Are you looking forward to Double Fine's Trenched? The always-lovely folks at Giant Bomb sat down with Double Fine's Brad Muir and did a Quick Look video of the game, showing off a full 45 minutes of gameplay and a dozen or so reasons to buy it.
Trenched, for those of you who don't know, is a tower defense by-way of third person shooter game about the brave soldiers of World War I, those young, forgotten souls who fought for liberty and freedom with nothing more than their wits and mecha tanks. The game comes to XBLA on June 22nd. Here's the same 45 minutes of reasons you should buy the game.
- Chuck Jordan on PC Gamer Podcast
- Bitchin' Monkey Island Remix
- Third DeathSpank in the works
- Sam and Max games on sale
Well, last weekend's On Stranger Tides was surely no exception, and I've given everyone a head start on the ongoing compilation of Totally Not Ridiculous MI Connections in this forum thread. Come play along, and of course, spoilers ahoy!
Telltale's Sam and Max games are on sale on Steam. It's a 66% reduction off the original prices, which means Season One and Season Two go for $10.20 individually, The Devil's Playhouse for $11.20, or all three for $17.00.
A bargain. I know this is blasphemy to some, but I've come to believe The Devil's Playhouse tops even nostalgia-soaked Hit the Road. It is (in my opinion) destined to be regarded as a classic, and - unless you're one of those people who can't play a Sam and Max game that doesn't have some song in it or an overdose of returning characters - you shouldn't miss out on it, especially now.
So Hothead Games pulled a (mini) Telltale today and announced a couple of titles in one go. Douglas Adams fans, rejoice: there's a new Hitchhiker's Guide to the Galaxy game in the works. Ron Gilbert fans, rejoice: there's a new DeathSpank game headed your way. Hothead is
The developers at Hothead tell Kotaku that this new game, which was made without the involvement of the lead character's creator, Ron Gilbert, should be more satisfying to play than last year's games. While the earlier Deathspank adventures were funny, their enemy-bashing, loot-collecting gameplay got dull quickly. (It was their script and attractive cartoon graphics made them worth playing.)
I'm going to digress for a moment here. If the gameplay indeed got "dull", then why did Thongs of Justice receive higher all-around scores than the original? Because the jokes certainly remained proudly at toilet level. So I'm going to guess that either: 1. the gameplay didn't get that dull, or 2. Someone at Kotaku really, really loves poop jokes.
Anyway, the game comes to XBLA, PC and - assuming it's still alive by then - PSN. Read the Kotaku article again if that gives you any pleasure.
The flash game can be played here, and it does indeed come with a sort-of House (?) remix of the Monkey Island theme. Sounds pretty great. The game itself can best be described as 'Lemmings with Zombies'.
Update: Thanks to 'bony' for point out the composer of the remix: Kupa.
This week their special guest is Chuck "Not the Plant or the Country" Jordan, LucasArts and Telltale adventure-game-veteran:
We talk with Jordan about his history with LucasArts and Telltale and ask him all of our adventure-game questions. He also helps us tackle the week’s big news stories, like ArmA III being announced and Guild Wars 2?s new profession!
I should probably mention that the original name for the first Monkey Island game gets revealed. Ya know. Just in case you needed another reason to click.
There wasn't a lot of news this week (apart from a really amazing story about Ron Gilbert, which you can hear about in the podcast), so we decided to pull out a "hot topic" feature based on the discussion about Indiana Jones and the Infernal Machine.
Was your comment discussed and crudely mocked? Listen to find out! It's like hearing two uninformed, boozy old men talk about you behind your back, in the pub, on a Thursday night... in super-amazing Stereo!
Thanks as always to Zaarin our producer.
And don't give me any lip about how that article is dated May 2nd. What with the height of the Mississippi due to break record levels down here, the Army Corps of Engineers needed me to open the Bonnet Carre spillway by hand. Lord, these unbelievable muscles can be a curse sometimes.
One of the things that always bugged me was the identity of this little boy wearing an Indy hat in the minecart switching hut. Well, out of the blue today I received an email from Paul LeFevre, who worked at LucasArts from 1992-2000 (the wonder years) and was Lead Programmer on Infernal Machine. This is what he said:
On this page I noticed the "Indy loves the kids" entry -- but you didn't know who the kid was. That's my son, who I snuck into the game, when he was 3 years old (he's now 14!). Just thought I'd fill in one of your blank spots :)
Hooray, mystery solved at long last! But wait, there's more:
Incidentally, my wife is also in the game. She's Filipino, and doing the Palawan level (in the Philippines) was my idea. Inside one of the caves, there's an image on a wall of her as a "Filipina Princess" hidden away, but nobody seems to have found that easter egg (or at least commented on it). Oh, well :)
There's a secret in that game that I didn't know about?! Apparently so. At least one person seems to have found it inadvertantly. In the Palawan Volcano level, behind the huge gong in the lava/statue/Russians room there's a block you can push. Push it to the end and you'll find some treasure... but if you push the bare bit of wall opposite you can find the "Filipino Princess"!
Incidentally, in the N64 version of the game (which was found first) there's a stone carving of an N64 instead. Much less fun.
Impressed? I was!
Does all this text bore you? Do you prefer getting news in audio form? Look no further than to the right and below the latest forum posts to find our latest Cook Chase which will try to summarize last week's events!
With three seasons of Sam & Max now available from Telltale, it might be time to take a look at what could have been. Our ancient preview is once again available, as is our angry manifesto. The latter has been padded with some crazy hate-art from the gone but never (never!) forgotten Wibble-Wobble Hatstand.
One that might be a bit more obscure is our Freelance Police retrospective, now imaginatively (re-)titled " The Kinda, Sorta, But Not Really Secret History of Sam & Max: Freelance Police." In it we take a look at the history of the game, and show some of the test-animations from the game. Remember the Max butt-shave? If not, you should probably revisit it.
So yes, roll back in time, and think what could have been.
The site itself is full of crashes, but Mojo has the info for you!
Update: The site is now back up and if you help Lucasfilm to spam your friends on misc. social networks with the news, you get to see more of a video showing stuff from the release.
The deal is apparently this: You can buy the original trilogy and the prequel trilogy in separate boxes, each containing three discs. Do you want to watch the new deleted scenes and other extra material, but want only one of the trilogies? Sucks to be you! In an effort to never let us forget they're a bunch of bastards, Lucasfilm will make the three extra discs available only in The Complete Saga box, containing all six films.
The sets will be available September 12th internationally and September 16th in North America. What follows is the special features breakdown from the press release:
Currently A Vampyre Story 2 production is controlled by Crimson Cow and they don't plan to fund it anytime soon due to lack of investment in their company. The game is 40% done and just needs investment to be completed. I will make announcement when or if that happens.
A Vampyre Story: Year One we hope to have done this year, and I'll post here any new information on that here when we have some new news about it.