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There’s an official LEGO site called LEGO IDEAS, which is exactly what you’d expect it to be: A place where people can post ideas for future LEGO products. If the idea reaches 1,000 (update: 10,000) votes, it will be reviewed by the LEGO Illuminati and potentially become the real deal. I admittedly know Jack about LEGO, but elTee does, and he excitedly posted this little gem (not to Mojo, but… ¬¬):

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Even got the idols!

If that’s not enough to sell you, check out this video:


That’s right, the sucker opens.

The set has 259 votes at the time of writing, but after being Mojoed, I think it’s safe to say this will happen within the next two years or so. Go vote

Update! As pointed out by gdeligne in the comments, the LEGO idea requires 10,000, not 1,000 votes. What’s an extra zero amongst friends anyway?

Source: LucasTones

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You’ve seen the videos, now it’s time to read the articles.

First up is an interview with game director Jerk Gustafsson featuring all the unflinching gossip and hard-hitting questions you’d expect from Lucasfilm.com.

Meanwhile, Entertainment Weekly confirms that Indy is being performed by Troy Baker, known for playing a guy name Joel in that game The Last of Us, and context clues suggest that people who are familiar with video games made since Obama’s second term are going to find that exciting. For the rest of us, we’ll be replacing all the lines in our heads with Doug Lee.

And while you’re at it you might as well check out the game’s press release over at the official Bethesda site, which also includes the first screenshots. Naturally, Mojo already has them all gallery’d up, because we pull out all the stops for our readership.

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Yup, that’s really the title. The game is due out by the end of this year on PC and Xbox Whichever One We’re On. Without further ado, here's the goods:

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About six hours from now, at 12 p.m. PST / 3 p.m. EST / 9 p.m. CET, the Xbox Developer Direct event will be streaming at the YouTube video embedded below. As you know, the broadcast will include the first look at the new Indiana Jones title by MachineGames (among about seventy other studios, it sounds like):

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Of course, for you sensible people without FOMO, you can always just wait for the highlights after the fact.

Source: Xbox YouTube Channel

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Indiana Jones and the Great Circle.

(That’s all I got.)

Source: The Forums—Read them daily!

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It was an impressive trick on the part of the upcoming Indy game, getting itself announced prior to the fifth movie going before cameras and managing to stay a committed no-show all the way up to the present, on the other side of Dial of Destiny’s home video release.

But that is scheduled to change later this month, as Eurogamer reports:

Wolfenstein developer MachineGames will showcase more than "more than 10 minutes of game and developer insights" including the first gameplay trailer. Expect to hear details about when the game will be set, what its story will be about, and "how fans will actually play as Indy". (Using a video game controller? An actual whip?! The mind boggles.)

Bethesda announced it had an Indiana Jones game in the works all the way back in January 2021, and warned at the time that it would be some time before the project was given a full reveal. Now, that time is finally here. In the meantime, we did at least get confirmation via an FTC hearing that it'll be releasing exclusively on Xbox and PC.

It’s all part of the Xbox Developer Direct showcase, which “will be broadcast on 18th January at 8pm UK time - that's 3pm Eastern or midday Pacific.” We’ll be here to point you to that stream when the time comes. I mean, probably.

Source: Eurogamer

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Did you know that Michael Land composed The Secret of Monkey Island theme in fifteen minutes? Or that LeChuck’s theme was conceived at a urinal? These are just some of the crazy facts you’ll learn in the latest entry of the “Conversation” series:

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Almost three hours long, so buckle down!

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If you’re an avid Wireframe reader, this article should already be familiar to you. If not, get ready to dig into the many towns of the Monkey Island universe, from Secret to Return in a scholarly essay. An excerpt—and as this is The Year of “Escape from Monkey Island”, it seems like an appropriate example:

We wanted it to feel well-manicured and inviting. This is where all the ill-gotten pirate booty got laundered, and the banks, lawyers, etc. became a thriving society. While it looks bright, shiny, and happy, to Mike [Stemmle, co-director] and I, it was more of a cynical statement about ‘professional pirates’. We used images from tropical seaports and a lot of organic shapes and brighter colours. The idea wasn’t necessarily that it was an amazing paradise, but it wanted to look like one.

That’s from Sean Clark, speaking about Lucre Town. In fact, almost all the familiars are quoted in the article: Gilbert, Grossman, Fox, and so on and so forth. As far as Monkey Island architecture goes, it’s a must-read .

Author Konstantinos Dimopoulos might be familiar to some of you—he co-wrote Virtual Cities: An Atlas & Exploration of Video Game Cities which covered Grim Fandango’s Rubacava among other things. It got stellar reviews around these parts:

“DON’T BE SUCKED IN” — The CEO

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But Escape from Monkey Island’s 25th anniversary isn’t until next year, you cry, and right you are. What needs to be taken into consideration is Mojo’s track record with anniversaries, which is... less than stellar. In that sense, it only makes sense to start a year earlier, and when we finally hit the actual date, we may or may not match up. It’s all more or less logical.

So, to start it off, we have videos. Many, many videos.

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And if you don’t want Mojo’s fake(-ish) EMI trailer, you can spend your day comparing the PS2 cutscenes to the PC ones. Dig through all the EMI videos to find official trailers and who knows what else?! (And for those who are YouTube averse, we’re in the process of putting all of this up on Mojo proper.)

More to come! And if you followed us on Mastodon or Bluesky you would have seen most of these, as we often provide exclusive previews there.

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