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Oh, whatever, here you go, for real. Curse of Monkey Island in glorious CD quality . . .

And what a good time to mention our Patreon pledges, which now have been reduced to us tethering on going into the red. We have plenty of music and other things coming up, and are humbly asking you to help us finance our server costs. Pledge to your Mojo today!

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And god knows why I’m the one posting these, but here we are. Aptly titled "Rumor Hast It", this cue teases upcoming, rumored, higher quality tracks. Allegedly. But what do I know? Shoot the messenger, and go get teased!

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Once in a while, not often, but once in a while, Zaarin chooses to open his treasure box, and share some of the morsels he has hidden in it. Like today, when he has decided to rain upon you a classic song: The Curse of Monkey Island theme, in glorious CD quality sound. Feel free to grab an MP3, or YouTube it.

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And you're welcome!

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In these parts, we consider Sam & Max: The Devil’s Playhouse to be the pinnacle of Telltale’s achievements. You may or may not agree, but if nothing else, I’m sure you, too, consider Jared Emerson-Johnson’s soundtrack the best in the trilogy.

It’s odd, then, that Telltale decided not to release an OST from the game, as it had with the previous two seasons. Fear not, though, as we have taken action into our own hands (eight-ish years later) and compiled the soundtrack for you. We give you:

Load them up to the media player of your choice, and dream of what once was.

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Back in the day, we received enough fan-content for there to be multiple hosted sites dedicated to it. It was great -- this site wrote itself.

Fast-forward to the present, and things have pretty much entirely dried up. Until now. You know Andrea Boscarino from the comments as AndywinXp -- presumably he still stands behind Microsoft's seminal operating system -- and he has re-recorded The Secret of Monkey Island soundtrack in the style of Curse of Monkey Island. For real! Even better, you can use the tracks in ScummVM to get the real experience. Or just listen to the soundtrack by itself. Downloads:

The latter can be dunked into the "Monkey1\audio" folder -- typically located somewhere under "Program Files (x86)". And that's about it. I haven't tried it with the game yet, but I'm sure it's awesome. The music sounds great at least. And let us not forget credits:

The Secret of Monkey Island: Cursed!

  • Tracks rearranged and performed by Andrea Boscarino.
  • Special thanks to Alberto "Albo Abourt" Abate for his precious arrangement advices for track 8. Check out his YouTube channel.
  • Soundbank file by Benzo.
  • And, of course, original music composed by Michael Z. Land, with Barney Jones, Andy Newell and Patrick Mundy.

Got any creations you want us to know about? Email webmonkey@mixnmojo.com and you might achieve fame and fortune!

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Sometimes one reads one's RSS feeds, and one is surprised at seeing familiar names. This was the case when a certain "Junaid" popped up over at Cartoon Brew. Correctly deducing there is only one "Junaid" in the world, I decided this is the man you knew not just from Mojo, but also World of Monkey Island. Now he has hit the big time with the animated short, "Short But Sweet".

The movie, described as “a young hero has to embark on an epic quest to save a princess from an evil villain, all within an absurd short amount of time” is pretty delightful, so go watch it over at Cartoon Brew.

Mojo probably should demand royalties for singlehandedly having made our readers arteésts.

Source: Cartoon Brew

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I mean, to be displayed! #clickbait ;D But a good piece of art none-the-less!

An art show called “Fake Theme Parks” is set to open Friday, January 12th at Gallery 1988 in LA. The concept is to show off artworks based on fake amusement parks inspired by Disney Land and Disneyworld, and “Big Whoop” by Scott Balmer is one of the 50-odd works on display.

Our man in LA would be on site had we had a man or woman in LA.

Source: Gizmodo

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Because why the hell not?

As is en vogue these days, Ronzo has for all intents and purposes left Twitter. I might not 100% agree with his take on the social network (mind you his points about the toxicity of the place are spot on), but I’d much rather see him (and pretty much anyone else) put down their thoughts in more than 180 characters, which is why it’s great to see Grumpy Gamer (the website) make a comeback.

Speaking of communication, our email is back up after about a decade or two of downtime. Feel free to email webmonkey@mixnmojo.com to promptly be ignored by us.

I missed this a few months back, but World of Monkey Island just turned 20. By my estimation, that makes it the third oldest active-ish site in the greater Mojo community. (After The SCUMM Bar and us.)

And that’s all I got.

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Everybody's favorite SCUMM-game-and-more virtual machine has been updated to a major 2.0 milestone. 23 new games has been added to the roster, including a bunch of Sierra ones. Other improvements are of course also to be found -- read the release notes for more.

Nostalgia keeps Mojo alive, so download and get playing.

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The adventure that was featured on our forums (when we had them), The Journey Down, sees the release of its third chapter today. With this release, SkyGoblin's excellent adventure inspired by LucasArts adventures like Grim Fandango and Monkey Island 2 is finally concluded. Find out what happens to Bwana and Kito, as they finally manage to journey down to the Underland on Steam,

GOG.com or iTunes.

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Sean Vanaman -- a.k.a. one of the non-Mojo people behind Campo Santo -- made the announcement on Twitter yesterday, as a result of YouTube star PewLePepe's repeated use of racial slurs while playing video games on his channel. You know. Like one apparently does...

The gist of the filing is that Pew has to remove any and all Firewatch content from the channel (apparently the largest one on the site). Gamergate's finest has not surprisingly come crawling out of the woodwork, each and every one of them a self-proclaimed law expert, screaming "fair use" without having a lick of an idea of what that actually is.

If you're in need of raising your blood pressure we recommend reading the subsequent shitstorm, but really, don't do that.

Our sincerest kudos to Campo Santo for refusing to be associated in any way with this sad little boy.

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Monkey Island fanatic and Eurogamer personality Johnny Chiodini decided to answer a gauntlet that was never thrown by creating grog using the ingredients listed in The Secret of Monkey Island. And although he punts on third down by subtracting the more lethal ingredients, the end result is still gross enough that we award him and his two confederates eight Monkey Bucks for introducing it into their digestive system.

Here is the write-up, and below is the video proof of the reckless endeavor:

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Source: Eurogamer

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Who needs Jack Rodkin when we have our own four readers?

You know Rum_Rogers from the comment section—he’s one of the two odd people you’ll see there—and therefore you will want to play his game. Is it any good? Who knows! I don’t have an Android phone, but I’d try TrVe Metal Quest if I did. It looks good at least.

Hell, all of you people keep reading this, even though we’re not particularly good, so might as well try Rum’s game, right? Right? Right!

Download!

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BennyBoy's great software suite now includes support for Day of the Tentacle Remastered through his DoubleFine Explorer app. Yes, that was quick!

Go explore DOTT Remastered to your heart's content:
http://quickandeasysoftware.net/software/doublefine-explorer

Thank you, BennyBoy!

Source: Q&E Software

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The SCUMM Bar of Grim Fandango sites has relaunched in the wake of the remaster, so why not poke around and discover what Thrik's been betraying Mojo to work on?

Source: Grim Fandango Network

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Typos aside (and the fact that I can't figure the site out -- is the shirt even for sale?), this Monkey Island-themed tee should possibly interest some. It's designed by crade.one, who we only can assume will receive a cease and desist letter from some obscure Disney department sooner or later.

Run and browse, and see if you are less lazy than me and can figure out the site.

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ScummVM, the program that allows you to run many adventure games from many different developers, such as LucasArts, Sierra, Revolution, Coktel Vision, and more, on modern operating systems, phones, tablets, and consoles, is gearing up for their latest release. That means that they have made quite a few improvements, and added new games, and they need your help to test them to make sure they play as they should.

The new games that will be added in 1.7.0 are Chivalry Is Not Dead, Mortville Manor, Return to Ringworld, The Neverhood, and Voyeur. They have also changed their Adlib player for the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, so they need your help testing these games as well.

If you own any of these games and would like to help out, then fire up ScummVM on your platform of choice and test. Let them know how you made out on the ScummVM forums and if you find any bugs, submit them on the ScummVM bug tracker. The results of testing will be posted on the ScummVM wiki.

In related news, keep an eye on the ScummVM Planet. The Google Summer of Code is going on now, ScummVM is a part of it again, and this year their sister project ResidualVM is involved too (with ScummVM acting as an umbrella for both projects). GSoC students are adding support for Sfinx and The Prince and the Coward to ScummVM, as well as improving support for Escape from Monkey Island and improving the TinyGL renderer in ResidualVM. They've already accomplished a lot on these tasks, so it will be really interesting to see what they manage to get done by the end of the summer.

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Fans of Loom have been waiting for the sequel to Loom for decades. Luckily, some creative Loom fans have decided to stop waiting for an official sequel and have created one of their own.

The game is called Forge, and uses bits of information that have been revealed by Loom's creator, Brian Moriarty, over the years. The game follows the blacksmith Rusty Nailbender, and uses a new magical item to conduct spells, the Blacksmith Guantlets, rather than the weaver's distaff. It uses a graphical style similar to the 256 colour art of the Loom PC CD and FM-Towns versions, and is created using the Adventure Game Studio engine.

If that sounds like something that's of interest to you, then you can pick it up for free over at the Forge homepage.

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To ring out the old year with a bang, here's some adventure related Mojo tidbits for you all.

First, do you remember the Marius Winter's adventure game application that got him an internship at Double Fine? Well, Diego Delfino was inspired by that, and took it one step further, creating a full playable adventure game application in an attempt to a job at Telltale Games.

Second, if you're like me, you might be wondering how chapter 2 of The Journey Down is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots.

They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

And, lastly, to wrap up the last Mojo tidbits post of 2013, I'll leave you with a Monkey Island music video set to the song Payphone. It was created by Artisa, and posted on our forums nearly a month ago (which is only a few days in Mojo Time™).

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A couple of deeply ashamed Mojoers:

remster: Oh god, Gabzo paraphrasing me
remster: God I can't republish this, Gabez made me sound like an ass!
LucasTones: me too!

LucasTones: you're saying "basically, Jake's time in the sun has come to an end" and I'm saying "I don't want to incriminate myself, but I was on DRUGS"

Yet republish it we did: Mojo, 10 Years and Counting is back online, and ashamed as we are, there is no point denying that this is the penultimate Mojo article. If there's one article that sums it all up -- the infighting, the insults, the admittance that Mojo is a sentient being and we're all its bitches -- it's this one.

And it's kind of mindblowing that this originally was posted in 2007, more than six years ago.

Get ready for a nostalgia trip, and go read Mojo, 10 Years and Counting, and remember: We're so, so sorry.

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