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Look, it's a slow news day: Chris Remo and Jake Rodkin and, hell, Psychonauts co-writer Erik Wolpaw are currently part of a group Ask Me Anything on Reddit. They're talking about Half-Life: Alyx, which adds another notch on Jake Rodkin and Sean Vanaman's popular video game franchise belts. Monkey Island 5? Those two. Half-Life: Not Quite 3 But Maybe? Those two. I can only assume they'll be resurrecting Silent Hill or Grim Fandango next. Which you can ask them about here on our obligatory second link. I'd be stoked as hell for it if I had a halfway chance of using VR soon.

Indiana Jones news is so scanty that rumor is often all we have to go on. Well, today’s rumor, courtesy of the rumor-mongers at We Got This Covered, is that Disney is developing a television series starring the daughter of one Professor Henry Jones, Jr. The idea is that the character would be introduced in Indiana Jones 5, because back-channeling a reboot via Harrison Ford’s final film isn’t cynical at all.

Still, giving Indiana Jones a daughter (which the Young Indiana Jones wraparounds in fact do) has always been an idea with potential. Apparently it was considered for the fourth film, but Spielberg rejected it. (Not sure why Indy needed offspring at all, but whatever.) The idea of Indy passing the baton to a successor character in the fifth film has been speculated on quite a bit, and a daughter role would be as good as any for such a transition. I don’t know how old a daughter of Indy could be if she’s meant to be the legitimate child of the newly married Jones’s, but it’s hardly implausible that Indy would have fathered a few other bastards besides Mutt over the years.

What leaves me scratching my head, however, is why you’d want Indy’s successor trapped in the 1960s-70s. Unlike, say, Bond, which is flexible enough a sandbox to update with the times, Indiana Jones has always been tied to a particular era – the golden age of pulp – and it seems to me that departing from it was really only to accommodate Harrison Ford’s age. If there had been some way to freeze the actor at his Raiders age, we’d still be getting adventures set in the 30s and 40s. So, it’s hard for me to imagine what the future this rumor suggests would even look like. Once you’ve retired Ford and have some other adventurer running around during the Nixon presidency, are we really even resembling the original IP enough to bother connecting to it?

The main reason this rumor excites me is that it means by implication that there’s life left in Indiana Jones 5. Things have remained alarmingly silent on a project that pretty much has to be in front of the cameras in a matter of months if it is to make its release date. Either I’m unequal to the challenge of second grade arithmetic, or an announcement has to be arriving imminently. Rest assured that when the news breaks, Mojo will be the sixth to let you know.

If you would have told me fifteen years ago that the primarily thing keeping Mixnmojo alive was Willow news, I would have said, “That sounds about right.”

A month after it was reported that screenwriter’s son extraordinaire Jonathan Kasdan had turned in a pilot script for a potential Willow series, the writer (and, I presume, showrunner?) has tweeted a photo of a Willow Ufgood baseball cap pinned to a bullet board with the caption “The office is open.” The implication is heavy that a writers room is being convened, which puts this potential Disney+ series yet another step closer to reality. Hopefully Bob Dolman gets invited to the party.

Oh, and happy belated new year from The International House of Mojo!

To spite Temple-shading elitists like Remi and Thunderpeel, I decided to follow in the footsteps of Shiva by consecrating the 35th anniversary of the second – and, according to the sexual endowed, best – Indiana Jones installment with a three-page valentine as feverishly out-of-control as its endlessly rewatchable recipient.

Read my truth, then respond with yours in the comments.

Jason may threaten you readers with Star Wars content on Mojo, but only I have the balls to actually follow through with it. But I will concede we're talking the golden age of games from the Galaxy Far Far Away - the much loved and even more missed space combat simulators from Larry Holland, of course.

PC Gamer has a wonderfully in-depth interview with Larry, and his wife Robin (and other peripheral characters like Barbara Gleason) who discuss all sorts of interesting facts and stories about those early days at LucasFilm Games and LucasArts, then the formation of their own Totally Games.

(Larry) describes his first time playing the game as though a TIE Fighter were an artifact you might find out in the world, restore, and take flight in.
"This thing, this tin can," he says, "had a whole different feeling. So many of the other games had all these fighters, whether it was X-wings or P-47s, which could handle a lot of abuse. Here, it really felt like we captured the fear factor of being in something that could blow up with only a few shots. I liked that take on things—that emotion that was surrounding you at all times."


Mention is made of early Lucasfilm Games titles like HMS Pegasus, Strike Fleet, Battlehawks 1942, and the Secret Weapons of the Luftwaffe series. There are early TIE-Fighter sketches and embedded videos, George Lucas anecdotes, and all sorts of greatness.

Comments: 2 / Source: PC Gamer
Hot on the heels of the new company with the old Telltale name announcing a new Wolf Among Us game, they have also announced (and released) a compiled and updated set of their old Batman titles, but with a noir remastered twist.

Step into the shadows and experience the twisted world of Telltale’s Batman in a way that brings the fractured persona of the Dark Knight and the City of Gotham to life in a sinister, new way. Enhanced with hand recolored game play and remastered textures, the Telltale Batman Shadows Edition brings all ten Telltale Batman episodes across two seasons into one, complete game while staying true to the spirit of the Dark Knight’s rich, visually compelling history.

Includes:
• Batman: The Telltale Series (Episodes 1-5)
• Batman: The Enemy Within (Episodes 1-5)
• Batman Shadows Mode


Shadows mode is a black-and-white-and-colour-splash re-texturing of the games, so far as I can tell. And it can be purchased as a DLC add-on if you already have the game(s).



As well as the current release on Steam, it's also out now for Xbox One, and coming soon for Nintendo Switch, PlayStation 4, and PC owners who prefer to buy from the Epic Games Store.
Comments: 1 / Source: Steam

Six months back it was reported that screenwriter Jonathan Kasdan and narrator Ron Howard got together to scheme about giving Willow a sequel in the form of a series on Disney+.  Now, Bleeding Cool reports that Kasdan has completed a pilot script for the potential project.  While that is far from a green light, it is material progress.  The existence of a script is more than you can say about, for example, Indiana Jones 5, which some have called the In the Valley of Gods of franchise film sequels.

Anywho, we at Mojo are pulling for this Willow show to become a thing, because when you consider what we have left to report on in 2020 aside from Psychonauts 2, things start to feel a little dour.  What are we supposed to do, start covering Star Wars?  I'll see the site become a Leisure Suit Larry hub first.

Although the fate of The Walking Dead: The Final Season was what seemed to worry the gaming press most when Telltale threw in the towel at the end of last year, it was the incubating follow-up to the critically acclaimed The Wolf Among Us that was perhaps the more lamentable (non-human) loss when the building came down.

Happily for fans of either series, both of those losses were ultimately recovered.  The Walking Dead got its finale earlier this year, and today yesterday Forbes reports that the-holding-company-now-going-by-Telltale is collaborating with AdHoc Studio (the current home of several ex-Telltale developers) to revive the other orphaned project.  Here, have an announcement trailer:

Now to revive that The Devil's Playhouse soundtrack album...

Comments: 4 / Source: Forbes

You might have seen this posted in the comments by the suspiciously named “custard,” but in case you haven’t, this Twitter thread by contracted In the Valley of Gods writer Duncan Fyfe is worth a read.

We do, of course, sympathize with Duncan -- we got woefully little left to write around these parts, although Jason is pushing hard for more Larry content. But hey, there’s always an opening for you at Mojo, Duncan. We pay in love and hugs.

When Valve swallowed up Campo Santo, Zaarin predicted Jake would jump on a Steam overhaul project. Turns out that was closer to correct than what we had expected.

In a statement accidentally sent to Polygon instead of us, Jake said:

To fans looking forward to In the Valley of Gods, it’s probably clear that the optimistic “2019” at the end of the announcement trailer isn’t going to be accurate. In the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx. As you can imagine, our experience in the first-person adventure genre is pretty relevant. You hear a lot about how at Valve you can work on what you want. It turns out that’s true, and there’s a lot of work available. As we integrated ourselves into Valve it became clear there was a lot of valuable work to be done on Half-Life: Alyx. Some of us starting lending a hand, and have since become full-time on the project as it approaches launch. Similarly, some ex-Campos are working on Dota Underlords, some are on Steam, and so on. So to answer your question as of today, In the Valley of Gods development is on hold—but it certainly feels like a project people can and may return to. And when that happens, we’ll find an exciting way to let fans know.

And that's all we got.

Comments: 8 / Source: Not Jake

So here is a Mojo rarity: a sunshine story filled with sweetness. Don’t get used to it.

If you for whatever reason have played Star Wars Jedi: Fallen Order you may have noticed a reference in the game to a "Jedi Master Mar Ti 'Buck' Kam'Ron," which, of course, almost spells out Martin "Bucky" Cameron. Many will remember that name, having seen it in the credits for games like The Secret of Monkey Island and X-Wing vs. Tie Fighter. Turns out that Bucky’s son worked on Fallen Order and added the tribute to his father who sadly passed away last year.

Check out GameSpot for more.

In the last few days a reporter at PC Gamer has noticed several strange goings-on at Campo Santo, the game developer started in part by ex-Telltale and ex-Mojo Jake Rodkin. They report some disappearances of mentions of the game-in-progress Valley of the Gods:

...recent changes in the Twitter bios of three of its lead developers—Firewatch producer and 3D environment artist Jane Ng, art director Claire Hummel, and Campo Santo co-founder Jake Rodkin—has some followers worried that the game has been canceled.

A check of the Internet Archive confirms that the changes were made relatively recently. The Twitter bios of Ng and Hummel both indicated that they were working on In the Valley of Gods as recently as October 2019, while Rodkin's bio made the same reference up to September. All three now indicate simply that they are employed by Valve.

But they also point out that the game website is still up, as its Steam holding page. Jake could clear this up, but what are the odds of that?

Comments: 5 / Source: PC Gamer

Quoth the Jason, “The bloodletting begins.”

Greg Rice, Double Fine’s VP of business development and arguably their second most recognizable face, has left the company for a “new position elsewhere in the game industry.” A tweet string makes it pretty clear there is no bad blood behind the departure, though it seems somewhat prudent to speculate if the recent Microsoft acquisition would have changed his responsibilities within the company. And that’s what we do. Speculate.

The day you’ve been waiting for has arrived. Limited Run Games is continuing the mission they announced back at E3 to anoint select classics from the LucasArts library with handsome re-releases in beautifully curated collector’s boxes. You might recall that the first batch from their ongoing slate dropped back in June.

As usual, they are taking the responsibility that comes with holding a precious license for the LucasArts catalog seriously, by reserving this benediction for only the most deserving titles. This ability to exercise taste and judgment is critical, because the studio's library is a vast one, and you don’t want to squander the finite resources that plainly go into these packages on anything less than the undisputed gems. On that basis, you’ve probably already guessed that the latest re-releases are Star Wars Episode 1: Racer for N64 (available in regular and premium editions, both containing actual cartridges) and its sequel, Star Wars Racer Revenge for PS4 (the game was originally for PS2).

I speak for everyone when I say it couldn’t have happened to a better pair of games. The people making these calls really seem to know what they’re doing. I mean, God bless them.

GamesRadar got with Tim for the tenth anniversary of Brutal Legend, resulting in an interview that comes off as something of a postmortem for the studio's second project, and also arguably still it's last game of a giant scale. Read the article and renew your expertise of the game's wacky development history.  Remember that hilarious lawsuit, what with all the laughter it caused?

Tim also talks about how you can play against him in Brutal Legend online every "Rocktober" 13th, but that probably would be more relevant if we'd reported on this article when it was published. We'll try harder next year, as far as you know.

For now? Scummbuddy points us to a recent Archive.org, where 2,500 DOS games can be played to free through an emulator (DOSBox as it seems). Which games, you may ask? A quick search reveals:

Loom
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Zak McKracken
Maniac Mansion

And so on, read the full LucasArts list for more. I haven't taken much time to look at this, but LeChuck's Revenge requires the code wheel at least. I assume all of this must be legal and all Actually, I don't assume that at all, so go look for both LucasArts and LucasFilm games while you still can.

Update: Turns out this is all a whole lot more legal than I had expected. Archive.org is, as it seems, exempt from the Digital Millennium Copyright Act, due to their efforts to preserve our digital history. A simple summation of that can be read right here.

Tomorrow is Rocktober 13th, the 10th anniversary of the release of Brutal Legend! To celebrate DoubleFine is hosting a livestreaming event where you can play against Tim Schafer and other members of the Double Fine team.

As Lee Petty Tweeted earlier today, "You can beat him! @TimOfLegend is old and nowhere near his fighting weight!"

Join the melee tomorrow between 1 and 4pm PST (9pm to 1am GMT).

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That headline might sound like an anno-2001 fan-game, but it is, in fact, a reference to an Uncle Scrooge comic that comes loaded with Monkey Island references.

A Reddit… person… thing (Redditor?) brought this to light, and kindly posted a bunch of images from the story. Some highlights: Captain LeChunk, Brushwood, “LeChunk’s Revenge,” and the rather inspired Grizzlebert.

This Disney-Monkey Island thing seems to have come full circle.

Comments: 1 / Source: Benzo

PC Gamer has put together a small oral history of sorts about what they -- and probably many of us -- consider the best Psychonauts level, "The Milkman Conspiracy." A quote:

That was only possible because writing all the dialogue came last. After the designers and gameplay programmers had finished, Schafer would assess every piece of the level, and write dialogue based on all the work that came before. "That was the most solid foundation for the jokes to get layered on top," Robson says. "Half of my memory of Milkman is playing it without any of that dialogue, so that stuff still almost feels like a sort of recent edition. And then after you're done with the level, six or eight weeks later, this dialogue appears all of a sudden in the game."

Now run and read it.

So back in July, the official Arby's Twitter posted this.

That is a real thing.

Not sure what I can really add to this. I knew Stan was a whore, but...social media?

I'd make a smart aleck comment about how Arby's is doing more to promote Monkey Island than its actual copyright owner, but what point would I really be communicating? Everyone, by definition, is doing more to promote Monkey Island than its copyright holder.

J’accuse! See Stan there? That’s shamelessly stolen from the venerable SCUMM Bar. How do I know this, you may wonder. Simple. Notice Stan having a black something or other coming out his mouth. When Skyfox created that animation for TSB, he did it by hand, capturing each frame manually, removing the background . . . All while thinking Stan was smoking a cigar, when it was actually part of the background. Arby’s, have you no shame? - Remi

After the controversy surrounding the SCUMM Bar theme, an anonymous source going simply by Bozeke has pointed us to Burt Ives’s "Go Tell Aunt Rhody," a 1956 1752 ditty which sounds eerily familiar . . .

I do believe Stan’s theme appeared first in LeChuck’s Revenge. Follow the notes, and we undoubtedly will find the elusive Secret of Monkey Island.

(And yes, this is pretty much all we have to post about these days.)

I maintain that the one consistency we saw through Telltale’s turbulent history, was the quality of their soundtracks, composed nigh exclusive by Jared Emerson-Johnson. And now you can own (or rent, if streaming services are your thing) a piece -- a large piece -- of it, by grabbing The Walking Dead soundtracks featuring thirteen hours of music from the games. Digitally, you can find them at Spotify, Apple Music, Google Play, Amazon Music, and YouTube Music.

And if you’re really with it, go pre-order the four soundtracks on vinyl from Skybound. They’ll be available this December.

Mojo: We’re All About the Music(TM).

The theme, that is, not the honorable web site.

@Nicozilla_FR points us to a Reddit thread, where the SCUMM Bar theme's origins are revealed . . .

So now I guess we have a name: "Oh Good Ale Thou Art My Darling."

(And before the usual suspects start whining, I know it's not actually a rip-off, but it's interesting the original material wasn't credited. A very quick search reveals the song at least has existed as a recording since the fifties.)

Update! Our crack reporter, elTee, has through diligent research confirmed the song has existed at least since 1859.

Over at PAX West, a thing which was going on last week, Double Fine was on hand to show off Psychonauts 2. Judging by this preview on Shacknews, Double Fine was giving the same demo they were giving back at E3, resulting in said preview offering exactly zilch in the new information department.

But despite the fact that Shacknews has let all of you down in a very personal way, PAX West wasn't a washout. That's because those stalkers at Destructoid chased Tim all around the expo until he "consented" to be interviewed at length. With a gun pressed against his cheek, Tim talks about all sorts of juicy stuff, like the fact the Microsoft acquisition is still an ongoing affair, the unclear fate of Double Fine's publishing arm, hints about the studio's post-Psychonauts 2 project, and how he really feels about virtual reality, now that the cameras are off and Rhombus of Ruin is Old News. And then there's this observation:

I love the Switch, and a lot of people at Double Fine are huge Nintendo fans and I think we always have been and will be. Early on in my career, Super Mario 64 was obviously very influential for me. And it always felt weird that I feel like I just cannot sell a game in Japan. Japanese games people would come to visit at LucasArts and they would look at Grim Fandango and they'd be like "Are these characters done?" One of them actually said that. I was like "Yeah, that's the final art," and he was like "They don't have skin." I always thought that we had very Japanese sensibility in our love of design and love of character. But, I guess our taste and aesthetic are more American than I realized. Some day we'll have a game that Japanese people will like.

Why do you resist Tim, Japan? Why have you not read the full interview, everyone else?

Double Fine doesn't just make games, they sometimes bless them with love, and release them into the world, too. Not that we normally mention that, but why don't we? So breaking with tradition here's news on another new DF game, hot on the tail of RAD. This one is called "Knights and Bikes", from by London-based Foam Sword Games, and it has already been called "gorgeous" in the comments.

It's out "today" (actually last week) for PlayStation 4, PC, Mac, and Linux. But not XBox. (The last time that will be happening.)

Shortly after it was announced that the Telltale brand has been relaunched, its web presence was relaunched as well. A few of the studio's catalogue titles are directly available again, letting us know which IPs that Jamie Ottilie and Brian Waddle, the men behind Telltale Redux, where able to snatch up. Behold the 2019 Telltale library, in the order the site presents it:

  • RGX Showdown
  • Batman The Enemy Within
  • Batman: The Telltale Series
  • The Wolf Among Us
  • Puzzle Agent 2
  • Hector: Badge of Carnage
  • Puzzle Agent

So, a smattering. And two of those games were merely published by Telltale, rather than developed. (Remi had to explain to me what RGX Showdown even was. It didn't take.) The highlight as far as I'm concerned is Nelson Tethers. Hopefully that means Graham Annable at least got a check outta all this hooey.

Happily, some decent person behind this revival (or maybe just our own Jennifer, going by the comments of the previous news post) has made it so that you can sign into Telltale with your old account and download your old purchases once again. I just logged into my account from January 18th, 2005 to confirm that. So take the second chance you've been handed and get your games if you failed the first time.

Comments: 2 / Source: Telltale

. . . or at least the name is. Polygon reports TTG has been acquired by LCG Entertainment, and that, and I quote, "some of Telltale’s back catalog and will work on new games based on a few Telltale-associated properties, as well as new licenses." The Wolf Among Us, Batman, and Puzzle Agent are part of the roster.

We know some other assets have sailed off -- The Walking Dead for example -- and while there are murmurs of former employees coming back in some form or other, it's uncertain how Telltale-y this new Telltale will be. We shall see.

DoubleFine's latest game, the post-post-apocalyptic rogue-like, RAD, is released today for Xbox One, PlayStation 4, Nintendo Switch, and PC. It's the latest project led by Lee Petty (Stacking, Autonomous, and Headlander), and I'm sure the obligatory Mojo review is just around the corner.

Check it out


While some of us were ready to group Double Fine in with Telltale as companies we would never get to see (or touch as it might be) any new games from, a glimmer of hope has surfaced. Matt Booty, Xbox’s first-party studio head, mused thusly about Microsoft’s studio umbrella’s potential multi-platform releases:

Yeah, I think we would. I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?’ [..] With something like Minecraft, I think it was a no-brainer that we were never going to try and take anything from players that existed on those platforms, and certainly we’ve added platforms since that acquisition.

So there you go. The possibilities of seeing Double Fine titles fall under "dooes it make sense" in our world, followed up with a ringing "yes" endorsement, so consider that a full on guarantee.

Comments: 12 / Source: VGC

As you probably remember, Double Fine is now a Microsoft property, which means a whole host of things, potentially most so for those who invested in the Psychonauts 2 Fig campaign. Looks like Christmas will come early for said investors, with payments now being sent out in September, according to Destructoid. This because publishing rights have shifted to Microsoft.

Of course, who knows if it will amount to a happy Christmas or not -- a 139% return is nothing to sneeze at, unless, of course, Psychonauts 2 beats all estimates. That seems unlikely to me, but consider that only one handsome man’s opinion.

Did you invest? Sound off in the comments if so, though I never considered the Mojo crowd the investor type.

A post today on game developer Dynamighty's facebook page confirmed the studio, who had a well received release in Counterspy, has closed down. And as a double blow, one of the founding members passed away.

It may come as no surprise, but Dynamighty ceased operations sometime back in 2017.

An all too common story of small game studios but regretfully, after the release of CounterSpy, we were unable to secure a follow up project. We made a small mobile game, Fingers of Fury, as our team members slowly dispersed to other opportunities...

The end was painful. We didn’t want to say goodbye, which is why we were remiss in posting here. But it’s been a couple of years and recent events brought us back together and reminded us of how amazing this journey was and how thankful we were that we got to make this game CounterSpy. That we got to work together as an amazing team, making lifetime friends, and that millions of people like you reading this, played our game. We thank you all.

It is with sadness then, that I reveal the second part of this post, which is the event that brought us Dynamightys back together.

Back in 2014, 2 ex LucasArts folk met with a guy who decided to team up with them and invest his time, passion and energy into starting a company. That man was Mark Erman.

Mark passed away last week after a long battle with cancer. In life, Mark was one of the kindest, most warm hearted people you could know. He was a key part of The Dynamighty team throughout its own too short life. He ran the studio so we could make the game.


Condolences to Mark's family, friends and colleagues. You can read the full post here

If Counterspy passed you by, here's a taste of what you've missed.
Direct Link
Comments: 6 / Source: Facebook

DoubleFine has revealed a post-E3 update for Psychonauts 2 (put together by the folks at 2 Player Productions) and also revealed that the game's release has been pushed back to 2020. As they said to backers:

We know it’s always disappointing when you have to wait a bit longer, but we also know that you are an amazing, supportive bunch, who - just like us - want the game to be as good as possible. So we’re hopeful you’ll understand! <3

I think we do, but if you're struggling, checkout the update to kill 15 minutes and 1 second while you wait for next year:

Continuing our Scummbuddy news cycle, you can now pre-order Boss Fights’s Sam & Max toys. Grab yourself some Sam, and pick up some Max on your way out, and you’ll only be out $37.99 * 2. Boss Fight even posted some photos of the figurines on Instantgram.

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Well, color me surprised that Limited Run Games seems to have produced genuine, no-joke NES and Game Boy cartridges for their re-release of the very first Star Wars console game, along with a physical PS4 port of Bounty Hunter, on Friday.  (It is especially impressive since, didn't Capcom consider that for Mega Man 9 before deciding it was cost-prohibitive?)  Not that I am unequal to the challenge of finding fault, as I sense no effort to replicate the mail-order hint book. Check out the packaging for yourself on Limited Run Games' Instagram page.

This is a little frustrating for me personally, I must admit.  LucasArts made impressive contributions to a number of consoles, but the NES wasn't a platform they did very well on; some would argue that their debut for the system, the iconic (and in-house, unlike the title being awarded this treatment) port of Maniac Mansion, was the only project worth a damn, with all due respect to Defenders of Dynatron City.  It was the gateway drug for many to the LEC adventure catalogue, and it comes with a nice juicy censorship controversy to boot.

Alas, as always, Star Wars gets the slot.  But don't let me stink up the joint with my griping, because this is still really cool.  Be sure to head over to the nearest Limited Run Games web presence on Friday to place your order.

Our thanks to Scummbuddy for bringing this to our attention

Days of arguing brought us to this: Which one is better, Indiana Jones and the Kingdom of the Crystal Skull or Temple of Doom. I said the former, and to prove it, I sat through it, and live-Slacked it. Some would call that a huge mistake, and some might be right.

Read the result. Or don't. But do.

Earlier in the week, Tim demoed to convention goers the first level from Psychonauts 2, which also featured in the gameplay trailer that debuted around that time. I’ve collected links to a few of the previews that resulted, settling once and for all the question of whether I can type a phrase into Google News:

The previews also indicate that the game has been quietly pushed back to 2020. Not hugely surprising, and after all a five year development schedule is an elemental bona fide of any Psychonauts installment.

I leave you with three videos. The first is the new trailer which we’ve linked to a few days back but which is now embedded for your convenience. The second is nine minutes of footage from the game narrated by Tim, and the third is an hour-long “E3 Coliseum” panel for the game featuring Tim and Jack Black.

Or so we can just assume, based on Twitter’s very own @samedods who tweeted to us a Limited Run trailer of "collector’s editions of classic Star Wars games". That in itself is probably cool if you care about those kind of things, but more interestingly, the Amiga version of the Monkey Island theme plays at the end of the trailer. So, you know, 2 + 2 probably equals 4, and that is the conclusion I have decided to make.

Update! THE @fantasticleak16 has even more: “@mixnmojo MI1, MI2 and Curse are in the list of Limited Run’s announced titles! And it looks like some sort of Collectors Edition may be coming! Check out the bottom of the page... Link

I have no clue what this Limited Run shenanigans is, but woo all the same!

It’s true: Double Fine is now officially part of Xbox Game Studios, and… I don’t even know. Check what Tim has to say, and Mojo will be back with more. Meanwhile, check out some Psychonauts 2 goodness.

For those of you who are into this kind of stuff, here are fourteen insufferable minutes of Star Wars Jedi: Fallen Order.

Rumors of it being as adult as 1313 remains unconfirmed.

Psychonauts has seemingly been made available for every platform under the sun at this point, but it hasn't been printed as a physical release since the Majesco days.

That will change this Friday, June 7th, when Limited Run Games will be releasing a PS4 port of Double Fine's classic in both standard and collector's or "Psycho-Portal" editions -- the latter including a SteelBook case, a reversible poster, and a soundtrack CD. So that's pretty nifty. What with the run being limited and so forth, you'll want to act fast on Friday morning if you're in the market for this, which you are, definitionally, by being Mojo reader.

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Double Fine's upcoming Roguelike, RAD, has a competition running to have your graffiti artwork featured in the game.

You could also win a RAD Skateboard, a RAD Lunchbox, a RAD Floppy Disk, a RAD Action Figure, and Digitally RAD Copy of the Game, provided you live in the USA and submit your entry by the end of June.

Why not give it a shot? Submit your RAD artwork here

(Question: Will it ever get tiresome saying RAD all the time? Answer: Yes.)

In response to the Monkey Island tribute tweet that Remi just posted about, Craig Derrick took the opportunity to weigh in on the series’ dormancy with a tweet of his own, which read simply:

Maybe I should do something about that.

If you need a refresher on who Craig Derrick is, he was the figurehead of the so-called “Heritage” team at LucasArts during the 2008-2011ish arena, which more or less coincided with the Darrell Rodriguez epoch. Working in the periphery, this small group of optimistic developers gave us the Monkey Island special editions (what little that the powers-that-be didn’t delegate to Singapore, anyway) and Lucidity. These folks obviously intended to do more original and legacy projects along those lines, but as with every other stab at turning LEC into an interesting development studio after the turn of the century, it was smothered with a pillow. You can read one sobering account of the life and death of “Heritage” here.

As a nice contrast to our undying cynicism, Derrick remained optimistic and committed to keeping that candle lit as recently as the year of the Disney acquisition. Derrick, in fact, still walks those halls; while LucasArts as it once existed is gone, Derrick remains a “Managing Producer” at Lucasfilm these days. What that actually means is unclear, though going by his blog it’s Star Wars related.

But hey, read into his comment what you will. At the very least he may know which cages to shake to get some more of those Double Fine remasters off the ground. It’s not like Brian Moriarty hasn’t been vocal about Loom, nor has Bill Tiller been bashful about his desire to repaint The Curse of Monkey Island for the HD era. And as long as he’s granting wishes, why not get that last 40% of Freelance Police’s development Kickstarter’d? Worst case scenario, we’ll have another Kierdorf situation and enough belly laughs for many a year to come.

Let’s take a moment to reflect on this reminder from @fantasticleak16:

@mixnmojo Ten years to the day since Tales of Monkey Island & Secret of Monkey Island Special Edition announcements! Pretty sure this is now officially the longest hiatus that the series has ever had. We were pretty lucky that year-long revival happened all things considered!

So pour one out for the series today.

Part of being old is that you stop keeping track of all the various subscription services that are out there, looking to convert your wallet into a trough for corporate snouts. At a certain point you just stop paying attention and focus yearningly on the oblivion you're galloping toward.

So I'm not feeling particularly remorseful about the fact that I've never heard of Nitro Games, a service available as a $10 upgrade to the Discord app. But it is my duty to inform you that six LEC games have been added to the service:

  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars: Jedi Knight: Jedi Academy
  • Star Wars: Republic Commando
  • The Secret of Monkey Island: Special Edition
  • Indiana Jones and the Fate of Atlantis

A decent but sort of random smattering of games, if you ask me. But if you're a Nitro subscriber, get gaming, I suppose.

Some sad news is making the rounds today, reporting the death of programmer Stephen Ash, a veteran of LucasArts, Double Fine, Ion Storm Dallas, Factor 5 and his most permanent home, id Software.

Ash's career at LucasArts included work on Grim Fandango, and like a number of developers on the Grim team, he was one of the earliest employees of Double Fine, where he developed the physics system for Psychonauts. Tim acknowledged his contribution and passing in the following tweet:

Saying goodbye to Stephen Ash, a brilliant programmer and kind, soft-spoken person. Everybody wanted Steve on their project. We were lucky to get him on Psychonauts in the early, unheated warehouse days of Double Fine, to help get our first engine off the ground. Thanks, Steve!

Because the world needs more Star Wars movies, and Disney apparently has burned through original content, it is now sinking its grubby white gloves into the seminal Knights of the Old Republic. I mean, I assume it’s seminal—had I played through it further than the first ten minutes, I might have more of an opinions.

The film is set to be written by Laeta Kalogridis, co-writer of Battle Angle: Alita, and Mojo will follow the development with the type of vigor usually reserved for Willow.

Comments: 5 / Source: BMD

GOG delisting Telltale is one thing, but Steam's another. In another instance of "We don't know when it'll be back, if ever," Telltale's Tales from the Borderlands is no longer available to buy on Steam.

I still have a hard time believing Telltale is gone, sometimes. Don't you?

Another shovelful of soil on Telltale Games's grave: GOG.com will be delisting their remaining games on Monday; Tales of Monkey Island is already gone. Sam and Max, Strong Bad's Cool Game for Attractive People, Puzzle Agent, the Telltale-published Hector: Badge of Carnage, Batman, Guardians of the Galaxy, The Wolf Among Us, and Tales from the Borderlands will be following suit.

It is unclear when—or if—any of the games will be returning to the platform.

To quote GOG, "Sadly, we need to inform you that, due to company’s closure, all the remaining Telltale titles will be delisted from our catalog on Monday, May 27, 10am UTC."

Purchased games shall remain in your library.

If you're feeling wistful, listen to Mojo discuss Telltale's closure. You can buy the games here.

Comments: 4 / Source: GOG

Psychonauts 2 excitement is building, and E3 looks to be the epicenter for some long-awaited information on the title. During the conference, we'll see Jack Black (courtesy of his Jablinski Games YouTube series) and Tim demo the game, and the final release date -- set for this year -- should also be revealed.

Additionally, Rad, which to this quasi-reporter-ish looks almost as exciting, has an official release date of August 20th.

Thanks to Jason for kindly letting me post this on his behalf.

The documentary is out, we have whined about it not being comprehensive enough, and Jason has put pen to paper, as he is wont to do: Read his review of Telltale: The Human Stories Behind The Games, and then run and check out our podcast for the real goods.

Always nice to see Humongous get some love. The good folks over at Vice have put together a lovely history of the studio that brought SCUMM to kids with the likes of Pajama Sam, Freddi Fish and Putt Putt. The article contains new quotes from Ron as well as Humongous designer Tami Borowick, so do check it out.

And don't forget that the old Humongous titles are readily available these days, just like all the other SCUMM games, now that I mention it. And no matter how jaded you've become about this world we live in, that's a pretty rad thing.

Comments: 1 / Source: Vice

Speaking of Nicolas Deneschau: He has taken it upon himself to post all the images from the thankfully cancelled Curse of Monkey Island movie, which (I believe) were bundled with the Special Edition DVD. See them all right here, and hopefully we'll never have to talk about that carwreck of an idea again. (Fair is fair, though: the art looks fantastic.)

Les mysteres de Monkey Island: à l'abordage des pirates! will be releasing by publisher Third Editions.

Written by self-professed "LucasArts archaeologist" Nicolas Deneschau, the book features interviews with the likes of Ron Gilbert, Tim Schafer, Dave Grossman, Larry Ahern, and Steve Purcell. Or, well, the author says he talked to them. It's hard to tell, since Deneschau's English is adorably incomprehensible at times.

Excitingly, Purcell furnished the book with a beautiful new cover and Ahern, co-lead on Curse of Monkey Island, penned the preface.

The author said the book would be publishing on May 31, though only in French; us English speakers will have to make some noise for Third Editions to publish it. The Amazon.fr listing, on the other hand, puts the release date at June 21 and features a different cover.

Comments: 6 / Source: Twitter

Look, I don't know what this is all about. el "LucasTones" Tee came running in, screaming about a new Monkey Island poster by Steve Purcell, and that it's for sale right here. That page turned out to be in French, so I'm out beyond that.

elTee mumbled something about some French book about the making of The Secret of Monkey Island, and that's where the painting is from, but, really, who cares? You can get a poster by Steve Purcell, and that's more than you deserve. Run and spend €40, cold, hard, cash right now.

Update! Doug "Mojo 9" Tabacco brings word of an English language ordering page.

Noclip's documentary Telltale: The Human Stories Behind the Games is out today. As per the fear Jason voiced in the original news post two weeks ago, the documentary is indeed myopic, pretending that pre-Walking Dead Telltale wasn't a thing.

This is partially because of the format of the documentary, which has interview subjects candidly discuss life during their time at Telltale, and most (if not all) of these came on board after the switch.

It's an interesting watch, and one which will take on some more significance once/if the full story of Telltale's collapse emerges. Watch it here:

Comments: 7 / Source: YouTube

The tenth anniversary of A Vampyre Story came and went this past fall with little incident. As you may know, Bill Tiller's planned gothic saga has been in limbo due to frustrating rights issues - while Bill owns the IP itself, the distribution rights to the original game and its long-stalled sequel have been tied up with German-based publisher Crimson Cow Games.

But judging by the update Bill posted to the AVS Facebook page today, the Denver boot is finally off Mona de Lafitte:

Hi all. Good news, I have all the rights to A Vampyre Story back! Over this summer I will be trying to figure out the best strategy for moving forward so I can get the sequels and prequels funded. If you have any suggestions or funding ideas contact me at billtiller@gmail.com

It's unclear if the rights have simply reverted to Bill or if a blood sacrifice was involved to make this happen. We look forward to covering the quest to get AVS2 funded and back on track. In the meantime, it's always a good day when an IP and its creator are reunited. Congratulations, Bill!

Our thanks to reader Threepwood4life for bringing this to our attention and in the process bravely outing himself as a person who reads Facebook.

Some of you may have had little to no luck subscribing to the MojoCast through Apple Podcasts, after we unceremoniously were kicked out from the directory by who we can only assume was Tim Cook himself. After an arbitration period, we can now happily announce that Mojo Legal has managed to negotiate our way back in, and you can once again subscribe to our casts. And that's about it.

“Mojo does what Idle Thumbs don't.” -AlfredJ

I mean, it's from The Onion, but seeing things are slow, why not take three minutes and check out their exclusive preview of Psychonauts 2's legal disclaimer screen?

Like I said, slow times. Mojo is still investigating if rumors of Jason getting a haircut hold any truth. We will be back with more.

With a full coup to turn Mixnmojo into an Indiana Jones fansite underway, we've not had time to post about an ongoing Star Wars sale on GOG. Once the mortal enemy of LucasArts adventure games everywhere, a number of these Star Wars games are now considered classics, including Knights of the Old Republic and LEGO: Star Wars. Hell, even I've been tempted.

Speaking of Star Wars....

It's worth noting that actor Peter Mayhew passed away earlier this week. I don't know much about Mayhew, except that he played Chewbecca in four of the six George Lucas Star Wars films and was a "Chewbecca consultant" in Solo, but his Reddit account paints the portrait of a very kind man, which is a worthy legacy. Our condolences to his loved ones.

Jason, Zaarin, and myself got together sometime last year and recorded a tearful, in-depth* good-bye to Telltale, in the third episode of People With Unrelated Accents, "Toldtale." We reminisc about everything from Texas Hold 'em to The Walking Dead and even some of the games released in the later years. Run and listen to the MP3, or subscribe for continuous fun:

* The podcast is neither tearful nor in-depth.

Disclaimer by Jason: Though I haven't listened to this, I should acknowledge that my side of the conversation was accidentally recorded through an internal laptop mic, hence the awful fidelity. Apologies, and it will not happen again, until it does.

As pointed out earlier, we may be getting a Willow television series for the upcoming Disney+ streaming service.  Though it sounds far from a lock, Ron Howard says that his Solo cohort Jon Kasdan, freshly deposed from Indiana Jones 5, has a pitch for the series and that the talks with Disney have gotten "serious".  Here's the full quote from Opie:

There are some really serious discussions going on with Jon Kasdan, who was one of the writers of Solo, who kept hounding me about Willow the whole time we were shooting and also hounding Kathy Kennedy. We’re in discussions about developing a Willow  television show for the Disney+. And I think it’d be a great way to go. In fact, George always talked about the possibility of a Willow series, and it’d be great and more intimate, and built around that character and some of the others. And Jon Kasdan has, I think, an inspired take on it and it could be really, really cool.

A Willow series makes a degree of sense, and apparently Lucas was toying with the idea of an animated show fifteen years back, getting as far along as some concept art. There's also just the "Why not?" factor, given that everything else is getting revived. If Star Wars can justify eight more spinoff trilogies, don't tell me you can't throw Warwick Davis a bone and greenlight some new Willow content after thirty years.

Kasdan is as good a choice for adapter as any, for all I know, but I hope SCTV vet Bob Dolman is invited back to the universe. While there isn't a consensus that Willow's strengths outweigh its weaknesses, the endearing quirkiness it offered in moments surely occupies the former category, and I have a hunch about where it came from.

And so Mojo finds another project to desperately cleave to after Psychonauts 2 comes out.

Mojo never really did much to cover the new cinematic Star Wars trilogy or its assorted spinoffs, because who gives a damn, it’s not Willow there are countless better online destinations that offer exhaustive and up-to-the-minute coverage of that juvenile nonsense, which to our refined tastes lacks the understated dignity of Kevin Pollack in front of a green screen.

”Teh Mooj” is about the underdogs, and bizarre though it might sound, the Indiana Jones franchise kinda qualifies. Indy has always taken a backseat to Star Wars in both the cinematic and interactive mediums, and with a final installment of the “original recipe” series (meaning, movies that star Harrison Ford and are directed by Steven Spielberg) possibly in the cards, we’re going to try to follow the production as closely as other sites will track the pulse-pounding progress of Episode XIXVV, or whatever installment of that shabby Princess of Mars knockoff we’re on.

Having made that declaration, let’s play catch-up on Indy 5’s sluggish development. In the first eight years after Crystal Skull was released to glowing reviews by Gabez and The Tingler, Lucas and Spielberg made about as much progress on a fifth film as LucasArts did with not dying. In 2016, the film was formally announced with David Koepp as screenwriter and a release date of July 19th, 2019. During the two years Koepp was on the project, the release date was pushed back (to July 10th, 2020), but he indicated that progress was going well. This seemed to be supported by Spielberg who, while promoting Ready Player One in the spring of last year, indicated that he would commence shooting on Indy 5 in the UK in April 2019.

Alas, they were all just pulling our leg the whole time. In June 2018, it was reported that Koepp was out and Jonathan Kasdan (son of Lawrence Kasdan and the screenwriter for Solo: A Star Wars Story) was in for what amounted to a total reset, and with that the release date was kicked further down the road to July 9th, 2021. Spielberg consequently swapped out Indy 5 for his long-gestating remake of West Side Story as his next project, and he is currently prepping it for a shoot that begins next month. Indy 5, if they ever get a script written (and why should we expect eleven years to be long enough for that?) will directly follow.

Too bad they don’t appear to be any closer to delivering that screenplay. The latest rumor is that Kasdan has been shown the door, and scriptwriting duties have been transferred yet again, this time to Disney favorite Dan Fogelman (Cars, Tangled, and the television series This Is Us), for whom the stakes are pretty high when you consider Harrison Ford’s penchant for flying his private plane underwater without a seatbelt.

But the best part is what Kasdan is now working on instead of Indy 5. You guessed it: he and Ron Howard are pitching a Willow television series for the upcoming Disney+ service. It may sound like I’m making this up, but it’s all quite true, completely vindicating my controversial but retrospectively prescient tilt of Mojo toward all things Willow. I knew which way the wind was blowing, fans.

And so, this news post has come full circle. *kisses fingers*

@Nicozilla_FR brings word that a Monkey Island Monopoly game exists. Sure, it’s obviously “unofficial,” but then, does anyone with its ownership of the franchise even know Monkey Island exists anymore? We say no. (And odds are Hasbro would be the ones to get their underwear in a twist over it, anyway.) Go check the game out on Facebook—sorry!—where you can also learn a Risk edition is on its way.

In late May, Noclip will be releasing a documentary on Telltale Games, conducted via interviews with former developers and interspersed with shots of both the old office and the post-Walking Dead-mania new one. It's called Telltale: The Human Stories Behind the Games; the trailer has a very US west coast feel to it (or so this non-American thinks):

It's probably the kind of thing Mojo would make if we had a penny.

Comments: 3 / Source: Noclip

Faithful reader, Rum Rogers, was recently out on one of his . . . colorful . . . web surfing voyages when, out of the blue, popped this rather adult looking ad:

Always a man who wants to get to the bottom of things, so to speak, Rum dug a bit deeper, and found that the aforementioned logo, which at least was a somewhat modified version of Ben, was not one of a kind:

We got nothing, other than utter bafflement.

Those of you with better memory than you probably should have, might recall that the Mac version of Escape from Monkey Island (and possibly the PC, too?) came bundled with a set of desktop wallpapers. Mojo reader Andrew, the bon vivant he is, certainly remembered, and he sent us all five of them. Now you can adorn your desktop with some EMI art, too! Download them all right here, or enjoy this preview:

And thanks, Andrew!

Comments: 3 / Source: Andrew
Bad management killed Telltale Games. The studio's fall gets a write-up over on Game Informer, going in-depth about the post-Walking Dead delirium which saw the studio's two-act implosion last year. It's a good read, partially because its follow-up gives Kevin Bruner, the CEO who arguably steered Telltale into the iceberg, a voice.

Bruner's been on something of a redemption campaign—his Twitter is all nostalgic for the Telltale he helped close by suing, for example—and this does read like a continuation of that. But the portrait of Telltale painted is actually sordid.

Consider nuggets like this, for example, which ignore the very different feel you got playing, say, "They Stole Max's Brain!" (helmed by Mike Stemmle) than you did "The Penal Zone" (Chuck Jordan)...

I think one of the misconceptions is that Telltale was auteur-led, and what I mean is that [the games are envisioned by] myself or by particular individuals. One of the things that I take the most pride in is that for many people at Telltale, it was their first job. And we would give people a lot of responsibility really quickly for better and/or worse. But then team that made The Walking Dead was a different team than the team that made The Wolf Among Us, Borderlands, or Minecraft. The fact that people could come in and really do stellar work, particularly early in their career – I take a lot of pride in that.

...To, well, this:

We tried to create an environment where you really had to do that to survive at Telltale, because we didn’t have these three-year long production cycles. You would have to say, "You know, I need to go home and not work on the game that I care so deeply about and that I want to be the best game ever, because this is the chance I get to work on Batman or this is the chance I get to work on that or the other thing. I know they’re going to record my script in two days and I want it to be as good as it can be."

Managing that was really, really hard because everyone cared really deeply. The simple answer is: "Just take more time." A big studio costs a lot of money every day in order to open the doors. We didn’t have the option of taking more time even though that would have been the perfect thing to give to everybody. Everyone worked really hard because they were really passionate. We wanted to make the best content possible, which I think is what everybody does in the industry. I think the difference with Telltale was how relentless and ceaseless the content was.

As soon as you finished passionately working on an episode and you’re just like "I’m just going to put in a couple extra things to make sure it’s as good as possible," you turn around and there’s another scene that you’re like, "I want that to be good too." It really was ceaseless. We needed people to go home, and we encouraged people to go home, but it’s hard when you care.

Everybody knows you write great existential dialogue when you don't get to go home to see your family.

I think this all lends credence to that description of Bruner as a jealous Eye of Sauron. Ouch.

Read the original article here. Read the follow-up interview here.

Humble Bundle, the pay what you want/some money goes to charity bundle maker, are currently selling every Humongous Games release in a single bundle.

If you fancy seeing what Ron Gilbert (and sometimes Dave Grossman) got up to in the 1990s after they left LucasArts, get the Humongous Entertainment Humble Bundle.

Thanks to reader Call me Squinky for alerting us to this.

Telltale imploded a little under seven months ago. Despite the odds, however, some ex-staff was taken on-board with Skybound Games (which consisted of a whopping five members at the time) to release The Walking Dead: The Final Season unto the world.

So how did they do it? Well, Gamespot released an interesting article on that during our (latest but not last) downtime. Good read. Has that annoying thing with auto-playing videos plus ads.

Skybound CEO Ian Howe had an interesting tidbit: "I will give huge credit to the management of Telltale who went out of their way and did everything they could to make this deal happen as quickly as it could. For exactly that reason to help those people out, so that I don't think that should get lost in this."

It's implied that it's Dan Connors and Pete Hawley he's referring to. Or maybe I'm wrong. Either way, give it a go.

Comments: 3 / Source: Gamespot

Oh, hey, we're back -- your prayers worked!

So, what has been going on? Borderlands 3 has been announced, and while that probably means preciously little around these parts, some might be interested to hear Rhys, the protagonist in TTG's Tales from the Borderlands, is making an appearance in it. Troy Baker, the actor behind the character, might not be, mind you, which is odd. He did a great job in Telltale's episodic take on the franchise.

(And while many of our dozen readers might not have given Tales from the Borderlands a go, you probably should do so. It's a good game. (Although, I'm guessing not available anymore.))

Jedi Knight: Dark Forces II, an FPS game released by pre-Phantom Menace LucasArts in 1997, has gotten some HD textures. The game can be procured on both Steam and GOG.

What makes the story interesting is that the new textures were created by an AI. I can see the Black Mirror episode already.

Apologies to Scummbuddy for the delay on this, as they let us know about the news in an earlier story. I can only assume most other Mojo staff has perished in an ongoing, secretive, Snatcher-like murder campaign by these AIs.

Well, here we are. Skybound Games has released the final episode of the final game from Telltale, The Walking Dead: The Final Season. It should be out on PC, PS4, Nintendo Switch, and Xbox One.

The reviews are already pouring in, but we're pouring one out for Telltale.

This is a bittersweet piece of news:

The final ever Telltale anything will be releasing on Tuesday, March 26th, although technically completed by Skybound Games. "Take Us Back," the fourth and final episode of The Walking Dead: The Final Season, will be appearing on consoles and PC.

"It’s time for the end. After years of fighting to survive, Clementine is now the leader of a community of lost children, and they’re depending on her to get them home safe," said Skybound in a press release, adding: "Her story comes to a dramatic and heart-wrenching climax in this final episode. The night will be over soon…"

I haven't played Walking Dead past the first season, but that does sound thrilling.

Anyway, pour one out for TTG, from Telltale Texas Hold 'Em and "The Great Cow Race," to "Culture Shock" and "What's New, Beelzebub?," through "Launch of the Screaming Narwhal" and "The City That Dares Not Sleep," to Nelson Tethers, to "A New Day," "It's About Time," and "A Crooked Mile" and finally to "Iron from Ice" through "Take Us Back." I should take the opportunity to note that Wallace and Gromit's Grand Adventures celebrates its tenth anniversary in three days (March 24th), and I, for one, would much rather remember that Telltale than the one that left over 200 employees without severance payment. Episode 3, "Muzzled!," was the first Sean Vanaman-penned Telltale release.

Comments: 4 / Source: Variety

… which incidentally is the name of their new game. Headed by Lee Petty Rad looks to live up to its name…

The game will be available for pretty much every platform under the sun; no release date is given other than this “summer.”

Disney may be resurrecting Lucasfilm Games, given the recent addition of several new high-level job positions on their recruitment website.

Assistant Producer (Lucasfilm Games)
Producer (Lucasfilm Games)
Assistant Producer (Lucasfilm Games - Asia)
Brand Art Coordinator (Lucasfilm Games)
Brand Marketing Coordinator (Lucasfilm Games)
Associate Brand Art Director (Lucasfilm Games)
Associate Brand Marketing Manager (Lucasfilm Games)

Whether this means EA will be losing their position as exclusive creator of Star Wars licensed games as some have speculated remains to be seen. We can only hope...

Why they would be using the historic LucasFilm Games name rather than LucasArts is another mystery. Speculation in the comments is welcomed.

David Robert Mitchell’s It Follows is one of the more stylish horror movies over the past few years, and these days the director is ready to release his new movie, a neo noir called Under the Silver Lake. What does that have to do with Mojo, you may ask, to which we give you…

“One of the things it was inspired by was graphic-adventure games from the ‘80s and ‘90s. In terms of scene construction, you get seemingly common objects that you wouldn’t think have a purpose.” The writer-director explains the point-and-click premise of Maniac Mansion and the Monkey Island series. “As the main character in the game, you assume that this object has a grand purpose. The truth is, sometimes it’s completely meaningless. And sometimes it needs to be combined with something in order to unlock something deeper within the story.”

Or as the story states: “So there’s your tagline: it’s Michelangelo Antonioni meets The Secret of Monkey Island.”

US release date is April 19. I’ll bet Jason’s bottom dollar that this’ll be a good watch.

We exclusively reveal the artist behind The Secret of Monkey Island's VGA close-ups, and get some fascinating behind-the-scenes tidbits, in this brand new feature. Yes, that's right, brand new feature!

Go and read and enjoy!

Mojo: Still alive and kicking.

If you remember, Double Fine's Costume Quest is now an animated series. It released three days ago—say one thing about Mojo, say we're on that breaking news cycle, like a petulant man-child on Twitter—and you can watch it here.

Anyone seen the show? What did you think of it?

It's crazy to think that Costume Quest released nine years ago. You could do worse than pass a few hours punching ogres for candy. I'm going to be playing Costume Quest 2 this Halloween.

There’s not much more to say, really. Jack Black, his YouTube channel, Brütal Legend. Watch it like crazy:

GOG.com's got most of their Double Fine catalogue on sale, including AAA games like Psychonauts and Brutal Legend, smaller fare like Massive Chalice (I had to make that joke), and LucasArts reissues like Grim Fandango: Remastered and Day of the Tentacle: Remastered. The exception is funky sci-fi platformer Headlander, which is coincidentally the only one of the lot I don't own. Maybe next time, Headlander.

As is par for the course with GOG, getting the games gets you all sorts of extra goodies.

Other games are on sale, too, including Samorost.

Thanks to Javier Tolstoi for bringing this to our attention.

Comments: 2 / Source: GOG
Remember Humongous Entertainment? I know at least one guy who plays adventure games as a result of Ron Gilbert's ultimately doomed but memorable foray into children's adventure games, and the Pajama Sam games—created by Gilbert, Richard Moe, and Rhonda Conley, and centred on a kid named Sam and his cape, facing the scary things that children do—are on sale to prove why. They really are very good.

In other news, Americans, apparently, spell it "pajama." If you've ever wondered why the self-proclaimed "greatest country in the world" can't quite crack the literacy top 20, this might be a good place to start "analyzing".

Comments: 5 / Source: GOG

While we've been somewhat worried about Starbreeze's current financial issues (what with them publishing Psychonauts 2 and all), Tim himself has soothing words for us through GameIndustry.biz.

"At a show like DICE, other publishers come by and say, 'Yeah, how's that going? If anything happens, give us a call,'" he said. "With Psychonauts 2 having been high profile and already having a great trailer out there, there would be enough interest in other people funding it and finishing it if something happened. But I've got no reason to believe Starbreeze isn't going to come through and publish it well."

See, it's all good, and going by the previous times in the past years we've been assured not to worry — Trump will never be elected president, Brexit won't happen, etc. — we see no reason for this to go down the toilet either.

Mojo: Cynical Since 1997™.

Comments: 3 / Source: Jason
This is just a kind reminder by yours procrastinator truly that Thimbleweed Park is being given away for free today and until March 7 by the Epic Games Store, which, like Steam, GOG, and Origin, is a digital games platform. If, like me, you still haven't played this game, and if, unlike me, you haven't bought it yet, now's your chance. It should be available later today.

Thimbleweed Park is the latest from Maniac Mansion co-creators Ron Gilbert and Gary Winnick. It should be a good way to send-off the winter (I find winter ideal for video games, especially adventure games; does anyone else?).

Actually, he granted an interview to The Hollywood Reporter, or more specifically its hosted blog Heat Vision, in one of apparently many press encounters Tim had during last week's D.I.C.E. Summit in Las Vegas. Still though, be a sport and check out what he has to say about Psychonauts 2:

You are an established voice in this industry –

Oh, established voice. I like that.

Does that make it harder for you to live up to expectations when you’re releasing a new game like Psychonauts 2?

I don’t think about that too much. I think the reason we made the first game was that we were just making what we enjoyed. I think we’re doing that again. You definitely think more about your obligations to the characters than to the audience. We definitely keep in mind the player’s experience from the first game, but it’s what’s true to these characters and what situations do we want to put them in and how will they react. That’s more of what I think about.

When do you decide to come back to a series?

For a long time, we never did it. Psychonauts 2 is really my first time going back to a narrative but it doesn’t really feel like going back to it because you get into this frame of mind when I made the first game and we had all these hooks and plotlines that we put in the first game for the next game. We always thought we’d do a second one but it kind of got shelved for a few years. It was surprisingly easy to inhabit those heads again just because you know them really well.

The full interview isn't a whole lot longer, but read it anyway.

I can't really set this up, because I obviously haven't taken the time to watch it (yet), so, um, cleave tight to your Grail Diary and...Dig in? Or something.

It seems like only last freaking May that Boss Fight Studios announced their license to produce collectible Sam & Max figurines. Seeing as it's the only upcoming Sam & Max thing in existence, you'd think I'd be more grateful for the fact that we can keep dragging the coverage out.

But not for much longer! Earlier this week, the full Sam & Max toyline was finally unveiled, and I have to say it looks pretty rad. Furthermore, "These premium action figures will be offered in attractive window box packaging with new illustrations and a new comic strip by creator Steve Purcell!" New comic? I guess there are more Sam & Max things to look forward to after all.

The bad news: the release date is "TBD" 2019. The good news: Zaarin assures us that he's got just enough window caulk to keep the Mojo servers humming until TBD, give or take a downtime.

Hard to believe, but in less than two weeks it will be the fifteen-year anniversary of the cancellation of Sam & Max Freelance Police and the death of LucasArts.* I was pretty sure that the occasion would come and go without incident, because really, what left is there to come out about the game that we haven’t already covered in our big informational round-up article?

As it turns out: some cutscene storyboards! Last month, artist and Grickle creator Graham Annable (who served as Lead Animator on Freelance Police) tweeted that he had found a “whole stash” of storyboards for the assassinated adventure game, and shared an enticing photographic peek as proof. The storyboards reveal that Bernard and Hoagie from Day of the Tentacle were set to make cameo appearances in the game sometime before marketplace realities invited them to go to hell.

You’ll want to read the whole Twitter thread, wherein Annable estimates that the game was “80% completed” and is encouraged by some dude to have his unearthed storyboards scanned and/or donated to The Strong Museum. Not sure if any progress has been made on that front in the month that has passed since the tweet (shut up), but it’s safest to assume those photos are the last Sam & Max 2 thing you’ll see until someone leaks a playable build of the game while the grown-ups aren’t looking. Hey, if it can happen with Warcraft Adventures

*True, the studio didn’t technically die for another eight years, but only the most cynical person would call what LucasArts was doing between 2004-2012 “living”.

During last week's DICE Summit in Las Vegas, Tim found himself cornered by a journalist at VentureBeat; the result is this interview in which various Double Fine topics are touched upon. Points of interest:

  • Tim is currently in a dialog-writing crunch on Psychonauts 2
  • Pixar has yet to confess to nakedly poaching Tim's ideas with Inside Out and Coco
  • Double Fine has a team working on "secret, unannounced thing"

Fortunately, Tim does not mention any publisher troubles, so I guess we can rest easy that the impact of Starbreeze's recent woes does not extend to Psychonauts 2. Although you have to admit, it would be downright Shakespearean given that we're almost exactly fifteen years downriver of this.

Anyhow, read the whole article here.

Hey, remember how Costume Quest is being turned into a TV show from the studio that animated Adventure Time? Well, we now know the show will debut on March 8th on Amazon Prime. Here's a trailer:

Based on one of my favourite Double Fine games and created by Tasha Harris—who apparently left Double Fine in 2011 (where does the time fly?) and now works at Pixar—Costume Quest is the story of a twin out to rescue their sibling from the clutches of a monster. To do this, they use their costume's ability to harness super powers. More friends join, and the party barrels towards the final showdown. It's cutesy, light, and friendly, and is one of only two Double Fine games to get a sequel (in 2014; how has it been five years already?).

Think you'll be watching?

Thanks to Jones Jr. for pointing this out in the comments to an earlier story:

Thimbleweed Park, the latest from Maniac "you microwave a hamster" Mansion co-creators Ron Gilbert and Gary Winnick, will be free for users of the Epic Games Store from February 21 through March 7. Remi was a big fan.

Epic Games is trying to compete with GOG, Steam, Origin, and one-to-two-platforms-for-my-games convenience to make a name for itself. It makes one game yours to keep for free every two weeks; the current pick is Axiom Verge, and Subnautica and What Remains of Edith Finch preceded it. It also makes exclusive offers, like the new Supergiant Games outing Hades (and Supergiant is a great developer to support: A+ games, writing, and storytelling, made by an indie team with real heart).

Anyway, this has apparently been known for a while, but we're not late! Technically. Mojo, immediately bringing you the latest news from last week!

Hey, it only took us, what? Half a year or so to release the second episode of our People With Unrelated Accents series. This time, join Jason, Remi, and Zaarin alongside podcast O.G., elTee, as we discuss Loom, without really knowing a whole lot about it. At all.

Is it any good? Who knows?! I haven't listened to it, but Zaarin had to spend months massaging it into a listenable state, so how bad could it really be? Check out the MP3 or FLAC file, or subscribe, like a good person would do:

Sure, Tales of Monkey Island might be scrubbed from the internet, but does that really matter now that The Fan Game - Back to the Future Part III: Timeline of Monkey Island is done and ready for download (albeit for PC only)? We say "yes," but run and download it anyway.

Those of us of a certain age will remember how the Monkey Island games were unavailable for literal years, because . . . Well, who knows why, but it’s probably safe to assume LucasArts liked to pretend they didn’t exist.

Not surprisingly, what with TTG taking a nosedive, Tales of Monkey Island is now part of this tradition. The game has been scrubbed from Steam and GOG, though, as is usual, you can still download it if you have already bought it.

Will this mean pirating under the guise of "abandonware" will start occurring again? Who knows, but this feels like 2002 all over again.

Thanks to LucasArts Adventure Fans for the news, and my apologies if we already posted this and I forgot about it.

Now we've got a brand spanking new Mojo, but not much new news to report, let's take a look backwards into some (possibly) forgotten history.

Back on February 8th, 2003, exactly 16 years ago to the day, Bill Tiller (famed lead artist on The Curse of Monkey Island), graciously attended a fan-hosted IRC chat (ask your grandparents), and for 30 minutes answered their questions. One question came out of a thread on TheScummBar's LucasForums, and it was this:

The "secret" of Monkey Island has come up in some forums recently. Can I just ask you - what was Ron Gilbert's Secret of Monkey Island? Do you know it? Was it all a kid's imagination or is that just a theory?

Bill Tiller went on to give probably the most explicit and straightforward answer regarding the "secret" of Monkey Island, and Monkey Island 2's contentious ending that has ever been given.

And it was this:

Well this is all I know, and I learned it from Larry Ahern and Dave Grossman. Ron went to Disneyland, rode Pirates of the Caribbean ride. thought it was cool and wondered what it would be like to get out of the boat and explore the pirates cave and village. Calvin and Hobbes was very popular back then. It is a daily cartoon strip about a boy and his stuffed tiger going on all sorts of adventures and imagining themselves in all sorts of different things like dinosaurs, spacemen and monsters.

I speculate that Ron combined the to together - Pirates of the Caribbean and Calvin and Hobbes - and created Guybrush.

I was told that the ending of MI2 was originally going to be the ending of MI1. But Dave Grossman and Tim Shafer didn't like it an talked Ron out of it. Then I heard from Larry Ahern that two to three months before MI2 was supposed to be done, an ending had still not been decided upon. And about then Ron decided to go with the amusement park ending he was originally going to use in MI1.

The explanation I heard is that Guybrush was lost in the Pirates Ride at Big Whoop Amusement Park the whole time, imagining the whole adventure. Then Chucky, his mean older brother goes and pulls him back to reality. The end. And that magical lightning coming out of Chucky's eyes and Elaine waiting by the hole on Dinky Island (which sounds a lot like Disney Land) was put there just in case there was to be a Monkey Island 3.

The secret is that the MI world is not real. now I have no clue how Ron would have written his way out of the MI2 ending. He either knows and isn't telling. Or He doesn't know and he isn't telling you he doesn't know. Or he has a bunch of ides of what he would do and isn't telling you that either.That is a bigger secret then what the secret of Monkey Island is.

But secret being that the whole MI world is imagined sucks. Why? Because we want the world of Monkey Island to be real, not in a kids imagination.

Enter big whoop the portal of hell. Lechuck goes in, comes out a powerful ghost. Then he is killed again, comes back as a zombie and hatches a plan to lure pirates through the portal of big whoop and come out zombie/ ghosts. Guybrush had spell cast on him and that is why he was a little kid. he escaped Big whoop in a bumper/ dodgem car and reverts back. Elaine had to rush back to Puerto pollo to defend it from Lechuck renewed attacks because Guybrush is safely under his spell back on Monkey Island. That is the official secret of monkey island in CMI.

Sean [Clarke] and Mike [Stemmle, lead designers on Escape from Monkey Island] don't like that secret or want to add to it, so they either borrow Dave Grossman's idea that the monkey head is jut the top of a giant monkey robot, or they came up with it independently. That is the official secret of Monkey Island in EMI.

Is this all cleared up now? There is no 'one' secret of Monkey Island. Period. Maybe in Monkey5 there will be yet another one. Personally I'd like to know more about Guybrush' s origins. Where did he come from? Who are his parents? Any brothers or sisters? WHo was the voodoo priest who brought LeChuck back to life?


Thank you Bill Tiller! And to mymipage for hosting the event and asking the question! Read the complete interview here courtesy of Archive.org.

(Note: On this day 16 years ago... yesterday (unless you're in the US). I missed it by a few minutes!)

According to Variety, Ad Hoc studio has been founded by four former Telltale designers to continue the narrative game legacy into the future.

The four founders are Michael Choung, Dennis Lenart, Nick Herman, and Pierre Shorette. That's some heavy hitters right there. Hopefully, this batch of creative awesomeness leads to some excellent titles in the future. They're interested in developing live-action interactive narratives, which could be interesting.

Or maybe they'll be like Telltale and hone their craft on Sam and Max. One can only hope.

Comments: 4 / Source: Variety

. . . and as does Telltale.

What do you mean you don’t care? Look, things have been beyond slow in the Mojoverse over the last few weeks, likely because we updated the site, and the world is against us. However, word has it Zaarin is completing two super exciting features this week, so hopefully we can post something other than . . . this . . . soon.

Over the years, a number of Mojo’s articles have been casualties of various badly handled transitions (like the one you’re enjoying now), leaving them only partially accessible via frustrating trips to The Wayback Machine. This isn’t a handful of features we’re talking about here – well over fifty percent of Mojo’s celebrated, and now twenty year strong, body of work evaporated over time, including some of the site’s best material, like the entirety of its E3 2002 coverage (including Sarah’s infamously unsporting preview of Gladius), Cooking with Spaff, and a trove of valuable interviews.

(The years also spawned some content we’re less proud of, like that pompous Sam & Max: Season 1 uber-review that concluded with The Tingler collating a didactic list of dubiously reasoned flaws for Telltale to address (Posing the breathless question: “You want a perfect 5 review Telltale?”) that piqued Chuck Jordan; that description-defying Christmas 2008 Contest Results article that Gabez punished us with; also, everything I’ve ever written – but we’re not gonna go all George Lucas on our history by gouging out the less flattering parts. We can’t learn from Vietnam if we whitewash it.)

Despite valiant efforts undertaken by just about every staffer at some point, the restoration of Mojo's body of work has been one of the modern world's most intractable problems due to tons of lost media and irreproducible formatting. The process of dragging those old HTML features into the world of BBCode is a torturous one, particularly given the creative use of mark-up Gabez seemed intent on making the staple of his articles, leaving them about as easy to translate as coffee-stained Sanskrit ciphered into reverse Wingdings. Not to speak ill of the dead.

What we did in the end as an alternative to ritual suicide was preserve at least the text of all missing articles. Where we could, we went beyond that. The individual results of anguished, nonstop compromise range from borderline pointless (like an article exploring various versions of the Gold Guy logo that doesn’t actually contain images of the Gold Guy logo), to hard-won success stories made possible by the discovery of virus-laden FTP backups.

What you’ll discover quickly is that the work is still very much ongoing, but given that every article sitewide is knackered to various degrees right now thanks to formatting bugs MojoEx introduced, we figured there was little point in holding back what we have. Their actual condition aside, we do believe every article is accounted for, and do let us know otherwise. To the extent that they can be improved, it'll just have to happen on the same time table as everything else in this dump.

So what are you waiting for? Click around the Features section and reacquaint yourselves with old classics and embarrassments. If you’re anything like me, you’ll have forgotten that half this stuff was ever published. And who knows? Maybe that Mojo CD Jake supposedly has buried in his closet is more than an old legend, and we can get everything looking as it actually should. But don’t count on it.

It’s catch-up month here at Mojo, and some of you may (or may not) find interest in Double Fine-regular Jack Black’s new video series, "Jablinski." Edited by his son, the videos have a charmingly lo-fi quality, with content more sincere than most of the gaming dreck out there. (Naturally, fans of the latter have taken to their regular channels to whine about . . . I don’t even know what.) Anyway, give it a watch.

Mark Ferrari, one of the most important LucasArts artists during the early SCUMM era, has relaunched his web site, and you have reason to be exited - I particularly want to draw your attention to the Image Archives section, where Mark is hosting rare samples from his older work. JP has already been fomenting an irresponsible tizzy on Twitter (but not here, for some reason ¬) by suggesting that some of the screens may belong to an unreleased Star Wars adventure game.

So check out Mark's new site, which he promises is merely a work-in-progress. And unlike Mojo, it may actually graduate from that status at some point.

This had been acknowledged on Twitter during the downtime, but I figured the passing of British actor W. Morgan Sheppard merited front page mourning. The Mojo faithful will recognize him as the voice of Guybrush Threepwood's loyal if reckless navigator Ignatius Cheese, who is additionally revealed to be the owner of The SCUMM Bar*, in Escape from Monkey Island. He was also that one guy from The Prestige, among about a thousand other roles. Sheppard was 86.

*In fact, I considered titling this "Owner of The SCUMM Bar dies", but that seemed in poor taste given that people might have interpreted that as being Remi, and why get people's hopes up?

Comments: 3 / Source: Deadline

OK, so that server update took a bit more than what we expected—what are a few weeks among friends?—but Zaarin got it back and running. More or less. If something doesn't work, well, then that's how it'll be for now.

And, hey, MojoEX has finally gone live, in all its Alpha glory. This first phase is known as "Works Kinda OK On Your Phone." Enjoy! Or don't. Mojo loves you all the same!

The GOG.com winter sale is in full swing, and features new, one-day only discounts daily. And lo, so it came to pass that on this December 27th, 2018, Thimbleweed Park featured a whopping 55% discount.

Personally, I have never seen Thimbleweed Park on sale, so now's a chance to buy the latest from that one guy that made one game about the monkeys. Mojo reviewed Thimbleweed Park and Remi liked it.

Comments: 4 / Source: GOG

It's no secret that The Wolf Among Us likely ranks as Mojo's favorite post Rodkin-era Telltale game, and the sequel was reservedly anticipated around these parts. Then, of course, Telltale did what it did, and here we are, Wolf-less, which might not be a bad thing if Eurogamer is anything to go by:

The Wolf Among Us' second season was one such casualty of Telltale's closure. The sequel to the critically-acclaimed adaptation of Bill Willingham's Fables series, Wolf Among Us 2 barely got started, so small and lacking in budget was the team working on it. "[The budget was] shoe-string, even by Telltale standards," said an ex-staff member. "Everybody knew Wolf 1 was a critical success, but not a commercial hit. I think people came into it realising they were making a boutique product. At one point the season was going to be three episodes."

Well, then . . . Another little tidbit:

"If something like The Walking Dead: Season Two did a fraction of sales of the first season, and the Michonne mini-series tanked, what made people think Season Three, let alone Season Four, was a good idea? After The Walking Dead: Season One, very few people from creative had any say about what projects the studio took on."

The hits just keep on coming.

The Fan Game - Back to the Future Part III: Timeline of Monkey Island they call it, and it looks right about as wacky as it sounds.

From what I understand, you follow Marty back to the times of Monkey Island in an alternate timeline from the original games. I mean, of course it’s alternate; that’s the effect of time travel. Anything else would be crazy.

A demo and all is apparently available: More on Twitter

(Thanks to Benzo for the original heads up on this.)

Some good news from the implosion of Telltale:

Former lead writer on The Walking Dead: The Final Season Mary Kenney is now at Insomniac Games, which recently returned to the spotlight after a successful Spider-Man game. She shared no details on what she's been working on.

Before The Final Season, Kenney worked on Batman: The Enemy Within, which Remi liked a whole lot more than he did the original series.

You can check-out some of her writing here. Prior to Telltale, Kenney created her own games and worked as a journalist, publishing articles in outlets like The New York Times.

Good luck to her from Mixnmojo—especially on not having too many severance-free sleepless nights at Insomniac. (Listen, if SNL can get away with making the same joke over and over again on one of their sketches, I can get away with making the same joke twice in a news story.)

I'll let Jason explain this one himself:

Jason noticed that more than the average number of folks were logged into the Mojo admin Slack channel at once, so he seized the opportunity to revive a time-honored, zero-effort manner of generating feature content that had long fallen out of fashion: reprinted chat logs!

This time, join Jason, Remi, Zaarin, Bennyboy(!), and elTee as they talk about the Psychonauts 2 trailer.

The fossilized LucasArts Fan Network was Mojo’s home and hearth for many a mutually productive year, but awhile back the grown-ups in charge decided we needed to break away from our notoriously unstable guardian for greener, Patreon-financed pastures in keeping with Zaarin’s newly inaugurated article of faith: If Mojo’s is going to go down, it will be by its own doing.

To this day the LFN domain can be seen to flicker off and on, and right now we’re in one of those “on” times, presumably because somebody’s credit card got auto-charged. While many of the sites LFN hosted were long dead anyway, a number of beloved destinations are temporarily available again due to the oversight, and it might be worth revisiting sites like IndyJones.net while you can.

And just so you know, LFN: It wasn’t you; it was us. :~

After being available on Amazon Prime for a while, it seems that the four Indiana Jones movies will be switching to Netflix as their exclusive streaming home beginning in January. We report this because we’re all about Lucasfilm. With the obvious exception of anything Lucasfilm has been doing since 1989.

So if you don’t own this classic film series on eight different home video formats already, perhaps this will serve as a handy excuse for some of you to enjoy Indy’s cinematic adventures for the umpteenth time while you await Indiana Jones 5, due out July 9, 2021. Upon hearing that release date, 86-year-old composer John Williams was overheard to declare: “lol”.

Comments: 2 / Source: Collider

42 hours, 50 minutes, and 24 seconds. At the time of writing, that's how much time you've got to grab Full Throttle for free from GOG. Already own it? Gift it! 'tis the season.

In honor of Willow’s 30th anniversary, I sportingly elected to use it as a cudgel to beat on other movies with. Check out my new rant that decries the way movies look nowadays, using Willow as a tortuously coerced polestar in a desperate attempt to be able to market the piece as Mojo-relevant.

Thanks to Remi for the header

Way back in 2013, the Lucasfilm classic Willow finally debuted on Blu-ray to sales that dwarfed every Star Wars release combined. About eleven seconds later, it fell out of print, having vanished as surely as a pig beneath an apprentice sorcerer's cloth.

The reasons why remain murky. The release roughly coincided with the acquisition of Lucasfilm by Disney, so perhaps there were prosaic legal complications. At any rate, the title became a favorite of eBay scalpers, commonly selling for over a hundred smackers on the second hand marketplace only a year after it came out. The situation was sad, bleak, hopeless. We measure the lives lost by the cemetery.

Now, for the movie's 30th anniversary, it looks like this grievance is getting addressed. Pre-order listings for a reissue have begun to spring up on various online retailers. The implication is that you will be able to obtain Willow by disc or by stream for a reasonable price on January 29th, 2019.

And that, handsome gentlemen, is the kind of news we at Mojo proudly risk our lives to bring you.

I don't know when it happened, but the music from Jerry Logas and the Pier 23 Reunion Band, which comprised the soundtrack to Telltale Texas Hold'em, is now available to hear and buy at Bandcamp.

Jerry Logas is the father of former Telltale designer Heather Logas. The Telltale team used his music in their first game, which was released in 2005, the year after they first were founded. Back then, they had a team about the size of the Skybound Games-employed crew that are working from the Telltale offices on The Walking Dead: The Final Season right now. But, of course, the company was much less dead back then.

The Walking Dead: The Final Season is getting its penultimate episode, "Broken Toys," next January. Skybound Games released the episode 3 trailer today.

Watch-out for a VO from an old (un)dead friend.

On the one hand, The Walking Dead is, at least, the final Telltale game, as opposed to that bizarre adaptation of Minecraft: Story Mode for Netflix; considering the impact the first season had on the company's trajectory, this is appropriate. (There's a joke here somewhere about it being the final nail in Telltale's coffin.) On the other, considering how The Walking Dead ends everything it touches, we best start making funeral preparations for Skybound Games.

Psychonauts 2 just got its first trailer, courtesy of the Game Awards. It's lookin' pretty good. The stylish art design makes for a pleasing combination with the shiny new graphics engine.


Psychonauts 2 is scheduled for 2019 and will come to PS4, Xbox One, PC, Mac, and Linux.

The game's Fig campaign is still open, if you want to pitch in.

I'd forgotten how funny the Ford Cruller reveal was in the original, including that dumb joke about bacon. Also, I'd somehow never noticed that his appearance seems to be based on Kurt Vonnegut. Is that just me? Things to muse on as you take the opportunity to revisit Peter McConnell's beautiful Psychonauts soundtrack. I've never been out in a cabin without having "Whispering Rock Psychic Summer Camp" in my head.

Alternatively, revisit the work of Scott C., who was largely responsible for the look of the original game. His art's harder to emulate than it looks, I've come to learn.

Comments: 6 / Source: YouTube

Microsoft, Majesco, and now Starbreeze… The publisher of the forthcoming Psychonauts-sequel has hit its own version of "marketplace realities," after Overkill’s The Walking Dead tanked. That’s right. The Walking Dead. You can’t even make this up.

Exactly how this economic face-slap will affect Psychonauts 2 is currently unknown, but as operations are under review and courts are involved with the reconstruction, things could probably be looking rosier.

Meanwhile, Al Lowe is auctioning off his Sierra memorabilia!

(That’s literally all I got.)

Proving that a simple bankruptcy cannot hold a closed company down, the three first episodes of Telltale’s Minecraft: Story Mode is now available on Netflix. I have not played the original, nor is this version something that sits high up on my list, but if you are wondering how it all works . . .

By using whatever device players have chosen to assist them when streaming the interactive experience, players can make choices while following the on-screen prompts to determine how the events will play out. Netflix’s page for the series said the final two episodes would be coming in December to round out the five-episode experience.

Yeah, I don’t even know, but feel free to give it a go.

I was browsing my GOG library in search of something to play and noticed I had new copies of Strong Bad's Cool Game for Attractive People and Tales of Monkey Island. I'm not one to look a gift horse in the mouth (who looks anything in the mouth besides dentists, anyway?), but I had to check there wasn't a mix-up. Imagine my delight when I found this:

We'd like to thank you for being a part of GOG.COM, a community of gamers who value DRM-free ideas and preserving our gaming heritage. As a token of our appreciation, something cool from your Wishlist has been added to your library for FREE – courtesy of GOG.COM.
Visit your Library, see what's new, and enjoy the game!

Well, two games. That does make me worry less about where on earth to store any purchases I made from the Telltale Games website. I'd suggest any readers here do the same; I suspect my status as a high-rolling InstagramMixnmojo influencer isn't the only reason I nabbed an extra chance to have that damn song stuck in my head.
Comments: 5 / Source: GOG
It's a slow news week—the first of many, probably—so here's an article Variety published two days ago on the closure of several game studios in 2018, with a focus on Telltale Games.

It's worth the read.

If, like me, you still find yourself uncharacteristically sad over the death of Telltale and the way its employees were treated, you should check-out VGOScore's beautiful rendition of The Curse of Monkey Island's main theme. It's an orchestral version complete with music sheets arranged by Pablo Guerrero M., and so lovely it'll take your mind off things. Give it a listen here. Its use of the oboe is A+.

It's Black Friday, even though it's Thursday, which is to say that both GOG and Steam have discounts on their LucasArts games. If for whatever reason you still haven't vacuumed-up both attempts at Star Wars: The Force Unleashed (Star Wars: TFU, or STFU if you're in a hurry), now's your chance.

Additionally, Steam's got a sale going for Double Fine's games, including The Cave; both Costume Quest games will put you back $3.24 together. And there are other adventure games on sale, such as the excellent Kathy Rain or all the Wadjet Eye stuff (highly recommended).

Telltale's output isn't included in either sale. Wonder why that is.

As an aside, I was curious about the name "Black Friday"; surely, I thought—being an edgy, black-clad cynic—the name also referred to other, less capitalist Fridays? As it turns-out, it does: Hollywood Black Friday was part of the eventual break-up of the Confederation of Studio Unions. Which doesn't seem so bad. And also a lot of other Black Fridays, all of which are depressing.

On the one hand, never say Mojo isn't educational. On the other, people suck. Anyway, you could forego the sudden urge to drink the sorrows away by playing some sweet games instead.

Obligatory second link here (in the sense we don't play favourites).

Coming as a surprise to no-one, Skybound has confirmed that the feel-good finale of The Walking Dead is back in development, with members of the original team returning to finish Telltale’s abruptly aborted game. If you’ve already pre-paid for the season, you will not have to re-purchase the game. And, the previous seasons will be back for purchase again, too, so I can only assume Skybound got pre-opening passes to the fire-sale.

I haven't actually read the post, but at least I have the gusto to post about it. Unlike some . . .

I’m sure you’ve read it elsewhere, but just in case you haven’t, a slew of LEC games have appeared on Steam. I thought they already were there, but there you go. The list:

  • Zak McKracken and the Alien Mindbenders
  • Sam & Max Hit the Road
  • Outlaws + A Handful of Missions expansion pack
  • Afterlife
  • Escape from Monkey Island
  • Indiana Jones and the Infernal Machine
  • Star Wars Episode 1: Racer
  • Indiana Jones and the Emperor’s Tomb

Go get them if you love yourself some DRM. ¬

Reported all over the web (and in timely fashion at Mojo a day later), Telltale is now truly and fully dead. Games are disappearing from Steam, though are, for now, still to be found for purchase on GOG. If you already have bought them, you can still download them, and I’m sure you’ve already read Jason’s PSA on how to keep your purchases secure.

Either way, Telltale assets are being liquidated, so we'll see soon enough what ends up where.

Comments: 16 / Source: Variety

Have you ever wanted to see Tim present eight inspirations for Grim Fandango? Of course you have, and if you use Twitter, you probably actually have already done so, but in case you haven’t… Here ya go:

I guess we were too busy justifying the unjustifiable to acknowledge Dave Grossman's annual Halloween tradition in a timely fashion.

But let's acknowledge it now - Dave has give the reliable Pumpkin House of Horrors its 2018 update, which includes two - count 'em, two - pumpkins on the receiving end of inventively unaccountable cruelty. In these capricious times, when seemingly robust studios capsize at a moment's notice, it is comforting that there are still some things you can hang your hat on.

The most colorful expression of the white-out outrage that was ignited by the cancellation of Sam & Max 2 undoubtedly came from The Wibble Wobble Hat Stand (W.W.H.S.), which found its true calling as an “LEC Hate Site” in March 2004. Refusing to stop at merely collecting the various works of “hate art” righteously spewed forth by the greater Mojo community, deceased virtuoso Gabez went the extra mile and produced a few games of grandiose hostility under the W.W.H.S. banner. Despite their uncommon artistic virtue, these Adventure Factory classics have been sadly lost to time.

Or have they? Don’t ask me how, but we’ve managed to locate copies and get them uploaded, an act of nobility that we figure is at least as big a deal as Netflix finishing Orson Welles’s last movie. There are no guarantees that these will work on your machine, but then, wasn’t that the case from day one? So download these zip files and try the executables out for yourself. They’re probably not just viruses:

(NB! The games currently only work on Windows (or Wine). We expect ScummVM will add support any day now. - Remi)

I might have missed . . . something, seeing I can’t find an announcement from Double Fine . . . but Costume Quest, quite possibly the most charming games in the Mojo-verse, is being turned into an animated series for Amazon. There’s even a trailer:

Yeah, I don’t really know -- it looks nice enough, but I can’t help but feel some of the charm was lost in translation. Either way, the show is scheduled for 2019 release.

OK, I was a bit quick on the trigger last time, but Grim is officially out on Switch now, unless Double Fine is lying to all of us. Don’t have a Switch? No worries -- iam8bit has your back, with a boxed PS4 20th Anniversary Edition for $30, and also a soundtrack on vinyl for $40. Go shell out.

Image

There are also "more announcements coming real soon!" so we’re pretty sure Grim 2 will be announced in the next few hours.

Look, I'm as shocked as you are. In the 15+ years I've known elTee, aka LucasTones, I have never known him to be a con. But now? That Monkey Island EGA to VGA image? Fake news! And I'm clearly not to blame, as Tones admits in his introduction…

I can only apologise. I wasn't trying to trick anyone, it was just a bit of fun. Then after a bit of joking around on Slack, one thing led to another, and suddenly the damn image ended up on the front page of Mojo. I guess that’s what happens when you promise Remi you’ll deliver an article, but instead go to the pub, and then four years elapse.

OK, so maybe I'm partly at fault. Even close to fully. However! It wasn't really a fake screenshot, was it? It was from a genuine, playable moment in The Secret of Monkey Island, with the EGA graphics ported VGA style. So how did it happen? And how can you do it yourself?

Read Tones's glorious Mojo comeback, in what I personally find to be our most fascinating article in years. (Granted, the competition isn't stiff.) Read, and then forgive us. We did it out of love.

Remember that thread on LucasForums fifteen years or so ago about the canceled VGA version of Secret of Monkey Island? Of course you do, because all of you who are here now were there then.

If you don't recall: There was an early effort to create a fairly straight VGA port of the in-development EGA version. Presumably LEC decided to attempt something a bit more extravagant, and we do, of course, all know the final VGA version which today might be considered the de facto MI1. (Although that, really, should be the Amiga version. ¬)

The earlier version was in a playable state, with some (but far from all) of the graphics converted to 256 colors. See below for a screenshot, which, to me, reminds me of the VGA version of Loom.

The good news: This version of the game works with ScummVM, and we will have the resource files available hopefully within the next week. (Which means you can play the game if you already possess MI1.) Our deep throat is putting a couple of compatibility fixes into place as we speak, so stay tuned for more soon.

For now -- this is what could have been:

Look, I don't know what this whole Discord thing really is -- we use it for podcast recording (two more have been recorded -- start bugging Zaarin to finish editing them) -- but apparently they've built a store. Because we need another one? Either way, Psychonauts and Brütal Legend are available for free with "Nitro" (I don't even know), so go grab them if that's your thing. Discord, that is. Double Fine obviously already is.

It does not seem that long ago when LucasArts then-president Simon Jeffery was lending quotes to press releases and celebrating their games' fan modifications.

NEW WEB SITE FOR POSTING OF LUCASARTS INSPIRED GAME MODS LAUNCHED BY LFNETWORK.COM FAN SITE

Officially Sanctioned Site, http://www.lucasfiles.com, Offers Fans Location to Create and Post Modifications of LucasArts Titles

SAN RAFAEL, Calif. -- December 11, 2002 -- Fans who create game modifications (mods) based upon characters and elements in titles by LucasArts Entertainment Company LLC can now post their works on the Internet at LucasFiles, which can be found at http://www.lucasfiles.com. The new site, created by Lucas Fan Network (LFN), http://www.lfnetwork.com, an independent collection of web sites dedicated to LucasArts and its games, is an exclusive and sanctioned online location offering a variety of mods inspired by LucasArts titles. The LucasFiles database also hosts unique fan produced content, levels, and an array of other media.

"LucasArts is grateful to the Lucas Fan Network, whose enthusiastic and very dedicated members have created a distinctive online destination for fans of our games to showcase and share their creations with others," says Simon Jeffery, president of LucasArts. "The fan community is incredibly important to LucasArts and this site will provide them with a variety of ways to continue to celebrate their passion for the company and its games."


Flash forward a decade and a half, and while it is lovely to see that the LucasFilm letterhead stationery is still getting some usage, those halcyon days of Lucas sanctioned fan activities are nothing but a distant memory.

Read more...

Fresh off agreeing to help finish season four of The Walking Dead, Skybound talks some smack* about Telltale. Of interest:

“We are doing our best to take care of the people,” he said. “Our intent is to work with the original team but there are a lot of moving parts. I don’t want to get into the specifics around the deal itself, but I will say this: We are doing everything we can to do right by the people making the game. There’s not a huge upside for the corporate entity of Telltale Games.

Translated: They’re doing what TTG should have done during a difficult time of layoffs. More to be found over at Variety

* Smack might not be talked.

Comments: 3 / Source: Variety

Limited Run Games announced on Twitter that a physical Broken Age release will be available for pre-order on the 12th of October, and will only be available for two weeks. The Limited Run Switch release of Broken Age joins its PlayStation 4 and PlayStation Vita brethren, as the latter had physical versions released by Limited Run Games back in 2017.

Switch cartridge production takes a while and once the cartridges are finished, they need to be shipped from Japan to the United States, where Limited Run Games will pack the cartridge in a standard Switch case. The cool thing about these Limited Run Switch releases is that each game comes with a complete byte-sized manual, which is a really rare thing nowadays.

Because of the long production time, it's likely that the Limited Run physical release of Broken Age for Switch won't ship until January.

The official Twitter page of The Walking Dead was updated with news that Skybound, The Walking Dead creator Robert Kirkman's company, will be finishing the final two video game episodes of The Walking Dead: The Final Season.

Telltale previously stated that they were looking towards multiple partners to hire the staff of The Walking Dead Season Four so that they could finish the season properly. So, it looks like there's a (tiny) bit of good news for at least some the staff members that were let go from Telltale without warning last month.

If you want to read more dirt on Telltale’s abrupt closure, look no further than this article from The Verge. There isn’t a whole lot of new information in there, but it serves as a good summation of the time leading up to the closure.

Worth noting is the confirmation of what a lot of us suspected: The Walking Dead-fatigue is indeed a thing, and good as season four could have been -- or will be, as TTG, the classy joint it is, is shopping around for another company to finish up the remaining episodes -- the games just weren’t selling. Couple that with two investors that weren’t as ready to put money up as the company thought they were, and here we are.

Don’t take my word for it, though -- go read.

Late night host Conan O'Brien maintains a pretty active online presence, and one of the things his digital wing sometimes does is post video game live streams to the Conan Youtube channel. These streams are hosted by the Conan team's resident gamer Aaron Bleyaert.

Well, it looks like the latest one of these deals was for Grim Fandango. The stream just ended, but it is available on Youtube for posterity. I kinda skimmed through it, and it looks like Aaron liked the game, without getting very far. Check it out below:

Mark Darin created a Kickstarter crowdfunding campaign. You may remember Mark Darin as a designer at Telltale that helped create some of their best games (Strong Bad's Cool Game for Attractive People, Puzzle Agent, Hector: Badge of Carnage, The Walking Dead, Tales from the Borderlands, and Batman Season Two, among many, many others).

Now he is going back to his roots. Before he became a designer at Telltale, he designed two free adventure games: Nick Bounty: A Case of the Crabs and Nick Bounty: The Goat In The Grey Fedora. He is now creating a third game in the series, that you can help fund now by going to the Nick Bounty and the Dame with the Blue Chewed Shoe Kickstarter page

Or, as it is, totally Infernal Machine. That's right, ATM informs us the 1999 classic -- if you're into this kind of stuff -- is available for purchase over at GOG. (Windows only, natch.) Grab it if you so desire.

A lot of questions have come up regarding Telltale. I thought about putting this as an update to Jason's PSA, but I thought it deserved its own post. Here are the answers to the main questions I've heard in the comments here and at the Telltale forums. If you have any further questions, feel free to ask them in the comments, and I'll try my best to answer them.
  • Telltale's older games, up to The Walking Dead Season One, have had their DRM removed at the Telltale website prior to their closing, so they no longer have to go through Telltale server authentication to play.
  • If you purchased the game from the Telltale Store, the newer titles, from 2013 to 2018 (excepting 400 Days as that's considered part of The Walking Dead Season One) - The Wolf Among Us to The Walking Dead: The Final Season episode 2 - need to authenticate with Telltale's servers before playing. The server is still active, although it's unknown how long that will continue to be the case.
  • Telltale server authentication is not required if the game was purchased from other outlets such as Steam, GOG.com, or Humble Bundle, or if you own the retail discs. These will of course still have some DRM depending on the outlet (such as Steam's server authentication).
  • Telltale's season pass discs included one or more episodes, with the rest needing to be downloaded. The season pass disc is your authentication. However, it's unknown how long the Telltale website will remain online, so it's recommended to download the remaining episodes as soon as possible.
  • All of the Telltale developed games (and Hector: Badge of Carnage) can be re-downloaded from the Telltale website at the moment if you had already purchased them (except for Poker Night 2 since they never sold that at their store). This includes titles removed from sale at digital outlets, such as Wallace & Gromit's Grand Adventures and Law & Order Legacies.
  • Prior to their closing, I worked with the web team to get the old games available again by supplying my retail cover art for the missing games, unfortunately, they said they couldn't put up the old third-party games they used to sell (Kings Quest collection, Monkey Island special editions, etc.) because they couldn't remove the DRM. Unfortunately, if you purchased a third-party game at the Telltale Store (other than Hector: Badge of Carnage), they can no longer be redownloaded.
  • Telltale's games will remain downloadable at other digital outlets such as Steam, GOG.com, etc., even if the games are removed from sale at some point.
  • The older games (Telltale Texas Hold'em, Sam & Max: Season One and Two, etc.) crash when running in Windows 10. These games can be played by removing the 'prefs.prop' file, although you may be restricted to playing in a window. Sadly, this applies to games purchased at any outlet, including the retail discs.
  • If you have a certificate error, this workaround might help (thanks to Jones Jr. for the solution). Update: I was informed by Telltale alum TheSeg that these are Symantec Legacy certificates. These are not allowed in the latest Chrome betas. Using the stable branches of browsers should work, but of course, this will only work as long as the stable branch isn't caught up with the beta branch.
The Telltale support staff is gone now, so you'll get an automated message informing you of this fact if you try to contact them. During my tenure as a moderator at the Telltale forums, I talked extensively with the support staff and the web team on workarounds for a lot of problems. These staff members are gone now, so I don't have direct contact with staff anymore, but I'll try my best to answer any question you may have if you leave a message in the comment section of this post.

Friendly reminder: Given the studio's uncertain future, you may want to re-download your past Telltale orders while their servers still hum. Simply head over to https://telltale.com/account/games, log in to your old account, and archive your collection.

The word on the street is that Telltale had recently updated their older titles to be DRM-free. I'm hearing that this is true for all their games from Telltale Texas Hold'em through The Walking Dead: Season 1. While I can't personally vouch for whether this is true in the case of every one of those titles, it certainly has been true for all the oldies I've tried so far. (By the way, turns out Sam & Max: Season 1 is still pretty great.)

Obviously, this only applies if you purchased your games directly through Telltale rather than some other outlet. (And if that outlet was GameTap, you're probably too embarrassed to admit it.) So if you're not one of those poor dopes, get those installers now and worry about when you're going to use them later.

Since Telltale ate its gun last Friday, social media has seen a lot of heartfelt reminiscing from the quasi-late studio’s ex-employees and collaborators, among them Jake, Bay Area Sound, and voice actress Melissa Hutchison. Today, via Facebook, Steve Purcell has added his voice to the eulogy with the following statement:

I honestly don’t know what to make of the circumstances surrounding the massive Telltale Games layoffs. I’d just like to offer a sincere thanks to all the creative people who contributed to the smart development, marketing and distribution of the Sam & Max series of games, shorts, store items and the Telltale edition of the comics that were all carefully crafted over several years. I always felt that Sam & Max were in caring hands during their ongoing run at Telltale and I’m proud of the products that went out into the world bearing their name. Thank you.

It’s hard to disagree with his view -- Telltale did right by Sam & Max. And while it would have been nice to have seen more games starring them since 2010 (cripes, has it been that long?), there’s no denying that under Telltale’s stewardship, we got a ton of great Sam & Max content following ten years of nada. That resurgence came not just in the form of the games, but in the Surfin’ the Highway and animated series re-releases, killer schwag and other assorted paraphernalia. Man, remember the old Telltale Store? The one that used to: sell stuff?

Speaking of which: Steve, if you're reading this, any chance of re-issuing that old Desoto T-shirt? My 2006 incarnation and I do not have shirt sizes in common.

Couldn't happen to a more deserving company.

Polygon brings word that -- shock, awe, and surprise -- former TTG employees aren't exactly happy about how layoffs went down at the company, and are ready to fight back.

Vernie Roberts has filed a class-action lawsuit on behalf of former TTG employees, which boils down to the company being legally required to notify its staff of mass-layoffs sixty days in advance. As opposed to sixty minutes, which I can only assume was TTG's understanding. Should the plaintiffs win, they are entitled to full backpay.

I think we can all agree they at least already have won in The Court of Mojo, which really is what counts for their souls, albeit not their wallets.

For more details, check out Polygon's article.

This all while CEO Pete Hawley re-assures us all that Telltale is not shutting down. We are all waiting with baited breath for his version of The Wolf Among Us, Part 2.

While the enduring characters keep an eye out for a new game developer to license themselves to, Sam & Max have been busying themselves with being made into collectible toys. As a loyal reader of Mojo, you already knew this.

Today, Boss Fight Studio (the company manufacturing the collectibles) has offered a first look at the design. They stress that the below rendering is a work-in-progress, but it's surely the kinda progress I can get behind:

Comments: 2 / Source: Facebook
The Telltale videos keep coming. The newest is unconfirmed footage from Telltale's canceled Stranger Things title.

You can view the video here.

This footage is not confirmed to be authentic, but it's certainly in Telltale's style and gives a good idea of what a Telltale Stranger Things might have looked like.
Jake Rodkin tweeted news that he created an Old Telltale Games YouTube Channel, where he's uploading Telltale videos that never made it to YouTube.

So far, the extras from the Sam & Max DVDs and Strong Bad's Cool Game for Attractive People are available.

On a related note, I'm still working on archiving the old Telltale Games websites. That archival process definitely has a different mood now than when I started back in late Spring.

Update: Going through this YouTube channel made me remember my TelltaleFan YouTube Channel. Here's what's on it:

In May 2010, Telltale set up a telephone number for the third season of Sam & Max, The Devil's Playhouse in New York at 1-516-vis-ion-1. If you called it (it's defunct now), you got this message.

In the Wallace & Gromit Muzzled episode data, there were files of audio bloopers. Using the Sam & Max bloopers reel as a template, I made a video of these bloopers.

The Back to the Future: The Game trailer

And just for fun, a silly video I made of Sam & Max meeting Doc Brown from Back to the Future.

Former LucasFilm Games developer David Fox is hosting a slew of Zak McKracken & LucasArts activities at the Cervignano Film Fest this weekend. There may even be is a livestream on at this very moment (Saturday 22 September 20:00 – 23:00 CEST or 11am-2pm PDT). The video of his LucasArts presentation from the day before will also be available soon.

Read more...

Comments: 3 / Source: Twitter

The good news is The Walking Dead’s last season will be completed; the bad news is that will be the end of it. Reliable sources have told Mojo Telltale is closing down, and that all other projects will remain unfinished. We will return with more.

Update: Apparently a team of 25 have been retained to finish up the now ironically named The Walking Dead, while the rest of the staff was laid off without severance. Classy, Telltale. What will happen with the company is uncertain. Shut 100% down? Be a clearing house for outsourced development in name only? Only yesterday, they announced they would publish Stranded Deep on October 9th, so who knows what’s going on there . . .

Update #2: Telltale has made it official, and thus Mojo has outlived LEC and TTG. Somebody keep an eye on Double Fine.

Update #3: The rumor train has it that Netflix canceled their deal with TTG, thus ending development of Stranger Things and whatever Minecraft: Story Mode would have looked like on the platform. Apparently that dried up TTG’s funds. #rumormonger

Update #4: Newest rumor has it Minecraft on Netflix is what the skeleton crew is finishing, which means the Walking Dead tetralogy will end with episode two of season four. I don’t even know anymore.

Comments: 34 / Source: elTee

Got an old Xbox 360 Brütal Legend disc laying around? Well, for god's sake, pick it up and put it in your Xbox One, which now is backward compatible with the game. And then play the damn thing.

(That's all I got.)

First, Grim Fandango and Broken Age are out on the Switch, so go grab them if you can’t get enough Tim and/or beauty in your life. The latter (and I assume the former) is available for $14.99.

Poker Night 2, meanwhile, is not available anymore. In an unusually un-cheerful message, Telltale states: "Poker Night 2 has been withdrawn from sale on digital platforms due to the expiration of our digital distribution agreement. We currently do not have any plans to renew this agreement." You can still download the game if you already own it.

(I have no clue which license expired, but I like to pretend it’s Sam & Max.)

Finally, for more Tim, check out (in the sage words of AlfredJ, our exclusive source) "this Reddit biography video thing." I haven’t watched it, but apparently there is a shot of Curse of Monkey Island forty-four seconds in, so consider that official word of Double Fine’s next re-master. Watch.

Update! OK, so Grim isn't technically out yet, but it will be. Someday.

So here’s a story that literally opens with the name "James Spafford," our benevolent founder who embarrassingly forgets to mention Mojo in it. We aren’t bitter, though, and will gladly link to Polygon’s write-up on the Double Fine summer camp, where the $10,000-Psychonauts 2-backers, company employees, and Double Fine forum moderators rubbed shoulders for three days. We can only assume our invitation got lost in the mail, although one of our infrequent collaborators did attend as a member of the latter group.

(Wait, am I coming across as bitter?)

Every Double Fine and Psychonauts fan should run over and read the story right now, because why the hell not?

Comments: 3 / Source: Polygon

A glass-is-half-full personality is going to zero in on the positive elements of this new interview with Bill Tiller courtesy of the rakish charmers at Arcade Attack. After all, it offers delightful career anecdotes from one of the industry's best artists, including his time back at LucasArts (and the attendant travails under Randy Breen).

Unfortunately, it also offers this:

Do you think you will ever work on a new Vampyre Story game?

No, I have given up. I can’t raise enough money to do it and I don’t own the computer game rights, though I own all other rights. But I will do A Vampyre Story graphic novel next year. I am bummed we never got to do the sequel, so I’ll tell the whole story of Mona and Froderick through that medium instead.

[...]


What projects and games are you currently working on?

I was just working on a side scrolling game based on an idea I came up with called Miskantoic Mary, but I couldn’t devote enough time to it, so we cancelled it. I’ll make that into a kids book I think. Now I am looking for a full-time job and freelance work. I think I am done making my own games. They just didn’t make enough money and were very stressful to make. I’m off to do kids books, comic books and to work full time at a reliable game company.

Despite the headline, I don't honestly blame this turn of events entirely on Zaarin's failure to relaunch the Mojo forums by now after a clear mandate to do so, but let's face it: his dereliction of those duties probably did nothing to help.

One silver lining in all this grief is that we intend to celebrate A Vampyre Story's tenth anniversary in some way before the year is through, so look forward to that.

Or, indeed, Wednesday if that’s when you’re reading this. Or any day, but I digress . . . We love ourselves some Outlaws music here at the old Mojo, enough so we want to share it with you:

That’s right, MP3s and FLAC -- we treat you so fine! Now go listen, and agree that Outlaws is an underrated classic, be it soundtrack or game.

Actually, yes, there have been some quiet weeks here in the Mojoverse, so why don't we give you a quick update about what you really care about: The Walking Dead: The Final Season Until There's a New One. Specifically, the release dates for the remaining episodes:

  • "Suffer the Children" - September 25
  • "Broken Toys" - November 6
  • "Take Us Back" - December 18

Look forward to (a) Mojo review(s) should anyone actually play the game(s).

Yes, you can stop the self-cutting for the next fifteen minutes -- Telltale will do it for you with their new Xbox One and PS4 demo. In what surely will be a rollicking laugh riot . . .

Emotional, Gut-Wrenching Story - See Clementine's journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.

. . . you will see the conclusion of the Clementine story on August 14th.

The 10th anniversary of the lovely but underappreciated - not to mention unfinished - Insecticide is upon us, and if anybody is gonna do something about it, shouldn't it be us?

Hey, I agree with you. That's why I decided to reach out to the game's creators, Mike Levine and Larry Ahern, and the result of said harrassment is a new feature to celebrate the beleaguered game's milestone.

Really, it's just a new Q&A with Mike and Larry. But because I knocked together a little introductory page and shamed Remi into donating a header image, it is an officially sanctioned feature, damn you.

Look, I’m on a crappy connection here in the middle of the Atlantic, so I have no idea if “Return of the Tentacle”, a DOTT fan made sequel, is any good. But those crazy Germans are doing their thing again, at least, so check it out. It’s even in English, though the translations on the website seem a bit... creative.
Updated: Added Thimbleweek Park figures and some comments from Ron Gilbert.

A recent leak in Valve's Steam API has allowed clever people to extract the number of players of particular games, for the first time ever. In an article published on technology site Ars Technica, precise player estimates for 13,000 titles have been shared. Of note are titles published by DoubleFine, TellTale and, of course, LucasArts.

Note: The list shows the number of people who have played a particular game since achievements were added to it (so older games that had achievements added later will have higher scores than shown). And crucially, the list does not show the number of owners (which will be higher than the players).

In the publishers that Mojo readers are interested in, there are some predictable results and some surprises.

From most popular to least, the list is topped with TellTale's most popular license, beating even the most popular Star Wars title:
The Walking Dead - 2,846,244 players
STAR WARS Knights of the Old Republic II - The Sith Lords - 1,529,038

But hot on their heels are the two biggest Double Fine games:
Brutal Legend - 1,235,714
Psychonauts - 1,207,186

After that Campo Santo (well done!) and TellTale make an appearance:
Firewatch - 959,053
Poker Night at the Inventory - 952,378
Poker Night 2 - 671,540

Given the popularity of the Poker Night games, it does make you wonder why TellTale stick to licenses, especially when we drop down and find the bulk of the adventure titles:
Game of Thrones - A Telltale Games Series - 598,965 players
Grim Fandango Remastered - 516,584
Broken Age - 419,666
Minecraft: Story Mode - A Telltale Games Series - 346,763
Costume Quest - 341,308
Monkey Island 2 Special Edition: LeChuck's Revenge - 288,297
Batman - The Telltale Series - 272,720
Game of Thrones - 272,599
The Cave - 271,663
Day of the Tentacle Remastered - 265,169
Stacking - 248,039
The Walking Dead: Michonne - A Telltale Miniseries - 197,450
MASSIVE CHALICE - 161,770
Gemini Rue - 130,615
Iron Brigade - 109,286

And then, for some comparison, several indie adventure titles, including Ron Gilbert's Thimbleweed Park, and a big shock at how far down DoubleFine's last adventure game remaster is:
Thimbleweed Park - 98,491
Batman: The Enemy Within - The Telltale Series - 80,154
The Blackwell Legacy - 79,474
Marvel's Guardians of the Galaxy: The Telltale Series - 69,783
Full Throttle Remastered - 61,757 players
Costume Quest 2 - 57,457
Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded - 56,138
Blackwell Unbound (Blackwell 2) - 52,347
Blackwell Convergence (Blackwell 3) - 49,385
Blackwell Deception (Blackwell 4) - 46,844
Headlander - 44,476
The Shivah - 38,128
Blackwell Epiphany (Blackwell 5) - 20,146

Also surprising is how a sequel to DoubleFine's most popular Amnesia Fortnight title, Costume Quest, performed so poorly when compared to the original. This explains why there were no similar attempts at sequels.

Finally, perhaps unsurprisingly, is the VR only title:
Psychonauts in the Rhombus of Ruin - 2,155 players

Are adventure games dead? You decide.

UPDATE

Thimbleweed Park figures have been added (I searched for them before, I swear!), and Ron Gilbert offers the following interpretation:

"Remember these numbers are terribly skewed for games that have been on sale (sometimes in deep discount). Also games that were part of Humble Bundles where the play quickly booted it but never played it. Don’t read too much into these numbers. TWP has been massively successful on Switch and I have no doubt that is cannibalize Steam to some extent. By next month we will have sold more on Switch than Steam and Switch shows little signs of letting up."

And also:

"...games that are on sale for $1.99 are going to have horrible skewed numbers from games that are $19 and rarely go on sale. When a game gets past a point, it’s bargain binned and if you only look at units, you not getting the whole story. I’ve bought several $1.99 games, booted them once and never again. I don’t think this is a “valid” sale when comparing to other games (it’s even worse for games that have been in a Humble bundle). As a dev, you’re moving a lot of units at $1.99 but making very little money. If the game is 5 years old, that’s OK. Just don’t compare units from that 5 year old game to a 2 year old game that’s rarely been on sale. It’s not a realistic or even useful picture."

Hold on to your hats, folks: The Humble Store has a Build Your Own Telltale Games Bundle! Here you can mix five of Telltale’s signature games and receive a 80% rebate, and . . . I can’t even bring myself to write anything snarky about it, so buy it if you want.

(Yes, things have been suspiciously slow the last weeks, so whatever, had to post something.)

Mojo regular Laserschwert has used the original LucasArts X-Wing PC game midi files to create an upgraded score for the work-in-progress X-Wing Virtual Machine project which we first reported on back in late 2016.

Image

Hear Laserschwert's amazing work on his soundcloud page here.
LEGO builder Pepa Quinn reveals a brütally accurate Eddie Riggs sculpture. Let the pictures do the talking - enjoy the full gallery here.
Image

Ridding itself of any proof Kevin Bruner ever existed, Telltale is switching from the venerable Telltale Tool to the en vogue Unity. Hey, it’s only business. Apparently The Walking Dead: The Final Season will be the final game to use Telltale’s eponymous engine, while Stranger Things and The Wolf Among Us: Season 2 will be developed in Unity.

Pour one out for Telltale Tool, which the company has used since Telltale Texas Hold'em.

Comments: 9 / Source: VG247
ScummVM and its sister project, ResidualVM are participating in the Google Summer of Code once again.

This year, the students are working on the following games:

ScummVM:
  • Pink Panther: Passport to Peril and Pink Panther: Hokus Pokus Pink. Student: Andrii Prykhodko
  • The Immortal. Student: Joseph-Eugene Winzer
  • Star Trek: 25th Anniversary and Star Trek: Judgment Rites. Student: Matthew Stewart
  • ResdiualVM:
  • The Longest Journey (currently completable with missing features). Student: Liu Zhaosong
  • While we're on the subject of ScummVM and ResidualVM, both projects have had updates lately:

    ResidualVM 0.31 has been released. This is a bugfix release that fixes a few bugs in Myst III, in preparation for Cyan's upcoming digital release of Myst III that will use ResidualVM to play the game.

    ScummVM's addition of Xeen, the first RPG engine added after ScummVM changed their guidelines to allow RPG games alongside the adventure games, is now completable in the daily builds. There are five RPGs that are currently completable: Might and Magic IV, Might and Magic V, World of Xeen, World of Xeen 2 (CD Talkie), and Swords of Xeen. If you want to play these games in the daily builds, make sure that you place xeen.css in the same folder as your game files.


    Well, we were told it works, and what the hell… Looks like Rum_Rogers was right! Wine + GOG + Escape from Monkey Island = your friend. We’ve put together a short guide on how to set it all up, so give it a go if you want. Fair warning: Expect no more support from us. ;

    It’s Friday, and seeing you’re reading this instead of doing anything worthwhile, what better time to jump on the nostalgia train? A few years back, our very own elTee made this little video, featuring LeChuck’s Revenge in EGA and internal speaker mode.

    Largo’s theme is particularly trippy . . .

    elTee is in the middle of writing up a larger article on his adventures with the floppy version of Monkey Island 2, so stay tuned!

    When Mojo speaks, the gaming glitterati listens.

    After our hard-hitting podcast, GOG picked up the phone, and made possible what a few years ago would seem baffling: Every LEC adventure game is now available for purchase. That's right, Escape from Monkey Island is on GOG.

    The only downside is that it's PC only. That makes sense, though, as Residual's comparability with it is still not ready for prime-time. At any rate, if you're a Windows user, run and buy, and see if you agree with our aforementioned Escape from Monkey Island podcast.

    (And you can, of course, buy it for other platforms, and bang your head against Residual.)

    Well, this just keeps getting uglier . . .

    Kevin Bruner, the former TTG CEO is suing the company he once helped found. The suit apparently revolves around “seeking recovery of financial damages” and are also “meritless” and “an apparent means of extracting revenge on a company already under financial strain.” The latter two come from Telltale.

    There are some more details in The Verge’s article, none particularly interesting unless you’re into this kind of stuff, but one can’t help but wonder how bad this “financial strain” is, what with the recently announced layoffs.

    Mojo’s legal correspondent will, of course, be on the ground for the coming trial.

    Netflix is setting itself up as a gaming platform of sorts. I'm a bit fuzzy on the details myself, but one of the launch titles will be Minecraft: Story Mode -- indubitably a Mojo reader favorite -- and it sounds . . . Well, I never played the original, but anything that's "delivered via video files and will accept commands via any remote equipped with directional and select buttons" seems suspiciously close to the Dragon's Lairs of yore. The game will be released later this year.

    Additionally, Telltale is working on a Stranger Things game which is what it is, I suppose.

    First and (probably) foremost: Grim Fandango and Broken Age are hitting the Switch. Yes, you already own multiple versions of both, but why stop now? Look forward to re-buying them "in the coming months."

    And if you want to watch yesterday's Grim Fandango live event, here you go . . .

    As part of the E3 Expo that's currently happening, Double Fine are producing a special 20th Anniversary event where Grim Fandango's original voice cast are reuniting to perform scenes from the game, alongside live music being performed by Peter McConnell and Clint Bajakian! Tim Schafer and Jack Black will also be making special appearances, too.

    You can watch the event live at 6pm PST (2am London - boo) here: https://www.facebook.com/E3Expo/

    DoubleFine have also released more details of upcoming "Presents" projects, like the cool looking Knights and Bikes, and the fun looking Ooblets, and the bonkers lookings KIDS. Not to mention gameplay updates and an XBox One release for Gang Beasts.

    They probably released some stuff about Psychonauts 2, as well, but I can't find that.
    ScummVM announced today that Cyan Inc., the creators of the Myst series, and ScummVM are "establishing a new partnership, with both teams working together as closely as possible in the future".

    Later this year, Cyan Inc. is re-releasing the entire Myst series, thanks to a successful Kickstarter crowdfunding campaign, to celebrate the 25th anniversary of the original Myst.

    Myst: Masterpiece Edition and Riven: The Sequel to Myst will be powered by ScummVM, and Myst III: Exile will be powered by ScummVM's sister project for 3D adventure games, ResidualVM.

    The ScummVM team stated that they'll be working together in the future to "make your journey through the Ages even more pleasant". More news will follow soon. It will be really interesting to see what else will come from this new partnership.

    Telltale announced on their website that, due to the "fundamental changes" (likely referring to the restructuring after a round of layoffs that happened due to a toxic environment that cultivated in the studio after the surprise success of the first season of The Walking Dead), The Wolf Among Us Season Two has been delayed until 2019.

    They've stated that the reason for the delay is because they are "committed to exploring new ways to tell our stories. Taking this extra time will allow [them] not only to focus on quality but also to experiment and iterate in order to craft something truly special".

    If this means that the gameplay will be significantly different than the cut-and-paste style gameplay that's been in Telltale's games since The Walking Dead, then the delay is certainly most welcome.

    Nor will he, until he can snag the rights to make Zak McKracken 2. But that is Tim's cross to bear. All you need to worry about is reading the full and rather encompassing interview he gave with GamesIndustry.biz.

    Looking back on his portfolio, it's easy to see why he has been added to the ranks of Fellowship winners, alongside Shigeru Miyamoto, Gabe Newell, Peter Molyneux, Nolan Bushnell and more. Although not in name, the Fellowship is viewed by many as a 'lifetime achievement' award - does that mean it's time for Schafer to think about retirement?

    "I see it more as a challenge," he laughs, speaking to GamesIndustry.biz at EGX Rezzed. "This sort of award feels like something you get when you're done, but I still feel like I'm working towards figuring out how to make games. Slowly, over time. I don't think I've made my best game yet, and I feel like that's something I want to work towards.

    "I don't know what it is yet. I've always wanted to try new things with experimental stuff. I'm trying to structure things at [Double Fine] where I have time to mess about on my own with prototypes. Because most of my days are spent writing Psychonauts 2 or creative directing and helping with someone else's project. But I still like to set aside a little R&D time, just trying new ideas."

    We now return to the Leisure Suit Larry coverage for which we are so famous.

    Most of us here at Mojo are fans of Telltale's formative years. Those years were interesting to follow, especially the amusing posts by their first blogmaster, Brandon Q. Furguson, the creator of gems of blogging such as Blades of Stenchtar and Blades of Stenchtar II, and his parting wisdom in Blades of Stenchtar III.

    He also created a homepage, as his alter-ego, Ted "Theodore" Dudebrough, co-star of Telltale's first game, which provided an amusing peek into the mind of his character, complete with all of the humorously bad page design decisions so common in personal pages of the early internet.

    I noticed that the original website, dudebrough.com, was available to purchase so I scooped it up and brought it back in all of its original splendor.

    I'd like to give a special thanks to Telltale's community media manager, Caroline Liddick, who gave me permission to bring back this site through the archival efforts of my WE Computers Museum.

    She's also graciously given me permission to bring back other gems from Telltale's early years, which should be returning sometime this summer.

    Leisure Suit Larry is set to return to his adventure game roots for a new outing headed by fledging German studio CrazyBunch. Leisure Suit Larry: Wet Dreams Don't Dry (ugh) is already available for preorder on Steam, and visually it looks impressive, even if Larry looks a lot less short, pudgy, and middle-aged than he used to.


    There's no mention of series creator, Al Lowe, being involved which almost certainly means he isn't. Given the spotted past of LSL games, who knows how this one will turn out, or how it will be received by a modern audience.

    As Larry says in the press release: “My new adventure takes me from the end of the ’80s directly into the 21st century and wow, how the world has changed! While my view of the world and women from way back in the 1980s collides with modern reality harder than the breasts of a lusciously stacked blonde jogging along a beach, I’m all set to date my way across the modern world!”

    You be the judge!

    Thanks to reader Rum Rogers for alerting us to this story.

    (Give me a break, I'm too tired to write a proper headline.)

    Some outfit called Boss Fight Studio has revealed they will be producing collectible Sam & Max toys.

    It's true, you knuckleheads. They've conquered comic books, video games and animation, why not one more medium? Boss Fight Studio will be producing collectible toys based on Steve Purcell's Sam & Max.

    That's all I got. Great if you like toys I suppose.

    Comments: 3 / Source: SameDods
    Stuart Brown's YouTube channel, "Ahoy", has just released its latest episode, a 75 minute documentary(ish) on everyone's* favorite adventure game, The Secret of Monkey Island.

    I've only watched the first 30 mins, but I like what I've seen so far.



    Thanks to Threepwood4life to alerting us to this video's existence.

    * Yes, everyone in the whole world.
    Comments: 8 / Source: YouTube

    Here at Mojo, some of us quite like Escape from Monkey Island, enough so that three people with unrelated accents came together to gab about the red-headed cousin in the Monkey Island franchise. Join Jason, Remi, and Zaarin as they defend the game, either by downloading the episode, or by subscribing to the greater MojoCast series with these fine feeds (with the caveat that our RSS actually work):

    From the incorrigible Mojo Slack channel:

    jason [19:04]
    Anyone wanna take this one? Artist Scott Campbell Talks Gaming Trends, Double Fine, & Psychonauts 2
    Oh, and this! Reboot Develop 2018: Tim Schafer Talks Psychonauts 2, FIG & Esports

    I guess we’ll take that one, then, Jason. ¬

    The best non-Lego, non-arcade, non-pinball game based on Star Wars: Episode I is now available digitally.*

    Star Wars: Episode I Racer is now available from GOG.com.

    *It's probably not coincidental that podracing is also the best part of the Star Wars: Episode I film.

    Of course you do. And you're in luck, because that's just what was recorded at something called "EGX Rezzed 2018." I assume that's the name of an expo, though it may also be the model of dirt bike my nephew got for Christmas. For those of us who happened to be washing our hair during Tim's panel, here's a handy Youtube embed of the whole interview:

    I haven't watched it myself yet, but reportedly Tim mentions the possibility of further LucasArts remasters, iterating once again that he'd insist on the original creators being involved. Hasn't Brian Moriarty been pretty upfront about wanting revisit Loom? Anyway, Tim evidently talks a bunch about Psychonauts as well, so it's sure to be a worthy listen all the way around.

    I noticed that our About Page was shamefully out of date, so it was given a much-needed re-write to more accurately convey what Mojo is about and where we think it might be headed. It was also an opportunity to provide links to where you can officially buy all of the LucasArts adventure games, because you can totally do that now,* and you couldn't do that for a very long time.

    Anyhow, back to speculating on what dollar amount Jake named to let Valve churn out Firewatch kart racers.

    *Well, except for Escape from Monkey Island, but we've taken pity on the game and have something special** planned in its honor. Stay tuned!

    **Special means bad.

    After a savage bidding war (Mojo offered a Planet Threepwood coupon and a bloody molar), Valve ultimately won out and has officially acquired Firewatch developer Campo Santo, it's been announced. The vaunted, twelve-person studio will relocate to Bellevue, Washington where they will continue to make In the Valley of Gods and swat away attempts by their new neighbor Remi to gain access for exclusives.

    Though we don't know what to make of this news, we congratulate these hardworking virtuosi (and Jake) for selling out securing a future with what look to be ideal partners. We anticipate it will be a future glittered with many golden trophies. Or it will turn out like Humongous. Either way!

    Me, I don’t get the whole "play a game with a torture device on your head" thing, but if you do, you no longer need a PS4 to play Rhombus of Ruin. Starting right now you can play the game on the HTC Vive through Steam, and also through Oculus Home.

    Here at Mojo, we’re waiting for Jennifer’s review, a mere year plus change later. ;

    Because why the hell not? In anticipation of an upcoming Escape from Monkey Island extravaganza, we give you the soundtrack:

    Che[ck/que] can be sent to the regular address.

    Update (April 17th)! Some of you had issues with the zips; these should now be fixed.

    And we’re talking right on the day, too, October 30th: As part of the Game Music Festival, the Bartosz Pernal Big Band will perform the Grim Fandango soundtrack, with McConnell joining in. Run and grab your tickets.

    The only caveat is that this takes place in Poland, but either way, that’s what planes are for. Tickets!

    Not a day has passed without you wallowing, weeping, wishing to see the MojoCast be automatically cast to your favorite pod. iOS, Android, Windows . . . The heart wants what the heart wants.

    Well, fear not, as you once again can receive the MojoCast the way you want it:

    Sure, the last episode aired more than five years ago, but this will soon change. Maybe. Hopefully. Just subscribe, damn you, and throw us some well-deserved five star ratings while you’re at it.

    . . . flanked by an appropriately 80s print-ad.

    Yeah, I don’t know what more there is to say. It’d probably play well in your hands, so get it if you own Nintendo’s flagship console.

    We don’t know if forums are still "a thing," so we ask the question: "If we had a forum again, would you use it?"

    Where to vote? Twitter. And/or voice your opinion in the comments.

    AlfredJ brings word of sad news: Martin "Bucky" Cameron, a name many should recognize from various LucasArts credits, has passed away. For us, he might have been best known as a Secret of Monkey Island artist and animator. Schafer tweets he, among other things, was responsible for the rather epic Voodoo Lady animation. That alone is enough to make "Bucky" an unsung hero in the Mojoverse.

    Our condolences to his family and friends.

    Comments: 4 / Source: AlfredJ

    Today, we've brought back both the guides for the Indy adventure games and Loom!

    If that's not enough, check out the venerable Dig Museum which is filled to the brim with information about The Dig.

    More to come soon! (probably)

    Ken Macklin, the artist behind Maniac Mansion's iconic box art (and who was supposed to do the Thimbleweed Park box), was interviewed last year about the development of said art. It's brief but you'll be glad you read it. A year later.

    Now all that's left is for somebody to leak all of Macklin's background art for Noah Falstein's version of The Dig. Anybody got that lying around?

    Comments: 1 / Source: VGArc

    Oh, whatever, here you go, for real. Curse of Monkey Island in glorious CD quality . . .

    And what a good time to mention our Patreon pledges, which now have been reduced to us tethering on going into the red. We have plenty of music and other things coming up, and are humbly asking you to help us finance our server costs. Pledge to your Mojo today!

    Enough teasing and standing around, go grab the whole CD-quality CMI soundtrack now!

    April Foo . . . What do you mean you already knew?! Stay tuned for more soundtrack, very soon. ;

    Keep a look out on your US shelves for the May issue of PC Gamer magazine, because inside is a 5-page preview of Campo Santo's (otherwise known as Vano Rodko) "In the Valley of Gods"

    There are a number of layers. Firstly, there is the real ancient Egyptian civilization. Secondly, there is the game’s ’20s setting, which taps into Egyptomania and the fetishization and trends accompanying it. Thirdly, there’s the contemporary world of Campo Santo and the playerbase, where very different conversations about cultural destruction, repatriation, and appropriation take place.

    So where is Campo Santo pitching its game tonally? “A lot of the way we work as a group and a lot of the way I’ve always worked as a writer is, we have modern, pretty lefty feelings about shit,” says Vanaman. “But I don’t think we have declarative opinions about the way things should be. This game is not a political statement about representation or a political statement about appropriation of the past or whatever.” He adds, “The act of making the game for us helps solidify or challenge feelings we have held before we had to make the game.” There’s further insight into Zora and Rashida’s relationship: “Zora and Rashida got famous seven years before they make the game, making a movie we would now watch in film school and go that’s kind of fucked up.”

    There are lots of pretty pictures accompanying the article, if you like that sort of thing. Also, it sounds like the game mechanic may owe just a little to Beyond Good and Evil, though it's not namechecked.

    And god knows why I’m the one posting these, but here we are. Aptly titled "Rumor Hast It", this cue teases upcoming, rumored, higher quality tracks. Allegedly. But what do I know? Shoot the messenger, and go get teased!

    Once in a while, not often, but once in a while, Zaarin chooses to open his treasure box, and share some of the morsels he has hidden in it. Like today, when he has decided to rain upon you a classic song: The Curse of Monkey Island theme, in glorious CD quality sound. Feel free to grab an MP3, or YouTube it.

    And you're welcome!

    In these parts, we consider Sam & Max: The Devil’s Playhouse to be the pinnacle of Telltale’s achievements. You may or may not agree, but if nothing else, I’m sure you, too, consider Jared Emerson-Johnson’s soundtrack the best in the trilogy.

    It’s odd, then, that Telltale decided not to release an OST from the game, as it had with the previous two seasons. Fear not, though, as we have taken action into our own hands (eight-ish years later) and compiled the soundtrack for you. We give you:

    Load them up to the media player of your choice, and dream of what once was.

    Want yet another copy of Curse of Monkey Island? Steam just added added the game, so go grab it if you so wish. Windows only, natch. Breaking news! Now also on macOS. For the first time? Breaking-er news! As reported by Laserschwert, GOG has also made it available. Get each and every version!

    Speaking of Monkey Island, we’re currently running three Twitter polls, asking how you feel about the three last games. Cast your votes: CMI, EMI, TMI. Trust us, it’s for science.

    In a shock move, we’ve started updating our YouTube account. A few videos and the Amiga version of the MI1 soundtrack are already there. Don’t be a jerk -- go subscribe. Having more than 90,000 views and only 66 subscribers is just ridiculous.

    Finally, Tim received his lifetime achievement award last night. Part of his speech included a story about Will "Sim Everything" Wright giving Double Fine a bunch of money for the company to stay afloat after Microsoft dumped Psychonauts. Read the whole story.

    Breaking-est news! While it has been available at Steam for a while, Maniac Mansion has also been added to GOG. The only logical conclusion is that Monkey Island 6 and Maniac Mansion 3 will be announced in a short time.

    Back in the day, we received enough fan-content for there to be multiple hosted sites dedicated to it. It was great -- this site wrote itself.

    Fast-forward to the present, and things have pretty much entirely dried up. Until now. You know Andrea Boscarino from the comments as AndywinXp -- presumably he still stands behind Microsoft's seminal operating system -- and he has re-recorded The Secret of Monkey Island soundtrack in the style of Curse of Monkey Island. For real! Even better, you can use the tracks in ScummVM to get the real experience. Or just listen to the soundtrack by itself. Downloads:

    The latter can be dunked into the "Monkey1\audio" folder -- typically located somewhere under "Program Files (x86)". And that's about it. I haven't tried it with the game yet, but I'm sure it's awesome. The music sounds great at least. And let us not forget credits:

    The Secret of Monkey Island: Cursed!

    • Tracks rearranged and performed by Andrea Boscarino.
    • Special thanks to Alberto "Albo Abourt" Abate for his precious arrangement advices for track 8. Check out his YouTube channel.
    • Soundbank file by Benzo.
    • And, of course, original music composed by Michael Z. Land, with Barney Jones, Andy Newell and Patrick Mundy.

    Got any creations you want us to know about? Email webmonkey@mixnmojo.com and you might achieve fame and fortune!

    Also, Jake is named one of Telltale’s heroes, which pretty much means this article is a celebration of Mojo. As well as a damning slap in the face of Telltale’s leadership. Kevin Bruner does not come away from it unscathed.

    Look, we don’t need to repeat ourselves -- we’ve talked about Telltale losing its way for a while now, enough times I won’t even bother linking to any of it. That the company bleeds talent is well-known. I don’t think anyone from Mojo is left, and if somebody from Mojo gets fed up by a company, you know things are bad. Conversely, Andrew "Telarium" Langley is quoted in the article.

    The whole thing is worth a read, even though it glosses over some of the true Telltale classics. Many of us maintain Sam & Max: The Devil’s Playhouse was the company’s pinnacle. I’m currently replaying Tales of Monkey Island as part of a soon to be released Mojo feature. It’s excellent. The game. Probably not the feature.

    Oh, and if you wonder who came up with “[X] will remember that”, give Bruner a thank-you.

    Over at his blog, Ronzo has announced A Little Something, and has downright promised it’ll be his next game:

    “Currently, it's [..] a real project [..]” (Some words edited out for brevity.)

    Described as an RPG with undertones of religion and a “choose-your-own-playstyle”, it certainly sounds like it could be interesting. Go check out the almost finished graphics, too!

    You know, it’s been quiet on the news-front lately. Therefore, just for fun, have some minor, inconsequential news. A Batman: The Enemy Within trailer!

    The "epic finale" (their words, not mine) will hit your favorite device on March 27th.

    The answer is, unlimited. So why not grab a PS4 and Switch one-year anniversary copy of the game from Limited Run Games on March 30th? They’re practically giving it away at $34.99, and the $64.99 collector’s edition is the equivalent of them paying you. Both Switch and PS4 versions are region-free, so no excuses. Ronzo probably needs a new car.

    Relevant links: Switch, PS4; Switch big box edition, PS4 big box edition.

    Business Insider published a new interview with Tim about various things Double Fine, but mostly Psychonauts.

    What are your hopes for Psychonauts? "Rhombus of Ruin," "Psychonauts 2," but also the franchise in general?

    Well it's definitely a world that has a lot of emotional hold for us, because we really love that world and those characters, and that feels very real to us. The first game, when it launched, it did okay, but when we got the rights back to it [in June 2011], we were able to sell more and more, and it sold more in the last five years than it did in its first five years. And I think that's shown the audience has grown kind of organically over the last 10 years, so we have hopes it'll reach more people than it did the first time. But I think what we're really concentrating on now is more of the "If they build it, they will come" philosophy: Just make a great game, make it true to Psychonauts, and if you make a great game, people will come play it.

    Read the whole article here.

    It's up to you to decide if it's worth the $1.99 they downright demand for it -- I mean, that is half a day without coffee -- but if you want to, Thimbleweed Park now has a "Ransome Unbeeped" patch on Steam and GOG. No longer will you have to suffer the clown's beep, but rather hear a naughty word. Grab it at your favorite service if you so like.

    For once, we’re not (too) late on some old news. We might even have reported on it back in the day, who knows? (I’m too lazy to check.) Anyway!

    A Retro Gamer article on the making of Sam & Max Hit the Road is up on PC Gamer for your reading enjoyment. You might not learn a whole lot from it, but entertaining it is, anyway.

    Comments: 2 / Source: PC Gamer

    Not satisfied with taking home a GDC Lifetime Achievement Award, Schafer will be the recipient of the "BAFTA Fellowship Award". Only a handful of game-industry personalities have been honored with the award, which usually is reserved for those in the movie business, over the last 37 years. Hitchcock was the inaugural recipient, so those are the circles Tim is rolling in these days.

    We’d congratulate him, but honestly, this is such an everyday occurrence for him now, that it’s just another day on the job.

    We have a good reputation of being "hep and with it" here at Mojo, and therefore we’re all about the vinyl. Just like the kids. Therefore I’m sure you, the discerning reader, as us, will be over the Thimbleweed Park double-LP, which you can purchase right now. I mean, right now!

    Comments: 6 / Source: Ronzo

    ... but I suspect people only say so because they’re both about pirates. Or possibly because its open world like with chances to customize stuff. Or something. Despite looking like a pure action game I deemed it news-worthy, although I’d never even heard about the game before, so give me a break.

    For those who know Sea of Thieves, and have given it a go on the PC and/or the Xbox, sound off in the comments which I suspect will be suitably quiet.

    With thirty years under his belt, Tim gets what Tim deserves -- a lifetime achievement award. You already know what those achievements are, of course, though we are pretty sure his numerous Mojo Game of the Year awards are his most cherished memories.

    Congratulations, Tim!

    Comments: 1 / Source: GDC

    There's not too much to say at this point. If you've liked the previous episodes, you'll like this, and if you haven't... Well, you know. Read the short review if you so will, though!

    Sometimes one reads one's RSS feeds, and one is surprised at seeing familiar names. This was the case when a certain "Junaid" popped up over at Cartoon Brew. Correctly deducing there is only one "Junaid" in the world, I decided this is the man you knew not just from Mojo, but also World of Monkey Island. Now he has hit the big time with the animated short, "Short But Sweet".

    The movie, described as “a young hero has to embark on an epic quest to save a princess from an evil villain, all within an absurd short amount of time” is pretty delightful, so go watch it over at Cartoon Brew.

    Mojo probably should demand royalties for singlehandedly having made our readers arteésts.

    This email thing -- write us at webmonkey@mixnmojo.com with news, etc. -- seems to be working out. No longer do we have to spend time finding news; instead people like Mojo-perenial Jones Jr. can email us instead of posting comments in unrelated news-items about what’s going on.

    Like "GLide N64" trying to get support to emulate the forgotten classic-is Indiana Jones and the Infernal Machine. I mean, god, I haven’t tried to get the game working since about 2002, but here’s your chance -- boot up an N64 emulator and play the game, if you’re willing to pony up the bucks. I think. Something like that. Jones Jr. can correct me, I didn’t read his email that closely.

    Back it at Indie Go Go -- Indie/Indy, get it?! -- and Battle for Naboo will be thrown in, too, but we won’t hold supporting that against you or them.

    I mean, to be displayed! #clickbait ;D But a good piece of art none-the-less!

    An art show called “Fake Theme Parks” is set to open Friday, January 12th at Gallery 1988 in LA. The concept is to show off artworks based on fake amusement parks inspired by Disney Land and Disneyworld, and “Big Whoop” by Scott Balmer is one of the 50-odd works on display.

    Our man in LA would be on site had we had a man or woman in LA.

    Comments: 3 / Source: Gizmodo

    Looking for a long interview with Bay Area Sound, the production company behind the sound of games like Firewatch and every Telltale game ever? Alternative Magazine Online has you covered with their conversation with the outfit. Firefox's Reader View has it clocked in at between "38-49 minutes", so yeah. Make sure you got some time.

    Because why the hell not?

    As is en vogue these days, Ronzo has for all intents and purposes left Twitter. I might not 100% agree with his take on the social network (mind you his points about the toxicity of the place are spot on), but I’d much rather see him (and pretty much anyone else) put down their thoughts in more than 180 characters, which is why it’s great to see Grumpy Gamer (the website) make a comeback.

    Speaking of communication, our email is back up after about a decade or two of downtime. Feel free to email webmonkey@mixnmojo.com to promptly be ignored by us.

    I missed this a few months back, but World of Monkey Island just turned 20. By my estimation, that makes it the third oldest active-ish site in the greater Mojo community. (After The SCUMM Bar and us.)

    And that’s all I got.

    We turned 20 this year, so what better time to take a look at Mojo of yore? Witness Mojo 9.5, marvel at a young Spaff, mourn Legend of Monkey Island. It’s all here.

    As is a quick look at your favorite games of 2017. Old and new. That’s just how we roll. Read!

    Chances are you have a PS Plus subscription if you own a PS4, and thus you will be able to download the much-maligned first season of Batman for free this January. Hey, it might be worth a look at that price? Feel free to read our review if you need more info.

    Conversely, Deus Ex: Mankind Divided (which I wholeheartedly recommend) and Uncanny Valley (which looks interesting) round out the offering. So yeah, might not be much time to play Batman.

    I mean, I'm sure you saw the backer email, but in case you didn't, you heard it here first: Psychonauts 2 is now aiming for a 2019 release, a little later than had been originally speculated. You know, as Psychonauts games are wont to do.

    DoubleFine said: "Now we are in full swing, we know a lot more about the size and scope of the game we are going to make, how long it will take us to make it, and the amount of time we need to make it be great. From those projections, we know that Psychonauts 2 will not be shipping in 2018, like we originally estimated when we published the Fig campaign two years ago."

    It is what it is, and if this will give us that always sought-after extra polish then it's probably not a bad thing.

    You can see the entire update, along with lots of behind-the-scenes information, and a whole festive video update on the completely public Fig project page.

    It happened without warning, and goodness knows it happened decades later than it should have, but the the original Maniac Mansion is now available on Steam. Sure, you already have it as a free bonus feature within Day of the Tentacle, but don't you want the pleasure of buying it individually, especially since the last time you could do so was like forty years ago?

    And anyway, it's less than five bucks. So do it. Do it now.

    Comments: 3 / Source: Steam

    Everybody's favorite SCUMM-game-and-more virtual machine has been updated to a major 2.0 milestone. 23 new games has been added to the roster, including a bunch of Sierra ones. Other improvements are of course also to be found -- read the release notes for more.

    Nostalgia keeps Mojo alive, so download and get playing.

    Well, we don't know, but maybe you do? Vote in our new poll! Log in, and vote, vote damn you.

    As for our previous one, the results will probably be indicative...

    Which Game Are You Most Looking Forward To In 2017?
    Thimbleweed Park
    30
    Full Throttle Remastered
    9
    Duke Grabowski: Episode 2 - "Debonair Corsair"
    2
    Psychonauts in the Rhombus of Ruin
    2
    The Walking Dead: A New Frontier - Episodes 3 - 5
    2
    Guardians of the Galaxy: A Telltale Series
    0
    Total votes 45

    Having headlined Brütal Legend and getting summoned back for Broken Age, Jack Black has become something of a regular for Double Fine. The trend will continue with Psychonauts 2, which Black announced at something called The Game Awards.

    No information has been divulged on the character Black will be voicing, but experts speculate that it won't be Mr. Pokeylope.

    Jake embarrassingly forgot to tell us, but Campo Santo is, indeed, developing a new game. There's even a trailer.

    Looks Firewatch-y. What's In the Valley of Gods all about, outside of what the trailer reveals? Who knows, but feel free to read the FAQ, full of questions nobody frequently would ask. 2019 seems to be the release year, so no need holding your breath.

    (Zaarin -- reminder to add a Campo Santo category.)

    Hey, why not publish a review on time? Just don't get used to it. Run and read the write-up on The Walking Dead Collection and then go on with your day, safe in the knowledge that Mojo loves you.

    (Read.)

    Oi, well, once again I’m liking Batman, this time “Fractured Mask”.

    But as these things go, contemplation about Telltale’s future sets in. So, yeah, it all is what it is. Just read the damn review so I feel like I’m doing my (and Jason’s) job, damnit!

    Rock Paper Shotgun published an interesting article yesterday about the artistic merit of remastered video games. Ron, Tim, and Brian Moriarty are all on hand to weigh in on the technical and even ethical pitfalls of "upgrading" a classic:

    “We had limitations back then” recalls Gilbert in an email interview, “and the artist worked magic to make the game work within those limitations. They often turned working within those limitations into an art all its own. When classic games get ‘hi-resed’, you lose all of that.”

    [...]

    “It’s true that you can often switch back to the original graphics,” he says, “but that is also true of colorizing black and white movies.

    “You can always watch the original, but that doesn’t make colorizing it any less of an artistic sin. Saying you can switch back to the original art feels like a cop-out.”

    Harsh! But Ron has a point. And as we've seen, the "original version" you can switch back to often isn't the perfect recreation it purports to be. After all, the only "classic" version of Monkey Island 2 that anyone can buy has vertical scrolling effects removed and some dialog altered. My grandkids will grow up without the "white slavers" line, so I hope you're proud of yourself, Craig Derrick!

    And my sincere apologies for the headline, but it is true. You can get Brütal Legend for free, gratis from Humble right now. At the time of writing you have 1 day, 22 hours, 57 minutes, and 27 seconds to get the game, so move!

    Remember fan art? Mojo might not have been all about it back in the days, but The SCUMM Bar sure was. Presently I suppose most Mojo/Monkey Island-based artists are too old mature to make much LEC-based fan art, or, as it turned out, that was what I thought.

    Should you follow us on Twitter -- and why the hell aren't you -- you'd know we're all about fan art lately, thanks to our friends at The Art of Videogame. We'll give you three examples:

    What the hell, right? Artist, and URL to full-size images are:

    @mr_werewolf_art with full image here.

    @zacgormania with full image here.

    Scorbut Man with full image here.

    My numerous attempts to get Dan Lee to make a comeback was met with laughter from the man, but let's all remember what the man did, during the hosted site glory days.

    In the midst of the truly soul-sucking Telltale layoff situation, some interesting auxiliary stuff is happening.

    DC will release a limited time series named on TTG’s Batman seasons. So far the second season has been good, and one could hope DC would focus on that, though maybe they’ll try to salvage the final pieces from the downright awful first season.

    We’ll know in February. Writer Chris Gage has a good rap sheet, so this might be a glass half full situation.

    Well, we saw this one coming.

    Polygon reports 25% -- twenty-five percent -- of Telltale's workforce is being laid off. The reason, according to CEO Pete Hawley who apparently has no qualms emulating LucasArts at its worst, is "the realities of the environment we face moving forward". That is a somewhat familiar sentiment...

    We wish those laid-off the best of luck moving forward themselves, and for those who are left... Run!

    Comments: 4 / Source: Benzo

    We've updated our living article of TTG-esque games with two new games: Hidden Agenda and Life Is Strange: Before the Storm. Read if you don't suck.

    So here's a bizarre one: The PS4 and Xbox One are getting a collection of The Walking Dead featuring all 19 episodes. That in itself isn't strange, of course, nor is the fact they get enhanced graphics. What is strange is how stylistically different the update is. To wit...

    ... we don't only get a completely overhauled color palette, but also actually altered details like the ceiling light.

    Own yet another version of the games on December 5th, for a mere $50-¢1.

    ... and as we apparently haven't posted this Grickle yet... Well, here we are!

    ("Joy to the Weird" really should be Mojo's slogan.)

    Update by Jennifer: Tales from the Borderlands is also free (and DRM-free), for Windows and macOS if you purchase $15 or more worth of games during the GOG.com Halloween Sale.

    As long as you have an Xbox One. And wait until November. And have a Gold membership.

    Caveats aside, Tales from the Borderlands is underrated and you should play it.

    And that's all I got. ¯\_(ツ)_/¯

    You can never play Psychonauts on enough platforms, so it just makes sense to pop your old Xbox disc into your Xbox One and give it a whirl there too. That's right, Psychonauts is among the first lucky 13 games to be playable on the One. And if you have lost your disc, you can even buy it for $9.99 digitally -- why wouldn't you want a tenth copy of the game?

    The game apparently both looks and runs better, too, which is always a bonus. The feature will be available tomorrow.

    It’s Rocktober and it’s Friday the 13th, so what better way to celebrate than with a game of Brütal Legend against Double Fine? Join them at their YouTube channel at noon PST and you could be picked to compete against Tim himself. Or you could just watch like the voyeur you are. Anyway, noon pacific!

    I mean, come on! Gameplay! McConnell! Goats! You got this sent to your email, and then you ignored it, didn't you?! Make up for it all by watching it, all now! Exclamation mark!

    All of Disney's catalog is currently on sale at GOG.com. That includes tons of LucasArts games:
  • Afterlife
  • Armed and Dangerous
  • The Dig
  • Loom
  • Indiana Jones and the Last Crusade
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Emperor's Tomb
  • Monkey Island 1 SE
  • Monkey Island 2 SE
  • Outlaws + A Handful of Missions
  • Sam & Max Hit the Road
  • Star Wars: Battlefront II
  • Star Wars: Empire at War
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II
  • Star Wars: Dark Forces
  • Star Wars: Jedi Knight - Dark Forces II
  • Star Wars: Jedi Knight II - Jedi Outcast
  • Star Wars: Jedi Knight - Jedi Academy
  • Star Wars: Rogue Squadron 3D
  • Star Wars: Tie Fighter
  • Star Wars: X-Wing
  • Star Wars: X-Wing vs. Tie Fighter
  • Star Wars: X-Wing Alliance
  • Star Wars: Rebel Assault 1+2
  • Star Wars: Shadows of the Empire
  • Star Wars: Galactic Battlegrounds Saga
  • Star Wars: Rebellion
  • Star Wars: Star Fighter
  • Zak McKracken and the Alien Mindbenders
  • When was the last time we actually reviewed the second episode of a Telltale game? Years ago. Years! But here we are, and we check out the second episode of Batman: The Enemy Within, "The Pact".

    Run and read!

    In case you missed it at the bottom of Remi's news post three weeks back, here's an hour long (almost) interview with composers Michael Land and Clint Bajakian about their days at LucasArts. It also gives us a chance to test out our new embed code for Vimeo. Mojo: Truly on the cutting edge of technology.

    Comments: 5 / Source: Vimeo

    Jake had not seen this video before, and nor had I — a PAX Australia keynote from Ron Gilbert where he, among a lot of other interesting tidbits, talks about how the ending of MI2 was conceived. Sure, it doesn’t reveal the secret (and so Mojo lives on; I mean if that piece of information ever gets out there, we can probably just pack up), but it gives you insight into how and why these things are written, and why it’s OK to be pissed off about endings.

    If you’re a heathen who hated the Twin Peaks season three ending, you should watch this. The big reveal can be found at 35:32, but you should watch the whole thing.

    Comments: 3 / Source: Jake

    It was a fight to the end, but you have spoken, and we now know the games the majority of you like! Some predictable results, some surprising ones, and… Well, go read for yourself!

    The whole list will be published in a later article, and yes, we will do a poll with proper scoring, too. Your whining was heard. ;

    In a surprising move, some sort of LucasArts remnant's social media manger posted a photo on facebook and the "company" are apparently hiring given a comment on one of the replies.

    If the next game after their alleged Star Wars: Commander and Star Wars: Rivals appeals... Star Wars: Aenemia maybe (!?), get in there and apply for a position!
    Comments: 1 / Source: Facebook

    Oh, we might give Telltale some goodnatured ribbing now and again, but really, we consider them a BFF.

    However! As far as non-linear gaming where choices have consequences, we feel there are those who take that concept to a whole different level. During a particularly tense seminar, the Mojo Editorial Board™ voted that two games should be presented as what we consider proof of said statement: Life Is Strange and Until Dawn.

    So here they are, and now you should run and read our take on them, as well as what differentiates them from Telltale.

    Mark the calendar: Presumably in celebration of the recent Thimbleweed Park release, the Nintendo Switch subreddit will feature an ask me anything session with Messrs. Ron Gilbert and David Fox. That's tomorrow, September 26th, 11am ET, 8am PST, 3pm GMT, which I'm pretty sure are the only three time zones of any importance.

    This is the perfect opportunity to ask Ron what the secret of Monkey Island is, because, let's be honest, the only reason we don't know is that nobody bothered to ask.

    Remember 2003? I don't either, but apparently, over at the ol' SCUMM Bar I wrote an article on the Monkey Island 2 demo during that August. I also remember we made huge claims about moving our content over here in 2006, and yada yada yada: Here you go: Hacking the Monkey Island 2 Demo is now on Mojo!

    How can you find undiscovered dialogue and music? We‘ll tell you how, and you do not even have to do it yourself; just read all about it! Yes, we wasted time writing this so go read it!

    The adventure that was featured on our forums (when we had them), The Journey Down, sees the release of its third chapter today. With this release, SkyGoblin's excellent adventure inspired by LucasArts adventures like Grim Fandango and Monkey Island 2 is finally concluded. Find out what happens to Bwana and Kito, as they finally manage to journey down to the Underland on Steam, GOG.com or iTunes.

    Got a Switch? Don't be a butt; be a completionist and grab Thimbleweed Park from their eShop. It's available today.

    Speaking of, you can vote for the game in the Golden Joystick awards -- best indie game, no less. You probably should go and do so, because really, if you're reading this, it's not like you have that much going on today.

    And now for a news post from yours truly, as I finally remembered how to log into the Mojo X News System™.

    Thimbleweed Park is now available to purchase for iOS devices, so you can now be a clown in a gritty town while moving around.

    Oh, and one of Ron Gilbert's other iOS games, co-created by Clayton Kauzlaric, is now optimised for iOS 11 and is permanently free! I'm talking, of course, about the sadly oft-neglected match-3 RPG puzzle game with a long name, Scurvy Scallywags in the Voyage to Discover the Ultimate Sea Shanty. It's fun and it's now free, so grab it on iTunes now.

    Was I too hard on Firewatch? Does the world we live in make me think differently about things? What's up with that hateful dude on YouTube?

    A lot of questions! And I thought about them, and I started rambling. As one would. Here are my thoughts about it all; read them if you want. Or don't. Or do! Here they are, at any rate.

    So here's one I didn't see coming, probably because I wasn't looking: Dan Connors is following in co-founder Kevin Bruner's footsteps, right out the door from his current CEO seat. Bruner resigned a few months ago, with Connors stepping in to temporarily (as I just learned) fill the position. He will now stay on as an "advisor", much like when he stepped down the last time, in 2015.

    The new president and CEO is Pete Hawley, the former GM and a senior VP at Zynga.

    What does it all mean? Who knows, but with Zynga's reputation -- their Wikipedia page reads like a crime blotter -- my head isn't exactly spinning with excitement.

    Godspeed, Dan!

    Update: I assumed you would know we were talking about Telltale here, but as Twitter is ABLAZE pointing out the omission… well, now you know!

    Comments: 8 / Source: IGN

    That's right, as I type this you have 1 day, 23 hours, 30 minutes, and 22 seconds to grab your free copy of Psychonauts from GOG Steam! So I had a few sips from the flask this morning; sue me. Because, can you really ever have too many copies? Of course you can't.

    Go get it!

    Tim is the subject of a new article on Medium in which he speaks about the oft-documented strain - and, perhaps, the needlessness - of crunch mode, a period at the end (or sometimes throughout) of a game development cycle when teams work around the clock to meet looming deadlines.

    Speaking about his experiences at both LucasArts and Double Fine, Tim's thoughts on the subject are sobering and even personal, such as when he relates how the passionate and relentless climate at LucasArts during his early days at the studio brought consequences at home:

    Schafer saw the crunch periods become more demanding as time went on, and it wasn’t long before he experienced the heavy price of that kind of working culture. His first marriage, he said, collapsed after just a year.

    “You don’t realize until it has happened that you’re doing all this damage to your personal life by staying at work all the time,” he said. “You can mentally put the rest of the world on hold, but the rest of the world can’t necessarily be put on hold by you. I was so gung-ho about it. If you think someone will wait for you and tolerate you not being around… people move on.”

    Even then, with a relationship falling apart around him, the work came first. The rewards were just big enough, and the aura of George Lucas radiant enough, that it felt impossible to leave. Schafer only met Lucas three times in the 10 years he worked for him, but says his presence was felt in the craftsmanship and artistry of the house and its grounds. The attention to detail exuded an air of quality that reminded everyone that things needed to be done right.

    The whole piece is worth a read.

    When this latest (and hopefully soon to be obsolete) version of Mojo debuted in 2010 (I think), I was pretty cheesed off by the dinky font size. Seriously, what other site has fonts that obnoxiously small? Dumb ones, that's what.

    And so I whined. I bellyached. And it fell on deaf ears, of course, but that was OK. I was playing a long game. I knew that, over time, the cumulative effect of my whining would be corrosive to Remi's whisper-thin will. And so I persisted, mostly in passive-aggressive ways, to register my righteous complaint in his direction. The day would eventually come, I reasoned, when Remi would be prevailed upon to bump up the font size.

    Right on schedule, over seven years later, we've achieved this milestone, and now the sacred text of Mojo can be read without an electron microscope.

    You're welcome, fans.

    First, Thimbleweed Park now has official release dates for three new platforms: iOS on September 19; Switch on September 21; Android on October 3. When pressed, Mr. Gilbert admitted to it not being Apple TV compatible, but we will assume it and an Amiga versions will at least be released "later". (You can also pre-order a boxed copy if you didn't get one during the first run.)

    If you are a fan of the Puzzle Agent games -- and if you're not, what the hell's the matter with you? -- you now have the chance to Kickstart Hidden People figurine, designed by Graham Annable and sculpted by Paul Lopes. For $50 you can have one of them, so run and buy!

    Finally, I'm not sure if we've posted this video before, but J0j0 provided us with a link to a Michael Land and Clint Bajakian video interview. Set aside an hour to learn the dirt on their time at LEC.

    That's right. 20. Twenty. That is either awesome or depressing depending on your point of view; quite probably both. And what better way to celebrate/mourn than to kick it off with The Most Liked Game Ever Poll?

    This is a bit different than your typical favorite game survey. Here you get a curated list of games we cover, and you have three options for each one: like, dislike, or indifferent/haven't played. The goal is to find what games most of our three readers like. And dislike, because we're all about being as surly as we are expected to be.

    So head over and vote! No Mojo account required, because that is how we roll now. Be part of history and decide what Mojo's most liked game is!

    NB! No history will be written. But vote anyway.

    Sean Vanaman -- a.k.a. one of the non-Mojo people behind Campo Santo -- made the announcement on Twitter yesterday, as a result of YouTube star PewLePepe's repeated use of racial slurs while playing video games on his channel. You know. Like one apparently does...

    The gist of the filing is that Pew has to remove any and all Firewatch content from the channel (apparently the largest one on the site). Gamergate's finest has not surprisingly come crawling out of the woodwork, each and every one of them a self-proclaimed law expert, screaming "fair use" without having a lick of an idea of what that actually is.

    If you're in need of raising your blood pressure we recommend reading the subsequent shitstorm, but really, don't do that.

    Our sincerest kudos to Campo Santo for refusing to be associated in any way with this sad little boy.

    I actually started reading this Eurogamer interview with Telltale's Job Stauffer when it was published. "Started" being the operative word -- how many "laughs" can you take in an article after all?

    @fantasticleak16 is clearly a smarter person than I, as (s)he dug up some interesting information toward the end. Asked about doing another Monkey Island or Sam & Max, Stauffer gave a firm no, an explanation...

    It is a proud part of Telltale's legacy, but not really part of Telltale's future.

    ... before he killed your puppy.

    Dumping Monkey Island is not really much of a surprise -- I have no clue what DisneyArts's intentions are with the property -- but I'm surprised Sam & Max is off the table. The property pretty much launched Telltale (with all respect to Texas Hold'em and Bone).

    The question now, I suppose, is if anybody else is circling around the Sam & Max property.

    Here's your first non Remi posted news in over a month!

    You may recall Mojo reporting back in December 2016 on a new game engine for X-Wing being created by modder Azrapse. Well, the mod has now entered a Pre-Alpha testing state. If this news isn't exciting enough, check out the comments on the associated Kotaku article, where you'll see one Laserschwert say;

    Laserschwert
    Jul 31, 2017, 11:58pm
    I'm part of the XWVM team, and regarding TIE Fighter: We know it's the better game. And that's exactly the reason why we are tackling X-Wing first, because it's in much more need of an update. Plus it's the less complex game of the two, with simpler mission structure, fewer different ships and smaller in scope altogether. It's just less work to update (which is still a LOT of work), so it makes sense to get all of that down first. As much as TIE Fighter is build upon the foundation of X-Wing, a theoretical TFVM would and should be built upon XWVM.

    I mean, I assume it's the same Laserschwert? If not, this really was a crappy way to break Remi's run.

    I mean, give us a break, we can‘t update when there‘s nothing to update about. But, for your pleasure:

    If you haven‘t played the first season of The Walking Dead, then what the hell is wrong with you? Don‘t worry, though, Humble Bundle is here for you, and you can get the whole effin' season for Mac and Window right now!

    And, if you want to play the first game in Batman: The Tellta… siiiigh for free on iOS, you now can. It‘s worth it as far as a free game goes I guess, but compared to the second season, it really is dour. Run to the App Store for some depressing fun.

    Sidenote: Do anyone other than me update this site? Jason?!

    Thimbleweed Park, much like Mojo, is the gift that keeps on giving. Play minigames, find tokens, and give Ronzo and Winnick a most gracious thank you for giving us what has to be the first adventure game to receive these types of add-ons.

    Oh, and the game is available for the PS4, too. Owning the game on only one platform is gauche; have some class and get at least one other copy.

    Speaking of games on other platforms, the new Batman game and Guardians of the Galaxy will be released for Switch. When? I didn't see any dates, so we'll go with "soon".

    OK, that was a small dollop, but then, what did you really expect?

    We're only two-ish years late on this one, but that doesn't mean we're not presenting you with what could be News For You:

    Back in 2015 Game Informer ran an article called "Fall Of The Empire: How Inner Turmoil Brought Down LucasArts", chronicling the dark days of Jim Ward, the last glimmering hope with Darrell Rodriguez, to Paul Meegan bringing the axe in allowing the last two co-CEOs (neither of whom I can remember ever having heard the names of) to deliver the final cut.

    A whole lot of steaming gore can be found within the article, including details on the cancelled Indy game, George Lucas's penchant for coming up with horrible character names, and who could forget about Fracture? There are preciously few mentions of the games we might be more interested in, but don't be a whiner; be grateful for what you get.

    (I still think 1313 sounded fun, despite the ridiculous LucasArts's first ADULT game marketing pitch. (To this day it sounds more like a Star Wars porn simulator.))

    Thanks to our very own Jason for bringing this article to our attention, and even further thanks for him graciously allowing me to post it! ¬

    Yeah, I had expected to turn the snark factor to 11 here, but… The first episode of The Enemy Within is actually good. Very good. I like it. Don’t read this, though; go read the review instead. Then question everything in your life, just like I’m doing right now.

    Tales from the Borderlands ranks well in my top five TTG games list, and this oral history of it is… Well, it‘s great, and probably something we should be doing, but whatever. Read it over at Campo “Jake used to work here” Santo‘s Quarterly Review, and learn how the game never was a commercial hit, and how Mike Stemmle was involved with an early version of it. And more!

    (There are also a few snippets about The Wolf Among Us which are interesting.)

    Here's a brief video of Steve Purcell being chatted up at the recent expo. Was anything of importance learned? No, but it's still always nice to see Steve.

    Comments: 1 / Source: IdeateTV

    Hm…

    We‘ll review it if TTG graces us with a review code; always a gamble.

    This looks incredibly dour, and only really inspires me to fire up the Arkham trilogy again. Maybe even the tetralogy. But who knows, with some luck, some heart and humor will make their way into the game.

    Batman: The Enemy Within will touch down on August 8th.

    Continuing today's accidental theme of Sam's voice actors, Gameranx has an interview with Bill Farmer. Farmer is of course best known as the voice of Goofy for Disney, but Sam & Max gets a mention as well:

    Gameranx: You voiced Sam in Sam & Max Hit the Road, whose voice sounds like a more toned-down version of Goofy. Phonetically, how did you make them different?

    Bill Farmer: Well Steve Purcell had brilliant dialogue for the game, and I wanted to bring something deadpan but still comedic to the role. So it was a bit of Johnny Carson and more Humphrey Bogart.

    Farmer also explains why he did not reprise the role for the television show, which was new to me:

    You never know why you don’t get something. They just don’t call. Maybe they forgot I was in the first one, maybe they found somebody they liked better, who knows. That’s part of the business. Like with Sam & Max, they did a cartoon show which was not union. I’m a union actor. They took that to Canada to cast which is why I didn’t do that. And so maybe they got on that non-union bandwagon, and you never know with all the politics. A lot of it’s politics, too. So you just stay grateful for the ones you get, and say, hey I’m available if you need me!

    Visit Gamerax to listen to the audio recording of the full interview.

    Comments: 4 / Source: Gameranx

    Harvey Atkin, who voiced Sam in the Sam & Max animated series, passed away on July 18th. Atkin was the second of three voice actors who have so far taken on the role of Purcell's character, though he is more widely known for his roles on TV shows such as Cagney and Lacey and Law and Order, as well as the Ivan Reitman comedy Meatballs, which he co-starred in opposite Bill Murray.

    Thanks to "Threepwood4life" for bringing this to our attention in the comments.

    Let's get right to it!

    First, Batman: The Enemy Within will be hitting computer and console platforms on August 8th, with iOS and Android to follow "later this year". The first game made Batman v Superman look like a laugh riot, so yeah... (I'll still play it, like the tool I am.)

    Meanwhile, the franchise has finally been bled dry: The Walking Dead: The Final Season is scheduled for a 2018 release. Odds of Clementine surviving the season is if TTG's history is anything to go by, slim.

    More importantly, The Wolf Among Us's sequel is also slated for 2018. I personally consider the Fables based game to be TTG's second best after Sam & Max: The Devil's Playhouse so hooray for that.

    And, a video:

    Our fine friends over at The Onion have pulled a Mojo and reviewed ranted about the TT Games LEGO Indiana Jones videogame series some years after release.

    Consider: While the Indiana Jones of film punches out Nazis, his mute Lego doppelgänger spends far more time attacking trees and flowers. Indy can scarcely walk five steps without finding a cluster of greenery that he’s compelled to destroy in order to collect the tiny Lego studs that constitute the in-game currency. Even when outrunning the giant boulder—that most iconic moment from Raiders—he’s evidently supposed to risk his life brutalizing the vegetation for a few extra studs. So you’ll understand, Adam, if I’m at a bit of a loss as to what makes this game “pretty fun.”


    Bravo Onion, bravo.

    If you have a quarter of an hour to spare, why not watch the first episode of a LEGO fanfilm adaptation of the classic LucasArts Star Wars shooter Dark Forces III: Jedi Knight II: Jedi Outcast.



    If the youtube video doesn't display above, use this link instead.

    Comments: 3 / Source: Youtube

    Ronzo took to Twitter yesterday and announced an announcement of Thimbleweed Park (a recently released adventure game) for Switch. There is even a video...

    Screw Super Mario Odyssey, you clearly need to complete your Thimbleweed Park collection instead!

    PC Gamer published an interview with Tim about Full Throttle in their June issue, but you don't buy magazines anymore, so you didn't read it. At least not until its ink exclusivity ended and it wound up online, which is now.

    At the time a LucasArts adventure was expected to sell around 100,000 copies, but Full Throttle sold over a million. And now, 22 years later, the game has been re-released with remastered graphics and audio. I ask the game’s writer/director Tim Schafer what it’s like going back to something he made when he was in his early 20s.

    “It’s been interesting looking at how I wrote dialogue back then based on my life experiences at the time, and how I interpret it differently now that I’m older,” he says. “And now that I’ve actually been a biker on the run for a crime I didn’t commit, that adds a lot of depth to it too. I had no idea what that was like back then.”

    You know what I did in my early 20s? Not make Full Throttle. Learn more about how Tim outclassed me by reading the full article.
    Comments: 1 / Source: PC Gamer

    Consider this one unexpected...

    Probably my main issue with Thimbleweed Park was that playable characters couldn't talk to each other while on the same screen. Well, let us never speak of this oversight again, as Terrible Toybox have added just that: cross-character dialogue. I honestly don't think I've ever seen anything quite like that before as far as a content update is concerned, so chalk it up as a win for the good guys.

    And as that wasn't enough, there is a new in-game hint line. Call it up from one of the phones, and hopefully Chester will be on the other end.

    These updates should already be available on Steam. Additionally, expect to see the game for iOS and Android "later this summer."

    Comments: 2 / Source: Ronzo

    When we‘re not busy making foam art in our lattes, we throw some vinyl on the ol' turntable, and hip it up, just like the “kids” do. Or something like that.

    Incidentally, Broken Age‘s soundtrack is available in 12", and thus we decided to give it a listen and a look. Read on and feel appropriately “with it”.

    The long-awaited Psychonauts 2 has exited pre-production and has now unambiguously entered that rarefied air of honest-to-George production. I, of course, totally know what that means, but if you don't, here's Tim and project leader Zak McClendon to lay it out:


    Double Fine also represented themselves at E3 last week. In a noble rejection of hubris, we held back and let the other gaming sites cover that. But we should point out that during a panel he hosted with Jack Back, Tim asserted that Brutal Legend 2 will happen "someday," noting that it would be "expensive." Fortunately, I was able to interpret this signal correctly, and what was once Remi's plasma is now the first angel investment for Brutal Legend 2.

    Comments: 1 / Source: Gamespot

    Nowadays, you can find music from LucasArts games all over the Internet, but back in the 1990s, there was nothing. That is, until 3 May, 1998, when Highland Productions launched. As any self-respecting LucasArts fansite of the day, it was of course hosted by good old Mojo. Highland, along with our other hosted sites, has been absent for a while, but we're now happy to announce that it has returned! And with HTTPS support!

    Listen to some good MIDI tunes (and some MP3s)! Marvel at the wonders of late 1990s web design! Read a news page that hasn't been updated since 2001! All that, and more, over at Highland Productions!

    29 years after it was shut down, Habitat is set to go live again. The (at the time) groundbreaking online game is considered a bridge between the MUDs (multi user dungeons) of the time to today's MMOG (massively multiplayer online game), and it will relaunch at midnight under the name Neohabitat.

    Yeah, I don't even know, but check out more info on the official site, if you so wish.

    Hey there! Remember us? We’re still alive, we just find it a lot easier to post to Twitter, because, you know… Never more than 140 characters.

    So! Here is a recap of what we have posted there over the last few days.

    What would an HD version of Curse of Monkey Island look like? Now you know, thanks to this Tweet from Šarūnas Ledas. (And yes, I did re-tweet it saying somebody should post this on Mojo. Turned out that somebody would be me.)

    Zaarin has promised hosted websites (may begin) to reappear this week. Why would you not trust Zaarin? Surely he is not so hateful he wouldn’t make this happen?

    Spaff, still working undercover at Double Fine, points us to a Limited Run copy of Broken Age on PS4. You’ll see it, all 4,500 copies worth, in a week. You know, if you’re a completionist type of a person.

    Then we canceled the Pari… Wait, no, that was some other Twitter user. :(

    Monkey Island fanatic and Eurogamer personality Johnny Chiodini decided to answer a gauntlet that was never thrown by creating grog using the ingredients listed in The Secret of Monkey Island. And although he punts on third down by subtracting the more lethal ingredients, the end result is still gross enough that we award him and his two confederates eight Monkey Bucks for introducing it into their digestive system.

    Here is the write-up, and below is the video proof of the reckless endeavor:

    Hey, Jason called it years ago, and now Wired has caught on, too: videogames are serious art. Let’s just treat you to an excerpt from the article:

    In preparation for what became Full Throttle, he studied screenwriting, specifically how to structure a story in multiple acts. He drew on cinema in other ways, too. His protagonist, Ben, is, as the misunderstood leader of a leather-clad motorcycle gang, a cartoonish version of the sullen and stoic heroes of Akira Kurosawa’s Yojimbo and George Miller’s Mad Max.

    Want more? Read the whole article, or check out the book it is excerpted from, Bit by Bit: How Video Games Transformed Our World by Andrew Ervin.

    I will question if Brütal Legend is Tim’s best game, but no-one asked me, anyway.

    That's right, he'll answer any question. Provided that you asked it yesterday, because that's when Noah's AMA happened. Lots of good stuff in there, though.

    Comments: 3 / Source: Reddit

    Who needs Jack Rodkin when we have our own four readers?

    You know Rum_Rogers from the comment section—he’s one of the two odd people you’ll see there—and therefore you will want to play his game. Is it any good? Who knows! I don’t have an Android phone, but I’d try TrVe Metal Quest if I did. It looks good at least.

    Hell, all of you people keep reading this, even though we’re not particularly good, so might as well try Rum’s game, right? Right? Right!

    Download!

    For the past few years, Bill's communication with his fans has mostly come in the form of updates to the Duke Grabowski Kickstarter page, and yesterday's post had something provocative in it:

    In other not bad, but not great news is that Duke Grabowski: Debonair Corsair is on hold until we sell a certain number of units. Alliance wants the first episode to prove it is a success before funding the follow up. And you can help with that if you so chose because Alliance has discounted Duke to $2 and the sales are picking up. If you all told all your family, friends and acquaintances about the game that could really help. Mean time Venture Moon and Alliance will continue to promote the game as much as we can.

    But have no fear that I won't be doing any more game because I am in negotiations to make another non-Duke game while we wait for Duke numbers to reach our goal. I can't go to much into it because nothing is official, but I can say it is an idea that is very close to my heart.

    That's not very hopeful news on Duke - if the first episode's sales is making the publisher wary of funding the second, what are we to conclude about the likelihood of episodes 3-5?

    On the other hand, we apparently have a secret project in the works. The obvious question: is this A Vampyre Story 2 or a new IP altogether? Only time will tell, and in the meantime you might want to throw a measly two bucks at Duke Grabowski and contribute to those sales numbers

    .

    Double Fine's luscious Full Throttle Remastered has revealed an easter egg in the game that has managed to stay hidden for over 20 years! According to the Remastered commentary one the game's main programmers, Mark Crowley, got a little punchy one night and hid a little surprise for anyone who entered his date of birth into Malcolm Corley's safe.

    So well hidden was this little easter egg, that not even Tim Schafer was aware of its presence.

    Since the reveal, fans have been trying to find Crowley's date of birth, but it was proving very tricky, and even reaching out to him over social media had been fruitless. Enter ScummVM developer Digitall who examined Full Throttle's game code and discovered Crowley's date of birth hidden deep within:
    14 December, 1962.

    That's right, entering 12-14-62 into Malcolm Corley's safe will reveal a little secret that nobody, not even Tim Schafer, was aware of.

    The easter egg itself is very silly, and isn't the secret to Monkey Island or anything, but it is amazing that we're still finding secrets after all these years! Enjoy!

    Zaarin downright promised he world do it. Then he promised to fix our admin section so we could have a header image for the review.

    But what the hell, we just went ahead and reviewed it all the same.

    Read! And give Zaarin a ¬¬ look.

    Update! Zaarin fixed it, so you can stop shaming him. :D

    Adventure Gamers has a ten day old brand new interview with Tim for your enjoyment. It's primarily about Full Throttle Remastered, but it's pretty well-rounded. Tim even talks a bit about the old LEC vs. Sierra rivalries:

    You know, I like talking about it. I think it’s a symptom of the fact that we didn’t have the internet back then. Nowadays, I’d be Facebook friends with those guys, and we’d all be making fun of each other on Twitter. Back then, we just didn’t talk at all, except for a couple of people that knew the Coles. There was a little back-and-forth, so the Coles came to the ranch to play softball, and they beat us. (laughs) They put it in the Sierra newsletter, but didn’t even mention the name LucasArts, just “Sierra beats competitor in softball”, and we were like, “oh my god, guys!”

    I got to know Lori Cole a little at GDC last year; we were on a panel together. They were much more aware of our games than we realized. We thought that we had this competition going on, and they weren’t even aware of it, but they were much more aware than we thought! They kind of saw us as taking over. Lori was like, “we were on top for a long time, but after Monkey Island things started to shift, and Lucas took over.” They had a completely reverse idea of that competition than we had, which is that we were always up against them, and they were winning. I mean, they definitely won the sales war. We’re winning the remasters war, though! (laughs)

    Read the full interview here, and prepare yourself for Full Throttle Remastered tomorrow!

    Update: The Results are in!

    The two fan picks are The Gods Must Be Hungry, led by Asif Siddiky, and Darwin's Dinner, led by Devin Kelly-Sneed.

    The Double Fine team's pick was Kiln, led by Derek Brand. Tim Schafer's pick was I Have No Idea What I'm Doing, led by Zak McClendon. The latter title is a VR party game, so you'll need a VR headset to play it.

    All three community games are going to be developed. The main game is Pongball, conceptualized by Kjell "lightsoda" Iwarson and led by Josh "Cheeseness" Bush. This one will get guidance by the Double Fine team. The other two are The Lost Dev Team, conceptualized by Anemone and led by Jennifer "Jenni" McMurray, and Amnesia Adventure, conceptualized by Ben "TimeGentlemen" Ward of Size Five Games, and led by Jennifer "Jenni" McMurray and Eivind "flesk" Nilsbakken.

    Join in on the fun of developing the community prototypes by posting at the Double Fine forums.

    Original story: Double Fine's Amnesia Fortnight has returned for a third go-around of pitches for public consumption.

    There's a huge range of prototypes to choose from this year, so go take a look at the pitch videos and make your choice. If you buy the bundle at $5, you'll get prototypes from previous Amnesia Fortnights, and if you buy it at $15, you'll get previous Amnesia fortnight prototypes that have been made into full games!

    The community developed Amnesia Fortnight also returns this year. This year, you can choose between three pitches, and then you can join in on the development or just watch it as it happens. You can see the video below (you might notice a familiar name on the pitch for the third prototype :P). Feel free to vote for whichever one you like most over at the Double Fine forum.

    I mean, what the hell, right on the minute of the embargo being lifted too. This could make us the first site in the world to publish a Thimbleweed Park review.

    And it is about as spoiler-free as it can get, with the only concrete examples coming from the two first hours of the game. We -- and I speak for all of Mojo, because nobody's editing this -- like Thimbleweed Park. A lot. And you probably will too, even though/particularly because the game is of an acquired taste.

    Read! Agree? Disagree? Voice your opinions in the comments, all six of you.

    And look for more Thimbleweed Park content coming soon, because we're gonna milk this cow 'til it's dry.

    It's finally here! International Thimbleweed Park Launch Day!

    Image

    MixNMojo's official "most looking forward to game in 2017" is out today. It's all downhill from here for the rest of the year (well, except for maybe a few exciting highlights that are also due soon).

    If you don't have it already, make sure you pick it up so you can enjoy it today along with the rest of the coolest members of society.

    https://thimbleweedpark.com/

    ImageImage

    It looks like the folks at Hashtag Collectables has been spying on my dreams, because the Max plush toy is finally here, just in time for Sam & Max's 30th anniversary.

    It's too bad that dream entering technology wasn't available 20 years ago, since I've been dreaming about this since I was a kid, and I'm sure I'm not alone.

    Now I just have to resist the urge to buy a dozen of them...

    Adventure Gamers decided to have a lengthy confab with their personal graphic designer Bill Tiller as well as his Duke Grabowski cohort Gene Mocsy. They mostly talk Duke - which Bill reiterates is planned for five episodes that he figures will come out at six-month intervals - but other topics spring up, like the future of A Vampyre Story, which isn't quite as defined as I had hoped:

    Ingmar: Speaking of legal stuff… I know people ask you about this a lot, but of course we can’t do an interview with you without discussing the potential future of A Vampyre Story.

    Bill: I think Crimson Cow has a new management. They’re probably not interested in doing it, but I don’t think they’re against selling it, so I guess if I came up with the right money I suppose I can get the rights back. I’m concentrating on Duke Grabowski right now, but once Duke’s over I’m totally open to talking to Crimson Cow. But I’ve also been discussing the idea of animated shorts with our animator Romero. I love these characters, you know, and I don’t want them to die off just because of the distribution rights.

    It’s a pretty long and epic story, so it could easily be turned into an episodic game with around eight episodes before the whole story arc wraps up. So, yeah, I’d love to do it, but if worst comes to worst I have the rights to do animated shorts, books, or comic books. When the time comes I’ll definitely explore the options.

    There's a whole lot more in the full article, so why don't you go give it a read? Gosh, it's not like we're competitors.

    Using the official A Vampyre Story Facebook page, Bill has posed a cryptic question. See it at the bottom of this post, because that's apparently the only place images will work. Good gravy, this site.

    A Vampyre 2: A Bat's Tale entered production immediately after the original game back in 2008, but months later the plug was pulled by its publisher Crimson Cow Games. Because they still had the rights, Bill was unable to try to shop the project around or go the crowdfunding route, leaving the sequel in indefinite limbo.

    So why is Bill gauging fan interest now? Have the rights lapsed back to him, or is he trying to gather evidence to show Crimson Cow that there's an audience that justifies revving the machine back up? Is Crimson Cow even in business anymore?

    Whatever's going on, send an email to Bill at the email address below, and let him know that you need A Vampyre Story 2 more than you need potable water.


    (Click to enlarge)

    Some news requires no comment, other than: w00t.

    Here's Tim humbly suggesting that you pre-order from GOG:

    One last cool thing: apparently Tim had the original demo of the game (a PC Magazine exclusive) remastered as well because it featured unique dialog not heard in the shipped game, and Tim wanted all of Roy Conrad's lines preserved in high quality. Pretty rad.

    Comments: 6 / Source: engadget

    Ron and his hat sit down with Google to discuss a thirty year career. Pull up a chair and be grateful to spend fifty minutes with Ronzo:

    As with Day of the Tentacle Remastered and Grim Fandango Remastered, Double Fine had to go through the LucasArts archives to resurrect Full Throttle, and Tim talked about that effort with GamesIndustry.biz:

    Schafer called it a sort of "digital archaeology." For Full Throttle, the art was completely repainted, often with input from original artists like Larry Ahern and Peter Chen. 3D elements like the game's motorcycles had to be remodeled from scratch because the originals weren't archived. Roy Conrad, the original voice actor for the game's protagonist Ben, died over a decade ago, so they had to track down the uncompressed DAT tapes of his original voiceover sessions in order to remaster them in stereo.

    "We're in a unique position where we remember where the bodies are buried," he said. "'I think that sound guy took home a box of tapes once, and I know so-and-so has that thing in their attic.' And at Skywalker Ranch there's an archive that has a lot of cool stuff there, and we got access to those. We got to dig through these flat files, finding these great pieces of art and putting them in the concept art browser for the first time to let you see all this stuff when you play the game. It's more like a fun treasure hunt."

    One might expect that the hassles of remastering projects like these would cause Double Fine to re-think the way it preserves its current titles for the future.

    "I feel like we had all this trouble finding all these archives," Schafer said, "and it was like, 'Why didn't we archive this stuff better?' And then I was like, 'Are we archiving our new stuff better?' We had to really look at it, and well, you know... In some ways it's easy to make those same mistakes again, to just not really think about what's going to happen 20 years from now. 'Yeah, that stuff's all on that one artist's hard drive, but we don't have time to do all that...' So you really have to push yourself to create good archives, and to put away a machine that can do the actual build of the game. And that's something I hope all developers do, or they'll be kicking themselves later."

    It's a comfort to know that Roy Conrad's line readings will liberated from that Turkish prison that is MONSTER.SOU.

    Business Insider has an all-encompassing new interview with Tim up that you should read while ruing the time change.

    SCUMM Revisited, AFL2PCX, SCUMM Costume Viewer… If you know what those are, you know what they are, and if you don’t, well… Benzo’s The Vault will help you find out.

    For those in the former group, look… We will get hosted *.mixnmojo.com sites back up again, but there are also other important things to do, too. Like watching TV. So for now, if you are interested in hacking old LEC games, The Vault will have you covered.

    Even EMI Song Ripper—largely considered the sexiest software ever written—is there!

    You may recall that time a year ago when we reported that an indomitable band of Germans were seeking to get official approval for their HD remake of Indiana Jones and the Fate of Atlantis.

    Those of you who hate surprises, I should warn you: this isn't going to be one.

    Hi Fans!
    Quick announcement!
    We have been asked politely by a new promoted Lucasfilm Head of business development person to stop developing and distributing Indiana Jones and the Fate of Atlantis Special Edition demo.
    We will remove the downloading buttons from our website this Sunday (5th March 2017)
    We have been told that Lucasfilm don't want to share the Indy license with anyone right one, so we came up with other solution and we will see if that is going to work for them.
    We will keep in touch with Lucasfilm people and continuously trying to obtain a deal for a full project development!
    Lucasfilm has seen what we have done, we proved our skills, show them a great effort and strong responsibility, they have received all required documents and now it's up to them if they will change their minds and start supporting Independent developers.
    Whatever the response will be, We are extremely proud of what we have done, it has been a great fun, we will love this project forever and we thank you all who participated or support us during this "long-term, free-time" development.
    Fans community is strong, full of talented people and nobody is going to stop us from doing what we love, because we are doing it right! This is not the end of this project and this is not the end of any fans projects...big companies need to understand that: "All things come to him who waits." #lucasfilm #lucasarts #adventuregames #disney
    website: http://went2play.com/fate-of-atlantis-se
    https://dl.dropboxusercontent.com/u/39935592/IJ_clocks.jpg

    Which reminds me, I'd be much obliged if you guys could keep my painstaking remaster of Defenders of Dynatron City that's nineteen years in the making under your hat.

    Comments: 4 / Source: Facebook
    Thimbleweed Park, the adventure game by Ron Gilbert and Gary Winnick, with art by Winnick and Mark Ferrari, is coming soon to a computer or console near you.

    It has just been finalized, and has been sent to Microsoft for Xbox certification. In light of this, a release date has been set. It's releasing just a month from now, on the 30th of March!

    You can check out more on the game's Steam page.

    If you backed it on Kickstarter, then be sure to update your information through PledgeMaster, so you can get your rewards.

    Telltale’s loss is Ubisoft’s gain, as they poach no less than four high-profile names from the X will remember that-company.

    Making a run for it is Pierre Shorette (Tales from the Borderlands), Nick Herman (Sam & Max: The Devil's Playhouse), Dennis Lenart (The Wolf Among Us and Back to the Future, but we won’t hold that against him), and Adam Sarasohn (I’m not entirely sure who he is). The foursome will apparently be expanding Ubisoft’s “narrative creative pool”, which is good for them, but probably not so good for Telltale.

    This also means I now likely do not recognize more than one or two names on Telltale’s roster, but I suppose that’s neither here nor there.

    Remember the aughties, when there were more Monkey Island sites than you could shake a stick at? What a glorious time it was, what with the competitive feces throwing going on between all of them. Us. You know what I mean—we were clearly all very mature. ¬

    Now, you might have noticed that the second-rate, SCUMM Bar-wannabe website our good friends, World of Monkey Island, has been offline for a while. Many asked us about it, but that was out of our hands, as the site actually was hosted by LFN, not Mojo. Hey, we even tried to save them. That went nowhere fast. But I digress!

    Fast forward to present time, and World of Monkey Island has returned online. Granted, it clearly was restored from an older backup, but it’s out there, and it’s working, which is good for… Well, clearly for somebody!

    If the old Mojo Network keeps un-dying like this, we'll have Chariset’s The Definitive Monkey Island Site up by the end of the week.

    Because, really, the Double Fine email was a pretty long read, so let’s give you a few highlights:

    First, Psychonauts 2 will be published by Starbreeze, which I didn’t even know was a publisher. They did develop the rather excellent Brothers: A Tale of Two Sons, so hey, how bad can it be?

    There are a couple of videos: A throwaway prototype (as we call it in the biz) for what will be a new hub has been released on YouTube

    And who doesn’t want to see our founder and patron saint, James "Spaff" Spafford, on the way to presumably be offed in the woods, while buddying it up with Schafer, talking games?

    Topic of conversation: Does Spaff look exactly like he did fifteen odd years ago? (I mean, a few lbs aside.)

    The data to play the first new Psychonauts adventure in more than a decade? February 21st.

    Look forward to a Mojo review as soon as a) somebody gets a headset and b) they actually get around to writing something about the game.

    Or hey, maybe a non-VR compatibility mode will be developed, so the rest of us can enjoy the game, too?

    Hey, we’re back! You might have thought we had been back for a while, but as our admin feature wasn’t working… Well, that’s neither here nor there.

    So what’s happening? First, Xbox Gold members will be able to download Monkey Island 2 for free from February 1-15. You do, of course, already own the game, but it’s worth nabbing anyway—it plays well on the platform. And from February 16-28 you can get Star Wars: The Force Unleashed, lovingly known as STFU around these parts.

    More importantly: Our very own elTee spawned last week, and is the proud father of a baby boy, Johnny D Tones (I think was the name). Congratulations to him from all of us!

    Disney (or, but probably not, Telltale) is trying its damnedest to keep you away from Tales of Monkey Island, or, as they like to call it on iOS, Monkey Island Tales HD. Turns out you can still get it on the App Store for iOS, so we can only assume they had forgotten about the platform when the censorship started.

    It confounds Mojo’s investigative office how this all is going down. Did Telltale’s license run out for all platforms but iOS? Or is this all part of…

    Image

    Bonus badge to those who get the last reference; bonus bonus point if you can find the image for me. - Jennifer claims those points. No bonus bonus points for you.


    We're now a week into 2017, which means it's the perfect time for a new poll. We couldn't just put one up on the first day of the new year. That's just not The Mojo Way™.

    There's a lot of goodness coming out this year, from just about every company that this site covers. So go to the poll on the right and let us know which one has you excited the most.

    The debate was RAGING in the comments, but Telltale hasn't run out of steam yet.

    With "A New Frontier" we get a very promising Walking Dead opener. Read our review.

    Look, I tried. I tried to like it, I even tried to hate it, but there is absolutely so little to Batman. If you've played any other Telltale game over the last five years you know what you'll get. That's about it.

    But hey, read the rest of the review if you so would like.

    There have been big changes afoot over at AdventureGamers.com. Changes in management, and now, changes in logo. Few would contest the greatness of the longstanding original logo, designed by Bill Tiller himself. Thankfully, the powers-that-be at AG are not among those despicable few, and they were thus smart enough to reach back out to Bill when they decided a logo revamp was in order. Behold:

    Let's just quote our friends at Birth. Movies. Death. on this one:

    "If you've got a PlayStation 4, a PlayStation Plus account and you have exceptionally good taste in video games, you need to be aware that LucasArts' classic adventure game, Day Of The Tentacle, will be free to own during the month of January, starting on Tuesday."

    Well, if BMD says so, though they accidentally forgot to mention it also was Mojo's Game of the Year in 2016.

    Look down in the comments and you will see one Jake Rodkin trolling around, decrying Grim and poo-poo-ing the new Full Throttle trailer.

    Oh, and if you own a 360, Mojo Game of the Year… what, 2013?… is free for Gold members. That's The Cave.

    If you've ever wished to fire up the original LucasArts classic space combat simulator X-Wing and are dismayed at the DOS version's low-res graphics, or the XWING95's lack of iMuse soundtrack, then Azrapse might be a modder you'd like to keep your eye on.

    In a similar manner to the the way the XL Engine runs the original Dark Forces game files in an enhanced way, this XWVM mod uses a Unity based engine to interpret and run the original X-Wing game files.


    YouTube Link

    Azrapse says:

    XWVM is a mod to the original Star Wars: X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. Our goal is to rebuild the game engine with newer technologies that allow it to run and make use of the latest hardware and improvements in gaming hardware. The mod will require the player to own and have installation of the original Star Wars: X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voiceovers, SFX, iMUSE automaton, etc) are loaded from the player's copy of the original game, or are original creations of our team, where the original resources are considered inadequate for today's standards.


    The mod creator has been discussing iMuse and ship models in the long running XWA Upgrade Project's forums. I wish Azrapse the best of luck with this project - may it one day see the light of day!

    Comments: 3 / Source: Mod DB
    The team behind the fan remake of Indiana Jones and the fate of Atlantis released a 7 room demo in late November, so Mojo keeps up its fine tradition of being behind the cutting edge of LucasArts related news. Months behind.

    The file is around half a gig, so if you have the time and hard drive space, give it go. There are PC and Mac versions available, plus a demo of the circular stones, if that floats your boat.

    Image

    To give feedback, or simply follow the project's development, check out the game's Facebook page.

    Here's the download link again in case you can't be bothered looking back through the first paragraph for it. Keeping Mojo traditions alive into 2017 and beyond...


    Comments: 1 / Source: Facebook

    Sure, the Indiana Jones and the Last Crusade graphic adventure has been available from Steam since forever, but I know you kids love things that are DRM-free, so consider yourselves accommodated. And just like the Steam version, you get the unabridged Grail Diary in all its .pdf glory.

    There was a time when GOG was releasing LEC games more regularly, then that all stopped, and if you think that wasn't the consequence of a sinister, labyrinthine conspiracy, get a clue. But does the unceremonious appearance of Last Crusade signal that the seal has been broken again? We still need Monkey Island 3 and 4 up there, bare minimum.

    Comments: 6 / Source: GOG

    From Telltale to Trump to ATM… It was a year! And thus we review it.

    Read!

    Festivus is over lads, so back to work. Earlier this week, Gamecrate asked Bill Tiller a few questions about his career. Among other things the interview gives us an idea of when Duke Grabowski Episode 2 will drop.

    So, when is the second episode of Duke Grabowski: Mighty Swashbuckler due out?

    We're planning on five episodes. The plan is to have the second episode come out in the Spring. I've already written it, and we're doing pre-production on it now, and have some sketches done, as well as some of the puzzles.

    Check out the full interview here.

    Bill has published a holiday update on the Duke Grabowski Kickstarter page, unveiling the title ("Debonair Corsair") and the status of Episode 2. Hey, I'm just glad it's still happening.

    There's more, like a peek at one of the backgrounds and a status on the remaining backer rewards, but why listen to my descriptions of what you can live yourself.

    If I know you, you're going to want to give this a watch.

    Comments: 2 / Source: Youtube

    You remember Benzo from such software as Quick and Easy, but that was back then. Now he has joined the ranks of Jake and other former Mojo drones by releasing a game of his own: a remake of the Amiga classic Atoms.

    Currently only available for Android, you can run and download the game, and then cuss yourself for not having done more with your life.

    We're sure at least four of you will log in and do this. Vote. For. Mojo. Game. Of. The. Year.

    How to vote? Who knows, I can't remember how to put it into a news story! But, try logging in and voting through the menu at the right, and you should be OK.

    And feel free to view the previous poll.

    Over in the the comments, the ever observant (or so we assume) jolly_old_saint points out that all of the Sam & Max seasons, as well as Tales of Monkey Island have been removed from their online store.

    What the actual eff?

    Are they needing space for the oh so adult takes on Batman and family friendly funsies with Minecraft? The fact that you can still get the two aforementioned series on Steam could suggest this is just a clerical or technical mistake, as the oldest game listed on TTG's site is Strong Bad.

    If they actually are gone, though, it seems only right to pour one out for two of Telltale's best series of games.

    Update! Sam & Max is back; ToMI is not. The cover-up continues!

    Yeah, I don't know what PSX is either, but Psychonauts: Rhombus of Ruin was apparently available to play there, and consequently a bunch of new previews popped up. Here's a list:

    - PlayStationLifeStyle.net
    - GamesRadar
    - Game Revolution
    - Blasting News

    Boy, that sure seems like some kind of video game!

    The screenshots compare classic mode to the remastered version. Head on over to IGN to see them.

    Let's get right to it.


    Gonna be a treat to hear Roy Conrad's gravelly voice uncompressed after all these years.

    Comments: 8 / Source: Youtube

    Just as you had popped enough "Forget Me Nows" to block out the most awkward sex scene seen in a video game—that's in Batman if you're keeping score—Telltale comes prancing in, showing off its latest creative take on an existing IP…

    I'm sure there will be a lot of characters remembering things you do.

    You can also check out an extended first look at the next Walking Dead game, where you surely will have more black and white choices than you can dream of.

    We look forward to both!

    You probably remember watching Brian Moriarty's superb Loom post-mortem which debuted at GDC 2015. If you haven't seen it, you're encouraged to do so. At the end, Moriarty threw out the names of a few studios (including Double Fine and Telltale) he considered ideal collaborators for a Loom sequel, essentially extending an invitation to them to get him on the horn.

    Moriarty has given his talk a few more times since, including at an expo in Argentina this past March. At the end of that talk, he mentioned that some discussions took place with some of those studios. When pressed for details, he offered this. Watch it before proceeding.

    I'm dubious of the claim that Double Fine had specifically optioned Loom along with the Tim Schafer relevant IPs, and more so of the idea that Double Fine ever actually committed resources toward a Loom project before learning that this supposed option had expired. And if Brian's got the facts right, and Disney's claiming someone else has an exclusive on Loom, who the hell could it possibly be? Of the precious few studios likely to be interested in the property, I can't think of one that would wish to shut Moriarty out. Sounds to me like someone's getting the runaround here, or maybe there's just some miscommunication.

    Moriarty also gets probed a little bit about The Dig, but the Q&A - the online version, anyway - gets suspiciously interrupted just before he can detail how his version would have ended. Can't wait to hear ATM's take on this and how it might fit in with your post-war commie conspiracy.

    Update: Mild correction. It seems the Argentina talk actually happened in late 2015, rather than this year.

    Comments: 14 / Source: Youtube

    Why can't you people make content like this?

    ATMachine has reappeared in order to publish his career best - a deeply researched, legacy-defining thesis that Guybrush Threepwood is in fact a woman in men's clothes.

    "Do the math."

    At some point I decided that the Bone movie is Mixnmojo-relevant on the basis of the Telltale games, and while my argument has a few holes in it, I figured you guys wouldn't pick today - which comes a solid two weeks since our last news post - to challenge me on this.

    So last we heard, P.J. Hogan (known for the 2003's Peter Pan) was set to direct the animated film. That was Jan. 2012, after which we've heard nothing. Today, The Hollywood Reporter breaks the silence to reveal that there's a new director (the Kung Fu Panda guy) and a new script, which will be designed as the first installment in a trilogy.

    Will this finally happen? Will it be good? I sure hope so. Few adaptations are more overdue than Bone. Mostly though I'm curious to find out how different/similar to the Telltale games the music and voicework will end up being. Say, maybe this is a good time for the studio to end that ten-year hiatus on their own Bone adaptation?

    Dave Grossman's annual tradition of gleefully deforming pumpkins continues with his 2016 entry to the Pumpkin House of Horrors.

    Enter, if you dare.

    It was almost a year ago that Full Throttle Remastered was announced, and since then we've known we could look forward to a developer commentary just as Day of the Tentacle had.

    Well apparently that commentary was recorded this past week. Check out the photo Double Fine posted on Facebook:


    Hopefully media from the game is soon to follow.

    Comments: 2 / Source: Facebook
    ScummVM, the project that aims to re-create engines for point-and-click adventure and role-playing games, using the original scripts and data files, so that the games run on modern (and some not-so-modern) systems, has received a new release.

    This release brings support for six new games: Myst, Myst: Masterpiece Edition, U.F.O.s (also known as Gnap), and Sierra's Hi-Res adventure games #0: Mission Asteroid, #1: Mystery House, and #2: The Wizard and the Princess.

    There's also been a lot of bugfixes for Sierra's SCI games, the addition of Hercules rendering and font for the AGI games, an enhanced Sherlock games experience, and the addition of AmiUpdate on the Amiga port.
    Let's keep the news post as succinct as the review: read.

    Or "Instagram" as the kids call it.

    After having rocketed past 2,000 Twitter followers… I mean, OK, it took us 7 years, but it took 6 of those to figure out how to use the damn thing. Where was I? Oh, yes:

    We're on Instagram! As Mojolicious! Yes, the name is esoteric pretty awful, but it's 2016… How many decent Mojo related handles would you expect to be left?

    So! Instagram! Where you probably are too. You should be our friend! Remember: Mojo loves you. Won't you love us back?

    While Whispering Rock Psychic Summer Camp will not be a playable environment in Psychonauts 2, the team has recreated Raz's old stomping grounds in the new engine as a sort of sandbox for prototyping the sequel's gameplay and upgraded graphics. Check out the newly released video of Tim and project lead Zak McClendon playing this demo that we never shall.

    Comments: 3 / Source: Youtube

    I debated mentioning this, but no mortal could resist. You all remember Bad Brain Entertainment, the German-based adventure studio that sprang from nowhere in 2004? It produced zero games but riled up a lot of adventure fans, first by claiming it would finance A Vampyre Story (it couldn't), and then by intimating that it would purchase and finish Sam & Max 2 (it couldn't).

    Jason Some said the whole debacle was just a sleazy tactic for an opportunistic start-up to get publicity in the absence of a track record, while others assert the infant studio meant well and simply got carried away by enthusiasm. One thing's for sure, the young brain behind Bad Brain, Wolfgang Kierdorf, became an instant celebrity in the Mojo culture (though to be fair, news was slow at the time), and I think most of us have a special place in our hearts for Bad Brain even today.

    But wait! You might recall that Bad Brain's suspiciously large slate of planned games included more than AVS and Sam & Max. Another was The Whispered Word, which ultimately escaped Kierdorf and wound up safely published by another studio in 2009. Then there was The Orgastic 4, an R-rated spin on The A-Team with animals. It was roundly mocked at the time.

    Well who's laughing now? Bad Brain and The Orgastic 4 are back, and Adventure Gamers has a preview. Sure, the team is quick to concede that "funding for the game isn't resolved yet," but quit getting hung up on details. Here's to ten more years of Kierdorf, whom in all seriousness we wish nothing but success.

    Finished Duke Grabowski and looking for more? Steam is selling Ghost Pirates of Vooju Island at 90% off right now. The deal lasts for another 42 hours. Don't be ridiculous.

    Does Jason have a life outside of Mojo? Judging by the two last days, the answer seems to be a resounding "no!" And what better way to reap from the man's sad little life than to read his Duke Grabowski review? If nothing else it'll make him feel good about himself. (We hope.)

    Avast! Two years ago it was but a humble Kickstarter pitch, and today it is a real life computer game. See, not all video game Kickstarters are scams just because ours will be! (There's nothing in the pipeline, but with Remi around it's a foregone conclusion.)

    Backers received their Steam keys yesterday, but the rest of you can get it now for a measly $6.99. There is no reason to wait for my review, which is nevertheless coming shortly. Now go forth and help ensure the subsequent episodes get finished.


    Comments: 1 / Source: Steam

    That's right. Sometimes we produce content. Sometimes even good content. Relevant content, even.

    And this time, Jason has gone all out, with an interview with Bill Tiller which has more dirt than Rodkin's biopic deal. (As long as "dirt" means "exclusive content," that is.)

    Run and read. You surely will be even more excited about Duke after plowing through this.

    We've been a bit laggard in our Thimbleweed Park coverage, so here's a preview of the game by the good and qualified folks at Destructoid. Their time with the game exposed at least one Maniac Mansion reference, so let's go ahead and raise our expectations. January is closing in!

    And don't forget to check out the new month old trailer centered around the character of Dolores. Because we certainly didn't forget:

    Our friends at Campo Santo struck an exciting and unexpected partnership with film production company Good Universe (Oldboy,Neighbors). Hollywood Reporter has the scoop, which has admittedly seen hotter days:

    Good Universe is teaming with independent video game developer and publishing company Campo Santo to develop content for both video games and feature films.

    The companies will create a home for talent to develop projects that can bridge both the video game and feature film worlds. Their first project with be a film adaptation of Campo Santo’s first video game, Firewatch. The critically acclaimed game, released in February, is a first-person experience starring The Walking Dead's Cissy Jones and Mad Men's Rich Sommer. In the game, set in the Wyoming wilderness, a fire lookout named Henry uncovers clues in the wilderness about mysterious occurrences and a shadowy figure that seems to watch him from afar. His only means of communications is via a walkie-talkie with his supervisor, Delilah. It has sold almost 1 million copies to date.

    “When we met Good Universe we were floored by how they recognize, cultivate and produce incredible stories. It's rare you meet another group that shares so many of your values and makes the process of creating things even more exciting. We can't wait to see what we make together," said Campo Santo founder Sean Vanaman, who announced the deal with co-founder Jake Rodkin and Good Universe’s co-founder Joe Drake and vp international Akshay Mehta.

    The idea of a Firewatch movie is rad enough, but the broader relationship between the two studios described by the press release sounds intriguing and possibly unprecedented. We at Mojo of course cannot take all of the credit for this. Only most of it.

    "That's as good as money, sir. They're IOUs."

    Back in May, it was reported that Psychonauts 2 had not actually yet collected the entirety of the $3.8 million it had raised in its massively successful Fig campaign.

    This is because nearly half of that funding came in the form of investment money, a pledge option which Fig offers to backers as an alternative to the Kickstarter-like option of simply donating money in exchange for rewards. It's kind of Fig's whole premise. The problem is that allowing such investment, which can come from just about anybody, constitutes a bit of a legal thicket, and while it was being sorted out the significant money contributed by investment backers was actually just a reservation to pledge, meaning Double Fine didn't actually get the money.

    Happily, it's all been sorted out on the legal end with Fig being granted SEC approval for non-accredited investors. Now Double Fine has to actually go and collect the money from those backers, who are hopefully just as eager to complete the transaction now as they were back in January.

    In the meantime, production of the game itself seems to have been going smoothly. At least Remi did nothing to prevent that.

    Animator Patrick Schoenmaker has released an Indiana Jones short. To say it's beautiful is an understatement. To fully justify its inclusion here on Mojo, there is a Fate of Atlantis sequence around the 46 second mark.


    Video Link

    Famous archaeologist Dr. Indiana Jones is on a quest of a lifetime, but this time he is fully animated in this passion project by life long fan and artist Patrick Schoenmaker. Over the course of 5 years, he has crafted the opening sequence of what would be the tv series to make all other tv shows redundant: "The Adventures of Indiana Jones"!


    If LucasArts / Disney ever resurrect Indiana Jones video games, I'd love an adventure game in that style.
    It appears that the Day of the Devs lounge that was at the GDC in March isn't the only Day of the Devs event that's being held this year. Double Fine's fourth annual Day of the Devs event is going to be available to the general public soon.

    It is a day that is full of gaming fun, from Double Fine and other developers. Plus this year, they are accepting game submissions from the public. The game selection will be locked down in the next few weeks, so if you want to take part, head over to the website now and fill out the form linked at the bottom of the page.

    The event takes place this November 5th at The Midway in San Francisco, and, as always, admission is free.

    ScummVM is the project that aims to re-create the engines used in adventure games (and, since this year's Google Summer of Code, role-playing games) so they can be played on systems ranging from Windows, Mac, and Linux to iOS, Android, and even consoles such as Dreamcast, PlayStation 2, and Wii.

    Right before a major release they do a public testing phase for new and improved games, which helps them iron out any remaining bugs. This testing cycle includes two new games: Myst (and Myst: Masterpiece Edition) and U.F.O.s (also known as Gnap). There also have been a lot of improvements in the SCI engine as of late, so they are also testing Conquests of the Longbow, Freddy Pharkas: Frontier Pharmacist, King's Quest V, King's Quest VI, Quest for Glory 1 VGA, Quest for Glory 3, Space Quest 1 VGA, and Space Quest 4. Other games that have seen recent improvements and are undergoing testing include Beneath a Steel Sky, the Commodore-64 version of Maniac Mansion, Sherlock Holmes: The Case of the Rose Tattoo, and Sherlock Holmes: The Case of the Serrated Scalpel.

    So, if you have any of those games, play them through in a daily build of ScummVM on your platform of choice, and report any bugs you find at the new and improved ScummVM bug tracker. Then tell the team about your experience, and any bugs you filed (or if you didn't spot any bugs at all) in this thread on the ScummVM forum.

    Read the press release, if that's your thing, but the point is Bill's newest game is finally upon us. I'm also noticing that some new screenshots have popped up in a few places, so do check those out.

    I'll have a review of the first episode in as few as seventeen months, guaranteed.

    As some of you may be aware, there is a fan remake of Indiana Jones and the Fate of Atlantis in production. An hour of livestreamed footage is now up on the game's Facebook page. It will surprise nobody to learn that the developers are finding it difficult to licence the game from the Mouse House. Therefore this may be as close as we all get to actually playing the game.

    The first couple of minutes are filmed sideways, so lock in your device-rotate or lay across your desk.

    Image
    Here's the link.
    The good stuff starts around the 20 minute mark.

    Jennifer visited PAX East and she wrote about it! Read about the whole thing here.

    Mandatory second link.

    Night School, the studio that was founded by Telltale and Disney Alumni, and the developers of Oxenfree, have just released a Mr. Robot game for iOS and Android, courtesy of Telltale Publishing.

    It actually looks like it could be something special. See the video linked below for details on the game (or click here to see it directly on YouTube.

    It's not particularly good. Read review if you so wish, and agree and disagree to your own will.
    Josh "Cheeseness" Bush, the man behind the recent port of Double Fine's Day of the Tentacle Remastered to Linux, has posted an excellent retrospective on his experience in porting the game. He has also shared the sourcecode of the Coming Soon app that was live on Steam before the Linux port was released.

    Be sure to check it out, if you're a fan of Day of the Tentacle (who here isn't?), as it's quite an informative and interesting read.

    Date: August 2nd. Trailer:

    … and while it’s been a while since I’ve read this stuff, I would say I am seeing some echoes from The Long Halloween, which is an excellent read.

    I’ll also editorialize and say the graphics, while artistically impressive, might be looking a bit dated, technically speaking. But still! Looks fun.

    Always nice to see this game get some exposure outside of this site, with its global rank of 918,640.

    The preview is positive, although I must politely disagree with HardcoreGamer's memory of The Curse of Monkey Island as a "3D game." They also note that we still don't know for sure how many episodes Duke Grabowski will consist of:

    The game is poised to be episodic, with the potential for three to five episodes. Why is there a range of chapters? Well, the team obviously would love to bring Duke’s tale to completion, but they simply do not know for certain how much interest there will be in the game post-launch. Right now Duke Grabowski, Mighty Swashbuckler Episode 1 is prepping for launch this fall, and Episode 2 should follow shortly thereafter. Beyond that, though, Duke’s fate is in the hands of players. If a fanbase appears around the series then we’ll be sure to see how many more episodes appear down the line.

    We'll see indeed. One unfinished series is enough for this team to have on its resume.

    Wow, nice. There's something perversely "Space Mountain pre-show in a straitjacket" about this, and I'm on board.

    Playing catch-up in the aftermath of the Iron Phoenix madness...Aric Wilmunder made a few other uploads a few days ago. The new design docs are:

    - Rebel Assault
    - Defenders of Dynatron City (under its original name "Defenders of Dynamo City")
    - The Telecommuter (Not a game!)

    It looks like he also meant to make Shadows of the Empire available, but that one doesn't appear to be selectable yet. Anyway, find the above and all the rest on Aric's site, as always.

    It's a terrific listen courtesy of the Dev Game Club podcast. Day of the Tentacle is the primary subject, but a broader discussion about adventure games emerges.

    What makes the interview particularly worthwhile is that the hosts are Brett Douville and Tim Longo, who worked at LucasArts around the turn of the century, when a developer's assignment was pretty much guaranteed to be a Star Wars title. It's interesting to hear the different perspectives from the four alumni who were involved in different eras and concentrations of the studio. More crucially, Jake gets namechecked.

    Here at Mojo, we’ve always been particularly interested in the near-misses, the might-have-beens, the ones that didn’t make it. After all, we cheekily referred to all the released LucasArts adventure games as “Secret History,” so you can imagine how piqued the cancelled games must get us. And the loss of Indiana Jones and the Iron Phoenix, the would-be follow-up to the seminal Fate of Atlantis, probably registers second only to Sam & Max 2 on the Gnashing-Of-Teeth-O-Meter.

    The game isn’t completely unknown, thanks to a comic adaptation, a few stray details and a much-circulated Anson Jew animation of Hitler’s face blowing up. But what this doomed title always lacked in my eyes was a definitive chronicle. And if Mojo wasn't going to do it, who the heck would?

    Thus I reached out to all members of the team who were willing to share their memories (oh, and design documents) of the game, from its conception to its collapse. I do believe you’ll find the big honking article I pieced together from the results of minor interest.

    Huge thanks go to Aric Wilmunder, who unearthed the materials that made this article possible and offered to time their release with our publication. Remi, as always, bailed me out with the header image. Enjoy!

    That and more is revealed as part of the latest update on the game's progress from Bill. Sound like they're wrapping up on the first episode.

    I have confused feelings about this, since I was rather hoping Pedro would be invited back to do the new music, in keeping with tradition. But who the hell can complain about Jared doing the soundtrack to anything? Sounds like some of Pedro's music from Ghost Pirates - which Duke Grabowski is technically a spinoff of - will be reprised to complement Jared's original work.

    Reboot Develop being a game developer conference in Europe. Tim seems to have done an interview on stage for about forty-five minutes, and we noticed the resultant Youtube video a record six days after it was published. Best not to get used to such breathless velocity from us.

    Anyway, here's Tim, recorded in rather dubious audio quality. But who the hell am I to judge?

    Image

    Day of the Tentacle Remastered is now available on Linux, thanks to the porting efforts of J Bush Productions. It's now live on Steam and the Humble Store.

    He's said he'd keep them coming, and he's delivered. Check out Aric's site to find the list of downloadable LucasArts design docs updated with:

    - Labyrinth
    - Indiana Jones and the Last Crusade (a very preliminary doc)
    - Sam & Max Hit the Road
    - The Dig (seems to be for the Falstein version)
    - The Curse of Monkey Island

    So nevermind your previous Fourth of July weekend plans; it's SCUMM history you need to be honoring.

    Double Fine has been showing off their PS4-exclusive, virtual reality Psychonauts "bridge game" at E3, so a number of previews have been springing up. Let's look at the one on Gamespot, which includes screenshots and a video clip of what appears to be the first five minutes of gameplay. Accompanying the media is an interview with Tim and project leader Chad Dawson.

    I think it's really interesting you guys are developing Psychonauts 2 and Rhombus of Ruin simultaneously. I was curious about the extent to which those two have influenced each other, and how you're working on making them fit together, given that Rhombus of Ruin bridges the gap between the first and second full games.

    Schafer: The main thing is that I've had a storyline for the whole experience in my head for ten years. Before Psychonauts had finished, I had this whole idea for what would happen in Psychonauts as Raz is delving into his past, his family, and the curse, and all these things. So in my head, it's one long, continuous story, and I'm working on both projects so I am able to make sure they all flow well together. But within that story structure, the Rhombus team can do things that make sense for VR and have it be really different in that way but still plug in the story beats.

    Dawson: From a tech and visual development point of view, it's also been very useful for us. Rhombus of Ruin is coming out before Psychonauts 2, so obviously it accelerates our development to try to get that out. Seeing what the characters look like brought up to a modern engine with modern rendering, physically-based lighting, and subsurface scattering on their faces. Psychonauts 1 came out in, what was it? 2005? So obviously tech has improved a lot since then. We're using Unreal 4 Engine now as a studio, for both projects. With this game, we're pushing our character look development. That's been a great push for both projects, with our animation team and character team. Tech-wise getting us up and running. This is our first Unreal 4 project.

    Read the rest of the interview here. And may I just say, the game looks great. I love how it opens up right where Psychonauts left off. Shame I don't have a console. But some of you look to be in for a treat.

    Comments: 4 / Source: Gamespot
    The worst version of Psychonauts gets emulated on the PS4 and one can't help but wonder about what could have been… Anyway. Review. It is what it is.

    God knows what‘s going on over there at Double Fine, but after much back and forth, it seems Psychonauts has officially been released for the PS4. In the US at least—say thank you to soon-to-be-president Trump–Europe will have to wait a few weeks.

    Lots of confusion, and we find it a safe bet to blame Spaff, who is bringing a scary amount of Mojo to Double Fine.

    We already knew that Duke Grabowski had landed a publisher, but there's something comforting about getting the actual corporate screed to back it up. Today comes that very press release your heart so coveted:

    In furtherance of its strategy, Alliance has partnered with two indie studios, PixelMetal and Venture Moon Industries, to publish two original games for PC and digital consoles. PixelMetal's Sombrero is a spaghetti western multiplayer shootout game scheduled for release on PC this summer. Players grab treasure and have shootouts, and can play specialized modes such as "Capture the Flag" and an Indiana Jones-like mode called "Banditos." Venture Moon Industries' game Duke Grabowski, Mighty Swashbuckler is a point-and-click comic adventure game about the biggest, roughest pirate in the Azurbbean and his struggle to become a noble swashbuckler. Alliance expects the first episode of Duke Grabowski to be released on Steam and Xbox One in November 2016.

    [...]

    Bill Tiller, President and Creative Director of Venture Moon, said "The deep game industry experience at Alliance ensures our collaboration is going to result in Venture Moon making the best game possible. In addition, they bring the PR, marketing and distribution expertise that will get the game in front of the largest possible global audience. This may sound hyperbolic, but they really are a dream come true for a small developer like us."

    Note the launch platforms, as well as a release date of November for the first episode. Congrats once again to the team! Now give Pedro a call.

    This seems to happen every once in awhile. Ron will make some overture, like this tweet, about wanting to buy the Monkey Island and Maniac Mansion IP from Disney, dozens of sites will seize upon it, fans will work themselves into a tizzy, and then nothing happens.

    And nothing happens because nothing will happen. Big companies do not sell their properties pretty much as a matter of policy, and even if they did it's not like Ron would ever be able to meet their quote. It took having the right friends at Sony for Double Fine to get licenses for their recent remakes from Disney, and Ron has made it clear that licensing isn't good enough for him. So what motive is there to beat this drum?

    The last time Ron made sure to pump some oxygen into the flame of that mythical creator-sanctioned "Monkey Island 3a" was last fall:

    I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me.

    Maybe someday. Please don’t suggest I do a Kickstarter to get the money, that’s not possible without Disney first agreeing to sell it and they haven’t done that.

    So guys, please, don't bug Ron about making another Monkey Island until Disney sells the IP to him first. Be reasonable here. I mean, gosh, why were you guys even bringing it up in the first place?! Wait...

    Maybe I'm just a jerk, and Ron is shrewdly trying to build enough interest to get himself invited to a negotiating table. Maybe that is somehow something that's actually possible in the real world. Show me the light in the comments if you've got any to shine.

    You'll recall that the Fig campaign for Psychonauts 2 was an immense success, raising $3.8 million to produce the long-awaited sequel, currently due out in 2018. However, according to Polygon, Double Fine is unable to actually collect about $1.8 of that dough, for the moment.

    You might be aware that the main thing distinguishing Fig from Kickstarter - and indeed its primary mission statement - is that it offers the option for backers to invest invest in the project (which means potential, eventual profit participation) along with the usual donation choice, which often gets you fun rewards.

    However, allowing investments from unaccredited investors (like you or me) requires a review process with the SEC, a process Fig obviously intended to get through by now. The Psychonauts 2 campaign was the first of its kind in offering an investment opportunity from pretty much anybody, and I suppose when you're the vanguard you get to be the first to learn certain painful lessons like these delays.

    Per the article, Fig is hopeful to have the matter resolved soon, though technically there's no guarantee that every backer who's been waiting these months for their money to get collected will hold to their commitment until the gates finally open. It'll likely all end the way everyone wants, but it will still have been another interesting challenge faced by Double Fine, a studio continuing to tighten its commitment to the constantly expanding landscape of game crowdsourcing, a landscape they played a pretty direct part in paving.

    Comments: 1 / Source: Polygon

    It's easy to forget that Ron Gilbert and Gary Winnick's retro adventure game and fated masterpiece Thimbleweed Park is less than a year from release. We haven't been particularly good about keeping on top of the coverage, but our laziness isn't the only factor - the game's really been getting around lately.

    Still, it's mostly the laziness thing, so to make amends for being lax in our duties, here's a handy compilation of just a few of the previews from the past two months:

    -Hands-on Preview + Interview: Thimbleweed Park and Ron Gilbert
    -How Thimbleweed Park recreates the glory days of graphic adventure games
    -Thimbleweed Park Is the Adventure of 'A Total A**hole'
    -PAX East 2015 Preview: 'Thimbleweed Park'
    -How Thimbleweed Park updates classic adventure games for a modern audience
    -Ron Gilbert on Thimbleweed Park, what made adventure games great, and VR skepticism
    -Hands-on: Thimbleweed Park is like a long-lost LucasArts adventure for the modern era
    -Thimbleweed Park preview: Welcome Home
    -If Ron Gilbert made Twin Peaks, it would be Thimbleweed Park
    -‘Thimbleweed Park’ Is A Fantastic-Looking Mashup Of ‘The X-Files’ And ‘Maniac Mansion’

    Those oughta hold you for awhile.

    You've really got to admire this kind of stubbornness.

    A fan-made remake of Indiana Jones and the Fate of Atlantis has been incubating for over two years now. I'm not clear on how far along the project is - indeed I've lost track of the Fate of Atlantis fan projects over the years - but the Facebook page has screenshots.

    Labors of love like this traditionally just get put out at the risk of cease-and-desist orders, such as 2004's Maniac Mansion Deluxe, which as far as I know faced no legal repudiation, although the risk of getting the kibosh rises steeply when fans start dabbling in the big IPs, specifically Star Wars and Indy.

    Whether for that reason or some other, the team has apparently sent a formal request to Disney to obtain a license for this remake. They even included some schwag! I find this admirable and crazy in roughly equal measure, but color me impressed.

    I have a hard time imagining these good folks will get a response, much less approval, but I'm also a curmudgeon-y bastard without a sliver of optimism. At any rate, this has gotta be unprecedented, no? Correct me below if I'm wrong or at least join me in being awed by this team's hard work and indomitable spirit that's reminiscent of Indy himself.

    Comments: 1 / Source: Facebook

    The fan is Riccardo Faidutti, and his work is embedded below. Impressive stuff.

    Comments: 3 / Source: Youtube

    Keep a watchful eye on Aric Wilmunder's site, because he quietly adds to his LEC design document uploads. Unless I'm remembering wrong (entirely possible), I don't think the Forge design document was there originally.

    Well, it's not the whole document, but rather the cover only ("at this time"), which nevertheless contains the synopsis for the unproduced game:

    Forge is the second game in the Loom trilogy. The game utilizes the 4.0 - 256-color SCUMM system. Forge will retain the same artistic style and story-telling of Loom, incorporating a new user interface appropriate to the new lead character Rusty Nailbender.

    The player will assume the role of Rusty Nailbender, the young Blacksmith's apprentice and friend of the weaver, Bobbin Threadbare. Acquiring various ore's from different places, Rusty sets off on a quest to free his Guild from Chaos's control. Rusty's adventures make him aware of his own potential and ability to not only save his Guild but the entire universe of the living.

    You might also be surprised to see that the game's project leaders are Kalani Steicher and Mike Ebert (who would go on to work on the likes of Zombies Ate My Neighbors and Indiana Jones' Greatest Adventures) with Brian Moriarty's name nowhere in sight. This is because Moriarty fatefully chose to work on other, ill-fated projects as opposed to a sequel to his game, a decision he's recently indicated he regrets, but how was he to know?

    Hopefully the full document gets posted at some point and we can pick over it together, as an exceedingly pathetic team.

    Yesterday, actor and voice actor Alan Young died of natural causes at the age of 96. A prolific performer, Young is best known and beloved worldwide as Wilbur Post - the human sidekick of Mister Ed - and of course as the voice of Scrooge McDuck in DuckTales, a role he continued to voice in work as recent as this year.

    Here at Mojo, though, he will always be remembered as Haggis McMutton, one of Guybrush's amicably mutinous crewmen in The Curse of Monkey Island. We thank him for his characters and congratulate him on the immortality.

    It feels like it is 2012 again. Disney has halted game production and will switch to a licensing model.

    For those of you who have been waiting for more Lucasfilm figures for Disney Infinity, you're going to have to stop waiting as Disney Infinity will cease production as a result of this decision. Three characters from Alice Through the Looking Glass will release later this month, and a Finding Dory playset will be released in June. These will be the final figures released in the Disney Infinity line.

    The primary developer of Disney Infinity, Avalanche Software, will also be closed. We at Mojo give our fondest well-wishes to the nearly 300 people who lost their jobs as a result of this decision.

    As Jennifer reported this week, Duke Grabowski is no longer a bite-sized vanity project that the Autumn Moon guys (under the label "Venture Moon") will work on nights and weekends, but a full-length episodic adventure game with a publisher and everything. And episode one is out this summer!

    To celebrate, we felt it would be useful to collect the media that the team has been trickling out over the last eighteen months. That's right, we've beaten the odds and updated the galleries. It hearkens back to the days when Mojo, if you can imagine, served as a resource for the games it covers.

    Remember also to check out the Duke Grabowski Youtube Chanel for a collection of behind-the-scenes videos.

    It's just our way of saying, "We don't think enough of you to trust that you can just Google this stuff."

    Update: This Star Wars Day also brings another GOG.com LucasArts re-release. Star Wars: Shadows of the Empire is now available on GOG.com, with a launch discount of 20% off.

    Image

    Today is Star Wars Day, and Lucasfilm is celebrating with a bunch of deals on Star Wars games. You can grab these deals on iTunes, Google Play, Amazon, the Windows Store, Steam, Humble Bundle, GOG.com, the PlayStation Store, and the Xbox Marketplace.
    Duke Grabowski's Kickstarter updated with news that more Duke Grabowski is coming, as the game is now episodic and will now be published by Alliance Digital Media.

    The game that backers will be getting will now be episode one out of five. Backers will get the game exactly as described in the Kickstarter, but the good news is that Duke's adventures will be larger than planned. The other good news is that the backing by a publisher means that the Duke Grabowski team can now work on the game full time. The first episode, the one that backers of the Kickstarter will be getting, is now planned to be finished in July.

    I'm back from PAX East. I'll post about my experience at the show in a bit, but for now, I'll catch up on some of the releases that have happened lately.

    The Walking Dead: Michonne, the miniseries by Telltale Games that reveals what happened to the character of Michonne during the period when she left the group in the comics after the events of All Out War, is now complete, with yesterday's release of episode 3.

    Also receiving its third episode yesterday was King's Quest, the official ninth game in the series, by The Odd Gentlemen. This episode, Once Upon A Climb, tells the story of how Graham saved his future wife Valanice, who is also Gwyndolyn's grandmother.

    Before work began on the Day of the Tentacle remaster, Tim and Dave sat down and played through the original game in its entirety, equipped only with their memory. The result is fascinating, humorous, and three hours in length:

    We have awful news to share today as audio veteran Jory Prum has passed away. Since 1999, Jory has been credited on innumerable titles published by LucasArts, Telltale, and Double Fine in a broad scope of sound design, recording, and engineering capacities.

    Those of you who follow Jory's colleagues on Twitter may know that he was involved in a bad motorcycle accident last month from which he sadly did not recover. You can read the statement from his parents as well as heartfelt remembrances from some of his colleagues - including Julian Kwasneski - here. It appears to be one of many articles published in tribute of Jory today.

    While we may not have known him personally, any reader of this site will be familiar with games to which Jory Prum made a vital contribution. It's hard to imagine titles where sound design could be less trivial than the sort he worked on while wearing any number of hats. The reason we celebrate the best of these games as timeless is because good stories endure, and Jory's work - far from merely a technical supplement - serviced those stories. Our condolences to his friends and family.

    Double Fine is coming to PAX East in Boston this weekend. They'll be at booth #6123 showing off Day of the Tentacle Remastered and Headlander. They'll also have three Double Fine Presents titles, Gnog, Gang Beasts, and Everything. A new title will be shown at the show as well.

    They'll also be selling merchandise at the show, including the Raz and Two Headed Baby Pinny Arcade pins, and a new special edition game bundle box. The bundle contains 10 games, with 10 game cards drawn Jon Magram and Melissa King. The game cards can be seen below (click to see them in a larger size).

    Image

    I'll also be volunteering at the Double Fine booth at PAX East this weekend, so if you're at the show, come by and say hello. :)

    Update: 4/19 10:45PM: Two more games have been added to the bundle: Jurassic Park: The Game and Strong Bad's Cool Game for Attractive People.

    Telltale Games are now in a Humble Bundle. For $1 or more, you can get Back to the Future: The Game, Sam & Max: The Devil's Playhouse, Poker Night at the Inventory, Puzzle Agent 1 & 2, and The Walking Dead: Season One. If you pay more than the average (currently just over $8), you also get The Walking Dead: 400 Days, The Wolf Among Us, Poker Night 2, and Tales from the Borderlands. Finally, if you pay more than $12, you'll also get Game of Thrones and The Walking Dead: Season Two.

    Note that all of these games are redeemed through Steam only, as there is no DRM-free option available. There is about a week left to pick this bundle up, and there are hints that more games will be added to the package soon.

    The Kickstarted open world zombie survival sandbox game is expanding its platform availability from Windows and Mac to PlayStation 4 and Xbox One, by way of Telltale Publishing.

    Like Jackbox Party Pack before it, Telltale is serving solely as a publisher on this title, bringing simply bringing the previously released game, which has been available on Steam Early Access since December 2013 to consoles. It will be available for Xbox One and PlayStation 4 at retail, as well as on the digital marketplace, and is scheduled for release in June.

    In another unusual move, they released a live action trailer to advertise the new ports of the game. You can see that trailer embedded above, or directly here if the embedding doesn't work for you.
    BennyBoy's great software suite now includes support for Day of the Tentacle Remastered through his DoubleFine Explorer app. Yes, that was quick!

    Go explore DOTT Remastered to your heart's content:
    http://quickandeasysoftware.net/software/doublefine-explorer

    Thank you, BennyBoy!

    Telltale managed to meet its projected dates for two of its series, as today sees a double release from the studio. Minecraft: Story Mode Episode 5 sets up the scenario for the upcoming three downloadable content episodes, while The Walking Dead: Michonne is the penultimate chapter of the three episode mini-series, furthering the danger and setting up the finale.

    Both episodes are available to download today across all all available platforms, except for the Wii U version of Minecraft: Story Mode. Also, due to an unexpected delay, the PlayStation versions of The Walking Dead: Michonne Episode 2 will be delayed until the 31st of March.

    Also, Telltale now has a dedicated page available for the Adventure Pass, which will be available as downloadable content and will encompass episodes 6, 7, and 8 of Minecraft: Story Mode, continuing the story from the cliffhanger at the end of episode 5. Episode 6 will be available Summer 2016, and the other two episodes will follow shortly afterward.

    Update March 25th: The video in this post just became more relevant as Shrmargin pointed out in our comments section that The Wolf Among Us will be free in its entirety to Xbox Gold subscribers on Xbox One in April.

    Telltale updated their blog with Minecraft: Story Mode news. Episode 5 will be releasing on February 29th. Then three new episodes will be released as downloadable content that can be purchased on the platforms supported by the game. The DLC episodes will be released over the course of this year. Also, Mashable revealed, in an article with Telltale's CEO Kevin Bruner, that The Walking Dead: Season Three will begin releasing some time this year. More news will be revealed about Telltale's third season of The Walking Dead when Comic Con International occurs between July 21st and July 24th.

    Finally, did you ever notice that Prince Lawrence's television displayed Night Court in The Wolf Among Us? Did you ever wonder what the two would look like mashed up? I made a video to answer that question, so you don't have to wonder anymore.

    Well, tie me down and call me Betty—our Day of the Tentacle Remastered review was published in a timely manner, much thanks to Zaarin who buckled down and took one for the team. Yes, we’ve reached the point where playing a game ”on the clock” is considered something of a chore, which means we’re old and grumpy.

    Anyway!

    Not surprisingly Zaarin gives the game some love, and… Just read the damn thing. We bled to get this thing out on time.

    Telltale's South by Southwest Batman panel is now online for all to see.

    Some interesting things have emerged from that panel. Players will play as Bruce Wayne more than usual in a Batman game. In many situations, there will also be a choice between confronting a situation as Bruce Wayne, or going all in as Batman. As Batman, you'll also be given a choice to physically harm a suspect or take a more diplomatic approach through interrogation to get the information you're seeking. You won't be able to play the whole game without becoming Batman, but the developer's have stated you should be able to play a large portion of it as Bruce if that's the way you wish to play.

    It is going to be similar in approach to their The Wolf Among Us series in terms of artistic presentation. It will be set in its own universe. Although it will draw from the 77 years of comic lore that already exists, the team will be able to make their own mark on the iconic characters.

    It will have an art style inspired by DC artists such as Jim Lee, Greg Capullo and Neal Adams. It will have an M for mature rating, will consist of five episodes, and will begin releasing this summer.

    Thimbleweed Park has evidently been making the rounds at GDC, a conference in desperate need of a vowel, and consequently a few new previews have sprung up, including this one by USGamer and another from Pocket Gamer.

    Looks like there could be a new screenshot or two to be found in those articles, but I'll be damned if I've been keeping close enough track of all the media released to date in order to declare that with any authority. Get off my lawn!

    It's official, and it ain't gonna be no reboot neither. This will be a proper fifth installment with Harrison Ford and Steven Spielberg.

    I know many will be dubious, but I say bring it on. The oddly lethargic Crystal Skull is all the more reason to do this - the Ford era deserves a better send off. Age isn't an issue; Ford looked great in the new Star Wars and walked away from a freaking plane crash recently.

    My suggestion? Keep Indy overseas for the whole movie a la Temple of Doom. And if they take The Godfather Part II approach where they do parallel narratives with a 30s era Indy (to smooth the transition to the inevitable recast), one hopes they favor the "Michael Corleone" plot line by a ratio of like 90/10.

    Oh, and somehow I knew this would happen before another Indy video game showed up.

    Comments: 3 / Source: Variety
    For those waiting for Day of the Tentacle Remastered to show up on Steam, it can now be pre-ordered there as well.

    Like GOG.com's Day of the Tentacle store page, Steam only lists Windows as a supported platform. Mac and Linux versions are coming, but they won't be available at launch.

    That odd, faint sound you just heard? That would ATMachine's brain exploding.

    LucasArts programmer of yore Aric Wilmunder has decided to make a very convincing argument for why he should be given Mojo's coveted Favorite Person Of All Time Award. From his web site:

    Monkey Island, Day of the Tentacle, Maniac Mansion, The Dig, Indy Iron Phoenix, the list goes on. I worked on all of these and had a suspicion that someday there would be interest in how these games were made. Years ago I visited the LucasArts facility in the San Francisco Presidio and brought along two grocery bags of design documents. I asked if they had an archivist and I was told that since I had kept these safe for over two decades, it was best if I just kept them together. I have met with the archivist at Stanford and these documents will either end up there or at a museum dedicated to preserving game design. Until then, I plan to release a few documents every month, and I am currently looking at using GitHub for archiving the SCUMM source code.

    That's right. Aric is in the process of making design documents for several old LucasArts games going as far back as 1983 - including some unreleased ones like Forge and Indiana Jones and the Iron Phoenix - available on his web site. Go check out the ten he has already made public, and once they're all safely downloaded you're going to want to scroll down to see the remaining six he's about to share.

    Then change your pants, which I'm sure are useless now.

    The folks behind Kotaku's Split Screen podcast paid a visit to Double Fine's studio to gab with Tim about the remaster of Day of the Tentacle (reminder: March 22nd!) and various other things Double Fine. A text excerpt is available, if you're ridiculous. If you're not, go listen to the hour-long conversation.

    Toward the end Tim gets asked a question many of us had, which is whether Double Fine has plans to pursue additional remasters after Full Throttle. His take is that the other LEC adventures should only get restored by their respective project leaders. But since Double Fine has established the all-important relationship with Disney, I'm thinking any Moriarty or Fox or Clark or Stemmle or Ackley or Ahern who might be interested may want to start by reaching out to the two-headed baby. Won't you, guys? For Mojo?

    Comments: 1 / Source: Kotaku
    ScummVM, the project that allows multiple point and click adventure games to be played on modern (and some not so modern) architectures, has been updated to 1.8.0. New in this release is support for ten new games:
    • Amazon: Guardians of Eden
    • Beavis and Butthead in Virtual Stupidity
    • Broken Sword 2.5: The Return of the Templars
    • Labyrinth of Time
    • Rex Nebular and the Cosmic Gender Bender
    • Sfinx
    • The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
    • The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
    • Zork: Grand Inquisitor
    • Zork Nemesis: The Forbidden Lands
    Additionally, there are new ports for GCW-Zero and Raspberry Pi. The graphics subsystem for the Sierra AGI engine has been overhauled, and the SCUMM engine has also received some love. The original Maniac Mansion walking code for the V0 and V1 version of the game has been implemented, Maniac Mansion can now be played from within Day of the Tentacle, and lip sync animation has been improved in later Humongous Entertainment games.

    There's a whole lot more new with this release, as it's been a long time coming, so head over to the ScummVM site and give it a spin.

    You can now pre-order Day of the Tentacle Remastered for Windows from GOG.com at the pre-order price of 10% off its regular rate of $15. It's also going to be released for Mac and Linux, but this isn't yet reflected in the GOG game info.

    It's scheduled to be released on March 22, 2016. It will be released for PlayStation 4 and Vita as well.

    USgamer has published a big heaving cover story on Day of the Tentacle ahead of the game's special edition, due for release sometime this month. The article is essentially a giant interview with Tim Schafer and Dave Grossman about the production of the original game as well as the effort of restoring the old assets:

    At the time, [LucasArts] had an archive room. They had two full-time archivists, even in the floppy days. And there was a room full of drawers with floppy discs where the game wrapped, and even milestones in between, before the end, you would take it down to Wendy and—they're credited as being the "burning goddesses" in the credits—because they burned all the CDs. It was the burning room. They sat there burning CDs all day long. But, in the old days, there was a whole room, and two full-time positions of archiving stuff.

    I feel like there was the feeling at LucasArts, because Lucas himself had that archive, the barn, and that's where all the LucasArts stuff is now, is in the barn at the ranch. So, there was that feeling of, take care of the artifacts of the thing that you're making, because you'll want them someday.

    Sensing correctly that we can never have enough DOTT retrospectives, USgamer supplemented that article with another sizable one about the game's artwork with Peter Chan and Larry Ahern, and a third about the music with Peter McConnell. I bow to everyone involved.

    Ron has posted a new trailer for Thimbleweed Park. It's narrated by the character of Ray, one of the detectives investigating the murder that kicks off the game's story. At least, I think. I know next to nothing of what the game's about and kind of like it that way.

    The Day of the Devs lounge is coming. This event, an incarnation of the Day of the Devs event that is held jointly by Double Fine and iam8bit, is being held this year at the Game Developer's Conference.

    There will be a Day of the Devs lounge that, according to the GDC event schedule, will be held every day of the convention (from Monday March 14 to Friday March 18) from 10AM to 5PM PST.

    There will be 12 games shown off at this year's Day of the Devs: So, if you're heading to the GDC, make sure to stop by the Day of the Devs lounge to play Day of the Tentacle Remastered and Headlander for yourself, and give the other games a try while you're at it.

    And it is Zak McClendon*, former Design Director at 2K Marin and Harmonix who's probably best known for his work on BioShock 2.

    Will he successfully design a more challenging level than the Meat Circus, or will he utterly fail at his duties? Oh, let's not stress him out just yet. He deserves to enjoy the moment.

    *Unfunny Zak McKracken pun removed at the discretion of the Mojo Quality Assessment Bureau.

    Telltale's Back to the Future: The Game is joining the ranks of The Wolf Among Us in getting a comic adaptation of the game's story.

    IDW Publishing, the current rights holders for comic stories utilizing the Back to the Future license, is going to be adapting Telltale's story as Back to the Future: Citizen Brown. The first issue is going to be released on May 25, 2016. You can pre-order it at bttf.net now.

    I mean, we really feel we can't let anyone out of the cult, and thus we consider Firewatch OUR game. Maybe you do not, of course, and therefore we also review it. For you. Our friend. Ish. read it!

    They just can't get enough! This time out, Gamasutra chatted with Tim about Double Fine's continued success with raising money, as demonstrated recently by the (partially) crowdfunded Psychonauts 2: Benny Fideleo's Revenge. Read it because that's just a good habit.

    It turns out that the quick release schedule of Minecraft: Story Mode isn't a fluke after all. Their three episode Walking Dead: Michonne miniseries will be released on a monthly schedule.

    The first episode is coming out for computer platforms (no Linux yet though, but hopefully their Linux testing period yields results soon) and consoles (except for Wii U) on the 23rd of February, and the iOS and Android versions will be following, two days later, on the 25th.

    Beyond that, they've already announced the release months for episodes two and three. Episode two will be releasing in March, followed by episode three in April. Hopefully this is a sign that their future releases, from Batman and beyond, will be released on a similar schedule.
    Image

    Firewatch is now out for Windows, Mac, and Linux on Steam and PlayStation 4 on PSN.

    I've played through the first day, and it's lovely so far. We'll have a review up on it soon (so within the next year or so in Mojo Time™).

    If you're a smart little catfish you've probably been watching Double Fine's "Devs Play" on Youtube for some time now. While terrific, the series is not usually germane enough for us to highlight here on the incredibly crowded front page, but I really must acknowledge the latest episode, in which Tim asks Michel Ancel questions about Beyond Good & Evil while Double Fine producer Greg Rice plays said seminal masterpiece:

    Tim Schafer as good at teasing out some great anecdotes from Ancel including that the famously polite Miyamoto was kind of a dick in his assessment of the game at E3, and how one of the game's hovercraft was modeled after the limo in Full Throttle. There's also a good story about a naked Italian man. Better than mine, anyhow.

    For his part, Schafer draws a spiritual connection between the game and the Psychonauts franchise. And fails to coax out a release date for Beyond Good & Evil 2.

    Backstory here.

    Campo Santo updated their blog with news that their debut game, Firewatch, is now available to pre-order on Steam. It's currently available for a pre-order discount of 10% off it's usual price of $20. It can also be purchased at Steam in a bundle with the soundtrack, also for 10% off.

    It will be released for Windows, Mac, Linux, and PlayStation 4 on February 9. PlayStation Plus members will be able to purchase it on PlayStation 4 on launch day for 10% off as well!

    Double Fine's Kickstarter funded Broken Age finally saw its second part released this year and it won this year's poll by a wide margin!

    Which do YOU think deserves the accolade of Mojo Game of the Year?
    Broken Age
    10
    Grim Fandango: Remastered
    3
    Star Wars: Battlefront
    1
    Tales from the Borderlands
    1
    Game of Thrones
    0
    Massive Chalice
    0
    Minecraft: Story Mode
    0
    Other (Dreamfall Chapters, King's Quest, whatever)
    0
    Total votes 15

    The good folks at Electric Playground paid a visit to Double Fine and played a whole bunch of Day of the Tentacle: Remastered while Tim talked about it. Oh, and it's on video:

    Kotaku recently ranked all 14 LucasArts adventure games, enraging everyone (except those that agreed with it). Here's their countdown, what do you think?

    14. Escape From Monkey Island
    13. Zak McKracken
    12. Indiana Jones and The Last Crusade
    11. Loom
    10. The Curse of Monkey Island
    9. Maniac Mansion
    8. The Dig
    7. Grim Fandango
    6. The Secret Of Monkey Island
    5. Sam & Max: Hit The Road
    4. Full Throttle
    3. Day Of The Tentacle
    2. Monkey Island 2: LeChuck’s Revenge
    1. Indiana Jones and The Fate Of Atlantis

    Agree or disagree? How right or wrong were they?
    Comments: 12 / Source: Kotaku
    This spring for the PS4, even! Will it be based on the oft decried PS2 or the celebrated every-other-version? Who knows! But it is coming either way. ¯\_(ツ)_/¯
    Tim Schafer will be on hand to answer all your questions about Psychonauts 1 & 2, the campaign, and (Justin Bailey from Fig) will be around to answer questions about Fig itself and how it works -- RIGHT NOW!
    Go here:
    https://www.reddit.com/r/IAmA/comments/40i8ej/iama_tim_schafer_creator_of_psychonauts_ask_me
    Like the Basic Braining punching mini-game, the Psychonauts 2 Crowdfunding goal of 3.3 million dollars has been well hit. There's still 4 days left in the campaign, so there's still time to back if you haven't yet had the chance, or if you've been waiting it to hit the goal before pledging.

    Okay, so you hardly needed Mojo do learn this bit of bad news, now a week old, but we should acknowledge the passing of heavy metal icon "Lemmy" Kilmister.

    Other sites have done better than we ever could at attempting to put Lemmy's larger metal career in perspective, but we'll always remember him for his performance as the bass-playing Kill Master from Double Fine's Brütal Legend.

    I mean, all of you -- all three of you -- had expected this: the Mojo Psychonauts 2 Pledge Goals!

    As usual, we are pimping out Jason, and this time he graciously agreed to perform Coach's intro speech in Psychonauts in French! OK, he didn't agree to this, and I only assume he knows French because he's in Louisiana, but either way… Thanks Jason! All we ask, is that you make this a $3.5 million pledge, and Jason will do his thing, as he always does.

    For now, we have galleries and videos from the original game for you to enjoy, many which you probably haven't watched before. More importantly, though, support Jason in his quest to get this done!

    The Psychonauts 2 Fig Crowd Funding Campaign has just crossed the three million dollar mark. There's only $300,000 left to go until it reaches it's target.

    If you've missed it, Double Fine has been releasing some cool stuff during this campaign. Earlier, they released an awesome two part retrospective on Psychonauts called The Color of the Sky in Your World, as well as previously unseen concept art from the original Psychonauts.

    They've also been releasing season two of their Devs Play series, where developers play classic video games, usually with guests that helped create them. This season, since they've been produced to help promote the Psychonauts 2 campaign, they've been focusing on the games that influenced Psychonauts, and those that will influence the sequel.

    You can go straight to the Devs Play Season Two playlist here, or view this season's episodes individually: Spiro the Dragon with Ted Price, Ratchet and Clank with Ted Price, Prince of Persia: The Sands of Time with Patrice Désilets and Assassin's Creed II with Patrice Désilets.

    If you missed season one, be sure to check it out as well. The first season plays around with the format more than the second, with episodes some episodes focused on speed running and emulation, but even those are worth watching. There's some really interesting tidbits in each of these episodes.

    So here we are: Your chance to choose which game will hit the top of what experts call the pinnacle of end of year polls. The one the developers all crave, nay, long for. Mojo. Game. Of. The. Year.

    For those with taste the choice is either Broken Age or Tales from the Borderlands, of course; for others it might be Star Wars: Battlefront. But who are we to judge you? We and you should judge games instead Vote! Log in and click that poll on the right there!

    (Doesn't work for you? Zaarin is totally fixing it!)

    That's about what I was able to extract from this VRFocus article. As you may have already forgotten due to the avalanche of great news that's been going down the last few weeks, we're in fact looking at two upcoming Psychonauts games, and one of them will be out next year as an exclusive for the PlayStation VR, whatever that is.

    The main nugget of info here is that the game will be first person, which will, and I quote, "bring unique twists to several powers, including using the character’s clairvoyance to see through the eyes of other people as well as also utilising telekinesis to move objects and pyrokinesis to burn them." Sounds like good clean fun for those of you who will be buying this PS4 accessory!

    Most of you are enjoying the latest resurgence of the LucasArts adventures, courtesy of Double Fine. However, for those of you who are interested in their biggest competitor during their adventure heyday, Sierra has been having a bit of a resurgence of its own.

    Today, it finally continues with the release of the second chapter of The Odd Gentlemen's King's Quest, Rubble Without A Cause. The first chapter was inspired by the original King's Quest. This chapter is said to be inspired by King's Quest III.

    Although, the gameplay in King's Quest itself is heavily inspired by Telltale Games. However, it bests their current games as it manages to blend choices and consequences together with traditional inventory based puzzles in a way that we all wish Telltale would manage.
    A Block and a Hard Place, the fourth and penultimate episode of Telltale's Minecraft: Story Mode, will arrive on all platforms on December 22nd.

    The episode will be see the end of the story of the Wither Storm, which is the season wide monster that was unleashed back in episode one. Because of this, Telltale is referring to the episode as the "Wither Storm Finale". When the fifth episode is released, things will be much different for the members of Jesse's crew, and Telltale is remaining mum on what those changes will be. The finale of Minecraft: Story Mode will be released in 2016.

    2 Player Productions has created an excellent retrospective on Psychonauts titled The Color of Your World. This 50 minute retrospective has been posted in three parts on YouTube. You can view the first part embedded below, or directly here, and the other other parts can be selected from the annotations at the end of the video. Or, alternatively you can, you can view part two directly here, and part three directly here.

    The Psychonauts Fig campaign is doing well so far. It's currently nearly 75% funded with 31 days left to go. So, there's plenty of time to back it if you haven't. If you feel like playing a social media game, Double Fine has set one up for the campaign, which is a neat new twist on their social media campaign from the original Psychonauts which used Friendster and Myspace (remember those relics of the internet from 10 years ago?), this time using modern social media like Facebook, Twitter, Tumbler, Vine, and YouTube and combining them with achievements.

    Although, unlike usual video game achievements, you actually get tangible rewards for playing this game. Once enough people hit a goal, everyone who follows the campaign will get fun stuff like this retrospective, which was the first goal hit. The next goal is previously unseen concept art from the original Psychonauts. The social media game is a completely optional part of the campaign, but if you want to join in on the fun, join the PSI Cadets.

    Image Those Symbiote Studios keychains that were released at the San Diego Comic Con are no longer Comic Con exclusive. You can now pick them up at Amazon for $10 each.

    Get your Sam keychain here and your Max keychain here.

    The Psychonauts 2 Crowdfunding campaign on Fig is going quite well, as it is now over 50% of the way to it's 3.3 million dollar goal in just a few days.

    You probably have already backed it, but if you have been putting off choosing a pledge tier because you didn't want to back through the Fig website, you're in luck.

    At the Psychonauts website, the option is available to back the game through Paypal instead of through Fig.

    However, if you want to invest (they accept both accredited investors and unaccredited investors with at least a $500 investment), then you'll have to go through the Fig website.

    The PlayStation Experience had a lot of good things from Double Fine this year. On top of the new game announcements of Full Throttle Remastered and Psychonauts in the Rhombus of Ruin, the official trailer for next year's Day of the Tentacle Remastered has made it's official debut. It also has received a release window, March 2016.

    You can view it embedded below, or directly here.

    Want more Double Fine News? Your heart can't take it? Too bad, as there was one more game revealed at the PlayStation Experience.

    If you wondered what happened after the end of Psychonauts, you'll now get your answer in the form of Psychonauts in the Rhombus of Ruin, the PlayStation VR game, coming to PlayStation 4 next year.

    You'll finally be able to take part in the rescue mission mentioned at the end of the first game, bridging the story gap between the original Psychonauts and the forthcoming sequel, which you can still back over at Fig, if you haven't already.

    You can view the trailer embedded below, or directly here.

    Image Is Psychonauts 2 not enough Double Fine news for you? You want more? Mojo has you covered.

    Hot on the heels of this year's excellent Grim Fandango Remastered, and next year's fantastic looking Day of the Tentacle Remastered, Tim Schafer took the stage at the PlayStation Experience to announce that Full Throttle is also getting the remastered treatment.

    It will feature updated graphics and sound, director's commentary, and new control options that will make the game more accessible to today's gaming audiences.

    Full Throttle Remastered will be coming to PlayStation 4, PlayStation Vita, Windows, Mac, and Linux in 2017.

    The biggest news of the Video Game Awards tonight was the announcement of Psychonauts 2! They are now seeking 3.3 million dollars, with a significant portion of the game's financing being done by Double Fine themselves and an external partner, through the crowdfunding site founded by ex-Double Finer Justin Bailey. Head over to Fig now and make your pledge to make this happen!

    Check out the trailer for the game embedded below, or directly here.

    Telltale and Warner Brothers just announced a Batman episodic series, coming to PC, Mac, consoles, and mobile devices next year. It was just announced at the Game Awards 2015 in Los Angeles a few minutes ago. No name has yet been revealed, but it certainly is a major franchise for Telltale to tackle.

    The only thing known about the story is a small tidbit from the press release: "“This iteration of Batman will give fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy.”

    This also means that we'll be seeing Telltale's take on games from both of the major comic universes, as Telltale has already announced a Marvel game, that will be premiering in 2017.

    From Minecraft: Story Mode, to The Walking Dead: Michonne, to Batman, to their Marvel game, to The Walking Dead: Season Three and The Game of Thrones Season Two, and their first season based on an original intellectual property that will be both a television show and a video game series, Telltale certainly has a lot lined up in the next few years.

    Check out the premiere trailer embedded below, or directly here.

    Telltale's upcoming miniseries based on the comic character Michonne will no longer be released as downloadable content. It's now going to be a standalone title that won't require any previous titles in the series to play.

    It's also been confirmed that the first episode won't be premiering until February 2016.

    See the premiere trailer embedded below, or directly here.[/p]
    Law & Order Legacies joins the ranks of Wallace & Gromit's Grand Adventures as another Telltale series that is no longer available for sale from digital storefronts. If you already purchased the game you should still be able to download the game from the digital storefront where you purchased it. Otherwise, there is no longer any way to purchase it digitally as the game has been removed from sale on Steam, the Telltale store, and iTunes.

    Luckily, all hope is not lost, as like Wallace & Gromit's Grand Adventures, the PC version was released at retail, so it's still available while supplies last for people who still want it. However, unlike Wallace & Gromit's Grand Adventures, the retail version of Law & Order: Legacies was only available in the United Kingdom. So, outside of eBay, Amazon UK is your only chance to get it now.

    Update: If you don't live in Europe, Amazon also has limited quantities available for only $3.
    I finally got myself familiarized with ScummGen, the compiler that takes C-style code and compiles it into resources used by the actual SCUMM engine (used by LucasArts for all of their adventure games from Maniac Mansion to The Curse of Monkey Island, and by Humongous Entertainment in most of their games until 2003). I polished up the ScummGen test game, Indiana Jones and the Call of Thunder.

    The original team (Dominik Haslinger, Jens Doblies and Sebastien Ronsse) did the majority of the work. It was originally intended to be a much longer game, but it was cancelled. I finished up the ice cavern sequence so that it could be released as a completely playable game as I thought it would be a shame if no one got to play it. Their sourcecode was playable up to the point where you complete the mechanism in the cavern.

    Here are the changes and fixes that I made to that source code:
    • Replaced LucasArts logo with a ScummGen logo.
    • Made a few grammar corrections to the original script.
    • Created icons for inventory items that lacked them (all instances of the stones and the gas can).
    • Programmed an if/then statement regarding the gas can that was referenced but not implemented in the source.
    • Fixed the mechanism puzzle to require both objects, as before it was possible to complete it with only one object.
    • Added dialog to facilitate the change in the mechanism puzzle.
    • Fixed the lighting so that the cavern stays lit when you move to the cavern entrance and back.
    • Enabled the usage of the item used to exit the cavern, as referenced but not implemented in the source.
    • Changed description of the macguffin as it was originally used as a joke related to the game being unfinished (but kept it humourous to suit the tone of the original).
    • Added dialog necessary for the ending sequence.
    • Added end screen.
    You can download it at my itch.io page if you want to try it out. It includes the sourcecode. It doesn't include an executable though, as it needs ScummVM in order to run (and I figured I'd cut out the middle man and just let people run ScummVM on whatever system they wish to run it on). It's detected in ScummVM as Day of the Tentacle.
    In their ongoing mission to make releases on a schedule more in-line with their puzzle based adventure games, Telltale's Minecraft: Story Mode has received its third episode. It will be released on all platforms that have already received the game today, worldwide. They've also released a launch trailer, which you can view here.

    In other Telltale news, they are continuing their mission to release their game on every platform known to man and beast, as they are currently testing a Linux/SteamOS port. Hopefully the ColecoVision version of the Telltale Tool won't be too far around the corner.

    I mean, he should be, right?

    Futurama is one again undead, and the man behind it will be Dave "I design awesome things" Grossman. The game will be released for "mobile" platforms, which, let's face it, we all can agree that we at least own these days.

    Read the stuff I'm too lazy to type out for more.

    Comments: 1 / Source: Geek

    I mean, good for those of you who like the stuff I guess, but for the rest of us… Something Fables related? Borderlands? Heaven forbid, Sam & God Damn Max?! But yes, Dinklage can add another notch to his belt I suppose.

    Read Mashable for more of this exciting news.

    Telltale's Game of Thrones finale will be released tomorrow for all platforms, worldwide. The entire season will also be available at retail tomorrow, as well.

    Complex has produced a thirty minute Telltale Games documentary called Telltale Games: Story Mode.

    It's a really interesting watch, and includes a lot of information about their founding and early days. We even get some new information on Sam & Max: Freelance Police. Apparently, it was already episodic by the time it was cancelled. They had finished one episode already, and were working on finishing up another one when it was cancelled, and the producers on the game were then brought into a meeting where they were told the financial reasons why the digital distribution and episodic model wouldn't work. And, thus, they left to prove them wrong.

    There's also a lot of other interesting tidbits in there, so if you're interested, watch it embedded below, or here if the embedding doesn't work for you.

    We were down, OK? Mojo was DOWN, and so we had to take some extra time to get this review up. It's not our fault!

    But now it's up, and since you clearly... well, I'm sure you've already played it, but maybe you are waiting for another opinion to figure out how you feel... Here's another opinion, OK? Relatively on time. ¬

    This news is a day late for Halloween, but we here at Mojo prefer to think of it as a day early for the Day of the Dead.

    Graham Annable, former art director at LucasArts and Telltale, and Oscar nominated film director, has released a new Grickle short. You probably know Grickle best as the source for Telltale's Puzzle Agent series, but the shorts are awesome and worth checking out as well. The newest short, The Webb is the longest Grickle short created to date. Enjoy it by watching the video linked below, or watching the video directly in YouTube by clicking this link.

    Well, the wrong Halloween, but then, what is the right Halloween?

    Only a year too late, here is our review of Costume Quest 2! Read it, and fall in love with the game yet again!

    Dave Grossman's annual gnarling of a hapless pumpkin continues. Visit the Pumpkin House of Horrors and scroll down for this year's entry, "Tooth Decay."

    They build cages for people like you, Dave.