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The new Telltale site is up complete with much sexier looking everything, and the previously mentioned updated back catalog. Most importantly, Sam & Max Season 1 is now available for preorder for $34.95. They say this is a limited offer, but none of you need to be told to buy it right now.

You might also notice that there are a few new games available from Telltale Now. Indie adventures Ankh, Al Emmo and the Lost Dutchman's Mine, and Samorost have found homes there, as has Law and Order: Criminal Intent. Sweet!
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Dave Grossman has documented this year's example of his annual pumpkin abuse for the world to gawk at. Don't forget to check out and enjoy his other shameless monstrosities from years past if you haven't been keeping up.
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... kind of. See, FTP is still not running on Mojo's ailing server, and we need FTP to post reviews. The stop-gap solution? Post the review right here, after the cut!<:MORENEWS:>

It was the solution worthy of an adventure game; the aging laptop I use for my limited PC gaming was overheating every twenty minutes, making it nigh on impossible to get any enjoyment out of the latest Sam & Max romp. The solution? Freeze a wet towel, wrap it in a dry blanket, and keep it under the computer while playing. Shockingly enough it worked, the laptop did not overheat.

As for Culture Shock, it's good. Very good. It's difficult to compare it to the ten hour long original Sam & Max game, but at this first step of season one I'd say it looks like the episodic treatment of the franchise might make up a better experience.

I'm not going to waste anybody's time with inconsequential fluff about the story, etc., seeing that most Mojo readers already knows what that is all about. In stead, I present the theory that there are three "obstacles" you will have to overcome to enjoy Culture Shock. They are...

One! The episodic format.

Yes, Sam & Max is even more extreme than Bone when it comes to short (though this time around more frequently released) episodes. This first installment will for most people take no longer than two hours to complete, largely because the puzzles are very simple, although you can certainly prolong the experience by interacting with everything multiple times, as well as driving around hitting stuff with the DeSoto. Some might label the latter an "action sequence" but I call it fun.

Anyhow, if owning a two hour game is something you consider a major problem, then fair enough; this might not be the game for you. For me it wasn't a big deal at all, as those two hours are full of humor and wacky characters. While I had some issues with lines in the Bone games falling flat, I really did not notice such a problem in Culture Shock where almost every punch-line delivers at least a chuckle or a grin. This is easily the funniest game I've played since Psychonauts.

I guess playing a game that is constantly entertaining for two hours is better for me than one that's fifteen hour without any entertainment value. And hey, the thing will obviously be out on hard media some day.

Two! The voices.

This is a rather subjective point, but Sam and Max's new voices grew on me quickly. Heck, Max is probably voiced better than he was in the original game. The supporting cast is, like in Bone, more of a mixed bag, but without ever detracting too much from the game play. Odds are that you will be too busy digging the fantastic soundtrack to notice the shortcomings anyway.

Three! Don't look now, but it's the 21st century.

Yes, it's 3d. Are anybody actually afraid of that anymore? I will admit that the screenshots looked a bit plastic-y to me, but everything seems to have been cleaned up nicely for the final game. Actually, "cleaned up" might be the exact opposite of what happened; "grunged up" might be a better expression. The engine seems to have undergone some improvements also, and moving around the environments feels more cinematic than it did in the earlier TTG games.

I'm fairly certain most anybody who can live with these three points will end up having a great time with Culture Shock, particularly if you are a fan of the slightly edgier tone of the comic-books. (I can only assume that LucasArts wanted a more family friendly game; Culture Shock seems to be more akin to the original material.)

This is really quite a good game, easily TTG's best. I have a feeling it will go down well with the thousands of people who lamented the cancelation of Freelance Police.

(Four skulls out of five.)

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Tim Schafer has updated the Double Fine Action News with a writeup on the performance by Michael Land, Clint Bajakian, and Peter McConnell (and bonus guest Larry The O) at last week's "Video Games Live" concert at the Hollywood Bowl in southern California.

The four former LucasArts musicians played a set of accoustic music from Grim Fandango, Outlaws, and the Monkey Island series, and Tim was there to introduce their set, sign autographs, and provide Psychonauts shirts to naked 49ers fans. From the Action News:
"In the ten years I worked with these guys I have never heard them play any of this music live, and really, I don't think anyone ever has, so it was pretty exciting. They sounded great. I really think they should do a a whole concert of just these guys playing their classic LucasArts compositions. And then for an encore, George Lucas could walk on stage and we could hand him all the money we made that night."
He's posted some photos as well, because he's nice. And, because he's super nice, he posted a link to some fan-captured YouTube footage of the group's performance, playing the classic Grim Fandango track Swanky Maximo.
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It's a few weeks old, but I found this interview with Brian Moriarty, best known around these parts as the man behind Loom as well as one of the fifty versions of The Dig that ended up being re-imagined. The interview covers Moriarty's entrance into the games industry and his time at Infocom and LucasArts. There are some nice tidbits about Loom (and its never made sequels), The Dig, and even his view on the adventure games market:
I think it?s a problem of managing expectations.

The audience for old-style adventure games is small right now, so budgets and production values must be modest. But my gut tells me that there are still enough adventure fanatics out there to support a small but creatively vital mini-industry. Companies like Telltale are hoping to prove me right.

The challenge will be circumventing the mass-market sales and distribution channels that eat ?small? games alive. Who knows? Maybe someday, gifted designers like Steve Meretsky and Ron Gilbert will be able to make a living writing adventure games again.
It's always cool to see the classics getting recognized. Learn your history.
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...You would be a humongous idiot if you didn't go to the Video Games Live concert tomorrow night at the Hollywood Bowl.

In addition to live performances of a wide selection of various classic game music, noted former LucasArts composers Peter McConnell, Michael Land, and Clint Bajakian will be taking the stage for part of the show to perform selected music from Grim Fandango, Outlaws and the Monkey Island series. This probably falls well under the "once in a lifetime" category.

Tickets are still available! There's more info at the Double Fine Action News.
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That be all I'm sayin.
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Looking through all the recent Sam and Max news posts on the site, I came across an interesting comment on GameDreamZ.com - basically, Dan Connor says that he thinks "the game would do great on the Wii."

With a DVD release of the game defacto confirmed after all the Webisodes have been released, perhaps we'll get lucky and see it ported over to the Wii? The Wiimote is perfectly adapted to point-and-click games, and Sam and Max is certainly the unique kind of license Nintendo seem to thrive on.

Time will tell, of course.

Source: GameDreamZ.com

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The embittered LucasArts fan might claim that we never have any real updates, and well... The embittered LucasArts fan might be right, but once in a while we do surprise. Like today!

Our very own Gabez has conducted interviews with both Telltale and Bay Area Sound, and you get to reap the benefits. Sweet stuff. Go read!
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Those cool and sexy guys over at Autumn Moon has sent over a new image from their upcoming game, A Vampyre Story. This one might very well be a good desktop image. Go look.

image

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Whilst the latest movie rumours are very ????, Grim Fandango fans have at least one new thing to celebrate: the relaunching of the Department of Death!

The site has had plenty of new stuff added to it, as well as still having all the content from the old DOD... and it?s also home to a Grim Fandango mod for Half-life 2 that is worth keeping an eye on.

So go visit!

Update: No movie for you! (Thanks to Thrik and James Isaac)
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Though this isn't at all LucasArts (or Double Fine or Telltale or whatever) related, it may be of interest to Mojo readers!

A new commercial 2D point and click adventure game, made by fans of the "old classics," is on it's way and the demo's just come out. The game is called Al Emmo and the Lost Dutchman's Mine. The title's definitely a bit silly but the game is worth checking out, not only because it's a 2D point and click clearly harkening back to days of old when graphic adventures ruled the earth, but because people are saying it's good and fun.

The game is definitely flavored a bit more Sierra than LucasArts, but it's oozing retro adventure game like few other titles manage to achieve. Check out the box art! It looks like it's just landed here from 15 years ago (in a good way).

You can grab the game's demo from over at Adventure Gamers, or you can visit the official Al Emmo website here.
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On my daily trawl across the internet looking for information about Johnny Depp Pirates of the Caribbean 2: Dead Man's Chest I came across this great report on the premiere of the movie.

What makes this one so cool? This video. It's Johnny Depp riding the updated Pirates of the Caribbean ride at Disneyland, and you get to see some of the cool new animatics they've come up with. And, so that I can pass this off as Mojo news, you get to see the dog/jail/bone scene which is in the original Pirates movie, and some game LucasArts made back in the day. Day of the Tentacle or something.

Anyway the movie is out in like two weeks so clear your schedules and prepare for another elTee debunking of the "they ripped off Monkey Island!" forum thread. 5000 words? You got it.

(Although, I think this time there seem to be a hell of a lot more similarities than last time, and I'm not the only one - but then again I was the first one to go all mental saying that it would be Monkey Island: The Movie last time - until I actually saw the movie. Here, educate yourself.)

Source: IESB.net

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Yep, exactely what it says -- the new version of ScummVM, the app that lets you easily run those old LEC adventures, is now available. Other than some fixes and minor upgrades you can now also run The Legend of Kyrandia and The Feeble Files with it. Sweet.
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Anything retro is apparently the hippest thing in pop-culture now, as is proven by this Monkey Island YTMND video. Called "Stan Sells EVERYTHING to Guybrush," the animation is set to Weird Al's "Hardware Store" and is, as this AG.com thread suggests probably best enjoyed while hopped up on something. It is also ranked #4 at YTMND for June, with more than 160,000 views. Yikes.

Check it out, alongside the Stan Sells NOTHING to Guybrush and Stan Sells EVERYTHING to Guybrush - The Game spin-offs.
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Issue one hundred and sixty-nine (??) of PC Zone is out in the UK, and contains much that will be of interest to readers of the Mojo.

Like, for instance, their belated Bone review! Sixty seven per cent they gave it, though it should be noted that their rating system is more harsh than most; fifty per cent is average, not mediocre, and a score of sixty seven is thus not embarrassing in the least. In fact, Dreamfall got the very same score on the opposite page.

Also included is a piece about the LucasArts logo, though writer Will Porter seems to have been overcome with nostalgia before he?d had a chance to say anything meaningful. Marry me!

Oh, and before I forget: the most interesting piece of news from the magazine! Psychonauts won "funniest game ever" with a landslide victory. Check out their forum post and have your say with a vote.



Also: Telltale's CSI game was given 62%, and is reportedly at number 12 on the sales charts.
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After many setbacks, the fangame Indiana Jones and the Fountain of Youth has just released its first playable demo. Ten locations chock full of old-style "Fate of Atlantis" inspired 2D point-and-click goodness.

If you're not sure if fangames are for you, first check out the screenshots to see just how much work has gone into this game so far, then get the 5Mb demo!

Source: Barnett College

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Or so resident LucasArts thinker elTee set out to prove with his HS120 - Writing And Representing History assignment. Completely dedicated to Day of the Tentacle, this might lead some of you to just blow it off as elTee's online persona finally taking over his day to day personality, but it's actually well researched and written. Plus professors love stuff like this. (Trust me, I wrote something similar about Donald Duck back in the day.) And Jake Rodkin is a source, and he is a top scholar as we all know.

But anyway, why are you reading this? Go get educated with Mojo!
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It seems that some bright spark called Neil Millstone has ported ScummVM to the Nintendo dual-screen thingamy. You can see a video of Sam & Max working on the device here, and you can download the port here. Apparently the touch screen part can be used to move the pointer in the game, which is pretty cool.

Update: Oops, this is actually old news, though I'm at least the Sam & Max video is new. (Thanks Haggis!)

And speaking of Sam & Max: if you don?t already, you should really read the Telltale blogs. There?s a good one about reactions to the new game (apparently some people didn?t already know about it!) as well as a report from e3, showing off some awesome looking posters.

Source: ThunderPeel2001

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I don't know which is more surprising; that we actually published another review, or that it appeared before the game was released. Regardless!

The second Bone game is completely reviewed, and quite enjoyable it is. (The game that is.) Read it and post your own thoughts in the comments.

Update: Just to clarify; the game is released tomorrow, Wednesday 12th.
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