Sure, you already own Psychonauts, but here's a chance to buy it again, as part of the Humble Indie Bundle. Why would you want to do that? Well, it's the whole charity thing, but more importantly, the other games in the bundle are pretty much stone cold classics. Limbo, Sword & Sworcery EP, Amnesia: The Dark Descent, and (for a $7.34 donation at the time of writing) Bastion? Oh! Em! Gee! to that! Plus you get all the soundtracks thrown in too, all for an amount of your choice!
The games are available on Mac, Linux, and PC, and there are few excuses not to do this. Run and donate!
Since we've been posting about the SpaceVenture Kickstarter, I thought I'd update with news that a playable prototype demo has been released which already contains a lot of the humor that the Space Quest series is known for. The Guys from Andromeda (the creators of SpaceVenture, and the creators of the Space Quest series) plan to release a new prototype demo each time a $100,000US goal is met. It's currently just above $270,000US (54% funded) with less than two weeks left to go.
Also, The Space Quest Collection is today's daily deal on Steam. For 9 more hours, you can pick up all 6 Space Quest games for only $5US.
The Space Quest games play just like SpaceVenture, so if you enjoy those games, pick a pledge tier and support SpaceVenture.
It's rare for an indie bundle to include an adventure game, so the Bundle in a Box: Adventure Bundle is a very rare thing, as this indie bundle includes nothing but adventure games.
Like the other indie bundles out there, this is a pay-what-you-want bundle to support developers and charity. For a minimum of less than $2US, you will receive the LucasArts-inspired adventures Ben There Dan That: Special Edition and its sequel Time Gentlemen, Please from Size Five Games. You will also get the adventure set in a neo-noir dystopian future, Gemini Rue, from Wadjet Eye Games, and the text adventure (interactive fiction) 1893: A World's Fair Mystery from Illuminated Lantern. You will also get the never before released The Sea Will Claim Everything by Jonas Kyratzes.
If you pay more than the average of less than $6US, you will also get the first game from Wadjet Eye Games, The Shivah, and the heavy-metal influenced zombie adventure from Walk Thru Walls Studios, The Metal Dead.
Based on an invitation they extended to EGM, LucasArts will have at least one new game to show off at E3 this year. So what will it be? The perennially greenlit-and-then-cancelled Battlefront III? The aerial combat game implied by some job listings some time ago? Might we finally begin seeing some sort of video game shaped consequences of the "We hired Clint Hocking" and "We've licensed the Unreal 3 engine" announcements from like, well over a year ago?
I dunno, but even money says whatever it is will be unworthy of my time Star Wars-related. Not that it's the only thing you have to look forward to from LEC; as we told you a few weeks back, they're planning on issuing a re-release of the first two Knights of the Old Republic games sometime this year. And thank goodness, right? God knows there aren't oodles of less readily available games from their prestigious catalog that people would care to see back in circulation over a hidden gem like KOTOR.Thanks to Threepwood4life for the heads up. Poor sap thinks people still read the forums!
JP Update: Gamezone is reporting that a 'first look' of this new Star Wars franchise will screen on GTTV on May 31, with gameplay footage to be shown on June 6th.
You know the deal, here's the Kickstarter page - $150,000 needed (~$40,000 at the time of writing).
Of special interest is this:
Additionally, for this game we are reaching out to the Wing Commander, X-wing vs. TIE and Galactic Battlegrounds modding communities to give them a chance to contribute to a commercial product.
Good luck, maybe this will also inspire Larry Holland, who is the person most associated with the Star Wars Space Combat Simulator legacy.
Edit: If you don't want to wade through the screeds of text on the Kickstarter page, Gaming Union have just posted this interview with Garry M. Gaber regarding the game.
Update: The game just squeezed over the funding goal, so we can expect a new space combat simulator to come out sometime next year(?).
Ron Gilbert's much-anticipated new game is The Cave, a puzzle platformer an adventure game coming to PC and consoles in early 2013. Check out the announcement trailer below:
Looks awesome! You can read some first-look previews by Rock, Paper Shotgun, Eurogamer, Kotaku, Giant Bomb, Ars Technica, Joystiq, PC World, Destructoid, and The Verge, who describe the game as Maniac Mansion meets The Lost Vikings.
Of course, what passes for work inside Double Fine might resemble play at other companies. Schafer sidles up to a duo testing what looks like a computerized funhouse mirror. He wiggles from side to side, and the screen shows him rippling like a sine wave. He turns around, and his virtual body corkscrews.
They're building the sequel to Happy Action Theater, a "video toy" published by Microsoft this year. It uses Microsoft's Kinect controller, a camera that transforms body motion into videogame action. In a recent meeting, designers spent two hours brainstorming different outlandish sequences for the game, such as one where a fox plays bongo drums on a series of eggs, out of which hatches a miniature version of the player.
There's a lot more to the article of course, Halford vs. Osborne, Kickstarter, growing up, LucasArts... etc. Go read it or crawl back under your rock. Your choice.
Hey, wanna see something exactly like that image from/regarding Ron's new game that we just posted? Look no further than this tweet from SEGA's Twitter page dated yesterday. This would certainly make it pretty clear that the game, which I'm assuming at this point is The Cave, will be published by SEGA for platforms unknown.
And lest we forget, Ron's been carrying on about something happening tomorrow, and as sure as ten dimes will buy a dollar it's gonna be this game's announcement. I wonder what genre it will turn out to be?
For the past few days, Ron "Ronzo" Gilbert has teased us with characters on puzzle pieces. Today, we have the complete image for you to behold:
The fourth episode of the on-line talk show Playing Dead has just been released. Join lead designers Sean Vanaman and Jake Rodkin (of Mojo fame) as they talk about the first episode of The Walking Dead and share juicy tidbits about the upcoming second episode.
Last week Telltale reported on the release of a visual upgrade for the iPhone version of Tales of Monkey Island. The update is available to those who own the "Retina" capable iPhone 4 and 4S models, and the difference is like Wally B. Feed with and without a lighthouse lens.
The upgrade is free to those who can make use of it, and there's apparently some sort of discount going on with the series at the App Store right now, so, you know, food for thought for your nonexistent people who have an iPhone, read this site and never played Tales of Monkey Island.
Also, it looks like something will happen on Thursday.
Today's character is known as The Knight and he goes next to The Time Traveller.
Predictably, Ron Gilbert has uploaded yet another image of a character from his upcoming game. The Scientist is a character we've seen in earlier concept art as well, though there have been some smaller changes. In the puzzle, the piece fits next to the Hillbilly, meaning there is at least one more character to go.
The game has had a long development cycle, starting out on Adventure Game Studio, then switching to a custom engine called Gobby. But now, the wait is over, as The Journey Down has been released for PC, Mac, and Linux in downloadable form at Adventure Shop, Desura, and a whole lot of other places.
Ron Gilbert has revealed a fourth character on his blog! Since we now have four pieces, we've tried to fit them together. As you can see below, three of them go next to each other, leaving the time traveller out in the cold.
Is Ron Gilbert working on some insane puzzle game? Earlier this month, several game sites (but not us) received a puzzle that when solved turned out to also be a tease for this mysterious game.
When it comes to Ron Gilbert's new game, we've so far had pictures of a mobster, a scientist, a prize booth thing, and a ceiling mounted laser cannon. Now, behold the hillbilly, the monk, and the time traveller!
Telltale has made upping themselves in sales figures a fairly routine occurrence. You might call them a going concern. Be sure to keep an eye on this promising team of "television adventure game" developers.
Since Mojo last looked at Kickstarter, Replay Games' drive to collect half a million dollars to remake the first Leisure Suit Larry game finished with over $150,00 in surplus. This week, Jane Jensen's Pinkerton Road kickstarter is nearing its end, having met its goal of $300,000.
The Two Guys from Andromeda (famous for the Space Quest series) have also decided to get on the bandwagon with their SpaceVenture kickstarter to see if they can get enough money to make another adventure game set in space. Last, Chris Jones and Aaron Conners' Project Fedora is firing up its campaign to collect $450,000 to make a sequel to the famous Tex Murphy adventure games.
Seems the fine folks over at Kotaku just received a package from Double Fine with a puzzle inside. Putting it together and you get some interesting picture (which, I'm guessing, is probably related to Ron's game).
It's good to see Psychonauts finally at the top of the charts where it belongs (especially now that there is no external publisher sharing in any profit Psychonauts makes).
The second rumor concerns re-releases rather than new games. Apparently a pre-order for a Knights of The Old Republic I & II bundle for PC has popped up all over at places like Newegg.com J&R Electronics, and Smart Game Shopper. The latter has the release scheduled as 6/27/2012, but considering the (lack of) reliability of release dates by retailers, I'd take that release date with a grain of salt.
“We’ve chosen Moai as the technology platform for our new adventure game,” said Tim Schafer, CEO of Double Fine Productions. “Moai’s supposed to be awesome, but since I’m not smart enough to tell you all the reasons why, I’ll just turn it over to the Double Fine developers to explain.”
“We built the first demo of Double Fine Adventure in 2 days using Moai,” added Nathan Martz, Technical Director at Double Fine Productions, “Gameplay changes take seconds instead of minutes because you can do almost all your work in Lua. Then we can build both client and cloud features for the game in the same language.”
“We like to control every aspect of our games in order to bring Tim’s awesome, crazy ideas to life, and because Moai is open source we can change any line of code we need to,” Martz added. “Plus the fans asked for Double Fine Adventure on five different PC, tablet, and mobile phone platforms, and Moai supports them all with a single core codebase. It was the best choice for us.”
What game is being referred to here? I'm going to assume that middle finger means "just tell me" - it's Star Wars: Battlefront III.
Yes, the oft-cancelled sequel to the lucrative shooter franchise is back in the headlines yet again thanks to a juicy interview between GamesIndustry International and Steve Ellis, co-founder of Free Radical, that sheds a little more light on how the relationship ended, and apparently it wasn't pretty.
It turns out the game was nearly finished and the publisher-developer relationship didn't sour until the arrival of that destructive force that dooms even Star Wars projects, a management shift.
In fact, it was going so well that by the end of 2007 LucasArts asked Free Radical to work on another Battlefront game, according to Ellis. "We were still at that time probably a year out from completing and releasing the first game and they asked us to sign up for the sequel.
"That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision - do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer."
But at the beginning of 2008 there was a shift in focus at LucasArts, with president Jim Ward stepping down in February and the axe falling later in the year on more internal staff including Peter Hirschman.
"The really good relationship that we'd always had suddenly didn't exists anymore. They brought in new people to replace them and all of a sudden we were failing milestones. That's not to say there were no problems with the work we were doing because on a project that size inevitably there will be, there's always going to be grey areas were things can either pass or fail. And all of a sudden we were failing milestones, payments were being delayed and that kind of thing."
Ellis doesn't feel the pressure from LucasArts was justified and the company became reluctant to get involved in the high stakes marketing that a triple-A title demands.
"It was a change of direction for LucasArts as a company rather than for the games that we were working on. I think what had happened was the new management had been bought in to replace the old and given an impossible mandate. It was a financial decision basically and the only way they could achieve what they had been told to do was to can some games and get rid of a bunch of staff. So that's what they did but it was quite a long, drawn out process."
Hey, look, a timely review! Or it would have been timely had Mojo not died.
Regardless, pretend like you haven't played "A New Day" yet, and read our review.
We're back! Most things should work, but if you find something wonky, don't hesitate to tell us in the comments.
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|Miscellaneous||Before or After April, '10|
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