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The wait is almost over. Broken Age Part I (the project formerly known as the Double Fine Adventure) will be available to Kickstarter backers on January 14th. It will follow shortly afterward on Steam Early Access, where it can be picked up by those who want to experience the game before the second part is out, but who didn't participate in the crowdfunding.

Broken Age Part II is scheduled to be released some time between April and May 2014.

Source: Joystiq

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Presto Studios has been working on a remake of The Journeyman Project: Pegasus Prime, which itself is a remake of the original The Journeyman Project, with re-created graphics and gameplay, for quite a while now.

Those who use a Mac don't have to wait any longer, as The Journeyman Project Store now has a DVD available for Mac OS X. Those on other platforms will have to wait a little bit longer, as it's scheduled to come out in February 2014 for Windows and at a later, as of yet unannounced date for Linux.

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On December 19th, The Amazon Appstore added a version of The Walking Dead to their service for the Kindle Fire HDX. At the moment, it's not available for any other Android based system.

However, another Android platform is indeed confirmed to be getting The Walking Dead: Season One in the future: the Ouya. Now that it's out on an Android platform, it's certainly possible it may come out on the main Google Play store for more Android platforms at some point.

Source: Android Police

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To ring out the old year with a bang, here's some adventure related Mojo tidbits for you all.

First, do you remember the Marius Winter's adventure game application that got him an internship at Double Fine? Well, Diego Delfino was inspired by that, and took it one step further, creating a full playable adventure game application in an attempt to a job at Telltale Games.

Second, if you're like me, you might be wondering how chapter 2 of The Journey Down is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots.

They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

And, lastly, to wrap up the last Mojo tidbits post of 2013, I'll leave you with a Monkey Island music video set to the song Payphone. It was created by Artisa, and posted on our forums nearly a month ago (which is only a few days in Mojo Time™).

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While the rest of us were distracted by the insidious influence of loved ones, reader Threepwood4life spent his Christmas noticing that former LEC animator/artist Anson Jew, already known for his LEC animation reel that includes a rare Indiana Jones and the Iron Phoenix clip, has put together a new compilation comprised exclusively of discarded material. It's basically What Mojo Exists To Report On: The Movie.

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Check out his blog post for a rundown of all the clips included.

Source: Anson Jew's Blog

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After releasing for the Android based Ouya game console earlier this month, The Cave has now arrived on the Google Play store for other Android devices. Even better, the Android port has 1080p resolution and other enhancements that weren't possible on other mobile platforms.

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It's time again for a post that lets you know all the small tidbits of Mojo related news that are happening now.

First, ex-Mojoer (and multiple Game of the Year award winner) Jake Rodkin's new studio Campo Santo has become just that much cooler with the addition of former Double Fine lead artist Jane Y. Ng to the team. Seriously, with the roster of talent they have at the studio already, their first game is sure to be awesome.

Secondly, you might remember the Kickstarted album by Sierra veteran composer Ken Allen of orchestrated versions of his video game songs. You might be wondering about the progress of the album. Mr. Allen reiterated last month in the comments section of that Kickstarter campaign that the project is currently on hold as he works on sound design and makes new compositions for SpaceVenture, the upcoming space comedy adventure game by The Two Guys From Andromeda (the creators of Space Quest). As music was always an important piece of what made Sierra's games popular, and Ken Allen was a big part of that, it's great to see the Two Guys and Ken Allen working together on a project again.

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The Walking Dead: Season Two Episode 1: All That Remains is out now for most platforms. It's available for PC and Mac through Steam and the Telltale Store, for Xbox 360's Live Arcade and PS3's PlayStation Network in Europe and North America, and on iTunes (where the title gets even larger as Walking Dead: The Game - Season Two).

Telltale's PR Person Laura Perusco posted in the PlayStation blog that news about the PlayStation Vita release will be coming shortly after the holidays. There's no word on the release date for the Ouya version (although The Walking Dead: Season One is scheduled to be released on Ouya in Winter 2014, so it won't be releasing sooner than that).

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Develop has run a two part (1, 2) interview with industry and LucasArts veteran Noah Falstein. The designer discusses the old days, including how he dressed up as a fallen cosmonaut for the Rescue on Fractalus! manual, how he wishes his initial version of The Dig had gotten made, and how you owe him for the hiring of Ron Gilbert.

But I think I had more impact by hiring people into LucasArts than I did from my own work. Ron Gilbert, Lawrence Holland who did the X-Wing and Tie Fighter games, Brian Moriarty who did Loom – all of them are people that I either found or that came in to work on a project of mine. And once Ron came in, we hired Dave Grossman and Tim Schafer, who are now the creative director at Telltale Games and the head of Double Fine respectively.
So perhaps our biggest impact on the gaming community was being a nursery or proving ground for people who would go on to become much more significant contributors within the games industry.

Falstein’s anecdotes are great, although I guess if you know your Lucasfilm history this interview largely treads old ground. Still, it’s hard to ever get enough stories of the formative years of George Lucas' wonderful, expensive experiment that resulted in not only the SCUMM games, but Pixar Animation Studios and Avid’s nonlinear editing tools as well. More importantly, Thrillville.

Source: Develop

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Atlus has released a new trailer for Tex Murphy: Tesla Effect. The game is the sixth entry in the full-motion video detective adventure game series, which was partially financed by a successful Kickstarter campaign last year. The game is scheduled to release early next year for PC and Mac.

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Telltale just made a post on Twitter announcing the release dates for The Walking Dead: Season Two Episode 1: All That Remains.

It will release later today for PC and Mac (through the Telltale Store and Steam) and for PlayStation 3 in North America. It will then release tomorrow worldwide for Xbox 360. The iOS version will be coming later this week. The European PlayStation 3 release date, as well as the release dates for the Vita and Ouya versions have not yet been set.

Source: Telltale Twitter

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While we're on the subject of Gene Mocsy, you might remember that he started a company called Irresponsible Games, whose first game will be a point-and-click adventure game called Alcatraz: 1954, which, unsurprisingly is about escaping from Alcatraz prison in 1954. Gene originally designed the game himself using the Panda3D-based engine that MunkyFun designed for Autumn Moon's adventure games A Vampyre Story and Ghost Pirates of Vooju Island. However, the game soon was picked up by the German adventure developer Daedalic, and it was converted to their Unity-based engine.

GamingLives has an interview with Mr. Mocsy which details that event, and gives many more details about his company's first game. One of the most interesting details in the interview is about the wide choice the player has in solving the puzzles, and the consequences some of those choices might have:

"Multiple solutions are something I always want when I play games – that and an overhead map. I made sure those were in my game. It was a bit of a hassle, but I scripted the original game myself, so it was just a matter of my time. When Daedalic bought the game and re-ported it to their engine, they created an enormous flowchart of all the possibilities – that was when I realised the headache I’d caused everyone! It’s all for the player. I want you to keep moving ahead and not waste time guessing what the designer intended."

"Certain quest-lines get even more exciting and tension-filled [depending on your earlier actions], I’ll put it that way. Don’t worry about making wrong choices – you’re escaping from Alcatraz, there’s no time to second-guess yourself. Just go."

The game will be coming soon to PC. Daedalic had announced that it would be released this year, however, as no concrete release date has yet been set, it probably won't make that release window.

Source: GamingLives

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You may be wondering what is going on with the upcoming free iOS adventure game Perils of Man, which is being developed by IF Games and designed by Bill Tiller and Gene Mocsy of Autumn Moon.

Its previous release date of October 2013 came and went, and the official Facebook page has been surprisingly quiet about the situation.

Surprising no one, the game's FAQ has recently been updated, indicating that the game has been delayed to early 2014. However, there's no word on whether they still plan on releasing the game in two episodes as originally planned.

Source: Perils of Man FAQ

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Leisure Suit Larry creator Al Lowe and co-writer Josh Mandel have left Replay Games due to the abusive and destructive behavior of Replay founder and CEO Paul Trowe.

As you know, last year he sabotaged fellow Kickstarter campaigns with false press releases and hurtful and deceitful comments (both under his own name and possibly under an assumed name).

Unfortunately, that behavior hasn't stopped, as he posted some hurtful words and unfounded claims at the SpaceVenture Kickstarter page in October. That behavior caused several Replay volunteers to criticize Paul's behavior publicly, leading Paul to fire them and ban them from the Replay forums. Worse, he insulted and publicly outed one volunteer as a transsexual woman (her name has been omitted from the twitter post to save her from any more emotional duress).

Additionally, Kotaku has posted an article that details Paul Trowe's arrest in October 2012 for showing a sex video to an underage teenage girl.

Al Lowe has stated that his leaving the company had to do with these and other reasons. Replay Games still owns the rights to make Leisure Suit Larry games for now, but if they do decide to make more, it will be without Al Lowe or Josh Mandel.

We at Mojo wish Al and Josh (as well as the Replay volunteers and employees who were affected by this) the best of luck in the future.

Source: Rock, Paper, Shotgun

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Tim Schafer revealed last night at VGZ that Elijah Wood will voice the male protagonist Shay in Broken Age. Shay is the boy from the trailers who have lived his entire life on a space life where he's been taken care of by an AI.

Source: Kotaku

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According to the game's Steam page, the release date is 17th of December for the first episode. Are they full of shit? Guess we'll find out in 1 week, 3 days, and 22 hours.

Source: Steam

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So let's address the elephant in the room here: Yes, Mojo is reviewing Broken Sword 5. No, Revolution is not part of the greater LEC-family of companies. Yes, this is part of an expansion of Mojo. No, we're not turning into a general adventure site.

What we are doing is broadening our focus just a tiny little bit. To put our mission-statement-of-sorts in the words of our idea smith, Thrik: “Mojo: Classic LucasArts adventure games, and games that are similar to them.” We'll be covering everything we've always covered, while adding a handful of other games that make sense within Mojo's spiritual scope. Broken Sword for example. Dyscourse, where Tim Schafer is a character. That kinds of stuff. Derivative adventure games that try to ape the success of LucasArts in the 1990s without understanding what they were actually about? We will not cover those.

So basically we're turning into Just Mixnmojo+-ish and we're feeling good about that. Hopefully you will too.

And what better way to kick this off than by reviewing Broken Sword 5? Remember: Mojo still loves you!

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Well, the first episode at least. While Double Fine has been fiddling away on Broken Age, Revolution has run a successful Kickstarter, developed the game they promised to make, and released it. The second, and final, episode will be out in a month or so.

Broken Sword 5 returns to the same aesthetic as the first two games in the series, looking more like a LucasArts adventure than whatever else we've been covering the past decade. Here's a screenshot:

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George and Nico drinking some coffee

And some plot info courtesy of the press release:

Revolution PR

When a mysterious painting is stolen during an armed raid on a Paris gallery,

George Stobbart and Nico Collard are thrown, seemingly by chance, into the

investigation together. From Paris to London and beyond, the trail becomes a

race against time as dark forces from Europe's turbulent past are woken from

their slumber. Broken Sword characters old and new are encountered - but who

can George and Nico trust? The journey they are on reveals a conspiracy as old

as the written word, whose ancient heresies will cause innocent blood to spill

once more...

Both episodes can be picked up from the usual outlets like GOG and Steam. Vita and mobile platforms will also follow, according to Revolution.

Source: Revolution.co.uk

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Paul Shapera, the composer of the upcoming free two part adventure game for iOS designed by Autumn Moon's founder Bill Tiller and Ghost Pirates of Vooju Island co-writer Gene Mocsy, has made an interesting blog post detailing the sound design process of Perils of Man.

"I’ve amassed a plethora of sound effects, and insuring they will be clear over the music, PLUS dialogue has been interesting. An interesting challenge is the fact that you may have certain fx looping in the background in addition to the music, voice stuff and individual fx. For instance, if the protagonist is in a room, when standing next to a window or a furnace an effect will play the entire time she is in range, and with that is the music, her interacting with objects, opening and shuffling through her inventory, making exclamations, etc. Fascinating to work on."

The really good news is that, according to the blog post, the first part should be releasing very soon (assuming IF Games still is going forward with its plans to release the game in two parts). It certainly sounds like an interesting concept. Hopefully it lives up to its potential.

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