Articles

Jennifer visited PAX East and she wrote about it! Read about the whole thing here.

Mandatory second link.

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It's not particularly good. Read review if you so wish, and agree and disagree to your own will.

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Here at Mojo, we’ve always been particularly interested in the near-misses, the might-have-beens, the ones that didn’t make it. After all, we cheekily referred to all the released LucasArts adventure games as “Secret History,” so you can imagine how piqued the cancelled games must get us. And the loss of Indiana Jones and the Iron Phoenix, the would-be follow-up to the seminal Fate of Atlantis, probably registers second only to Sam & Max 2 on the Gnashing-Of-Teeth-O-Meter.

The game isn’t completely unknown, thanks to a comic adaptation, a few stray details and a much-circulated Anson Jew animation of Hitler’s face blowing up. But what this doomed title always lacked in my eyes was a definitive chronicle. And if Mojo wasn't going to do it, who the heck would?

Thus I reached out to all members of the team who were willing to share their memories (oh, and design documents) of the game, from its conception to its collapse. I do believe you’ll find the big honking article I pieced together from the results of minor interest.

Huge thanks go to Aric Wilmunder, who unearthed the materials that made this article possible and offered to time their release with our publication. Remi, as always, bailed me out with the header image. Enjoy!

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The worst version of Psychonauts gets emulated on the PS4 and one can't help but wonder about what could have been… Anyway. Review. It is what it is.

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God knows what‘s going on over there at Double Fine, but after much back and forth, it seems Psychonauts has officially been released for the PS4. In the US at least—say thank you to soon-to-be-president Trump–Europe will have to wait a few weeks.

Lots of confusion, and we find it a safe bet to blame Spaff, who is bringing a scary amount of Mojo to Double Fine.

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As Jennifer reported this week, Duke Grabowski is no longer a bite-sized vanity project that the Autumn Moon guys (under the label "Venture Moon") will work on nights and weekends, but a full-length episodic adventure game with a publisher and everything. And episode one is out this summer!

To celebrate, we felt it would be useful to collect the media that the team has been trickling out over the last eighteen months. That's right, we've beaten the odds and updated the galleries. It hearkens back to the days when Mojo, if you can imagine, served as a resource for the games it covers.

Remember also to check out the Duke Grabowski Youtube Chanel for a collection of behind-the-scenes videos.

It's just our way of saying, "We don't think enough of you to trust that you can just Google this stuff."

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Well, tie me down and call me Betty—our Day of the Tentacle Remastered review was published in a timely manner, much thanks to Zaarin who buckled down and took one for the team. Yes, we’ve reached the point where playing a game ”on the clock” is considered something of a chore, which means we’re old and grumpy.

Anyway!

Not surprisingly Zaarin gives the game some love, and… Just read the damn thing. We bled to get this thing out on time.

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I mean, we really feel we can't let anyone out of the cult, and thus we consider Firewatch OUR game. Maybe you do not, of course, and therefore we also review it. For you. Our friend. Ish. read it!

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Backstory here.

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Double Fine's Kickstarter funded Broken Age finally saw its second part released this year and it won this year's poll by a wide margin!

Which do YOU think deserves the accolade of Mojo Game of the Year?
Broken Age
10
Grim Fandango: Remastered
3
Star Wars: Battlefront
1
Tales from the Borderlands
1
Game of Thrones
0
Massive Chalice
0
Minecraft: Story Mode
0
Other (Dreamfall Chapters, King's Quest, whatever)
0
Total votes 15
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So here we are: Your chance to choose which game will hit the top of what experts call the pinnacle of end of year polls. The one the developers all crave, nay, long for. Mojo. Game. Of. The. Year.

For those with taste the choice is either Broken Age or Tales from the Borderlands, of course; for others it might be Star Wars: Battlefront. But who are we to judge you? We and you should judge games instead Vote! Log in and click that poll on the right there!

(Doesn't work for you? Zaarin is totally fixing it!)

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I mean, he should be, right?

Futurama is one again undead, and the man behind it will be Dave "I design awesome things" Grossman. The game will be released for "mobile" platforms, which, let's face it, we all can agree that we at least own these days.

Read the stuff I'm too lazy to type out for more.

Source: Geek

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We were down, OK? Mojo was DOWN, and so we had to take some extra time to get this review up. It's not our fault!

But now it's up, and since you clearly... well, I'm sure you've already played it, but maybe you are waiting for another opinion to figure out how you feel... Here's another opinion, OK? Relatively on time. ¬

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Well, the wrong Halloween, but then, what is the right Halloween?

Only a year too late, here is our review of Costume Quest 2! Read it, and fall in love with the game yet again!

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Jason might live in the past, but some of us look ahead, all the way to this week. Here's our review of the last episode of Tales from the Borderlands. It might not be Day of the Tentacle good, but then, neither is Jason.

Read!

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That's the thing with downtime, isn't it? We have an excuse not to do anything.

These days, of course, downtime is no longer a "thing" (he says, daringly), and we are forever indebted to you for having made that happen. Therefore we are starting our lives in servitude by catching up with days of yore. Today: a summation-opinion of the three last Tales from the Borderlands episodes.

(Tomorrow: probably nothing, and we're already getting ready to catch up with the catching upping.)

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I always try to do a news post of Mojo related tidbits after our downtime. This one's going to be a long one. At least, with the new server, it'll likely be the last.

Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.

Double Fine is making games in conjunction with Adult Swim Games, as well as Zoink Games.

On the subject of Double Fine, Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.

At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.

Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.

Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.

Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.

The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.

While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.

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We have returned! Hooray!

Mojo is now living on its own server, thanks to our generous Patreon patrons! Hopefully this one will prove to be more stable than Mojo's old home. Hosted sites aren't up and running yet, but they should return soon as well.

As promised, Jason has made a video reading out the names of some of our backers!

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But still, it's nice to see Spaff is still working.

Tim sort of recently announced that our very own forefather James "Spaff" Spafford has joined Double Fine to be Community Manager, meaning he'll be banning people for bad behavior the same way Remi bans people here for failing to pay him not to. Dude's clearly been busy, so it's no wonder he hasn't been able to help us regain access to the Mojo domain.

But no, Spaff, seriously. We need access to our domain. :~

Source: Double Fine Action News

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We had to pay Jennifer double for working the graveyard shift, and I'll be damned -- she got the review up on time.

Is the remastered version of Grim Fandango a classic or a turd? You already know the answer, but go read the review anyway.

¡Viva la yada yada yada!

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