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Can anybody explain to me what Disney Infinity is? I did my due diligence and skimmed the Wikipedia page, but I can't make heads or tails of it. I'm just too old.

But the reason I'd like to know is that there's this Polygon interview with some vaguely-titled muckety–mucks of Lucasfilm and Disney Interactive where they say, well, this:

I asked Ada Duan, vice president of business and franchise management at Lucasfilm, what other properties the studio might be considering for Disney Infinity.

"Are you thinking about Howard the Duck?" she said to laughter from Disney Interactive studio vice president and general manager John Blackburn and Disney Interactive vice president of production John Vignocchi. "In terms of Star Wars content, there's definitely more Star Wars coming out. What these guys have been saying is that Disney Infinity is a platform for all the IP across the company, Star Wars being part of that. You'll see more. As more movies and TV shows come out and there's evaluation of what we can support, I think Infinity is going to support all the IP across the company. As Lucas comes out with more IP and more Star Wars."


Blackburn added that Disney Infinity's studios are always pitching ideas to Duan, who job is to look after the interactive division of Lucasfilm and work with gaming partners on all Star Wars and Lucasfilm properties.


It was Duan, Blackburn pointed out, that helped get Tim Schafer and his team at Double Fine Productions the ability to work on Day of the Tentacle.


And even those old adventure games aren't off the table, Vignocchi said.


"I'll be like, please, can we do Secret of Monkey Island?" he said. "And she'll say, ‘Can we talk about how relevant this is? There are so many other things we could do.'"


Duan acknowledged that, for now, the company is "looking forward."

What the hell, Ada?!

Source: Polygon

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I always try to do a news post of Mojo related tidbits after our downtime. This one's going to be a long one. At least, with the new server, it'll likely be the last.

Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.

Double Fine is making games in conjunction with Adult Swim Games, as well as Zoink Games.

On the subject of Double Fine, Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.

At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.

Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.

Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.

Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.

The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.

While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.

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In his capacity as the illustrious guest on the latest episode of the Playstation Blogcast, Tim discusses all kinds of topical Double Fine things, including Broken Age, Grim Fandango, and his favorite text adventure game.

And there's a shoutout for Spaff as well!

Source: Playstation.Blog

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Eurobricks member Vitreolum has lovingly recreated Monkey Island's Guybrush Threepwood and Largo LeGrande in LEGO. Click through for more images.
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Source: Eurobricks

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Brian Moriarty's postmortem on LOOM that he presented at GDC 2015 is now available to view in the GDC vault.

Our very own curator of all things cut and changed from LucasArts and Sierra games, ATMachine, has captured three of the images from the video and corrected the aspect ratio (as the images in the presentation were cropped, meaning the original rooms must have been even wider). He has presented them to you in the most authentic manner possible.

These images are from lost rooms in Crystalgard. They include an alternate shot of the outside of Crystalgard, the hall of mirrors with the Chromax Conundrum, and the infamous lost room with the three sandglasses.

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Source: ATMachine

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The GOG and Steam releases of I Have No Mouth, and I Must Scream included an enhanced version of the soundtrack.

With the help of ScummVM developers, two fans by the names of SirAlastor and Alpheon, went through the game and found all the music cues, and Alpheon posted instructions tto change the music from the included soundtrack to tracks that ScummVM would read, so the music could be played within the game itself. He also posted a video showing the enhanced music in action, compared to the music from the original game, which you can view embedded below or here if the embedding doesn't work for you. The difference is quite striking.

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IF Games has announced that their adventure game, The Perils of Man, which has a design by Bill Tiller and Gene Mocsy of Autumn Moon, and is also co-written by Mr. Mocsy, will be released on April 28, 2015 for Windows, Mac, and iOS. Episode 1 of the game was previously only available on iOS, and for those who have already purchased the iOS version of Episode 1, the app will be updated to the full version at no extra charge once it's released. They also released an announcement trailer for the game, which has been embedded below. You can see the trailer here if the embedding doesn't work for you.


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Update (26th of March): The Double Fine Adventure Kickstarter page has been updated with the news as well. As suspected, the computer versions won't have separate release dates. Broken Age will release on Windows, Mac, and Linux worldwide on the 28th of April. Only the PlayStation releases will vary by region, since releases on those platforms only happen on certain days, and the release days are different in North America and Europe. The cover art for the Nordic Games retail release has been revealed in that update as well. The backer box will be bigger and will have a different design (although the art of the box will be based on this one).

The release date of Broken Age Act 2 has been announced. It will release on April 28, 2015 in North America and April 29 in Europe. It will be released for Windows, Linux, Mac, and will be available for cross-buy on PlayStation 4 and PlayStation Vita. It's unknown if the separate release dates for regions relate to the computer versions as well, since the IGN article makes it seem this way. This is unlikely though since Steam and GOG.com don't have any region blocking for ordering (unless, presumably, required by law), as far as I know. However, even if that ends up to be the case, at least it's only a day.

While you're at IGN, if you don't mind spoilers for Act I and the first part of Act II, they have a video up where they play through the same 12 minutes of the game that was previously revealed, but this time they play through it with Tim Schafer. They discuss what has transpired in the three years since the Kickstarter was announced, the decision to split the game in half and what to expect from the rest of Act 2.

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IGN has just posted a video of the first 12 minutes of Broken Age Act 2 from the PlayStation 4 version of the game.

I doubt you're going to be watching this if you haven't played the first act yet, since it's going to be spoiling a bit of Act 2 for you, but just in case, it should be noted that the video does contain spoilers from Act 1.

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Telltale just announced the release dates for the third episode of their episodic cinematic adventure based on Game of Thrones. It will be released tomorrow on Windows, Mac, and on PS4 and PS3 in North America. Xbox One, Xbox 360, PS4, and PS3 in Europe will get it on Wednesday. Then on Thursday, it will be released for iOS and Android.

They also released a launch trailer for the episode, which you can view below, or if the embedding isn't working for you, you can watch it here.

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Double Fine has just announced that they have just locked down the release candidate for Broken Age. All that's left now is for one final week of testing to go on to track down any remaining bugs, after which it will be submitted to Sony for certification on PlayStation 4 and Vita, and sent to the pressing plant for discs to be made for the Nordic Games retail release on PC, Mac, and Linux.

Since they are in the final stretch, the promotion period will begin, which will consist of IGN dedicating a week of coverage to the game beginning on Monday. They will also be announcing the release date as part of that coverage, as well as including an interview with preview footage of Act 2.

Since the game is at release candidate stage, 2 Player Productions has nearly finished filming the next episode of the Double Fine Adventure documentary about the project, except for a few interviews. They are going to be working on making a final cut of the episode and making a final audio pass, and then the next episode of the documentary will be released as well. The project is truly reaching the home stretch now.

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For those, like me, who have been wondering how the second and final episode of the Bill Tiller and Gene Mocsy designed Perils of Man is coming along, developer IF Games has announced an estimated release window of Spring 2015 for the full game.

Perils of Man will be released for iOS (people who already own Perils of Man Episode 1 on iOS will get the second episode as an update to the game app at no additional charge), and IF Games also have announced their intention to release the game on Steam for PC and Mac in the same estimated Spring 2015 timeframe.

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Those of you are have been playing Telltale's Game of Thrones series who are also fans of the show know that Telltale's attempt to weave their "new" characters into the existing canon has been pretty clever. It may be even more clever than you think.

Screenshots for the upcoming third episode suggest that it will take place during the infamous Purple Wedding, and eagle-eyed fans have recognized something intriguing: Mira Forrester, a protagonist of the game and one of Margaery Tyrell's handmaidens, is clearly meant to be the unnamed girl in the TV show that Grand Maester Pycelle (aka Walter Donovan) is making a pass at during the wedding feast.

I realize I'm late to this particular party, but still - damn. My hat is off to Telltale on that maneuver.

Source: Intelligent fans

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The still unique and haunting Loom was a welcome addition to yesterday's GOG.com LucasArts drop, but it poses a problem for purists: the version offered - the only version commercially available - is the VGA Talkie version.

This is a fine version of the game and no doubt for some definitive. For others, the original version, with its incredibly inventive EGA graphics by Mark Ferrari, complete script (the voiced version was re-written for disc space restraints) and gorgeous character close-ups is at least as worthy of preservation.

And the game's creator, Brian Moriarty, took to Twitter to count himself among them:

So buy Loom, then play the version of it you want.

Also, this is a good time to mention that the version of Zak McKracken that got released yesterday is the excellent FM-Towns version. No word yet from David Fox on whether he tacitly supports obtaining the older versions after purchase, but my nearest available authority, Remi, feels that "it's probably fine."

Source: Brian Moriarty's Twitter

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The timing of this couldn't be better, seeing as his magum opus Zak McKracken is today available after what might literally be fifteen years out of circulation. Industry vet and adventure game icon David Fox was video interviewed for an hour and a half by "Sup Holmes?," which appears to be a weekly Youtube show by some Destructoid refugees that is by all accounts significantly better than its name.

Though the Skype-like video is a little unsettling in effect, I encourage you to power through the creepiness in order to get to that warm nougat center of insight and great stories from Fox, who covers his history at Lucasfilm Games all the way up to his current projects, which include Thimbleweed Park. I guarantee you will be ninety minutes older after watching it.

Source: Sup Holmes?

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Now this is more like it. GOG.com has made six more LucasArts games available on its service, and the inductees are:

- Outlaws
- Zak McKracken and the Alien Mindbenders
- Indiana Jones and the Emperor's Tomb
- Monkey Island 2: LeChuck's Revenge: Special Edition (RIP vertical scrolling)
- The Dig
- Loom (Talkie version)

I am pleased by this direction. Naturally, some of those are already available on Steam, but that's fine because we want 'em all, and GOG has knocked 20% off those particular titles. (A savings of over a dollar!) The inclusion of Outlaws and Zak McKracken provokes a particularly hearty fist-pump from yours truly.

I'm now at the optimistic point where I think the only adventure games that will be skipped are the ones that have special editions coming. I use the plural form, because it would not surprised me if Double Fine tackled Full Throttle after Day of the Tentacle.

Anyway, exciting times. And if I find no reason to be a cynic, nobody should.

Source: GOG.com

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My dad passed away 15 years ago this month. He was a special education teacher and substitute principal who made a point to teach his students (and my sister and I) that differences should be embraced, and I've begun a Kickstarter project to seek funding to create six 11 minute children's cartoons and a family friendly adventure game in the spirit of the Humongous Junior adventures.

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My dad left his greenhouse to his school and his students picked the name and dedicated it "Mr. Mac's Rainbow Greenhouse". The name is going to live on in this project to honor his legacy.

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Red Thread Games has announced that the release of the second book of Dreamfall Chapters, the continuation of the saga of The Longest Journey that successfully combines traditional adventure gameplay with the choices and consequences gameplay reminiscent of Telltale's current games, has been delayed from it's planned release today to March 12th. They found and fixed a couple of bugs today and will need a full day of testing to make sure everything runs smoothly before they're comfortable with the release.
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The Humble Star Wars Bundle is going on. Pay what you want for Knights of the Old Republic, Jedi Academy, and Dark Forces. There are also 6 other Star Wars games if you pay $12 or more: Empire at War: Gold Pack, The Force Unleashed: Ultimate Sith Edition, The Force Unleashed II, Battlefront II, Knights of the Old Republic II, and Republic Commando. The site says that there's more yet to be announced.

If Star Wars isn't your thing, the Humble Weekly Bundle is an adventure bundle this week. Pay whatever you like for Detective Grimoire, Broken Sword 1 & 2, and The Whispered World Special Edition. If you pay more than the average, you'll also get The Detail: Episode 1, A Golden Wake, and Cognition: Game of the Year Edition. If you pay $10 or more, you'll also get Broken Sword 5.

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Remember that Day of the Tentacle remake that was being created by LucasArts Singapore and was cancelled when it was estimated to be 80% complete?

A lot of people were wondering if this cancelled remake really existed and if Double Fine might use some of the assets in their Day of the Tentacle Special Edition. Well, we now have the answers to those questions, and they are yes, and maybe.

Double Fine's Vice President of Development, Matt Hansen, had this to say on the Double Fine forums:

I have to be careful with being too open since it isn’t our license, but I will say that I am very happy with the stuff from Singapore so far.

They're understandably cryptic about whether the material will be used, but it's good to finally have confirmation that it existed, and that it was apparently pretty good. Hopefully they do use these assets, as this would be the perfect game to become the last released project that was co-developed by LucasArts. Unless of course anyone is bidding to complete Sam & Max: Freelance Police.

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