Articles

It looks like Rare wanted in on the shtick, because what you see below is a real thing that is in fact happening:

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Fans have had to deal with what they thought was a lot of change over the course of this series, but at the end of the day Monkey Island after all consisted of six traditional graphic adventure games. Never before has its fans had to process an outright genre change or dalliance with another franchise. But after the right licensing fee was negotiated with Craig Derrick (who presumably made the deal contingent on that Special Edition logo), the era of the Monkey Island crossover left the realm of the hypothetical. A lot to grapple with here.

We were fashionably late to this big news, so the chatter on the forums is already well underway, awaiting your participation. And congrats to milegend.com on what we assume was a handsome compensation package for the right to that title that makes the AltaVista guy’s cash-out look like tip money.

More to come, undoubtedly.

Source: The Forums :D

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Try not to dwell on the fact that your projected life expectancy is now exceeded by the amount of developer interviews that are streaming on YouTube -- it might cut into the time you could be spending with Aric Wilmunder. Four hours worth, to be exact.

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In his mellifluous, vaguely Nicolas Cage like voice, Aric mentions possessing “three grocery bags of design documents” (you may recall his regrettably halted efforts at scanning them for his long-404’d web site) that are currently on loan to Lucasfilm itself for some vague anniversary doings. Hopefully they’re ever seen again. It would be difficult to catalog all his other great stories, ranging from misadventures in SCUMM maintenance, the hiring of Aaron Giles, and the development of Indiana Jones and the Iron Phoenix, so you just as soon tear up those tickets you had for a repertory screening of Abel Gance’s Napoleon and get a-watchin’.

Source: A Conversation with...

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I believe there are fewer specks of dust in Thimbleweed Park than installments in this series. And who’s complaining? The author of DREAMM steps forward for a second turn at the merry-go-round, and not all sequels are diminishing returns. The considerable advancements of DREAMM since the last chat are discussed, and some time is even spent playing the games it supports.

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Source: A Conversation with...

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No one cares that you’re still digesting the last one -- it’s time to spend an hour with Denny Delk, voice actor extraordinaire best known in these parts as Murray from Monkey Island, Purple Tentacle from Day of the Tentacle, and about a billion others. This guy has helped or hindered Guybrush, Ben, Indy, Bernard, the Freelance Police, and the Rebel Alliance to an extent few other resumes can claim.

This time, Daniel Albu is joined by his collaborator Paul Morgan Stetler, and their interview opens with a helpful bit of background about how this “Conversation with Curtis” series came about in the first place. In the process, the unfortunate implication is made that Paul was exposed to The Secret of Monkey Island through the Special Edition, but power through the pity and enjoy their exploration of the career of Denny Delk.

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Source: A Conversation with...

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Don't be a tuna head. There's even more Maniac Mansion NES romhacking news.

A ROM hacker known as gzip managed to decompress Maniac Mansion for the NES and expand the ROM. This allows the graphics and room layouts to be easier to edit.

Using this decoded ROM, gzip made an uncensored NES version of Maniac Mansion that is closer to the Commodore 64 version than ever before. Even the infamous uncensored beta ROM doesn't go as far as this one does. It even changes the dungeon layout to match that seen in the C64 version, skeleton and all.

It also fixes some bugs, namely the glitched graphics under the house and on the coin box in the arcade room, and the tape text that was assigned to the current kid rather than to Green Tentacle.

There are also a few patches included if you want to mix-and-match things. One changes the graphics on Ted's calendar to be closer to the original, a second uncensors the text on said calendar, the third changes the pennant to read "L.F.L.U. Rah!", and the fourth brings life to Douglas Crockford's Muff Diver arcade joke.

Oh, and HonkeyKong's mouse hack is also included, making this the ultimate version of Maniac Mansion for the Nintendo Entertainment System.

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Although A Vampyre Story had been available from Valve’s service for many years, it didn’t play nice on a lot of machines, leading to a spate of negative reviews that complained of such design and narrative shortcomings as, “This game doesn’t work.” Last year, Bill took the game down so he could haul it to the garage.

With the help of ZOOM Platform, where the game recently re-emerged on an exclusive basis, it appears that it was given the under-the-hood retooling it needed for its support by modern PCs to be more widespread. So endowed, A Vampyre Story is now making its return to other storefronts. In any case it’s back on Steam, where its user ratings will hopefully be based on the content of the game itself going forward.

Source: Steam

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Daniel Albu continues to expand his labyrinthine warehouse of LucasArts developer interviews with Noah Falstein. The preposterously prolific game designer more than justifies the two-hour chat, and naturally where his LucasArts tenure is concerned he is pumped for insights on the Indiana Jones graphic adventures as well as The Dig.

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Source: A Conversation with...

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How does four hours with Bill sound to you, other than that it’s about fifteen fewer than you’d like? Daniel Albu is here with his latest developer interview, and with it the remainder of your day is sorted out. And yes, A Vampyre Story 2 gets a status report.

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Source: A Conversation with...

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We have the uncomfortable duty to remind you that Zak McKracken and the Alien Mindbenders, which was inevitably invited to the Limited Run dance, is available for pre-order through Sunday and no longer. Owning Zak McKracken boxed has until now been the exclusive privilege of billionaires. Thanks to Limited Run, you now merely have to be fabulously wealthy:

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Embrace your inner German and pre-order now.

Source: Limited Run Games

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Because he likes breaking my heart, Steve Purcell’s official Sam & Max presence these days remains…a Facebook page. Though he often uses it to re-run vintage Sam & Max art, he’ll occasionally slip in a new piece.

Trouble is, you pretty much have to be as diligent as samandmax.co.uk to notice such things in a timely manner, and who could be expected to be their equal? So if you keep up with them (as you should), you already know that Purcell rang in the new year with this gem:

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Hey, why not? With the as-of-yet-undated release of The Devil’s Playhouse Remastered due out sometime this year, it will indeed be a noteworthy year for Max. It’s also the 30th anniversary of Sam & Max Hit the Road, so maybe someone out there should get cracking on the retrospective? We did ours 15 years in, so now it’s your turn. We’ll even host it for you.

Update: It's been brought to my attention that the Twitter account https://twitter.com/samandmax does a reliable job of posting any new art that Purcell puts out, so you may want to be keeping tabs on that as well.

Source: Sam & Max Funhouse

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The world has been awaiting a worthy follow-up to telarium’s twenty-two year old interview with Gary Winnick, the first artist hired by Lucasfilm Games as well as Ron’s creative accomplice on Maniac Mansion and Thimbleweed Park, and pundits are finally ready to say that a contender has emerged.

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A highlight comes at 43:30 when Gary holds up his original character designs for Maniac Mansion. I’m sure if they had been left for Lucasfilm to vault they’d be landfill by now. Protect that binder, Gary.

At the close of the interview, Daniel Albu teases that his next interview will be with Bill Tiller. May the roster of LucasArts veterans at his disposal never tap out.

Source: Conversations with Curtis

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Twenty-four hours remain for you to decide whether you want to have electricity this month or own any/all of these from your rapacious friends at Limited Run Games:

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Meanwhile, folks on the forums are reminiscing that it was a year ago today that Ron announced a new Monkey Island game as a vicious April Fools joke. Still can’t believe some of you fell for that. There’s a sucker born every minute, I suppose.

Source: Limited Run Games

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Whether you know him from his animation career at LucasArts, his stint as Creative Director of Telltale Games in its earliest days, his comic strip Grickle (whose universe the Puzzle Agent series occupies), or his movie credits (Coraline, The Boxtrolls), Graham Annable is definitely One Of The Principals, so there was no escape for him as the latest subject of Daniel Albu’s “A Conversation with…” series.

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Don’t let your unseemly, targeted lust for the Sam & Max: Freelance Police juice (29:28) get in the way of watching the whole thing.

Source: YouTube

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The latest DREAMM build from Aaron Giles is meant to be the final beta before the release of DREAMM 2.0 and the start of world peace. Download away and replay your favorite LucasArts classics all over again for the good of mankind.

Aaron’s apparently made of sterner-than-average stuff, as he hasn’t yet been scared away from the Mojo Forums (we’ll get there), so share your findings with the mad scientist himself in the DREAMM thread if Bernard starts talking like Dr. Fred or The Dig starts acting like a good game or something. And remember, DREAMM is beginning to expand to support a broader LucasArts catalog, so you can give titles like Afterlife, X-Wing, and Dark Forces a whirl on it these days. Don’t bother getting your beloved copy of Indiana Jones and the Fate of Atlantis: The Action Game out of hock just yet, though.

Source: DREAMM

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We’re not at our best when we’re acknowledging deaths two years past, but punctually or not we must give a proper salute to voice actor Doug Boyd, who passed away in 2021. Boyd was a go-to talent for Telltale Games, a relationship that stretched all the way back to the dawn of the studio, when he nailed the role of Smiley Bone in Out from Boneville and The Great Cow Race. Anchoring a game wasn’t beyond his talents either, as he went on to voice Nelson Tethers himself in that gem of a series Puzzle Agent. And when it comes to all the roles he played in the Sam & Max games, they’re almost too numerous to list. Fortunately, as it often does, the Sam & Max Wiki has us covered:

  • Specs
  • Drivers
  • Puppet President
  • Slushie
  • Maimtron 9000 (Beyond Time and Space)
  • Red Elf
  • Documentary Narrator
  • WARP Announcer
  • Train Conductor

Reading that list makes me feel all the more grateful for the work that Skunkape and Bay Area Sound do on the remasters, as the higher sample quality they achieve by going back to the original recordings preserves these wonderful performances.

Boyd’s game voiceover reel (which, in a Small World moment, was put together by fellow Telltale regular Adam Harrington) remains online, and offers a nice encapsulation of his resume:

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These reminders feel a bit tawdry and perhaps even irresponsible, but the time is upon us. The pre-order window for Limited Run’s multitudinous Return to Monkey Island offerings closes this weekend.

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Good luck?

Source: Limited Run Games

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Next up in Daniel Albu’s mission to interview all SCUMM luminaries one at a time is his installment with David Fox. Noting that Ron and Gary didn’t seem to get one about the Maniac Mansion re-release, Fox mentions that he’d appreciate a holler from Limited Run Games if they should happen to like input on a hypothetical Zak McKracken and the Alien Mindbenders box.

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Of course, much more than that is discussed over the nearly two-hour conversation, so set aside the time, as challenging as that might be in a world where twenty-two hour Psychonauts 2 documentaries are a thing, and hear all the stories.

It’s worth noting that David Fox previously sat for an hour with this “Conversations with Curtis” YouTube channel just last year, chatting with the series’ other host, Paul Morgan Stetler, shortly before Return to Monkey Island came out. So if you didn’t get enough with this new one, rest assured that there’s more:

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Maniac Mansion getting a big stupid collector’s box set is pretty much the type of event that Mixnmojo stays alive to witness, but it’s a little more of a novelty when the official Lucasfilm web site starts throwing conspicuous love bombs at the first SCUMM game.

With Josh Fairhurst of Limited Run Games on hand, Lucasfilm.com has taken the opportunity to publish a suitably reverent article about Maniac Mansion and the broader collaboration between the two companies that has resulted in all of these hugely expensive exciting box sets.

Though Fairhurst grew up loving titles like Monkey Island, he first encountered Maniac Mansion later in his gaming life. “I love the humor. Maniac Mansion is genuinely funny,” he says. “I didn’t see that in a lot of games in the 2000s. Most were trying to be edgy and cool, but the older Lucasfilm Games titles had genuinely funny characters and situations.”

In a process that feels like digital archaeology, the Limited Run team mines the original data straight from the period game discs and cartridges, making necessary adjustments to create the refined, authentic version playable on modern computers and consoles (or in the case of the NES, a brand-new cartridge that plays on the original console).

Maniac Mansion was available on the Commodore 64, Amiga, and DOS computers, among others” Fairhurst explains. “If you put the screenshots next to each other, they may not seem that wildly different, but there are nuances between each version, and players have emotions tied to specific versions depending on which one they played as a kid. We include back-ups of every possible version so there’s a way to experience each one. These boxes became sort of archive for each game, with every version on a USB drive.”

In addition to the game itself, these limited-edition box sets feature a number of enticing items, including both recreations of original materials and brand-new surprises. In addition to a lenticular pin that portrays a Maniac Mansion hidden moment, the different boxed sets also include their respective soundtracks. “We record them straight from the actual hardware itself,” Fairhurst notes, “so the NES soundtrack comes right from the cartridge. It’s the same with the PC version, though we can also use an emulator. It’s all about accuracy.”

Another included piece is a double-sided poster featuring in-game artwork and a portrait of the Edison family seen originally on the game’s packaging (and painted by iconic artist Steve Purcell). Limited Run was able to offer up this artwork with the help of superfan Jan Hofmesiter who dedicates his time to digitally restoring pieces of Lucasfilm game art. “It speaks to how meaningful these games are to fans,” says Fairhurst. “They’re willing to put in the time to help preserve these materials and celebrate them.”

Every possible version on the USB drive? Jan thanked by his full name, as something other than a footnote, and only slightly mispelled? Maybe they're onto something over there.

Source: Lucasfilm.com

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I can’t decide whether this is a PSA or an act of malice, but I’ll point out that the pre-order period for Limited Run’s big boxed Collector’s Edition of Sam & Max Hit the Road closes out with the weekend. A reminder of what that obscenity looks like:

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For the record, Mojo does not encourage anyone to go into debt over boutique computer game re-releases. We’re just doing our jobs here. If you or someone you know has a compulsive collecting problem, help is available and should be pursued.

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Last year we brought some attention to the work of one @ScrungusCrungus, who has apparently devoted their time on Earth to reverse-engineering the Psychonauts source code, and more broadly to the discovery and collation of every fragment of esoterica related to the classic game. Certainly, Mixnmojo should be the very last to judge such an obsession.

The ongoing quest has included the search-and-seizure of rare pre-release media, which means the disreputable archives of certain fan sites and communities active in Double Fine’s earliest days are being plumbed, to the justifiable horror of us all. Mixnmojo, the Idle Thumb forums, and Thrik’s dedicated yet sadly unmaintained fan site Razputin.net (which today redirects you to an Archive.org snapshot) are but a few of the resources that have fallen into the crosshairs of this Robert Caro-esque level of research:

ScrungusCrungus even politely noticed that The Grim Fandango Network (another milestone from Thrik’s executive training days) underwent a rather yawn-inducing theme change, leading to a bonding moment that international relations could stand to benefit from looking to as inspiration.

You can find some of ScrungusCrungus’ most notable findings collected on this blog dedicated to the purpose, but you’ll want to work up some loyalty toward the Twitter account if you want the minute-by-minute updates. And let’s not kid each other: you do.

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