This week's selection from the video archives is an excellent sit-down that 1up arranged with seven LEC ex-developers: Tony Hsieh, Larry Ahern, Ron Gilbert, Dave Grossman, Bill Tiller, Noah Falstein, and Mike Levine. This was recorded in 2008, and supposedly a lot of material ended up on the cutting room floor. Not sure what role a cutting room floor needs to ever play when it comes to footage of these guys reminiscing about the olden days, but you'll have to take that up with 1up.
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Lucasarts historian ATMachine has unearthed several screenshots and some video footage from older games early in their development. First up is a missing room from Loom mentioned on the Lucasforums years ago, but never seen by anyone else but French people that happened to buy Tilt magazine issue 81 in September 1990:
The hour glasses appear in the background of the glassmakers city in the EGA version of Loom, but they were painted out in the VGA version.
We now have a better version of the , also from Tilt magazine, and below is a video showing early footage from the game taken from the CD-ROM based Interactive Entertainment Magazine (issue 5, September 1994):
You want more stuff? How about of early screenshots from Fate of Atlantis and some crazy text in French? Talking of Indiana Jones, here are from an early version of Indiana Jones and his Desktop Adventures, also from Interative Entertainment Magazine. The same publication also gave us of an early Dark Forces version as well as the following video covering LucasArts at CES 1994:
You should also check out ATMachine's own site for a lot more LucasArts oddities as well as titbits on Sierra.
Say what you will about how Full Throttle: Hell on Wheels was looking - with a score by Peter McConnell, we were most certainly going to be getting a righteous soundtrack. The maestro seemed pretty excited about his work when we did an interview with him back in 2003 (not that I can link to it). Oh well.
But McConnell wasn't the only composer on the project - contributions were also being made by LEC regular Gordy Haab, and four lovely background tracks that he did for the game have been found online. They're now on Mojo. Here, let me help you with that.
Oh well, there's always Clone Wars Adventures right? Right?
Source: Rock Paper Shotgun
The authors of two "Top 10" lists to appear on the internet recently have betrayed a certain degree of education by including various LucasArts adventure games. Comic Book Resources has pegged Sam & Max Hit the Road as one of the "Ten Best Comic Book Video Games Ever Made." Hit the Road also appeared in the "Ten PC Games Games That Had Great Voice Acting", where it is joined by Grim Fandango and The Secret of Monkey Island: Special Edition.
Hell, even [the intern who logs into] the LucasArts Twitter page could not help but do some fist-pumping in response to the distinction earned by their old graphic adventures. To be fair, the company really does support their back catalog so long as you don't count making it available as an expression of support. They've got to draw the line somewhere.
To quote Crow T. Robot, there's no tradition like a new tradition, and why not one to raise awareness of the newly launched video archive that Zaarin unveiled a single news post ago? Every Sunday, we'll fish a video from the ever-growing collection to award the front page treatment. Like, remember this Armed & Dangerous trailer?
What a fun-looking game! I'm sure it will sell like hotcakes. Anyhow, I think you get the idea. Check back next week for another selection, which will be no difficult investment being that you visit us every day for the general wealth of quality gunk we always have on tap for you!
Making good on the pledge to not let anything too interesting happen under his watch, LEC president Paul Meegan has guided his studio through perhaps its leanest E3 to date. There were exactly two games on the show floor they could claim a kinship to - Star Wars: The Old Republic, which they're so uninvolved with at this point that they're not even publishing, and Kinect Star Wars, which is apparently more Microsoft and Terminal Reality's production than LEC's.
But you keep your cynical remarks to yourselves, you buncha Negative Nancys. So what if those secret projects remain unannounced? There's no drive-thru at Commander's Palace - these things take time! And who cares if the Steam re-release effort from two years ago suffered a stroke after four graphic adventures with no progress in sight? Digital distribution of SCUMM games is a multi-billion dollar investment. And quit your whining about Indiana Jones' 30th anniversary being left thoroughly unexploited - can't you be happy that Star Wars fans are going to finally have their day after years of neglect?
Besides, the company's got bigger fish to fry here. That's right, bitches: there are Old Republic peripherals to put out!
There’s more to Razer than just being a company which produces gaming-grade products. For residents of the Old Republic, the manufacturer has donned the role of an arms supplier. Uncovering their entry into this well known galactic battle, the company recently announced the Star Wars: The Old Republic gaming keyboard, mouse, mouse pad and headset.
Developed in conjunction with BioWare and LucasArts, the hardware has been bundled together to back players with powerful weaponry. The design and architecture of these products let both the Galactic Republic and Sith Empire factions to hit the battlefield with the same ammunitions. Infused with Razer’s advanced technology, these devices are expected to unleash a new level of combat in this universe.
Boy, do you look like a fool. I hope now you'll consider the bigger picture before rushing to judgment about a company's commitment to innovation. Feel free to apologize to LEC at your earliest convenience.
Source: GameGuru
Reader and understandably fervent Maniac Mansion fan BionicBoots has alerted me to a music video he made where he adds lyrics to Dave's theme music from the NES version of the game (the only version where there was music for the kids). I think his effort was commendable and certainly no less misguided than the "Raiders March With Lyrics" Youtube video we pimped some time back, so here it is. Oh, and believing that two is more than one, BionicBoots went ahead and made a "rock remix" version of his own music video; you'll find both achievements below.
It probably won't be deemed the most exciting headline to come out of this week, but there ya go.
Source: Gamasutra
Don't think LucasArts care about their past glories? Get ready to eat your words when you see Kinect Star Wars, a game similar to The Phantom Menace-titles in more ways than one. Except, of course, that you get to jump around like a fool with this game.
Before we begin, just take a deep breath.
The LucasArts president for this year, Paul Meegan, hasn't been very vocal since he took over. Then again, the whole of LucasArts has been pretty much under lockdown. Now MCV have finally got some details out of the man and... well... sigh.
LucasArts is a company with tremendous potential. I think people look at it and wonder why it hasn’t done better in recent years.
Lucasfilm has some of the most beloved and powerful brands in entertainment, we have a loyal community of fans, and talented people in every discipline. We’re surrounded by staggeringly bright and creative people at the top of their games.
In recent years, LucasArts hasn’t always done a good job of making games. We should be making games that define our medium, that are competitive with the best of our industry, but we’re not. That has to change.
Hmm, not as bad as I'd been expecting really. A few quibbling points to be raised, such as the need to cull those "bright and creative people" every couple of years, the fact that he's ignoring the want for re-releases, and that he's pretty much saying everything Jim Ward did and look where that got him. Still, not bad, don't know what the fuss is about rea-
“Our priority is to create authentic, immersive, high quality Star Wars games.”
Oh dear.
Source: MCV
If you fancy listening to some Tales of Monkey Island tracks played on a piano, click here. YouTube user checkthesouth has covered a wide range of the game's soundtrack for your enjoyment, and I've been listening to this stuff as I study. It's worth a listen!
Source: YouTube
Whenever a new Pirates of the Caribbean movie comes out, it's customary for the community to share what they see as blatant plagiarism of the Monkey Island games on the part of the writers. While such observations almost assuredly amount to coincidence, there's no doubt that even the most casual Monkey Island fans can point to some downright uncanny "reminders" of favorite moments from Guybrush's exploits in this mega-grossing Disney franchise.
Well, last weekend's On Stranger Tides was surely no exception, and I've given everyone a head start on the ongoing compilation of Totally Not Ridiculous MI Connections in this forum thread. Come play along, and of course, spoilers ahoy!
Rum Rogers sent in this news: "I was playing this flash game to kill time, and accidentally discovered its background music CLEARLY includes the main Monkey Island theme."
The flash game can be played here, and it does indeed come with a sort-of House (?) remix of the Monkey Island theme. Sounds pretty great. The game itself can best be described as 'Lemmings with Zombies'.
Update: Thanks to 'bony' for point out the composer of the remix: Kupa.
This week their special guest is Chuck "Not the Plant or the Country" Jordan, LucasArts and Telltale adventure-game-veteran:
We talk with Jordan about his history with LucasArts and Telltale and ask him all of our adventure-game questions. He also helps us tackle the week’s big news stories, like ArmA III being announced and Guild Wars 2?s new profession!
Hold on to your hats boys and girls, because they just might be blown off. As any regular long-term readers of Mojo will know, one of my favourite LucasArts games is Indiana Jones and Infernal Machine. I've spent many happy hours playing that game, and I'd thought I'd uncovered all its secrets. Apparently not!
One of the things that always bugged me was the identity of this little boy wearing an Indy hat in the minecart switching hut. Well, out of the blue today I received an email from Paul LeFevre, who worked at LucasArts from 1992-2000 (the wonder years) and was Lead Programmer on Infernal Machine. This is what he said:
On this page I noticed the "Indy loves the kids" entry -- but you didn't know who the kid was. That's my son, who I snuck into the game, when he was 3 years old (he's now 14!). Just thought I'd fill in one of your blank spots :)
Hooray, mystery solved at long last! But wait, there's more:
Incidentally, my wife is also in the game. She's Filipino, and doing the Palawan level (in the Philippines) was my idea. Inside one of the caves, there's an image on a wall of her as a "Filipina Princess" hidden away, but nobody seems to have found that easter egg (or at least commented on it). Oh, well :)
There's a secret in that game that I didn't know about?! Apparently so. At least one person seems to have found it inadvertantly. In the Palawan Volcano level, behind the huge gong in the lava/statue/Russians room there's a block you can push. Push it to the end and you'll find some treasure... but if you push the bare bit of wall opposite you can find the "Filipino Princess"!
Incidentally, in the N64 version of the game (which was found first) there's a stone carving of an N64 instead. Much less fun.
Impressed? I was!
Remember how LucasArts teased us with Sam & Max: Freelance Police and rapidly made us go from ":-D" to ":-(" and then to ">:-("? Of course you do, and a crazy time it was.
With three seasons of Sam & Max now available from Telltale, it might be time to take a look at what could have been. Our ancient preview is once again available, as is our angry manifesto. The latter has been padded with some crazy hate-art from the gone but never (never!) forgotten Wibble-Wobble Hatstand.
One that might be a bit more obscure is our Freelance Police retrospective, now imaginatively (re-)titled " The Kinda, Sorta, But Not Really Secret History of Sam & Max: Freelance Police." In it we take a look at the history of the game, and show some of the test-animations from the game. Remember the Max butt-shave? If not, you should probably revisit it.
So yes, roll back in time, and think what could have been.
LucasArts may be announcing nothing, but they're certainly committing something to that nothing. They've just announced via press release that they have signed the popular (some might say "ridiculously overused") Unreal Engine 3 from Epic Games, as used in such titles as Gears of War, Batman: Arkham Asylum, Bioshock and a fair few others, for use in the long term in whatever games they're not telling us about.
Zak Phelps, technology director at LucasArts, had this to say:
"Unreal Engine 3 is a forward-looking solution that shortens the path between inspiration and execution on a wide variety of gaming platforms. We are thrilled to add another exceptional tool to our technology mix."
"LucasArts is now primed to capitalize on Unreal Engine 3's ability to scale across platforms, from mobile, through PC and console all the way up to the next generation of games. We can't wait to see what happens when LucasArts combines their talented workforce and amazing intellectual properties with Unreal Engine 3."
Back in February, The Angry Video Game Nerd did an episode where he took on a batch of Star Wars games. You might ask why we didn't report this in February, to which I might respond, "Hey, shut up." Oh, but what might have been.
Anyway, the games he tackles begins with some Atari games from the days before LucasArts could be bothered to do anything with the Star Wars brand but license it out, but the rest are LEC-developed: Star Wars and The Empire Strikes Back for the NES, the Super Star Wars trilogy for the Super NES, and Shadows of the Empire for the N64.
Since those latter two selections in this very narrow subset of the three trillion Star Wars games ever made are actually pretty good, this is a fairly toothless episode in the Nerd's caustic arsenal. I was surprised to find Rolfe so charitable toward those NES games - Star Wars in particular is pretty universally reviled. I guess, like the rest of us, he's unfortunate enough to have a good day every now and then.
Source: Cinemassacre
Something Craig Derrick, Monkey Island Special Edition producer and self-proclaimed adventure genre re-inventor, wrote on the wall of the official Monkey Island Facebook profile on April 7th has captured the attention of TalesOfMI.net and others. It went a little something like:
So...how's it going? =) Thanks to everyone here for keeping the love for Monkey Island going! Great things come to those that wait.
Source: Monkey Island Facebook profile