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It’s been typical of Skunkape to follow up each of their Sam & Max remasters with a re-release of the season’s soundtrack album, itself a remaster and expansion of the original disc release Telltale put out in the olden days.

The Devil’s Playhouse is a little different though, because it didn’t actually get a soundtrack pressing in its day -- the casualty of a shift in merchandising policy (specifically, from a policy of not sucking) that happened abruptly enough that it interrupted Jared Emerson-Johnson’s work putting the album together.

With that in mind, Skunkape’s announcement today of the The Devil’s Playhouse OST release next Thursday should be treated, roughly speaking, as humanity's salvation.

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Update! As pointed out by Jason, edition was not part of Scott’s original post. So, never mind. Nothing to see here. Other than what probably will be some sweet sweet Scott C art.

The Original Fake News:

Scott C – you know and love him from Psychonauts, Psychonauts 2, and… for god’s sake, you know him – has pre-announced that a Psychonauts 20th anniversary release is on its way. Unless I’ve missed something, this is actually new news, as I’m not seeing anything on Double Fine’s website or Bluesky.

Anyway, from Scott’s post:

The 20th anniversary of the release of the game that started it all, Psychonauts is coming April the 19th! We got all kinds of fun things planned for that week. I am very excited to celebrate with all of you.

I’m having some issues embedding the post, so go directly to his Instagram to see a video of the man’s penciling.

Razputin.net editor and CEO is already musing about the possibilities of (and I quote) “a remaster of the entire game in the *Psychonauts 2* engine,” which would, indeed, be awesome. (And probably unlikely.)

The anniversary edition is coming April 19th. More to come, I’m sure.

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The Domino bricks keep falling after the “missing” Sea Monkey dialogue saga, and here’s one many of us have missed.

Over on Mastodon, Lars Sundström mentions that The Secret of Monkey Island wasn’t just going to be translated into Swedish – the work was fully done. And should you think that’s just hearsay – cue Spiffy close-up – this time, there’s actual proof.

(Your browser should translate the article for you, should you not know the dulcet tones of the Swedish language.)

There’s a bunch of interesting information in there. Guybrush Threepwood, for example, would be known as Kajbjörn Trahnved (no DPaint guy.brush brush reference in sight). The Secret of Monkey Island? Hemligheten om Apornas ö. If you haven’t already – or just feel like reminiscing about what could’ve been – go check it out.

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During one of his (seemingly frequent) ScummVM-related dives into The Secret of Monkey Island, Erik Torbjorn made an interesting discovery: A set of dialogue lines were, because of a bug, never triggered when Guybrush enters the Sea Monkey’s hull. After some ScummVM hacking, he was able to insert the lines again to see what it would look like.

We did a quick dig into the Special Edition and, as tends to be the case, the lines were recorded but, again, never used. This is all a roundabout way to say: We took the screenshots from Erik Torbjorn, ripped the audio, and created this video.


That we in 2025 are still finding new stuff in The Secret of Monkey Island truly is sad fascinating. Good job, Erik Torbjorn!

A Few Updates (Apr 8th): First, Torbjorn posted the video of his actual playthrough, so check it out for the real deal.

He has also gotten some feedback from people who claim to have seen the lines within the game, probably right after Spiffy’s closeup.

And, Ron weighed in, saying there never was a coding error, but rather just a few cut lines.

This is, indeed, getting sweaty.

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