (that you can talk about) this time [regarding interesting things found in the game’s data files]? Maybe Grossman nonchalantly revealing the Secret of Monkey Island somewhere? Remnants of lost puzzles? - Alfred J

    Matt: We did find out one interesting thing actually, about Ben!

    Spaff: Oh yeah! Whilst reading through Tim’s DOTT notebooks I spotted reference to one ‘Ruben Throttle’ - Was this Ben Throttle’s full name? I asked Tim and he confirmed it was. That’s a fun fact in and of itself, but it gets better. in 2001 or so my friend Jake and I asked Tim if Hoagie was Ben’s brother, and he said something along the lines of “how did you know that!?”. When I asked him about the Ruben Throttle thing, Tim brought up his relationship with Hoagie again and said “their mom named them both after sandwiches”. So there you go!

    Eddie Riggs is clearly related to them somehow too, but maybe as a cousin or something seeing as he doesn’t have a sandwich name? Unless Eddie Riggs is a stage name, hmmmm.

    I don't know about related, but Hoagie definitely namedrops "my friend Eddie" at some point...I think when looking at the horse in hallway? Oh, and I'm jazzed to hear they uncovered the original recordings. It was possibly my biggest concern, because that MONSTER.SOU file doesn't leave a lot of breathing room.

    Now stop consuming everything Buzzfeed-style and go read all of the team's responses. Spaff spent a lot of time on it. >:

    Source: Double Fine Forums

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    With the Day of the Tentacle: Special Edition just around the corner, it might be time for you to familiarize yourself with the commonly held American history myths that DOTT makes reference to.

    With this in mind, Johnny "ThunderPeel2001" Walker has stepped in, and created a helpful Day of the Tentacle History Lesson for non-Americans to help you appreciate the American folklore and jokes (and puzzles) in the game.

    Get reading now (although don't necessarily use what you learn in a history exam -- Tim Schafer and Dave Grossman weren't big on historical accuracy!)

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    Ron Gilbert and Gary Winnick's upcoming adventure game will debut on Xbox One on the same day it releases for Windows, Mac, and Linux. To mark the announcement, a new trailer has also been released.

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    Campo Santo proves that it's good for more than making absurdly promising games; it's also positioning itself as Mojo's replacement by recently siphoning Full Throttle reflections out of Tim Schafer. Those memories combined with perspectives from folks you might recognize make for an insightful retrospective on the game and its impact on Schafer's career thereafter.

    Acknowledgement is also made of Tim's good fortune to see both of the game's unsanctioned sequels die on the vine, quelled threats that nonetheless motivated his departure:

    One day, deep into production on Grim Fandango, Schafer noticed that the project leads on the third Monkey Island game were at work on a new project, and asked somebody what they were up to. “Someone said, ‘Oh, I think they’re working on a Full Throttle sequel. And I was like, ‘They’re wh-wh-what? Nobody told me about that!” I went and asked them, and they were like, ‘Yeah, yeah, yeah, man!’ ‘And no one even asked me?” ‘Um, I don’t know… yeah…’

    “I was upset about that. I was horrified. I felt so personally attached to that game; those are my characters. The idea that someone else could make a sequel to it… I was so horrified that I didn’t own it.” It was one of the reasons Schafer would leave LucasArts after making Grim Fandango. “It was fair,” he acknowledges, “I mean, they did pay me for the time. I’m not saying they stole it from me.

    Stop putting your lips on that and go read the whole thing, but don't enjoy it so much that you forget that we too used to generate decent content about these games. :(

    Source: The Camp Santo Quarterly Revie

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    The vice president of production at Disney Interactive, John Vignocchi, wants characters from LucasArts adventure games in Disney Infinity. You can help him achieve that dream, as Disney Infinity is asking fans to choose a character to make it to Disney Infinity as the Player's Pick 2015.

    Simply use Twitter to tweet your suggestion using the hashtag #OurDisneyInfinity and let the powers that be know that Lucas fans are interested in more than just Star Wars.

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    Knights of the Old Republic II has just received a major update on Steam as it's now available for Windows, Mac, Linux, and Steam OS. The update brings 37 Steam Achievements, Steam Cloud saves. Steam Workshop mods (the Restored Content Mod is now available straight through Steamworks), native widescreen resolution support, resolution support up to 4k and 5K, and gamepad support.

    An employee of Aspyr, the company responsible for the ports of the game, stated on the Steam forums that they are working with GOG and Disney to try to get these changes on GOG.com as well, and that they should know more after Gamescom.

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    The penultimate episode of Telltale's Game of Thrones, A Nest of Vipers, is out now on several platforms, including PSN, Xbox One, and for PC and Mac at Telltale's store. It will be released for PC and Mac on Steam and GOG.com on Tuesday, on Xbox 360 on Wednesday, and on iOS and Android on Thursday.
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    Double Fine's Broken Age Kickstarter received plenty of attention during and after its lifespan due to being what was at the time the most successful project on the crowdfunding site, video game or otherwise.

    Some of that attention proved to be negative, with scrutiny becoming particularly fashionable when the scope of the game, and therefore its schedule and cost, began to inflate. I always saw it as a weird sense of entitlement that required the willful misunderstanding of what a donor is (versus an investor), but at any rate there was, at one point, in some circles, what you might call a controversy.

    But it doesn't seem to be a controversy the studio has profited from. Reports Schafer:

    "My expectation with Broken Age in the end was just to break even," Schafer said. "With Kickstarter, the risk is gone of losing money on it, so you know you've broken even if you just make the game to that amount of money. But we made it [for], like, twice as much almost as we got in. Or more. So we will just about make that back."

    Tim clarifies that the purpose of crowdfunding from his perspective is to remove the categorical dependence on publishers, and by that criteria, the Broken Age experience was very successful.

    Source: gamesindustry.biz

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    At the Skybound panel at Comic Con today, Telltale and Skybound unveiled a little bit more about their miniseries about Michonne, which is set during the period in the comics when Michonne is not present.

    It tells a story during a time when Michonne is at her lowest, and she is "bereft". She also will be wielding a machete rather than her trademark sword, as she doesn't have it at this point. Since Michonne is an action character, the game will require more action, and Skybound tweeted that "you will be pleasantly surprised". It will be released as a three episode DLC for Season Two late this fall.

    They also released two pieces of concept art for The Walking Dead: Michonne during the panel. Image Image
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    Sad news today as we learn that character actor Irwin Keyes has passed away at the age of 63. Check IMDB for a list of the actor's many credits, the most famous probably being his roles as bodyguard Hugo Mojelewski on "The Jeffersons" as well as the inhaler-dependent assassin Wheezy Joe in the Coen Brothers’ Intolerable Cruelty.

    Here at Mojo though, he will always be remembered as the voice of Bruno the Bigfoot, whose rescue is the primary concern of the 1993 classic adventure game Sam & Max Hit the Road.

    Source: The AV Club

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    Can anybody explain to me what Disney Infinity is? I did my due diligence and skimmed the Wikipedia page, but I can't make heads or tails of it. I'm just too old.

    But the reason I'd like to know is that there's this Polygon interview with some vaguely-titled muckety–mucks of Lucasfilm and Disney Interactive where they say, well, this:

    I asked Ada Duan, vice president of business and franchise management at Lucasfilm, what other properties the studio might be considering for Disney Infinity.

    "Are you thinking about Howard the Duck?" she said to laughter from Disney Interactive studio vice president and general manager John Blackburn and Disney Interactive vice president of production John Vignocchi. "In terms of Star Wars content, there's definitely more Star Wars coming out. What these guys have been saying is that Disney Infinity is a platform for all the IP across the company, Star Wars being part of that. You'll see more. As more movies and TV shows come out and there's evaluation of what we can support, I think Infinity is going to support all the IP across the company. As Lucas comes out with more IP and more Star Wars."

    Blackburn added that Disney Infinity's studios are always pitching ideas to Duan, who job is to look after the interactive division of Lucasfilm and work with gaming partners on all Star Wars and Lucasfilm properties.

    It was Duan, Blackburn pointed out, that helped get Tim Schafer and his team at Double Fine Productions the ability to work on Day of the Tentacle.

    And even those old adventure games aren't off the table, Vignocchi said.

    "I'll be like, please, can we do Secret of Monkey Island?" he said. "And she'll say, ‘Can we talk about how relevant this is? There are so many other things we could do.'"

    Duan acknowledged that, for now, the company is "looking forward."

    What the hell, Ada?!

    Source: Polygon

    3
    I always try to do a news post of Mojo related tidbits after our downtime. This one's going to be a long one. At least, with the new server, it'll likely be the last.

    Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.

    Double Fine is making games in conjunction with Adult Swim Games, as well as Zoink Games.

    On the subject of Double Fine, Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.

    At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.

    Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.

    Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.

    Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.

    The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.

    While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.
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    We have returned! Hooray!

    Mojo is now living on its own server, thanks to our generous Patreon patrons! Hopefully this one will prove to be more stable than Mojo's old home. Hosted sites aren't up and running yet, but they should return soon as well.

    As promised, Jason has made a video reading out the names of some of our backers!

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    In his capacity as the illustrious guest on the latest episode of the Playstation Blogcast, Tim discusses all kinds of topical Double Fine things, including Broken Age, Grim Fandango, and his favorite text adventure game.

    And there's a shoutout for Spaff as well!

    Source: Playstation.Blog

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    So, if you hadn't noticed, Star Wars is happening. And part of that happening is a new Star Wars: Battlefront game that might not get cancelled before the release date of 17 November 2015.

    From the gameplay footage that looks like pre-rendered cut scenes, Star Wars fans will FINALLY get what they've been asking for since 1983 - the chance to play The Battle of Hoth!

    The embedded youtube clip below only works for three people, so for the other four of you, here's a direct link to the trailer.

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    Source: EA

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    Nice. After releasing LucasArts games in batches up until now, GOG has abruptly put out a single game today, but it's a good 'un: Afterlife, Mike Stemmle's satirical, overly-complicated but very much underrated take on SimCity that assigns you the task of managing Heaven and Hell for the denizens of a planet called The Planet.

    Missed out on the game back in 1996 like some sort of uncultured hick? You need only fork over $5.99 to join the prestigious group of folks who have played Afterlife. Don't forget to type "SAMNMAX" (caps necessary) three times for the lagomorph's obligatory cameo.

    Go get it.

    Source: GOG.com

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    But still, it's nice to see Spaff is still working.

    Tim sort of recently announced that our very own forefather James "Spaff" Spafford has joined Double Fine to be Community Manager, meaning he'll be banning people for bad behavior the same way Remi bans people here for failing to pay him not to. Dude's clearly been busy, so it's no wonder he hasn't been able to help us regain access to the Mojo domain.

    But no, Spaff, seriously. We need access to our domain. :~

    Source: Double Fine Action News

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    Eurobricks member Vitreolum has lovingly recreated Monkey Island's Guybrush Threepwood and Largo LeGrande in LEGO. Click through for more images.

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    Source: Eurobricks

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    Brian Moriarty's postmortem on LOOM that he presented at GDC 2015 is now available to view in the GDC vault.

    Our very own curator of all things cut and changed from LucasArts and Sierra games, ATMachine, has captured three of the images from the video and corrected the aspect ratio (as the images in the presentation were cropped, meaning the original rooms must have been even wider). He has presented them to you in the most authentic manner possible.

    These images are from lost rooms in Crystalgard. They include an alternate shot of the outside of Crystalgard, the hall of mirrors with the Chromax Conundrum, and the infamous lost room with the three sandglasses.

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    Source: ATMachine

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    The GOG and Steam releases of I Have No Mouth, and I Must Scream included an enhanced version of the soundtrack.

    With the help of ScummVM developers, two fans by the names of SirAlastor and Alpheon, went through the game and found all the music cues, and Alpheon posted instructions tto change the music from the included soundtrack to tracks that ScummVM would read, so the music could be played within the game itself. He also posted a video showing the enhanced music in action, compared to the music from the original game, which you can view embedded below or here if the embedding doesn't work for you. The difference is quite striking.

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    IF Games has announced that their adventure game, The Perils of Man, which has a design by Bill Tiller and Gene Mocsy of Autumn Moon, and is also co-written by Mr. Mocsy, will be released on April 28, 2015 for Windows, Mac, and iOS. Episode 1 of the game was previously only available on iOS, and for those who have already purchased the iOS version of Episode 1, the app will be updated to the full version at no extra charge once it's released. They also released an announcement trailer for the game, which has been embedded below. You can see the trailer here if the embedding doesn't work for you.
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    Update (26th of March): The Double Fine Adventure Kickstarter page has been updated with the news as well. As suspected, the computer versions won't have separate release dates. Broken Age will release on Windows, Mac, and Linux worldwide on the 28th of April. Only the PlayStation releases will vary by region, since releases on those platforms only happen on certain days, and the release days are different in North America and Europe. The cover art for the Nordic Games retail release has been revealed in that update as well. The backer box will be bigger and will have a different design (although the art of the box will be based on this one).

    The release date of Broken Age Act 2 has been announced. It will release on April 28, 2015 in North America and April 29 in Europe. It will be released for Windows, Linux, Mac, and will be available for cross-buy on PlayStation 4 and PlayStation Vita. It's unknown if the separate release dates for regions relate to the computer versions as well, since the IGN article makes it seem this way. This is unlikely though since Steam and GOG.com don't have any region blocking for ordering (unless, presumably, required by law), as far as I know. However, even if that ends up to be the case, at least it's only a day.

    While you're at IGN, if you don't mind spoilers for Act I and the first part of Act II, they have a video up where they play through the same 12 minutes of the game that was previously revealed, but this time they play through it with Tim Schafer. They discuss what has transpired in the three years since the Kickstarter was announced, the decision to split the game in half and what to expect from the rest of Act 2.

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    A Sackboy costume was advertised to be included in the PlayStation versions of Costume Quest 2. For undisclosed reasons, its release was delayed. It appears that whatever has been causing that delay is no longer an issue, as Costume Quest has finally received an update on PlayStation platforms which makes the Sackboy costume available to purchase in-game from Costume Quest's black market dealer, Shady.
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    IGN has just posted a video of the first 12 minutes of Broken Age Act 2 from the PlayStation 4 version of the game.

    I doubt you're going to be watching this if you haven't played the first act yet, since it's going to be spoiling a bit of Act 2 for you, but just in case, it should be noted that the video does contain spoilers from Act 1.

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    Telltale just announced the release dates for the third episode of their episodic cinematic adventure based on Game of Thrones. It will be released tomorrow on Windows, Mac, and on PS4 and PS3 in North America. Xbox One, Xbox 360, PS4, and PS3 in Europe will get it on Wednesday. Then on Thursday, it will be released for iOS and Android.

    They also released a launch trailer for the episode, which you can view below, or if the embedding isn't working for you, you can watch it here.

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    Double Fine has just announced that they have just locked down the release candidate for Broken Age. All that's left now is for one final week of testing to go on to track down any remaining bugs, after which it will be submitted to Sony for certification on PlayStation 4 and Vita, and sent to the pressing plant for discs to be made for the Nordic Games retail release on PC, Mac, and Linux.

    Since they are in the final stretch, the promotion period will begin, which will consist of IGN dedicating a week of coverage to the game beginning on Monday. They will also be announcing the release date as part of that coverage, as well as including an interview with preview footage of Act 2.

    Since the game is at release candidate stage, 2 Player Productions has nearly finished filming the next episode of the Double Fine Adventure documentary about the project, except for a few interviews. They are going to be working on making a final cut of the episode and making a final audio pass, and then the next episode of the documentary will be released as well. The project is truly reaching the home stretch now.
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    For those, like me, who have been wondering how the second and final episode of the Bill Tiller and Gene Mocsy designed Perils of Man is coming along, developer IF Games has announced an estimated release window of Spring 2015 for the full game.

    Perils of Man will be released for iOS (people who already own Perils of Man Episode 1 on iOS will get the second episode as an update to the game app at no additional charge), and IF Games also have announced their intention to release the game on Steam for PC and Mac in the same estimated Spring 2015 timeframe.

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    The Humble PC & Android Bundle 12 is going on now. The big news is that Double Fine is offering the original Costume Quest in this bundle, which has been released to Android for the first time. If you pay more than the average (currently just over $5) you get Costume Quest and five other games (with more to come soon) for Android, Windows, Mac, and Linux. If you pay $10 or more, you'll also get Shadowrun Returns.
    0

    Those of you are have been playing Telltale's Game of Thrones series who are also fans of the show know that Telltale's attempt to weave their "new" characters into the existing canon has been pretty clever. It may be even more clever than you think.

    Screenshots for the upcoming third episode suggest that it will take place during the infamous Purple Wedding, and eagle-eyed fans have recognized something intriguing: Mira Forrester, a protagonist of the game and one of Margaery Tyrell's handmaidens, is clearly meant to be the unnamed girl in the TV show that Grand Maester Pycelle (aka Walter Donovan) is making a pass at during the wedding feast.

    I realize I'm late to this particular party, but still - damn. My hat is off to Telltale on that maneuver.

    Source: Intelligent fans

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    Remember Humongous Entertainment? Darby McDevitt, who once urinated next to Ron Gilbert, tells the tale of a company and the making of one of its best games Moonbase Commander. It's a tale of hope, deceit, and since Shelley Day is involved, probably a bit of bank fraud, too. Go read!.

    Obligatory second link.

    1

    The still unique and haunting Loom was a welcome addition to yesterday's GOG.com LucasArts drop, but it poses a problem for purists: the version offered - the only version commercially available - is the VGA Talkie version.

    This is a fine version of the game and no doubt for some definitive. For others, the original version, with its incredibly inventive EGA graphics by Mark Ferrari, complete script (the voiced version was re-written for disc space restraints) and gorgeous character close-ups is at least as worthy of preservation.

    And the game's creator, Brian Moriarty, took to Twitter to count himself among them:

    So buy Loom, then play the version of it you want.

    Also, this is a good time to mention that the version of Zak McKracken that got released yesterday is the excellent FM-Towns version. No word yet from David Fox on whether he tacitly supports obtaining the older versions after purchase, but my nearest available authority, Remi, feels that "it's probably fine."

    Source: Brian Moriarty's Twitter

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    The timing of this couldn't be better, seeing as his magum opus Zak McKracken is today available after what might literally be fifteen years out of circulation. Industry vet and adventure game icon David Fox was video interviewed for an hour and a half by "Sup Holmes?," which appears to be a weekly Youtube show by some Destructoid refugees that is by all accounts significantly better than its name.

    Though the Skype-like video is a little unsettling in effect, I encourage you to power through the creepiness in order to get to that warm nougat center of insight and great stories from Fox, who covers his history at Lucasfilm Games all the way up to his current projects, which include Thimbleweed Park. I guarantee you will be ninety minutes older after watching it.

    Source: Sup Holmes?

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    Now this is more like it. GOG.com has made six more LucasArts games available on its service, and the inductees are:

    - Outlaws
    - Zak McKracken and the Alien Mindbenders
    - Indiana Jones and the Emperor's Tomb
    - Monkey Island 2: LeChuck's Revenge: Special Edition (RIP vertical scrolling)
    - The Dig
    - Loom (Talkie version)

    I am pleased by this direction. Naturally, some of those are already available on Steam, but that's fine because we want 'em all, and GOG has knocked 20% off those particular titles. (A savings of over a dollar!) The inclusion of Outlaws and Zak McKracken provokes a particularly hearty fist-pump from yours truly.

    I'm now at the optimistic point where I think the only adventure games that will be skipped are the ones that have special editions coming. I use the plural form, because it would not surprised me if Double Fine tackled Full Throttle after Day of the Tentacle.

    Anyway, exciting times. And if I find no reason to be a cynic, nobody should.

    Source: GOG.com

    5
    My dad passed away 15 years ago this month. He was a special education teacher and substitute principal who made a point to teach his students (and my sister and I) that differences should be embraced, and I've begun a Kickstarter project to seek funding to create six 11 minute children's cartoons and a family friendly adventure game in the spirit of the Humongous Junior adventures.
    ImageImage
    My dad left his greenhouse to his school and his students picked the name and dedicated it "Mr. Mac's Rainbow Greenhouse". The name is going to live on in this project to honor his legacy.
    2
    Red Thread Games has announced that the release of the second book of Dreamfall Chapters, the continuation of the saga of The Longest Journey that successfully combines traditional adventure gameplay with the choices and consequences gameplay reminiscent of Telltale's current games, has been delayed from it's planned release today to March 12th. They found and fixed a couple of bugs today and will need a full day of testing to make sure everything runs smoothly before they're comfortable with the release.
    0
    Tales from the Borderlands Episode 2: Atlas Mugged is going to release on Saint Patrick's Day (for some platforms, others will release later of course, and the details on exactly when will be forthcoming). A new trailer has also been released to promote the episode, which you can view below, or here if the embedding isn't working for you.
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    0
    Two Player Productions announced that the Double Fine Adventure Documentary is going public starting today. The press release follows:

    The collaboration between 2 Player Productions and Double Fine Productions that launched a historic Kickstarter campaign is nearing its conclusion! In anticipation of the release of Act 2 of “Broken Age”, episodes of “The Double Fine Adventure!” will be released to Youtube every Tuesday and Thursday starting today - March 3rd.

    A three-year journey spanning eighteen (and counting) episodes, “The Double Fine Adventure!” chronicles the creation of “Broken Age” from a germ of an idea in Tim Schafer’s notebook, to a finished game and beyond. Along the way, the team confronts production delays, internal strife, and outside controversy in what is the most honest, in-depth look at video game development ever created. Previously exclusive to Double Fine’s Kickstarter backers, now everyone can share in the passion, humor, and heartbreak of this landmark documentary series, for free!

    “The Double Fine Adventure!” is also viewable in full via online distribution platform VHX.com. It is currently available at an early bird price which gives viewers immediate access to the whole series in 1080p, plus a host of free bonus features which will become available once the series is complete.

    Purchase The Double Fine Adventure! -

    http://adventure.doublefine.com

    The Double Fine Adventure! Youtube Playlist -

    http://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D

    Youtube Release info-

    On March 3rd, the series will launch with the first three episodes of the documentary. After that, new episodes will be air every Tuesday and Thursday in 720p. Major “Broken Age” story points are blurred or obscured to allow for spoiler-free viewing!

    VHX Release info-

    Currently available at the Early Bird pricing of $10 for the whole series, including all extra content. DRM-free 1080p downloads and streaming. Automatic upgrade as new material becomes available. Features coming at completion of the series include closed captions, removal of spoiler blurs, deleted scenes, commentary tracks, and bonus videos.

    The Early Bird pricing will end on the day Act 2 of “Broken Age” is released. After that, the price of the documentary will increase to $15 for the basic series and $20 for the series and bonus features.

    0
    Oxenfree has been announced by Night School Studio, a game development studio founded by Telltale and Disney alumni. It is described as "a supernatural teen thriller about a group of friends who unwittingly open a ghostly rift. Players control Alex, who brings her new stepbrother Jonas to an overnight party gone wrong off the coast of their hometown."

    You can view the trailer embedded below, and if the Mojo embedding doesn't work for you, you can see the video here.

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    3

    If you're on Instagram, you probably should follow Seinfeld2000 for many reasons. One of which is this picture…

    Now imagine a Michael Land version of the Seinfeld theme, and ask yourself how that crossover could go wrong!

    2

    Telltale's inexorable journey to becoming Skynet reaches its next phase.

    Episodic game maker Telltale Games has cut a deal with Lionsgate Entertainment for an unspecified sum that will see the San Rafael-based studio start making episodic TV/game "Super Shows," starting with an original Telltale Games property.

    As part of the deal, Lionsgate CEO Jon Feltheimer and newly-minted Unity CEO John Riccitiello will join Telltale's board of directors.

    Say whaaaaaaaaaaaaaa

    Source: Gamasutra

    4

    There have been these silly rumors that Disney wants Chris Pratt to star as Indiana Jones in a reboot of that film series, but according to a guy at Deadline it's totally the case, and what's more, Spielberg himself wants to direct it.

    Considering there's no script and Spielberg gets attached to every single movie project in development (he was once slated to direct American Sniper and Interstellar), his involvement is far from a certainty, but it would make me excited, especially if they take a Godfather Part II approach as I've seen proposed, and the movie alternates between Old Indy (Ford) and Young Indy's (Pratt) timeline, telling a story that relates the two adventures. In this way you get a potentially better send-off for Ford (since Crystal Skull snatched away his sunset ending), and they will have smoothly transitioned the series over to the reboot era.

    So, who is your preferred director to take over Indy if Spielberg inevitably loses interest, and why is it Hal Barwood?

    Source: Deadline

    5

    Back when we had a functional games database (a revival effort for which Remi will surely be taking donations), I Was a Teenage Lobot may have existed as a content-free entry stub. It was one of those unproduced games that we knew pretty much one thing about: a title. It was a game Ron, along with David Fox and Noah Falstein, pitched to Lucasfilm Games management between Koronis Rift and Maniac Mansion. It didn't happen, obviously, and the world grew just a little bit darker.

    And now the design document is out, courtesy of Aric Wilmunder's mad archival skillz. Now you can find out what the game was, which includes Ron's first known use of the name "Chuck" and a penchant for threatening teenaged brains that would find its way into his next realized project. The rare document even contains some concept art. Damn we're relevant.

    Source: Grumpy Gamer

    1
    The Humble Star Wars Bundle is going on. Pay what you want for Knights of the Old Republic, Jedi Academy, and Dark Forces. There are also 6 other Star Wars games if you pay $12 or more: Empire at War: Gold Pack, The Force Unleashed: Ultimate Sith Edition, The Force Unleashed II, Battlefront II, Knights of the Old Republic II, and Republic Commando. The site says that there's more yet to be announced.

    If Star Wars isn't your thing, the Humble Weekly Bundle is an adventure bundle this week. Pay whatever you like for Detective Grimoire, Broken Sword 1 & 2, and The Whispered World Special Edition. If you pay more than the average, you'll also get The Detail: Episode 1, A Golden Wake, and Cognition: Game of the Year Edition. If you pay $10 or more, you'll also get Broken Sword 5.

    2
    Graham Annable, former lead animator at LucasArts and former creative director at Telltale Games, has been nominated for an oscar for Best Animated Picture for The Boxtrolls, which he co-directed with Anthony Stacchi, the concept artist for the cancelled animated film, The Curse of Monkey Island.

    We at Mojo wish them both luck, which they won't need because The Boxtrolls was awesome.

    0
    The SCUMM Bar of Grim Fandango sites has relaunched in the wake of the remaster, so why not poke around and discover what Thrik's been betraying Mojo to work on?

    Source: Grim Fandango Network

    1
    Remember that Day of the Tentacle remake that was being created by LucasArts Singapore and was cancelled when it was estimated to be 80% complete?

    A lot of people were wondering if this cancelled remake really existed and if Double Fine might use some of the assets in their Day of the Tentacle Special Edition. Well, we now have the answers to those questions, and they are yes, and maybe.

    Double Fine's Vice President of Development, Matt Hansen, had this to say on the Double Fine forums:

    I have to be careful with being too open since it isn’t our license, but I will say that I am very happy with the stuff from Singapore so far.

    They're understandably cryptic about whether the material will be used, but it's good to finally have confirmation that it existed, and that it was apparently pretty good. Hopefully they do use these assets, as this would be the perfect game to become the last released project that was co-developed by LucasArts. Unless of course anyone is bidding to complete Sam & Max: Freelance Police.

    15

    Tim took to Twitter to turn the implicit into the explicit:

    Stoked for Day of the Tentacle Special Edition? Want to see Full Throttle & more? Show folks adventure gamers exist and grab a copy of Grim!

    So buy Grim Fandango Remastered, in other words. I know I'm preaching to the choir here, and you've already bought the game. But have you bought enough? What if you break the very bytes of the game by playing it too hard? Wouldn't you want a backup copy in such an event?

    Did you buy a copy for your Mom? Sibling? The child you're pregnant with? The dog you own? To be clear, I'm not saying not buying your dog Grim Fandango makes you a bad pet owner. I'm saying it makes you a terrible one.

    Source: Double Fine's Twitter

    10

    We had to pay Jennifer double for working the graveyard shift, and I'll be damned -- she got the review up on time.

    Is the remastered version of Grim Fandango a classic or a turd? You already know the answer, but go read the review anyway.

    ¡Viva la yada yada yada!

    12

    Find it on GOG and Steam for the PC, and on other places for other things.

    Hey, ah. I gotta split, so um...Viva la Revolución!

    0

    Just when you thought you couldn't get any more excited for tomorrow's release of Grim Fandango Remastered, here comes a fat new interview with Tim Schafer about all things Land of the Dead.

    [...] Schafer heard competition to license Grim Fandango was fierce. "We didn't think we'd be able to do it as we'd heard someone else was trying to do it, and we were like 'oh no!'" When asked who this mysterious competitor was, Schafer says "It turned out to be Adam Boyes [VP of publisher & developer relations at SCEA]."

    "Adam was like, 'we weren't trying to mess anything up. We just wanted to make that game come out again," Schafer recalls. "And we were like, 'Us too! But we think we should do it because we can remaster it the way it should be done.' And they agreed, so we decided to work together." Schafer notes that there were other companies vying to license Grim, but Sony came the closest.

    There's a lot more, like Tim's correct observation that Double Indemnity and Sweet Smell of Success feature some of cinema's best dialog, as well as some mysterious claim that the game features a new camera pan and hints about future adventure remakes, but you'll just have to read it all, my good man.

    Source: Eurogamer.net

    7
    ResidualVM, the interpreter for playing Grim Fandango and Myst III on modern platforms, has been updated with a bug fix release. Version 0.2.1 fixes a crash when using subtitles in the Polish version of Myst III. In addition, a new port has been added. In addition to Windows, Linux, Mac OS X, and Amiga OS 4, ResidualVM is now available on SGI IRIX workstations.
    0

    I was reminded that we didn't really do anything to acknowledge the 10th anniversary of the Sam & Max 2 cancellation last year. Not that we should have. It's an increasingly irrelevant exercise and plus, with each passing year, it actually becomes more cringey for me to think back on that time when, shall we say, some slightly mortifying behavior was exhibited? Not that I'm absolving myself, but I was in high school in 2004.

    One thing we are known to do sometimes is bust out our big honkin' compendium article, which is really just the database entry from Old Mojo that's been sloppily expanded over time as new facts and media came to light. I'm kinda proud of the unwieldy thing, because as far as I know it's still the ultimate resource on all known information related to the game, though I confess I'm too lazy to see if the Wikipedia article has gotten more accurate since I last saw it.

    So as to why I'm making this post. I was re-reading that thing, when I got to this part, which made me sit up straight in my chair:

    Let it be noted here that a second trailer for the game was allegedly produced and therefore may still exist as bytes on a hard drive somewhere. In a 2003 Something Awful forum thread (which we unfortunately can't link to because it doesn't seem to exist anymore, but here's our post and an Adventure Gamers forum reaction thread covering it), someone posted about their enviable experience attending one of the recording sessions where they met Mike Stemmle, Bill Farmer and Nick Jameson. Photos of the script and a voicemail greeting Bill Farmer recorded for the visitor were presented as proof, and the information about the game revealed by the account checks out as accurate, an account which claims that Mike Stemmle privately revealed the trailer to the author via laptop.

    Ha, oh yeah! I'd forgotten about that. I wonder if anyone from the old team still has that lying about? I guess even if they did, Disney would be on them like sleaze on a Remi, but still, eff that Something Awful guy who got to see it!

    5

    Hold onto your hats, folks. "OzzieMonkey" in the comments reports that our sassy friends at Rock, Paper, Shotgun seem to know the next three LucasArts games that GOG will give a digital release. Behold what will arrive on the 27th:

    - Jedi Knight: Dark Forces II
    - Star Wars: Starfighter
    - Star Wars: Republic Commando

    There was apparently a proper press release announcing GOG's latest LucasArts drops, by the way. This is supposed to continue "throughout 2015," so with any luck they'll accidentally include Outlaws or The Curse of Monkey Island at some point.


    Source: Rock, Paper Shotgun

    3

    The material from the second episode doesn't start until one minute in. As always journey to Youtube if the video doesn't embed properly for you below.

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    Source: Youtube

    0

    As ever, Kotaku proves to be way behind the Mojo curve by pointing out the (not quite) existence of the cancelled LucasArts game Justice Unlimited. For those who don't know, it was the studio's ill-fated, late-nineties attempt to make a Diablo game, except with superheroes. Jackassery aside, two of the three bits of concept art in Kotaku's article are new to me, although it turns out that's just because they're from that Rogue Leaders book I never bought.

    To show that we're grownups, here's our own, better scoop about Justice Limited as part of Mike Stemmle's recollection of the wacky stretch of his career between Afterlife and Escape from Monkey Island.

    After Afterlife, most of the (tiny) core team from that game started work on another sim game. The not-so-tentatively-titled TV Wasteland was going to be a charmingly off-beat attempt to simulate the life of a television programming executive, which seemed like fertile ground my for my frothing love of snark and math.

    While we were struggling with some of the basics of the title, the team had the misfortune of playing Diablo, and got fatally distracted. Soon, we were convinced that WE should do a Diablo-like game... only with superheroes. LucasArts allowed us to talk them into building this new game we called Justice Unlimited, and off we went... for over a year. And then we killed it.

    After the collapse of Justice Unlimited, I took a two-month drive around the country (I'd built up a LOT of vacation time). On the upside, I got an opportunity to see most of the locations we'd ripped off lovingly homaged in Sam and Max Hit the Road. On the downside, I spent a lonely night in Las Vegas with the Worst Food Poisoning Ever. I guess you could call it a low-rent spirit quest capped off by a bout of ritualistic purging. At the time, I only half-jokingly called it the "Mike Stemmle Nervous Breakdown Tour of America."

    That comes from an interview Mike granted us for that big honkin' EMI retrospective. Oh dear, did I just flog our own content? How embarrassing.

    Source: Kotaku

    0

    And they are:

    - Star Wars: Empire at War (Gold Pack)
    - Star Wars: Rogue Squadron
    - Star Wars: Rebellion (aka Star Wars: Supremacy)

    Sorry I'm an asshole, but I'm sure enough of you are genuinely excited by these to balance it out.

    Source: GOG.com

    5

    GOG has announced a second wave of six LucasArts games to be made available beginning this week. Yawn your way through the following selection!

    - Star Wars: X-Wing Alliance
    - Star Wars: Galactic Battlegrounds Saga
    - Star Wars: X-Wing Vs. Tie Fighter
    - Star Wars: Dark Forces
    - Star Wars: Knights of the Old Republic II
    - Star Wars: Battlefront II

    Because if there's one game that Earth's population has struggled to find at a decent price over the last fifteen years, it's KOTOR 2. Thank goodness our prayers have been answered.

    Look, I get it. These are well regarded games, and they deserve to be re-released. But generally, you treat the guy who's in cardiac arrest before the guy whose foot fell asleep.

    You ain't funny, GOG. Give us a better reason to wait next time, please. These reasons should feel free to be spelled exactly like Day of the Tentacle or Full Throttle.

    Source: GOG.com

    15

    Once in a while, not often, but once in a while, Jason plays a game. And this time, he even reviewed it. Check out his thoughts on Game of Thrones episode 1: "Iron from Ice".

    0
    When we last posted about MunkyFun, the San Francisco mobile game developer founded by LucasArts veterans, longtime Telltale (and former LucasArts) art director Mai Nguyen had replaced Bill Tiller in that role at MunkyFun. She left MunkyFun last year to start her own company, Le Heart Design, which creates collectible mouse taxidermy. MunkyFun's LucasArts and Telltale alumni ranks continue to be replenished however, as earlier this month, Mike Stemmle has joined MunkyFun as a project leader.

    It will be interesting to see what Mike Stemmle comes up with in that role, as the team is known for creating fun games for mobile platforms, such as last year's League of War, but they're not known for creating narrative experiences like we are used to from Mike Stemmle's projects. We'll keep an eye on them for sure, though. With Mike Stemmle at the helm, they might surprise us just yet.

    Source: AlfredJ

    2

    Perhaps you already knew about this, in which case quit showing off, but about two weeks ago Ron Gilbert and Gary Winnick launched a development diary for Thimbleweed Park, and they've been updating it fairly regularly. Might be something to keep an eye on.

    Source: Thimbleweed Park Development D

    0

    Now we know for sure this is an actual game. The screenshots and videos featured on the site seem to be things you'd have already been exposed to, but it's pretty much all worth it for the paper mache version of the Double Fine logo. Unless that's old news too.

    Bit of trivia: The site's only been up for hours, which means that it's roughly on par with the sum total of Mixnmojo's uptime since 1997. Thank you! Thank you!

    ¬¬

    Source: Grim Fandango

    1
    The video speaks for itself. (Click the link if you don't find the video embedded below. Mojo ain't too reliable when it comes to video embeds, but we feel it gives us personality.)
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    Dear Lord, this looks wonderful.
    8

    And that is what one calls "link bait".

    But! It's sorta true. Gamesutra tells us Connors is stepping down, and is being replaced by TTG co-founder, Kevin Bruner. There is also some talk about the company being kind of a… harsh… place to work these days, which doesn't come as a big surprise. The company has lost some high profile names lately. Grossman, Stemmle… The place just hasn't been the same since Jake left.

    More interesting, perhaps, is that they will be "expending 'a lot of energy' working on original IP". That could be a good thing, right?

    As for Connors, he will remain on board as an "executive advisor", which, if similar situations are anything to go by, pretty much means he'll be sitting at home, waiting for his non-compete clause to run out.

    Good luck to all, from the ever positive Mojo!

    Source: Gamesutra

    4
    ScummVM has just announced support for two new games in their daily builds, Zork Nemesis and Zork: Grand Inquisitor. In order to support these games in the next stable release, they need people to help them out by playing through them and reporting any bugs they find to their bug tracker so the ScummVM team can squash them. They also need people to submit screenshots for the games.

    When you're done testing, don't forget to let the team know whether you could complete the game and post links to any bugs you submitted to their tracker in this post on the ScummVM forums.

    Source: Kolzig

    0
    Good Old Games has Grim Fandango Remastered up for pre-order. You get some wallpaper, too, so don't try to be cute and think twice about this.
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    Source: GOG.com

    4
    Those who didn't back the Double Fine Adventure Kickstarter at a tier high enough to get a boxed copy have a chance to get a retail version of Broken Age (although not the same one as the one on the Kickstarter, as that one is a Kickstarter exclusive). Nordic Games will be publishing Broken Age at retail in Europe and North America shortly after Act 2 is released online.

    The Kickstarter boxed collector's edition will be arriving at some point after that, since it also includes the documentary, and that can't be mastered until the final episode of the documentary is released.

    In other Double Fine news, they have started a new YouTube series with 2 Player Productions called Devs Play, where Double Fine developers play through and talk about games from time gone by, and sometimes are joined by the developers of those games. They've covered Aladdin and Lion King for Genesis, Mother, Earthbound, and Mother 3, and Gauntlet for the Nintendo DS so far. They'll be playing through The Legend of Zelda, Doom, and speed running through Psychonauts with a YouTube speedrunner who has found some techniques to speed through the game by way of glitches (and the Psychonauts team will be there to talk about the glitches, which should prove interesting).
    3
    Adventure Gamers has posted an informative interview with Dave Grossman, as interviewed by former Telltale PR person Emily Morganti. Dave talks about his time at LucasArts, leaving Telltale, joining Reactive Studios as chief creative officer on their interactive audio dramas, working with Bill Tiller on Duke Grabowski: Mighty Swashbuckler, and hints at future projects.

    Some of the most interesting points brought up in the interview include the fact that Brian Moriarty, the creator of Loom and project lead of the unreleased first version of The Dig is on the board at Reactive too, and the team is going to try to do a text adventure style audio drama at some point, with Dave hinting towards a Sherlock Holmes story and one based on Jekyll and Hyde. Another interesting tidbit is that Dave Grossman is going to be helping out with another game project that had a successful Kickstarter, but he can't talk about that yet. So, even though Dave is working from home now, 2015 certainly looks to be a busy year.

    0
    The SpaceVenture team finally posted an update with news about the space themed game by the Two Guys from Andromeda, the creators of Space Quest. They've hired Josh Mandel on as a writer. If you don't know who Josh Mandel is, he's honorary third guy of Andromeda, who co-directed Space Quest 6, as well as Freddy Pharkas Frontier Pharmacist, and most recently Leisure Suit Larry Reloaded and Fester Mudd: Curse of the Gold.

    The bumps they have been having have been ironed out, as the main problems have been on the programming end, and that is going much more smoothly now. They are now on the final third of game development, and feel confident that the game is on track to be released some time in 2015.

    1
    While we were down, ResidualVM, the project that aims to support 3D adventure games on a wide range of modern computer platforms, received its latest stable release.

    This release brings Myst III: Exile support, fixes some bugs in Grim Fandango, and adds game data verification on first launch (so that you'll know if your game data was copied correctly from your CDs). There are builds available for Windows, Linux and OS X.

    In the unstable builds of ResidualVM, Escape from Monkey Island is also completable with a few glitches. The ResidualVM team is going to continue to work to get that game supported in 2015.
    2
    The testing period for ResidualVM 0.2.0 is now here. They need people to test Myst III and Grim Fandango for the latest release. If you want to help, pick up or compile the latest daily build on the platform of your choice. Play through the game, without skipping dialog, and without updating ResidualVM during your entire play through.

    If you find any bugs, submit them to the ResidualVM issue tracker. Then report whether you were able to complete the game and any bugs you might have found on their forums.

    0
    While playing the Costume Quest series, did you ever wish that the collectable creepy treat cards that the kids used for powers to battle their opponents could be collected in real life? Well, now you're in luck, because Double Fine has created Creepy Treat Combat: The Card Game.

    You can purchase cards at $6 a piece for 10 random cards (containing 8 common cards and 2 rare cards) or in a 4 pack deal for $20. Then you can use them to battle your friends. For those out there who want to collect them all, there are 45 cards in total.

    This would have been sure to have been a hit for the Christmas shopping season, if I wasn't weeks late in reporting it. But, hey, that fits right in with the spirit of Mojo. Happy holidays everyone!
    0

    It seems that Dave Grossman joining Reactive Studios brought some interesting changes to their Codename Cygnus interactive audio adventure.

    The latest update for iOS and Android brings a new mission to their spy drama, Holiday Party. It's the first story designed by Dave Grossman, and it makes many changes to make the series less linear, and more interactive. According to their blog it adds multiple choices for paths through the plot, leading to three different endings.

    The best part is it's free to download. You just have to download the app, and you can download and jump right into this episode. You don't have to purchase the rest of the episodes to play this one. It's a nice holiday treat from Reactive Studios and Dave Grossman, and is a sample of the experimental ideas that Dave Grossman is going to be bringing to the table during his tenure at Reactive.

    0

    Turns out it's just that you're not giving the later sequels enough credit.

    Every decade or so it's necessary to write an article delving into the "meaning" behind Monkey Island just to remind you of how stale the topic really is. Today comes my contribution to this tradition of over-analysis, but my "twist" is arguing that picking over the subtext of the first two games only casts the post-Ron installments in a more favorable light.

    I'm just a merchant of controversy these days, aren't I?

    Thanks to Remi for the header image.

    11

    Updated by me, because apparently Jason, Jennifer, Zaarin, and whoever else works here these days have been too lazy to do so ¬¬… It's Minecraft: Story Mode. Yes. I'm underwhelmed too.

    "Super secret surprise announcements before the holiday break? Maaaaaybe. ...hashtag #subtle!," tweeted TTG's Job Stauffer mysteriously, teasingly followed up with ,"Well, kids... You see... When two game developers love each other VERY much... and they get together...". I'm sure all Telltale forum dwellers are sharpening their pencils, getting ready to write love poems about whatever comes next, already.

    Anyway! In mere hours the announcement will be made, and we're all excited to see what TTG, Disney, and Double Fine will do with Full Throttle what will come next.

    12

    In an unprecedented streak of Mojo features, we spit out a review of "Zer0 Sum", the first episode of Tales from the Borderlands. I know, right? Updates? Reviews almost on time? It's a Festivus miracle!

    Join in on these historical events by reading the review.

    4
    More maniacs have joined the team for Ron Gilbert and Gary Winnick's Thimbleweed Park.

    The first is Ken Macklin, who designed the cover for Maniac Mansion. He will be doing the cover for Thimbleweed Park as well.

    Secondly, is the creator of Zak McKracken, David Fox. He worked on Maniac Mansion as well, doing most of the SCUMM scripting for the game, and is apparently the one we have to thank for the hamster in the microwave joke.

    So if you haven't backed yet, or want to move up a pledge tier, now's the perfect time to head over to the kickstarter and back the game.

    4

    Polygon was able to prod Tim a bit about the recently announced Day of the Tentacle remake, which is still in its earliest phases but which he promises will remain 2D. Beyond assurances of faithfulness, we'll just have to wait to learn what this upgrade will really look or sound like (while wondering what the LEC Singapore sweat shop kids came up with first).

    When asked about the business side of securing the license in the first place, Tim describes a situation that really makes me hopeful for the future.

    "There were just some people at Disney, Sony and Lucasfilm that care about these games," he said. "They're old enough that some of these people who are executives played them when they were kids. I've been really impressed with the fact that these kind of deals have come together because there's so many reasons for this deal not to happen. There's so many parties involved and so many people who could've said no, that it really took a passionate drive by people in the right places to escort it through the process."

    Perhaps Tim's dream of revisiting all the old adventures is a bit too good to be true, but still, it's hard to imagine the future of these games ever being more bright, or for a better group of custodians to be assigned their preservation than Schafer's studio. Hopefully those fans strategically positioned at Disney stick around long enough for Double Fine to keep going through the catalog.

    Source: Polygon

    2
    Hopefully it appears for you below. I understand that our faultless embedding technology doesn't serve everyone equally well, so you can alternatively make the pilgrimage to Youtube.
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    Oh dear, I do believe I'm getting the vapors!

    During the keynote of something called the "Playstation Experience", Double Fine announced a few minor things. One is that Grim Fandango Remastered will come out on January 27th (previously known as "early 2015"). The second is that the complete Broken Age is headed to PS4 and Vita once Act II makes it to Steam.

    Oh, they also threw in that they're making a special edition of Day of the Tentacle. No big deal.

    While we wait for details on that, here's a new look at Grim Remastered.

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    Source: Shacknews

    15

    We've already told you about the crazy Disney World motion-sensor card-collecting treasure hunt game known as Sorcerers of the Magic Kingdom, being that it was worked on by CMI bigwigs Jonathan Ackley and Larry Ahern and all.

    But now their work is being covered by Fortune, so you can finally take it seriously. Ackley gets interviewed as part of an examination of this growing ambition theme parks seem to be having to become video games. And you'd never forgive me if I kept it secret.


    Source: Fortune

    0

    Though they unquestionably achieved all the reach they could ever hope to by talking with Mojo, Ron and Gary are doing the polite thing by promoting their absurdly successful Kickstarter for Thimbleweed Park elsewhere as well.

    See what Gamasutra was able to wrangle from the duo before checking out IGN's interview for comparison. Then feel bad for both of them when you re-read our own.

    0
    The first episode of Game of Thrones, Iron From Ice, now has release dates. It will be available on December 2 on PC/Mac through the Telltale Store and Steam. On December 3, it will release for the PlayStation 4, Xbox 360 and Xbox One worldwide. On December 4, it will release for iOS, and then on December 9 it will release for the PlayStation 3 worldwide. It will also be coming to Android at an as of yet unannounced date in December.
    2
    Greg Rice has posted an update on the release of the second act of Broken Age. Both Shay and Vella's half of Act II is now in alpha, and the finale is expected to get to an alpha state by the end of this year. On top of that, Shay's half of Act II has the voice overs and animation in, so it's heading towards beta. The last recording session for Vella's half of Act II is happening now, so the animation for all of the voice overs can now be done, which will allow the rest of the game to head towards beta as well.

    Since the game is now playable in alpha state to the finale, and they're now almost wrapped with the remainder of the development of the game, that means that they're now aiming to release of Broken Age Act II early next year.

    1
    The first episode of Tales from the Borderlands, Zer0 Sum is out now for PC, Xbox 360, Xbox One worldwide, and for PS3 and PS4 in North America. There's still no release date set for the Mac version, and the PS3 and PS4 release in Europe will be happening on the 3rd of December.
    0

    Twenty-three days left, and Thimbleweed Park is funded. Woo! But, now we have actual stretch goals and particularly the highest one, $625,000, needs to be reached. I mean, a talkie version? In 1989 that'd be like magic. Dark magic.

    So, run and fund! Screw retirement, this is like investing in your own future.

    The goals:

    $425,000: Game translated into German, Spanish, French, and Italian. Up it by $1, and the game will be translated into German by the guy who did Monkey Island, Boris Schneider-Johne. (Pretty sure he is made up.)

    $525,000: iOS and Android conversion.

    $625,000: Magic!

    2
    Double Fine's publisher woes haven't improved as of late it seems, as Gamasutra is reporting that one of Double Fine's unannounced projects was unexpectedly cancelled by its publisher, which led to them having to lay off 12 people.

    Tim Schafer states that "Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected".

    We at Mojo hope those affected get back on their feet soon and wish them the best of luck in the future.
    4

    There are questions one can ask the duo behind Thimbleweed Park, and there are important questions one can dig into. We chose the latter -- Will Chuck the Plant make an appearance? Will there be nude statues? Is Ken Macklin making a comeback? -- and you reap the benefits.

    Run and read our interview with Ron Gilbert and Gary Winnick. You'll never ask for those five minutes back.

    (Run.)

    3
    Yes indeed, an honest to god preview of Massive Chalice, that's just how we roll. How does it look so far? Read, and find out!
    0
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    I'm sure this excites many of you… Others might feel it looks a bit… plastic.

    3

    So, here's one for us all to enjoy: Ronzo "Ron" Gilbert -- you know him from… oh, you know him -- and Gary "Maniac Mansion" Winnick have teamed up to make another old-school adventure: Thimbleweed Park.

    Let that one sink in for a bit. Then look at the screenshots.

    And then watch the trailer:

    Thumbnail

    Better let it all sink in again, before you Kickstart the hell out of it. Yes, it's a Kickstarter thingy. Sorry, but it'll be worth your while, we kinda promise-ish. :~ (And we'll announce a new Jason video soon!)

    Find the press release after the cut.

    Read more...

    8

    Telltale has gotten a bit of a bad rep around these parts lately, haven't they? And Jason is not happy about this, and has thus written an op-ed about the subject: Be Grateful to Telltale.

    Agree? Disagree? Don't give a crap? Read and sound off in the comments with your own bitching and moaning.

    14

    You know him from LucasArts, you know him from Telltale, and you might even know him from Humongous Entertainment. And now you'll also know Dave Grossman from Reactive Studios, where he's the chief creative officer.

    "Who the hell does this Reactive think it is?", you may ask, and a good question it is. The studio is known for its Codename Cygnus, a Kickstarted "interactive radio drama." Apparently it uses "speech recognition," which means it's perfectly suited for playing on the bus.

    (Yeah, I don't know, I never tried it; it could be awesome for all I know.)

    Anyway! Good luck to Mr Grossman on his new gig. We're looking forward to see where this is headed.

    You can find Reactive Studios website here.

    Source: IGN

    1
    GameInformer is reporting that the twitter account @lifelower, which is dedicated to releasing information on upcoming XBLA games, has released what appears to be leaked screenshots from Telltale's upcoming Game of Thrones.

    If these are the first images of Telltale's series, it's looking pretty good. Telltale's Job Stauffer described the style as a living oil painting, and I'd have to concur. I can't wait to see how it looks in motion. You can see some of the images below (click to enlarge):

    Image Image Image Image
    7

    Update: Tales from the Borderlands is available to preorder on Steam now for 10% off the usual $25USD price, and the page lists the release date as November 25 (though note that Steam dates can sometimes be estimates that change before release. Telltale hasn't announced an official date yet).

    The Tales from the Borderlands launch trailer is here, which means the first episode of the game should be releasing soon, as Telltale's games usually launch within a week or two of the launch trailer. Episode titles haven't been revealed yet, but it's known there will be five episodes and the Australian Classification board lists the name of the first episode as ZER0 SUM. The platforms have been announced as PC, Mac, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and iOS. More platforms will be announced at a later date.

    In other Telltale news, they have quietly started shipping the collector's DVDs for The Walking Dead Season Two and The Wolf Among Us. If you have already or are planning on purchasing these games from the Telltale Store, you can get the DVD for the season at just the cost of shipping by clicking buy now at the game's website. And, if you're still wondering about the Tales from the Borderlands trailer, you view it below:

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    13

    Well, you know… Whatever.

    The concluding review of The Walking Dead's season two is just what it says on the tin, and more. (More meaning some musings on what lies ahead for TTG.) So! Read damn it!

    0

    (Again, this will be a retread for the Twitter crowd, but allow us to return from downtime with an artificial splash. We need this.)

    When the remaster of Grim Fandango was announced, the first thought that rushed to everyone's head was, "That's great, but what about sprucing up the most beloved installment of the Monkey Island series while you're at it?"

    That's where our own bgbennyboy comes in. With some gentle nudging from yours truly, Benny has put out a new release of his excellent Escape from Monkey Island launcher. Here is the full list of features, the killer one being that the cutscenes now play at twice their original resolution, which I believe was accomplished by violating the PS2 version of the game, which always had the better quality cutscenes.

    But Benny needs your help testing his noble work. So grab your EMI discs and enjoy the fruits of his labors, which were literally four years in the making. (No, seriously - go to the beginning of that thread.)

    Source: The Forums

    3

    I'm just saying. While it's little more than a splash screen for the special edition, there's something fundamentally disturbing about the fact that Disney is even acknowledging the game on its own web site.

    I mistrust it, somehow.

    Source: Disney.com

    8

    My assigned part it, anyway. In a show of support for Jennifer, I strove to ensure that whatever she could possibly come up with would be considerably less humiliating by comparison.

    As you were promised, here is my incident-free re-enactment of the wedding scene from The Secret of Monkey Island as a reward for the support you damned well should have shown to Venture Moon's Duke Grabowski.

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    Note: We provided subtitles this time out in case the combination of my Cajun accent and the home movie audio fidelity prove to be too much of a barrier.

    10

    Well, basically.

    You may have seen this Kotaku article if you were keeping tabs on us on Twitter during our downtime, but why admit to reading Twitter when I'm handing you this convenient out?

    The article goes into the sometimes extreme measures that the Double Fine team had to take in trying to track down old Grim Fandango assets for their upcoming remastering.

    “I got another name and another name and eventually walked out of Lucas with a tub of tapes that were in this format I’d never even heard of before,” said Schafer. “But we found out that one of our old co-workers collected obscure drives, and we were able rebuild a lot of it. We were able to get a lot of the frames of the original cut-scenes un-compressed and a lot of the Pro Tools sessions of the music.”

    Read the full article for more kah-rayzee stories about Grim's excavation.

    Source: Kotaku

    1
    The Brutal Legend Limited Edition Indiebox has shipped to those who ordered it in October, full of items using concept art from the game. If you missed it, but would like to order it, there's still time. You can pick it up at the indiebox store for $25 USD.

    The Massive Chalice beta is now available to all via Steam Early Access. Everyone who backed it at $20 or more should get a Steam code for this version. Oh, and even though it's on Early Access, it is fully funded, so there's no worry about it not becoming fully realized. The 1.0 release is scheduled for Spring 2015, and the game has full funding to make it up to that point.

    Game of Thrones is now more than just a title image and a string of cryptic clues. Telltale has revealed the first concrete information about their series based on the HBO show based on the novels. It will consist of six episodes, and will feature five different playable protagonists all from the same house, in this case, the House of Forrester. Some of the people may be blood relatives of the Forrester clan, others may be people who work for the house, but every decision that you make will have consequences that will affect the entire house. The first episode will be called Iron From Ice and is set to arrive for download soon on PC/Mac, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and iOS, with additional platforms to be announced.

    0

    It would be fair to say that TIE Fighter is the most widely beloved of the six excellent LucasArts games that GOG released yesterday, but many of those fans were disappointed when they discovered that the version being sold was not the version they were expecting.

    Widely considered to be the definitive edition due to its enhanced graphics, cutscene voiceovers and extra expansions, the version released as the Collector's CD-ROM is the one most people remember, yet it's not being offered by GOG. Some assumed it was an oversight, but here was GOG's response:

    "Hello, I am afraid that we were able to release only those versions with the bonus content that are currently available. We might get the rights to release more in the future, but I am unable to predict or promise anything.

    That Disney is being so rigid in the way it licenses these games is disappointing - TIE Fighter is not the only LEC title with multiple versions. I found out that GOG is even restricted when it comes to documentation-related extras. When I inquired about why Fate of Atlantis and Sam & Max come with their hint books but not Monkey Island, I received an identical response.

    2

    After taking a sabbatical from pumpkin slaughter last year, beloved game designer Dave Grossman has resumed his almost as beloved annual tradition. Visit the Pumpkin House of Horrors and scroll to the bottom for this year's victim.

    And on your way down, relive the hideous triumphs of previous years.

    Source: The Pumpkin House of Horrors

    2
    The goal that the team at GOG.com has been working towards since it opened its doors back in 2008 has been accomplished. LucasArts games are now on GOG.com. X-Wing, Tie Fighter, Knights of the Old Republic, and The Secret of Monkey Island Special Edition are only available for Windows, while Indiana Jones and the Fate of Atlantis and Sam & Max Hit the Road are available for Windows, Mac, and Linux.

    That's right, the SCUMM games are actually using ScummVM! The lawyers who used to work for Lucas legal probably nearly had a heart attack when they read this news.

    9

    "Q4 2014" isn't merely the vague release information Telltale has offered on its upcoming Game of Thrones adaptation; it's basically the only information. So you can imagine my surprise when Telltale re-states that the first episode will be released before the new year.

    This coincidentally puts the release three hundred and eighty-seven years ahead of George R.R. Martin's next release in the book series, which is expected to hit shelves December 2401.

    0
    As was revealed last month, Double Fine's space sim, Spacebase DF-9, has left early access due to a lack of additional funding. They have polished up the game to a commercial state, adding a tutorial and a system that will let the player work towards concrete objectives, as well as squashing most of the outstanding bugs (for example, the major problems that had made the Linux version unplayable have been resolved now). They have also released the full Lua source code so that fans can make mods for the game.

    Although no new features will be added by Double Fine after this release, they will still be offering support for the game and making bugfixes for reported bugs. They have also reduced the price to $20.01 USD and have started a bundle offering both of their games that have now left Early Access, Spacebase DF-9 and Hack 'N' Slash, for $24.99.

    In addition, anyone who already owns Spacebase DF-9 will get a free copy of Hack 'N' Slash, and anyone who already owns Hack 'N' Slash will get a free copy of Spacebase DF-9. If you already own both, Double Fine's Greg Rice has confirmed that you will receive a giftable copy to give to a friend.
    0
    Update 2: The news is now official, so the link has been changed to the correct, working one.

    Update: The link to the confirmation is now broken because it was a leak of information GOG intends to make public tomorrow. Check back then for the real deal.

    Original Post: As Jennifer broke, the rumors were true! GOG has cut a deal with Disney to release LEC games on its service. And now we have titles. GOG confirmed that "about" 30 games will be made available in total, starting tomorrow with the following six:

    Star Wars™: X-Wing Special Edition - digital distribution debut, on GOG.com!
    Star Wars™: TIE Fighter Special Edition - digital distribution debut, on GOG.com!
    Sam & Max Hit the Road - digital distribution debut, on GOG.com!
    The Secret of Monkey Island™: Special Edition
    Indiana Jones® and the Fate of Atlantis™
    Star Wars®: Knights of the Old Republic

    You'll note that only three of those are digital debuts, but hey, Sam & Max Hit the Road and TIE Fighter are finally available again! Let's hope all fourteen classic adventures make the cut. Seriously, these are exciting times. Speculate below!

    Source: Good Old Games

    5
    Update: The teaser fonts are confirmed to be real, as they are now live on the GOG.com website.

    We've gotten our hopes up before that LucasArts games would be released on GOG.com when the site previously teased that they were going to add a large publisher to their catalog (not to mention the Night Dive rumors). Well, the rumors are here again, as GOG.com is teasing that another publisher will be adding their games to the catalog, with a countdown timer on their main page.

    There might be some weight to the rumor that the publisher is LucasArts this time, as a GOG.com user has reportedly found three countdown images on the GOG.com website that use well known LucasArts fonts. Of course, if it does end up being LucasArts, it's uncertain if any games that aren't already released digitally will be released on GOG.com, as the three franchises represented (Indiana Jones, Star Wars, and Monkey Island) already have games available digitally on Steam. But, at least this time signs do seem to point towards DRM-free versions of LucasArts games finally being available soon.

    8
    Midnight City just announced the release date for Costume Quest 2 on PSN for PlayStation 3 and PlayStation 4. It will be released on the 28th of October for both systems and will include a Sackboy costume that is exclusive to the Sony platforms.
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    1
    The beta (which is a near-complete version of the game that can be played from start to finish) for Massive Chalice is out now for people who pledged $50 or more. If you're one of those people, you should have received your codes from Humble Bundle. If not, contact Humble Bundle support and they'll get you sorted. According to the Massive Chalice blog, the plans for the release of the game for those who didn't back high enough for beta access will be announced soon, after the team sees how the beta period goes.

    While we're on the subject of Double Fine, they're going to be holding a free to attend Day of the Devs event again this year, on November 1st at the Old Mint Building in San Francisco from 4PM to 11PM. They'll have lots of recent and upcoming Double Fine games to play, like Costume Quest 2, Massive Chalice, Grim Fandango Remastered, and more. There will also be a lot of games available to play from the other developers that are part of the event. To see the full list of games and to make a reservation for the event if you plan to attend, check out their Facebook event page.

    0

    It's been awhile since we've had anything firm, hard, or otherwise unyielding to pressure with regard to the second half of Broken Age, but Double Fine has offered an update a few days ago. They published said update on their Kickstarter page, and since there's an installment of the ongoing 2 Player documentary to go along with it, the post is backer-exclusive. Which means I can't really do much but tell you to go check it out, a suggestion I make under the safe assumption that a few of your dollars rest among the 3+ million the project racked up.

    In the absence of a link, I can give you the Cliff Notes version, which is that Tim has finished writing the game, and the voice recording is nearing an end. There's a few other milestone factoids like that, but what they get vague about real quick is the release date you likely sought. In light of that I'm gonna go ahead and assume we won't get to play this until 2015, which is fine by me, because Remi has made short work of my free time lately.

    Source: Broken Age Kickstarter

    4
    Gamasutra released an article detailing the effort to rebuild and preserve the world's first commercial graphical massively multiplayer online game, Lucasfilm's Habitat.

    The original Habitat, which had an interface and graphics similar to the adventure game Labyrinth, was released in beta form by Lucasfilm Games (now LucasArts) for the Quantum Link online service for Commodore 64 from 1986 until it was shut down in 1988. A sized down version was released as Club Caribe on Quantum link in January 1988. Fujitsu later licensed the code and released Fujitsu Habitat in Japan in 1990. Habitat and Club Caribe was highly influential, and it's code still lives on through WorldsAway, which premiered on CompuServe in 1995, and moved to the public internet in 1997. WorldsAway had multiple worlds, two of which survive today and are now known as Dreamscape and NewHorizone. Dreamscape was Fujitsu's first virtual world, and appeared when WorldsAway premiered in 1995. NewHorizone was originally Club Connect when it was launched by Fujitsu in 1998 and New Radio World when the WorldsAway worlds were sold and became part of an online world known as VZones in December 1998. New Radio World was renamed VZConnections in December 1999, and then newHorizone in September 2001. These two worlds are still a part of vZones, and the WorldsAway software has also recently been licensed for use in MetroWorlds.

    The preservation project was spearheaded by Alex Handy, founder and director of the Museum of Art and Digital Entertainment. The project has official permission from Fujitsu, the company that purchased Habitat from Lucasfilm, to get the Habitat software working again. In order to get the project off the ground, Handy enlisted the help of the creators of Habitat, Chip Morningstar and Randy Farmer, and Stratus, the company who made the Nimbus servers that Habitat ran on. They were given a Stratus computer, manufactured in 1989, and upgraded to use a 1999 era TCP/IP protocol.

    On September 25, 2014, Morningstar and Farmer, and over a dozen hackathon attendees at the MADE video game museum, as well as people working remotely through IRC, set out to get Habitat running again. The hardest part was the Quantum Link code, so they utilized the Quantum Link Reloaded open source project.

    There is still a ways to go, as they don't have access to all the support libraries that are needed for the Quantum Link server, so those need to be emulated in order to work properly. But, they have come a long way, and still intend to finish. Once the project is complete, anyone will be able to log in using a C64 emulator.

    You can read more about the effort, and donate to the cause if you so desire, over at the Habitat Preservation Project page at the MADE website.
    0
    Double Fine has teamed up with Indiebox, the subscription service that ships boxed collector's editions of indie games to gamers' doors each month, to release a Brütal Legend Limited Edition for PC, Mac, and Linux to celebrate the 5th anniversary of the release of the game.

    You can subscribe for as many months as you want (which will give you another indie game special edition each month), but if you only want Brütal Legend, there's an option for one month for $16.99 USD + shipping and handling.

    1
    Double Fine's remastered version of Tim Schafer's magnum opus of his LucasArts years, Grim Fandango, was demoed at Indiecade. Game journalists have played that demo and shared their thoughts.

    IGN describes the new version as follows:

    You have the ability to toggle back and forth between how the game originally looked, and how it looks now, and holy moly the difference is night and day. Thanks to the new lighting, shaders, and other technical enhancements that flew way over my head, Manny and company now look incredible. Their in-game models appear to be nearly identical to their cut-scene counterparts, which is great. The game is still presented in 4:3, but you have the ability to stretch it to widescreen (for the love of everything good, please don’t do this). The borders are black right now, but I was told that the developers are toying with some ideas for what could stand on the two sides of the screen.

    In addition, Double Fine has also added some bonus features to the game:

    The final big change I stumbled across was the awesome inclusion of nodes scattered throughout the world that contain small snippets of commentary from Tim Schafer, Peter Chan, Peter McConnell, and a ton of other folks who helped make the game so special back in 1998.

    Polygon has also shared their thoughts on the demo, and have confirmed that the original's tank controls will be an option for the purists who prefer to play the game that way.

    It looks like Grim Fandango Remastered is shaping up to be great. The rest of us will get a chance to play it for ourselves once it's released in early 2015.
    11
    The Steam version of Costume Quest 2 is out now for PC, Mac, and Linux.

    It will also be coming soon for PlayStation 3, PlayStation 4, Wii U, Xbox 360, and Xbox One, although release dates for those versions have not yet been announced.

    0

    Update by Jennifer: The campaign is also now accepting Paypal donations for the digital tiers (you'll find the Paypal links at the bottom of the main page). So, if you wait for that option before backing a crowdfunding campaign, and if you want to play a campaign with an awesome art design by Bill Tiller and a game design by Dave Grossman, Bill Tiller, and Gene Mocsy, then you can now be a backer as well.

    Oh, and my rendition of the pirate song is on its way. Since I actually made that promise myself, I'll try to get it done soonish. :)

    Original post:

    There's a first time for everything.

    Duke Grabowski up and got itself funded by the skin of its teeth, and there was much rejoicing. Don't forget that although the minimum amount has been reached, you can still pledge money to the project so that it can hit some of its stretch goals. One of them is "new swashbuckling music," which I'm taking to mean that Pedro Macedo Camacho will compose new stuff as opposed to his Ghost Pirates tracks being recycled.

    As for me, I apparently owe you guys some sort of re-creation of the wedding scene from Monkey Island 1? At least, that's what Remi seems to have effeminately (and unilaterally) obligated me to, and I'm nothing if not a man of Remi's word. So while I'm not putting a clock on it, stay tuned for a deranged grotesquerie of some sort.

    Source: Kickstarter

    3
    The Walking Dead Season One and Season Two is coming to Xbox One and PlayStation 4 on October 24. Both physical and digital versions of the game will be released on the same day.
    0
    The Duke Grabowski Kickstarter now needs less than $5,000 to make it's goal. There's just three days left to go, but it's certainly doable. They've posted an interesting update about how Dave Grossman got onboard. Apparently Bill's helping Dave out with art for one of his projects, and Dave's helping Bill out with game design on his. So, we'll hopefully be seeing the results of another Dave Grossman and Bill Tiller collaboration in the future.

    The update also includes information about slots being opened up for the higher tiers. So, if you've been holding back because you wanted to back at one of the sold out higher tiers, you're in luck, as more slots have been added to these tiers. Go ahead and grab them quick if you're interested (there's some neat goodies in there, like getting to voice a character named after you for $300, or if you have some money to burn, having Bill fly to your house and paint a mural on your wall for $10,000).

    Of course, the most important incentive is that if this is funded, you'll get to watch Jason reenact the Melee Island wedding scene, and watch me perform the Curse of Monkey Island pirate song. So, go ahead and back. You know you want to.

    0

    We reported in September that Spacebase DF-9, Double Fine's open-development, early access space station simulator was gearing up for a 1.0 release, thus ending a production that was originally hoped to go on for at least five years.

    In a Steam forum post referenced by PC Gamer, Tim explains the business reality behind the decision to finalize the game earlier than originally anticipated.

    "We started Spacebase with an open ended-production plan," writes Schafer , "hoping that it would find similar success (and therefore funding) to the alpha-funded games that inspired it. Some of its early sales numbers indicated this might be the case, but slowly things changed, and it became clear that this was looking like a year and a half of production instead of five or so. With each Alpha release there was the hope that things would change, but they didn't."

    Schafer explains that all money made from Spacebase went back into development of the game, but that, eventually the studio was spending more than they were making. "As much as we tried to put off the decision, we finally had to change gears and put Spacebase into finishing mode and plan for version 1.0."

    To the claim that Double Fine are "silently pulling the plug," Schafer disagrees. "We are announcing our finishing features and v1.0 plan," he writes. "I know it's not a lot of advance notice, but we're still here telling you our plan instead of vanishing quietly in the night." Despite this, he does admit that communication was lacking. "One of the biggest lessons we have learned in this, our first early access title, is about communication. There should have been more communication to the players about the state of the game, and we apologize for that."

    For the entire explanation, read the complete article.

    Source: PC Gamer

    0
    The Perils of Man: Episode 1, the first part of the two part adventure with a game design by Bill Tiller and Gene Mocsy of Autumn Moon (and co-written by Mocsy as well), is now out for iPad and iPhone/iPod Touch for $4.99. Your five bucks will get you all seven chapters of The Perils of Man, as you'll get the first three chapters now in episode one, and the remaining four chapters at no additional cost once episode two is released in December.

    The game is excellent, but if you'd prefer to try before you buy, chapter one (the first third of episode 1) is available on iTunes for free.

    Update: If you don't have an iOS device, you'll have to wait a bit longer. According to The Perils of Man Frequently Asked Questions page, they are currently developing the game for Android devices as well as PC, Mac, and Linux.
    3

    Seven days to go and a total just shy of $30,000? We feel the Duke Grabowski Kickstarter should be doing better than that, and so we started pondering… Is the issue that the reward tiers might are not enticing enough? One thing led to another and we reached the only logical solution: Like we did with the Double Fine Adventure, we will throw Jason under the bus and launch our own reward tier!

    If Duke Grabowski hits $40,000, Jason will act out the whole Secret of Monkey Island church/wedding scene, not by just dramatically reading the text, but also by doing the voices. Guybrush, Elaine, LeChuck, the monkeys, the priest… All of them, with Jason's special little take on them! And as a bonus point, he might just pronounce my name correctly this time!

    So go Kickstart now! Mojo rewards await you! (And feel free to relive Jason's previous stab at doing reward tiers.)

    Update by Jennifer: Rather than just Jason, lets get more of Mojo involved. If it gets funded, I will perform all four parts of the Curse of Monkey Island pirate song.

    So, MrManager, what's your ante? ^_^

    10
    The final issue of Maniac Mansion co-creator Gary Winnick's five part comic book series, Bad Dreams, was released on Wednesday. The print issues are somewhat hard to come by (if you want to pick them up at regular price) since they sold out pretty quick, but you can pick up all issues digitally from Comixology.

    Another Mojo-centric release is soon to be happening as well, since the Bill Tiller and Gene Mocsy designed The Perils of Man Episode 1 will be released on the Apple App Store in three days. Chapter One is out already. If you have an iOS device, make sure to pick it up, as it is excellent.

    0

    A little over $15k remains before Bill Tiller and his good friends (who now include Dave Grossman!) have their modest graphic adventure game Duke Grabowski funded, and there's only twelve days to go pick your favorite tier (among them a brand new option).

    Don't get me wrong, it's cute that you're this fashionably late with your pledge, but you really don't want to be the reason Bill's painting Bounty Bots 56 instead of an adventure game background. Because you will be forced to wear a T-shirt to that effect.

    Source: Kickstarter

    1
    For a good twenty minutes! Twenty minutes that were recorded.

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    Source: GameNGuide

    0
    It be that day again! Talk like a pirate and hoist your sails to go over to Steam to pick up a load of pirate booty at sale prices, including the two special editions and Tales of Monkey Island at 75% off each! Arr!
    0
    Spacebase DF-9, the space simulation game by Double Fine, is joining its Early Access sister Hack N Slash next month in leaving early access, complete with a source code release. The 1.0 release of Spacebase DF-9 will have new features that make it a complete game: a tutorial mode for helping new players learn how to play the game, and a goal system that will let you work towards concrete objectives. Shortly after the 1.0 release, they will release the game's full LUA source code to allow the community to create mods for the game to do anything they want with the game, from adding new functionality and new content, and even changing some fundamental game behaviors. After the 1.0 release, Double Fine doesn't plan on adding any new features after 1.0, as the fans will now be able to do so themselves, but they aren't abandoning the game as they still plan on making official releases for bug fixes and will still be offering support for the game.
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    Costume Quest: Invasion of the Candy Snatchers, the hardcover comic book by Zac Gorman of Magical Game Time fame, is now available to pre-order. If you preorder it from the Double Fine store, via the link above, for $25, you'll also receive a bonus tote bag (perfect for holding all your Halloween candy) and a Steam code for Costume Quest 1. The book is scheduled to be shipped in mid-October.
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    Hack 'N' Slash, Double Fine's action adventure that involves hacking the game world, is now at 1.0, as of yesterday. This means that the final act is now included, and it is no longer Early Access and is now considered a full release. Because it's out of Early Access state now, Double Fine has added Steam Workshop integration. They've also added mod support and even included the source code. Since the game revolves around a hacking mechanic, it should be interesting to see what people come up with now that they can modify the world however they want. If you head over to the Steam Hack 'N' Slash page before September 16, you can pick the game up for 33% off in a special launch promotion.
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    The Journey Down Chapter Two, the second part of Skygoblin's episodic adventure game inspired by LucasArts classics such as Monkey Island 2 and Grim Fandango, is out now for Mac, Linux, and PC on Steam and for iOS.
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    The latest daily builds of ResidualVM now officially support a game besides Grim Fandango, Myst III: Exile. In order for the game to be fully supported in the next stable release, they need your help to ind the last few rough edges by playing through the game in the latest daily build thoroughly and submitting any bugs that you find along the way to their issue tracker.

    In other ResidualVM news, you might be wondering how ResidualVM's first Summer of Code went. Quite swimmingly, it seems, since Escape from Monkey Island is now completable with glitches in the latest daily builds. Unlike Myst III, this game isn't ready to be added to their supported list, but they are now accepting bug submissions for Escape from Monkey Island at their issue tracker if you want to give it a try.

    This year's ScummVM Summer of Code went quite well too, as Sfinx is now completable in the latest daily builds (the English translation isn't yet up for public consumption though, so you'll have to use the Polish original to play). Galador: The Prince and the Coward is also completable, but you'll have to compile it from the sourcecode yourself if you want to try it at this point, since it hasn't yet been added to the main tree (and, likewise, the English translation isn't yet ready for public consumption).
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    The first eight minutes is the latest 2 Player Productions video you've probably already seen, but behind that is a recording of the entire PAX panel.
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    Source: Twitch TV

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    The newest title published under Double Fine Presents, the comedic brawler Gang Beasts, is now available to purchase on Steam Early Access for $14.99. They've also released a launch trailer and launched a new website if you want to find out more about the game before buying.
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    Well, if you, like the rest of the world, were not following us on Twitter ¬¬, you probably don't know any of this stuff. Because, where else than the internet Mojo would you learn all of it? PAX, in a nutshell:

    The Firewatch trailer! Campo "Mojo" Santo's sequel to WONKY is looking good.

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    Grim Fandango, touched, consoled! Second part of the Making of… excites anyone who is not an awful human being.

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    Costume Quest 2 has gameplay! Granted, we already posted that one, but you probably want to watch it again.

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    … as does Massive Chalice!

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    And, finally, the answer to your largest question in life, finally answered: No, ScumSoft in Space Quest III was not in any way a jab at LEC's SCUMM engine. So now you know.

    Update! If you have issues seeing any of the videos, here are the direct links: WONKY 2, Grim, Costume Quest 2, and Massive Chalice.

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    Cliqist has an interview up with Bill Tiller about Duke Grabowski, including the hows and whys of choosing to go to Kickstarter, why they chose to make another pirate themed game, and a fine selection of haikus, including this gem:

    Duke, red with fury
    Terrifies men and women
    No one sees his heart

    There is also an update on the Kickstarter where Bill Tiller draws an Inn with no name and is holding a contest to find the best name for it. It should be something piratey and fun, probably incorporating the word "Inn". For more details about the contest, see the above link to the update.

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    The sequel to Tasha Sounart's Costume Quest, developed by Double Fine and published by Midnight City (Tasha is now at Pixar, so she's not involved in the sequel, beyond some ideas that she came up for a sequel to Grubbins on Ice while she was still at Double Fine), will be arriving just in time for Halloween on October 7, 2014. If you pre-order on Steam (for Windows, Linux, and Mac) now for $14.99, you will also get four classic costumes to use in the game: Robot, Unicorn, Eyeball and Pumpkin – each featuring their signature moves. A gameplay trailer has also been released, which contains enough awesomeness that it should make your decision to pre-order the game that much easier. What are you waiting for? Pre-order the game today!
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    Update: August 28: It's now out on XBLA and PS3 in Europe and on iOS. The European Vita release has been delayed to September 3rd.

    Update: August 26: It's out now for PC and Mac through the Telltale store, as well as Steam. It's available now on PS3 and Vita in North America too.

    The Walking Dead: Season Two finale is almost here, and Telltale has released a 5 minute trailer, with no spoilers for the upcoming episode. They have also revealed when the game is going to be released, and it's soon. It will be released on PC, Mac, and on PS3 and Vita in North America on August 26th, 2014, on Xbox 360 and on PS3 and Vita in Europe on August 27th, and on iOS on August 28th, 2014. Release dates for Android versions have not yet been revealed.

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    Double Fine is hosting Devs & Bevs, which is a night of drinks and games with a quintet of game developers. The event will be held at the Hard Rock Cafe in Seattle, WA on Sunday, August 31st from 6:00 to 10:00. The lineup for the evening is extraordinary. If you are planning on going, you can find the Facebook event page here.
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    If you were wondering about Firewatch, the first game from Campo Santo, the studio co-founded by former Mojo staffer Jake Rodkin, you won't have to wait much longer. Campo Santo is going to be at Pax Prime this year, showing a live gameplay demonstration of Firewatch on August 30 at 10:30am in the Hedgehog Theatre.

    Several members of the team will be present, including Jake Rodkin and Sean Vanaman (co-designers of Tales of Monkey Island, Puzzle Agent, The Walking Dead, and several other games at Telltale), Chris Remo (co-writer of Double Fine's The Cave), Jane Ng (environment artist for Double Fine's The Cave, Stacking, and Costume Quest, among others), Will Armstrong (programmer for games from LucasArts, Activision, and 2K Marin, among others), and James Benson (animator on Fable III by Lionhead Studios).

    If you aren't able to make it to PAX Prime this year, don't worry, as Campo Santo will also be streaming the demonstration live on Twitch.
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    In an effort to raise awareness for their adventure game Kickstarter, Bill Tiller and two of his Autumn Moon cohorts, operating under the label Venture Moon Industries, have set up a Steam Greenlight page for Duke Grabowski: Mighty Swashbuckler!, which has garnered a little attention.

    As for the Kickstarter itself, after quickly raising $15,000 of its $40,000 goal, things seem to have stalled a bit, but there's still 46 days to go. This should be far more achievable than last summer's A Vampyre Story: Year One Kickstarter, which rang up $77,000 despite the recurring complaint that it was not an original adventure. With that issue addressed and with a much more modest goal, I'd like to think this one should have a happy ending. Unless you snatch it away, ya penny-pinchers!

    Source: Steam

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    Double Fine has announced the fourth game in their indie publishing program, Double Fine Presents. Gang Beasts is a multiplayer brawler by the UK-based studio Boneloaf that is made in the style of Streets of Rage or Double Dragon. It includes both cooperative and competitive multiplayer modes. It is described as a game that is "a jolly good time full of silly procedural animation and ragdoll physics that will no doubt insight giggles and guffaws".

    If you are going to PAX Prime, Double Fine and Boneleaf will have a demo of the game available to play at booth #117. It will also be playable at Fantastic Arcade, along with seven other spotlight games, including one of Double Fine's other spotlight games, Mountain.

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    Double Fine is going to be holding a panel at this year's Penny Arcade Expo, entitled Grim Fandango: Bringing the Dead Back to Life! The panel will be jam packed full of people who worked on the game, including creator Tim Schafer, artist Peter Chan, musician Peter McConnell, Double Fine Productions executive producer Matt Hansen and Sony’s Gio Corsi as moderator.

    They will discuss development of both the original game and the new remastered version. They will also be unveiling a new development documentary episode from 2 Player Productions. If you are going to PAX this year, you won't want to miss the panel. It is happening on Saturday, August 30th at 4:30 in the Main Theater.

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    Since we're always on top of things (this forum post from last month and this comment from Rum Rogers telling us about the project totally don't count), Mojo is here to let you know about a fan project to re-create the SCUMM Bar in Lego form. If 10,000 people vote on the project, it could become an official Lego project, assuming Disney gives the OK to use their IP. I guess it's worth a shot to give it your vote, as Disney does seem to be at least aware now that they own the LucasArts adventure game catalog, and not just Star Wars.
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    According to his LinkedIn profile, Mike Stemmle (co-creator of Sam & Max Hit the Road and Escape from Monkey Island) left Telltale Games back in May. His credits list the first version of The Wolf Among Us, before it was redesigned, and Tales from the Borderlands. So, we'll likely see a little bit of Michael Stemmle's work in the next few months when Telltale's Borderlands series starts.

    Now, IGN is reporting that Dave Grossman (co-creator of Monkey Island 1+2 and Day of the Tentacle) has left Telltale too. Now, more than even before, it feels like the end of an era. We at Mojo wish Mr. Stemmle and Mr. Grossman the best of luck in their future endeavors.

    8
    The Sierra website is back online because Activision is bringing Sierra back as their indie label. They have also announced that The Odd Gentlemen, the developers of the puzzle game The Misadventures of P.B. Winterbottom, are developing a new King's Quest title. When Telltale Games announced that their King's Quest title was cancelled because Activision revoked the license, the article that announced the cancellation stated that Activision had their own plans for the series. Hopefully, this time King's Quest IX actually comes into being, as fans have been waiting patiently to discover what the Graham clan have been up to after all these years. We'll soon find out if King Graham and his family will have better luck this time, as the game is scheduled to be released in 2015.
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    2014 marks the 20th anniversary of the release of the classic point-and-click adventure game Inherit the Earth: Quest for the Orb. The Wormkeep Entertainment Company is developing a sequel to the game named Inherit the Earth: Sand and Shadows.

    There is a Kickstarter for the sequel, which will once again be set in the world of humanoid anthropomorphic animals and will follow Rif the fox as he tries to confirm the rumors that an important relic of the legendary humans has survived, discovers who is responsible for the relic's recovery, and deals with the sinister forces behind the rumors that endanger Rif, his friends, and his society.

    You can watch a video demo of the game at the game's website and back the game at the back the game at the Inherit the Earth: Sand and Shadows Kickstarter.
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    It was with justifiable outrage that avid Mojo groupie Rum Rogers seethed the following rebuke at us in the comments of the prior news post:

    It's incredible to see Mojo's not mentioning Ronzo's handwritten notes for building SCUMM.

    We stand chastened. Or do we? Can you really prove that we haven't been sitting on this intel deliberately in an attempt to spur a gesture of your pledged love for us? Seems it's you who had the wool pulled over his eyes! Also: we're pregnant.

    In all seriousness, we apologize for not being on top of this. But you've got to expect this kind of lassitude now that Mojo is a publicly-funded entity. Oh, you heard me. Yeah, might want to pay closer attention to those little amendments that get tacked on to the highway bill before you pull the lever next time, ya saps!

    Source: Grumpy Gamer

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    So apparently Dan Adelman, former "Indie Lead" of Nintendo, had the idea of bringing back Grim Fandango a long time ago!

    Which were some games that you work really hard to get them on Nintendo's platforms, but for some reason at the end you couldn't?

    Grim Fandango. I mentioned the idea of an HD remake to Tim Schafer about 7-8 years ago. I was so jealous that PlayStation got that. Curse you, Adam Boyes!

    I suppose we can guess why it didn't work out. Adelman could have petitioned Tim all he wanted, but it was LucasLegal he would have had to strike a deal with. Maybe Sony just screams louder?

    I think it's kind of awesome that Nintendo was pursuing this. It also potentially just goes to show how much of a massive asshole you apparently had to be to score a job as a gatekeeper for Lucas-owned licenses.

    Source: IGN

    4
    Bill Tiller, Jeremiah Grant, and Gene Moscy started a new company (Venture Moon Industries) and a new kickstarter to fund a pirate themed adventure game inspired by Monkey Island. It's called Duke Grabowski, Mighty Swashbuckler, and will be set in the Azurbbean, the fictional version of the Caribbean from Ghost Pirates of Vooju Island.

    The three created a tech demo for an homage and spoof of The Secret of Monkey Island, but liked it so much they decided to extend it into a full, small adventure game. The game puts a twist on the concept, as the main character is a big, dim, angry man who turns out to be a man of honor. Bill Tiller is going to be the project lead and art director, Gene Mocsy is going to design, produce, and write for it, and Jeremiah Grant is going to be the programmer. They founded a new company to produce the game because the three wanted to be equal partners and since Autumn Moon Entertainment belonged solely to Bill Tiller, a new company was decided the best way to do so. Because of this, Autumn Moon Entertainment will be licensing the Ghost Pirates of Vooju Island intellectual property to Venture Moon Industries for this game.

    They're looking for $40,000 which will fund the game, which will have about ten to twelve rooms and be a quarter of the size of A Vampyre Story. So, if this interests you, what are you waiting for? Pick a tier and back it now.
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    Typos aside (and the fact that I can't figure the site out -- is the shirt even for sale?), this Monkey Island-themed tee should possibly interest some. It's designed by crade.one, who we only can assume will receive a cease and desist letter from some obscure Disney department sooner or later.

    Run and browse, and see if you are less lazy than me and can figure out the site.

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    The Humongous Flash Bundle is on now, with a bunch of Humongous Entertainment games for cheap, with a portion to go to charity. Best of all, if you pay $20 or more, you can get all of the games that have been released on Steam so far (that's 1/5 of the usual price). You'll also get DRM-free versions for Windows, but if you run a different operating system, rest assured that most of the games run on ScummVM, so if you run the Windows versions of the game through ScummVM on the platform of your choice, you'll still be getting the same experience.
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    In a move that surprised absolutely no one, Telltale's president Kevin Bruner and the creator of The Walking Dead, Robert Kirkman, announced The Walking Dead: Season Three at this year's Comic Con. Since Season Two is not even finished yet, nothing was revealed other than the fact that Telltale is working on it. More details will likely come after the current season wraps up.
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    Chapter Two of The Journey Down, the adventure game inspired by LucasArts classics such as Grim Fandango, is scheduled to release on August 25th. If you pre-order now, it's only $5.99 and you get The Journey Down Chapter One as well (the key is transferable if you already own Chapter One). Half of all pre-order revenue will go to help the Mavuno girl's school project. Find out more about the pre-order deal and see a couple of scenes from the upcoming chapter in the trailer embedded below:
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    Do we like it? Do we hate it? Actually, we like The Wolf Among Us quite a bit -- there may even be a bit of love in there -- and if you haven't played it yet, you truly need to at least give it a shot.

    Read our exciting conclusion!

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    From recording tests with Noah Falstein as Bobbin Threadbare in 1992 to her present work voice directing Broken Age, Khris Brown has played a crucial role in making your favorite Mojo classics talk.

    In a new interview with Gamastura, Brown discusses her career, sharing insights she gained from her decades in the field:

    In short: know your stuff, be supportive, have no ego, and be ready to laugh. Do not give up after 3 takes. Do give up after 10 takes. We had 27 takes of Indiana Jones saying, "It's a cup full of lava." The actor was exhausted, and we ended up Frankensteining the line anyway (pasting two takes together to create our ideal).

    I'm not sure I agree - everyone knows that Doug Lee's best work comes after twenty-five takes, like Jack Nicholson in The Shining. Anyway, read the full interview.

    Source: Gamasutra

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    The latest release of ScummVM, the interpreter that lets you play classic adventure games on modern (and not so modern) systems, is now available. This release adds support for 5 new games: The Neverhood, Mortville Manor, Voyeur, Return to Ringworld, and Chivalry is Not Dead.

    In addition, the MT-32 emulator has been updated, an OpenGL backend has been added, many aspects of the GUI have been improved, the AGOS engine has been enhanced, Urban Runner's videos are now less CPU-demanding, tons of bugs have been fixed in dozens of SCI games, the Adlib sound in Loom and Indiana Jones and the Last Crusade has been made to sound more like the original, and platform portability for the Tony and Tinsel engines has been improved. The Steam versions of the four LucasArts adventures that were released on that platform are now supported as well.

    You can pick up the latest version for your platform of choice at the ScummVM homepage.
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    So, Ron Gilbert was cleaning out more of his Seattle Storage Unit and found the original pitch documents for Maniac Mansion. And as he already did with his Monkey Island sketches (we reported that, surely?) he scanned them and posted them for your general amusement.

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    Read the whole thing and marvel at the illustrations here on Ron's Grumpy gamer blog.

    Source: Grumpy Gamer

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    Another Kickstarter is up for Kaptain Brawe 2, the adventure game with a story by ex-Revolution writer Steve Ince and art by ex-LucasArts artist Bill Tiller. This time they're looking for a smaller amount, so hopefully they'll make their goal this time. So go ahead and back it to help make their goal distance that much shorter.
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    The penultimate episode of The Walking Dead Season Two is coming out next week. It will be released for PC, Mac, and PSN on PlayStation 3 and on Vita in North America on July 22nd, on PSN on PlayStation 3 and on Vita in Europe and on XBLA on Xbox 360 worldwide on July 23rd, and on iOS on July 24th. Release dates for Android versions haven't been announced yet. As usual, Telltale has also released a trailer for episode 4, which is embedded below.
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    Your final excuse has just been abolished. Autumn Moon's first (of two) games is now on the one last digital distribution service it had been glaringly missing from. So get on it - aren't you hankering to know what all that fuss was about six years ago?

    It seems Bill Tiller had some help getting the game fitted to Steam's specifications. I'm sure many of you share his gratitude:










    Buy it for yourself and then a friend! Every million sales make a difference for that sequel's chances.

    6
    There's a few comic related news bits that we missed. First, Zak Gorman, the creator of Magical Game Time, is creating a Costume Quest graphic novel called "Invasion of the Candy Snatchers". It flips the Costume Quest story around, telling the story of the original Costume Quest from the point of view of a Grubbin named Klem.

    Secondly, Maniac Mansion co-creator Gary Winnick's Bad Dreams #1 comic was in the list of the top 6 new comics and sold out in it's first week of release. Mojo wishes Mr. Winnick a (very) belated congratulations. Oh, and while we're on the subject of comics, Dirt Nap by Gabe Miller, the Double Fine comic about zombies, is oddly the only one that's still alive. And it's awesome. So, read it, if you haven't already.

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    The Double Fine Action News page has been updated with news that the remastered version of Grim Fandango will will be releasing simultaneously on Windows, Mac, Linux, PlayStation 4, and Vita.
    5

    Not sure what you did to deserve this, but the internet has published another one of those excellent interviews with the Lucasfilm Games elders for the likes of us to enjoy. It was conducted by Jaz Rignallm, who'd visited the studio in 1985 on behalf of ZZAP! 64 when games like Koronis Rift and The Eidolon were the hot titles in the pipeline.

    The article mostly reads like a transcripted discussion between Rignallm and the following: Steve Arnold, David Fox, Ron Gilbert, Peter Langston and Chip Morningstar. There is rare art and fascinating anecdotes aplenty, including a proposed sequel you surely weren't aware of:

    David continues, "About four or five years ago, I got the team together and pitched LucasArts to do a sequel [to The Eidolon]. Loren Carpenter whipped up a demo on the iPhone. You could fly around the landscape. I think we were really close to having a deal in place, and then the president of LucasArts, Darrel Rodriguez, was replaced."

    Ron interjects, "He was the one that did all the Monkey Island remakes and stuff. He was a lot more interesting."

    "Yeah, he loved the old stuff," agrees David. "He wanted to go back and pull that stuff out and engage the fans in a way that I thought was great. And then the company decided they wanted to do Star Wars again, to focus in that area, and all this stuff got pushed aside. I'd love to see it, but now I think it's even less likely – unless it was a different title."

    Bob Mackey, a huge fan of the early LucasArts games, asks, "Right now I guess Disney owns everything you guys have don at Lucasfilm Games. And there hasn't been any word about making these games available via services that distribute old games. How do you feel about that? Knowing that there are these amazing games you worked on that are all just unavailable unless you pirate them?"

    David thinks for a moment. "Well, it seems like they're missing an opportunity. If they had a legal way for people to purchase them, I think people would do that, rather than trying to cobble them together with pirate downloads and emulators. But it's not Star Wars. I think they bought Lucasfilm for Star Wars, not old games."

    This discussion took place around GDC 2014, before this Grim Fandango remastering business came to light, so here's hoping the missed opportunities stand a chance at being, you know, un-missed in the future.

    Source: US Gamer

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    The project lead on the LucasLabs Lucidy game David Nottingham has his own studio, Dynamighty, which he founded prior to the Disney takeover of the Lucas Empire. He also worked on the Monkey Island remake.

    IGN has info on the foundation of the studio, which is made up of a good number of former LucasArts employees, and a guy from Pixar.

    They have a game 'Counterspy' under development, and you can see an early trailer below.
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    One to keep an eye out for if you have a Sony gaming device (or a mobile device / tablet) in your household.

    Source: IGN

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    Remember that Star Wars Fight Simulator "Attack Squadrons" game Disney was working on? Well, they've gone all LucasArts on it and cancelled development after opening it up to a closed beta
    Here's the inside word from CNET.

    "After much consideration, we have decided to cease development so that we can focus on other Star Wars game experiences. We truly appreciate the time you spent engaging in the beta."


    Damn those current market place realities and underlying economic considerations...

    Source: CNET

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    The final episode of Telltale's episodic series based on the Fables comics, The Wolf Among Us, is going to be released next week. It will be released for PC, Mac, and for PlayStation Network on PlayStation 3 in North America on July 8, on PSN for PS3 in Europe and on Xbox Live Arcade for Xbox 360 worldwide on July 9, and on iOS on July 10th. Release dates for the Android and PlayStation Vita versions haven't been announced yet. The trailer is out now as well, which you can view below:
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    The latest indie title to be published by Double Fine through their Double Fine Presents program has been revealed. It is David OReilly’s Mountain. Double Fine describes it as "beautiful, relaxing, and most definitely unlike anything you’ve played before. It is a completely procedural terrarium of sorts that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. It’s something that is begging to live in a small window of your desktop at all times and be taken in passively over time."

    It is available now for iOS and PC, Mac, and Linux for only $1. You totally can't pass it up for that price.

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    ScummVM, the program that allows you to run many adventure games from many different developers, such as LucasArts, Sierra, Revolution, Coktel Vision, and more, on modern operating systems, phones, tablets, and consoles, is gearing up for their latest release. That means that they have made quite a few improvements, and added new games, and they need your help to test them to make sure they play as they should.

    The new games that will be added in 1.7.0 are Chivalry Is Not Dead, Mortville Manor, Return to Ringworld, The Neverhood, and Voyeur. They have also changed their Adlib player for the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, so they need your help testing these games as well.

    If you own any of these games and would like to help out, then fire up ScummVM on your platform of choice and test. Let them know how you made out on the ScummVM forums and if you find any bugs, submit them on the ScummVM bug tracker. The results of testing will be posted on the ScummVM wiki.

    In related news, keep an eye on the ScummVM Planet. The Google Summer of Code is going on now, ScummVM is a part of it again, and this year their sister project ResidualVM is involved too (with ScummVM acting as an umbrella for both projects). GSoC students are adding support for Sfinx and The Prince and the Coward to ScummVM, as well as improving support for Escape from Monkey Island and improving the TinyGL renderer in ResidualVM. They've already accomplished a lot on these tasks, so it will be really interesting to see what they manage to get done by the end of the summer.

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    First, Broken Age: Act 1 is now available for the iPad. While I've yet to try it, it's pretty obvious that the control scheme from the PC/Mac/Linux (was there a Linux version?) version lends itself very well to touch. So it seems like a worthwhile purchase at $9.99.

    An interesting tidbit mentioned by AlfredJ: Seems Sony had approached Disney to get the Grim rights by itself, and only joined up with Double Fine when they found out both companies were after the game. Even more interestingly, Sony, apparently, was going for all of the LEC adventure titles. Did they succeed? Maybe? Hopefully? We'll see, I suppose, but this all has taken a very unexpected turn…

    Oh, and there's Star Wars: Battlefield 3 if that's your thing. Actually, it doesn't look half bad. Check out LA Times for a short introductory video.

    Update: To please Melancholick, here is a video and some stuff on Costume Quest 2.

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    Well, hell, Double Fine is remastering Grim Fandango -- what can you do to sustain this high?!

    First, you can stop whining about it not being released for PC up front. You know it'll be available for non-Sony platforms soon enough.

    Then! Then you can bask in nostalgia heaven!

    For example, you can check out our various screenshots. Concept art, in-jokes, covers… It's all there. And you probably want to re-watch the trailer and enjoy a G4 special on the game too, right in our video section.

    This is probably a good time to re-read Jason in-depth Secret History article too. (LEC might not have acknowledged Grim's existence, but, bizarrely enough, Disney has.)

    Word has it that Thrik is resurrecting his Grim Fandango site. You should nag him to get that going.

    And the soundtrack! Go listen to the soundtrack!

    2 Player Productions has a retrospective too. What the hell?

    Feel free to link to more Grim in the comments, or on Twitter. Tweet it to us and we shall retweet.

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    This is happening.

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    DOTT next?

    Update: Video!
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    Source: E3

    27
    Kaptain Brawe 2: A Space Travesty is now on Kickstarter. It is an adventure game with a story by Steve Ince (who worked with Revolution on most of its games, and created the So Blonde series) and 2D art by Autumn Moon founder (and Curse of Monkey Island lead artist) Bill Tiller.

    This seems like a perfect pairing, since just about everyone would agree that it's always great to see Bill Tiller artwork in adventure games, and Steve Ince has been nominated for multiple awards for his adventure game scripts. So, what are you waiting for? Go ahead and pick a tier to help get the game made.

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    Zen Studios will be releasing a new digital pinball table this summer for their pinball games based on Telltale's The Walking Dead: Season One. In related news, it seems that with Telltale's games releasing on so many platforms these days, even their own blog is having trouble keeping up with the news, since The Walking Dead: Season Two quietly snuck onto Kindle Fire HDX and Amazon Fire TV on May 10th (Update: June 5: episode 3 is now out on Amazon platforms too).
    1
    While we were down, things kept right on going. So, here's what we missed during our downtime:

    The Wolf Among Us Episode 4 finished releasing on the already announced platforms (PC/Mac/PSN/XBLA/iOS) and The Walking Dead: Season Two Episode 3 finally received a release date for PS Vita: June 3rd in North America and June 4th in Europe. Also, Telltale announced a bunch of disc versions of their games: PS4 and Xbox One will be getting The Walking Dead, The Wolf Among Us, and The Walking Dead: Season Two. There will also be disc versions of The Walking Dead: Season Two and The Wolf Among Us for Xbox 360 and PlayStation 3. No release dates yet have been announced.

    And last but not least, Ron Gilbert's Match 3 puzzle game, Scurvy Scallywags, is now on Android, Tommo and Night Dive released 5 more Humongous Entertainment games on Steam, and bjbennyboy's Telltale Explorer now supports Poker Night 2, Law & Order: Legacies, and The Walking Dead: Season One.

    1
    The release dates for the fourth episode of The Wolf Among Us are now known. It will release for PC, Mac, and for PlayStation Network on Playstation 3 in North America on May 27. Then it will release for Xbox Live Arcade on Xbox 360 worldwide on May 28, and for iOS on May 29. Telltale is still waiting to confirm the release date for the PSN in Europe. Telltale also released a new trailer for the episode, that can be viewed below:
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    Source: Joystiq

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    After failing on Kickstarter, Trilobyte has regrouped and started up a new crowdfunding campaign for The 7th Guest 3: The Collector, through Crowdtilt. They started the Crowdtilt campaign in December, shortly after the end of the Kickstarter, but did not go public with it until now. This time they are only seeking $65,000. This will fund The 7th Guest 3: The 1st Story, which will be the entire first floor of the mansion.

    From there, the campaign will remain open indefinitely, and there will be stretch goals. The first stretch goal will be for development of the second story, and the second stretch goal will be the funding required to fund the full game. So, if you're interested in getting a new chapter of the full motion video horror adventure series, head to the crowdfunding page for The 7th Guest 3: The Collector and pick a pledge tier.

    1
    The Humongous releases just keep coming. Steam now has more Humongous Entertainment games for sale: Putt-Putt Travels through Time, Freddi Fish 3: The Case of the Stolen Conch Shell, Pajama Sam 3: You Are What You Eat from Your Head to Your Feet, Spy Fox 3: Operation Ozone, and Putt-Putt and Fatty Bear’s Activity Pack.

    There are still 10 games to go, which will release in two batches, on May 29th and June 6th. If you want to get them all now, Steam also has a pack for each franchise as well as a pack for all 28 games, which costs just shy of $100 USD.

    0

    Apparently Tim decided to start playing Full Throttle before finishing Day of the Tentacle. Someone should just make a "Director's Commentary" type thing to listen to while playing the games!


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    Source: YouTube

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    We're a bit late with the news, but Brandon Dillon's amnesia fortnight prototype turned full release in the making, Hack 'n' Slash, is now available on Steam Early Access for $20 USD, or $25 USD including the soundtrack.
    0

    Watch as Tim sits down to play a game he hasn't played in over a decade:

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    Thanks to forum dweller Alexrd for the heads up! The video was originally released back in June 2012 as bonus content for the Kickstarter documentary.

    Source: Youtube

    2
    The third episode of Telltale's The Walking Dead: Season Two has received release dates. It will be released on Tuesday, May 13th for Windows and Mac, as well as for the PlayStation 3 on Playstation Network in North America. Wednesday, May 14th will see the European Playstation Network release, as well as the worldwide Xbox Live Arcade release on Xbox 360. Then, on Thursday, May 15th, iPad, iPhone, and iPod Touch users will get the game on the iTunes App Store. Telltale also released a launch trailer, which you can watch below:
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    The crowd funded full motion video detective adventure game, Tesla Effect: A Tex Murphy Adventure, is now available. Along with the original Tex Murphy, series creator Chris Jones, returning in the role, other actors include television, stage, and cinema legend June Lockhart, Kevin Murphy (of Mystery Science Theatre 3000 fame) and Seinfeld's Soup Nazi, Larry Thomas.

    You can purchase it now from Steam and GOG.com for $19.99.
    1

    The first fifty times someone mocked up their favorite property in the form of an old-school graphic adventure it was kind of cute, and maybe for you it still is. An UK illustrator has made some Monkey Island 1-esque screenshots of what Buffy the Vampire Slayer might have looked like coming out of 1990 LucasArts.

    Find it droll, damn you.

    Source: The A.V. Club

    2

    A team of experts behind the tabloid newspaper "Las Ultimas Noticias" down in Chile employed said expertise to deliver a list of the worst ten games of all time in a recent issue for your benefit. Except by "worst" they actually meant "best," because the list includes not only the immortal Psychonauts and Grim Fandango, but also the revered Okami and arcade classic Pac-Man.

    Be sure to play right into their hands by taking the click-bait and reading more.


    Source: Escapist Magazine

    1

    Examiner.com went and examined legendary game composer and Tim Schafer regular Peter McConnell in a brief interview published a few weeks ago. We've made excellent time, at least on the adjusted-for-Mojo grading scale.

    Interestingly, McConnell expresses that he "can't wait" to get to work on the score for Broken Age part two. I've been putting off this highly anticipated game until the whole thing was released, so hopefully this doesn't portend delays. Actually, does it even have a date yet? Where's Jim Ward to focus these Double Fine slackers when you need him?

    Source: Examiner.com

    0

    Actually, no, don't do that, at least not until we get actual control of the domain. But .com is working! And it will be for a year! Celebrate!

    We'll now get back to your regular schedule of late news.

    0

    You, as us, probably love a good Mojo downtime. Not to mention a good Mojo-domain-not-renewed-time. And that is the current problem: mixnmojo.com is dead (for now) and we have (possibly) temporarily migrated to mixnmojo.co.

    So, if you have bookmarks or RSS feeds pointing to .com, please change them to mixnmojo.co. Plus, feel free to spread the word about this on Twitter, Facebook, whatever if you so feel like it. Thanks!

    “Mixnmojo.co: Like mixnmojo.com, just one letter shorter!”

    13
    The latest batch of 6 (out of 28) Humongous Entertainment games that Night Dive and Tommo are re-releasing have just hit Steam, although without the launch sale that the first batch had. These titles are Putt-Putt Goes to the Moon, Freddi Fish 2: The Case of the Haunted Schoolhouse, Pajama Sam 2: Thunder and Lightning Aren’t so Frightening, Spy Fox 2: Some Assembly Required, Putt-Putt and Pep’s Dog on a Stick, and Freddi Fish and Luther’s Water Worries.

    The next three batches will be released on May 15th, May 26th, and June 6th. If you don't want to wait, you can have all the games now by purchasing packs, which are available by series, or in the Humongous Entertainment pack which will get you all 28 Humongous Entertainment games now for just under $100 USD.

    1

    Well, hey, you can't always be timely. Anyway! Run and read the second part of our Serpent's Curse review. It will make you a better human being.

    Read!

    0
    It seems Telltale is ready to tackle the current generation of consoles, as GameStop is now taking pre-orders for The Walking Dead Game of the Year Edition on PlayStation 4 and Xbox One. According to the GameStop product page, the PlayStation 4 and Xbox One versions of the game will be released on the 17th of June.
    1
    Turns out one of the teases that Night Dive has been making has come to fruition. Night Dive and Tommo are bringing 28 classic titles from Humongous Entertainment, the educational software company founded by Ron Gilbert and Shelly Day, to Steam.

    Today sees six releases on Steam: Putt-Putt Joins the Parade, Freddi Fish and The Case of the Missing Kelp Seeds, Pajama Sam: No Need to Hide When It’s Dark Outside, Spy Fox in: Dry Cereal, Putt-Putt and Pep’s Balloon-o-Rama, and Freddi Fish and Luther’s Maze Madness. On May 1st those games will be joined by Putt-Putt Goes to the Moon, Freddi Fish 2: The Case of the Haunted Schoolhouse, Pajama Sam 2: Thunder and Lightning Aren’t so Frightening, Spy Fox 2: Some Assembly Required, Putt-Putt and Pep’s Dog on a Stick, and Freddi Fish and Luther’s Water Worries. May 15th will see the release of Putt-Putt Travels through Time, Freddi Fish 3: The Case of the Stolen Conch Shell, Pajama Sam 3: You Are What You Eat from Your Head to Your Feet, Spy Fox 3: Operation Ozone, and Putt-Putt and Fatty Bear’s Activity Pack. Then on May 29th Steam will receive Putt-Putt Enters the Race, Putt-Putt Joins the Circus, Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch, Pajama Sam 4: Life Is Rough When You Lose Your Stuff!, and Spy Fox in: Cheese Chase. Finally, on June 6th, the final releases will come out, including Putt-Putt: Pep’s Birthday Surprise, Freddi Fish 5: The Case of the Creature of Coral Cove, Pajama Sam’s Sock Works, Spy Fox in: Hold the Mustard, and Pajama Sam’s Lost & Found.

    Here's hoping that these games get released on GOG.com as well. And now that this humongous rumor has become reality, hopefully the other one will come to fruition as well.
    0
    Double Fine's second indie title that they will be publishing is the sci-fi noir adventure game LAST LIFE by Rocket Science Amusements. There is currently a Kickstarter up for the game.

    The Vita version of The Walking Dead: Season Two episode 1 and episode 2 will finally release on April 22 in North America and on April 23 in Europe.

    On the subject of Telltale's The Walking Dead series, Dorkly has created a video showing what the Mario series would be like if presented in the manner of The Walking Dead.
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    Update by Jennifer: The computer versions of Episode 2 are out now! The game has been updated on distribution sites to now contain both episodes in a single game. So, if you've been waiting to play until it was released as a full game, you can do so now.

    Charles Cecil has just announced that the second episode of Broken Sword 5: The Serpent's Curse will be available at around 6pm BST for PC, Mac, and Linux. Vita, iOS, and Android will also follow shortly. Stay tuned for the Mojo review!

    0
    IGN is celebrating a year of adventure by playing through the classic point and click graphic adventure games of the genre throughout 2014.

    So far they've hit the most popular of the early batch of adventures from Sierra and LucasArts, looking back at King's Quest I, King's Quest II and III, Space Quest I and II, Maniac Mansion, Zak McKracken, and Indiana Jones and the Fate of Atlantis.

    There's still eight months left, and a lot of classic adventures to cover, so it will be interesting to see what other games IGN plays through. They certainly can't go wrong with playing through any of the LucasArts adventure catalog, as we so thoroughly showed in our own LucasArts Secret History features from a few years back.
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    Moebius, the crowd funded adventure from Gabriel Knight creator Jane Jensen's Pinkerton Road Studio and Cognition creator Phoenix Online, is now available. If you order from The Phoenix Online store, they have a promotion going on for 20% off Moebius if you use the code CSGMOEB20OFF

    A Linux version and French, Italian, German, and Spanish translations are not available at launch, but they are currently in development and will be coming soon.
    0
    The remastered version of the remake of the first game in The Journeyman Project series, The Journeyman Project: Pegasus Prime, is now available from GOG.com for Windows and Mac. It is currently available for the launch price of $7.99, which is $2 off the regular price.
    1
    Hey, another entry in The Wolf Among Us saga, and we like it. Run to read our review of "A Crooked Mile". It's a great one. The game, that is. And the review, too, why not?
    0

    Or, as the kids call it, #tbt.

    If you're in the mood for some nostalgia, we have a few items that should keep you occupied for the next half hour or so. First, we've uploaded the Curse of Monkey Island cutscenes, as well as those from Escape from Monkey Island.

    And if you want some reading material, check out Bill Tiller's EMI pizza orgy questionnaire. Read how the man came up with Tales of Monkey Island a decade before it was released!

    You're welcome!

    3
    The Telltale website hasn't been updated with the news, but The Walking Dead: Season One is now available on Android devices. After the game appeared on the Android based Kindle Fire platform late last year, it seemed like only a matter of time before it was extended to other Android devices.

    It was previously assumed that the already announced Ouya release would happen first, but it is now available on the Google play store for Android devices in general. There is still no word on when the Ouya version will be released.

    0
    Update April 9: It's out on Xbox Live Arcade for Xbox 360 in North America and PSN for PS3 in Europe. iOS is scheduled to get the game on the 10th of April.

    Update: It is now available on Steam and PSN on PS3 in North America too.

    There's good news for people who ordered The Wolf Among Us from the Telltale store. Episode 3: A Crooked Mile is out now on the Telltale store for PC and Mac, as the game has received a rare midnight release. The game will be released later today on Steam and on the PlayStation Network for PlayStation 3 in North America, tomorrow on Xbox 360, and some time this week for iOS as well.

    0

    Episode 3, named A Crooked Mile, will be released next week for several platforms. Here's a quick copy-and-paste:

    • PC/Mac (worldwide) - Tuesday, April 8th
    • PlayStation 3 (North America) - Tuesday, April 8th
    • Xbox 360 (worldwide) - Wednesday, April 9th
    • PlayStation 3 (Europe) - Wednesday, April 9th
    • iOS - also coming next week!

    Check out our previous post for the trailer!

    Source: The Telltale Blog

    0
    Update April 2: The release dates are in. It will release on the 8th of April for PC, Mac, and PSN on the PS3 in North America and on the 9th for XBLA on Xbox 360 and for PSN in Europe. It is scheduled to release on iOS some time next week as well.

    The trailer for The Wolf Among Us: Episode 3 - A Crooked Mile is here. Readers of the Fables comics should look closely at the trailer, as you'll see that a fan favorite character from the comics will finally be making an appearance in the game. There is still no release date, but now that the trailer is out, it's pretty safe to say that the episode should be released within a week or two.

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    April Fools! What do you mean you already knew? Apologies to those on Twitter who took it seriously! And apologies to Yaguete who we stole the art from without asking for permission. Check out his deviantART page.

    It's well know that LEC was producing a special edition of Day of the Tentacle just before they were swallowed up by Disney, after which the game disappeared in a black box. We assumed work on it had been terminated, which, now, turns out to be wrong. Day of the Tentacle: Special Edition is finishing up within Disney, and will hit iOS and Android devices this July!

    Judging by the accompanying concept art (or "cover" art?) this will be a looker, not a million miles away from the style of MI2:SE. A new touch interface and re-mastered voices have been promised, as has a fully digital soundtrack. Click past the cut to read press release and to see the art.

    Read more...

    8
    Well, it took some time, but we brought back Huz -- remember him?! -- to review A House Divided! Run, don't walk to read his analytical musings on the latest Walking Dead episode!
    0
    Back on March 20, six LucasFilm Games alumni (Steve Arnold, Noah Falstein, David Fox, Ron Gilbert, Peter Langston and Chip Morningstar) gathered together and took the stage at the Game Developers Conference to discuss the early days of LucasFilm Games.

    There were also several early (and early-ish) games, including the word's first MMO Habitat, plus Afterlife, Ballblazer, Loom, Zombies Ate My Neighbors, and Maniac Mansion available to play, plus the Star Wars games Episode 1: Racer, Rebel Assault, X-Wing, and TIE Fighter. There is an hour long video of proceedings here on Gamespot and embedded below for your convenience.

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    Or if you prefer your information delivered in old-school text form, you can read the summary articles on Gamasutra, Polygon, The Escapist, and Joystiq.

    Source: GDC

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    If you have ever wanted to see behind-the-scene details from the first Monkey Island designs, then Ronzo "Ron" Gilbert has your back. Recently posted on his blog is not one, but two entries filled with design-notebook photos from way back when.

    Will we see more? Who knows! But if you nag him incessantly on Twitter, I'm sure he'll totally give you what you want! Go read!

    1
    Fans of the acclaimed HBO series True Detective should get a kick out of this video. Heck, I got a kick out of it, and I haven't even watched True Detective, so your odds are pretty good.

    Source: Kotaku

    3

    Double Fine Productions has developed games for a publisher before. It has developed games that it self-publishes (happily, that's often the case at this point). But what it hasn't done is publish a game developed by someone else.

    That changes with today's news that Tim Schafer's studio has assisted with the release of indie puzzle platformer Escape Goat 2 by developer MagicalTimeBean. You'll find it available right now.

    And don't expect this to be a one time thing, either. Reports Wired:

    Double Fine, meanwhile, is looking to expand its publishing and has put the call out for other indies interested in working with the company to get in touch.

    "I guess that IS pretty cool," said Tim Schafer of the plans in an accompanying press release. "I get to take credit for everything though, right?"

    Our request to Double Fine for their support of a remake of LEC Killer remains unanswered. We're confident there's just something wrong with their SMTP servers right now.

    Source: Wired

    2
    About a week ago, Bill posted on the A Vampyre Story Facebook page with this:

    The game was on hold for a few good reasons, which I can't talk about - yet, but one of those possibilities fell through, so now I'm back working on it as of today.

    "The game" must be A Vampyre Story: Year One, but what fell through? Will we ever know?
    2
    Grim Mouse, the modification of Grim Fandango and ResidualVM that allows you to play through Grim Fandango with just a mouse, has been updated to 0.4. All of the bugs that kept it from being played through with just the mouse should now be fixed. I've played through all parts of Grim Fandango with Grim Mouse (albeit, in separate playthroughs), so Grim Fandango should be completeable with just a mouse now.

    If you get a crash in year 3 when entering the engine room, you might have to compile Grim Mouse from source, as it is caused by a bug that was fixed in ResidualVM, but isn't in the new Grim Mouse build (although it is in its source tree). The author said he'd release a new version of Grim Mouse with the fix for this problem. It only seems to affect a small amount of people (which did include myself, so I can confirm it plays fine when compiling it yourself from source), so you can try playing through 0.4 now, since it's possible this bug won't affect your playthrough.

    0
    Campo Santo's first game is called Firewatch. They've only been working on it since January, so there's not much revealed yet. All that is known is it's a single player first person mystery game set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. There is no release date set yet, but Campo Santo announced that it will be released on Windows, OS X, and Linux.
    1
    Brandon Boyer is a video game journalist and video game developer who was denied coverage for his surgery to remove his cancer by his medical provider Humana (leaving him with over $100,000 in medical bills).

    There's a humble bundle going on now that will donate all proceeds to the Brandon Boyer Cancer Relief Fund (with any excess funds from this promotion being donated to a select cancer research organization). The minimum purchase price for the bundle is $25, and will get you 27 indie games and 18 game soundtracks (both of which include Double Fine's Stacking).

    5

    Update: 1954: Alcatraz is now available on Steam as well, at the same limited time $2 discount as GOG.com.

    Two new adventure games co-developed by Gene Mocsy, the co-writer of Ghost Pirates of Vooju Island, have been released today!

    The first release is 1954: Alcatraz, the first game by Gene Mocsy's studio Irresponsible Games (and co-developed by German adventure game developer Daedalic). The game has two lead characters, a man who must escape Alcatraz prison in 1954, and his wife, who is trying to avoid gangsters who are after the money that her husband stole. The game has multiple solutions to puzzles, which will affect the characters in different ways. 1954: Alcatraz is out now on GOG.com (currently discounted at $2 off it's usual $19.99 price tag), and will also be released in a few hours on Steam.

    The second game is Perils of Man: Chapter One, the first chapter of a seven chapter adventure game about risks and consequences developed by IF Games with a game design by Gene Mocsy and Bill Tiller of Autumn Moon. Chapter One is currently available for free from iTunes for iPad and will be updated soon for support for iPhone and iPod touch devices as well. They also have expressed interest in releasing the game for Android and Windows, OS X, and Linux, and ask for people to post on their forums to express their interest in the game for these platforms.
    1
    Update by Jennifer Also, Telltale updated their Twitter with news that The Walking Dead Season Two episode 2 will release on PSN for PS3 in Europe on Wednesday, March 12th.

    What the hell, the world keeps moving even though we don't pay attention. Odd. Very odd.

    So! To start with our little catch-up:

    Costume Quest 2 is coming! The first game (and its expansion pack) was pretty awesome, so hey… Coolness! Check out the announcement at will..

    In other news, the Mojo-headed Campo Santo will announce a game on Thursday. That's… all there is to that I suppose.

    And Tales from the Borderlands has of course already been announced, but for those of you who (for whatever reason) are interested, you can check out its SXSW panel. You know. For giggles.

    What else did we miss? Probably lots of things! Feel free to tweet us to let us know!

    5
    It seems that March will be full of games developed by Gene Mocsy. According to Steam, 1954: Alcatraz, the adventure game co-developed by his studio Irresponsible Games and German adventure game developer Daedalic, which was originally scheduled to release in 2012, is finally coming out on the 11th of March.

    The game will have two player characters: a man who attempts to escape from Alcatraz prison, and his wife who is trying to avoid gangsters who are seeking the money that her husband stole from an armored truck. The puzzles will have multiple solutions, which will lead to different consequences for the characters. If this sounds interesting to you, check out this interview from December that GamingLives conducted with Gene Mocsy to find out more about this intriguing sounding adventure game.

    0
    The official Perils of Man facebook page has been updated with news that The Perils of Man, the upcoming iOS adventure game developed by IF Games with a game design by Autumn Moon's Bill Tiller and Gene Mocsy, will be getting a demo release on the 11th of March. The full version has not yet received a release date.

    They have also stated that they intend to release some teaser tracks of music from Perils of Man from composer Paul Shapera soon, and hint at a possible full soundtrack album release. To see some of his previous work, you can check out his bandcamp page here.

    0

    Update 2: iOS has apparently gotten the release one day early, as episode 2 is now available on iTunes as well. The European PSN for PlayStation 3 release date has not yet been announced. It is also scheduled to be released some time at the end of March for PlayStation Vita (along with episode 1).

    Update: It's out now on Xbox 360 through the Xbox Live Arcade.

    The Walking Dead: Season Two - Episode 2: A House Divided is out now for PC and Mac through Steam and the Telltale store and on PSN for PlayStation 3 in North America. It will be released later today for XBLA on Xbox 360 and tomorrow on iOS.

    0
    The official Walking Dead page has been updated with the release date for episode 2 of season 2. Telltale will be releasing the game for PC, Mac, and PlayStation 3 on March 4, with Xbox 360, iOS, and international releases following very shortly afterward. Both episode one and two will be released for the PlayStation Vita at the end of March.

    Hopefully the imminent release of The Walking Dead Season Two on Vita means that platform will be receiving The Wolf Among Us soon as well, as that game is currently AWOL on Vita as well.

    In related news, Telltale has brought back Playing Dead, this time through IGN, with Greg Miller replacing AJ Locascio as host. The latest episode contains an interview with the voice of Luke, Scott Porter, and a new trailer for The Walking Dead: Season Two: Episode 2.
    0
    With all the Amnesia Fortnight madness going on, we managed to miss the news that Broken Age Act I is now available DRM-free to those who already ordered it from your download page at humblebundle.com. If you haven't already ordered, Double Fine has set up a website for you to purchase the DRM-free version here.

    Speaking of Amnesia Fortnight, Double Fine has graciously allowed the community to create their own version of one of the pitches that didn't make it this year. That pitch is one that didn't make it through both years of public Amnesia Fortnight, Patrick Hackett's Bad Golf (and Bad Golf 2). Bad Golf: Community Edition is being created with Unity under the creative commons no commercial license, and is being coordinated through github. They are still actively seeking anyone who wants to help. They still need programmers, artists, musicians, foley and voice artists, and 3D and 2D artists. If you want to see where you can help, check out their issue tracker and check out the project's forum thread for updates on the progress.

    In Telltale news, The Walking Dead Season Two episode 2 has received a release window. Episode one will be released in early March, at least for the platforms that have already received episode one. There is still no sign of when the PlayStation Vita and Ouya versions of Season 2 episode 1 will be released.

    Lastly, Telltale and Gearbox will be at SXSW at a panel at 5:30 on March 8th, where they will reveal the first information about their upcoming episodic series, Tales of The Borderlands.
    0
    Gold Rush, one of the last official adventure games created on Sierra's AGI engine, developed by the MacNeill bros. and published by Sierra, is receiving a high definition remake, courtesy of Sunlight Games.

    The adventure follows a man named Jerrod travel from New York to California in search of gold in 1848, at the cusp of the California Gold Rush. The game had three seperate routes to take to get to California, and the remake will be faithful to the original, with all three routes in-tact, and containing the original storyline. The remake will also allow you to optionally use a verb parser to control the game along with point and click for movement, or through complete point and click control. It is scheduled to be released some time from late 2014 to 2015, but if you'd rather not wait to play the remake, the original game will be re-released for PC and iOS later this spring.

    6
    A programmer named Tobias Pfaff has released Grim Mouse, a modified ResidualVM and Grim Fandango so that the game can be played completely with point and click mouse control.

    Grim Fandango can now be played with point and click control in all scenes, including the scenes where the camera shifts to close-up view. It also has a new point-and-click inventory system. In order to accomplish this feat, Tobias had to make major modifications to both the ResidualVM code and the game source. Luckily, ResidualVM's PatchR code allows for fan patches to be applied at run time, so all that is required to run this is the original game, just as the main ResidualVM branch.

    Tobias has released a Mac and Windows build of Grim Mouse, and the sourcecode is freely available if you want to compile it to try it on other platforms. It is currently in early alpha phase, so there are likely to be bugs present since it hasn't been fully tested yet. If you want to participate in the testing, or just want to try it out for yourself, head over to the Grim Mouse thread on the ResidualVM forums.
    2

    The four pitches that will be turned into prototypes for Amnesia Fortnight 2014 have been revealed. They are:

  • Dear Leader - An emergent narrative game led by Anna Kipnis, where you play a despotic ruler guiding the future of a post-revolution Republic.
  • Little Pink Best Buds - a game led by Adventure Time creator Pendleton Ward, where you uncover the mystery of the little pink dudes who all want to be your friend.
  • Mneumonic - a surreal, first-person noir adventure led by Derek Brand, where you explore and rearrange memories in order to solve the murder of the woman you loved. Along the way you'll discover the impermanence of your remembered experiences and uncover secrets that
  • Steed - a game led by John Bernhelm, in which you play a horse-for-hire and save a storybook land full of inept heroes.
  • These prototypes will be developed for Windows over the next two weeks, and the process will be filmed for a documentary by 2 Player Productions. If you didn't get in on the action during the voting period, you can still purchase the prototypes and the documentary (as well as the prototypes from the 2012 Amnesia Fortnight session) from the Amnesia Fortnight 2014 Humble Bundle here.

    3

    The man might try to keep us down, but we say screw him. Here's our review of the second episode of The Wolf Among Us: Smoke & Mirrors.

    Spoiler: We like it. For the most part. Though Telltale seems to try to make it as hard as possible for us to do so. Anyway! Read!

    0

    The 2014 Amnesia Fortnight Top 10 Finalists have been announced. They are:

  • Breach - a space sim 3rd person shooter by Geoffrey Soulis.
  • Dear Leader - An emergent narrative game by Anna Kipnis, where you play a despotic ruler guiding the future of a post-revolution Republic.
  • Derelict - an exploration game by Oliver Franzke, in which you'll have to find out what happened to the crew of an abandoned spaceship drifting through outer space.
  • Eras of Adventure - an adventure game by Justin Bailey that journeys through the different eras of adventure games - begin in a text based adventure, move to the 8-bit graphics era, through points & click, and finally arrive in the modern day renaissance of the genre.
  • ether - a game by Andrew Wood about the joy of exploration; skimming over the ruins of derelict ships scattered across a lonely, desolate island.
  • ExtraTerrarium - An open-world Action Puzzler by Asif Siddiky, where you observe the behavior of alien wildlife and adopt their abilities to survive in a hostile ecosystem.
  • Mneumonic - a surreal, first-person noir adventure by Derek Brand, where you explore and rearrange memories in order to solve the murder of the woman you loved. Along the way you'll discover the impermanence of your remembered experiences and uncover secrets that are found only in the deepest realms of your consciousness.
  • Project 行 - a spell-casting fighting game, by Duncan Boehle, based on the five Chinese elements.
  • Steed - a game by John Bernhelm, in which you play a horse-for-hire and save a storybook land full of inept heroes.
  • What Could Go Wrong - a summer camping slasher horror adventure game by David Gardner that captures the aesthetic of the films from the 70's and 80's.
  • Now you can vote on the top 10 prototypes, and the three with the highest votes will be made into Amnesia Fortnight prototypes. The three winning prototypes will be announced on Thursday.

    You still can vote on the four prototype pitches by Adventure Time creator Pendleton Ward, to decide which prototype game project he will lead as well. To get a chance to vote on the prototypes, all you have to do is head over to The 2014 Amnesia Fortnight and pay a minimum of $1 to vote on and get the three Double Fine prototypes or pay more than the average to vote on and get Pendleton Ward's prototype as well. Or you can pay $35 to get to vote and download all of the prototypes, plus get all of the prototypes on DVD plus the 2-Player Productions documentary of the event on Blu-Ray.
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    The iOS version of The Wolf Among Us now has episode 2 available, which can be purchased and downloaded inside of the application.

    With this, most of the season's announced platforms are up to date. However, there's still no sign of when the PlayStation Vita version of episode 1 and 2 will be released.

    Source: TabTimes

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    The Campo Santo team keeps getting bigger and better. On top of its founders Jake Rodkin and Sean Vanaman (of The Walking Dead fame, not to mention countless other Telltale titles), Nels Anderson (the lead designer of Mark of the Ninja), and Olly Moss (known for his awesome film posters), and later team additions Jane Y. Ng (former lead artist of Double Fine) and Will Armstrong (gameplay programmer for LucasArts and Activision), they can now count one more talented individual among their ranks.

    Chris Remo, the co-writer of The Cave, has left Double Fine to join his fellow Idle Thumbs co-hosts at the new studio. With all this talent, it will be really interesting to see what they come up with.

    Source: Joystiq

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    The Amnesia Fortnight 2014 Jam is on now! Pay $1 or more and get to choose which three prototypes will be made between these prototype pitches:

    David Ferrell's Cat in a Box, Brandon Dillon's Timagotchi, Levi Ryken's The White Witch's Gnome War, Jeremy Mitchell's Astro Helmet, Matthew Franklin's Scavengers, Duncan Boehle's Project 行, Patrick Hackett's Bad Golf 2, Drew Skillman's Reentry, Derek Brand's Mnemonic, Lydia Choy's Dum Sim, Chad Dawson's Parabolic, Ben Burbank's Jet Girl & Ghost Dog, Paul Owens' Gone Astray, Elliott Roberts' GREAT SPIRITS, Asif Siddiky's ExtraTerrarium, Justin Bailey's Eras of Adventure, Brain Min's The Last Missile Commander, Oliver Franzke's Derelict, Geoffrey Soulis' Breach, Lee Petty's Headlander, Andrew Wood's ether, JP LeBreton's Buried Metropolis, David Gardner's What Could Go Wrong, Kee Chi's Humans: A Study Guide, Ben Peck's Oscillate, Jeremy Natividad's Mega Rad Karate Troopers, Paul Levering's Fathomless, Anna Kipnis' Dear Leader, and John Bernhelm's Steed.

    10 finalists will be announced on February 10th. If you pay more than the current average (just over $7 at the time of writing), you also get to choose a prototype to be led by Adventure Time's creator Pendleton Ward (Cupid, You Fat Little Scamp, Damnit Jerry, No More McDonalds, or Little Pink Best Buds).

    In addition, the whole thing will once again be documented by 2 Player Productions. Everyone who pays for the Amnesia Fortnight 2014 gets the Amnesia 2012 prototypes. Plus, if you pay $35 or more, you'll get a Blu-Ray Collector's edition of Amnesia Fortnight 2014.

    That's not the only Double Fine Humble Bundle that's going on though. The Humble Weekly Sale is all about Double Fine, with Psychonauts, Costume Quest, and Stacking, up for PC, Mac, and Linux (for Steam or DRM-free) for whatever you wish to pay, including their soundtracks. If you pay $6 or more, you'll also get Brutal Legend (plus the original soundtrack). Additionally, if you pay $16.74 or more, you'll also get Spacebase DF-9 (for PC, Mac, or Linux through Steam Early Access).
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    Update 2/6: Microsoft is sending out download codes to those who purchased the season pass for The Wolf Among Us on XBLA. Check your Live inbox for the message. If you haven't received yours yet, you should be getting it soon.

    Update 2/5: It's out on XBLA and on PSN in Europe now too. There's apparently a problem with season passes on XBLA, where the system will not let you download episode 2 if you purchased a season pass. Do not click to buy episode 2, as you will be charged twice. Microsoft updated their Xbox live status page stating that they are working on it now, and should have a fix out by tomorrow.

    Update 2/4: It's out on the Telltale Games store, Steam, and on PlayStation Network in North America now.

    The Telltale Blog has just been updated with release dates for The Wolf Among Us: Episode 2 - Smoke and Mirrors.

    It will be released on February 4th for PC, Mac, and PSN in North America, and on February 5th for PSN in Europe and XBLA. The iOS version will be released next week as well. The Vita version won't be releasing at that time, as there's still no word on the Vita release of episode one (nor is there any word on the Vita version of The Walking Dead: Season Two - Episode 1 for that matter).

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    The co-creator of Maniac Mansion, Gary Winnick, may not have had a successful Kickstarter campaign, but the physical compilation of his webcomic is still going to be a reality thanks to a publishing deal with Red 5 comics.

    Bad Dreams #1 is scheduled to be released on April 23, 2014. As this is labeled 1 out of 5, it would seem four additional volumes are slated for release at a later date as well.

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    Since the release date of the second episode of The Wolf Among Us is looming, Telltale has released the trailer for the game, which they have tagged as a red band trailer due to the violent and sexual content within. The Wolf Among Us: Episode 2 - Smoke & Mirrors will be released some time next week.
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    For those of us who backed Double Fine's legendary Kickstarter, it may feel like Broken Age has been out for eons (well, two weeks), but actually the game is officially released to the general public today, nearly two years after being funded.

    To celebrate its release, Double Fine has added Steam Trading Cards and Badges to the game, so even if you are a backer and have long finished Act I, you have a reason to go back and enjoy it again.

    If you're late to the party, here's your invitation: Broken Age on Steam

    Additionally, Peter McConnell's wonderful score is available to purchase, too:
    Broken Age Original Score on Bandcamp

    Congratulations to Double Fine on this momentous day!

    Source: DoubleFine

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    IGN's Up at Noon has a new episode up focusing on The Wolf Among Us Episode 2, with an interview with Adam "Bigby" Harrington and new information (Lee Everett himself, Dave Fennoy, plays Bluebeard) as well as a new clip (at 16:56). They also have an interview with Tim Schafer, where he answers Kickstarter questions.
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    The currently North American exclusive closed beta period for Area 52 Games and Disney Mobile's Star Wars space combat simulator Star Wars: Attack Squadrons has been going on from January 21st and will continue to January 28th. If you already signed up for the beta, you should be receiving a code soon, if you haven't already. I just received mine, but I can't comment on the game yet, as the beta currently runs from 11AM to 9PM PST, and I entered my code a little late.

    If you didn't sign up for the beta (or didn't yet get a code), but are in North America and still would like to join, keep an eye on their Facebook page. They have posted first-come-first-serve beta codes on there in the past, so it's possible you could get lucky.

    Note also that this is currently the second closed beta period (the first beta period started on January 14th). So if you missed this beta, if they do a third beta test, it's possible you'll receive a code then. If they do continue doing closed beta testing, hopefully they'll open it up to worldwide gamers the next go-around.
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    After hitting the big-time with a co-director credit on 2012's Brave, Sam & Max creator and longtime Pixar employee Steve Purcell will be helming a new Toy Story television special to air on ABC in December, the second of such shorts. Den of Geek reports:

    Following in the tiny plastic footsteps of Disney Pixar's first made-for-television special Toy Story Of Terror, is Toy Story That Time Forgot, due to air on ABC in the US this coming December.

    Here's the official synopsis for the twenty-two minute special: "During a post-Christmas play date, the gang find themselves in uncharted territory when the coolest set of action figures ever turn out to be dangerously delusional. It's all up to Trixie, the triceratops, if the gang hopes to return to Bonnie's room in this "Toy Story That Time Forgot."

    That means more Kristen Schaal in the talented voice cast, alongside regulars Tom Hanks, Tim Allen, Joan Cusack, Wallace Shawn, Timothy Dalton, and Don Rickles. Toy Story That Time Forgot is being headed up by Brave co-writer and co-director, Steve Purcell and produced by Toy Story stalwart, Galyn Susman.

    According to the transitive property of pulling stuff out of my ass, we're one step closer to that $350 million Pixar animated Sam & Max feature with all the trimmings. Hey, you can argue with Math or you can win an argument.

    Source: Den of Geek

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    In what is largely a passionate tirade directed at the careless mishandling of classic titles when re-released on modern platforms, the A.V. Club spares some room toward the end to rail against the complete failure of certain treasured games to be made available at all:

    Game preservation’s worst-kept secret is that piracy has done the best job of keeping classic games available and relevant. Since the mid-’90s, the Internet’s vast and varied emulation scene has made the history of video games available to anyone willing to skirt the law. And unfortunately, playing some of the best games ever made requires a disregard for copyright. Take Maniac Mansion. An icon of the LucasArts studio’s golden age, it’s one of the most important adventure games ever made, and it’s still entertaining today. If you want to play in 2014, though, you’ll need to download it illegally and run it through an emulator, since it hasn’t been in print for close to 20 years.

    Disney, which now owns the rights to the LucasArts library, may never acknowledge the studio’s legacy, but that would just maintain the status quo. Most of the developer’s best titles have never been made available to any digital marketplace. If you’re just learning about LucasArts and want to play games like Sam & Max Hit The Road, Day Of The Tentacle, Full Throttle, and Grim Fandango, you’re on your own. Disney would rather hot-glue lightsabers to the hands of Mickey and Donald dolls than offer players the chance to buy games that Disney executives might not even realize they own.

    I feel like he may be painting with too broad of a brush by indicting hot glue in this, but his point stands firm.

    Source: The A.V. Club

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    There's bad news for fans of Wallace & Gromit and Telltale Games. Telltale's digital distribution agreement with Aardman Studios expired, and Telltale doesn't have plans to renew that agreement. That means that Wallace & Gromit is no longer available for digital distribution anywhere. If you previously purchased it from XBLA, iTunes, Steam, GOG.com, or the Telltale Store, you will be able to re-download it. But, unfortunately if you hadn't already purchased it, you will no longer be able to buy it, unless you can track down a site selling the PC DVD version (which is currently in-stock at Amazon, if you want to pick it up before it's gone forever, or at least while it's still reasonably priced).
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    Fans of Loom have been waiting for the sequel to Loom for decades. Luckily, some creative Loom fans have decided to stop waiting for an official sequel and have created one of their own.

    The game is called Forge, and uses bits of information that have been revealed by Loom's creator, Brian Moriarty, over the years. The game follows the blacksmith Rusty Nailbender, and uses a new magical item to conduct spells, the Blacksmith Guantlets, rather than the weaver's distaff. It uses a graphical style similar to the 256 colour art of the Loom PC CD and FM-Towns versions, and is created using the Adventure Game Studio engine.

    If that sounds like something that's of interest to you, then you can pick it up for free over at the Forge homepage.
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    Hey, a timely review? You bet! Our thoughts on Broken Age are out there, and they're loving it. Or we're loving it. Whichever.

    Read if you so feel like it.

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    Telltale's co-founder and president Kevin Bruner just posted on the Telltale forums that The Wolf Among Us episode 2 will finally be released in the first week of February.

    He had the following to say about the delay:

    Ep 2 should be available the first week of February. We are working hard with all of our partners (Xbox, PlayStation, Steam, Apple) to coordinate everything, but we’re confident enough to announce that here. The episode is looking really good (as is the rest of the season!). We are very concerned about the long delay for this episode, but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays). I won't dive into the details, but it’s been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season.

    So there you have it. First week of February!

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    It's out, all over our faces! (Except for Zaarin's, who has been deemed unworthy.)

    But why are you reading this? Play it, damn you!

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    Tommo purchased Humongous Entertainment in Atari's bankruptcy auction last July (except for the Backyard Sports franchise, which went to The Evergreen Group, and Moonbase Commander, which went to Rebellion).

    They've been doing all the right things with their acquisition so far. They renamed the company back to Humongous Entertainment, brought back the Humongous website, brought Putt-Putt Joins the Circus to Android, and they're looking for more avenues to re-release the junior adventures produced by the company that Ron Gilbert and Shelly Day built in 1992.

    Humongous Entertainment just re-tweeted a message from twitter user George Q. Greg: "Night Dive. That gives me hope." In addition, last month Night Dive asked their Facebook followers if there was any children's games that they remember fondly.

    This is just as much of a rumour as the Night Dive/LucasArts situation. However, this one probably holds more weight, as Tommo actually has proven they want to do the sensible thing and sell the games they own through digital distribution to get some of their money back. As usual with rumours like these, we'll just have to take them with a grain of salt, and see how they pan out.
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    The wait is almost over. Broken Age Part I (the project formerly known as the Double Fine Adventure) will be available to Kickstarter backers on January 14th. It will follow shortly afterward on Steam Early Access, where it can be picked up by those who want to experience the game before the second part is out, but who didn't participate in the crowdfunding.

    Broken Age Part II is scheduled to be released some time between April and May 2014.

    Source: Joystiq

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    Presto Studios has been working on a remake of The Journeyman Project: Pegasus Prime, which itself is a remake of the original The Journeyman Project, with re-created graphics and gameplay, for quite a while now.

    Those who use a Mac don't have to wait any longer, as The Journeyman Project Store now has a DVD available for Mac OS X. Those on other platforms will have to wait a little bit longer, as it's scheduled to come out in February 2014 for Windows and at a later, as of yet unannounced date for Linux.

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    On December 19th, The Amazon Appstore added a version of The Walking Dead to their service for the Kindle Fire HDX. At the moment, it's not available for any other Android based system.

    However, another Android platform is indeed confirmed to be getting The Walking Dead: Season One in the future: the Ouya. Now that it's out on an Android platform, it's certainly possible it may come out on the main Google Play store for more Android platforms at some point.

    Source: Android Police

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    My Alien Buddy, Double Fine's free downloadable content for Sony's augmented reality game The Playroom, was released on Christmas Eve. It's an augmented reality mini-game where you play with deformable alien toys.

    Double Fine previously developed Happy Action Theater and Kinect Party, which were both among the best reviewed games for the Kinect, so this is probably worth checking out if you own a PlayStation 4 and a PlayStation Camera. Plus, you can't beat the price.

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    Source: PlayStation Life

    0
    To ring out the old year with a bang, here's some adventure related Mojo tidbits for you all.

    First, do you remember the Marius Winter's adventure game application that got him an internship at Double Fine? Well, Diego Delfino was inspired by that, and took it one step further, creating a full playable adventure game application in an attempt to a job at Telltale Games.

    Second, if you're like me, you might be wondering how chapter 2 of The Journey Down is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots.

    They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

    And, lastly, to wrap up the last Mojo tidbits post of 2013, I'll leave you with a Monkey Island music video set to the song Payphone. It was created by Artisa, and posted on our forums nearly a month ago (which is only a few days in Mojo Time™).

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    It came, it went, and here we are: at the brink of 2014. Hell, some of you are already there.

    And you voted. Oh, how you voted for your 2013 favorites. The winners, the losers, we have them all summed up. So don't read this, but instead go and read 2013: A Review. The results will shock you!

    (They will not shock you.)

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    While the rest of us were distracted by the insidious influence of loved ones, reader Threepwood4life spent his Christmas noticing that former LEC animator/artist Anson Jew, already known for his LEC animation reel that includes a rare Indiana Jones and the Iron Phoenix clip, has put together a new compilation comprised exclusively of discarded material. It's basically What Mojo Exists To Report On: The Movie.

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    Check out his blog post for a rundown of all the clips included.

    Source: Anson Jew's Blog

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    After releasing for the Android based Ouya game console earlier this month, The Cave has now arrived on the Google Play store for other Android devices. Even better, the Android port has 1080p resolution and other enhancements that weren't possible on other mobile platforms.
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    Well, that went quick, 2013. And with 2014 looming, there is only one sane thing we can do: post our annual polls!

    Run over to the forum and vote for...

    Favorite game!
    Most wanted in 2014!
    The year's biggest bummer!
    Your thoughts on 2013!

    What the hell are you waiting for? Vote!

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    It's time again for a post that lets you know all the small tidbits of Mojo related news that are happening now.

    First, ex-Mojoer (and multiple Game of the Year award winner) Jake Rodkin's new studio Campo Santo has become just that much cooler with the addition of former Double Fine lead artist Jane Y. Ng to the team. Seriously, with the roster of talent they have at the studio already, their first game is sure to be awesome.

    Secondly, you might remember the Kickstarted album by Sierra veteran composer Ken Allen of orchestrated versions of his video game songs. You might be wondering about the progress of the album. Mr. Allen reiterated last month in the comments section of that Kickstarter campaign that the project is currently on hold as he works on sound design and makes new compositions for SpaceVenture, the upcoming space comedy adventure game by The Two Guys From Andromeda (the creators of Space Quest). As music was always an important piece of what made Sierra's games popular, and Ken Allen was a big part of that, it's great to see the Two Guys and Ken Allen working together on a project again.

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    So here we are, another season of what many, possibly most, consider the best game of last year. Can The Walking Dead: Season Two live up to its predecessor? After playing “All That Remains” we can say... possibly? Maybe? Outlook is hazy?

    Anyway! Read our review; maybe you agree with us, but you probably don't.

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    The Walking Dead: Season Two Episode 1: All That Remains is out now for most platforms. It's available for PC and Mac through Steam and the Telltale Store, for Xbox 360's Live Arcade and PS3's PlayStation Network in Europe and North America, and on iTunes (where the title gets even larger as Walking Dead: The Game - Season Two).

    Telltale's PR Person Laura Perusco posted in the PlayStation blog that news about the PlayStation Vita release will be coming shortly after the holidays. There's no word on the release date for the Ouya version (although The Walking Dead: Season One is scheduled to be released on Ouya in Winter 2014, so it won't be releasing sooner than that).

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    Disney / LucasArts has surprised everyone by announcing a new Space Combat game. While it doesn't have the much loved single-player campaigns that made the X-Wing series so popular, it's a welcome return to the cockpit for Star Wars fans. Here's what we know;

    Star Wars: Attack Squadrons isa free-to-play space combat game for PC, being developed by Area 52 Games, in conjunction with Disney Interactive and LucasArts. It allows players to customise and tune "popular Star Wars ships" like X-Wings and TIE fighters and will support dogfights of up to 16 players.


    Signup for the Beta at the official website here.

    So, lets hope this is a first, tentative step back into the Space Combat genre, and Larry Holland's number has been passed on to the Mouseketeers at Disney...
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    Source: Star Wars Attack Squadrons

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    Develop has run a two part (1, 2) interview with industry and LucasArts veteran Noah Falstein. The designer discusses the old days, including how he dressed up as a fallen cosmonaut for the Rescue on Fractalus! manual, how he wishes his initial version of The Dig had gotten made, and how you owe him for the hiring of Ron Gilbert.

    But I think I had more impact by hiring people into LucasArts than I did from my own work. Ron Gilbert, Lawrence Holland who did the X-Wing and Tie Fighter games, Brian Moriarty who did Loom – all of them are people that I either found or that came in to work on a project of mine. And once Ron came in, we hired Dave Grossman and Tim Schafer, who are now the creative director at Telltale Games and the head of Double Fine respectively.

    So perhaps our biggest impact on the gaming community was being a nursery or proving ground for people who would go on to become much more significant contributors within the games industry.

    Falstein’s anecdotes are great, although I guess if you know your Lucasfilm history this interview largely treads old ground. Still, it’s hard to ever get enough stories of the formative years of George Lucas' wonderful, expensive experiment that resulted in not only the SCUMM games, but Pixar Animation Studios and Avid’s nonlinear editing tools as well. More importantly, Thrillville.

    Source: Develop

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    Atlus has released a new trailer for Tex Murphy: Tesla Effect. The game is the sixth entry in the full-motion video detective adventure game series, which was partially financed by a successful Kickstarter campaign last year. The game is scheduled to release early next year for PC and Mac.
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    Telltale just made a post on Twitter announcing the release dates for The Walking Dead: Season Two Episode 1: All That Remains.

    It will release later today for PC and Mac (through the Telltale Store and Steam) and for PlayStation 3 in North America. It will then release tomorrow worldwide for Xbox 360. The iOS version will be coming later this week. The European PlayStation 3 release date, as well as the release dates for the Vita and Ouya versions have not yet been set.

    Source: Telltale Twitter

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    While we're on the subject of Gene Mocsy, you might remember that he started a company called Irresponsible Games, whose first game will be a point-and-click adventure game called Alcatraz: 1954, which, unsurprisingly is about escaping from Alcatraz prison in 1954. Gene originally designed the game himself using the Panda3D-based engine that MunkyFun designed for Autumn Moon's adventure games A Vampyre Story and Ghost Pirates of Vooju Island. However, the game soon was picked up by the German adventure developer Daedalic, and it was converted to their Unity-based engine.

    GamingLives has an interview with Mr. Mocsy which details that event, and gives many more details about his company's first game. One of the most interesting details in the interview is about the wide choice the player has in solving the puzzles, and the consequences some of those choices might have:

    "Multiple solutions are something I always want when I play games – that and an overhead map. I made sure those were in my game. It was a bit of a hassle, but I scripted the original game myself, so it was just a matter of my time. When Daedalic bought the game and re-ported it to their engine, they created an enormous flowchart of all the possibilities – that was when I realised the headache I’d caused everyone! It’s all for the player. I want you to keep moving ahead and not waste time guessing what the designer intended."

    "Certain quest-lines get even more exciting and tension-filled [depending on your earlier actions], I’ll put it that way. Don’t worry about making wrong choices – you’re escaping from Alcatraz, there’s no time to second-guess yourself. Just go."

    The game will be coming soon to PC. Daedalic had announced that it would be released this year, however, as no concrete release date has yet been set, it probably won't make that release window.

    Source: GamingLives

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    You may be wondering what is going on with the upcoming free iOS adventure game Perils of Man, which is being developed by IF Games and designed by Bill Tiller and Gene Mocsy of Autumn Moon.

    Its previous release date of October 2013 came and went, and the official Facebook page has been surprisingly quiet about the situation.

    Surprising no one, the game's FAQ has recently been updated, indicating that the game has been delayed to early 2014. However, there's no word on whether they still plan on releasing the game in two episodes as originally planned.

    Source: Perils of Man FAQ

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    Leisure Suit Larry creator Al Lowe and co-writer Josh Mandel have left Replay Games due to the abusive and destructive behavior of Replay founder and CEO Paul Trowe.

    As you know, last year he sabotaged fellow Kickstarter campaigns with false press releases and hurtful and deceitful comments (both under his own name and possibly under an assumed name).

    Unfortunately, that behavior hasn't stopped, as he posted some hurtful words and unfounded claims at the SpaceVenture Kickstarter page in October. That behavior caused several Replay volunteers to criticize Paul's behavior publicly, leading Paul to fire them and ban them from the Replay forums. Worse, he insulted and publicly outed one volunteer as a transsexual woman (her name has been omitted from the twitter post to save her from any more emotional duress).

    Additionally, Kotaku has posted an article that details Paul Trowe's arrest in October 2012 for showing a sex video to an underage teenage girl.

    Al Lowe has stated that his leaving the company had to do with these and other reasons. Replay Games still owns the rights to make Leisure Suit Larry games for now, but if they do decide to make more, it will be without Al Lowe or Josh Mandel.

    We at Mojo wish Al and Josh (as well as the Replay volunteers and employees who were affected by this) the best of luck in the future.

    Source: Rock, Paper, Shotgun

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    Hack 'n' Slash is getting a full retail release, joining its Amnesia Fortnight 2012 siblings Autonomous and Spacebase-DF9. Like the latter game, Hack 'n' Slash was partially funded by the Indie Fund.

    The game follows a young elf who uses her computer hacking skills to cheat her way through an action-adventure game. Hack 'n' Slash will be released in the first half of 2014 for Windows, Mac, and Linux, both on Steam and in a DRM-free version

    Source: Double Fine Action News

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    Hot on the heels of the Game of Thrones and Tales from the Borderlands announcements comes a few teaser trailers. Little is known about either game, and we still haven't gotten confirmation of Game of Thrones being a re-skinned version of the unreleased King's Quest. For now, videos:

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    Tim Schafer revealed last night at VGZ that Elijah Wood will voice the male protagonist Shay in Broken Age. Shay is the boy from the trailers who have lived his entire life on a space life where he's been taken care of by an AI.

    Source: Kotaku

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    Move over Broken Sword news! Variety is reporting that Disney has acquired Indiana Jones. You may have thought they already owned it with the LucasFilm buyout, but apparently not entirely.

    The Walt Disney Studios and Paramount Pictures have reached a distribution and marketing agreement for the Indiana Jones franchise. Under the arrangement, Disney gains distribution and marketing rights to future films, in addition to retaining the ownership rights it secured when it acquired Lucasfilm. Paramount will continue to be responsible for distribution of the first four films in the franchise and will receive a financial participation on any future films that are produced and released.

    Can the mouse whip the franchise back into shape, and is anyone willing to have a crack at a new videogame (Telltale!)?

    Source: Variety

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    Telltale Games has not only confirmed that is is making Game of Thrones episodes at VGX, but will also be creating new Borderlands episodes.


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    Not too much to report at this stage, but you can see confirmation of the news on Kotaku, where they report:

    “You get to shoot stuff, but in a different way,” said Telltale’s Kevin Bruner at the show. “It’s gonna play like a Telltale game — you’re going to be engaging characters and developing relationships, but it’s very much in the borderlands world. It’s this great hybrid of everything that’s great about Borderlands and everything that’s great about Telltale.”

    Source: VGX

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    According to IGN, they have received reports from multiple unnamed sources that Telltale is working on a episodic series based on Game of Thrones.

    As IGN points out, it would be a perfect fit, as the Game of Thrones books tell the story from a perspective of a different character in each chapter, similar to how Telltale's 400 Days was handled.

    This is just a rumor though, and as such should be taken with a grain of salt. When IGN contacted Telltale Games for confirmation, Steve Allison, Telltale's senior vice president of marketing stated, “We get these sorts of rumors about what we could be working on next cropping up all the time. Officially we have no comment.”

    JP Update: Confirmed by Telltale on facebook.

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    Source: IGN

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    According to the game's Steam page, the release date is 17th of December for the first episode. Are they full of shit? Guess we'll find out in 1 week, 3 days, and 22 hours.

    Source: Steam

    6

    So let's address the elephant in the room here: Yes, Mojo is reviewing Broken Sword 5. No, Revolution is not part of the greater LEC-family of companies. Yes, this is part of an expansion of Mojo. No, we're not turning into a general adventure site.

    What we are doing is broadening our focus just a tiny little bit. To put our mission-statement-of-sorts in the words of our idea smith, Thrik: “Mojo: Classic LucasArts adventure games, and games that are similar to them.” We'll be covering everything we've always covered, while adding a handful of other games that make sense within Mojo's spiritual scope. Broken Sword for example. Dyscourse, where Tim Schafer is a character. That kinds of stuff. Derivative adventure games that try to ape the success of LucasArts in the 1990s without understanding what they were actually about? We will not cover those.

    So basically we're turning into Just Mixnmojo+-ish and we're feeling good about that. Hopefully you will too.

    And what better way to kick this off than by reviewing Broken Sword 5? Remember: Mojo still loves you!

    7

    For our UK readers only, here's Charlie Brooker's How Video Games Changed the World on Youtube. There's supposedly a Monkey Island section approx 35:27 minutes in with Ronzo "Ron" Gilbert and Tim Schafer.

    Thumbnail

    Thanks to reader Artisa for telling us about it! Since I'm not in the UK I can't watch it so don't blame me if the link is wrong!

    2

    Well, the first episode at least. While Double Fine has been fiddling away on Broken Age, Revolution has run a successful Kickstarter, developed the game they promised to make, and released it. The second, and final, episode will be out in a month or so.

    Broken Sword 5 returns to the same aesthetic as the first two games in the series, looking more like a LucasArts adventure than whatever else we've been covering the past decade. Here's a screenshot:

    And some plot info courtesy of the press release:

    Revolution PR

    When a mysterious painting is stolen during an armed raid on a Paris gallery, George Stobbart and Nico Collard are thrown, seemingly by chance, into the investigation together. From Paris to London and beyond, the trail becomes a race against time as dark forces from Europe's turbulent past are woken from their slumber. Broken Sword characters old and new are encountered - but who can George and Nico trust? The journey they are on reveals a conspiracy as old as the written word, whose ancient heresies will cause innocent blood to spill once more...

    Both episodes can be picked up from the usual outlets like GOG and Steam. Vita and mobile platforms will also follow, according to Revolution.

    Source: Revolution.co.uk

    1
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    The Cave, the Maniac Mansion flavored adventure platformer by Ron Gilbert and Chris Remo featuring moral choices in a sentient cave, is now available on the Ouya. So if you're an owner of the Android-based console, head to the Ouya store to get it.

    Source: Double Fine Action News

    1
    Double Fine acquired the full rights to Costume Quest and Stacking from Nordic Games, who previously acquired the distribution rights after THQ declared bankruptcy earlier this year.

    Because Double Fine now owns the properties outright, they have decided to make retail releases of Stacking, Costume Quest, and Psychonauts for Windows and Mac. The releases will be published by former rights holder (of Stacking and Costume Quest), Nordic Games. This will mark the first time Costume Quest and Stacking has been available at retail, as they were previously only available through digital distribution.

    In other Double Fine news, another one of the excellent Double Fine Comics has received the book treatment, as Mark Hamer's Snapshots (formerly known as Polaroids) is now available in softcover or hardcover format from the Double Fine store. Both versions contain a foreword by Tim Schafer and an introduction by Scott Campbell.

    To celebrate, Double Fine is holding a contest to give away five signed copies of the book to five people who make the best caption for the five uncaptioned snapshots posted here. You have until Wednesday, December 4, 2013 at 11:59pm Pacific time to enter, so if you think you can come up with some clever captions, be sure to enter for your chance to win.

    Additionally, fans of Double Fine's Amnesia Fortnight two week game prototype developing sessions will be happy to know that Tim Schafer recently posted on Twitter that the next Amnesia Fortnight session will be occurring around February of next year.

    To wrap this post up, one more bit of Double Fine related news. former Double Fine intern Marius "Majus" Winter has been making a game each month this year with Benedikt Hummel at Major Bueno. To celebrate a year of games, they are making Major Bueno Party and they are enlisting the help of everyone. For a few more hours (until November is over) Until December 3rd, you can submit a character to be part of the game, and have your character appear with those made by such artists as Broken Age lead artist, and creator of My Comic About Me, Nathan "Bagel" Stapley, former Double Fine art director, and creator of Double Fine Action Comics, Scott Campbell, and former LucasArts and Telltale lead artist, and the creator of Grickle, Graham Annable. So, don't be shy, and submit a character now. I've submitted about a half a dozen myself.

    Source: Double Fine Action News

    3
    If you have an Xbox Live Gold subscription, you can now get Double Fine's Iron Brigade for free, as it is the latest in Xbox's Games With Gold service which offers 2 free games each month for Xbox Live Gold subscribers to download and keep.

    Source: GameTrailers

    0
    Autonomous, the Lee Petty designed retro-futuristic sandbox robot game that appeared in Amnesia Fortnight 2012, has now been adapted and expanded for Windows, exclusively for the Leap Motion controller.

    This new version of the game has many changes over its Amnesia Fortnight 2012 predecessor. In addition to the motion control, the game now has:

  • multiple levels! Once the player has met the energy goal for the current level, they must battle their way to a transmission center where they are teleported to new levels—each with a distinct look and procedurally placed robot parts, automatons and energy sources.
  • Sky Map: A holographic map of the level is projected into the sky, allowing the player to quickly find energy sources, friendly and enemy automatons and other important structures.
  • Hunter-Killstar: The player’s presence no longer goes undetected. Automatons known as HUNTER-KILLSTARS are periodically transmitted into the world, designed specifically to hunt down and destroy the player. As time ticks on and the levels progress avoiding and defeating them becomes more and more challenging.

  • It's available now for free for Windows for the Leap Motion controller.

    Source: Double Fine Action News

    2

    We had this ugly habit for awhile of flogging tenuously relevant Kickstarters here on the front page in a desperate attempt to defraud you into believing we had actual news to report on lean days. Well, here's a slow news day and two peripherally relevant Kickstarters to spare a thought.

    The first campaign is for Bad Dreams: Volume 1, a physical compilation of a web comic that was released earlier this year. "An illustrated fantasy adventure," this bound volume would cover the first five issues. Oh, and the artist is none other than Gary Winnick, LucasArts employee from ye olden days, and Ron Gilbert's co-pilot on Maniac Mansion.

    The second Kickstarter is headed by up two latter-day LucasArts designers who were toiling away on Star Wars: 1313 and Star Wars: First Assault up to the studio's quite timely closure. Relating that it was nearly impossible to pitch an original title to LEC management in their combined sixteen years at the company (shocker), they were inspired to make Super Roman Conquest, a sidescroller with strategy elements. For Caesar!

    Thanks to former staffer Chris Capel aka The Tingler for the heads up on the second one. I guess Gabez deactivated his authorization badge.

    2
    Paul Shapera, the composer of the upcoming free two part adventure game for iOS designed by Autumn Moon's founder Bill Tiller and Ghost Pirates of Vooju Island co-writer Gene Mocsy, has made an interesting blog post detailing the sound design process of Perils of Man.

    "I’ve amassed a plethora of sound effects, and insuring they will be clear over the music, PLUS dialogue has been interesting. An interesting challenge is the fact that you may have certain fx looping in the background in addition to the music, voice stuff and individual fx. For instance, if the protagonist is in a room, when standing next to a window or a furnace an effect will play the entire time she is in range, and with that is the music, her interacting with objects, opening and shuffling through her inventory, making exclamations, etc. Fascinating to work on."

    The really good news is that, according to the blog post, the first part should be releasing very soon (assuming IF Games still is going forward with its plans to release the game in two parts). It certainly sounds like an interesting concept. Hopefully it lives up to its potential.
    0
    Those who were waiting for Star Wars: Tiny Death Star to come out somewhere other than Australia don't have to wait any longer. As of November 8th, the game is available worldwide.

    The freemium Star Wars themed Tiny Tower game is available now for iOS, Android, Windows Phone, and Windows 8. It will also be coming to the Amazon App store soon.

    Source: Gamespot

    1

    Have you heard of The Synthetic Orchestra? I haven't either, or at least I hadn't until today, when our very own Thrik came rushing in, professing his love for it, and crying tears of joy over their rendition of the LeChuck theme.

    And you know what? It's good, good enough for us to pretend like it's news worthy during this slow news month! Enjoy:

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    8

    Telltale announced today that The Walking Dead: Season Two will premiere later this year. It is available for preorder for PC and MAC from the official site. The press release reveals a bit about what we can expect:

    Telltale PR

    The Walking Dead: Season Two - A Telltale Games Series will continue the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, now left to her own devices to seek safety and survive in a world gone mad. Now assuming the role of an ordinary child, players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through their decisions and actions.

    There's also a trailer:

    Thumbnail

    A Game of the Year Edition of the first season will also be released next month for PC, Xbox 360, and PS3. It will include the 400 Days DLC as well as the soundtrack and a behind the scenes video.

    Source: The Telltale Blog

    3

    I'm that one asshole who grew out of Star Wars before even the prequels. I've no doubt that this new sequel trilogy will be good, I just personally do not care.

    I've always been more of an Indiana Jones guy, so despite my better judgment I've been keeping my fingers crossed for a fifth and final Ford-Spielberg-Lucas outing, one that lets that "era" close out on a more solid note before the inevitable reboot with new folks before and behind the scenes. I don't care if Ford is in his 70s - Indy's mortality is what makes him more interesting than Bond and you can make it work, somehow.

    Of course, there's the little matter of logistically getting the movie made, and on that score it seems that Ford is using what stroke he has to up the odds of Indiana Jones 5, which fans had basically accepted as a lost cause once Disney made it clear that its only priority is Star Wars (an Indiana Jones project would involve splitting profits with Paramount) and Lucas admitted to making no progress on a story. Here's the rumor, courtesy some guy via Jedi News:

    some guy we're for some reason going to trust

    Han Solo, Harrison Ford, is back and onboard for Episode Seven, but that's not all. As part of the deal, steps have been made which raise the possibility of Ford donning the famed Fedora hat of Indiana Jones once more.

    A verbal agreement with Ford to play Han Solo once more has been in principle place since before the Disney deal. Over the course of this summer financial settlements were reached. The outstanding points that had dragged on but are now resolved are:

    - Ford wanted to see the synopsis for his character's development over more than just Episode 7. He saw this in August and is happy with the story arc.
    - Ford wanted a commitment to Indy 5. He did not get this as there is no plot line or script in place. What did happen was an agreement was made wherein an outline would be developed by the end of calendar year 2014, and if all parties can agree to it moving forward, efforts would be made to move on Indy 5 for release before the end of 2016.
    - Disney wanted a multi film deal with Ford which transcends Episode 7. This has now been agreed.

    We'll see what comes of that. Start chowing down on those grainfuls of salt in the meantime.

    Source: Jedi News

    6
    Update: Earlier I incorrectly stated that the game was released for iOS in New Zealand. It's only available in Australia for iOS for now, as pointed out by jp-30 in the comments.

    After getting released on Android in Australia and New Zealand earlier this month, iOS gets a similar treatment, as Tiny Death Star was released exclusively on iTunes in Australia on the 15th of October.

    This Star Wars themed Tiny Tower game will be released worldwide on Android and iOS soon.

    2

    Have you ever found yourself wondering, "Say, what if someone re-interpreted Stanley Kubrick's The Shining as a machinima primarily assembled using art assets from the NES version of Maniac Mansion?"

    Well, the winsomely disturbed artisans of the "CineFix" Youtube channel are here to put this issue to bed, though good luck getting any decent shut-eye yourself after a viewing of what they've wrought.

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    Source: CineFix

    7

    Double Fine has officially anointed the second-highest voted title to come out of Amnesia Fortnight 2012, JP LeBreton's space simulator Spacebase DF-9, the privilege of becoming a fully fleshed out game.

    The game has been launched as a Steam Early Access Game, meaning an alpha version is available to buy right now. $24.99 gets you the early access; there is also a bundle including the soundtrack available for $29.99. Over at Double Fine's official site you can check out new media and view what features are currently part of the development plan.

    0

    One of the theoretical benefits of games developed for the digital space is that they're not subject to a literal shelf life - with packaging and distribution costs right around zero, they can be readily available for as long as the publisher sees fit.

    Does Telltale see otherwise in the direction of its earliest releases? It has been noticed that while they remain available on Steam, Telltale Texas Hold'em and the Bone games have been recently removed from Telltale's online catalog. This feels significant to me.

    Telltale Texas Hold'em was built in 2004-2005 primarily to test the brand-spanking new Telltale Tool, particularly the character performance aspect that would of course be crucial to their story games. Sufficiently amused by the results, the tiny company decide it to sell it as their highly unexpected first product partially as a lark. While the game's premise feels like a promise that would only be truly delivered on with the Poker Night at the Inventory games, it remains an important part of the now widely known studio's history and if nothing else is a necessary antecedent for at least one Sam & Max in-joke.

    The two Bone games, of course, are Telltale's promising first offerings of the sort of games they are actually known for, and it's kind of amazing to look back on how accurately they foretold the vision and philosophies that the company continues to follow to this day - play them again if you don't believe me. It still kind of pisses me off that it remains Telltale's only unfinished series, as it predated their seasonal approach, and it's surely too late to revive it, but they are good games, and The Great Cow Race arguably competes with Tales from Monkey Island as the closest to an old-school graphic adventure design the company, which has never fed the misconception that they were specifically out to make classic adventure games, ever treaded. And it will be impossible for me not to compare the soundtrack of the eventual movies to Jared Emerson-Johnson's brilliant take on Jeff Smith's world. (I suppose the once freely available tracks would have gone down with the product page.)

    So what gives? Is this a temporary absence? Were there rights issues involved (only plausible with Bone)? Because otherwise, the only way to interpret this is as some kind of statement, and sort of a sad one.

    2
    Update (14th of October): The Mac version is available now to download, both from Steam and the Telltale Games store.

    Game Informer is reporting that the Mac version of The Wolf Among Us Episode 1: Faith has been delayed due to an unforseen issue in the release build.

    Telltale's public relations person Laura Perusco has stated that the development team is working on a fix, and the Mac version should be available in the next few days.

    Source: Game Informer

    0
    Costume Quest for iOS is now a reality. So if you have an iPad, iPhone, or iPod Touch running iOS 6.1 or later, you can now enjoy the comic RPG goodness of Costume Quest, just in time for Halloween.

    While you are enjoying Costume Quest, consider joining in on the Double Fine Game Club today as they stream Costume Quest and chat about the game, along with special guests project lead Tasha Harris, designer Gabe Miller, lead programmer Anna Kipnis, and artist Mark Hamer.

    If you miss the Double Fine Game Club Costume Quest session today, don't worry, you can still catch part 2 on the 19th of October and part 3 on the 26th.

    1
    Update: Thanks to Shmargin for pointing out that it's not available for Android everywhere yet. It's currently an exclusive release in Australia and New Zealand.

    Tiny Death Star, the Star Wars themed Tiny Tower game (complete with the series' signature 8-bit graphical style), is available now on Google Play for Android phones and tablets. It was developed by Disney Mobile (as was expected with casual Star Wars games after the Disney merger) and Tiny Tower developer Nimblebit.

    Interestingly, LucasArts is listed as the publisher, so it would appear that the remodeled LucasArts has retained it's function as a publisher as well as a licensor.

    Source: Shmargin

    1

    What's this? Another timely review? Indeed! Here, just for you, is our review of the first episode of The Wolf Among Us, "Faith". Will it live up to the wonder that was The Walking Dead or will it fall flat on its face?

    Well, don't read this. Go read the review if you want to find out.

    6

    A couple of deeply ashamed Mojoers:

    remster: Oh god, Gabzo paraphrasing me
    remster: God I can't republish this, Gabez made me sound like an ass!
    LucasTones: me too!
    LucasTones: you're saying "basically, Jake's time in the sun has come to an end" and I'm saying "I don't want to incriminate myself, but I was on DRUGS"

    Yet republish it we did: Mojo, 10 Years and Counting is back online, and ashamed as we are, there is no point denying that this is the penultimate Mojo article. If there's one article that sums it all up -- the infighting, the insults, the admittance that Mojo is a sentient being and we're all its bitches -- it's this one.

    And it's kind of mindblowing that this originally was posted in 2007, more than six years ago.

    Get ready for a nostalgia trip, and go read Mojo, 10 Years and Counting, and remember: We're so, so sorry.

    13
    Update (October 8, 2013) - It's official. Telltale has confirmed that the first episode of The Wolf Among Us will release for PC, Mac, and Xbox Live Arcade on October 11, 2013. North American and European release dates for PlayStation Network will be released within the next few days.

    The Wolf Among Us Episode 1 product page on Xbox Live Arcade lists a release date of October 11.

    The Xbox Live Arcade Marketplace has been shown to be a source of accidentally released, yet reliable, information in the past since the information is supplied straight from the publisher (Poker Night 2 was confirmed to be in development through XBLA).

    So, chances are very high that the first episode of The Wolf Among Us will indeed be coming for Xbox Live Arcade this Friday (and to other platforms within a week of that, if the release dates of The Walking Dead are anything to go by).

    Update: Green Man Gaming listed the PC version with a release date of the 11th of October as well.

    Also, IGN's Up At Noon has an interview regarding The Wolf Among Us and The Walking Dead Season Two, including footage of The Wolf Among Us in action.

    Also, while on the subject of The Walking Dead Season Two, Telltale's PR person Laura Perusco confirmed that some time after the premiere of the first episode, Telltale is going to go ahead with their plan to have multiple seasons run concurrently by having The Walking Dead Season Two premiere while The Wolf Among Us season is still running.

    Source: XBLA Marketplace

    0
    Disney Interactive has revealed it is about to launch a new Star Wars game for mobile devices, made in collaboration with Nimblebit.

    Disney-Interactive

    The Empire needs your help! In collaboration with LucasArts and Tiny Tower creators NimbleBit, Disney Mobile introduces Star Wars™: Tiny Death Star™, a new game for mobile devices. Live life on the dark side and join Emperor Palpatine and Darth Vader on a mission to attract Galactic bitizens, run intergalactic businesses, and build an all-new Death Star. Construct unique Star Wars themed locations to attract iconic characters and species to your space station in this 8-bit style game. Star Wars: Tiny Death Star will soon be available worldwide.


    8-bit style cute Star Warsey fun. Sure, why not...

    Source: Disney Interactive

    1
    If you've been holding out, waiting to play The Cave on an iOS device, you need wait no longer. There's even a shiny new trailer to watch, look...
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    Get spelunking!

    Source: App Store

    2

    Polygon has an interview up with Cabel Sasser of Panic, Inc. He explains why they decided to finance Campo Santo's first game, and the extent of which the funding extends.

    "Campo Santo would produce the game they'd pitched to Panic, and Panic would be there to finance the project, and offer support, creative input about things like UI design and, if necessary, even testing and ports."

    It's quite an interesting read, and our first real glimpse into how the collaboration will work between the app giant and the new studio founded by Telltale veterans Jake Rodkin and Sean Vanaman, Star Wars poster designer Olly Moss, and Mark of the Ninja lead designer Nels Anderson.

    6
    The Wolf Among Us, Telltale's five part episodic series based on Bill Willingham's Fables, is now available to pre-order on Steam and at Telltale's revamped online store.

    Adding to the good news is that the collector's discs have returned. If you pre-order it from Telltale's site you will be eligible to receive a DVD containing the entire season plus some extras after the season has completed, for just the cost of shipping.

    4

    It always kind of amazed me that the game studio that wrote the book on crass movie tie-ins saw unfit to take advantage of Indy's long awaited return to the silver screen in 2008 with an opportunistic video game adaptation.

    It kinda makes sense when you consider that Staff of Kings was already committed to (well, until it wasn't) by the time Crystal Skull got greenlit, and at the time the company didn't seem particularly capable of devoting itself to more than one or two internal projects - indeed, the rumor was that "choosing" The Force Unleashed to rally resources behind is what starved out the original Staff of Kings SKUs.

    Still, it would seem impossible that a Crystal Skull tie-in was never conceived, and a comment left by a former developer on Kotaku's "How LucasArts Fell Apart" article confirms it:

    'AlricPhoenix'

    I worked at an outsourcing company for a LucasArts game on the DS. It was Indiana Jones and the Staff of Kings. Originally it was based off the Crystal Skull movie. Through 6 months on the game, it was clear there was a weird managerial tone going on. Almost any company wants feedback and people to present some creativity in dealing with issues and finding any problems with the games they make. Not them. there was to be ZERO DEVEIATION. Even if we were able to see a bug in the game, IGNORE IT. We were reprimanded when we did. The team became dejected quickly. They tried to submit the game and it failed (obviously). It was at this point the DS game went back into development and was no longer based on the movie and ended up being Staff of Kings because it was too late after the movie came out to be related.

    The developer in question would have been Amaze, the company behind the DS version of Staff of Kings. That version was indeed a completely different beast than the others, but that isn't completely unheard of when it comes to handheld spinoffs of console titles. Guess there was more to the story after all.
    4

    Didn't get a chance to make it to PAX to pick up the action figures of the characters from the excellent game Psychonauts?

    Well don't worry because the Double Fine shop has you covered. All ten figures are now available to all, at a price of $7 USD for one (sold as a random draw) or $70 USD for the whole set.
    0

    Just another in an apparently long run of cancelled projects that LucasArts went through in its final years. Jason Schreier at Kotaku has written an extensive feature covering How LucasArts Fell Apart, covering what went on at the sinking ship.

    It's well worth a read!

    26
    It seems that the Star Wars 1313 project won't be going completely to waste. If you'll remember, the project was a joint effort between LucasArts, Industrial Light and Magic, Skywalker Sound, and Lucas Animation. This joint effort between the subsidiaries apparently harkened back to the early days of Lucasfilm Games, when the charter of the studio was to make experimental, innovative, and technologically advanced video games. We'll likely never get to see the full result of this collaboration, but some of their innovation is going to be used in Hollywood films in the future.

    The advanced real-time motion-capture capabilities pioneered for Star Wars 1313 enables the "production company to film an actor and then immediately capture and funnel those actions into a computer-generated character. The result is an instantaneous, photo-realistic computer-generated film that cuts down on production time".

    See the technology in action in the video below:

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    Source: Venturebeat

    2
    Disney's LucasArts licensing house plods on, with their first release post-restructuring. Angry Birds Star Wars II was released yesterday for iOS, Android, and Windows Phone.

    This sequel actually is based on the Star Wars prequels, changing the titular birds into Qui-Gon Jinn, Obi-Wan Kenobi, Yoda, Anakin Skywalker, Mace Windu, and Jar Jar Binks. This time you can also turn to the dark side in the pork side mode and play as a Tie Fighter pilot, Zam Wesell, and Emporer Palpatine. The Hasbro Telepod toys can also be scanned in to unlock characters, but they're not required to play.

    0
    Campo Santo is a new game studio formed by former Mojo staffer Jake Rodkin and his fellow Idle Thumbs founder and co-lead on Telltale's The Walking Dead and Puzzle Agent 2, Sean Vanaman. Their first game will be coming out for Windows, OS X, and Linux, and is funded by, and will be a collaboration with, Oregon-based Panic Inc.

    We at Mojo would like to congratulate Jake and Sean on their new studio, and wish them the best of success. We'll keep you updated on the game as more news is released.

    Source: Destructoid

    9

    Today is, as we all know, Talk Like a Pirate Day -- yarrrr and stuff -- and what better way to celebrate than to download Scurvy Scallywags. For free! And... I got nothing. You probably already own it, but if not, d'arghload. (I really have nothing :~.)

    0
    Perils of Man, the two part adventure game that Bill Tiller is working on in conjunction with Swiss animation studio Boutiq's recently opened game studio IF Games, will be available for free when it is released later this year.

    The reason both parts will be released completely for free is that the game serves as an advertisement for the 150-year anniversary of the insurance company Swiss Re. The game will not be cluttered with ads for the insurance company, however, as the only branding in the game is said to be the Swiss Re logo in the game's credits.

    The exploration of risk throughout the gameplay itself and the game's storyline serve as the advertisement. The game is said to contain a "special gameplay mechanic that reveals a hidden matrix of cause and effect". And you will "command the fates of thousands by mastering a hidden technology that gives the player the ability to foresee risk."

    Both parts will contain between 2 to 3 hours of gameplay, and both parts will be released for iPad before the end of the year. The first part is scheduled for release this October, and second part is expected to be released some time before the end of this year.

    Source: Pocket Gamer

    2
    So, because Remi is literally unbearable, it's time for a new poll. Ignoring LucasArts, who makes the best adventure games?

    There are many fine adventure developers not represented in the options, but that's what our comments are for :)

    PS: We'll bring you the results of the last poll presently ;
    27
    Guacamelee, a highly-acclaimed Metroid-like "action-platformer-brawler" from Drinkbox Studios, is a game heavy on video game references. My friend has been continually posting some of these references on Facebook, and today posted this:
    Image
    It's good to know that Manny, despite being dead, lives on.

    Source: Facebook

    1

    If you have have been wondering about who will voice some of the characters in Broken Age, wonder no more. Double Fine has provided a list of some of the cast, so we don't have to.

    Too lazy to click the link? Fine! Jack Black is the headliner, in the a defined "cameo and featured roles" capacity. He joins Jennifer Hale, best known for having starred in pretty much every video game ever.

    Richard Horvitz -- Raz from Psychonauts -- will also be heard, as will Nick Jameson who is on his way to Telltale to re-dub the Sam & Max seasons is a great voice actor. More awesomeness can be read in this Double Fine post.

    0
    Sony is packing an application called The Playroom for free with every purchase of the PlayStation 4 add-on, the PlayStation Camera (which will retail $60/€50/£45). The application is a mini-game compilation that demonstrates how the Dualshock 4 controller can interact with the PlayStation camera.

    Double Fine has been tapped by Sony to make some free DLC for The Playroom which will feature augmented reality mini-games, similar to the ones Double Fine made for the Xbox 360's Kinect in Double Fine Happy Action Theater and Kinect Party.

    I found both of Double Fine's augmented reality mini-game compilations quite fun, so it will be interesting to see what Double Fine can do with this new technology.

    Source: Kotaku

    0
    Remember The Cave Action Figures? You may remember that the boxes of this seven figure set included the words Series 1.

    Well, Series 2 has been produced, and features characters from Double Fine's first title, the excellent game Psychonauts!

    Series 2 is now out at PAX Prime (and will likely be coming to the Double Fine store afterward, assuming they don't sell out at the show).

    1

    Mojo's hosted site Nightlight Productions, which for years has regaled us with radio plays based on Lucasarts games, is now looking to crowdsourcing to fund their latest radio play: Pharaoh: Walking in Memphis.

    As the site says, "Pharoah is a comedy set in ancient Egypt, the land of the Pharaohs, and the cradle of a pretty damn impressive civilisation. Where a once noble ruler, the wise and noble Pharaoh Hatchoo, loved by all, has journeyed to the great beyond to take his place amongst the gods. He’s left the mortal world, and finds himself in a better place." Sounds good? Head on over to Pozible and help make it a reality!

    Source: Nightlightradio.net

    0
    Telltale Games is continuing their goal to port the engine that runs all their games, the LUA based Telltale Tool, to every platform as is possible.

    The first season of The Walking Dead (including the 400 Days DLC) is now available for PlayStation Vita. It's also coming to Ouya this Winter.

    The Walking Dead Season Two, which will be penned by lead writer Nick Breckon, is also coming to Ouya, as well as PlayStation 4.

    The Wolf Among Us, Telltale's episodic series based on Bill Willingham's Fables comics, will begin it's season in the Autumn for PC, Mac, XBLA, and PSN. If you were lucky enough to get tickets before they sold out, Telltale will have the first episode, Faith, playable at their booth at PAX Prime this weekend.

    1
    Gree, a Japan based game company focusing on free-to-play games for mobile devices, made an investment in MunkyFun, a mobile game developer that was founded by and still mostly consists of ex-LucasArts employees.

    While Bill Tiller was still at MunkyFun, he was the art director for the horse care simulator My Horse and the cartoon-styled first person shooter Bounty Bots. In 2012, former LucasArts and Telltale Games art director Mai Nguyen took his place. Since then, MunkyFun has released the medieval combat game Knight Storm, and the giant robot augmented reality game Droid Combat, all free-to-play games for iOS and/or Android. They also created the customized Panda3D engine for Autumn Moon's adventure games A Vampyre Story and Ghost Pirates of Vooju Island.

    Gree's investment is part of a $10 million fund that is set aside for equity investments of $1 million or more for its partners program. The aim of these partnerships is to create high-quality titles that last for a long time in the market.


    Source: VentureBeat

    1

    Want to play Double Fine's Middle Manager of Justice, but not sure if it's worth the time? Why don't you let Jennifer's review help you make up your mind!

    Clicky!

    1
    There are a whole heap of new previews appearing on the internet for Telltale's upcoming episodic game based on Bill Willingham's Fables comics, The Wolf Among Us. The previews come from Destructoid, Game Informer, IGN, Shack News, Polygon, The Verge, and Joystiq.

    Each of these suggests that The Wolf Among Us: Episode 1: Faith has been delayed from Summer 2013 to Autumn 2013 (specifically some time between late September 2013 or October 2013).

    0
    It seems there's more reason than a simple cash grab behind the fact that LucasArts is continuing to license Star Wars to outside casual game developers instead of having Disney Interactive develop them as the early press releases about Disney's purchase of Lucasfilm would suggest.

    According to The Wall Street Journal, Disney Interactive has pulled back production in other areas in order to pour its resources into Disney Infinity, Disney's version of Activision's Skylanders (the game where you purchase toys that are then detected by the game, making the character available for play).

    Disney is putting so much into this project that Disney Interactive stopped production on the Iron Man game they had in development and passed on the opportunity to make any Star Wars games. Strangely, Angry Birds Star Wars II will feature the debut of Hasbro's Telepods, which seem to be a direct competitor of both Skylanders and Disney Infinity. However, since the Telepods have a simple QR scan rather than saving the data in the toy like Skylanders, Disney must feel there is room for both products.

    At the very least, at least this means the LucasArts licensing house still has a use, since it previously seemed kind of redundant after the announcement of the exclusive licensing deal with EA. Now we'll just have to wait to see if they realize that they have other intellectual property besides Star Wars that they can license out.

    Source: The Wall Street Journal

    0
    Middle Manager of Justice is Double Fine's game where you play as a middle manager running a superhero agency, training superheroes and using money earned to buy equipment, and then put those superheroes out on the streets to fight in RPG style battles.

    It has been an iOS exclusive since it was released last year. However, that has changed, because as of Wednesday it's available on Android devices as well!

    Best of all, since it's a free to play, you can play it at no charge. And, since it's one of the few games that's done freemium games right, you can actually completely enjoy it without paying anything for in-game items if you want (although Double Fine would certainly appreciate it if you did, since they had to put money into making the game) since the game's in-game premium currency actually is earned through regular game play fairly regularly.

    You can grab it for iOS devices through iTunes and for Android devices through Google Play.

    Source: Android Police

    2

    So the Vampyre Story: Year One Kickstarter might not have set the world on fire, but that doesn't mean we won't be seeing any more adventure games from the Tiller. In fact, those with an iPad will be seeing something come October.

    Adventure Gamers brings word that Tiller has joined forces with IF Studios to create a two-part adventure game called Perils of Man. This (apparently) epic game follows an Ana Eberling who receives a gift from her missing father, a gift that could eliminate uncertainty from the world. Yeah, sounds a bit odd, but who am I to judge?

    Will she unleash the gift? Dig into the three hours or so long episodes, and you probably will find out. (But then that's what we thought about that whole secret thing in LeChuck's Revenge too so who knows.)

    Trailer!

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    Source: Adventure Gamers

    6

    Telltale's just released their first trailer for the upcoming The Wolf Among Us. The first episode, Faith, is "premiering soon".

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    3
    Telltale's gone to Vine again, where they did their first reveal of The Walking Dead: 400 Days, this time promoting their Fables game, The Wolf Among Us. Check out the first Vine promotion here. If the length of time between Vine promotion to release of 400 Days is anything to go by, it shouldn't be much longer before we see the release of the first episode of The Wolf Among Us.

    Xbox 360 owners can now use The Walking Dead skins in Minecraft as part of skin pack #5. Choose from Lee, Kenny, Molly, Omid, Christa, or a walker (both male and female models).

    There's a kickstarter up for an atmospheric point and click adventure called Alum, which is a LucasArts and Sierra style adventure. They are over half way to their goal (of only $10,000), with 6 days left to go.

    0
    Remember Angry Birds Star Wars? It was basically Angry Birds Space with force powers, lightsabers, and blasters, but it turned out to actually be pretty fun. Since it was a critical and financial success, it only makes sense that fans would be seeing more. And you will be. You... will... be.

    In October, a revamped version of the original Angry Birds Star Wars will be coming out on pretty much every current console, from the Xbox 360, PlayStation 3, and Wii U, to the handheld 3DS and PSP Vita, and even the original Wii. These versions will feature cooperative and competitive multiplayer modes and 20 new levels.

    On top of that, this September, Rovio will be releasing Angry Birds Star Wars II, which will feature new levels and new characters with powers inspired by the Star Wars prequel films. And yes, there will be toys released that tie-in to Angry Birds Star Wars II as well. This is Disney we're talking about after all.

    Source: NBC News

    8
    Dropchord, Double Fine's "music driven score challenge game" is out now for the Leap Motion controller for PC and Mac. It will be available for the Ouya on July 31 and for iOS and Android on August 1.

    The game's soundtrack is also now available on iTunes, Amazon, and Google Play.

    If you're unsure what all the hubbub is about, Double Fine released a video of their Dropchord release party, which we've helpfully embedded below:

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    1

    If we ever checked our forums (seriously, haven't we all migrated to Twitter by now?) we would have known about this days ago...

    An entrepreneurial young lady has put together a grog machine iPhone cover. I'm not entirely sure what kind of signal you'd be sending walking around with one of these, but either way... They exist and you can buy them.

    Go look and/or buy before Disney finds out it owns Monkey Island.

    5

    Remember how the SCUMM Bar was updated? Jason did, and angrily deemed the movie section to have skipped over the perceived Pirates of the Caribbean/Monkey Island connection.

    And you know what, he might have been right.

    Therefore the editorial staff of the SCUMM Bar accepted his long, vaguely scary manifesto; edited it into their own views; drizzled some facts and rumors on top; and came to a conclusion that will leave you in shock and awe. (It probably won't leave you in shock or awe.)

    With the many crazy rumors surrounding these two movies out there, we did at least try to keep our views balanced and let sanity prevail. Read it and see if you agree.

    3

    Well I've got one for ya: The SCUMM Bar has been updated. What a world we live in.

    Following a quiet and thankful revert to their old design back in February, they have now made some sizable content updates. This mainly includes a much more corpulent Tales section, a more comprehensive collection of known info about the cancelled animated film, and a revamped MP3 section that now covers Tales.

    I don't mind telling you, I needed those MP3s. Go visit The SCUMM Bar! Your children may be the age you are now before its next update, after all.

    10

    Gamasutra recently got in touch with Aric Wilmunder and he regaled them with stories of SCUMM over e-mail. They compiled it all into one long feature which you can read over here.

    Source: Gamasutra

    0
    The sidescrolling platforming game Runner 2 is getting some DLC on Steam this Thursday (and later on Xbox 360, PlayStation 3, and Wii U) called the Good Friends Character Pack, which brings characters from other games into Runner 2 as playable characters. The good news is that when you buy this pack, you will be able to play as Raz from the excellent game Psychonauts!

    Gaijin Games has released a trailer for Raz's appearance in the game (complete with a voice over by the game's narrator, Charles Martinet), which is embedded below for your viewing pleasure:

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    0
    Bill's response to the failure to get his game crowdfunded? Ramping up production:

    Working on PR assets for our PR firm, the engine (now going to use Unity! yeah!), and two new backgrounds. We will start on the opening cut scene next week. We have the storyboards done for it and a scratch track. And we have Bay Area sound helping with the sound FX and VO, when the time comes! yeah! Thank you Julian and Co.! Just thought I'd give you a quick up date.

    What's interesting about the switch to Unity is that Bill had said that the decision not to use it in the first place was because it would have required more than the $200k he was requesting for the Kickstarter. Since he is ultimately collecting $0 from the Kickstarter, I don't know how that one works, though it probably has to do with a now indefinite schedule.

    What I do know is that Bill and co. are totally pushing forward with this game. Good to know that Bay Area Sound are lined up. I guess the next big thing to look forward to on the Autumn Moon front is their new web site, hopefully one armed with an online store gravid with goodies.

    Source: AVS Facebook page

    14
    Tim Schafer posted news about Broken Age's monetary and development woes, and plans to relieve some of those woes through releasing half of the game in January through Steam Early Access. Backers of Broken Age can read Tim's message here (or through the Backer only forum at Double Fine's forums).

    News sites are picking up the story, so if you didn't back, you can still get the skinny on what's happening. Apparently, Tim designed the game too big in scope, so he's had to cut it down in order to fit in the budget. Unfortunately, the Kickstarter money still isn't enough for the large scope of the game, so he's funding the game additionally from the money Double Fine made from the games they're self publishing. He doesn't want to have to cut large things like the girl or the boy from the game, so he's decided to get additional funding through Steam Early Access. Steam Early Access will allow gamers to play the first half of the game in January 2014, and then play the rest of the game in a free update in April or May of 2014.

    Those who backed the game don't have to worry, you'll get the Steam Early Access at no cost (this Steam Early Access plan is for additional purchases, not those already made). You'll also still be able to get access to the beta even earlier than that, as originally promised.
    6

    If you don't frequent the Telltale forums -- and heavens, we can understand why you don't -- you have missed out on an actual interesting post titled "Monkey Island photography". In it, a deranged passionate fan has put together diorama replicas of various Monkey Island screenshots and... All snark aside, these photos are pretty damn impressive.

    Run over and check them out. Fan-art sure has taken the right turn from what it used to be like.

    4

    Well, on PSN in North America. Here's the complete list of release dates by platform:

    • Tuesday, July 2nd – PlayStation Network(SCEA, North America)
    • Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store, Worldwide)
    • Friday, July 5th – Xbox Live (Worldwide)
    • Wednesday, July 10th – PlayStation Network (SCEE, Europe)
    • Thursday, July 11th – iOS App Store (Worldwide)

    Here's the launch trailer. Oh, wait, we don't have any age gates implemented so we can't embed it directly. Feel free to check it out over on Youtube, though...

    1

    Earlier this month, Paypal's TechXploration hosted a panel called The Story of LucasArts moderated by Douglas Crockford. The developers in attendance were Noah Falstein, Randy Farmer, David Fox, Ron Gilbert, Chip Morningstar, Aric Wilmunder, and Gary Winnick. For those of you who couldn't make it, Paypal made the entire thing available on Youtube in eight parts:

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    Thanks to reader salty-horse for the heads-up!

    Source: Youtube

    1
    The Kickstarter for A Vampyre Story: Year One was unsuccessful, but Bill Tiller has restated his plans to develop the game regardless.

    Even better, as a show of gratitude for the fans who did chip in on the Kickstarter, Mr. Tiller has posted Paul Mica's storyboard for the opening sequence of A Vampyre Story: Year One. And, it's available to everyone, so even those who didn't back can see it by clicking here.

    Also, those of you who really wanted to purchase some of those A Vampyre Story themed items that Bill was planning on having made for the Kickstarter don't have to worry. He plans on having some of those made, and selling them through an online store with a Paypal option.

    Finally, the old Autumn Moon website will finally be getting an overhaul this summer. Hopefully that includes the forums as well, since they're currently populated by a bunch of spambots.

    Oh, and sign up for the A Vampyre Story: Year One mailing list if you're interested in following its development. Or just read Mojo, since we'll likely be shamelessly copying and pasting the e-mails posting about the game's development here as well.

    3

    Night Dive Studios, the company that managed to untie the legal mess surrounding System Shock 2 to negotiate the digital re-release of that game, is apparently negotiating to digitally re-release more games that are currently unavailable.

    In this case, it seems they are trying to free the LucasArts adventure games from the Disney Vault, since they posted a teaser on their Facebook page that they are "Heading to Corley Motors!" (complete with a shot of Ben Throttle on his Corley motorcycle). After posting shout-outs to more LucasArts adventure games, such as Sam & Max Hit the Road on their twitter page, they were asked by twitter user BJ Wanlund to clarify the meaning of their LucasArts teases. Night Dive Studios responded by saying "We're hoping for it as much as everyone else, that's all we can say at the moment!"

    So it seems like more classic LucasArts adventure games might come out on digital distribution sites some day after all. Or, they might not. We'll just have to wait and see how this situation develops.

    Source: Threepwood4life

    10

    400 Days will be released next month on Xbox 360, PS3, iOS, and PC. In the meantime, Telltale has made available a new episode of their web series Playing Dead where A.J. LoCascio talks with developers Sean Ainsworth and Harrison Pink about the DLC.

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    2

    Bill has made Update #7 to his Kickstarter, which includes a brand new screenshot from a game that will hopefully one day exist. In case it does, sign up for the official mailing list.

    You can view the new screenshot along with all previously released art assets for A Vampyre Story: Year One in our gallery. Holy smokes, we have galleries!

    Source: AVS:Y1 Kickstarter

    1

    Hey, we still have hosted sites! Hosted site, I suppose, if we're talking about anything that's, y'know, actually updated.

    Anyway!

    Our friends over at samandmax.co.uk recently talked to Melissa Hutchinson, the voice of Sam & Max's Girl Stinky, as well as The Walking Dead's Clementine. It's a good interview, so go read.

    2

    A good three weeks past when it might have had an impact, The LA Times has interviewed Bill Tiller, discussing his Kickstarter and career at large.

    The interview is good, so check it out, but as far as its role in raising awareness, it's surely too little too late.

    I'm gonna heap a little bit of scorn here: where the heck was the gaming press to expose this project? I don't think there was one word of coverage from the likes of Gamasutra, Shacknews, Kotaku or Joystiq.

    Source: The LA Times

    1

    While the A Vampyre Story: Year One Kickstarter is looking mighty hopeless with ten days to go, the conclusion of E3 has led to the meager PR surrounding the project to ever-so-subtly rev back up.

    There's a terrific new interview with Bill published by Adventure Corner. It's filled with great anecdotes and does not just serve to flog the crowdfunding campaign, so do read it.

    As for the campaign itself, Bill has unflappably updated yesterday with yet another reward tier, a cutscene screenshot and the promise of more.

    Bill also acknowledges what at least from here seems like the inevitable by discussing his Plan B:

    And even if we do not get fully funded, my team and I have decided to do the game anyway on our own. Though, we haven’t ruled out doing another Kickstarter for the project later. This has been a great learning experience, and I want to put into practiced all that I have learned.

    If Bill ends up having to finish the game in his free time we can probably expect its progress to resume at its traditionally excruciatingly slow rate (recall that this title was first announced Halloween 2010), but I'm heartened that he appears to be so positive about it.

    In that spirit of optimism here's hoping that some of those awesome-sounding rewards at least end up in the Autumn Moon store that Bill keeps promising and that he is onto something with his sense that the campaign is "raising awareness" for the franchise and that this will somehow benefit future endeavors.

    In the meantime, I'll be waiting for Luke's goons to catch up with me. :-(

    Source: Latest KS update

    0
    Touch Gen is reporting that yet another platform is in for a release of Ron Gilbert's The Cave adventure game. This time it's heading for iOS. The controls have been converted to swipe and gesture based rather than the more cumbersome virtual joystick favored by many iOS ports, and the hands-on report from E3 say they work well.

    The game is due to hit the App Store this Summer sometime.

    Source: Touch Gen

    0

    Jukka Jylänki has ported ScummVM's SCUMM engine to HTML5 using enscripten.

    Head over to the website and you can play demos of Maniac Mansion, Loom, The Secret of Monkey Island, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Day of the Tentacle, and Sam & Max Hit the Road directly in your browser!

    4

    When not Kickstarting out new games, Double Fine is, apparently, getting their games IndieFunded. Polygon brings word of two new games in the making, both being funded by IndieFund. Note the "new"; these are not Broken Age or Massive Chalice.

    What more? Go to Polygon to find out. Spoiler: We pretty much just quoted the whole article.

    Source: Polygon

    0
    At the E3 Gaming Expo, EA Games announced that the Battlefront franchise is getting a new installment. The 3rd Battlefront game has had a stop-start life, with several companies beginning production before they were ultimately cancelled prior to any official announcement of the game's development.

    "In 2004, the original Star Wars Battlefront came onto the scene and took gamers – and Star Wars fans – by surprise. It was an ambitious action shooter that gave players the opportunity to step into the shoes of their favorite Star Wars characters, pilot quintessential Star Wars vehicles, and relive classic Star Wars battles.
    Fast forward nearly 10 years and gamers still have many of those same Star Wars gaming fantasies – but now they wish to experience those larger-than-life battles in magnificent high definition, with all of the amazing special effects, vehicle physics and gameplay intensity that the next-generation has to offer.
    Star Wars Battlefront, developed by DICE on Frostbite 3, will surprise and delight fans yet again with a new experience inside this beloved universe made with our signature DICE craftsmanship and commitment to excellence."


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    So there we go, new Battlefront is coming. Let's hope for more Star Wars story-driven games too, along the lines of Dark Forces / Jedi Knight or the X-Wing series.

    Source: Battlefront 3.net

    10
    The meaning behind Telltale's short Vine teasers has been revealed: it's the extra content between The Walking Dead Seasons One and Two that has been teased since February.

    400 Days is Telltale's first foray into DLC (not including the original The Walking Dead episodes themselves, which were marked as DLC out of necessity on XBLA). The 400 Days downloadable content is for The Walking Dead Season One, and is one episode containing five all new stories to play through. It is scheduled to be released this summer.

    A bundle for PS Vita has also been announced. The bundle will include the original 5 episodes and 400 Days for the PlayStation Vita, and is scheduled to be released this August.

    IGN has posted a trailer for the 400 Days DLC, which is embedded below:
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    Who doesn't love a good game from Ronzo? And Scurvy Scallywags is good, but how good is it? We give it a look.

    4

    Adventure Gamers has published a new interview with Bill as his A Vampyre Story: Year One Kickstarter hobbles past $32k. It's a satisfyingly massive article covering, if I'm not mistaken, every single moment of Bill's life, including the explanation for why over twelve months separated his initial tweet about the Kickstarter and its launch last weekend. There's some art in there, too.

    Go read it. Then check out the latest updates for the Kickstarter to discover that there are some new tiers available at $20 and $40. A $20 dollar pledge gets you a free copy of A Vampyre Story and its splendid soundtrack. You'd be a fool to not be all over that. And you can tell you I said so.

    Source: Adventure Gamers

    0

    When Double Fine launched their Kickstarter to fund Massive Chalice, our man in San Francisco, Robert Betancourt, travelled to their offices to speak with designer Brad Muir. The result from his expedition can now be found right here.

    Or over here.

    5

    Double Fine's Massive Chalice has already jumped over its $725k goal, and is on its way to do very well indeed. Not Broken Age well, but let's face it... Times have changed as far as Kickstarting games go.

    Proof in the pudding is Tiller's Year One Kickstarter limping toward $20k, or 10% of its goal. We all think you owe it to Jason to make this game happen -- did you see his video?! -- and come on... It's an adventure game from Bill Tiller. It will if nothing else look gorgeous, and his introduction video is pure class. Run and Kickstart if you haven't already done so.

    And finally we have Telltale teasing six seconds (and another six seconds) of what looks like it might be The Walking Dead Not Season 2 But Something To Keep Your Attention. Hey, it should be good, whatever it is.

    0

    Bill has made his first update to the Year One Kickstarter. In response to the concern that there was too big a gap between reward tiers, he has added a new one. For a $75 dollar pledge, the so-called Lake Monster tier, you get the following additional rewards:

    - A large map (18” by 24”) of Draxsylvania
    - PDF Atlas of Draxsylvania Atlas Book with color maps, art and descriptions of the history and geography of Draxsylvania and its macabre citizens
    - Video lesson on How to Design Animated Characters the Autumn Moon Way
    - A physical Sheet of A Vampyre Story Stickers

    At the time of this writing the Kickstarter has reached $18.5k in pledges. That's the mathematical equivalent of stressing that they've got a long way to go, so be sure to use your disposable income to tell Bill you love him if you haven't already.

    Source: AVS: Year One Kickstarter

    0
    I haven't been posting much lately; we've all noticed it. The temptation will be to assume the worst of me - that I've succumbed to laziness or apathy, or outright disdain for you, specifically.

    But consider:
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    9
    The day has finally come. The three minute animated Kickstarter pitch video that Autumn Moon has been working on since April 2012 is finally finished, and A Vampyre Story: Year One is now live on Kickstarter!

    The game, which is a prequel set in the first year that Mona is captive in Castle Warg, begins when she first meets Froderick the bat. It is an episodic adventure for Windows (on Facebook, Bill Tiller mentioned that the first episode will tentatively be called Spring, with the other three being the remaining seasons of Year One), using 2D backgrounds and 3D characters with a Curse of Monkey Island style verb coin interface, just like the original game. The first episode should be about one third the size of A Vampyre Story, and have about five total hours of game play.

    The Kickstarter goal is $200,000 for episode one, and (according to the afforementioned Facebook page) the other episodes could be funded through this kickstarter as well, depending on how much money is pledged.

    The minimum tier with the download of the first episode (for Windows, but Bill Tiller has stated that Linux, Mac, and iOS versions are a possibility if the Kickstarter does well enough) is available for only $8 (with beta access included!). If you pledge higher, you'll get a digital download of Pedro Macedo Camacho's soundtrack for the game at $25, a digital artbook at $50, a special collector's "big box" version (made with the dimensions of the Curse of Monkey Island box) at $100, a hardcover art book at $500, and even more goodies at the higher premium tiers. So, choose your tier and pledge your support for this classic style adventure game.

    For those of you wondering about A Vampyre Story 2: A Bat's Tale, the reason that one's not being Kickstarted is because the rights lie with the publisher, Crimson Cow. But, Bill Tiller did mention on Facebook that if this Kickstarter does well, the chances of A Vampyre Story 2 coming out soon ("fall 2014 or sooner") go way up.

    15
    LucasArts / Bioware classic RPG 'Knights of the Old Republic' is now available for the iPad. It sells for US$9.99. The game was ported by Aspyr Media, who are responsible for a number of PC-to-Mac conversions, including KOTOR.

    Joystiq have reviewed the iPad version here, if you want to know what's been updated to make it work on a touchscreen.

    Perhaps this bodes well for further LucasArts classics that Aspyr ported to Mac previously, such as Jedi Outcast, making their way to the iPad in due course.

    Source: iTunes

    0
    ScummVM, the program that lets you play classic adventure games on modern computers, consoles, phones, and tablets, has been updated with support for four new engines, bringing support for six new games: 3 Skulls of the Toltecs, Eye of the Beholder, Eye of the Beholder II: The Legend of Darkmoon, Hopkins FBI, Tony Tough and the Night of Roasted Moths, and The Journeyman Project: Pegasus Prime.

    In addition to the new games, there's support for the Macintosh version of Discworld 1. And, of most relevance to Mojo readers, music is now improved in the Macintosh version of many LucasArts adventures. If you're not interested in Macintosh versions of adventure games, this version comes with major bugfixes to the bike fight sequences on Old Mine Road in Full Throttle.

    There are also other changes included as well, such as an update to the latest Roland MT-32 emulation code, a new grid chooser for save games, an extended FluidSynth configuration dialog, and Belarusian, Finnish and Galician translations for the GUI dialogs.

    3
    The Humble Weekly Sale this week is a Telltale Bundle. Pay what you want and get Back to the Future: The Game, Hector: Badge of Carnage, Poker Night 1, Puzzle Agent 1, Sam & Max: The Devil's Playhouse, and Wallace & Gromit's Grand Adventures. The games are all on PC and Mac (except for Wallace & Gromit which is PC only) for Steam and DRM-free (except, strangely Hector episode 2 (and only episode 2) for Mac, which is Steam only). You'll also get downloadable soundtracks for Hector and Puzzle Agent.

    If you pay more than the average (currently less than $5 USD), you'll also get The Walking Dead for Steam.

    0

    So what is going on here? A new Double Fine Kickstarter? To Kickstart a tactical strategy PC game? Called Massive Chalice (Kickstarter)?

    Well, don't read this; go read and watch the Kickstarter instead! The game, which you can Kickstart, is aimed for a September release for PC, Mac, and Linux, and is helmed by Brad Muir.

    Kickstart it! At the time of writing, the project has been Kickstarted up to $9,791 of its $725,000 goal.

    4
    Some guy started a thread on NeoGAF, observing that Lucasfilm, now a Disney subsidiary, filed four trademarks for Maniac Mansion on May 22nd. You can find the USPTO links within; check out the goods and services that Disney is reserving the rights for under the Maniac Mansion name:

    Goods and Services IC 009. US 021 023 026 036 038. G & S: Apparatus for recording, transmission or reproduction of sound or images; audio books; audio recordings; audio and visual recordings; video game software; computer programs and software; consumer electronics and accessories therefor; eyeglasses and sunglasses and accessories therefor; binoculars; decorative magnets; graduated rulers

    Goods and Services IC 025. US 022 039. G & S: Clothing, footwear and headwear

    Goods and Services IC 041. US 100 101 107. G & S: Education and entertainment services

    Goods and Services IC 016. US 002 005 022 023 029 037 038 050. G & S: Paper and paper articles; cardboard and cardboard articles; printed matter; publications; books; photographs; portraits; paintings; stationery; office and school supplies

    While this shouldn't be necessarily interpreted as evidence that Disney is about to start pumping out Green Tentacle footwear, there does seem to be an education theme, doesn't there?

    A few publications have picked up on the story, and there is some speculation that Disney is giving the classic game the HD remake treatment. While we advise against that kind of optimism, the NeoGAF guy makes a decent case for why Disney must be fixing to do something with the property and that this isn't just standard trademark renewal.

    Source: NeoGAF

    12
    Update: Bill thinks Monday Thursday.

    As has been his way, Bill transmits his latest update on the A Vampyre Story: Year One Kickstarter launch via Facebook.

    Tiller da Killer:

    Hi all, not much to report other than we are still working. Pedro on the music and me on the Kickstarter web page and AVS Y1 web page, and the rewards. Pedro last I heard was very close to being done. And I just got the art for the front page of the web site done. Here is a small sneak peak.

    Until the next hang-fire!

    Source: AVS Facebook page

    1
    Update: May 19: I originally linked to the wrong part of the interview. Thanks to Vainamoinen on the Telltale forums for pointing out my mistake.

    Remember the strange time towards the end of the run of Wallace & Gromit's Grand Adventures where Telltale started releasing Tales of Monkey Island before the former had even finished? According to an interview with Telltale's Ken Bruner over at Rock, Paper, Shotgun, that won't be such a strange situation anymore.

    Telltale is planning on releasing multiple seasons at the same time, provided that the release of The Wolf Among Us goes smoothly. They want to make sure that this release doesn't have the save bugs and other major problems that The Walking Dead had. If the release goes according to plan, they plan to release another season concurrently at some point after The Wolf Among Us launch. This seems to be a result of the expansion Telltale just recently underwent. Exactly which games will be the first to recieve this treatment is unknown at this point. Could it be the end of The Wolf Among Us and The Walking Dead Season Two (similar to the aforementioned Tales situation)? Could it be a completely unannounced season? Or perhaps the bonus that's supposed to take place in The Walking Dead universe to ease the wait between seasons? It's anyone's guess at this point, but I think I speak for all of Mixnmojo in hoping that it is Sam & Max Season Four (since Tales of Monkey Island Season Two seems pretty unlikely after the Disney buyout of Lucasfilm).

    There's some other interesting tidbits to be found in the second part of the interview, such as the talk of the Pilot Program. Apparently, it's still alive and well. And, pieces of the ideas appear in the games that have been released. It was previously thought to only be Telltale's spring board for testing new, quirky ideas as one episode releases to minimize risk (an idea that brought us the Puzzle Agent and Poker Night games). However, it's now been revealed that it is the name for their prototyping sessions, and that portions of these prototypes have wound up in released games. One of the most interesting things revealed is that The Walking Dead actually started out as Telltale's Pilot Program zombie prototype.

    One of the factoids that is of the most importance to Mojo is the bit in the first part of the interview where Kevin Bruner talks more about how The Wolf Among Us is going to play, how different it is from The Walking Dead, and how many traditional adventure game elements are going to be in it (hint: not much, although there are going to be detective elements that are said to be as mentally challenging as traditional adventure puzzles).

    Source: Rock, Paper, Shotgun

    1
    Ron Gilbert is watching and commenting. Click here and be happy.
    3
    Geek Exchange has lovingly complied a list of many of LucasArts' best loved older games and linked to the best places to purchase them. Some of the games are probably easier to find in the UK, Australia and New Zealand due to the relatively recent Activision re-releases under the LucasArts Classics banner.

    It's the sort of thing we should probably do here at Mojo someday. Until that day though, enjoy Geek Exchange's hard work.

    Feel free to add to the list in the Comments section if you know of more places to legally obtain these, and any other classic LucasArts games.

    Source: Geek Exchange

    1
    LucasArts Fan Felipe Machado has put together a loving tribute to the SCUMM era by mashing up several classic characters and locations.

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    Neat!

    Source: YouTube

    1

    And not just one sequel... potentially three more Gungan Frontier games!

    Fusible has found a few new domain names that Lucasfilm has registered. There's a few interesting ones in here besides Gungan Frontier:

    Now Lucasfilm, which was acquired by Disney last year, has registered a slew of new domain names that include titles like: Star Wars Alliance, Star Wars Rebels, Star Wars Wolf Pack, Wolf Pack Adventures, Order 67, Bothan Spies, Gungan Frontier 2, Gungan Frontier 3, Gungan Frontier 4, and Wookie Hunters.

    Source: Fusible

    2
    The latest Humble Indie Bundle is all about the Double Fine.

    Pay what you want, and get Costume Quest, Stacking, and Psychonauts for PC, Mac, and Linux as DRM-free downloads (and as a Steam key if you pay more than $1 USD)! Pay more than the average (currently just under $8 USD), and you'll also get Brütal Legend (also for Windows, Mac, and Linux DRM-free and with a Steam key).

    If you have the money, you may also pay $70 or more, which will net you an exclusive Humble Double Fine Bundle T-shirt (available in black or cream).

    Like all Humble Indie Bundles, a portion goes to charity (Child's Play and the Electronic Frontier Foundation), and there's a slider available which you can decide how much of your payment goes to which charity, how much goes to Double Fine, and how much goes to Humble Bundle. If you haven't picked up these games yet, want to get a Steam key for the games, want to support charity and/or Double Fine, or just want to get them again for whatever reason, the Humble Double Fine Bundle is for you.

    0
    Game Informer's exclusive first look at Telltale's game based on Bill Willingham's Fables comics, The Wolf Among Us, is now available online for those who don't subscribe to the print magazine (or its digital counterpart).

    There's quite a few screenshots showing the game's excellent comic book inspired style in action, as well as some more information about how the game is going to play. It's definitely worth a read (if you haven't read it already).

    4
    Yeah, so this happened.

    Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.

    "Exclusive"!? Holy sith.

    Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.

    Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of new Star Wars games.

    "Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come," said Kathleen Kennedy, president of Lucasfilm. "When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear."

    While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.

    "This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come," said John Pleasants, co-president of Disney Interactive. "Collaborating with one of the world's premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world."

    "Every developer dreams of creating games for the Star Wars universe," said EA Labels President Frank Gibeau. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."


    Source: Star Wars Official Site

    19
    Noah Falstien, of Indiana Jones and the Fate of Atlantis fame, has been hired by Google as their 'Chief Game Designer' for their new Android Play Studio. Unfortunately, the news is a bit sparse so far, as There's no word yet on what games he'll be making for the studio (or anything else really, beyond his title).

    But, it should be interesting to see what comes from this though, at the very least.

    Source: Wired

    2
    Polygon is reporting that Leap Motion has pushed back their Motion Controller for PC and Mac from May to the 22nd of July. The company pushed back the release to allow for a new round of beta testing that will begin in June.

    This means that Double Fine's "music driven score challenge game", Dropchord, has also been pushed back, as it will be a launch title for the device. There are also plans to release Dropchord on smartphones and tablets, but no specific platforms or release dates have been set for those versions as of yet.

    Source: Polygon

    0
    ScummVM release testing season is upon us again, as version 1.6.0 of the program that lets you play classic adventure games on modern platforms nears release. The ScummVM team needs your help testing the new games which will added to ScummVM this release: 3 Skulls of the Toltecs, Eye of the Beholder, Eye of the Beholder II: The Legend of Darkmoon, Tony Tough and the Night of Roasted Moths, and The Journeyman Project: Pegasus Prime.

    Additionally, they need your help testing Hopkins FBI, which will be added to ScummVM 1.6.0 only if they get testing results on several platforms for several versions of the game (which includes BeOS, OS/2, Linux and Windows). Also, in what is of the most interest to Mojo readers, they are looking for people to test Full Throttle.

    So, if you have any of the games listed, help the team out by testing the game out using a daily build of ScummVM, posting any bugs you might find to their bug tracker, and reporting your findings on their forums, so they can update their 1.6.0 Release Testing page. Remember, stick to their release testing guidelines, and as always, happy adventuring!

    0
    Game Informer's print preview of Broken Age has been out for a while but it has only just been made available online.

    It's a good long read, but if you're determined to go into the game knowing nothing at all, it may be best to steer clear - it does go into some details of the early plot of the game. In fact, it reveals more than has even been available to backers so far, though nothing I would regard as a big spoiler. To me, reading it recalled poring over those old LucasArts previews in the 1990s, trying to glean as much information as possible because we were so excited about this new thing. I've got a good feeling about this one.

    If you want to get a good feeling too, visit Hot Youn-- er, I mean go here.

    Source: Game Informer

    2

    Cheese, who helps out running the Double Fine Game Club, interviewed Ron Gilbert back in January before their first playthrough if The Cave. Mojo, which always is on the ball about such things, reports on this today and tells you to go here posthaste to read it!

    The same month, he also talked to Greg Rice and Nathan Martz from Double Fine and you can read that interview by visiting this page!

    1

    Well, is it better than the original? Find out what we think in our Poker Night 2 review.

    8

    Telltale has just launched their latest poker game worldwide, but only on Xbox Live. Steam will follow on April 26th and PlayStation Network users in North America will be able to join in on the fun on the 30th. Release dates for European PSN and iOS have yet to be announced, but you can shorten the wait by 1 minute and 35 seconds by watching the launch trailer:

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    GOG.com, once sellers of Good Old Games and now simply GOG, are featuring their catalogue of Telltale Games games (games) at 85% off!(!!) That's three (!!!) Sam and Max games, one Monkey Island, one Back to the Future game and one Wallace and Gromit game, plus an assortment of freebies thrown in for good measure, because that's what GOG does. Boy, does anyone else fancy a grog after saying GOG a lot? GOG.

    Source: GOG

    0

    The Steam Database once again proves itself useful in finding out future releases. Accoring to Brütal Legend's entry in the Steam database, versions for Linux and OS X should be coming soon.

    If that's not enough Brütal Legend for you, you may be pleased to know that the Team Fortress 2 items that were available for pre-order are now available to purchase through Double Fine's Steam Workshop items. Those who pre-ordered (and who are concerned about such things) need not worry though, since only the pre-order items are marked with the "Genuine" quality.

    3

    About a week or so ago some saintly nobody unleashed his collection of rare, vintage videos of LEC press coverage by a Los Angeles morning news station onto Youtube. Dave Grossman looks about seven. Prepare to freak out.

    Update by Mr Manager: Fast forward 36 seconds into the first video to witness a "never" before seen scene from The Secret of Monkey Island. We assume the view is of the cannibal village. When confronted about the scene being cut, Ronzo had this to say: "We cut stuff all the time due to flow reasons. It's not always space. I don't remember the exact reason it went away."

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    Source: Lucas Legacy Youtube channel

    15

    It's the question posed by my latest article.

    Special thanks to Remi for the header image.

    7
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    Ex-LucasArts employee Doug Smith shared a game and the story behind it on reddit.

    He's been working nights and weekends on a game for his three year old daughter who likes trains and bugs, and decided to put it up on iTunes for $1.99 USD. Called ChuggaBugga, it's a game for children about a train full of bugs hauling four boxcars. Kids can poke the various interactive elements, and watch the bugs have fun on the items found on the various box cars.

    Doug said he's encouraged by the support he's gotten from the game so far, and it has been a silver lining to his LucasArts troubles.
    0

    Telltale has made available another Poker Night 2 video. This one focuses on the various things you can unlock, from changing the look of The Inventory to various items for games like Borderlands 2 and Team Fortress 2.

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    2

    Our favourite grumpy video game creator has written up a post about this possibility right over here.

    Read it!

    Update: Chuck Jordan, credited as a script writer and designer of Curse of Monkey Island (the real or fake Monkey Island 3 depending on your point of view), countered with a tweet:

    Chuck Jordan

    “No disrespect to the talented teams involved, but I’ma spend 15 years talking about how I could’ve done better than them.” #3a #neverforget

    And so it goes.

    Update 2: Ron responded to the criticism by offering some clarification:

    Ron Gilbert

    “When I said "but I'd want to pick up where I left off. Free of baggage. In a carnival.", I meant the very literally. My story for Monkey Island 3a takes places 2 minutes after the end of Monkey Island 2. Free of baggage was not meant to imply that I felt Curse of Monkey Island was "baggage", but rather, as I (hypothetically) designed and (hypothetically) wrote Monkey Island 3a, I'd want to be free to take the story where I wanted it to go and not feel compelled to adhere to the games that followed. If I end up being able to make this game at some point, we all might find that it fits nicely in between Monkey Island 2 and Curse of Monkey Island.”

    28
    Our coverage of an upcoming three-minute video continues into month twelve with this latest update from Bill Tiller:

    Music and sound FX are still inprogress for our animated video. Pedro says he will be done this week. So looks like April 24-ish will be the soonest we can start the Kick Starter Campaign. Working on rewards, budget and web page today. Custom puppets are out. sorry. The puppet makers said they couldn't do it. :(

    The Kickstarter for A Vampyre Story: Year One is coming, guys. Potentially this month. And it needs your support in the absence of support from the puppet makers, which, just to offer a bit of general advice, you should be wary of trusting anyway.
    0
    I don't know, felt like a good headline. Here are Chuck Jordan's feelings on the closure of LucasArts from his blog. It's a pointed and honest reflection on LEC's legacy from an ex-employee's perspective that somewhat takes to task the gushing sentiments around the web. What do you think?
    1

    Saying that he hopes to have the awards for the AVS: Year One Kickstarter "set" this week, Bill reveals via photograph what one of them will be: a physical box for the game.

    Judging by his referencing the CMI box's dimensions, it looks like we're in for a classic big box as opposed to the modern miniature flavor, a resort which is, needless to say, making me all sensitive beneath the skirt.

    Source: Bill Tiller's Twitter

    5

    There's been lots of reports about LucasArt's demise, but here are a few you may have missed:

    I'm sure there's many more out there -- so if you know of any more good ones please post them in the comments.

    Also, we're planning to make a LucasArts Memorial podcast. Please e-mail comments, thoughts, memories etc. to podcast [at] mixnmojo.com either as a sound file or a text message! If it's a sound file we will include it directly in the podcast. Thanks.

    3
    In the May issue of Game Informer (available now in their digital issue), the first screenshots of The Wolf Among Us have been revealed. The art design enhances the playable comic book feel of Telltale's The Walking Dead tenfold.

    The issue also reveals more of the "Fables" that we'll be encountering in the game. There's the ones we already know: Bigby Wolf (the big bad wolf), who's the sheriff of Fabletown, and the person we'll be controlling, Mr. Toad (who is a carjacking thief, and who is able to keep himself and his family in human form to keep from getting sent to the farm), one of the three little pigs (named Colin, the one who built his house out of straw, is a professional mooch who lives on the farm with his cousins, but sneaks into the city since he's bored with farm life). There's also Ichabod Crane (deputy mayor of Fabletown for nearly 115 years), Snow White (the assistant to the deputy mayor of Fabletown) Beauty and the Beast (she's dependent on him (but is still said to have genuine care and concern for him), and he works two and a half jobs in order to keep up their lavish lifestyle now that they don't have servants), and Buffin (a talking, winged monkey from the land of Oz who is Fabletown's librarian, and prone to mischief).

    There's some more information on how Telltale has evolved the gameplay from The Walking Dead as well. The action has improved. It will still be motivated by the game's narrative, and it will still be presented in a cinematic style, but players will have more control over the action (which in this game involve bigby throwing punches). And since Bigby is a Fable, the action will be more over the top than The Walking Dead since Bigby can take more punches than Lee ever could (and the amount of damage you take is shown in your appearance, and is noticed by the other characters in the game). There will still be quick time events (involving Bigby making a decision in the middle of a fight to decide the game's outcome). However, it seems the QTE's this time will be just the decision making ones and not the button pressing ones.

    The relationship building in The Walking Dead will also be expanded in The Wolf Among Us, as it's said to contain a lot more of that, and there will be a powerful emotional connection to the characters like Telltale did with The Walking Dead.

    As Telltale has said before, you'll be able to choose what decisions to make like The Walking Dead. The Wolf Among Us will also have the opportunity to choose when to go to different locations, making the events unfold in different ways. Two events will happen at the same time, and the other event will still unfold regardless of whether you've experienced it first-hand or not, giving the game an extra element of realism (and replay value).

    2
    Eurogamer managed to get their hands on Dropchord, the upcoming "rhythmic score action game" from the same people who brought you Kinect Party. The game is based off the Leap Motion Controller, which you can use without actually leaping. I'd tell the lazier among us to leap for joy at this revelation, but we're too lazy.

    The article touches more on Leap than the actual game, but give it a read anyway, or watch a teaser for the game here.

    Source: Eurogamer

    0
    Steam now has Telltale's Poker Night 2 up for pre-order for Mac and PC for $4.99 USD (and with a free copy of the original Poker Night, giftable to a friend if you already own it).

    According to the Steam page, the game will be released on the 23rd of April. The game is also going to be coming out for XBLA on Xbox 360 and PSN on PlayStation 3, but no release dates for those platforms have yet been announced.

    0

    A lot of nostalgic sentiments about LucasArts have pervaded the web over the past few days, and perhaps we'll be acknowledging a few more of them, but you've really gotta read this gigantic and loving tribute by Gamasutra, devoted as it is entirely to the graphic adventure games, which I'm sure all of us would agree are the correct subset of the studio's catalog to center a proper eulogy around. Amidst the ongoing swirl of online LEC remembrances, it is the best piece to emerge so far.

    The article is largely composed of quotes from folks throughout the industry, who recall the LEC adventures with relatable adoration and assert the influence they continue to have. Peter McConnell is among the voices, and the whole thing concludes with reflections by David Fox.

    Absolutely essential Mojo reading, right here.

    Source: Gamasutra

    6
    LucasArts Fans Starting To Lose Hope Of Ever Seeing 'Loom' Sequel

    Source: The Onion

    1
    Raven Software expresses their grief in the best way possible.

    “Raven is sad to hear about the closing of LucasArts today, we respected them and enjoyed working with them over the years,” said the studio, in a statement sent to Kotaku Australia. “We wish the best for all the talented people who were let go and hope they find good work in studios in the industry.

    “We loved and appreciated the experience of getting to make Jedi Knight II: Jedi Outcast and Jedi Academy for LucasArts. As a gift to the persistently loyal fanbase for our Jedi games and in memory of LucasArts, we are releasing the source code for both games for people to enjoy and play with.

    Well, that's kind of neat! Grab Jedi Knight II here and Jedi Academy here.

    Source: Kotaku

    8
    Read the man reminisce.

    Source: Grumpy Gamer

    3
    It's just that his require more than 140 characters.

    Source: The Inspiracy

    1
    Well, you know they'll be coming all day. Figure we can collect the good ones as they are tweeted in one news post. Refresh furiously, we'll be adding more:

    Ron Gilbert

    Sad day today, but not surprising, you had to see that coming. I was employee #9 at Lucasfilm Games.

    Craig Derrick

    Look like I picked the wrong week to quit sniffing glue.

    Dave Grossman

    Aw. Sad, but not unexpected. LEC is survived by countless children and grandchildren in the industry. Good things were done.

    Kris Brown

    Yes of course I'm heartbroken. I wanted the Phoenix. So many great people, even after us. Thinking of my family there with love.

    Read more...

    2

    Disney has shut down LucasArts and canceled any game in development.


    “After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games," LucasArts parent company LucasFilm said in a statement. "As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”


    We all saw this coming, but it's a bit sadder than I would like to admit.

    Source: Kotaku

    26

    Not so long ago, Hardcore Gaming 101 launched a terrific feature dedicated to Zombies Ate My Neighbors and its sequel, Ghoul Patrol. Because the two-part extravaganza is larded with quotes from Mike Ebert and Kalani Streicher (the games' respective project leaders), loads of great behind-the-scenes information is incorporated.

    One such tidbit is that at one point LEC alumnus Dean Sharpe tried his darndest to get LEC to bless a GBA port of the original game. This heartfelt petition culminated in the predictable nothing at all, enabling LEC to dodge a dreaded Somebody Might Accidentally Still Like Us bullet.

    Speaking of this franchise, do you know what's become of that Zombies Ate My Neighbors movie that was supposedly being written by this guy? No, I'm really asking you.

    Source: Hardcore Gaming 101

    0
    There's a new interview with Telltale CEO Dan Connors courtesy of Digital Trends, and you are encouraged to read it. Naturally, the tone is pretty upbeat considering the studio's soaring eagle status as of late, but this bit is liable to provoke one or two of you:

    Now does that give you pause? When you look at Monkey Island, which is a very interesting case where you’re working with a familiar IP in the realm of gaming. It’s not a comic book or a TV series, it’s a classic game. The news came out a few years ago that you had the license for King’s Quest. Do you re-think how you approach that or whether or not you do something like that when it sort of represents… a step away from the Telltale voice?

    I think there’s an expectation that comes with the classic stuff that puts us in kind of a no-win position where we’re going to disappoint on some level if we don’t stay true to the roots there. Right now we’re in a place where we’re really pushing in a new direction. I think there’s a possibility to be back in that space and modernize some of the older franchises still, but right now our focus is certainly The Walking Dead and Fables: The Wolf Among Us. They’re taking up a lot of our mental bandwidth. What we do next is still something we’re working on, but I think we’re going to have some very cool, future-looking announcements. I think ‘modern’ is kind of the key word. Bringing stuff forward from the past, that’s not a huge focus for us right now.

    It certainly seems like Telltale wants the expectation that they're here to revive old adventure IP to be disposed of. Arguably, with the all-but-officially-announced cancellation of their King's Quest take, Tales of Monkey Island was their only true example of that (Sam & Max was the rejuvenation of a franchise as a whole, not specifically a PC graphic adventure) so Dan's comments don't signal the abandonment of roots some will surely insist they do.

    In fact The Walking Dead was very much the culmination of an evolution you can cleary see from Out from Boneville on. Sure, it perfected a balance such that it resonated with players more so than any previous release, but anyone intimately familiar with the company's whole catalog would identify it as the latest phase of what has been a fairly natural evolution. Considering that evolution has almost always been in the direction of improvement, it's hard for me not to get stoked about the company's next projects regardless of my familiarity with the property.

    I will say this though, the company's grand success is making the fact that Puzzle Agent remains their only entry in the non-licensing experiment more and more difficult to justify.

    Source: Digital Trends

    0

    Something along those lines, at least.

    Shacknews brings word Activision now wants to reboot King's Quest all by themselves.

    Shacknews

    "I talked to the guys at Activision and they were like, 'No, we're pulling it because we're going to do it ourselves,'" Trowe said.

    We can only hope it'll be as good as Leisure Suit Larry: Magna Cum Laude. Thanks to reader Tom Sweeney for the news.

    Update by Jason: Telltale confirms, making it official.

    Source: Shacknews/Tom Sweeney

    3

    Telltale's Poker Night 2 Site is live. There's also more info on it beyond what we already know. Most importantly, this time Texas Hold'em won't be the only variation of poker available to play. Omaha will be available as well. Also, it appears the key theme was related to the "Bounty Unlocks" feature in the game, in which you can not only unlock items for Team Fortress 2, but this time, for Borderlands 2 and Xbox 360 avatars and PS3 premium themes. Also, check out the background on the video that runs on the site. You'll see some side characters from the various franchises hanging out around the bar.

    The official trailer is up at Telltale's YouTube channel (as linked below) and through IGN videos.

    It is scheduled to release sometime this month, so we won't have to wait long until GLaDOS deals us in to play poker with Sam, Brock Samson, Ash Williams, and Claptrap.

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    Source: Threepwood4life

    3
    A former employee wrote this.

    Source: Reddit

    3

    Update 3/29: For those still interested, the last two keychains on the Key Party website were Claptrap's eye and a companion cube for GLaDOS. Now we'll just have to wait until Monday to see how much information on Poker Night 2 Telltale plans to release, and if the Key Party theme actually ties into the game somehow.

    Update 3/27 #2: It turns out it is indeed Poker Night 2. The box art and screenshots have been found on the xbox.com website. So, it seems the game will be available for at least PC/Mac and Xbox 360. The characters are Sam, Brock, and Ash (as already revealed), as well as Claptrap from Borderlands 2 (rather than Handsome Jack as previously assumed). GlaDOS from Portal seems to be taking the place of Reginald Van Winslow as the host.

    Update 3/27: The Key Party site now has a keychain with the Necronomicon for Ash.

    Update 3/26: The website hasn't been updated yet but the key was revealed on Adult Swim, and retweeted by Telltale. As expected, it's Brock from Venture Bros. (the keychain of his big knife, which will also be a Team Fortress 2 unlock). It will be interesting to see what keychains they use for Evil Dead's Ash, Borderland's Handsome Jack, and Portal's Chell, Wheatley, or GlaDOS (that one's harder to pinpoint, since the boots can belong to any of them).

    Update 3/25: The first key is up, and it's a key to a DeSoto. So, that means it's Sam's. So it looks like The Key Party is indeed the Poker Night sequel (which the background for the key text pretty much gave away anyway as it matches Poker Night's user interface). Although whether it's another card game or an entirely new genre altogether is still up in the air.

    Original post 3/22: Telltale has unveiled a website called The Key Party. The website claims that the answer as to what The Key Party is will be revealed on April 1st.

    However, we'll most likely get some clues before hand, since if you mouse over the key, you'll see that the "guests will start to arrive March 25th, 2013".

    So what is it? Poker Night 2? Fables? King's Quest? Theodore Dudebrough's Excellent Adventure? Your guess is as good as ours.
    11

    The Wolf Among Us press release is now out with a bit more info about the upcoming series:

    Telltale PR

    Set prior to the events seen in the first issue of the FABLES comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf. Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane. From a chain-smoking member of 'The Three Little Pigs,' to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City.

    0

    Remember the original Host Master? Of course you! Benedikt Hummel and Marius Fietzek have created a sequel that you can now play for free over at the Double Fine website, so go play and see if you can get Tim to the stage in time to deliver this year's speech!

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    Perhaps. Have a look!

    4

    Telltale's game based on Bill Willingham's Fables comic now has a title. It's called The Wolf Among Us, and it's set to come out on Xbox 360, PC, Mac and PlayStation 3 this summer. As previously reported, players take on the role of Fables' Big Bad Wolf, Bigby Wolf. However, more has been revealed (including some of the "Fables" you'll meet in the game). Bigby will try to keep fairy tale characters including Mr. Toad and the Three Little Pigs undetected in our world.

    According to IGN, more news on The Wolf Among Us will be revealed in the coming weeks.

    0

    Joe Martin, who last August wrote an excellent retrospective on Habitat, has posted a new episode of his podcast Unlimited Hyperbole. In this instalment, he interviews Brian Moriarty, creator of Loom and an early version of The Dig.

    If you're interested in his games and cancelled LucasArts titles, give it a listen!

    3

    The Fables convention in Rochester, MN is over now, and people who visited the Saturday panel got a first look at Telltale's Fables game.

    The rest of us will get a look at the game when Telltale has their official reveal on Wednesday. But, until then The LA Times has an article about the Fables convention that has some information about the game:

    “Fables” fans also got to see their favorite winged monkey librarian take flight Saturday during Telltale Games’ preview of the upcoming video game set in the comic’s world. The title won’t be announced until Wednesday, but Telltale’s Richard Iggo said gamers would play as Bigby Wolf, that there would be new characters and that the story is set before Issue 1 of the series. He said players will feel the “narrative clock ticking” in the game, and that outcomes are not determined only by choices, but also by the timing of those choices.

    “We’ve always strived to see the players of our games … as the last collaborator in the creation of the story,” he said.

    Willingham said the game is canon, and there are ideas Telltale originated that he wants to “steal” for future “Fables” issues.

    1
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    Another Double Fine game gets a name change, as Dischord becomes Dropchord. And with the name change comes a reveal trailer.

    For those who don't remember the announcement of the game last month, Dropchord (another game developed thanks to Dracogen's investment in Double Fine) is a music-driven "dexterity-requiring puzzle game" that utilizes the Leap Motion Controller.

    Players stick two fingers into the roughly two-foot sensor zone of the Leap, making two glowing spheres appear on the screen. Once players lock those spheres into place on the level's circular track, a beam of light appears between them, which players then must navigate around a series of obstacles that appear within the circle, potentially interrupting the beam.

    There are nodes you can collect to increase your score, and hazards you must avoid, which you do entirely by moving your fingers around the circle and maneuvering your beam. Certain sections require you to paint large portions of the circle with your beam, which you can do by flicking your finger around its perimeter.

    According to a Polygon interview at PAX East (where the game premiered) with Double Fine's Patrick Hackett and Drew Skillman, Dropchord will be a launch title on the Airspace app store, the distribution platform for software designed for the Leap (which means the release should be on or around May 13, as that's the day the Leap is released to people who pre-ordered the controller). It will also be on tablets and smartphones after its initial Leap launch.

    Source: Polygon

    1
    Double Fine Adventure is now called Broken Age.

    It's a story of a boy and a girl living parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world.

    If you missed the kickstarter, the game can be pre-ordered from its website. You can either preorder the game (DRM free) for $15 for Windows, Mac, and Linux and get access to the beta once it's available. Or pre-order for $30 to become a backer. Backer status includes the game, private backer-only discussion forums on Double Fine's message boards, all past and ongoing episodes of 2 Player Productions' documentary series following the development of the game, a wealth of development materials from the Double Fine team, a digital soundtrack, and beta access once available.
    7

    Here's some small bits of Mojo related news for the month of March:

    First of all, the first look at Telltale's upcoming series based the comic book series Fables will take place at the Fablescon in Rochester, MN this Saturday during a panel with Richard Iggo from Telltale and Fables creator Bill Willingham. The two will reveal "a few visuals from the game, and give away as few secrets as they can hold on to."

    Secondly, do you remember the Indiegogo campaign for Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!", the black and white claymation detective adventure game presented as a musical with singing by Deidre Kiai (former programmer on Deathspank and even further back a former intern at Telltale Games)?

    No? Well, you'll get a chance to rectify that and buy a copy for yourself on Windows, Mac, or iPad on April 1st. If you were one of the lucky who backed the Indiegogo campaign at a tier high enough to come with a copy of the game, you are even more lucky, as you are able to get it now. Check your e-mail, since you should have already received a link to get the game.

    I've played it, and I can attest that it's well worth the money. Play the demo and see if the musical style fits your tastes. If it does, don't hesitate to buy it once it's available, since the story and detective style dialog-based puzzles are excellent.

    1

    Interested in finding out more about Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG, the upcoming iOS game by Ron Gilbert and Clayton Kauzlaric?

    If so, you're in luck. Ron Gilbert made a post on his blog with screenshots and info about the upcoming pirate themed puzzler.

    It's modeled after Realms of Gold, a previous puzzle game by Ron and Clayton that used to also have RPG elements before the publisher told them no one would be interested in an RPG puzzle game. In both games, you match up three puzzle pieces (like Bejeweled), but the new pieces don't just come from the top, but can come from the sides or bottom as well. However, the gameplay in Scurvy Scallywags has changed, as it's no longer the type of piece that dictates which direction the board collapses, but which direction you swipe your finger on the screen. Also, unlike other puzzle RPGs like Puzzle Quests, Scurvy Scallywags will also place your character right on the game board, and have him or her fight enemies in battle.

    There are items to collect, such as hats, shirts, heads, and swords to dress up your pirate. There are also ships to build. Most interestingly, though, you can also collect a sea shanty which is sung by real life pirate singers.

    The game is planned to be released "in the next month or so", and an Android port may be coming as well, if everything goes to plan with the compiler.

    Source: Call me Squinky

    2

    Remember that interview that said that Telltale is working with Warner Bros. to release Poker Night at the Inventory in 2013? It seems like there might be something to it after all.

    There are some items released in the latest Team Fortress 2 update that contain the PN2 prefix. Softpedia and a smattering of fans think they are related to a Poker Night 2, since they contain the PN2 prefix. The items are Sam's hat from Sam & Max, Handsome Jack's mask from Borderlands 2, Ash's crown from Evil Dead, Chell's boots from Portal, and Brock Samson's knife from Venture Bros.

    But that's not the only piece that fits into the Poker Night 2 puzzle. "Poker Night 2 Early Access Comp" has been added to the Steam Database. Additionally, a Steam Group for the game's id is available, but not yet active.

    So it does seem like we'll be getting a sequel to Telltale Texas Hold'em's spiritual sequel soon.

    11

    The community's glory days bore a horn o'plenty of great LEC fan sites, on that we can all agree, but I think my favorite was The LucasArts Museum. You know, the one that endeavored to collect, index and photograph the boxes, manuals, game media, inserts, and all manner of increasingly frivolous and obscure paraphernalia associated with every release version of the LEC adventure games?

    As an obsessive myself, that site was my jam, but whenever I'd visit the forums I felt way out of my league. It was both enjoyable and immensely intimidating to peruse threads and see people distinguish between versions based on LFL file datestamps, argue over which pressing a floppy disk label denoted, discover some hitherto unknown budget release of Full Throttle available only from the back of a magazine, and ask for a ballpark on how much the copy of Zak McKracken they stumbled onto at a garage sale was worth on eBay.

    Read more...

    Source: The LucasArts Museum forums

    5

    Want the latest news on the development of Ron's new game? There's now a new twitter feed up for Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG, or SSTVDUSS:AMMPRPG for short, available over here where all the latest development news (code-wise) is posted.

    2

    Sources close to Kotaku, presumably the same ones that recently revealed Star Wars 1313 is on hold, are now claiming that Star Wars: First Assault, that Battlefront-sounding XBLA shooter that was never officially announced, is no longer assured an existence.

    The real scoop is that First Assault was in fact intended to be a sort of proof of concept for a Star Wars shooter running on the Unreal Engine, the success of which will directly lead to Battlefront III. The story is that LEC intentionally kept that brand off of this downloadable multiplayer game, which is nearly finished, "so expectations wouldn't be too high," and would have followed up with the long-awaited sequel.

    Well, that was once the idea, anyway. Despite intending to release a closed beta of First Assault in September (which ties in nicely with October's minimal leaked reveal of the game), it seems that LucasArts has pretty much halted all their projects in the wake of the Disney acquisition. The reasoning? Apparently, there may be a sense that the Lucasfilm slate needs cleaning, a theory that the recent cancellation of Clone Wars and a second planned Star Wars TV show certainly seems to support. I'll bet the powers-that-be want all the focus to be on the new film trilogy.

    Meanwhile, amidst all this uncertainty and decisions pending, hiring has frozen at LEC and employees have apparently been departing the studio in droves, so what will become of First Assault, 1313, and I guess whatever the hell else LEC has allegedly been up before the last menstrual cycle is an unknown. The author and the commenters seem primarily concerned about the effect LEC's potential euthanasia would have on the integrity of the Star Wars game franchise, which I don't mind telling you is exactly the kind of laugh I needed today.

    Oh, and Kotaku also has some leaked footage of Star Wars: First Assault if the prospect rings your chimes.

    Source: Kotaku

    10
    Tired of hearing us say the same old, predictable, boring truth about LEC? Then let IGN tell you for a change.

    LucasArts has had no fewer than five bosses in the last eight years, and none of them – not Jim Ward (2004-2008), Darrell Rodriguez (2008-2010), Paul Meegan (2010-2012), or the current pair of interim co-presidents, Kevin Parker and Gio Corsi – have been able to set a consistent vision for the company. They’ve grown. They’ve shrunk. They’ve dabbled in digital titles and then stopped. They’ve tried to create blockbusters and then given up.

    The article goes on to get other things spot on. Not that it matters, I guess.

    Source: IGN

    2

    Ronzo "Ron" Gilbert announced yesterday on his blog that he's leaving Double Fine as The Cave is now completed. He also shared the image on the left of the complete map from the game.

    His next project will be a game for iOS that he's developing with DeathSpank co-creator Clayton Kauzlaric called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. We're supposed to see some screenshots appearing over the next few days.

    5

    bgbennyboy, owner of Quick & Easy Software and creator of several explorers and the famous USB ejector, has released a new program called DoubleFine Explorer. As the name suggests, you can use it to explore the innards of various post-Psychonauts Double Fine games and extract titbits you may find useful.

    Source: Quick & Easy Software

    0

    Peter McConnell, who composed for most of the classic LucasArts adventure games as well as for several Double Fine games, have been interviewed by the Super Marcato Bros in the season 2 finale of their video game music podcast. Head over there to listen to his insights and stories as well as some good music!

    Source: Super Marcato Bros.

    1

    We have a new podcast up, titled 'The Mixnmojo Campfire'. It's with the same team as the cook-chase, but the format is a bit longer and more relaxed. In this edition, we talk about Indie adventure games -- specifically Daedalic Entertainment and Wadjet Eye, as well as related sub-topics: tone, voice acting, gameplay, etc.

    We are joined by the bearded Paul Franzen, who wrote the Indie adventure game Life in the Dorms. He is also founder and editor of Game Cola and writes a blog about yard sales.

    The eBay item featured in our regular feature 'I found it on eBay' can be observed here.

    Listen below, and, as ever, please get in touch with messages / interventions by commenting on this news post, or e-mailing us at podcast [at] mixnmojo.com


    Download or subscribe on iTunes. The episode was edited and produced by Zaarin.
    8

    Telltale producers Kevin Bruner (also co-founder) and Kevin Boyle had a little chat with God Is A Geek to discuss what's going on at their adorable little company.

    The two offer their theories as to why The Walking Dead was the project that cranked awareness for the near decade-old studio up to eleven, prove to be immune to attempts to have plans for the second season teased out, and of course mention Fables (real title pending), which is now the company's project of focus.

    We’ve been working on it for a while, we haven’t talked much about it because The Walking Dead has been the big game for us. But we’ll be definitely talking more about that over the next couple of weeks. It’s looking amazing. It looks like an ink graphic novel come to life. So it’s got a very distinct look and it takes some of the things that made The Walking Dead special, and kind of evolves them further.

    And you know, it’s not zombies, it’s Bigby Wolf in Fabletown in New York, so a whole different set of circumstances, but a lot of similar feeling of what you got from playing The Walking Dead, you’ll see in the Fables game.

    So, be ready for that.

    Source: God Is A Geek

    4

    I mean, if the Kickstarter for A Vampyre Story: Year One wasn't fairly close to launching like, totally for real this time, why else would Bill be offering this little clip of animation for the pitch video? Just to hurt you?

    In his narration, Bill states that "hopefully in a week we can give it to Pedro to do the sound and music," so this thing is clearly in the birth canal. You clowns better not have blown all your disposable income on Ragnar Tornquist. >:

    Source: AVS on Facebook

    3

    Only a week after their last one, Rock, Paper Shotgun hit up Tim again to discuss all things Brutal Legend. The resulting article reads like a dense post-mortem of the game, and I don't think the bevy of behind-the-scenes dirt Tim reveals is entirely retread, so do dig in.

    Tim also conveys the oft-told story of how the uncertain aftermath of studio's last massive scale release led to the more experimental approach we've enjoyed from them in recent years:

    “We wanted to do smaller games for a lot of reasons, but it’s hard to get that started when you don’t have to,” Schafer admitted. “Those resources always get sucked into the big game. We were like that kid sitting on the edge of the pool going, ‘Uh, I want to get in, but it looks cold.’ Then some big bully kicked us in, and then we were really happy. It all worked out. We’ve done Amnesia Fortnight ever since them. We did it publicly this year.”

    “When you’re strapped to the front of that giant rocket, you don’t have much control. It’s an exciting ride, but you aren’t steering anything. That’s one of the reasons I started the company, for control. I was part of a big publisher in LucasArts and I could do a lot of things that I wanted, but there were still bigger entities that controlled what I did. Not that I control every single game and everything that’s going on here. Other talented people are controlling things as well. But we control our own destiny. We can choose what we do and what we don’t do. That’s been great.”

    Hooray for bullies.

    Source: Rock, Paper Shotgun

    1
    Kotaku has a large write-up on the status of Star Wars 1313, with inside sources claiming the game has been put on hold since the Disney acquisition in November 2012. Official sources are saying production is continuing.

    In what will surely drive fans of great Star Wars games a bit mad, Underworld/1313 was, we're told, originally going to be an open-world role-playing game similar to the beloved BioWare title Knights of the Old Republic but with episodic character updates delivered regularly over DLC. Story arcs would go to some dark places, touching on terrorism, the dealings of crime families and prostitution.

    We're told that the game was scaled back in 2010 after budgetary concerns put the TV show on hold. The game was re-written with a new story that was disconnected from the TV-show material. And this is where what our sources say gets even more interesting. LucasArts supposedly was set to reinvent itself in 2011 under then-studio-president Paul Meegan, attempting to make Star Wars-style games in popular genres. There would be a Star Wars riff on FarmVille and a Call of Duty-style first-person shooter codenamed Trigger.


    Screw Star Wars 1313, where's my Tattooine Moisture Farmville game!?

    Source: Kotaku

    5

    Maybe we should have noticed this before, but this past Halloween, dtp entertainment proposed Ghost Pirates of Vooju Island on Steam Greenlight, the facility where publishers encourage Valve to consider their game for inclusion on Steam by attracting sufficient community support.

    The absence of Autumn Moon's two games from Steam is glaring, considering they're available from every other digital outlet known to man. Bill revealed that the games failed to pass Valve's quality standards; this baffles me, as A Vampyre Story and Ghost Pirates are way more polished than some games you can find on Steam. At any rate, the engine changes that would have been required to satisfy the gatekeepers rendered the pursuit non-viable for Bill.

    So if you have a Steam account visit this page and click the "Yes" button. The worst that will happen is nothing. Bill once speculated that Ghost Pirates was a break even game for dtp, so they haven't exactly been pounding down his door for him to deliver the planned sequel, but if it didn't lose money, perhaps every additional sale or show of support will prevent the candle of hope from being snuffed out.

    Source: Steam Greenlight

    1

    The game is Dischord -- "a music-driven score challenge game" -- and the "odd thing" is the Leap Motion controller which looks pretty cool if it actually works as advertised.

    Dischord will be available to play at SXSW and we assume more information will be available on the game's official site soon.

    Source: Bosweid on the Twitters

    1

    (Granted, that might not have been a verbatim quote.)

    But! Gary Whitta, writer of episode four? three? an episode of The Walking Dead did say more content will appear before season two is released. What does that mean? An expansion pack? Facebook game? Who knows?! But it's clear Telltale isn't quite ready to let go of this success story quite yet.

    Source: Polygon

    2

    There's another interview with Dan Connors that talks about Telltale's upcoming Fables game, this time at Game Informer. In it, the protaganist is revealed to be Bigby, Fables' big bad wolf. There's also a hint as to how the choice based gameplay that was featured in The Walking Dead might work in Telltale's Fables game:

    "Fables is coming along really well. We’ve gone back in and really tried to take a lot of what we learned from The Walking Dead and get that integrated into the story with Bigby and the characters that he meets. We want to make it a real interesting battle for Bigby between: Should he give in to the wolf side, or should he try to get along and keep everybody safe? There’s a lot of work in trying to make that work."

    Also, Polygon posted an article with an image from the PlayStation Meeting 2013 showing all the third party companies that are committed to making games for the upcoming PlayStation 4. They mentioned Double Fine by name, but intrepid viewers can also spot the LucasArts and Telltale Games logos among those companies listed.

    0
    In an interview with Rock, Paper Shotgun, Tim Schafer reiterates his desire to eventually make Psychonauts 2 (and maybe I'm too sanguine, but at this point I feel like that one's just a matter of time), but also spares some optimism for a continuation of Double Fine's heavy metal saga:

    Make no mistake, however: Double Fine still very much wants to make a Brutal Legend 2. But, as with Psychonauts 2, it’s a matter of waiting for the planets to align on a scale that even prog rock album covers couldn’t dream up. Then again, this is Double Fine we’re talking about. The same Double Fine that kicked off gaming’s obsession with Kickstarter and recently managed to sell a game jam. Crazier things have happened.

    “I mean, it’s been longer since Psychonauts and we wouldn’t have to do any music licensing,” Schafer pointed out. “So we could probably afford to do it more if we got some funding. I feel like a Brutal sequel would cost twice as much as Psychonauts. It’s easier to imagine Double Fine doing a sequel to Psychonauts. But for creative reasons, there’s no preference of one over the other.”

    Either way, Double Fine apparently has ambitions to expand the original game with more downloadable content - for the multiplayer campaign, anyway. From small enhancements to entire factions, the studio was forced to cut a number of features from the game that they could resurrect if the PC release proves successful enough. Recall that the company had even begun work on a full-fledged sequel before EA was all like, "Psyche!" - one imagines that there's a ton of vaulted ideas for Eddie Riggs' future just waiting for the disinfecting sunlight of capital investment.

    Source: Rock, Paper Shotgun

    1

    All the details are in their latest blog post, but since you're lazy - Telltale is soon to relaunch their web site with a new design, and they want your assistance and feedback in finishing it up.

    Assume the role of a company's uncompensated QA team and get to work. This is similar to how we're going to be focus testing the next design of Mojo, except of course there will be compensation: you will be paying us for the privilege.

    Source: Telltale blog

    0

    Famous insect lover Mike Levine recently stopped by our forums to tell us all about the new game he's been working on: a side-scrolling brawler based on the comic Usagi Yojimbo for iOS!

    Usagi Yojimbo: Way of the Ronin will be out soon and you can read more about it at its own website after checking out their Facebook page for all the latest news. Even Steve Purcell loves the comic!

    3
    Not keen to just sit on our laurels with one post this week of tidbits not quite juicy enough to warrant their own stand-alone post, here comes another slew of Mojo related tidbits:

    Will the season five finale of The Clone Wars animated television series tie into Star Wars 1313? The HD Room thinks so, and they provide some compelling side-by-sides screenshots of the finale trailer and the 1313 trailer. If nothing else, it certainly does look like the underworld Coruscant from the game.

    PC World has an article on "How Adventure Games Came Back from the Dead". It features interviews with Dan Connors (the co-founder and CEO of Telltale Games), Jane Jensen (of Gabriel Knight fame) and Dave Gilbert (of Blackwell fame).

    There's no news on Telltale's King's Quest, but there is news for King's Quest fans. Under the Half Dome is a kickstarter project for an album made up of orchestrated versions of Sierra songs by Ken Allen. If you don't know, Ken Allen was the composer of the music from the VGA remake of King's Quest and King's Quest V (as well as many other Sierra games), and he may or may not work on the music for Telltale's King's Quest (no composer has been announced yet, like everything else about the game). The kickstarter has many interesting tiers to choose from, so much so that it was part of Forbes' 10 Most Clever Kickstarter Rewards list (for their $500 USD and $1,000 USD tier). The base price of the album is $15 USD (for the digital version), and if they hit the $20,000 USD mark, all kickstarter backers will have their first names included in a song inspired by the "Nations of the World" song from Animaniacs.

    0
    The rumors were true, Brütal Legend for PC is now up for preorder on Steam, and the Multiplayer Beta is available now to those who preorder.

    25% off the usual price at the moment, so get on over to steam now!

    Source: Facebook

    16

    Apparently part of a series analyzing "gonzo guns" in video games (so, all of them), Gamaustra has a brief piece up examining the legendary Land Shark Gun from Planet Moon's should-have-been blockbuster Armed & Dangerous.

    Never played Armed & Dangerous? Dude, it's $4.99 on Steam.

    Source: Gamasutra

    2

    I revive myself from my Mardi Gras-induced stupor to alert you to a piece on Mobiledia about Lucy Bradshaw, a key figure in LucasArts product development back when they developed products worth rallying attention behind.

    Bradshaw, whose name might be familiar to you from the opening credits of games like Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, graduated from her "training ground" at LEC in the 90s to become an executive for Maxis/EA. It is the later part of her career that the article largely concerns, but I think she would agree that it was her days being rotoscoped in a wetsuit for The Dig animation tests that truly legitimized the games business as a vocation.

    Source: Mobiledia

    0
    It seems I may have jumped the gun a bit when I teased Telltale Games for only openly talking about The Walking Dead Season Two rather than their other announced projects.

    In an interview with IGN, Dan Connors finally revealed some of the details about Fables that fans have been wondering for years. Namely, that Fables won't be called Fables (presumably due to legal reasons due to the title's close similarity to that of the RPG Fable).

    Secondly, and most importantly to readers of Mojo, some news about how the game will play has finally been revealed. The game has taken longer to release than Telltale originally anticipated due to the success of The Walking Dead. Telltale is taking that success to heart, and is working hard to incorporate many of that season's game mechanics into their as-of-yet unnamed series based on Fables.

    1
    ResidualVM, the sister project of ScummVM designed to run Grim Fandango on modern systems (with official builds on Windows, Mac, and Linux), has received a bug fix update. And what an update it is! There's around 40 gameplay fixes in the newest release, including fixes for 14 bugs that were present in the original 1998 release, making ResidualVM the best way to run Grim even if you have a computer that can handle the original executable.
    0
    Here's three Mojo tidbits for the new year:

    Firstly, Did you miss the first public Double Fine Amnesia fortnight? If so, you still have a chance to redeem yourself for your misdeeds. Head to Double Fine's Amnesia Fortnight page where you can still buy the games in digital form for $10 USD. If that's not enough for you, for an extra $20 USD, you can now pre-order a collector's package that comes with a DVD with all five Amnesia Fortnight prototypes (plus the bonus prototypes Brazen, Happy Song, and Costume Quest), the 15-track Amnesia Fortnight 2012 Soundtrack, and a Blu-Ray disc of 2-Player Productions' Amnesia Fortnight documentary footage. If that's still not enough for you, for an extra $15 on top of that, you can have the package include a collector's edition cover featuring art of one of the five 2012 protoypes signed by the project leader for that prototype. If you're still not satisfied with these awesome options, feel free to pay $70 USD for a collector's package featuring covers with art from all six prototypes, all signed by each project leader.

    Secondly, Telltale's finally openly talking about their upcoming announced projects, but it's not Fables or King's Quest. Instead, they're talking about The Walking Dead Season Two (which should surprise no one). In an interview with Polygon, Telltale CEO Dan Connors talks about the next season's pre-production story meetings. It seems the next season will feature at least some of the same characters as season one, since according to Mr. Connors:

    "We're talking through different scenarios, though I don't think we've talked through one where we just start with a new set of characters."

    Another interesting bit from that interview is that Telltale is open to the possibility of having the game characters meet the television show characters. It will be interesting to see if they can work that out, since it seems the television show and comic book are handled by two separate corporate entities (judging by the Terminal Reality developed shooter based on the television show that's coming out next month, and the fact that Telltale's game got no publicity from AMC, the network that produces the show).

    Lastly, do you remember the Wallace & Gromit's Musical Marvels show at the BBC Proms last year? The one that Mojo covered because it was Ben Whitehead's (of Telltale's Wallace & Gromit's Grand Adventures) first official credited appearance as Wallace in plasticine form? Well, the good news is that if you missed it last year, you still have a chance to see it live since it's proved popular enough to now become a full touring show. It just premiered yesterday at The Plenary in Melbourne, Australia, and will be touring elsewhere later this year (with the short A Matter of Loaf and Death screened at each performance as a bonus). You can view a list of the full touring locations at the Wallace & Gromit's Musical Marvels website.

    3
    For those of you, who, like me, would need to look it up, Ouya is the Kickstarter-funded, Android powered game console that will made be available to its backers come March (and hit the streets this summer). The main bullet points for Ouya are its Open Development Kit (no licensing fee - anyone can make a game!) and the requirement of every title to have some sort of free-to-play aspect.

    This makes the platform sound like a rather good fit for an independent studio like Double Fine, and... well gosh-a-roonie, what a co-inky-dink!

    During her talk at DICE 13, Ouya founder Julie Uhrman announced that both Double Fine and Words With Friends creator Paul Bettner are planning titles for the Android-powered console. Uhrman claims that over 450 titles are coming to the console.

    Double Fine will be bringing the recently-released The Cave and the Kickstarted Double Fine Adventure to the Ouya. Uhrman also revealed that the Double Fine Adventure is currently code-named Reds. Bettner is creating a brand-new, self-funded studio, Verse, to focus on Ouya development.

    Both The Cave and REDS (code name just revealed, apparently) already confirmed? Sounds like the studio is fully supporting Ouya going forward. The pinball machine ports remain an open question.

    Source: GamesIndustry International

    2

    Graham Annable -- you know him from Grickle, Puzzle Agent, and much more -- is set to co-direct an animated/stop-motion movie. Yes, another LEC artist is hitting the big-time, after Purcell co-directed Pixar's Brave last year.

    The movie, The Boxtrolls, is based on Alan Snow's Here Be Monsters and will feature a host of famous voice actors, including Ben Kingsley and Toni Collette. And the co-director? You might recognize his name from the cancelled Curse of Monkey Island movie: Tony Stacchi; he worked on the concept art for the film. What the hell is up with that coincidence, right?

    For more, check out Hollywood Reporter. Then get appropriately excited.

    Source: Hollywood Reporter

    4

    Today Gamaustra has published an article by psychologist and semi-regular contributor Jamie Madigan, who explores the neuroscience of how Telltale's eight hundred time Game of the Year winner The Walking Dead emotionally manipulated us.

    Just what sort of malignant intent was the moonstruck Jake Rodkin embedding into the design document with crooked-grinned glee? Read to find out.

    Source: Gamasutra

    0
    i09 (via AICN) is reporting a standalone Yoda movie may be in the works.

    Disney has plans to make a collection of stand-alone movies that will pepper the years in between the big episodic movies.

    This way Disney can take advantage of any timeline or untapped character backstory they want. Now comes the rumor: AICN is reporting that the first stand alone film is going to center upon Yoda. And while they don't have any other additional information beyond that rumor, they're fairly certain that this is fact.

    Here's a link to the original AICN story, but it's pretty much unreadable.

    The clip of Bob Iger in this article confirms that both Lawrence Kasdan and Simon Kinberg are writing standalone films. Each film will be "derived from great Star Wars characters."

    How many websites will report this rumor using exaggerated Yoda backwards-speak in their headline? Start counting.

    Update: Much of the above is confirmed true on starwars.com - Kasdan and Kinberg are writing two standalone Star Wars movies. The lead roles are yet to be announced.

    Source: i09

    9
    In a surprise move, we will be getting new games adorned with the LucasArts logo in the very near future.
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    Star Wars Pinball Coming This February!

    Use the Force to guide the silver ball in Star Wars Pinball coming to digital stores in just a few short weeks! The first pack of tables includes Star Wars Episode V: The Empire Strikes Back, Boba Fett, and Star Wars: The Clone Wars. We will be unveiling detailed looks at each table in the coming weeks, so be sure to check the Zen Blog or www.starwarspinball.com for the latest Star Wars Pinball updates.

    Star Wars Pinball will be available as DLC for the following platforms:

    • Pinball FX2™ on Xbox LIVE® Arcade & Windows 8
    • Zen Pinball 2™ on PlayStation®Network for PlayStation 3 & PlayStation Vita with Cross Buy entitlement! Purchase once and play on both systems!
    • Zen Pinball 2 on the Mac®App Store
    • Zen Pinball on the Apple®App Store
    • Zen Pinball HD Google Play™

    Additionally, Star Wars Pinball will be available for download as standalone application on the Apple®App Store and Google Play™. New platforms will be announced at a later date.

    Each table features a different iconic moment from the Star Wars universe, with interactive 3D characters, and unique gameplay. There will be a total of ten themed pinball tables in the Star Wars Pinball collection.

    We will be unveiling more details on each table over the next few weeks leading up to release, so be sure to keep an eye on the Zen Blog or www.starwarspinball.com for the latest Star Wars Pinball updates.


    Any fans of digital recreations of pinball tables in the house?

    Source: Zen Studios

    9

    Remember when Notch said he'd maybe fund a Psychonauts sequel last year and then nothing more came of it? On Saturday, he revealed that the actual cost for such a game would lie in the vicinity of 18 million dollars, far beyond the "couple of million" he initially thought it would cost.

    Source: Digital Trends

    4

    You can finally play out your own adventures with the figurines based on the characters from The Cave! Just click here. Now, if they just made a figurine of the cave itself as well...

    Source: Double Fine Company Store

    1
    According to Mojo commenter AlfredJ, Brutal Legend may be coming to PC, since it's appeared in the Steam registry.

    It might take a while to be released though, since Iron Brigade showed up in the registry almost a year before its Steam release.

    3
    Update (February 2, 2012): The Linux release of The Cave has been delayed a bit longer.

    It's delayed another week according to a Steam forum post by Justin from Double Fine:

    "The Linux version will be released for anyone on Linux. It's delayed another week unfortunately, due to some tricky driver/GL bugs we still have to resolve. Sorry for the delay guys =/"

    Original Post:

    Those of you who are waiting for the Linux version of The Cave won't have to wait very long.

    Ron Gilbert has updated his blog with news that the Linux version of The Cave will be released next week.

    Source: GozzoMan

    4
    Disney has just announced it is closing down its Austin, Texas based Junction Point Studios gaming company, led by Warren Spector, shortly after the release of Epic Mickey 2.

    Disney said the closure is part of its "effort to address the fast-evolving gaming platforms and marketplace" and to align its resources with its key priorities.

    "We're extremely grateful to Warren Spector and the Junction Point team for their creative contributions to Disney with `Disney Epic Mickey' and `Disney Epic Mickey 2,'" the studio said in a statement.

    Disney acquired Junction Point in 2007. The studio was led by "Deus Ex" and "Thief" creator Warren Spector...

    "I said to myself as Junction Point embarked on the `Epic Mickey' journey that, worst case, we'd be `a footnote in Disney history,'"


    While what Disney does with things that aren't LucasArts is dubious in its relevance to Mix N Mojo, I think we can all see a possible outcome of the LucasFilm acquisition if the shift from AAA titles to casual / mobile isn't successful for LucasArts.

    Still, when LucasArts used a line very similar to "the fast-evolving gaming platforms and marketplace" as the rationale behind shutting a project down, it led to the formation of Telltale Games.

    Source: Huffington Post

    4

    In his spare time, Telltale Games' programmer and designer (and former Mojo staffer), Andrew "telarium" Langley, apparently likes to creep people out. This tendency is no better shown than by the video embedded below of real life animatronics programmed to sing the "Ted E. Bear's Mafia Free Playland and Casino" song from Sam & Max Season One: Episode 3: The Mole, the Mob, and the Meatball.

    It's actually a pretty clever feat, accomplished by replacing the innards of Wowee's Chimpanzee Alive and Elvis Alive animatronics with a custom programmed controller.

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    3

    That's right, that infamous bug has been fixed, the one that stopped your branch rating from going up. And many other bugs have been squished too. Celebrate!

    There's new stuff too: Another hero, for example, and new office items. New neighborhoods have opened up. A new scheduler UI. Double Fine has them all listed, so go read.

    And A Pirate! Yar! has returned? What the hell?

    Source: Double Fine

    0

    Over the last four or five years, a number of Indiana Jones fans have been diligently gathering the material necessary to compile a deleted scenes page for Indiana Jones and the Kingdom of the Crystal Skull over at TheRaider.net. The commendable efforts of this noble, tireless, obscenely attractive (full disclosure: I contributed) band of scalawags are finally brought to bear today recently.

    While it's not like these scenes would have made for a dramatically better movie (that would have required going with the Darabont screenplay that Spielberg and Lucas disagreed on, in my opinion), they are still fascinating to read about. For example, were you aware that in early cuts of the film, Ray Winstone actually had lines of dialog, Indy had occasion to use his whip, and Mutt got bitten by a piranha? Read all about these and more cut sequences, complete with a lot of rare production stills, right here.

    Source: TheRaider.net

    0
    The Cook-chase crew are back -- for one episode at least! We'd like to do more but have to talk to the Disney lawyers first. In the meantime, we got together to talk about Disney and Star Wars. Listen below, and, as ever, please get in touch with messages / interventions by commenting on this news post, or e-mailing us at podcast [at] mixnmojo.com

    Download or subscribe on iTunes. Thanks to Zaarin for editing this together.
    5

    Just that. Vote for your favorite character! Right there on the right!

    As for your favorite version of LeChuck...

    Most awesome version of LeChuck?
    Zombie
    31
    Ghost
    8
    Demon
    7
    God
    3
    Human
    1
    Total votes 50
    6

    2am last night, the Australians running Eight and a Half Bit interviewed Cave man Ronzo "Ron" Gilbert.. Listen and you may even find out what he thinks about Lost! iTunes users can go here.

    Source: Eight and a Half Bit

    0

    File this under very unconfirmed, but The Wrap has been right before:

    JJ Abrams -- you know him from Felicity -- is set to direct the next Star Wars movie. Aaaand... That's it. Will he do a better job than Old Man George's last three attempts? (Yes.)

    Source: The Wrap

    4

    Don't get used to this, but we actually published a review. on time. Of The Cave. Which you actually can read. So... you know... Read it!

    5
    Not that it's the only delight to avail yourself of in this new interview with Ron Gilbert slung by Digital Spy as The Cave expands its release today:

    "But the thing about it that really started to intrigue me was talking to people who played Maniac Mansion, and it really became clear to me that people had their favorite characters, their dream team for going into the mansion.

    They love Bernard, they love Razor, so they just always play with those two characters. I wanted to capture a little bit of that with this.

    But to make sure that the characters, unlike some of the characters in Maniac Mansion - like Jack, I mean, who plays Maniac Mansion with Jack... nobody, right? - so it was kind of about making each of the characters very, very different, each of them having a very ,very different ability to allow them to solve puzzles differently from the other characters and everyone having their own story, their own themed areas of the cave.

    So I wanted to re-look at that, learning what I'd learned from Maniac Mansion."

    Ron no doubt means Jeff when he says "Jack," being that the latter isn't an actual character from the game. Check out the whole interview for quality insight into Ron's design for The Cave.

    Source: Digital Spy

    2

    Update 2 by Jennifer: It looks like The Cave made it's January 23rd release window on Steam afterall. So, it's totally out now.

    Original post: Word has it you can find The Cave on Wii U in the US. PS3? Well, that's supposed to happen too. The rest of us will have to wait until tomorrow.

    Meanwhile, the reviews have started to come in. Kotaku tells us we should play the game, while IGN is restrainedly positive about it. Digital Spy, meanwhile, just says meh. Mojo? We will review it... Someday.

    So good, OK, or meh? Run and download The Cave as soon as you can to find out.

    Update by Jennifer: It's out now on Xbox Live Arcade too. The Steam release has been pushed to tomorrow, the 24th of January.

    Source: OzzieMonkey

    12

    It seems that BioWare has finally taken Mojo's jokes excellent coverage to heart. In the new expansion pack named Rise of the Hutt Cartel, which we already covered briefly, BioWare has created a new planet named "Makeb" for players to visit. At the same time, BioWare is also going to be adding same-gender relationships to the game, but they will (for now) be confined to just this planet.

    There has been some negative reaction to restricting same-gender relationships to one planet. Kotaku has referred to this as "pay-to-gay". They also posted about a response to BioWare's announcement: (Warning: NSFW) The Hunt for the Gay Planet. (Double Warning: May be more fun than The Old Republic, or at least less repetitive)

    Oh, and BioWare revealed some details about the upcoming 1.7 update.

    Source: Ars Technica

    1

    Update by Mr We Just Say Manager: Ronzo "Ron" Gilbert has confirmed a January 23rd release date for XBLA and Steam -- PSN and Wii U will see The Cave one day earlier. (That's the 22nd.) And, it will also hit Mac and Linux! What?!

    Remember when Mojo almost shut down because we didn't have any new games to write about?

    Original post: According to MyXboxLive, The Cave has appeared on the Xbox Live Marketplace with a release date of January 23rd! How much space will it use? Exactly 1010.70 MB according to Greg Rice at Double Fine!

    Source: MyXboxLive

    11
    Not like you exactly needed a crystal ball to predict that it was going to eventually happen, but Disney has officially scheduled a release date for a fifth Pirates of the Caribbean picture.

    Despite drafts being completed by series regular Terry Rossio (who in the case of the first four films wrote with his regular collaborator Ted Elliot), the movie recently got a new screenwriter: Jeff Nathanson, who wrote and co-wrote such scripts as Speed 2, the second and third Rush Hour films, Spielberg's Catch Me if You Can and The Terminal, the recent Tower Heist, and one of the ten billion unused incarnations of Indiana Jones and the Kingdom of the Crystal Skull (residue of which scored him a story credit). Other than that, the only thing known is Johnny Depp's participation.

    What specious homages to the Monkey Island series will this next installment evince that promise to inspire a thread with at least five (5) posts in it? We'll just have to wait until July 10th, 2015.

    Source: Deadline

    7
    You may know that publisher THQ filed for bankruptcy last month, and it seems that their individual assets are soon to go up for auction.

    Among the studios that have requested THQ's bankruptcy filings, implying an interest in the Company of Heroes publisher's properties, is none other than Double Fine Productions. This helpful paragraph from Gamespot's coverage of this development explains why you probably don't need to get too intrigued:

    A Double Fine representative told GameSpot, "Double Fine owns the full intellectual property rights to Costume Quest and Stacking. However, THQ retains certain limited distribution rights that have not expired yet, and we are exploring our options with respect to those."

    So there you go. Double Fine is just trying to gobble up specific distribution rights to two games it already owns as long as THQ is being stripped for parts. That or Tim really wants to make a Saints Row game.
    4

    For those of you who are affected by the stuttering and freezing problems in the retail version of The Walking Dead for Xbox 360, an official solution has been given in Telltale's support forums.

    The problem only affects Xbox 360 4GB models not fitted with an internal hard disk drive, playing the disc-based (retail) version of the game.

    According to Telltale team member Matt P:

    "Acquiring and installing an internal hard disk drive compatible with your Xbox360 4GB console will resolve this issue (a hard disk drive connected via your Xbox 360’s USB port will NOT provide a remedy).

    If you are unable to acquire and install an internal hard disk drive for your Xbox 360 4GB, we will supply you with codes to download season one (5 episodes) of The Walking Dead from the Xbox LIVE Marketplace at no charge as outlined in the associated Claim Redemption Form [Click here to download].

    Upon confirmation of proof of purchase, Xbox LIVE Marketplace codes and instructions for their use will be sent to you at no charge.

    We value our customers and sincerely apologize for any inconvenience caused."

    1
    Ron Gilbert's "The Cave" is now available for pre-order on Steam, here. The pre-order price is between US$14.99 and US$19.99 depending where you live (thanks SEGA). There's no firm release date yet, still just "January 2013".

    People who pre-order also get some Cave related Team Fortress items.

    Update: Looks to be US$14.99 on Greenman Gaming, regardless of territory.

    Source: Steam

    12

    UK magazine GamesTM has interviewed Dan Connors where he says that Telltale is looking to start working on a new, original IP within the next two years, probably with a partner. He also reveals that Fables (based on the comic three of our readers have read) is coming next, with no mention of King's Quest. Does this mean they've ditched it? Did they realize that making a game whose fans' idea of fun is getting stuck, solving insane puzzles, and dying a million times would be no fun at all? Stay tuned!

    Source: The Capel Tingler!

    7
    Hidden in a background shot of the latest Star Wars: Clone Wars episode (season 5, episode 12) as an Easter Egg are these three rather familiar looking posters. This was the 100th episode of the animated show.

    Image
    (click for high res version)

    Thanks to mixnmojo lurker Join the Schwarz for the heads-up.

    Update: Join the Schwarz says that the Aurebesh text on the posters read "Kowakian Monkey Island", "Full Throttle" and "Day of the Sarlacc".
    6
    In an interesting interview with Venture Beat, Telltale's senior vice president of publishing Steve Allison expanded on this quote by Dan Connors:

    "Coming from LucasArts, we always felt we could do a great Star Wars story game," Telltale chief executive officer Dan Connors told Red Bull U.K. in an interview. "We also love the idea of building out a deeper story to a great game franchise — something like Half Life Stories or Halo Stories."

    Allison clarified by saying:

    "[Dan Connors was] speaking more to our goal of wanting to take on a major gaming franchise someday. [We want] to build a narrative game series that supports another franchise - as we passionately believe [our game] would not compete with or cannibalize [Halo 4 or the next Half-Life.]"

    Allison believes that a Telltale adventure game based on a major gaming or movie franchise would only boost player investment in the series. Especially since the developer’s games are so different from what most of these properties are best known for.

    "Will we do this? Yes, we believe we will some time very soon..."


    I'd love to see Telltale work with Disney on a Star Wars game, though that's in part because the relationship might bode well for future games using classic LucasArts IP. Or something based on The Muppets.

    Source: Venture Beat

    9
    Two major interviews with Double Fine have recently been published, both of them with designer JP LeBreton and writer Chris Remo. One is a sprawling Gamasutra feature about Amnesia Fortnight and an insightful examination of the studio's strategies in general, and the other is a competitively long interview about The Cave at Adventure Gamers. In both cases, Remo is a former writer of the publication interviewing him, which is not exactly average trivia. That's why I'm calling it above-average trivia.

    You guys realize that The Cave comes out this month, right?
    2

    One of the great things about being a natural contrarian is that I get all the Willow coverage to myself.

    On March 12th, Lucasfilm and 20th Century Fox join forces to bring you "Willow: 25th Anniversary Edition" on Blu-ray. You probably recall Ron Howard's 1988 fantasy film as the thoroughly okay attempt by George Lucas to hatch a new franchise, this one more Tolkien than Flash Gordon. The grander plans fell through when the box office returns weren't good for much more than covering costs, but the movie remains a cult favorite, and is arguably a property Lucasfilm should have continued with a sequel anyway (a possibility which the great Warwick Davis to this day heartbreakingly refuses to rule out).

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    Here's the thing about Willow: it's got a whole bunch of intriguing deleted scenes that fans have only been able to experience via script pages and novelizations, and it looks like this release will finally bring some of them to light. Based on the trailer above, we'll get to see the fabled scene where Willow gets attacked by an animatronic shark-boy in a storm (its omission leaving Willow inexplicably wet at one point in the final cut) and more material depicting the frozen citizens of the kingdom of Tir Asleen. You probably don't know what the hell I'm talking about because I'm talking about Willow, so let's re-frame this news in a way that everyone can appreciate: skull-masked Pat Roach in high definition.

    Source: High-Def Digest

    1

    The apocalypse has come and gone, and like the cockroaches, Mojo survived. What better way to celeberate this than by reading our review of the year we've put behind us? Click here!

    Or here!

    2
    Among the better articles we failed to front page due to recent downtime and general neglect was this Tim interview by VentureBeat. It's an in-depth piece covering a range of topics from Tim's recent hosting of the Umloud event (an annual Rock Band jam-off for charity) to progress on "REDS." And since all of you are backers, you've got some pretty intimate insight on some of the challenges the game's team has been facing recently.

    Source: VentureBeat

    0

    Our hosted sites should start returning to the Internet after much hard work. If you've tried visited them recently, you may have to flush your browser cache.

    5

    Mojo's back! It's a Festivus miracle!

    Some Star Wars Battlefront Online concept art from Slant Six leaked this month. Because canceling Battlefront III wasn't enough, apparently.

    News about cut scenes from Return of the Jedi also came out: Three female fighter pilots were dropped from the Battle of Endor.

    In Episode VII news, both Samuel L. Jackson and Ewan McGregor said they would both like to come back to reprise their roles as Mace Windu and Obi-Wan Kenobi, respectively. More likely Ian McKellen would take over Obi-Wan just because he seems to play every old wise mentor character nowadays. There was also a leak supposedly revealing plot details about the movie, but this was later proven incorrect.

    And for those still playing Star Wars: The Old Republic, there's good news! After a year of being online, EA has a new expansion pack for you to buy called "Rise of the Hutt Cartel". It almost feels reminiscent of Star Wars: Empire at War: Forces of Corruption with its whole "third party vying for control of the galaxy" scheme (except, this time, the Hutts). Those who order before January 7 will get to access it three days early and those who are subscribers will get 50% off the $19.99 price tag.

    (Bonus: This is just cool.)

    2
    ResidualVM, the interpreter that allows users to play 3D adventure games on modern PCs, has reached a major milestone. After 9 years of development (the ]initial revision of Residual (the original name of ResidualVM) was released by former ScummVM and ResidualVM project leader James "Ender" Brown on August 15, 2003), the first stable release is here, with full support for Grim Fandango. The stable build, version 0.1.0, is available to download for Windows, MacOS, and Linux.
    0
    Double Fine's Five Amnesia Fortnight 2012 Games are now available to download from supporter's download pages at the Humble Bundle Amnesia Fortnight page.

    A Soundtrack album for all five prototypes is also available at the same location for those that supported the Amnesia Fortnight Humble Bundle.

    0

    1UP's Retronauts have managed to steal Dave Grossman and Tim Schafer away from making games of the year and kickstarter-backed adventures to talk about their classic adventure game Day of the Tentacle which celebrates its 20th anniversary this year. Listen to the resulting conversation in the latest Retronauts Live podcast and also, as their own site points out, check out our own awesome Secret History feature while you're at it!

    Source: Retronauts Live Episode 57

    1
    Middle Manager of Justice, Double Fine's free-to-play iOS strategy RPG is now out for non-Canadians as well, as today mark's the game's worldwide release. US iOS owners can download the game for free from here, while UK users can get the game from here. People from other countries should check their respective iTunes stores, as the game should be out for you as well.
    1
    PC Gamer conducted an interview with Ron Gilbert, where Ron stated that he wants to make a Monkey Island game and that he intends on talking to Disney at some point about getting the rights to Monkey Island so he can “really make the game I want to make.” However, he also stated that he wasn't optimistic that he'd ever retrieve the series he created, saying that Disney seems like a company which "hoards IP". And in a related interview with Metro about The Cave where they discuss Ron contacting Disney about making a Monkey Island game, Ron states that he wouldn't be willing to change the genre of Monkey Island for a new game stating that "Monkey Island has to be a point 'n' click adventure game".

    There's another Ron Gilbert interview at Eurogamer, where Ron explains why his upcoming adventure game, The Cave, has no inventory.

    Telltale is raking up the awards for The Walking Dead, including 5 awards from Spike TV's Video Game Awards: "Game of the Year", "Best Adapted Video Game", "Best Downloadable Game", "Best Performance By a Human Female" (for Melissa Hutchinson's Clementine), and "Studio of the Year". Telltale was also awarded "Best Downloadable Game" and "Best Character Design" for Lee Everett at the Inside Gaming Awards.

    ResidualVM is making progress on its supported games. Escape from Monkey Island is now playable to Lucre Island (and is still a work in progress, and not officially supported), and ResidualVM's only supported non-LucasArts game, Myst 3, is now completable with glitches and missing features (as of the December 9 daily builds). The ResidualVM team can still also use your help in testing Grim Fandango (which is fully completable and fully supported). They request that any bugs that you encounter be submitted to the issue tracker and that you post on their forums when you complete the game.

    The UK's Channel 4 commissioned an online adventure game inspired by LucasArts classics for their animated sitcom, Full English. The game contains five chapters (which are individually selectable at any time) and features Day of The Tentacle inspired multiple playable characters with inventory sharing. It also includes references to a certain Lucasfilm license.

    4

    All five episodes of Telltale's The Walking Dead have been released at retail today on the Xbox and PlayStation 3, at places like Amazon and GameStop.

    Best Buy also has a Windows retail version available.
    1

    Kinect Party, Double Fine's upcoming mini game compilation for Xbox Live Arcade using all of the Kinect's abilities (and the sequel to Double Fine Happy Action Theater, which was released earlier this year) will be released on the 18th of December.

    Even better, Microsoft's Major Nelson announced on his blog that Kinect Party will be free for a two week period upon it's release from December 18-December 31. In 2013, it will be sold at its regular price of 800 Microsoft Points ($10 USD).
    0
    Edge Online has an article on Star Wars 1313 that talks about the technology, and some of the gameplay, of Star Wars: 1313. The most interesting part of the article is that every Lucas subsidiary seems to be involved in this project:

    "And it’s here that a significant collaboration is happening, with visual effects house Industrial Light & Magic, Skywalker Sound, Lucas Animation and LucasArts all working together for the first time – now under Disney’s banner."

    It seems LucasArts is really shooting for the stars with this one. It will certainly be interesting to see if it lives up to expectations (and if LucasArts allows it enough development time to do so).
    3
    Want the absolute latest on what Bill Tiller's been up to? Well, don't check his Twitter, the Autumn Moon web site, either of his blogs or Facebook - Bill knows that if you want maximum exposure, you want the Adventure Gamers forums. There he contributed to a thread rightfully exalting his well-known SCUMM Bar painting and went on to share some updates on the A Vampyre Story situation.

    Cliff Notes: the Kickstarter video is 80% done, the campaign will launch "after New Year," and Bill is semi-hopeful that A Vampyre Story 2 could be his next project after Year One. He is also apparently full-on freelance again, having completed his stint as staff art director at MunkyFun.

    Source: AG forums

    0
    We were aware that Star Wars: Battlefront III got well into development before it checked in to the Dew Drop Dead Inn, but in an interview with gamestm last week former Free Radical employee Steve Ellis decided to assign a provocative percent to the game's state of completion:

    “We had a 99% finished game that just needed bug fixing for release,” Ellis told gamesTM. “It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it.”

    Considering that "99% finished" is a reckless claim for most of LucasArts' released products, it came as little surprise when a second source emerged to contest it. The source was a former LucasArts employee, and anonymously they dispatched a rebuttal to Ellis' comments to Gamespot for maximum exposure. This'd be the highlight:

    "This 99 percent complete stuff is just bullsh*t," a former LucasArts employee who wished to remain nameless told GameSpot. "A generous estimate would be 75 percent of a mediocre game."

    Such generosity could not go unobserved. Ellis sent Gamespot a lengthy response to the response (to be found in the same article) that reads, in part:

    Objectively though, the game was 'content complete' and we were fixing bugs. At that stage in development, the way that completion is measured is by looking at the number of open bugs in the database. These are tracked and people spend a lot of time analyzing the fix rate and the rate of discovering new bugs and projecting a completion date when the game will be ready for release. At the time that the development on BFIII was stopped, the figures showed that we would close our 'must-fix' bugs with 3-4 weeks. So yes, maybe on reflection 99 percent was a little of an exaggeration. I probably should have said 97 percent or 98 percent.

    Avail yourself of the whole drama, which if nothing else features fun candor from the sparring parties (the LEC source likens Free Radical to a Ponzi scheme) and sheds a little extra light on internal LucasArts circa 2008, which Ellis diplomatically describes as "a company with problems."

    Source: Gamespot

    2
    The San Francisco based charity Umloud is holding an eBay auction that gives the high bidder and four of their friends a chance to get a private preview of Kinect Party (the upcoming sequel to Double Fine Happy Action Theater) and to play the game with Tim Schafer himself! At the time of this writing there is less than an hour to go. But at a current bid of only $355 USD, this is a steal!

    I'd totally bid myself if I had the money and lived on the correct side of the United States. If you are lucky enough to have those two important qualities that I lack, then bid now.

    1
    Middle Manager of Justice, Double Fine's free-to-play superhero management (and fighting) game for iOS, was released yesterday on the Candadian iTunes store.

    The game was accidentally released in September, and project leader Kee Chi decided that release would become a beta and people who downloaded the early beta would be beta testers. The team has been tweaking the game since then, fixing bugs, and adding improvements to the game play. It's now ready for it's original plan, a small release in Canada, followed by a worldwide release soon after. There's no news on when the game will be available on the US, UK, and other iTunes stores, but it should be within the next few weeks.

    0
    New York's Museum of Modern Art's New Video Game Exhibition is beginning with 14 video games from the 1980's to the 2000's. However, they eventually intend to extend that collection with more games over the next few years, including Grim Fandango.

    For the full game list, including the games planned for the future, check out the Museum of Modern Art's post about the exhibit.

    3

    And you must be dead inside if you're not at least a little bit intrigued by this...

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    5

    It took a while because we had to wipe our tears and all, but here is our review of "No Time Left".

    Aaaand, that's it! Read it if you like, though you've probably already finished the game, and our opinion probably won't do much to change your mind either way.

    1

    The Double Fine Amnesia Fortnight Humble Bundle Votes Have Been Cast, and the four pitches to become prototype games have been decided:

    Hack n' Slash led by Brandon Dillon: an action-adventure (2D Zelda-style) where a young elf uses her hacking skills to cheat her way through.

    Spacebase DF-9 led by JP LeBreton: a simulation game where you build a space base where aliens can live and work, and watch interesting stories emerge from their simulated lives.

    The White Birch led by Andy Wood: an ambient platform game (in the style of Ico or Journey) in which a young girl climbs a tower to escape a dark, hazardous forest.

    Autonomous led by Lee Petty: a first person perspective construction and action game where you where you collect primitives and energy to build self-directed automatons to both explore and survive the hazardous environment of the futuristic "junkyard world".

    Also, make sure to check the Double Fine Amnesia Fortnight Humble Bundle site at 2PM PST today, where Double Fine will have a live stream going.

    Update: The list of games being made into prototypes has expanded to five! The additional pitch being made into a prototype game is:

    Black Lake led by Levi Ryken: an action-adventure where you track animals trough a folk tale forest and purge evil from their dreams which have spilled out into the world.

    For those who missed the voting period, you can still donate to the bundle and get the five new prototypes, and prototypes for Costume Quest and Happy Song (which became Sesame Street: Once Upon a Monster). If you donate more than the average (currently $7.22 USD), you'll also get the prototype of the stop-motion and Monster Hunter inspired RPG Brazen.
    2

    The Amnesia Fortnight Humble Bundle is still going on, flaunting its uniqueness in its on-going effort to get you to donate to it so you can vote on which of the four game pitches will become prototypes over the two week period that is this year's Amnesia Fortnight.

    To sweeten the deal, Double Fine has added a new prototype to the mix: Brazen. This prototype, led by Iron Brigade project leader Brad Muir, mixes Monster Hunter with Ray Harryhausen inspired visuals (the stop motion special effects seen in classic Hollywood films such as Jason and the Argonauts and the original Clash of the Titans).

    A DRM-free direct download and a Steam key will be given for Brazen to everyone who beats the average (currently just under $7 USD). Everyone who already donated to the bundle will receive the bundle, regardless of the amount spent (think of it as an early adopter's bonus).

    0

    The final episode of Telltale's The Walking Dead, No Time Left, is out now on the PlayStation 3 through the PlayStation Network.

    It will be out on European PSN, Xbox 360 through Xbox Live Arcade, PC, Mac, and even iOS tomorrow. Additionally, all five episodes will be released on disc at retail stores for Xbox 360 and PlayStation 3 in North America on December 5th.

    Update (November 21, 2012): It's out everywhere now already, including Telltale's store.
    0
    So maybe they're not there yet, but Telltale Games, which has doubled in size in the last two years, is growing so big that their building literally can't contain it.

    Telltale Games in October signed a five-plus-year lease for 22,000 square feet of offices formerly occupied by San Rafael-based design software developer Autodesk on the fourth floor of Marin Executive Center at 4000 Civic Center Dr. in north San Rafael. That nearly doubles the size of Telltale’s studio, currently located on the east side of the city.

    “We’ve maxed out where we’re at,” said Dan Connors, chief executive officer and co-founder. “Civic Center will give us room we need to grow our team and take on more projects on a yearly basis.”

    Telltale plans to move into its new home in March or April. The new studio will be able to accommodate 160 employees and satisfy company growth plans for the next few years, he said. The company plans to ramp up the staff in 2013.

    Currently, the company employs 125 in its current location at 101 Glacier Point near the Richmond–San Rafael Bridge.

    The full article recounts the pretty remarkable and continued story of success that is the eight year old studio. Also: wow.

    Source: North Bay Business Journal

    9

    You probably remember Amnesia Fortnight, Double Fine's game jam that gave us awesomeness like Costume Quest and Once Upon a Monster. Well, Double Fine is doing it again, and this time you can vote for your favorite concept!

    This all runs through Humble Bundle and by contributing there, you not only get to vote, but you also get to download prototypes from this year and last year's Amnesia Fortnight, and... Really, don't read this, but go read and watch the actual announcement instead. Then spend, damn you!

    (Spend.)

    7
    The Star Wars MMO "The Old Republic" has launched its Free-To-Play option for those who don't care for monthly subscriptions. The press release says:

    BioWare, a studio of Electronic Arts, and LucasArts announced today that the new, Free-to-Play option for the critically-acclaimed, massively multiplayer online game, Star Wars: The Old Republic is now live. Now players can experience the complete storylines of all eight iconic Star Wars classes, all the way to level 50 for free. This new option complements the existing subscription offering, providing players with maximum flexibility in how they choose to experience Star Wars: The Old Republic.

    “We want to give our players the freedom to enjoy Star Wars: The Old Republic when and how they want,” said Matthew Bromberg, General Manager of BioWare Austin. “There has never been a better time to start playing with us.”

    Also today, BioWare released Game Update 1.5: HK-51 Activated, which adds new areas to explore, a new Companion character and more...

    So there you go, if you've wanted to play more Old Republic Era Star Wars game, but don't like the thought of monthly fees, give it a try.

    Source: Star Wars The Old Republic

    1

    No, not the game -- you didn't seriously believe that to be the case, did you? -- but the comic anthology. It is now available digitally from Comixology, which means you can read classic Sam & Max comics (alongside the infamous Jake Rodkin extras) on your iOS or Android device.

    For only $15 you'd be a complete tight-ass not to buy this, so run and get it!

    4

    There are three games by Mojo-related companies that are soon to be released. One has a firm release date. That one is the final episode of The Walking Dead, which will be released on November 20th for PlayStation Network in North America and on November 21st for XBLA, PSN in Europe, and iOS.

    The next game that's coming very soon is Double Fine's Kinect Party, which according to True Achievements, now has a placeholder page on Xbox.com with screenshots and cover art (although they didn't reveal the url of the placeholder page, they did post the aforementioned images at their site).

    The third incoming game is another Double Fine title: the free-to-play iOS game Middle Manager of Justice, which was featured as a recommended download for iOS in this months Game Informer (so either the editors of the magazine are just wishful thinkers, or the game is coming out soon).

    0
    It's a funny thing. The Disney buyout seems to have served, in part, to remind people of all the great games LucasArts once made, leading them to wonder why in the hell they're being kept in cold storage. The remarks by Disney about a potential focus on mobile platforms in particular has fueled the question: why not bring the oldies to handheld devices?

    You take this guy over at Android Apps, who searches for logic in the dearth of PC games, modern and legacy, on his favorite gadget, and comes up short:

    I look at games like Deponia and a new Edna & Harvey episode, point-and-click adventure games built like the old LucasArts SCUMM games from the '90s, and wonder how it's possible they aren't available on my tablet.

    [...]

    And then there are the archives. GOG.com is a great place to find old games, but can you imagine them having a mobile marketplace? Older titles like Fallout, Syberia and Syndicate would probably kill on mobile.

    And what about this suggestion by Pocket Gamer of ten LucasArts classics to find a home on iOS and Android? The list, which represents the space opera only with Super Star Wars, reads like a roll call of beloved LEC originals.

    It almost seems like there's this indeterminately sized society of weirdos that loves those old games and would like to see them given the modest respect of a place in the digital space. It's too bad this admittedly profane cult of individuals can't happen to include the people who actually have the power to make it happen.
    1
    GOG.com, the DRM-free digital game store, is having a 80% off sale this weekend on all of the games by Telltale Games that are part of their catalog. The games on sale are Sam & Max Save the World ($5.99 USD), Sam & Max Beyond Time and Space ($5.99 USD), Sam & Max: The Devil's Playhouse ($6.99 USD), Wallace & Gromit's Grand Adventures ($3.99 USD), Back to the Future: The Game ($4.99 USD), and Tales of Monkey Island ($6.99 USD).
    0

    Here's another post chock full of tidbits related to the companies Mojo covers, but that aren't big enough news to warrant their own news post.

    Double Fine's Middle Manager of Justice should be coming out for the public on iOS soon. The team is still hard at work killing bugs, polishing the game, and addressing feedback they have received from the people who have become beta testers after the accidental release of the game this summer. In the meantime, to tide fans over until the game is released, there's a nice blog post over at Double Fine about the origins of Middle Manager of Justice as an amnesia fortnight prototype, including the original pitch video and character concepts.

    Also, for those of you (if there are any of you reading Mojo, which is doubtful) who haven't yet pre-ordered Double Fine Adventure, there's still time to become a slacker backer at the current $15 USD price tag. That price includes the game once it's finished in DRM free form for PC, Mac, or Linux and a Steam code to get the game through the Steam client, access to the unfinished beta on Steam (once it's available), and digital access to the Double Fine Adventure documentary series. You'll get over a dozen of the Double Fine Adventure documentary videos right now. In a week the price will be raised to $30 USD, to reflect the amount of goods you'll recieve, as well as how much you'll receive immediately (as opposed to before, when there weren't as many goodies already available to backers).

    Finally, the Grim Fandango inspired The Journey Down: Chapter One, the first part of a four chapter game, by Mojo forum poster Skygoblin, is now available on IndieGameStand at a pay-what-you-wish deal (starting at only $1 USD). It's well worth picking up, if you haven't already. It's an excellent chapter that's a great tribute to the LucasArts classics, while holding it's own amongst them.

    0
    As is the norm with iOS releases of their games, Telltale has not updated their blog about it, but the iOS version of The Walking Dead is finally caught up to the other versions. Episode 4 was released for iOS yesterday (and the iOS version of episode 3 was released on October 18th). The game can be purchased in a multipack or as a single episode inside of the application.
    0

    Francis "Randy" Sluganski, whom most of you know as the former owner and editor of Just Adventure, has died after a decade long battle with cancer. Mojo and Randy have not always seen eye to eye, but his enthusiasm for the adventure game genre and his efforts to promote it can't be faulted. Our thoughts are with his family and friends in these difficult times.

    Source: Pittsburgh Post-Gazette

    5
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    Angry Birds Star Wars is out now for 99 cents on iPhone, $2.99 on iPad, in HD format on Android for $2.99, on regular format for Android for free (with ads), on Windows for $4.99 (including Windows 8), on Mac for $4.99, on Kindle Tablet for $2.99, and on Windows Phone 8 for 99 cents.

    According to Nokia, Angry Birds Star Wars will also be available for Windows Phone 7.5 once Rovio and Nokia "make sure everything works as well as it can".

    I just played through the Tatooine level, and it's actually pretty fun. It's essentially a blend of Angry Birds and Angry Birds Space with lightsabers, blasters, and the force, but the latter are implemented well and make for an entertaining experience.

    2
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    It seems LucasArts will have their name on a game release this year after all (not counting Kinect Star Wars as a game). Three days to go!

    Source: MTV Multiplayer

    3
    Over at Examiner.com, some poor fellow has worked himself into something of a row over what he perceives to be uncertainty surrounding the fate of Star Wars 1313, which you may recall as the game that's so mature it stays up past its bedtime on school nights.

    "Star Wars 1313" is now at the mercy of Disney, as the entertainment monster has just purchased Lucas Film for $4 billion, but will this affect the game's development and whether or not it appears on next-generation consoles?

    According to a report from IGN on Tuesday, this purchase has apparently placed a cloud of doubt around the project for no reason other than the fact that Disney is really looking to focus on developing titles for mobile and social platforms.

    While it's true that the future of internal development on consoles now rests beneath the shade of a big fat question mark, I don't know that there's reason to fear for what's already in the pipeline, and I all but do know that Star Wars 1313 is immune to the scorched earth policy that will ensue in the unlikely worst case scenario. Everyone except me has been eating up all the media released to date for that game, which has excited the internet to wedding night amplitudes since the first glimpse; it's a preordained success and isn't going to be pitched. I'd stake my Brimstone Beach membership card on it.

    No telling about those other games. Although Star Wars 1313 is the only example to really enjoy public broadcast, LucasArts has supposedly been revving up internal development over the last couple of years. Other projects they've been working on are that Battlefront-looking shooter for Xbox Live Arcade as well as some unannounced flight sim and potentially a couple of others. (Peruse the company job site and choose your own speculation in a game I'm fond of calling, Choose Your Own Speculation.)

    While history should certainly keep anyone from ruling out the possibility of the reset button being smacked on in-house development (again), neither can we assume that Disney wouldn't allow LucasArts to operate in a similar fashion to how they are today. That's why there's little reason to fear a "hostile takeover" scenario; certainly, there's no more hostile an environment for interesting ideas than the one that Lucasfilm has imposed itself on its game subsidiary for the past several years. I'll give the new foster parents a chance to rise to the ambition of doing worse instead of assuming it. The safest assumption, of course, is that little will change whatsoever.

    Source: Examiner.com

    8
    What with the whole buyout thing that's caused something of a kerfuffle across the internet, the folks at VentureBeat saw fit to write up a brief history of LucasArts now that it too is history. It's pretty nice, and probably akin to the sort of thing we might write, if we wrote things.

    Source: VentureBeat

    2
    As George Lucas owns LucasFilm outright, and as the company has little debt, he will be pocketing the majority of Disney's $4 billion himself. And what does it plan to do with this insane sum of money? Put it towards charitable endeavors in education.

    As Lucas is already the chairman of Edutopia, which is part of the George Lucas Educational Foundation, it's possible the money may go into that.

    "For 41 years, the majority of my time and money has been put into the company," Lucas said in a statement Wednesday. "As I start a new chapter in my life, it is gratifying that I have the opportunity to devote more time and resources to philanthropy."

    Move over Bill Gates, there's a new kid on the block.

    Source: The Hollywood Reporter

    3
    Polygon has posted some comments from Disney CEO Robert Iger regarding the future direction of LucasArts;

    Disney CEO Robert Iger briefly discussed Disney's plans for game development using the intellectual properties acquired in the acquisition, saying, "We're likely to focus more on social and mobile than we are on console. We'll look opportunistically at console, most likely in licensing rather than publishing, but we think that given the nature of these characters and how well known they are, and the storytelling, that they lend themselves quite nicely, as they've already demonstrated to the other platforms."


    So they're continuing with Star Wars 1313, licensing out Star Wars to 3rd party developers and will be churning out mostly Mobile games. So, no change in company direction there at all.

    Let's just hope that porting the back-catalog of LucasArts' classic games to tablets and smartphones is on the agenda.

    Source: Polygon

    13
    That is all! Please resume your Bradbury/scary movie/candy/A Vampyre Story replay.
    1
    Some guy discovered a gem while rooting through Sub-basement #7194 of Archive.org. It's an interview with Tim Schafer circa 1996 about the freshly released Full Throttle:

    Thumbnail

    Captious thoughts on the interviewer's faculty and some reflections from Tim himself can be found in the Double Fine forum thread this was posted in.

    Source: Double Fine forums

    2
    In breaking news, Disney has acquired Lucasfilm for just over $4 billion. Star Wars Ep VII slated for 2015 release, apparently.

    Under the deal, Disney will acquire ownership of Lucasfilm, a leader in entertainment, innovation and technology, including its massively popular and “evergreen” Star Wars franchise and its operating businesses in live action film production, consumer products, animation, visual effects, and audio post production. Disney will also acquire the substantial portfolio of cutting-edge entertainment technologies that have kept audiences enthralled for many years. Lucasfilm, headquartered in San Francisco, operates under the names Lucasfilm Ltd., LucasArts, Industrial Light & Magic, and Skywalker Sound, and the present intent is for Lucasfilm employees to remain in their current locations.


    Kathleen Kennedy, current Co-Chairman of Lucasfilm, will become President of Lucasfilm, reporting to Walt Disney Studios Chairman Alan Horn. Additionally she will serve as the brand manager for Star Wars, working directly with Disney’s global lines of business to build, further integrate, and maximize the value of this global franchise. Ms. Kennedy will serve as executive producer on new Star Wars feature films, with George Lucas serving as creative consultant. Star Wars Episode 7 is targeted for release in 2015, with more feature films expected to continue the Star Wars saga and grow the franchise well into the future.


    What the Duck?




    JP Update:
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    Source: Coming Soon

    32

    Hero-U: Rogue to Redemption is a new kickstarter project by Corey and Lori Ann Cole, based on the School for Heroes, their previous email based webgame. You may recognize The Coles as the creators of Sierra's Quest for Glory series, the children's adventure game Mixed-Up Mother Goose, and Castle of Dr. Brain (which was the ancestor of puzzle games such as Brain Age, Professor Layton, and Puzzle Agent).

    Hero U is being co-developed by Transolar Entertainment (The Cole's current development studio, as FAR Studio is now used for art and web development) and the Australian video game developer Brawsome, the developer of the adventure game Jolly Rover and the puzzle adventure game MacGuffin's Curse. Brawsome is run by Andrew Goulding, who was the Assistant Producer at Krome Studios Melbourne on Star Wars: The Force Unleashed.

    The goal of the Kickstarter project is $400,000 USD. Currently, the total stands at just over $137,000 USD with 28 days left to go.

    1
    Jeepers, Dave, think of your soul.

    Source: Phrenopolis (Dave Grossman)

    1
    For those of you that haven't purchased Sam & Max: The Devil's Playhouse (is there even anyone reading Mojo that hasn't?) or for those of you who want to buy the game cheaply a second time to get it on Steam, the Indie Royale Halloween Bundle has it and four more games (Home, Pathologic, MacGuffin's Curse, and Evil Quest) for the minimum low, low price of less than $5 USD.
    0

    You pretty much can't ridicule LucasArts enough for their abject failure to join the 21st century and maintain their library of titles. They are in the enviable position of having one of the most beloved back catalogs ever, but the notion of lifting a finger toward the ambitious and bankruptcy-assuring goal of making these classic games obtainable is too radical to entertain. Want to buy Maniac Mansion? Ain't that too bad. Need a legitimate copy of Full Throttle? Go to hell. How about finding out if Grim Fandango is as good as its reputation? That's what torrents sites are for.

    There's no excuse. LucasArts should have been on this years ago, either by launching their own service or by licensing their catalog to one or more of the multiple outlets who would be glad to have it. But even in 2012, when the responsibility and long-term value of preserving the oldies is common sense to publishers dramatically younger in age and lower in profile, LucasArts seems to actively take pride in their refusal to get with the program.

    Is there another explanation? Back when Gametap was a thing, the rumors held that the service had acquired the rights to add LucasArts' library to its fold before the studio abruptly threw ice water on the whole thing at the eleventh hour for reasons unknown. Ever since Good Old Games, a fine home for classic PC titles, launched in 2008 there's been fitful chatter about the service's brass trying to open up a dialog with LucasArts. But as a number of companies have learned, a Jew will kiss a cross before LEC will deign to acknowledge an outside business proposal that doesn't begin with, "Hi, I'm THQ and I wanna make a Star Wars iPhone game."

    In the end, what we've wound up with are four SCUMM games on Steam and a handful of console gems on the Wii's Virtual Console. Congratulations, LucasArts; you are a stripper.

    I rant and I rave and I remind you of all this to prepare you for today's news of nascent disappointment. VG 24/7 reports that GOG is close to signing a deal with one of the three remaining publishers they've been attempting to negotiate with for years, and yes, LucasArts is explicitly identified as one of the holdouts. (The others are Microsoft and Take-Two.)

    Is this it? Did someone at LEC slip up and accidentally ratify an idea that imitates respect for their legacy and goodwill toward its hoary fans (and who could just as easily have youthful counterparts)? Is the possibility of a legal transaction in which money is exchanged for legitimate installations of Zak McKracken and the Alien Mindbenders or X-Wing actually in the offing? Will it be possible to buy The Curse of Monkey Island on the level again? The answer, of course, is no, and we all look forward to finally having a convenient portal for purchasing Grand Theft Auto.

    Source: VG 24/7

    11
    Tim Schafer has been spotted wearing his "boss" hat while discussing business decisions, contrasting his usual "game designer" attire and Schaferesque wit. Luckily, serious Schafer is by no means inferior to his blockbuster self, particularly when he drops wisdom regarding the video game industry:

    “One of the most frustrating things about the games industry is that teams of people come together to make a game, and maybe they struggle and make mistakes along the way, but by the end of the game they’ve learned a lot — and this is usually when they are disbanded."


    The full write up addresses frequent layoffs that generally accompany completion of projects. Read the story for Schafer's reasoning for not firing any of his staff upon completing Psychonauts.

    Source: Wired

    0

    The Walking Dead is coming out on retail disc for Xbox 360 and PlayStation 3 on the 4th of December in North America. IGN has a picture of the retail box, as well as information about a GameStop exclusive bundle that features exclusive cover art by Charlie Adlard (the artist on The Walking Dead comics), and includes The Walking Dead Compendium One which also features the exclusive cover art on its cover. The standard version will retail for $29.99 USD and the Collector's Edition will retail for $69.99 USD.

    The article also has a confirmation that the fifth episode of The Walking Dead will be released digitally in November.

    In other Telltale news, with The Walking Dead winding down Telltale is finally discussing Fables. There's no new news, but last week at the New York Comic Con, Telltale re-announced their upcoming Fables game. With The Walking Dead being finalized in November, it would be nice if the first episode of Fables could be released this December to tie in with the comic's tenth anniversary.
    0

    It may look like it, but we haven't completely forgotten our reviewing duties. elTee has returned with a review of The Walking Dead's latest episodes: Long Road Ahead and Around Every Corner!

    What are you still reading this for? Go check out the review.

    2

    New poll! This time we ask what is the most awesome version of LeChuck and you can pick from any of the incarnations we've seen so far.

    Our old poll asked if you want more Monkey Island. Unsurpisingly, the vast majority answered "I must have more!". Only 8 people were more interested in further special editions while four thought the ship had sailed for the franchise.

    Should Monkey Island continue or be left in peace?
    I must have more!
    45
    More Special Editions would be nice
    8
    That ship has sailed
    4
    Total votes 57
    7
    The Macheist 4 Bundle is on, giving you 12 applications and games for Mac, for only $29 USD. There are 3 more games and apps that will unlock at a point when a certain amount of bundles are sold.

    Three Telltale games are included in the bundle: Sam & Max: The Devil's Playhouse, Strong Bad's Cool Game for Attractive People, and Jurassic Park: The Game, all of which are through Steam.

    The other games and applications in the bundle are: Artboard, Bejeweled 3 (through Steam), Courier, DiscTools Pro, Evernote, HDRtist, Radium, and Scriviner. Additionally, Firetask will unlock for all bundle owners after 25,000 bundles are sold, and Bioshock 2 and Painter Lite will unlock after an unrevealed amount of bundles are sold.

    0
    Mike Levine, co-creator of Insecticide with Larry Ahern, wants your opinion on the possibility of a new Insecticide game:

    Hey, Larry Ahern and I have been tossing the idea around of a new Insecticide game, this time losing the action and making it more of a pure adventure game. Curious how many people would be into this? Should we join the trend and do a Kickstarter?? Or can everyone just mail us bags of cash so we don't have to give KS 1/3 of the money?! Anyway, we really want to bring Chrys and Roachy back to life ... their's was kind of cut short, and they have a lot of bugs left to squash!!

    Would people like to see this happen? If so let us know!

    thanks,

    Mike

    Leave your comments in the comments or at this forum thread.
    5
    The release dates for The Walking Dead episode 4: Around Every Corner have been announced. It's coming out in North America on PSN later today. Then, tomorrow, it will be coming out on North American XBLA, and on PC and Mac worldwide.

    Release dates for the European market have not yet been announced, nor have release dates for episode 3 or episode 4 for iPad. Not much is known about episode 5 either at this point, but since the entire series is coming out on retail in North America on the 4th of December, the fifth episode will be out sometime before that.

    Update: The fourth episode is now out on PC, Mac, and XBLA. Early reports say this is the episode where your previous choices come into play, meaning that the big choice in episode one is no longer the only choice that meaningfully effects gameplay. This is also the episode where the winner of the contest has a character modeled after them who dies and later becomes one of the undead. The runner-up winners are members of the zombie hoarde. So if you won, keep an eye out for yourself. :)

    0
    The Double Fine Mega Action Mega Sale is going on now. Every game by Double Fine is on sale for one week in celebration of October, or Rocktober as it was called during Brütal Legend's release.

    Costume Quest is discounted by 50 percent, Brütal Legend is discounted between 69-81 percent (depending on platform), Psychonauts is discounted by 50 percent, Stacking is discounted by 50%, Iron Brigade is discounted by 33-50 percent, Double Fine Happy Action Theatre is discounted by 50 percent, and Once Upon a Monster is discounted by 15 percent.

    1
    Looking for a crossover between a well known casual game and a Lucasfilm license, but Indiana Jones Adventure World isn't cutting it for you? We have good news then, as Rovio has been teasing a mashup of Star Wars and Angry Birds. Nothing has been announced other than an image of an angry bird with a lightsaber and news that the crossover will be revealed in New York's Times Square at 10 a.m. EDT on the 8th of October.

    Update: According to Fast Company, who contacted Lucasfilm for clarification, the teased mash-up between the two franchises has to do with both an Angry Birds Star Wars game and an Angry Birds Star Wars toy line that includes collectible action figures and a re-imagined version of the classic board game Jenga.

    Update 2: The announcement that the announcement announced has come and gone, and now we have a release date. The Angry Birds Star Wars game is coming on the 8th of November.

    10
    It's rare when a fan game comes along that is inspired by both Sierra and LucasArts adventure games, but Pledge Quest II: Noodle Shop of Horrors (or Vohaul the Cat's Revenge) certainly falls in that group. It was created to support the SpaceVenture stretch goals through Paypal. Since SpaceVenture is created by the Guys from Andromeda, the creators of Space Quest, the jokes and references primarily relate to the Space Quest series and related games. However, the primary plot device is inspired by a classic LucasArts adventure, and there's references to a certain property that was licensed by Telltale as well.

    The game itself is a three room adventure that is kind of a blend of both worlds, having the interface of Sierra games with the game philosophy of most LucasArts games. You can't die in this game (although if you look hard enough, you'll find at least one reference to Sierra's death sequences). It's a well made fan game that is well worth playing. The one room original Pledge Quest is fun as well, if you haven't tried it yet.

    Source: Decaffeinated Jedi

    0
    A few months ago, Telltale joined the DRM-free movement at GOG.com with 3 of their best series, Sam & Max Save The World, Sam & Max Beyond Time and Space, and Tales of Monkey Island.

    Now two more Telltale series are available DRM-free on GOG.com: Sam & Max: The Devil's Playhouse and Back to the Future: The Game.

    Each of these releases contain bonus features, like the soundtracks of the first two Sam & Max seasons (still no Season Three soundtrack, not even in digital form), developer commentaries, animated shorts (Wallace & Gromit's Cracking Contraptions and an unknown short with Season Three - perhaps Our Bewildering Universe?), and more.

    0
    Capsule Computers conducted an interview with Mike Levine, LucasArts veteran and co-designer of Insecticide. It reveals that he co-founded a new company with LucasArts veterans called HappyGiant (he previously co-founded Crackpot Entertainment to create Insecticide).

    Mike's past games are woefully skimmed over in the interview, but there's a lot of information on his new development studio, including that the company's first release is an iOS app called “Dolphin Paradise: Wild Friends”, and why the company has chosen a free-to-play system for their games.

    0
    This is ridiculous.

    Source: Nerd Approved

    3

    So apparently cover art for Star Wars: First Assault has been leaked that indicates two things: it will be an XBOX Live Arcade title (at minimum) and is an internally developed game.

    People are also speculating, what with the trigger-happy stormtroopers, that this game will be a spiritual successor to Battlefront. They'll find out soon enough, because promotional assets mean this thing can't be very far away; certainly, it would seem to be LEC's next release.

    Remember, for all the latest info on Star Wars: First Assault, you'll probably want to hit Google, but if you're patient I'm sure we'll eventually catch up or something I don't know really.

    2

    Our new poll asks: Should Monkey Island continue or be left in peace? Do you want more from Guybrush and co. or are you happy with what we got? Vote to the right!

    The previous poll asked which of Captain Blondebeard's teeth was replaced with gold. Most of you think it is the lower left central incisor. Who knows? The full results are below.

    Which of Captain Blondebeard's teeth was replaced with gold?
    Lower left central incisor
    11
    Upper right second molar
    4
    Upper left lateral incisor
    3
    Lower right canine
    2
    Lower left first premolar
    2
    Total votes 22
    11

    Yesterday, Bill Tiller uploaded a picture (as seen below) from the making of the video for the upcoming A Vampyre Story Kickstarter campaign. There's also a small video clip available of Froderick.

    1
    IGN's Up At Noon show has the premiere of the trailer for The Walking Dead episode 4 along with an interview with the writer of the episode, Gary Whitta. Skip ahead in the video to the 10 minute and 25 second mark to view The Walking Dead portion of the show.

    Thumbnail

    0
    Here's something to wash away the Monday blues: George Kitchen, known on YouTube as wdrpgwd - who you may remember as the person who did those lovely Tales of Monkey Island music remixes from three years ago - has been putting more time and effort into, well, making more remixes for Tales of Monkey Island. I recommend listening to the entire set, but will link you to my personal favourite song, a groovy number from "Lair of the Leviathan". Check-out wdrpgwd's channel for more, including remixes from Monkey Island 2, or download the albums of available songs off of MediaFire, here and here, though beware of pop-up ads appearing in the latter two links.

    Source: YouTube

    1
    There's few things that Detective Inspector Hector enjoys more than drinking down enough pints to get himself sloshed. So, it's only fitting that The Indie Royale Oktoberfest Bundle includes the Straandlooper developed and Telltale published adventure game series Hector: Badge of Carnage.

    You can pay whatever you want for the bundle as long as you meet the minimum price (currently just over $5.50 USD). The other games in the bundle include Chime, Adventures of Shuggy, Dangerous High School Girls In Trouble!, The Network, and the bonus game The Witch's Yarn. If you pay more than $8.00 USD, you will also get the music albums Calm Your Nerves and Chip unDeath.

    0

    Gaming Examiner has a glimpse of the first screenshot of The Walking Dead episode 4. They also have a statement, direct from Telltale, that the episode will be launching "very soon this October".


    Telltale also has a video of their Walking Dead presense up at PAX, as well as a link to the a video of the complete PAX panel at the end of the video.
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    0

    Thanks to a tweet on Telltale's Telltale's official Twitter, we now know The Walking Dead will be complete, barring any unforeseen circumstances, by the end of the year, since it will be coming to retail disc on Xbox 360 and PlayStation 3 on the 4th of December.

    Release dates for the retail version of the game in Europe have not yet been announced.

    1

    Image

    Double Fine Adventure (codenamed Reds) is being steadily worked on, and art is being made and shown off for it all the time. If you're not a backer, you still have time to rectify that and become one so you can get access to the private backer forum and see the progress for yourself.

    Or (or, even better, and) you can buy the Double Fine Adventure Lumberjack Print in pure Bagel style* for yourself for a mere $30.

    * That would be the style of Nathan "Bagel" Stapley, the lead artist of Double Fine Adventure

    4

    There's been a bit of news of the fluff variety, so like last month, I'm going to include all the tidbits in one post.

    The development period for Telltale's The Walking Dead is brisker than usual for the series, as Nick Herman updated his twitter with news that the episode 4 playtest has already been completed.

    On the subject of Telltale, a rumor that a second season of Back to the Future: The Game is coming comes straight from Christopher Lloyd, who announced at the Fan Expo in Canada that he's once again playing Doc Brown in an upcoming game in the series.

    Finally, over at Double Fine, the lead artist of Middle Manager of Justice, Mark Hamer, posted about the art of the game, including some concept art. Along with this comes the news that this game started out as one of the Amnesia Fortnight titles which was refined from it's original seriousness and rigidity into the quirky title that it is today (or will be when it's released shortly).

    6
    PSA: In a shocking turn of events even the most attentive of us never saw coming, it has been a whole week since a public executive directly related to LucasArts has resigned from their position. This departure from standard operating protocol should not cause panic among the readers of Mixnmojo, and should not lend credence to the rumour that no executive has resigned from LucasArts because LucasArts has ceased to exist. LucasArts is fine, Lucas himself is fine, and the next Star Wars game should be arriving soon, though maybe not soon enough for those of you still going rabid at the prospect of swinging a virtual, in-game lightsaber.
    7

    Valkian has finally finished the second issue of The Thrillville Quarterly! I'll let him describe the new issue himself:

    Valkian

    That magnificent cover illustration [pictured below] was made by Jón Kristinsson, who makes some wonderful adventure game tributes. Among the many great articles featured, we have this interview with Dave Grossman, an article by Gabez on imagination and Escape From Monkey Island, one by elTee on the Double Fine Adventure and a short story by Haggis, among some other things.

    Now go read!

    Source: The Thrillville Quarterly

    4

    The Escapist is reporting that Double Fine accidentally released their iOS Super Hero sim onto iTunes in every region in an unfinished state on September 5th. Unfortunately, due to the difference between Mojo Time™ and real time, we weren't able to get the news out in time for Mojo readers.

    But those who were lucky enough to download the unfinished build before it was pulled have now become beta testers. The game's project leader, Kee Chi, states that if you find any bugs to send bug reports to Double Fine. Any items bought during the beta will still be available in the full game. But Chi cautions that this is not the experience Double Fine wanted players to experience and recommends waiting until the completed version is released in the upcoming weeks.
    3
    As you may know, Sam & Max turn a quarter of a century old this year, and Telltale is celebrating with various discount offers on their three seasons across the various platforms they've made their way to over time.

    Telltale CEO Dan Connors said "Steve Purcell created something unique, funny and enduring that continues to grab new fans every single year; now's the perfect time for gamers to see what all the fuss is about and for current fans to complete their collections with these special offers."

    "Sam & Max have always had a happy home at Telltale", said creator Steve Purcell. "They just "get" what Sam & Max is about and so these games are the perfect place to enter their world. It's wonderful and gratifying that after 25 years, Sam & Max continue to make people happy and I'm excited that these offers provide gamers with an opportunity to play the marvelously inventive games that Telltale made. Here's to another 25 years!"

    Honestly, this is a rather quiet way to commemorate the characters' 25th year of existence (and would it kill LEC to throw Hit the Road up on Steam?), but given that Purcell was recently canvassing for ideas about their future on his blog as well as expressing desires to see the duo adapted to other mediums, we may well be experiencing the calm before a tempest of Freelance Police mayhem in the upcoming years.

    Source: Game N Guide

    1
    In a nice interview with Eurogamer, Tim Schafer shares his feelings on what he now looks back on as a wrongheaded promotional strategy for the studio's softly successful Brutal Legend, revealing some interesting mindsets behind the three companies involved with regard to the title's RTS elements:

    Schafer admits that he's not entirely blame free and that Vivendi, EA and Double Fine all took part in its notorious bait-and-switch.

    "Vivendi was like 'No. Absolutely not. We'll never say RTS, ever. Even if someone asks us if it's an RTS we'll say no.'"

    "EA mostly just didn't emphasise it," Schafer says. "They never told us not to talk about it. In fact, they did a whole press event at a bar in San Francisco that was all about the multiplayer. We released our multiplayer tutorial trailer before the game came out, so they weren't hiding it at all."

    As far as Double Fine goes, it released a hugely misleading demo that focused on the game's driving and melee combat. This was entirely due to accessibility reasons regarding the game's steep learning curve. "The demo was kind of an accident," explains Schafer. "The mechanics ramp up slowly over time, so the demo is usually the first mission, so you just don't know those complicated RTS mechanics yet."

    I think Tim's sense that openness is the way to go is correct, but it's hard to say how much, financially, it would have helped Brutal Legend. It's known now that the game was effectively built around the stage battles concept, but as Double Fine expanded the single player campaign they were able to give it an open world and imbue it with some of the depth of a dyed-in-the-wool action/adventure epic.

    When you're playing through Brutal Legend as a story, though, as you can't blame anyone for doing, you don't really have the context that the stage battles are meant to be the core and that in a sense the single player campaign is a (elaborate, extremely lovingly crafted) kind of training for the multiplayer, and for many the experience came off as an open word action/adventure that had a bizarre identity crisis midway through.

    However assumptions or marketing colored one's expectations, the final game was certainly an unusual hybrid of gameplay types that many people didn't know what to make of, and considering the absolute distaste a large sect of gamers apparently reserve for even the most simplified of RTS mechanics out of principle (just glance at the Eurogamer comments), one can kind of see where the cynical Vivendi marketers were coming from.

    Personally? I don't fault the vision of the game at all, and blame the response on its scale, which seems to have grown almost too much over development. Here is what should have been a great cult game that got packaged as a blockbuster thanks to the extra single player tinsel, a celebrity cast, an expensive soundtrack and tons of marketing that proved to give the mainstream the wrong idea. Had Brutal Legend been of a similar scope to Iron Brigade, I suspect it would have been understood.

    The full interview also contains Tim's thoughts on free-to-play, and how it may have allowed him to execute ideas he had for improving Brutal Legend and Costume Quest post-launch. And as for Psychonauts 2?

    "Nothing new has happened there, but it's still something that's an ongoing process. I'm still interested in that."

    Source: Eurogamer

    1
    It has been reported by The Wrap that Michelle 'Mich' Chau has retired from her position as LucasFilm Chief Operating Officer. You may remember her from such PR pieces as 'LucasArts President Paul Meegan steps down'.

    Micheline Chau, president and COO of Lucasfilm, has retired after two decades with the company, Lucasfilm announced on Wednesday.
    Kathleen Kennedy, who joined Lucasfilm as co-chairman in June, will serve as interim president. The heads of the various departments, such as Industrial Light & Magic animation, LucasArts (gaming) and licensing, will report to Kennedy for the time being.


    Right, then.

    Source: The Wrap

    3
    So don't get your hopes up or anything. Still, it's always fun when Steve Purcell acknowledges the potential of his madcap creations to have a silver screen career, as he did in a new interview with VideoGamer.com. This would be one of those so-marginal-I-don't-feel-guilty-about-reprinting-all-of-it articles:

    Sam and Max's "lack of a functioning moral compass might make them a long shot to drive a major studio production," but the cartoon cop duo "would make a great movie", creator Steve Purcell believes.

    Talking to VideoGamer.com about his role in the development of recent Pixar tie-in Brave: The Video Game, Purcell said that "Sam & Max have proved themselves remarkably resilient to adaptation".

    "They always manage to maintain the integrity of their lunacy no matter the medium. I think they would make a great movie."

    Purcell debuted the characters in a comic book in the 1980s, before releasing classic PC point & click Sam & Max: Hit The Road in 1993. The pair later spawned a TV series, before Purcell moved to Pixar in the early noughties.

    So given his big screen experience, why hasn't Purcell attempted to take Sam & Max to Hollywood?

    "I've just tended to keep Sam & Max separate from my work at Pixar so there's never any confusion about it," he continued.

    "I think Sam & Max's lack of a functioning moral compass might make them a long shot to drive a major studio production. Though I'm certainly not opposed to giving it a shot."

    Pull the trigger, good sir!

    Source: VideoGamer.com

    2
    Which means that you can now purchase and download it as a PSN title. The PS2 version of Psychonauts is not the one I'd recommend to anyone with the option (which ought to be pretty much everyone, what with it on Steam), but it's always lovely to see the game get a little boost in availability and distinction. Quoth Chris Remo:

    To truly become a PlayStation 2 Classic, we wanted to ensure Psychonauts had all the time it needed to grow into its status as a classic, like a fine artisanal Tuscan cheese. But less smelly.

    Please accept a similar rationale for the timing of this news post.

    Source: Playstation.Blog

    4
    This past week I went on a cross-country search for my humility (nothing turned up) and return to find all the hot news well-covered by my fellow staffers in a timely fashion. Except this one:

    Last week, Lucasfilm (the parent company of LucasArts) secretly registered several “Star Wars: First Assault” domain names like StarWarsFirstAssault.com. It was suspected that the names had something to do with a yet-to-be announced video game project.

    More information has surfaced in recent days in the way of two new trademark applications submitted to the United States Patent and Trademark Office. On August 23, 2012, Lucasfilm Entertainment Company Ltd. filed trademarks for “First Assault” (Serial Number: 85711610) and “Star Wars: First Assault” (Serial Number: 85711618).

    Now I'm not going to name any names here, but...get your head in the game, Huz.

    Source: Fusible

    7

    Another year of PAX Prime has come and gone. The companies that Mojo covers were represented there, so I thought I'd make a big post covering everything Mojo-related that happened there. But then I realized that the pickings were small for the Mojo crowd this year, so a long post isn't needed.

    Telltale had their live recording of their Playing Dead webseries that looks inside the making of The Walking Dead game with questions asked by fans and answered by the writers and developers of the game. They also had some neat swag called the Undead Survival Kit that they were giving away to a lucky few attendees. That's it, unfortunately. It was all Walking Dead oriented. No news on King's Quest or even Fables, which was said to be arriving by quarter three of this year. Since this month would be the last month of the Q3 2012 release window, I think it's safe to say Fables will miss it's original announced release date.

    Double Fine was also represented there, with footage shown from the 2 Player Productions documentary about the Double Fine Adventure. They also showed off Ron Gilbert's upcoming adventure with platforming elements, The Cave. There's a load of new screenshots at Mr. Gilbert's blog. The big news is that The Cave isn't just coming to PlayStation 3, PC, and Xbox 360. It's also coming to the Wii U eShop.

    Double Fine also showed off their sequel to Happy Action Theater, which has been renamed Kinect Party (it's a wonder publisher Microsoft let them use a clever original title for the original in the first place). Interestingly, in an interview with Eurogamer, Double Fine mentioned they'd like to do an "after dark" version with minigames that aren't child friendly such as "a level that made players shoot explosive diarrhea from their bottoms anytime they'd bent over", "a system that allows you to attach objects to characters such as extra limbs or body parts, and some of them are not meant for family", and most interestingly "having scary things happen only when one player would be present. Then people would drag their friends over to show them the offending terror only for it to not happen with another person present. Then they'd look crazy". Letting the Double Fine go crazy with uncensored Kinect minigames would certainly be interesting, to say the least.

    0

    ... or something like that, with Middle Manager of Justice.

    This will be a free-ish iOS game -- meaning you'll optionally pay for upgrades and what not through micro transactions -- revolving around you taking on the role as a manager of an office full of superheros and taking part in RPG-like turn based superhero battles. Really, just read Kotaku's preview. Much better than having to read my recap of the preview.

    The whole thing looks like the type of Double Fine fun we expect from the company. Office manager for superheros? It's hard to see how that can fail, as long as it's not too dependent on the micro transactions.

    Update! Hey, there a website! And a trailer!

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    Source: Kotaku

    4

    Those waiting for The Walking Dead episode 3 on PC, Mac, Xbox 360 and PS3 shouldn't have to wait much longer. Telltale has handed off the episode to their release partners and are waiting to get word on when they will be releasing it on their respective services. Telltale posted a new episode 3 screenshot on their twitter with word that it's coming VERY soon (emphasis is theirs).

    While the rest of gamers interested in Telltale's latest series wait for episode 3, iOS users will finally be able to play episode 2 of The Walking Dead later this week according to Telltale's blog.

    Rounding out the Telltale related tidbits is Wallace & Gromit's Musical Marvels: Wallace & Gromit at the BBC Proms 2012 (Prom 20), which aired on BBC One yesterday and is available on iPlayer to those in the countries where iPlayer videos are available. What makes this Telltale related is that Wallace is played here by Ben Whitehead (who voiced Wallace in Wallace & Gromit's Grand Adventures), rather than Peter Sallis. This makes it Ben's first credited role as the voice of Wallace in plasticine form (although unofficial word is that he played Wallace uncredited in the short film for the National Trust for Queen Elizabeth II's Diamond Jubilee, Wallace and Gromit in A Jubilee Bunt-a-thon, as well).

    Update: It's been a long time coming, but The Walking Dead Episode 3: Long Road Ahead is out now on PlayStation 3 through the PSN today in North America. It will be out on PC, Mac, and XBLA tomorrow. The iOS version of episode 2 will be released tomorrow as well.

    Update 2: PC/Mac and XBLA versions of Episode 3 are out now. Episode 2 is out on iOS as well.
    0
    Groovebricks.com has reported on the LEGO news from the just-finished Star Wars Celebration 6 in Florida. As well as an assortment of new Star Wars LEGO sets, it was also revealed a fourth LEGO Star Wars videogame is in the works.

    No word yet on the setting, but my guess is something set in 'The Old Republic', given there are some new LEGO sets based on Old Republic ships. And if we get some KOTOR characters and levels in an Old Republic videogame, there will many happy gamers.

    Source: Groove Bricks

    2
    Just when you think every song possible on guitar has been written, someone finds a new way to pluck the strings; results may vary in quality, but the variations keep coming.

    Based off this philosophy, we get Star Wars: Detours, the most recent entry in the once-respectable Star Wars franchise, getting its own, new variation: Star Wars as comedy. Star Wars Detours riffs on the Star Wars guitar, resulting in an oh-so-hilarious trailer. Or, "Yo, dudes, the Empire is pretty chill," as the future this guy says.

    I'm personally not joining until they put-out the dubsteb variaton on Star Wars, but you can feel free to watch that trailer a second time: click to confirm you'd like to hear the line, "Don't make me cut your arm off, sonny, old Ben-Ben needs grocery money" again.

    Source: YouTube

    21
    Update January 14, 2014: The game's website is now dead, but the game is not. Stacy Davidson clarified that he killed the website because he'd rather have the game fly under the radar by developing it quietly and then releasing it when it's done, in order to avoid the legal department of Disney. The new link to the demo can be found at this thread on his game development company's forums.

    Remember that Han Solo fan game by Stacy Davidson that we posted about a few years ago?

    The game has made quite a bit of progress since we last posted it. So much in fact, that Mr. Davidson has released a playable demo on the game's twitter page. If the demo is anything to go by, the game is shaping up to be a fine homage to the classic LucasArts adventures. The short three room demo already shows quite a few references to the Star Wars movies and to LucasArts' classic adventure games.

    4

    Knights of the Old Republic II is now available on Steam.

    So, if you wanted a way to play The Sith Lords Restored Content Mod without buying the KOTOR I&II bundle, now you have another option.

    1

    Reacting to the imminent end of Nintendo Power magazine's twenty-four year run (Lord, the memories), Christina Warren of Mashable tearfully selected her favorite ten covers. Making her cut is issue #16, which had a Maniac Mansion cover story teased by a bodacious clay art take on the mansion and the cast.

    We've scans of all the pertinent content from that issue in our galleries, by the by. Check them out:

    Source: Mashable Entertainment

    4

    For what purpose is unclear, but speculation on what the domain portends ranges from an Ewok action playset to a social game.

    Whatever it is, be excited.

    Source: Fusible

    6

    If you live in the U.S., September will be a great month to be an Indy fan. To celebrate the series' release on Blu-ray next month, Indy is returning to the silver screen in two separate, limited engagement events.

    The first: Raiders of the Lost Ark is coming to IMAX! Yes, you will be able to see the genre-defining classic on an impossibly large screen at participating theaters from 9/7-9/13. From what I'm told, the new print they've struck from the restoration looks incredible.

    Thumbnail

    Second, select AMC theaters will be presenting a back-to-back, butt-punishing marathon of all four Indy movies on 9/15.

    All of this, course, leads right into the Blu-ray release on 9/18. It's as though this was all scheduled with some sort of intent.

    2

    Well gosh, apparently we had nothing better to do today than restore even more old content. Got a fresh batch comin' out the micro as we speak:

    The Maniac Mansion TV Show: At a Glance
    Bay Area Sound Interview
    Sam & Max: The Devil's Playhouse Reviews
    DeathSpank Parts 1 and 2 Reviews
    Jesse Harlin Interview (that first one we did around MI1:SE)

    Dang, at this rate we'll be a real web site someday.

    0

    Develop reports that the "3D digital paint tool" Mari has received a new update with version 1.5. The features include "improved overlapping UV support, games shaders, a Maya texture export feature, shadow support and DDS Cubemap support."

    The relevance is that LucasArts is using the tool for Star Wars 1313.

    “Integrating Mari at LucasArts for Star Wars 1313 helped us work a lot more efficiently and contributed to making the game visually stunning,” said LucasArts visual effects supervisor Kim Libreri.

    There you have it?

    Source: Develop

    0
    A few weeks ago Eurogamer posted a comprehensive look at the world's first MMO, LucasFilm Games' Habitat, we missed it due to being preoccupied with dissecting the Star Wars: 1313 trailer. The story brings up many traits and issues that occur in MMOs to this day.

    While Habitat's first economic hiccup caused the in-game currency to be diluted by a factor of five, the team still took a valuable lesson about player negotiation from the experience - one that would come in handy for Habitat's biggest event, the Dungeons of Death.
    Prefaced for weeks by adverts in Habitat's user-made newspaper, The Weekly Rant, the Dungeon was supposedly a colossal maze inhabited by the Grim Reaper himself. In reality the role of the Reaper fell to a series of staffers who took turns to patrol the maze with two unique items; one for healing themselves of damage, the other for instantly killing players.
    After weeks of planning the Dungeon opened and became an immediate sensation; excited players would dash through, firing in useless terror whenever the Reaper appeared and trying to map a way to victory as they went. It worked perfectly...until someone managed to kill the Reaper and take his weapon from him. Twice.


    Quite a fascinating article, all in all.

    Source: Eurogamer

    2

    Giant Bomb has a first look at some of the minigames in Double Fine's sequel to Happy Action Theater, Happy Action TV, as part of their Quick Look EX series in a video that is 38:49 in length.

    Double Fine's going even crazier with the sequel, adding voice recognition, putting costumes and objects on the images of the players, adding a picture editor that lets you add filters and borders, and the ability to post pictures from the game directly to Facebook, and more. The dubstep mode looks especially crazy and fun. There are 18 new minigames and the good news is that if you own the first Double Fine Happy Action Theater, the 18 minigames from the original will be playable right in the new game, making it especially convenient for children (and parties!).

    Happy Action TV will be playable at Pax Prime, which is happening from August 31 to September 2 in Seattle (if you were lucky enough to get tickets months ago for the few days they were available).

    1

    I dredged for more of my old reviews today and returned with four more survivors. It's a high energy ode to nonchalantly-received casual franchise titles as we recall...

    CSI: 3 Dimensions of Murder
    CSI: Hard Evidence
    CSI: Deadly Intent
    Indiana Jones and the Staff of Kings

    You can't even handle this.

    1

    Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!" is a unique musical (with singing!) detective adventure game using stop motion animation by Deidra Kiai, who worked on Deathspank and was formerly an intern at Telltale Games. It is currently on Indiegogo (a service akin to kickstarter) to fund it, and the goal amount is a paltry $9,500.

    She has a demo of the game available in flash available on her website. It's likely to be the only stop motion musical adventure game released any time soon, so give it your support.

    0

    Much has been said about the benefits Double Fine has been enjoying since they began pursuing multiple types of investment sources for their projects. Their non-exclusionary approach has resulted in smaller games funded by traditional publisher relationships (The Amensia Fortnight titles, Happy Action Theater, The Cave), crowdsourcing ("Reds") and the good fortune of an angel investor like Dracogen, a "fan with money" whose support led to the studio being able to self-publish their Psychonauts upgrade and Amnesia Fortnight PC ports on Steam.

    In fact, it may not be long before Double Fine, in a downright Telltaleean twist, will be selling games directly through its web site. We already knew that there's been a big shift underway in the company's business strategy since Brutal Legend came out, and according to this article published last week on Venturebeat, the studio isn't turning back.

    “We’re making a switch from console work-for-hire and going to direct to consumer and free-to-play projects,” said Justin Bailey, the vice president of business development at Double Fine. “That process has taken place over the last 18 months.”

    [...]

    “It is complicated to keep straight, but we have crowdfunding, self-publishing, the mobile studio, and some legacy business,” said Bailey. “We are now majority-funded by crowdfunding or outside investment. By next year, hopefully that transition will be complete,” with almost no traditional publishers or work-for-hire deals funding the games.

    Sounds like Double Fine's managing to find a way to have their cake (creative freedom) and eat it too (keep the lights on). Read the full article.

    Source: Venturebeat

    0

    El33tonline came back from Gamescom 2012 with a lot of impressions of Star Wars 1313 after witnessing a live demo emceed by Craig Derrick. To these eager journalists, the producer of the Monkey Island special editions hilariously described the title as the first mature-themed game made by his near thirty year old studio of employ. How so? Because it's "about what it means to be a bounty hunter, it’s about surviving this dangerous world." (Aka your standard issue adolescent wish-fulfillment game.)

    Perhaps even more encouragingly, LucasArts is proving that they have nothing to conceal when it comes to Star Wars 1313's framerate:

    Our live demo of Star Wars 1313 was running on what appeared to be a PC of epic proportions, and I soon discovered why there was so much power necessary – visually, the game is quite simply jaw-dropping. Within the very first few split-seconds of the real-time demo beginning, the first question I had on my mind was ‘Is this a pre-rendered cut-scene?’

    The developers have chosen to put a framerate counter in the corner of the screen for demonstration purposes to let those watching know it is indeed real-time, and the counter was (for the most part) locked at 33.22 frames (with a few tiny drops and increases here and there). In previous demos, the framerate counter wasn’t there, which lead to too many questions about the nature of the presentation, so they thought it was a good idea to clear up any misconceptions and put it back in.

    Read the whole interview to learn about the content of the demo as well as check out some new screenshots. It was noted that the game remains in early development so no release window is being made public yet.

    Finally, enjoy this brand new trailer from Gamescom. I'll be savoring it particularly because I'm beginning to have my doubts that Mom is going to let me buy a game this freaking mature!

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    Source: El33tonline

    9

    Between watching and commenting on German TV, Craig Derrick takes the time to answer questions from ex-Mojoers such as Narrative Web Squirrel:

    Web Squirrel

    @craigderrick please please plz return to making non-star wars games using your adventure games licences. The world misses games with story.

    Craig Derrick

    @WebSquirrel The Special Editions were always just the beginning so as long as I'm there you can count on me pushing for new adventure games

    Keep pushing, Craig!

    4

    Remember a few years ago when LEC started putting just enough of its classic SNES games on Nintendo's Virtual Console service to trick us into loving again and actually believe that it signaled routine?

    Boy, they sure got us good! But the tease did result in something other than heartbreak; our excitement at the time translated to my (even then) way belated reviews of Indiana Jones' Greatest Adventures, Zombies Ate My Neighbors, and Ghoul Patrol. Like the majority of Mojo's content it all got waxed by MojoX's scorched earth policy, but they're back now after some diligent shoveling and careful HTML-to-BBCode surgery, which should never be attempted without safety goggles. Enjoy:

    Indiana Jones' Greatest Adventures
    Zombies Ate My Neighbors
    Ghoul Patrol

    Something this recovery effort puts into sharp relief for me is the woeful lack of reviews (not counting the ones awaiting re-publication) Mojo has of LucasArts' largely incredible back catalogue. You know, that bevy of non-adventure stuff that was really good? Any of you guys wanting to help us out there really ought to drop us a line.

    0

    A really good article appeared on 1up today. It is apparently a summary or reaction to David Fox's recent talk at Classic Gaming Expo and recollects the "bold experiment" of Lucasfilm Games back in its earliest days, days characterized by a ton of freedom for the developers, a non-Star Wars mandate, and even input from George Lucas that was slightly greater than zero percent. It's suggested that the studio's uniquely fertile situation (read: a small team of tech geniuses operating autonomously under basically no deadlines) is what resulted in its ambitious early successes and what paved the way for its peak years. You know, the ones that are miles behind us.

    It's a preaching-to-the-choir kinda article, but it's nice to be pandered to on occasion and it's always lovely to see the studio's formative years get some appreciation. Also, there's a throwaway reference to Fox currently working on an "official Rube Goldberg game." I wonder what all that's about?

    Update by Zaarin: Check out the Rube Golderg Game's Twitter account for the latest updates.

    Source: 1up

    4

    Double Fine has announced that Iron Brigade will finally be available for PC. The game is set to be released on Steam on August 13th and will include the DLC expansion Rise of the Martian Bear.

    If you own an Xbox 360 and still haven't bought the game, know that it has been discounted to 800 MS points. The Iron Brigade t-shirt has also gone on sale over at the Double Fine Shop. For just $15.00 you can be as cool as sound designer Camden Stoddard pictured below.

    Source: Double Fine Action News

    14

    The Double Fine presentation from GDC 2012 has made its way to the GDC Vault where you can now watch it...as if you were there.

    Creative Panic: How Agility Turned Terror Into Triumph is an hour long talk about Double Fine's Amnesia Fortnight and the four games it birthed given by Tim and the respective project leads (except Tasha Harris, who was reclaimed by Pixar). I like Tim's recollection of the cancellation of Brutal Legend 2: "Well, that's interesting - we're gonna go out of business."

    Source: GDC Vault

    0
    Priorities appear well-ordered in this latest hype video for Star Wars 1313 filmed by CVG.

    Thumbnail

    Source: CVG

    4
    Telltale is going to be at PAX Prime again this year. They haven't revealed any of their PAX plans yet (hopefully Fables will be shown off, as it is scheduled for the 3rd quarter of 2012, although it remains to be seen if The Walking Dead's delays will affect the release window - oh and at least a little bit of information on Telltale's King's Quest would be nice too).

    But, Telltale did announce that they will be filming an episode of their Playing Dead video series on the making of their The Walking Dead game live at Pax. Audience members will be able to ask questions direct to the game's project leaders, Jake Rodkin and Sean Vanaman, as well as story consultant Gary Whitta (writer of post-apocalypse movie The Book of Eli and the upcoming blockbuster After-Earth). For more information about what Playing Dead Live will cover, check out Telltale's blog post about it.

    While we're on the subject of zombies, I should mention the Humble Music Bundle, which includes the excellent Zombie related song Re: Your Brains by Jonathan Coulton (as well as 13 other songs by him), a rarity album by They Might Be Giants that includes the 200 sbemails song from Homestar Runner's Strong Bad Emails in which TMBG voiced The Poopsmith in a rare silence breaking moment. It also includes decidedly not Mojo related music (but still worth buying) by MC Frontalot, Christopher Tin, and Hitoshi Sakimoto (the best of the Valkyria Chronicles). If you spend more than the average you will also get 12 remixes of 4 OK Go songs (the average is currently just over $8.25 US).
    4
    Getting back to the Mojo standard of reporting news three weeks after it happens, Sam & Max creator Steve Purcell has something he'd like to ask you. Or that he asked you three weeks ago. Maybe he's still listening?

    Steve Purcell

    The first published Sam & Max comic appeared on the stands just 25 years ago. Since then, the deranged little critters have clung to survival like a pair of mutant sewie rats, jumping aboard any form of media they could sink their nasty little claws into. But what lies in their future? What bits of folksy, gentle Sam & Maxish whimsy shall be revealed in the dawn of the next 25 years? And if you had a say, what would you want it to be?

    Tell him on his blog, and also tell us here.

    Source: Sam & Max Blog

    2

    Indie Royale's July Jubilee is still going (for one more day), even though it's August now. If you pay the minimum amount (currently just under $5.50 US), you will receive Puzzle Agent, Geneforge Saga, Oniken, Mutant Storm Reloaded, SWIFT☆STITCH, and Unepic. If you pay $8.00 or more, you will also receive the music CD, Chiptune, full of (shocker) chiptune music.

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    1

    The presidency at LucasArts has a very short shelf life these days. LucasArts president Paul Meegan has stepped down from his position at LucasArts.

    Mich Chau, President and Chief Operating Officer for Lucasfilm had the following to say:

    Paul has been a valuable member of the Lucasfilm leadership team and we wish him the best in his future endeavors. We remain committed to our current projects and will be re-evaluating LucasArts’ leadership needs to ensure that we make the right decisions to keep the studio focused.

    The decisions of every LucasArts president since Jim Ward has been to make massive layoffs and cancel projects upon their arrival. It remains to be seen if this vicious cycle continues, but history has shown us that it probably will.

    Update: The Verge reports that there's two people filling in to co-lead the company, Kevin Parker as interim head of business operations and Gio Corsi as interim head of studio production.

    The idea of having two people run the company seems like a sensible one, keeping the business side and the creative side separate. It's unlikely that structure will continue when a permanent president is chosen, however.

    Source: Threepwood4life

    17

    As was announced earlier this year, LucasArts is following up its two years of absolute stasis with - I can't believe they're taking this gamble - a new Star Wars game, one that impressed so much at E3 that a number of people, including this guy, are completely sold on LucasArts as a developer. Jesus is a grudge-bearing asshole compared to the attitude of forgiveness fans of ubiquitous franchises catch when you open the spigot back up.

    The full article on Digital Trends features many quotes from Star Wars 1313's creative director Dominic Robilliard, who discusses the ninety-seventh internal reorganization that led to the fructifying environment the development team enjoys today, until oppportunistic hindsight decides ten years from now that this was actually another big mess that we've now totally fixed for real this time.

    Much is implied by the author about how the new guard has ostensibly turned the studio around and put it back on track or something, but I couldn't help but focus on this part:

    Robilliard joined LucasArts a little more than four years ago, coming from Sony where he worked on the Getaway franchise and the “on hold” action game, Eight Days. Since he came on board, he’s worked on the Special Edition re-release of The Secret of Monkey Island and the puzzle-platformer Lucidity. He originally signed up with LucasArts to work on a game that was apparently canceled after the studio’s administration changed in 2010, so 1313 marks his first crack at Star Wars that we know of.

    It's certainly a relief to know that LEC is taking developers who were originally being put on smaller, interesting projects before getting their heads on straight and just assigning them to additional Star Wars. It is sensible to be delighted by this because this is after all going to be Competent Additional Star Wars instead of Mediocre Additional Star Wars, and why would you possibly want something other than Competent Additional Star Wars from the company that once did this?

    Source: Digital Trends

    3

    Well, what can we say? Subscriber numbers have been dwindling and now it's time for the inevitable: In an effort to keep The Old Republic still floating, it will go free-to-play sometime this fall. There will of course be in-game micro transactions and one has to pay for more advanced features and new content which have yet to be announced.

    For a ridiculous spin on the story, here's a quote from Bioware General Manager Matthew Bromberg:

    Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic universe.

    A barrier for people who thought the game was too uninteresting to pay $14.99 per month.

    Source: Swtor.com

    8

    Ron Gilbert was recently interviewed by games™ where he revealed that he still wanted to do a proper Monkey Island 3 and was wondering how to go about prying the IP from LucasArts:

    “I don’t know the backstory about how Al Lowe got the rights to do Leisure Suit Larry, or any of these other games.” says Gilbert, “but the problem with the Monkey Island stuff is that LucasFilm hoards intellectual property. And George does not need any more money, right? I think if I showed up at their doorstep with a briefcase full of ten million dollars, they would not sell me the license. I think it would have to be an obscenely absurd amount of money to pry that license away from them. So yeah, I don’t think Kickstarter would ever” he trails off before adding, “I mean, maybe I should start a Kickstarter for a hundred million dollars, to buy the Monkey Island license. You never know!”

    Sounds good to us!

    Source: games™

    27

    Former Telltale employee (and I think still intermittent contractor) and justly lionized designer/writer Chuck Jordan posted his thoughts on Telltale's first two episodes of The Walking Dead on his blog after getting around to playing them. He's ahead of me there, I'm embarrassed to say.

    Most reviews don't warrant their own news post, but then most reviews aren't 7000 word exegeses as worthy of your time as Jordan's. Whenever he ruminates on his favorite topic, interactive storytelling, he catches third gear and his thoughts become even more compulsively readable than usual, and The Walking Dead clearly struck a chord with him, to our benefit. Recommended reading.

    For a chaser, why not enjoy this haphazard Dumb and Dumber meets SCUMM mock-up that appeared on Cracked at some point? Empty calories are largely harmless in moderation.

    1

    So you picked up the Knights of the Old Republic II: The Sith Lords in the bundle that has just been released with the original Knights of the Old Republic for PC by LucasArts. You may be wondering why The Sith Lords feels unfinished. That's because it was. LucasArts had Obsidian rush the game to make a Christmas 2004 release. That meant they had to delete or truncate a lot of content that was meant for the game, including the ending. Obsidian reportedly requested that LucasArts release an official update to the game to restore the game to Obsidian's original vision, but LucasArts denied the request.

    Luckily, Obsidian included the cut content in the game's data files, and fans have gone to work restoring it. There was a fan project called The Sith Lords Restoration Project, but that project was uncompleted and the team disbanded in 2010. The Sith Lords Restored Content Mod has been filling that void. The newest release, 1.8, was released a few days ago. This release fixes many of the bugs from the official release and adds all of the deleted content that The Sith Lords Restoration Project did, as well as the rest of the cut content that the former mod intended to incorporate (which is all of the deleted content with the exception of the cut planet M4-78). You can view the full list of content the mod includes here.

    3

    ScummVM, the Sentimental Community Undertaking Maintaining Marvelous Visionary Masterpieces, is now at 1.5.0 with the release of "Picnic Basket".

    Along with the 2D LucasArts adventure games, most 2D Humongous Entertainment games, and countless others, the new release supports another Humongous Entertainment game: Backyard Baseball 2003.

    It also has new support for other games that don't fall under the Mojo banner: Blue Force, Dreamweb, Geisha, Soltys (including an English translation for the first time), and the children's games Gregory and the Hot Air Balloon, Magic Tales: Liam Finds a Story, Sleeping Cub's Test of Courage, and The Princess and the Crab.

    3

    Back when GDC 2012 was going on, we reported that Brian Moriarty (creator of Loom) gave a lecture in which he related his experience creating and teaching a game design course at Worchester Polytechnic Institute. The research that went into putting the class together was considerable, and in his belief that game design is inseparable from programming, Moriarty created a streamlined game engine specifically for the course that the students would use to build their assignments: ultra small-scale games. The class provided as much discovery for the industry veteran as his pupils.

    As is Moriarty's way, the presentation gets rather philosophical, and he spends some at the beginning looking to history to trace DNA that the "noble discipline" of games shares with literature, music and even religion.

    Those of us unable to attend GDC who wanted to receive Moriarty's lecture beyond a journalist's write-up of it were plumb outta luck - until now, that is. The presentation is now up for viewing in its 55-minute entirety at the invaluable GDC Vault. For free.

    Source: GDC Vault

    0

    You've played the computer version, you've played the console version, and now you'll be able to play the handheld version too. "Now" means this Thursday when The Walking Dead will hit iOS, with the first episode pricing in at just under $5. You can pick up the additional four episodes for $15 or just keep paying for each game individually if you like wasting money.

    Check out Telltale's blog for some screenshots. Looks like the touch interface is nicely thought out.

    0

    With Valve recently releasing the software they used to produce the incredible 'Meet the team' videos for Team Fortress 2, it was only a matter of time before fans start utilising what is probably the most sophisticated machinima tool ever created to put together fantastic works of fiction, taking game fan videos to whole new levels of drama and intensity.

    Oh, yeah. And to make stuff like this:

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    Update by Jennifer: They are indeed getting creative with the Source Filmmaker. I can't stop watching this one, so I thought I'd add it to here while the SFM topic is still on the top of Mojo's news feed. It does manage to just squeak through to meet the qualifications of Mojo coverage (I'm not going to say how though, as that's one of the funnier visual gags of the video).

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    5

    It's been in the works since 2009, but The Art of Brütal Legend Book is finally coming. The book features artwork from Double Fine artists (and friends of Double Fine) including Scott Campbell, Peter Chan, Mark Hamer, Razmig Mavlian, Lee Petty, Levi Ryken, Nathan “Bagel” Stapley, and others.

    It's being published by Udon Entertainment, and is expected to be released in November or December of this year.

    To celebrate, Double Fine has marked down their prices for all of their copies of the Xbox 360 and PlayStation 3 versions of Brütal Legend, including the ones signed by Tim Schafer, which can now be picked up for a respectable $20 US (or $10 US if you don't like Schafer ink on your games).

    4

    LucasArts is hiring for multiple positions relating to an unannounced first person shooter project. The job listings give a little bit of information about the project, especially the position of Gameplay Engineer, which requires proficiency in Unreal Engine 3 and UnrealScript.

    It's unknown what this project is about (although I don't think it's a stretch to say it probably has to do with Star Wars), but it would seem that LucasArts still intends to put its contract for the Unreal Engine 3 to use. The project Clint Hocking was working on before he left LucasArts was said to use the Unreal Engine 3, but it's unknown whether or not this is the same project.

    Source: Joystiq

    7

    According to Comics Alliance, Oni Press announced that they are going to bring the rest of "Scott C" Campbell's Double Fine Action Comics to trade paperback.

    Starting in 2013, they will be bringing the first volume, Double Fine Action Comics Vol. 1, back into print, and will be following that up with Double Fine Action Comics Vol. 2. The first volume contains the first 300 strips and has a foreword by Tim Schafer, while the second volume contains the next 200 strips and has a foreword by Erik Wolpaw. A third volume, which is said to collect the remainder of the run (although it's unknown whether that's the original run, or if it includes the new comics as well), will be coming afterward.

    As a side note, Double Fine Action Comics has been restarted after a long hibernation, so be sure to check that out if you haven't already.

    Also, while I'm on the subject of the Double Fine Comics, I'll take the time to mention that Tasha's Comic moved to the personal blog of Tasha Harris after she left Double Fine for Pixar last September (the original run of the comic is still available at the Double Fine website as well). The other on-going Double Fine comics are Nathan Stapley's My Comic About Me and Gabe Miller's Dirt Nap. All are worth reading. The latter, in particular, is very engrossing. I'm not ashamed to admit that I'm addicted to it.

    0
    The Big Big Castle! is a free-to-play iPad game designed by Ron Gilbert and Clayton Kauzlaric, and released by Clayton Kauzlaric's Beep Games. In the game, you build tall castles for a king, or alternatively destroy them. It's described as "more fun than the plague and twice as infectious". With a tagline like that, how could you not want to play it?

    Update: Look everybody! Ron Gilbert stopped by to post some details and answer your questions! Thanks, Ronzo!

    Since Apple doesn't have a proper way to do beta testing, iOS games are often released in one country to gather information and feedback, so that's what we did with The Big Big Castle and it's worked very well.

    We've made a bunch of changes and with any luck I'll be submitting a new build to the App Store Sunday night, so it should be available world wide in a week.

    As far as Android goes, yeah, I'd love to support Android but there are a couple of issues.

    The first is that I love objective-c. It's one of the best (and most fun to program in) languages I've ever seen. While it is true you can compile obj-c code for an Android device, the big missing piece is the NextStep libraries that Apple uses. Google needs to create an official and robust set of xcode libraries that use OpenStep and make it easy to cross build apps. I know a lot of iOS devs that use objective-c and don't want to (or can't) write their game twice. If Google would do this, there would be twice as many games on Android.

    The other big (and most important) issue is that this game (and the 10 other ones Clayton and I have built but never released) are just weekend side projects we work on for fun that have nothing to do with Double Fine or The Cave. We just do them to relax.

    Ronzo


    Update 2: It's now available on the US Appstore and the NZ Appstore as well. Ron has also posted some more about it's development at his Grumpy Gamer blog.

    Source: sanguinehearts

    8

    At this point the story of Insecticide has surely been burnished to a shine on your brain by yours truly and you'd pay good money not to hear me repeat it, but since relevant news on the game tends to be separated by many months I will quickly recap: Insecticide was the action/adventure hybrid that LEC vets Larry Ahern and Mike Levine developed back in 2007-2008 under the label Crackpot Entertainment. There were two versions: one for the Nintendo DS and a two-part PC release. The second part of the PC version was cancelled.

    While the two versions are the same in terms of story and level design, the DS version is obviously scaled down severely, and as a consequence of space constraints on the cartridge none of the in-game dialog is voiced and some of the FMV cutscenes were reduced to still images with accompanying subtitles. Ahern and Levine have been claiming for years that they would try to at least get the cutscenes (which, by the way, feature some stellar work by LEC/Telltale animator Peter Tsaykel) from Part 2 of the PC release up on Youtube. Finally, that day has arrived.

    To commemorate the occasion, a lengthy interview with Larry Ahern has been published by Adventure Classic Gaming. Ahern mostly relates, frankly and humorously, the ambitious plans and difficult development of Insecticide, but you also get some anecdotes about the productions he was involved with at LucasArts in the bargain. These include previously unknown information on Vanishing Act and Full Throttle: Payback (except it was never actually called that). Did I mention the flurry of unreleased concept art? Oo De Lally!

    Source: Adventure Classic Gaming

    8

    The Verge's gaming site, Polygon, received word direct from Telltale that "the five-episode series would not be the only games set in the Walking Dead universe that the studio plans on creating".

    Along with the news of additional games by Telltale set in the Walking Dead universe, they have also announced plans to give the first five episode season a disc release to retail outlets in North America after episode five is released.

    Activision also announced today that they are publishing an unrelated The Walking Dead game (confusingly called The Walking Dead Video Game), which will be developed by Terminal Reality (the developer's of Kinect Star Wars and Ghostbusters: The Video Game). Terminal Reality is basing their game on the television series rather than the comics (the latter is the universe Telltale's The Walking Dead is set in). It's going to be a first person shooter, though there is supposedly a limited amount of ammo and options for stealth available as well.

    0

    Yeah, yeah, we were a bit slow with this -- most of the staff is on vacation, spending their annual Mojo summer-bonus cheques -- but we've finally reviewed "Starved for Help".

    (And that's about the gist of it.)

    1

    You've had your time to vote and the results are in:

    Which game are you looking forward to the most?
    Double Fine Adventure
    33
    The Cave
    10
    Happy Action Theater 2
    0
    Total votes 43

    Double Fine Adventure won with more than thrice the number of votes compared to runner-up The Cave while nobody seems to give a shit about Happy Action Theater 2.

    In our next poll, we ask the burning question: Which of Captain Blondebeard's teeth was replaced with gold? Go vote!

    2

    You can't chuck a box of Tentacle Chow anywhere in Germany without it hitting someone working on a Maniac Mansion fan game. But the one brought to my attention by Cyrus7 on our forums is a little bit different.


    Crazy Mansion presents an original story that takes place in the universe of the Maniac Mansion while adroitly sidestepping copyrighted names in order to escape legal problems. The team is a group of longtime friends and Maniac Mansion fans who call themselves Desperate Studios and have apparently been tinkering with homemade game development since the Commodore 64 days.

    They seem to have gotten far along enough in the conceptual phase of Crazy Mansion to show off a bunch of stuff and are trying their hand at crowdsourcing the game's development - check out their indiegogo campaign where you can read an overview of the project as well as see a bunch of concept art and the following trailer. I do like the art style they've landed on:

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    15
    It is being widely reported that high-profile LucasArts employee Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2) has left LucasArts.

    joystiq

    Clint Hocking is no longer working at LucasArts. The man behind the original Splinter Cell, Chaos Theory, and Far Cry 2 was working on an unannounced project for LucasArts (said to be something other than Star Wars 1313) as creative lead. In his surprisingly concise announcement post (Hocking's known for his verbosity), he said, "I recently left my job at LucasArts and am moving on to something new."


    What this means for the unannounced project he was working on is anyone's guess, but given LucasArts' track record we can probably expect a wave of redundancies to follow.
    11

    1up has published an exaltation of the iMUSE system, particular its pioneering use in Monkey Island 2: LeChuck's Revenge. And it's hard to discount the truth the writer arrives at with this statement:

    Needless to say, it's hard to think of any games outside the LucasArts oeuvre where the music is just so important and organic in the overall product.

    You probably don't need any education about iMUSE, but read the article anyway.

    Source: 1up

    2

    The Walking Dead Episode 2: Starved for Help is out now on Xbox Live Arcade for the Xbox 360.

    The release dates for the other systems have been announced as well. On Friday, June 29, the game will be available to gamers on the PlayStation 3 through the PlayStation Network in North America, as well as on PC and Mac worldwide.

    Update: It's out on PSN and PC/Mac at the Telltale Games store and on Steam now too.

    0

    I'll give the word to GOG.com as they can explain this much better than me:

    GOG

    We have launched a new developer today--Telltale Games, the finest purveyor of episodic adventure games--and we’re starting off with three fantastic adventures: Sam & Max Save the World, Sam & Max Beyond Time and Space, and Tales of Monkey Island. All three games are on a huge "Welcome to GOG" sale for Telltale, and will be 60% off until 3 July.

    Like most GOG releases, the games include several extras, like the Sam & Max soundtracks, and developer commentaries.

    Source: GOG.com

    7
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    Source: GameFront

    5
    I mean, there's apparently several. There's this replica of the game's intro made, natch, by some German dude:

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    And there's this one, too:

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    Source: Youtube

    2

    Bill Tiller revealed today that he's still working on a video for a future Kickstarter to fund the prequel A Vampyre Story: Year One. The plan is to launch it in September.

    He also posted an image of a prop that will feature in the video:

    Source: Bill's twitter

    24
    Here's the press release:

    In 1950s San Francisco, a man named Joe is sentenced to 40 years in Alcatraz for armed robbery. He's determined to escape, but no one has ever broken out of the infamous prison before. He'll need his wife's help, but she's got problems of her own, as a fellow gangster is threatening her life if she doesn't hand over the stolen swag. But only Joe knows where it's stashed, and the "entire North Beach is searching for the jackpot. Will our hero be successful in the race for the loot?"

    Co-produced by Daedalic and Irresponsible Games, whose founder Gene Mocsy was the co-writer of A Vampyre Story and Ghost Pirates of Vooju Island, Alcatraz promises 90 hand-painted, fully researched period locations in San Francisco, North Beach and Alcatraz, over 20 characters to interact with, and a non-linear plot with alternate endings based on crucial decisions made by players that determine the fates of the characters.

    There is currently no firm release date for 1954: Alcatraz, but the game is scheduled for release some time this year.

    No idea what this game is? We mentioned it once awhile back - it is a graphic adventure game headed up by Ghost Pirates of Vooju Island team member Gene Mocsy, who apparently struck out on his own with Irresponsible Games after work dried up at Autumn Moon. The connections to that studio do not end with Mocsy - Pedro Macedo Camacho is handling the score, and Bill Tiller may have contributed some artwork. Might be one to keep an eye out for.
    4

    Our previous poll asked how much money you pledged towards getting a new adventure game from Double Fine and the results are in:

    How much did you donate to Double Fine Adventure?
    $100 or more, because my walls are naked!
    36
    $30 or more for the HD goodness and sweet aural stimuli!
    33
    $15 or more, because I want access!
    26
    Nothing, because what's a Double Fine?
    4
    $250 or more so I can have artwork covered in scribbles!
    2
    $150,000 or more. The DOTT triangle will be mine!
    2
    $1000 or more, because a mini portrait is a babe magnet!
    1
    $1, because I'm cheap!
    0
    $5000 or more. I want sweet DF artwork!
    0
    $10,000 or more, because I'm a rich bastid that wants to meet my heroes!
    0
    Total votes 104

    The most popular amount is $100, followed with just three less pledging $30. Four of you don't know what a Double Fine is (or you're a smart ass) and only one rich bastard pledged a thousand!

    Now that we're all done being excited over the results, it's time for a new poll! Which Double Fine game are you looking forward to the most? The so far titled Double Fine Adventure, the recently announced The Cave, or Happy Action Theater 2?

    7

    Rock, Paper, Shotgun did a two part interview with Ron Gilbert a few days ago. The two part interview covered The Cave, what he learned from his previous games, and more.

    Read part one here and part two here.

    0
    The Escapist has a preview from E3 of the next episode of The Walking Dead. They got to see the first twenty minutes of the episode, so beware that it is full of spoilers. It does show that the choices in the first episode effects this one and that there are even more choices in this episode, so The Walking Dead's branching storyline continues to branch, leaving even more possibilities and reasons to play through the game multiple times.

    Source: The Escapist

    0

    Source: GameTrailers.com

    4

    If you're not aware, Paul Trowe of Replay Games (the company who started the Leisure Suit Larry kickstarter) sent out a message to the press that he wanted to sue Wisecrack games for using Al Lowe's name and the Leisure Suit Larry name on their kickstarter. Al Lowe reponded to the message saying that he didn't intend to sue and that he gave his permission to use his name and wishes Wisecrack Games luck on Sam Suede.

    However, some posters on the Adventure Gamers forums have dug up something rather concerning. According to this post by Adventure Gamers poster supaplex, a person called "gamespygeek" has been trolling the Sierra related kickstarters. There is a profile on Myspace also under the name gamespygeek that looks like Paul Trowe. Additionally, the name on the Myspace page "Jiminy Drambuie" is friends with Paul Trowe on Facebook, and both Paul Trowe and Jiminy Drambuie are listed as living in Austin, TX.

    Also, an Adventure Gamers forum user by the name of Siddhi noted some similarites between Gamespygeek's trolls and Paul Trowe's own posts.

    Gamespygeek wrote on SpaceVenture kickstarter:

    I don’t know who the heck this guy Chris Pope is, but I believe in Scott & Mark and their ability to make a game after all these years. I originally dropped my pledge to $1.00 because of the technical screw ups but I don’t think that’s The Two Guys’s fault…I blame that on the Chris guy…he’s leading this effort.

    Paul Trowe wrote:

    Ask them why they didn’t join up with the folks at Replay Games to create Sierra 2.0 and instead chose some guy they’ve never heard of, Chris Pope, to run a company they don’t own.

    All of this evidence does seem like Paul Trowe, or a friend of Paul Trowe, is trying to sabotage other Sierra related kickstarters. And if that is indeed the case, it's incredibly poor sportsmanship and reflects poorly upon Replay Games.

    Update: The gamespygeek myspace page has been removed. I had anticipated that might happen, so I saved an image of the page, which can be viewed here.

    31
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    Source: Youtube

    6

    Sam Suede in Undercover Exposure, a comedy adventure game by Wisecrack Games and coded by Wizarbox (Grey Matter and So Blonde), is now on Kickstarter. It has a game design that was created by Al Lowe (creator of Leisure Suit Larry) and Ken Wegrzyn of Wisecrack Games in 2006, and still remains in tact. Al Lowe is no longer involved in the project, and he stresses that his comedy writing is not present, but his game design is still present.

    That said, Steve Ince (formerly of Revolution Software (he was director of the first three games in the Broken Sword series), and creator of Mr. Smoozles Goes Nutso and So Blonde) is involved, so the comedy factor should be handled very well. He also did the art design of the games he worked on, and was the art designer of Beneath a Steel Sky. So, the game is in capable hands.

    Like the other adventure projects on Kickstarter, there are multiple tiers to choose from, each with their own goodies, including a physical copy of the game at $125, along with the game bible and an art book. So, if you like comedy adventure games, choose a pledge tier at the Sam Suede kickstarter

    3
    Gamespy wanted to know what Ron Gilbert's favorite memories from the productions of Maniac Mansion, The Secret of Monkey Island, and Freddi Fish were. That was around the time they asked him. Will you read his responses, or just let it slip?

    Source: Gamespy

    1

    ... and it has the potential not to suck? Maybe?

    More news will be released at E3, but with keywords like "bounty hunter", "mature", and "action adventure" we will give 1313 the benefit of the doubt. For now. Go read the press release and make up your own mind.

    Read more...

    11

    Sure, you already own Psychonauts, but here's a chance to buy it again, as part of the Humble Indie Bundle. Why would you want to do that? Well, it's the whole charity thing, but more importantly, the other games in the bundle are pretty much stone cold classics. Limbo, Sword & Sworcery EP, Amnesia: The Dark Descent, and (for a $7.34 donation at the time of writing) Bastion? Oh! Em! Gee! to that! Plus you get all the soundtracks thrown in too, all for an amount of your choice!

    The games are available on Mac, Linux, and PC, and there are few excuses not to do this. Run and donate!

    0

    Since we've been posting about the SpaceVenture Kickstarter, I thought I'd update with news that a playable prototype demo has been released which already contains a lot of the humor that the Space Quest series is known for. The Guys from Andromeda (the creators of SpaceVenture, and the creators of the Space Quest series) plan to release a new prototype demo each time a $100,000US goal is met. It's currently just above $270,000US (54% funded) with less than two weeks left to go.

    Also, The Space Quest Collection is today's daily deal on Steam. For 9 more hours, you can pick up all 6 Space Quest games for only $5US.

    The Space Quest games play just like SpaceVenture, so if you enjoy those games, pick a pledge tier and support SpaceVenture.

    2

    It's rare for an indie bundle to include an adventure game, so the Bundle in a Box: Adventure Bundle is a very rare thing, as this indie bundle includes nothing but adventure games.

    Like the other indie bundles out there, this is a pay-what-you-want bundle to support developers and charity. For a minimum of less than $2US, you will receive the LucasArts-inspired adventures Ben There Dan That: Special Edition and its sequel Time Gentlemen, Please from Size Five Games. You will also get the adventure set in a neo-noir dystopian future, Gemini Rue, from Wadjet Eye Games, and the text adventure (interactive fiction) 1893: A World's Fair Mystery from Illuminated Lantern. You will also get the never before released The Sea Will Claim Everything by Jonas Kyratzes.

    If you pay more than the average of less than $6US, you will also get the first game from Wadjet Eye Games, The Shivah, and the heavy-metal influenced zombie adventure from Walk Thru Walls Studios, The Metal Dead.

    3

    Based on an invitation they extended to EGM, LucasArts will have at least one new game to show off at E3 this year. So what will it be? The perennially greenlit-and-then-cancelled Battlefront III? The aerial combat game implied by some job listings some time ago? Might we finally begin seeing some sort of video game shaped consequences of the "We hired Clint Hocking" and "We've licensed the Unreal 3 engine" announcements from like, well over a year ago?

    I dunno, but even money says whatever it is will be unworthy of my time Star Wars-related. Not that it's the only thing you have to look forward to from LEC; as we told you a few weeks back, they're planning on issuing a re-release of the first two Knights of the Old Republic games sometime this year. And thank goodness, right? God knows there aren't oodles of less readily available games from their prestigious catalog that people would care to see back in circulation over a hidden gem like KOTOR.

    Thanks to Threepwood4life for the heads up. Poor sap thinks people still read the forums!

    JP Update: Gamezone is reporting that a 'first look' of this new Star Wars franchise will screen on GTTV on May 31, with gameplay footage to be shown on June 6th.

    Source: EGM

    7
    Garry M. Gaber, who worked on LucasArts Star Wars titles of varying critical acclaim (including Rebel Assault II, Shadows of the Empire, Jedi Knight, Force Commander and the Galactic Battlegrounds series) has launched a kickstarter campaign for a new Space Combat Simulator 'Starlight Express Inception' for PC and... Playstation Vita?

    You know the deal, here's the Kickstarter page - $150,000 needed (~$40,000 at the time of writing).

    Of special interest is this:

    Additionally, for this game we are reaching out to the Wing Commander, X-wing vs. TIE and Galactic Battlegrounds modding communities to give them a chance to contribute to a commercial product.

    So, not only a chance to fund, but also a chance for modders to work on the game.

    Good luck, maybe this will also inspire Larry Holland, who is the person most associated with the Star Wars Space Combat Simulator legacy.


    Edit: If you don't want to wade through the screeds of text on the Kickstarter page, Gaming Union have just posted this interview with Garry M. Gaber regarding the game.


    Update: The game just squeezed over the funding goal, so we can expect a new space combat simulator to come out sometime next year(?).

    Source: Kickstarter

    1
    The iPad was the only platform to get Jurassic Park: The Game in Telltale's usual episodic format. Telltale was releasing the games monthly until episode three. Then, there was a long break. But, iPad users need fret no more, as, after a four month hiatus, Jurassic Park: The Game: Episode 4: The Survivors for iPad (iPad 2 or higher recommended) is now out and ready to be ordered at the iTunes store.
    0

    Ron Gilbert's much-anticipated new game is The Cave, a puzzle platformer an adventure game coming to PC and consoles in early 2013. Check out the announcement trailer below:

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    Looks awesome! You can read some first-look previews by Rock, Paper Shotgun, Eurogamer, Kotaku, Giant Bomb, Ars Technica, Joystiq, PC World, Destructoid, and The Verge, who describe the game as Maniac Mansion meets The Lost Vikings.

    Source: Grumpy Gamer

    10
    In an epic 5 page interview with Tim Schafer, it is revealed that Double fine are working on a sequel to their Microsoft Kinect title "Happy Action Theatre".

    Of course, what passes for work inside Double Fine might resemble play at other companies. Schafer sidles up to a duo testing what looks like a computerized funhouse mirror. He wiggles from side to side, and the screen shows him rippling like a sine wave. He turns around, and his virtual body corkscrews.
    They're building the sequel to Happy Action Theater, a "video toy" published by Microsoft this year. It uses Microsoft's Kinect controller, a camera that transforms body motion into videogame action. In a recent meeting, designers spent two hours brainstorming different outlandish sequences for the game, such as one where a fox plays bongo drums on a series of eggs, out of which hatches a miniature version of the player.


    There's a lot more to the article of course, Halford vs. Osborne, Kickstarter, growing up, LucasArts... etc. Go read it or crawl back under your rock. Your choice.

    Source: SF Weekly

    1

    Hey, wanna see something exactly like that image from/regarding Ron's new game that we just posted? Look no further than this tweet from SEGA's Twitter page dated yesterday. This would certainly make it pretty clear that the game, which I'm assuming at this point is The Cave, will be published by SEGA for platforms unknown.

    And lest we forget, Ron's been carrying on about something happening tomorrow, and as sure as ten dimes will buy a dollar it's gonna be this game's announcement. I wonder what genre it will turn out to be?

    3

    For the past few days, Ron "Ronzo" Gilbert has teased us with characters on puzzle pieces. Today, we have the complete image for you to behold:

    Source: Grumpy Gamer

    1

    The fourth episode of the on-line talk show Playing Dead has just been released. Join lead designers Sean Vanaman and Jake Rodkin (of Mojo fame) as they talk about the first episode of The Walking Dead and share juicy tidbits about the upcoming second episode.

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    0

    Last week Telltale reported on the release of a visual upgrade for the iPhone version of Tales of Monkey Island. The update is available to those who own the "Retina" capable iPhone 4 and 4S models, and the difference is like Wally B. Feed with and without a lighthouse lens.

    The upgrade is free to those who can make use of it, and there's apparently some sort of discount going on with the series at the App Store right now, so, you know, food for thought for your nonexistent people who have an iPhone, read this site and never played Tales of Monkey Island.

    Source: Telltale's Blog

    3

    The Twins are the final two playable characters, making the puzzle complete. The Mobster was cut from the game according to Ron himself.

    Also, it looks like something will happen on Thursday.

    Source: Grumpy Gamer

    4

    Today's character is known as The Knight and he goes next to The Time Traveller.

    Source: Grumpy Gamer

    6

    Predictably, Ron Gilbert has uploaded yet another image of a character from his upcoming game. The Scientist is a character we've seen in earlier concept art as well, though there have been some smaller changes. In the puzzle, the piece fits next to the Hillbilly, meaning there is at least one more character to go.

    Source: Grumpy Gamer

    3
    The Journey Down Chapter One is the first part of a four part point-and click adventure game by Skygoblin (formed by the merger of the developer of the Nord casual MMO, SLX, and the indie dev team responsible for the freeware lo-res The Journey Down Chapter One, Skygoblin). It is an HD remake of a free low-resolution game, named The Journey Down: Over the Edge. The game has been getting a lot of pre-release buzz in our forums for it's art direction. Developer Skygoblin was "inspired by the cartoony style of Bill Tiller's COMI, as well as Peter Chan's Full Throttle and Grim Fandango", and you can definitely see the influence in the art direction.

    The game has had a long development cycle, starting out on Adventure Game Studio, then switching to a custom engine called Gobby. But now, the wait is over, as The Journey Down has been released for PC, Mac, and Linux in downloadable form at Adventure Shop, Desura, and a whole lot of other places.

    0

    Ron Gilbert has revealed a fourth character on his blog! Since we now have four pieces, we've tried to fit them together. As you can see below, three of them go next to each other, leaving the time traveller out in the cold.

    Is Ron Gilbert working on some insane puzzle game? Earlier this month, several game sites (but not us) received a puzzle that when solved turned out to also be a tease for this mysterious game.

    1

    When it comes to Ron Gilbert's new game, we've so far had pictures of a mobster, a scientist, a prize booth thing, and a ceiling mounted laser cannon. Now, behold the hillbilly, the monk, and the time traveller!

    2
    And that would make it Telltale's fastest-selling game to date by the estimation of this press release.

    Telltale has made upping themselves in sales figures a fairly routine occurrence. You might call them a going concern. Be sure to keep an eye on this promising team of "television adventure game" developers.

    Source: MarketWatch

    0

    Since Mojo last looked at Kickstarter, Replay Games' drive to collect half a million dollars to remake the first Leisure Suit Larry game finished with over $150,00 in surplus. This week, Jane Jensen's Pinkerton Road kickstarter is nearing its end, having met its goal of $300,000.

    The Two Guys from Andromeda (famous for the Space Quest series) have also decided to get on the bandwagon with their SpaceVenture kickstarter to see if they can get enough money to make another adventure game set in space. Last, Chris Jones and Aaron Conners' Project Fedora is firing up its campaign to collect $450,000 to make a sequel to the famous Tex Murphy adventure games.

    2

    Seems the fine folks over at Kotaku just received a package from Double Fine with a puzzle inside. Putting it together and you get some interesting picture (which, I'm guessing, is probably related to Ron's game).

    Source: Kotaku

    7
    It's true! Just head on over to the GDC Vault, where it is now preserved.

    Source: GDC Vault

    0
    The prices of Double Fine's PC games are now at an incredibly low price ($9.99US in a bundle with Psychonauts, Costume Quest, and Stacking, $2.99US a piece for Psychonauts and Costume Quest, or $7.49US for Stacking) at Amazon. As a result, Psychonauts is currently #1 on Amazon's list of best selling video games, and Costume Quest is #4.

    It's good to see Psychonauts finally at the top of the charts where it belongs (especially now that there is no external publisher sharing in any profit Psychonauts makes).

    4
    There's some new Star Wars game rumors floating around. First of all, Siliconera noticed that Lucasfilm registered a trademark for Star Wars 1313, for use for video games. The fact that a game was registered by Lucasfilm rather than LucasArts isn't unusual. Lucasfilm also registered the trademark for The Force Unleashed in 2006. GameSpy suggests that the Star Wars 1313 may be a game about Boba Fett, because Boba Fett apparently used CT-1313 as an alias in a Star Wars novel.

    The second rumor concerns re-releases rather than new games. Apparently a pre-order for a Knights of The Old Republic I & II bundle for PC has popped up all over at places like Newegg.com J&R Electronics, and Smart Game Shopper. The latter has the release scheduled as 6/27/2012, but considering the (lack of) reliability of release dates by retailers, I'd take that release date with a grain of salt.

    0
    Zipline Games issued a press release today announcing that Double Fine has selected their Moai platform to power their upcoming adventure game.

    “We’ve chosen Moai as the technology platform for our new adventure game,” said Tim Schafer, CEO of Double Fine Productions. “Moai’s supposed to be awesome, but since I’m not smart enough to tell you all the reasons why, I’ll just turn it over to the Double Fine developers to explain.”

    “We built the first demo of Double Fine Adventure in 2 days using Moai,” added Nathan Martz, Technical Director at Double Fine Productions, “Gameplay changes take seconds instead of minutes because you can do almost all your work in Lua. Then we can build both client and cloud features for the game in the same language.”

    “We like to control every aspect of our games in order to bring Tim’s awesome, crazy ideas to life, and because Moai is open source we can change any line of code we need to,” Martz added. “Plus the fans asked for Double Fine Adventure on five different PC, tablet, and mobile phone platforms, and Moai supports them all with a single core codebase. It was the best choice for us.”

    I guess SCUMM got rejected. The press release also indicates that the studio is aiming for a Spring 2013 release. Oh, and here's a video:

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    Source: Virtual-Strategy Magazine

    1

    What game is being referred to here? I'm going to assume that middle finger means "just tell me" - it's Star Wars: Battlefront III.

    Yes, the oft-cancelled sequel to the lucrative shooter franchise is back in the headlines yet again thanks to a juicy interview between GamesIndustry International and Steve Ellis, co-founder of Free Radical, that sheds a little more light on how the relationship ended, and apparently it wasn't pretty.

    It turns out the game was nearly finished and the publisher-developer relationship didn't sour until the arrival of that destructive force that dooms even Star Wars projects, a management shift.

    In fact, it was going so well that by the end of 2007 LucasArts asked Free Radical to work on another Battlefront game, according to Ellis. "We were still at that time probably a year out from completing and releasing the first game and they asked us to sign up for the sequel.

    "That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision - do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer."

    But at the beginning of 2008 there was a shift in focus at LucasArts, with president Jim Ward stepping down in February and the axe falling later in the year on more internal staff including Peter Hirschman.

    "The really good relationship that we'd always had suddenly didn't exists anymore. They brought in new people to replace them and all of a sudden we were failing milestones. That's not to say there were no problems with the work we were doing because on a project that size inevitably there will be, there's always going to be grey areas were things can either pass or fail. And all of a sudden we were failing milestones, payments were being delayed and that kind of thing."

    Ellis doesn't feel the pressure from LucasArts was justified and the company became reluctant to get involved in the high stakes marketing that a triple-A title demands.

    "It was a change of direction for LucasArts as a company rather than for the games that we were working on. I think what had happened was the new management had been bought in to replace the old and given an impossible mandate. It was a financial decision basically and the only way they could achieve what they had been told to do was to can some games and get rid of a bunch of staff. So that's what they did but it was quite a long, drawn out process."

    The whole sordid affair, as well as more insider tales from Free Radical's storied history, can be found in the full interview.

    Source: GamesIndustry International

    3

    Hey, look, a timely review! Or it would have been timely had Mojo not died.

    Regardless, pretend like you haven't played "A New Day" yet, and read our review.

    4

    We're back! Most things should work, but if you find something wonky, don't hesitate to tell us in the comments.

    1
    The Walking Dead: Episode 1: A New Day is out now on Steam and PSN.

    For those on the fence, the reviews so far say that it's a return to Telltale's usual form of making the best use of the license. The game's method of using dialog choices to influence the outcome of future events in the game is particularly praised, as is the story (as par-for-the course for a Telltale title). It should be noted that there are a lot of action sequences, and that it lacks traditional inventory-based puzzles found in most of Telltale's adventure games, but it's a huge improvement over the gameplay found in Jurassic Park.

    The game is not out on Telltale's site yet or on XBLA. It will be out on Telltale's site later today, and on XBLA soon.

    Update: Telltale found a server issue that only concerns the build that was intended to be uploaded to the Telltale website. They've been trying to fix the issue all day, but it doesn't appear that they'll be able to fix it tonight. Thankfully, they posted news on their forums that everyone who pre-ordered the game from Telltale's site will be sent Steam codes to their e-mail addresses so they can play the game via Steam (and get the extras like Steam Achievements that go with it).

    Update 2 (April 27): It was released yesterday at Telltale's site. It's out now on XBLA as well (and of course, PSN and Steam).

    6
    The Be Mine 2 Bundle is up now, and it includes a lot of things for whatever you wish to pay. And, like the other indie bundles, a portion goes to charity (in this case Feed Them With Music). But, most importantly to Mojoans, is that it includes The Baconing (the Hothead-helmed Ron Gilbert-less sequel to Ron Gilbert's Deathspank), along with Roesha DLC.

    The full list of things it includes is not just games, but comics and music as well. It includes a bunch of stuff like Madballs in...Babo: Invasion and DLCs, Beat Hazard and DLCs, Plain Sight, Sol Survivor. If you pay $5 or more you get more things, such as Killing Floor. Once 75,000 bundles are sold, Scratches: Director's Cut will be available, and another bonus will be shown to be available at a certain amount of bundles sold after that.

    The games also include Steam keys, so what are you waiting for, pay what you want on the Be Mine 2 Bundle now!

    0

    Several years back - I think it was somewhere around December 10th, 2005 - we spread the good word about a book called Droidmaker: George Lucas and the Digital Revolution, a detailed, acclaimed, behind-the-scenes look at various technology companies of the George Lucas empire. At the time, author Michael Rubin had put up the book's eighteenth chapter, a fascinating examination of the early days of Lucasfilm Games, up on his blog.

    Now we receive word that the book has recently gotten a Kindle re-release. If you've ever had any interest in the genesis of companies like LucasArts, Pixar, and Industrial Light and Magic (or if, to put it a simpler way, you read Mojo), Rubin's insider look at the story behind them is by all accounts compelling stuff. Check out the new digital release or stick with the easier-to-cuddle analog version, if you prefer.

    And maybe stay tuned for a review of Droidmaker from us sometime in the future. Who knows, crazier things have happened.

    3

    Adventure Gamers previewed The Walking Dead about a week or so ago (sorry). Written up by Emily Morganti, who's back scribing for Adventure Gamers after her stint at Telltale, the impressions include an overview of the controls and a taste of how the much-ballyhooed choice system functions.

    There's also some obligatory talk about whether or not the puzzle volume and complexity will appeal to hardcore adventure gamers that gets extended in the comments, but I fell asleep so I can't tell you where that one landed.

    Source: Adventure Gamers

    0
    The last episode of Sam & Max Beyond Time & Space (Season Two) is now out on iPhone, iPod Touch, and iPad. Now there are six episodes of Sam & Max available on iOS devices, if you count the iPad release of the first episode of Sam & Max: The Devil's Playhouse (Season Three) back in 2010. There's still no word on whether Season Three will be finished up on iPad, or if Season One will get an iOS release. But, iOS users can rejoice in the fact that Telltale has finally released a full season of Sam & Max on their platform.

    You can purchase What's New Beelzebub? for iOS from iTunes here.

    0
    Autumn Moon will jumping on the Kickstarter bandwagon soon. This is not conjecture, or have you not seen Bill's Twitter?

    Autumn Moon plans to going to get back to making games soon with the help of Kick Starter. We are currently working on our pitch.

    I presume that A Vampyre Story 2 is still tied up with Crimson Cow and that this would be for the prequel and/or altogether new Autumn Moon projects. The Double Fine Kickstarter has inspired a saturation of copycats, but it had the unparagoned advantage of Tim's celebrity status within the industry combined with the ridiculous amount of goodwill his studio has accreted over the past ten years that has expanded beyond niche circles. With household adventure icons like Al Lowe straining to raise half a million dollars, I hope Bill Tiller sets a reachable goal when he joins the fray.

    I hate to be cynical, though, and it's hard to be when there's any indication that we'll be getting more graphic adventure games from Bill. The Autumn Moon logo has been collecting dust for three years too many, and I know my wallet will be opening to the cause.

    Source: Bill Tiller's Twitter

    4
    This and more revealed in this fine, career-encompassing interview with Steve Purcell by the fine chaps at Thunder Chunky.

    Source: Thunder Chunky

    7

    ResidualVM are about to reach a major milestone, their first Beta release, and they need your assistance in testing it.

    All you need to do is download the latest pre-release build (not daily build) of ResidualVM for your system from here, and play Grim Fandango.

    The devs will appreciate any information about major bugs you encounter here!

    Source: ResidualVM.org

    3
    Sam & Max Beyond Time & Space: Episode 4: Chariots of the Dogs is now out on iOS. This is the penultimate episode of Season Two, meaning just one more episode is left in the season before all episodes in the season are available for iPhone, iPod Touch, and iPhone.

    The episode can be purchased from the iTunes store here.

    0
    Remember that Monkey Island 2: Special Edition E3 trailer that ended with a surprise 3D twist that had us all talking? Here, refresh your memory:

    Thumbnail

    The 3D stuff was the work of Blur Studio, and one of the artists involved has offered a closer look of the Guybrush and LeChuck models on his blog. The blog post is apparently a year old, but judging from the attention this has been getting on the Telltale forums, it hasn't been seen by many.

    Source: Juan Solís García's blog

    2
    So there's this web show called "Matt Chat," a production of Armchair Arcade in which video game people of interest are interviewed via webcam. I've been alerted to two recent Matt Chat interviews of interest to our Objective.

    First up is an interview with the legendary David Fox, creator of Zak McKracken:
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    And here's one with George "Fat Man" Sanger, consummate audio guru from LEC and Humongous' glory days:
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    Some great stories to be heard there. And both of these interviews are apparently the first of multiple installments, so stay tuned.

    Source: Armchair Arcade

    1

    When assaulted with contemporary games that are aggressively mediocre, it is understandable that Star Wars fans would prefer to reminisce about the halcyon days when, say, the Super Star Wars trilogy for the SNES was proffering some highly decent side-scrolling translations of the classic movies.

    The folks at NowGamer were struck by such nostalgia and were inspired to write a feature about these 16-bit gems, and what really makes it awesome is that they thought to pursue the games' producer and lead designer Kalani Streicher for some reflections. As a result the article contains all sorts of great background info, and Streicher even expresses the desire to return to the series some kind of way, if LEC would ever be interested. Take a look.

    Source: NowGamer

    6
    And there are no small Maniac Mansion retrospectives.

    Source: Gameranx

    0
    Microsoft announced the games coming to Xbox Live in the US in the next few weeks, and Jurassic Park: The Game is scheduled to come out on Xbox Live On Demand on April 10.

    So far, there's no news about an international release, but since the non-Telltale published European retail Xbox 360 version was cancelled in Europe, the presence of an online version in the US is a still-slim chance that European Xbox 360 owners may receive this game through a Telltale published online release.

    0

    So we're about a two months late on this one, a Mixnmojo phenomenon known as "par for the course," but we've really got to report it.

    You might recall that Jonathan Ackley, the co-project lead of The Curse of Monkey Island who isn't Larry Ahern, has been a Disney Imagineer for most of his post-LEC years, and in that capacity has worked on all kinds of neat stuff.

    His latest project is "Sorcerers of the Magic Kingdom" - an attraction that's sort of a treasure hunt mixed with a role playing card game that was launched at the Magic Kingdom in February. Armed with a map and spell cards, guests partake in a narrative in which classic Disney villians are scattered throughout the park in order to retrieve crystal shards at the behest of Hades. Guests solve quests by tracking down and activating Magic Portals and doing battle with the villains using their spell cards, which are divided into nine different spell classes.

    A better explanation of the whole thing, complete with Ackley quotes, can be found here. Sounds like something I could get into. Yes, I'm trying to invite myself to your next Disney trip.

    Update: Well whaddya know! Some diligent stalking of Larry Ahern's Linkedin, a daily Mojo rote, has led to the revelation that he in fact worked on "Sorcerers of the Magic Kingdom" with his old cohort. Now we just need those guys to resurrect Vanishing Act.

    Source: Orlando Sentinel

    2
    Who knows when Star Wars: Battlefront III will ultimately be made, but today you can check out eight minutes of leaked footage from the version that Free Radical was working on several years back before the plug got pulled. That plug has subsequently been re-inserted and removed in sexually suggestive ways - some concept art from a possibly-not-fraudulent version of the long-awaited sequel by Slant Six has emerged, and the latest rumors hold that Spark Unlimited is making the game now.

    In any case, here's the Free Radical footage:

    Thumbnail

    Source: Game Rant

    3

    "No!", says Jason.

    Ages ago, some journo over on CHUD posted a feature saying Tim Schafer should make other stuff and Jason replied with this.

    3

    After Double Fine's success on Kickstarter, more game developers are eager to get on the bandwagon.

    First up is Replay Games with their Kickstarter campaign named Make Leisure Suit Larry come again!. The goal is to raise $500,000 for a remake of the first Larry game, Leisure Suit Larry in the Land of the Lounge Lizards. Their future plans include remaking the other five games in the series as well as making new sequels.

    The second one is Jane Jensen and her newly established studio Pinkerton Road with a Kickstarter campaign where the backers can vote on which games they want made, including a sequel to the 2010 adventure game Gray Matter.

    14
    If you ever wanted to dance with Han Solo to Jason Derulo's "Ridin' Solo", then there's good news for you. Kinect Star Wars is in stores now.

    The reviews so far say that the dancing mini-game, the rancor destruction mini-game, and the pod racing mini-games are fun, but the game's most anticipated feature, the Jedi fighting mini-games, are unresponsive, making the game overall a let down.

    4

    In a news story that will likely go down in history, gaming entrepreneur Markus "notch" Persson has announced his successful purchase of Double Fine Productions.

    Earlier in the year, the independent game developer, known for his successful game "Minecraft", announced tentative plans to help fund a Psychonauts sequel. Since then all has been quiet, overshadowed by Double Fine's successful Kickstarter project.

    Today "notch" broke his silence and announced his successful acquisition of Tim Schafer's company, only to immediately shut down the company.

    In his statement made to press, Persson said: "I knew they were worth at least $3.3M from the Kickstarter donations, so I made sure I paid less than that. Now I get to keep the difference!"

    Double Fine Productions ceased business at 12am PST this morning. Rumours that they'll resume normal operations on Monday 2nd, April, are so far unfounded.

    Source: News

    6
    In a surprise move, Telltale's website actually mentioned their newest Law & Order release. Law & Order: Legacies has now concluded it's 7 episode run on iPhone, iPod Touch, and iPad. Now iOS players can discover the link that ties the season's cases together, as Episode 7: Resolution is now available to purchase (or to play immediately if you own the multi-pack bundle) from within the universal Law & Order: Legacies application.

    There is no news on when the last two episodes will be available for PC and Mac.

    Update: Telltale hasn't updated their blog with the news, but episodes 6 and 7 are now out on PC and Mac as well. So now all supported platforms have access to the complete Law & Order: Legacies series.

    3
    Mass Effect 3, the latest RPG-ish game from popular developer Bioware, got released this March. The game's ending - a cop-out that marred an otherwise brilliant, meticulously crafted saga about space and the aliens humanity would someday alternatively blow up and sleep with - caused a slight implosion on some parts of the internet, prompting several thousand users to campaign to "Retake Mass Effect". These protesters have donated to charity in the name of the cause, but have also asked for the game's ending to be changed.

    This is where it gets relevant. PC Gamer decided to ask several game writers and designers what they think of this, and whether Bioware should or should not comply to what these fans want. Of relevance to Mixnmojo are Chuck Jordan (The Curse of Monkey Island, The Devil's Playhouse), Dave Grossman (Monkey Island 2: LeChuck's Revenge, Day of the Tentacle) and Gary Whitta (The Walking Dead), and of slightly more tangential relevance is Steve Gaynor (Idle Thumbs, Bioshock 2: Minerva's Den). All interviewees provide interesting answers, and the article is worth a read.

    Source: PC Gamer

    4
    A site called Dual Pixels is claiming to have a line on the titles that will appear on the eShop service for the Wii U (the upcoming Nintendo console) when the system launches toward the end of the year. Among the titles they list is Telltale's The Walking Dead. Telltale establishing a presence on the console seems plausible enough to me considering that they're everywhere else, but time will tell if this particular rumor proves accurate.

    In other Telltale news, the company would totally love to be acquired by Disney. Learn this and other lurid secrets in this interview with Dan Connors that ran on Gamasutra earlier this week.

    Source: Dual Pixels

    4

    Grim Fandango Deluxe, the fan project to update the graphics of Grim Fandango, has taken a step forward, releasing an early prototype.

    For the first time, fans can actually play with a hi-res version of Manny for themselves, although there are still many bugs to be ironed out (Manny's facial animations are missing).

    You can download a file that allows you to see the new model ingame for yourself here:

    The Official Grim Fandango Deluxe Blog

    Source: GrimFandangoDeluxe Blog

    6

    Don't watch if you don't like spoilers!

    Update: You're too late! It's gone!

    Source: YouTube

    9
    Preorders for The Walking Dead are now possible at Telltale's website. As usual with their preorders, you will get 10% off the regular price (US $22.49 vs US $24.99) and get access to an exclusive preorder forum where you can get discuss the game with the development team before release.

    But for this preorder period, Telltale is having a contest. Everyone who preorders the game or (for the mandatory 'no purchase necessary' requirement) sends a postcard to Telltale before the 4/23/12, will be entered into a chance to become one of the undead in the game. The winner will appear in episode 4 first as a human, then as a member of the undead. Up to four others will become a member of the undead horde, seen shambling around in the game (or perhaps eating an unfortunate victim).

    For your chance to become part of the walking dead, preorder here.

    0
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    Jump to the nine minute mark. Thoughts?

    12

    In our continuing quest to report on two week old news, here is a two-part interview Tim Schafer did with The PA Report a couple of weeks ago.

    Thanks to reader Nojan for notifying us of this.

    Clicky and more clicky!

    Source: The PA Report

    1
    Do you remember Marius Fietzek, the German adventure aficionado who won our hearts, not to mention a Telltale internship, along with his cohort Thorsten Fietzek with those "I Wonder What Happens in Tales of Monkey Island" flash videos? He's back to secure another dream job using another unconventional portfolio woven from the fabric of awesome.

    Sensing that the success of Double Fine's Kickstarter campaign would translate into a need for new hires, Marius has submitted a resume to Tim Schafer's studio - an interactive one, taking the form of a brief, Monkey Island-cognizant flash adventure game (playable here) in which you're a Double Fine HR goon named Clark who is interviewing Marius, his skill set revealed via dialog tree.

    Marius' method is brilliant, and functions either intentionally or unintentionally as homage to the very same technique Tim Schafer himself employed when he sent a resume to Lucasfilm Games in the form of a text adventure game depicting the happy ending to his job search. Hopefully Marius' creativity pays off - he seems to only be after a brief internship, and unlike Schafer he has the advantage of not inadvertently revealing to his prospective employer that he pirated one of their games. I don't know what happens next, but I hope someone will make a speculative flash video shedding light on the subject. I want this to get so meta that it consumes itself helplessly into a black hole.

    Source: In-game

    2
    Telltale partnered up with its real friends at IGN to unveil this teaser trailer for The Walking Dead:


    Kinda feels like an interface-less gameplay clip from one of their CSI games. Possibly to compensate for the relative scarcity of media they've dispersed for the project thus far, Telltale is promising to follow up this tease with a more revealing "debut trailer" come Monday, while you're still bristling from whatever's going to happen in Sunday's season finale of the TV show.
    5
    Clicky!

    Update: If you missed it, you can watch the final 12 minutes here. (Thanks to Jones Jr for sharing the link.)

    The final total raised (including money from premium backers) was: 3,446,371! Woo!

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    Source: Ustream

    10
    In a final (final) update, DoubleFine invites fans and backers to watch the last minutes together:

    It's less than 24 hours until the end of our Kickstarter campaign, and we're rapidly approaching $3,000,000. This is cause for celebration! Please join us tomorrow as we count down the final minutes until we embark on this crazy adventure. It all begins at 3:00 pm PST right here:
    http://www.ustream.tv/channel/double-fine-adventure

    They also ask that you don't keep refreshing the Kickstarter page in the final two hours, so the site doesn't go down again.

    Finally, Tim has posted one last video. This time on how to donate if you're not American or don't have a credit card:

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    Here's the link you need if you want to donate: http://www.bit.ly/DoubleKick

    Update: THEY DID IT! THEY HIT $3 MILLION!

    Source: Kickstarter.com

    6

    It's hard to believe that it's been 33 days since the news of Double Fine's Kickstarter Campaign eclipsed news of notch possibly funding Psychonauts 2... but here we are! A mere day away from production officially starting on the first Tim Schafer and Ron Gilbert adventure game in over a decade!

    With only 24 hours to go, the funding total stands tantalizingly close to the $3 million mark ($2,874,158 million at the time of writing), and you can't help but wonder: Will they hit $3 million?

    Time will tell, but one thing's for sure: This is your last chance to Tweet, Blog, Facebook about the campaign, or to increase your funding to the most you can afford!

    So get to it! : http://www.tinyurl.com/DoubleKick

    Whatever happens, it's been a fun ride so far, and it's only the beginning!

    Update: Tim Schafer has posted details on how to become a backer if you don't have a Credit Card. His instructions can be found here! Hurry!

    Source: Kickstarter.com

    5

    The technology news website VentureBeat has unearthed shocking photos of what Tim Schafer is really doing with the unexpected extra Kickstarter money...

    Image

    Eagle-eyed readers will the whiteboard in the background, displaying Schafer's plans to cut costs on the project: "Hire orphans = cheaper".

    And that's just the tip of the iceberg... See the rest of the photos at VentureBeat's article.

    Reminder: Only 50 hours left to go if you still wish to support Double Fine Adventure!

    Source: VentureBeat.com

    4
    In an interview with Eurogamer, Tim made an interesting comment about how he intends to balance nostalgia and freshness with the Double Fine Adventure Project:

    It's not going to be an adventure game that apologises for being an adventure game. It's not going to be trying to be something else and have a bunch of action elements or something like that.

    But it's not a museum piece or just a nostalgia piece. It's going to be fresh and feel modern and feel like what the next game would have been if I'd made one straight after Grim Fandango.

    Here's why I find this interesting: I have a hard time believing that, had Tim followed up Grim Fandango immediately with an adventure game, it would have been a 2D point 'n clicker as Double Fine Adventure has been described from day one. If you look at Tim's projects up to Grim Fandango, you can see a relatively natural progression to the interface-free, direct control scheme of that game that Tim was never slow to defend. I wouldn't be surprised at all if Tim from 1998 would have told you that the idea of making his next adventure game in 2D and point 'n click would have represented taking a step backwards. Certainly, the Double Fine Adventure is a cede to tradition in some pretty specific ways, not just in the fact that it's a graphic adventure.

    Which is no problem with me. The idea of Tim revisiting this sort of game is irresistible, welcome (to no fewer than 73,856 and counting!), and I'm sure something he genuinely came around to being passionate about during the fifteen years it's been since he's played in his original sandbox. Nonetheless, it'll be very interesting to see how much the team looks back as they craft an experience that is "fresh and modern."

    Source: Eurogamer

    5

    In what's likely to be the final update before the Double Fine Adventure Kickstarter Campaign ends on Tuesday 13 March, Tim Schafer has announced several additional rewards for backers of the game.

    $100 pledges will now get the following additional rewards:

  • A "Collector's Edition" of the game in an Old Skool Cardboard Box™, just like a real adventure game!
  • A neato "Double Fine Adventure" t-shirt.
  • Both of which are exclusive to Kickstarter backers. Plus the existing rewards: Your name in the game's credits, a "Double Fine Adventure" poster (suitable for framing), and a DVD/Bluray of the finished documentary... all of which are also exclusive to the Kickstarter Campaign (well, not the documentary).

    And, of course, $100 backers also get all the previous reward tiers, too:

  • A PDF version of the book of the game (with artwork, scripts, secrets, and more).
  • The game soundtrack.
  • Documentary soundtrack.
  • Exclusive access to the Beta on Steam.
  • Access to the video series, and access the private discussion community.
  • *pant*
  • In short: It seems Double Fine would like you to consider $100 to be the coolest amount to donate...

    Unless of course you've got $500, in which case they'd like to let you know that Tim is personally signing all copies of the Hardcover version of the book.

    With only 60 hours left to donate, now is the time to help make history!

    Source: Kickstarter.com

    3
    Sam & Max Beyond Time and Space Episode 3: Night of the Raving Dead is now available on iPhone, iPod Touch, and iPad from the iTunes Store.

    Just two more episodes are left until the second season of Sam & Max is complete on iOS.

    0

    Skip to 00:51.

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    14
    If you've played either of Autumn Moon Entertainment's two games, A Vampyre Story and Ghost Pirates of Vooju Island, you know that their composer, Pedro Macedo Camacho, is a name that already belongs in the pantheon of great adventure game maestros, worthy of being mentioned in the same breath as the likes of Land or McConnell. The collaborations between his music and Bill Tiller's gorgeous illustrations, hopefully to be continued, have resulted, in the estimation of this humble poetry reader, in some of the most captivating game scenes in the past several years.

    That would be why we kidnapped Pedro from his birthplace of Portugal, locked him in a castle dungeon. beset him with a series of prying questions, and tortured the answers out of him for your amusement. Tortured him, that is, with the instrument of love.

    Behold the exhaustive interview we pieced together from what Pedro managed to enunciate between screams and blood-gurgling, the responses covering everything from his time in music school to the way he landed the Vampyre gig to how his future stubbornly refuses to show any signs of dimming.

    Unfortunately, Pedro ate a fatal amount of manifestly inedible Skink Toes and Eau d'Mojo we offered him after the ordeal as a peace offering, and he passed away soon after. Still, why not lift your spirits to the treble clef and go read our interview with the late, great Pedro Macedo Camacho that was one-and-a-half years* in the making?

    *No, that's literally the case.
    2

    First, Telltale has uploaded another episode of Playing Dead, their video diary-thingy covering The Walking Dead. There's also a Q+A, so check it out.

    Also, Stacking is available for the PC through Steam. For cheap -- $7 for a limited time.

    2
    Reddit's "Ask Tim Schafer Anything" event has come and gone, but the answers to the questions are still there to read.

    Double Fine has also posted up 10 videos where Tim responds to the questions, which cover both his LucasArts games and his Double Fine games, as well as those games at Double Fine which were led by others.

    Find out what adventure games inspired Tim Schafer's career, what Tim Schafer's favorite puzzles are in his games, how Tim felt about the sales of his LucasArts games, what didn't end up in the games he made, how he felt about Sierra, and much more.

    See the answers for yourself in video form right here and even more answers in text form here.

    2

    The long-awaited and long-rumored release of the Indiana Jones movies in high definition is officially coming this fall.

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    The package will contain all four films and what seems will largely be recycled extras. Here's Paramount's official blurb:

    The man with the hat is back – and looking better than ever! The world’s favorite globe-trotting archaeologist is, at long last, embarking on his greatest adventure – when “The Complete Indiana Jones Blu-ray Collection” comes to Blu-ray Disc from Lucasfilm Ltd. and Paramount Home Media Distribution. The Complete Indiana Jones Blu-ray Collection will be excavated in the fall of 2012 and will include all four of Indy’s thrilling adventures, using the highest possible high definition picture and audio presentation – along with a “best of” collection of documentaries, interviews, featurettes and a few new surprises.

    "A few new surprises" makes it sound as though the volume of extras not already released will be minimal, but from what has been reported about the Raiders restoration, which has been screened to a privileged few, the movies themselves are gonna look like a million bucks, and that's the main thing.

    Update by ???: The big question is, will the CGI jeep from the recent HDTV broadcasts be included? Will we have another jeepgate?

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    Source: Indiana Jones

    13

    With banana peeling skills like these, you know they'll make a great adventure game!

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    Source: YouTube

    5
    The Double Fine Kickstarter (now at over $2.3 million and counting) page has been updated again, this time by 2 Player Productions, the team who's making the documentary about the project.

    They said the documentary will be like their Penny Arcade series. Each month they will release a 10-20 minute or more video that sums up that month's development progress. They also will be making more specific videos that will focus on the "nuts and bolts of the development progress".

    The documentary will have original music by Terrence Lee, who composed the music for the indie game Dust Force.

    Also, there will be an "Ask Tim Schafer Anything" event on Reddit on Sunday, March 4th, from 1pm to 3pm PST where you can Ask Tim Schafer questions and he will answer them.

    The Double Fine Adventure documentary is in it's beginning stages now, and the first video will be out before the end of the month.

    But for the meantime, they have released a blooper reel of Tim Schafer's pitch video to give their update that Tim Schafer flavor.

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    0
    Double Fine registered a trademark with the US Patent and Trademark Office called "The Cave" for "computer game software and video game software."

    GameSpot confirmed with Double Fine that it has nothing to do with the Double Fine Adventure:

    "While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."

    There's been some suggestions that it might be the game Ron Gilbert is working on with Double Fine, but really, it's anyone's guess what The Cave really is. Hopefully it has a better fate than LucasArts' Handsome Halibut.

    Source: GameSpot

    8

    An editorial published on Gamasutra today ruminates on the effectiveness of the absence of voice acting in certain games. The author was apparently inspired to write the piece when she replayed Loom recently. Evidently having grown up with the original EGA version, she was surprised to find that the version found on Steam is in fact the Talkie VGA version, the existence of which she was unfamiliar with. Outrage, and the article, ensued.

    Not that LucasArts gives a flying monkey bladder, but for me this reinforces the importance of having both the original and "enhanced" versions of Loom available because they are such different experiences. While the voicework in the Loom update was quality, the game's dialog had to be re-written, and the close-up art had to be struck, in order to accommodate technical limitations of the time. It is unclear if the new script, at least partially (but possibly mostly) rewritten by Orson Scott Card, even involved creator Brian Moriarty at all. Plus there's a legitimate argument to be made that Mark Ferrari's original, brilliant, and ingeniously animated 16-color EGA backgrounds justifies the respect of being perpetually offered as an option, rather than replaced.

    Source: Gamasutra

    2
    If you want your fill of Double Fine goodness with a classic gaming feel, but don't feel like waiting until Double Fine Adventure begins production, then this album (released last August) is for you!

    The Double Fine Action Arcade Soundtrack is a collection of the music by Bert Chang and Razmig Mavlian from Double Fine's flash games Epic Saga: Extreme Fighting, My Game About Me: Olympic Challenge, Tasha's Game, and Host Master and the Conquest of Humor. But wait, there's more! It also contains several whole bonus tracks, including Bert Chang's rendition of Peter McConnell's Meat Circus theme from Psychonauts in 1990's soundcard style!

    It's available from iTunes for the low, low price of USD$0.99 a track or for a mere USD$9.99 for the whole album! It's also available at eMusic for half the price of iTunes for those of you with eMusic subscriptions. Don't wait! Buy now!

    0
    Double Fine's Psychonauts was one of the first games in Microsoft's short lived Xbox Originals line for the Xbox 360. But while the other games in the line are still available to purchase through the Xbox Live Marketplace, Psychonauts was removed last August without notice.

    Tim Schafer explained that the reason it was removed was due to the rights to Psychonauts transferring from Majesco to Double Fine. Microsoft policy is that games without licensed publishers aren't allowed on the Xbox 360 (outside of the Indie Games), so it was removed.

    Double Fine is working on getting the game back up, but as of this month they've still been having problems since Double Fine doesn't technically meet the requirements to be an Xbox 360 publisher (most notably due to a lack of disposable cash). So even though the game was one of Microsoft's flagship products in the Xbox Originals line, it's no longer available (and likely won't be available again any time soon) due to bureaucracy and red tape.

    Update: Psychonauts is back on Xbox Live Marketplace, now published by Microsoft (bringing the game full circle). I also checked on my Xbox 360 to be double sure, and it is indeed back.

    Update 2: It seems the game is only available on the Xbox Live Marketplace in North America (thanks Pedgey). Double Fine is aware of this and is working on getting Microsoft to re-add the game in other territories as well.

    8

    Over at Kotaku, Chris Person has put together a nice little montage of all the words he learned while playing Sam & Max Hit the Road.

    If I had thought about using this as a studying tool, I wouldn't have had to spend all that money on an SAT tutor. Instead, I just stuck to using "how pavlovian" as a catchphrase to bewilder my friends (which is obviously the best line in the game). It's also nice to see there's another AdLib soundtrack aficionado out there.

    Source: Kotaku

    3
    It seems Telltale has been been releasing a lot of things lately without making corresponding blog posts, as Tales of Monkey Island Episode 5: Rise of the Pirate God is now available for the iPhone and iPod Touch from the iTunes App Store, completing the series on iOS.

    Also (and this was posted on their blog) episode 1 of Tales of Monkey Island is available free for both iPhone/iPod Touch and iPad for a limited time. The remaining four episodes have had their prices reduced to USD$2.99 each.

    4
    Once again, Telltale hasn't yet updated their blog about the new release of Law and Order: Legacies, but the penultimate episode, Episode 6: Side Effects, is now available for iPhone, iPod Touch, and iPad.

    The game can be purchased from within the Law & Order: Legacies universal app, which is available from iTunes here. The game is USD$2.99 if you buy the episode individually, or USD$12.99 for the season package. Owners of the season package can play the episode (as well as episodes 1-5) immediately. Episode 7 isn't out yet, but judging from the quick release schedule of the iOS version, it will be released soon.

    There is no time frame set for when episode 6 will be released for PC and Mac.

    0

    Double Fine's Kickstarter has kinda sorta stalled just shy of $2.1 million, although "stall" might be a bit of a negative spin when you take the amount into consideration. So how does one entice more backers? By adding more rewards!

    This is how Double Fine is planning to reel in the last few doubters:

    • $30: Gets you a digital soundtrack of the documentary!
    • $60: Gets you a digital download of a book featuring concept art and other cool stuff from the game! Make it $500 and you'll get a hardcover edition.
    • $100: And holy crap, you can get a boxed version of the game and the documentary.

    You're probably legally in a coma if that doesn't excite you.

    Now watch this conversation between Tim and Ron, recorded in January, just to get the excitement level up even further.

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    15
    The second episode of Sam & Max Beyond Time and Space, Moai Better Blues, has been released for the iPhone/iPod Touch and iPad via a universal app.

    You can grab it from iTunes here.

    A release date for the remaining three episodes has not been set yet, but Telltale seems to have gotten better at iOS releases, so they should be released in the upcoming months.

    Thankfully, it seems Telltale's days of releasing one episode for iOS and ignoring the rest of the season are behind us.

    0

    Not one to be forgotten during all this Double Fine Adventure excitement, Ronzo "Ron" Gilbert has posted two new pieces of concept art of his upcoming game. "What is it of?!", you cry.

    A ticket booth! That's right. An old carnival ticket booth. And a ceiling mounted laser cannon!

    Looks pretty dang awesome to me!

    7
    Everyone's favorite video game podcast about video games, Idle Thumbs, has got a mind to make an ambitious comeback, and to help make it happen they've launched one of them there Kickstarter projects, which are all the rage these days. For those unfamiliar with Idle Thumbs, the [latest] cast of the cast is Chris Remo (patron saint of your face), Jake Rodkin (formerly of Mojo, currently of Telltale), and Sean Vanaman (formerly of not Mojo, currently of Telltale) and over the course of a somewhat sinusoidal six-year existence 87 episodes of gaming commentary were produced.

    We're a bit late with this and the project has already more than doubled its goal, but make a pledge anyway, claim the truly absurd rewards, and lend your support to stuff that is rad.

    Source: Idle Thumbs forums

    1

    Let's break out into a happy jig because Jennifer has written a review of Double Fine's Kinect title Double Fine Happy Action Theater.

    Go read it!

    4

    Double Fine Adventure continues to break records. Today the upcoming adventure game sauntered past $2 million mark without breaking a sweat.

    It seems the update posted by Double Fine announcing platforms (PC, Mac, Linux - all DRM free) and languages (English Voice Overs, with French, Italian, German, and Spanish subtitles) did a great job reigniting the previously slowing donations.

    Many people had begun speculating if it was possible for the $2 million mark within the time limit, but it now seems that it's anyone's guess what the final figure will be. With 22 days to go, who can tell?

    What's YOUR guess?

    Source: Kickstarter.com

    17

    A year after Jake and Spaff made the trip to Double Fine, Telarium and DJG went to check up on their mysterious new game named Psychonauts.

    Will they get to play it? Will Tim be successful in his attempts to score some smack? Read the feature to find out!

    5
    Telltale hasn't updated their blog yet, but it seems Law & Order: Legacies episode 4: Nobody's Child and episode 5: Ear Witness for PC and Mac got a surprise weekend release. People who purchased the season package from the Telltale store can open Law & Order: Legacies on their computer and select the episodes right now from within the program itself.

    This brings the computer releases up to date with the iOS releases. There's still two more episodes left in the series, which will be released in the upcoming months.

    0
    Crimson Cow Games, who hold the publishing rights to the first two A Vampyre Story games, have made a post on their Facebook page regarding the sequel, which has infamously been in a state of arrested development for three years. Unfortunately, the post is in German, so the best I can do is the best Bing can do:

    Hereby, as we increasingly addressed story 2 lately on A Vampyre, we want to take this opportunity and keep you up to date. Unfortunately, there were various disagreements between developer and Publisher which resulted in that AVS 2 until today could not be published. But we work under high pressure to find a solution. This, especially your opinion interests us. What about her on the subject of episodes?

    "Until today" sounds hopeful to me, and it looks like they're considering making it episodic now. I wonder what the "high pressure" refers to - are their rights about to expire? Anyway, with Crimson Cow finally talking about the game there'll probably be more to report soon.

    Source: Crimson Cow Facebook

    10

    Nowadays, not a month goes by without a new downloadable game being excreted by the twin babies of Double Fine. However, back in 2001, the company was just starting up and hiding behind a poop coloured door somewhere in San Francisco. It was to this place that former staffers Spaff and Jake decided to make a trip on a warm July day. Their account of this adventure has been rescued from the Mojo archive and can again be perused over here.

    Or here.

    4

    In our new poll we ask how much you donated to the worthy case of the Double Fine Adventure. Was it a single dollar or did you see triangles in the distance and pledged a 150 grand? Go vote! (it's all anonymous, but feel free to spill the beans in the comments)

    Our previous poll shows that most people own several consoles, if not all of them. Many of you also own at least one current generation console as well as no consoles. People with only old consoles do not exist among Mojo's readers:

    What consoles do you own?
    All of them! (Well, several current gen. consoles)
    13
    One current generation console (e.g. PS3, Xbox 360, DS, etc)
    12
    No consoles. Just my trusty PC/Mac
    10
    Only an older console (eg. PS2, Xbox, Atari 2600, etc.)
    0
    Total votes 35
    21
    It's easy to forget amidst the Double Fine Adventure madness that Tim Schafer and Minecraft creator Markus 'Notch' Persson are quietly chitchatting about Psychonauts 2 funding possibilities. On this front, there is a particularly amazing quote to be found in this Kotaku post that chronicles the Twitter-based drama that brought all this into the public eye.

    Tim Schafer, whose Double Fine Productions made the first beloved Psychonauts game told Notch he'd be into it, but it was going to be expensive.

    "I was like, 'I don't think you can make [it] for a million dollars.' The original game was, I think, $13 million, I think you have to match the original game."

    "As soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"

    Wow. Psychonauts had an unusually large budget for the type of game it was due to its super-sized and calamity-laden development cycle. A few of us have been speculating about how an episodic sequel might work given the assumption of humbler parameters, but if Notch is prepared to give this game the whole-hog budget, who am I to argue?

    Man, what a terrible last two weeks this has been for people who hate themselves. I'm waiting for the Earth to be consumed by lava to even out the happy. Oh wait, that's just children playing Happy Action Theater. There is no sunset for this marathon of mirth, I'm afraid.

    Source: Kotaku

    1

    As I'm writing this, the Double Fine Kickstarter has raised $1,815,940 and 2 Player Productions, the people behind the documentary about the making of the upcoming adventure game, has posted the first video update:

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    Source: 2PlayerProductions

    7

    You asked; you donated; we delivered, because that's just how great we are. All the "LucasArts' Secret History" articles are now back online:

    For heaven's sake don't read this when you can read that. That's much more interesting!

    20

    The date when the zombies rise is crawling nearer and to celebrate this, Telltale has posted the first episode of Playing Dead, a nine part video series going behind the scenes of the making of The Walking Dead. Playing Dead is hosted by AJ LoCascio, who voiced Marty in Telltale's Back to the Future series, and among the people he interviews in the first episode is a familiar face from Mojo's sordid past...

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    Source: The Walking Dead site

    10
    So reveals this interview with Tim that Giant Bomb published yesterday.

    GB: Do you consider this validation for what you’ve been doing your whole life? This is such a different scenario than the way you traditionally sell a game, where you get the money afterwards and hopefully it’s a success, but this is people, upfront, telling you how much they believe in what you’ve done before you’ve even produced anything.

    Schafer: That’s been really flattering and touching. It’s been really emotional for the whole team, I think, because we’ve had a roller coaster ride in the last couple of years. Just last month we had a project cancelled, and it was really hard on us, and we were like “Are we going to have to lay people off?” But instead, we decided to keep everyone together, and having that at a time when we’ve been struggling, to have this huge outpouring of love from the community and the fans and other developers...it’s just been something that reminded everyone at the company that what they’re doing is noticed by people and matters to people.

    Do not settle for that snippet! It's an excellent interview.

    Source: Giant Bomb

    17
    Not much has been said about what exactly the Double Fine Adventure will be, except that it will be a point and click adventure game made by a small team at Double Fine led by Tim Schafer and with input from Ron Gilbert.

    But now we know in what dimension the game will be created. And that dimension is two! That's right, not only will it be a point and click adventure game, it will be a 2D point and click adventure game! A game like that by Tim Schafer featuring input from Ron Gilbert hasn't happened since Day of the Tentacle in 1993!

    So what are you waiting for! Support the Double Fine Adventure today! If you've already supported it, then choose a higher tier of support!

    Update (February 14, 2012): This is another bit of scraps scrounged from twitter about the game, but we'll take it. Especially since it's a great Valentine's day present full of sweet lovin' sweet music for your ears: Tim Schafer wants music by Peter McConnell for the Double Fine Adventure! So, here's hoping Mr. McConnell takes him up on the offer, as it would make the game have so much more of that old school feel we hear so much about.

    34

    Few knows how to party like Principal Skeleton...

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    1
    Hookshot Inc., a newly-launched website from a group of known game reviewers (congratulations to them and good luck!), interviewed Tim Schafer this past Saturday. In the interview he talks about the Kickstarter-funded Double Fine Adventure game, the possible Notch-funded Psychonauts 2, the Mixnmojo-funded Monkey Island 6 (no) and a bunch of other things you should read the interview to know about. Here's a choice quote:

    But importantly, this isn’t just making a game, but making a viable documentary about it. People often ask where ideas come from and how they turn into games, and this is a great way to show the entire process from lose ideas to a developed concept. We’re going to put it all on camera. It’ll be like The Office, with me as Ricky Gervais.


    I can't wait.

    Source: Hookshot, Inc.

    5
    18

    Showering is happening, as we speak! $1.5 million -- million -- has been passed, proving a true marketplace reality. And so, we keep our word: Four LucasArts's Secret History's have been posted and more shall come soon. Meanwhile, Jason is getting ready to read you some poetry.

    Older news: We already know we're getting a Double Fine adventure game as the $400,000 goal was met within hours.

    But... There is no reason to stop there, as more money means better and more stuff and therefore we at this International House of Mojo want to keep the donation frenzy going by throwing in some wondrous rewards. Like:

    If a total of $750,000 is met...

    ... we will post all LucasArts' Secret History articles pertaining to games headed by Ron Gilbert or Tim Schafer within a week. Maniac Mansion, The Last Crusade, The Secret of Monkey Island, LeChuck's Revenge, Day of the Tentacle, Full Throttle, and Grim Fandango! All posted for your nostalgia pleasure! Update! You gave, so you shall receive!

    If a total of $1,000,000 is met...

    ... the rest of the Secret History articles will be posted within two weeks. Update! Well, OK then! Now, how badly do you want a poetry reading from Jason?

    If a total of $1,500,000 is met...

    ... we'll post a Secret History article about the 95%-finished version of Ron's Monkey Island 3 we have a copy of. Jason will perform a dramatic reading of "Dem Bones".

    So really, if you thought you were done donating, think again! Run and do some more kickstarting, then get ready to feel the warm embrace of Mojo and to read content you've already read.

    33
    Oh, you thought LucasArts had just been developing the Pit Droids iOS port and Maul-Your-Face app for the last 3 years? WRONG, they're also working on building a large scale online services and infrastructure to support a new way of connected online gaming that is going to revolutionize the industry..

    So, Steam then?

    Here's the job description.

    Also, Kinect Star Wars is finally coming out on April 3. You know you always wanted to do a Galactic Dance Off Electric Boogaloo.

    Source: LucasArts

    5
    Following hot on the footsteps of the iOS version of the first episode of Law & Order: Legacies, Back to the Future: The Game Episode 1: It's About Time is free for a limited time on iPad from the iTunes store

    Also, Episode 2: Get Tannen, Episode 3: Citizen Brown, Episode 4: Double Visions, and Episode 5: OUTATIME are now only US$2.99 for iPad.

    3
    The Law & Order episodes just keep coming (on iOS at least). Episode 5: Ear Witness is now available to purchase through the Law & Order: Legacies Universal App (which is still offered for free at the time of this writing). The way the app works is that the first game comes with it, and the remaining episodes are available to purchase per episode or in a bundle for US$12.99. Bundle purchasers on iPhone, iPod Touch, or iPad will be able to play the first 5 episodes. The remaining two episodes will be released at a later, as-of-yet-unannounced date.

    There's no word yet on when episodes 4 and 5 will be released on PC and Mac, but the first three episodes for PC/Mac are available in a bundle for US$19.99 from the Telltale store.

    0

    Not content in raising the budget for their new game in 8 hours and 11 minutes, and then breaking the Kickstarter records for most amount raised in a short timeframe, and then breaking the number of backers for one project, Double Fine have hit another milestone: Raising $1 million in less than 24 hours!

    We can only speculate what this might mean for the finished game, but if money keeps pouring in, could we reach a budget large enough to create a game approaching the size and scope of one of LucasArts's classics? We can only hope.

    Where will it end? With 32 days left to go, it's too early for anyone to tell!

    Haven't pledged any money yet? Go take a look at the Double Fine Adventure Kickstarter page, and make sure you watch the video!

    Source: Kickstarter.com

    14

    The fourth episode of Tales of Monkey Island is finally available for iPhone users. You can grab “The Trial and Execution of Guybrush Threepwood” over at the App Store along with the previous three episodes.

    Source: The Telltale Blog

    1

    Retronauts, 1UP's classic gaming blog, has interviewed Ron Gilbert. The topic is Maniac Mansion, which is turning 25 this year! To check out the whole podcast, head over here!

    0

    When I first told Max the next thing he would review would be something involving people wearing trench coats, he mistakenly went to a screening of Deep Throat. After guiding him onto the right track, he handed in this review of Telltale's latest episodic offering, Law & Order: Legacies, which you will now read by clicking here.

    Or here.

    1
    Thought you were done with surreal Double Fine news for the week? Yeah, well, you're suffering from a malady we in the medical profession like to refer to as "confusion," because Double Fine just launched a Kickstarter campaign to fund a new graphic adventure game. From the project site, which includes important information about how this all works:

    Over a six-to-eight month period, a small team under Tim Schafer's supervision will develop Double Fine's next game, a classic point-and-click adventure utilizing modern touch technology. Where it goes from there will unfold in real time for all the backers to see.

    The goal is $400,000 dollars, which is probably how much it costs to keep the Old Republic servers humming over a weekend. So, were you one of those people bitching when Tim "sold out" to the allure of the ample bossomed action/adventure? Tell your kids that community college is the more logical choice these days anyway and make this happen. The rewards offered for major contributions are rather awesome even if they're out of your reach, but pledge whatever amount you can and enjoy the company of the aggressively sensuous people listed here.

    jp edit: $400,000 in half a day. We have a Schafer/Gilbert point & click adventure game! Now, let's up the funds to get iOS versions and the London Philharmonic...

    Source: Kickstarter

    22
    In a surprise move LucasArts is re-releasing its old puzzle game "Pit Droids" on iOS devices this evening for US$1.99. Originally for PC and developed by LucasLearning, the game is a good fun diversion.

    LucasLearning (in 1999) said:
    In Star Wars® Pit Droids®, both kids who love math and those who don't will enjoy the challenging logic puzzles in this tile-based game. Increasingly complex puzzles engage students in sophisticated thinking as they explore the mathematics of attributes, geometry, sets and networks, while testing out multiple solutions to problems. Students can even build their own puzzles using a sophisticated puzzle design laboratory.

    Will more games be dusted off from the archives and given a new lease of life on iPhones & iPads? We can only hope. Will they all tie in with The Phantom Menace? We can only hope not.

    Oh, also 'Hai everyone'!

    Source: TouchArcade

    10

    In what is quickly becoming known as the most exciting news story in all of history, Notch has Tweeted an apparent interest in making Psychonauts 2 episodic!

    Earlier today, he posted: "Let's split it up in episodes! Episodic gaming is the future!"

    Whether he was serious or not remains to be seen. He's also cautioned the world to, "please don't get your hopes too high yet. Everything is extremely vague!"

    Far too late for that, Mr Persson!

    Source: @Notch

    4

    Disregard that last news update. Someone has taken the bait.

    In honour of it being Charles Dickens's 200th birthday - a man who spent his 58 years on Earth creating as many babies as he created novels - popular indie guy Notch, head of developer Mojang and creator of popular game Minecraft, said the following words to Tim Schafer over Twitter: "Let's make Psychonauts 2 happen."

    And then Steven Dracogen, who brought you Stacking and Costume Quest to PC, was like, "I'm in." And I was like, "Woah". And then maybe I screamed like those girls at Ed Sullivan's show when The Beatles came on. Skip to 1:35 in that video. That was so totally me.

    This normally wouldn't be news-worthy, except for two reasons: Rock Paper Shotgun's confused question about whether or not to post the story, which makes a Mojo news update actually more timely than someone else's for once (Professionalism ho!); and Notch's reply, where he says he is serious (and calls Psychonauts "Tim's baby").

    So! Would you like a Psychonauts sequel? It'd be interesting to see any Psychonauts-related work coming-out - doubly so since people like Erik Wolpaw (who wrote 20-30% of the dialogue) and Scott Campbell (the art director) have since left Double Fine.

    Source: Twitter

    19
    The chicken that represents internet interviews with Tim Schafer has laid another egg. While not as gigantic as the recent Gamasutra one (in the sense that it isn't five pages long), Digital Spy can still lay claim to a compelling gab session with The Shafe, as no one has ever called him.

    Here's the part of the article that has naturally spread like a rash since its publication:

    Is it difficult to go against that pressure and create new content instead?

    "It's not that we don't have a choice! I mean I get a lot of, on Twitter or whatever, daily questions about Psychonauts 2. And I would love to do Psychonauts 2, I've actually pitched that to publishers several times and no-one has taken the bait so far.

    Go vote for quality using your eyes!

    Source: Digital Spy

    2
    Back to the Future: The Game will be coming to retail in European countries, thanks to a deal Telltale reached with publisher Deep Silver. This is Telltale's biggest selling game so far, so it's highly unlikely that it will suffer the same fate as the planned European retail release of Jurassic Park.

    As is usual with the retail versions of Telltale's titles, it will include all 5 games. It is set to release for Wii and PlayStation 3, and on PC in some territories in the first quarter of this year.

    Source: Adventure Gamers

    2

    Reminding everyone once again how effortlessly brilliant Grim Fandango is, Eurogamer has published a retrospective article reminiscing about what I consider to be LucasArts' grandest achievement — and the reason that everyone should kind of fancy Tim Schafer.

    Grim Fandango remains a shining testament to a bygone era. Just as classic films relied on clever banter and moody lighting before action took center stage, Grim Fandango's chief pleasures are mostly timeless. Its mile-a-minute punch-lines, stellar voice-acting, dazzling scenery, and well-rounded characters remain as enchanting now as they were 13 years ago. While the game delves into the sordid lives of the dead, the biggest crime of all is that it isn't available on Steam or GOG. Just because Grim Fandango is about the dead, that doesn't mean it should stay buried.

    And that right there is a very fair point. Where is our Grim Fandango re-release, LucasArts? With modern consoles being better equipped than ever to handle a point-and-click adventure game thanks to the likes of PlayStation Move and Kinect, now is most definitely the time to unleash this classic upon the world for a second time.

    'Retrospective: Grim Fandango' on Eurogamer »

    3
    The Law & Order: Legacies universal app which includes Episode 1: Revenge is now free for a limited time for iOS users.

    The remaining 6 episodes are available in a multi-pack from within the universal app for $12.99 or individually for $2.99. Episodes 1, 2, 3, and 4 are available now. Episode 5 is scheduled to be released on iOS later this month. Episodes 6 and 7 will be released at an as-of-yet unannounced date.

    Law & Order: Legacies is also available for the PC and Mac, although there's no sale there. The PC and Mac version is only available in the multi-pack which is available at The Telltale Store for $19.99. Only episodes 1, 2, and 3 are available to computer users. There is no word yet on when episodes 4 and 5 will be released on PC and Mac.

    6
    Hot off the heels of the release of Double Fine Happy Action Theater, the first Double Fine project since Brutal Legend on which Tim has served as the lead, Gamaustra has published a feature interview with the man about all things Double Fine. It's huge and great and informative, and what's more, it's a huge. Here, have a free sample from Schafer's thoughts on developing for Kinect:

    I think the best games are yet to come with Kinect. Like this, where people just start from scratch with no preconceived notions about what a game can be and just build up the experience from nothing using what Kinect is good at. I think it's going to be good. I think we're going to come up with whole new genres of experiences that just haven't existed before.

    Consume the full five page spread like the smorgasbord of heart-healthy sustenance that it is.

    Source: Gamasutra

    1
    As part of our fifteen year effort to restore all articles from the pre-MojoX days, I went and re-published my reviews of Mata Hari and The Secret of Monkey Island: Special Edition. Man, I wish I was you right now just so I could look forward to reading these a second time.

    Special thanks to Remi and Zaarin for the various header image-making labors it takes to jump these articles to the MojoX plane. Look for articles of old to be resurrected at a brisker rate in the future. (Or at least mine; the other staffers can dust off their own crap.)
    2
    I speak of course of Darth Maul Me, a free mobile app that comes just in time for the theatrical re-release of The Phantom Menace in 3D!

    Join the dark side and become Darth Maul(TM) using the free Darth Maul Me mobile app from Star Wars(TM): Episode I in 3D. Whether you want to turn your face completely into one of Star Wars' greatest villains, use the partial Darth Maul tattoos, or only give yourself the Sith eyes, Darth Maul Me has an option for you. Simply take a photo with your camera or use an existing photo to quickly and easily turn yourself into Darth Maul. Share your creation with your friends and encourage them to join you on the dark side.

    See Star Wars: Episode I in 3D on the big screen; only in cinemas!

    So is this why the trademark jokes in Monkey Island are so funny? Because they're true? Oh, sorry for invoking a non-Star Wars LEC property; I know it's impolite.

    Source: APPSMeNow

    3
    The Official Star Wars Blog reports that veteran English actor Ian Abercrombie, who voiced Chancellor Palpatine in the Star Wars: Clone Wars TV series (as well as LucasArts-published games adapted from it) passed away on January 26th. He was 77.

    The blog post includes remembrances from some of the crew of The Clone Wars.

    A peek at his filmography on IMDB reveals that you hardly have be a Clone Wars viewer to have enjoyed this man's work. Among a multitude of other roles, he played Mister Pitt, Elaine's needy millionaire boss on several episodes of Seinfeld, John Hammond's butler in The Lost World: Jurassic Park, and the bearded wise man who sent Bruce Campbell to fetch the necronomicon in Army of Darkness (along with the poorly heeded instructions to speak three magic words).

    Source: The Official Star Wars Blog

    6
    A few Telltale forumites observed that, unlike previous Telltale seasons, the PC/Mac release of Law & Order: Legacy episodes did not come with information about the traditional end-of-season DVD. Sure enough, customer service rep Michael Parks replied with this:

    While this may be something that changes in the future, as of right now, there are no plans to release a DVD at the end of the season.

    That's kind of interesting simply because I think it's a first. Is this a new trend, or does Telltale simply figure that Law & Order fans won't miss the perk of a collector's disc as much a fans of more geeky licenses (aka all their others) would?

    Source: Telltale forums

    5
    It's being reported that Kalypso Media, which was scheduled to publish retail versions of Jurassic Park: The Game for PC and Xbox 360 on February 24th, will be dropping the Xbox version.

    This probably means that whatever success that Jurassic Park has enjoyed has primarily been through digital distribution.

    Source: CVG

    5

    Double Fine Happy Action Theater? Released! Trenched Iron Brigade: Rise of the Martian Bear DLC? Also released! Today! Right now! I mean, my lord, get on your Xbox and download them both!

    Update: And if that wasn't enough for you, then PC fans will be pleased to hear that Steam is offering 50% off their "Double Fine Pack" -- Today only! That includes Costume Quest (with the Grubbins on Ice DLC) and the updated version of Psychonauts for your PC. Half price!

    Link: 50% Off The Double Fine Pack

    2
    The AGS Bake Sale Bundle is a bundle of games made with the popular Adventure Game Studio game creation utility. Like the Humble Indie Bundle and other similar bundles, the AGS Bake Sale bundle is available for whatever price you feel the games are worth, and proceeds go to charity (in this case Child's Play, a charity which helps sick children by giving them video games to enjoy).

    All fourteen of the games in the bundle are all new and were designed specifically for the AGS Bake Sale. While all the games use the Adventure Game Studio, not all the games are adventures. There are a few games from other genres in there too, such as the Indiana Jones inspired platformer Indiana Rodent and the Raiders Of The Lost Cheese, starring a mouse in a tiny fedora.

    So what are you waiting for? Name your price, help sick children take their mind off their illness, and get fourteen new games right here.

    1
    iPad owners can finally play "The Depths", the third episode of Jurassic Park: The Game, as it is now available at the iTunes store.

    The rest of the platforms that Jurassic Park: The Game runs on received all of the episodes at once, but Telltale decided to release the iPad version on their usual monthly schedule of one episode per month. iPad users can stop worrying about playing catch up soon though. This is the penultimate episode, meaning only one episode still remains.

    3

    Sam & Max is hitting iOS. No no, don't be silly, we're not finally seeing the completion of The Devil's Playhouse nearly two years later, but rather episode one of Beyond Time and Space.

    "What makes this version so special?!", you may cry. Well, there's a "Whack-da-Ratz" competitive minigame... And there's a soundboard... Soundboards are fun, right?

    Really, though, Beyond Time and Space was a great season, so pick it up if you want to enjoy it on your favorite iOS device. It'll be the best $7 you ever spent.

    1

    In case you didn't catch this: Law & Order: Legacies is now available for the PC and Mac. The first episodes are, of course, already out on iOS. So hey. Choices!

    Having played a bit of the first episode, I can say it's not a bad game, if you don't mind rather... simplistic... game mechanisms. We'll have a review soon. (-Ish.)

    4

    Remember Sam & Max Hit the Road and Curse of Monkey Island? Kind of? Well, now's your chance to be reminded about the two games's awesomeness. No, not by playing them yourself -- how 2011 is that?! -- but by watching 1UP play them for you.

    The site has a "lunch break" feature, apparently, where they play classic games while streaming the experience live. You can also ask them questions about what the hell's going on.

    Tune in tomorrow, the 25th, at 1pm for Sam & Max and the 26th for Curse.

    3
    Red Tails, the first non-franchise Lucasfilm production since 1994, is now playing nationwide in the U.S. and Canada. The long-in-gestation passion project for George Lucas, who probably influenced the result beyond what his story and producer credits suggest, is inspired by the real life exploits of the Tuskegee Airmen during World War II.

    The reviews so far have been mixed to negative, which means it's probably one of Lucas' better efforts of the last two decades.
    16
    Popular games website Giant Bomb have put up a new QuickLook video, centering on Double Fine's new game, Happy Action Theatre. The video features Tim Schafer and someone dressed in a hotdog suit, don't you know.

    QuickLook videos are GiantBomb's lovely way of showing you gameplay, and the games covered range from relative unknowns to big blockbusters. The Happy Action Theatre video shows a variety of levels, and gives a good idea of the kind of gameplay on offer here - minus, I think, Tim Schafer and a hotdog suit.

    Source: GiantBomb

    3
    It's kind of amazing how many years of mileage the rumor mill has gotten out of Star Wars: Battlefront III, a sequel which is shaping up to have a damn near The Dig level of cyclical false starts.

    A third installment in the hugely popular shooter franchise would seem a no-brainer, and indeed it was reported to have been being worked on a number of times by a number of different parties (on various occasions, rumors held that the contract was given to Free Radical, Rebellion, and even original Battlefront developer Pandemic), but the project never seemed able to gain any traction for whatever reason. I guess when a studio goes into transition as hyperactively as LEC does, it's more than the little games that suffer. Or maybe the game was just never turning out good, who knows.

    Anyhow, the neverending story has entered a new chapter, or did a few weeks ago when everyone besides us reported on it. The latest developer associated with Battlefront III is Spark Unlimited, who turned in a Call of Duty installment several years back. Here's the evidence, as reported by Game Informer:

    There are only two real pieces of evidence that have lead people to believe that Spark Unlimited is working on Star Wars: Battlefront 3. One, on its website Spark Unlimited lists in its job section that, "We are in production on an unannounced high-profile, popular game sequel for Xbox 360, PS3 and PC release." The other piece of evidence, is that it simply isn't flat out denying that Battlefront 3 is the title it is working on, on twitter. Every inquiry is met with a, "you'll have ask Lucas Arts about its franchises, we're just a developer, not publisher," response.

    It's been not unreasonably speculated that Spark Unlimited could in fact just be working on another Call of Duty, but the rumors persist. And the saga continues.

    Source: Game Informer

    4
    The production of the movie version of Bone, based on the celebrated Jeff Smith comic saga that Telltale was adapting before they weren't, looks to finally be starting in earnest soon now that a director has been signed. It is Australian director P.J. Hogan, best known for the 2003 live action take on Peter Pan. Its screenwriter is Patrick Sean Smith, a fellow with a number of television credits who'll be making his first foray into features with this project.

    As previously known, the animated film will be produced by Lin Pictures and Animal Logic (of Happy Feet fame), with Warner Bros. holding the comics' film rights. There are no details on whether or not the adaptation will consist of multiple films, which was discussed at one point, but this news would certainly suggest that things are moving forward.

    Source: The Hollywood Reporter

    0
    ArsTechnica have published an article, entitled Maniac Tentacle Mindbenders, which discusses how "How ScummVM's unpaid coders kept adventure gaming alive" (as opposed to the paid coders, those worthless hacks).

    ScummVM, as you may know, is a program that allows you to run certain old school adventure games on a variety of modern machines and consoles, from your fancy new PC to your PSP. It's a lovely piece of software (open source and released under the GPL, I might add; if you think you can contribute, go wild), and it's nice to see a full-length article talk about it. It's so nice I'm going to link you twice.

    Source: ArsTechnica

    7

    And it is February 1st.

    In other words, it is time to get that Kinect out of storage, as it look like this game could be fun. Joystiq has a good preview up of it.

    Source: Tim's Twitter

    4
    You'd never know it (unless you're already subscribed to their podcast RSS feed) but Double Fine keeps releasing new episodes of their podcast, and not telling anyone about it.

    The latest episode (number five, no less!) features Steven Dengler, the "shady-but-benevolent" investment partner who personally funded the Costume Quest PC and Psychonauts Mac releases.

    Keep abreast of new episodes by entering the following URL into your favourite podcast/RSS software (or just by visiting it in your browser):

    http://www.doublefine.com/rss/ActionCast/

    But don't let Tim Schafer know I told you.

    Source: DoubleFine.com

    0
    It's a new year, so probably about time for a new poll. This time we're asking our Mojo readers about their gaming systems... Just what hardware is the discerning Adventure Game fan packing in 2012?

    As for "Which of Double Fine's Amnesia Fortnight games is your favorite?", all is finally revealed below! (Well, kind of... Iron Brigade has only just been released in Europe, and Once Upon A Monster isn't even on the list -- but, er, never mind!)

    Which of Double Fine's Amnesia Fortnight games is your favorite?
    I am ashamed that I haven't played any yet
    19
    Costume Quest/Grubbins on Ice
    11
    Stacking/The Lost Hobo King
    11
    Trenched (for those who've been allowed to play it)
    0
    Total votes 41
    10
    After being delayed since June, Trenched Iron Brigade has finally been released on the XBox 360 in Europe... or, it was on six weeks ago.

    Along with this release, the US version of the game has been given an update. It's no longer known as Iron Brigade Trenched, but has been renamed to Trenched Iron Brigade, so that multiplayer can be enjoyed internationally.

    As a reward for fans tolerating all these shenanigans, Double Fine have added a new Survival game mode and new Loot for free, as part of the patch!

    And as an extra bonus, a new Iron Brigade T-shirt has been revealed in the Double Fine Store.

    Still no release date for the "Rise of the Martian Bear" DLC, though!

    Source: DoubleFine

    1

    ... and it took us less than five months to do so!

    In the unlikely event you haven't played The Baconing and are still wondering if you should, you can read our review of the Ron Gilbert-less sequel now. (That's all.)

    3
    The clever chaps at ResidualVM (the 3D sister to ScummVM) have finally discovered the reason for the missing dialogue at the end of Grim Fandango. As it turns out it wasn't a design choice, it was a simple bug...
    A bug so buried that apparently not even Tim Schafer was aware of its existence:

    "I had no idea that there was a bug in Grim that caused a critical dialog not to play! :O! But these guys fixed it."

    The bug is now fixed for players using the latest version of ResidualVM to play Grim Fandango.

    You can get ResidualVM for free here: http://www.residualvm.org

    Source: ResidualVM.org

    9
    Here's some wild and cool news for you. So, Japanese rhythm-game extraordinaire Masaya Matsuura (perhaps best known for the ahead-of-its-time PaRappa the Rapper for the PS1) is working on a Kinect-based XBLA game called Haunt. The description I've read makes it sound like a sort of first-person Luigi's Mansion, wherein the player navigates a goofy haunted house with the aid of a flashlight.

    The main NPC of the game, which is to release "soon," was already voiced when Masaya and co. bore witness to Tim's charismatic hosting of the GDC Choice Awards and everything changed. Reports Joystiq:

    "He's very, very interesting for it," Masaya said when asked about Schafer's participation. Apparently the main character's voice had already been recorded, but after hearing Schafer's speech at a GDC "Choice Awards" ceremony, the Nana-OnSha folks reconsidered. "We talked about 'maybe something is missed,' still," Matsuura said. "And one day you told me about how Tim would be a good voiceover actor," he added to Tanner.

    Tanner said that Tim's time was understandably constrained, being the head of another game studio and all, but the team "managed to squeeze him in nonetheless ... a couple of afternoons and we were pretty much done." Tanner also pointed out that Haunt isn't exactly a serious endeavor, and Schafer's "passé humor" was perfect for the role.

    Hopefully Tim can parlay this into a career on Broadway. Until then, cool gig, Tim!

    Source: Joystiq

    6
    A bleak report on the status of A Vampyre Story 2: A Bat's Tale has been making the rounds, and while it's not super-revealing if you read Mojo it does bring the source of the project's ailments into a bit more focus. While updating PC release dates, German game site GBase contacted Bill Tiller for a more accurate target for the trouble sequel. Here's the translated response they received that's been spreading across the internet:

    AVS2 got 30% done. Then due to a couple of game companies that failed to do what they the said they would with our engine they ran us over budget and so neither AME or Crimson Cow had the money to finish it. So Crimson Cow has the rights to do it, and they have tried to get it funded a few times and are trying now, but so far no luck. So call it on hold. It could be cancelled soon though. I'm not sure.

    This shines a bit more light onto what exactly the nebulous financial troubles that have beset the project are. It seems that the budget Crimson Cow allotted for the game ran dry when Autumn Moon outsourced some of the programming duties to undisclosed parties that proved incompetent. I'm assuming this went down during the end of the first game's production and is what caused its year-long delay.

    A few sites are jumping on Bill's case for describing the game as been 30% complete when earlier he apparently estimated it at 40%, but that seems kind of pedantic. Bottom line is that while both the developer and the holder of the publishing rights would like to see A Vampyre Story 2 made, its fate is predicated on the materialization of an investor, and there's possibly a closing window of opportunity (else why the threat of cancellation?). Any takers?

    Source: GBase

    3
    As is tradition, Steve drew the grateful world a holiday card starring the indomitable Freelance Police. From the Sam & Max blog:










    I especially like the city burning outside. Note that this year is the 25th anniversary of Sam & Max. If you're anything like me and I know I am, you can probably think of some great ways for Purcell/Telltale/LucasArts to commemorate the occasion, but just work up a good belch and you'll feel better.

    Source: Sam & Max Blog

    4
    Thanks to Igor Hardy, occasionally known as "Ascovel", for the two stories below.

    Firstly, Peter McConnell - a former LucasArts composer who was responsible for the Grim Fandango soundtrack, the Psychonauts soundtrack, and many others - was interviewed by Alternative Magazine Online. Seeing that Peter is known to lesser mortals as "Peter goddamn McConnell", you really ought to read the interview. I wish I could, but my current internet speed, thanks to some ISP-related mix-ups, isn't allowing anything to load.

    That same speed problem isn't allowing me to view this interview, again with a former LucasArts person. This time it's with Mark Soderwall, who worked on The Force Unleashed. What little I've been to see of that seemed interesting.

    You should give them both a look and tell what you think.

    Source: Alternative Magazine Online

    0
    In a recent blog entry on Gamasutra, Noah Falstein speaks of news that should interest you. He, along with three other folk from LucasArts' earliest days - Chip Morningstar, Randy Farmer, and Gary Winnick - have founded a new company called Suddenly Social, "a start-up that is part game development studio, part platform as a service company." Their Board of Advisors apparently includes Randy Breen. (!!)

    Sometime this month will see the release of their first game, Bad Pets, an iPhone project which is apparently akin to an eight-player rock, paper scissors with weapon-brandishing puppies and kittens. Check out their web site for more info.

    Source: Gamasutra

    4

    The venerable Adventure Gamers is counting down the top 100 adventure games of all time. They did, of course, do a top 20 way back when, and quite "controversial" it was (or "wrong" as most would say, seeing how it didn't include LeChuck's Revenge), but that was then and now is now and now they're doing a top 100.

    Keep checking it out over the next few days to see who'll be the winner. The Dig has already hit #92.


    CLONE2727 UPDATE: They've finished the list and apparently King's Quest VI: Heir Today, Gone Tomorrow is better than The Secret of Monkey Island and Gabriel Knight: Sins of the Fathers now. Forget December 2012, this is the real apocalypse! Of course our buddy Tim still grabbed the top spot anyway.
    24

    2011 is almost over. How about that? Therefore we have posted our annual end of year article. Inane whining, poll results, Back to the Future-bashing, it's all in there.

    Hell, don't read this, read that! It's good for you or something.

    5
    Looking for an inconvenient and expensive way to occupy your time next March, but your normally stratospheric excitement level for the Game Developers Conference hasn't quite hit critical mass yet? The ante may have just been upped now that Double Fine's Nathan Martz is scheduled to give a lecture at next year's GDC called "Fun for Everyone: Lessons in Accessible Design from Sesame Street: Once Upon A Monster."

    Looking back on the studio's recent Kinect-based children's game, Martz will explore how to best introduce mechanics and teach players about a game, even if it's the first one they've ever played.

    There is currently no word on how Jason intends to elegantly conclude this news post.

    Source: GDC

    1
    Because for the rest of this week, Insecticide Part 1 (remember, Part 2 was canceled) is on sale for nineteen cents from GamersGate.

    Cents.

    Source: Mojo Forums

    5

    Hello everyone! Hope you all had a pleasant Christmas/Kwanzaa. To celebrate the festive period, and the forthcoming New Year, the Cookchase Gang flew to Lapland to record a Christmassy podcast! Listen to it below. Here are the highlights:

    Gabriel introduces Nojan (who is from IRAN) to the idea of Christmas, and we pop a few crackers. We discuss the situation in Iran in a political discussion that lasts 0.4 seconds.

    We talk about the most exciting stories of the year, and what we hope for next year. This includes the future of LucasArts.

    We overview community projects and discussions. We mention Nightlight's Monkey Island radio play and MJ's mental breakdown in the forums. There is also a new HOT TOPIC (which is actually revisiting an old hot topic, Fan makes Psychonauts Steam patch available for all) as well as a really new HOT TOPIC which is 'Is Portal an adventure game?'

    And of course we mention Jeepgate (how could we resist?) and revisit our regular subject, Paul Franzen.

    Listen below, or go to our to download a higher quality copy. Listen to previous episodes here. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing.

    4

    But no, seriously, it doesn't look too bad, actually. Check out TTG's write-up, and learn that it's hitting iOS first -- as an universal app, which is nice -- before making its way to PC and Mac.

    There's even a video!

    Thumbnail

    JP Update: It's out now on iPhone and iPad. DUN DUN!

    Source: App Store

    12

    Have you still not sent all your Christmas cards because you're looking for that perfect Monkey Island one? Look no more! Redbeard1973 over on the Monkey Island forums has redone Jake's old Monkey Island Christmas card in a higher resolution. Have a look.

    To grab the high-res version, right-click the thumb and click "Save linked content" or your browser equivalent.

    3

    It's the end of year, and end of year means voting in end of year polls. And as usual, we have our own polls for you to vote in! Like...

    ... your favorite game! Or...

    ... what sucked in 2011?!! Or...

    ... your opinion on 2011 in general! Or...

    ... most wanted for 2012! Or...

    ... best headline!

    Go vote!

    0
    And that would be because today is the worldwide launch of Star Wars: The Old Republic.

    Though LucasArts did not develop the massively expensive online RPG and even relinquished publishing duties to EA/Bioware, Lucasfilm will be skimming 35% off the top after the game breaks even (a cut that Paulie from Goodfellas was quoted as calling "downright avaricious") as part of the licensing deal.

    With the revenue they will derive from their rather envious "Do Absolutely Nothing But Manage To Fill The Coffers To Surfeit Anyway" business model, it goes without saying that the executives of the San Francisco based entertainment company will see fit to invest a little bit of that mailbox money in new and exciting interactive properties.

    And I for one can't wait!

    Source: Gamasutra

    2
    In his acceptance video for X-Play's Best Downloadable Game Award (Double Fine was nominated for both Stacking and Iron Brigade, with the former taking home the gold), Tim reveals that Stacking is coming to PC. No word on a release date, but surely Tim describing the PC version as a "seductive idea" while speaking for a doll is enough to hold you over until that information comes to light.

    Now they just need to port Iron Brigade to PC so that I can play it. I reckon there will be a little bit of a struggle in putting Once Upon a Monster on Steam, though.

    Source: G4TV

    5
    You may recall that a novelization of Indiana Jones and the Staff of Kings penned by Rob MacGregor, author of seven previous Indy books, was supposed to accompany the game's release but was bizarrely cancelled despite having been long completed. In a blog post, MacGregor recalls the incident in detail.

    Basically, the publisher (Del Rey) had set the release of the novel to coincide with the release date for the game that was slated at the time, but when LucasArts changed the release schedule for Staff of Kings to the tune of a year long delay in a harbinger of the whole We're Abandoning The Internal Version To Focus On Force Unleashed fiasco, they did not let Del Ray know. Despite MacGregor's attempts to communicate this development with his editor, the game came out with no book. Rather than release the book even slightly belatedly, it was decided that it wasn't worth releasing it at all (?!). At one point, Howard Roffman (Lucas Licensing exec and interim LEC president) told an inquiring fan the point-blank falsehood that the reason for the novel's mysterious absence was that MacGregor had "missed the deadline," despite the fact that the manuscript had been submitted an entire year before the game came out.

    It's completely ridiculous and a little heartbreaking to think that a completed Indiana Jones novel will not see the light of day simply due to a communication failure and boneheaded business decision. I think I know what MacGuffin Indy should be searching for in the fifth movie. For his part, MacGregor seems more flummoxed than pissed off, noting that he was "paid quite well" for the adaptation, but the publisher lost money and us Indy fans are left to cry.

    Think you can hold in the tears? MacGregor has this image of the novel's cover to help get you going:

    Source: Seven Realms Publishing

    6

    Guest reviewer Max finally managed to get his iPad back from his pet edmontonia so he could finish his review of Jurassic Park: The Game Episode 1 for us!

    Check it out!

    14
    Yesterday, EA announced that anyone who has pre-ordered Star Wars: The Old Republic gets in early. In keeping with the spirit of the border-destroying internet that lives on in this MMO, different regions get different activation times: North Americans, you can start playing on December 13th. Those of you who pre-ordered in Europe get in on December 15th. Pre-orders also get you a whole month of "free" playtime ("free" apart from buying the thing, obviously), after which a monthly subscription is required. The game goes on sale on December 20th.

    Games-industry favourite Bobby Kotick gives his much-wanted opinion on the financial odds and ends of The Old Republic here. His objectivity on the issue allows him to provide some searing insights. I'm just glad Reuters quoted the one man in the industry who doesn't make money off of World of Warcraft, and who has nothing to lose should The Old Republic - supposedly the most expensive game ever made - should succeed in the highly-competitive, but notoriously exclusive world of MMOs.

    Source: Gamespy

    2
    Jurassic Park: The Game is spreading to European retail next year for Xbox 360 and Windows, courtesy of Kalypso Media:

    Kalypso Media Group, a global apublisher of award-winning PC and console games, today announced an agreement with Telltale Games,the leading independent digital publisher and developer of episodic interactive entertainment, to distribute retail versions of Jurassic Park : The Game across European and many export territories such as Australia, South Africa and Far East Asia. Developed through a publishing agreement with Universal Partnerships & Licensing, Telltale's new game based on Jurassic Park will be available for the Xbox 360® video game and entertainment system from Microsoft and Windows PC in Q1 2012.

    The approving cries from Far East Asia are particularly deafening.

    Source: Telltale Blog

    0

    Ever wondered what the first post of 2003 was about but was too afraid to ask? Now you can see for yourself! Who posted that Bill Tiller left LEC? Now you can find out!

    These and more nuggets of gold can be found in our relaunched news archive! There are a few months gone here and there, but what is Mojo without the downtime, eh? There's a second link to it at the bottom of the page, for those adventurous souls that scroll all the way.

    In other news, clicking the category icons will finally show you news posts in that category again. It's like 2009!

    13
    No doubt in response to relentless pestering by us that he was too polite to identify as such, Bill Tiller has used the A Vampyre Story Facebook page to deliver a status update on the A Vampyre Story series. Let's read the whole thing, won't we?

    Hi All, Got a request for an update on all things AVS.

    AVS2- on Hold. Waiting for funding. There is some progress in this area, but nothing final nor confirmed. That is all I can say without violating any NDAs. Crimson Cow owns the development and distribution rights for AVS2. So it out of AME’s hands.

    AVS Year 1: When Mona Met Froderick- On tentative hold. The idea was to do this game back a year ago when I was free to focus on it, but in order to pay my bills I have started working on a really fun first person shooter for the iPhone and iPad with Munky Fun, the old Force Unleashed team who worked on AME’s game engine. So the project isn’t abandoned, it just not getting 100% of our time. But much progress has been made on it. We just need to script it, animate it, paint the backgrounds, and model the props. The game is designed, written, all backgrounds are drawn, and all character models are all built. There is some interest by Munky Fun in possibly developing it with me, but discussion on that won’t conclude till after the current game I am working on is complete. The game will get done regardless of whether MF doe it or not, but it will get done a lot faster and better with MF involvement.

    AVS1 on Steam- Steam wants some major bugs to be fixed before they will put it on. Crimson Cow nor AME has enough money to go in and rewrite major sections of the engine to make Valve happy. So this will most likely never happen.

    AVS1 on iOS- Crimson Cow and AME would like to see this happen, but we can’t agree on major aspects of the conversion process, so we are at an impasse. My guess this will happen eventually.

    All these problems would be solved with venture capital money, but with the very sluggish economy and adventure games have a small profit margin, it’s hard to find a potential investor. So things progress slowly. Sorry, I am sure if I were a better businessman things would work out a lot better, but that is not where my talents lie, obviously. I hope you will forgive this shortcoming of mine, and I do very much appreciate you interest and patience.

    Sincerely, Bill Tiller

    So, not a wealth of information we didn't know or couldn't glean, but it's still nice to get the straight dope from Bill, and hopefully there are happy endings in the destiny of all these various AVS related efforts.

    The Steam hurdle they've experienced surprises and fascinates me. I know AVS had a showstopping bug that got corrected in a patch, but what else could be causing it to fail Valve's screening process that is predicated on "rewriting major sections of the engine?" Is the same thing keeping Ghost Pirates off the service as well? Paging that guy who funded Costume Quest PC...

    Update: Bill shortly followed up with a brief Ghost Pirates status report as well:

    All things Ghost Pirates- No interest from DTP (I think it was a break even game for them) in the sequel but AME owns the IP and distribution rights to Ghost Pirates and the Galley of Doom, so this may well get made if I find an interested publisher or investor.

    Source: A Vampyre Story Facebook page

    3

    Want to know what game Ron is working on at Double Fine? Then get in line, but in the meantime check out two pieces of character concept art he's put up on his blog along with this:

    Here are a couple of fine pieces of concept art from the game I'm making with the amazing folks at Double Fine. I'm so excited. This is an idea that has been in my head for a long long long time. It predates Maniac Mansion and Monkey Island. It's a game that needed to be made.
    These are two of the playable characters. That's all I can say right now, but more will follow later.

    The concept art looks rather Nathan Martz-y Stapley-ish (but is actually the work of Derek Brand).

    Source: Grumpy Gamer

    8

    Better late than never. Here's our review of all three episodes of Strandlooper and Telltale's trilogy Hector: Badge of Carnage by guest reviewer Igor Hardy. He runs A Hardy Developer’s Journal and has worked on the free adventure game Snakes of Avalon, so check them out!

    3
    Hey, remember this? Well, it's not too late for you to apply!

    We've had some great submissions already, and there are a number of people we could hire - and why would you let someone else get all the glory and money*? If you think you can write for Mojo, send us a sample!

    Here are some suggestions:

    - A review of Day of the Tentacle
    - A review of Monkey Island
    - A review of Grim Fandango
    - A review of - er, you see where this is going.

    So what the hell are you waiting for? This is the International House of Mojo! We're on postage stamps in Germany, for god's sake! We used to hang out with Jake Rodkin! We were once hacked by the Brazilian government! We made Mary Bihr cry!

    E-mail us at jobs@mixnmojo.com, or look forward to mediocrity.

    *Ha ha, some of you may recall that there is no money. Sorry :(
    7
    Telltale CEO Dan Connors started a thread over on the Telltale forums yesterday, making himself available for questions in the wake of the company's rather eventful week. Folks have been eager to take advantage and some interesting responses have resulted. It's my obligation to reprint the quotes pertaining to the future of Sam & Max and Monkey Island, which was of course a question posed.

    Right now we aren't working on either but it would be much easier for us to do something with Sam and Max then Monkey at this point. We are working on the plan for next year now so we will be talking about.

    [...]

    I wish we had the rights to do more Monkey but we don't. Right now what I gather is LA is focused on building AAA titles internally but honestly we don't talk much these days.

    He seems to still be checking the thread, so what about you? Is there something that you need to ask Dan?

    Source: Telltale forums

    7
    Remember that Indiana Jones Facebook game that you don't care about because it's a Facebook game? Well, someone over at TheRaider.net forums found out something interesting about it: apparently, Hal Barwood was somehow involved. On his web site, Hal credits himself on Adventure World in the area of "Narrative Design."

    Who knew? And what does that mean? Perhaps more importantly, does it work like crazy?

    Source: Finite Arts

    4

    Jurassic Park hasn't fared supremely well with mainstream reviewers, but, as reported by The Escapist, Telltale's employees aren't shy about showing their love for the game.

    Apparently some perfect user scores showed up on Metacritic, accompanied by reviews calling Jurassic Park the best thing to have happened to anybody ever. Long story short: The reviewers were -- dam dam dam! -- Telltale employees. Telltale employees who didn't identify themselves as such.

    So. There's some sort of statement about it all from Telltale in the aforementioned article, but it's obvious to most of us that it's in bad form for developers to review their own games, particularly when they don't identify themselves as employees of the company.

    Sad, really, and it doesn't really help piquing people's interest in the game.

    Source: The Escapist

    12
    Today, finally, is the release day for Jurassic Park: The Game! Breaking tradition, the four episodes that constitute the game are all available at once. Grab Jurassic Park for PC or Mac here, for iPad via the Apple Store, for Playstation 3 via the PSN, or for Xbox 360 from your local retailer. Those last two are going to be true only if you're in North America, but they will be true for other territories "soon," along with a retail PC release that North America doesn't appear to be getting.

    Anyway, go play the game! Hurry along now, before I'm forced to tell everybody on Reddit about that time you did that thing.

    Source: Telltale Store

    20
    A man going by the handle "boomerjinks" is going around various places on the internet, posting about how Telltale Games have mishandled his "Jurassic Park Jeep". Boomerjinks - who builds these Jurassic Park Jeep replicas himself - apparently lent Telltale one such replica for their booth at PAX. When it came back, it was damaged. A little bit of detective work apparently traces this error back to Telltale.

    Boomerjinks posted more on the story, and some photographic evidence, in this Reddit thread. He posted much the same on NeoGAF.

    Hmm! What do you think, people of Mojo?

    Update: Telltale CCO and co-founder Kevin Bruner responds. With some class, I think.

    Source: Reddit

    10
    Halloween came and went with nary a hint of news on A Vampyre Story: Year One...at least, not for anyone who doesn't follow Bill Tiller on Twitter. Apparently, Bill has joined up with Munky Fun, another one of those ex-LEC startups, to lend his talents to an iOS5 FPS that he describes as "free, cartoony, fun, and silly."

    Bill taking this gig means that production on the AVS prequel is "pretty much on hold till December at the soonest," but it may also translate into quid pro quo. Bill speculates that he and Munky Fun (who assisted Autumn Moon with creating their proprietary engine) may end up collaborating on the completion of Year One after this project is done.

    In the meantime, enjoy the latest delay of A Vampyre Story: Year One!

    Source: Bill Tiller's Twitter

    2

    The first episode of the oddly titled Monkey Island Tales -- Tales of Monkey Island for the rest of us -- is now available for the iPhone/iPod Touch. Telltale recommends at least the 3GS to play it, though if history has taught us anything, the iPhone 4 will make it a whole lot more satisfying.

    Download it at the App Store because your OCD will force you to get it for every platform possible.

    4

    Our last Autumn Moon related feature (for now) is Jason's review of their second game, Ghost Pirates of Vooju Island.

    Have fun!

    1
    Costume Quest is cheap on Steam right now. I only beat the game yesterday, and my verdict is this: buy it. It's lovely. There's precious little time left on the sale, though, so hustle.
    10
    Jurassic Park: The Game has gone gold, and IGN is celebrating the release next month with this behind-the-scenes video:

    Source: Telltale Blog

    4

    Since it's off-topic Saturday and Halloween, I felt the need to inform you of the fact that GOG is running a Halloween promotion which includes all three Gabriel Knight games for $2.99 each. Given that at least one of them is a stone cold classic, you should totally buy it if you haven't done so already.

    On a more Mojo-related note, The Adventure Shop is having a sale of its own, and one of the titles impacted is A Vampyre Story, presently selling for $12.99. What with you being all excited about the game thanks to our recently restored review, you will surely be all over that!

    Source: GOG.com

    8

    This time we have two Autumn Moon related features for you: Jason's A Vampyre Story review from 2008 and our second Bill Tiller interview from 2010, also by Jason. Tiller talks about the making of his then newly released second game, Ghost Pirates of Vooju Island; additional back story that didn't make it into the game; and sequels that unfortunately are yet to be released.

    2

    Telltale has made the deluxe edition of Jurassic Park: The Game available for pre-order from their web shop for $39.99, which is $10 off regular price.

    The following is included in the deluxe edition:

    • All four episodes of Jurassic Park: The Game for PC/Mac on disc
    • A replica InGen staff ID badge as seen in the movie and game
    • A replica of the movie brochure/map, updated to reflect what you'll see in the game
    • A replica Jurassic Park staff patch (yes, it's wearable)
    • An InGen Field Guide, packed to the brim with content welcoming you to the park
    • Exclusive Limited Edition Packaging
    • Exclusive access to digital content including the game soundtrack and behind the scenes videos

    The game is set for release on November 15th and any buyers of the deluxe edition can also download it from the website.

    Source: Telltale Games blog

    4

    As the second feature of our Autumn Moon themed series, we present to you the Bill Tiller chat from 2007. Tiller joined us on December 30th, 2007 in the #monkey-island IRC channel. This resulted in a two hour Q&A session that Gabez edited down to a more coherent format which is again available for you to read! For those that want to read every word typed, the complete chat log is also available in our media archive.

    Enjoy!

    0
    The retail release of Back to the Future: The Game for the Wii and Playstation 3 happened quietly yesterday. Both versions are retailing for $19.99 and are apparently hard to come by outside of Gamestop at the moment.

    Man, how refreshing is it for us to be one day late on news?
    0
    Quick clarification/correction to make here, as we have misled you. Apparently the "six products" that Double Fine was touting at their special press event on October 14th are all now known, as three of the most recent Double Fine releases were included among that number. For the record, as Tim explained on the Double Fine forums, the six things being referred to were:

    1) Psychonauts Mac
    2) Psychonauts Vault Viewer
    3) Sesame Street: Once Upon a Monster
    4) Costume Quest PC
    5) Iron Brigade: Rise of the Martian Bear
    6) Double Fine Happy Action Theater

    Some sites, including this one, mistakenly interpreted the "six products" thing to refer to six upcoming things, but that was not the case. Sorry for the confusion. To make it up to you, allow us to point you to these limited edition posters from the press event that you can buy.
    5

    International recession got you down? Tired of wasting your days at home, applying for menial jobs in the insurance industry? Looking to take your first step into the heady world of online video game journalism?

    Then you should probably apply to Kotaku or something.

    However...

    If you like working long hours, are obsessed with LucasArts+*, and think money is for the Man, then perhaps we can work something out.

    The Job: Contributing reviews for famous website Mixnmojo.com. You will be writing timely reviews of any games that we cannot review amongst the existing staff.

    The Pay: Hahaha!

    (No, seriously, there is no money.)

    The Benefits: Guaranteed job in later life at Telltale Games! (See Jake Rodkin, Telarium et al.)**

    You: Willing to purchase new games on day one! We do occasionally get review codes - especially for Telltale games - but they're never guaranteed. We're not asking you to buy every new game that comes out, because - hey - that's too expensive. If, however, you pick up a decent number of the latest LucasArts, Double Fine, Telltale and Autumn Moon titles already, then that's what we need.

    Ownership of (or access to) a Kinect would also be considered as a valuable commodity. Who the hell even has one of those? (Except Remi, obviously.)

    The Catch: See section 2, "The Pay". Also, there's a test:

    If you think this is the job for you, then we want you to prove it to us. Write a 200 word (approx) review of any game in the Mojo database, and send it on to us at jobs@mixnmojo.com. Don't freak out - just write it however you feel comfortable, and see what we think. What's the worst that could happen?

    *Basically any games covered by this site - see here for details.

    **Job at Telltale Games is not guaranteed.

    8
    The deranged Dave Grossman has massacred some more vegetation to bring you this year's entry into The Pumpkin House of Horrors. Called "Food Chain," the latest in Grossman's macabre litany of pernicious sculptures will no doubt bring amusement to those who derive pleasure from the pain of innocent pumpkins.

    And we know that's you, so be sure to view the entries of previous years while you're at it.

    Source: Phrenopolis

    0

    As Halloween is approaching, we'll be bringing back some of the features about the company most closely related to this holiday: Autumn Moon Entertainment. Since Bill Tiller quit LucasArts and founded his own company to make adventure games, Mojo has kept up with his actions. The first feature to return from the dusty Mojo archives is Gabez's interview with the man himself from 2007. Bill discusses his then upcoming game, A Vampyre Story, cancelled Full Throttle sequels (with images!), and takes Gabez out for an action filled lunch!

    Read on!

    0
    Telltale just relaunched the official site for Jurassic Park: The Game, which is replete with stuff, things, and whatnots, but mostly just looks cooler.

    Oh, and if you're looking to catch up on all the latest press coverage for Jurassic Park, you could always turn to Telltale's convenient roundup.
    1
    Tim Schafer's Double Fine studio is working on Happy Theatre Time, a collection of eighteen minigames heading through XBLA and for your Kinect sometime this winter. Kotaku are enthusiastic about Happy Theatre Time, having played a little, and describe it as a party game that's best experienced with a sufficient amount of alcohol or number of children at hand. Eurogamer talk some more about the game here. Destructoid has videos.

    This whole thing, though, has made me notice a certain pattern, and not for the first time. From the press release:

    Created by famed developer Tim Shafer and Double Fine Productions Inc., “Double Fine Happy Action Theater” is a series of vibrant, exciting activities designed to activate gross motor skills, inspire imagination and entertain players of all ages, from preschoolers to grandparents.

    Seriously, who is this "Tim Shafer" guy, and why does he always get mentioned alongside Tim Schafer? Is this a subtle way of telling us that Tim, much like Paul from The Beatles, isn't really Tim? Or is this guy's more involved in day-to-day Double Fine things than we know? Because - from the frequency of this mistake - it couldn't possibly be some sort of incompetence, could it?

    Source: Eurogamer

    11
    I guess the various announcements that Double Fine announced during their event of announcements on Friday will be trickling out gradually depending on whatever embargo the press is bound by. Joystiq has confirmed one of them, it being DLC for Trenched Iron Brigade called "Rise of the Martian Bear."

    The premise goes like this: nemesis and all-around poster boy for the evils of Monovision, Vlad, was defeated, but not before he had time to transfer his consciousness into his pet bear. And that did the obvious thing and ran to Mars in order to regroup and rebuild the forces of evil and what we presume is more red-tinged bad reality television.

    Rise of the Martian Bear doesn't have a release date, though Double Fine told us it should be "soon." Like, really soon. Meanwhile, once you do get your hands on it, you'll bask in the wonder of new missions and an objective-oriented wave-based survival mode. Which is kind of hard, judging by the small bit we played last week.

    Stay tuned!

    Source: Joystiq

    2

    Sam and Max: Beyond Time and Space - or Season Two, as it was once known - will be available on the PSN Store tomorrow. (Or today, for those of you who live in the futuristic world of Far East Asia.*) It's available for $19.99, or $29.99 for those of you who wish to get it packed with Sam and Max: The Devil's Playhouse. More here.

    Personally, I recommend getting the game - or games, if you own neither. They're funny, well-realized gems, and can be wonderfully brilliant at times. They are perhaps superior to Hit the Road, and they are definitely superior to Sam and Max Save the World (or "Season One" for you purists). You probably don't want to miss out. I'm happy I didn't.

    (*Not that you can buy the game, Far East Asians. It's going to be available in North America only. Power to the border-destroying internet, and all that.)

    Source: Playstation Blog

    0
    So, apparently, sometime last week, Double Fine made it known that on October 14th (yesterday), they were going to host a press event to announce six new products - the PC version of Costume Quest being one.

    It gets better. The press release, which is pretty funny, suggests that more PC ports aren't an impossibility. Interestingly, the funding for Double Fine's conversion of Costume Quest as well as the update of Psychonauts is due to funding from Dracogen, an investment company consisting of one dude that you would do well to keep your eye on.

    And that's just one of the announcements Double Fine made at the event last night! We imagine any embargo on these new products - whether they be more PC ports, new DLC, or new games altogether (we've still a Ronzo game to become acquainted with) - will be lifted in a matter of days, so stay tuned, go buy all of Double Fine's new games, and sorry for not knowing any of this wonderful craziness was going on!

    Thanks to Mojoer black_sheep for making us aware of this.
    9
    The last of Double Fine's four "Amnesia Fortnight" games, Sesame Street: Once Upon a Monster, is out. It's been out for for four days, actually, as Jason notes in this other news-post about Costume Quest hitting the PC.

    Has anyone been playing it? What do you think, if you have?
    2
    What the hey? Did Costume Quest, Double Fine's formerly console-exclusive RPG gem, suddenly become available on Steam out of nowhere as some sort of Halloween surprise? It sure seems that way! Grubbins on Ice comes included, and so terminates the complaints that the game isn't on PC. Go buy now and show why your voice was worth listening to!

    In other Double Fines news, Once Upon a Monster was released earlier this week, and we totally forgot to mention it. Anyone play it?

    Source: Steam

    7
    An Australian LucasArts graphic adventure fan succumbed to his carnal desires by stripping the backgrounds of some classic titles of their objects and sprites and making these fully exposed beauties available in full resolution on his imgur page. The backgrounds are taken from every SCUMM game from Maniac Mansion to The Dig (the latter not even 18 yet(!)), minus Indiana Jones and the Last Crusade. The enhanced and VGA versions are used as the source for those older games.

    NSFW, obviously.

    Source: neurotech's albums

    6

    Replay Games, which earlier this year licenced the rights to the Leisure Suit Larry games and re-released the first one on their website, has announced that they're working on an HD remake of this very game. Larry creator Al Lowe has joined the team and the plan is to continue making original Larry adventures in 2012. If the remake proves successful they may also attempt to remake the rest of the series. The actual development is handled by Adventure-Mob.

    When asked about Larry in today's world, Al said: “As a software salesman, I think Larry would feel right at home [in today's Internet age], and would stay current … at least with pornography.”

    “Why the hell would Mojo bother with this?”, you may ask yourself. Well, Telltale Games is going to release another game in the King's Quest series, which we'll cover, and Al Lowe did the music for the second King's Quest and worked as a programmer on the third and fourth games.

    Source: EGM

    9

    The! Final! Cookchase! Podcast! (Until Christmas).

    This week we were joined with The Tingler, albeit on a dodgy connection from China (apologies for the technical problems there!), and we also find out what happened to Gabriel after he dramatically exploded at the end of the last episode.

    Also in this episode: a Cookchase News Round-up of the last week; a round-up of the last five months; settling a HOT TOPIC raging in our comments; e-mails from MarioColbert about meeting Tim Schafer; some exclusive news about Double Fine's plans to develop on the next version of the Wii; the etymology of 'dingbat'; the conclusion of the 'Impossible Sound Contest'; and thankyous and goodbyes.

    Listen below, or go to our to download a higher quality copy. Listen to previous episodes here. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing. The music at the end is 'La Nascita Della Cose Segrete' by Ludovico Einaudi.

    4
    The Mojo Video of the Week is being placed in retirement for the time being while we negotiate for more hard drive space. After uploading about a hundred videos a few months back we've had to stop because we're apparently seven kilobytes away from taking the site down. Anyway, look for the random Sunday picks to return once we're in a position to grow the collection.

    For today, enjoy the suspect font choices of this Ghost Pirates of Vooju Island trailer:

    9
    In an interview with Dan Connors, Gamasutra learns that Telltale has found considerable success with the iPad, with Connors revealing that as of last month, a staggering 30% of the studio's monthly revenue came from iOS devices. As a result, the company continues to increase staff (they're north of 115 now) and will dedicate "considerable resources" to Apple platforms:

    This November, when the first episode of Jurassic Park is released, the iPad will be included in that list of platforms. And before the end of the year, the company will release another 13 iPad titles, including Sam & Max Beyond Time & Space and the first cases in Telltale's Law & Order game.

    That there is the first acknowledgment in a long while of the Law & Order series. While surely the least exciting of the several licenses Telltale announced this year amongst this particular crowd, there were nonetheless some concerns about the project's status in light of the cancellation of Law & Order: Los Angeles, the particular series in the TV franchise that Telltale's treatment is based on. Obviously, fans of the series should consider their fears allayed.

    The article goes on to discuss the potential of the Google and Amazon tablet devices while assuring fans the Telltale's other platforms (meaning PC and consoles) will not be neglected as a side effect of the aggressive love affair with iOS. But I shouldn't give everything away.

    Source: Gamasutra

    1

    Cracked, a site for anything humorous, has proclaimed that Pirates of the Caribbean was, indeed, a rip-off of Monkey Island. An excerpt:

    Cracked

    The video game The Secret of Monkey Island came out in 1990 and follows the adventures of Guybrush Threepwood, a bumbling swashbuckler who must gather a crew of pirates to rescue the woman he loves while dealing with a mysterious supernatural curse. Sound familiar? That's also the plot of the first Pirates of the Caribbean movie, except Threepwood is called William Turner there. Both characters even dress alike.

    Rip-off or not? Does anyone really care anymore? Either way, it's a fun little read anyway.

    Source: Cracked

    2
    As noted by Benny on the forums, some enterprising fellow has adapted the recent Psychonauts Steam update into a patch for all other PC versions of the games (meaning retail and digital versions from non-Steam vendors) so that we too may enjoy the enhancements.

    Download the patch, which may or may not blow up your computer, here.

    Source: GOG Forums

    18
    Dan Connors is interviewed by Gamespot in 2005, a month before the release of Out from Boneville. Jeepers, remember when they called their delivery service "Telltale Now?"

    0
    GDC Online, the conference that "focuses on connected games including casual, MMOs, virtual worlds, and social networking game," begins next week in Austin, Texas. One of the lectures attendees will have the opportunity to enjoy is The Hand of Fate: Authorial Voice in Game Design, given by none other than Dave Grossman. The GDC Online schedule indicates that the lecture will be video recorded, so even regular folk like us will likely be able to see it at some point.

    As a sort of preview for the lecture, Gamasutra posted a five question interview with Grossman. It is unknown how much of the plot of next week's talk is spoiled here, so read at your own risk.

    Source: Gamasutra

    0

    So, what has Ronzo "Ron" Gilbert been up to since he hooked up with Double Fine? Apparently he has co-create the "Psychonauts Vault Viewer!" for iOS, together with Lee Petty.

    This is exactly what it says it is: It's a vault viewer running either on your iPhone, iPod Touch or iPad. Which is, you know, really quite awesome, particularly since it features commentary from Scott Campbell and Tim Schafer.

    And as it's free you're still only out $75!

    Double Fine: All about Apple! (Jason: All about posting about this in the comments as he's too lazy to create a news post!)

    1

    Speaking of Double Fine, they've just introduced the "Brutal Legend Bundle Pack of Brütality" to their shop. For a mere $65 you get:

    • A copy of the game in either Xbox 360 or Playstaion 3 platform
    • The strategy guide
    • The Brutal Legend 3/4 Raglan Tee
    • Never before released promotional record
    • 3 differnt Brutal Legend stickers
    • 5 different Brutal Legend notecards
    • Brutal Legend Onsie
    • Mini-poster signed by Tim!
    • Brutal Legend Zippo Lighter

    Add the $10 you just spent on Psychonauts for the Mac and you're only $75 down!

    8

    Somewhere Jake from 2005 is celebrating passionately as Psychonauts now is available for the Mac, through Steam.

    For $10!

    Includes 35 achievements!

    And cloud saves, WTF?

    For heaven's sake, don't read this, go download and play it on your hip Air right now.

    5

    Over at Good Old Games.com they're giving away Broken Sword 1: Director's Cut away for free until October 1st (it's all legal -- something to do with the site reaching 6 million downloads). If you haven't played this game yet, and you like LucasArts adventure games, then I highly recommend you register with GOG.com (for free) and give the Director's Cut a go. At least download it before the 'free' part of this deal expires in a few days time. You can also download the game's excellent soundtrack as well.

    The game can be downloaded here, and more information about the deal can be found here.

    6
    There's a new interview with Dean Burke, jack of all trades at Straandlooper Animation and one of the primary creative forces behind the Hector series, by our friends and sometimes lovers at Adventure Gamers. Discussed in the interview are all things Hector, including the working relationship with Telltale:

    Telltale were fans of the Hector game early on when they approached us with the idea of partnering. It was a huge compliment to have one of the most well respected studios in the industry not only tell us they loved our game, but ask us if we’d consider working with them. How could we refuse!

    Myself and Kevin got a chance to visit their studio in California and met a lot of the originators of the Point & Click genre. Working with the Telltale guys has been a great experience, having holes poked in our scripts by one of the original writers of Monkey Island was a defining moment for us!

    We ran everything by them but Straandlooper still had full control of content, plot, game design, dialogue, art, animation, music and voice. Telltale handles the programming, publishing and porting duties. They adapted their multi-platform game engine to fit the 2D style of our original game and episode 2 and 3 were built directly into it. Plus we had their QA, debug and marketing PR team. Team Straandlooper still remained relatively small but production on Episode 2 & 3 with Telltale took around 6 months back to back.

    During production we hooked up remotely, linking up for the occasional Skype call and communicating a lot by email. There was a time difference for us here in Northern Ireland – Telltale would wake up with their morning coffee to start their day's work, right when we’d essentially be finishing our day – not that our days ever actually ended; we’d usually just wake up with a start after being slumped over our keyboard from the night before, ready to keep on clicking away.


    The most interesting tidbit for me was the fact that the original game was a bigger seller in the US than it was in the UK. Even disregarding the British flavor of the game's humour, does that ever happen with an adventure game?

    The final episode of the Hector trilogy, Hector: Beyond Reasonable Doom, is now available for PC/Mac.

    Source: Adventure Gamer

    0

    In The XIXth Cookchase Podcast, Gabriel, Roger, and Dan 'CookChase' discuss the news from the last week (a bit), but mainly spend the podcast with two features. The first is called 'Ye Cooke Chase' (also called Retro Cook Chase) in which we listen to an audio-cast cassette from our archives, made by old Mojo staff members discussing the news of that week. We want you, the listeners, to e-mail in with your guesses about what year we took that 'audio-cast' from. Send your thoughts to podcast[at]mixnmojo[dot]com.

    Secondly, we go into another 'Impossible Sound Competition' (also known as 'What's that noise?') featuring two clips from LucasArts games. The first one we try to guess, but the second one is for you to guess (please send in your ideas to the same address). It's a tough one this week!

    This is also our penultimate show for a while, and we've decided to go out with a bang (quite literally)... Tune in next week for the exciting conclusion to this week's EXPLOSIVE cliff-hanger!

    Listen below, or go to our to download a higher quality copy. Listen to previous episodes here. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing.

    6
    "I thought it would be funny, but I think you gave yourself brain damage."

    0

    Bioware and LucasArts have finally announced the release date for the MMORPG Star Wars: The Old Republic. It will launch on December 20th in North America and on the 22nd in Europe. People with submitted pre-order codes will be able to play the game at an earlier date, though how much earlier is still up in the air. The game will have a monthly subscription plan with a slightly reduced fee if you pay for 3 or 6 months in advance.

    Source: swtor.com

    9
    And I'm less snide about it this time.

    LucasArts creative director Clint Hocking has published another opinion piece for Edge. This one voices his concern for yearly sequels:

    In the end, there is no question that in the current economic climate we need to better capitalise on our brands – but annualising sequels is probably not the most responsible path to doing so. It might generate easy revenue, but the long-term costs to the creative well-being of our workforce and the risk it places on our pipeline and workflow development, and on the skills we nurture and develop and will then need to leverage in making future games and (hopefully) new brands and franchises, should not be underestimated.

    Not hard to agree with that which he opines, but, am I a jerk if my overall reaction to this piece is, "No duh?"

    The project Hocking is working on at LucasArts at the moment remains unannounced.

    Source: Edge Magazine

    0
    A new update has been released for the PC game Magicka. Ordinarily this would not be news, as Magicka is neither made by LucasArts nor widely considered to be an adventure game - but nevertheless, this update seems like a real treat for fans of old-school point and clicks because it introduces a Purple Tentacle skin for your "wizard". It is not yet known if this will make it easier for you to take over the world, but at the very least it will make your character appear smarter, more aggressive.

    Source: Kotaku

    1

    In this week's Cook Chase Podcast: Gabriel, Roger and Peter (AKA SurplusGamer) discuss The Melee Island Half-life Map, Monkey Island 1 and 2 Special Edition Soundtracks, the Mixnmojo.com quotation at the back of the Combo Pack box-cover, and the new features of Double Fine's Trenched/Iron Brigade.

    Also in this podcast is the exciting LIVE event inwhich Peter orders take-away food and eats it before our ears! This will surely net us some kind of internet radio award. As always, please send thoughts (to be discussed next week) to podcast[at]mixnmojo[dot]com.

    Listen below, or go to our to download a higher quality copy. Listen to previous episodes here. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing.

    4
    Issue 94 of UK-based magazine Retro Gamer sports a feature on Maniac Mansion, including thoughts from Ron Gilbert and Gary Winnick. Check out the cover:



    The physical issue can be ordered for £ 5.00 here, or you can grab it through iTunes for $4.99.
    0

    D'argh, and other assorted pirate noises, it's Talk Like a Pirate Day, and what better way to celebrate than to buy a bunch of Tales of Monkey Island stuff?

    The PC/Mac versions of the game are flying out for a mere $9.99 until the 26th. Seeing you already own those versions, you might consider picking up each episode for the iPad for only $2.99. For heaven's sake, run and buy!

    And with that, you can go back and talk like a pirate. Ahoy... And stuff.

    1
    Indiana Jones, pre-Facebook.

    2

    Just bought the Monkey Island: Special Edition Collection and find it cumbersome having to listen to the soundtracks through the launcher? bgbennyboy, of Quick & Easy fame, has slapped together the Monkey Island Music Extractor, which will let you rip the music and listen to it however and whenever you want!

    Clicky!

    Source: Quick & Easy Software

    0
    As part of a strategy to make money without actually doing anything, Lucasfilm has licensed out the Indiana Jones property to Zynga, the developer of Farmville, so that our years of waiting for the archaeologist to join the browser-based social gaming craze can finally draw to a close. According to Zygna, the fun will begin next month:

    The company announced Friday that a "very special integration" will be made with its new Adventure World and the character starting in October.

    The specialness of this integration cannot be overstated. In the meantime, LucasArts is hiring up a storm for their internal projects, that is until Lucasfilm execs get wind that one of their divisions is producing something.

    Source: Gamasutra

    9

    Reader vastcool has just informed us of his Lucasarts Adventurer blog over here where he's putting up scans of The Adventurer, the magazine which was included with North American releases of LucasArts games in the 1990s. So far he's posted issues 1, 2, 4, 7, 8, 10, and 12.

    Clicky!

    Source: Lucasarts Adventurer blog

    12
    When questioned about this series, Telltale's only official comment was: "I'VE ABANDONED MY CHILD! I'VE ABANDONED MY BOYYYYYYYYY!"

    And who could forget the fun that was had when we I loudly observed on the trimester one version of the Telltale forums that the shadows seen here weren't in the real game? Also, I'm in the market for a useless internet petition to convince Warner Bros. to hire Jared Emerson-Johnson to score the movies.

    1

    In this week's Cook Chase Podcast: the results are in from the 'Ultimate Mystery Sound Competition'. We also talk about Grim Fandango, a hot new game from LucasArts coming out in 1998; the likelihood that we'd get quoted on the new Monkey Island box; and play a new jingle sent in from a school choir (in the eighties). The following are links to items discussed:

    • The Grim Fandango as an 'American painting' can be seen here (and the artist, Drew Northcott, also did one featuring Max from Sam & Max here, and one of Gordon Freeman as a Vincent Van Gough here, all for PC Gamer magazine).
    • The Grim Fandango box redesign project can be seen here, on the Internet Archive (originally done 1999, archived 2005). The web-site also contains 'Meeting Minutes'.
    • The Grim Fandango wide-screen video can be seen here. This is actually a more clever thing than we thought it was when recorded the podcast (more details were given on the Residual Forums, and you can also discuss the thing on our forums as well).
    • Junaid's 'Sheeped Away' video can be watched here.

    Thanks a lot to everyone who e-mailed in. Listen below, or go to our to download a higher quality copy. Listen to previous episodes here. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing.

    6
    So you probably knew this, but I'll go ahead and point out that today is the release of the Monkey Island Special Edition retail combo for PC, Xbox 360 and PS3. As a reminder, this is a European-only release. North Americans who don't care to wait for LucasArts to decide if Monkey Island is worth releasing in US stores will want to do what I did and import. HMV was my source.

    As Zaarin pointed out in the previous post, we've got some reactions to the release stewing over in the forums. Apparently the "full commentary" is an elusive special feature, but there's a bonus track in the soundtrack. Boosh!
    3

    Thanks to forumer Threepwood4life we now have images of both the front and back of the cover of Friday's release of Monkey Island: Special Edition on disc in Europe! Mojo is apparently quoted on the back! (Why else do you think we posted them?)

    Updated: Large image thanks to Alex IDV! Discuss this on our forums.

    16
    A little over a month ago, PC Gamer - the Global Authority on PC Games and Now Television - dedicated an article from its weekly column Crapshoot to the often-forgotten TV adaptation of LucasArts classic Maniac Mansion. Like a lot of Crapshoot articles, it's worth a read; unlike a lot of Crapshoot articles, it doesn't really cover what it wants to, due to technical difficulties covered in the article. But a Crapshoot is still a Crapshoot, so check it out.

    Source: PC Gamer

    2

    This week's Cook Chase Podcast only had one item of news to discuss (at the time of recording), but still managed to be the longest yet, clocking in at a weighty twenty minutes! The reason? Gabriel asked Dan to talk about the Pirates of the Caribbean films, a franchise he loves more than a child of his own, and as a result Dan talked about the films for seven hours (later edited down).

    We also have three new jingles, and discuss a HOT TOPIC -- whether the Pirates films have links to the Monkey Island games -- and introduce a new feature called 'What's That Noise?' (also called 'Guess That Sound') which includes a sound for you, the listener, to guess. Have a listen to the mystery noise in the podcast and then send in your ideas to podcast@mixnmojo.com. You may win a prize!

    Listen below, or go to our to download a higher quality copy. Listen to previous episodes here. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing.

    2
    Is this game shaping up to be something great or what?!

    5

    Having recently found I had too much time on my hands, I've been thinking about the various literary and cinematic inspirations which contributed to the story of LucasArts' science-fiction adventure The Dig. Now, the time has come to share my ruminations with loyal Mojo readers.

    Of course, covering just the version of the game which we all played wasn't enough, so I've attempted to reconstruct, and then analyze, the influences on all three of The Dig's various designs.

    When you read this article, you will...

    SHUDDER at the thought of LucasArts taking adventure-game design ideas from Sierra!

    LAUGH at the references to cheesy 1950s SF B-movies!

    THRILL to the bits of Arthur C. Clarke's writing which were more or less copied straight into the game!

    CRY when you read the convoluted allegory from art history which was a central metaphor driving an early version's plot!

    Ah, that's enough yammering. Go read the damn thing already.

    16

    In last weeks Deathspank: The Baconing news post we said that release dates for the Xbox 360 and pc were unknown. They've now moved from unknown to imminent, with both versions released today.

    Savvy gamers can still get 20% off if they buy it on Steam before the launch. Hurry though, there's only 3 hours left at the time of writing.

    Source: Steam

    0

    Last week we discussed the work being done on Grim Fandango by a group of highly intelligent and attractive LucasArts fans, who were fiddling behind the hood of the game, to enhance the graphics.

    Since Daniel thinks a mega-byte is something you get from a large mosquito, and the last game Gabriel played was Koronis Rift on the Atari 800, we decided to get an expert on the show to tell us more details; and nobody is more expert than Thunderpeel, who is one of the main people behind the project, and who has recently established an exciting blog giving details and advertising progress!

    This week's show also contains two new jingles, Roger's thoughts on the Hector games, (published by Telltale), and, of course, a weekly round-up of the news.

    Listen below, or go to our to download a higher quality copy. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing.

    4
    The trailer for the PlayStation 2 version of Escape from Monkey Island teaches you how to become a pirate in five easy steps.

    1
    Hold on to your butts and gettaloadda this minute's worth of dino action from Jurassic Park: The Game courtesy of IGN.

    Thumbnail

    Source: IGN

    1
    Our latest hosted site reports that Lace Mamba's retail release of Sam & Max: The Devil's Playhouse is released and making UK shelves a bit more irreverent. The releases in other European territories "are expected to follow shortly if they’re not already out."

    Source: Sam & Max.co.uk

    0

    We finally have some good news for those of you who have missed having a Sam & Max fansite that is regularly updated after the demise of The Unofficial Sam & Max. Please welcome our newest hosted site: Sam & max.co.uk! Here you can find the latest Sam & Max related news, fan art, write-ups on the games, wallpapers, and more!

    6
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    Source: The Inquirer

    8
    The Xbox 360 disc for Jurassic Park is no longer an anomaly. Telltale issued two press releases today announcing that they will be publishing retail releases of Back to the Future: The Game for Playstation 3 and Wii in October. This is the first time the series will be available for Wii in any form; it is currently available through the PSN. I also believe that these and Jurassic Park will mark Telltale's first self-published retail console releases. The CSI and Sam & Max discs were published by Ubisoft and JoWood/Atari respectively.

    In the announcement, Telltale also boasts the statistic that Back to the Future has generated over one million downloads on PC alone.
    0
    So how are you celebrating the 30th anniversary of Indiana Jones? 'Cause if you haven't made a poster-sized map pinpointing every artifact he's ever found - that's including the movies, games, novels and comic books - then you're clearly not this guy, who accomplished this feat with funding from the Adirondack ComicFest. This effort was also "authorized through Lucasfilm," if you wanted to know.

    Fortunately, all of the artist's 255 prints - the proceeds of which went to American Disabled Veterans - have sold out, sparing you considerable temptation, but apparently there are going to be some on sale at the Adirondack ComicFest, should you be attending.

    Thumbnail

    Source: MattBusch.com

    3

    Telltale has announced that episode two of the Hector trilogy, Senseless Acts of Justice, will be available as of tomorrow, August 25th, for PC, Mac, and iPad! You can buy it as part of the whole season for $19.99 or, if you've already bought the first episode, upgrade to the full season for $9.99.

    Wonder what this episode will be about? There will be a "twisted trail of meat", it'll be twice as long as the first episode, and you'll have to play as Lambert.

    We've also added three new images to the game's gallery.

    3
    The traditional Telltale disc release is now available for Back to the Future: The Game. Season subscribers can order their DVD for the price of shipping, or you can splurge on the Deluxe Edition that contains some Case File-esque tangible goodies. While they were at it, Telltale added two new pieces of BTTF merchandise to their store.

    Check out the Telltale blog post for the full details.

    Source: Telltale Blog

    0
    In the comments of the previous news post, which now merits a follow-up, Kroms made note of a LucasArts tweet which said, "It should be noted that we're hiring for a number of positions and games, including @clicknothing 's." To clarify for my Mom, @clicknothing is Clint Hocking's Twitter name.

    Indeed, a quick glance at the open positions at LucasArts would lead you to believe that in addition to an open-world RPG, they're working on an action/adventure title, a first person shooter title, and an aerial combat title. Could even one of these not be a Star Wars game? The "Secret Weapons" series is certainly due for a new installment, or perhaps the flight sim could be a game based on Red Tails, the first Lucasfilm feature without Star Wars in the name since Radioland Murders (1994).

    Source: LEC Twitter

    0
    According to LucasFilm's jobs page, LucasArts is apparently hard at work on an "open-world RPG". This slightly vague term could encompass anything from DeathSpank to Oblivion, but will still be a wildly more ambitious title than anything we really expected from LucasArts. They're damn hard to make, require a lot of development time, and plenty of committed staff. It'll be cancelled, in other words. Nevertheless, the requirement "passion for making and playing innovative games" does inspire hope in me at least.

    Oh, and Ron Gilbert should totally call his autobiography "From DeathSpank To Oblivion".

    Source: LucasArts (via Eurogamer)

    5

    Joystiq (the site most famous for not being able to spell joystick) reports that IGN is reporting that Jurassic Park: The Game is coming on November 15th. The big is news is that all four episodes will be available at the same time. Xbox 360 will have to buy the game on disc while PC and PS3 gamers can download the episodes.

    There also may or may not be an iPad version. Eventually.

    Source: joystiq.com

    5

    That happened a few days ago, but we're telling you about it now. You'll take these belated images and like it, mister:


    Source: Telltale Blog

    4

    This week the XIVth Cook Chase podcast contains an alarming new jingle, covers the recent voting poll, and responds to a tweet from LucasArts/Telltale designer Dave Grossman, in which he admits he's a regular listener to one podcast because we mentioned his poetry!

    We also burp some thoughts up about Costume Quest, Stacking, and DeathSpank, before engaging in a surpisingly serious discussion about the adventure game genre. We'd love to hear your thoughts on these topics, so please comment on this post or send an Internet Letter to podcast@mixnmojo.com.

    Listen below, or go to our to download a higher quality copy. Subscribe in iTunes here. Thanks to Roger 'Zaarin' Roger for editing and producing. More information about the exciting high-res project for Grim Fandango (mentioned in the episode) can be found here.

    3
    It's a fifty-five level feeding frenzy of prime cut creature features!

    0

    More than a year has passed since Telltale released episode one of The Devil's Playhouse for the iPad and now, finally they're set to release... Beyond Time and Space?

    Yes, the follow up to episode one of season three will, apparently, be all of season two. Go figure. Apparently it will be localized, though, so that might be good?

    Read more about Telltale and their iPad plans.

    Source: Gamespot

    4

    Hey, what do you know? Europeans will be allowed to play Trenched too. Sort of. It'll be called Iron Brigade but should otherwise remain identical. Look for it "this September".

    What do we think about it? It probably depends on who you ask, but read the Mojo review all the same.

    And finally, we ask, in our new poll, Which of Double Fine's Amnesia Fortnight games is your favorite? It's just a Double Fine day today!

    As for where you'd rather live...

    Where would you like to live?
    Rubacava. Kill me now!
    13
    America, Sam and Max style!
    11
    I need my rest. Puerto Pollo it is.
    8
    Scabb, where a pirate can be a pirate.
    7
    The island of the Weavers in Loom.
    2
    Other (leave a comment)
    2
    Wherever Full Throttle is set looks like fun.
    1
    Inside people's minds.
    1
    Cocytus, the planet in The Dig, looked good to me!
    0
    The mansion in Maniac Mansion.
    0
    Total votes 45
    9

    The Ron Gilbert-less third DeathSpank's PSN release date has been revealed. You can pick up (virtually) The Baconing on August 30th. The game is part of Sony's PSN PLAY program which means that if you pre-order it before the 25th, a PS3 theme is included along with an extra companion named Roesha: One Bad Mutha. There's also a 20% rebate for plus subscribers.

    Release dates for the Xbox 360 and PC are still unknown at this point

    Source: RPGamer

    1

    The XIIIth Cook Chase podcast this week comes out of the burning rubble of London, the capital city of Broken Britain, which last week (when the podcast was recorded) was full of rioting. We report from inside the looting, discussing the most important issues of the day, such as: 'how bad is Escape from Monkey Island?', and 'what is your favourite LucasArts soundtrack?'

    Gabriel and Dan play around with shiny new equipment (with alarming results!) and continue our latest homoerotic feature, 'getting to know you'.

    Listen below, or go to our to download a higher quality copy. Thanks to Zaarin for editing and producing. Paul Franzen's blog (mentioned in the episode) can be found here.

    0
    Unspooling this week is the best of all the A Vampyre Story trailers, largely because it drops the narrator and just shows off the game's gorgeousness.

    0

    Telltale has released a new version of Puzzle Agent 2 for iOS devices which includes the following fixes:

    • Now supports 3G devices and newer
    • Puzzle controls & usabiilty significantly improved
    • Voice skipping fixed
    • Cutscene graphics improved
    • Performance enhancements and other minor bug fixes

    They've also lowered the prices of the iOS versions of both games for one week. Puzzle Agent can now be had for $0.99 while the sequel costs $2.99.

    Source: TTG blog

    1
    Ron Gilbert bestows the inaugural "Honorary Trailblazer" award to Tim Schafer at the 2010 Indiecade.

    2

    iTunes subscription is finally available again for our new podcasts. No more do you have to listen to old and mouldy ones from the Mojo 9 days in your Apple-originated contraption. Just subscribe and never worry about missing our latest musings again!

    0

    The XIIth Cook Chase podcast this week features another guest star: Milkman/John N/A/Nojan from IRAN! We set up a satellite link directly into his cave, where he talked about how LucasArts games are received in the Middle East.

    We also launch a new feature ('Getting to Know You'), discuss the new screenshots from Telltale's Walking the Dead (is that what it's called?), and look back on the Back to the Future series. With a perspective from IRAN!

    Listen below, or go to our to download a higher quality copy. Thanks to Zaarin for editing it together. The review of BttF Nojan refers to can be found here.

    4
    A few weeks back over at Nintendojo, a place of "Nintendo news, analysis and musings," a few paragraphs were devoted to Maniac Manson for the NES. Read them, won't you?

    Source: Nintendojo

    6
    Like any video is ever going to top this one.

    7

    Some details about Telltale's upcoming The Walking Dead dead game have started trickling in, and some of them are actually sounding pretty promising.

    Jake "Rodford" Rodkin recently talked to Joystiq, and while the whole story is worth reading, perhaps the most interesting part is that episodes will "be able to talk to each other":

    Joystiq

    Characters that die in one game in Episode 1 will stay dead, or if the player keeps them alive, they'll reappear in later episodes.

    Pretty awesome. Now read it all.

    Source: Joystiq

    5
    Last week (hey, shut up) brought specifics about the retail release of Sam & Max: The Devil's Playhouse, which is due out for release in Europe - and Europe only - on August 26th. Lace Mamba, the same folks who handled the boxed UK releases of Ghost Pirates of Vooju Island and Tales of Monkey Island, will be putting out both a Plain Jane version and a collector's edition of Sam & Max's third season. Here's what you get with the leaded:

    Additionally to the full game, including all five episodes, the box will include five collectible Sam & Max badges as well as an artwork poster by Sam & Max creator Steve Purcell. The recommended retail price is set at £24.99

    In summary, to hell with North America.

    Source: Gamasutra

    4

    We have more images from Telltale. First up are four brand new screenshots and a piece of concept art from Jurassic Park: The Game. More screenshots from this upcoming series can be found over here.

    The last two episodes of Hector: Badge of Carnage are still set to be released this fall and we have five new screenshots from the second episode. A couple of them show only Lambert without Hector so does this mean we get to control both characters?

    Last, here are Telltale's videos from their third and fourth days at Comic-Con:

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    Source: TTG Blog

    1
    Don't even ask me how we were granted this exclusive, but behold: LucasArts' line-up for E3 2002!

    7

    You've heard the commentary on Monkey Island 2 SE, now be prepared to watch it (or at least some of it)! Videos courtesy of gen16.com's Youtube channel.

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    Thanks to reader Threepwood4life for telling us about these.

    Source: gen16.com

    3

    The release date has not been revealed, but EA has begun taking pre-orders for the upcoming Star Wars game. Pre-ordering will net you early game access as well as a colour stone which will change the colour of your weapon or something. There's a standard edition, a digital deluxe edition, and a collector's edition. The standard edition can be bought on EA's new Origin service as well as a physical copy. Digital deluxe is only available on Origin and collector's edition only as a physical copy. Bioware has put up a page over here with a list of retailers and info on what's included in the different editions. Most stores seem to be out of the collector's edition though last I checked, German Amazon still has copies left.

    Source: swtor.com news

    0

    We can now finally bring you some new concept art from Telltale's upcoming game The Walking Dead which is based on the comic of the same name.

    Telltale's also released an in-game screenshot of the same locale as seen in one of the pieces of concept art:

    8

    The video from day one includes a bit with Fables creator Bill Willingham:

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    Day two has an interview with one of the Penny Arcade guys and a quick peek at some Walking Dead concept art:

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    Source: TTG blog

    0
    Earlier in the month, other parts of the web were told that developer Red Fly Studios laid off 30 employees. Today comes news relevant to this part of the web: those layoffs apparently occurred because Red Fly was working on a Star Wars game that LucasArts canceled. Details are precious; aside from the fact that Red Fly is mainly a Wii developer, the resume that constitutes the source of this story speaks only of the project as a "next-gen Star Wars game."

    Statistically speaking, LucasArts' catalog is far less deficient in Star Wars than it is in, for instance, Not Star Wars, so it can be considered a safe assumption that their decision to kill the project had to with not wanting to re-assign resources away from Handsome Halibut, currently slated for release in the Spring of two-thousand never.
    4

    The XIth Cook Chase podcast this week features a guest star: Junaid from the old days of The World of Monkey Island! Junaid was one of the many Monkey Island fan artists who has since become very talented and amazing. And he owes it all to Disney LucasArts!

    Gabriel recorded this week's podcast by crouching behind his neighbour's fence, stealing their wifi; and later on Roger 'Zaarin' Roger gives a moving performance in honour of Dave Grossman. The Paco Vink comic mentioned in the podcast can be viewed here, and the article in which Bill Tiller talks about CMI character design can be read here.

    Listen below, or go to our to download a higher quality copy. Thanks to Zaarin for editing it together.

    Thanks to everyone who voted in our poll last week. The results can be seen below:

    Which poem do you think is the best? (Listen to them in the podcast).
    Schenk: 'Untitled'
    6
    Grossman: 'Burger'
    4
    Total votes 10

    As you can see, I won by two votes. IN YOUR FACE, GROSSMAN. I mean, bad luck. But seriously, try harder next time. I am officially challenging you to a poetry smack down. BRING IT ON, IF YOU DARE. Competitive poetry: it's the gay Olympics.

    The new poll asks the question Where would you like to live? Answer by clicking on one of the choices, or by leaving a comment here!

    5

    Ron Gilbert loves you, and you love him. At least he really really wants you to love him, if his Google+ account is anything to go by. Here he posts the type of Monkey Island related stuff only a true connoisseur can appreciate, like what The Ronzo has on his desk, his ties and... You know, stuff only misunderstood purveyors of good taste like yourself truly could appreciate.

    Go circle him on Google+ and laugh mockingly at those still using Facebook, the MySpace of our generation.

    1
    This week's pick is a twelve-minute special on LucasArts that G4 Tech TV aired in the 2002-2003 area. Furnishing employment for the zaniest narrator ever, this video features interviews with a pre-assassination Simon Jeffrey, Mary Bihr, Dave Grossman, Sean Clark, and Mike Stemmle. Apparently those last two are respectively working on a Full Throttle and Sam & Max sequel, so that's exciting, though I didn't know Tim Schafer made The Curse of Monkey Island.
    4

    The 10th Cook Chase podcast includes: LucasArts games for the blind, the latest Power of Monkey Island episode, the Puzzle Agent 2 review, Gabriel's experience of interviewing Dave Grossman, and a new feature analysing Grossman's poetry, which this week is based on 'Burger'. Gabriel wrote his own poem in reply to Grossman's, which you can listen to in the podcast. Please vote for which poem you think is the best by using the voting form on the right.

    Listen below, or go to our to download a higher quality copy. Thanks to Roger 'Zaarin' Roger for editing it together.

    Coming soon: a way of subscribing in iTunes! So that will be exciting.

    7
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    Source: Tim's Twitter

    4

    This week's selection is sort of a sequel to last week's: Tim Schafer's second appearance on Gamespot's web show "On the Spot" in March 2005, only a month and some change after the previous appearance and sans beard. With the imminent release of Psychonauts even more imminent, the hosts interrogate Tim about the game, Tim betrays murderous intentions for anyone who would dare to make a Full Throttle sequel, and footage of Tim's dad from the Psychonauts launch party is unspooled.

    Note that this is the Edited for Mojo version of the episode, meaning we lopped off the parts that didn't have Tim in it,

    1
    Pretty cool news for UK gamers - a bundle package of the two Monkey Island special editions will be released on September 9th for PC, Xbox 360 and Playstation 3. Naturally, the publisher on this is LEC's European distribution arm Activision - I'm pretty sure the last time LucasArts itself ever shipped a retail product with the Monkey Island name on it was that compilation of the first three games from 2001, and there's no reason for them to blemish their record.

    What's cool about this release is that it's going to include some exclusive bonus material. To quote the press release:

    Monkey Island Special Edition Collection will also include never-before seen content including environment and character concept art from both the Special Edition versions of both games. Music fans can also tap their toes along to the remastered and re-recorded soundtracks for both games. And most exciting, players will also receive storyboards and concept art from an Industrial Light & Magic exploration of a Monkey Island™ animated movie that was never released.

    The accumulation of Steve Purcell and Tony Stacchi concept art from the Monkey Island movie has gotten quite formidable over the years - it would be cool if LEC really had anything never-before-seen to share.

    Anywho, hopefully this makes some new fans for the Monkey Island series. Although I wonder what LucasArts' response will be when the newly christened crew of Threepwood devotees wants to buy installments 3 and 4?
    8

    Another week, another Cook Chase Podcast, in which Dan and Gabriel attempt to summarise a whole week of news, and discuss the most important developments.

    This week, we catch up on listener comments (including a tweet and an e-mail from Uri Geller!), the Puzzle Agent 2 review, Dave Grossman poetry, and we also bring you exciting news about a music video that has LucasArts references in it. Listen below, or go to our to download a higher quality copy. Thanks to Zaarin for editing it together.

    Information about the music video referenced in the podcast:

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    Mike Scott

    I've been a long-time reader of Mixnmojo. Needless to say I freaking love old-school Lucasarts games.

    I've recently completed a pixelated 8bit animated music video and have put hidden references to loads of games in it. Some are fairly straightforward and a couple people spot the Max head ... however what very few people are able to find is the Day of the Tentacle reference. Only hardened DOTT players will pick it up. And someone with a quick finger for the pause button.

    Making Of: http://www.youtube.com/watch?v=vz1_MQnw5WA
    Making Of - extra: http://www.youtube.com/watch?v=pblMKuuplCY
    Write-up: http://www.goldfishlive.com/blog/brand-new-goldfish-music-video-we-come-together
    'Spot the 64 references' by Mahalo Video Games: http://www.youtube.com/watch?v=3PUvuAADA28

    5
    Do you count yourself among an imaginary coalition to effect an industry of "violent, fart-joke-infused, aggression-release-valve games?" Well, LucasArts creative director Clink Hocking has a few condescending words for you. Yes, the first published work with Hocking's name on it since he jumped from Ubisoft to the Star Wars house may not be a game per se, but shouldn't lecturing people about the culture of making games take precedence over actually making games?

    To be fair, the disclaimer beneath Hocking's rant does assure that he's still attached to that "unannounced project." I'm still pretty sure that's a game.

    Source: Edge

    8
    There's only 50 minutes left at the time of writing, but the special editions of Monkey Island 1 and 2 are in today's steam summer sale with 50% off. Thats £3.49 each or £5.24 for both.
    [Edit] The sale has now rolled over to the next day. Both games are still on sale but there's only 33% off this time.

    Source: Steam

    5

    Benny has continually been updating his music and speech extractors for Telltale's games and his latest update introduces support for the Back to the Future finale. Head on over to his site to grab them both. Is Puzzle Agent 2 support coming soon, one wonders...

    Source: Quick and Easy software

    0

    This week's selection is another beefy one: Tim Schafer's first appearance on the web show "On the Spot" in February 2005. Observing that the studio where Gamespot taped the show was "really close to where I get my coffee," Tim dropped by unannounced and armed with a demo of Psychonauts. His beard was still in play at this point.

    Note that this is the Edited for Mojo version of the episode, meaning we lopped off the parts that didn't have Tim in it, and also all the hardcore sex scenes. Boy, did we have our work cut out for us in deleting those.

    0
    Fan of Nelson Tethers: Puzzle Agent? Try the sequel, just reviewed here and loved at that.
    14

    Another week, another Cook Chase Podcast, summarising all the recent news and discussing the most interesting items.

    This week, Gabriel is joined with "Peter", a.k.a. SurplusGamer, and topics include: homoeroticism, Fate of Atlantis replicas, and whether Trenched being delayed is worth crying about. Listen below, or go to our to download a higher quality copy.

    In other news, if you have a response to the current HOT TOPIC -- what are you doing when you listen to the podcast? -- be sure to send them to podcast@mixnmojo.com.

    3
    That's about the size of it.

    Source: Telltale

    0
    ... this:

    That's the Spanish board game called 'Trench', which is a trademark. According to Eurogamer that trademark covers both board games and video games in Europe.

    Consequently unless Microsoft either finds a way around the trademark, retitles the game, or points out "look they're completely separate words, you wouldn't ban Nancy Drew: The Mystery of the Clue Bender Society because it has the word 'Clue' in it would you?" the game will remain unreleased.

    I just want to play a tower assault game with mechanized trenches against a race of vicious TV monsters in a World War One scenario, is that so much to ask??

    Source: Eurogamer

    6
    A Maniac Mansion fan by the name of Joseph Flatt decided to sit down and write four instrumental tracks inspired by the game. That's right - bucking the tradition of producing covers of actual tracks from Maniac Mansion, Flatts has obliterated expectations like a microwaved rodent and composed music that might have been heard in the game.

    But rather than mail his mp3s off to Mark Eeter or parlay them into an audition for Green Tentacle's band, he's decided to share them with us, and us with you.
    0
    So on the subject of lovingly detailed replicas of iconic artifacts from Indiana Jones and the Fate of Atlantis...wait, WHAT?!

    The gifted craftsman known as Fedora Smith - whose replicas of props from the Star Wars and Indiana Jones movies had already weltered his Flickr account in fame - was even selling some of his excellence before his stock was depleted earlier today by eager folks who understand the value of a dollar. (That is, they understand that it's irrelevant in the face of OWNING YOUR OWN WORLDSTONE.)

    Source: Kotaku

    8
    Yesterday, popular website Hardcore Gaming 101 posted an article on Lucidity, a flawed but nevertheless important LucasArts game from 2009. The article, which contains the phrase "somber twilight farm", gives you a brief overview of the game and examines its flaws. It also makes several tracks from the Jesse Harlin-composed soundtrack available for download, and they are a treat.

    You may be wondering why I consider Lucidity to be "important". All I can say is this:

    - Other LucasArts games weren't as frowned upon nor as praised as Lucidity, but that's because they don't exist.

    - Lucidity never had Clint Hocking or any other internationally acclaimed designer helming it; but unlike other LucasArts games, Lucidity actually exists.

    - It's true that it's easier to make licensed games if you just want profit; however, unlike original LucasArts games, licensed LucasArts games developed in-house or Democratic ballsiness in a congressional hearing, Lucidity brought in some money because Lucidity actually exists.

    Source: Hardcore Gaming 101

    7
    Not content to rest on my laurels after finding a long-lost room from Loom, I've delved further into the realm of old French computer gaming magazines. This has yielded interesting results, such as this early version of the Monkey Island 1 title screen:


    I also found an early stab at Guybrush's MI1 VGA sprite.

    And here's a scan of Kate Capsize's ship from MI2, which was later almost entirely redesigned. The waterfall on Phatt Island, also seen here, was likewise redrawn to look more realistic.


    Speaking of MI2, here's some long-lost original background art:


    A joke from Last Crusade, sadly cut out:


    Fate of Atlantis with prototype inventory icons.



    I've also got a nice scan from Joystick magazine showing Fate with its initial MI1-style GUI:


    (That early GUI was also seen in this scan from Génération 4 magazine already shown on Mojo.)

    Finally, some scans featuring Brian Moriarty's The Dig from Génération 4 and Joystick, covering CES of summer 1993.

    Among other things, these articles show off the gory death scene of Toshi Olema (the fourth Dig astronaut later removed by Sean Clark), who tried to cross a lake of acid, with predictable results.

    Also check out this translated description of the original Dig script Steven Spielberg intended for the Amazing Stories TV show:

    "It was about a team of future archaeologists who unearth a statue of Mickey Mouse, then Sleeping Beauty's castle, etc., ultimately discovering that they have located Disneyland."

    I think we can all be thankful Disneyland is not in the final game.

    6

    No Cook Chase Podcast this week, due to 'technical difficulties', and the fact that Dan took the week off to 'research' the Summer Solstice at Stonehenge. But! We can now release episode three of the B-series (also called the 'B-side'), which was recorded on February 14th 2010, and then locked inside a time-capsule for sixteen months. The hope was that the podcast, originally too controversial for this site, would receive a more understanding audience in the far-away future utopia known as 'June 2011'.

    In this episode, called 'The Telltale Tirade', Gabriel phones in from prison, and Dan and Roger have been in hiding since the last podcast (when Gabriel recorded in the bath, in Skywalker Ranch, until he was arrested by burly guards). The main discussion topic is Telltale Games, and whether they have become too powerful, or too beloved, and whether it is justifiable to have a small group of people questioning and criticising them, in order to maintain a balance of opinion. Also discussed: screenshot leaks, Telltale job listings, and 'Poetry Wars' -- a segment in which games-related poetry fight each other (metaphorically).

    The previous two B-side podcasts can be listened to here, and the ghastly album cover can be viewed here. Thanks a lot to Roger/Zaarin for editing these podcasts together.

    4

    This week's selection from the video archives is an excellent sit-down that 1up arranged with seven LEC ex-developers: Tony Hsieh, Larry Ahern, Ron Gilbert, Dave Grossman, Bill Tiller, Noah Falstein, and Mike Levine. This was recorded in 2008, and supposedly a lot of material ended up on the cutting room floor. Not sure what role a cutting room floor needs to ever play when it comes to footage of these guys reminiscing about the olden days, but you'll have to take that up with 1up.

    3

    Lucasarts historian ATMachine has unearthed several screenshots and some video footage from older games early in their development. First up is a missing room from Loom mentioned on the Lucasforums years ago, but never seen by anyone else but French people that happened to buy Tilt magazine issue 81 in September 1990:

    The hour glasses appear in the background of the glassmakers city in the EGA version of Loom, but they were painted out in the VGA version.

    We now have a better version of the Dig preview, also from Tilt magazine, and below is a video showing early footage from the game taken from the CD-ROM based Interactive Entertainment Magazine (issue 5, September 1994):

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    You want more stuff? How about three magazine scans of early screenshots from Fate of Atlantis and some crazy text in French? Talking of Indiana Jones, here are two screenshots from an early version of Indiana Jones and his Desktop Adventures, also from Interative Entertainment Magazine. The same publication also gave us two screenshots of an early Dark Forces version as well as the following video covering LucasArts at CES 1994:

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    You should also check out ATMachine's own site for a lot more LucasArts oddities as well as titbits on Sierra.

    6
    Say what you will about how Full Throttle: Hell on Wheels was looking - with a score by Peter McConnell, we were most certainly going to be getting a righteous soundtrack. The maestro seemed pretty excited about his work when we did an interview with him back in 2003 (not that I can link to it). Oh well.

    But McConnell wasn't the only composer on the project - contributions were also being made by LEC regular Gordy Haab, and four lovely background tracks that he did for the game have been found online. They're now on Mojo. Here, let me help you with that.
    7
    It's been a long time coming, and I'll bet most people thought it was already dead. Star Wars Galaxies, the ill-thought out MMO collaboration between LucasArts and Sony, finally comes to an end on December 15th, 2011. Mourn it do not, miss it do not. This is actually the first Sony Online MMO to close, as even Everquest is still going. The main reason appears to be that their licence to use Star Wars expires in 2012 and they didn't feel it was worth renewing. A smart choice in my opinion, especially with The Old Republic around the corner.

    Oh well, there's always Clone Wars Adventures right? Right?

    Source: Rock Paper Shotgun

    1
    The authors of two "Top 10" lists to appear on the internet recently have betrayed a certain degree of education by including various LucasArts adventure games. Comic Book Resources has pegged Sam & Max Hit the Road as one of the "Ten Best Comic Book Video Games Ever Made." Hit the Road also appeared in the "Ten PC Games Games That Had Great Voice Acting", where it is joined by Grim Fandango and The Secret of Monkey Island: Special Edition.

    Hell, even [the intern who logs into] the LucasArts Twitter page could not help but do some fist-pumping in response to the distinction earned by their old graphic adventures. To be fair, the company really does support their back catalog so long as you don't count making it available as an expression of support. They've got to draw the line somewhere.
    8

    So even though we acknowledged the release of Double Fine's latest game purely by pointing out its delay in European territories, the fact is that Trenched has been out since Tuesday for at least one subset of the populace. They are quite grateful, or at least that's the conclusion I've arrived at after viewing the influx of positive reviews.

    Those who, like me, are waiting for an Xbox to drop from the sky can still pass the time by checking out Tim's Twitter. Where else would I have learned about such things as the Trenched newsletter, the photographic proof of the team's launch day revelries, and the E3 Game Critics nominations that Double Fine has earned?

    3
    Run over to Telltale right now to download the (I hope) last episode of Back to the Future, "Outatime". The guy from Stuart Little is in it you know!
    8
    ... and Monkey Island Tales 2 HD through Monkey Island Tales 5 HD (rearrange!) will be available tomorrow. (Though not for free.) Run and download and speculate wildly about the crazy titles.
    3

    Double Fine's latest exciting-looking digital title, mech/tower assault game Trenched, was supposed to come out in Europe today but has been delayed.

    A Microsoft spokesperson told Eurogamer: "Distribution of Trenched in select European regions will be slightly delayed. We're working to resolve the matter as soon as possible."

    However, on Twitter Daniel Maher of Xbox UK said: "Official line on Trenched's delay is, 'Unexpected challenges with distribution in some European regions.' Shouldn't take long!"

    "Challenges with distribution"? What, has the Big Red Release Button got some dirt stuck underneath it? I didn't realise non-physical items could be distributed.

    Probably the Vile Hun's fault.

    Source: Eurogamer (via Twitter)

    2

    GameSpot's latest episode of Sound Byte features a Q&A with AJ Locascio who voices Marty McFly in Back to the Future: The Game:

    Source: TTG blog

    0

    Another pair of questions from Telltale's forum dwellers to the creator of Grickle and Puzzle Agent:

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    Still haven't played it? If you pre-order the sequel, you can get the original Puzzle Agent for free. Just follow this link.

    Source: TTG blog

    0

    To quote Crow T. Robot, there's no tradition like a new tradition, and why not one to raise awareness of the newly launched video archive that Zaarin unveiled a single news post ago? Every Sunday, we'll fish a video from the ever-growing collection to award the front page treatment. Like, remember this Armed & Dangerous trailer?

    What a fun-looking game! I'm sure it will sell like hotcakes. Anyhow, I think you get the idea. Check back next week for another selection, which will be no difficult investment being that you visit us every day for the general wealth of quality gunk we always have on tap for you!

    5

    "When will Mojo's video and audio files be available?" Many psychics have asked themselves this question over the past year, but none have conjured up an answer. Well, I can finally tell you that the answer is: NOW. Check out our archive of trailers, including the very first Sam & Max footage from Telltale, or some animation tests from the cancelled Sam & Max: Freelance Police!

    Want something for your ears? The audio section is not as populous, but it still has the complete Cook Chase archive!

    We'll be adding more stuff over the Summer, so check back here or our Twitter feed for updates!

    1

    Alan over a Telltale has assembled questions for Graham Annable from their forums and Annable's answered them in video form. The first part of this Q&A has now gone up and can be watched below:


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    Source: TTG blog

    0

    Telltale wants to know a few things about your gaming habits and in return, they're giving away free copies of episode four and five of Tales of Monkey Island on WiiWare. Just follow this link to answer their questions and get your free episodes!

    Update: This is only for Canadian and USA gamers, of course.

    5
    Hello! The new Cook Chase podcast, which attempts to round up all the LucasArts news from the past week, has been released, and you can listen by pointing your mouse to the blob on the right. Thanks to Zaarin for editing it together.

    This week, Dan is back from e3 and there is a long rambling introduction about the comments from last week. Then there is a brief round-up of news, followed by a long rambling conclusion, mainly about the 'album covers' released below.

    If you are insane enough to save these podcasts, and maybe have them in something like iTunes, then you might want to have album covers to distinguish them from the other podcasts released on Mixnmojo and other gaming web-sites! If so, see below for the B-series (two 30 minute episodes released last year) and the Cook Chase. Open them in a new tab, to download the images directly, if you have trouble saving them to disk.

    We also have a HOT TOPIC in this week's 'cast -- what do you do when you listen to the podcast? Answers in the comments or by e-mail please!

    5

    It only took, what, six months, but Pocket Gamer has word that "The Siege of Spinner Cay" is heading to the iPad like right now. Apparently New Zealanders should already have it, so it's assumable lesser markets won't be far behind.

    Monkey Island Tales 2 HD (as we all know it as) should cost around $7/£4/€6.

    Source: Pocket Gamer

    3
    Here's a story I'm surprised to see Gamasutra pick up on - the publishing rights to Psychonauts have reverted from Majesco to Double Fine. Since Double Fine always owned the IP itself, all this really means is that the studio will eventually be able to reap the full financial benefit from all future sales of the game. Nonetheless, Tim said this:

    "It’s true the publishing rights have reverted to Double Fine, but there are some more deals that need to be worked out and contracts that need signing before that actually means anything, financially. After that’s all squared away, we will have some fun stuff to announce! (And no, it’s not Psychonauts 2.)"

    There's really very little Tim can be referring to here other than a re-release of some sort. Since the game's already available from Steam, XBLA, and other digital outlets, are we looking at Psychonauts Kinect, Psychonauts Wii, or perhaps some sort of deluxe edition that actually includes a place to find rebrained Benny? We'll know as soon as the necessary dotted lines are stained, I guess.

    Source: Gamasutra

    2

    No Star Wars game would be complete without a trip to Tatooine. It's where Luke grew up and by consequence where every game has to make a stop. The Old Republic is no different and Bioware released a developer walkthrough showing a Sith Sorcerer making his way through the planet ripped off from Dune.


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    Source: Swtor.com blog

    0
    Making good on the pledge to not let anything too interesting happen under his watch, LEC president Paul Meegan has guided his studio through perhaps its leanest E3 to date. There were exactly two games on the show floor they could claim a kinship to - Star Wars: The Old Republic, which they're so uninvolved with at this point that they're not even publishing, and Kinect Star Wars, which is apparently more Microsoft and Terminal Reality's production than LEC's.

    But you keep your cynical remarks to yourselves, you buncha Negative Nancys. So what if those secret projects remain unannounced? There's no drive-thru at Commander's Palace - these things take time! And who cares if the Steam re-release effort from two years ago suffered a stroke after four graphic adventures with no progress in sight? Digital distribution of SCUMM games is a multi-billion dollar investment. And quit your whining about Indiana Jones' 30th anniversary being left thoroughly unexploited - can't you be happy that Star Wars fans are going to finally have their day after years of neglect?

    Besides, the company's got bigger fish to fry here. That's right, bitches: there are Old Republic peripherals to put out!

    There’s more to Razer than just being a company which produces gaming-grade products. For residents of the Old Republic, the manufacturer has donned the role of an arms supplier. Uncovering their entry into this well known galactic battle, the company recently announced the Star Wars: The Old Republic gaming keyboard, mouse, mouse pad and headset.

    Developed in conjunction with BioWare and LucasArts, the hardware has been bundled together to back players with powerful weaponry. The design and architecture of these products let both the Galactic Republic and Sith Empire factions to hit the battlefield with the same ammunitions. Infused with Razer’s advanced technology, these devices are expected to unleash a new level of combat in this universe.



    Boy, do you look like a fool. I hope now you'll consider the bigger picture before rushing to judgment about a company's commitment to innovation. Feel free to apologize to LEC at your earliest convenience.

    Source: GameGuru

    8

    The new cock chase is here! I mean the new cook chase is here! This is the podcast that burps all the news from the past week into your face.

    This week Dan phones in from e3, where he's reporting on 'games'. Meanwhile, in the studio, Gabriel and Roger are joined by a special guest. Maybe it's Tim Schafer! (It's not Tim Schafer. It's clone2727).

    Main topics: e3, Sesame Street, Star Wars: The Old Republic, Puzzle Agent 2, Comment of the Week (awarded to The Tingler), Virginity.

    Listen by clicking on the button to the right.

    5

    ... and therefore they wrote up a preview of Puzzle Agent 2.

    While we might have turned Telltale's franchise-obsession into kind of a punchline here, this is a game that has some of us excited. Seeing that Chuck Jordan -- the lead behind The Devil's Playhouse -- wrote the script based on a story by Graham Annable, Sean Vanaman, and the Jake Rodkin, this has the making of a good sequel.

    Go read, damn it!

    Source: Adventure Gamers

    4
    As promised, both Jurassic Park and The Walking Dead were accounted for during Telltale's E3 presence. Naturally, there was considerably more to show off with regard to the Universal license, a non-playable demo of which was on display for attendees. Here's some video coverage of the presentation by G4, thrown to by a lady with seventy-five percent of a shirt.

    In the case of The Walking Dead, Telltale didn't seem to have much more than some concept art and a bit of information on their two main characters, neither of which appear in the comics: an escaped convict named Lee Everett and seven-year-old girl he meets up with named Clementine. The best report I found on the project was this video interview with an unfamiliar Telltale face identified only as "Rich," which among other things touches a bit on how the games may connect with the source material:

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    Oh, and a according to IGN, Telltale will also be putting out a The Walking Dead Facebook game like they did with Back to the Future. Testing the waters for a more ambitious Facebook project in the future, perhaps?
    7
    Reader and understandably fervent Maniac Mansion fan BionicBoots has alerted me to a music video he made where he adds lyrics to Dave's theme music from the NES version of the game (the only version where there was music for the kids). I think his effort was commendable and certainly no less misguided than the "Raiders March With Lyrics" Youtube video we pimped some time back, so here it is. Oh, and believing that two is more than one, BionicBoots went ahead and made a "rock remix" version of his own music video; you'll find both achievements below.

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    3
    It probably won't be deemed the most exciting headline to come out of this week, but there ya go.

    Source: Gamasutra

    0
    Enough about the Star Wars Kinect game that Craig Derrick's producing just to confuse the management while secretly advancing that lofty goal of rejuvenating adventure games...let's talk about Sesame Street: Once Upon a Monster, the Double Fine Kinect game headed by Nathan Martz. There was a demo on display at E3 and a bit more info on how the game is going to play.

    Like any other E3 story, a write-up can be found on like 500 game sites, but let's go with VentureBeat since they did a video interview with Nathan Martz and Tim that you can watch. And below from Youtube is the live presentation of the demo by guided by Schafer and co-played by some kid followed by a new trailer featuring gameplay:


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    Source: VentureBEat

    1
    Global superpower Telltale Games continues its growth with news that it just secured $7 million in private investment - not too shabby for a studio founded on the vision of an unproven model for games that have almost exclusively been, for goodness sake, straight-up graphic adventures.

    Dan Connors states that the financing will be used to "aggressively launch" its announced high-profile franchises simultaneously on multiple release platforms, although one hopes that at least a few of the zeroes at the now seven year old company's disposal may go toward an original IP to keep Puzzle Agent company.

    There's another Telltale-related bit of news worth mentioning. About a month ago, former Mojo staffer and present Telltale programmer Andrew Langley (aka telarium) Tweeted that he would be directing his first Telltale episode, and is thus now eligible for the distinction already attained by Jake, namely: One Prolific Bastard.

    Source: Gamasutra

    2

    E3 is again upon us and Bioware has started revealing more of their upcoming Star Wars MMO. The latest is a new cinematic, called "Return", which you can view below.


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    The developers have also released a new page looking at the advanced classes of the game. Advanced classes are specializations you can pick when you reach level 10 with each base class letting you choose between two specializations. Principal lead combat designer Georg Zoeller wrote a blog post back in April covering this very subject. He's also been interviewed by MMORPG.com over here.

    5

    Yes, here's another trailer for the upcoming sequel to Nelson Tethers: Puzzle Agent!


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    5
    Don't think LucasArts care about their past glories? Get ready to eat your words when you see Kinect Star Wars, a game similar to The Phantom Menace-titles in more ways than one. Except, of course, that you get to jump around like a fool with this game.

    Run over to their website and look!
    4

    The popular hosted site Quick & Easy has had a facelift. Benny's page hosts several popular tools he's writen, including the Telltale Explorer, a replacement Grim Fandango installer, the USB Disk Ejector, and many more. Tools like the Telltale Music Extractor are updated often to support Telltale's latest games so make sure you stop by from time to time to check out the latest updates.

    4

    Telltale has set the release date for Puzzle Agent 2 to June 30th. The sequel to last year's Nelson Tethers: Puzzle Agent (reviewed by Mojo here) will see Nelson encounter new puzzles as he continues his investigations. Along with the release date, Telltale has opened up their store for pre-orders and if you order Puzzle Agent 2 before release, you will get the original for free. Just follow this link.


    Can't wait for the 30th? Telltale is also running a contest where five people get the game two weeks early by writing funny captions to some pictures from the game. Full details on how to participate in the contest can be found in this blog post.


    Telltale also released a teaser earlier this year which you can view below:


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    3
    They think they're the developers behind the Hector games, that's who, and we took the time to ask them some further questions.
    1
    So You go to all the trouble of getting Michael J. Fox to cameo in the final Back To The Future episode, but you don't get him to voice a member of the McFly family.

    What?


    You can see one of his two characters in this clip.

    The final episode drops for PC & Mac on June 23rd. Also Episode 1 is Free on the iPad until July 31.

    Update: Good on you Telltale, though a bit odd that this didn't all come together earlier in the series.

    Source: Telltale Games

    12
    This week, Dan is away, Gabriel gets caught up in a long unfunny, hellishly complicated joke that has no punch-line, bad impressions are made, and an attempt is made to give a 'shout out' to every single person on the web-site. Maybe you can hear your name!

    We also discuss, as always, the week's news stories, including the (very latest!) comments from LucasArts President Paul 'Our Priority is Star Wars' Meegan.

    Listen by pointing your mouse (and your ears) to the right.

    Incidentally, this podcast is 11:11 minutes and seconds long. It just happened that I went to a talk by Uri Geller yesterday who told everyone that 11 11 would be significant. Amazing!
    6
    Before we begin, just take a deep breath.

    The LucasArts president for this year, Paul Meegan, hasn't been very vocal since he took over. Then again, the whole of LucasArts has been pretty much under lockdown. Now MCV have finally got some details out of the man and... well... sigh.

    LucasArts is a company with tremendous potential. I think people look at it and wonder why it hasn’t done better in recent years.

    Lucasfilm has some of the most beloved and powerful brands in entertainment, we have a loyal community of fans, and talented people in every discipline. We’re surrounded by staggeringly bright and creative people at the top of their games.

    In recent years, LucasArts hasn’t always done a good job of making games. We should be making games that define our medium, that are competitive with the best of our industry, but we’re not. That has to change.


    Hmm, not as bad as I'd been expecting really. A few quibbling points to be raised, such as the need to cull those "bright and creative people" every couple of years, the fact that he's ignoring the want for re-releases, and that he's pretty much saying everything Jim Ward did and look where that got him. Still, not bad, don't know what the fuss is about rea-

    “Our priority is to create authentic, immersive, high quality Star Wars games.”


    Oh dear.

    Source: MCV

    22
    Maniac Mansion got reverse engineered. Find all the technical aspects of the game here, which are, according to Maniac Mansion co-creator Ron Gilbert, about "90% right". It's worth reading, so read it!

    Source: Pagetable.com

    5
    (Thanks to SurplusGamer for this new update.)

    Are you looking forward to Double Fine's Trenched? The always-lovely folks at Giant Bomb sat down with Double Fine's Brad Muir and did a Quick Look video of the game, showing off a full 45 minutes of gameplay and a dozen or so reasons to buy it.

    Trenched, for those of you who don't know, is a tower defense by-way of third person shooter game about the brave soldiers of World War I, those young, forgotten souls who fought for liberty and freedom with nothing more than their wits and mecha tanks. The game comes to XBLA on June 22nd. Here's the same 45 minutes of reasons you should buy the game.

    Source: GiantBomb

    2
    After a slight delay (caused by Zaarin literally falling asleep on his couch), the fourth episode of the Mixnmojo Cock Cook Chase podcast has been released! In it, we discuss the news of the week... in audio form! In your ears! And possibly other parts of your body as well. Listen, as always, by going to the podcast menu on the right. News posts discussed:
    All feedback or comments are greatly appreciated. Enjoy!!!!!!1
    5
    If you fancy listening to some Tales of Monkey Island tracks played on a piano, click here. YouTube user checkthesouth has covered a wide range of the game's soundtrack for your enjoyment, and I've been listening to this stuff as I study. It's worth a listen!

    Source: YouTube

    0
    Whenever a new Pirates of the Caribbean movie comes out, it's customary for the community to share what they see as blatant plagiarism of the Monkey Island games on the part of the writers. While such observations almost assuredly amount to coincidence, there's no doubt that even the most casual Monkey Island fans can point to some downright uncanny "reminders" of favorite moments from Guybrush's exploits in this mega-grossing Disney franchise.

    Well, last weekend's On Stranger Tides was surely no exception, and I've given everyone a head start on the ongoing compilation of Totally Not Ridiculous MI Connections in this forum thread. Come play along, and of course, spoilers ahoy!
    0
    Boom!

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    (Thanks to Threepwood4Life from the forums for this news story. Again.)

    Telltale's Sam and Max games are on sale on Steam. It's a 66% reduction off the original prices, which means Season One and Season Two go for $10.20 individually, The Devil's Playhouse for $11.20, or all three for $17.00.

    A bargain. I know this is blasphemy to some, but I've come to believe The Devil's Playhouse tops even nostalgia-soaked Hit the Road. It is (in my opinion) destined to be regarded as a classic, and - unless you're one of those people who can't play a Sam and Max game that doesn't have some song in it or an overdose of returning characters - you shouldn't miss out on it, especially now.

    Source: Steam

    8
    (Thanks to Threepwood4Life from the forums for pointing out this news story.)

    So Hothead Games pulled a (mini) Telltale today and announced a couple of titles in one go. Douglas Adams fans, rejoice: there's a new Hitchhiker's Guide to the Galaxy game in the works. Ron Gilbert fans, rejoice: there's a new DeathSpank game headed your way. Hothead is baconing beckoning you with The Beckoning The Baconing, a new and 100% natural Curse of Monkey Island-esque sequel to last year's beloved DeathSpank: Thongs of Justice, now touting Hothead-powered "improved gameplay" and the industry-catchphrase "improved AI":

    The developers at Hothead tell Kotaku that this new game, which was made without the involvement of the lead character's creator, Ron Gilbert, should be more satisfying to play than last year's games. While the earlier Deathspank adventures were funny, their enemy-bashing, loot-collecting gameplay got dull quickly. (It was their script and attractive cartoon graphics made them worth playing.)



    I'm going to digress for a moment here. If the gameplay indeed got "dull", then why did Thongs of Justice receive higher all-around scores than the original? Because the jokes certainly remained proudly at toilet level. So I'm going to guess that either: 1. the gameplay didn't get that dull, or 2. Someone at Kotaku really, really loves poop jokes.

    Anyway, the game comes to XBLA, PC and - assuming it's still alive by then - PSN. Read the Kotaku article again if that gives you any pleasure.

    Source: Kotaku

    13
    Rum Rogers sent in this news: "I was playing this flash game to kill time, and accidentally discovered its background music CLEARLY includes the main Monkey Island theme."

    The flash game can be played here, and it does indeed come with a sort-of House (?) remix of the Monkey Island theme. Sounds pretty great. The game itself can best be described as 'Lemmings with Zombies'.

    Update: Thanks to 'bony' for point out the composer of the remix: Kupa.
    6
    If you're hankerin' for longer, more professional gaming podcasts, then perhaps you should point your ears to the PC Gamer US Podcast #273.

    This week their special guest is Chuck "Not the Plant or the Country" Jordan, LucasArts and Telltale adventure-game-veteran:

    We talk with Jordan about his history with LucasArts and Telltale and ask him all of our adventure-game questions. He also helps us tackle the week’s big news stories, like ArmA III being announced and Guild Wars 2?s new profession!

    0
    The Cook Chase strikes again, giving you a summary of the week's news every Thursday evening (GMT). This week we discuss Tim Schafer's new video, and we unveil our new feature, 'eBay items'. Observe:
    Hear all about it by moving to the 'podcast' bubble, in the menu to the right! Leave comments to this news post and we'll discuss them next week.
    10

    This friday's update on the official The Old Republic website reveals more about the Sith Inquisitor class, which is part of the Sith empire faction.


    There's a biography on the Sith character Khem Val, a new class video, and a look at the class's personal starship: Fury.

    Source: swtor.com

    0
    I'll cut the suspense: despite what the headline may or may not have indicated, Tim Schafer - Grim Fandango creator and Mojo BFF - has not joined Telltale Games. This news story is about Tim Schafer wanting to tell you a tale, one presented by a floating mouse cursor (see the video) and narrated by Timothy himself. It centers on a strappin' feller with a strange haircut making his way through the cesspool collectively known as "the games industry". You ought to check it out.

    I should probably mention that the original name for the first Monkey Island game gets revealed. Ya know. Just in case you needed another reason to click.

    Source: Gamespot

    2
    It's that time of week again: another Cook Chase podcast has been released! (See it on the menu to the right).

    There wasn't a lot of news this week (apart from a really amazing story about Ron Gilbert, which you can hear about in the podcast), so we decided to pull out a "hot topic" feature based on the discussion about Indiana Jones and the Infernal Machine.

    Was your comment discussed and crudely mocked? Listen to find out! It's like hearing two uninformed, boozy old men talk about you behind your back, in the pub, on a Thursday night... in super-amazing Stereo!

    Thanks as always to Zaarin our producer.
    6
    Trenched project lead Brad Muir discusses with an abundance of visual aid how men's magazines for the 40s and 50s influenced the game's art style in a piece on Bitmob. It's thoroughly rad.

    And don't give me any lip about how that article is dated May 2nd. What with the height of the Mississippi due to break record levels down here, the Army Corps of Engineers needed me to open the Bonnet Carre spillway by hand. Lord, these unbelievable muscles can be a curse sometimes.

    Trenched!

    Source: Bitmob

    3
    Hold on to your hats boys and girls, because they just might be blown off. As any regular long-term readers of Mojo will know, one of my favourite LucasArts games is Indiana Jones and Infernal Machine. I've spent many happy hours playing that game, and I'd thought I'd uncovered all its secrets. Apparently not!

    One of the things that always bugged me was the identity of this little boy wearing an Indy hat in the minecart switching hut. Well, out of the blue today I received an email from Paul LeFevre, who worked at LucasArts from 1992-2000 (the wonder years) and was Lead Programmer on Infernal Machine. This is what he said:

    On this page I noticed the "Indy loves the kids" entry -- but you didn't know who the kid was. That's my son, who I snuck into the game, when he was 3 years old (he's now 14!). Just thought I'd fill in one of your blank spots :)


    Hooray, mystery solved at long last! But wait, there's more:

    Incidentally, my wife is also in the game. She's Filipino, and doing the Palawan level (in the Philippines) was my idea. Inside one of the caves, there's an image on a wall of her as a "Filipina Princess" hidden away, but nobody seems to have found that easter egg (or at least commented on it). Oh, well :)


    There's a secret in that game that I didn't know about?! Apparently so. At least one person seems to have found it inadvertantly. In the Palawan Volcano level, behind the huge gong in the lava/statue/Russians room there's a block you can push. Push it to the end and you'll find some treasure... but if you push the bare bit of wall opposite you can find the "Filipino Princess"!

    Incidentally, in the N64 version of the game (which was found first) there's a stone carving of an N64 instead. Much less fun.

    Impressed? I was!
    13

    Does all this text bore you? Do you prefer getting news in audio form? Look no further than to the right and below the latest forum posts to find our latest Cook Chase which will try to summarize last week's events!

    5
    Remember how LucasArts teased us with Sam & Max: Freelance Police and rapidly made us go from ":-D" to ":-(" and then to ">:-("? Of course you do, and a crazy time it was.

    With three seasons of Sam & Max now available from Telltale, it might be time to take a look at what could have been. Our ancient preview is once again available, as is our angry manifesto. The latter has been padded with some crazy hate-art from the gone but never (never!) forgotten Wibble-Wobble Hatstand.

    One that might be a bit more obscure is our Freelance Police retrospective, now imaginatively (re-)titled " The Kinda, Sorta, But Not Really Secret History of Sam & Max: Freelance Police." In it we take a look at the history of the game, and show some of the test-animations from the game. Remember the Max butt-shave? If not, you should probably revisit it.

    So yes, roll back in time, and think what could have been.
    16

    The site itself is full of crashes, but Mojo has the info for you!


    Update: The site is now back up and if you help Lucasfilm to spam your friends on misc. social networks with the news, you get to see more of a video showing stuff from the release.


    The deal is apparently this: You can buy the original trilogy and the prequel trilogy in separate boxes, each containing three discs. Do you want to watch the new deleted scenes and other extra material, but want only one of the trilogies? Sucks to be you! In an effort to never let us forget they're a bunch of bastards, Lucasfilm will make the three extra discs available only in The Complete Saga box, containing all six films.


    The sets will be available September 12th internationally and September 16th in North America. What follows is the special features breakdown from the press release:


    Read more...

    7
    I sort of figured the U.S. would find Bin Laden before A Bat's Tale found funding. On Facebook, Bill Tiller volunteered status updates on A Vampyre Story 2: A Bat's Tale and A Vampyre Story: Year One, respectively. The prospects of the latter are way better than the former:

    Currently A Vampyre Story 2 production is controlled by Crimson Cow and they don't plan to fund it anytime soon due to lack of investment in their company. The game is 40% done and just needs investment to be completed. I will make announcement when or if that happens.

    A Vampyre Story: Year One we hope to have done this year, and I'll post here any new information on that here when we have some new news about it.

    The reasons for AVS2's predicament would appear to be contractual. As they do with the first game, Crimson Cow owns the worldwide publishing rights to AVS2. While the Germany based publisher doesn't appear unwilling to fund the game, they are financially incapable of doing so (with their web site consisting entirely of this for years now), and since the rights remain theirs for however long the agreement states, Autumn Moon isn't free to shop elsewhere. The episodic Year One, which Autumn Moon is self-publishing, is apparently entrenched in no such red tape.

    Source: AVS Facebook page

    2
    Posting only one review in a day is so 2009, therefore we decided to post a "Double Visions" review. Are there more puzzles to see than in the previous Back to the Future game? Are bugs still a problem? You could play the game yourself, but why bother when we do it for you?
    2

    Tingler's fought hordes of Lego bricks to bring you Mojo's review of Lego Star Wars III: The Clone Wars.


    Clicky!

    1
    The fourth and penultimate episode of Telltale's Back To The Future is totally now available. Yep, that's two games in one week for Telltale. Lucky that dinosaur one got pushed back otherwise there would've been three, and I don't think the world's ready for that much Telltale.

    Source: Telltale

    2

    What is this? A release and a review on the same day? Go read over here and then comment below!

    6

    Hector: Badge of Carnage episode 1, subtitled “We Negotiate with Terrorists”, has finally been released for PC and Mac. There's also an iPad port coming, but the date's not yet been specified. You can grab it here.

    Wonder what this is all about? Check out Telltale's Hector page and the trailer below.


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    Source: Telltale Games

    0
    Telltale's "good news" drawer is starting to be filled up here. The latest twist is that the company has (once again) signed on "to publish games for the Xbox 360."

    "Adding console support to our acknowledged expertise in digital downloads is another positive step in our long-term growth strategy," said CEO Dan Connors while, we assume, grabbing on to a few new franchises at the same time.

    But ho ho, seriously, this is pretty awesome as some of us have wanted to see Tales of Monkey Island and The Devil's Playhouse on the 360. No word if that will happen or if this is for new games only, but seriously, Telltale. Do me a solid and we'll be BFFs until I decide I want more from you.

    Source: Shacknews (via Threepwood4life

    2
    File this one under "smart decision."

    Telltale has just announced Jurassic Park: The Game will be held back until next fall to "ensure PC players get the best possible gaming experience." In other words, the game will be released for all platforms simultaneously this fall.

    Apparently Telltale will also issue a 100% refund to those of us who pre-ordered, as well as bribing us with one free game to keep us quiet. Sounds like a fair deal. Though it's not stated if you'll get the refund and still get the game, I'm going to guess that would be one step too far. (Update: You do get your money back and the game. Good job, TTG. -- Never mind. ¬)

    Hey, a delayed game is better than a game lacking polish.
    27
    LucasArts may be announcing nothing, but they're certainly committing something to that nothing. They've just announced via press release that they have signed the popular (some might say "ridiculously overused") Unreal Engine 3 from Epic Games, as used in such titles as Gears of War, Batman: Arkham Asylum, Bioshock and a fair few others, for use in the long term in whatever games they're not telling us about.

    Zak Phelps, technology director at LucasArts, had this to say:

    "Unreal Engine 3 is a forward-looking solution that shortens the path between inspiration and execution on a wide variety of gaming platforms. We are thrilled to add another exceptional tool to our technology mix."

    Mark Rein of Epic also says:

    "LucasArts is now primed to capitalize on Unreal Engine 3's ability to scale across platforms, from mobile, through PC and console all the way up to the next generation of games. We can't wait to see what happens when LucasArts combines their talented workforce and amazing intellectual properties with Unreal Engine 3."

    If it's an Indiana Jones game, that'll do me.
    10
    Good news for fans of Grim Fandango. ScummVM's errant cousin Residual has broken its two year silence with news that Grim Fandango is now "completable with a few minor glitches".

    Grim is notoriously badly-behaved on modern systems; anyone for whom the various tools and tweaks don't work would do well to give it a try.

    Source: Residual website

    7
    Top hosted site Nightlight Productions have released part three of their internet radio-serial Beneath Monkey Island.

    This week, Governor Phatt oversees the trial of the Zombie Pirate LeChuck! You can catch up on to all the previous parts here.

    In other fan audio news, Bad Asp!'s parodic retelling of Telltale's Sam & Max series reached Episode Five earlier in the month.
    0
    Of the large amount of Bay Area vocal talent Telltale has tapped over the years, perhaps the most distinctive and recurring has been Andrew Chaikin, possibly better known by his beat-boxing stage name Kid Beyond. They guy's been voicing Telltale characters since the Boneville days, and can be heard in pretty much all of their series. (The two exceptions are Strong Bad and Wallace & Gromit, for obvious reasons.) I want to stop short of describing him as the De Niro of Telltale Games, because that would imply De Niro's made a good movie at any point in the last several years.

    Perhaps because they recognize how much impact this talented voice actor's collaborations with the studio has had on their titles, Telltale saw fit to interview the man themselves, just outside of their offices. What resulted is pretty cool stuff. Excitingly, it looks like there's a possibility Chaikin could find a role to play in Puzzle Agent 2, which might be my most anticipated of all of the games Telltale's brewing this year. (At latest count, this amount was calculated to be: "a lot to the third power."

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    Source: The Telltale Blog

    3
    Back in February, The Angry Video Game Nerd did an episode where he took on a batch of Star Wars games. You might ask why we didn't report this in February, to which I might respond, "Hey, shut up." Oh, but what might have been.

    Anyway, the games he tackles begins with some Atari games from the days before LucasArts could be bothered to do anything with the Star Wars brand but license it out, but the rest are LEC-developed: Star Wars and The Empire Strikes Back for the NES, the Super Star Wars trilogy for the Super NES, and Shadows of the Empire for the N64.

    Since those latter two selections in this very narrow subset of the three trillion Star Wars games ever made are actually pretty good, this is a fairly toothless episode in the Nerd's caustic arsenal. I was surprised to find Rolfe so charitable toward those NES games - Star Wars in particular is pretty universally reviled. I guess, like the rest of us, he's unfortunate enough to have a good day every now and then.

    Source: Cinemassacre

    1

    We're not the greatest around here to report on news regarding Star Wars: The Old Republic, but here's a couple of titbits:


    Senior Environment Artist Robby Lamb has posted a new Studio Insider where he talks about polishing the game environment. Unlike a bad game critic, he goes into details on what polishing entails and what he does as a part of that process. Like a bad game critic, he really loves to use that word. A lot.


    Continuing the tradition of peddling as much Star Wars merchandise as possible, two spin-off novels have already been released with a third in development. It's title has finally been revealed and it's Revan. There's a Q&A with the author and things on the official page.

    Source: SWTOR.com News

    8
    It's been announced via Press Release and Twitter that two of Telltale's games will be with us shortly. Hector: Badge of Carnage, the rather fun-looking traditional 2D adventure, will be out Wednesday April 27th and Back To The Future Episode 4: Double Visions will be out just generally next week sometime.

    But there's one missing. Where's the first episode of Jurassic Park? It's still down as coming out April. If it's been delayed to give it an extra layer of, um, quality, I'm all for that - but shouldn't there be an announcement or something? If it is still coming out though... three games in one week Telltale? Wow.
    3
    It is, as you may have noticed, 2011. Therefore we ask, possibly a few months too late, who you have the most faith in for 2011. Will LucasArts make a comeback? Or will Double Fine keep up its string of goodness? Maybe Telltale's 345 games is more to your liking, or is there a bigger chance that Charlie Sheen will keep on winning? Then there's Autumn Moon of course.

    But don't read this, go over there! And vote!
    17
    ... or something like that, if you read between the lines in this interview with TTG's Dan Connors. The article, amongst some vaguely odd-ish statements, says...

    "Original content from a gaming perspective is pretty romantic, but it's pretty difficult," he says. "Franchises have always been a part of our strategy. We want to create great interactive stories and we think there's a wealth of great stories that exist in the (film and television) worlds that need interactive stories - and we can supply that. As far as being able to establish a brand, every time we connect to a franchise, we're associating ourselves with something that has a lot of fans – and we can reach out and introduce ourselves to them and let them know we do other things."



    Some might argue that the franchise "part" of the strategy is closing in on 100%, but who am I to split hairs? Read the interview for more.

    Source: Gamesutra

    40
    Something Craig Derrick, Monkey Island Special Edition producer and self-proclaimed adventure genre re-inventor, wrote on the wall of the official Monkey Island Facebook profile on April 7th has captured the attention of TalesOfMI.net and others. It went a little something like:

    So...how's it going? =) Thanks to everyone here for keeping the love for Monkey Island going! Great things come to those that wait.

    What could he be referring to? Does he simply speak retrospectively of the Monkey Island special editions in an unintentionally cryptic way, or is he teasing something for the future? We circulate this with the irresponsible desire to see you invest emotionally in the assumption of the latter. What the hell else to you think this site is for? Promoting LSD?

    Source: Monkey Island Facebook profile

    7
    Welcome to the most contentious day in LucasArts+ history. Yes, today is Bicycle Day, the commemoration of the world's first LSD trip release of Psychonauts.

    It's true. On this day in 1943 2005, Albert Hofmann ingested the first intentional dose of Lysergic Acid Diethylamide, and changed the world forever Tim Schafer released the groundbreaking video game Psychonauts, which certainly isn't a euphamism for any kind of drug activity. Look, Tim said so himself - twice!

    As Bill Hicks once said,

    If you don't think drugs have done good things for us then do me a favor. Go home tonight and take all of your records,tapes and all your CD's and burn them. Because, you know all those musicians who made all that great music that's enhanced your lives throughout the years? Real high on drugs.

    Psychonauts is a great game, man.


    And I don't want to argue the case for The Beatles, The Doors, Black Sabbath or that Monkey Island song, because Tim Schafer did that already. So, happy April 19th everybody!

    (By the way, I'm fired.)
    3
    If you're anything like me, you've probably felt that if there's something Telltale needs, it's more licenses.

    Well thank god almighty, then, that Law & Order: Los Angeles has been acquired! Read all about it here. So how many licenses does TTG have in the oven right now? Seven including the ongoing Back to the Future, give or take? Plus three franchises currently at episode one stages for the iPad?

    "Yikes" comes to mind.
    6

    Well, now you can! Amazon is currently selling the game for $1. Or $4 if you want to buy it used.

    Source: Amazon.com

    3
    I am sure you, as me, have been camping outside your local cinema, excitedly waiting for the first part of the (I can only assume) epic Atlas Shrugged saga. Because if the teaser poster is anything to go by, it is all about how The Man keeps LucasArts down.

    Image

    Just something to chew on while waiting for Behind Mojo to make its triumphant return.
    3
    It's been speculated recently that LucasArts could be coming to the excellent site Good Old Games, something everyone's been wanting since the site launched.

    Well, CD Projekt (creators of The Witcher and owner of the site) have just finished their hour-long conference, and it could be happening. Maybe. There were five publishers teased: LucasArts, Microsoft, Square Enix, EA and T2. One of them will be coming to the site with 25 games this summer, and another two are "close to being signed". I like those odds.

    If every Mojo staff member has a heart attack at the exact same point this summer, you'll know what caused it.

    Source: Good Old Games

    9
    Well, it's about damn time! Someone wants to go out and make a real life AT-AT.



    This means only one thing: We need to create a donation button on Mojo so we can begin to save up for our Death Star. We have to stay one step ahead in the quickly growing field of building Star Wars technology!

    Source: AT-AT for America

    7
    Bill Tiller has uncovered an old pre-production sketchbook of his work on the celebrated Curse of Monkey Island - and despite the concerns of some, he's uploaded some scans for us all to enjoy!

    Each image comes with a tweet's worth of backstory, but it's interesting stuff. For example: at one time, the shipwreck occurred on Duck Skull Island instead of Blood Island, and the windmill was there as well. Don't believe me? Look!

    There are several other treasures to be found, so don't delay.

    Source: Jason "lost password" Harang

    4
    IGN has a short exclusive video up for Jurassic Park now which showcases several of the game's new Heavy Rain-inspired Quick-Time Events - but more specifically, ways you can fail and die.

    This is definitely a spoileriffic video, but for anyone who wants to see a T-Rex squish someone or a female character actually die for the first time in Jurassic Park history, it's right here.

    "Daaaaaaaaaaaaaaaaaadddd!!"

    Source: IGN

    6
    Could this scandalously obscene neglect have been the impetus for some LEC vets jumping ship to form a new studio? Unlikely!

    Gamasutra reports that four veterans from LucasArts and EA have founded November Software in the Bay Area. Apparently the folks in question were involved in the tech for both Force Unleashed titles. Jumping on the lucrative social gaming craze, the company "aims to bring streaming 3D content to web and mobile-based social games."

    Their first project will be called Inemeri: A Familiar World, which will be "coming to the web as well as iOS devices," and will have a closed beta during the summer. And so concludes The International House of Mojo's coverage of this company. Best of luck, you guys!

    Update: Sorry if any of you witnessed a code blow-up in this news post earlier. I ran into a "divide by number of new LEC Steam releases" error that had to be fixed.

    Source: Gamasutra

    6
    One physician-approved substitute for routine cardio is keeping up with the latest on Telltale Games, whose bevy of high-profile licenses keeps the web a-buzzing and my heart a-murmuring.

    You've got an interview with The Walking Dead creator Robert Kirkman at Collider. The artist behind Rick Grimes and his fellow survivors delves into everything from the comic to the show's second season and the Telltale project. Here's the game-related bit:

    What is your level of involvement with The Walking Dead video game that is being developed?

    I just had a meeting with them yesterday. I’m not writing the video game myself just because I don’t have time. I can say that I picked Frank Darabont for the show and I picked Telltale Games because they are very familiar with the comic book and they know what makes the comic book good and what makes the comic book “The Walking Dead” as opposed to just as, you know, zombies running around and cutting people’s heads off and stuff. If you want to buy a game where you run around and kill zombies with an uzi – that game exists and there are more of those games coming out. They are fun games and everybody likes them, but we are not going to try and compete with those games. We are going to try to do something a little different that is a little more true to The Walking Dead. Knowing that they are that invested in changing what you might expect from a zombie game and really bringing the emotion and drama of The Walking Dead to video games makes me trust them. But I’m overseeing everything.

    What kind of genre is the game going to be?

    I don’t know what the technical name is. I know what the game is, but I don’t know if I can talk about it yet. I don’t know what the technical name for it is and I don’t know if I can say if it is. I do know that the game will have shooting. It just won’t be the focus of the game.


    Telltale also reports that Joe Pinney will be on Gamespot's "On the Spot" show tomorrow to promote Jurassic Park, where no expense is likely to be spared.

    Source: Telltale

    1
    Adventure Gamers reports that the first DLC for Double Fine's Stacking is now out and about. The expansion is called The Lost Hobo King, and here's the synopsis:

    In The Lost Hobo King, Charlie travels to the kingdom of Camelfoot to help his hobo friend Levi with an important family matter. Levi’s uncle Rufus, heir to the throne, may only take his rightful place if the lost crown can be found. To recover the fragmented crown, Charlie must use his unique talents to overcome several tests of valor left by the ancient hobo mystics. It is only then that the ancient crown can be re-forged, Rufus crowned, and the fractured hobo people united under one sardine can.


    The Lost Hobo King of course features the same gameplay you're familiar with, and offers one new level (with a new, self-contained narrative) along with fifteen new dolls. The percentage of new content in relation to the original game seems pretty comparable to Grubbin's on Ice and Costume Quest, with a price that reflects. You can get it on XBLA and PSN right this moment for $4.99.

    Source: Adventure Gamers

    0

    SurplusGamer has taken a good look at the latest episode of Back to the Future: The Game and presented his findings over here for you perusal.

    4

    Udvarnoky, The Tingler, and SurplusGamer discuss all the things that have been happening since the last MojoCast recorded in November of last year.

    This MojoCast is also the first you can stream directly from the site. Just look below the forum posts to the right to find the new flash player as well as a download link to a slightly higher quality version.



    26
    This week there's a sale on a few Xbox Live Arcade games, including a couple of favourites: Costume Quest and Monkey Island 2: Special Edition. Both are half-price for this week only - Costume Quest is 600 Microsoft Points and Monkey Island 2 is 400.

    Costume Quest is excellent, but I presume everyone's already got Monkey Island 2 on PC. And if you haven't, well, I can't really recommend buying it as it'll mean giving money to LucasArts, and they really hate it when people do that.

    Source: Xbox Live

    4
    Telltale promised it last year, and they've delivered: Back To The Future Episode 1: It's About Time is now totally and utterly free. If you've been unsure about the series so far, now at least you can properly try it out and see if it jives with your nostalgia.

    We liked it, but it definitely has some problems. Our review of the third episode's coming soon, promise.

    Source: Telltale

    0
    Whatever it is that LEC isn't working on right now, they're working on it hard. Gamasutra reports a new high profile hire by LucasArts - Tim Longo, best known as the "creative and franchise director" for the Tomb Raider series at Crystal Dynamics.

    He is said to be serving LucasArts in the capacity of Creative Director on "an unannounced project." A certain fedora wearing tomb raider springs immediately to mind as the likeliest subject of this project (and it would certainly be nice for the Indiana Jones game series to be elevated from its painfully ironic perception as lower grade Tomb Raider games in the first place), but I guess we can't be surprised if he turns out to be making light-saber Kinect games either.

    Incidentally, the other day some crippled orphan asked me where he could buy The Curse of Monkey Island. I told him to check eBay and to screw off. Just thought that was too good a story to keep to myself.

    Source: Gamasutra

    8
    As you probably suspected, this post was an april fools gag. Apologies to Ron Gilbert, Dave Grossman, Vince Lee and RePlay Magazine ?

    Treasure, it seems, is buried in unlikely places. Somewhere hidden, sure, but also accessible – the kind of place the average guy might walk past every day but wouldn't take a second glance at. That's just the way it goes, apparently.

    For example: this week Mojo was alerted to a story that was published over a decade ago, in the summer of 2000. It's an innocuous little story in an innocuous little magazine, but there is no doubt that it is indeed great treasure. It was just hidden in plain sight, all along.

    Read more...

    Source: RePlay (via XeroCool)

    8
    April Fools.

    Fresh from announcing games based on Sam & Max, Monkey Island, Strong Bad, Wallace & Gromit, Back To The Future, Jurassic Park, Fables, The Walking Dead, King's Quest, and those cool cartoons with the gnomes, Telltale has announced it has acquired the rights to produce games based on all the other licences ever created that they haven't made a series of episodic adventures out of yet.

    "We just didn't feel we had enough games on our plate already," said Jake Rodkin, head of Telltale. "I mean, seven games? Please, any developer worth their salt has seven games on the go at once. We thought we'd give ourselves a special challenge and buy up every other licence on the planet. We'll be doing a sequel to A Tale of Two Cities first, followed by Vampire Hunter D, The Tick, Day of the Triffids, The Goonies, The League of Extraordinary Gentlemen, Conan The Barbarian, Stephen King's IT, My Neighbour Totoro and maybe a couple of Star Wars iPhone games before the end of the year. Not Bone though, we think it sucks."

    Source: The Telltale Tattler

    12
    Not content with releasing potentially their last ever game in Lego Star Wars III, LucasArts thought it would be a good idea to stop people buying other games too.

    Basically THQ had the Star Wars licence to produce Star Wars games for iPhone and iPad, including the cool Falcon Gunner which turns the iPhone's camera into the cockpit of the Millennium Falcon. By tomorrow, Friday 1st April, the licence would expire and LucasArts would stop this and three other Star Wars games from being sold on Apple's store. This would mean that LucasArts would release one game and take away four, equalling minus three games being released. That's impressive even for LucasArts.

    Fortunately however, sanity has prevailed and the games are safe on the App Store. However, this quote from Kotaku needs to be restated:

    Calls yesterday and today to LucasArts, the Star Wars company's video game division have not been returned.

    That's phoned, not emailed. I think it's safe to say that no one works at LucasArts anymore.

    Source: Kotaku

    8
    Telltale have released a new video for Jurassic Park, which shows off the dinosaurs. There's some developer commentary, a load of new gameplay and a sneak peek at the new freaky-looking nocturnal dinosaur being introduced.

    UPDATE: Now you've seen that first video, here's the second.

    Source: GameTrailers

    1
    This is a little late, but anyways: if you're a fan of Monkey Island and the 2009 movie Moon, you might want to check this out.

    See the update on the same page for Ron Gilbert's response, and click here for the subsequent "Woohoo!" from Moon director Duncan Jones, and here for Ron Gilbert's response to that.

    Anyone here seen Moon? What do you think of it?

    Source: Man Made Movies

    6

    Get Tannen, last month's Back to the Future episode, finally sees release on the North American PlayStation Network today with a European release following soon. "Soon" is also the release date for the iPad port. It'll be the first time Telltale doesn't screw over iPad owners by releasing only the first episode of a series.


    Been thinking of streaming videos through that new-fangled Netflix thing? Telltale is now offering the latest season of Sam & Max for free to any new Netflix subscribers. Just follow this link.


    Last, Strong Bad's Cool Game for Attractive People was added to the March 23 update of the European PSN, following last year's December release on the North American PSN.

    0
    "Citizen Brown" is now available for download! Season subscribers should check their inboxes.

    Source: Telltale

    5
    Do you keep up with David Fox on Twitter? It's too late to apologize now - you already missed his reveal that he and his wife Annie (yes, the namesake of the heroine in Zak McKracken), who constitute Electric Eggplant, have submitted their first "story app" in a series for the iPad! I guess it's going around!

    This release, currently in the Apple approval process, is called Middle School Confidential Book 1: Be Confident Who You Are, and is an interactive adaptation of the first graphic novel in a series scribed by Annie Fox and illustrated by one Matt Kindt. This appears to be less of a game than a spruced up reader for an existent graphic novel, but I point it out because, well, David Fox!

    Source: Electric Eggplant

    0
    As you know, Ron Gilbert gave a postmortem about Maniac Mansion at GDC, and it, along with a bunch of postmortems for other classic games, has been archived online at the GDC Vault. Ron's talk is pretty much exactly the same as the one he gave in Germany prior to GDC, which has also been posted online, but at the very least the Q&A is different, so why not hear about Maniac Mansion's fascinating development again?

    Those other postmortems are an embarrassment of riches, too.

    Source: GDC Vault

    0
    Check out the newly launched official website for Double Fine's Trenched, then go listen to Double Fine's third podcast where the game is discussed by people who are making or have at least probably seen it.

    TRENCHED!
    1
    No doubt because we were all that excited, we flat-out forgot to trumpet the fact that LucasArts released LEGO Star Wars III: The Clone Wars this week for these platforms. Of course, the notable thing here is that this game is a Nintendo 3DS launch title, probably. You might think that with the stress of watching Traveller's Tales make this game over, LEC could surely find the time to upload Day of the Tentacle to Steam, or announce a new Indiana Jones game or something. That's just where you're confused.
    4
    Ian McShane is a bad man.

    Thumbnail

    Source: Youtube

    5
    The latest Behind The Scenes video for Back To The Future is now available at GameTrailers, which brings the news that Marty's girlfriend Jennifer Parker will be back in Episode 3: Citizen Brown - and will be played once again by Claudia Wells. That's Claudia "Back To The Future Part 1" Wells, not Elizabeth "Part II and III" Shue.

    I know Mojo is usually a bit more sophisticated than other sites, we don't usually degrade ourselves by posting sexist comments, but I gotta say... Claudia clearly isn't a teenager anymore. Her voice is much deeper.

    Source: GameTrailers

    7
    In perhaps the world's most obvious news, Back To The Future Episode 3: Citizen Brown will release before the end of March. As it was scheduled for March, I hope you can forgive me for scoffing a little when places like Big Download report this fact as if it was some shocking scoop.

    Anyway, it's coming out, so don't forget about it!

    Source: Big Download

    2
    ...in a good way!

    In response to some ¬¬ themed feedback about the small helping of concept art found on the Collector's Disc for Sam & Max: The Devil's Playhouse, or maybe just because he's cool, Jake has made a big gallery of concept art for the season available, and you are sure to be contented by its abundance.

    Source: Telltale

    1
    Nightlight Productions, creator of professional sounding Monkey Island, Star Wars and Grim Fandango-inspired radio plays, have released the first part of a hilarious new series based on Sam & Max.

    In this episode Sam & Max get a new case, and Max eats a table leg.

    The series has apparently gained "the blessing of Steve Purcell," which presumably means he has chanted Latin hymns and sprinkled holy water over the web-site.

    Discuss this in the forums.
    0
    It's no Steve Purcell or Ryan Jones cover, but the new one-sheet for Pirates of the Caribbean: On Stranger Tides can be seen over at CHUD where it is enjoyably over-analyzed.

    Source: CHUD

    6
    As picked up on by talesofmi.net, the German retail release of Tales of Monkey Island (which, as you'll recall, is optionally offered in a big ol' deluxe version of comparable size to the old school boxes) has apparently sold very well in the country where copies of Zak McKracken are worshiped like monoliths and Ron Gilbert comes to you.

    Lace Mamba, which we've already reported will be doing TMI's retail release in the UK on April 8th (as they did around the same time last year for Ghost Pirates of Vooju Island), believes that the performance in Germany bodes well for their own launch:

    “We think this is a very good indicator for success in the UK,” Lace Mamba Global’s head of marketing Claas Wolter told MCV.

    “There is huge demand for a boxed release of Tales of Monkey Island, as proven by the amount of pre-orders and positive feedback. Monkey Island is one of the top adventure game brands in the world.”


    You'll recall that the UK version's packaging will boast unique covert art. While the German release bears the Steve Purcell painting that Telltale pre-order customers got in the form of an insert for their Collector's DVD, the UK box uses an unused Purcell design fully painted by Telltale concept artist Ryan Jones. It's rather cool-looking, though the reaction to this multitude of cool covers must surely be bittersweet for the Monkey Island completest with a mortgage to pay off.

    Source: MCV

    11

    Giant Bomb's latest Bombcast (imaginative name, eh?) contains a short segment where they visit Double Fine to look at the company's upcoming game Trenched, including details of the gameplay and the setting.

    Source: Giant Bomb

    2

    Telltale Games have now opened their insider forums for anyone who pre-orders Jurassic Park: The Game which has a tentative release date of...sometimes next month. The blog post also gives us the first glimpse of the DVD cover.

    Source: Telltale blog

    0
    The full text of Brian Moriarty's lecture at GDC 2011 is now available for your reading pleasure.

    Which is all well and good, but where's the apology for not making Loom 2?

    Source: Gamasutra

    15

    Still unsure whether or not you should buy Telltale Games' Nelson Tethers: Puzzle Agent or CSI: Fatal Conspiracy? Why not check out SurplusGamer's review of Puzzle Agent or Jason's review of Fatal Conspiracy. Fresh from Mojo's archives!

    0
    The always engrossing Dave Grossman recently chatted with Adventure Gamers, mostly about the King's Quest reboot as well as Hector: Badge of Carnage. Producer of the latter, Dave Felton, also lent a few words to the interview:

    Straandlooper were looking for ways to continue their series and get it onto some other platforms, while we were interested in exploring some aspects of working on projects with external studios. Our goals fit together nicely, and we liked each other, so we’re making it happen.



    Telltale, of course, has had a bang-up success releasing episode one games for iOS devices. Episode 2+... Not so much, so I suppose we'll see.
    1
    Bill Tiller has posted a new "in-progress rough sketch" for A Vampyre Story: Year One. It is of a Castle Warg location, and you will presumably be walking through and picking up objects in it while experiencing a sensation that I like to refer to as, "the happy."

    And let me just toss this one in here to conserve on the Mojo energy bill: Stacking got stroked in a Gamasutra article dealing with game difficulty.

    Source: Bill Tiller's twitter feed

    1
    So GDC has come and gone, and with the dust having settled, there are two panels from the conference to point out to you that we did not report on at the time.

    The first is Video Games as Art: An Apology for Roger Ebert. This was a lecture delivered by none other than Brian Moriarty (of Loom and, in an alternate universe, The Dig fame), the subject of which you could probably guess. By all accounts the talk was worth hearing, but unfortunately there are nothing but a few quotes reprinted online. Keep an eye out for the content of the speech to appear on Moriarty's official site someday.

    Then there was a panel by Clint Hocking, LEC's big profile hire from last year and the studio's current Creative Director, whose creativity we hope to see imbued in an LEC game should the day come that they choose to make games again - but let's not get greedy. He gave a presentation about meaning in games, and this is the best write-up I found on it.

    Ron Gilbert apparently also spoke about Maniac Mansion, but from what I know it was a repeat at most of the talk he gave in Germany (which, need I remind you, is fully streamable online!).
    1
    David Fox of the olden LucasArts days wrote in to tell us that the Smithsoniam Museum is looking to select 80 games for its upcoming The Art of Video Games exhibit. You can vote for your favorites from the pool of candidates, which have been organized into five "Eras," and then by system and four genres.

    What David rightly wanted us to be aware of was the fact that amongst the nominations you will find the following seminal works and Mojo darlings: Zak McKracken and the Alien Mindbenders (Era 2 - Commodore 64 - Adventure Genre), Grim Fandango (Era 4 - DOS/Windows - Adventure Genre), and Psychonauts (Era 5 - Microsoft Xbox - Action Genre).

    So make your voice heard, and do your part to ensure that these classics may bask in the eternal prestige they deserve. "It belongs in a museum!"

    Update: As Kroms (not to mention Ron Gilbert) notes, Monkey Island 1 will be playable at the exhibit, having leapfrogged the entire voting process due to its inherent worthiness.

    Source: The Art of Video Games

    12
    I'd probably use it as a platform for pointing out that at least one Google search that led someone to Mojo was "can roger Ebert eat".

    Kind of regrettable. And just a sample of the kind of action you can get in on by visiting the old IRC channel (that's #monkey-island at irc.gamesurge.net) every now and again.

    Source: Zaarin on IRC

    3
    Has Mardi Gras come three days early or something? Bill Tiller spent his afternoon sharing scans from the game design documents to The Curse of Monkey Island and Full Throttle via twitter, giving you all kinds of rare stuff to look at. It's like finding the baby in the king cake!

    For the most part, the design doc glimpses include some cool early sketches, like a flaming LeChuck concept by Steve Purcell and some rough background drawings. Aside from the pictures, it's also just interesting on an obsessive fandom level to get a sneak at some of the verbiage from the actual design docs. Oh, and did I mention that the Full Throttle batch includes two deleted scenes, complete with dialog text? One involves a lost puzzle where Ben must evade Maureen's Uncle Pete at the mink farm, and the other is an extended sequence at the Smash-a-Torium. Do not wait for ATM to compile these on his web site - check it all out now!

    Bill also verifies what you probably already assumed: that A Vampyre Story: Year One is a project the Autumn Moon team is working on for free. Whether this is something they're doing in the hopes of eventually landing a publisher (a la AVS1) or if they're planning on self-publishing (not unthinkable, given that it's headed for the iPad in chunks), it would explain the slow development, lack of publicity and the implication that the developers are taking other gigs in order to eat.

    Source: Bill Tiller's twitter

    2

    The guys behind the music of Monkey Island 2: Special Edition, Jesse Harlin and Wilbert Roget, II, discuss composing, arranging, the perils of iMUSE, and being suave in this exclusive interview over here.

    5
    Jason's review for Back to the Future's second episode, Get Tannen!, is now available for your perusal over here. As you can see, we've also included our review of the first episode by Tingler.

    In related news, Marty Mulrooney, the guy who interviewed Dominic Armato for Alternative Magazine Online, has been publishing a series of interviews with AJ LoCascio, who is the voice of Marty McFly in Back to the Future: The Game. So far, three parts are available and you can read them here, here, and here.
    2
    Symbols of all that is original and unique in the world of video games, Double Fine, have decided that symbolism is probably rubbish; and, with that in mind, are making Trenched, an XBLA-exclusive that is all about the brave, brave soldiers who everyday fight aliens from outer space. I think I saw that in a game somewhere.

    In the spirit of this development (get it?), I'll borrow this next part from Eurogamer:

    This is a game about really quite horrid aliens killing humans. But those humans have muscles of their own - metal muscles; they stomp around in giant customisable mechanised robot suits, blasting the blue-tinted baddies with cannons the size of cars.



    The link also contains screenshots and some sort of trailer. Anyways, I am probably/hopefully being too harsh on the usually-creative Double Fine. We shall see.

    Source: Eurogamer

    11
    In what is to my knowledge the most Mojo-relevant session to take place at this year's GDC thus far, folks from Bioware discuss The Old Republic's localization process which, like everything else relating to this game, is enormous, expensive, and also costs a lot. Don't take my word for it, though - reading Gamasutra's write-up reveals that the effort being mounted is so considerable, it could very well take more than an Excel spreadsheet to accomplish:

    "Excel sheets don't work for us very well because they're so big, so we have to build very robust processes," Mitchell said. "The more specific you are about your process, the better the tools you're going to get out of it. You're going to build a better GUI and better cinematics design tools if you're specific about what you need for localization up front."

    It's a sad state of affairs when the best thing we can do to keep LEC on the front page is make asshole-ish remarks about articles covering the most mundane aspects of game that the company doesn't even appear to have anything to do with anymore. I don't know what we'd do without all those exciting games LEC itself has in the pipel- oh, wait.

    Better news: Tim Schafer is currently exploiting a well-deserved invite to host the GDC for the second year in a row. There's probably already some good footage on the net somewhere, and maybe we can be bothered to find it for you once the show's finished.

    *Figure may have been confused with the population of Chicago

    Source: Gamasutra

    3
    Details on A Vampyre Story: Year One remain hard to put one's hands to, but Bill Tiller has made another twitter update with evidence that its production falls firmly in the category of non-fiction: this image of a yet to be skinned character model. Looks like some kind of carnivorous plant. Will there be a Maniac Mansion in-joke? Will a nasty if obscure dead-end result if Mona pours developer fluid on it? Is Alan Turing's halting problem really unsolvable? The answer will no doubt arrive whenever the episodic, iPad-bound prequel to A Vampyre Story does.

    And if you find out when that is, let us know.

    Source: Bill Tiller's twitter feed

    0
    As part of our plan to review Double Fine's latest console game, Stacking, we have reviewed Double Fine's latest console game, Stacking.

    The review contains many pleasant passages to be read or sung.

    If you like what you read, you may buy the game on your Playstation Machine or X Box Contraption, for around $15 (American money).

    According to one of the Face Books, the game will shortly be enhanced with Downloadable Content.
    18
    Last week top hosted site Nightlight Productions released another installment of their Monkey Island radio play, "in which Guybrush Threepwood finds himself with a case he can’t win, and Carl (the Swordmaster of Jambalaya Island) gets a cryptic message from a mysterious person." You can listen to the latest episode, and catch up on the rest of the series, here.

    More episodes will be coming soon -- and in an e-mail we were teased that "next month's Nightlight offering will involve a dog and rabbit..."

    1
    Here's a big thank you to reader/veteran Laserschwert for this: Ron Gilbert's recent talk for Game Forum Germany, entitled "The Making of Maniac Mansion", is available to be viewed online. Just click on "2011" and then on the link that does not not have "Ron Gilbert" in the title. You should be able to find similarly-educational videos elsewhere: one by noneother than LucasArts VP Mary Bihr herself, and, in the 2009 section, one by Noah Falstein (Fate of Atlantis) and one by Telltale CTO Kevin Bruner.

    I must say, though, that I deeply admire the dubbing in those videos. It doesn't look like they're actually speaking German - the native language of 90% of the world's adventure gamers - at all!

    Source: Nordmedia

    4
    Sesame Street: Once Upon a Monster is the third Amnesia Fortnight game, which are the four projects Double Fine worked on during Brutal Legend's development and continued into today. How do I know this? Like everything I know, it's from this interview Tim Schafer and Nathan Martz did with Gamasutra:


    Nathan's original pitch to the company had a lot of Jim Henson in it. It referenced Sesame Street and The Muppets and how much they meant to us and how much they were an inspiration for these characters.

    As we talked about the game, it just came up with more and more people, "Have you thought about this as a Sesame Street game?" And it seemed like such a natural fit. You know, Double Fine doesn't really "do" licensed properties. So we kind of laughed it off the first time. But the more we thought about it, the more it actually made sense, and seemed to kind of fit naturally.



    Oh snap. The rest is an interesting and informative read as well, and well worth your time.
    6
    Hold on, Purcell's not done with you yet. Over on Spudvision, he's posted an unmolested version of that monkey head painting that appeared in the issue of The Adventure (the first, in fact) that promoted The Secret of Monkey Island's release, saying:

    I don't see this one online right now. It was painted for The Adventurer, LucasArts game fan newsletter. When we drew the screen art for Secret of Monkey Island we had only a handful of ghastly colors to pick from, hence the blue green Monkey Idol in the game. For that reason as well as the tiny characters it was always fun, when I had a chance, to draw Monkey Island concepts the way I thought they should look.

    On your knees.

    Source: Spudvision

    0
    Steve Purcell's latest addition to the Sam & Max blog is a storyboard for a Freelance Police title sequence concept. You know, that one you have no memories of because you never got to see it.

    Here is a story board for a possible title sequence for a defunct Sam & Max game. This was only to try to explore Sam & Max's acting and how the background elements might play against them.
    The idea was that there would be colored flats moving in the background depicting various threatening villains. The little rappelling figures are like anonymous silhouetted henchmen for Sam & Max to pick off. The little shaggy rectangle in the last frame indicates a title just in case there was some possible way you didn't already figure that out.
    There are some color concepts that go with this which I'll go hunt for at some point which convey a widescreen version of the idea.

    I think if we're patient enough, we'll probably have enough individual raw materials from the game made available for Bad Asp! to assemble into a self-voiced playable build by 2079.

    Source: The Sam & Max Blog

    2

    Sean Howard worked as dialogue writer on DeathSpank and its sequel Thongs of Virtue. He also makes web comics for his web site over here.

    Join us as the writer of DeathSpank's puns shares his views on the video game industry, franchises, how he got involved with DeathSpank, and what he's up to now.


    Update by Kroms: I thought I'd get a word in here and thank Sean. The interview was originally supposed to happen in October but, due to circumstances outside of my control, got delayed. I neglected to inform him of this change, and kept him waiting, so to speak, for the questions. So, a heartfelt thanks for his patience and for his answers.

    7
    The always-interesting Sean Howard - who you may know as a dialogue writer on the two Deathspank games - yesterday Tweeted about his feelings towards Telltale potentially making a sequel to classic LucasArts game Maniac Mansion. Asked to clarify his feelings, he posted this on his blog. It's an interesting, perhaps even important, read, and may reflect the feelings of some of you in this community:

    I think Telltale is capable are far more than they are putting out. I don't hate them. I can't hate them. I'm disappointed. They've got so much talent behind their walls, and this is the best they can do? I don't believe that for a second. They SHOULD be the next Lucasarts. They could be BETTER than the next Lucasarts! The could be, but they aren't. And what frustrates me so very much about Telltale is that it seems like they aren't even trying. Puzzle Agent is the only one that seemed like they bothered, and even that didn't go far enough. They are announcing new games based on old properties, and there's very little evidence that they are making better games because of it.


    What do you guys think? Is Telltale not fully living up to its potential? And if so, what do you, as outsiders to this development process, think is to blame? Post 'em in the comments section.

    As a quick note, Mojo interviewed Sean Howard yesterday before he posted these remarks. The interview should be up soonish!

    Source: Squidi

    32
    Telltale isn't exactly hurting for licenses to work on right now, but it's pretty likely that they're always pursuing properties of interest to them. At one point, one such property was apparently Scott Pilgrim, a popular comic adapted last year into a movie directed by Edgar Wright. In a recent tweet by the comic's creator Bryan Lee O'Malley, he reveals that he was approached by the game industry's most active story-based studio:

    Telltale wanted to do Scott Pilgrim but I said no. I couldn't see it as an adventure game. All respect to them, though

    Hopefully we don't find any similar comments on LEC's twitter feed. Giving it a peek so you don't have to, it would appear you'd be lucky to find anything that so much as acknowledges the existence of anything not Star Wars, so I think we're okay.

    Source: Bryan Lee O'Malley's Twitter

    8
    Wanna see, like, a full fifteen minutes of gameplay footage of Jurassic Park with commentary by Joe Pinney? Giant Bomb is able to provide just that.

    Source: GiantBomb

    5
    So Telltale's announced five new games in the past two days, bringing their current pipeline to seven projects. What's to know about them?

    Jurassic Park got a hands-on preview from 1UP, which details how the game has character-switching, QTEs and dying. Which IGN are totally on board with: "Dinosaur-caused deaths are a wonder to behold," they say. They go on to decribe it as "refreshing". Death in video games is refreshing now, don't you know. Anyways, there is a gameplay video in the second link. And GiantBomb posted a "Quick Look" video of the game. Thanks to AlfredJ for that link!

    Onto The Walking Dead: Jake Rodkin and Sean Vanaman (head writer) were interviewed asked about this particular adaptation by Comic Book Resources. And CEO Dan Connors was asked all about Fables. We should totally interview that guy. Then, Graham Annable was asked about Puzzle Agent 2. All in the same link! How do they make it all fit in the same link? Like some voodoo magic or some such.

    Busy year for Telltale. Here's hoping these games arrive more fully de-bugged.
    12
    Well, here's a nice tip-off from BillieJoe86 (cheers): Telltale has announced, via our corporate rivals, IGN, all five games they have in development (apart from Jurassic Park and Back to the Future). You may want to sit down for this one:

    Apart from Fables and The Walking Dead we first have King's Quest - yeah, that one. The classic [sic] series from 1980s and 1990s Sierra returns as a "reboot", though it's unknown if the benevolent hand of series creator Roberta Williams will be involved. Expect more details at E3.

    Then we have Nelson Tethers, Puzzle Agent, returning in Puzzle Agent 2. No idea if it's a full series, but Dan Connors has mentioned, in the past, that the formula of the gameplay will change. Thanks to all you people in the comments. This will be a single episode that continues the story of the first. Here's a trailer!

    Finally, Hector: Badge of Carnage - an independent episodic game with an episode (not by Telltale) already out - will see two more episodes added to its rooster.

    Source: IGN

    25
    Along with Myst, Pac-Man, Super Mario Brothers, and World of Warcraft, The Secret of Monkey Island will be in an exhibit at the Smithsonian American Art Museum from March 16, 2012 - September 30, 2012. Fully playable too!

    The exhibition will feature eighty games through still images and multimedia elements, and five playable games—Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and World of Warcraft. In addition, the galleries will include video interviews with developers and artists, large prints of in-game screen shots, and historic game consoles. Visitors will be able to connect with the content of the show across generations, from those who remember the classics such as Pitfall! to those playing contemporary games like Flower.



    You can also vote on what other games will be shown in the exhibit (though, not playable).

    Now, let's all ask the most important question: What version of the game will they have on display?

    Source: Ronzo's Twitter

    5
    With all the Jurassic Park excitement, a few tidbits are also out there about The Walking Dead games, courtesy of IGN. And yes, that's games plural: Apparently we're talking a "multi-year, multi-platform, multi-title" deal here. Exactly what that means seems to be up in the air, but it sort of sounds like platform specific titles might be a possibility. A pluralized URL is also active, though it currently points to TTG: thewalkingdeadgames.com.

    Read more at IGN where they talk to Robert Kirkman, the comic book writer responsible for the franchise.

    To editorialize: Hopefully TTG can keep the art style of the comics intact as well as the nerve of the TV series. And then write brand new dialogue. Because lord knows that's needed.
    4
    Jesus Telltale, we've already got the second Back To The Future episode and news of your next five projects to get excited about in the last 24 hours, now you have to add the first trailer for Jurassic Park as well?! It's like you're trying to kill us with excitement here!

    The story starts apparently right in the middle of the first film, with the guy who was supposed to be meeting Nedry at the dock (doesn't that dock look a lot like the one in Grim Fandango's Rubacava?).

    Furthermore, the trailer announces that the season will start April 2011 for PC and Mac and is available to preorder here for $29.99 ($5 cheaper than usual). Please don't announce Monkey Island right now Telltale, or I'll seriously hyperventilate.

    Source: GameTrailers

    14
    So if you're waiting for five game announcements from TTG today, well, you will have to wait a bit longer.

    Alan Johnson

    The plan is you'll get to find out what one of the announcements is this evening (Pacific Time) at IGN. The rest of the announcements will come in the following day(s) since there are embargoes on the information from the event.



    And as all Peep Show aficionados know, there's no reason not to trust Alan Johnson.

    If Internets rumors are anything to go by -- and Wikipedia has told me they are -- today's announcement could likely be The Walking Dead game(s) based on the hit AMC TV show which again was based on the graphic novels.

    In other words, Monkey Island 6 and Maniac Mansion 3: Day of the Tentacle 2 might still be a few days away. Telltale's embargos make Apple seem downright friendly.

    Update: Two titles are confirmed by All Things Digital: Walking Dead and Fables, based on the DC comics.
    17
    Back To The Future: The Game: Episode 2: Get Tannen! (that's a lot of colons) is now available from both Telltale and Steam.

    There's also a trailer, which I haven't watched because I own the game and I'm not a freakin' moron.

    While I'm immensely excited as I loved the first episode, I'm a little perplexed about the sudden surprise release. There wasn't a press release and Telltale don't even have a blog up about it yet.

    Source: Telltale

    12
    In a move that's sure to delight parents with a taste for the fine wine that is Double Fine, it's been revealed that the next game to come from Tim Schafer's unstoppable studio is Sesame Street: Once Upon a Monster.

    The game is being developed exclusively for Kinect, Microsoft's creepy body-reading device for the Xbox 360, which means you get to not only enjoy the exquisite experience of playing a Double Fine game with your children — or by yourself should you be particularly into The Muppets — but you also get to look like a dong get fit while doing so!

    On a slightly more forward-thinking note, hopefully Double Fine getting more well-known licenses under its belt will give it the funds and clout it requires to develop more of the kind of games we've all been gagging for the studio to develop (Psychonauts 2).

    Whether or not this game is part of the infamous 'Amnesia Fortnight' collection is unclear. Considering Ron Gilbert's experience with children's games it's very much possible he's leading this project, meaning we could still see the promised four games in addition to Sesame Street: Once Upon a Monster.

    Source: Destructoid

    34
    People looking for excuses not to play Stacking are not exactly in a buyer's market right now, which is going to make this big Gamasutra feature about the game that much more devastating to their prospects.

    Read the five page spread to get all of Tim and Lee Petty's thoughts on Stacking, Costume Quest, the downloadable space, the very active legacy of adventure games, and a bit, if not nearly enough, about farting's importance in puzzle mechanics.

    Is it ever really enough, though?

    Source: Gamasutra

    7
    Put this one firmly in the "Beyond Speculation" column:

    A reader who shall remain anonymous points out that Dom's usually timely Top Chef postings were recently delayed because of "work." The last time this happened? Apparently a while before the Tales of Monkey Island announcement. Dam dam dam!

    I suppose we'll find out next week if this is true or not.

    Or maybe it's just part of... Image
    6
    If you haven't been to Overclocked Remix, you really should. All good-to-excellent fan remixes of videogame music. They've just completed a new project, OCR Vs Bad Dudes, and it's utterly superb. One remixer does the themes for a hero in a videogame series, another does the villain.

    Why does that interest us, other than being frickin' awesome? Well, Monkey Island is one of the games remixed. Guybrush can be downloaded here and LeChuck can be got at here.

    I won't spoil either, as they are both utterly excellent. You'll have a fangasm once you realize what they're singing behind the Monkey Island theme in Guybrush's mix. LeChuck's mix isn't quite as adventurous at first, then goes very cool fast. Check them out all out here.

    Source: Overclocked Remix

    8
    Double Fine's new game, Stacking, should be hitting the PSN/XBLA download circuit sometime yesterday. Err, today. Depends on where you live. Anyways, the game is Double Fine's follow-up to last year's Costume Quest. It's innovative for being about stacking, but not about stacking crates - surely a video game first. Plus the whole matryoshka doll thing. That thing is so rad.
    11
    With PC owners presumably getting both the second episode of Back To The Future (Get Tannen!) this month, console owners are presumably anxious (or DESPERATE) to know when they were getting the love. According to a report on Eurogamer, Telltale have revealed that Episode 1 will be available on the US Playstation Network on 15th February, with the European release due soon after. They will also release the iPad version sometime this month too. Well, it's about time!

    Source: Eurogamer

    1
    It's the wet dream of all Sam & Max fans out there, reading the fabled unfinished story where Max is shot and Sam gets a new partner. (Who happens to be a monkey at that.)

    Mister Purcell has of coursed blogged a bunch of awesome stuff over the past few years, and yesterday he showed off some panels from the aforementioned comic.

    To editorialize, it looks sweet and I don't know why you're even reading this when you should be reading this instead. Here's hoping this story will be completed.
    0
    It's not April 1st, you're not still asleep, and we're not kidding. A movie based on LucasArts SNES classic Zombies Ate My Neighbours is in development.

    A script has been written by newcomer John Darko, and is described as "Superbad + Zombieland + Home Alone". It's a coming-of-age comedy, with zombies. And yes, protagonists Zeke and Julie still feature.

    While the film's producers are still seeking both finances and the rights from Konami, apparently "things are going well and it's coming together". Wonder if it'll have tentacles in it? Hell, I'd pay just to see the giant baby.

    Source: First Showing

    5
    You know Stacking, Double Fine's next game, is out next week right? 8th February? It will cost £11.99/1200 Microsoft Points. Apparently though, a certain group of people will be getting it for free: Playstation Plus members.

    If you don't know it, Playstation Plus is Sony's recently introduced paid online subscription service - similar to Xbox Live Gold. To entice people to pay a premium for a service that's otherwise free, they offer a monthly free downloadable game. Stacking is this month's free game, which will be given the same day as release.

    Great if you're already on the service, but the best thing about it is that it's official support from a console manufacturer, so should hopefully bring Double Fine to a much bigger crowd - and that's a very good thing indeed.

    Source: Playstation Blog (via Eurogame

    1
    I seem to be becoming the go-to guy for the Lego games here. Oh well. IGN have a first look and a trailer for Lego Pirates of the Caribbean, which I'm sure a few people will prefer to Star Wars (especially The Clone Wars).

    Probably the most interesting bit of information is that the game will cover all four POTC films, including this summer's On Stranger Tides. The game is due to coincide approximately with that film (like Lego Indy did with Kingdom of the Crystal Skull) and will release on all platforms - although strangely absent from the release list is a 3DS version, especially after all the trouble TT Games went through to get Lego Clone Wars on the system.

    Source: IGN

    2
    As noticed by the prone-to-notice Ascovel in the forums, you can view a nice Youtube interview with Ron Gilbert, recording during his appearance at "Game Forum Germany 2011," where he gave that Maniac Mansion talk that I know you're about to host for us any second now.

    The interviewers are informed and ask good questions, so I would definitely watch the interview. Attempts are made, unsuccessfully, to get some details on whatever Ron is developing at Double Fine; also discussed is how much he'd like to see and/or partake in a Maniac Mansion remake, some miscellaneous adventure game breeze-shooting, and the inevitable mention of the "real" Monkey Island 3 among other [double] fine topics.

    Seriously, get going!

    Source: Youtube

    0
    LEC and Telltale design veteran Chuck Jordan benefited Gamasutra today with a lengthy feature titled "Closing the Loop: Fostering Communication In Single Player Games." Armed with his experience both as a developer and a gamer (not to mention the rather scholarly blogging he's done on the subject over the years), Jordan persuasively puts forth his thoughts on that most popular of topics, the relationship between narrative and gameplay. His take is more compelling than most.

    Source: Gamasutra

    2
    The next Lego game from our friends at TT Games is once again relevant to our news and is looking quite superb, so we can happily say that Lego Star Wars III: The Clone Wars is coming out 25th March. It was originally due out 18th February, but has been delayed for some unexplained reason.

    I personally think that it's more than coincidence that this new release date coincides with the launch of the Nintendo 3DS, Nintendo's brand new handheld console. Being one of the only good games in a short launch line-up for an inevitably popular console will mean that people will flock to it (I know I will), but not if they've already bought it on other systems.

    The game will be on every platform barring the dead PS2 (so PC, PS3, Xbox 360, PSP, Wii, DS and 3DS), and I'm still waiting for them to notice that an iPhone version would be incredibly popular too. We'll try to have a review up around then.

    Source: Gamershell

    5
    Want a Raz action figure? How about Eddie Riggs? No? Well then, how about some Russian Stacking dolls instead, designed after the characters from Double Fine's Stacking? You do? Good news then, they're now available in the Double Fine store!

    Just be warned though: they're VERY LIMITED QUANTITY (emphasis theirs, not mine). It's also a back order, so they won't ship until March at least. Still, cool!

    Source: Double Fine Store

    4
    Yes, things are happening, we're just slow.

    First all of Telltale's [iPad damn it] games are now $2.99 until February 10th. Of course, no new episodes have been released yet, and chances are slim they will be if history is anything to go buy. (The Penal Zone has been out for closing in on a year now.)

    Also, if you haven't subscribed to their newsletter, you probably should, as the newest edition has some new Back to the Future images. Which is awesome. They're also offering the full season of Sam & Max: Beyond Time and Space for $4.99 to newsletter subscribers.

    So yes. Do it. And stuff.
    3
    Prepare to be shocked - doubly - by this brief video interview with Tim Schafer and Lee Petty at DualShockers. The subject is, of course, Stacking, and the four minute probe sees Lee Petty describing how he came up with the concept and attempts to define the area between "casual" and "hardcore" that the game occupies. Stacking!

    Source: Dualshockers

    0
    In North America, the retail release for Wallace and Gromit's Grand Adventures was almost identical to the collector's DVD Telltale offered to season subscribers, minus the "almost." In the characters' home country, however, things are a little bit different. Mastertronic, the publisher responsible for bringing Telltale's adventure game to UK stores, has seen fit to bifurcate the four episode season into a pair of boxed releases. Recently released is the second pack, finally fulfilling that waking dream you had of getting the series for two easy payments of £10.20!

    Not sure what you Brits did to cheese off Mastertronic so much, but they clearly hold you in pretty low esteem. I don't even think Monty Muzzle has the nerve to attempt to pull a stunt of such transparent greed. Fortunately, you're likely to find the games for well under the sticker price but really. Two releases? Almost never have I seen such silliness.

    Source: GamePress

    4
    Telltale Games is supposedly going to announce five multi-platform projects this upcoming February the 17th. They even sent out invites and everything! 1UP thinks The Walking Dead, a popular series of comic books about anorexics zombies that was recently adapted into a TV series could be one of them, as one invitation says, "one [game is] based on a just-launched property from the TV and comic book world whose popularity is changing life as some know it."

    Are these announcements episodes or new games? Has 1UP misunderstood something, or has Telltale actually gone bonkers? Are they even games at all? Wait with bated breath until February the 17th. Unless you can't hold your breath that long. Then don't.

    UPDATE BY TINGLER: Alan Johnson on the Telltale Forums has confirmed that it's not "just five new episodes". Eek.

    Source: Eurogamer

    16
    Usually we have to wait years between Double Fine games. That ends now, as their eagerly anticipated (especially by us) sort-of return to the adventure game, Stacking, is out February 8th on PSN for $14.99 and February 9th on Xbox Live for 1200 Microsoft Points. I'm not sure what either of those equate to in real money.

    So, will you be getting it?

    Source: Destructoid

    5
    And tfarr isn't the only one loving it!

    The look of justice you're wearing on that headset-adorned face of yours tells me you're already more than aware that DeathSpank's soundtrack was, in a move that some would call "awesome," released for free by Hothead, but have you read this new interview with composer Jeff Tymoschuk?

    Source: Gamasutra

    2
    In a move that will likely invite the consternation of actual LEGO blocks, the upcoming LEGO Star Wars III: The Clone Wars will apparently be receiving a version for Nintendo's hotly anticipated 3DS platform, release details for which were not-so-incidentally announced today. The third installment of Traveler's Tales block-building take on the Star Wars franchise appeared in this list of confirmed 3DS games, but I have no idea whether or not it's a launch title.

    And you naysayers thought LucasArts wasn't up to anything.

    Source: Gamasutra

    0
    Here's a head-scratcher to start off your day with: when someone says "Monkey Island" to you, do you think of: a) monkeys, b) pirates, or c) pornography? Because this is the internet, someone, somewhere, thought "pornography" and then, perhaps because the internet just wasn't weird enough, "tetris".

    All of which leads us to this, The Secret of Spunky Island, a tetris parody of the original Monkey Island game plus a dash of porn. If you've ever wanted to see Bob the ghost get it on with Guybrush but have been afraid to ask, click here.

    Hey, Mojo cookie pirate points to anyone who can think of lines from Monkey Island you're likely to hear in a porno. Post them in a comments.

    Source: 1UP

    13
    Touch arcade is reporting on the forthcoming release of the iPhone/iPad/iPod Touch/web game 'Smuggle Truck' a side scrolling physics based driving game where you have to stop your cargo of illegal aliens/stowaways/kidnapped hostages/extended family members [Note to self: delete as applicable before going to press] from flying out of your truck.

    What sets this new Owlchemy Labs title apart is that Autumn Moon's Bill Tiller has been hired to redo the art from scratch. The game started out as an entry to a 48 hour game creation contest, where all the games had an Immigration theme.

    Thumbnail


    The game also features a full level editor, and there's a contest to get your own likeness as one of the cargo into the game by using that editor to design your own level prior to the game's March release. Check out the Owlchemy Labs website for more details, or watch the below clip.

    Thumbnail

    Source: Touch Arcade

    4
    Telltale have written on their facebook wall "Heads up! The February issue of Game Informer magazine has some exclusive new content from an upcoming project!"

    First thoughts go to Jurassic Park. However somebody in the post's comments claim Game Informer say the title in question is a sequel, though no source has been provided. On Telltale's forums user StLouisRibs says that subscribers are allegedly due to receive their copies of the magazine today, so keep your eye out for the news / scans popping up soon.

    Update: Alan at Telltale writes "So I know you guys have been waiting with baited breath to find out just what it is that's going to be in the February issue of Game Informer magazine so I'll spill the beans right now - it's the first look at Jurassic Park.

    The two page preview features some exciting in-game screenshots and some insight on what to expect on our upcoming title! It should be hitting subscribers' mailboxes soon!"


    Update by Zaarin: You can check out a scan over here by reader Jannar85.

    Update by JP: Game Informer has the story online now, so you can get a better look at those images (including some not included in the print article).

    Source: Facebook

    18
    Tim "The Man" Schafer and Lee "Almost Bearded" Petty of Double Fine Productions have recently been talking in a 1UP podcast in a series called "Games, Dammit!"

    We have about an hour-and-a-half's hour of talk about games like Minotaur Rescue, Enslaved, Limbo, Dead Space 2, Heavy Rain, and, of course, Double Fine's Stacking. We also have Tim and Lee tackle questions about writing, the funniest thing that's happened to them, and CES memories.


    The podcast can be listened to here. It's like listening to some annoying buffoons talking loudly in a pub, except you can't join in with their conversation, and one of them is Tim Schafer.

    Source: Twilo

    0
    Rejoice fellow brick-and-mortar gaming emporium browsers! Barely a year and a half after Tales of Monkey Island was released on that new-fangled accursed web-net thing, publisher Lace Mamba Global have announced that they're bringing the entire game to shop shelves everywhere!

    To prove it they and Telltale have released a really snazzy trailer for the series. The first thing you might notice is that Earl Boen is playing LeChuck in Episode 1, which Telltale (I believe) still haven't patched into the online PC version.

    TMI will be in your local game store (actually, do those even still exist?) on 25th March, although only on PC and only in Europe. A proper full-graphics Wii release would be most welcome, guys. Still, that's all five Monkey Islands now available in shops at last! Okay, not all at the same time. If they were though, that would be the best game shop in the world.

    Source: GameTrailers

    4
    Of course I care - the talk is going to be about Maniac Mansion. On his blog, Ron reports that he has been invited by Game Forum Germany to hop a plane over to the country where adventure gamers flow like wine to speak on the topic of his choice. The topic will be the making of the first SCUMM game, the first game to feature a can of Pepsi and, perhaps most influentially, the first game to deal with the taboo subject of death by sexually aggressive tentacle:

    Maniac Mansion is a game that is close to 25 years old and started the whole point-and-click adventure genera in addition to coining the term 'cut-scene' used throughout the civilized world. Maniac Mansion is a game filed with dead ends, backwards puzzles and no-win situations. Maniac Mansion is a flawed game, but that's what makes it so interesting. Gary and I had no idea what we were doing when we started making Maniac Mansion; we didn't even know it was going to be an adventure game.

    Despite all it's problems, it's a game that is loved by countess gamers and it holds a very special place in my heart. All the lessons learned from making Maniac Mansion can be seen in the design for Monkey Island. Without one, there would not be the other.



    Ron also mentions his anticipation for visiting the home of the frankfurter for the first time since his days of doing international pimping for Total Annihilation as well as his discovery of some LEGO Maniac Mansion fan art, so you should probably make your head less emulative of a tuna and read his words.

    (To at least one willing German who will be in attendance: Please record his words as well.)

    Source: Grumpy Gamer

    0
    The Escapist's Brendan Main has written a comprehensive article about Grim Fandango.

    In Manny's words, "Nobody knows what's going to happen at the other end of the line, so you might as well enjoy the trip." In removing itself from the black-and-white thinking that shapes much of gamedom, Grim Fandango also invites us to rethink about what we know about the big questions. From the Land of the Dead comes a game about life.



    You might like to read the whole piece?

    Source: The Escapist

    0
    Everyone's favourite ex-LucasArts CEO and Tea-Bagging Congress Candidate James "Jim" Ward is back, baby. The Phoenix Symphony has named James Ward interim president and CEO of the orchestra.

    "We've been very keen to find someone with good business acumen and (who) is interested in variety as key to the future of the orchestra, and the symphony as a place we can do important and engaging things," said Michael Christie, symphony music director.

    "My entire career has been in a creative environment, in advertising and at Lucasfilm," [Ward] said. "One thing I learned at Lucasfilm was not to be afraid to dream and to set the bar high enough, and then have the discipline to reach that goal."


    Congratulations, Jim, on your new position on behalf of The International House of Mojo.

    Source: AZ Central

    7
    A show called Feedback on a site called G4 invited Double Fine CEO Tim Schafer and art director Lee Petty on the other day and the results can be seen right here.

    Read more...

    Source: G4TV.com

    0
    What's that? Features? Well, a feature for now, but we expect to see the old stuff populating the database soon. "Soon" meaning "over the next few years" in Mojo-speak.

    To kick it off, we have our annual review. What was the game of the year according to you? Was it a good year? For heaven's sake don't read this to find out, read that!
    7
    It's been a long time since we've had any Indiana Jones news at all, let alone Indy gaming news! Fortunately that ends right now, as fans once again show that if the people in charge don't care, just bloody do it yourself!

    First off is Screen 7 and Indiana Jones and the Fountain of Youth, who are promising an exciting year - hopefully culminating in a release! Their new year surprise is a revised demo, featuring an updated game engine and a small Easter Egg. Let's just say it involves a mysterious ring and someone who might know about it! They're also promising a new mini-adventure, entitled Indiana Jones and the Valley of the Kings. Let's hope for great things, since the demo is arguably more impressive than even Fate of Atlantis!

    The second fan project is Binary Legends with Indiana Jones and the Seven Cities of Gold, who have just released their first demo.

    We wish both projects luck, and we can only hope that LucasArts are inspired by their efforts that they stop f***ing around and give us some Indiana Jones news from them too. If not, I think these two are enough to get excited about for now!
    0
    Let's pretend it's still November and that Tingler didn't accidentally drop the tapes behind the cupboard where they've been lost for the last month.

    Pretending? OK, now go listen to another MojoCast about things like A Vampyre Story and multiple choice questions!
    2
    In our haste and intoxicating indulgences of eggnog, we forgot to post Steve Purcell's traditional Sam & Max Christmas card. This year's features Max as the most adorable Krampus you're likely to run afoul of:

    Source: Spudvision

    4
    The National Film Registry, that one thing Congress is good for, announced the twenty five films it has selected for inclusion for the year 2010. Of the list of inductees, the one that seems to be headlining all of today's news write-ups is none other than the very first talkie - I speak of course of the German expressionistic masterpiece The Empire Strikes Back. Who could forget the pulse-pounding sequence where the shark is blown up with a tank of compressed air?

    You can see the whole list here, although I think it's easy to see why Empire, which boasts arguably Bogart's greatest performance, is getting all the attention.

    Source: Library of Congress

    2
    Image

    The image above is Double Fine's Christmas card. There are four packages shown, presumably relating to the studio's four downloadable titles. Two have been revealed, Costume Quest and Stacking, and two are still unknown.

    However, the packaging the games are in seems to relate to the game itself (bats for Costume Quest, and an old-fashioned hatbox for Stacking). Kotaku have therefore speculated that the unopened two have hints on them.

    What do you think? Perhaps this for the big red box?

    Source: Kotaku

    9
    Don't make the mistake of thinking that sentiment comes from us; we loathe you. But the folks at Autumn Moon sure don't, as evidenced by this wonderful yuletide greeting they made especially for you.

    Happy Holidays, all!
    0
    Review is now available here.
    11
    Stacking, Double Fine's latest digital-only title, is an adventure game with "a more immediate way of interacting with the adventure". Tim Schafer's team is making an adventure game. Excuse me, I just need to lie down for a second...

    ... Right, I'm back. Kotaku have a nice preview of the game, offering a really detailed look into exactly how the game is going to play.

    But don't take just words for it, as GameTrailers have three new videos up covering the game's mechanics.

    Oh, and while we're talking about Double Fine, for anyone who's played the Costume Quest expansion Grubbins on Ice, there's a strong possibility that there's going to be more DLC for that game as apparently it ends on a bit of a cliffhanger...

    Source: Kotaku

    6
    Accelerate your DeLorean up to 88 mph* and go download Telltale's Back to the Future Episode 1: It's About Time (provided you shelled out the money for it previously).

    For those who haven't bought it, it's only $24.95 (USD)** for all five episodes on the store.


    *142 km/h for the rest of the world
    **Considering the US dollar value it's probably like 0.01€, but you should just look it up


    UPDATE: Zaarin's lightning quick haxx0rz skillz allowed him to post mere seconds before me.

    Source: Telltale Games

    6
    So, why are you reading this?

    Go play.

    Source: Telltale Games

    0
    The madness of Steam's wallet-emptying Holiday Sale is now upon us! Let's check out the games you should be interested in.

    1. 50% OFF The LucasArts Catalogue. Tightly doesn't include The Force Unleashed II. You'd think they actually didn't want the game to sell.
    2. 73% OFF The Telltale Holiday Pack. Includes Sam & Max Seasons 2 and 3, Puzzle Agent and Poker Night. Not sure what makes them holiday games (barring Ice Station Santa and the fact that there's a lot of snow in Puzzle Agent), but it's a good deal nonetheless!
    3. 33% OFF DeathSpank and 25% OFF DeathSpank: Thongs of Virtue. These games are already great for the price (they're huge and lots of fun), now they're on sale despite only being out recently (TOV only came out three weeks ago!). THAT is how you get people to buy your new game, LucasArts.
    4. 90% OFF The Misadventures of PB Winterbottom. That's 39-49 pence for a great puzzle game. What's this got to do with us? It's a storybook puzzler similar to LucasArts' Lucidity, and reportedly (by us, though I can't find it now) the teams of both games maintained a close relationship throughout development.
    5. 50% OFF Time Gentlemen, Please + Ben There, Dan That. Two genuinely funny comedic adventures purposefully done in the style of LucasArts adventures, with a Use Partner gameplay mechanic lovingly ripped off from Sam & Max Hit The Road. Buy. The first game's free if you want to try it first though. The second game has Nazi robot dinosaurs.
    6. 50% OFF Mata Hari. An adventure made with assistance from the Fate of Atlantis Dream Team of Hal Barwood and Noah Falstein. Flawed, but good for this price.
    7. 50% OFF Jolly Rover. Another great comedy adventure that's obviously strongly influenced by (and with plenty of references to) LucasArts, specifically Monkey Island. If you're pining for the days of quality funny adventures from LucasArts (if not, why are you reading this site?), Jolly Rover and Time Gentlemen Please are essential purchases.

    BONUS SALE: While it's not part of the Steam sale, seeing as Autumn Moon or their publisher have an irrational fear of hot water vapour, A Vampyre Story is £7.49/$9.99 at Games For Windows.

    Source: Steam

    8
    From the "what, I thought you posted that >:" file comes Double Fine's experimental podcast which is exactly what you'd expect it to be. A podcast. That's experimental. Featuring Tim Schafer, talking to Tasha Harris and Gabe Miller.

    It's funny stuff, even informative, so you should go listen.

    Source: ThunderPeel

    0
    Back to the Future: The Game is coming in two days and Telltale has released five more sceenshots which you can find over here.

    Jinn over at Pixel Joint has also imagined how the game would have looked in LucasArts' SCUMM engine.
    0
    Well, tough.

    You remember that free episode of Back To The Future Telltale were giving out? If you went for that and were expecting to play it the same time as regular buying folks on the 22nd, I've got some bad news: according to the latest issue of The Telltale Interloper (it should be in your email box now if you subscribe) the free episode won't be available until February.

    Hopefully there will still be a demo of the first episode next week for those still undecided about the game.
    1
    Did you know that The Collective, the developer behind Indiana Jones and the Emperor's Tomb, was so keen on making a sequel to their 2003 Indy game that they took the initiative of prototyping one? Along with a few models, former employee Peter Han has the following to share:

    So... this image is 5 years old, low poly realtime model created for a project that could have been. No photos were used in the creation of the textures and the render was not retouched.

    This was done at Collective Studios, now known as Double Helix, sometime after Indiana Jones and the Emperor's Tomb shipped. Hoping to work on another game, we did some R & D for a possible sequel. New, polished character models were created and the Indiana Jones model completely redone.

    There was an amazing prototype that was up and running with updated gameplay, but unfortuneately this project never happened. Probably could have been the greatest Indy game ever. : ) Unfortuneately due to things out of the hands of the studio and suprisingly, even the publisher, nothing came about.

    But after all these years, it was still probalby the most fun project i've ever worked on and since after the new movie came out, i just decided to dust off these images.


    Thanks a lot, The Past.

    Source: TheRaider.net forums

    11
    The folks at GameSpy have put up a nice little preview of them playing The Old Republic as Jedi. Just enough to make you water at the mouth. I'm not really an MMO player, but this game has me genuinely interested. Even if it is just World of Warcraft with HK-47 a Star Wars touch...

    I'm torn between the different classes available to take. My mind tells me one of the Jedi classes, but I fear too many will flock to that. Maybe I should be a smuggler. Hopefully will end up better than Han.

    Source: GameSpy

    0
    "Unboxing" videos are inexplicably all the rage these days, but what if they were in 1993? Kotaku finds out, traveling back in time to unbox a copy of Day of the Tentacle!

    But it's not the one with the triangular box, so they fail.

    Source: Kotaku

    3
    But yes, we're back up again... For now.

    Meanwhile, the first episode of Back to the Future, "It's About Time," is set to launch on December 22nd.

    And if you're still looking to buy more Tales of Monkey Island, PC retail copies are apparently going to hit UK, Australia, New Zealand and Europe on March 25th with "bonus content and items" bundled. Woo!

    Let's never talk about this downtime again.
    4
    Our God Ron Gilbert has been interviewed by io9 in their weekly The Geek's Guide to the Galaxy podcast. He talks about DeathSpank and Tales of Monkey Island along with the new Pirates of the Caribbean movie.

    I would go listen to it now, but I've been summoned by our guinea pig overlords to go fight ninja-robots on Mars. What better way to spend the holidays? You should listen though!

    Source: io9

    1
    ... confused iPad owners ask, "Where the hell are the four remaining episodes of Sam & Max?"

    It's kind of an odd move, isn't it? After only releasing one episode of The Devil's Playhouse, what is to suggest that the same won't happen with Tales of Monkey Island?

    Anyway, if you're a sucker like me, you can download "Launch of the Screaming Narwhal" from iTunes for $6.99, then keep your fingers crossed that the four remaining episodes will be released also. Odds are dim if history is anything to go by, although TTG claims we'll see more next year.

    (Oh, also only one episode of Wallace & Gromit is available on the iPad. Is this all part of... Image)
    3
    I, for one, am actually really excited for The Old Republic. Whenever it actually releases, that is. Here's a new preview, which shows some back-story of the game.

    Thumbnail


    I haven't heard about Dromund Kaas since Mysteries of the Sith! </useless reference>

    Source: GameRant

    2
    Remember that DLC for STFU2 (aka Star Wars: The Force Unleashed 2 to those who haven't followed Mojo much)? Well, here's a clip from it. I wished Jar Jar was really in that AT-ST.

    Thumbnail

    Source: Kotaku

    17
    DeathSpank has finally landed on Steam for the Mac. And now I can finally be DeathSpankified.

    Also, check out the awesome Mac category icon! At least I don't recall seeing it since Mojo X launched.
    0
    At least, mine did. Got the email today.

    And that, my friend, is news.
    0
    Want some more Back to the Future gameplay footage? Of course you do! Run over to the TTG blog for some Doc Brown goodness, as well as further interviews with Christopher Lloyd, Bob Gale and Dennis Lenart.

    I said run!
    0
    Double Fine's Costume Quest picked up 'Best Downloadable Game' in the VGA awards, beating hot contenders Monday Night Combat, Scott Pilgrim: The Game, and Lara Croft's Sexy Horse Spleen Fun Time.

    In other news, the new Pirates of the Caribbean trailer has been unleashed. This is notable because the film is based on the Disneyland ride of the same name, and the Tim Powers book, On Stranger Tides: both of these were inspirations for the Monkey Island series. The trailer has mermaids in it. Hello!

    Source: Melancholick

    6
    Hothead Games, developers of this year's two Deathspank games, seem interested in gaining some feedback. Didn't like the fetch quests, the ever-prevalent toilet humour, the sounds of slurping Deathspank produced when consuming freshly-slaughtered chicken? Let 'em know.

    Let the rumours centered on a new Deathspank project commence.

    Source: Hothead Games blog

    0
    Telltale Games have a Wiiware game giveaway, similar to ones they've run a few times in the past.  The free episode is Tales of Monkey Island – Lair of the Leviathan (the 3rd episode of the season). 

    There is a short survey to fill out to qualify, and it's for North American Wii owners only.

    surveymonkey.com/s/telltalesurvey

    Quantities are limited, so be in quick. Also, for obvious reasons your Wii must be connected to Internet (Wii Shop Channel) in order to redeem the free game.

    Source: Telltale Games

    3
    Six images from the upcoming motion picture Pirates of the Caribbean: On Stranger Tides have been posted on ever site on the internet today, and the gallery below proves that we're one of them. I sure hope my graphics card can handle this baby:



    Clicky here to see the rest!

    The trailer premieres Monday. Go see Tron Legacy if you want to behold it on the big screen, which is where On Stranger Tides can be seen on May 20th of next year.
    2
    Telltale have updated their Back To The Future website at last, with Character and Episode pages now up.

    On the character pages you can look at concept art, read a short bio (for character and actor), and even listen to voice clips. Characters currently available are Marty, Doc, George McFly, and for the first time, Biff! Sadly Tannen(s) will not be voiced by the iconic Tom Wilson, instead Telltale veteran with a great name Kid Beyond will be doing the voice. There's at least one other character still to be revealed - we haven't had a woman yet, so Jennifer, Clara or Lorraine perhaps?

    Also excitingly on the site are short plot synopses for each of the five episodes! I won't post them here in case anyone wants to remain unspoiled (plus it's a flash site so I can't just copy and paste them like the lazy git I am), but episodes 2 and 4 do contain concept art of two other characters - mafia gang boss Kid Tannen and a mysterious woman (Clara?).

    Go see! Allons-y! (sorry, wrong time traveller)

    UPDATE: There's also a new interview up at GameTrailers focusing on story and gameplay! Haven't seen it myself yet, but it seems like it detail just how the game is going to play, which is something a lot of people (myself included) have been wondering.

    Source: Telltale

    3
    Grubbins on Ice, some kind of additional content thingy for Double Fine's game Costume Quest is, apparently, now out on the Xbox Live Arcade. Thanks to Aleksandr for the news.
    1
    Telltale tells us Strong Bad's Cool Game for Attractive People is heading to PSN (December 21st) and Mac (soon!). That's great, really, as it's now available for pretty much every major gaming platform.

    Other than the 360 that is.

    And not to get too Tingler here, but it'd be nice to see TTG release some more games for that platform too. I'd buy 'em!
    2
    If you pre-ordered the Sam & Max: The Devil's Playhouse DVD -- and if you didn't the terrorists have won -- you will receive the goods shortly.

    While you wait, enjoy some bleep-filled outtakes that also will be seen on the disc.

    Thumbnail


    Remember when we were whining about LEC canceling Sam & Max: Freelance Police? Times sure have changed...
    6
    Not that any of us really forgot, but it's a sobering reminder of how trying being an adventure game developer must be to know that even game ideas that publishers like are rejected on the basis of genre. Such was apparently the case of a proposal Bill Tiller shopped around to no avail at some point in the recent past. Accompanying [a large piece of] a lovely painting of a freighter called the Lisa Marie crashing into a harbor, Bill writes:

    Concept art from a game proposal, lots of publishers like it but dont want risk any money on adventure games. Guess we'll have self fund it.


    Turn the record over and tell us something uplifting, Bill! Still, a sliver of hope at the end there. Hopefully Year One will strike a chord with gamers and enable Autumn Moon to make all the games about vampires, ghost pirates, robot assassins, and rust-covered vessels that we can handle.

    Source: Bill Tiller's Twitter

    6
    As if El Poll Diablo wasn't enough, you now have the chance to vote for our annual "Best of" poll. Yes, we're doing them again. As always the results will be included in our end-of-year round-up feature, so what are you waiting for? Vote!

    - Favorite game
    - 2010 was...
    - Best headline of 2010
    - Most wanted for 2011
    - Best active site
    - Personalities of the year
    - Biggest bummer

    (Vote.)
    0
    Hola!

    The polls are open again! Our first question is the classic Which is the best Monkey Island game?, so go ahead and vote for your favourite!

    In the media section, you will find that Files has been opened. So far there are some fan games and demos in there, but more will be added in the days to come. Thanks very much to Giocherellone from the forums for his help in archiving the fan game collection (and more is on the way!)

    For people daring to brave the User Prefs page, there is now a new option available: Time zone. You can set the time of the site to your local time to see exactly when all those news posts and comments were posted when you were asleep last night.

    Update: Cookie problems related to "Remember me" failing to load your preferences has now been fixed.
    22
    Sorry, I meant Back To The Future Trailer! Make like a tree, and go and see it right now!

    What, you want me to post it right here? Oh, all right, if you insist.

    Read more...

    Source: GameTrailers

    19
    Today sees the release of DeathSpank: Thongs of Virtue on Steam, marking the availability of the whole heroic saga on the PC. Mac OSX users will be able to claim the same privilege on December 14th.

    Remember, the Steam version of the game comes with the Snowy Mountain Dungeon that was sold as DLC on consoles in addition to "a new playable co-op character, Sidekick Tankko."

    Source: Steam

    2
    The Tingler recently shared a report on how Costume Quest has performed on the XBLA for the month of October, and today comes equally promising news about how it's faring on the PSN.

    Gamasutra's anaylsis of PSN's October sales place Costume Quest ninth amongst the top ten sellers. Again, bear in mind that the game was released in the last month of October.

    If the success of the work of his now fellow employees wasn't enough, Ron also has reason to wear a smile. The PSN leaderboard statistics for October show that DeathSpank is continuing to be a consistent seller, with the two parts attracting over 12,000 new players.

    Source: Gamasutra

    1
    As old science fiction movies inform, it will be the bugs who survive the apocalypse. Further proof of their resilience comes today in the form of word I've received that Crackpot Entertainment (aka LucasArts vets Mike Levine and Larry Ahern) have not abandoned Insecticide, and are "trying to make it into a comic or movie."

    Insecticide has been a beleaguered property indeed. The brainchild of Mike and Larry (with help from fellow warhorses like Dave Grossman and Justin Chin in fleshing out the universe), the game's bifercated PC release was, thanks to an untimely publisher buyout, aborted halfway. This left the Nintendo DS version - with its heavily scaled down visuals, text-only mission dialog, and condensed and missing cutcenes - as the only way players could experience the complete story. There was some talk about Crackpot hoping to put the cutscenes in Part 2 on Youtube so that PC gamers could at least get the whole narrative (however imperfectly), but they have yet to materialize.

    Although met with mixed to negative reviews from the mainstream press, even the harshest critics of Insecticide as a game praised its rich world and memorable characters, with the suggestion that it would make a good animated series being registered more than once. Mike and Larry were clearly thinking along similar lines, as even when the game was still in the headlines, there was talk of adapting their creation to other mediums; it is known that a series bible was put together and shopped to various networks. It's nice to know that they're still not yet content to leave Chris Liszt and Roachy Caruthers to the exterminator - I'm told that another interactive Insecticide venture is also being considered, with the idea of making a "pure" graphic adventure series not being ruled out. Facebook is among the landscapes being looked at.

    Mike Levine was unable to give further details about this effort's prospects, unfortunately. But I share this news in the hope of generating some positive energy to surround the project with, and on the off-chance that Mojo's readership includes an influential publisher or studio executive who is anxious to add a high caliber entry to their line-up. Also, we haven't seen that Crackpot logo on the front page in awhile.

    Check out the game's trailer below if you're in the market for a low-investment refresher on Insecticide, and keep the hope alive:

    Thumbnail
    3
    The Steam Holiday Sale has unofficially started early, with a few one-day-only bargains popping up before the full-on assault. Today of interest to us we have:

    1. Monkey Island 2 Special Edition for £1.75/75% off. If you don't own the superb remake of the greatest game ever made, rectify this hideous error right now or we break your legs. Seriously, we know where you live and we have the hobblin' post ready.
    2. Knights of the Old Republic for £1.75/75% off. A similarly great price for arguably the best Star Wars game. Even if you haven't liked anything Star Wars related since teddy bears with sticks brought down the Evil Empire, this is worth a look.

    You have just a few hours to get these deals. We'll update this post as more stuff becomes cheap.

    Source: Steam

    7
    Using Benny's newly updated and super-handy Telltale Speech Extractor, some mischievous rascals decided to give Poker Night at the Inventory a workout and apparently stumbled upon some evidence that Strong Bad's Cool Game for Attractive People might be getting ported to Playstation and the iPad.

    Don't tell Mom.

    Source: Telltale forums

    0
    Bill Tiller's slice of Twitter has once again been flavored with a topping of Year One sneak peek-ery. Taken perhaps from a cutscene, Bill offers a bucolic image of Shrowdy von Kiefer sipping some crimson essence during a picnic, potentially on Lake Warg. What's on his mind? Is anyone sitting next to him? Could this somehow be used to extrapolate exact details of the ending? It's more fun than analyzing a Crystal Skull trailer!

    Source: Bill Tiller's Twitter

    0
    I mean, I think the headline says it all.

    Go look and think of what could have been.

    Source: Spudvision

    0
    Today we have lost the director of Star Wars Episode V: The Empire Strikes Back. Let us all take a moment of silence to reflect upon the excellence that is that movie.

    Source: Yahoo! News

    4
    Telltale’s latest Pilot Program title is a hark back to their first ever game, the pleasant Telltale Texas Hold ‘Em, except this time you’ll be playing against four famous gaming and internet characters who have never shared the screen before now (except the Heavy wearing Max’s head in Team Fortress 2 of course).

    We dutifully review it within just a week of its release! Wow!

    Read more...

    9
    Well, I'm glad you asked! Market research firm FADE (Forecasting and Analyzing Digital Entertainment) looked at the top 10 bestsellers on Xbox Live in October, and Costume Quest was in there at Number 7, selling 31,000 copies.

    Considering that was in just the last week of October, only the 360 sales and up against such major digital titles as Sonic 4, Dead Rising 2: Case Zero, and Limbo, that's a very respectable position.

    Click below to see the full chart.

    Read more...

    Source: FADE (via Eurogamer)

    1
    I’ve written a lot of complaints about certain games we like not turning up on PC. With Double Fine recently saying “it’s not our fault”, DeathSpank parts 1 and 2 coming out and my own constant moaning becoming a running joke here at Mojo, I thought it was time I set the record straight about my opinion.

    I think Double Fine’s games have to be on PC. Read on for my justification, and why it’s probably not going to happen just yet.

    Read more...

    48
    After presumably losing The Tingler's cell phone number, Tim Schafer updated the online Double Fine Q&A to address a certain subject that is quite touchy amongst The Tingler PC gamers:

    As a developer we do not have final say in the sku plan for our games. That is the decision of the person investing the money, i.e. the publisher. We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money. So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don't see enough financial reward. Double Fine does care about PC Gamers, and we always push for a PC version, and will continue to do so in the future. If we ever get super stinking rich here, with enough money to fund PC versions of our games, then we will go back and make them ourselves! Oh man, wouldn't that be cool?



    I reprint what was implicit to all us due to the fact that this was for some reason picked up as a story on Gamasutra, and any debate in the comments there might be of more interest than the ones indigenous to The International House of Three Readers.

    Source: Gamasutra

    6
    PC fans may have got no love with the announcement of Double Fine's new game Stacking, but fortunately at least one previously console-only game is coming, as DeathSpank: Thongs Of Virtue is coming to PC on December 1st.

    As a slight apology for taking so long, the Snowy Mountain Dungeon DLC will be included free. As a further bonus, Mac games will also get both DeathSpank episodes on 14th December. It's available to purchase now on Steam with a 10% preorder discount.

    I guess DeathSpank is doing pretty well on PC after all. Who'd have thought that a Diablo/Torchlight-style action-RPG from the creator of The Secret of Monkey Island would be successful on the platform that made both popular, eh?

    Source: Eurogamer

    6
    Wootfly.tv has put up the first of a two-part video interview with Tim Schafer. It won't kill you to watch it, and I'll kill you if you don't. Prudence dictates going with the not me killing you choice.

    Also, there's a small page for Stacking up on the Double Fine web site, featuring six screenshots and a brief overview of the game. It verifies the possibly well known fact that Lee Petty (Brutal Legend art director) is the project leader for this one, which is the second of the four Amnesia Fortnight games to be published by THQ.

    Anywho, we'll have those screenshots nice and stolen just as soon as Zaarin adds Stacking to the database (thx!), but in the meantime you can do the noble thing and wreck Double Fine's own bandwidth.

    Source: Wootfly

    1
    Steve Purcell's newest addition to the official Sam & Max blog is a large version of a cover painting he did for the animated series DVD release. After revealing that it includes "two levels of obscurity," readers in the comments got to work, and soon discovered was a "Spock photon torpedo coffin with our favorite Geek's last name inscribed." Is this the final fate of the much-maligned Geek?

    Elsewhere on the internet's Mt. Olympus of LEC adventure legends, Bill Tiller updated the Autumn Moon blog, explaining with no shortage of detail (or references to Night Gallery) exactly why Mona, with her fancy-pants bat transformation powers, couldn't just fly away from Castle Warg and halve A Vampyre Story's playtime. Don't eliminate higher education from your day!
    0
    In a desperate attempt to grab headline space on Mixnmojo after a rush of not-Telltale news (see some Double Fine and Deathspank-related announcements below), Telltale Games has released four screenshots of their upcoming Back to the Future game on IGN. See Doc, Marty and a conversation tree. Go. Click there. See. We don't care. Mojo owns IGN, according to my colleagues, though they didn't clarify whether it owned it in the business sense of the word. We probably make all the ad money anyways.

    Source: IGN (again)

    7
    Double Fine's new game has been announced. It is called Stacking, and, as far as I know, does not involve crates. Oh lordy.

    The news comes exclusively from Mojo's sissy competitors IGN (or, as they would call Mojo, "worthy competition"), who have more details and a trailer.

    The game is second in Double Fine's line-up of downloadable titles, and you should be excited for it if you: 1. don't exclusively play games on things that aren't PS3 or XBox 360, and 2. have access to PSN and XBLA. Otherwise you'll just have to hope to hype that it comes to other platforms, unlike a certain other game called Costume Quest (which Mixnmojo reviewed, by the way).

    Expect the game in Spring 2011.

    Source: IGN

    12
    Just in time for Halloween '11 comes our Costume Quest review.

    Go over here to read it!
    2
    Poker Night at the Inventory is out on Steam and from Telltale's site. Those who own it from Telltale can also play on Steam. Enjoy!
    0
    It would appear that the PSN version of the original Deathspank is now on sale on PSN in North America. It's going for $7.49, instead of the regular price of $14.99. As is now traditional to say around this festive time of year, "Buy buy buy" (if you're interested).

    Source: Playstation Blog

    0
    Two new BTTF interviews to report. The first is this Italian one, the Google translated version being here.

    Second is an interview with AJ LoCascio, the voice of Marty, by Alternative Magazine Online. Can its brevity be forgiven by its closing promise of more to come?
    6
    Sometimes news is succinct.

    Source: Telltale Blog

    2
    In Double Fine's efforts to replace The Nightmare Before Christmas, their Hallowe'en themed Costume Quest (which we will get round to review, promise!) will be getting a Christmas-themed DLC pack called Grubbins On Ice. GameSpot has the first preview.

    I admit I intentionally haven't read too much of that preview (since it clearly says that it has spoilers for people who haven't played the main game), but Double Fine are aiming for around five hours of playtime. No word on the price yet.

    This also marks Double Fine's first ever single-player DLC, as they only ever released multiplayer stuff for Brutal Legend. This post also would have marked the first ever time I didn't mention about a game not being on PC, if I hadn't had just done so.

    Source: GameSpot

    6
    In a move that will surprise nobody, LEGO's partnership with Disney is bringing not only LEGO toys to the shelves, but also a LEGO POTC videogame. It's slated for PC, Xbox360, PS3, PSP, and NDS and is due out at the same time as the 4th Pirates of the Caribbean movie.

    LEGO Pirates of the Caribbean: The Video Game will be based in the world of the globally successful film franchise, incorporating storylines, locations and characters from the first three films (“Pirates of the Caribbean: The Curse of the Black Pearl,” “Pirates of the Caribbean: Dead Man’s Chest” and “Pirates of the Caribbean: At World’s End”) as well as the upcoming fourth film, “Pirates of the Caribbean: On Stranger Tides.”

    LEGO Pirates of the Caribbean: The Video Game will re-create the action, adventure and memorable moments of the Pirates of the Caribbean mythology in LEGO form, incorporating the humor of LEGO minifigures and fantastic worlds built from LEGO bricks and elements for players to explore. Players can take on the roles of more than 70 characters and experience the pirate adventure, irreverent humor and amazing creatures of the Pirates of the Caribbean films, through action-adventure gameplay and hilariously quirky LEGO cut scenes.


    Read the whole press release here.

    Source: Nintendo Life

    7
    Ever wanted to pretend you were an underpaid QA tester at LucasArts circa 1991? Ron Gilbert has got you covered with these scans of the Monkey Island 2 bug report. The best part of it is definitely the legend of bug classes on the bottom left.

    Source: Grumpy Gamer

    5
    LucasArts, some company that put itself back into our collective hearts last year but is now trying its hardest to not stay there, has laid off an undisclosed number of employees. This depressing news comes, even more depressingly, from that eternal spring of fine journalism IGN.

    According to the company, the "minor" layoff will not affect any future or current projects. You may take that promise with as much salt as you desire. I don't blame you.

    Tingler Updates: Kotaku have a response from a LucasArts rep, and they confirm some layoffs.

    "LucasArts recently made a minor adjustment in staffing to help us better address the needs of the business," said a LucasArts rep. "We remain committed to our internal studio – and to fostering relationships with trusted external partners – in order to deliver quality games that amaze and inspire fans."

    Hmm. I believe they also said that after the previous round of layoffs, right before the rep confirmed that the next-gen Indiana Jones was still coming and "looked amazing".

    Kroms updates: Thanks to Jeff from the comments for pointing out this Gamasutra story, which indicates the layoff may include up to 50 people. Duke Nukem co-creator George Broussard claims the laid-off employees were working on an unannounced project.

    Source: IGN

    11
    That's right, STFU2 (aka Star Wars: The Force Unleashed 2) will have DLC which has Starkiller going to the forest moon of Endor... and killing Ewoks.

    It does indeed take place on the forest moon of Endor during the time of Return of the Jedi. However, we like to call this an "infinite storyline", much like the Hoth Bonus Mission from the first Force Unleashed game that gave us an alternate take on that iconic battle from the Empire Strikes Back. As Gamers and fans of the Star Wars universe, the infinite storyline allows us a "what if" moment that scratches an itch by rolling the dice with established Star Wars characters or scenarios. It's a pretty sweet opportunity. And yes, there will be battles with Ewoks!



    Now let's see some screenshots of Guybrush killing Ewoks! That's really the only thing I thought of when I saw this...

    Source: IGN (via Kotaku)

    0
    A few days back, the Tales of MI.net blog made the commendable effort to compile a fairly complete list of all Monkey Island fangames, past and present, legally suppressed and otherwise, download links included!

    Most of these I've never heard of before, but I will say that I'm looking forward to playing Fate of Monkey Island 1 and 2 again. Relive some memories and remind yourself of why the reputation of the Monkey Island fanbase as being the best around is well-deserved.

    Source: Tales of MI.net

    4
    Word on the street is that the aforementioned Back to the Future Facebook game includes concept art for George McFly, Biff, and a character named Kid Tannen in the high score segment of the tutorial.

    "But wait!" you cry. "I'm just like Jason and have no interest in loading a Facebook application just to see some small glimpses of concept art!" And that's where the the good old boys at the Telltale forums once again deliver: check it out.

    Of course, actually playing Blitz Through Time is the only way you're going to hear the lines of recorded line that are allegedly scattered within. Also, Telltale's Alan Johnson reveals that some new BTTF assets will be released on the pre-order forum come tomorrow. Good thing you pre-ordered!

    Source: Telltale Forums

    1
    If you've attempted to recover a lost password using the "Password?" button, you may not have received an e-mail. The cause of this has now been fixed so if you're still waiting, fill out the lost password form again to get a new password.

    Now, back to our regular programme.
    2
    Steve Purcell continues digging up canceled Sam & Max game concept art to our grateful delight. Today we get another piece from Plunge Through Space:

    Speaking of "Plunge Through Space", here's a character design-- a hapless Mole Miner enslaved with others of his kind to extract the yummy nougat from the center of his planet. 8X10 Acrylic


    Delicious.

    Source: The Official Sam & Max Blog

    0
    If you're on that "Facebook" thing, you can now try Back to the Future: Blitz Through Time, a promo game for the forthcoming Back to the Future. The game is pretty much Bejeweled clone which I'm sure was a clone of something else before that, but now we're splitting hairs.

    Anyway.

    Play, damn it.
    0
    So it turns out that the main thing responsible for some of our most-loved LucasArts adventures is - uh, geography. As Dave Grossman explains:

    "After LeChuck's Revenge was finished, Ron Gilbert left LucasArts to form Humongous Entertainment, taking several staffers with him. What I'm not sure is widely known is that Tim Schafer and I both intended to go with him. The thing that changed our minds was when they decided to found it outside of the Bay Area. Had they stayed local, Tim and I would have joined them, and Day of the Tentacle, Throttle, and Grim Fandango would not have been made. (And Tim and I would probably be wealthier.)



    It's an intriguing glimpse into a different world. There's also mention of a PS2-era Indiana Jones Trilogy game which was held-up in the development process, but which would potentially have been great.

    We had the full Hovitos temple built out with the rolling boulder, and it was all awesome.



    Weird stuff.

    Source: 1up

    1
    One of the mainstays of MOMOMOROGAPAs has been to hack away at resource nodes to gather materials. For The Old Republic, Bioware has changed this to let your crew do all the dirty work while you gallivant around the galaxy.

    Your crew can specialize in gathering, crafting, and mission skills in order to open up a host of options to get better items and more credits.

    Clicky here for the new crew skills page revealing some of the things your crew can get up to as well as a video.

    Source: swtor.com

    2
    Tim has been quoted in the latest PSM3 as saying he's ready to create a sequel to Psychonauts.

    I'm ready to do it. I'd love to do it. It's really a question of getting a publisher who's interested in doing it.



    I hear LucasArts and Gabez have some free publishing slots, maybe one of them would be willing to lend a hand. Link at the end of the post.

    Source: CVG

    8
    Earlier this year we brought you the astonishing news that a company had made it possible to play Secret of Monkey Island Special Edition in a web browser. That company was Instant Action, who sadly are now shutting down.

    In a comment to Kotaku, a spokesman said that the developer was closed because "it was operating in a highly competitive industry, and the business didn't scale profitably in the manner we had expected."

    The engine Instant Action used to power Monkey Island, Torque, is now being sold off, along with the dream of playing MI2 in a browser as well. Sad news indeed.

    Source: Torque Powered (via Kotaku)

    1
    Gametap has announced that they have added A Vampyre Story to their line-up. I have no idea what the service looks like these days, but at any rate it's yet another avenue for you to buy the game, making it available from every single digital outlet except the most appropriate (or at least the one The Tingler insists on): Steam.

    In other AVS news, Year One is clearly underway, and if you thought getting a sneak at the game's creation was a gas, wait until I tell you that you get the same privilege for the game's web site, an early form of which Bill Tiller has uploaded a voyeuristic snapshot of here.

    Bill has also updated the Autumn Moon blog with an entry where he responds to some fabricated fan mail. Does it address any niggling concerns you had about Autumn Moon's upcoming series? If not, you can always take Bill's suggestion and send in your own letter to billt@amegames.com. You might just get your reply immortalized, or at least put on the blog.

    Source: The Pumpkin Post

    1
    We've always been suspicious that LEC's actual involvement with the bigger-than-something-big MMORPG Stars Wars: The Old Republic was minor, but it turns out it's actually less:

    Electronic Arts announced that it is taking over all publishing, marketing, and distribution responsibilities previously held by LucasArts Ltd. for upcoming MMORPG Star Wars: The Old Republic.

    EA says it updated its global publishing agreement with LucasArts in order to have these publishing duties "centralized for efficiency", claiming that this will benefit customer service and other operations. LucasArts, as the licensor of the Star Wars property, will continue to collaborate on the online game's design and marketing.



    So what exactly is LEC doing right now besides publishing LEGO Star Wars III? Well, it seems that they're working on a Star Wars Kinect title that will be available for the 360 Christmas 2011. "I've seen a bunch of the game and it's super compelling," declares a source.

    Source: Gamasutra

    3
    There's a new video at GameTrailers for Poker Night at the Inventory wherein Sean Vanaman explains exactly what The Inventory is. Also, he says "The Wizard."

    Source: GameTrailers

    2
    Want to play Brütal Legend, but you've been too cheap to pick it up? AxelMusic is selling the Xbox 360 version for only $7.15 today!

    (Now where's my cut?)

    Source: AxelMusic.com

    5
    Having already refreshed us from the well of Freelance Police concept art, Steve Purcell now offers us a new scrap from the table of the equally canceled Sam & Max Plunge Through Space. The piece shared is an incredibly cool design of the Desoto converted for space travel. He writes:

    Sam & Max's custom space-traveling modified DeSoto from the game/movie concept "Sam & Max Plunge Through Space." One of my favorite aspects of the PC game design for the Desoto controls; every key on the keyboard would have a function, however bizarre. Acrylic 8X10.


    PC version? I guess it wasn't going to be Xbox-exclusive after all. Oh, well, no use crying about it now. Not that we'll stop you.

    Source: Spudvision

    3
    Through the magic of Twitter, Bill Tiller is once again inviting us to be party to the creation of one of his game backgrounds. Witness the "collapsed hall" from A Vampyre Story: Year One in its original drawing form and then the beginnings of its color script. Check them out before I collapse you.

    Source: Bill Tiller's Twitter

    0
    Double Fine's most notable members with the names Tim Schafer and Tasha Harris were guests on yesterday's episode of the "Mobcast." If you've heard of it, that would narrow you down to being: not me. Anyway, while on the show they did this:

    The crew discusses the virtues of disc-based and downloadable content, whether or not comedic developers can create more serious subject matter, underused art styles, and the last laugh-out-loud game they played. Tim also brings his own super-secret topic to the table. (But did he even actually think of one before recording the episode?)



    Sounds awesome to me. I'm fixing to find out for sure, and I like to think the example I set is worth following.

    Source: Bitmob

    0
    The second released screenshot for the first episode of A Vampyre Story: Year One, "When Mona Met Froderick," can be seen over at Adventure Gamers. My but Mona is a looker in that red dress.

    Source: Adventure Gamers

    3
    Hello world!

    Before starting my official duties as Mojo Vice President of Humongous Entertainment Games, here's a video showing off some of Anson Jew's animation work at LucasArts. The more interesting parts should be of Indiana Jones and the Iron Phoenix and an early version of The Dig. I don't recall this being on Mojo before, but none of you can double check as the old news archives aren't online! Muhaha!

    Thumbnail


    You should also check out Anson's blog.

    Source: A Goy Named Jew

    10
    On the official Sam & Max blog, Steve Purcell has shared some unseen concept art of Gytgo, an imported organic Gameboy-type thing that would have found its way into Sam's inventory in Freelance Police and been used to replay unlocked minigames. (You can see his in-game representation here.)

    As an added bonus, Purcell has pasted some dialog from the game which includes a song that Gytgo would have sang, and revealing Sam and Max's differing opinions regarding the device's need to be summarily destroyed.

    Source: Spudvsion

    2
    The announcement of A Vampyre Story: Year One was short on details, so The Pumpkin Post decided to get some answers. Specifically, the answers to these questions they had in mind for Bill Tiller, who threw in a logo and a piece of character concept art for good measure.

    The extremely informative interview discusses specifics about the episodic Year One including how/why it came about, the intended number of episodes, and the recasting of Mona. You will also read about plans for the AVS saga as a whole (which may involve non-game spinoffs in addition to the planned sequels), and some hopes Bill has for Ghost Pirates and new IP. Avoid getting assigned an F minus in my gradebook and read all about Autumn Moon.

    Source: The Pumpkin Post

    6
    Guybrush Sheepgood Creepwood Fancypants...someone who is an early prototype of Guybrush Threepwood has graced the pencil sketch of a once-potential cover for The Secret of Monkey Island, drawn by the always-brilliant Steve Purcell.

    Obligatory second link may or may have nothing to do with the Secret of Monkey Island. The only way to find out is by clicking it.

    Source: Spudvision

    2
    Thumbnail

    Source: YouTube

    5
    You've pre-ordered it, and now you have the opportunity to learn a thing or two about it. Yes, IGN has the official, full length trailer for Poker Night at the Inventory to complement their new preview. Telltale's proper web site will be launching soon, as will the game itself - in November (you know, the month we're currently in), to be somewhat exact!

    All of the above is summarized in, and stolen from, a Telltale forum thread thread by Jake, so feel free to read about it there, too.

    Source: IGN

    3
    You love Steve Purcell, you love Sam & Max, so what's not to love about a Sam & Max blog from Steve Purcell?

    There's not a whole lot to see there yet, but we can only assume that will change soon.

    Go read!
    0
    If you just had subscribed to our podcast in iTunes you would already know that we have a new episode out.

    In it, Jason and The Tingler speculate about future games, and The Tingler answers the phone. Don't tell me you don't want to listen to that!

    Go download the file if you're too hip to use iTunes.
    5
    A Vampyre Story has gone episodic. The new game is entitled A Vampyre Story: Year One, and is coming to iPad, iPhone and, later, PC.

    Read the official message on the Official Vampyre Story Facebook page:

    Mona, opera-starlet-turned-vampire, and Froderick, wisecracking bat, return in this episodic prequel to the award-winning A Vampyre Story. Help the pair explore more of Castle Warg and Draxsylvania™, solve fiendish puzzles, and outwit hideous new creatures.



    A prequel! And the Pumpkin Post has the first, exclusive screenshot which we've totally stolen and added to our brand new gallery over here.

    If, like me, you like your adventures in little sips of wine instead of giant chugs of beer; or, if, like me, you like your vampyres not sucking figuratively, but literally, and maybe not being lame enough to glow in the sunlight; then maybe you, like me, are the kind of person to want to get excited for this. So get excited! Autumn Moon is back, baby.

    Source: Twitter

    7
    You can find a long and excellent interview with Telltale CEO Dan Connors at gamesTM right about now. The subject of the hour is definitely Back to the Future, but the status of other Telltale licenses is addressed as well:

    Moving on to Telltale’s other works, how well would you say Puzzle Agent did? Would you consider the Pilot Program a success?

    Puzzle Agent we’re super excited about. It’s really resonated well with people and is doing super well on iPad. We’re also bringing it out on consoles as well. I think you’ll continue to see a lot of products coming out from Telltale that are different in concept. Poker Night At The Inventory is the next thing we have coming out in that vein and we’ll look and see how people respond to that but Puzzle Agent I would say has been a great success for us.

    Does that success mean more Nelson Tethers games or more Pilot Program games?

    Definitely more Pilot games. From a Nelson Tethers standpoint we’ve just got to sit down and think about what it takes to make the next one and put it through a green light process and see when we can get it done by.

    How about more Monkey Island?

    Well Tales went great for us as well. From our perspective telling the story over five episodes and being able to work with those characters, to work with classic characters like Guybrush and Elaine while also introducing our own characters like Morgan and Winslow was a great experience for the studio and a great opportunity to do a Telltale game that resonated with people. We loved it, it’s been successful on every channel it released on, as have the LucasArts remakes of the first two games. So the sheer love that people have for that franchise was immediately obvious and clear. So we’d love to do more, we still have details that need to be worked out with LucasArts in order to get it done and none of those details have been addressed yet. They recently changed management over there and I think they’re working on their strategy for where they want to go in the future. As soon as that gets sorted out we’ll certainly bring it up with them again.



    That's a lot of text! But not as much as you can find in the whole interview.

    Source: gamesTM

    10
    At least, I assume she does any time she wants to take a shower. Which she does during no point of this seven-minute video interview over at Gamespot. She talks her background, career and interests, and she didn't do all that only for you not to watch it.

    Source: Gamespot

    2
    Jason wrote a review and it's available over here!
    0
    It's short, it's direct, and it's to the point. That'd be Bill Tiller's latest tweet:

    Big A Vampyre Story Announcement this weekend.



    Be excited. And what with Halloween being this Sunday and all, the "big announcement" couldn't be any more timely. So what's it gonna be? And almost as if they've been infected by the same virus that has brought AVS out of dormancy, The Pumpkin Post has undergone a redesign, no thanks to you. In any event, it certainly seems like Autumn Moon is back on the radar, hopefully for the long term.

    Source: Bill Tiller's twitter feed

    0
    Do you want to play Costume Quest on a PC? That would be possible.

    Game-character-come-to-life Phoenix Wright Tweeted Tim Schafer, "Will Costume Quest come to PC?"

    "Yes," said Schafer. "If Costume Quest is a huge, huge hit!"

    Those of us in non-PSN-approved or XBLA-approved countries would appreciate you making this the huge, huge hit it needs to be.
    5
    Well, The Force Unleashed II is now out, which means that The Critics are Unleashed Too. Here's a few:

    Eurogamer: 5/10

    Whatever went down behind the scenes, the result is a game that sometimes resembles a flavorless tech demo for The Force Unleashed – not a worthy successor. While there are certainly pleasures to be had in The Force Unleashed II, they come off as the dregs of a concept that has run its course. The series was bound to exhaust itself someday, but the fact that it happened this early is a brutal disappointment.

    Kotaku

    The story I found so captivating in The Force Unleashed, is dragged back into life for the sequel, undermining much of that epic tale's original take. The level design, while not broken, is something far worse: Bland. Even the voice acting, which I loved in the original game, started to grate on my nerves halfway through the surprisingly short jaunt.

    GameTrailers

    GamesRadar: 8/10

    Star Wars: The Force Unleashed II takes nearly every complaint we had about the original and fixes it or gives us something better. We finally feel like a proper, force-wielding one-man army. It’s still short and doesn’t take us on a truly grand tour of the Star Wars universe, but the storytelling holds up in quality and fits right in to the existing mythology.

    Hmm, GamesRadar's really contradicts some of the other reviews, especially regarding the quality of the story.
    4
    European fans have been clamoring for a full year for localized versions of Tales of Monkey Island, and at least one sector of that populace can now color themselves appeased. According to our friends (or at the very least good acquaintances) at Adventure-Treff, today the game has made its way to German stores by the hands of Daedalic Entertainment, the same folks behind this year's popular cult adventure The Whispered World which, like A Vampyre Story, only made it outside the womb after a brutal first trimester with Bad Brain Entertainment.

    German fans, as if they haven't already beaten the game eighteen times already, will be happy to know that Norman Matt reprises his role from CMI and EMI as the German Guybrush. Furthermore, the release is available in a full-sized, limited edition box, just to make the rest of us envious.

    Source: Adventure-Treff

    3
    I kid, of course, but when it comes to Star Wars and CSI, one has to be an ass to validate their Mojoness to the public. After much ballyhooing over the last year and a half, Star Wars: The Force Unleashed II ships today for, well, pretty much everything except that NES you converted your toaster oven into (Well, and PSP, but that hardly counts now - Tingler). Percentage of the considerable revenue which will be used by LEC to fund re-releases of legacy titles: 0.0%. Oh, and if you're planning on buying the game and you frequent this place, chances are one of the main selling points is the Guybursh Threepwood skin, so you'll no doubt appreciate Kotaku's cheat sheet for unlocking it.

    Also in stores today is Ubisoft's CSI: Fatal Conspiracy, the fourth game in the series developed by Telltale. You can find it for PC, Wii, Xbox 360 and PS3. Mojo's review copy came in the mail today, so you won't have to wait too long with breath of the bated variety for our ever-valuable thoughts.
    0
    They* told me it was coming eventually, and now it is finally upon us: DeathSpank is now finally available on PC!

    If you haven't bought it already, it's now time to do so. And a promise is a promise.

    Happy now?

    * Or, Kroms.

    Source: Steam

    1
    Telltale Games has updated their Back to the Future minisite, and put the game up for pre-order (PC/Mac) for $24.95. This gets you all 5 episodes, a free copy of Puzzle Agent and Telltale will donate $1 of it to the Michael J Fox Foundation for Parkinson's Research, plus you get access to the 'BTTF Insider' forum. No word yet if And there will be the usual free DVD that Telltale put out once their series' wrap up.

    The initial platforms are PC/Mac, iPad and PS3 (release dates & prices for the iPad & PS3 will be revealed at a later time).

    Watch out for the game trailer on December 2. Someone who pays more attention than me claims on the Telltale Forums that their games tend to launch the Tuesday following the trailer release. Make of that what you will.

    UPDATE BY TINGLER: If you're still on the fence about pre-ordering, go here to get a free copy of Episode 1 when it becomes available. You'll lose out on the pre-order bonuses, but it might give you the incentive to order the rest.

    Source: Telltale Games

    8
    GameTrailers has just posted Part I of an exclusive and ongoing behind-the-scenes look at Telltale's Back to the Future games. Included are interviews with Bob Gale, Christopher Lloyd, Dennis Lenart and Julian Kwasneski. You'll also be able to catch a glimpse of Doc's character model while Lloyd records some dialog. I'll leave it to you guys to determine how well the "all natural overhaul" the Doc sprung for in the interim between the first two movies is holding up.

    The video concludes with the following text: "Tune in to Spike TV December 2nd for the World Premiere Trailer!" A trailer in December would put the first episode's release a bit later than some of the more optimistic dates that people were speculating, but it's still pretty clear that EVEN THOSE OF US WITHOUT TIME MACHINES won't have long to wait to get these games.

    And a reminder: For those of us in the US, the first of the two theatrical showings of Back to the Future in celebration of the 25th anniversary is tomorrow at 12:30 p.m. One other thing I'll slip in for its Telltale relevance is the fact that CSI: Fatal Conspiracy will be out this Tuesday, October 26th. We'll have a review up for it soon.

    JP Update: Part 2 is up, and Marty's voice actor is revealed. Brave casting choice, Telltale.

    JP Update 2: And now part 3 is up. See concept art for Young Doc and Einstein the dog and learn a few more details about what's in store.

    Source: GameTrailers

    11
    It's been reported today that George Lucas is working on some new Star Wars movies. The trilogy would be put into production after the re-release of the existing six movies in 3D, or 'Fadvision™'.

    This would, presumably, have the same effect that the prequel trilogy did upon LucasArts - which is to say, they would make a whole bunch of Star Wars games. So if this Renaissance really gets going, don't hold your breath...

    Of course, I might just be being needlessly negative. And it's just a rumour. George Lucas has done this kind of thing before, after all.

    Source: io9

    7
    Dave Grossman's annual affront to pumpkin decency continues with this year's entry. He's a sick, sick man, and you can heedlessly join his ranks by checking out all of his past handiwork while you're at it.

    Source: Phrenopolis

    1

    As the more observant of you may have noticed, Mojo was down for a bit today. This was to let us update and change our database.

    The media button has now been activated and so far you can check out our archive of over 5000 images of everything from Ballblaster Ballblazer screenshots to Brütal Legend cover art!

    The ribbon at the top has also had a face-lift. The social network icons can now be found to the far right and you can choose to be remembered for a week when you log in. No need to keep typing in your password for every time you open the site!

    Look for more sections of Media to be opened as the days grow darker/lighter this fall/spring!

    4
    And it's reviews! We'll be cataloging them here as long as the other Mojoers can be bothered.

    IGN (Score: 7.5)

    "Costume Quest does a lot of things right – it’s humorous, has a great art style that fits the childish theme, a decent battle system, and costumes that double as super powers... But despite these great qualities, the game does have its shortcomings..."

    Eurogamer (Score: 8/10)

    "Costume Quest isn't the kind of sugary indulgence that's likely to make you feel sick. Rather, it's a light and delicious treat that's perfect for enjoying between this winter's gaming meals without the risk of ruining your appetite."


    Gamespot (Score: 7.0)

    "Without question, the art and overall premise serve as Costume Quest's biggest hook, and these things are ultimately what drive the game and turn it into something much more than a superficial RPG. Still, whether or not you can overlook and overcome its initial shortcomings is tied directly to how much you buy into its premise on a nostalgic and comedic level."

    1up (Score: A-)

    "Well, Double Fine's done it: They've made a game focused on the concept of trick-or-treating and managed to land on the right side of "gimmick." Costume Quest is, plain and simple, a fantastic embodiment of childhood imagination mixed with a healthy heap of cockiness."

    Source: IGN

    4
    Despite Mojo telling you that Double Fine's Halloween-themed Costume Quest would be out next week, the game has been released. Go, PSN-ers and XBLA-ers: it's yours for $15, or 1200 MP.

    Read an interview about the game with project leader Tasha Harris by clicking here.

    You could all point your fingers at us and say we mentioned an incorrect release date. But let's be honest: the only logical explanation is that this week is also next week and that time is a lie. Don't believe me? Check the PSN Store and XBLA. Costume Quest is there, despite us telling you it wouldn't be.
    9
    While you'll hopefully be playing it next week if you've got a 360 or PS3 handy (and don't mind sticking your credit card in them), GameTrailers has a couple of new Costume Quest gameplay videos anyway: Trick Or Treat and Terror or Candy.

    In this game (don't we love it now) everyone's waiting for the next surprise.

    Source: GameTrailers

    2
    In a keynote speech we dutifully primed your for, Double Fine's Nathan Martz spoke at Game Connect Asia Pacific, where he discussed some behind-the-scenes details of the studio's by now gratuitously well-known division into four parts:

    The birthing of "Quadruple Fine", as Martz jokingly calls it, was far from painless. The sound effects and visual effects departments only consisted of two people each, and there was a shortage of programmers with certain specialist knowledge, such as physics or the PS3 platform. Some individuals began to be bounced between projects, losing time, focus and therefore productivity in the process.

    But they struggled through, and learned the hard lessons.



    More from Martz speech can be read here. Also, to fan the excitement for next week's release of Costume Quest, Double Fine has announced a contest with some snazzy prizes. Won't you learn the details?

    Source: Gamasutra

    2
    It was reported everywhere today that Benoit Mandelbrot, the so-called Father of Fractals, passed away at the age of 85. The French-American mathematician is famous for identifying the geometric shapes known as fractals, and technology for creating them was the foundation for the early Lucasfilm game Rescue on Fractalus!, where it was used to draw the craggy landscapes of the alien planet that the player explores.

    Of course, people who played the extensively pirated version of Rescue on Fractalus! and therefore knew it under its development title Behind Jaggi Lines! have no idea why the rest of us are grieving.

    Source: Montreal Gazette

    2
    Tim Schafer recently related the newfound delights of splitting his studio into quarters in order to develop multiple projects at an accelerated timetable to Gamasutra, who translated it all into a four-page feature with loads of great insight:


    When are you going to know like if this is a good strategy for your studio?

    TS: I already know. I already love it. I already love my position of being, instead of the bottleneck that everyone was waiting for, like "Tim, when are you going to come up with that character design?" Or story, or whatever, I am now being a helper. Everyone's working. I'm not stopping it from working.



    There's this guy I know who would totally not click to read the entire article, and my appeal to you is: don't be that guy.

    Source: Gamasutra

    1
    Did you know that Larry Ahern's Flickr has a ton of rad stuff on it? Take, for instance, his concept art for Moonglow and Chester, two cut characters from Day of the Tentacle. In an ode to its predecessor, DOTT was originally going to allow you to select two kids to join Bernard out of a pool of five (Razor from the original game rounding out the choices), but the idea was dropped for the complexity it would have added.

    There's a ton of other great art to be found in Ahern's photostream, including some rare art from DOTT, Full Throttle, The Dig, CMI, Insecticide, and more. I'm not willing to swear on a Book of Patterns that we've never posted about this at some point in history, but it's definitely worth a look just the same.

    Source: Larry Ahern's Flickr

    5
    There's a new Dave Grossman interview on the web today, by the folks over at This is My Joystick!.

    “As for where it’s going now, I see a shift from puzzle games with story to story games with puzzles, if that makes sense? The story and characters, which were probably always the most compelling part of the experience anyway, take center stage, and the challenge offered to the player is whatever best supports the moment and the scene at hand, instead of whatever makes the designer look clever. The games are also often being made less lengthy and more accessible, to fit with the busy lives of modern players.”



    You can find all the questions Dave was fielded about all things Telltale and - as an added bonus - his answers to them as well in the whole interview.

    Source: This Is My Joystick!

    1
    Having recently departed from LucasArts after over ten years as a writer and producer for all manner of Star Wars games, Haden Blackman has revealed that he has founded his own game development company, Fearless Studios, in Marin County with fellow LEC alumnus Cedrick Collomb, engineering director on The Force Unleashed series. Check this:

    Creativity and business savvy aren't mutually exclusive, Blackman asserts, and assuming they are is where most creatively-motivated endeavors tend to founder. "I think that's the problem a lot of people fall into," he says. "You can combine existing mechanics and technology, and still take a risk on art style and things, and still build a big mainstream game."

    It's that happy medium he hopes to find with Fearless Studios, says Blackman. "I really want to build big, story-driven action games," he says. "And I'm a big horror buff; I would love to do a horror game. That's kind of where our headspace is at right there."


    Emphasis mine. Whatever type of game Fearless ends up producing, it's a safe bet it's going to be worth keeping an eye out for. Read the whole interview with Blackman about the studio's genesis and his vision for it. The Mixers of all things Mojo wish them the best of fortunes.

    Source: Gamasutra

    6
    According to The HD Room, who have a copy of the Back To The Future 25th Anniversary set...

    If you've heard about the upcoming Back to the Future video game and are anxious to take it for a spin then you're in luck. Included in this set is a small promo sheet that includes a unique code to download - for free - the first of five episodes of Telltale Games' Back to the Future game for PC or Mac.

    Does that mean the game will be available from October 26th?

    (There's a picture of the flyer with the coupon code here)

    Edit: From Alan at Telltale: "This free episode of Back to the Future offer is completely separate from the availability of the game itself. The free episode offer will go into effect only once the game is available... The offer is also not indicative of when the game's release date is at all."

    Source: The HD Room

    0
    Is EA the new George Lucas?

    A soon-to-be laid off artist from EA, one EA Louse ("Lou" to his friends), has detailed, I suppose in a moment of frustration, some of the shabby things going on in their game development - things that may involve Star Wars: The Old Republic. It's a fascinating read, and there's more fascination to be found in the comments section.

    Obligatory second link not here.

    Source: EALouse

    3
    According to a Gamasutra article that analyzed XBLA stats for the month of September, Ronzo's DeathSpank saga a has not only proved popular, but a consistent seller:



    So, good for Ron, Hothead, and all the wise gamers out there who've been spanking themselves raw since July. And with The Tingler already pledging at least one sale for the PC version, the success will hopefully not be limited to the console sector.

    A completely unrelated piece on THQ by Gamasutra also caught my eye because it states that former LEC president Jack Sorenson (his reign being during the largely glorious 90s) has started his own company, Famous Games. Notably, the company Autumn Games (not to be confused with Bill Tiller's company, Autumn Moon Entertainment), which has signed a long-term agreement with Famous, has added former LEC suit Jeffrey Ulin to its own ranks. Y'Know, just in case you were afraid that the old suits were any more inclined to retire than the old creatives!

    Source: Gamasutra

    0
    Eurogamer have put-up one of their weekly retrospectives, penned by one Johnnie John Walker (I bet he's never heard that one before). This week, it is about all the glories, misfires, "horrible line art" and stickin'-the-tooth-in-the-balloon-ness you could stuff in a game called The Curse of Monkey Island. Read it here.

    Source: Eurogamer

    7
    This is a week old, but in case you haven't seen it: here is a hands-on preview of Costume Quest, courtesy of Giant Bomb. It's a little spoilerish for the hardcore "I don't want spoilers!" among you and opens-up with the witty banter game reviewers are so renowned for, but is still worth a watch. Don't make me tell you again.

    Source: Giant Bomb

    4
    October's a good month for Mixnmojo: Deathspank, Hothead's/Ron Gilbert's RPG/adventure game, is coming to the Master, Superior platform the PC on the 26th. Any ancients here, please note it is not coming out on that ancient artifact, the CD, but is downloadable: Thanks, Steam! Pre-order now for $13.49, or get it in a package with Shank for $25.48.

    Right now, it is unknown whether the game comes with its sequel, Thongs of Virtue. This is the first game. Thongs of Virtue hasn't yet made it to Steam, but - in Hothead's own words - "stay tuned".

    The Master Race that is the PC Gamer prevails.

    Update: the game will be released for Mac, but a release date is yet to be announced.

    Source: Steam

    12
    According to Tim Schafer's Twitter, Double Fine's next, the Halloween-themed RPG Costume Quest, will be yours to play on October 20th, 2010, for 15 smackers. The game arrives on PSN and XBLA simultaneously.

    Expect a Mojo review some time this century.

    Source: Twitter

    9
    We almost reviewed DeathSpank: Thongs of Virtue the same month it was released. Almost. Now run and read it!
    0
    Tim Schafer, the guy who was in that one picture with the Grim Fandango characters, is going to be handed a Lifetime Achievement Award at IndieCade 2010 by a scantily-clad model named Ron Gilbert. Congratulations, Tim!

    Source: Joystiq

    0
    Tasha Harris (the lead on Double Fine's next, the downloadable game Costume Quest) and Tim Schafer (just some guy who works at some company) have been somewhere in Britain, talking to the press and, unlike me, not getting ignored. So here's an interview with Eurogamer, and then there was this other one with NowGamer. ComputerAndVideoGames had a hands-on preview, and then, later, so did Videogamer.

    So go forth and read, unless you don't know how.
    0
    Well, this is kind of surprising. Kind of. But according to Kotaku, the two lovebirds are back together under the Double Fine roof, where they went from brainstorming some game ideas to having Ronzo come in to execute... something... (Or someone?!)

    What ...something ... is, is anyone's guess, though odds are that it will be a smaller game, like Double Fine's four upcoming titles.

    Anyway, read the thing and then start speculating madly.

    jp update: Kotaku have spoken to the duo about future Monkey Island collaborations. "You know the ex-president (of LucasArts) always leaves a note to the new LucasArts president that says, 'Don't talk to Ron about Monkey Island."

    Source: Kotaku

    18
    This is really only relevant in a roundabout way, but since we covered the European re-release, we'll acknowledge this one: Back to the Future is returning to the silver screen in AMC brand theaters across the US on October 23rd and October 25th (ya get it?) to celebrate the film's 25th anniversary. Free posters will be distributed and much film classicness will be remitted to time travelers nationwide, even the ones in Houma, Louisiana! (See the full list of participating locations here.) Make like a tree, and order your dang ticket.

    Would it be conspiratorial to wonder if Telltale might be hoping to attach a trailer or some sort of game-pimping promo during this event?

    Source: AMC Theaters

    4
    A while ago Tim Schafer posted some photos on Facebook of the LucasArts team celebrating Ron Gilbert Day, and helping to ship The Secret of Monkey Island by assembling the boxes in the warehouse.

    Some people have seen these already, but in case you haven't, Gamecola have published them on their site.

    Why is this news now? Because Tim Schafer has given permission for them to be released, meaning we can share them without feeling like horrific e-stalkers.

    Now everyone can observe the protoplasmic Schafer (played here by a 12 year old boy), together with Ron 'stripy shirt' Gilbert, Dave Grossman, and what appears (in one photo) to be Mr T.
    7
    Guybrush Threepwood has been added as an unlockable bonus in Star Wars The Force Unleashed II.





    Guybrush Threepwood, Mighty Jedi

    Source: Facebook

    14
    Move over, Lindsay Lohan: British tabloid gaming website Eurogamer.net are reporting that Activision CEO Bobby Kotick has responded to Tim Schafer's insult to him from earlier this year; this, in turn, made Schafer comment back.

    Rumours that the story would appear on tomorrow's edition of The Sun are yet to be confirmed.

    This all comes a few hours after it was announced that Ron "Monkey Island slash Deathspank creator" Gilbert would be joining Double Fine to work on a yet unannounced game.

    Source: Eurogamer

    8
    Avast! The adventures of Guybrush Threepwood continue to spread like scurvy onto every platform under the sun. And who are we to argue?

    Source: The Apple Store

    5
    You might recall us mentioning something about that Star Wars: Clone Wars Adventures MMORPG that the Lucas house and Sony Online (but really only Sony Online) jointly produced. Now Gamasutra informs us that the "family-friendly virtual world" has hit an impressive milestone - its first million registered users. And what's more,

    To celebrate this milestone, SOE and LucasArts will reward all current Clone Wars Adventures users with a limited edition Golden Mouse Droid pet. The MMO will also host a virtual party at 3PM PDT, the first in a series of weekly live events, where players can gather to chat, duel, and show off their gear.



    Surely with this sort of success, LucasArts can, maybe, spare a few farthings of the licensing fee to up the amount of classic adventures they have on Steam to greater than four? I know I'm asking a lot here.

    Source: Gamasutra

    1
    Gamasutra reports that Double Fine "project lead" (presumably of one of their three unannounced games) Nathan Martz will be keynoting at the upcoming Game Connect Asia Pacific conference in Australia. They say:

    Nathan Martz, project lead at Brutal Legend and Psychonauts developer Double Fine will present a keynote titled "The Culture, Creativity and Awesome of Double Fine," in which he'll explain how the nine-year-old independent studio has managed to navigate through the financial, creative and market-related challenges of the modern video game industry.



    Sounds like a scream! The conference takes place from October 14-15, and surely there will be a write-up of Martz' speech worth reading around then.

    Source: Gamasutra

    0
    Just a quick reminder: DeathSpank: Thongs of Virtue, the follow-up/sequel/second part of DeathSpank has been out for a few days now on XBLA and PSN. So, yeah. You should probably go buy.

    Look forward to a timely Mojo review sometime within the next few years.
    0
    Committed to spreading the Good News, GameFAQs drew up a list of top video game religions, and The First Church of LeChuck, Orthodox from Escape from Monkey Island is revered at #6. It would be no venial sin to neglect reading the piece, so do so for the sake of your soul. And if for some reason you're oblivious to the teachings of the Church of LeChuck, receive the sacrament of reconciliation that you don't deserve and read more about the faith on the Monkey Island Wiki.

    Source: GameFAQs

    1
    Christopher Lloyd has just completed his first voice recording session for Telltale Games' Back to the Future series.

    Image

    You can see more shots and get the lowdown from the Telltale Blog.

    Update: From James Arnold Taylor's facebook page: "I had a fantastic session for the Back to the Future game today. Can't say anymore than that, but it will be a great game! The story is awesome!".

    I guess that's Marty sewn up (and a perfect choice to sub for Fox in my opinion), though I'm still hoping for a small MJF cameo.

    Source: Telltale Games

    2
    The patch for Monkey Island 2: Special Edition that returned the classic intro and eliminated several bugs for PC users is now available for iPhone and PS3 players of the game. Those of you who fall under either of those groups should go download the update!

    Also, Tim Schafer has played through the special edition of the game, and shared his thoughts as he did so via twitter updates for the past two weeks. Some choice tweets:

    Whoa. I forgot we put a Hank Plank joke in the cemetery. That's what I wanted to call Guybrush!

    Wait, the Voodoo Lady ships LeChuck voodoo supplies in a crate? Which he presumedly uses to make a voodoo doll of ME? She is my enemy!!!

    And now that I think of it, where is the original opening? Most of the SE was awesome, but those are some strange things to cut!

    3
    Here is a round-up of some of the news that has been sent in to us:

    Alternative Magazine Online have interviewed Dominic Armato, voice of Guybrush Threepwood: he tells them how often he plays Monkey Island, and what thoughts at reviving the character (thanks Martin Mulrooney).

    Steve Purcell has posted another nice pirate piacture on his blog, though this one seems unrelated to any old film projects (thanks Hayden censored).

    Today is Talk like a Pirate Day (yarrrrr), and this year you can fight viruses at the same time as shivering yer timbers (thanks Rubber John).

    Lastly, Snakes of Avalon has been released: a free amateur adventure game made by people in the community and with lots of LucasArts references thrown in. Avast!
    2
    Just watch, and be amazed.
    3
    With the immortal Talk Like a Pirate Day making port this Sunday, a few pirate themed games that you may or may not be obsessed with are being subjected to some righteous discounts. Exhibit A is digital vendor GamersGate, which is including Ghost Pirates of Vooju Island and Tales of Monkey Island in its week-long sale in honor of the holiday, marking down the games to $9.99 and $13.98 respectively.

    When it comes to a Telltale season though, you're really better off going straight to the source, and wouldn't you know it, the seafaring wastrels have seen fit to get in on the action by hawking Tales for a truly irresponsible $4.99 from now until September 20th. Elsewhere in the orbit of Things You Can Have Telltale Charge Your Credit Card For, they will be unlocking Sam & Max Beyond Time and Space (formerly known as Sam & Max: Season 2) as part of that Great Adventure Bundle offer.

    I'd like to abstain from indulging too much in piratey patter until Sunday, but it's sufficient to observe that these deals be a bounty worthy of Blackbeard himself, or would be if you didn't already own of all these games ten times over. You do, right?

    Coming soon: Mojo news posts that aren't easily interpreted as thinly disguised marketing jabber for video game distribution corporations.
    0
    Well, there you have it: The Secret of Monkey Island: Special Edition and its Holocaust-inspired symphony of darkness of a sequel, LeChuck's Revenge: Special Edition are now on a Steam-sale. Grab Secret or Revenge for $4.99 each, or get a pack with both for $7.49. Spit on your monocle and remove the seaweed shoved up your barnacle, it's time to monkey. So much for Star Wars Week.

    Source: Steam

    4
    The SOE / LucasArts casual MMO 'Star Wars: Clone Wars' for PC has launched.

    From the Press release:

    In Clone Wars Adventures, players become the next great hero of the Republic as they take their place alongside their favorite characters from Star Wars: The Clone Wars animated TV series including Anakin Skywalker, Obi-Wan Kenobi, Yoda and Ahsoka Tano. Gamers can play exciting minigames, engage in dynamic activities, attend lively social events, and access thousands of customization options for their very own personalized avatars. They will speed through space in a Starfighter, take out waves of battle droids in Tower Defense, and test their brains with challenging Droid™ Programming puzzles. Players can also purchase legendary Star Wars outfits, items and accessories through micro-transactions using Station Cash™, SOE's virtual currency.


    I guess I'll be "jp-30", Jaepes Dawnglimmer (?) look me up before my kids take over...

    Source: Lucasarts

    3
    September 12th to September 19th, it's Star Wars Week over at Steam. Star Wars games are on sale. That means the entire Steam Star Wars catalogue goes for $49.99, and, as of the the time of writing, The Force Unleashed goes for $7.50. Might as well check-out pirate adventure game Jolly Rover while you're there, since it's now on sale and going at $4.99.

    So, do or don't, there is no try, yada yada yoda. It's not every week that it's Star Wars week, unless you're this guy, where it's Star Wars week every minute, especially in the shower.

    Source: Steam

    7
    Resident expert on the female anatomy, our own SyntheticGerbil, could not help but discern that Captain Jane Starling's depiction on the US cover of Ghost Pirates of Vooju Island seemed somehow less eye-catching than it did on the European packaging.

    Compare the swashbuckling rogue how she appears on the left side of this image to how she appears in this'un. Thank goodness there is someone out there with the courage to keep that smut out of our children's graphic adventure games. Infamous satyr Bill Tiller was unavailable for comment as of press time.

    Source: Lucasforums

    6
    You love Psychonauts. You probably love Inception, unless its popularity has made it unhip for you to love. Either way, you will love this.

    Thumbnail


    Now who feels the sudden urge to replay Psychonauts?
    5
    This is a little late: Telltale have joined onto the Humble Indie Bundle Great Adventure Bundle of 2010, which is your chance to get your hands on some classic adventure games while giving 25% of proceeds to one of five good causes.

    The games are Telltale's Puzzle Agent, Sam and Max: Beyond Time and Space (Season Two), Daedelic Entertainment's The Whispered World, Deck13's Jack Keane, and Sierra's King's Quest I, II, III, IV, V, VI and VII. Hothead's two first Penny-Arcade: On the Rain-Slick Precipice of Darkness episode features as well, though it is worth noting they are not adventure games.

    The bundle goes for $19.99. The games are all PC only, and Telltale's games unlock after a certain goal is reached. It's a good cause, and one worth considering.

    Update: The deadline has been extended by another week. 3000 more bundles must be sold for Sam and Max: Beyond Time and Space to unlock, so anyone interested must get cracking.

    Source: Telltale Blog

    4
    At PAX, the representative of The Spoony Experiment, one Spoony, went to Telltale's Back to the Future display and taped an interview with Dennis Lenart, the director of the series' first episode. The video is right here.

    Lenart isn't able to say a whole lot, at least not a lot that you wouldn't know already, but due to the caliber of the questions asked I still recommend giving it a watch - the part that concerns you begins at 3:00.

    Source: The Spoony Experiment

    4
    He remarks:

    Done! Favorite things: insult/pep talk sword fight, talking crabs and dead seagull. (Was that the final end of the Seagull from Loom?)

    So, there you go.

    Source: Tim's Twitter

    5
    Did you know that A Vampyre Story has its own Facebook page? It's apparently a favorite of Mojo's Facebook page, the existence of which I often have to remind myself of.

    Well, don't feel bad if you've never heard of it, because I hadn't either. If I had, you can be reasonably certain that I would have been on top of the AVS2 updates, apparently by Bill Tiller, that have been laying dormant there for months. Take this update from May 21:

    AVS2 looks like it is on track for Late 2011 now. I was hoping early 2011, but the financing is a bit slower to come than we hoped. Sorry about the delay. Our goal is Halloween 2011, which would be a very cool day to come out.

    That would explain an awful lot about why we haven't heard anything on A Bat's Tale in so long. Now check out this one:

    We are looking into doing a iPhone/ iPad Prequel of AVS. We have to do some research and make sure we can do ti first. But if we can i think will be a cool game because the iPad seems like a really good venue for adventure games. So this will be an experiment. Wish us luck.

    The game currently in development by Autumn Moon, the artwork for which Bill occasionally links to on twitter specks at a time, was said to possibly be an iPad game, and what little we've seen of the art style sure looks A Vampyre Story-esque to my peepers, so I have a hard time believing these two projects aren't one and the same. Will we be able to play a Mona and Froderick prologue while they beg on street corners for their first sequel to get published? I bet we get an announcement confirming just that one of these days.
    3
    Image


    So, anyone got any good Ewok/Back To The Future puns? The best I could do was "EndorLorean".

    UPDATE: Followed up by this. We now need Ewok/Back To The Future/Spaceballs gags.

    Source: CNET

    8
    AlfredJ in the Mojo comments points us to a youtube clip filmed at the Telltale "Make a Scene" panel at last week's PAX. You may just see a few new character models.

    Thumbnail


    The voices are dubbed by guests in the room. And Jake has mentioned recently that Tycho is still a work in progress.

    Fun! Can anyone tell who's sitting with Theodore Dudebrush? Jurassic Park's Dr. Ian Malcolm maybe? Or a CSI extra? The glimpse of Dank makes me pine for a Caveman game.

    Source: YouTube

    4
    Telltale's Jake Rodkin and Sean Vanaman discuss the background to Poker Night at the Inventory with GamePro, and reveal a few more tidbits about the gameplay and character interactions.

    "It's easy to make the Heavy just say, 'I will murder!' at every turn, and for Tycho to freak out," explains Vanaman.

    Rodkin continues, "Right, but then we have Tycho threaten to mail-order in the Heavy's sister as his wife."

    "It was important to build those dynamics to make them feel natural," notes Vanaman. "Strong Bad and Tycho, for instance, hate each other -- I don't think they ever agree -- but Tycho and Max get along really well, where the Heavy is wary of Tycho, loves Max, and thinks Strongbad is a tiny Heavy."

    Telltale hopes to make such dynamics believable and entertaining, but also authentic: Strong Bad, the Heavy, and Max will all be voiced by their original actors, with Tycho's debut speaking role coming courtesy of Bay Area beatboxer, vocalist, and Telltale VA vet Andrew "Kid Beyond" Chaikin.

    "We want to develop this place, The Inventory, as just a cool hang-out spot for video game characters to go," says Vanaman . "We're hoping that 'At the Inventory' will start to mean something if the space is cool and the game is good."

    It seems the poker game will be Texas Hold'em again, which is slightly disappointing, but I'm sure every thing else will more than make up for it.

    Source: GamePro

    5
    Demonstrating rather resolutely where his loyalties lie, JP reports from the Telltale forums about a small interview with Back to the Future co-writer and producer Bob Gale about his involvement with the upcoming games conducted by Digital Spy. Here's the whole thing given its brevity:

    Back to the Future Telltale Games
    Telltale Games's Back To The Future episodic series is expected to start in November.

    Screenwriter Bob Gale, who worked on the Back To The Future movies, has detailed his involvement in the Telltale Games project.

    "I've been having story meetings and exchanging emails and phone calls with the folks at Telltale to make sure that what they develop feels like Back To The Future," he told DS.

    "My understanding is that the first instalment - this is a computer game not a console game - they'll be coming out in instalments with the levels released apart, I don't know what the exact schedule is.

    "I think they're looking towards the end of October, beginning of November to release the first level."

    Gale teased that the story could feature an alternate timeline: "Is it canon? Not exactly, it's a game so they're not the same," he said.

    "On the other hand you can say that the Back To The Future series has postulated how you could have almost infinite timelines. Who's to say that the timelines we create in the game couldn't be alternate timelines?"

    He added that it will be more "consistent" than previous tie-ins with the franchise, recalling that a NES version was "just dreadful" and "one of the worst games ever made".

    It was recently revealed that Christopher Lloyd will reprise his role as Doc Brown for the games.


    I also want to point out this Slash Film write-up that ran right after the USA Today ("I WAS FRAMED!!!") piece broke, which claims that the series will be released for Xbox 360, Playstation 3, Wii, PC and Mac. I don't think Telltale has officially announced platforms yet; it will be interesting, and certainly unprecedented, if they attempt to hit all of the above simultaneously.

    Source: Digital Spy

    4
    In a short interview with Telltale's Dan Connors, he reveals to Wired that Poker Night is part of Telltale's Pilot Program.

    The $5 game comes to Steam this fall for the PC and Mac and is being released as part of Telltale Games’ Pilot Program — an effort to give new, risky game concepts a chance to shine. According to Connors, the game will have to sell between 100,000 to 200,000 units to be worth reviving as a franchise.

    “If this version with these game characters work, we will likely follow it up with new game characters or maybe other celebrities, rock stars and the like.”

    100,000 - 200,000 sounds like a lot of sales. I wonder if Puzzle Agent needs to sell similarly to be considered a success (though it is on more platforms than Poker Night)?

    Source: Wire

    3

    After the release of DeathSpank, Kroms went on a quest to find Ron Gilbert and ask him some important questions. The day he waved goodbye was the last time he was ever seen by a mortal soul.

    Though Kroms disappeared, it seems he was successful as the following interview appeared in Mojo's mail box on a tattered piece of paper.



    Clicky!
    8

    (click for enlargement)

    Real? No idea. USA Today says "yes".

    Great? Undoubtedly.

    Update: In a likely embargo busting an exclusive first peek from USA Today: "Lloyd will also provide his voice for the games.

    Bob Gale, who wrote the screenplays for the three films, is working with the game developers on the plot for the planned five "episodes"."

    Another Update: You can read the full, unedited press release (The game will be out 'soon after' the 25th Anniversary movie re-releases on October 26th) on the new game teaser site.

    Image

    Source: USA Today

    17
    Telltale have released more details of their 'crossover game', by adding the title to their store for pre-order.

    Poker Night at the Inventory
    Prepare for a different kind of poker night in a very different kind of club. In Poker Night at the Inventory, you'll deal with Penny Arcade's clever, cunning Tycho, Team Fortress 2's hulking Heavy, Homestar Runner's self-proclaimed "awesome icon" Strong Bad and the hyperkinetic "rabbity-thing" from Sam & Max. These characters come together in ways some never thought possible, in a setting few would have predicted. You'll experience a new style of poker, particularly when hands don't go the way of the other fiery competitors at the table.

    Expect more details to be released soon...

    Update: Some screenshots are up at Steam. Also, amazing promotional poster by Chuck BB.

    Source: Telltale Games

    6
    Over in our forums in the requisite DeathSpank thread, Threepwood4life has noticed that a surprisingly story-centric trailer for DeathSpank: Thongs of Virtue has appeared at GameTrailers. The game looks low on virtue if high on great. And yes, it seems like we'll get to explore a pirate setting in a Ron Gilbert game again after all.

    For those attending PAX, it'll probably be of interest for you to know that Hothead will be showcasing the DeathSpank sequel there. The expo is otherwise saturated with awesome due to the already announced presence by Telltale, who will be letting you take pictures in front of a Delorean, presumably because the replacement of the Back to the Future ride means you can no longer do so at Universal's theme park. Not sure about Costume Quest as I couldn't find THQ's line-up following a diligent fifteen seconds on Google.

    Oh, and I checked: Southpeak's PAX line-up contains neither Insecticide's second half nor a keynote apology.


    Source: Lucasforums

    0
    Nelson Tethers: Puzzle Agent has today been released for the iPad and iPhone for $6.99 and $4.99 respectively. The game, the first in Telltale's "Pilot Program," debuted on the PC and Mac earlier in the summer. The version for WiiWare, the remaining platform it was announced for, is forthcoming.

    I wonder how long it will be until Telltale can decide whether or not this was successful pilot and warrants a full season?


    Kroms beat me to this news story literally by seconds, proving that he wanted it more.

    Source: Telltale

    3
    Telltale's Nelson Tethers: Puzzle Agent has now arrived at iPad and iPhone. The iPhone version will cost you $4.99, and the iPad version $6.99. The PC/Mac version will set you back $9.95. A WiiWare version is in the works.

    For those who don't know, Nelson Tethers is the debut episode of Telltale's new "Pilot Program", which, as its name suggests, aims to make one-shot episodes that test whether or not people are interested in a certain game. If people are interested, a full series is developed and vice versa. It was developed in collaboration with Grickle-creator Graham Annable, as can be seen in the game's art style and felt in the game's tone. Read Mixnmojo's review to see whether it's your cup of tea, or just take a leap of faith and buy it.

    Source: Telltale Blog

    0
    Or in plainspeak, LucasArts canned 30% of its staff to "better address the needs of the internal studio". Which means they want to spend less money to make money.

    UPDATE by Tingler: Kotaku have some words from some of these ex-employees. They call it a "massacre" (they don't actually kill their ex-employees do they? Mind you, we haven't seen Sean Clark in a while) while reporting that at least 85 people have been shown the door. Around 60 of those came from internal development.

    A statement from the company reads:

    "LucasArts is reorganizing its teams to better address the needs of the internal studio. Unfortunately, this means adjusting staffing. LucasArts continues to be committed to creating a first-class internal studio – and to fostering relationships with trusted external partners – in order to deliver quality games that amaze and inspire fans."

    Well, at least that might mean Tales of Monkey Island Season Two might still be on.

    Still, this is horrible news. Again.

    Source: NetworkWorld

    16
    Dave Grossman has written an insightful article for Gamasutra about moving toward the type of mentality it will take to bring games into the same level of ubiquitous acceptance enjoyed by television, the "Holy Grail of media mainstreamedness."

    Using his mother-in-law as his test subject, the 20+ year industry veteran used the very first puzzle (which was later transformed into a tutorial) of Sam & Max: Season 1 to witness how someone completely foreign to video games would respond to interactive design he took part in - a design most gamers would probably argue is about as accessible as it gets. The results are equal parts interesting, humorous and educational.

    It turned out she was playing the scene more like a find-the-hidden-object-in-the-picture game, although I had also seen her try some drawers and other non-yellow objects that might be used as containers. Further questioning revealed that it simply had not occurred to her that there might be more to the game than what was on the screen. She wasn't thinking of it as a world; she was thinking of it as a picture.


    Fans of intelligent game design ruminations or just plain good writing, both being fortes of Grossman, would do well to read the whole piece.

    Source: Gamasutra

    2
    Over at Eurogamer, someone managed to interview one Dmitry Andreev on LucasArts' new technology, a "framerate upscaler", which is an intriguing little thing conceived in an orgy of love, science, buckets of George Lucas's cash, lateral thinking, and a lack of Jim Ward. I quote:

    This intriguing concept potentially offers all the advantages of rendering a console game at 30FPS, along with the visual smoothness and potentially even the crisper response of 60FPS gaming.

    Woohoo! It's great stuff, if a little unclear. Read the interview, as well as the associated presentation and any videos, by going here. See how kids are all about speed, nowadays? Just like the news pundit on TV said.

    30 Mojo Cookie Pirate points to whoever can come-up with the best acronym (SCUMM, iMuse, INSANE, etc) for this thing.

    Source: Eurogamer

    6
    Sam and Max: The Devil's Playhouse is on sale at Steam. What once cost me $34.99 (totally worth it) will now cost you $19.99 (probably worth it), and will continue to cost you $19.99 all the way to September 8th, 2010. Read our review of the finale here, or just skip ahead and buy the game here. If you're a little crazy, do both.

    Save on saving the world! (Sorry.)

    Source: Steam

    2
    Having just wrapped up their latest and strangest case, Sam and Max have directed their attention to the Telltale company store, where the collector's disc for Sam & Max: The Devil's Playhouse, which will include commentary and behind-the-scenes goodies, "should be available for order very soon." Steve Purcell's excellent cover art for the DVD case can be seen on the product page, and following tradition, is available as a poster print in both signed and unsigned flavors.

    Then there is a collection of five mini-posters of all that cool 70s-like movie poster art that was used to promote each episode of this season, some of which if I'm not mistaken is the work of talented Telltale web art director Stephen Whetstine. Telltale is also selling those stylized Sam & Max Symbiote figures with the big heads, and on top of all that is the retro Sam & Max T-shirt from the 1992 Comic-Con that they resurrected not too long ago.

    Ouch, says my wallet. At least until I get that check from Telltale for pimping all their stuff.

    Source: Telltale

    2
    Today is a day of exciting releases. The first is of course the long awaited finale of The Devil's Playhouse (check out our review!) The game is apparently not quite out to season's subscribers, but it should be available before the night's through, Pacific Standard Time, so keep an eye either on your inbox or your Telltale account page. Hopefully, Kroms can refrain from flaunting his access to review copies to too many of you before then.

    The second big release today is the North American retail version of Ghost Pirates of Vooju Island, almost a year after its initial release in Germany. The hand-painted pirate adventure game by Bill Tiller and his well-treated minions got an English release in the UK early this year and has been available worldwide in various digital outlets for almost as long, but today it can finally be found boxed and on store shelves in the United States and Canada. It's retailing for only $19.99, too, so you should probably show us that you're smarter than you look and order it from a place like Gamestop or Amazon (where the price is currently slashed at a ridiculous $10.86).

    On the subject of Autumn Moon, you're running out of hours to submit your winning entry for the Pumpkin Post site redesign contest. Hopefully you didn't blow this once-in-a-lifetime opportunity which, not taken, would surely haunt you throughout your adult life until it is violently and mercifully syncopated by the cold grip of Death.

    Anyway. Happy Monday, all!

    Update: Capn_Nacho reports that The City That Dares Not Sleep is now available to season subscribers. Rev those downloads!
    3
    It’s been a long time coming, but we’re at last here at the finale of arguably the greatest series Telltale has yet produced. The Devil’s Playhouse will be revealed, characters will return, assumptions will be shattered, and shockles will be shocked. With four excellent episodes behind them, will the last one screw it all up or will it be a fitting conclusion to an epic storyline? Read on to find out! Or, y’know, play the damn thing. [spoilers for previous episodes, but no spoilers for this episode follow]

    Read more...

    9
    The latest episode of Gamespot's On the Spot show features demos of both DeathSpank 2 and Costume Quest. Woah!

    Source: Gamespot

    2
    GameTrailers TV is teasing something Telltale related today (12:30 EST on SPIKE), and look likely to reveal some "very special guest stars" in the game.

    From Geoff Keighley's Twitter feed:

    New Telltale Games teaser on tomorrow night's GTTV.....some very special guest stars in this title.

    There is speculation on the Telltale Forums that some of the Back to the Future voice talent may have been cast and is going to be revealed, though something related to Sam & Max s03e05 makes more sense.

    Update: The teaser has aired, you can view it here.

    Image

    It is some kind of crossover game, and the teaser features four silhouettes, looking like Max, a Team Fortress Heavy, Strong Bad and Tycho from Penny Arcade.

    And they're all holding cards, as can be seen in this full resolution screencapture.

    So, this title will be revealed in full at PAX next week.

    Source: Twitter

    17
    Telltale, like all the cool kids, will be at the Penny Arcade Expo next week. Members of the Sam & Max team and Grickle/Puzzle Agent creator Graham Annable will be on hand to answer questions, including "when's Puzzle Agent Episode 2 coming out?" I hope.

    There will be Back To The Future news at last, with Telltale bringing along "an actual DeLorean Time Machine" apparently. They'll be travelling back to March 2004 and try to set right what once went wrong presumably. Or am I thinking of Quantum Leap?

    And yes, as you deduced from the story title there will be "a surprise game announcement" there too. Tales of Monkey Island Season Two? Puzzle Agent Part Two? Another Pilot Program game? Who knows?!
    8
    So check it out. Bill Tiller has another portion of whatever background he's working on for whatever adventure game Autumn Moon hasn't yet announced up on Twitter, and it's the image of a dragon-shaped weather vane. Well? Does this help any of you solve the riddle of: what the hell is this awesome game about?

    In other news, Mark Darin had an interview, mostly Puzzle Agent related, with Finnish game site KonsoliFIN. For those of us not Finnish, an English transcript has been posted over on the Adventure Gamers forums.
    0
    There are a couple of new interviews out in the wilderness, shedding further light on the dark, bleak, brown Unreal-powered slaughterfest that is Double Fine's Costume Quest*. The first is at GameTrailers, the second is at 1UP. Watch, and be afraid!

    * Wait, scratch all that, I'm thinking of Gears of War.

    EDIT: And there's a nice written preview up at IGN too.
    1
    Telltale have a new designer at their joint, and his name is Straw. First name, JD. He's big and strong and possibly a she. I'm not sure. How will I know? How can I ever know? I can't know, because JD is first name-less, bio-less and, as far as I can tell, not even real. But I really, really love that name "JD Straw". It sounds like the kind of man (or woman) who could punch you, finish your drink and then flip a coin to the bartender as an apology. So, say hi to JD Straw! Hi!

    Source: Telltale Games

    2
    "The City That Dares Not Sleep," the fifth and final episode of Sam & Max: The Devil's Playhouse, is coming out on August 30th, and if you weren't already anticipating it you surely will be after watching the splendiferous trailer, which Gamespot is exclusively presenting at the moment. In the meantime, Telltale is offering some sort of deal on the Sam & Max seasons that none of you care about because you loyally bought them all on day one.

    Source: Telltale

    2
    There's a vote and general discussion up on IGN right now regarding where people stand on a new Indiana Jones movie. As I write this the vote's currently well in favour of Indy 5, with around 70% of people voting 'yay'.

    Well, do you want a new Indiana Jones film?

    Source: IGN

    11
    What? It has only been, what? A month since it was released? Now shut up and read the damn thing right here!
    9
    There were almost 20 years between Ron Gilbert's last two games; this time it will be two months.

    GameSpot reports that Thongs of Virtue will be released on XBLA and PSN next month, September 21 and 22 respectively. Word has it the sequel, which was developed pretty much at the same time as the first game (remember it was supposed to be released episodically), will sport more of a sci-fi-like setting and have more varied quests. Add to that new multiplayer options and more varied weapons... Well, it actually looks like a true sequel.

    Look for our belated DeathSpank review later today and start getting excited for more Ronzo fun!

    Source: GameSpot

    11
    Some tireless Telltale forumites have noticed that the ESRB rating summary page for "The City That Dares Not Sleep," the upcoming finale to Sam & Max: The Devil's Playhouse, exposes some mild plot elements and gives away a few jokes to justify the "Everyone 10+" classification bestowed by the ratings board.

    This isn't the first time the ESRB or synonymous entities have given us our first details on a game, and it surely won't be the last. Read at your own risk.

    Source: ESRB.com

    1
    Gamespot has a small image of the cover art for the US retail release of Ghost Pirates of Vooju Island, coming your way August 30th. Check it out if interested.

    Source: Gamestop

    1
    The Escapist magazine looks at the rise, fall, and rise of adventure games. The latter it attributes predominantly to Telltale games.

    Telltale deserve the business for doing brilliant work in a risky market. These new adventure games are smarter, wittier, better looking, and more fun than their ancestors ever were. The key to their recent success is that instead of whining about how gamers are just a bunch of shoot-happy stupids who are easily distracted by bling-mapping, Telltale sat down and re-thought the entire genre. They figured out what made the games fun and they ripped out and re-designed everything else.


    In other Telltale news, they've employed Alan Johnson, formerly of 1Up, as their new Community Manager after Metallus' David E's recent resignation.

    Source: The Escapist

    2
    Is Deathspank getting a sequel already? It seems so, as Xbox360Achievements have today noticed a dozen leaked achievments, totalling 200 points, under a game called Deathspank: TOV.

    Let me explain: Xbox Live Arcade titles are handed 200 gamerpoints to give out; add-ons are awarded an extra 50 points. This brings the total to 250 points, suggesting that Deathspank: TOV will be an all-new game.

    The achievements list things such as a pirate ship (Scurvyville?), evil nuns and two endings. At the time of writing, there seems to be no indication that Ron Gilbert is involved in the game.

    What does "TOV" mean? The Orphaned Vendors? Who knows? Who will ever know? You, that's who. More (spoilerly) stuff here.

    Source: Xbox 360 Achievments

    10
    The trailer for Double Fine's latest game, Costume Quest, is now available for viewing.

    What do we think? It looks great! And even better for the fact that it isn't out on PC. No sarcasm! Keep it up, Double Fine - and all other developers. Muahahaha!

    Watch it now.

    Source: Kotaku

    35
    The Edge magazine has a lovely retrospective article online regarding the making of Maniac Mansion.

    “The story and original idea,” recalls Gilbert, “came from both Gary Winnick [the game’s celebrated artist] and I. We both liked strange humour and were big fans of campy horror movies.” Winnick concurs, narrowing the field to, “teenage horror movies where the kids always split up and go off into the dark recesses of a scary location on their own. I remember the first inspirational picture I drew – an exterior of a scary house with the sign ‘WARNING: TRESPASSERS WILL BE HORRIBLY MUTILATED’ out front as a joke – actually made it into the final game.”



    And while you're here, you might enjoy this Monkey Island comic. Take a look at some of the background objects too...

    Thanks to Ron Gilbert's twitter feed for both tipoffs.

    Source: The Edge

    3
    UK multiformat gaming magazine GamesTM is one of my favourite reads, and always has great Retro articles. They are also great fans of the LucasArts adventures and often have some sort of feature on them.

    Like Issue 98, which should hopefully be still in the shops, which has a big feature on The Curse of Monkey Island to rival even their great Fate of Atlantis article (anyone got a link for that?). Being out of the UK right now I can't read it, but I'm told it's very in-depth, with lots of photos and a huge interview with project leader and friend of Mojo Larry Ahern.

    Go buy! And report back to us with your findings!
    0
    Just when you think every bit of Monkey Island 2 concept art has been accounted for, Steve Purcell smacks you in the face with a bit of much-needed education, this time in the form of a pencil sketch of Woodtick's exterior.

    Here's a sketch done in the archaic medium of pencil for a Monkey Island 2 background. I honestly haven't played the game in so long I don't remember if I actually finished this one in markers or if Peter Chan finished it or if it was even used in the game.


    The art obviously underwent some major changes before it made it to its final form, but that's Woodtick alright.

    Source: Spudvision

    0
    Kotaku has posted a rumour that LucasArts are up to their old tricks. With the arrival of a new President, the tradition is that LucasArts have to cancel a lot of promising-looking games and axe a lot of staff. The Circle of LEC may be coming round again.

    According to Kotaku's unnamed sources at the studio, new president Paul Meegan has cancelled the in-production Force Unleashed III, will let a lot of TFU2's staff go when that comes out this October, and has put another unnamed project (possibly fish-related) on hold.

    These sources say "morale and productivity are at all-time lows" since Meegan took over...

    ... Which would be quite a feat after what happened the last time a Force Unleashed game shipped.

    Just to make him Meegan seem completely insane and contradictory, after this in-house scrubbing and axeing session, this quote is the most worrying:

    We've also been told that another sweeping change made by Meegan is that the majority of "external" development of Lucasarts properties is coming to an end, with BioWare's Old Republic MMO to be the last game not developed internally at Lucasarts. That would presumably mean, for example, no more LEGO Star Wars or LEGO Indiana Jones titles after the upcoming LEGO: Clone Wars, as those have all been handled by Traveller's Tales.

    This would mean that, if true, a Tales of Monkey Island Season Two would not be happening.

    Let's hope that these rumours prove untrue. After the departure of Darrell Rodriguez, many executives and Haden Blackman however, I wouldn't be surprised if there was truth in here.

    Source: Kotaku

    17
    You may recall that at the beginning of the summer, hosted site The Pumpkin Post, the best gosh-durn Autumn Moon blog this side of the Mississippi, made an offer you couldn't refuse without being declared: "an idiot." In exchange for cooking up a new Wordpress design for the site, you could win, well, what it says here:

    The prizes are not yet set in stone, but the overall winner will win a grand prize that will include at least one of the following: an original piece of art from A Vampyre Story, an original piece of art from The Curse of Monkey Island, and an A Vampyre Story art book (in colour), signed by Bill Tiller.

    I’m trying to make the grand prize as awesome as possible, so there may be more stuff. I’ll also try to arrange some cool things for the runners-up. An announcement on the exact prizes will follow later, but rest assured that you will win something awesome if you win.


    The August 31st deadline is getting inexorably closer with each passing moment, so quit picking your nose and get your head in the game. If you need a refresher, the full list of rules can be found here.

    Source: The Pumpkin Post

    5
    The Republic Commandos are coming back at long last... but not the long-mooted sequel to the game, sadly. They'll be appearing in The Clone Wars instead when Season 3 debuts on September 17th.

    While this is good news for fans of the characters, as Republic Commando is one of the best and most unique Star Wars games ever released I'm still annoyed there's no sequel incoming. Yet.

    It's also a bit salt-in-the-wound that they appear in The Clone Wars, since the run of well-received Republic Commando novels by Karen Traviss (the most recent being Imperial Commando: 501st) was cancelled because the cartoon's last season totally contradicted the series' depiction of the planet Mandalore - even though George Lucas has whole paid departments to make sure this never happens.

    Feel free to shout "NERD!" now.

    Source: IGN

    4
    Jeff Smith had a spotlight panel at this year's Comic-Con, and Comic Book Resources has the write-up. Here's the tiny bit that was mentioned about the upcoming Bone feature film.

    Smith opened the panel to fan questions, with one audience member inquiring about the status of the fabled "Bone" film. "Warner Bros. bought the rights last year for a 'Bone' movie," he said. "They're developing it right now. There's not a lot to talk about. I haven't seen that much. Animal Logic isn't officially part of the thing but I've seen some character [designs] they've done of Fone and Phoney Bone. I've only seen a blip of animation, but I've seen models of Fone, Phoney and the Dragon and they're dynamite. Other than that, it's still early days. I'm sure Warner Bros. will be making announcements here next year. I'd count on it."


    Check out the whole article if you want to read more on Jeff Smith's various projects and nothing about the Telltale games.

    Source: Comic Book Resources

    2
    Word is out that Telltale have been working on another CSI Game "CSI: Fatal Conspiracy".

    Partner with FBI agent Gene Huntby in 5 Connected Cases to take down the Queen of the Hive. For the first time ever, the storyline engages you from the first case to the last.

    ...a fully updated rendering engine allowing for more realistic lighting effects, and enhanced character acting and lip sync with the voices of the main actors from the show.



    You can view the website here.

    Thumbnail


    It will be interesting to see the upgrades to the Telltale engine in action, given the anticipation of the Back to the Future & Jurassic Park games.

    Source: Telltale Games

    8
    Back To The Future is getting a re-release in cinemas. It will be back in selected movie theaters this October. There's a poster.

    Hmm? How is this related to LucasArts games you say? Article 121 of Mojo Law states that "All news stories must be related to LucasArts, former key employees or studios created by said key employees directly or indirectly via community efforts, fangames etc, with the exception of Back To The Future news because it's the greatest movie ever made and everyone should hear about anything to do with it as it's just so awesome."

    Oh, and there's a Telltale game coming out based on it too. This year. October perhaps, wild guess?

    Source: Empire

    11
    Ex-LucasArts President Darrell Rodriguez, who made a sudden and unexpected departure from the company a few months ago after just one year as President, has now joined casual gaming company Republic of Fun on their Board of Directors (is that a job?).

    “Darrell brings a wealth of knowledge and deep insight into games as well as the online and eCommerce space and will undoubtedly be a valuable addition to our Board”, stated Mike Rasmussen, president of Republic of Fun. “We share a passion for casual gaming and providing the masses with the ability to let their creative voice be heard, Darrell understands the space and his leadership will be a great resource in helping us achieve our vision”.

    We wish Mr Rodriguez the best of luck in his new position, and we wish he could've stayed with LucasArts longer. Under him LucasArts re-released many of their classics, remade Monkey Island 1 and 2, gave Monkey Island 5 to Telltale, and made their first original title in years with Lucidity.

    0
    MTV Multiplayer wrangled Tim Schafer and Tasha Harris to talk about the recently announced Costume Quest, which Pixar alumnus Harris is project leading. Most interesting is the way the four upcoming games from Double Fine came about, in an experiment dubbed "Amnesia Fortnight."

    "For the 'Amnesia Fortnight' project we let people fill out a form where they got to rank which game they worked on and then we also let the leaders on each team rank who they wanted on their team. We had this amazing Excel spreadsheet that, somehow, using algebra, or possibly calculus, decided the intersection of those two ranks to put everyone on the team they most wanted to be on and also where they were most needed."


    More great stuff, including the influences on Costume Quest, can be found in the full article, so go read it - the life you save may be your own.

    Source: MTV Multiplayer

    2
    Gamasutra reports that the PSP version of The Force Unleashed II has been canceled, presumably over the mathematical concerns of attempting to profit off a user base of seventeen. Or maybe the port just blew? I don't know, but I'm guessing most of you weren't even aware that there was to be a PSP version.

    All other versions of the game, which include Xbox 360, PlayStation 3, Nintendo DS, Wii and PC, remain on track for a Fall release. The sales of the original game suggest that something on the order of 7 million folks consider that to be an event of some magnitude.

    Source: Gamasutra

    1
    If you didn't know already, there are FOUR Double Fine games in the pipeline, all digital download titles. We already know about Costume Quest, the adventure/RPG out this October and just revealed today, but now THQ has announced that they will be publishing another one of the Big Four DF Games.

    The second title will be "a third-person adventure game scheduled to be released in early 2011" (from the press release). Now, we all know what publishers call "adventure" we call "action adventure" so I wouldn't get my hopes up in that particularly regard... however, I am personally predicting that something Psychonauts-based will be part of one of these four games.

    "We are delighted to work with the creative genius of Tim Schafer and the entire Double Fine studio," said Martin Good, Executive Vice President, THQ Kids, Family, Casual Games, and Global Online Services. "Delivering high-quality content across a variety of digital distribution platforms is an important growth initiative for us, and we are pleased to do so with two titles whose potential appeal could encompass both hardcore and casual players."

    The bad news is that both titles will only be available on Xbox Live and Playstation Network. For many that's not an issue, but for others that's a No Play Zone. Sigh.

    Source: MarketWatch

    8
    This here is the very first preview written about Costume Quest, the Halloween-themed Double Fine follow-up to last year's Brutal Legend. It's the first of four games Double Fine are currently working-on, and is being headed by former Pixar animator Tasha Harris, who you may know as a webcomic artist who has gone deep, deep undercover as herself.

    Here's a preview - if you will - of the preview:

    Make no mistake, though, Costume Quest is very much a Double Fine, or Schafer-esque, game. Set on Halloween night across spookified suburbs, rundown carnival rides, and a local mall, the story follows a young boy searching for his little sister. Costume Quest feels familiar -- like a lost SNES role-playing adventure ported in high-definition 3D -- and laugh out loud funny -- like Double Fine's catalogue.


    Spicy! Like pumpkins. Special thanks to the indispensable Pinchpenny for alerting us to this here news. Christmas has come early. Or it's Ramadan in this country I live in. Either way, I'm excited.

    Source: UGO

    15
    What could be the first detail about Double Fine's next game - their follow-up to Brutal Legend - has been revealed. It's a trademark finding, spotted by this Tumblr guy, and hints that the game is called "Costume Quest". Same guy (girl?) also noted that LucasArts filed a trademark registratin for something called "Bounty Hunter",

    My highly-sought analysis is this: the Double Fine game is probably about deciding what costume to wear each morning before going to work, and probably satisfies every gamer's wish to be a clown; and the LucasArts "Bounty Hunter" game isn't about chocolate. Click here to re-read everything I just wrote.

    Source: Tumblr

    3
    Gamespot reports that LucasArts has recently hired Clint Hocking, who served as Creative Director at Ubisoft Montreal (where he contributed to Far Cry 2 and the Splinter Cell series) and will now serve the same role on an unannounced game at the Star Wars studio.

    Who knows what the mystery game will turn out to be, although I'm gonna go out on a limb here and guess that it isn't Handsome Halibut.

    Source: Gamespot

    14
    It is interesting to note that Lucasfilm still occasionally waves Cease and Desist letters around: in July they wrote to a company that makjes highly dangerous portable lasers.

    According to Lucasfilm, said laser "is designed to look like a lightsaber from Star Wars."

    The latest news is that Lucasfilm have retracted the Cease and Desist, because, apparently, "the media and public has come to realize that Lucasfilm would never endorse or license a highly dangerous product such as your Arctic Pro Laser."

    You can read the original cease and desist letter here (via). Thanks to Narrative for the news tip.

    Source: Narrativer/Gizmodo

    0
    Cyrus writes: “Although Toonstruck is not a LucasArts game, I feel it deserves coverage on Mixnmojo because... this is really important news. Keith Arem, one of the developers of Toonstruck who currently owns the rights to it, is planning to release the full version of Toonstruck which would include the unreleased second part, known as Toonstruck 2. But since the game was a commercial failure, he needs "tremendous fan support" to justify its release and raise funding.”

    So put aside your coffee and croissant and help out in this worthy adventure genre cause! Here are the details:

    * Mr Arem’s original letter.
    * A growing petition of 5,000 signatures.
    * A Facebook group and a Twitter page.

    You can also discuss the issues in our forums.
    14
    The man known as "Stéfan" has recently compeleted an epic project: photgraphing stormtroopers from Star Wars in different situations for every day of the year.

    The whole 365 shot collection can be seen here, and for easier browsing Wildammo have posted some of the best ones here.

    1

    This feature has totally been moved here.

    17
    Junkboy at "Pixelation" has mocked up retro screenshots of modern games for Swedish gaming magazines, including one featuring a point-and-click style Brütal Legend.

    Here are a bunch of demake mockups that I've made for swedish gaming mag Level over the last years. Many of these were made quick and dirty (relatively speaking) in order to make deadlines, so they're not all that pretty to look at. But I figured I should post them somewhere so they don't just gather dust on my hard drive. Any feedback is of course appreciated.

    Image



    Head on over to the gallery to check out all the other 'demakes'.

    Source: Pixelation

    4
    Meteor Mess 3D aims to recreate the whole of Maniac Mansion in 3D, along with new graphical details and gameplay improvements. The project began in 2008 and already has a playable demo available at vampyregames.de.

    The team describe it as “a fan project for fans and for those who have probably never played Maniac Mansion at all," as well as it being "a hommage to LucasArts for making this pearl."

    Maniac Mansion was released by Lucasfilm Games in 1987, and is widely considered a pioneering classic in the adventure game genre.

    Read more...

    8
    squidkidd, who previously entered a talent competition by playing the Star Wars theme on bagpipes on a unicylce, has recently thanked Mixnmojo readers for voting for him (even though he came second place).

    How does squidkidd thank people? By using mere words? Certainly not: unicyle bagpiping is the only language he speaks -- and this time he speaks it with the Monkey Island theme and bonus trumpet!

    Thumbnail
    9
    It's Double Fine's tenth birthday, which we totally reported so shut up, and to celebrate their art director and really talented dude Scott Campbell has posted a lovely commemorative piece.

    Which Kotaku spotted before we did.

    It's a pretty cool showing of all the almost-made-it-in-the-game characters Double Fine created along with their main studio leads (2HB, Raz, Eddie) and a cameo from Dogen. But you don't need me to tell you since you've already seen it by now. Right? Right.

    Source: Kotaku

    1
    Chewbacca on a squirrel fighting Nazis.

    Chewbacca on a squirrel fighting Nazis.

    Chewbacca on a squirrel fighting Nazis.

    That is all.

    Source: DeviantArt (via Kotaku)

    4
    Gamasutra has posted an analysis of DeathSpank's chuckle-inducing characteristics, using the game's "integrated design for comedy" to explore the success and prevalence of humor in games in general.

    How telling is it that Ron Gilbert and Tim Schafer, who arrived on the scene together over 20 years ago, remain the only two designers most gamers can think of when it comes to comedic games? It's a worn-out cliche, but it remains true: comedy is hard - hard work; hard to produce; and hard to perform.

    Read it, and gain weight in wisdom.

    Source: Gamasutra

    1
    IGN is reporting that long-time LucasArts employee and Force Unleashed series producer Haden Blackman has resigned.

    "While the decision to leave LucasArts did not happen overnight or come easily, I really feel that now is the best time for me to move on and explore new creative challenges and I look forward to the next phase of my career."

    STFU2 is still on schedule for an October release, according to an anonymous LucasArts spokesperson.

    Source: IGN

    4
    You whined and LEC listened. According to our forums the Steam version of LeChuck's Revenge has been patched, fixing many of the audio issues people were complaining about. In other words, the bone song should now be synced.

    No word if the other versions of the game have been updated yet.

    Update: Full list of Alterations
    Direct from LucasArts, here's everything you need to know about the patch, in full:

    - Adjusted timing delays for certain puzzles
    - Fixed missing music in Dinky Jungle
    - Fixed music synching issue with the Bone Dance sequence
    - Fixed various music cross-fading issues
    - Added intro and outro credits sequences to the Classic version
    - Added acceleration curve to cursor speed
    - Increased volume level of “Classic” Chester

    Who says LucasArts don't listen to you moaning gits? ;)
    15
    Although already available worldwide from a number of different digital distribution services, Ghost Pirates of Vooju Island has not yet received the boxed treatment in North America. It seems like that's soon to change though, as online retailers all over the place have posted product listings for the game - Amazon and Gamestop among them - and they all seem to point to a release by ValuSoft (a division of THQ) on August 30th with an attached price point of $19.99. Although the release looks to be a quiet one at best, you can file this one under "very likely."

    Update: For whatever reason, Amazon has just slashed the price to $10.86, so anyone who was planning on buying this release may want to to preorder, as Amazon will honor that price even if it proves to be temporary.
    3
    An unabashedly pink website is the home of the first, voyeuristic glimpses of the production of Pirates of the Caribbean: On Stranger Tides, currently filming on location in Hawaii. The thirty-three photographs mostly depict stars Johnny Depp and Penelope Cruz walking down a beach (presumably just outside the Big Whoop amusement park), but I'm all about the peeks of Geoffrey Rush in royal navy garb.

    Source: RadarOnline.com

    1
    He still can't reveal the title, but that's not stopping Bill from revealing this photograph of his monitor with an in-progress piece of background art for Autumn Moon's third game on it. He calls what you're seeing a "color rough," but surely it's enough for at least one of you to be able to explain to me in the comments where this game takes place, what it's about, and whether or not it's Game Genie compatible. Discuss!

    Source: Bill Tiller's twitter feed

    1
    Today is the tenth anniversary of Double Fine's founding, and also Tim Schafer's birthday. Yes, ten years and two games ago the cancellation-prone San Francisco based game studio was formed in an empty clog shop, and all of us were salivating over rumors that Tim and the Grim Fandango team were working on some console game for Microsoft. Those anti-adventure traitors.

    Thankfully, recent news indicates that we're getting not one but none four new games from the developer, and possibly fairly soon. Which is awesome.

    Happy first decade, double-headed baby! You don't look a day over 120 months.
    3
    Something I've never really thought about before, and suddenly have a deep appreciation for, is Mark Ferrari's colour cycling work on Loom and The Secret of Monkey Island. But what's colour cycling, you ask?

    It's the clever technique used to make water look like it's rippling, or fire dancing, or clouds racing, without having to use sprites. It's accomplished by changing the colour palette, which basically means it's very, very hard. Here is a bad example to show you what I mean.

    Joseph Huckaby, though, understands this well. And he's actually managed to replicate Mark's advanced understand of how to use colour cycling properly using HTML5 - and the results are very pretty indeed.

    So, thanks Mark Ferrari - your work continues to be appreciated by us all. And thanks to you, Joe, for reminding us :)

    Source: Effect Games (via Kotaku)

    4
    Image

    W
    e find ourselves at an unexpected point. If you'd told me in 2004 – or 2001, or even 2009 – that LucasArts had just released a remake of Monkey Island 2 that did, for the most part, live up to the original game, I wouldn't have believed you. This wasn't part of the accepted future of LucasArts.

    Neither was Lucidity, for that matter, which I didn't play. But it was an important game for them to make, because LucasArts are a powerhouse studio – there's no doubt about this; they’ve put out some of the most well-funded and technically accomplished games of all time, as far as such things can be measured. And whilst Lucidity doesn't fall into that category, it's significant because it wasn't set on Tatooine.

    Read more...

    19
    Well, it's sort of a lazy Saturday morning for me right now, so let's see what Bill's got for us on his Twitter.

    Hmm, yes, he seems to have another zoomed-in peek at an in-progress background painting for his new game for us to obsess over. And also, he rightfully scolds us for failing to notice the Cross of Coronado from Indiana Jones and the Last Crusade being snuck into A Vampyre Story.

    Source: Bill Tiller's twitter feed

    0
    Yet another thing on the 'Will Never Happen' list has happened: Entertainment Weekly is pimping out Monkey Island 2. Possibly one of the most mainstream recommendations of the game yet, to a crowd that might be called the opposite of 'hardcore adventure game fans'. What the hell next?

    Will Never Happen List
    1. LucasArts re-release classic adventure games
    2. Monkey Island 5
    3. Tim Schafer to go on late night talk show
    4. Monkey Island appearing in Entertainment Weekly
    5. Ron Gilbert to release game
    6. Jake to make Sam & Max game
    7. Jake to make Monkey Island game
    8. Trapezoid youtube video to hit 83 million views
    9. Remi to post the cheques
    10. Monkey Island movie

    Source: Entertainment Weekly

    5
    Steam's being going crazy with the Telltale love recently, and now the excellent Strong Bad's Cool Game For Attractive People (optimistically subtitled "Season One") is a whopping 82% down in price. That makes it a meagre £3.99/$4.99, which is an absolutely superb price for the amount of entertainment you get out of it. One dollar/80p an episode! Go buy! If you haven't done already, or hate Steam.

    Update by Kroms: Right now, Sam and Max Seasons One and Two are going for $9.95, Season Three for $24.95, Nelson Tethers: Puzzle Agent for $8.95 and Strong Bad + DVD for the aforementioned Steam price. Lots of merch is on sale as well. I'd be buying all this stuff if I didn't own it already. This hilariously-late update brought to you with the help of Mixnmojo's readers. Thanks, guys!

    Source: Steam

    8
    The most amazing display of human art lies just a click away:

    Thumbnail


    That's right: the Star Wars theme played on bagpipes. Whilst wearing a kilt. On a unicycle!

    squidkidd has implored us to help him win a competition inwhich he video is being judged.

    He is currently on 18%, behind a woman who can (apparently) rotate her arms. Cast your vote here.

    If squidkidd wins, he has promised us that his next video will use the Monkey Island theme tune. Pressumably he will sing it backwards, whilst hopping on one leg, juggling a baby, and impregnating a horse, surrounded by a ring of fire. In space!

    Source: Our forums

    6
    Kat "A WOMAN!" Bailey has interviewed Hamish Millar and Darren Evenson from Hothead about Ron Gilbert's new game, Deathspank.

    "We've got Ron who worked on... Monkey Island... he was the pioneer of adventures in the 80's... he started teaching us what adventure games were, and what they meant."

    The 'cast can be downloaded here, and the relevant section begins about 18 minutes in.
    0
    Seriously, what did we ever do before Bill Tiller's Twitter page?

    Working on the first screen shots, the logo and web page for our new episodic game.


    That'd be the latest tweet from Bill, and it's an exciting one. The notion of Autumn Moon's next game being episodic has been bandied about, but it would seem to be confirmed now. The title and premise of the game remains a mystery, and all we know is that it's probably an original series (the space robot assassin vehicle, perhaps?) as opposed to an AVS or Ghost Pirates installment. Also, it will apparently have a web site complete with screenshots launched soon, although hopefully the game doesn't share the fate of other Autumn Moon projects that have a web site and screenshots.

    Source: Bill Tiller's twitter feed

    5
    Could be that you deduced this by now, but it's possibly obligatory to note that Beyond the Alley of the Dolls, the fourth episode of Sam & Max: The Devil's Playhouse, is now available from Telltale. Check out our review if you haven't yet.
    0
    How do we enjoy the latest Sam & Max episode? Read on to find out.

    Read more...

    2
    Chris Remo may have hit the double-digits of interviews with Ron Gilbert with this excellent Gamasutra feature discussing all things DeathSpank with its grumpy creator. The interview is lengthy and covers some interesting ground, so don't just stand there.

    Source: Gamasutra

    5
    Bill Tiller's latest tweet:

    No CMI SE for me. Not sure there will even be one. Bummed.


    Not sure what Bill knows that we don't about the likelihood of The Curse of Monkey Island special edition, but I guess he got his response from LEC. It's fair enough and probably just as well if the project isn't being planned - as awesome as an enhanced version of CMI would be, the original game holds up far too well for Bill or LEC to sacrifice precious time on a remake that they can devote to new projects.

    Hopefully, if it is indeed the intention for the Special Edition treatment of the Monkey Island saga to end with the second game, LucasArts can work on some re-releases. I think we can all agree that there's really no excuse for things like this having reason to exist.

    Source: Bill Tiller's twitter feed

    16
    GameTrailers is hosting the exclusive premiere of the gripping trailer for Beyond the Alley of the Dolls, the penultimate episode of Sam & Max's patently ka-razy third season. Watch it in HD or just below, and make July 20th feel that much further away.

    Thumbnail

    Source: GameTrailers.com

    2
    The Sixth Axis have listened to and then duly summarized Tim Schafer's keynote at Develop 2010. It is a good read, with a very interesting section on the benefits of making smaller games. Warning, though: "Tim Shafer" shows-up again. Who is this Tim Shafer? And why does he keep on popping-up in news stories about Tim Schafer? Find out nothing about this mystery man by clicking here.

    Source: TheSixthAxis

    0
    Gamepro has released the third installment in their four-part examination of the Sam & Max franchise. Picking up where Part Two left off, the video series looks back at how the crimefighting duo were revitalized by Telltale Games.

    Thumbnail

    Source: Gamepro

    0
    Coming hot on the heels of the recently-released first screenshots, Telltale has announced that Sam and Max: The Devil's Playhouse Episode 4, Beyond the Alley of the Dolls, will be released on Tuesday, July 20.

    July 20, that is, for PC, Mac, and US PlayStation Network users. If all goes as planned, European PSN users should be able to play it on Wednesday, July 21.

    I hope you don't have anything scheduled for that date, because otherwise the zombie-Sam-dolls apocalypse is going to put a real crimp in your plans. And possibly a hole in your skull, as the zombies suck out your sweet, sweet brains.

    Source: Telltale's blog

    0
    And that man is Tim Schafer.

    Not much was revealed at the Develop conference today, but apparently Double Fine nixed development of a Brütal Legend 2 in favor of making smaller games. Four of them.

    According to IGN, Lee Petty, the man behind much of the Brütally awesome art of their previous game, will work on a retro title "with a twist." Programmer Nathan Marts, meanwhile, is doing something more technologically "cutting edge." Brad Muir and Tasha Harris are also heading up projects. The games all have publishers.

    So. This is kind of cool. While Psychonauts and Brütal Legend were awesome, I can't help but think that this new approach will benefit both Double Fine and us. Four games? Come on!

    More to come soon, I'm sure.

    Source: IGN

    7
    Did you know it's Double Fine's tenth anniversary this year? And that Tim Schafer is speaking in Brighton UK tomorrow for the Develop conference which I couldn't be at because I'm in China? Well Eurogamer noticed, and grabbed Tim for an interview. It's really interesting, and contains plenty of hints about Double Fine's new games, plural.

    Apparently they've got a publisher for them, and they will be announcing them "soon" - possibly even tomorrow at the conference if Tim's subtle hints are to be interpreted correctly. While a sequel or more DLC for Brutal Legend seems unlikely, Psychonauts 2 is definitively not ruled out. It also might be a downloadable title using the BL engine.

    Oh, and he calls Bobby Kotick "a total prick". And spot the mistake Eurogamer made with the Full Throttle screenshot.

    UPDATE: After Tim called Activision head Bobby Kotick a dick, a man who doesn't like videogames, and a total prick, Activision have fired back a response: "He does too like videogames!"

    UPDATE 2: Tim responds to Activision's response. He wishes he kept his mouth shut and calls his comments about Kotick "an accident", then infers that the Activision head is Darth Vader. So close, Tim, so close.

    Source: Eurogamer

    8
    Well, with Ron Gilbert's latest game finally Justice Ready and released onto the world, let's see how the world's liking it:

    - IGN (8.5/10)
    - GamesRadar (8/10)
    - MTV Multiplayer (No score - Positive)
    - GamePro (4/5)
    - Jeugo Xbox 360 (8.6/10)
    - Official Xbox Magazine - 85/100
    - Eurogamer (6/10)
    - Game Revolution (A-)
    - Kotaku (No score - Positive)
    - 1up (B)
    - VideoGamer.com (7/10)

    Just fine, by the looks of things. But why not judge for yourself? DeathSpank is currently available for the PSN and XBLA for $14.99.
    0
    Down at the official Monkey Island Facebook page, LucasArts has this to say:

    We're hearing all your feedback and will have news on much of it shortly. To clarify: MISE2 isn't planned for an OSX release at this time, will let you know if and when that changes!



    Monkey Island 2: Special Edition managed to rock the socks off of even the most cynical of fans, with only some small gripes regarding how immaculately preserved the classic version of game was. What, then, does LEC mean by that first sentence in the quoted statement? I don't know, that's why I'm asking you.

    Source: Monkey Island Facebook page

    13
    Telltale has released the first three screenshots from the fourth episode of Sam & Max: The Devil's Playhouse, Beyond the Alley of the Dolls, and by the looks of things it's sure to titillate gun enthusiasts and George A. Romero alike:



    The episode drops sometime this month.
    3
    Deathspank, the sort-of upcoming RPG/adventure game from Ron Gilbert and Hothead Games is sort-of out. I say "sort of", because it's out on XBLA PSN only today. The PSN XBLA release is tomorrow.

    The reviews have been good, with 85% being the agreed-on score by several different websites. Especially worth noting is IGN's:

    Because Monkey Island is known for its puzzles as well as its humor, I was expecting more puzzle-centric quests. However a vast majority of the "Unimportant Things" followed the same formula as the main missions -- fetching ingredients and items or happily slaying monsters on behalf of other people. Granted, this is what most RPG's deliver, but I was expecting a bit more given the developer's background


    Leave it to IGN to complain about developers doing something different to their past work.
    11
    If you read Mojo, you've probably already bought the Monkey Island 2: LeChuck's Revenge Special Edition by now. But hear me out.

    For the first couple of days of its release, MI2:SE was only available on PC through Steam, and thus the game required a working Internet connection every time it booted up, instead of only once when it first ran.

    Now, however, LucasArts has also made the MI2 Special Edition available (sadly for Americans only, I believe) through Direct2Drive.

    If you live in the US, you may want to seize this chance to own the MI2:SE, ever so slightly more concretely than you can via Steam. Or not.

    UPDATE by Tingler: D2D UK now have it too, so there's really no excuses.

    Also, you can use Steam offline. Everyone knows that.
    7
    Tales of MI.net grilled her several months back, and now it's Sam & Max.co.uk's turn. Yep, the internet's got a new interview with Nikki Rapp, voice of Lili Zanotto, Morgan LeFlay, and, most recently, the spoiled and revered Sammun-Mak himself.


    What’s next in the pipeline for you?
    I’ve been really blessed to play the characters I have. I still remember the feeling of booking my first job, walking into the session and feeling like all the hard work, patience and perseverance was worth it. The memories of working on Psychonauts, not knowing at the time what a huge deal it was – to the present, working with Telltale – who no doubt will continue to make quality, well told stories, making you laugh and cry. I don’t know what is next for me, but I’ve really been lucky so far! I have a feeling it’s just going to get better and better.


    Are there future Telltale endeavors in the cards? Nikki Raptor, perhaps? (Sorry.)

    Source: http://samandmax.co.uk/

    2
    Part Two of Telltale's two-part video interview with Graham Annable is now up on the company's blog. The creator of Grickle delves a bit into his stint at Telltale in the studio's earliest days and how he got the opportunity to work on Coraline, among other things. Enjoy!

    Source: Telltale blog

    0
    It pays to be a Monkey Island fan: seems that someone, somewhere, was disappointed about the lack of intro in the Special Edition of Monkey Island 2, and so created their own version. In their own words:

    However, the developers refrained from recreating the original game's intro, which left many fans slightly upset. That is why I wanted to step into the breach - I used trailer and in-game video material as well as the music that is played while browsing the menu (which is a remake of the original theme). Using Adobe After Effects 7, I put together a trailer, I hope many fans will enjoy.


    Said fan then goes to apologize about his lack of mad skillz, and says the thing could be done better. To which I say, hey, at least you made it. Watch it here, Monkey Maniacs.

    Source: YouTube

    5
    Episode Two of Telltale's Wallace and Gromit's Grand Adventures, "The Last Resort", is now available on iPad. Anyone who's had an itching for cracking puzzles or contraptions can now do so for $4.99. I'd link you to our review, but our features and archives are dead; and unlike the Easter bunny, they have not yet been resurrected.

    Source: Telltale Blog

    0
    Telltale Games have put up a survey so you can give them feedback on the sorts of things you would want in to see in their Back To The Future games, including four potential plot summaries.

    You can read the guff and find the survey link on Telltale's latest blog "What Do You Want to See in a Back to the Future Game? Tell Us!".

    Source: Telltale Games

    8
    Heard of Lisa Foiles? Me neither, but while a teenage actress she worked for Nickelodean, and while there she had the opportunity all of us dream of - to be able to pitch a Monkey Island movie to a big Hollywood film executive who could make it happen. More than that, it was at the exact time pirates had just become popular again thanks to a certain Jack Sparrow, so the timing was never better.

    She screwed it up, obviously.

    This quote stood out for me:

    "I have no idea why, but people actually listened to me."



    I don't want to be mean Lisa, but, well, you look like this. There's a reason people listened to you. I would listen to you too (admittedly now that I know you're a big Monkey Island fangirl as well I really want to listen to you).

    The end result: no Monkey Island movie. Again. Nevermind Lisa, the guy sounded like a dick anyway. (And the art Kotaku used was utterly kickass incidentally)

    Source: Kotaku

    2
    Bill Tiller has shared, via Twitter, an ultra zoomed-in bit of character art for his "possible" next game. "Can anyone make a guess what it is?" he asks. Well, can you? I say it's the bodice of a red and green bumblebee.

    And if all of you weren't too busy finishing up playthrough number eight, I might make an obligatory remark about Monkey Island 2 Special Edition being out today. Now go compete with Mojo staffers for your rightful, stratospheric slot on the leaderboards!

    Source: Bill Tiller's twitter feed

    0
    elTee's review of Monkey Island 2 Special Edition can now be found over here.
    34
    You wouldn't believe the ego of some of these online gaming sites, thinking that they can just go and review Monkey Island 2: LeChuck's Revenge like it's some run of the mill computer application. Nonetheless, IGN has posted one of the earliest reactions to the Special Edition, awarding the game an 8.9 out of 10 alongside a number of flattering adjectives. Still though, a pox on their first born!

    Source: IGN

    14
    Here we go then:

    Monkey Island 2 Special Edition: LeChuck's Revenge out now in New Zealand for iPhone and iPad.

    It's out in the UK at midnight, and it's likely to cost £5.99 / $9.99 on iPad and £4.99 / $7.99 on iPhone.


    Thanks, Pocket Gamer.

    Update: The game should be available from 9am GMT - that's in about 11 hours from now - but LucasArts tell us 'things go live when they go live' - so no promises!

    And again: Live on the US PSN store, as well as a free demo. Download now! More to come in the morning....

    Source: Pocket Gamer

    14
    With only a day to go before Monkey Island 2 is re-unleashed on the world and DeathSpank is but a week away, Eurogamer spoke to Ron Gilbert and asked the pressing questions that we would've done if we actually had anything but news up right now (they're coming, they're coming!).

    And of course the most important question was asked:

    Eurogamer: What's the latest on the PC version of DeathSpank? Will it actually be released?

    Ron Gilbert: We're not really talking about the PC version right now. We're focusing on the Xbox and the PSN versions.



    So at least there IS a PC version.

    Source: Eurogamer

    2
    Click here to see a rather nice Photoshop painting of LeChuck with a voodoo doll. I bet you wish you could draw something like that, to pass the time whilst you wait for MI2:SE to appear on PSN (released later today!) and other formats (released tomorrow!)

    Luckily, you can! A full tutorial is available on the same page. But, as the man himself says:

    Ye be warned: This tutorial is NOT FOR BEGINNERS, it’s for people who know their way around Photoshop and are looking to further their design knowledge/skills


    Good luck, suckers.

    Source: PSDfan

    1
    Never been on the Indiana Jones ride at Disneyland, Temple of the Forbidden Eye? If you own Valve's Left 4 Dead 2 I've got good news for you - someone's just recreated it. You can either tour the ride normally... or go inside it and fight zombies. It's even got John Rhys-Davies in there.

    Also from the same author is a recreation of the Pirates of the Caribbean ride. Both include accurate sound effects and are near-perfect recreations. Anyone want to kill some zombies tonight?

    Source: L4DMaps

    0
    There might be a fair amount of DeathSpank coverage from the last week that we didn't pick up on, like these impressions of the game's co-op mode by the fine people at GamesRadar.

    Source: GamesRadar

    1
    Ever wanted to own something cool and exclusive to Monkey Island? A Guybrush Threepwood Voodoo Doll perhaps? Well, now you can - but you can't buy it in the shops (WHAT?!). A limited edition number of these dolls (there's only 500 made) have been sent out to various places as prizes, so that's the only way to win one.

    Here's a pic.

    I only know of two places to get one right now:
    1. The Monkey Island Facebook page.
    2. The Official Xbox Magazine Podcast.

    From the latest episode of that podcast, there will be two competitions each week ('Guess That Sound Effect' and 'Stick It To The Dandy') to win. They've got about 22 still left, so it'll be going for a few weeks. Get going!

    Source: OXM Podcast

    5
    Ron Gilbert got interviewed by VideoGamer.com about all things DeathSpank, but since I'm writing this news post and you aren't I'm just going to quote the part that pertains to Maniac Mansion.


    Q: You mentioned on your blog that you recently had lunch with Gary Winnick, your co-creator on Maniac Mansion. Is that something you'd like to revisit?

    RG: I don't have the same desire to revisit that as I would, say, Monkey Island. I'm not really sure why. It'd be fun to do, but it's not a burning thing inside me.

    Q: How about the idea of working with Gary again? Is that something you'd like to do?

    RG: Yeah, I love collaborating with people a lot. Gary's a great guy, he's a wonderful artist and he's very, very funny. We kinda bounce stuff around every time we meet, but there's nothing firmed up at the moment.



    DeathSpank will be clumsily vanquishing evil on the PSN July 13th, and the XBLA on July 14th. That puts the launch a week after LeChuck's Revenge Special Edition, cementing July 2010 as the month Ron Gilbert takes over the friggin' world.

    Source: VideoGamer.com

    2
    Hothead Games have launched the Deathspank page on Facebook. View it, like it, fill it here. Tell 'em Mojo sent you.

    What Hothead didn't launch was this Deathspank-themed Wiki, which I would suggest you help write once the game itself is out for your justice-loving enjoyment.

    Source: Twitter

    0
    For awhile, Steve Purcell's been sharing all sorts of great artwork of his to the world through his blog, Spudvision, many of it starring everyone's favorite dog-and-rabbity thing. In his latest post, Purcell reveals his intention to separate future Sam & Max related material into its own blog, while Spudvision will continue to be used to share "any other kinds of art, especially Toybox which is the home of your very own host Starchie Spudnoggen."

    Source: Spudvision

    1
    At the same time they filmed those brief clips of Graham Annable seen in the Puzzle Agent developer featurette, Telltale apparently conducted a full-blown interview with the accomplished cartoonist/animator, covering his whole career and the inception of Grickle. Part One is available here:

    Thumbnail



    Look out for Part Two (of two) to arrive on Telltale's blog eventually.

    Source: Telltale blog

    1
    Nelson Tethers: Puzzle Agent came out! Yesterday! And I wrote a review of it!

    ...Well, what are you waiting for?

    8
    The latest LucasArts tweet reads as follows:

    Playing with the new LucasArts forums. Love the new features, can't wait to get it live soon for all of you!



    LucasArts has had an online presence for a long time - I know I can recall placing many an order from the company store in the 90s - but few would debate the assessment that the "online community" aspect of their web site has been sort of pathetic at best. The launch of new and improved forums, combined with their recent embrace of things like Steam, Twitter, Facebook, and maybe even social gaming, might be evidence of LEC seeing the value of what can happen when you properly lay the foundation for an active relationship with the fan base. Just don't leave us behind. :~

    Source: LucasArts Twitter

    5
    Telltale has lived up to their promise of a June release for their first "pilot" game, Nelson Tethers: Puzzle Agent, which is now available for PC and Mac. Folks who pre-ordered should have their email by now, and while waiting for your download to complete you can check out the corresponding blog entry where Telltale has rounded up some additional reviews so we don't have to.

    The WiiWare, iPad and iPhone versions of the game will be released in the near future.

    Source: Telltale

    3
    Desperate to somehow top the pulse-pounding interview we had with her last year, Gamasutra bent the ear of Mary Bihr, LucasArts VP of Global Publishing (and an exec who's been with the company since Zak McKracken, for God's sake), and the things she shares about the company's future, while vague, suggest a continued willingness from the studio to go beyond Star Wars and sure-fire sequels:

    When it comes to the company's self-image, she says, "We see ourselves as continuing a longstanding tradition we've had of being storytellers... Both original stories and original franchises, and then how we've even evolved Star Wars with story, through the games we've created."



    Perhaps LEC's new, intriguing direction didn't depart with Rodriguez. Read the whole thing.

    Source: Gamasutra

    0
    Today is evidently the day that the review embargo for Nelson Tethers: Puzzle Agent is lifted, as a number of reviews have been popping up all over the 'net (a popular shorthand for "internet"). Here's a few write-ups; the consensus, as you might expect for a Telltale title, is predominantly positive:

    - Cultural Zest
    - Extra Guy
    - Buttonbasher
    - Nukezilla
    - Joystiq
    - WingDamage.com

    As usual, we'll try to do a half-hearted job at updating this list as the day goes on. Stay tuned for the all-important Mojo review, or you can just skip reading reviews altogether and get your own damned opinion. It's not like you didn't buy the game already.
    2
    Image
    A
    fter a warm reception to The Secret of Monkey Island: Special Edition, it was a no-brainer for LucasArts to give the second (and best) game in the series the special edition treatment. This time though, they had plenty of fan feedback to use when reworking the game. Lucky for all fans of the series, LucasArts has taken that fan feedback to heart and added several new features to the game this time around. Combined with what appears to be a more faithful and polished representation of the original game in hand painted, high definition backgrounds, should mean a great experience for fans of the series both old and new.

    I was shown the Xbox 360 version of the game at this year's E3, while producer Craig Derrick (who loves Mixnmojo) talked me through it. While the game noticeably had the smallest area in LucasArts's room, it was no less impressive-looking on its high definition screen.
    Image

    Guybrush demonstrates the cool new sport: treasure hanging.


    The first feature that was new to me was the ability to directly control Guybrush. For newcomers to adventure games, this should be a much more natural control scheme, especially on consoles, where the cursor-based movement in the first Special Edition was a little clunky. Luckily for old time players, this is purely optional and the traditional point and click method is still available in both the original and Special Edition versions of the game.

    Another new feature the game is sporting is a streamlined verb system for the Special Edition version. Rather than showing players all possible options for interacting with an object or person in the environment, it will only show those that will give a useful response. This is another feature that makes the game easier to control on the console versions. Once again, the original edition remains unaffected.

    Going with the theme of making the game more accessible to as wide an audience as possible, LucasArts has made the game's hint system even more extensive. While it is hard to believe, apparently the giant arrows pointing towards objectives in the first Special Edition were not enough for some players new to adventure games. So to help out these players, separate from the hint system, a button can be pressed to highlight all objects on the screen that players are able to be interact with.

    “You can consider me excited.”


    LucasArts certainly hasn't catered the game completely towards new players to the series: the game features developer commentary, Mystery Science Theater 3000 style. Mojo readers will recognize the voices and silhouettes of none other than Dave Grossman, Tim Schafer, and Ron Gilbert when this feature is enabled, which is done seamlessly during gameplay with the press of a button. Not only is it exciting to hear what they have to say about the game 20 years later, but it is great that they are on good enough terms with LucasArts these days to collaborate on something like this.

    Perhaps the most demanded feature from the first Special Edition was the ability to play the original version of the game, but with the new voiceovers. Well LucasArts has heeded this request, and now the original game can be played with or without voiceover. While it is a very simple feature to add to the game, it is great to see LucasArts give their longtime fans what they want.
    Image

    Guybrush is welcomed to the neighbourhood, Scabb Island style.


    The last bit of the game that must be commented on is the updated visuals. It can be debated to the end of time how faithful they are to the original artwork, but there is no question that LucasArts has seen some of the complaints about the first Special Edition's artwork and made sure that those problems do not exist in this one. While I have not seen this game from start to finish, and so cannot say with absolute certainty whether there will be complaints made of it or not, the look I was given appeared to be very polished. If you're still not convinced, just check out some of the screenshots dotted through this article.

    Even if none of the new features interest you, the game can of course be played in its completely original state. It really has something for all types of fans. While it seemed to have the least interest from other media out of the games LucasArts was showing, I was still very impressed by what I was shown, and you can consider me excited to get my hands on it.

    The game is being released on July 7 for Mac, PC, Xbox Live Arcade, and PSN, as well as "other platforms" hinted at by Craig Derrick, likely meaning an iPhone and iPad release shortly after the game's initial release.

    Image
    Our man in Havana:
    Jeff "The Mole" Moeller
    7
    Yesterday, Universal Home Video issued a press release announcing the 25th anniversary release of the Back to the Future trilogy on Blu-ray and DVD. The content of this new set is, as you might expect, absurdly voluminous, and looks to include everything from the 2002 DVDs plus brand new bonus material, such as glimpses of the infamous Eric Stoltz footage from the first movie. The release date for this bad boy is October 26th. This is certainly an occasion for Back to the Future fans (which last I checked includes: everyone) to be stoked. See the full specs here, at BTTF.com.

    So that's awesome and all, but what does it have to do with Mojo? Well, if Universal is preparing to launch a gigantic Back to the Future re-release on October 26th, it isn't the biggest leap to assume that somewhere around that time is when Telltale's games will start rolling out. Or maybe my speculation makes about as much sense as a screen door on a battleship.

    Source: BTTF.com

    9
    RemiO and Jason resurrect the Mojo podcast with this E3 special where they discuss things happening since the last podcast and of course E3.

    Clicky!
    2
    Yet another trailer for Ron Gilbert's/Hothead's upcoming Deathspank has emerged, brandishing hints of the story. There's more trailers coming out out of Hothead than there are dead turtles coming out of the ocean after the BP oil spill. See it again here.

    Source: YouTube

    0
    If you still have a number of Telltale Games to play, and you don't mind them being linked to your Steam Account rather than your Telltale Games one, Steam have a sale on right now with the 'Telltale Everything*' bundle at just $49.99.

    It usually costs $99.99. If you bought all the games individually, they would cost you $236.83.

    Click here for full details.

    Update: Thanks to tipoffs in the discussion thread below, other deals of interest to Mojoers include Mata Hari ($4.99), Insecticide Part 1 ($4.99), and CSI: Hard Evidence ($6.69).



    * Everything except the CSI games and the soon to be released Nelson Tethers Puzzle Agent, that is.

    Source: Telltale Forums

    7
    Yes, apparently Telltale has launched a new viral marketing campaign for its upcoming horror/puzzle-solving adventure Nelson Tethers: Puzzle Agent, due out later this month.

    Check out www.whoarethehiddenpeople.com to see it in action. Spoooooky!

    Also, an article on Fidgit claims that, according to Telltale, more information about Puzzle Agent will be released this coming Friday.

    You may officially begin speculating on the release date now.

    Source: Telltale's Twitter

    6
    Dedicated Monkey Island fan and amateur shark wrangler* Threepwood4life, one of the colorful denizens of the Mojo forums, has provided us with some information which we've shamelessly stolen another timely news item.

    With the impending release of Monkey Island 2: LeChuck's Revenge, Special Edition scheduled for July 7, Steam is now allowing its users to pre-order (or, in Valve-speak, "pre-purchase") the game. For US residents the price is $9.99, the same amount as the Secret of Monkey Island Special Edition costs, while in the United Kingdom MI2:SE is selling for £6.99.

    Plus, if you pre-order now, you'll get MI1:SE thrown in for the low, low price of free. Yes, free. Although, I imagine few of our readers really need the added incentive.

    EDIT: In the comments, AlfredJ has written in to remind me of something. Unlike the Steam version of the Monkey Island 1 Special Edition, the Monkey Island 2 SE Steam release will feature achievements, the same as those available on the game's console ports.

    *Note: he really is an amateur shark wrangler**

    **Note: The preceding footnote is not actually true***

    ***Note: This is surely one too many footnote jokes

    4
    Deathspank, the upcoming Ron Gilbert/Hothead game video game will be released on PSN this July the 13th, and XBLA this July the 14th, according to Joystiq. The article mentions that the game will feature a co-op mode starring Deathspank and his sidekick, Sparkles the Wizard.

    The game will cost you $14.99 on PSN and 1200 Microsoft Points ($15) on XBLA.

    "PC Forever" loudmouth crowd arriving in 3...2...1...

    Source: Joystiq

    13
    This is kind of late, but here it is: Mixnmojo's review of the third episode of the third season of Sam and Max: "They Stole Max's Brain!"

    Is it as good as episodes one and two? Better? Worse?

    There was a lot to say about this episode, but to cut a long story short I thought it was really good, somewhat flawed, and worth the long review I gave it. If you're willing to read that review - keeping in mind it has spoilers so major they do things a rotten apple could never dream of, as it was written for people who've already finished the game - click on the "Read More" link below.

    Read more...

    7
    With the special edition of Monkey Island 2 only two weeks away (Woo!), some of us have already begun to ponder the possibility of LEC taking on The Curse of Monkey Island next. The question seems to be on the mind of the game's original lead background artist as well. Earlier today, Bill Tiller tweeted:

    I put in a request to redo the art for a special edition of CMI to the producer in charge a few days ago. No reply yet. I'll keep you posted


    Although any enhanced edition of the third Monkey Island game wouldn't require an entirely new re-imagining of the original backgrounds since they were pencil-drawn on paper, Bill's follow-up tweet suggests that converting it to high definition wouldn't be a snap either, as the actual painting was done in Photoshop at a resolution of 640x480 and would therefore have to be re-done. Clearly, if such a project was ever planned by LEC, they'd be fools not to take up Tiller on his offer. I wonder how busy Ahern and Eaken are?

    Source: Bill Tiller's twitter feed

    8
    Internet personality James Rolfe, best known as the foul-mouthed Angry Video Nerd, the host of the long-running web series of the same name (check out an episode where he takes on some old Indiana Jones games), went to E3 and had a less than gainful interview with Telltale Design Director and graphic adventure legend Dave Grossman about the Universal licenses. Even though Rolfe is clearly in on the joke, it's still pretty amusing.

    Source: ScrewAttack

    2
    When I heard the astonishing news that Sam and Max: The Devil's Playhouse episode 3, They Stole Max's Brain!, was available to play on Mac and PC, I couldn't believe my ears. I had to make certain.

    "Well? Is it out yet? Talk, or I'll pump you so full of lead that you could serve as an X-ray apron in a dentist's office!" I yelled at a specimen of the local human refuse, punctuating my point with a few well-timed open-hand slaps.

    The poor sap was so afraid of me he spontaneously developed a stutter. He also sang better than a trained canary. "I-i-it's out! R-r-r-right n-now, in fact! J-just visit T-t-t-Telltale's website, w-w-w-where you can get it! F-f-for Mac and PC! J-just p-p-please don't hurt me!"

    I let him be after that. I had more important cases to solve, after all. Like finding a missing lagomorph brain.
    1
    And if that weren't true and I was just hanging noodles over your ears, you'd hardly be able to click this.

    Source: Adventure Gamers

    1
    Facebook is a place where people can join groups and have David Fox, project leader of classic LucasArts game Zak McKracken and the Alien Mindbenders, respond to their comments.

    "We want Zak McKracken and the Alien Mindbenders: Special Edition" is once such group. It currently has 106 members, and contains freindly support from the Fox, who revealed more about the famous "I'm selling these fine leather jackets" joke:

    It was because all of the LucasArts employees were given the chance to buy one of these fine 'stressed leather bomber jackets' with an "Indiana Jones and the Last Crusade" leather label on the pocket... this was just before the film (or the game) came out. In fact, I think anyone could buy one -- they may have been for sale in the LucasArts online company store. Anyway, I still have mine :-)

    Source: Our forums

    4
    Twitter is a place where you can stalk people you don't know and sometimes ask them questions. Take, for example, the following interview with Sean Vanaman, writer, designer, and bearded wonder at Telltale Games:

    jaybyron: can you hook us up with any cool art or info from the
    Back to the Future or Jurassic Park Telltale games? Can't wait for
    them!

    seanovanaman: not a whole lot to share yet - i'm actually just doing
    design/story support on them right now.

    jaybyron: you know I'm a huge fan if I got one of these!
    http://twitpic.com/1y7jgw

    seanovanaman: hahaha, awesome! we have some crazy fans at ttg. cinematic
    artist dennis built a hoverboard for a marty costume

    jaybyron: awesome! I'm begging you to go and play Day of the
    Tentacle for an example of a great time travel adventure game!

    jaybyron: and also, Telltale MUST GET the Maniac Mansion license
    from Lucasarts! That would be so cool to revisit that story again.

    seanovanaman: i'm a BIG DOTT fan. i would do a game with bernard and
    hoagie in a heartbeat.
    5
    IGN may not have paid attention when talking to Telltale about their future titles, but it seems that may be because its reporters were too busy staring at the demo of Nelson Tethers: Puzzle Agent. The editors at IGN have revealed their picks for the site's annual Best of E3 awards, and it looks like Puzzle Agent got the nod for Best iPhone Game. Take that, Sonic the Hedgehog!
    1
    Forget the news from earlier: the Jurassic Park and Back to the Future games aren't pilots, but fully-fledged episodic video games. This case of Frank Abagnale-level hilarity and confusion was brought to you from the special people at IGN - thanks for the amazing journalism! - and that schmuck who reported the news on the beloved Mixnmojo.

    Update by ATMachine: For those of you who crave a source to back up Kroms' sublimely hyperbolic news post, Telltale designer Sean Vanaman has declared on Twitter:

    "dear folks in the game press: back to the future and JP will not be pilot episodes. we're going full f-ing hog. boss hogg."

    Well. There it is.
    4
    Only just listened to it now, but last week's PC Gamer US Podcast had an interview with Dave Grossman regarding Back To The Future, Jurassic Park, Puzzle Agent, Sam & Max: They Stole Max's Brain, and Monkey Island 2: Special Edition. Phew! That's all kinds of aceness right there.

    Also, we get the answer to the question on everyone's mind: will we get to see dinosaurs on hoverboards?

    Edit by ATMachine: Unfortunately, the site that the podcast is hosted on contains some rather nasty malware. I've removed the link so that unwary Mojo readers won't fall victim.

    So if you want to listen to Dave Grossman talking about Telltale's future games, while simultaneously having your PC infected and crippled by a virus, you'll have to do it without any help from us.

    Update: Oops, sorry about that. They've now changed sites, so you can find the podcast Malware-free at the new PCGamer.com.
    2
    Yesterday, IGN posted a quick skim-through of an interview they did with Telltale Games CTO and co-founder Kevin Bruner, in which he clarified something about the upcoming Back to the Future and Jurassic Park games: they are pilot episodes. This means that the possibility of more episodes being made is directly proportional to how much money you give Telltale interested you are in either series.

    (BREAKING NEWS UPDATE: Proving the wisdom of Kroms' aspersions cast on Levi Buchanan's journalistic skills, Telltale designer Sean Vanaman has informed us (and the world) via Twitter that Jurassic Park and Back to the Future will NOT be part of Telltale's Pilot Program, but instead full-length Sam and Max-style episodic seasons.

    We now return you to your regularly scheduled news post...)

    Interestingly, the preview mentions that "[Telltale] recognize that shoehorning [the games] into an established point-and-clicker was the wrong way to go – but that's also one reason they wanted at them." This sentence could mean one of three things: that Telltale tried and failed at making the games traditional point-n-clickers, and are thus switching genres (possible); that Telltale tried working Jurassic Park or Back to the Future into something already "established" like Sam and Max (wishful); or that IGN scribe Levi Buchanan's grammar is worse than a Babelfish translation of Romance of the Three Kingdoms (probable), and what he means to say is that Telltale decided to pick-up the franchises because they were likely to not work as point-n-clickers/draggers, and would thus open-up new gameplay channels for Telltale.

    Read more grammatical nuggets, or about Levi's hope to be called a "butthead" by the Biff Tannen, by clicking here.

    Source: IGN

    2
    We promised it to you earlier, Mojo readers, and here it is. As brought to our attention by professional Mojo forum member/zombie hunter* Threepwood4life, IGN has finally uploaded the video from yesterday's Monkey Island 2: LeChuck's Revenge, Special Edition stage demo.

    Cool Special Edition features include dynamic lighting on the character sprites, the ability to highlight all usable objects on the screen, and the presence of a three-tiered hint system. We can also see some all-new idle animations that Guybrush now has, and there's a demonstration of how the developer commentary works.

    Plus, we finally get a good look at the new Verb Coin-style radial interface, which tailors itself to fit the object you've selected. I'd say it's sort of like the icon interface used in Gabriel Knight 3.

    Also there's a glimpse of the art gallery, of which the recent 1UP video has a much more detailed look.

    The video is embedded below for the benefit of slackers who can't be bothered to click a link. But we both know you're better than that. You DO read Mojo, after all.

    Thumbnail


    *(Note: he may or may not actually be a zombie hunter)
    2
    LucasArts is currently showing off Monkey Island 2, LeChuck's Revenge, Special Edition at their E3 booth, and 1UP has posted a video of their visit. Or maybe at a bigger size for you people who need to fill up more space on your monitors. It covers basically the same ground as the IGN live video demo streamed earlier today, which we'll also provide for you just as soon as it gets archived online.

    This video contains further evidence that the Concept Art gallery is going to be really neat. I'd say more, but I daren't spoil the surprise.

    Source: Telltale Forums

    2
    Thumbnail

    Source: YouTube

    3
    Long day of news today. The evening brings a GameSpot interview with Dave Grossman about Telltale's upcoming Jurassic Park and Back to the Future titles.

    I'll quote the juiciest bit for you:

    "What can we expect of the Jurassic Park and Back to the Future games in terms of genre?

    Both of them are going to be episodic. You can expect Back to the Future to be the next step in the evolution that we have been doing for the adventure game, probably a little more accessible and directed, we've been moving things in that direction for a long time.

    Jurassic Park will be a little bit more of a departure for us. The reasons will probably be obvious to people who are trying to figure out how we will do this game. What we always try and do is whatever's best for the licence. Jurassic Park is going to require a lot of tension and time pressure and stuff like that - you need to run away from dinosaurs. Your standard graphic adventure mechanics are not very good for that.

    We don't want this to be something where you hang around and solve things at your own pace, spend a lot of thinking time, trying to figure out "what do I do with this tool" or whatever. It's going to be a much more closed-in, claustrophobic, directed kind of an experience. It's going to be you racing to do some small task really quickly before a dinosaur comes around the corner and eat you - or even if he's not about to, you're going to think that he is."


    Also of note is that he suggests "it's safe to assume" both games will be available on the PC.

    And, in the spirit of Mystery Science Theater 3000, here is the news-post-ending stinger:

    "Back to the Future is one of those things that makes obvious sense for us. Jurassic Park is something we've been looking for, which is a good opportunity to get into something with a serious tone to it, which has been a specific goal for us for a while. We want it to be accessible but we want it to feel serious."
    0
    Not to be outdone by Graham Annable's violent 2D puzzler, Sam & Max: The Devil's Playhouse made its own bid for the palpitating hearts of everyone on the E3 floor with this great trailer for They Stole Max's Brain!

    Thumbnail

    Source: Youtube

    3
    Telltale unveiled a kooky new trailer for Nelson Tethers: Puzzle Agent at E3. Still no date, but with June already facing its mid-life crisis, it'll be soon enough.

    Thumbnail

    Source: Youtube

    6
    So much news, all in one day?! And you thought we were a bunch of slackers.

    It aired live on GameSpot and IGN earlier in the day, but in case you missed it, here is an E3 stage demo video demonstrating the first level of Star Wars: The Force Unleashed 2 (2 Force 2 Unleashed).

    Go forth and.... watch the darn video, already. (This is the GameSpot version, which has a bit more footage than the IGN feed.)
    0
    Today Telltale has also released five new screenshots from They Stole Max's Brain! There's some additional glimpses of noir Sam, and Max's dodges a space ape's ray gun:



    The episode hits PC, Mac and the PSN on June 22nd. And a reminder: today is the day that Tales of Monkey Island is available on the PSN.

    Source: Telltale

    1
    It's E3, and that means here are some brand spanking new Monkey Island 2: LeChuck's Revenge, Special Edition screenshots, sure to get you whining about how the whole game is being spoiled or whatever.

    Of especial note is this particular screenshot, which gives us our first glimpse of the concept art gallery included within the game. Visible in the image-selection menu are not one but two unused Peter Chan backgrounds from the original game, which happen to be eerie close-ups of the skeletal throne in LeChuck's office.

    (Wow, now I finally know what those extra background-image filenames in the MI2 rolling demo meant...)
    3
    So. If you're interested in Star Wars: The Old Republic (and why wouldn't you be, it's going to be one of the most expensive games ever made), then check out this stage demo for the game, as shown at the recent EA press conference at E3. Or see it here in HD.

    Or check out the trailer from that stage demo, which was really the whole point of the thing. Also, here's a GameSpot hands-on preview of the game, and another from IGN.

    Also check out some screenshot galleries: Star Wars: The Old Republic (at Gamespot and IGN; Star Wars: The Force Unleashed 2 (Force Unleasheder (GameSpot Xbox 360, GameSpot PS3); LEGO Star Wars III: The Clone Wars (at GameSpot); and the new LucasArts/Sony Online MMO Star Wars: Clone Wars Adventures (again, see Gamespot).
    0
    Telltale have just put up some screenshots from the Nelson Tethers: Puzzle Agent pilot. You should look at them here, but only because we haven't resurrected our galleries from the dead quite yet.

    Source: Telltale Site

    0
    Develop Online recently interviewed some guy called Tim Schafer about some video game-related things. It's a short interview, but an interesting one. Read this quote:

    Can you see yourself getting involved with the ongoing boom in small-scale iPhone and browser-based games?
    Some of the recent downloadable games have managed to retain their big-game production values, and I think that is really interesting. Just because you want to play a short game, doesn’t mean you want to play a cheap-looking game. I think there is a big future in small, beautiful, well crafted games. I can see Double Fine making all kinds of games. Give us enough time and we’ll try everything.


    Rumors that the title will be "Double Fone" are yet to be initiated. Read more here.

    Source: Develop Online

    0
    Just in case you hadn't surmised as much from the (rather numerous) previous news reports, LucasArts has finally confirmed that the release date for Monkey Island 2: LeChuck's Revenge, Special Edition will be July 7.

    The news comes in the form of a short but funny new trailer released by LucasArts on Facebook. Also it's viewable (in somewhat smaller form) on the MI2:SE official LucasArts website.

    There's no new gameplay footage, I'm afraid, but then again, many of our readers were recently complaining that too much had been revealed already. So no harm done.

    Also apparently it's rated E-10+ by the ESRB? And EMI got rated Teen, of all things.

    Thumbnail

    Source: Mojo Forums

    16
    So now that we know LucasArts is making a Star Wars game for the Xbox 360's Kinect body-sensing apparatus, Microsoft's E3 press conference has helpfully provided us with some clearer footage of the game in question.

    It's buried in this GameSpot video beginning at the 1 hour, 19:30 mark. Basically it's the same footage as leaked from the now-infamous Cirque du Soleil E3 pre-show, but now in higher quality and with the beginning of the trailer included. (Which would confirm that, yes, the Kinect demo at the pre-show was in fact faked.)

    According to the video, this Star Wars mystery-title game is scheduled to ship in 2011. It appears it will be an Xbox 360 and Kinect exclusive.

    Update: Here's the same SW game trailer, now watchable separately from the massive Microsoft press conference. (And here's an HD version for those of you who are interested.)
    0
    Monkey Island 2: LeChuck's Revenge Special Edition will be shown on E3 Live feeds on Wednesday, 16th of June, at 11:20 PM (GMT), aka when it's still Wednesday for part of the world. You can see it here or here in this much time.

    Thanks to Threepwood4Life from the forums for the tip-off.

    Source: Mojo Forums

    5
    The IFC have interviewed someone or another at Hothead Games, developers of the upcoming Deathspank (which will be at E3, by the way). It is an interview worth reading, touching on subjects like Hothead's origins, Deathspank and the interesting-but-not-Mojo-related video game Swarm (which might make a small peep view appearance at E3).

    A while back Hothead released a Deathspank gameplay video involving a sword, a spicy taco and a man formerly known as Sally. It'll spoil early parts of the game for you, but if you're cool with that then here you go.

    A little more interesting is this Tweet, which hints that Deathspank may arrive in "early summer". This may explain why Hothead launched a teaser site dedicated to unicorn poop.

    Finally, if you have a Facebook account, feel free to become a fan of Hothead's page. Give 'em moral support! And all that.

    Source: IFC

    2
    All over the web gaming sites like Kotaku are reporting that LucasArts has been developing a motion controlled Star Wars game to use the Xbox360's newfangled Wiimote Project Natal Kinect capture hardware.

    Most promising may well be a Star Wars game, developed by Microsoft and Lucasarts, that features controller-free lightsaber duels, complete with force powers like "force push".

    If you thought you looked like a knob waving the wiimote around like a lightsaber, this is gonna take it Over 9000!

    I guess you could always grab a cucumber from the fridge and wave that around as a substitute.

    UPDATE: Whoa boy. There's footage. Although it's as much video of someone playing the game as it would be if you taped yourself watching Star Wars and miming every scene in front of your television.

    Fail indeed.

    Source: Kotaku

    6
    Two days ago as part of some pre-E3 coverage, Gamespot shared their experience at getting some lengthy and exclusive hands-on time with The Old Republic, having played through six of the eight "professions" of the Star Wars MMO and learning a bunch of brand new gameplay details.

    Being four pages long and including a nice video overview hosted by the project's lead writer Daniel Erickson straight from the show floor at EA Showcase London, the preview is a must read for anyone excited by The Old Republic, currently scheduled to release Spring 2011. Latest budget estimate: a lot.

    Update: Here's another Gamespot video interview with Erickson from the same event.

    Source: Gamespot

    0
    The new cinematic trailer for Star Wars: The Force Unleashed II is now available at GameTrailers, which looks impressive, but obviously the game itself won't look as good as it's on PC as well this time - and we all know PCs aren't as powerful as the mighty consoles.

    UPDATE: IGN have a very brief gameplay trailer up too.

    Source: GameTrailers

    0
    Being that they're ramping up on a "big project," the Asian division of Lucasfilm, Lucasfilm Singapore, is hiring up a storm, and in order to get the good word out a site called Animation Xpress has interviewed LEC recruiter Heather Brown, who talks about the various things going down at the studio. You might know that Lucasfilm Singapore has done the Clone Wars TV series, its spinoff games, and some handheld LEC ports like the iPhone release of the Monkey Island special editions. Now check out this bit from Brown:

    LucasArts Singapore is working on a project in conjunction with the US. They will release Monkey Island 2 for the iPhone on 7 July. Our other project is definitely our secret and it's our biggest project and that is what we are recruiting for. It is going to be very interesting and different and also make a lot of people really proud to work there.


    Since one would assume that LEC would have a mind to make the iPhone release simultaneous to the others, and since we've already heard the July 7 date bandied about before, it's not the biggest stretch of the imagination to deduce that Monkey Island 2: Special Edition will be pretty assuredly dropping anchor on July 7th. Anyhow, we'll have final confirmation come LEC's E3 event in a few days; in the meantime, you can check out the game's pre-purchase page on Steam.

    Oh, and if you are interested in all the exciting developments going on at LEC Singapore, send them a copy of your CV and cover letter, I guess.

    Source: Animation Xpress

    4
    LucasArts has received their donations for the fourth and final voodoo doll ingredient: Something of the Dead, and now they've revealed the outcome:


    Thanks to you guys, we were finally able to complete our voodoo doll. Here is the trouble - all we needed was one. But we had so many ingredients (thanks to you), that we now have hundreds.

    I suppose you better start watching for community events for your chance to get your hands on one. First stop - E3. See you there next week!


    It sounds like LEC has manufactured a few hundred of these cuddly Guybrush voodoo dolls and will be selling or giving them away at E3 and other "community events." I guess we'll just have to wait and see exactly what that means!

    Source: Monkey Island Facebook page

    0
    Just prior to announcing that they're bringing Tales of Monkey Island to the PS3, Telltale issued an earlier press release stating that they would be porting Wallace & Gromit's Grand Adventures to the iPad - specifically, the second episode, The Last Resort. The episode will cost $4.99, £2.99 or €3.99 depending on what currency corresponds to your territory.

    It is unclear if the remaining games in the four episode season will follow, although judging by the fact that The Last Resort is leading the way on both the iPad platform and the German retail market, it must have been the most successful of the pack.

    Source: Telltale

    2
    Why should Wii owners get all the pirate fun? Telltale has just announced that Tales of Monkey Island will at last become available for the PlayStation 3. It'll be selling in Sony's American online store starting on June 15, priced at $19.99. The European PlayStation Store will receive the game at a later, as-yet-undetermined date.

    On another note, Telltale is currently having a sale on all 5 episodes of Tales, which are available in a bundle for PC and Macintosh at the low price of $19.95 through the rest of June. Taking advantage of this sale also nets you a free copy of Sam and Max: The Devil's Playhouse Episode 1, The Penal Zone.

    Yeah, we at Mojo may be shills, but these games are things I for one am happy to be shilling.

    Source: Telltale's blog

    2
    LucasArts has announced that if you buy the Force Unleashed 2 (Electric Boogaloo) special Collector's Edition for Xbox 360 or PS3, you will receive a special Starkiller skin for your player character.

    Specifically, it transforms you from Galen Marek, the Sith Apprentice known as Starkiller, into Deak Starkiller, elder brother of Luke Starkiller, from a very early draft of the A New Hope script. As part of the deal, you get an option to use Deak's signature yellow lightsaber.

    The character design is based on a mildly famous production painting by Ralph McQuarrie, the grand old man of Star Wars concept art, which depicts Deak dueling Darth Vader aboard the Rebel Blockade Runner. Yes, Deak was the person Luke had to rescue in this draft, not Leia--a good thing it was changed, I'd say.

    Preordering the STFU2 Collector's Edition can be done through that infamous spawn of Satan, GameStop. No, I won't link to them. But if you want this edition, you probably should visit them and preorder, due to its limited numbers. Again, this special version is available only for Xbox 360 and PS3.

    Source: Twitter

    0
    Although it was stated as fact when the project was first announced, it's been a year since we've had even the vaguest mention of Geoffrey Rush reprising his role as Captain Barbossa in Pirates of the Caribbean: On Stranger Tides. And that's what makes this confirmation, reported by Variety, all the more welcome.

    The original rumors held that the film, which has otherwise shed its numerous supporting characters from the original trilogy, will see Jack Sparrow and Barbossa on a quest for the Fountain of Youth together. The villain will be Blackbeard (Ian McShane), as in the novel, who will have a daughter (Penelope Cruz) who may serve as Sparrow's love interest. Shooting on the picture begins next week in Hawaii, if I'm correctly informed.

    Source: Variety

    2
    Sometimes Mojo comes off looking more like a volunteer advertising arm for some company's sales and discounts than I'd prefer, so here's a bit of hypocrisy on my part: A Vampyre Story, usually sold for the already cheap $14.99 from The Adventure Shop, is currently part of a temporary 50% off sale, which means that if you haven't played Autumn Moon's first title, you can start downloading right now for the cost of $7.49.

    And if you're still in the market for Autumn Moon's second game, Ghost Pirates of Vooju Island, you might benefit from the reminder that it has recently been added to The Adventure Shop's number at $29.99.

    Source: The Adventure Shop

    0
    Next up in LEC's request for voodoo doll ingredients on Facebook is number three: Something of the Body. The results might not be as entirely gross as you might expect, but then, I'd imagine we all had some lofty expectations.

    Source: Monkey Island Facebook page

    0
    In their latest blog post, Telltale have announced that the third episode of Sam & Max: The Devil's Playhouse, They Stole Max's Brain! will be available on June 22nd, two Tuesdays from now. They've coupled the announcement with three new screenshots showing Sam in various states of rage. Players of the season via the PSN (the North American ones, anyhow) will be happy to know that the PS3 version will release simultaneous to the PC/Mac version, while the international PS3 and iPad versions will hit at an unspecified date soon after.

    Source: Telltale

    2
    I like lists almost as much as the English like the World Cup; and, like the English in the World Cup, I'm invariably disappointed at the end result.

    Empire have compiled a list of the top 50 game characters. You'll find Guybrush Threepwood on number 7. In a display of scientific research unparalled since the last time Jenny McCarthy said vaccines caused autism, Empire have listed the character as debuting 1996's The Secret of Monkey Island, a year which you may know as being a year where The Secret of Monkey Island neither debuted nor got a sequel.

    Guybrush was beaten by brilliantly-written multidimensional characters like Gordon Freeman and Mario.

    Sam and Max appear at a respectable 42, Dr. Fred Edison at 40, and Manny Calavera at 30.

    Source: Empire

    8
    The latest Indiana Jones 5 rumor has emerged, claiming the film will be the final outing for Harrison Ford, sending the character off with an adventure that will be "emotional and exciting."


    The Hollywood star is well-known for his portrayal of the archaeologist and adventurer, and has agreed to reprise the role one last time. Indiana Jones 5 will begin shooting next year, and much of the plot line will be centred around the Bermuda Triangle, an area over the North Atlantic Ocean where a number of aircraft are said to have disappeared.

    “George (Lucas) and Steven (Spielberg) have been working on a script and it's almost there," a source explained. “Harrison is on stand-by for filming next year. This looks like being an emotional and exciting conclusion to the franchise, with Indy facing his biggest challenge yet.”

    The last film in the franchise, Indiana Jones and the Kingdom of the Crystal Skull, was released in 2006. Shia LaBeouf played Indiana’s son Mutt Williams, and he will also appear in the new instalment.

    Movie bosses have assured fans the film will stay true to the series’ roots, and won’t contain lots of state-of-the-art special effects.

    “Shia LaBeouf has a central role again as Indy's son but this will be a blockbuster made in the old fashioned way rather than the CGI efforts of the last movie,” the source added.



    This link to Musicrooms.net might be valuable if I hadn't pasted the entire article above.

    Update by Jason: This rumor has been denied, point-blank, by Paramount, a Steven Spielberg rep, Lucasfilm, and producer Frank Marshall. So yeah, so much for Indiana Jones 5 happening anytime soon.

    Source: Musicrooms.net

    16
    LEC's open call for candidates of the second voodoo doll ingredient has led to offerings both bizarre and numerous.

    Source: Monkey Island Facebook Page

    0
    Telltale has offered their own response to the wacko-crazy news that they've managed to get their grubby hands on amber-fossilized mosquitoes along with Doc's flux capacitor schematic in their latest blog post as well as by launching a small splash page containing their press release for the Universal deal, which reveals that the Back to the Future season, scheduled for winter release, will come first, with Jurassic Park stampeding soon after.

    They've also opened respective forums for the two mega-licenses where you can discuss them with fellow Telltalers, while the non-traitors will support their local Mojo by sticking to the LFN forums.

    Also, check out this stellar E3 promo!

    Source: Telltale blog

    5
    In the latest Spudvision blog entry, Steve Purcell shares a photograph of a superb piece of painted artwork he did for the back of the box of the enhanced releases of Maniac Mansion - a portrait of the Edison family, based loosely on an in-game sprite that can be found in the mansion's fourth floor den. One of Purcell's earliest assignments at LucasFilm Games, this is actually an image he's shared with the internet before, but since all our galleries are in hibernation you could very well find the reasonably large photograph of the framed painting, which is presently hung in Purcell's home, to be of value.

    Source: Spudvision

    0
    A clip from a Tim Schafer documentary has been unearthed on Youtube:

    Thumbnail


    The short clip features Schafer talking about Grim Fandango in front of a board of concept art, and, later, cruising in his flashy red sports car.

    There is apparently a longer documentary that was created by Desmond Crisis, but attempts to contact Crisis and persuade him to release the full video have so far proved unfruitful.

    Many thanks to Miguel Villasuso for finding this clip and directing me to it.
    0
    Hot on the heels of a Jurassic Park announcement, Telltale have just announced yet another game: Back to the Future, based off the popular movie franchise starring Michael J. Fox and Christopher Lloyd.

    "I think it's a prime time to reintroduce these properties in the digital world," said Dan Connors, CEO at Telltale Games. "Telltale Games has always set out to be a great storytelling company. We've been honing our chops over the past six years, and we're ready to take on these two iconic properties and continue to advance storytelling in games.



    In other words, Telltale is releasing the Nelson Tethers: Puzzle Agent pilot sometime this month, are making a Jurassic Park game, and are making a Back to the Future game. And here I was thinking you were dead, McFly.

    You might want to scroll down the page and read all of today's news, by the way, if you haven't already done so. It's been rather eventful.

    Source: Associated Press

    20
    IGN are reporting that the position left when D-Rod unexpectedly left LucasArts has been filled by Paul Meegan.

    Before landing president of LucasArts, Meegan was CEO at Epic Games China and held senior positions at Ubisoft Montreal, Ubisoft Shanghai and Jaleco Entertainment. He was also the founder of Sinister Games, Inc. and a partner at Axion Pacific Capital.

    Here's his Mobygames Profile if you'd like to check his pedigree.

    Source: IGN

    6
    Fans have noticed that a single but nonetheless promising screenshot from the third episode of Sam & Max: The Devil's Playhouse, "They Stole Max's Brain!" has appeared on Telltale's press site. The peek depicts a coat-free and unshaven Sam whose bite is at least as bad as his bark when he loses his cool and goes rogue, presumably in the pursuit of his little buddy's gooey upper story. The screenshot is likely a precursor to an upcoming blog post and/or update to the series' official page, so stay tuned for more on Sam & Max 303, which if you can believe it is already due sometime this month. And if you've yet to check in to The Devil's Playhouse and are a PS3 owner, samandmax.uk.co reports that the season's PSN price is temporarily discounted to $24.99.

    Between Sam & Max and the dino-themed announcements that are sure to come at E3, you might be experiencing some sort of Telltale overload of awesome right about now, but don't forget that you're also scheduled to received Nelson Tethers: Puzzle Agent by the month's end as well, given your good taste in pre-orders.

    Source: samandmax.co.uk

    8
    Well, here's a rumour of a fantastic license that nobody would have picked.

    GamrFeed

    The rumormill is alive and well the week before E3 with all kinds of speculation and hopefuls for the show. This news is reportedly legitimate, however, from TheNPC's which says that developer Telltale Games (known best for the Sam & Max titles and a few episodes of Tales of Monkey Island) has "confirmed that they are making an episodic Jurassic Park game across multiple platforms in this month's Game Informer."


    God help us, we're in the hands of engineers.

    Bring on E3!

    Update by Jason: There's a write-up over at GameInformer that includes this:


    Telltale has a new deal with NBC Universal to create games based on their intellectual properties. The first game under the deal will be a full "season" using the Jurassic Park license. It's unclear how many episodes that will entail, but previous Telltale seasons have lasted between four and six episodes, with one episode released every month.

    Telltale CEO Dan Connors described the project: "For Jurassic Park, we will leverage Telltale's expertise in storytelling and game design to deliver on the tension and drama of the series creating the ultimate cinematic adventure."

    Source: GamrFeed

    16
    Last week, LucasArts released more Monkey Island 2: Special Edition character concept art, with the theme being "random NPCs." Check out the design process for the Phatt Island roulette dealer, the otologically-impaired Mad Marty, the Booty Island antique dealer, and Ralphie, longstanding member of the Gambler's Club.

    In their latest bid to enthuse the fanbase, the Facebook page is currently calling for users to post images of the four ingredients of a voodoo doll, the first being Something of the Thread, and fans have certainly been productive. You can check out the various brassieres that have been shared thus far; apparently, the contributions will in some for be put to use during LEC's E3 presentation.

    Source: Monkey Island Facebook page

    0
    German fans of Wallace & Gromit and/or good adventure games have something to celebrate today, as it has been announced that a partnership between Telltale and Daedalic Entertainment will bring Wallace & Gromit’s Grand Adventures to retail in German-speaking territories. Apparently, the guy who does the German dub for Wallace in the films has been wrangled to reprise his role. Despite the releases being packaged products, they will oddly be released as individual episodes on a monthly basis, the first (which is actually the second episode of the season, "The Last Resort") already being ip for pre-order at Amazon for the rather excessive €15.99.

    Given Dan Connors' quote in the press release that "This partnership with Daedalic will be an excellent avenue for getting Telltale titles to one of the largest, most enthusiastic audiences for gaming adventures," it seems possible that the publisher could be tapped for other Telltale localizations somewhere down the line.

    Source: Daedalic Entertainment

    0
    Thought you had a summer vacation? Think again. There will be no time to catch rays or ride waves while you're redesigning The Pumpkin Post as part of the site's new contest. Submit a Wordpress theme to the webmaster Haggis by August 31st, and here's what you can win:

    The prizes are not yet set in stone, but the overall winner will win a grand prize that will include at least one of the following: an original piece of art from A Vampyre Story, an original piece of art from The Curse of Monkey Island, and an A Vampyre Story art book (in colour), signed by Bill Tiller.

    I’m trying to make the grand prize as awesome as possible, so there may be more stuff. I’ll also try to arrange some cool things for the runners-up. An announcement on the exact prizes will follow later, but rest assured that you will win something awesome if you win.



    The full details can be found here.

    Source: The Pumpkin Post

    1
    If you enjoy things that are awesome, then I feel pretty safe in assuming that you dug the interactive menu for Brutal Legend, which was comprised of live action footage of Jack Black's quest for a 70s-style heavy metal vinyl in a record store. But did you ever wonder how that cool intro was actually put together? Joe Kowalski, UI Artist at Double Fine and the man responsible for this task, has satisfied your undeniable thirst for behind the scenes knowledge in the form of a rather informative Youtube video. The first minute or so discusses various decisions made in coming up with the in-game interface aesthetic, while the rest covers the superb menu. See it!

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    Requests aimed at Jake to upload a similar video diary about his UI work at Telltale were met with the following verbal response: ¬¬

    Source: Youtube

    1
    The Pumpkin Post, everyone's favorite blog about Autumn Moon Entertainment, reports that Pedro Macedo Camacho's score for Ghost Pirates of Vooju Island is so good, South American daytime television just can't help but steal it.

    Pedro informs us via his Twitter account, that his music has been used in a Brazilian soap opera called ‘Passione’. Sadly, they did this without asking permission. The piece in question is ‘I Smell Adventure’, which you’ll recognize from the Ghost Pirates of Vooju Island soundtrack. You can see this case of blatant music theft in action here on YouTube.



    Perhaps the most noteworthy part of The Pumpkin Post's latest blog entry, however, is its final sentence:

    On an unrelated note, stay tuned for an exciting announcement here tomorrow!



    We'll be there.

    Source: The Pumpkin Post

    6
    Chuck Jordan has left Telltale Games. In his own words, "[It is n]ot my last day ever working with those guys, I'm hoping, just my last day as a regular full-timer."

    The reason he gives is this: "I need to start trying out ideas and attempting to make something more experimental than even a smaller studio like Telltale could practically take on. Maybe nothing will come of it (it's entirely possible that I'm ridiculously over-estimating my own abilities), but with all the tools and support for independent games right now, there's no better time to try it and see."

    For those of you who don't know who he is, Chuck Jordan's Mojo-related career started with being a programmer, co-writer and additional designer on The Curse of Monkey Island, and later a script programmer on Grim Fandango. He later wrote "Abe Lincoln Must Die!", "Reality 2.0" and "Bright Side of the Moon" from Sam and Max: Season One (aka Sam and Max Save the World), was the lead writer and co-designer on Sam and Max: Season Two (aka Sam and Max Beyond Time and Space), was designer and co-writer on the Strong Bad's Cool Game for Attractive People episodes "Strong Badia the Free" (episode two) and "8-Bit is Enough" (episode five), and, recently, wrote, designed and co-directed "The Penal Zone", the first episode of the new Sam and Max game The Devil's Playhouse, of which he is also Season Lead Designer. He has one more episode coming-out: "The City That Dares Not Sleep", which he wrote, designed, and has completed his work on. The episode will be finished by Telltale.

    Needless to say, Mixnmojo wishes Chuck Jordan the best of luck in his future endeavors. But man, did this come out of nowhere.

    Source: Spectre Collie

    15
    Since we've never heard official word more specific than "Summer 2010" for the release of the anticipated special edition of Monkey Island 2: LeChuck's Revenge, it'll probably interest you to know that the game's official Playstation Network UK page alleges a release date of July 7th. Whether or not they actually know something we don't, or if they're just sharing their best guess is unclear, but what are we supposed to do? Not report it?

    Source: PSN Games

    3
    Not sure how else you can really describe the fact that the next iteration of the Guitar Hero franchise will come equipped with a story mode which depicts an epic quest across a mythological world of rock. Kotaku, whose source is the latest issue of Nintendo Power, has the whole story, and I'll let you decide if any of the following seems...borrowed.

    "The Beast defeats the demigod of rock and the demigod of rock is entombed in stone and his legendary guitar is banished," Bright said. "[The guitar] is the source of his power. And so you are going through and assembling an army of warriors to be able to defeat the beast. Along the way, you'll have to recover the legendary guitar…" Guitar Hero characters like Lars Ümlaüt and Johnny Napalm also appear to have the ability to transform into a blue-skinned goblin and a half-man, half-boar warrior, respectively.



    The inclusion of this "otherworldly tale, narrated by KISS frontman Gene Simmons," certainly sounds like Activision is taking a few cues from a game they once had on their publishing slate before expunging it in favor of Spyro the Dragon 650. This is also an interesting development given those old rumors that Activision attempted to re-imagine Double Fine's latest project into a Guitar Hero installment before shelving it altogether.

    Update by Kroms: In case anyone's actually interested in this - and I can't see why you would be - Activision have just released a trailer and a tentative list of artists and songs. Note how the trailer opens with Black Sabbath's "Children of the Grave", which you may know as the song played during Brutal Legend's first gameplay segment. Note, too, that the artists featured in the game include legends such as AFI, Slipknot and My Chemical Romance, which you may know as bands not appearing in Brutal Legend, because Brutal Legend's song list wasn't made of stupid. Rumors of Linkin Park, Limp Bizkit or Kabbage Boy a hint of irony about this whole deal appearing in the game remain unconfirmed.

    You could of course buy this. Alternatively, you could just buy a brand new copy of Brutal Legend for $20 off of Amazon. It's not the greatest game Schafer's ever made (the RTS elements are controversial, you can progress in the game without picking up some helpful solos, some other stuff), but it's fun and can, at times, be pretty cool. Seriously and for reals.

    Source: Kotaku

    10
    A few weeks back, a blog called Dork Shelf published an interview with Scott Campbell, the cartoonist, LucasArts vet, and Double Fine art director who you probably best know for his Action Comics or for being pretty much the guy responsible for the visual style of Psychonauts. There's a a lot great stuff about Psychonauts, Brutal Legend, and Campbell's comics, as well as acknowledgment that the studio is currently hard at work on something "Top Secret," so give it your best read.

    In another, decidedly more green, interview with a LucasArts artist alumnus who also dabbles in web comics, Alternate Magazine Online probes the bespectacled Graham Annable about all things Grickle, Puzzle Agent, and awesome.

    Source: Dork Shelf

    1
    The English version of Ghost Pirates of Vooju Island has been released on another digital distribution channel, this time The Adventure Shop US at a price of $29.99. Technically speaking, this is the first time the game has been officially published in the US, although it has been available worldwide for some time now. Avast!

    Source: Adventure Shop

    4
    Last week, LucasArts continued its Facebook tour of character concept art for Monkey Island 2: Special Edition with the Zombie Pirate LeChuck. You can see the evolution of his updated look, from the reference material to the initial sketches, sample grimaces, final concept and finished sprite.

    This week's theme is apparently random characters, starting with the roulette dealer. Should we prove too lazy to be on top of each piece of art as it's dispersed (and given our track record, it's a safe bet), we'll definitely round 'em up at the end of the week.

    Source: Monkey Island Facebook page

    0
    News has broken today that Sony Online and LucasArts are to launch a browser based MMO based on The Clone Wars, which is free to play, but additional content can be accessed if a subscription is purchased.

    G4TV reports:

    The game is being developed by Sony Online Entertainment (Free Realms), and will provide younger gamers with “exciting mini-games, dynamic activities, lively social events and thousands of customization options," all set within the universe created for the Clone Wars animated television series...

    The game will be free to play, but will include the option to purchase a monthly subscription to access more content. There will also be numerous items to purchased via micro-transactions as well. In addition to mini-games such as droid programming and speeder bike racing, players will also be able to customize lightsabers and take on friends in the game's unique card-battle game.



    Read the full G4 article here.

    Thumbnail


    Visit the official site here: www.clonewarsadventures.com

    I guess kids who have outgrown Club Penguin need somewhere to play with their school friends online.

    Source: G4TV

    5
    So you want a Lost adventure game made by LucasArts alumni eh? Sadly this isn't an actual game, but marvel at some enterprising young soul's gallery of pictures that imagines 'If LucasArts makes a Lost game in 1987'.

    My favourite's Locke trying to open the hatch and commenting 'that doesn't seem to open'. After that point I don't get any of them.

    Source: Kotaku

    9
    Gamepro has posted a rather extensive preview of Star Wars: The Force Unleashed 2, a game whose predecessor's absurdly high sales made necessary, but is also probably going to be objectively awesome if you're a Star Wars fan (a species who I'm told accounts for a fair portion of the gene pool). My claim that the preview is "extensive" is justified by the fact that it's a two-page look at the game's development, replete with lots of quotes from the team and some scattered concept art, so do away with that leash altogether.

    In other Star Wars game news, that other monolithic project, The Old Republic, which you probably don't need to be reminded is the Stars Wars MMO set in the KOTOR universe under development by Bioware that LEC is jointly producing with EA, is also in the news. For the second time, in this instance over at Gamasutra, the game is being touted as the most expensive project EA has ever funded. Apparently it's something they're really proud of.

    Source: Gamepro

    1
    Well? Don't make a liar out of me!

    Source: Bill Tiller's twitter feed

    8

    It's been a while, but by the looks of things the wait has been well worth it. In their latest blog post, Telltale has announced that some of their more anticipated store items that have been available for pre-order, like the Tales of Monkey Island collector's DVD and that booty-licious boatload of various Monkey Island and Sam & Max paraphernalia, are either in stock now or are soon to be dispatched from the warehouse. View the blog entry for some images of the plunder as well as the shipping status of each item in question. Kiss all your pieces o' eight goodbye.

    Source: Telltale blog

    1
    Sadly, it appears that Plunder Island's citizens will no longer be able to buy the very latest in vaporware beverages or piratical weapons technology, at least not from little Kenny's shop. Er, I mean...

    Gary Coleman, the voice of Kenny Falmouth in The Curse of Monkey Island, has just died of a cranial hemorrhage, brought on by a head injury he suffered at his home. He was 42.

    Coleman was most famous for his role as a child star on the American TV sitcom Diff'rent Strokes. His character's catchphrase on the show was "What'chu talkin' 'bout, Willis?" Notably, the CMI team tried and failed to get the line "What'chu talkin' 'bout, Guybrush?" into the game.
    2
    A trailer for the upcoming Monkey Island 2: LeChuck's Revenge Special Edition has been released leaked let out into the wild by someone. You get to see a lot of things - it's a full seven minutes - including a little bit of the commentary. If I had to guess, it's the trailer that was supposed to debut the game at E3 in June.

    Read more...

    Source: YouTube

    14
    Avid Kotaku reader Threepwood4life has pointed us in the direction of a new interview with LucasArts' Craig Derrick, where he talks about the potential for new adventure games in the wake of the success of the Monkey Island revival.

    You can read it for yourself of course, but the jist of it seems to be: 'if we make new adventure games, they will be a mixture of action and adventure.' Which I am cool with.

    If we were to truly get back into the "adventure" business then I would say we need to take some of what we've learned from the "action" side of the business a little bit, look at today's audience sensibilities and reinvent the genre just as we did with Maniac Mansion 23 years ago.



    There's some more of the usual guff about Monkey Island 2: Special Edition in there too, so get your fill and make merry with delight.

    Source: Kotaku

    10
    After a bit of foreplay, LucasArts has launched Unleashed2010.com, transforming a longtime splash page into something with a bit more to mess with. If you're one of the millions of people awaiting the game's launch later this year, go ahead and find out what those things are, because I didn't.

    Source: Unleashed2010.com

    1
    Still fresh out the womb, the blog Cultural Zest becomes the source of another Mojo news post by making its second article ever another interview with a Telltale name. This time it's designer Mark Darin, who's heading the upcoming Nelson Tethers: Puzzle Agent, and you should read the interview to learn what Darin is up to sharing about his current and prior projects.

    Source: Culture Zest

    0
    LucasArts continues re-releasing their old classics on Steam today with the best Star Wars strategy game - Empire At War, plus expansion pack Forces of Corruption. You can buy it here. While it's not an adventure game, it's still one of the best Star Wars games of recent years.

    Perhaps less good is the price. £14.99/$19.99 for a 4-year-old game? Even with the expansion and the Steam convenience, that's a bit of a rip in my opinion.

    Source: Steam

    8
    The LucasArts Adventure Pack, a collection of four classic LucasArts adventure games (Loom, The Dig, Indiana Jones and the Fate of Atlantis and Indiana Jones and the Last Crusade), is now available for $4.99 from Steam, and will remain so for the next 24 hours until the weekend begins. At that point, the price will go back up to $9.99.

    (Edit: Thanks to TestType for pointing-out the mistake earlier. This campaign of misinformation is all part of my plan to become a pundit on Fox News. Pretend you believe me.)

    Source: Steam

    4
    Telltale/Gamepro have published part two of their look at the history of Sam & Max. Witness the glory of Hit the Road, as well as the death of Plunge through Space and Freelance Police. And hey, Mojo is in there too.

    Thumbnail

    Source: Snugglecakes on the forums

    8
    Telltale is making it easier than ever to purchase all three seasons of Sam and Max: Season 1 (Save the World), Season 2 (Beyond Time and Space), and the currently ongoing season, The Devil's Playhouse.

    They've already offered a Complete Collection bundle of the three seasons in their online store (priced at $49.95 until June 2), but it gets better. If you've bought an episode of Sam and Max at some point in the past, check your email now--you should find a coupon from Telltale, allowing you to purchase the Collection for just $29.95.

    Again, if you have a partial collection of Sam and Max episodes, this email coupon is the offer for you. And if you're unlucky enough not to have bought any episodes in the series (how could you?!) the price difference will be only an extra $10 $20. Both discounts are only valid until June 2, however, so act fast.
    4
    Fans can be pretty crazy. Check any forum if you don't believe me. But like all crazies, fans can sometimes shine, like diamonds.

    This one person created a very, very short Bone cartoon, as to practise their animation skills. They used sound clips from Telltale's "The Great Cow Race". Here's the finished version, in all its 24 second glory, and here's the work-in-progress cut.

    It's all pretty nifty. If you've made a nifty thing yourself, send her in (see the Mail News button at the top right there?). You never know: we could steal it stick it up on the site if you're OK with that. It'll be the exposure you always dreamed of in your nightmares.

    Update by ATMachine: In a similar vein, check out this Monkey Island tribute song/video by SilverWolfPet. It's even got Nikki Rapp and Alexandra Boyd (the voices of Morgan LeFlay and Elaine Marley-Threepwood, respectively) singing along for part of it!

    Source: YouTube

    2
    A brand new blog by none other than Mojoer Haggis (webmaster of The Pumpkin Post) called Cultural Zest has been launched. A self-proclaimed "Online magazine about culture," the blog's first entry is an interview with Graham Annable, who you probably know as a veteran LucasArts artist/animator, former Telltale Creative Director, and the brain behind the Grickle universe which Telltale's upcoming Nelson Tethers: Puzzle Agent takes place in.


    So far, what has been your favourite project that you worked on?

    That’s a really tough one to answer. I feel I’ve been really fortunate to work on a lot of great projects over the years so it’s hard to single one out. A couple that are up there are the Coraline feature and the unreleased Sam & Max: Freelance Police game. Both experiences were amazing in terms of the teams I worked with and the knowledge gained artistically.



    You can read the full interview here.

    Source: Cultural Zest

    1
    So our erstwhile staff member Kroms has found a brand new DeathSpank trailer. However, someone else had to post about it, because the other staffers unanimously voted to exile him forever from our Ultra Tippity Top Secret Mojo Newsroom after the incident with the giraffe, three melons, and a snorkel.

    More linkage.

    UPDATE: Kroms says, "Be sure to check out these four gameplay videos on the same site. Plus this video, and this other one, and this one too, on 1UP."

    To which I say, "Man, we never should've exiled you. More work for us."
    5
    LucasArts continues to offer a behind-the-scenes peek at the Monkey Island 2: LeChuck's Revenge: Special Edition updating process by releasing some more character concept art, this time for Governor Elaine Marley's re-imagined look. Here is the version one sketch, and here is version two.

    Edit by ATMachine: Fixed the link to version two. Sorry about that.

    Update by ATMachine: LucasArts have since posted version three, version four, and version five of their Elaine MI2:SE concepts.

    Source: Monkey Island Facebook page

    4
    For ages there's been nothing except a teaser trailer for LucasArts' biggest internally developed game that's not a remake, Star Wars: The Force Unleashed II. Now Now Gamer* has a great new interview with writer/project lead Haden Christensen Blackman about the game, and a big new preview too.

    Let's hope they fix all the problems with the first game, such as a dodgy camera, poor targeting, frustrating battles and not being Indiana Jones.

    * No, they're just called 'Now Gamer', your highness your highness.

    Source: Now Gamer

    2
    In another one of his rare but revealing tweets, Autumn Moon CEO and background artist extraordinaire Bill Tiller shares the following bit of enticing info:

    I think we are going to do an iPad game. Can't tell you which IP yet, but as soon as the details are worked I will let you know.



    Given that all of Autumn Moon's titles so far have been pure point 'n click, the iPad would make a great platform for the studio (as would the Wii, but I'll refrain). Let's just hope that any project that's targeted at the iPad would release on it in addition to the PC. Still, any development at all from Autumn Moon is exciting stuff in my book.

    Bill later followed-up with this tweet:

    "To make episodic or not to" is the question.



    With the possible combined support of Telltale and Autumn Moon, the iPad is sure shaping up to have strong, bite-sized graphic adventures well represented in its games library. And so early in its lifespan!

    Source: Bill Tiller's twitter feed

    1
    Another timely update!

    This video depicts the Secret of Monkey Island theme, played through different sound cards. The more anal retentive among you, aka Zaarin, will point out that some of the years are off. But whatever. Watch it anyway.

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    9
    Telltale is now selling a new adventure game bundle: the Sam and Max Complete Collection, which includes all three game seasons produced so far (Save the World, Beyond Time and Space, and the currently-ongoing The Devil's Playhouse).

    The bundle is selling at $49.95 until midnight PDT on June 2, when its price will go up, likely to $95. So if you haven't played a single episode of Sam and Max (you crazy person), be sure to remedy this deficiency right now while you have the chance to save a good chunk of change.

    Source: Telltale's blog

    0
    Mac users rejoice! The Macintosh port of Sam and Max Season Two, AKA Sam and Max Beyond Time and Space, is now available for download from Telltale's website. If you've already purchased the PC version, the Mac port is free, and if not, it'll cost you $29.95, for which you get both the PC and Mac releases.

    When you head over to Telltale, don't forget to take advantage of their pre-order offer on Puzzle Agent, if you haven't already: buying it in advance will save you 50% off the price of just about everything else in the store, including Beyond Time and Space.
    2
    Stealing yet another of Monkey Island's ideas, the fourth Pirates of the Caribbean film has been confirmed to embrace the latest craze and will be presented in Disney Digital 3D. As the film isn't yet shooting, hopefully this means it will be the good kind of 3D designed "from the ground up" as opposed to the retroactively converted 3D such features as Clash of the Titans and Alice and Wonderland suffered exhibited.

    Source: Heat Vision blog

    7
    Having already graced the stage while proudly wearing a Whispering Rock T-shirt (more than once, even), Jack Black proves that he knows quality clothing when he sees it by last being publicly seen in a Space Wolf shirt. You know, the shirt designed by Grickle creator Graham Annable that is available through Telltale's store?

    Source: Telltale

    5
    That's right. If you happen to be a seasoned adventurer (or a novice one, either will do) seeking to test your swashbuckling mettle against a new and perilous challenge, ask yourself: Do you have the stomach to enter the legendary long-lost Tomb of Sammun-Mak? Do you dare risk the curse of the ancient Pharaohs? Do you possess the sheer courage and nerves of steel required to plumb its deadly horrors and reach the fabled treasure within?

    Well wonder no more! Now you can find out what you're made of, as Telltale have just released Sam and Max: The Devil's Playhouse episode 2, The Tomb of Sammun-Mak, now available for PC and Mac! Grab it here.

    Here's the obligatory second link. Don't let the ancient mummy's curse befall you in your mad dash to the download page.
    0
    Episode two of Sam & Max: The Devil’s Playhouse will be out later today is out and wouldn’t you know it, we’ve actually got a review of it written, almost as if publishing reviews for a game in conjunction with its actual release date is becoming some sort of new habit that we can’t manage to shake. Given that the Mojo engineers have still got a few switches to throw and circuits to rewire before we can go back to posting features proper, you’ll find our full review entombed in this very news post below the cut.

    Read more...

    5
    There's big news in Star Wars fandom: it seems the first-draft script of The Empire Strikes Back has been circulating online for over a month now. (Another timely Mojo news item!)

    A history lesson is in order: Shortly after the colossal success of the original Star Wars, George Lucas hired noted pulp SF novel author and Hollywood screenwriter Leigh Brackett to write the script for Empire. She duly turned in a first draft, but sadly died of cancer before she could make any revisions.

    Without a co-author, Lucas wrote the next couple of drafts himself, before handing his drafts over to Lawrence Kasdan (the man who also wrote Raiders of the Lost Ark and would go on to script Return of the Jedi) for a polish. But it seems that during the period after Brackett's death, Lucas made some major changes to the story of Empire.

    Brackett's script would have created an entirely different series from the Star Wars saga we know today. Most notably, the draft envisions a world where Darth Vader and Anakin Skywalker are two separate people: Luke meets his father's Force ghost while training as a Jedi knight, and then goes on to duel Vader in Cloud City.

    Also, Luke has a twin sister who is referred to--but it's not Leia. Instead a girl named "Nellith" is said to have been separated from Luke at birth. Although spoken of, she is never actually seen in the film, setting up a plot thread for future sequels.

    (I guess old George really was making it up as he went along.)

    The script is available here. Do note that the site is experiencing heavy traffic at the moment, and is periodically shutting itself down to recuperate. So it may be a while before you can access the download page. Nonetheless, you'll likely want to download it before the Lucas Legal lawyers pounce.

    EDIT: Mojo now has its own mirror of the script, just in case.

    Source: Cinematical

    6
    The reviews for The Tomb of Sammun-Mak are emerging all over the internet. Here's a list, which we'll update with new reviews as we spot 'em:

    Sam & Max.co.uk
    GameCritics.com
    Attack of the Fanboy
    CaptainD's PC Gaming Blog
    Adventure Gamers
    Adventure Classic Gaming
    Buttonbasher
    Games, Gold, and Glory
    MeriStation
    GameOn
    Spawn Kill
    orignal-gamer.com
    Zeitgeist Game Review
    Neoseeker
    Explicit Gamer
    Blogcritics Gaming
    Frictionless Insight
    PixelJumpers
    Extra Guy
    GamingShogun



    Of course, you could always just skip to the definitive take on the game by checking out our own review.
    1
    Although I'd find it hard to believe that Steve Purcell's cover art for the Telltale collector's disc of Sam & Max: Season 2 left anyone unsatisfied, Purcell seems to make a habit of sketching multiple concepts for his covers, and today he shares the alternate idea in his latest blog post, depicting Sam and Max munching away in Stinky's Diner, presumably on duty.

    Purcell even suggests that he may go ahead and realize the concept and make it available in print form. Such a development would, of course, be awesome.

    Source: Spudvision

    2
    Gamasutra has posted an interview with Gio Corsi, the executive producer of LucasArts' Singapore studio. As you may know, LEC's Asian division is also the home of production of the Clone Wars animated series, and thus far the game development work has mostly been on Clone Wars spin-offs and handheld title - the iPhone port of The Secret of Monkey Island: Special Edition was handled there. The interview is a bit of a dry read by my estimation, but it is a read nonetheless.

    Source: Gamasutra

    2
    Some sad news: Heavy metal singer Ronnie James Dio, who as you may remember was the first choice to play arch-villain Doviculus in Brütal Legend, has died of stomach cancer at age 67.

    Dio is most famous for replacing Ozzy Osbourne as lead singer of the band Black Sabbath after the latter left rather acrimoniously.

    Ultimately Dio was dropped, somewhat suddenly and unceremoniously, from Brütal Legend, and his character was recast with Tim Curry. Speculation that this was done to get Ozzy to agree to appear in the game remains unsubstantiated.

    Our most heartfelt Mojo condolences go out to Mr. Dio's widow and other family members. He will be forever remembered as "that guy who was almost in a really awesome Tim Schafer game." (You're fired. -Ed)

    Source: CNN

    10
    Gamasutra have put up excerpts from Game Developer's Tales of Monkey Island postmortem, penned by former Telltale marketing coordinator Emily "fov" Morganti. It explores What Went Right and What Went Wrong during the development of Tales, and is a good read all around.

    This particular bit caught my eye:

    Spending time perfecting the story’s important moments is easy to justify. It’s devoting too much time to smaller bits and throwaway gags that can get us into trouble. For example, when Guybrush dives down to the ocean floor in the third episode, we had a perfect opportunity to reference a similar scene in Monkey Island 2: LeChuck’s Revenge. Doing so wasn’t necessary for the story, but it made the game a richer experience for Monkey Island fans who would understand the reference.


    Later:

    Of course we’re going to keep creating the best games we can, but we need to get better about prioritizing and ensuring that any last-minute additions are really important 'need to have' changes as opposed to tweaks that would be nice to have.


    For what it's worth, it's the little things like that which make a game special.

    Source: Gamasutra

    3
    The 'Screen Play' blog in this week's Brisbane times recalls the heydey of the critically acclaimed and much-loved LucasArts / Totally Games X-Wing series.

    In the 11 years since [X-Wing Alliance], there has been nothing more from LucasArts in that vein, and the genre itself has faded to little more than a memory. Wing Commander's final gasp was the long-delayed and ultimately disappointing Freelancer, released in 2003 after more than four years of development. The last bastion of the space combat sim is the venerable X series, which reached its fifth release in 2008 with X3: Terran Conflict, a flawed game that failed to set the world on fire, let alone the whole galaxy.


    D-Rod's teaser from last year is also recalled.

    The X-Wing fan / Modding community is very much still alive and well.

    Thumbnail


    I still hope for 'Special Editions' of the X-Wing games at some point, perhaps leading into a whole new game from Larry Holland and Totally Games.

    Source: Brisbane Times

    4
    That's right. In a nigh-undisturbed, dusty GameSpot warehouse, diligent archivists have recently unearthed tantalizing clips of footage from a long thought-to-be-lost silent video game, Sam and Max: The Devil's Playhouse, Episode 2: The Tomb of Sammun-Mak! Makes that Metropolis restoration look like peanuts in comparison.

    Well, go and check it out. It's only so often such a priceless piece of video game history is rediscovered.

    (Actually, the trailer is hardly long-lost, but who cares? It makes a good news post, and admirably sets the mood for the game. Which looks awesomely old-timey, don't you know.)

    Source: Telltale Forums

    4
    Legendary rock god, err, fantasy/SF artist Frank Frazetta died on Monday. Frazetta's work, full of savage ur-beasts, highly be-muscled heroes and scantily-clad ladies, was one of the major influences behind the art style of Double Fine's Bru(e)tal Legend.

    So what did Double Fine's posse of artists do to pay their respects? Why, draw bitchin' Frazetta-style art in tribute to him, of course!

    Kotaku has established a gallery of Frazetta memorial art sent in by various developer studios. The first three submissions in the gallery are from Double Fine.

    Source: Kotaku

    1
    On the official Monkey Island Facebook page, LEC has followed up their gradual releases of MI2: Special Edition screenshots (by the way, I don't think we mentioned the last two on the front page) with some gradually released character concepts. You can see Herman Toothrot's transformation from 1991 sprite to 2010 sketch, but you'll no doubt be most interested in the various passes they made at Guybrush's revamp (v1, v2, v3, v4) before landing on the final version, especially with regard to his age and similarities to his CMI counterpart.

    Update by ATMachine: V5 Guybrush can now be found at Kotaku. For those who've been having trouble viewing the previous Guybrush concepts, the link also contains color-corrected versions of those, which should alleviate the problem. Be sure to right-click on and "View" the images to see them full size!

    Source: Monkey Island Facebook

    8
    Who says you have to play adventure games to experience great writing and fascinating characters? Not Valve, whose 2007 first-person-puzzle-em-up Portal featured a malevolent robot and some of the best writing the medium has ever seen.

    "First person? **** you elTee! This is Mixnmojo!"

    Oh shush. It's free until the 24th of May - so if you haven't played it yet, why not give it a try? There's more to life than pointing and clicking, you know*.

    And, as usual when I make rambling posts outside of Mojo's remit, I've attached a bonus LucasArts-related fact in order to satisfy the LFN's strict rules: Portal was co-written by Erik Wolpaw, who, as Kroms will relentlessly tell you, co-wrote Psychonauts.

    *Disclaimer: Portal does, in fact, feature pointing and clicking. It's kind of integral...

    Source: Steam

    9
    To go with the release of Steam on Mac and timed nicely with the announcement of The Tomb of Sammun-Mak's release date, those who don't own either Tales of Monkey Island or Sam & Max: The Devil's Playhouse can pick up both together in the Telltale Steam Pack for a ridiculous £19.99/$29.99.

    Separately these two are £49.98, more than twice that. It's definitely worth picking up if you haven't already got both, with the new series of Sam & Max alone being worth that.

    Source: Steam

    2
    In their latest blog post, Telltale has revealed that the second episode of The Devil's Playhouse, The Tomb of Sammun-Mak, will be released for PC/Mac and the North American PSN on May 18th, with European PS3 players getting it on May 26th. Four new screenshots for the episode are included with the announcement, so check those out.

    Source: Telltale

    2
    Steam is launching for the Mac platform today and among the first batch of games are four LucasArts adventures: Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade, Loom, and The Dig.

    Each game will be available for $4.99 though you can also buy all four in a bundle at $9.99 for a limited time.

    Thanks to Mac enthusiast clone2727 for the tip.

    Source: Shacknews

    6
    There are not one but two new interviews with Craig Derrick to report, Derrick being the LEC producer who you know from any media coverage on the titles as the guy who shepherded The Secret of Monkey Island: Special Edition as well as the upcoming remake of LeChuck's Revenge. The first interview being by NXT Gamer and the second by SuperHappyFunTimeShow, they both contain info you'll likely find valuable. Case in point: Wally's voice actor was secured for the remake.

    What voice actors from the original game have been drafted in to work on the remake and how much new voice over work has been created for the game, assuming that part of the development is complete?

    The original voice cast from The Secret of Monkey Island: SE has been brought back for Monkey Island 2: SE. We have Dominic Armato as Guybrush Threepwood, Earl Boen as LeChuck, Alexandra Boyd as Governor Elaine Marley and Lelani Jones as The Voodoo Lady all returning, plus we got Neil Ross to return for the voice of Wally B. Feed, a role he played in the original Curse of Monkey Island back in 1997!



    Broaden your mind by reading both interviews in their entirety at NXT Gamer and SuperHappyFunTimeShow.
    1
    The second episode of The Devil's Playhouse, The Tomb of Sammun-Mak, must be getting close, as Telltale seems to be talking about it a bit more lately. Those who are subscribed to the Telltale newsletter (that's all of you, right?) probably already noted this bit from the latest issue:

    The second episode, The Tomb of Sammun-Mak, will release in just a few short weeks, and the Freelance Police face even more bizarre and dangerous new characters (and some familiar faces). The game's designer calls this episode Sam & Max's "trippiest trip yet", as it features new psychic powers, peculiar foes, a journey on the Disorient Express and an ancient mysterious riddle from across the ages.



    Today Telltale continues to ramp things up for Sam & Max 302 with a blog post that contains an interview with episode director Andy Hartzell, features some brand new concept art worthy of your speculation, and concludes with the promise that the finalized release date for The Tomb of Sammun-Mak is soon to be public knowledge.

    Source: Telltale

    0
    Telltale CEO Dan Connors takes time to discuss the Telltale Pilot Program with G4TV, especially where it could head in the future.

    Connors: Right now, I would say there's four products in development at Telltale. This is one (Puzzle Agent), with another three, all at different stages.

    "One thing we might do...there's a lot of talk around here about lawyering types of games".



    Sam & Max & Puzzle Agent we know of. What else is in development right now I wonder?

    Source: G4TV

    5
    Mamba Games, the UK publisher of Ghost Pirates of Vooju Island, has finally made the game available digitally through their web site for £19.99. I know a lot of you have been waiting for the English version to become available via download, so now's the time to buy Autumn Moon's second game if you haven't already.

    Unfortunately, there remains no word on a North American publisher, so there's no indication on when or even if the game will ever make it to US shelves, but if you want a physical copy of the game and don't live in Europe, remember that many Amazon.com vendors ship internationally, with the game being listed for as low as £14.99. Otherwise, get it conveniently this very moment.

    Source: Mamba Games

    1
    The May 2010 issue of Game Developer magazine, the superb sister print publication to Gamasutra, contains as its feature story a post-mortem for Tales of Monkey Island, which apparently includes some "crunch horrors" as well as an interview with Ron Gilbert, and by virtue of the fact that you're browsing Mixnmojo.com, will probably make for a fascinating read for you.

    The issue is available for purchase both at magazine retail and in digital form. If you're still short on cash after placing your mandatory pre-order of Telltale's first pilot, you could wait six months and hope that Gamasutra publishes the whole post-mortem online as they did with Brutal Legend.

    Source: Gamasutra

    6
    Little is known about Darrel Rodriguez, the man who resigned today as LucasArts president. Rumours that he is Mexican and fights crime on the weekends are probably not true. However, we do know what he did as president, and some questions can be asked from the facts: was he a good president, how does he compare to other LucasArts's presidents, and what will happen next? Will he form a coalition with the Lib Dems?

    The following article was written with those questions in mind.

    Read more...

    12
    Now this is a shock. Darrell Rodriguez, former President of the company, has left LucasArts today along with several members of his executive team. Kotaku reported the news, along with this note:

    The moves, announced earlier today at a Lucasarts staff meeting, do not impact the company's development teams, or other aspects of its publishing business outside of the top brass.


    I'll believe that when I see it. Traditionally a LucasArts president leaving coincides with a massive shift in their business plan, and a lot of cancellations and "staff reorganization".

    Should we be afraid for Monkey Island 2: Special Edition? I wouldn't have thought so as that's pretty much in the can, doesn't cost anything in shipping materials and the first did really well. Other Special Editions though or re-releases we'll have to wait and see.

    While the reasons for his departure are not known, like whether it was his choice or not, we can speculate. Since The Force Unleashed in 2008 LucasArts have not had a really killer game despite several in production, and have instead focused on "smaller" titles. Were the top brass at LucasArts annoyed at this? I bet they were. This is a real shame though, as those "smaller" titles included such things as an excellent new Monkey Island, long-wanted re-releases of old games, a new original game, and Special Editions of two games that have been crying out for SEs for years.

    More as we get it. Despite messing up with Indiana Jones at the start, we'll miss you Darrell.

    UPDATE 1: Apparently Darrell resigned, although there's not yet a reason why. Lucasfilm board member Jerry Bowerman (who has been high up at both EA and Sierra) will sit in the Emperor's chair until Grand Admiral Thrawn arrives to take over.

    Source: Kotaku

    22
    It seems Disney is starting to lose faith in those meddling Pirates of the Caribbean, with a number of troubles hitting the fourth installment On Stranger Tides like a Kraken against a ship with Orlando Bloom in it.

    A number of major details have been given the axe apparently, most notably Pirates 1-3 director Gore Verbinski, a third of the budget and the, um, Caribbean. The titular Caribbean will be replicated using Hawaii and that other famous tropical island paradise, England.

    Now we know why the rum's always gone.

    Source: Yahoo Movies

    7
    This afternoon the full "Nelson Tethers: Puzzle Agent" website went live at Telltale Games.

    www.telltalegames.com/scogginserasers

    It features a youtube interview with Mark Darin and Graham Annable, a pre-order link ($9.95), screenshots, an audio track to download, and a whole host of other goodies.

    Source: Telltale Games

    5
    Star Wars: The Force Unleashed II, the sequel to the bestselling game whose name I can't remember, will be released October 26th, 2010. The game, developed and published by LucasArts, will arrive on PlayStation 3, Xbox 360, Wii, PlayStation Portable, Nintendo DS and, presumably, your favorite pocket calculator. Neither a PC nor a microwave version have been announced.

    Source: Twitter

    4
    Attention Sam and Max fans who have enjoyed "The Penal Zone": It seems that Telltale have actually set-up a Toys of Power hotline for you to call. I'm not sure what's the point, but if you're feeling up to it, call 1-516-vis-ion-1 (aka 1-516-847-466-1). Telltale forumer Jennifer was nice enough to record the message you hear when you call, and she (I assume) put the recording up on YouTube.

    If you do end-up calling, tell us what you say. And if someone figures out the point of this thing (besides having a bit of fun, I suppose), let us know. You'll get thanked in the appropriate newspost and get totally famous, like Jennifer or George Lucas.

    Update: According to the now-even-more-famous Jennifer, the point of this telephone thingamabob is to promote this. I guess that's somehow related to The Devil's Playhouse page being updated. Or not. Maybe. I'm sure I got the correct answer somewhere in this post.

    Source: Telltale Forums

    2
    Ron Gilbert and EA Games have been going around the offices of various game websites that are not Mixnmojo and giving them forty minutes to goof around with Deathspank, which is being released this summer. Here is a preview from Gamepro; here is one from IGN; and finally, here is one from Joystiq.

    Update: There's game footage, plus an interview with Ron, on Gamespot. Thanks to tenochtitlan and, indirectly, Death-spank.de, for the link.

    Update II: Here are a couple of extra previews, courtesy of GamesRadar and A+E Interactive. As always, thanks to Death-Spank.de for the links. You can also look at this this interview, which shows a bit more of the game, but also has some spoilers. You get to see the main menu though.

    It's probably worth mentioning that the game has multiplayer. Probably. Nah, forget it.
    9
    As you're reading this, work is being done behind the scenes to make your Mojo experience even more... Mojo!

    So far, latest forum posts have made a triumphant comeback and can now be found in the delectable orange box to the right. If you're logged in, you can also edit your own comments so if you call someone an idiot for liking a TV show you're not fond of, you can now remove it to avoid looking like a complete tool.

    Who knows, we may even get a poll or two going before we're all dead of old age!
    16
    Monkey Island: Special Edition producer Craig "the man with two first names" Derrick was interviewed, extensively, by Official Xbox Magazine (OXM), who have put up that interview on their podcast. It is essential listening to any fan of Monkey Island.

    The interview starts at 33:55 and discusses everything from how LucasArts got the original creators to record commentary (of which there is roughly an hour), how they respond to feedback and how much of it they got (it turns out they read our forums), the possibility of future Special Editions, the Secret of Monkey Island itself being revealed (that part is especially worth listening to - it starts at 1:10:37), and where they can go with these games next.

    Source: OXM

    12
    The Telltale Store is now selling The Secret of Monkey Island: Special Edition, which will cost you $9.95. Alternatively, and for a limited time only, you can buy both Secret and Tales of Monkey Island for $19.95. This offer supposedly ends May 7th, but, based on previous Telltale "deadlines", May 7th will simply be when they extend the offer's lifespan by a couple of days.

    In other news, the Telltale Forum now includes a section specifically made for their upcoming game, Nelson Tethers: Puzzle Agent. The game, which will arrive in June, is being designed by Mark Darin ("Dangeresque 3", "Rise of the Pirate God") and written by Sean Vanaman ("Muzzled!", "Lair of the Leviathan"). Discuss it here. Or here.

    Source: Telltale Store

    4
    Unfortunately Secret of Monkey Island: SE can't be embedded directly into MojoX's news (but we may embed it in a feature page at some point).

    But you can embed the game in your facebook profile or any HTML websites. See here for more.

    Source: Facebook

    4
    The Mystery of Scoggins has been revealed, now with the slightly less catchy name of Nelson Tethers: Puzzle Agent. Destructoid has the reveal, including the first video of main character Agent Tether's encounter with one of The Hidden People.

    Telltale also revealed that Puzzle Agent will be the first game in what they are calling their Pilot Program, which seems designed to get quirky games like this out the door at a faster rate. If these 'pilots' are successful, then a full series could be commissioned. Puzzle Agent itself features obviously the work of Graham Annable and is a puzzle/adventure game in the style of the excellent Professor Layton & The Curious Village (if you're an adventure game fan, own a DS and don't have this game, shame on you).

    Puzzle Agent follows Nelson Tether, the lone agent of the FBI's Puzzle Investigation division. Nelson is sent out to Scoggins, Minnesota, to investigate why the town's eraser factory has been closed down. Nelson soon discovers that the town is hiding some kind of secret and it's up to you to find out what's going on.

    The game will be released on PC, Mac, iPhone, and iPad in June.

    EDIT: IGN has their own post up too, and they claim the game is also coming to WiiWare too.

    Source: Destructoid

    12
    Calling this their last week of such teases, LEC is now on LeChuck's Fortress as a location in Monkey Island 2 of which to share some glimpses of the special edition makeover. So far we've got LeChuck's throne room (before, after) and the bone maze entrance (prior, post hoc) to compare. Join in on the snarky ridicule of these blasphemous defamations (I kid, I kid) with fellow down-to-Earth crusaders on our forums or over on the Telltale counterpart.

    Update: Guybrush and Wally over a pit of acid - pre, post.

    Source: Facebook

    2
    Being that he's Steve Purcell and all, none of us gets tired of reading Steve Purcell's responses to the same questions being fielded at him in internet articles. What makes the latest nostalgic gabbing ritual with the iconic LEC artist of yesteryear by the ever-bustling Sam & Max.co.uk a little bit more enticing than the norm, however, is that it's by the fans.

    Yup, after collecting interview questions in a Telltale forum thread a month or so ago, Sam & Max.co.uk webmaster "Pinchpenny" zipped the least creepy ones over to the creator of the Freelance Police, and the worthwile results can be found right here to satisfy your daily reading quota.

    Source: Sam & Max.co.uk

    1
    In an interview with Gamasutra, adventure game veteran Charles Cecil (Beneath the Steel Sky, Broken Sword) discusses his own career and also shares some thoughts about LucasArts, which represented his competition in the olden days of the early nineties, back when Hershey bars cost you ten cents apiece and movies hadn't yet learned to talk. Having been part of well-received remakes of his own games on PC and iPhone, he has some criticisms about how the Special Edition of The Secret of Monkey Island was handled, as well as some general ribbing about the former tendency of the Golden Guy to hunt down and murder sternly dissuade fan tribute projects:


    And it's interesting, because Monkey Island was very ambitious, and very, very good, and I love what they've done with the art. But clearly that was a group of people who were probably scared to make brave decisions. They were happy to commission vast amounts of art so you could see what went before and what went now, but sometimes you just need somebody who's gonna sit there and say, "well, actually, it doesn't work very well, so let's throw it out and start again."

    And I think if you look at companies like LucasArts, who I admire enormously, their attitude towards fans who wanted to do tributes to Monkey Island is very, very different to the way that we handle it. But again, it's because ultimately we are a very small group, and we make a decision, and I think probably time will prove that we were right to be very relaxed in the way that we allowed people to create products as long as they didn't commercially exploit them -- and that's a line that I've been very clear that cannot be crossed.

    But beyond that, we see it as very flattering. Broken Sword 2.5 -- I mean, great! I really admire the guys that did that. We provided them some sprites and stuff, but the rest of it they did absolutely by themselves.



    Read the full story here.

    Source: Gamasutra

    2
    Our friend from the frontline, Bill Cauley, has sent us word:

    I was on Facebook today and one of the ads caught my eye. It was using a Phoenix Wright graphic and claimed that if you filled out a quick survey for a video game that I could win some cash prize. Thinking it could be worth a laugh I entered and after putting in some basic information (date of birth, what types of games I like, etc.). I was treated to an outline of a new game that was coming out. Here's the outline that was given:

    Nelson Tethers, the only agent at the U.S. Bureau of Puzzle Investigation, hasn’t had a case in more than a decade – until today. An unexplained event in the bizarre town of Scoggins, Minnesota has left the entire burg obsessed with puzzle-solving, completely shutting down all productivity. The mystery can only be solved through Agent Tethers’ expert puzzle-solving skills. His path ultimately leads him to find that an unseen force has placed the entire town under mind control. Utilizing his crack puzzle solving abilities Tethers will unravel the mystery -- if the townspeople don’t stop him first. Who or what is this mysterious force and why is it making the good people of Scoggins solve puzzles 24/7?


    It was then followed with the following about pricing and release

    If this game were available now for $9.99 as a digital download for your preferred gaming platform, how likely would you be to purchase this game?



    The next page consisted of screenshots from the game and showing various locations, characters, and parts of puzzles that you'll end up solving.



    Image Image Image ImageImage Image
    30
    Interview shy LucasArts boss, Darrell Rodriguez, speaks with MCV about the new directions the company has taken, and about his plans for the future.

    Darrell

    “Star Wars is very important to us, and we understand what makes a good Star Wars game,” he says. But now we are also looking for original IP – internally and externally – and we’re really open to those opportunities as they come along.

    The big change is that we listen to our fans. We listened to them in bringing back the old games, and reimagining them while providing the classic ones. We have a rabid fanbase – and we want to keep them happy.”



    You can read the whole thing right here.

    Source: MCV

    6
    Since our original spotterizing of the Mystery of Scoggins, more details have popped up - but instead of revealing more they only seem to deepen the mystery, Lost-like (urgh).

    IGN got a package in the mail yesterday. It originated from 'Scoggins, MN', and contained a lot of Pencil Erasers and an iPod Touch. The Touch seemed to be from the 'FBI Department of Puzzle Research' and contained the note:

    "Mr. Hatfield (the name of the writer who received the package),
    Something is wrong in Scoggins, MN.
    Check your calendar."

    The calendar listed a Scoggins Briefing down for next Thursday.

    So, an iPad/iPod Touch/iPhone puzzle game perhaps? Or maybe Telltale are just trying to throw us and they really are getting out of adventure games into the Eraser business due to marketplace realities or somesuch.

    UPDATE: Kotaku have received their package. They've added a few new details the others left out, such as a video called 'The Hidden People' and that the iPod Touch contains digital versions of prints by Graham Annable. It seems that little red gnome that pops out when you click on the glowing window on the site is actually one of these 'Hidden People'. Interesting. Don't know what it means, but those prints are available to buy here.

    Source: IGN

    10
    Telltale designer Brendan Ferguson is now conspicuously absent from the web site's Team page, suggesting that he has recently moved on from the company. One of the first (if not the first) employees of Telltale, first seen alongside the company's founders when Telltale first appeared publicly in April 2004, Ferguson was previously an employee of LucasArts, having been one of the designers and writers on the still somewhat fabled Sam & Max: Freelance Police.

    Known for penning some humorous blog posts in the company's earliest days, Ferguson's contributions at Telltale over the last six years seem to have been primarily Sam & Max related, with him serving as the co-designer of Save the World with the legendary Dave Grossman, and again on Beyond Time and Space with Chuck Jordan. His work on The Devil's Playhouse will be predominately found in upcoming episodes.

    Source: Telltale's team page

    7
    Shacknews have posted a screenshot from the upcoming Monkey Island 2: Special Edition, which has some of the developer commentary in action. The commentary, which is being provided by Monkey Island creators Ron Gilbert, Tim Schafer and Dave Grossman (a trio some of the more "hardcore" sections of the Monkey Island fandom insist you learned about in Sunday school), will cover a wide array of topics, including the sharing of some memories and behind-the-scenes thoughts on the game.

    Comment on the commentary screenshot in our comments section (hohoho!).

    jp update: LucasArts' Craig Derrick comments on facebook: "Couple things about the commentary: It's a toggle, so you can press a button whenever the commentary symbol pops up and hear the guys speak. You can do this over and over if you'd like. Also, the game screen will shrink within a frame when commentary is on so that no gameplay is obstructed (unlike this screenshot). And, lastly, the commentary will work during classic mode. END OF LINE"

    Source: Shacknews

    10
    Update: The videos have been removed from Youtube by LucasArts -- but they cannot be removed from the brains of those who saw them, and the discussion of what was seen continues. We have also now been given a list of the achivements unlockable in the game (see below). Craig Derrick, LucasArts Producer, tweets "[I am] frustrated over a great many things."

    Original Post: LEAKED VIDEO FROM MI2 SE STOP EVERYTHING AMAZING STOP COMEDY NARRATOR STILL THERE ALAS STOP BUT BEST MENU EVER STOP

    Thumbnail


    A full High Definition version of that video is available here. There is also a version without the opening cut-scene skipped (but without the scenes in Woodtick) available here. In both videos the sound drops out of sync with the action, but that is a fault of the video itself, rather than the game.

    Both videos have been captured from the Xbox 360 version of the game, which, together with PS3 and PC versions, will be released in internet stores this summer.

    Screen captures from the video, and all the up to the minute news and discussion, can be found on our forums (specifically, here and there.)

    Update: Thanks to forumer Threepwood4life, we now have a new video listing the achivements unlockable in the game:

    Read more...

    Source: Mojo Forums

    10
    Bad Asp (whose blog was moved to Wordpress) has been busy creating "Youtube Poop" videos, a genre that involves remixing clips to create a new form intended to amaze and confuse.

    Bad Asp's videos are the first of their kind to use clips from the classic LucasArts adventure Sam & Max: Hit the Road and the TV series cartoon based on the original comics. They can be viewed on his Youtube channel. Only four exist so far, but the Asp has plans to remix the remaining twenty four episodes as well. Find out more on our forums.

    In other community news, an Adventure Gaming community has been established, premiering with this most amazing trailer (thanks Christopher Arthur).
    4
    For those of you Monkey Island fans who have been freaking out that Dominic Armato, THE voice of Guybrush Threepwood, has not yet been confirmed as reprising his role in Monkey Island 2: LeChuck's Revenge, Special Edition, worry no more.

    LucasArts' MISE producer Craig Derrick has revealed on his Twitter feed that Dom is indeed on board for MI2:SE, and that his Luke Skywalker impression is top-notch.

    (Yes, the tweet is from April 2. Shut up. Mojo is as timely as ever.)

    Also of note is the background to Derrick's Twitter page. It would seem to be a MI2:SE character there!

    Possibly the image is related to a comment Derrick made in the recent Gamespot interview with him, Ron Gilbert, Tim Schafer and Dave Grossman:

    "CD: Be nice guys [i.e., Gilbert, Schafer, and Grossman]. Remember, we did fix Guybrush's hair and put a very flattering caricature of each of you in the game."

    Interesting.

    And if you get the reference in the title of this post, you are far, far too much of a Star Wars nerd for your own good.
    4
    As pledged, the latest screenshot from LeChuck's Revenge: Special Edition has been released, it being from Guybrush's underwater retrieval of the Mad Monkey figurehead. Join us in obsessively comparing the shiny new take with the original shot in all the usual places.

    Source: Joystiq

    2
    After showcasing first one and then a second of the designs he did for the Monkey Island 2: LeChuck's Revenge box art on his blog, Steve Purcell has now posted his third and final concept for the MI2 cover.

    It's mostly the same as the finished painting, although in the early concept Elaine was also present. Purcell notes that he was unsatisfied with how she looked, and thus dropped her. (A similar thing seems to have happened with his drawing of Elaine on the pencil sketch for the Secret of Monkey Island cover art: he pasted a new cut-out drawing of her on top of the original paper sheet.)

    This concept painting was previously showcased in the book Rogue Leaders, but now it's available to see for any of you penurious fellows who haven't shelled out the money for that tome.
    1
    That ever-so-respectable paragon of games journalism, GameSpot, has posted a short video preview of the developer commentary in the upcoming Monkey Island 2: LeChuck's Revenge Special Edition. Ron Gilbert, Tim Schafer, and Dave Grossman are all featured, so if their banter here is any indication, the audio commentary will be a laugh riot.

    Accompanying the video is a two-page interview of the trio, who also let current LucasArts SE producer Craig Derrick get in on the question-answering fun. Finally, we get to find out where Ron Gilbert's LEGO pirate ship went!
    3
    Here are some tidbits:

    - The Secret of Monkey Island: Special Edition is now available on the PSN store for $9.99.

    - Sean Vanaman ("Lair of the Leviathan", "Muzzled!") has launched a website.

    - Here's a behind-the-looks video at the combat in the upcoming MMO Star Wars: The Old Republic. See it in naughts-style Standard Definition, or in hip High Definition. If you are blind, you can hear the video if you can find the link. To make things a little more Monkey Island 2 level difficult for you, I've now moved the link here. Let's see if you can catch a moving target.

    - If you're interested in reading about The Force Unleashed II, buy the June edition of GamePro magazine or wait for illegal scans later if you're too lazy. You should already have the issue if you're a subscriber, should be able to pick it up on May 4th otherwise, or find it on the internet later.

    - You have not been called idiots for preferring Lost to Futurama in this entire post (nor should you be). But anyone who says they don't watch television because they prefer reading books about watching television is just asking for it.
    5
    Two new screenshots from LeChuck's Revenge: Special Edition have been made available this week: the Booty Island spitting contest and antique shop. And this is next.

    If you want to discuss these latest glimpses, please do so below. If you want to rip them to shreds, visit the respective threads on Telltale's forum and our own.

    Source: Facebook

    1
    Deathspank, Ron Gilbert's brainchild, is now on twitter, twittering tweeting twatting with other fictional characters from the game. And with YOU (perhaps). Thanks to tenochtitlan via Deathspank.de.

    Evil'Dave, meanwhile, brings us news that Bill Tiller's last game, Ghost Pirates of Vooju Island, is now out in Australia for $49.95, though (and here's a good tip) it is in Ebgames for $25. The game came out in the UK in February, and in Germany in November last year.

    Lastly, Igor Hardy has pointed us to an interview that comments in a more possitive way on Bad Brain's involvement with Tiller's first game, A Vampyre Story. There are some worthwhile quotations for those interested.
    2
    You may have already noticed this if you're a regular of our forums (as you should be) or astutely follow The SCUMM Bar's twitter feed (they have a twitter feed?), but a few days ago a reader named joepinion posted a thread where he shares a flowchart he made for all of the puzzles in The Secret of Monkey Island, encapsulating the entire game in diagram tree form - just like the real game designers do! Lookit.

    Source: Mojo Forums

    2
    The Secret of Monkey Island: Special Edition is now available for Mac computers from GameAgent for US$9.99.

    Off you go then.

    Source: Game Agent

    4
    In a recent survey, Telltale asked fans what they'd most like to see next as an episodic adventure game. According to Telltale boss Dan Connors (speaking to Joystiq), the number one adaptation fans most want to see is TV's Lost.

    May I just be the first to say: no. If you voted for Lost over, say, Futurama, you're an idiot. If ever proof were needed that game makers shouldn't listen to their fans, I think this would be Exhibit A.

    On the other hand, redeeming my faith in Telltale fans, the second choice was Douglas Adams' The Hitchhiker's Guide to The Galaxy, which would be an absolutely perfect choice and desperately needs (another) good adventure game adaptation. Or even Dirk Gently.

    Source: Joystiq

    28
    The folks at GamePro went visit the Telltale studio in order to put together a multi-part video retrospective about the history of Sam & Max. The first part, now available, covers the characters' creation up until how it came about that they starred in their first video game. Included are interviews with Purcell himself as well as Mike Stemmle. Go watch!

    Source: GamePro

    2
    Faithful readers of this site with longer attention spans than those who run it probably recall that we recently ran a contest to provide an alternate cover or marketing spiel for On Stranger Tides, the prize for which was a copy of the book, and the deadline for which was March 31st.

    Well, what with the launch of MojoX as well as any number of lame excuses I'd be happy to make up, we neglected to post the results of the contest. That omission ends today. The lucky winner was Krasimir Savov, who came up with this cover for his entry. Congratulations, Krasimir, and we hope you enjoy the book! (Given the international shipping I opted for, please allow 6-18 months for delivery.)

    Honorable mentions include (in no order): this cover by Fealiks, this cover by JezzaTheLagomorph, this cover by Valkian, these "system requirements" by Euan Mumford, and this marketing write-up by Icebox.

    Thanks to everyone who entered! We were amused.
    7
    Team Fortress 2, which you may know as developer Valve's excellent team-based multiplayer FPS, has has had a weapons/item upgrade. What makes it weird - and I can't believe I'm writing this - is that it has been updated with weapons and a (let's say) "lagomorph cap" from Sam and Max (oh my lord that's out today). The items will be available to anyone who buys the game in the next week, and to anyone who already owns the game. though it is unclear whether it's for Steam-only customers or for anyone who's bought The Devil's Playhouse for PC/Mac for Steam customers, and ones who own/will own Team Fortress 2, only. Update: As in anyone. Telltale have confirmed that anyone who owns Team Fortress 2 and The Devil's Playhouse from either the Telltale Store or Steam gets the items.

    There's also a Mysterious Teaser about "Scoggins Erasers" worth checking out.

    Source: Valve

    4
    Having put the first up for sale on eBay, Steve Purcell has done Monkey Island fans the favor of posting "the second of three" unused and unbelievable cover designs he did for LeChuck's Revenge up on his blog. This design, which depicts zombie LeChuck in his familiar, voodoo-torturing pose against the background of his storm-shrouded fortress, turned up in the Rogue Leaders art book and most recently yesterday's Purcell interview, but this is certainly the highest resolution we've ever had the pleasure of seeing the rare piece of painted piratey excellence in.

    Speaking of LeChuck's Revenge, our post covering the ongoing Special Edition screenshot releases is getting unwieldy, so let me just say that Adventure Gamers has everything that's been posted so far in a convenient gallery.

    Source: Spudvision

    3
    The marketing drive has begun for DeathSpank, Ron Gilbert's most important game since Monkey Island 2: the official site is giving away promotional toys like sweets, including these new shirts.

    News thanks to tenochtitlan via this impressive German Death Spank fan-site.
    0
    In preparation for the Summer launch of Monkey Island 1 Special Edition on the PS3, you can now deck out you PS3 home with a plethora of Monkey Island related characters, backgrounds, and sounds (some seen here). Each item costs four English pennies.

    Thanks to Christopher Arthur for the tip.
    2
    According to the Monkey Island Adventures Facebook page, there's trezzer to be found in daily updates on Monkey Island 2: Special Edition, starting with some hopefully lovely images of the Scabb Island environments, any time now. They had this to say:

    Tomorrow we begin our daily postings about the game. Up first - environments. Scabb, to be specific. Can't wait to see your reactions!


    Which is what I just said. Duh. If you like your hype up-to-the-minute, I suggest you head here. All aboard the Monkey Island 2: Special Edition excitement train, woo woo!

    Edit:And the first one just arrived. Marvellous.

    04/09 Update: We may currently lack galleries, but Adventure Gamers is up-to-speed with all of LEC's Facebook deposits. See them all! Then mock and/or partake in the absolutely ridiculous nitpicking. The LucasArts Workshop informs that next week will bring us glimpses of Phatt Island.

    04/13 Update: Outside Dread's cruising ship. Next up? Inside.

    Update by Kroms: It's here and lovely. As an added bonus, LucasArts is hinting that actor Phil LaMarr is set to play Captain Dread. You may know LaMarr from a wide range of work, including Pulp Fiction, the Metal Gear Solid games or Futurama, where he voiced Hermes Conrad. For my money's worth, it's an excellent bit of casting.

    04/15 Update: Phatt Island wanted poster. Also, Governor Phatt enjoys sustenance.

    Source: Facebook

    13
    Have a look here.

    Then correctly assume that it, at the very least, looks Graham Annable-licious.

    Then start questioning what it could all mean.
    6
    Or, to put it another way, Sam and Max: The Devil's Playhouse, Episode I: The Penal Zone is available now on PC and Mac!

    What are you waiting for? Enter the Zone! You know you want to.
    2
    Here's where we compile all the reviews we can find for the premiere of Sam & Max's third season. The real onslaught will begin in a few days and right now it's still mostly iPad reviews, but there's enough write-ups out there to get started. Rest assured, we'll update this as we feel like it:

    - The Adrenaline Vault - 4/5
    - Mac|Life - 3.5/5
    - Macworld - 4/5
    - Pocket Gamer - 6/10
    - IGN - 7.2/10
    - 4 color rebellion - 5/5
    - Gaming with Children
    - Mixnmojo (us)
    - Gamers Daily News - 8/10
    - VG Reloaded - 8/10
    - Brutal Gamer - 8/10
    - Games, Gold, and Glory
    -Negative Gamer - -1/-10


    Feel free to let us know in the comments as you come across a new review yourself, and we'll add it here.
    4
    As Mojo's feature section is still under development, we're posting the review of 'The Penal Zone' right here, in the news. Hey, it's technically news! More after the cut.

    Read more...

    7
    The same guy who conducted those successive, episode-specific interviews with Dominic Armato as Tales of Monkey Island was released is back with a new interview with Steve Purcell at Alternative Magazine Online. Although he's been asked them all before, the questions are good and cover Purcell's whole career. A little taste:


    How did you feel about episodic gaming initially?

    I always thought it would be a good fit. Even back at LEC, Ron Gilbert talked about wanting to do mini-adventures that you would pick up at the counter of the game store as you were checking out. Ron, Dave Grossman and I brainstormed some ideas for a Sam & Max episodic series. I think smaller adventures are easier to get your head around both in making them and playing them.



    For more, the most constructive course of action would be to read the rest of the interview.

    Source: Alternative Magazine Online

    0
    For those who can't wait the one day that remains without an additional sneak at The Penal Zone, you should check out this new gameplay video over at GameTrailers which depicts Sam and Max irritating Grandpa Stinky. Check it out, you weak-willed sap.

    Source: GameTrailers

    0
    Two of the winners of our podcast jingle competition have been busy working on new LucasArts related things: Billjoe86 (who created this) recently put together a complete sound design of a scene from Monkey Island 2. The result is a 2 minute video, with new music, voices, and sound effects. Observe:

    Thumbnail


    Secondly, g0blin (who also has an excellent hosted site) created a Facebook game with a few friends. In the game, called "Stairs," you take it in turns with other people to push a dummy down the stairs, the aim being to inflict as much damage as possible. Play it here, and look out for the purple tentacle which emerges if you can push your dummy into the lift.
    1
    There's a wonderful feature up on Destructoid now (which I did a massive detailed post about yesterday but unfortunately the new Mojo news page decided to wipe it) focusing on the art and game world of that wholly remarkable game, Brütal Legend.

    They've got an interview with Lee Petty, the game's Art Director, plenty of insight into the game's creation, and a load of pretty art that any metal album cover would be proud to display.

    Lee also had this to say about the future of Double Fine:

    "Just keep an eye on Double Fine. We’ve got some really cool top secret stuff going on right now that I can’t wait for people to see."

    Source: Destructoid

    1
    Known best as Harry Moleman from the Sam & Max seasons (though you probably also know his distinctive voice from TMI and A Vampyre Story as well), Tim Talbot is the latest, though certainly not the last, Bay Area voice actor to get the samandmax.co.uk treatment. Read the interview for an inside look at the storied voice actor's life, along with all the insightful insights that come with it.

    Unconscionably, they failed to ask him the code phrase, though.

    Source: http://samandmax.co.uk

    1
    Alternate news title: Star Wars Battlefront 3 cancelled AGAIN. This time in development at Slant Six, developers of SOCOM Confrontation, this announcement was accompanied by a round of "temporary" layoffs.

    In a clear case of déjà vu, LucasArts have put the Star Wars project "on ice". Although that has indeed happened to every version of Battlefront 3 so far, that's not even the hang-on-hasn't-this-happened-before part. As the reason behind this is that they wanted the game out this year and the team couldn't deliver. Now where have we heard that before?

    Interestingly though, the reason LucasArts couldn't release it in 2011 is that their Star Wars schedule is "stacked" that year. Methinks there's more than just Lego Star Wars III and TFU2 incoming from the House of George.

    Source: Kotaku

    9
    On their spiffy new website (there's a lot of that going round) Gamesâ„¢ magazine have as one of their launch features a wonderful article called 'The Empire Strikes Out - LucasArts And the Death of Adventure Games'.

    It mostly chronicles LucasArts of the turbulent 2003-2004 period, with some nice new insight to the making of Sam & Max: Freelance Police and Full Throttle: Hell On Wheels, although saying the latter received "an enthusiastic response" from fans is a bit of an exaggeration.

    Sam & Max in particular has some nice info clarifying just how close the cancelled game got to what Telltale would later do. However, I'm not sure whether this was published early 2009 in the mag itself as mentions Fate of Atlantis being included with Indiana Jones & The Staff of Kings but makes no mention of Tales of Monkey Island.
    Anyway, have a read for yourself.

    Source: Gamesâ„¢

    8
    If you visit our forums you will see that they have been given a slight lift to bring them into a similar style as the rest of the site. Thanks to Thrik for copying the changes over and making sure that it all worked properly.

    We may as well mention our Youtube Channel as well. It's only a small, dear thing, but it has a few nuggets not found anywhere else (including this jem by Huz), and it will have to do until our media section is launched. Some of the videos there are courtesy of JBRAA from Mojo Art.
    9
    Kotaku has posted an article on the 1996 LucasArts strategy game 'Afterlife'.

    But I wish it had stuck its neck out and made it, literally, heaven and hell that you were controlling. It may as well have. The game's name, premise and fantastic advisor characters do their best to portray a Christian afterlife, so you know when you get the game, and know when you're playing, that despite the absence of the actual name (you play as a "Demiurge"), you're playing God. Literally. Heck, even the game's seven sins are, you guessed it, based on the church's Seven Deadly Sins, literally being sloth, envy, avarice, gluttony, pride, wrath and lust.

    Source: Kotaku

    2
    As you probably know, Ron Gilbert joined the Canadian based developer Hothead Games as the company's Creative Director around two years ago. Although the veteran designer publicly began his role serving as a "consultant" on the Penny Arcade episodes, it seemed that his primary reason for joining the company's ranks was to see his latest brainchild, DeathSpank, come to fruition after the studio signed on as its publisher. This is more or less confirmed by today's Grumpy Gamer blog post, where Ron reveals that he has ended his term at Hothead as production on the game is wrapping:

    Ron

    I wanted to let all the Premium Gold Level Grumpy Gamer subscribers know that I left Hothead. When I started working there two years ago, my goal was to make DeathSpank the most awesome game ever made and have it win a Nobel Prize and the early word out of Stockholm is that DeathSpank is neck-in-neck with some string theory dweeb (eleven dimensions my ass).

    As DeathSpank ends the creative and production phases and start down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny. So, to quote my childhood hero George W. Bush: Mission Accomplished.

    I will be working closely with EA and Hothead on the PR for DeathSpank as the release date of [REDACTED] draws closer.

    I have also vowed to blog more and try and remember my twitter password.



    Roll on DeathSpank, and best of luck to Ron in his future endeavors, which hopefully includes making video games at a slightly less relaxed pace.

    Source: Grumpy Gamer

    18
    There have already been a few write-ups on the iPad version of Sam & Max from the device's early adopters, but this review by IGN is the first for the game's anticipated and technically superior PC version. Giving the episode a 7.2, they found The Penal Zone good with some reservations:

    IGN

    As an introduction to the season, The Penal Zone does a good job of setting the stage for more zaniness to come. Unfortunately, the story elements here are a bit thin but at least the episode focuses on one truly interesting new character in the cast. The send ups of the classic paranormal shows and movies are starting to ramp up and promise to deliver even more as the season progresses.



    We'll keep you apprised on all the latest reviews of Sam & Max: The Devil's Playhouse as they materialize, along with our own take in the hopefully near future. And of course, you've only to wait until April 15th before you can judge the game for yourself.

    Source: IGN

    5
    The 1996 shooter Star Wars: Dark Forces will soon be available on the Playstation 3 and Playstation Portable consoles -- no official announcement has been made, but the game has been rated on both consoles by the ESRB.

    It is assumed that Dark Forces will be available for digital download, as it already is for PC users on Steam. The estimated price is one piece of eight, or two pieces of four. Either way, it'll be cheap.

    (Thanks to clone 2727 for the tip).

    Source: Destructoid

    7
    Well, now that we're back and capable of at least updating the news again, I suppose we'd better put our Easter candy aside and get back to work.

    The main news story that occurred during our downtime was the surprise announcement that the first episode of Sam & Max: The Devil's Playhouse, The Penal Zone, is now available for the Apple iPad! No lie! Apparently, Telltale suddenly found themselves with the opportunity to be among the device's initial apps and couldn't pass it up. Good on 'em for expanding to yet another platform, a platform which by all accounts is a good fit for what Telltale does. The episode is available for $9.99 from the Apple store, in case you haven't figured that out. The PC/Mac and PS3 premiere remains April 15th.

    In related Telltale news, a new interview with Dan Connors about his studio's unexpected iPad launch has stirred up a bit of forum chatter, mainly on the basis of the following quote:

    Dan Connors

    Frankly, and from a risk-taking standpoint, we would like to get people used to the idea that we might release a pilot of something and then if it takes, we'll green-light a season. I think that model would allow for us to take more chances and innovate more. We're still trying to figure out exactly how that could play out.



    Sounds like a good way for Telltale to try out some crazier game ideas; at least if they fail, players will have known about the possibility upfront rather than getting another Bone scenario. Your thoughts?

    Update: Dan Connors vs. Randy Breen!

    Source: Telltale Games

    13
    Aha! Is this thing on? Hello? Can you hear me?

    Excellent. As you can see, we’re back! Mojo 9 fell apart, and died a rather spectacular death... but the spirit of the site continued on, and reformed itself into something new. It’s a little more basic for now, but we hope you’ll agree that we have the potential to be bigger and better than ever before.

    The re-forging of the site is thanks to many people who offered assistance in our forums and our IRC channel, but it is mainly due to two people: Queztone and Zaarin.

    Queztone gave us the design. We had a few simple requirements for this task: it should be modern yet retro, sexy yet celibate, light but dark, and big, like a planet, but at the same time as small as an atom. And maybe it should be a bit purple as well.

    Initially we embarked on a long and treacherous journey into the past to round up the best designers and artists in history. We got Pablo Picasso to create a new logo and Christopher Wren to do the layout. Unfortunately, the design was rubbish, and couldn’t be used.

    Luckily, once we returned to the present, we met Queztone, and tricked him into helping us out. The result lies before you. We hope you like it as much as we do, and we thank Queztone very much for all his hard work.

    Zaarin has supplied us with the code. For this we also had a simple requirement: it should be so strongly built that it could withstand a nuclear attack. Not only has Zaarin done this, giving us a new, hugely stable coded site, but he has also added many clever extra features, and opened up new possibilities for the future. He has, furthermore, worked tirelessly on the project, even when other people had given up on it.

    I should also say at this point that the code of the previous site was also excellently constructed (by the legendary DJG, and others), and Mojo X would not exist without everything that had come before it.

    We will, of course, add the features and games database back as soon as we can – and a new section, media. There will be a period of regrowth whilst these sections are formed again, but in the mean time there is news, and the forums, and the excellent community that is what makes this site what it is.

    Speaking of which, if you signed up on our previous site, you are signed up with this site as well: you will be able to just log in. If you have not had an account before, register now, and receive a free gift in the form of an avatar.

    You can read more about the development of this version of the site on our forums.
    56
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