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Why should Wii owners get all the pirate fun? Telltale has just announced that Tales of Monkey Island will at last become available for the PlayStation 3. It'll be selling in Sony's American online store starting on June 15, priced at $19.99. The European PlayStation Store will receive the game at a later, as-yet-undetermined date.

On another note, Telltale is currently having a sale on all 5 episodes of Tales, which are available in a bundle for PC and Macintosh at the low price of $19.95 through the rest of June. Taking advantage of this sale also nets you a free copy of Sam and Max: The Devil's Playhouse Episode 1, The Penal Zone.

Yeah, we at Mojo may be shills, but these games are things I for one am happy to be shilling.

Source: Telltale's blog

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In their latest blog post, Telltale have announced that the third episode of Sam & Max: The Devil's Playhouse, They Stole Max's Brain! will be available on June 22nd, two Tuesdays from now. They've coupled the announcement with three new screenshots showing Sam in various states of rage. Players of the season via the PSN (the North American ones, anyhow) will be happy to know that the PS3 version will release simultaneous to the PC/Mac version, while the international PS3 and iPad versions will hit at an unspecified date soon after.

Source: Telltale

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Telltale has offered their own response to the wacko-crazy news that they've managed to get their grubby hands on amber-fossilized mosquitoes along with Doc's flux capacitor schematic in their latest blog post as well as by launching a small splash page containing their press release for the Universal deal, which reveals that the Back to the Future season, scheduled for winter release, will come first, with Jurassic Park stampeding soon after.

They've also opened respective forums for the two mega-licenses where you can discuss them with fellow Telltalers, while the non-traitors will support their local Mojo by sticking to the LFN forums.

Also, check out this stellar E3 promo!

Source: Telltale blog

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Hot on the heels of a Jurassic Park announcement, Telltale have just announced yet another game: Back to the Future, based off the popular movie franchise starring Michael J. Fox and Christopher Lloyd.

"I think it's a prime time to reintroduce these properties in the digital world," said Dan Connors, CEO at Telltale Games. "Telltale Games has always set out to be a great storytelling company. We've been honing our chops over the past six years, and we're ready to take on these two iconic properties and continue to advance storytelling in games.

In other words, Telltale is releasing the Nelson Tethers: Puzzle Agent pilot sometime this month, are making a Jurassic Park game, and are making a Back to the Future game. And here I was thinking you were dead, McFly.

You might want to scroll down the page and read all of today's news, by the way, if you haven't already done so. It's been rather eventful.

Source: Associated Press

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Fans have noticed that a single but nonetheless promising screenshot from the third episode of Sam & Max: The Devil's Playhouse, "They Stole Max's Brain!" has appeared on Telltale's press site. The peek depicts a coat-free and unshaven Sam whose bite is at least as bad as his bark when he loses his cool and goes rogue, presumably in the pursuit of his little buddy's gooey upper story. The screenshot is likely a precursor to an upcoming blog post and/or update to the series' official page, so stay tuned for more on Sam & Max 303, which if you can believe it is already due sometime this month. And if you've yet to check in to The Devil's Playhouse and are a PS3 owner, samandmax.uk.co reports that the season's PSN price is temporarily discounted to $24.99.

Between Sam & Max and the dino-themed announcements that are sure to come at E3, you might be experiencing some sort of Telltale overload of awesome right about now, but don't forget that you're also scheduled to received Nelson Tethers: Puzzle Agent by the month's end as well, given your good taste in pre-orders.

Source: samandmax.co.uk

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Well, here's a rumour of a fantastic license that nobody would have picked.

GamrFeed

The rumormill is alive and well the week before E3 with all kinds of speculation and hopefuls for the show. This news is reportedly legitimate, however, from TheNPC's which says that developer Telltale Games (known best for the Sam & Max titles and a few episodes of Tales of Monkey Island) has "confirmed that they are making an episodic Jurassic Park game across multiple platforms in this month's Game Informer."


God help us, we're in the hands of engineers.

Bring on E3!

Update by Jason: There's a write-up over at GameInformer that includes this:


Telltale has a new deal with NBC Universal to create games based on their intellectual properties. The first game under the deal will be a full "season" using the Jurassic Park license. It's unclear how many episodes that will entail, but previous Telltale seasons have lasted between four and six episodes, with one episode released every month.

Telltale CEO Dan Connors described the project: "For Jurassic Park, we will leverage Telltale's expertise in storytelling and game design to deliver on the tension and drama of the series creating the ultimate cinematic adventure."

Source: GamrFeed

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German fans of Wallace & Gromit and/or good adventure games have something to celebrate today, as it has been announced that a partnership between Telltale and Daedalic Entertainment will bring Wallace & Gromit’s Grand Adventures to retail in German-speaking territories. Apparently, the guy who does the German dub for Wallace in the films has been wrangled to reprise his role. Despite the releases being packaged products, they will oddly be released as individual episodes on a monthly basis, the first (which is actually the second episode of the season, "The Last Resort") already being ip for pre-order at Amazon for the rather excessive €15.99.

Given Dan Connors' quote in the press release that "This partnership with Daedalic will be an excellent avenue for getting Telltale titles to one of the largest, most enthusiastic audiences for gaming adventures," it seems possible that the publisher could be tapped for other Telltale localizations somewhere down the line.

Source: Daedalic Entertainment

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Chuck Jordan has left Telltale Games. In his own words, "[It is n]ot my last day ever working with those guys, I'm hoping, just my last day as a regular full-timer."

The reason he gives is this: "I need to start trying out ideas and attempting to make something more experimental than even a smaller studio like Telltale could practically take on. Maybe nothing will come of it (it's entirely possible that I'm ridiculously over-estimating my own abilities), but with all the tools and support for independent games right now, there's no better time to try it and see."

For those of you who don't know who he is, Chuck Jordan's Mojo-related career started with being a programmer, co-writer and additional designer on The Curse of Monkey Island, and later a script programmer on Grim Fandango. He later wrote "Abe Lincoln Must Die!", "Reality 2.0" and "Bright Side of the Moon" from Sam and Max: Season One (aka Sam and Max Save the World), was the lead writer and co-designer on Sam and Max: Season Two (aka Sam and Max Beyond Time and Space), was designer and co-writer on the Strong Bad's Cool Game for Attractive People episodes "Strong Badia the Free" (episode two) and "8-Bit is Enough" (episode five), and, recently, wrote, designed and co-directed "The Penal Zone", the first episode of the new Sam and Max game The Devil's Playhouse, of which he is also Season Lead Designer. He has one more episode coming-out: "The City That Dares Not Sleep", which he wrote, designed, and has completed his work on. The episode will be finished by Telltale.

Needless to say, Mixnmojo wishes Chuck Jordan the best of luck in his future endeavors. But man, did this come out of nowhere.

Source: Spectre Collie

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A few weeks back, a blog called Dork Shelf published an interview with Scott Campbell, the cartoonist, LucasArts vet, and Double Fine art director who you probably best know for his Action Comics or for being pretty much the guy responsible for the visual style of Psychonauts. There's a a lot great stuff about Psychonauts, Brutal Legend, and Campbell's comics, as well as acknowledgment that the studio is currently hard at work on something "Top Secret," so give it your best read.

In another, decidedly more green, interview with a LucasArts artist alumnus who also dabbles in web comics, Alternate Magazine Online probes the bespectacled Graham Annable about all things Grickle, Puzzle Agent, and awesome.

Source: Dork Shelf

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It's been a while, but by the looks of things the wait has been well worth it. In their latest blog post, Telltale has announced that some of their more anticipated store items that have been available for pre-order, like the Tales of Monkey Island collector's DVD and that booty-licious boatload of various Monkey Island and Sam & Max paraphernalia, are either in stock now or are soon to be dispatched from the warehouse. View the blog entry for some images of the plunder as well as the shipping status of each item in question. Kiss all your pieces o' eight goodbye.

Source: Telltale blog

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Still fresh out the womb, the blog Cultural Zest becomes the source of another Mojo news post by making its second article ever another interview with a Telltale name. This time it's designer Mark Darin, who's heading the upcoming Nelson Tethers: Puzzle Agent, and you should read the interview to learn what Darin is up to sharing about his current and prior projects.

Source: Culture Zest

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Telltale/Gamepro have published part two of their look at the history of Sam & Max. Witness the glory of Hit the Road, as well as the death of Plunge through Space and Freelance Police. And hey, Mojo is in there too.


Source: Snugglecakes on the forums

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Telltale is making it easier than ever to purchase all three seasons of Sam and Max: Season 1 (Save the World), Season 2 (Beyond Time and Space), and the currently ongoing season, The Devil's Playhouse.

They've already offered a Complete Collection bundle of the three seasons in their online store (priced at $49.95 until June 2), but it gets better. If you've bought an episode of Sam and Max at some point in the past, check your email now--you should find a coupon from Telltale, allowing you to purchase the Collection for just $29.95.

Again, if you have a partial collection of Sam and Max episodes, this email coupon is the offer for you. And if you're unlucky enough not to have bought any episodes in the series (how could you?!) the price difference will be only an extra $10 $20. Both discounts are only valid until June 2, however, so act fast.

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Fans can be pretty crazy. Check any forum if you don't believe me. But like all crazies, fans can sometimes shine, like diamonds.

This one person created a very, very short Bone cartoon, as to practise their animation skills. They used sound clips from Telltale's "The Great Cow Race". Here's the finished version, in all its 24 second glory, and here's the work-in-progress cut.

It's all pretty nifty. If you've made a nifty thing yourself, send her in (see the Mail News button at the top right there?). You never know: we could steal it stick it up on the site if you're OK with that. It'll be the exposure you always dreamed of in your nightmares.

Update by ATMachine: In a similar vein, check out this Monkey Island tribute song/video by SilverWolfPet. It's even got Nikki Rapp and Alexandra Boyd (the voices of Morgan LeFlay and Elaine Marley-Threepwood, respectively) singing along for part of it!

Source: YouTube

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A brand new blog by none other than Mojoer Haggis (webmaster of The Pumpkin Post) called Cultural Zest has been launched. A self-proclaimed "Online magazine about culture," the blog's first entry is an interview with Graham Annable, who you probably know as a veteran LucasArts artist/animator, former Telltale Creative Director, and the brain behind the Grickle universe which Telltale's upcoming Nelson Tethers: Puzzle Agent takes place in.


So far, what has been your favourite project that you worked on?

That’s a really tough one to answer. I feel I’ve been really fortunate to work on a lot of great projects over the years so it’s hard to single one out. A couple that are up there are the Coraline feature and the unreleased Sam & Max: Freelance Police game. Both experiences were amazing in terms of the teams I worked with and the knowledge gained artistically.



You can read the full interview here.

Source: Cultural Zest

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Telltale is now selling a new adventure game bundle: the Sam and Max Complete Collection, which includes all three game seasons produced so far (Save the World, Beyond Time and Space, and the currently-ongoing The Devil's Playhouse).

The bundle is selling at $49.95 until midnight PDT on June 2, when its price will go up, likely to $95. So if you haven't played a single episode of Sam and Max (you crazy person), be sure to remedy this deficiency right now while you have the chance to save a good chunk of change.

Source: Telltale's blog

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Mac users rejoice! The Macintosh port of Sam and Max Season Two, AKA Sam and Max Beyond Time and Space, is now available for download from Telltale's website. If you've already purchased the PC version, the Mac port is free, and if not, it'll cost you $29.95, for which you get both the PC and Mac releases.

When you head over to Telltale, don't forget to take advantage of their pre-order offer on Puzzle Agent, if you haven't already: buying it in advance will save you 50% off the price of just about everything else in the store, including Beyond Time and Space.

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Having already graced the stage while proudly wearing a Whispering Rock T-shirt (more than once, even), Jack Black proves that he knows quality clothing when he sees it by last being publicly seen in a Space Wolf shirt. You know, the shirt designed by Grickle creator Graham Annable that is available through Telltale's store?

Source: Telltale

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That's right. If you happen to be a seasoned adventurer (or a novice one, either will do) seeking to test your swashbuckling mettle against a new and perilous challenge, ask yourself: Do you have the stomach to enter the legendary long-lost Tomb of Sammun-Mak? Do you dare risk the curse of the ancient Pharaohs? Do you possess the sheer courage and nerves of steel required to plumb its deadly horrors and reach the fabled treasure within?

Well wonder no more! Now you can find out what you're made of, as Telltale have just released Sam and Max: The Devil's Playhouse episode 2, The Tomb of Sammun-Mak, now available for PC and Mac! Grab it here.

Here's the obligatory second link. Don't let the ancient mummy's curse befall you in your mad dash to the download page.

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Episode two of Sam & Max: The Devil’s Playhouse will be out later today is out and wouldn’t you know it, we’ve actually got a review of it written, almost as if publishing reviews for a game in conjunction with its actual release date is becoming some sort of new habit that we can’t manage to shake. Given that the Mojo engineers have still got a few switches to throw and circuits to rewire before we can go back to posting features proper, you’ll find our full review entombed in this very news post below the cut.

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