It's a few weeks old, but I found this interview with Brian Moriarty, best known around these parts as the man behind Loom as well as one of the fifty versions of The Dig that ended up being re-imagined. The interview covers Moriarty's entrance into the games industry and his time at Infocom and LucasArts. There are some nice tidbits about Loom (and its never made sequels), The Dig, and even his view on the adventure games market:
I think it?s a problem of managing expectations.It's always cool to see the classics getting recognized. Learn your history.
The audience for old-style adventure games is small right now, so budgets and production values must be modest. But my gut tells me that there are still enough adventure fanatics out there to support a small but creatively vital mini-industry. Companies like Telltale are hoping to prove me right.
The challenge will be circumventing the mass-market sales and distribution channels that eat ?small? games alive. Who knows? Maybe someday, gifted designers like Steve Meretsky and Ron Gilbert will be able to make a living writing adventure games again.
If you're interested, check it out:
http://www.aventuraycia.com/entrevista.php?entrev=Brian%20Moriarty&idioma=english&pag=1