To go along with this morning’s announcement, Jack Allin of Adventure Game Hotspot (Footnote: And who you may remember from Adventure Gamers) had a chat with Bill Tiller of Autumn Moon and Šarūnas Ledas of Tag of Joy (co-developer) to learn all the details behind the long-in-the-making revival of A Vampyre Story: A Bat’s Tale.
How do you envision the distribution of responsibilities for a shared game? Will you be very hands-on, Bill, or more in an advisory, consultancy role?
Bill: We are sharing the development duties 50/50. Autumn Moon will focus on our core competency, the creative side, with a lot of input and ideas from Tag of Joy. And they are going to focus more on the technical and business side, with some of our input, though we don’t program so I am wisely very hands-off there. We have been working together for a while now and we got our process and working relations working very well. It’s been honestly great, and very smooth.
Šarūnas: Personally, I love this collaboration, because both sides are very hands-on, and it wouldn’t be as fun if Bill wasn’t actually doing what he does best. It’s an equal partnership in many regards – workload distribution, creative control, etc. Of course, it’s still Bill’s concept and story, but both sides share ideas and feedback with each other on all aspects of the game. Naturally, though, there are some areas that each side covers more, as Bill mentioned. Bill and Dave Harris are the lead writers/designers, and Bill is obviously the lead background artist. From our side, we bring the tech and framework, and so we set up the scenes and script the logic too. And then we share other responsibilities: e. g. Bill makes sketches and storyboards, we make 3D models and animations for the characters, and so on.
There’s a heck of a lot more in the full interview, including the somewhat sobering reveal that we may still be years out from release, but nevertheless it's all exciting stuff. Maybe even life-affirming.