Cliqist has an interview up with Bill Tiller about Duke Grabowski, including the hows and whys of choosing to go to Kickstarter, why they chose to make another pirate themed game, and a fine selection of haikus, including this gem:
Duke, red with fury
Terrifies men and women
No one sees his heart
There is also an update on the Kickstarter where Bill Tiller draws an Inn with no name and is holding a contest to find the best name for it. It should be something piratey and fun, probably incorporating the word "Inn". For more details about the contest, see the above link to the update.
Update: August 26: It's out now for PC and Mac through the Telltale store, as well as Steam. It's available now on PS3 and Vita in North America too.
The Walking Dead: Season Two finale is almost here, and Telltale has released a 5 minute trailer, with no spoilers for the upcoming episode. They have also revealed when the game is going to be released, and it's soon. It will be released on PC, Mac, and on PS3 and Vita in North America on August 26th, 2014, on Xbox 360 and on PS3 and Vita in Europe on August 27th, and on iOS on August 28th, 2014. Release dates for Android versions have not yet been revealed.
- 6:00—Fantasia from Harmonix
- 6:30—Firewatch from Campo Santo
- 7:00—Tharsis from Choice Provisions
- 7:30—Below from Capy
- 8:00—Massive Chalice from Double Fine
- 8:30—Costume Quest 2 from Double Fine
- 9:00—Gang Beasts from Boneloaf
Several members of the team will be present, including Jake Rodkin and Sean Vanaman (co-designers of Tales of Monkey Island, Puzzle Agent, The Walking Dead, and several other games at Telltale), Chris Remo (co-writer of Double Fine's The Cave), Jane Ng (environment artist for Double Fine's The Cave, Stacking, and Costume Quest, among others), Will Armstrong (programmer for games from LucasArts, Activision, and 2K Marin, among others), and James Benson (animator on Fable III by Lionhead Studios).If you aren't able to make it to PAX Prime this year, don't worry, as Campo Santo will also be streaming the demonstration live on Twitch.
In an effort to raise awareness for their adventure game Kickstarter, Bill Tiller and two of his Autumn Moon cohorts, operating under the label Venture Moon Industries, have set up a Steam Greenlight page for Duke Grabowski: Mighty Swashbuckler!, which has garnered a little attention.
As for the Kickstarter itself, after quickly raising $15,000 of its $40,000 goal, things seem to have stalled a bit, but there's still 46 days to go. This should be far more achievable than last summer's A Vampyre Story: Year One Kickstarter, which rang up $77,000 despite the recurring complaint that it was not an original adventure. With that issue addressed and with a much more modest goal, I'd like to think this one should have a happy ending. Unless you snatch it away, ya penny-pinchers!
If you are going to PAX Prime, Double Fine and Boneleaf will have a demo of the game available to play at booth #117. It will also be playable at Fantastic Arcade, along with seven other spotlight games, including one of Double Fine's other spotlight games, Mountain.
They will discuss development of both the original game and the new remastered version. They will also be unveiling a new development documentary episode from 2 Player Productions. If you are going to PAX this year, you won't want to miss the panel. It is happening on Saturday, August 30th at 4:30 in the Main Theater.
Now, IGN is reporting that Dave Grossman (co-creator of Monkey Island 1+2 and Day of the Tentacle) has left Telltale too. Now, more than even before, it feels like the end of an era. We at Mojo wish Mr. Stemmle and Mr. Grossman the best of luck in their future endeavors.
There is a Kickstarter for the sequel, which will once again be set in the world of humanoid anthropomorphic animals and will follow Rif the fox as he tries to confirm the rumors that an important relic of the legendary humans has survived, discovers who is responsible for the relic's recovery, and deals with the sinister forces behind the rumors that endanger Rif, his friends, and his society.You can watch a video demo of the game at the game's website and back the game at the back the game at the Inherit the Earth: Sand and Shadows Kickstarter.
It was with justifiable outrage that avid Mojo groupie Rum Rogers seethed the following rebuke at us in the comments of the prior news post:
It's incredible to see Mojo's not mentioning Ronzo's handwritten notes for building SCUMM.
We stand chastened. Or do we? Can you really prove that we haven't been sitting on this intel deliberately in an attempt to spur a gesture of your pledged love for us? Seems it's you who had the wool pulled over his eyes! Also: we're pregnant.
In all seriousness, we apologize for not being on top of this. But you've got to expect this kind of lassitude now that Mojo is a publicly-funded entity. Oh, you heard me. Yeah, might want to pay closer attention to those little amendments that get tacked on to the highway bill before you pull the lever next time, ya saps!
So apparently Dan Adelman, former "Indie Lead" of Nintendo, had the idea of bringing back Grim Fandango a long time ago!
Which were some games that you work really hard to get them on Nintendo's platforms, but for some reason at the end you couldn't?
Grim Fandango. I mentioned the idea of an HD remake to Tim Schafer about 7-8 years ago. I was so jealous that PlayStation got that. Curse you, Adam Boyes!
I suppose we can guess why it didn't work out. Adelman could have petitioned Tim all he wanted, but it was LucasLegal he would have had to strike a deal with. Maybe Sony just screams louder?
I think it's kind of awesome that Nintendo was pursuing this. It also potentially just goes to show how much of a massive asshole you apparently had to be to score a job as a gatekeeper for Lucas-owned licenses.
The three created a tech demo for an homage and spoof of The Secret of Monkey Island, but liked it so much they decided to extend it into a full, small adventure game. The game puts a twist on the concept, as the main character is a big, dim, angry man who turns out to be a man of honor. Bill Tiller is going to be the project lead and art director, Gene Mocsy is going to design, produce, and write for it, and Jeremiah Grant is going to be the programmer. They founded a new company to produce the game because the three wanted to be equal partners and since Autumn Moon Entertainment belonged solely to Bill Tiller, a new company was decided the best way to do so. Because of this, Autumn Moon Entertainment will be licensing the Ghost Pirates of Vooju Island intellectual property to Venture Moon Industries for this game.They're looking for $40,000 which will fund the game, which will have about ten to twelve rooms and be a quarter of the size of A Vampyre Story. So, if this interests you, what are you waiting for? Pick a tier and back it now.
Typos aside (and the fact that I can't figure the site out -- is the shirt even for sale?), this Monkey Island-themed tee should possibly interest some. It's designed by crade.one, who we only can assume will receive a cease and desist letter from some obscure Disney department sooner or later.
Run and browse, and see if you are less lazy than me and can figure out the site.
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