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Keep a look out on your US shelves for the May issue of PC Gamer magazine, because inside is a 5-page preview of Campo Santo's (otherwise known as Vano Rodko) "In the Valley of Gods"

There are a number of layers. Firstly, there is the real ancient Egyptian civilization. Secondly, there is the game’s ’20s setting, which taps into Egyptomania and the fetishization and trends accompanying it. Thirdly, there’s the contemporary world of Campo Santo and the playerbase, where very different conversations about cultural destruction, repatriation, and appropriation take place.

So where is Campo Santo pitching its game tonally? “A lot of the way we work as a group and a lot of the way I’ve always worked as a writer is, we have modern, pretty lefty feelings about shit,” says Vanaman. “But I don’t think we have declarative opinions about the way things should be. This game is not a political statement about representation or a political statement about appropriation of the past or whatever.” He adds, “The act of making the game for us helps solidify or challenge feelings we have held before we had to make the game.” There’s further insight into Zora and Rashida’s relationship: “Zora and Rashida got famous seven years before they make the game, making a movie we would now watch in film school and go that’s kind of fucked up.”

There are lots of pretty pictures accompanying the article, if you like that sort of thing. Also, it sounds like the game mechanic may owe just a little to Beyond Good and Evil, though it's not namechecked.

And god knows why I’m the one posting these, but here we are. Aptly titled "Rumor Hast It", this cue teases upcoming, rumored, higher quality tracks. Allegedly. But what do I know? Shoot the messenger, and go get teased!

Once in a while, not often, but once in a while, Zaarin chooses to open his treasure box, and share some of the morsels he has hidden in it. Like today, when he has decided to rain upon you a classic song: The Curse of Monkey Island theme, in glorious CD quality sound. Feel free to grab an MP3, or YouTube it.

And you're welcome!

In these parts, we consider Sam & Max: The Devil’s Playhouse to be the pinnacle of Telltale’s achievements. You may or may not agree, but if nothing else, I’m sure you, too, consider Jared Emerson-Johnson’s soundtrack the best in the trilogy.

It’s odd, then, that Telltale decided not to release an OST from the game, as it had with the previous two seasons. Fear not, though, as we have taken action into our own hands (eight-ish years later) and compiled the soundtrack for you. We give you:

Load them up to the media player of your choice, and dream of what once was.

Want yet another copy of Curse of Monkey Island? Steam just added added the game, so go grab it if you so wish. Windows only, natch. Breaking news! Now also on macOS. For the first time? Breaking-er news! As reported by Laserschwert, GOG has also made it available. Get each and every version!

Speaking of Monkey Island, we’re currently running three Twitter polls, asking how you feel about the three last games. Cast your votes: CMI, EMI, TMI. Trust us, it’s for science.

In a shock move, we’ve started updating our YouTube account. A few videos and the Amiga version of the MI1 soundtrack are already there. Don’t be a jerk -- go subscribe. Having more than 90,000 views and only 66 subscribers is just ridiculous.

Finally, Tim received his lifetime achievement award last night. Part of his speech included a story about Will "Sim Everything" Wright giving Double Fine a bunch of money for the company to stay afloat after Microsoft dumped Psychonauts. Read the whole story.

Breaking-est news! While it has been available at Steam for a while, Maniac Mansion has also been added to GOG. The only logical conclusion is that Monkey Island 6 and Maniac Mansion 3 will be announced in a short time.

Back in the day, we received enough fan-content for there to be multiple hosted sites dedicated to it. It was great -- this site wrote itself.

Fast-forward to the present, and things have pretty much entirely dried up. Until now. You know Andrea Boscarino from the comments as AndywinXp -- presumably he still stands behind Microsoft's seminal operating system -- and he has re-recorded The Secret of Monkey Island soundtrack in the style of Curse of Monkey Island. For real! Even better, you can use the tracks in ScummVM to get the real experience. Or just listen to the soundtrack by itself. Downloads:

The latter can be dunked into the "Monkey1\audio" folder -- typically located somewhere under "Program Files (x86)". And that's about it. I haven't tried it with the game yet, but I'm sure it's awesome. The music sounds great at least. And let us not forget credits:

The Secret of Monkey Island: Cursed!

  • Tracks rearranged and performed by Andrea Boscarino.
  • Special thanks to Alberto "Albo Abourt" Abate for his precious arrangement advices for track 8. Check out his YouTube channel.
  • Soundbank file by Benzo.
  • And, of course, original music composed by Michael Z. Land, with Barney Jones, Andy Newell and Patrick Mundy.

Got any creations you want us to know about? Email webmonkey@mixnmojo.com and you might achieve fame and fortune!

Also, Jake is named one of Telltale’s heroes, which pretty much means this article is a celebration of Mojo. As well as a damning slap in the face of Telltale’s leadership. Kevin Bruner does not come away from it unscathed.

Look, we don’t need to repeat ourselves -- we’ve talked about Telltale losing its way for a while now, enough times I won’t even bother linking to any of it. That the company bleeds talent is well-known. I don’t think anyone from Mojo is left, and if somebody from Mojo gets fed up by a company, you know things are bad. Conversely, Andrew "Telarium" Langley is quoted in the article.

The whole thing is worth a read, even though it glosses over some of the true Telltale classics. Many of us maintain Sam & Max: The Devil’s Playhouse was the company’s pinnacle. I’m currently replaying Tales of Monkey Island as part of a soon to be released Mojo feature. It’s excellent. The game. Probably not the feature.

Oh, and if you wonder who came up with “[X] will remember that”, give Bruner a thank-you.

Over at his blog, Ronzo has announced A Little Something, and has downright promised it’ll be his next game:

“Currently, it's [..] a real project [..]” (Some words edited out for brevity.)

Described as an RPG with undertones of religion and a “choose-your-own-playstyle”, it certainly sounds like it could be interesting. Go check out the almost finished graphics, too!

You know, it’s been quiet on the news-front lately. Therefore, just for fun, have some minor, inconsequential news. A Batman: The Enemy Within trailer!

The "epic finale" (their words, not mine) will hit your favorite device on March 27th.

The answer is, unlimited. So why not grab a PS4 and Switch one-year anniversary copy of the game from Limited Run Games on March 30th? They’re practically giving it away at $34.99, and the $64.99 collector’s edition is the equivalent of them paying you. Both Switch and PS4 versions are region-free, so no excuses. Ronzo probably needs a new car.

Relevant links: Switch, PS4; Switch big box edition, PS4 big box edition.

Business Insider published a new interview with Tim about various things Double Fine, but mostly Psychonauts.

What are your hopes for Psychonauts? "Rhombus of Ruin," "Psychonauts 2," but also the franchise in general?

Well it's definitely a world that has a lot of emotional hold for us, because we really love that world and those characters, and that feels very real to us. The first game, when it launched, it did okay, but when we got the rights back to it [in June 2011], we were able to sell more and more, and it sold more in the last five years than it did in its first five years. And I think that's shown the audience has grown kind of organically over the last 10 years, so we have hopes it'll reach more people than it did the first time. But I think what we're really concentrating on now is more of the "If they build it, they will come" philosophy: Just make a great game, make it true to Psychonauts, and if you make a great game, people will come play it.

Read the whole article here.

It's up to you to decide if it's worth the $1.99 they downright demand for it -- I mean, that is half a day without coffee -- but if you want to, Thimbleweed Park now has a "Ransome Unbeeped" patch on Steam and GOG. No longer will you have to suffer the clown's beep, but rather hear a naughty word. Grab it at your favorite service if you so like.

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