Just another in an apparently long run of cancelled projects that LucasArts went through in its final years. Jason Schreier at Kotaku has written an extensive feature covering How LucasArts Fell Apart, covering what went on at the sinking ship.

It's well worth a read!

When he's not writing amusing, Shel Silverstein-like poetry, making video games or being political, Telltale designer Dave Grossman stands in front of a camera, unbuttons that shirt, and works it.

Or his doppelgänger does, at any rate. It's an uncanny resemblance.

It seems that the Star Wars 1313 project won't be going completely to waste. If you'll remember, the project was a joint effort between LucasArts, Industrial Light and Magic, Skywalker Sound, and Lucas Animation. This joint effort between the subsidiaries apparently harkened back to the early days of Lucasfilm Games, when the charter of the studio was to make experimental, innovative, and technologically advanced video games. We'll likely never get to see the full result of this collaboration, but some of their innovation is going to be used in Hollywood films in the future.

The advanced real-time motion-capture capabilities pioneered for Star Wars 1313 enables the "production company to film an actor and then immediately capture and funnel those actions into a computer-generated character. The result is an instantaneous, photo-realistic computer-generated film that cuts down on production time".

See the technology in action in the video below:

Source: Venturebeat

Disney's LucasArts licensing house plods on, with their first release post-restructuring. Angry Birds Star Wars II was released yesterday for iOS, Android, and Windows Phone.

This sequel actually is based on the Star Wars prequels, changing the titular birds into Qui-Gon Jinn, Obi-Wan Kenobi, Yoda, Anakin Skywalker, Mace Windu, and Jar Jar Binks. This time you can also turn to the dark side in the pork side mode and play as a Tie Fighter pilot, Zam Wesell, and Emporer Palpatine. The Hasbro Telepod toys can also be scanned in to unlock characters, but they're not required to play.

Campo Santo is a new game studio formed by former Mojo staffer Jake Rodkin and his fellow Idle Thumbs founder and co-lead on Telltale's The Walking Dead and Puzzle Agent 2, Sean Vanaman. Their first game will be coming out for Windows, OS X, and Linux, and is funded by, and will be a collaboration with, Oregon-based Panic Inc.

We at Mojo would like to congratulate Jake and Sean on their new studio, and wish them the best of success. We'll keep you updated on the game as more news is released.

Source: Destructoid


Today is, as we all know, Talk Like a Pirate Day -- yarrrr and stuff -- and what better way to celebrate than to download Scurvy Scallywags. For free! And... I got nothing. You probably already own it, but if not, d'arghload. (I really have nothing :~.)

Perils of Man, the two part adventure game that Bill Tiller is working on in conjunction with Swiss animation studio Boutiq's recently opened game studio IF Games, will be available for free when it is released later this year.

The reason both parts will be released completely for free is that the game serves as an advertisement for the 150-year anniversary of the insurance company Swiss Re. The game will not be cluttered with ads for the insurance company, however, as the only branding in the game is said to be the Swiss Re logo in the game's credits.

The exploration of risk throughout the gameplay itself and the game's storyline serve as the advertisement. The game is said to contain a "special gameplay mechanic that reveals a hidden matrix of cause and effect". And you will "command the fates of thousands by mastering a hidden technology that gives the player the ability to foresee risk."

Both parts will contain between 2 to 3 hours of gameplay, and both parts will be released for iPad before the end of the year. The first part is scheduled for release this October, and second part is expected to be released some time before the end of this year.

Source: Pocket Gamer

So, because Remi is literally unbearable, it's time for a new poll. Ignoring LucasArts, who makes the best adventure games?

There are many fine adventure developers not represented in the options, but that's what our comments are for :)

PS: We'll bring you the results of the last poll presently ;
Guacamelee, a highly-acclaimed Metroid-like "action-platformer-brawler" from Drinkbox Studios, is a game heavy on video game references. My friend has been continually posting some of these references on Facebook, and today posted this:
It's good to know that Manny, despite being dead, lives on.

Source: Facebook


If you have have been wondering about who will voice some of the characters in Broken Age, wonder no more. Double Fine has provided a list of some of the cast, so we don't have to.

Too lazy to click the link? Fine! Jack Black is the headliner, in the a defined "cameo and featured roles" capacity. He joins Jennifer Hale, best known for having starred in pretty much every video game ever.

Richard Horvitz -- Raz from Psychonauts -- will also be heard, as will Nick Jameson who is on his way to Telltale to re-dub the Sam & Max seasons is a great voice actor. More awesomeness can be read in this Double Fine post.

Sony is packing an application called The Playroom for free with every purchase of the PlayStation 4 add-on, the PlayStation Camera (which will retail $60/€50/£45). The application is a mini-game compilation that demonstrates how the Dualshock 4 controller can interact with the PlayStation camera.

Double Fine has been tapped by Sony to make some free DLC for The Playroom which will feature augmented reality mini-games, similar to the ones Double Fine made for the Xbox 360's Kinect in Double Fine Happy Action Theater and Kinect Party.

I found both of Double Fine's augmented reality mini-game compilations quite fun, so it will be interesting to see what Double Fine can do with this new technology.

Source: Kotaku

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