Articles

As someone whose experience playing Maniac Mansion on the NES (30th anniversary, incidentally!) was a formative one, that game means a lot to me. Consequently I’ve had a lot of inchoate and way-too-personal thoughts over the years about the game’s atmosphere, how promotional imagery managed to capture it, and how Day of the Tentacle opted to recast it. I also find myself struck by the attractively open-ended future this fairly unexamined series has, should anyone care to give it one.

Regrettably, I didn’t bother to actually pull those thoughts together before publishing them in an article, but hopefully the pretty pictures will distract from that. Don’t be a tuna-head; read it, and preferably not on a phone! MojoEx isn't up to it.

5

This one was irresistible. It turns out that The Orlando Sentinel does a pretty admirable job of digitizing its archives, as this online version of an editorial from August 16th, 1991 proves.

Here's how it opens:

We're getting letter after letter from readers wanting to know more about the Nintendo Entertainment System's Maniac Mansion ($54.95). To answer everybody's questions about this great (not to mention funny) strategy game, we'll take you on a run-through from the beginning. Remember, this is just one of dozens of possible scenarios. Try it out and use the same kind of strategy to solve the game with other characters.

You'll have to read the article if you want to see their useful hints for yourself. Tough break for the LucasFilm Games hint line.

Anyway, this is awesome. And a reminder that video games were always appallingly expensive. I would point out that the Nintendo version of Maniac Mansion was released in September 1990, so if they were getting "letter after letter" eleven months later, the game must have been big in central Florida -- and particularly so relative to the rest of the country, as the cartridge did not sell well enough to earn a second North American printing.

Source: The Orlando Sentinel

0

Because it is apparently compulsive for LucasArts legends to subject themselves to 90-minute interviews over Zoom, David Fox strapped himself into a headset and took his turn for a grilling over broadband. He and the interviewer cover a lot of ground about halcyon LEC, so do check it out when you're done with the Tim one, and just hope that someone will give enough of a damn about you when you are David Fox's age to put you through this:

Thumbnail

Fox is apparently the darling of YouTube, as he's sat for quite a number of these over the years, and I doubt we've caught them all. If you find yourself craving more, Youtube is your friend.

Source: EuroEuskal 2020

1

I am currently doing a Coding for COVID-19 fundraiser. This is a game making fund drive with funds being raised through the West Elmira Computers Museum, with game development by my company Cydoca Entertainment with support by Double Fine through use of their

intellectual property.

All proceeds go to charity. 90% of proceeds will be split up evenly among Doctors without Borders, Direct Relief, and Action Against Hunger. The remaining 10% will go to the West Elmira Computer Museum.

Three games are currently being developed: a conversion of Host Master and the Conquest of Humor from Flash to Wintermute, A Host Master Carol - a sequel that sees Tim Schafer work with himself in three time periods to make sure he has a game for each time he hosts, and OpenQuest II, a sequel to Michael Sheail's OpenQuest that takes place right where the last one left off. All games will be available for Linux, Mac, and Windows through ScummVM. More games will be added as the charity drive goes on.

To support the fundraiser, visit https://donorbox.org/coding-for-covid/

The West Elmira Computers Museum is a 501 (c)(3) charitable organization, EIN 83-2343976. Your contributions may be tax-deductible.

4

For those who don't Twitter:

News image

That's two hours from now, so find a comfy chair.

Source: Twitter

9

What could possibly be better than watching Jake and Marius's [and Dom's] Twitch stream yesterday? How about reading us watching it?

It's the third installment in our Excerpts from the Slack series, and it's available here in a global launch for all browser platforms.

2

UPDATE: It's over now, and it was excellent. Dominic Armato showed up about 90 minutes in, and the gang played through the Three Trials section before adjourning. If you missed it, you can watch the entire three-and-a-half-hour stream here. Stay tuned to Jake's Twitter to find out when they will schedule the continuation.

I dunno how all this "Twitch" stuff works, but I always credit the Mojo readership with being hipper than I, so here goes. Jake informed the world yesterday that he and designer Marius Fietzek will be streaming their playthrough of The Secret of Monkey Island through his Twitch channel. If listening to Jake talk about the game for hours was on your bucket list, I'm happy to say you can die soon.

It all starts streaming at https://www.twitch.tv/ja2ke? come 11AM PT/8PM CEST. That's a little under than two and a half hours from now. Be ready.

News image

Source: Jake's Twitter

6

It just isn't Lent without an anniversary of the cancellation of Sam & Max: Freelance Police.

Kind of weird to keep marking it every year like a bunch of creeps, I'll admit, but Mojo never was good at letting things go, and the event is, for better or for worse, an inextricable part of the site's history. And we'll be exploring that link in some depth soon.

I've recently let the cat out of the bag that we're at work on a big fat Sam & Max 2 feature. And when I say this article has got a calorie surplus, I'm talking President Taft, here. And we can't wait for you to see it, but unfortunately we need even more time to address a few...complexities...between now and publish time. And, to be frank, some of them were pretty darned avoidable. I don't why, for example, Remi insisted that the totality of the White Album be licensed for continuous streaming on each page of the article, but there's just no getting him to budge on his artistic principles. Your patience is appreciated.

In the meantime, make the most the occasion by reheating a Glazed MacGuffin or two and getting your pre-order of those deluxe figurines in. And have a thought for a graphic adventure that was guillotined amidst that bloody period of revolution in the Spring of 2004.

14

When they're not productively pondering what makes the Indiana Jones movies problematic, Vice Magazine can apparently find time to dash off the odd Loom retrospective.  And they're pretty good at it!  Check out their newly published appreciation for Brian Moriarty's spellbinding point 'n click classic in honor of its 30th anniversary.

Now for somebody to get the EGA version of the game commercially available.

Source: Vice Magazine

1

So back in July, the official Arby's Twitter posted this.

That is a real thing.

Not sure what I can really add to this. I knew Stan was a whore, but...social media?

I'd make a smart aleck comment about how Arby's is doing more to promote Monkey Island than its actual copyright owner, but what point would I really be communicating? Everyone, by definition, is doing more to promote Monkey Island than its copyright holder.

J’accuse! See Stan there? That’s shamelessly stolen from the venerable SCUMM Bar. How do I know this, you may wonder. Simple. Notice Stan having a black something or other coming out his mouth. When Skyfox created that animation for TSB, he did it by hand, capturing each frame manually, removing the background . . . All while thinking Stan was smoking a cigar, when it was actually part of the background. Arby’s, have you no shame? - Remi

Source: Arby's Twitter

4

Always nice to see Humongous get some love. The good folks over at Vice have put together a lovely history of the studio that brought SCUMM to kids with the likes of Pajama Sam, Freddi Fish and Putt Putt. The article contains new quotes from Ron as well as Humongous designer Tami Borowick, so do check it out.

And don't forget that the old Humongous titles are readily available these days, just like all the other SCUMM games, now that I mention it. And no matter how jaded you've become about this world we live in, that's a pretty rad thing.

Source: Vice

1

The tenth anniversary of A Vampyre Story came and went this past fall with little incident. As you may know, Bill Tiller's planned gothic saga has been in limbo due to frustrating rights issues - while Bill owns the IP itself, the distribution rights to the original game and its long-stalled sequel have been tied up with German-based publisher Crimson Cow Games.

But judging by the update Bill posted to the AVS Facebook page today, the Denver boot is finally off Mona de Lafitte:

Hi all. Good news, I have all the rights to A Vampyre Story back! Over this summer I will be trying to figure out the best strategy for moving forward so I can get the sequels and prequels funded. If you have any suggestions or funding ideas contact me at billtiller@gmail.com

It's unclear if the rights have simply reverted to Bill or if a blood sacrifice was involved to make this happen. We look forward to covering the quest to get AVS2 funded and back on track. In the meantime, it's always a good day when an IP and its creator are reunited. Congratulations, Bill!

Our thanks to reader Threepwood4life for bringing this to our attention and in the process bravely outing himself as a person who reads Facebook.

Source: AVS Facebook page

11

I can't really set this up, because I obviously haven't taken the time to watch it (yet), so, um, cleave tight to your Grail Diary and...Dig in? Or something.

Thumbnail

Source: Legendary Games

0

It seems like only last freaking May that Boss Fight Studios announced their license to produce collectible Sam & Max figurines. Seeing as it's the only upcoming Sam & Max thing in existence, you'd think I'd be more grateful for the fact that we can keep dragging the coverage out.

But not for much longer! Earlier this week, the full Sam & Max toyline was finally unveiled, and I have to say it looks pretty rad. Furthermore, "These premium action figures will be offered in attractive window box packaging with new illustrations and a new comic strip by creator Steve Purcell!" New comic? I guess there are more Sam & Max things to look forward to after all.

The bad news: the release date is "TBD" 2019. The good news: Zaarin assures us that he's got just enough window caulk to keep the Mojo servers humming until TBD, give or take a downtime.

Source: http://www.actionfigureinsider

2

Hard to believe, but in less than two weeks it will be the fifteen-year anniversary of the cancellation of Sam & Max Freelance Police and the death of LucasArts.* I was pretty sure that the occasion would come and go without incident, because really, what left is there to come out about the game that we haven’t already covered in our big informational round-up article?

As it turns out: some cutscene storyboards! Last month, artist and Grickle creator Graham Annable (who served as Lead Animator on Freelance Police) tweeted that he had found a “whole stash” of storyboards for the assassinated adventure game, and shared an enticing photographic peek as proof. The storyboards reveal that Bernard and Hoagie from Day of the Tentacle were set to make cameo appearances in the game sometime before marketplace realities invited them to go to hell.

You’ll want to read the whole Twitter thread, wherein Annable estimates that the game was “80% completed” and is encouraged by some dude to have his unearthed storyboards scanned and/or donated to The Strong Museum. Not sure if any progress has been made on that front in the month that has passed since the tweet (shut up), but it’s safest to assume those photos are the last Sam & Max 2 thing you’ll see until someone leaks a playable build of the game while the grown-ups aren’t looking. Hey, if it can happen with Warcraft Adventures

*True, the studio didn’t technically die for another eight years, but only the most cynical person would call what LucasArts was doing between 2004-2012 “living”.

Source: Graham Annable's Twitter

2

According to Variety, Ad Hoc studio has been founded by four former Telltale designers to continue the narrative game legacy into the future.

The four founders are Michael Choung, Dennis Lenart, Nick Herman, and Pierre Shorette. That's some heavy hitters right there. Hopefully, this batch of creative awesomeness leads to some excellent titles in the future. They're interested in developing live-action interactive narratives, which could be interesting.

Or maybe they'll be like Telltale and hone their craft on Sam and Max. One can only hope.

Source: Variety

4

Mark Ferrari, one of the most important LucasArts artists during the early SCUMM era, has relaunched his web site, and you have reason to be exited - I particularly want to draw your attention to the Image Archives section, where Mark is hosting rare samples from his older work. JP has already been fomenting an irresponsible tizzy on Twitter (but not here, for some reason ¬) by suggesting that some of the screens may belong to an unreleased Star Wars adventure game.

So check out Mark's new site, which he promises is merely a work-in-progress. And unlike Mojo, it may actually graduate from that status at some point.

Source: Mark Ferrari

6

This had been acknowledged on Twitter during the downtime, but I figured the passing of British actor W. Morgan Sheppard merited front page mourning. The Mojo faithful will recognize him as the voice of Guybrush Threepwood's loyal if reckless navigator Ignatius Cheese, who is additionally revealed to be the owner of The SCUMM Bar*, in Escape from Monkey Island. He was also that one guy from The Prestige, among about a thousand other roles. Sheppard was 86.

*In fact, I considered titling this "Owner of The SCUMM Bar dies", but that seemed in poor taste given that people might have interpreted that as being Remi, and why get people's hopes up?

Source: Deadline

3
Mark Darin created a Kickstarter crowdfunding campaign. You may remember Mark Darin as a designer at Telltale that helped create some of their best games (Strong Bad's Cool Game for Attractive People, Puzzle Agent, Hector: Badge of Carnage, The Walking Dead, Tales from the Borderlands, and Batman Season Two, among many, many others).

Now he is going back to his roots. Before he became a designer at Telltale, he designed two free adventure games: Nick Bounty: A Case of the Crabs and Nick Bounty: The Goat In The Grey Fedora. He is now creating a third game in the series, that you can help fund now by going to the Nick Bounty and the Dame with the Blue Chewed Shoe Kickstarter page

3

Friendly reminder: Given the studio's uncertain future, you may want to re-download your past Telltale orders while their servers still hum. Simply head over to https://telltale.com/account/games, log in to your old account, and archive your collection.

The word on the street is that Telltale had recently updated their older titles to be DRM-free. I'm hearing that this is true for all their games from Telltale Texas Hold'em through The Walking Dead: Season 1. While I can't personally vouch for whether this is true in the case of every one of those titles, it certainly has been true for all the oldies I've tried so far. (By the way, turns out Sam & Max: Season 1 is still pretty great.)

Obviously, this only applies if you purchased your games directly through Telltale rather than some other outlet. (And if that outlet was GameTap, you're probably too embarrassed to admit it.) So if you're not one of those poor dopes, get those installers now and worry about when you're going to use them later.

7
News Archive