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The world has been awaiting a worthy follow-up to telarium’s twenty-two year old interview with Gary Winnick, the first artist hired by Lucasfilm Games as well as Ron’s creative accomplice on Maniac Mansion and Thimbleweed Park, and pundits are finally ready to say that a contender has emerged.

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A highlight comes at 43:30 when Gary holds up his original character designs for Maniac Mansion. I’m sure if they had been left for Lucasfilm to vault they’d be landfill by now. Protect that binder, Gary.

At the close of the interview, Daniel Albu teases that his next interview will be with Bill Tiller. May the roster of LucasArts veterans at his disposal never tap out.

Source: Conversations with Curtis

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Twenty-four hours remain for you to decide whether you want to have electricity this month or own any/all of these from your rapacious friends at Limited Run Games:

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Meanwhile, folks on the forums are reminiscing that it was a year ago today that Ron announced a new Monkey Island game as a vicious April Fools joke. Still can’t believe some of you fell for that. There’s a sucker born every minute, I suppose.

Source: Limited Run Games

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The latest DREAMM build from Aaron Giles is meant to be the final beta before the release of DREAMM 2.0 and the start of world peace. Download away and replay your favorite LucasArts classics all over again for the good of mankind.

Aaron’s apparently made of sterner-than-average stuff, as he hasn’t yet been scared away from the Mojo Forums (we’ll get there), so share your findings with the mad scientist himself in the DREAMM thread if Bernard starts talking like Dr. Fred or The Dig starts acting like a good game or something. And remember, DREAMM is beginning to expand to support a broader LucasArts catalog, so you can give titles like Afterlife, X-Wing, and Dark Forces a whirl on it these days. Don’t bother getting your beloved copy of Indiana Jones and the Fate of Atlantis: The Action Game out of hock just yet, though.

Source: DREAMM

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It was only a matter of time.

LRG has announced its next money sucker: Zak McKracken. What will $75 get you? Seemingly quite a bit:

Physical Copy of Zak McKracken and the Alien Mindbenders for PC
Original Soundtrack
Zak McKracken and the Alien Mindbenders Collector's Edition Box
Zap'em II Exit Visa Security System Handbook
The National Inquisitor Newspaper
Novelty Nose Glasses
18" x 24" Poster
USB Stick - includes game
Logo Patch
Manual
Hint Book

Get ready to mortgage your house, sell a kidney, and/or get a second job, as sales start this Friday, March 10th. You got 'til April 23rd to cough up the dough. More information here.

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The book tie-in to Indiana Jones and the Staff of Kings has been on quite the journey. LucasArts commissioned established Indy novelist Rob MacGregor to write the literary adaptation, which was, naturally, supposed to come out alongside the game.

Somewhere along the way of the game slipping its schedule, getting quasi-cancelled, and finally being published in the form(s) that it was in 2009, the completed companion book fell between the cracks, while legal constraints prevented the author from releasing the work himself in the absence of interest from Lucasfilm and a publisher. There was some plain old weirdness surrounding the whole thing.

The book was quasi-liberated a year or so ago when MacGregor gave a chapter-by-chapter reading in podcast form. Now, finally, the thing can be read in its intended medium. The details come courtesy of “ThrowMeTheWhip” on TheRaider.net forums:

You mean to tell me your copy of Staff of Kings isn’t as beat up as mine? Maybe that’s because this is the first time in 15 years that everyone is able to read this long-lost book! Now available in ePub! (Link Below)

This book was forgotten by the publisher and left to languish for over a decade, until last year when @robmacgregor16 read the book as part of his podcast. Now I’m proud to present it in its original book form for the first time ever, featuring an all new Afterword by the author himself, and brand new back cover artwork by the talented @cg_illus!

The book has been formatted by me to match the classic 90s Indy novels in style.

This is a fan-made preservation. It is FREE for all to read and is NOT FOR SALE now or ever.

I hope you all enjoy!

SUGGESTED READERS:
For iOS: iBooks, Nook
Android: Kindle, Nook

NOTE— proper display cannot be guaranteed for apps other than those I’ve recommended. Kindle on iOS does not support SVG and will not display images correctly.

https://drive.google.com/file/d/1GcS5OqccS9P2ngsSmNHJb1X8IR1z4XQx/view?usp=drivesdk[/

Good grief. But nice that the whole thing had a happy ending, eventually.

Source: The Raven forums

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How about a making-of book for Day of the Tentacle? Well, you’re getting one from video game historian Bob Mackey, via publisher Boss Fight Books. Here’s the spiel:

Six years after helping the Edison family defeat the designs of a malevolent meteor in Maniac Mansion, college student and classic nerd Bernard Bernoulli once again finds himself at the front door of the infamous mansion. With two weird friends, Hoagie and Laverne, Bernard must stop the evil Purple Tentacle from conquering the world—by freezing hamsters, pushing old ladies down the stairs, abusing Swiss bank accounts, and ever so slightly changing some of the most significant moments in American history.

Dave Grossman and Tim Schafer’s 1993 time-trotting point-and-click adventure game Day of the Tentacle brought LucasArts' game design to a new standard of excellence with smart puzzles, hilarious characters, and an animation style that harkened back to classic Warner Bros. cartoons. And somehow, they fit it all on a fat stack of floppy disks!

In this definitive oral history as told by the game’s designers, musicians, and artists, writer Bob Mackey tells the inside story of Day of the Tentacle’s lightning-in-a-bottle production, and reveals how two first-time directors boiled down the lessons of past adventure games into a tight and satisfying experience, how their team grappled with evolving technology to achieve the coveted status of "multimedia" at the dawn of the CD-ROM age, and how a remastered edition brought Tentacle to a new generation of fans.

So there you have it. The book is being Kickstarted now, and it looks like the goal has been comfortably exceeded, so get that space on the bookshelf ready.

Source: Boss Fight Books

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These reminders feel a bit tawdry and perhaps even irresponsible, but the time is upon us. The pre-order window for Limited Run’s multitudinous Return to Monkey Island offerings closes this weekend.

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Good luck?

Source: Limited Run Games

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Next up in Daniel Albu’s mission to interview all SCUMM luminaries one at a time is his installment with David Fox. Noting that Ron and Gary didn’t seem to get one about the Maniac Mansion re-release, Fox mentions that he’d appreciate a holler from Limited Run Games if they should happen to like input on a hypothetical Zak McKracken and the Alien Mindbenders box.

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Of course, much more than that is discussed over the nearly two-hour conversation, so set aside the time, as challenging as that might be in a world where twenty-two hour Psychonauts 2 documentaries are a thing, and hear all the stories.

It’s worth noting that David Fox previously sat for an hour with this “Conversations with Curtis” YouTube channel just last year, chatting with the series’ other host, Paul Morgan Stetler, shortly before Return to Monkey Island came out. So if you didn’t get enough with this new one, rest assured that there’s more:

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The following tweet from Lucasfilm Magazine (also known as the French Star Wars Fan Club) appeared last week:

The text, translated to English:

Last year, an Indiana Jones video game was proposed... and here are some of the many concepts that were explored by American artist Steve Chorney in collaboration with a Hollywood advertising agency. But alas the project did not see the light of day.

So, was this something that was being considered independently of the MachineGames/Bethesda project? Who knows, but anyway now you have some cool sketches to look at.

Source: Lucasfilm Magazine

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Maniac Mansion getting a big stupid collector’s box set is pretty much the type of event that Mixnmojo stays alive to witness, but it’s a little more of a novelty when the official Lucasfilm web site starts throwing conspicuous love bombs at the first SCUMM game.

With Josh Fairhurst of Limited Run Games on hand, Lucasfilm.com has taken the opportunity to publish a suitably reverent article about Maniac Mansion and the broader collaboration between the two companies that has resulted in all of these hugely expensive exciting box sets.

Though Fairhurst grew up loving titles like Monkey Island, he first encountered Maniac Mansion later in his gaming life. “I love the humor. Maniac Mansion is genuinely funny,” he says. “I didn’t see that in a lot of games in the 2000s. Most were trying to be edgy and cool, but the older Lucasfilm Games titles had genuinely funny characters and situations.”

In a process that feels like digital archaeology, the Limited Run team mines the original data straight from the period game discs and cartridges, making necessary adjustments to create the refined, authentic version playable on modern computers and consoles (or in the case of the NES, a brand-new cartridge that plays on the original console).

Maniac Mansion was available on the Commodore 64, Amiga, and DOS computers, among others” Fairhurst explains. “If you put the screenshots next to each other, they may not seem that wildly different, but there are nuances between each version, and players have emotions tied to specific versions depending on which one they played as a kid. We include back-ups of every possible version so there’s a way to experience each one. These boxes became sort of archive for each game, with every version on a USB drive.”

In addition to the game itself, these limited-edition box sets feature a number of enticing items, including both recreations of original materials and brand-new surprises. In addition to a lenticular pin that portrays a Maniac Mansion hidden moment, the different boxed sets also include their respective soundtracks. “We record them straight from the actual hardware itself,” Fairhurst notes, “so the NES soundtrack comes right from the cartridge. It’s the same with the PC version, though we can also use an emulator. It’s all about accuracy.”

Another included piece is a double-sided poster featuring in-game artwork and a portrait of the Edison family seen originally on the game’s packaging (and painted by iconic artist Steve Purcell). Limited Run was able to offer up this artwork with the help of superfan Jan Hofmesiter who dedicates his time to digitally restoring pieces of Lucasfilm game art. “It speaks to how meaningful these games are to fans,” says Fairhurst. “They’re willing to put in the time to help preserve these materials and celebrate them.”

Every possible version on the USB drive? Jan thanked by his full name, as something other than a footnote, and only slightly mispelled? Maybe they're onto something over there.

Source: Lucasfilm.com

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I can’t decide whether this is a PSA or an act of malice, but I’ll point out that the pre-order period for Limited Run’s big boxed Collector’s Edition of Sam & Max Hit the Road closes out with the weekend. A reminder of what that obscenity looks like:

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For the record, Mojo does not encourage anyone to go into debt over boutique computer game re-releases. We’re just doing our jobs here. If you or someone you know has a compulsive collecting problem, help is available and should be pursued.

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Yep, here we go again. Another LRG release: Maniac Mansion. Listen carefully, and you can hear Jason weep with joy.

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Grab a PC collector’s edition ($75) or an NES premium edition ($100). Or both ($175). You’re not using that kidney anyway.

Update: Ron weighs in:

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No need to get fancy with this one; I’ll just reprint what Aaron posted over on the forums:

It's been a long time coming, but I'm finally ready to open up broader testing of DREAMM 2.0.

Grab the latest beta here: https://aarongiles.com/dreamm/beta/

This release supports both Windows and MacOS (Catalina+), and both x86 and ARM64 architectures.

Compared to 1.0, this release adds:

  • Support for GRiME games (Grim Fandango, Escape from Monkey Island)
  • Support for Afterlife and several mid-90s Star Wars games: Dark Forces, Rebel Assault I/II, X-Wing, and TIE Fighter
  • Support for Windows releases of SCUMM games (including my own ports plus DIG95)
  • A new frontend and in-game UI (accessible via Alt+M)
  • Better support for GOG releases and special installers
  • Faster x86 emulation core
  • Improved VGA emulation, including SVGA
  • Basic joystick support

Feel free to report issues in this thread, or directly to me at dreamm@aarongiles.com

I mean, you heard him. Get to work, and do your part to ensure that Hugo the perfume salesman will forever spritz his way across the computer monitors of future generations.

Source: The forums

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In his coverage for Limited Run’s upcoming Return to Monkey Island physical release(s), Remi noted the unusual offering of an “upgrade kit,” in which you get an expanded and corrected version of the Anthology box (with the game logos in the correct order, in addition to appending ReMI’s position) along with a smattering of additional trinkets.

Well, Limited Run is workshopping an altogether new comedy sketch with the so-called “Gold Key Bundle.” See, the other quirk of these releases that you may remember was that each of the four individual editions (one per platform), plus the upgrade kit, would respectively include replicas of each of the five keys Guybrush collects in the game’s second half, in a predatory play for the OCD fan who's gotta catch 'em all. A visual reminder of how all that shakes out (note the bottom left of each picture):

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For those who have lost their goddamned minds and would actually pursue that, the distributor is helpfully offering a comprehensive bundle of all the above for an even $419.99.

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What kind of diseased mind even conceives of this stuff? Anyhoodle: buy away. Bankruptcy ain’t nothing but a number.

Source: Limited Run Games

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As if you don’t have enough things to spend money on, Côté Games are taking pre-orders for The LucasArts Chronicles.

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There are seemingly some oddities with the book—e.g., I recognize the screenshots as promo material—but who knows? Judge for yourself. The “simple” version of the book will run you €45; the complicated “deluxe” edition €62.

Source: The forums

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Variety is reporting that Earl Boen, who memorably provided the voice of the villainous ghost pirate LeChuck in the Monkey Island series up through Tales of Monkey Island, has passed away at the age of 81.

Though his voice work was particularly prolific, the veteran actor was well known for his appearances as Dr. Peter Silberman in the first three Terminator movies among countless roles across film and television. Though Boen had been retired since even before Tales, it was said that his enthusiasm for performing as LeChuck led him to nevertheless reprise the character for that project and the Monkey Island special editions that were produced around the same time. His contributions as Guybrush's arch-nemesis will endure. R.I.P.

Source: Variety

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Clearly inspired by our own interview, online publication Time Extension decided to get in on the CMI 25th anniversary action in the final moments of 2022, running a retrospective with project leaders Jonathan Ackley and Larry Ahern eight seconds ahead of the New Year. A taste:

Fans claimed that Curse would use SCUMM 3D, taking Monkey Island away from its 2D roots. Ackley says two "brilliant and grumpy programmers" – Chris Purvis and Chuck Jordan – decided to troll the internet back, adding the 'Enable 3D acceleration option to the menu screen for "super-special 3D SCUMM environments." But clicking it only presented messages ranging from "We were only kidding" to "You can click that all you want, it won't do anything."

Ackley confesses he feels a little bad about this joke, however. "After the game came out, the support team received a letter from some poor gentleman had tried swapping out several video cards to get SCUMM 3D to work – and ended up bricking his computer," he says with a smile.

Listen. They did a fine feature. We did a fine feature. Who’s to say, really, who did the better job?

Source: Time Extension

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It’s always good to hear from Bill, so it was probably an easy decision by The Retro Hour Podcast to host him for an hour long chat.

Bill shares some pretty good war stories from The Dig, his surreal experience of getting personal approval from George Lucas to shoot live action footage for Star Wars: Rebel Assault, and of course his experiences on The Curse of Monkey Island. The conversation doesn’t get a chance to cover the Autumn Moon games in depth (might I suggest a follow-up?), but the designer/artist does confirm that he regained the rights to A Vampyre Story 2 several years back, and drops the bombshell that he is actively at work on a demo for the long-halted game to pitch out to publishers. In addition, he promises that the original game will return to Steam in a matter of months, retooled so that it will actually run on your computer.

You can listen for yourself here. The interview begins around the 40 minute mark.

Source: The Retro Hour Podcast

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Let’s be clear about this: there’s the EGA version of Loom, and then there are the imitation versions. Unfortunately, the initial and definitive release has been out of legal circulation for a lifetime; what you’ll find representing this classic on Steam, GOG and wherever else is the “VGA Talkie” version, which Brian Moriarty himself has gently called “an abomination” for its revisionism and myriad of compromises.

Limited Run’s Monkey Island Anthology from a few years back offers some hopeful precedent for the inclusion of archival builds, as the USB stick in that package came loaded with a bunch of legacy versions of the game (original .exe’s included, which is crucial in a world where DREAMM exists). The idea of the upcoming Loom box following that lead was hoped aloud for on the forums, leading local poster restoration pundit – and by now routine collaborator on these LucasArts Limited Run releases - Laserschwert to confirm that the EGA build will be included. Justice.

Honestly though, can’t they just put all these old SCUMM builds on an FTP server at this point? I mean, what are even talking about here. Cripes.

Source: The forums

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As noted on the forums, a feature-length interview with Aaron Giles is now streaming on YouTube. The chat covers Aaron’s prolific history in the dark sciences of porting and emulation, and you’ll get to hear some of his stories directly from the horse’s mouth. His LucasArts tenure is of course highlighted, with DREAMM getting discussed at length in the second half. Though the games are not supported yet, he also relates adventures in expanding his emulator to run the two GrimE titles, and he even namechecks some non-adventures in the LucasArts catalog he’d like to tackle.

More important, you finally know that Aaron’s last name is pronounced with a soft G, so you no longer have to worry about making an ass of yourself if you ever bump into him at your local Delchamps.

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Source: Conversations with Curtis

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