Today, finally, is the release day for Jurassic Park: The Game! Breaking tradition, the four episodes that constitute the game are all available at once. Grab Jurassic Park for PC or Mac here, for iPad via the Apple Store, for Playstation 3 via the PSN, or for Xbox 360 from your local retailer. Those last two are going to be true only if you're in North America, but they will be true for other territories "soon," along with a retail PC release that North America doesn't appear to be getting.
Anyway, go play the game! Hurry along now, before I'm forced to tell everybody on Reddit about that time you did that thing.
Source: Telltale Store
It's a movie that pauses all the time, and to unpause it you have to press whatever buttons the screen tells you to press, kind of like those dancing mats we had when we were kids. So to move your head and look around a corner you have to bang on one button as fast as you can repeatedly? That's got nothing to do with moving your head. Moving your head is not a challenge in real life. Moving your head should not be a challenge in a game. It's stupid and makes me feel like a 5 year old.
It's impossible to get stuck on a puzzle as there aren't any. I don't count panning from side to side looking for a magnifying glass a "puzzle". Not unless you've had a terrible accident.
You only get stuck if you can't bang your stubby fingers on the keyboard fast enough. Then you have to watch the entire cutscene again as there's no way to skip it. Yes, that's right, no button to skip the cutscene. Again. To me this stuff is as obvious as including a DVD in the DVD box. Oh and to change the resolution, you have to cycle through every single damn one from 1024x768 to 1920x1080. It actually changes to the new resolution every time. You can't select the one you want and then change it to that in one go. No, you go through all of them one by one. I can only think that the people who made these brilliant design decisions have never played a computer game, can't think, or don't give a toss.
There's no inventory. There's no decision making. There's no object combination. People can now dodge dinosaurs. Seriously, am I the only one sitting here thinking this? I was so looking forward to it. It's absolutely crap.
Shmargin
Also, also, also worth pointing out in regards to the post, all four episodes aren't out yet. At least on iPad, only the first one is available.
Consoles got the full game. I believe the same went for PC and Mac.
Kinda surprised they didn't release all the episodes simultaneously for the iPad, but I'm sure they had their reasons.
jp-30
clone2727
Kroms
I haven't seen a single review yet. Frustrating!
Are you new here?
Plus, no review copy from Telltale. :~
clone2727
Kroms
I haven't seen a single review yet. Frustrating!
Are you new here?
Three things TellTale could work on for Part 2: Length, make it longer. Performance, make it run better. Difficulty, maybe not put a flashing sign where every single thing I need to do is.
Shmargin
Downloading for iPad now, we'll see!
And its beat. Play time was just under 2 hours. But that was with a bathroom break, a smoke, and while drinking a couple beers.
Overall, I would say it was pretty good. Game play was different from what I expected. I hadnt read a ton on the game, mainly just watched some videos and screen shots, but I was expecting something closer to Sam & Max or MI in terms of controls, but its a whole different style.
The game is played in sections or "scenarios" this episode of the game plays through one of two styles, either action parts consisting of a bunch of QTEs (Quick Time Events, timed button pushing or swiping), or scenes where you pan the camera around the scene, and click on objects that have blinking icons next to them. This makes most of these scenes pretty easy to get by, as you can imagine, but there were a couple, really just a couple, that didn't blatantly show you the way with the blinking icon. So basically the hardest scenes are the QTEs. I died 5 times, but death doesn't carry any penalty, and in my 5 situations, started me back a few seconds before my incorrect finger swipe.
I wont spoil anything, but here is a quick, non descriptive run down of the story. Skip this part and go find a memory flush unit. You play through as two different groups who eventually meet up, one is a park employee there with his daughter, and the other are a pair working for an Ingen competitor trying to find the bottle Nedry stole in the first movie. Oh, and if you havent seen the first movie, you should probably watch it to make more sense of whats going on. The story is actually pretty solid, and kept me more interested than I had been in other TellTale games, especially toward the end.
I played the game on my iPad 2, which you will need if plan on playing this on iOS, as its iPad 2 only. So, suck it everyone that thought they were cooling buying the first iPad when it came out. The game looks really good by iPad standards, probably one of the best if not the best game graphically speaking. Unfortunately, this comes at a price, as there were plenty of slow downs and pausing while the sound continued to play, and doubly unfortunately, was that they always seemed to happen when something tense was happening, which really pulls you out of the experience when you're watching someone duck out of the way of a t-rex, just to have it stop for at least 2 seconds while sounds still play and you wonder if you're dead. I would definitely imagine other platforms, especially a high end PC, wouldn't have this problem.
Most of the music seemed pulled right from the movie, which is fine, since the movie had great music, and the game takes place at nearly the same time as events of the first movie.
Like I said, overall it was pretty fun. At first I wasn't liking the style for the more "adventure" type scenes, as you don't directly control the character ever in the game, you just pan the camera around to click on things that are highlighted for you. After a while, the style grew on me a little, and it seemed like it got used a little better as the game went on. But still, the highlighting virtually everything you can look at it without even being close to it, takes any real detective work out of figuring out what to do next.
I'll probably buy the next one, as this one ended with a cool cliff hanger right when I was getting into it. Nice move TellTale.
Oh and yeah, I'll eat my words on the animations. I swear, some of the videos I saw showed some clunky dino movement, but most of it seemed good in this final product. Except for when the frame rate would stutter and pause for a second or two.
Kroms
I haven't seen a single review yet. Frustrating!
Kroms
Really? A lack of reviews is a sign? Of what? It being November, aka the month where the games industry remembers to publish shit?
:)
Easy. And yes, SOMETIMES it can be a sign. When developers are super confident in a game, reviewers often get copies a week or 2 early, with a review out that early too, so if it gets an 8, 9, or 10 score, everyone knows it, and is more likely to buy it right away with confidence. And, SOMETIMES, when reviewers don't have access to out early, its because the game isn't that great, and they don't want 50% scores causing people to not buy it on launch day.
I have no fucking idea if thats the case, and of course thats not always true. But I am kind of a devils advocate here, because I really haven't ben that drawn into any of telltales games. Clearly thats not the most common opinion, since alot of people here especially, seem to really like them.
But for me, I'm picky, it takes a very good game to keep me hooked and playing. I don't have as much free time as I did 10 or 20 years ago, so if its not great, I'm not going to waste my free hours with mediocre.
I hope its good, cause I want something awesome to play on my ipad 2
Kroms
I haven't seen a single review yet. Frustrating!
Frustrating, and...sometimes a sign. As is no demo with the launch. I'll have it soon, MIGHT be getting it tonight, but work and family might interfere with that.
koosjebig
is there a demo?
Yeah, I was looking for that too, last night, but it seems there's no demo yet.