There were also several early (and early-ish) games, including the word's first MMO Habitat, plus Afterlife, Ballblazer, Loom, Zombies Ate My Neighbors, and Maniac Mansion available to play, plus the Star Wars games Episode 1: Racer, Rebel Assault, X-Wing, and TIE Fighter. There is an hour long video of proceedings here on Gamespot and embedded below for your convenience.
Or if you prefer your information delivered in old-school text form, you can read the summary articles on Gamasutra, Polygon, The Escapist, and Joystiq.
If you have ever wanted to see behind-the-scene details from the first Monkey Island designs, then Ronzo "Ron" Gilbert has your back. Recently posted on his blog is not one, but two entries filled with design-notebook photos from way back when.
Double Fine Productions has developed games for a publisher before. It has developed games that it self-publishes (happily, that's often the case at this point). But what it hasn't done is publish a game developed by someone else.
And don't expect this to be a one time thing, either. Reports Wired:
Double Fine, meanwhile, is looking to expand its publishing and has put the call out for other indies interested in working with the company to get in touch.
"I guess that IS pretty cool," said Tim Schafer of the plans in an accompanying press release. "I get to take credit for everything though, right?"
The game was on hold for a few good reasons, which I can't talk about - yet, but one of those possibilities fell through, so now I'm back working on it as of today.
If you get a crash in year 3 when entering the engine room, you might have to compile Grim Mouse from source, as it is caused by a bug that was fixed in ResidualVM, but isn't in the new Grim Mouse build (although it is in its source tree). The author said he'd release a new version of Grim Mouse with the fix for this problem. It only seems to affect a small amount of people (which did include myself, so I can confirm it plays fine when compiling it yourself from source), so you can try playing through 0.4 now, since it's possible this bug won't affect your playthrough.
There's a humble bundle going on now that will donate all proceeds to the Brandon Boyer Cancer Relief Fund (with any excess funds from this promotion being donated to a select cancer research organization). The minimum purchase price for the bundle is $25, and will get you 27 indie games and 18 game soundtracks (both of which include Double Fine's Stacking).
The first release is 1954: Alcatraz, the first game by Gene Mocsy's studio Irresponsible Games (and co-developed by German adventure game developer Daedalic). The game has two lead characters, a man who must escape Alcatraz prison in 1954, and his wife, who is trying to avoid gangsters who are after the money that her husband stole. The game has multiple solutions to puzzles, which will affect the characters in different ways. 1954: Alcatraz is out now on GOG.com (currently discounted at $2 off it's usual $19.99 price tag), and will also be released in a few hours on Steam.The second game is Perils of Man: Chapter One, the first chapter of a seven chapter adventure game about risks and consequences developed by IF Games with a game design by Gene Mocsy and Bill Tiller of Autumn Moon. Chapter One is currently available for free from iTunes for iPad and will be updated soon for support for iPhone and iPod touch devices as well. They also have expressed interest in releasing the game for Android and Windows, OS X, and Linux, and ask for people to post on their forums to express their interest in the game for these platforms.
What the hell, the world keeps moving even though we don't pay attention. Odd. Very odd.
So! To start with our little catch-up:
Costume Quest 2 is coming! The first game (and its expansion pack) was pretty awesome, so hey… Coolness! Check out the announcement at will..
In other news, the Mojo-headed Campo Santo will announce a game on Thursday. That's… all there is to that I suppose.
And Tales from the Borderlands has of course already been announced, but for those of you who (for whatever reason) are interested, you can check out its SXSW panel. You know. For giggles.
What else did we miss? Probably lots of things! Feel free to tweet us to let us know!
Oh, and Sam & Max also gets a mention via a screenshot at the bottom of the page. Except it's the same screenshot from Sam & Max Season One that was erroneously printed as a Freelance Police screenshot in the Rogue Leaders book.I'd email LucasArts and let them know about the mistake, but I'm not sure if anyone even works there anymore.
The game will have two player characters: a man who attempts to escape from Alcatraz prison, and his wife who is trying to avoid gangsters who are seeking the money that her husband stole from an armored truck. The puzzles will have multiple solutions, which will lead to different consequences for the characters. If this sounds interesting to you, check out this interview from December that GamingLives conducted with Gene Mocsy to find out more about this intriguing sounding adventure game.
They have also stated that they intend to release some teaser tracks of music from Perils of Man from composer Paul Shapera soon, and hint at a possible full soundtrack album release. To see some of his previous work, you can check out his bandcamp page here.
Update 2: iOS has apparently gotten the release one day early, as episode 2 is now available on iTunes as well. The European PSN for PlayStation 3 release date has not yet been announced. It is also scheduled to be released some time at the end of March for PlayStation Vita (along with episode 1).Update: It's out now on Xbox 360 through the Xbox Live Arcade.
The Walking Dead: Season Two - Episode 2: A House Divided is out now for PC and Mac through Steam and the Telltale store and on PSN for PlayStation 3 in North America. It will be released later today for XBLA on Xbox 360 and tomorrow on iOS.