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It’s been a surprisingly vibrant year for Monkey Island fan games, but we can’t forget our history, so it’s nice timing that a complete playthrough of The Fate of Monkey Island has been uploaded to YouTube.

Too young to remember The Fate of Monkey Island? Built in 1999 by “Scurvyliver” using the then-ubiquitous Klik & Play game-making tool, it was considered the criterion example of fan games, mostly based on the following unique features:

  • It got finished

One-a dem dere “sidequels,” the game takes place during the events of Monkey Island 2 and helps fill in some backstory for Curse by depicting what the monkeys had to go through when LeChuck went into the amusement park business. Yes, the game sees you playing not as Guybrush, but as a monkey named Squinky. (Spielberg would approve.)

The success of the game led Survyliver to embark on a more ambitious sequel, complete with a SCUMM-like interface, but progress was halted when LucasArts cried copyright infringement. Obviously, it wasn’t the best look for the studio, but it’s impressive that they could take some time out of not bug-testing Star Wars: Jedi Power Battles to fire off the cease-and-desist. The scandal even reached the awareness of print media:

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While you can still download Fate (and for that matter, the abandoned sequel) and hope your modern operating system can fathom its charms, the following video may satisfy the requirements of those who wish to know their history without necessarily getting it stuck on their shoes.

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Source: YouTube

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And that's because Harrison Ford made a special effort to praise the newest and shiniest Indy imitator, Troy Baker, for the voice actor's well-received performance in Indiana Jones and the Great Circle.

It all went down at the Game Awards a few days ago. You weren't cool enough to get an invitation, so let's set the coordinates on the Dial of Destiny...

Perhaps for the first time, not one but two Indiana Joneses have graced the stage together.

Yesterday evening at The Game Awards 2024 in Los Angeles, Bethesda’s director Todd Howard and actor Troy Baker arrived to present the award for Best Performance. Baker has recently taken on the role of our favorite archaeologist in the newly-released Indiana Jones and the Great Circle, which premiered earlier this week. But as Howard playfully observed, in spite of all of Baker’s many celebrated roles in games (such as Joel Miller in The Last of Us), he has yet to take home a Best Performance win of his own. “They do give an award for best Indie game,” Howard then clarified, “and I think everybody here can agree, you make a great case for best Indy performance.”

Howard quickly added, however, that “there was another guy though…. I wonder what he thinks?” The iconic “Raiders March” was then heard as Harrison Ford himself entered from backstage to a standing ovation. “While you’re on your feet, let’s give a round of applause to these two guys for The Great Circle,” Ford told the audience. “I think this guy did a great job,” he added, pointing to Baker. “If I had known he was so good, I would’ve done it myself.”

If it's justice for Doug Lee you want...talk to Sternhart and Costa.

Source: Lucasfilm.com

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Vince Lee, whom even those practicing Star Wars ostracism probably know as the principal behind the pioneering Rebel Assault and its FMV engine, INSANE (leveraged also by such games as Full Throttle and Outlaws) is Daniel Albu’s latest subject:

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While Remi is still waiting for ChatGPT to spin up that Mojo review (it takes a lot of quarters these days), everyone else in the world has registered their thoughts, and there does seem to be a consensus that Indiana Jones and the Great Circle is the goods.

Accepting that as a given, I am pleased to see the property get the long-awaited comeback it has deserved after twenty-five baffling years serving an apparent agenda to strive for the ideal of being perfectly functional Tomb Raider/Uncharted knockoffs.

As you await the only judgment that Microsoft is worried about, you might care to follow the enthusiastic reaction on the forums or experience the superb soundtrack by the always dependable Gordy Haab. Walt Disney Records has made it available through Spotify, Apple Music, Amazon Music, and probably everywhere else you don’t prefer.

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You, and definitely not us, probably need to catch up on the two Tech Talk interviews since the session with Larry the O. First up is James ‘Purple’ Hamilton, playtester extraordinaire from LucasArts’ olden days:

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Then there’s Elaine Marley herself, Alexandra Boyd, whose long-form chat with Cressup only awakened her appetite for streamed interviews rather than bedded it down.

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We should also point out that Daniel’s past interviews with Mike Levine and Aric Wilmunder, which uncovered a number of new anecdotes about Indiana Jones and the Iron Phoenix, have done much to inspire a new article about the cancelled game by the folks at Time Extension.

Staying faithful to the theme of occasions gone unmarked, how about Steve Purcell busting out some hugely justifiable re-runs in honor of Thanksgiving, and now the yuletide season?

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You may recall that Limited Run Games threw in a plush hamster as part of their big honking collector’s package for Day of the Tentacle Remastered, but do you really think hamster perfection happens in the first iteration? Literally millions of hamsters had to be rejected to achieve what wound up in the hands of over-salaried fanatics, and one of those valuable hamsters-that-weren't is now up for auction on eBay.

It's part of the annual Winter Fundraiser for the Video Game History Foundation, so don’t be motivated only by the fact that owning this prototype with marginally different colors is absolutely essential to any well-appointed home – know also that it’s downright conscientious as well.

Thanks to Mojo founder Spaff for the heads up on this.

Source: eBay

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It's been a race car, a blimp, and a breakfast menu item, but this time they've really gone round the bend and saw fit to try to adapt Indiana Jones and the Great Circle into a video game.

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Look, I'm fresh out of commentary for all the Indiana Jones and the Great Circle marketing profligacy. It finally broke me. Take this and leave in peace:

Source: Twitter

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Wait, you think you’ve dived deep into Indiana Jones and the Great Circle, just because that last promotional video called itself a deep dive? Well, that makes you an idiot, because now there’s an episode of the Official Xbox Podcast called “Diving Deeper Into Indiana Jones and The Great Circle.” We’re hanging with the goddamned benthic organisms over here.

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Source: Xbox Podcast

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Rightly fearful of a world where Escape from Monkey Island magazine coverage gets lost to the Mysts o'Tyme, our own Scummbuddy blew the dust bunnies off the scanner and preserved the feature story that graced the Sept. 2000 issue of Computer Games Magazine.

You may already be familiar with the cover of this issue, as it’s been universally acknowledged since the game came out to be objectively superior to the actual box art the geniuses in Marketing saw fit to approve in the end, but the preview itself by Cindy Yans is some proper journalism, and the pre-release quotes from Mike Stemmle and Sean Clark will take you back to those innocent, anticipatory days when we thought we had another classic coming our way.

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Keep Reading

Source: Mojo Forums

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There’s a lot going on, at far too rapid a clip, when it comes to Indiana Jones and the Great Circle for the front page to really keep up, but that’s why you’re such a devout follower of the forum thread. Let’s cover the highlights though, starting with a fifteen minute “gameplay deep dive” video Bethesda put out earlier in the week.

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And if you thought the spared-no-expense marketing madness could only have peaked, the game’s latest promotional partner is here to say, “Hold my chemically-sweetened syrup.”

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”I see your taste in friends remains consistent.”

Further info on the IHOP tie-in, inclusive of a collectable drinking glass and a sweepstakes for Exclusive Prizes™, can be found here. I know what you're thinking: Where the heck was the ReMI-inspired breakfast menu?

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You’ve probably seen the news pop into your inbox already, but in case you haven’t – GOG has launched a certification program of sorts that promises to, and I quote:

The GOG Preservation Program ensures classic games remain playable on modern systems, even after their developers stopped supporting them. By maintaining these iconic titles, GOG helps you protect and relive the memories that shaped you, DRM-free and with dedicated tech support.

Well, then! I think we can all get behind the sentiment, though exactly what it means on a practical level is a bit foggy to me. I.e., will classic LucasArts titles still rely on the baked-in version of ScummVM?

Either way, included in the first batch of titles are Indiana Jones® and the Fate of Atlantis™, The Curse of Monkey Island™, and The Secret of Monkey Island™: Special Edition.

News of EGA versions and – most importantly – Amiga games forthcoming, I’m sure.

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Another Tech Talk has arrived, this time with multifaceted audio engineer Larry the O, who worked at LucasArts around 1995-2003 on a bunch of Star Wars titles as well as Escape from Monkey Island. When you’re done listening to his stories, you might also check out his web site, Toys in the Attic.

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Source: Tech Talk with Daniel Albu

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“I do see what causes some people to rate Grim Fandango so highly, and I definitely don’t think any less of them for doing so."

This sporting sentiment from Jimmy Maher gives you a decent idea of what you're in for in his latest entry at The Digital Antiquarian, dedicated to Tim Schafer’s 1998 classic. Fans of hot takes rejoice -- or does he speak for the silent majority? Whether you read it in outrage or validation, you know you’re always getting the good stuff over there.

Our CEO, who just happens to be the webmaster of The Grim Fandango Network, was last observed sharpening knives, but we’re sure it’s perfectly innocent.ceo

Source: The Digital Antiquarian

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In the SCUMM catalog, there are three early games that found themselves produced during a transitional era of graphics cards, where VGA (256-color) was most definitely around, but EGA (16-color) still had the dominant install base.

As a result, Indiana Jones and the Last Crusade, Loom, and The Secret of Monkey Island initially shipped as EGA versions, but had their art retroactively redone (often within a year) in elitist fancy VGA form by other artists.

Over the years, the argument from purists that the EGA originals should be privileged has grown louder -- and also more tragic, as those most definitely don’t tend to be the versions offered by Lucasfilm. Regardless of individual preferences, for which there can be no right answer, the comparison is always interesting, and a typically Norwegian hero has made this inspection easier than ever.

Though he hasn’t gotten to Monkey 1 yet, you’ll have a lot of fun hovering your mouse over backgrounds from Indy 3 and Loom. Check out how much bigger that Sam & Max totem pole got in Indy’s office (and is that a subtle ode to the Great Monkey Head added to the top shelf there?), or how superior Loom was in its original form in every way. Above all, bow down before the one true Cobb:

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Source: SuperRune

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As promised, the month draws to a close with a whole bunch of new hands-on impressions of Indiana Jones and the Great Circle. No really, there’s a lot of them. Too many, frankly. We’re a little insulted.

Here’s what I rounded up before my hand fell off. People seem to be liking it.

The game is out December 9th. Two weeks before you finish reading all of these, in other words.

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I’m not sure why you’d look for the latest Indiana Jones and the Great Circle news here on the front page when the forum coverage by “Threepwood4life” is far more dependable, but perhaps the time has come to play catch-up, if only to keep up appearances and maintain our eligibility for government subsidies.

The last non-LEGO Indy title back in 2009 was, shall we say, a furtive affair, and I think we’re starting to bear witness to what unrelieved repression ultimately leads to. Wanting to project a show of force in marketing gimmick game, Microsoft is offering up an exclusive, Indy-themed Xbox Series X console to the lucky few who want that thing in their home. What you do is haul yourself over to one of three metropolitan hubs (London, Sydney, and New York) starting November 12th. At these “Microsoft Experience Centers” you will find an Indy display that will challenge your ego with some sort of puzzle. Use your background in adventure games to solve it, and you’ve done and gone and entered for your chance to win. It’s all terribly cute. Full details of the sweepstakes are here, and below is a look at the hardware you’ll be publicly debasing yourself for:

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Not exhibitionist enough for you? Then try on for size the four-wheeled promotional consideration the game will be enjoying at the Circuit of the Americas racetrack in Austin this weekend:

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Somewhere in all of this you might have maintained some curiosity about the game itself. As we are drawing closer to release, more hands-on impressions are fixing to emerge. Fans are already photo-journaling extravagant Great Circle events that Bethesda is putting on, and word is that we can expect previews to turn up before the month’s out.

Indiana Jones and the Middling Parallelogram releases December 9, 2024 on the Xbox Series S|X and on PC, with a Playstation 5 version to follow in 2025.
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Remi must have missed this interview with Dan Connors and Jonathon Sgro of Skunkape Games last week, and it’s too bad, because it’s quite good. Most of the discussion focuses on what went into the development of the Sam & Max remasters, including throwing Jake under the bus at one point. But if I know you, you probably want to know what they said about The Future™:

Time Extension: With the Sam & Max games done, it would be interesting to hear what's next for the studio — what have the conversations been like internally regarding Skunkape's future? Do you anticipate working on more remasters like this or do you envision yourselves making something else entirely?

Connors: Well, we've developed something that's really powerful, which is the ability to remaster games in the Telltale engine, and there's a lot of stuff there, but they all have tricky situations around them because it's not like four years ago.

Now there's different ownership around a whole bunch of it, so we're trying to develop the right relationships there, because that's super interesting to us, and we're the right people to do it. I think the Sam & Max stuff has shown that. You know, aside from that, that's something we've got to figure out because everybody's too talented to not be working on something cool. So we just gotta figure out what it is.

Time Extension: A big thing that I've seen people say online in terms of Skunkape's future is, 'I hope they do this for Tales of Monkey Island' or 'I hope they do this for another Telltale game'. We definitely think Tales, in particular, is a game that definitely could benefit from this kind of treatment, with new lighting and things like that. It would look amazing. And I guess Disney has kind of shown some interest in doing stuff with Monkey Island again: reuniting with Ron and letting him kind of do his thing with Return to Monkey Island, but then also like doing the Sea of Thieves' crossover as well.

Connors: Yeah like we would love that. That would be amazing.

Time Extension: Yeah, I think it would definitely help introduce those games to a new audience and get the message out, 'Hey, you know these Telltale Monkey Island games are fun to play'. What do you think?

Connors: Yeah, there are things in Tales that I think we might have rushed or concepts that we thought were gonna work, that we got to a certain point, and then kind of failed before we had fully executed them. And even on Sam and Max, there were a couple of those, and when we do this process, we can say, 'Those two or three last things that we wanted to do to make this sing, we can do now.' And I think that's one of the subtle things that makes these remasters so great.

Sgro: Yeah. I love working on these things because back at Telltale — like I worked at every game on Telltale — there were always things that we couldn't have done because of the technology or the budget or time or all of that stuff combined.

You look at the final result and it's like, 'Yeah, it's great, it could be better.' So now it's just been fun taking the Sam & Max games and trying to make them the best that they could possibly be and improve all those things that we didn't have a chance to do originally. So, personally, I'd love to do that to any Telltale product pretty much. But it's limited on what we could do.

Connors: If we had a time machine, we would go back to when we got Sam & Max and try to do more but you know it is what it is.

Well, that all sounds rather definitively…ambiguous. Check out the whole thing, and buy The Devil’s Playhouse eight more times.

Source: Time Extension

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For PC and Xbox, that is. Despite speculation that this could be a Microsoft exclusive, a Playstation version is promised for Spring 2025. Celebrate the release date announcement with this new trailer:

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Source: Bethesda Softworks

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Last month saw another welcome entry in the “Lucasfilm Games Rewind” series over in the blog section of Lucasfilm.com, this one being a tribute to Loom.

It’s indeed a nice little writeup on the 1990 classic, but the irony of its devout tone might be a bit too rich for some to digest, considering that Lucasfilm only offers the VGA version of the game - drastically re-written compared to the EGA original, the artwork for which is a high water mark of the 16 color era - through Steam and GOG. It also happens to be a version of the game loathed by creator Brian Moriarty, who is solicitously quoted throughout the piece.

But some things in life just must be accepted, and we should all humble ourselves to the reality that this issue is literally impossible to address.

Source: Lucasfilm.com

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