Things are quiet right now, so imagine my joy when I find that Monkey Island creator Ronster has shared the entire contents of the Return to Monkey Island development diary!
Unfortunately it's about one page long and was left for dead in November 2020. But there are still some interesting insights to glean amongst the waffle about contracts and new starters.
For example, it looks like controlling Elaine was considered at one point, and the good old puzzle dependency charts — as discussed in the excellent Monkey Island 30th anniversary event by the Video Game History Foundation — have made a return.
And like me when I decided to replay the Monkey Island series recently, Ron was surprised at how many objects in the original game don't have custom responses, and generally found it quite painful to play. Which brings me to an article subject I've been considering recently: 'Was The Secret of Monkey Island even good?'.