Bill Tiller delivers State of the Vampyre Address (UPDATE: Now appended with Ghost Pirates concession speech!)30 Nov, 2011, 23:29 | Posted by: Jason | Source: A Vampyre Story Facebook page | Comments: 3
Got a request for an update on all things AVS.
AVS2- on Hold. Waiting for funding. There is some progress in this area, but nothing final nor confirmed. That is all I can say without violating any NDAs. Crimson Cow owns the development and distribution rights for AVS2. So it out of AME’s hands.
AVS Year 1: When Mona Met Froderick- On tentative hold. The idea was to do this game back a year ago when I was free to focus on it, but in order to pay my bills I have started working on a really fun first person shooter for the iPhone and iPad with Munky Fun, the old Force Unleashed team who worked on AME’s game engine. So the project isn’t abandoned, it just not getting 100% of our time. But much progress has been made on it. We just need to script it, animate it, paint the backgrounds, and model the props. The game is designed, written, all backgrounds are drawn, and all character models are all built. There is some interest by Munky Fun in possibly developing it with me, but discussion on that won’t conclude till after the current game I am working on is complete. The game will get done regardless of whether MF doe it or not, but it will get done a lot faster and better with MF involvement.
AVS1 on Steam- Steam wants some major bugs to be fixed before they will put it on. Crimson Cow nor AME has enough money to go in and rewrite major sections of the engine to make Valve happy. So this will most likely never happen.
AVS1 on iOS- Crimson Cow and AME would like to see this happen, but we can’t agree on major aspects of the conversion process, so we are at an impasse. My guess this will happen eventually.
All these problems would be solved with venture capital money, but with the very sluggish economy and adventure games have a small profit margin, it’s hard to find a potential investor. So things progress slowly. Sorry, I am sure if I were a better businessman things would work out a lot better, but that is not where my talents lie, obviously. I hope you will forgive this shortcoming of mine, and I do very much appreciate you interest and patience.
Sincerely, Bill Tiller
The Steam hurdle they've experienced surprises and fascinates me. I know AVS had a showstopping bug that got corrected in a patch, but what else could be causing it to fail Valve's screening process that is predicated on "rewriting major sections of the engine?" Is the same thing keeping Ghost Pirates off the service as well? Paging that guy who funded Costume Quest PC...
Update: Bill shortly followed up with a brief Ghost Pirates status report as well:
All things Ghost Pirates- No interest from DTP (I think it was a break even game for them) in the sequel but AME owns the IP and distribution rights to Ghost Pirates and the Galley of Doom, so this may well get made if I find an interested publisher or investor.
Want to know what game Ron is working on at Double Fine? Then get in line, but in the meantime check out two pieces of character concept art he's put up on his blog along with this:
Here are a couple of fine pieces of concept art from the game I'm making with the amazing folks at Double Fine. I'm so excited. This is an idea that has been in my head for a long long long time. It predates Maniac Mansion and Monkey Island. It's a game that needed to be made.
These are two of the playable characters. That's all I can say right now, but more will follow later.
The concept art looks rather Nathan Martz-y Stapley-ish (but is actually the work of Derek Brand).
Better late than never. Here's our review of all three episodes of Strandlooper and Telltale's trilogy Hector: Badge of Carnage by guest reviewer Igor Hardy. He runs A Hardy Developer’s Journal and has worked on the free adventure game Snakes of Avalon, so check them out!
We've had some great submissions already, and there are a number of people we could hire - and why would you let someone else get all the glory and money*? If you think you can write for Mojo, send us a sample!
Here are some suggestions:
- A review of Day of the Tentacle
- A review of Monkey Island
- A review of Grim Fandango
- A review of - er, you see where this is going.
So what the hell are you waiting for? This is the International House of Mojo! We're on postage stamps in Germany, for god's sake! We used to hang out with Jake Rodkin! We were once hacked by the Brazilian government! We made Mary Bihr cry!
E-mail us at firstname.lastname@example.org, or look forward to mediocrity.
*Ha ha, some of you may recall that there is no money. Sorry :(
Right now we aren't working on either but it would be much easier for us to do something with Sam and Max then Monkey at this point. We are working on the plan for next year now so we will be talking about.
I wish we had the rights to do more Monkey but we don't. Right now what I gather is LA is focused on building AAA titles internally but honestly we don't talk much these days.
Who knew? And what does that mean? Perhaps more importantly, does it work like crazy?
Jurassic Park hasn't fared supremely well with mainstream reviewers, but, as reported by The Escapist, Telltale's employees aren't shy about showing their love for the game.
Apparently some perfect user scores showed up on Metacritic, accompanied by reviews calling Jurassic Park the best thing to have happened to anybody ever. Long story short: The reviewers were -- dam dam dam! -- Telltale employees. Telltale employees who didn't identify themselves as such.
So. There's some sort of statement about it all from Telltale in the aforementioned article, but it's obvious to most of us that it's in bad form for developers to review their own games, particularly when they don't identify themselves as employees of the company.
Sad, really, and it doesn't really help piquing people's interest in the game.
Anyway, go play the game! Hurry along now, before I'm forced to tell everybody on Reddit about that time you did that thing.
Hmm! What do you think, people of Mojo?
Update: Telltale CCO and co-founder Kevin Bruner responds. With some class, I think.
Bill taking this gig means that production on the AVS prequel is "pretty much on hold till December at the soonest," but it may also translate into quid pro quo. Bill speculates that he and Munky Fun (who assisted Autumn Moon with creating their proprietary engine) may end up collaborating on the completion of Year One after this project is done.
In the meantime, enjoy the latest delay of A Vampyre Story: Year One!
The first episode of the oddly titled Monkey Island Tales -- Tales of Monkey Island for the rest of us -- is now available for the iPhone/iPod Touch. Telltale recommends at least the 3GS to play it, though if history has taught us anything, the iPhone 4 will make it a whole lot more satisfying.
Download it at the App Store because your OCD will force you to get it for every platform possible.
Our last Autumn Moon related feature (for now) is Jason's review of their second game, Ghost Pirates of Vooju Island.
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