That odd, faint sound you just heard? That would ATMachine's brain exploding.
LucasArts programmer of yore Aric Wilmunder has decided to make a very convincing argument for why he should be given Mojo's coveted Favorite Person Of All Time Award. From his web site:
Monkey Island, Day of the Tentacle, Maniac Mansion, The Dig, Indy Iron Phoenix, the list goes on. I worked on all of these and had a suspicion that someday there would be interest in how these games were made. Years ago I visited the LucasArts facility in the San Francisco Presidio and brought along two grocery bags of design documents. I asked if they had an archivist and I was told that since I had kept these safe for over two decades, it was best if I just kept them together. I have met with the archivist at Stanford and these documents will either end up there or at a museum dedicated to preserving game design. Until then, I plan to release a few documents every month, and I am currently looking at using GitHub for archiving the SCUMM source code.
That's right. Aric is in the process of making design documents for several old LucasArts games going as far back as 1983 - including some unreleased ones like Forge
and Indiana Jones and the Iron Phoenix
- available on his web site. Go check out the ten he has already made public
, and once they're all safely downloaded you're going to want to scroll down to see the remaining six he's about to share.
Then change your pants, which I'm sure are useless now.