Telltale announced today that The Walking Dead: Season Two will premiere later this year. It is available for preorder for PC and MAC from the official site. The press release reveals a bit about what we can expect:
The Walking Dead: Season Two - A Telltale Games Series will continue the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, now left to her own devices to seek safety and survive in a world gone mad. Now assuming the role of an ordinary child, players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through their decisions and actions.
There's also a trailer:
A Game of the Year Edition of the first season will also be released next month for PC, Xbox 360, and PS3. It will include the 400 Days DLC as well as the soundtrack and a behind the scenes video.
I'm that one asshole who grew out of Star Wars before even the prequels. I've no doubt that this new sequel trilogy will be good, I just personally do not care.
I've always been more of an Indiana Jones guy, so despite my better judgment I've been keeping my fingers crossed for a fifth and final Ford-Spielberg-Lucas outing, one that lets that "era" close out on a more solid note before the inevitable reboot with new folks before and behind the scenes. I don't care if Ford is in his 70s - Indy's mortality is what makes him more interesting than Bond and you can make it work, somehow.
Of course, there's the little matter of logistically getting the movie made, and on that score it seems that Ford is using what stroke he has to up the odds of Indiana Jones 5, which fans had basically accepted as a lost cause once Disney made it clear that its only priority is Star Wars (an Indiana Jones project would involve splitting profits with Paramount) and Lucas admitted to making no progress on a story. Here's the rumor, courtesy some guy via Jedi News:
some guy we're for some reason going to trust
Han Solo, Harrison Ford, is back and onboard for Episode Seven, but that's not all. As part of the deal, steps have been made which raise the possibility of Ford donning the famed Fedora hat of Indiana Jones once more.
A verbal agreement with Ford to play Han Solo once more has been in principle place since before the Disney deal. Over the course of this summer financial settlements were reached. The outstanding points that had dragged on but are now resolved are:
- Ford wanted to see the synopsis for his character's development over more than just Episode 7. He saw this in August and is happy with the story arc. - Ford wanted a commitment to Indy 5. He did not get this as there is no plot line or script in place. What did happen was an agreement was made wherein an outline would be developed by the end of calendar year 2014, and if all parties can agree to it moving forward, efforts would be made to move on Indy 5 for release before the end of 2016.
- Disney wanted a multi film deal with Ford which transcends Episode 7. This has now been agreed.
We'll see what comes of that. Start chowing down on those grainfuls of salt in the meantime.
22 Oct, 2013, 03:18 | Posted by: Jennifer
Update: Earlier I incorrectly stated that the game was released for iOS in New Zealand. It's only available in Australia for iOS for now, as pointed out by jp-30 in the comments.
Have you ever found yourself wondering, "Say, what if someone re-interpreted Stanley Kubrick's The Shining as a machinima primarily assembled using art assets from the NES version of Maniac Mansion?"
Well, the winsomely disturbed artisans of the "CineFix" Youtube channel are here to put this issue to bed, though good luck getting any decent shut-eye yourself after a viewing of what they've wrought.
Double Fine has officially anointed the second-highest voted title to come out of Amnesia Fortnight 2012, JP LeBreton's space simulator Spacebase DF-9, the privilege of becoming a fully fleshed out game.
The game has been launched as a Steam Early Access Game, meaning an alpha version is available to buy right now. $24.99 gets you the early access; there is also a bundle including the soundtrack available for $29.99. Over at Double Fine's official site you can check out new media and view what features are currently part of the development plan.
One of the theoretical benefits of games developed for the digital space is that they're not subject to a literal shelf life - with packaging and distribution costs right around zero, they can be readily available for as long as the publisher sees fit.
Does Telltale see otherwise in the direction of its earliest releases? It has been noticed that while they remain available on Steam, Telltale Texas Hold'em and the Bone games have been recently removed from Telltale's online catalog. This feels significant to me.
Telltale Texas Hold'em was built in 2004-2005 primarily to test the brand-spanking new Telltale Tool, particularly the character performance aspect that would of course be crucial to their story games. Sufficiently amused by the results, the tiny company decide it to sell it as their highly unexpected first product partially as a lark. While the game's premise feels like a promise that would only be truly delivered on with the Poker Night at the Inventory games, it remains an important part of the now widely known studio's history and if nothing else is a necessary antecedent for at least one Sam & Max in-joke.
The two Bone games, of course, are Telltale's promising first offerings of the sort of games they are actually known for, and it's kind of amazing to look back on how accurately they foretold the vision and philosophies that the company continues to follow to this day - play them again if you don't believe me. It still kind of pisses me off that it remains Telltale's only unfinished series, as it predated their seasonal approach, and it's surely too late to revive it, but they are good games, and The Great Cow Race arguably competes with Tales from Monkey Island as the closest to an old-school graphic adventure design the company, which has never fed the misconception that they were specifically out to make classic adventure games, ever treaded. And it will be impossible for me not to compare the soundtrack of the eventual movies to Jared Emerson-Johnson's brilliant take on Jeff Smith's world. (I suppose the once freely available tracks would have gone down with the product page.)
So what gives? Is this a temporary absence? Were there rights issues involved (only plausible with Bone)? Because otherwise, the only way to interpret this is as some kind of statement, and sort of a sad one.
12 Oct, 2013, 19:28 | Posted by: Jennifer
Costume Quest for iOS is now a reality. So if you have an iPad, iPhone, or iPod Touch running iOS 6.1 or later, you can now enjoy the comic RPG goodness of Costume Quest, just in time for Halloween.
While you are enjoying Costume Quest, consider joining in on the Double Fine Game Club today as they stream Costume Quest and chat about the game, along with special guests project lead Tasha Harris, designer Gabe Miller, lead programmer Anna Kipnis, and artist Mark Hamer.
If you miss the Double Fine Game Club Costume Quest session today, don't worry, you can still catch part 2 on the 19th of October and part 3 on the 26th.
Tiny Death Star, the Star Wars themed Tiny Tower game (complete with the series' signature 8-bit graphical style), is available now on Google Play for Android phones and tablets. It was developed by Disney Mobile (as was expected with casual Star Wars games after the Disney merger) and Tiny Tower developer Nimblebit.
Interestingly, LucasArts is listed as the publisher, so it would appear that the remodeled LucasArts has retained it's function as a publisher as well as a licensor.
What's this? Another timely review? Indeed! Here, just for you, is our review of the first episode of The Wolf Among Us, "Faith". Will it live up to the wonder that was The Walking Dead or will it fall flat on its face?
Well, don't read this. Go read the review if you want to find out.
remster: Oh god, Gabzo paraphrasing me
remster: God I can't republish this, Gabez made me sound like an ass!
LucasTones: me too!
LucasTones: you're saying "basically, Jake's time in the sun has come to an end" and I'm saying "I don't want to incriminate myself, but I was on DRUGS"
Yet republish it we did: Mojo, 10 Years and Counting is back online, and ashamed as we are, there is no point denying that this is the penultimate Mojo article. If there's one article that sums it all up -- the infighting, the insults, the admittance that Mojo is a sentient being and we're all its bitches -- it's this one.
And it's kind of mindblowing that this originally was posted in 2007, more than six years ago.
07 Oct, 2013, 14:53 | Posted by: Jennifer | Source: XBLA Marketplace
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Update (October 8, 2013) - It's official. Telltale has confirmed that the first episode of The Wolf Among Us will release for PC, Mac, and Xbox Live Arcade on October 11, 2013. North American and European release dates for PlayStation Network will be released within the next few days.
The Xbox Live Arcade Marketplace has been shown to be a source of accidentally released, yet reliable, information in the past since the information is supplied straight from the publisher (Poker Night 2 was confirmed to be in development through XBLA).
So, chances are very high that the first episode of The Wolf Among Us will indeed be coming for Xbox Live Arcade this Friday (and to other platforms within a week of that, if the release dates of The Walking Dead are anything to go by).
Update:Green Man Gaming listed the PC version with a release date of the 11th of October as well.
Also, IGN's Up At Noon has an interview regarding The Wolf Among Us and The Walking Dead Season Two, including footage of The Wolf Among Us in action.
The Empire needs your help! In collaboration with LucasArts and Tiny Tower creators NimbleBit, Disney Mobile introduces Star Wars™: Tiny Death Star™, a new game for mobile devices. Live life on the dark side and join Emperor Palpatine and Darth Vader on a mission to attract Galactic bitizens, run intergalactic businesses, and build an all-new Death Star. Construct unique Star Wars themed locations to attract iconic characters and species to your space station in this 8-bit style game. Star Wars: Tiny Death Star will soon be available worldwide.
8-bit style cute Star Warsey fun. Sure, why not...
04 Oct, 2013, 19:39 | Posted by: jp-30 | Source: App Store
If you've been holding out, waiting to play The Cave on an iOS device, you need wait no longer. There's even a shiny new trailer to watch, look...
"Campo Santo would produce the game they'd pitched to Panic, and Panic would be there to finance the project, and offer support, creative input about things like UI design and, if necessary, even testing and ports."
It's quite an interesting read, and our first real glimpse into how the collaboration will work between the app giant and the new studio founded by Telltale veterans Jake Rodkin and Sean Vanaman, Star Wars poster designer Olly Moss, and Mark of the Ninja lead designer Nels Anderson.
Adding to the good news is that the collector's discs have returned. If you pre-order it from Telltale's site you will be eligible to receive a DVD containing the entire season plus some extras after the season has completed, for just the cost of shipping.
It always kind of amazed me that the game studio that wrote the book on crass movie tie-ins saw unfit to take advantage of Indy's long awaited return to the silver screen in 2008 with an opportunistic video game adaptation.
It kinda makes sense when you consider that Staff of Kings was already committed to (well, until it wasn't) by the time Crystal Skull got greenlit, and at the time the company didn't seem particularly capable of devoting itself to more than one or two internal projects - indeed, the rumor was that "choosing" The Force Unleashed to rally resources behind is what starved out the original Staff of Kings SKUs.
Still, it would seem impossible that a Crystal Skull tie-in was never conceived, and a comment left by a former developer on Kotaku's "How LucasArts Fell Apart" article confirms it:
I worked at an outsourcing company for a LucasArts game on the DS. It was Indiana Jones and the Staff of Kings. Originally it was based off the Crystal Skull movie. Through 6 months on the game, it was clear there was a weird managerial tone going on. Almost any company wants feedback and people to present some creativity in dealing with issues and finding any problems with the games they make. Not them. there was to be ZERO DEVEIATION. Even if we were able to see a bug in the game, IGNORE IT. We were reprimanded when we did. The team became dejected quickly. They tried to submit the game and it failed (obviously). It was at this point the DS game went back into development and was no longer based on the movie and ended up being Staff of Kings because it was too late after the movie came out to be related.
The developer in question would have been Amaze, the company behind the DS version of Staff of Kings. That version was indeed a completely different beast than the others, but that isn't completely unheard of when it comes to handheld spinoffs of console titles. Guess there was more to the story after all.