I mean, who knows exactly what’s going on, other than it looks like Mojo’s last Festivus party.
And sorry, no release date, yet.
I mean, who knows exactly what’s going on, other than it looks like Mojo’s last Festivus party.
And sorry, no release date, yet.
It's all in this tweet:
The correct answer is clearly "monkey6.exe", but I can be a good sport and carry on the fiction of democracy by encouraging you to cast a vote yourself.
Source: Twitter
That whole Futurama “take my money” meme might be getting a bit overused at this point, but…
… for god’s sake, just tell me where to send it.
Dave Grossman just posted a short ten-second Return to Monkey Island teaser on Twitter, and cripes on toast...
Twitch hostess extraordinaire Cressup is continuing to notch her belt with sensational long-form interviews. This time her subject is your lawful Guybrush and internet friend Dominic Armato, who so badly wants to share more about Return to Monkey Island than he's allowed to, but the sheer enthusiam he gives off is sales hype enough. Watch and be delighted.
Source: Cressup
So, you’ve watched the trailer a dozen times, yet you still want more. And Mojo provides: We’ve gone through each scene the trailer has to offer, grabbed screendumps, and written a light analysis of what we saw. Run and read it right now!
And feel free to share anything we may have missed. We’re nothing if not all about the dialogue around these parts.
Marius Winter - Flash animation extraordinaire, celebrated intern of Telltale and Double Fine, co-conspirator of livestreams with Jake, reaction video artisan, reluctant imbiber of root beer, and unanimously elected* mascot for all of Monkey Island fandom - was not about to allow basic human needs like eating and sleeping apply any kinda deacceleration on his ever-escalating contributions to your happiness.
In fact, after coming down with an aggravated case of being awesome, he's putting the final touches on his greatest achievement yet: a Flash film version of Monkey Island 2: LeChuck's Revenge. Stare directly into the burning bush by checking out this sneak peek ahead of Monday's premiere:
*Not that it was gonna stop Germany were it otherwise.
Source: MajusArts
One of the advantages of being Noah Falstein is that he gets to be a beta tester for Return to Monkey Island, and you do not. To further parade this privilege, the battle-tested veteran participated in a new interview with Twitch streamer Cressup (the selfsame host who brought you that rather terrific conversation with Mike Stemmle for EMI's 30th anniversary).
So okay, Noah's depicted motives might partially be projection on my part, but you would be right to presume that the talk touches on the subject of ReMI, and he drops some intriguing hints about the thematic depths Ron set out to plumb with the game.
You should check out the full interview, which is wide-ranging, but forumite "neocolor8", who knows how you operate, has got the time-stamped URL for the ReMI part.
Source: Twitch
Ron seems to be having fun zapping out teases for that little adventure game he's knocking together. And why not? For example:
While the true sickos inferred this back in April and so won't be surprised by the confirmation, Hammon's casting is a noteworthy departure from Return to Monkey Island's trend of reprising the voice actors from The Curse of Monkey Island and the Special Editions. Stan's been performed by three voice actors to date: Patrick Pinney was tapped for CMI and later the SEs, while Pat Fraley played Stan in EMI. Gavin Hammon voiced the character in TMI.
While I personally think all of Stan's voice actors have been good, I always found Pinney's delivery a bit lethargic for a character so pushy and animated, while Fraley may have been a slight overcorrection by going full-on Jim Carrey. Hammon felt like a nice balance to me at the time, so I'm happy to see him continue the part.
But that's just like, my opinion, man. So let's stick to facts. Statistics. Hard data. Like:
If Ron's on the level with that figure, it's pretty astounding. For reference, genuine epics like CMI, Grim Fandango and Psychonauts capped out in the upper thousands, while EMI was portrayed as being fairly bananas for hitting 10,000 voiced lines. This isn't a contest or anything, but ReMI is winning. Maybe Ron is juking the numbers by having these guys actually sing 1000 Bottles of Beer on the Wall?
Boy, those pirates must have been happy to get that phone call from their agents. Naturally, all this stuff is being discussed to a fare-thee-well in our world famous ReMI forum thread. And if you really need more reason than that to participate, it may interest you to know that the thread has been graced by the presence of none other than the voice of Guybrush and man of the people Dominic Armato. Or "Dmnkly," as he's known on the street. Enjoy his company before he comes to his senses.
GamesBeat — which, let there be no doubt, is VentureBeat’s gaming site — has sat down with ReMI art director Rex Crowle, for a short, yet content-heavy interview. A sample:
The Monkey Island games mean so many different things to different people it’s daunting having that range of hopes and desires pressing down on you. Some fans picture the earlier pixel art, some remember painterly clouds, some may have happy memories of giant mechanical monkey battles.
Monkey battles… The man isn’t afraid of controversies.
And while you wait for more art from the game — and for the record: I love everything we’ve seen so far — you can tide yourself over by reading VentureBeat’s other fascinating content, like “How a semiconductor metaverse could accelerate chip innovation!”
Update: Oh, you want a link to the interview, too? Fine, fine: Go read.
Source: GamezBeat
Ron Gilbert has gone on record to say:
Making games in 2022 is a lot harder than making games in 1990.
The quote comes in the context of this being the year 2022 when Ron Gilbert is making a game called Return to Monkey Island, and comparing it to 1990, when Ron Gilbert was also making a game called The Secret of Monkey Island.
But how does Ron Gilbert feel about us reporting on this? To understand this, we must move to an earlier section of his remarks, which originate on Twitter. Revealingly, he says:
You can quote me on this
Not only can we quote Ron Gilbert on this, but we did quote Ron Gilbert on this. Only history will be able to judge whether we should have quoted Ron Gilbert on this, but what history certainly cannot do is claim that we did not have permission to quote Ron Gilbert on this. It's right there in the text, which to be perfectly clear, reads as follows:
You can quote me on this: "Making games in 2022 is a lot harder than making games in 1990."
Now, admittedly it's a little bit ambiguous whether he was only allowing us to quote him on the part about making games being harder in 2022 than in 1990 (i.e. "Making games in 2022 is a lot harder than making games in 1990.") and not the bit about being able to quote him on this, but we've quoted him on both now and it's too late to do anything about it.
Source: Twitter
Things are quiet right now, so imagine my joy when I find that Monkey Island creator Ronster has shared the entire contents of the Return to Monkey Island development diary!
Unfortunately it's about one page long and was left for dead in November 2020. But there are still some interesting insights to glean amongst the waffle about contracts and new starters.
For example, it looks like controlling Elaine was considered at one point, and the good old puzzle dependency charts — as discussed in the excellent Monkey Island 30th anniversary event by the Video Game History Foundation — have made a return.
And like me when I decided to replay the Monkey Island series recently, Ron was surprised at how many objects in the original game don't have custom responses, and generally found it quite painful to play. Which brings me to an article subject I've been considering recently: 'Was The Secret of Monkey Island even good?'.
Source: Grumpy Gamer
The hits keep on coming—though this one arrived a bit late at Mojo’s newsdesk: GamesBeat has published an interview with Ron Gilbert and Dave Grossman, one that has some meat on its bone. For example:
The Monkey Wrench puzzle from LeChuck’s Revenge is notoriously unsolvable and was not a good design on several levels. Even if you are an English speaker from a location where the tool in question is commonly called a “monkey wrench,” and you realize that that’s what you need, you still have to make an astonishing predictive leap about how your actions will create that tool. Nothing in the game sets any of it up adequately. I use it to this day as my go-to example of what not to do with puzzle design, and it has influenced my thinking ever since. The player has to be able to somehow visualize what to do, and if they do give up and look at a hint, I want their response to be, “Oh, that makes sense, I should have thought of that!” rather than “How on earth was I ever supposed to think of that, you ridiculous, unfair clowns?!”
Conversely, The SCUMM Bar, everybody’s favorite website on the internet, is quasi-consistently being updated, landing-page style, with the latest ReMI factoids. Rumors (from me) suggests there might even be a few nuggets coming in later today.
Relatedly, our Adventurer newsletter already downright broke the GamesBeat news—we can’t be expected to update two sites at the same time after all. (Madness!)
CNET has published what ostensibly is an interview with Ron “Zo” Gilbert. In-between the writer's tenuous Star Wars comparisons, Ron is allowed to speak a line or two, and… Look, they’re really keeping this Return to Monkey Island thing under wraps, so beggars can’t be choosers. Go read the interview if you’re a completionist.
A nuclear one at that.
Ron and Dave are making the rounds, and sat down with IGN to talk some more Return to Monkey Island. There aren’t a whole lot of new information, but in case there was any doubt that EMI and TMI were still canon…
Despite being Monkey Island 3 both in terms of Gilbert’s history with his own series as well as chronologically, Gilbert and Grossman both say the decision to canonify the other Monkey Island games rather than ignore or dispose of them was an easy one. “Yes, they are canon,” Grossman said, with Gilbert adding, “Neither Dave nor I felt like we could throw them out. There are a lot of beloved games. We love things like Murray. Throwing them out seemed like a pointless thing to do.”
… consider it undoubted.
Now run and read the whole thing.
Source: IGN
Ron "zo" Gilbert took his website, GrumpyGamer down the other week (I'm not going to find out exactly when, what do you take me for, a journalist?) prompting many in the community to speculate that it was due to a vocal minority of disgruntled 'fans' unhappy with what they've seen of Return to Monkey Island so far and not afraid to swear at the developers about it.
It turns out there might be a nugget of truth to those speculations, because the site is now back with an article called When I Made Another Monkey Island, in reference to that other one. He seems keen to make a few things clear.
For example, he'd like you to know that whatever his idea for MI3 was way back when, it was a nothing. There wasn't enough of a vision in the first place for it to become ruined.
The totality of that idea was "Guybrush chases the demon pirate LeChuck to hell and Stan is there." That's it. That's all it was.
There you have it. The plan for Monkey Island 3, in its entirety.
He goes on to give what I think is a spirited defense of the art style they chose for the game in the context of the history of Monkey Island, expresses disappointment with some of the fan response so far, and finishes with a plea to fans to join them in this ride. I don't think I can entirely do it justice in quotes so you'll just have to read it. I will leave you with one tantalising tidbit about the music, though:
The music Michael, Peter, and Clint are doing is equally amazing. It's not AdLib, Sound Blaster, or even Roland MT-32 music. Its stunning, interactive, and recorded live.
I'm giving you permission to get excited about Return to Monkey Island, people. I know you have it in you. Or as Ron puts it:
Return to Monkey Island is an incredible rollercoaster. Get on and have some fun or stomp out of the amusement park because it's not exactly the rollercoaster you wanted.
Source: GrumpyGamer
Yet another Return to Monkey Island has been published over at Ars Technica, where Ron and Dave talk about... well, nothing earth-shattering, but it's always fun to read their thoughts on anything and everything.
"And very quickly, David and I came to the conclusion that we really wanted to build a game that was looking forward," he continued. "So that's kind of the impetus for the art we did, for the design, for the user interface. Everything we've done is building a game for the future, not necessarily the past."
Or, as he more popularly is known, Herman Toothrot.
Ronzo took to Twitter today to announce that everybody's favorite hermit (and less favorite grandpa) is back in Return to Monkey Island. Wally Wingert will once again voice him.
Not too much more to say other than that ReMI is shaping up to be somewhat interesting.
Update: A little more say. When asked if Herman would be Elaine's grandfather (as he was in Escape) Ron shot that down and said, "He's back to being just an old crank."