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IGN is celebrating a year of adventure by playing through the classic point and click graphic adventure games of the genre throughout 2014.

So far they've hit the most popular of the early batch of adventures from Sierra and LucasArts, looking back at King's Quest I, King's Quest II and III, Space Quest I and II, Maniac Mansion, Zak McKracken, and Indiana Jones and the Fate of Atlantis.

There's still eight months left, and a lot of classic adventures to cover, so it will be interesting to see what other games IGN plays through. They certainly can't go wrong with playing through any of the LucasArts adventure catalog, as we so thoroughly showed in our own LucasArts Secret History features from a few years back.

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Moebius, the crowd funded adventure from Gabriel Knight creator Jane Jensen's Pinkerton Road Studio and Cognition creator Phoenix Online, is now available. If you order from The Phoenix Online store, they have a promotion going on for 20% off Moebius if you use the code CSGMOEB20OFF

A Linux version and French, Italian, German, and Spanish translations are not available at launch, but they are currently in development and will be coming soon.

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The remastered version of the remake of the first game in The Journeyman Project series, The Journeyman Project: Pegasus Prime, is now available from GOG.com for Windows and Mac. It is currently available for the launch price of $7.99, which is $2 off the regular price.

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The Telltale website hasn't been updated with the news, but The Walking Dead: Season One is now available on Android devices. After the game appeared on the Android based Kindle Fire platform late last year, it seemed like only a matter of time before it was extended to other Android devices.

It was previously assumed that the already announced Ouya release would happen first, but it is now available on the Google play store for Android devices in general. There is still no word on when the Ouya version will be released.

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Update April 9: It's out on Xbox Live Arcade for Xbox 360 in North America and PSN for PS3 in Europe. iOS is scheduled to get the game on the 10th of April.

Update: It is now available on Steam and PSN on PS3 in North America too.

There's good news for people who ordered The Wolf Among Us from the Telltale store. Episode 3: A Crooked Mile is out now on the Telltale store for PC and Mac, as the game has received a rare midnight release. The game will be released later today on Steam and on the PlayStation Network for PlayStation 3 in North America, tomorrow on Xbox 360, and some time this week for iOS as well.

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Update April 2: The release dates are in. It will release on the 8th of April for PC, Mac, and PSN on the PS3 in North America and on the 9th for XBLA on Xbox 360 and for PSN in Europe. It is scheduled to release on iOS some time next week as well.

The trailer for The Wolf Among Us: Episode 3 - A Crooked Mile is here. Readers of the Fables comics should look closely at the trailer, as you'll see that a fan favorite character from the comics will finally be making an appearance in the game. There is still no release date, but now that the trailer is out, it's pretty safe to say that the episode should be released within a week or two.


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Fans of the acclaimed HBO series True Detective should get a kick out of this video. Heck, I got a kick out of it, and I haven't even watched True Detective, so your odds are pretty good.

Source: Kotaku

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About a week ago, Bill posted on the A Vampyre Story Facebook page with this:

The game was on hold for a few good reasons, which I can't talk about - yet, but one of those possibilities fell through, so now I'm back working on it as of today.

"The game" must be A Vampyre Story: Year One, but what fell through? Will we ever know?

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Grim Mouse, the modification of Grim Fandango and ResidualVM that allows you to play through Grim Fandango with just a mouse, has been updated to 0.4. All of the bugs that kept it from being played through with just the mouse should now be fixed. I've played through all parts of Grim Fandango with Grim Mouse (albeit, in separate playthroughs), so Grim Fandango should be completeable with just a mouse now.

If you get a crash in year 3 when entering the engine room, you might have to compile Grim Mouse from source, as it is caused by a bug that was fixed in ResidualVM, but isn't in the new Grim Mouse build (although it is in its source tree). The author said he'd release a new version of Grim Mouse with the fix for this problem. It only seems to affect a small amount of people (which did include myself, so I can confirm it plays fine when compiling it yourself from source), so you can try playing through 0.4 now, since it's possible this bug won't affect your playthrough.

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Brandon Boyer is a video game journalist and video game developer who was denied coverage for his surgery to remove his cancer by his medical provider Humana (leaving him with over $100,000 in medical bills).

There's a humble bundle going on now that will donate all proceeds to the Brandon Boyer Cancer Relief Fund (with any excess funds from this promotion being donated to a select cancer research organization). The minimum purchase price for the bundle is $25, and will get you 27 indie games and 18 game soundtracks (both of which include Double Fine's Stacking).

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Update: 1954: Alcatraz is now available on Steam as well, at the same limited time $2 discount as GOG.com.

Two new adventure games co-developed by Gene Mocsy, the co-writer of Ghost Pirates of Vooju Island, have been released today!

The first release is 1954: Alcatraz, the first game by Gene Mocsy's studio Irresponsible Games (and co-developed by German adventure game developer Daedalic). The game has two lead characters, a man who must escape Alcatraz prison in 1954, and his wife, who is trying to avoid gangsters who are after the money that her husband stole. The game has multiple solutions to puzzles, which will affect the characters in different ways. 1954: Alcatraz is out now on GOG.com (currently discounted at $2 off it's usual $19.99 price tag), and will also be released in a few hours on Steam.

The second game is Perils of Man: Chapter One, the first chapter of a seven chapter adventure game about risks and consequences developed by IF Games with a game design by Gene Mocsy and Bill Tiller of Autumn Moon. Chapter One is currently available for free from iTunes for iPad and will be updated soon for support for iPhone and iPod touch devices as well. They also have expressed interest in releasing the game for Android and Windows, OS X, and Linux, and ask for people to post on their forums to express their interest in the game for these platforms.

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It seems that March will be full of games developed by Gene Mocsy. According to Steam, 1954: Alcatraz, the adventure game co-developed by his studio Irresponsible Games and German adventure game developer Daedalic, which was originally scheduled to release in 2012, is finally coming out on the 11th of March.

The game will have two player characters: a man who attempts to escape from Alcatraz prison, and his wife who is trying to avoid gangsters who are seeking the money that her husband stole from an armored truck. The puzzles will have multiple solutions, which will lead to different consequences for the characters. If this sounds interesting to you, check out this interview from December that GamingLives conducted with Gene Mocsy to find out more about this intriguing sounding adventure game.

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The official Perils of Man facebook page has been updated with news that The Perils of Man, the upcoming iOS adventure game developed by IF Games with a game design by Autumn Moon's Bill Tiller and Gene Mocsy, will be getting a demo release on the 11th of March. The full version has not yet received a release date.

They have also stated that they intend to release some teaser tracks of music from Perils of Man from composer Paul Shapera soon, and hint at a possible full soundtrack album release. To see some of his previous work, you can check out his bandcamp page here.

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Update 2: iOS has apparently gotten the release one day early, as episode 2 is now available on iTunes as well. The European PSN for PlayStation 3 release date has not yet been announced. It is also scheduled to be released some time at the end of March for PlayStation Vita (along with episode 1).

Update: It's out now on Xbox 360 through the Xbox Live Arcade.

The Walking Dead: Season Two - Episode 2: A House Divided is out now for PC and Mac through Steam and the Telltale store and on PSN for PlayStation 3 in North America. It will be released later today for XBLA on Xbox 360 and tomorrow on iOS.

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The official Walking Dead page has been updated with the release date for episode 2 of season 2. Telltale will be releasing the game for PC, Mac, and PlayStation 3 on March 4, with Xbox 360, iOS, and international releases following very shortly afterward. Both episode one and two will be released for the PlayStation Vita at the end of March.

Hopefully the imminent release of The Walking Dead Season Two on Vita means that platform will be receiving The Wolf Among Us soon as well, as that game is currently AWOL on Vita as well.

In related news, Telltale has brought back Playing Dead, this time through IGN, with Greg Miller replacing AJ Locascio as host. The latest episode contains an interview with the voice of Luke, Scott Porter, and a new trailer for The Walking Dead: Season Two: Episode 2.

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With all the Amnesia Fortnight madness going on, we managed to miss the news that Broken Age Act I is now available DRM-free to those who already ordered it from your download page at humblebundle.com. If you haven't already ordered, Double Fine has set up a website for you to purchase the DRM-free version here.

Speaking of Amnesia Fortnight, Double Fine has graciously allowed the community to create their own version of one of the pitches that didn't make it this year. That pitch is one that didn't make it through both years of public Amnesia Fortnight, Patrick Hackett's Bad Golf (and Bad Golf 2). Bad Golf: Community Edition is being created with Unity under the creative commons no commercial license, and is being coordinated through github. They are still actively seeking anyone who wants to help. They still need programmers, artists, musicians, foley and voice artists, and 3D and 2D artists. If you want to see where you can help, check out their issue tracker and check out the project's forum thread for updates on the progress.

In Telltale news, The Walking Dead Season Two episode 2 has received a release window. Episode one will be released in early March, at least for the platforms that have already received episode one. There is still no sign of when the PlayStation Vita and Ouya versions of Season 2 episode 1 will be released.

Lastly, Telltale and Gearbox will be at SXSW at a panel at 5:30 on March 8th, where they will reveal the first information about their upcoming episodic series, Tales of The Borderlands.

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Gold Rush, one of the last official adventure games created on Sierra's AGI engine, developed by the MacNeill bros. and published by Sierra, is receiving a high definition remake, courtesy of Sunlight Games.

The adventure follows a man named Jerrod travel from New York to California in search of gold in 1848, at the cusp of the California Gold Rush. The game had three seperate routes to take to get to California, and the remake will be faithful to the original, with all three routes in-tact, and containing the original storyline. The remake will also allow you to optionally use a verb parser to control the game along with point and click for movement, or through complete point and click control. It is scheduled to be released some time from late 2014 to 2015, but if you'd rather not wait to play the remake, the original game will be re-released for PC and iOS later this spring.

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A programmer named Tobias Pfaff has released Grim Mouse, a modified ResidualVM and Grim Fandango so that the game can be played completely with point and click mouse control.

Grim Fandango can now be played with point and click control in all scenes, including the scenes where the camera shifts to close-up view. It also has a new point-and-click inventory system. In order to accomplish this feat, Tobias had to make major modifications to both the ResidualVM code and the game source. Luckily, ResidualVM's PatchR code allows for fan patches to be applied at run time, so all that is required to run this is the original game, just as the main ResidualVM branch.

Tobias has released a Mac and Windows build of Grim Mouse, and the sourcecode is freely available if you want to compile it to try it on other platforms. It is currently in early alpha phase, so there are likely to be bugs present since it hasn't been fully tested yet. If you want to participate in the testing, or just want to try it out for yourself, head over to the Grim Mouse thread on the ResidualVM forums.

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The iOS version of The Wolf Among Us now has episode 2 available, which can be purchased and downloaded inside of the application.

With this, most of the season's announced platforms are up to date. However, there's still no sign of when the PlayStation Vita version of episode 1 and 2 will be released.

Source: TabTimes

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Update 2/6: Microsoft is sending out download codes to those who purchased the season pass for The Wolf Among Us on XBLA. Check your Live inbox for the message. If you haven't received yours yet, you should be getting it soon.

Update 2/5: It's out on XBLA and on PSN in Europe now too. There's apparently a problem with season passes on XBLA, where the system will not let you download episode 2 if you purchased a season pass. Do not click to buy episode 2, as you will be charged twice. Microsoft updated their Xbox live status page stating that they are working on it now, and should have a fix out by tomorrow.

Update 2/4: It's out on the Telltale Games store, Steam, and on PlayStation Network in North America now.

The Telltale Blog has just been updated with release dates for The Wolf Among Us: Episode 2 - Smoke and Mirrors.

It will be released on February 4th for PC, Mac, and PSN in North America, and on February 5th for PSN in Europe and XBLA. The iOS version will be released next week as well. The Vita version won't be releasing at that time, as there's still no word on the Vita release of episode one (nor is there any word on the Vita version of The Walking Dead: Season Two - Episode 1 for that matter).

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