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Over at Examiner.com, some poor fellow has worked himself into something of a row over what he perceives to be uncertainty surrounding the fate of Star Wars 1313, which you may recall as the game that's so mature it stays up past its bedtime on school nights.

"Star Wars 1313" is now at the mercy of Disney, as the entertainment monster has just purchased Lucas Film for $4 billion, but will this affect the game's development and whether or not it appears on next-generation consoles?


According to a report from IGN on Tuesday, this purchase has apparently placed a cloud of doubt around the project for no reason other than the fact that Disney is really looking to focus on developing titles for mobile and social platforms.

While it's true that the future of internal development on consoles now rests beneath the shade of a big fat question mark, I don't know that there's reason to fear for what's already in the pipeline, and I all but do know that Star Wars 1313 is immune to the scorched earth policy that will ensue in the unlikely worst case scenario. Everyone except me has been eating up all the media released to date for that game, which has excited the internet to wedding night amplitudes since the first glimpse; it's a preordained success and isn't going to be pitched. I'd stake my Brimstone Beach membership card on it.


No telling about those other games. Although Star Wars 1313 is the only example to really enjoy public broadcast, LucasArts has supposedly been revving up internal development over the last couple of years. Other projects they've been working on are that Battlefront-looking shooter for Xbox Live Arcade as well as some unannounced flight sim and potentially a couple of others. (Peruse the company job site and choose your own speculation in a game I'm fond of calling, Choose Your Own Speculation.)


While history should certainly keep anyone from ruling out the possibility of the reset button being smacked on in-house development (again), neither can we assume that Disney wouldn't allow LucasArts to operate in a similar fashion to how they are today. That's why there's little reason to fear a "hostile takeover" scenario; certainly, there's no more hostile an environment for interesting ideas than the one that Lucasfilm has imposed itself on its game subsidiary for the past several years. I'll give the new foster parents a chance to rise to the ambition of doing worse instead of assuming it. The safest assumption, of course, is that little will change whatsoever.

Source: Examiner.com

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What with the whole buyout thing that's caused something of a kerfuffle across the internet, the folks at VentureBeat saw fit to write up a brief history of LucasArts now that it too is history. It's pretty nice, and probably akin to the sort of thing we might write, if we wrote things.

Source: VentureBeat

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As George Lucas owns LucasFilm outright, and as the company has little debt, he will be pocketing the majority of Disney's $4 billion himself. And what does it plan to do with this insane sum of money? Put it towards charitable endeavors in education.

As Lucas is already the chairman of Edutopia, which is part of the George Lucas Educational Foundation, it's possible the money may go into that.

"For 41 years, the majority of my time and money has been put into the company," Lucas said in a statement Wednesday. "As I start a new chapter in my life, it is gratifying that I have the opportunity to devote more time and resources to philanthropy."

Move over Bill Gates, there's a new kid on the block.

Source: The Hollywood Reporter

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Polygon has posted some comments from Disney CEO Robert Iger regarding the future direction of LucasArts;

Disney CEO Robert Iger briefly discussed Disney's plans for game development using the intellectual properties acquired in the acquisition, saying, "We're likely to focus more on social and mobile than we are on console. We'll look opportunistically at console, most likely in licensing rather than publishing, but we think that given the nature of these characters and how well known they are, and the storytelling, that they lend themselves quite nicely, as they've already demonstrated to the other platforms."


So they're continuing with Star Wars 1313, licensing out Star Wars to 3rd party developers and will be churning out mostly Mobile games. So, no change in company direction there at all.

Let's just hope that porting the back-catalog of LucasArts' classic games to tablets and smartphones is on the agenda.

Source: Polygon

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Some guy discovered a gem while rooting through Sub-basement #7194 of Archive.org. It's an interview with Tim Schafer circa 1996 about the freshly released Full Throttle:
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Captious thoughts on the interviewer's faculty and some reflections from Tim himself can be found in the Double Fine forum thread this was posted in.

Source: Double Fine forums

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In breaking news, Disney has acquired Lucasfilm for just over $4 billion. Star Wars Ep VII slated for 2015 release, apparently.

Under the deal, Disney will acquire ownership of Lucasfilm, a leader in entertainment, innovation and technology, including its massively popular and “evergreen” Star Wars franchise and its operating businesses in live action film production, consumer products, animation, visual effects, and audio post production. Disney will also acquire the substantial portfolio of cutting-edge entertainment technologies that have kept audiences enthralled for many years. Lucasfilm, headquartered in San Francisco, operates under the names Lucasfilm Ltd., LucasArts, Industrial Light & Magic, and Skywalker Sound, and the present intent is for Lucasfilm employees to remain in their current locations.

Kathleen Kennedy, current Co-Chairman of Lucasfilm, will become President of Lucasfilm, reporting to Walt Disney Studios Chairman Alan Horn. Additionally she will serve as the brand manager for Star Wars, working directly with Disney’s global lines of business to build, further integrate, and maximize the value of this global franchise. Ms. Kennedy will serve as executive producer on new Star Wars feature films, with George Lucas serving as creative consultant. Star Wars Episode 7 is targeted for release in 2015, with more feature films expected to continue the Star Wars saga and grow the franchise well into the future.

What the Duck?

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Lucas sells out. Again.



JP Update:
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Source: Coming Soon

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You pretty much can't ridicule LucasArts enough for their abject failure to join the 21st century and maintain their library of titles. They are in the enviable position of having one of the most beloved back catalogs ever, but the notion of lifting a finger toward the ambitious and bankruptcy-assuring goal of making these classic games obtainable is too radical to entertain. Want to buy Maniac Mansion? Ain't that too bad. Need a legitimate copy of Full Throttle? Go to hell. How about finding out if Grim Fandango is as good as its reputation? That's what torrents sites are for.

There's no excuse. LucasArts should have been on this years ago, either by launching their own service or by licensing their catalog to one or more of the multiple outlets who would be glad to have it. But even in 2012, when the responsibility and long-term value of preserving the oldies is common sense to publishers dramatically younger in age and lower in profile, LucasArts seems to actively take pride in their refusal to get with the program.

Is there another explanation? Back when Gametap was a thing, the rumors held that the service had acquired the rights to add LucasArts' library to its fold before the studio abruptly threw ice water on the whole thing at the eleventh hour for reasons unknown. Ever since Good Old Games, a fine home for classic PC titles, launched in 2008 there's been fitful chatter about the service's brass trying to open up a dialog with LucasArts. But as a number of companies have learned, a Jew will kiss a cross before LEC will deign to acknowledge an outside business proposal that doesn't begin with, "Hi, I'm THQ and I wanna make a Star Wars iPhone game."

In the end, what we've wound up with are four SCUMM games on Steam and a handful of console gems on the Wii's Virtual Console. Congratulations, LucasArts; you are a stripper.

I rant and I rave and I remind you of all this to prepare you for today's news of nascent disappointment. VG 24/7 reports that GOG is close to signing a deal with one of the three remaining publishers they've been attempting to negotiate with for years, and yes, LucasArts is explicitly identified as one of the holdouts. (The others are Microsoft and Take-Two.)

Is this it? Did someone at LEC slip up and accidentally ratify an idea that imitates respect for their legacy and goodwill toward its hoary fans (and who could just as easily have youthful counterparts)? Is the possibility of a legal transaction in which money is exchanged for legitimate installations of Zak McKracken and the Alien Mindbenders or X-Wing actually in the offing? Will it be possible to buy The Curse of Monkey Island on the level again? The answer, of course, is no, and we all look forward to finally having a convenient portal for purchasing Grand Theft Auto.

Source: VG 24/7

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So apparently cover art for Star Wars: First Assault has been leaked that indicates two things: it will be an XBOX Live Arcade title (at minimum) and is an internally developed game.

People are also speculating, what with the trigger-happy stormtroopers, that this game will be a spiritual successor to Battlefront. They'll find out soon enough, because promotional assets mean this thing can't be very far away; certainly, it would seem to be LEC's next release.

Remember, for all the latest info on Star Wars: First Assault, you'll probably want to hit Google, but if you're patient I'm sure we'll eventually catch up or something I don't know really.

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PSA: In a shocking turn of events even the most attentive of us never saw coming, it has been a whole week since a public executive directly related to LucasArts has resigned from their position. This departure from standard operating protocol should not cause panic among the readers of Mixnmojo, and should not lend credence to the rumour that no executive has resigned from LucasArts because LucasArts has ceased to exist. LucasArts is fine, Lucas himself is fine, and the next Star Wars game should be arriving soon, though maybe not soon enough for those of you still going rabid at the prospect of swinging a virtual, in-game lightsaber.

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It has been reported by The Wrap that Michelle 'Mich' Chau has retired from her position as LucasFilm Chief Operating Officer. You may remember her from such PR pieces as 'LucasArts President Paul Meegan steps down'.

Micheline Chau, president and COO of Lucasfilm, has retired after two decades with the company, Lucasfilm announced on Wednesday.

Kathleen Kennedy, who joined Lucasfilm as co-chairman in June, will serve as interim president. The heads of the various departments, such as Industrial Light & Magic animation, LucasArts (gaming) and licensing, will report to Kennedy for the time being.

Right, then.

Source: The Wrap

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This past week I went on a cross-country search for my humility (nothing turned up) and return to find all the hot news well-covered by my fellow staffers in a timely fashion. Except this one:

Last week, Lucasfilm (the parent company of LucasArts) secretly registered several “Star Wars: First Assault” domain names like StarWarsFirstAssault.com. It was suspected that the names had something to do with a yet-to-be announced video game project.
More information has surfaced in recent days in the way of two new trademark applications submitted to the United States Patent and Trademark Office. On August 23, 2012, Lucasfilm Entertainment Company Ltd. filed trademarks for “First Assault” (Serial Number: 85711610) and “Star Wars: First Assault” (Serial Number: 85711618).

Now I'm not going to name any names here, but...get your head in the game, Huz.

Source: Fusible

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Groovebricks.com has reported on the LEGO news from the just-finished Star Wars Celebration 6 in Florida. As well as an assortment of new Star Wars LEGO sets, it was also revealed a fourth LEGO Star Wars videogame is in the works.

No word yet on the setting, but my guess is something set in 'The Old Republic', given there are some new LEGO sets based on Old Republic ships. And if we get some KOTOR characters and levels in an Old Republic videogame, there will many happy gamers.

Source: Groove Bricks

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Knights of the Old Republic II is now available on Steam.

So, if you wanted a way to play The Sith Lords Restored Content Mod without buying the KOTOR I&II bundle, now you have another option.

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Reacting to the imminent end of Nintendo Power magazine's twenty-four year run (Lord, the memories), Christina Warren of Mashable tearfully selected her favorite ten covers. Making her cut is issue #16, which had a Maniac Mansion cover story teased by a bodacious clay art take on the mansion and the cast.

We've scans of all the pertinent content from that issue in our galleries, by the by. Check them out:

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Nintendo Power Issue #16 (September/October 1990) Cover Page
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature 1/6
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature 2/6
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature 3/6
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature 4/6
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature 5/6
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature 6/6
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Nintendo Power Issue #16 (September/October 1990) Maniac Mansion Feature -- stub about the television show.

Source: Mashable Entertainment

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For what purpose is unclear, but speculation on what the domain portends ranges from an Ewok action playset to a social game.

Whatever it is, be excited.

Source: Fusible

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Develop reports that the "3D digital paint tool" Mari has received a new update with version 1.5. The features include "improved overlapping UV support, games shaders, a Maya texture export feature, shadow support and DDS Cubemap support."

The relevance is that LucasArts is using the tool for Star Wars 1313.

“Integrating Mari at LucasArts for Star Wars 1313 helped us work a lot more efficiently and contributed to making the game visually stunning,” said LucasArts visual effects supervisor Kim Libreri.

There you have it?

Source: Develop

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A few weeks ago Eurogamer posted a comprehensive look at the world's first MMO, LucasFilm Games' Habitat, we missed it due to being preoccupied with dissecting the Star Wars: 1313 trailer. The story brings up many traits and issues that occur in MMOs to this day.

While Habitat's first economic hiccup caused the in-game currency to be diluted by a factor of five, the team still took a valuable lesson about player negotiation from the experience - one that would come in handy for Habitat's biggest event, the Dungeons of Death.

Prefaced for weeks by adverts in Habitat's user-made newspaper, The Weekly Rant, the Dungeon was supposedly a colossal maze inhabited by the Grim Reaper himself. In reality the role of the Reaper fell to a series of staffers who took turns to patrol the maze with two unique items; one for healing themselves of damage, the other for instantly killing players.

After weeks of planning the Dungeon opened and became an immediate sensation; excited players would dash through, firing in useless terror whenever the Reaper appeared and trying to map a way to victory as they went. It worked perfectly...until someone managed to kill the Reaper and take his weapon from him. Twice.

Quite a fascinating article, all in all.

Source: Eurogamer

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El33tonline came back from Gamescom 2012 with a lot of impressions of Star Wars 1313 after witnessing a live demo emceed by Craig Derrick. To these eager journalists, the producer of the Monkey Island special editions hilariously described the title as the first mature-themed game made by his near thirty year old studio of employ. How so? Because it's "about what it means to be a bounty hunter, it’s about surviving this dangerous world." (Aka your standard issue adolescent wish-fulfillment game.)

Perhaps even more encouragingly, LucasArts is proving that they have nothing to conceal when it comes to Star Wars 1313's framerate:

Our live demo of Star Wars 1313 was running on what appeared to be a PC of epic proportions, and I soon discovered why there was so much power necessary – visually, the game is quite simply jaw-dropping. Within the very first few split-seconds of the real-time demo beginning, the first question I had on my mind was ‘Is this a pre-rendered cut-scene?’
The developers have chosen to put a framerate counter in the corner of the screen for demonstration purposes to let those watching know it is indeed real-time, and the counter was (for the most part) locked at 33.22 frames (with a few tiny drops and increases here and there). In previous demos, the framerate counter wasn’t there, which lead to too many questions about the nature of the presentation, so they thought it was a good idea to clear up any misconceptions and put it back in.

Read the whole interview to learn about the content of the demo as well as check out some new screenshots. It was noted that the game remains in early development so no release window is being made public yet.

Finally, enjoy this brand new trailer from Gamescom. I'll be savoring it particularly because I'm beginning to have my doubts that Mom is going to let me buy a game this freaking mature!

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Source: El33tonline

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Between watching and commenting on German TV, Craig Derrick takes the time to answer questions from ex-Mojoers such as Narrative Web Squirrel:

Web Squirrel

@craigderrick please please plz return to making non-star wars games using your adventure games licences. The world misses games with story.

Craig Derrick

@WebSquirrel The Special Editions were always just the beginning so as long as I'm there you can count on me pushing for new adventure games

Keep pushing, Craig!

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Remember a few years ago when LEC started putting just enough of its classic SNES games on Nintendo's Virtual Console service to trick us into loving again and actually believe that it signaled routine?

Boy, they sure got us good! But the tease did result in something other than heartbreak; our excitement at the time translated to my (even then) way belated reviews of Indiana Jones' Greatest Adventures, Zombies Ate My Neighbors, and Ghoul Patrol. Like the majority of Mojo's content it all got waxed by MojoX's scorched earth policy, but they're back now after some diligent shoveling and careful HTML-to-BBCode surgery, which should never be attempted without safety goggles. Enjoy:

Indiana Jones' Greatest Adventures
Zombies Ate My Neighbors
Ghoul Patrol

Something this recovery effort puts into sharp relief for me is the woeful lack of reviews (not counting the ones awaiting re-publication) Mojo has of LucasArts' largely incredible back catalogue. You know, that bevy of non-adventure stuff that was really good? Any of you guys wanting to help us out there really ought to drop us a line.

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