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Tim took to Twitter to turn the implicit into the explicit:

Stoked for Day of the Tentacle Special Edition? Want to see Full Throttle & more? Show folks adventure gamers exist and grab a copy of Grim!

So buy Grim Fandango Remastered, in other words. I know I'm preaching to the choir here, and you've already bought the game. But have you bought enough? What if you break the very bytes of the game by playing it too hard? Wouldn't you want a backup copy in such an event?

Did you buy a copy for your Mom? Sibling? The child you're pregnant with? The dog you own? To be clear, I'm not saying not buying your dog Grim Fandango makes you a bad pet owner. I'm saying it makes you a terrible one.

Source: Double Fine's Twitter

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Find it on GOG and Steam for the PC, and on other places for other things.

Hey, ah. I gotta split, so um...Viva la Revolución!

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ResidualVM, the interpreter for playing Grim Fandango and Myst III on modern platforms, has been updated with a bug fix release. Version 0.2.1 fixes a crash when using subtitles in the Polish version of Myst III. In addition, a new port has been added. In addition to Windows, Linux, Mac OS X, and Amiga OS 4, ResidualVM is now available on SGI IRIX workstations.
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I was reminded that we didn't really do anything to acknowledge the 10th anniversary of the Sam & Max 2 cancellation last year. Not that we should have. It's an increasingly irrelevant exercise and plus, with each passing year, it actually becomes more cringey for me to think back on that time when, shall we say, some slightly mortifying behavior was exhibited? Not that I'm absolving myself, but I was in high school in 2004.

One thing we are known to do sometimes is bust out our big honkin' compendium article, which is really just the database entry from Old Mojo that's been sloppily expanded over time as new facts and media came to light. I'm kinda proud of the unwieldy thing, because as far as I know it's still the ultimate resource on all known information related to the game, though I confess I'm too lazy to see if the Wikipedia article has gotten more accurate since I last saw it.

So as to why I'm making this post. I was re-reading that thing, when I got to this part, which made me sit up straight in my chair:

Let it be noted here that a second trailer for the game was allegedly produced and therefore may still exist as bytes on a hard drive somewhere. In a 2003 Something Awful forum thread (which we unfortunately can't link to because it doesn't seem to exist anymore, but here's our post and an Adventure Gamers forum reaction thread covering it), someone posted about their enviable experience attending one of the recording sessions where they met Mike Stemmle, Bill Farmer and Nick Jameson. Photos of the script and a voicemail greeting Bill Farmer recorded for the visitor were presented as proof, and the information about the game revealed by the account checks out as accurate, an account which claims that Mike Stemmle privately revealed the trailer to the author via laptop.

Ha, oh yeah! I'd forgotten about that. I wonder if anyone from the old team still has that lying about? I guess even if they did, Disney would be on them like sleaze on a Remi, but still, eff that Something Awful guy who got to see it!

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The material from the second episode doesn't start until one minute in. As always journey to Youtube if the video doesn't embed properly for you below.


Source: Youtube

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GOG has announced a second wave of six LucasArts games to be made available beginning this week. Yawn your way through the following selection!

  • Star Wars: X-Wing Alliance
  • Star Wars: Galactic Battlegrounds Saga
  • Star Wars: X-Wing Vs. Tie Fighter
  • Star Wars: Dark Forces
  • Star Wars: Knights of the Old Republic II
    • Star Wars: Battlefront II

Because if there's one game that Earth's population has struggled to find at a decent price over the last fifteen years, it's KOTOR 2. Thank goodness our prayers have been answered.

Look, I get it. These are well regarded games, and they deserve to be re-released. But generally, you treat the guy who's in cardiac arrest before the guy whose foot fell asleep.

You ain't funny, GOG. Give us a better reason to wait next time, please. These reasons should feel free to be spelled exactly like Day of the Tentacle or Full Throttle.

Source: GOG.com

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Perhaps you already knew about this, in which case quit showing off, but about two weeks ago Ron Gilbert and Gary Winnick launched a development diary for Thimbleweed Park, and they've been updating it fairly regularly. Might be something to keep an eye on.

Source: Thimbleweed Park Development D

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Now we know for sure this is an actual game. The screenshots and videos featured on the site seem to be things you'd have already been exposed to, but it's pretty much all worth it for the paper mache version of the Double Fine logo. Unless that's old news too.

Bit of trivia: The site's only been up for hours, which means that it's roughly on par with the sum total of Mixnmojo's uptime since 1997. Thank you! Thank you!

¬¬

Source: Grim Fandango

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The video speaks for itself. (Click the link if you don't find the video embedded below. Mojo ain't too reliable when it comes to video embeds, but we feel it gives us personality.)


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ScummVM has just announced support for two new games in their daily builds, Zork Nemesis and Zork: Grand Inquisitor. In order to support these games in the next stable release, they need people to help them out by playing through them and reporting any bugs they find to their bug tracker so the ScummVM team can squash them. They also need people to submit screenshots for the games.

When you're done testing, don't forget to let the team know whether you could complete the game and post links to any bugs you submitted to their tracker in this post on the ScummVM forums.

Source: Kolzig

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Good Old Games has Grim Fandango Remastered up for pre-order. You get some wallpaper, too, so don't try to be cute and think twice about this.


Source: GOG.com

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Those who didn't back the Double Fine Adventure Kickstarter at a tier high enough to get a boxed copy have a chance to get a retail version of Broken Age (although not the same one as the one on the Kickstarter, as that one is a Kickstarter exclusive). Nordic Games will be publishing Broken Age at retail in Europe and North America shortly after Act 2 is released online.

The Kickstarter boxed collector's edition will be arriving at some point after that, since it also includes the documentary, and that can't be mastered until the final episode of the documentary is released.

In other Double Fine news, they have started a new YouTube series with 2 Player Productions called Devs Play, where Double Fine developers play through and talk about games from time gone by, and sometimes are joined by the developers of those games. They've covered Aladdin and Lion King for Genesis, Mother, Earthbound, and Mother 3, and Gauntlet for the Nintendo DS so far. They'll be playing through The Legend of Zelda, Doom, and speed running through Psychonauts with a YouTube speedrunner who has found some techniques to speed through the game by way of glitches (and the Psychonauts team will be there to talk about the glitches, which should prove interesting).

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Adventure Gamers has posted an informative interview with Dave Grossman, as interviewed by former Telltale PR person Emily Morganti. Dave talks about his time at LucasArts, leaving Telltale, joining Reactive Studios as chief creative officer on their interactive audio dramas, working with Bill Tiller on Duke Grabowski: Mighty Swashbuckler, and hints at future projects.

Some of the most interesting points brought up in the interview include the fact that Brian Moriarty, the creator of Loom and project lead of the unreleased first version of The Dig is on the board at Reactive too, and the team is going to try to do a text adventure style audio drama at some point, with Dave hinting towards a Sherlock Holmes story and one based on Jekyll and Hyde. Another interesting tidbit is that Dave Grossman is going to be helping out with another game project that had a successful Kickstarter, but he can't talk about that yet. So, even though Dave is working from home now, 2015 certainly looks to be a busy year.

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The SpaceVenture team finally posted an update with news about the space themed game by the Two Guys from Andromeda, the creators of Space Quest. They've hired Josh Mandel on as a writer. If you don't know who Josh Mandel is, he's honorary third guy of Andromeda, who co-directed Space Quest 6, as well as Freddy Pharkas Frontier Pharmacist, and most recently Leisure Suit Larry Reloaded and Fester Mudd: Curse of the Gold.

The bumps they have been having have been ironed out, as the main problems have been on the programming end, and that is going much more smoothly now. They are now on the final third of game development, and feel confident that the game is on track to be released some time in 2015.

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While we were down, ResidualVM, the project that aims to support 3D adventure games on a wide range of modern computer platforms, received its latest stable release.

This release brings Myst III: Exile support, fixes some bugs in Grim Fandango, and adds game data verification on first launch (so that you'll know if your game data was copied correctly from your CDs). There are builds available for Windows, Linux and OS X.

In the unstable builds of ResidualVM, Escape from Monkey Island is also completable with a few glitches. The ResidualVM team is going to continue to work to get that game supported in 2015.

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The testing period for ResidualVM 0.2.0 is now here. They need people to test Myst III and Grim Fandango for the latest release. If you want to help, pick up or compile the latest daily build on the platform of your choice. Play through the game, without skipping dialog, and without updating ResidualVM during your entire play through.

If you find any bugs, submit them to the ResidualVM issue tracker. Then report whether you were able to complete the game and any bugs you might have found on their forums.

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It seems that Dave Grossman joining Reactive Studios brought some interesting changes to their Codename Cygnus interactive audio adventure.

The latest update for iOS and Android brings a new mission to their spy drama, Holiday Party. It's the first story designed by Dave Grossman, and it makes many changes to make the series less linear, and more interactive. According to their blog it adds multiple choices for paths through the plot, leading to three different endings.

The best part is it's free to download. You just have to download the app, and you can download and jump right into this episode. You don't have to purchase the rest of the episodes to play this one. It's a nice holiday treat from Reactive Studios and Dave Grossman, and is a sample of the experimental ideas that Dave Grossman is going to be bringing to the table during his tenure at Reactive.

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Turns out it's just that you're not giving the later sequels enough credit.

Every decade or so it's necessary to write an article delving into the "meaning" behind Monkey Island just to remind you of how stale the topic really is. Today comes my contribution to this tradition of over-analysis, but my "twist" is arguing that picking over the subtext of the first two games only casts the post-Ron installments in a more favorable light.

I'm just a merchant of controversy these days, aren't I?

Thanks to Remi for the header image.

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More maniacs have joined the team for Ron Gilbert and Gary Winnick's Thimbleweed Park.

The first is Ken Macklin, who designed the cover for Maniac Mansion. He will be doing the cover for Thimbleweed Park as well.

Secondly, is the creator of Zak McKracken, David Fox. He worked on Maniac Mansion as well, doing most of the SCUMM scripting for the game, and is apparently the one we have to thank for the hamster in the microwave joke.

So if you haven't backed yet, or want to move up a pledge tier, now's the perfect time to head over to the kickstarter and back the game.

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Polygon was able to prod Tim a bit about the recently announced Day of the Tentacle remake, which is still in its earliest phases but which he promises will remain 2D. Beyond assurances of faithfulness, we'll just have to wait to learn what this upgrade will really look or sound like (while wondering what the LEC Singapore sweat shop kids came up with first).

When asked about the business side of securing the license in the first place, Tim describes a situation that really makes me hopeful for the future.

"There were just some people at Disney, Sony and Lucasfilm that care about these games," he said. "They're old enough that some of these people who are executives played them when they were kids. I've been really impressed with the fact that these kind of deals have come together because there's so many reasons for this deal not to happen. There's so many parties involved and so many people who could've said no, that it really took a passionate drive by people in the right places to escort it through the process."

Perhaps Tim's dream of revisiting all the old adventures is a bit too good to be true, but still, it's hard to imagine the future of these games ever being more bright, or for a better group of custodians to be assigned their preservation than Schafer's studio. Hopefully those fans strategically positioned at Disney stick around long enough for Double Fine to keep going through the catalog.

Source: Polygon

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