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Eurobricks have had some hands on time with the forthcoming Nightdive Studios remaster of Star Wars: Dark Forces. There's lots of context on the history of the game and how it stacked up against contemporaries like Doom.

Every inch of the game's artwork has received a complete revamp. Whether we're talking about weapon sprites, enemy characters, world textures or cutscenes, everything has been recreated in higher resolution. The artwork retains the pixel art aesthetic, but sees a dramatic increase in resolution that better fits modern displays. I think it looks gorgeous and is among the best work Nightdive has done in this space. When you gaze upon the new skyboxes, for instance, you'll instantly recognise each one from its original design, yet each is also so much richer in detail. It's a true love letter to the original art design.

Pew pew pew, it'll soon be time to get your pre-Jedi Kyle Katarn on. Also hello Remi, it's me, JP!

Source: Eurogamer

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It’s been a long runway, but it seems The SCUMM Bar, founded in 1996, is finally starting to hit its stride. If it’s escaped your notice that it’s been seriously upping its Trivia game for the past month or so, well, it’s probably a good thing we were here to point it out.

Heck, even ReMI trivia as oven-fresh as this divulgence from Dave Grossman only yesterday has been accordingly filed into the site’s downright show-offy new Trivia Viewer infrastructure. Clearly, our motivational criticism has been heeded. We do what we can. As for you, now could be the time to flatten out the creases of your Phatt Island library card and patronize The Bar as a regular once more and always.

Source: The SCUMM Bar

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Enough of the YouTube videos I hear you say. We want to read. We want to read about the development of LucasArts classic point and click adventure "Indiana Jones and the Fate of Atlantis", and we want to hear it from the director and co-designer Hal Barwood.

We want quotes such as:

Yeah, so what happened is that they had a rejected script by Christopher Columbus for another Indiana Jones movie and they thought it was good enough for a game.
Noah was kind of my mentor on this project a little bit, and we realized that it was a terrible script for a video game. It was obscure it was all going to take place in Africa where there was a Chinese influence and it was going to be about something called The Monkey King. We just couldn’t figure out how that was going to be very interesting.

Fine, here you go.

Source: Time Extension

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Being a Zak McKracken aficionado, you already know that Annie Fox is the namesake of Zak’s principal ally in The National Video Game of Germany, and you may also know that she and David Fox are the forces behind Electric Eggplant.

But if you really want to go deep into Fox’s career as an educator, game designer, and New Media maven – which is inclusive of contributions to the Putt-Putt series for Humongous Entertainment, you’re not going to want to settle for less than her new interview with Daniel Albu. That promo for the Marin Computer Center at 3:47 alone may have more historical value than the Magna Carta.

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Much as I tried, I couldn’t find a good pun for “Bajakian,” so my apologies for the vanilla headline. But he does chat, Clint! For four-and-a-half hours.

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Interesting as I’m sure it is, I haven’t started it yet because… four-and-a-half hours. One handsome man’s unsolicited opinion is that something like this is better suited for podcasts, a medium designed for chunk-sized on-the-move consumption. I’m sure listeners gladly would chip in on Patreon, too, just for the convenience.

But, if YouTube is what we got, then that’s what we’ll try to watch.

And speaking of Patreon

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You all remember Limited Run Games’ rather promising-looking Loom package back in January of last year. True to the average turnaround time, it began shipping just recently.

Loom has long suffered a pretty compromised position in terms of availability. Like other SCUMM games that debuted with EGA graphics but received a subsequent VGA treatment (Last Crusade and Monkey 1), the latter eventually became defacto. Loom’s VGA version is unique, however, as it was also LucasArts’ earliest foray into “Talkie” editions. This prototypical effort relied on CD audio, which resulted in excellent sample quality (far better than LucasArts games would boast for years afterward, in fact), but with brutal trade-offs: the struggle to animate lip-syncing led to the game’s signature close-up artworks being almost entirely eliminated, while space limitations prompted an economic rewrite of the entire dialog script – without the involvement of its original project leader. In essence, the original game was replaced by what might be called a novelty version; to date, the legal copy of Loom you can buy on Steam or GOG is this CD Talkie revamp, not the game that Brian Moriarty actually presided over in 1990, and which is often considered the apex of what could be wrung out of a 16-color palette.

So you can imagine the relief when it was revealed that the USB stick included as part of the Limited Run Games release would have the EGA build tossed in. Except, not so fast. Two reports from customers who have received their package seem to confirm that this supposed inclusion fell to slaughter, like so many Glassmakers under the Great Scythe.

Heartbreaking. It’s enough to temporarily put one off their arbitrary SCUMM Bar feud.

Source: The Forums

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Getting old ain’t for the cowardly. With bones that crack when we so much as try to lift a yellow flower petal, it isn’t easy for we front page custodians to keep up with the hiatus-free Tech Talk parade, which is why we always recommend keeping tabs on the forum thread.

But the tortoise wins the race in the end, or something, and we’re here to catch you up on Daniel Albu's latest interviews. First up is Ken Macklin, illustrator extraordinaire best known for the Maniac Mansion cover art and his regrettably scrapped backgrounds for the first version of The Dig. Just recently, some incredible promotional art he did during the early Lucasfilm Games years emerged, so it's very much the Month[-ish] of Macklin. Here’s the interview:

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Next up is Charlie Ramos, who served as animator on Outlaws (Lead Animator, in fact), Full Throttle and The Dig. And that's another theme: The Dig war stories. Honor your veterans:

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Source: Tech Talk with Daniel Albu

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While the Good Neighbor policy that Thrik enacted upon starting his term as CEO (after the mass layoffs, of course) has been indicted by some as a performative and cynical device for Mojo to applaud its own virtuousness, it does carry the benefit of promoting fellow fan sites when they’re delivering the goods.

One of the “advantages” of a Monkey Island game being released into the modern world is that it’s loaded to the gills with achievements, a promise that Return to Monkey Island more than made good on. The question remains: how are you possibly going to keep track of them all? Why, with the elaborate achievements guide published by legendofmi.com, of course. Hopefully this sort of thrown gauntlet encourages the Monkey Island fan sites that tend to rest on their laurels to up their game, but you don’t drop coins into a wishing well with the expectation of getting a return on your investment, after all.

Update: The SCUMM Bar claps back.

Source: The Legend of Monkey Island

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Your most valued friend Aaron Giles is back to give you first crack at an upcoming version of DREAMM. Version 3.0 Beta includes a ton of new supported games and features. Frankly, it’s too much to list out – let’s just say those lonely, Fate of Atlantis: The Action Game-free nights are over – so you just as soon head on down to the web site for the details and your obligatory download.

Be sure to share your findings and/or gratitude in the corresponding forum thread. Now go forth and enjoy a privilege previously only known to the royal family: Roland upgrades and simulated CRT scanlines.

Source: DREAMM

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The game documentarians at Noclip have chosen as their latest subject Return to Monkey Island, a natural for this sort of retrospective seeing as it’s now roughly as distant an event as the First World War.

Since Noclip had the good sense to involve Ron Gilbert, Dave Grossman, Jenn Sandercock, David Fox, Rex Crowle and Dominic Armato as talking heads, it was inevitable that it would be good. Proceed therefore with burning the next 90 minutes in the security that the investment carries the Mojo Seal of Approval.

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Source: Noclip

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If you’re anything like me, you glance past most backer emails, because… well, there’s really no “good” reason to do so, but here we are. Long story short—yesterday's Psychonauts 2 email was one I actually did read, and it was worth the thirty-second effort. In it comes word that the Art of Psychonauts 2 has gone digital and is available in your Humble Bundle account right now. And the 402-page monster is pretty damn impressive.

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And the motherlode hardback is "in the mail"—the same excuse we use for the Christmas-bonus cheques around these parts.

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