The arms race for undeserving re-releases continues to heat up! Having already received a bogglingly reverent N64 cartridge recreation from Limited Run Games a while back, the 1999 bestseller Star Wars Episode 1: Racer is now getting ported to Switch and PS4 as well. Be amazed as James Vicari of Aspyr attempts to frame the most obvious tie-in product ever conceived as some sort of crown jewel of the LucasArts catalog. But he didn't count on the pushback from those notorious skeptics at StarWars.com. I'm kidding, of course:
StarWars.com: Star Wars Episode I: Racer is really fondly remembered. What do you think is the legacy of that game?
James Vicari: Legacy is an interesting thing to try and talk about. There’s like the pure metrics aspect, right? It’s one of the bestselling racing games of all time. At some level that means something, but it’s not the thing that makes people talk about a game 20 years later. That’s an intangible. And with Racer, I think its legacy is a very specific feeling of joy. When we announced it within the company, it was crazy how many faces lit up. Once we had it up and running, people from every department kept dropping in to check it out. If you’ve played it, you know. There’s just something about being in one of the coolest scenes from a Star Wars movie.
StarWars.com: Why is reintroducing Racer important to Aspyr?
James Vicari: Honestly, because good games should never be forgotten and great games deserve to be revisited as much as possible. I think Racer, like Jedi Academy and Jedi Outcast before it, has two crucial qualities: it’s a great game and it has emotional resonance. Those are very important to us. We really believe in reuniting fans with something they cherished, or connecting a new audience with something they may have missed.
Get ready to re-live the emotional resonance of Star Wars Episode 1: Racer May 12th.
Source: StarWars.com
AlfredJ
Also those British S&M guys shared some concept art for a second wave of those Sam & Max figurines, consisting of Sergeant Blip & the Rubber Pants Commandos and Max being strangled by an octopus, which looked neat but which might have been an april fools joke.
British S&M guy reporting for duty. That wasn't an April fools joke (learnt my lesson on that one), as weird as the choices for the second wave seem.
P.S. Hoorah for pod racing!
As for the Mojo engine, you could build a whole new Mojo in a few hours using something like Laravel. Again, happy to help. If you put the database schemas online somewhere, and maybe the website codebase in a private repo on Github, maybe we could all chip in?
AlfredJ
Also also please make some forums because this quarantine thing is boring the hell out of me.
Things are in motion.
We'll see if a vaccine or the forums come first, though.
On another note, I was looking through the SamAndMaxUK twitter account, and apparently they found out that the old Telltale Sam and Max games are now (re-?)published on the appstore, with the publisher listed as "Skunkape Games", which apparently is a new publishing company started by Dan Connors. You know, the Telltale CEO the employees actually liked. There's a website for Skunkape Games but I'm afraid I'm too lazy to look it up right now.
Also of interest: Skunkape Games is now listed as the publisher for the Sam & Max games on Steam as well. I've actually been replaying the Steam version of Devil's Playhouse recently, and I don't remember seeing a mention of the new company in the ingame credits, but it's definitely mentioned on the Steam Store page.
I think it's a safe bet that the sole purpose of that company is republishing those old S&M games (and maybe some other easily negotiated titles like Strong Bad down the line), rather than actually making new Sam & Max games, but it's neat that Connors is making an effort to make those games available again.
With that said, I notice og:description is missing, and we should already be supporting that for news (not articles), so I'll look at adding it back in.
ThunderPeel2001
In other news: Can the Mojo web monkey take a look at the OG tags. I tried to share one of our lovely articles to a Facebook adventure gaming group I'm a member of, and Facebook couldn't see any of the details of the article at all. It seemed to actively ward away potential clickers.
I experienced this very thing on Twitter yesterday. Had to follow up with a tweet explaining what the link was.
For the record, I'm sure Star Wars Episode 1: Racer is a solid racing game, and I do not question the sincerity of the people expressing excitement for this new port. I also contend that a promotional interview on StarWars.com touting the title's "emotional resonance" is hilarious and demanding of mockery. Both things can be true.
I'll admit, it is with some impish delight that I learn that I have violated a sacred cow for some of you by throwing shade at a pod racing game. Fair enough! And I'm sure there are at least 150 outlets that are reporting this news without sarcastic disdain. Surely there's room for one Crabby Old Asshole Take amidst that.
Jason
Alexrd
Episode I Racer is a great game and was developed in-house at LucasArts (in an era where licensing to others happened a lot). I'm not sure I understand the issue here. Or is this a dig at Aspyr?
It's a dig at the fact that the non-franchise titles of the LEC catalog are as legendary as they are historically neglected, so when resources are expended on a spruced-up re-release from the library and the title chosen is - drum roll please - a Phantom Menace racing game, it has a way of inflaming Mojo's snark.
In fairness, Monkey Island 1 and 2, Grim Fandango, DoTT and Full Throttle have already received spruced-up re-releases.
Episode 1 racer probably outsold them all combined.
Alexrd
Episode I Racer is a great game and was developed in-house at LucasArts (in an era where licensing to others happened a lot). I'm not sure I understand the issue here. Or is this a dig at Aspyr?
It's a dig at the fact that the non-franchise titles of the LEC catalog are as legendary as they are historically neglected, so when resources are expended on a spruced-up re-release from the library and the title chosen is - drum roll please - a Phantom Menace racing game, it has a way of inflaming Mojo's snark.