Over at Examiner.com
, some poor fellow has worked himself into something of a row over what he perceives to be uncertainty surrounding the fate of Star Wars 1313
, which you may recall as the game that's so mature it stays up past its bedtime on school nights.
"Star Wars 1313" is now at the mercy of Disney, as the entertainment monster has just purchased Lucas Film for $4 billion, but will this affect the game's development and whether or not it appears on next-generation consoles?
According to a report from IGN on Tuesday, this purchase has apparently placed a cloud of doubt around the project for no reason other than the fact that Disney is really looking to focus on developing titles for mobile and social platforms.
While it's true that the future of internal development on consoles now rests beneath the shade of a big fat question mark, I don't know that there's reason to fear for what's already in the pipeline, and I all but do
know that Star Wars 1313
is immune to the scorched earth policy that will ensue in the unlikely worst case scenario. Everyone except me has been eating up all the media released to date for that game, which has excited the internet to wedding night amplitudes since the first glimpse; it's a preordained success and isn't going to be pitched. I'd stake my Brimstone Beach membership card on it.
No telling about those other games. Although Star Wars 1313
is the only example to really enjoy public broadcast, LucasArts has supposedly been revving up internal development over the last couple of years. Other projects they've been working on are that Battlefront
-looking shooter for Xbox Live Arcade as well as some unannounced flight sim and potentially a couple of others. (Peruse the company job site
and choose your own speculation in a game I'm fond of calling, Choose Your Own Speculation.)
While history should certainly keep anyone from ruling out the possibility of the reset button being smacked on in-house development (again), neither can we assume that Disney wouldn't allow LucasArts to operate in a similar fashion to how they are today. That's why there's little reason to fear a "hostile takeover" scenario; certainly, there's no more hostile an environment for interesting ideas than the one that Lucasfilm has imposed itself on its game subsidiary for the past several years. I'll give the new foster parents a chance to rise to the ambition of doing worse instead of assuming it. The safest assumption, of course, is that little will change whatsoever.