Yesterday, popular website Hardcore Gaming 101 posted an article on Lucidity, a flawed but nevertheless important LucasArts game from 2009. The article, which contains the phrase "somber twilight farm", gives you a brief overview of the game and examines its flaws. It also makes several tracks from the Jesse Harlin-composed soundtrack available for download, and they are a treat.
You may be wondering why I consider Lucidity to be "important". All I can say is this:
- Other LucasArts games weren't as frowned upon nor as praised as Lucidity, but that's because they don't exist.
- Lucidity never had Clint Hocking or any other internationally acclaimed designer helming it; but unlike other LucasArts games, Lucidity actually exists.
- It's true that it's easier to make licensed games if you just want profit; however, unlike original LucasArts games, licensed LucasArts games developed in-house or Democratic ballsiness in a congressional hearing, Lucidity brought in some money because Lucidity actually exists.
Source: Hardcore Gaming 101