Campo Santo proves that it's good for more than making absurdly promising games; it's also positioning itself as Mojo's replacement by recently siphoning Full Throttle reflections out of Tim Schafer. Those memories combined with perspectives from folks you might recognize make for an insightful retrospective on the game and its impact on Schafer's career thereafter.
Acknowledgement is also made of Tim's good fortune to see both of the game's unsanctioned sequels die on the vine, quelled threats that nonetheless motivated his departure:
One day, deep into production on Grim Fandango, Schafer noticed that the project leads on the third Monkey Island game were at work on a new project, and asked somebody what they were up to. “Someone said, ‘Oh, I think they’re working on a Full Throttle sequel. And I was like, ‘They’re wh-wh-what? Nobody told me about that!” I went and asked them, and they were like, ‘Yeah, yeah, yeah, man!’ ‘And no one even asked me?” ‘Um, I don’t know… yeah…’
“I was upset about that. I was horrified. I felt so personally attached to that game; those are my characters. The idea that someone else could make a sequel to it… I was so horrified that I didn’t own it.” It was one of the reasons Schafer would leave LucasArts after making Grim Fandango. “It was fair,” he acknowledges, “I mean, they did pay me for the time. I’m not saying they stole it from me.
Stop putting your lips on that and go read the whole thing, but don't enjoy it so much that you forget that we too used to generate decent content about these games. :(
22 Jul, 2015, 07:55 | Posted by: Jennifer
Knights of the Old Republic II has just received a major update on Steam as it's now available for Windows, Mac, Linux, and Steam OS. The update brings 37 Steam Achievements, Steam Cloud saves. Steam Workshop mods (the Restored Content Mod is now available straight through Steamworks), native widescreen resolution support, resolution support up to 4k and 5K, and gamepad support.
An employee of Aspyr, the company responsible for the ports of the game, stated on the Steam forums that they are working with GOG and Disney to try to get these changes on GOG.com as well, and that they should know more after Gamescom.
21 Jul, 2015, 05:44 | Posted by: Jennifer
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The penultimate episode of Telltale's Game of Thrones, A Nest of Vipers, is out now on several platforms, including PSN, Xbox One, and for PC and Mac at Telltale's store. It will be released for PC and Mac on Steam and GOG.com on Tuesday, on Xbox 360 on Wednesday, and on iOS and Android on Thursday.
Double Fine's Broken Age Kickstarter received plenty of attention during and after its lifespan due to being what was at the time the most successful project on the crowdfunding site, video game or otherwise.
Some of that attention proved to be negative, with scrutiny becoming particularly fashionable when the scope of the game, and therefore its schedule and cost, began to inflate. I always saw it as a weird sense of entitlement that required the willful misunderstanding of what a donor is (versus an investor), but at any rate there was, at one point, in some circles, what you might call a controversy.
But it doesn't seem to be a controversy the studio has profited from. Reports Schafer:
"My expectation with Broken Age in the end was just to break even," Schafer said. "With Kickstarter, the risk is gone of losing money on it, so you know you've broken even if you just make the game to that amount of money. But we made it [for], like, twice as much almost as we got in. Or more. So we will just about make that back."
Tim clarifies that the purpose of crowdfunding from his perspective is to remove the categorical dependence on publishers, and by that criteria, the Broken Age experience was very successful.
09 Jul, 2015, 23:41 | Posted by: Jennifer
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At the Skybound panel at Comic Con today, Telltale and Skybound unveiled a little bit more about their miniseries about Michonne, which is set during the period in the comics when Michonne is not present.
Sad news today as we learn that character actor Irwin Keyes has passed away at the age of 63. Check IMDB for a list of the actor's many credits, the most famous probably being his roles as bodyguard Hugo Mojelewski on "The Jeffersons" as well as the inhaler-dependent assassin Wheezy Joe in the Coen Brothers’ Intolerable Cruelty.
Here at Mojo though, he will always be remembered as the voice of Bruno the Bigfoot, whose rescue is the primary concern of the 1993 classic adventure game Sam & Max Hit the Road.
Can anybody explain to me what Disney Infinity is? I did my due diligence and skimmed the Wikipedia page, but I can't make heads or tails of it. I'm just too old.
But the reason I'd like to know is that there's this Polygon interview with some vaguely-titled muckety–mucks of Lucasfilm and Disney Interactive where they say, well, this:
I asked Ada Duan, vice president of business and franchise management at Lucasfilm, what other properties the studio might be considering for Disney Infinity.
"Are you thinking about Howard the Duck?" she said to laughter from Disney Interactive studio vice president and general manager John Blackburn and Disney Interactive vice president of production John Vignocchi. "In terms of Star Wars content, there's definitely more Star Wars coming out. What these guys have been saying is that Disney Infinity is a platform for all the IP across the company, Star Wars being part of that. You'll see more. As more movies and TV shows come out and there's evaluation of what we can support, I think Infinity is going to support all the IP across the company. As Lucas comes out with more IP and more Star Wars."
Blackburn added that Disney Infinity's studios are always pitching ideas to Duan, who job is to look after the interactive division of Lucasfilm and work with gaming partners on all Star Wars and Lucasfilm properties.
It was Duan, Blackburn pointed out, that helped get Tim Schafer and his team at Double Fine Productions the ability to work on Day of the Tentacle.
And even those old adventure games aren't off the table, Vignocchi said.
"I'll be like, please, can we do Secret of Monkey Island?" he said. "And she'll say, ‘Can we talk about how relevant this is? There are so many other things we could do.'"
Duan acknowledged that, for now, the company is "looking forward."
08 Jul, 2015, 21:09 | Posted by: Jennifer
I always try to do a news post of Mojo related tidbits after our downtime. This one's going to be a long one. At least, with the new server, it'll likely be the last.
Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.
At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.
Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.
Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.
The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.
While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.
Mojo is now living on its own server, thanks to our generous Patreon patrons! Hopefully this one will prove to be more stable than Mojo's old home. Hosted sites aren't up and running yet, but they should return soon as well.
As promised, Jason has made a video reading out the names of some of our backers!