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Double Fine chooses technology, release window for their adventure game 02 May, 2012 / 1 comment

Zipline Games issued a press release today announcing that Double Fine has selected their Moai platform to power their upcoming adventure game.

“We’ve chosen Moai as the technology platform for our new adventure game,” said Tim Schafer, CEO of Double Fine Productions. “Moai’s supposed to be awesome, but since I’m not smart enough to tell you all the reasons why, I’ll just turn it over to the Double Fine developers to explain.”

“We built the first demo of Double Fine Adventure in 2 days using Moai,” added Nathan Martz, Technical Director at Double Fine Productions, “Gameplay changes take seconds instead of minutes because you can do almost all your work in Lua. Then we can build both client and cloud features for the game in the same language.”

“We like to control every aspect of our games in order to bring Tim’s awesome, crazy ideas to life, and because Moai is open source we can change any line of code we need to,” Martz added. “Plus the fans asked for Double Fine Adventure on five different PC, tablet, and mobile phone platforms, and Moai supports them all with a single core codebase. It was the best choice for us.”

I guess SCUMM got rejected. The press release also indicates that the studio is aiming for a Spring 2013 release. Oh, and here's a video:

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Source: Virtual-Strategy Magazine

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1 Comment

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    tenochtitlan on 03 May, 2012, 06:15…
    By the way, to avoid confusion one might add that the whole robot character thing was just done for the tech demo - the video leak of the graphics demo some time ago had many people thinking DF was already showing first material from the "real" game.

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