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New Indy Jones demo released. No 'Euphoria' in sight! 26 May, 2006 / Comments: 46


After many setbacks, the fangame Indiana Jones and the Fountain of Youth has just released its first playable demo. Ten locations chock full of old-style "Fate of Atlantis" inspired 2D point-and-click goodness.

If you're not sure if fangames are for you, first check out the screenshots to see just how much work has gone into this game so far, then get the 5Mb demo!

Source: Barnett College

46

46 Comments

  • Cal on 06 Jun, 2006, 21:56…
    Awesome, blown away, LucasArts quality if not better.

    DO WE HAVE TO WAIT 5 YEARS FOR THE FULL GAME? Chirstmas 2006 maybe?
  • sladerlmc77 on 07 Jun, 2006, 00:41…
    Well, hopefully not five years...

    But it will take awhile. Quality takes time, and (from the writing side of things) scripting a computer game is completely different than scripting a linear story. It presents a number of challenges, not least of which is trying to get important information across without being too "wordy." (Something that still could've used some work in the demo)

    And that's just from the writing side of things...programming the sucker I imagine to be a nightmare!

    I'm always most inspired after seeing the artwork Misjaa creates. It's something else to see words that are written take form in his storyboards.

    If you guys liked what you saw in the demo, wait till you see what'll be in store for the introduction to the full game!


    Lorn
  • Thriftweed on 02 Jun, 2006, 00:00…
    Just finished it, Totally amazing! really is up to Lucasarts standards. I just cant believe how good it acually was.
  • Melancholick on 31 May, 2006, 21:57…
    I'm just.. so damn impressed. You guys are doing your part to add some serious legitimacy to the genre, and I applaud you for it.

  • sladerlmc77 on 31 May, 2006, 22:15…
    Thanks for the kind words...

    Like most of you, we felt that FOA was as close to an addition to the movie franchise as could be achieved on the computer screen.

    We're aiming for this experience to be the same...we want this to feel just as legitimate as the big screen adventures!


    Lorn
  • Melancholick on 05 Jun, 2006, 07:56…
    I've definitely slagged on my fair share of LA fangames in the past for being hackjobs or an attempt to hijack another IP's legacy, but you guys have done yourselves proud on this one.

    I'd even pay for a completed cut. Which, for a cynical cheapass like myself, is one heck of an admission.

    Keep up the excellent work, all.
  • MonkeyMania on 31 May, 2006, 16:58…
    Speaking of Fangames, check out this Shadows of the Empire one.

    http://dsgames.guerrestellari.net/index.html#notizie
  • The Tingler on 28 May, 2006, 23:00…
    May I just add how totally blown away I am by this game? The quality of the artwork, the puzzles, the jokes... I think it even puts FOA to shame!

    I mean, the video of the plane moving plane over the map cutscene... NONE of the Indy games have got that right! They just have the map and a red line!

    Keep up the good work, but KEEP US UPDATED ON IT! I will be watching with bated breath! Oh, and any help you might need (beta testing, whatever) - just ask! I'm sure any of us will be glad to!
  • Cheeseness on 28 May, 2006, 08:15…
    Some keyboard shortcuts for the verbs would be sweet (I can't seem to find any).

    Are there any plans for voice assets?

    Keep up the good work. Hopefully projects like these will convince Jim Ward how wrong he is about us.
  • Cheeseness on 28 May, 2006, 08:17…
    heh
    Pays to actually read the site.

    "There are future plans to release both TALKIE versions of the DEMO and FULL-GAME, and also include an MP3 score."
  • sladerlmc77 on 28 May, 2006, 14:42…
    We're evaluating how realistic it would be to produce a full talkie.

    We've been in contact with Doug Lee, who provided the voice of Indy in Fate of Atlantis and Infernal Machine, and he quoted us a rate.

    I think it will probably be cost-prohibitive to produce a talkie for the full game, particularly if you want professional quality voice acting for all of the characters.

    However, a talkie for the demo might not be out of the realm of possibility, and would probably be a lot of fun.

    Here's hoping!


    Lorn
  • Cheeseness on 29 May, 2006, 08:36…
    Good luck with a talie version. It'd be incredibly awesome.

    I'd possibly be interested in contributing. I wouldn't say I'm the most talented voice actor in the world though (I do have an Audigy 2 and a decent mic, which is a plug).
    lol

    How big is Indy's part (according to the site that's the only part you're accepting auditions for at the moment - which is understandable)?
    We can assume he probably has more than double the lines of everyone else. I get the impression that this is going to be a fairly large game.

    Knowing the amount of dialogue involved might help potential Indys decide whether they're in a position to contribute.

    All that said, Doug Lee would be pretty cool.
  • Shmargin on 28 May, 2006, 22:22…
    I dont think a full talkie is out of the realm of reality at all.

    I presume you guys have seen the Kings Quest 1 & 2 remakes? They both have full talkie versions that are excellent.

    Granted KQ1 is very short with a limited cast, and 2 is fairly short also, I dont think that the idea should be dismissed at all. I'm sure if you posted around the forums, held auditions of people sending in recordings of themselves reading from sample scripts for the characters, you could find people that would be willing to do it for nothing more than their name in the credits.

    I'm fairly talented at voice work myself, no expert by any means, but I would contribute voice talents to the game for any characters you felt me worthy of, and I would do it for nothing.

    Plus I have a pretty good mic, so, Id say get started on casting!!
  • sladerlmc77 on 29 May, 2006, 14:25…
    Hi folks,

    The audition listing that you found is well over a year old, if it's the one I'm thinking of.

    At one point, we solicited submissions from our fanbase for potential Indys - but this was before we began discussing the possibility of working with Doug Lee.

    You're correct in that Indy will certainly have the most dialogue in whatever we do.

    The potential challenges are in raising enough money to cover the costs of Mr. Lees services, and then in also attracting enough quality voice talent which can also match the recording level "sound field" that will be created by Mr. Lee's audio mix.

    Our project leader doesn't feel this will be a problem...I have a few more reservations.

    One benefit to the discussion is that Mr. Lee has offered to record two sample lines of our choosing which will enable us to determine what the sound field sounds like - from that we could determine if we can record other voices so that it sounds like it's in the same space.

    After that, we just have to find voice quality work of the same level as Mr. Lees so everything flows together well.

    Lorn
  • Cheeseness on 30 May, 2006, 00:57…
    Well that's more or less a question of recording environment (which is of course fairly critical).

    You should be able to compensate a little with post processing (depending upon what software you're using - I use Audacity. It's free and can use Cubase (vsd?) plugins).

    You might want to look towards some guidelines for recording to help try to standardise the general feel of the sound (eg: room size, acceptable level of background noise, target voice volume, pop shield, etc.).

    That might not guarantee voice talent, but it'd make what you end up with a lot easier to manage.
  • jp-30 on 29 May, 2006, 20:14…
    Are yo uable to, err, utilise any audio from FOA and Infernal Machine to cut down on what Doug needs to record? I know it's probably against the EULA, but maybe if you were to cut and paste segments together you could get a few worthy generic lines built and nobody would be the wiser.
  • sladerlmc77 on 29 May, 2006, 23:50…
    Well, aside from the legal issues that would engender, it would be a LOT of work, and would end up sounding unnatural.

    I'd say about 50% of speeceh is inflection...trying to paste together words that weren't originally spoken that way in context would probably sound just as bad as a text-to-speech reader would.


  • jp-30 on 30 May, 2006, 04:13…
    I wasn't talking about rebuilding entire custom sentences, just grabbing "Hey Look", "I don't think so" etc stock quotes, and maybe splicing the odd couple together if they worked ("Hey look, an idol" becoming "Hey look, a [insert word here]" type sentences.
  • Cheeseness on 30 May, 2006, 05:45…
    They can do that with fresh recordings of Doug's voice (which would ensure the same quality of recording). It wouldn't take very long to do a string of "Hey look"s and "What's this?", and it'd certainly be better than risking getting entangled in any legal issues.

    Potentially a good idea to cut down recording times though.

    (Unfortunately, I've got a hunch that it'd end up sounding like those computerised phone menus that just don't have the timing or inflection or volume right - plus with the extra time and takes needed to get that perfect "Hey look", you may as well record the extra lines)
  • Scummbuddy on 28 May, 2006, 14:41…
    The keyboard shortcuts should also be in the next version of the demo
  • CaliMonk on 27 May, 2006, 23:05…
    Great game, i enjoyed myself for 2 hours. Took the liberty to donate to this great project, i feel its important to reward such projects.

    Keep it up.
  • CaliMonk on 28 May, 2006, 01:09…
    http://www.indylc2.com/ isn't bad either.
  • manny_c44 on 27 May, 2006, 04:17…
    My save game dissapeared. =( Otherwise its very impressive.
  • jp-30 on 27 May, 2006, 04:52…
    That happened to me when I launched from the desktop icon. Some savegames ended up on the desktop, some in the game directory.

    If you go to your game directory and start the game by double clicking the .exe, you may find that the savegames reappear.

    Probably here;

    C:\Program Files\Screen 7\Fountain of Youth\Demo\

    Double click foydemo.exe

    DOn't use the desktop shortcut!
  • manny_c44 on 27 May, 2006, 05:43…
    No no, I read your comment further down already and tried that without success. I think I see the save games right there in the demo directory: agssave.010 and agssave.011--but it doesn't work.
  • jp-30 on 27 May, 2006, 06:07…
    Do you have any savegames on the desktop you may be able to copy into the game directory?
  • Scummbuddy on 27 May, 2006, 06:02…
    They know about the issue and it will be addressed in version 1.1

    They do appreciate the report, though.
  • sladerlmc77 on 26 May, 2006, 20:46…
    Hi Folks,

    I'm the writer on this project, and want to thank everybody for all of the kind words on the project. I almost posted the announcment here last night, but wanted to see if it would find its way here on its own.

    Shmargin> We've had trouble nailing down the stuck symbols panel bug, but believe we may have identified the cause - an alert player figured out that if he right-clicked on the symbols, the panel would get stuck. Try looking at the symbols without right-clicking, and see if that gets you past.

    We dont' currently have a mac port, I'm afraid..not sure what it would take it get it running in the macOS.

    Glad you're also enjoying the in-jokes - we were definitely gunning for old-style Lucasarts humor.

    The team has been working hard on this project for several years now, and we'll continue to press ahead for the full game.

    I'm definitely aiming for a cinematic feel while scripting the adventure - I want this game to feel worthy as an additional to the silver screen mythos.

    If you liked the demo...wait till you see the intro of the full game!


    Lorn
  • jp-30 on 27 May, 2006, 06:11…
    Give yourself a pat on the back, the writing so far is of LucasArts quality. I've spotted just one superfluous comma and Lando called Indy a Sot, which I think should have been "sod".

    But the jokes, especially the LucasArts in-jokes are top notch.

    One in-joke oppeortunity missed though is having a LucasArts or SW character (eg. Laverne or Max) as the semaphore flag bearing emblem on the side of Lando's plane (though that's not your dept, obviously).
  • sladerlmc77 on 27 May, 2006, 15:42…
    Oh don't worry - I already have a plan for Sam and Max in the full game.

    (Couldn't have a Lucasarts adventure game without them popping in there *somewhere*.)
  • Jake on 26 May, 2006, 22:40…
    Isnt there a Mac AGS runtime of some sort? I remember reading about it on the AGS forums about 6-9 months back...
  • totoro on 27 May, 2006, 08:52…
    There is a AGS Mac beta:
    http://www.bigbluecup.com/yabb/index.php?topic=21531.0
    Unfortunately, I cannot tell if it works with this game, as I cannot run the installer under Mac OS X.
    Now if someone would put together a ZIP-download...
  • Philski on 31 May, 2006, 00:46…
    The intro runs without sound but sadly it then crashes :(
  • sladerlmc77 on 26 May, 2006, 23:35…
    It's possible, but I can't really tell you for sure.

    I have nothing to do with the programming, artwork, animation, or music at all.

    My job primarily concerns developing the plot and dialogue for the game.

    The most interesting thing about being involved with the project is in coordinating everything internationally.

    We're spread all across the globe.

    The project leader (Mark Lovegrove) is from the UK, our background artist (Misja Van Latuum) is from the Netherlands, I'm from the United States, I'm not entirely sure where our programmer, dkh, is from...

    Our puzzle designer and my story assistant is from South America...

    Basically, we're all spread out, which makes development interesting.

    Wherever possible, we're stealing development models from George Lucas himself, taking advantage of the fact that we operate in seperate time zones.


    Lorn

  • Shmargin on 26 May, 2006, 20:30…
    Maybe I'm just crazy, and I should probably post this on their website and not just here, but after you get past the huge nazi gaurd, to the cliffside with the symbols, when I look at the panal of symbols, I can see em, and all that, but then i cant seem to get off that screen...going to all the edges, theirs no exit...and i couldnt figure out how to make it leave there...So I ctrl alt delted, and that deleted my save game, so I started over, and I still cant figure out how to leave the panal after i look at it, and use shellys homework on it....If I look at the panel, no matter what ive done prior, i cant seem to leave it...
  • jp-30 on 26 May, 2006, 20:46…
    Other people are experiencing a bug at that point.

    One odd thing is that if I run from a shortcut, the savegames don't work (I think they save to the desktop), but if I run from the actual game folder, the game does pick up the savegames that are saved in that game folder.

    So if you're launching from desktop icon, instead find the directory it's installed to and run from there by launching the .exe file directly.
  • jimmycracker on 26 May, 2006, 20:19…
    Won't work for mac, I assume?
  • Philski on 31 May, 2006, 00:48…
    The intro does, hopefully a future versrion of the AGS Runtime/Demo will *crosses fingers*
  • jp-30 on 26 May, 2006, 20:28…
    Some guy got it to work on a Mac through the curscenes, but had it crash when the gameplay started.

    It's only 5MB, so give it a try!
  • jp-30 on 26 May, 2006, 20:00…
    I've played for an hour or so, just got past the Nazi drunkard and into the camp. So far the graphics and interface are lovely, the music and sound is great, and best of all the writing is top notch. Even the lucasarts style in-jokes are right on the mark.

    So, I hope the story and puzzles in the full game come up to the high standard of the demo so far!

    Congratulations to the team, so far the whole experience has taken me back 15 or so years to the first time I played FOA.

    So, full release in 2007? Maybe?

    And I wonder if this will spur on the Fate of Atlantis 2 team?
  • Udvarnoky on 26 May, 2006, 18:27…
    Good stuff.
  • Shmargin on 26 May, 2006, 17:35…
    Now THIS is an Indy game I think I can enjoy, I remember seeing a couple fan games years back, but as far as I know they never came out.

    AND GOD DAMN YOU LUCAS YOU STAY AWAY FROM THIS FAN GAME, STAY AWAY YOU HEAR ME, YOUVE RUINED MY COMPUTER GAMING LIFE ENOUGH AS IT IS!!!
  • Gabez on 26 May, 2006, 16:26…
    What a great game... even though I died. :~
  • elTee on 26 May, 2006, 11:27…
    Sadly the download link they give me (http://www.screen7.co.uk/games/download/foysetup.exe) is dead... probably something on my end, but if anyone has it could they rapidshare it for me or something?
  • Ceriden on 26 May, 2006, 13:58…
    Odd that it isn't working for you. Here's a RS link for anyone else that has problems. http://rapidshare.de/files/21434786/foysetup.exe.html
  • elTee on 26 May, 2006, 15:58…
    Thank you :)