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It is tough to be a living legend. Ron's got that mysterious new game to make, but right now his hands are literally too busy signing four trillion certificates of authenticity (huge mistake), so the auteur has no choice but to consent to help. To this end, a few new job opportunities have appeared on the Terrible Toybox web site.

Do you have what it takes to drag limestone blocks across a desert's expanse in order to construct the great pyramid that is the next Gilbert/Winnick joint? Cast your name into the bowl, qualified game developer, and be judged.

Source: Terrible Toybox

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So, we all know about the Monkey Island movie that ILM was puttering around with twenty years ago from its concept art and bizarre plot synopsis, all of which was eventually collected as bonus features in the Special Edition compilation LucasArts put out in 2011.

But what about the real behind-the-scenes dirt on this legendary project’s origin and demise? What about that rumor that Steven Spielberg threw a spanner into everything by suggesting that the main character be replaced by a monkey because he has lousy story instincts?

Wait, that was never a rumor. But it is nevertheless one of the several new tidbits unveiled by Polygon’s sordid tell-all about the Monkey Island movie, which offers hitherto unavailable insight into the abandoned project with the aid of its director, visual effects supervisor David Carson. Read all about the various permutations of the story - each pass of which took it further and further from its initial form as a loose adaption of the first game - and feel elTee's shame when the stubborn rumor that the screenwriters of Pirates of the Caribbean had any meaningful involvement is forcefully refuted. Then there’s this:

Beyond the problems of adaptation, there were also more troubling concerns. This included a second meeting with Spielberg. Jim Morris, Patty Blau, Rosen, and Tom Bertino (who was going to act as animation supervisor) were all present at this meeting.

“The first meeting was just this little table, but now Steven wanted to make the project the table … [imagine] this cartoonishly long conference room where Steven is sitting at one end, Tom Bertino is sitting at the other,” Rosen recalls. “The funny thing about Hollywood meetings and creative projects when you come up with ideas is, you’re like, ‘Oh, I have this great idea,’ and then the committee assembles. All of a sudden, this story that everyone was shaking hands on becomes, ‘What if we change the main character to a monkey?’”

“We gathered in Steven’s office, and the first thing he said was that we shouldn’t have the main characters be human,” Carson says. “Instead, he suggested we should make the movie be about the monkeys on Monkey Island. Everyone just nodded, but my heart stopped. What the heck? We had worked for several weeks on a story that was based on the charm and humor of the games, and Steven wanted to throw all that out and make some new story about monkeys? I was completely confused.

Share in the confusion and add to your knowledge by reading the full article.

Source: Polygon

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Telltale continues its post-death shuffle with Tales of the Borderlands, which will release for the Nintendo Switch on March 24, 2021. I've not played the game, but other people on Mojo think highly of it.

Thanks to Scummbuddy for the heads-up!

Source: Gamerant

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This is from three years ago.

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Telltale's Tales from the Borderlands is back in action in next week for Xbox, PlayStation, and PC, after being piled in rubble when the company collapsed in September 2018.

The game is set between Borderlands 2 and Borderlands 3, but is purportedly accessible to anyone who's not played them. Gameplay-wise, it follows the template set by The Walking Dead.

My entire knowledge of the series comes from The Campo Santo Quarterly Concern, which published an oral history of the game. Did you know that the series sold so poorly that Telltale almost binned it halfway through? It only survived because its developers fought studio heads for it; a skeleton crew volunteered to stay after-hours to see the game to the finish line. Makes you wonder who stuck that "popular" in Polygon's subheading.

Source: Polygon

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Some good news for those who missed out on Telltale's Wallace and Gromit's Grand Adventures: they're back! On Steam and GOG. On the latter of which they're 60% off at the moment, setting you back $5.99. Get going if you want 'em, lads; Mojo enjoyed the games back in the day, even if we never reviewed the fourth episode. They hold up nicely.

The real question: when did they return? The answer: who knows? How did no-one tell us about this? In what world is Mojo ahead of the news cycle? What do we pay you people for?

Source: GOG

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The folks over at VR blog The Ghost Howl snagged HappyGiant CEO Mike Levine for a lengthy interview about Sam & Max: This Time It’s Virtual. The interview can be enjoyed in the form of a one hour video version embedded below in which subject and host are depicted as Costume Quest characters, while those of you left alarmed by this approach can stick with the transcript version.

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That’s not all. Some new footage has been released, in which Sam and Max welcome you to “Cap’n Aquabear’s Funtime Park” -- the depilated amusement park which the Freelance Police have retrofitted into a training academy. Check it out below:

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Source: The Ghost Howl

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