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So here is a Mojo rarity: a sunshine story filled with sweetness. Don’t get used to it.

If you for whatever reason have played Star Wars Jedi: Fallen Order you may have noticed a reference in the game to a "Jedi Master Mar Ti 'Buck' Kam'Ron," which, of course, almost spells out Martin "Bucky" Cameron. Many will remember that name, having seen it in the credits for games like The Secret of Monkey Island and X-Wing vs. Tie Fighter. Turns out that Bucky’s son worked on Fallen Order and added the tribute to his father who sadly passed away last year.

Check out GameSpot for more.

In the last few days a reporter at PC Gamer has noticed several strange goings-on at Campo Santo, the game developer started in part by ex-Telltale and ex-Mojo Jake Rodkin. They report some disappearances of mentions of the game-in-progress Valley of the Gods:

...recent changes in the Twitter bios of three of its lead developers—Firewatch producer and 3D environment artist Jane Ng, art director Claire Hummel, and Campo Santo co-founder Jake Rodkin—has some followers worried that the game has been canceled.

A check of the Internet Archive confirms that the changes were made relatively recently. The Twitter bios of Ng and Hummel both indicated that they were working on In the Valley of Gods as recently as October 2019, while Rodkin's bio made the same reference up to September. All three now indicate simply that they are employed by Valve.

But they also point out that the game website is still up, as its Steam holding page. Jake could clear this up, but what are the odds of that?

Comments: 5 / Source: PC Gamer

Quoth the Jason, “The bloodletting begins.”

Greg Rice, Double Fine’s VP of business development and arguably their second most recognizable face, has left the company for a “new position elsewhere in the game industry.” A tweet string makes it pretty clear there is no bad blood behind the departure, though it seems somewhat prudent to speculate if the recent Microsoft acquisition would have changed his responsibilities within the company. And that’s what we do. Speculate.

The day you’ve been waiting for has arrived. Limited Run Games is continuing the mission they announced back at E3 to anoint select classics from the LucasArts library with handsome re-releases in beautifully curated collector’s boxes. You might recall that the first batch from their ongoing slate dropped back in June.

As usual, they are taking the responsibility that comes with holding a precious license for the LucasArts catalog seriously, by reserving this benediction for only the most deserving titles. This ability to exercise taste and judgment is critical, because the studio's library is a vast one, and you don’t want to squander the finite resources that plainly go into these packages on anything less than the undisputed gems. On that basis, you’ve probably already guessed that the latest re-releases are Star Wars Episode 1: Racer for N64 (available in regular and premium editions, both containing actual cartridges) and its sequel, Star Wars Racer Revenge for PS4 (the game was originally for PS2).

I speak for everyone when I say it couldn’t have happened to a better pair of games. The people making these calls really seem to know what they’re doing. I mean, God bless them.

GamesRadar got with Tim for the tenth anniversary of Brutal Legend, resulting in an interview that comes off as something of a postmortem for the studio's second project, and also arguably still it's last game of a giant scale. Read the article and renew your expertise of the game's wacky development history.  Remember that hilarious lawsuit, what with all the laughter it caused?

Tim also talks about how you can play against him in Brutal Legend online every "Rocktober" 13th, but that probably would be more relevant if we'd reported on this article when it was published. We'll try harder next year, as far as you know.

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