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Dan Connors is interviewed by Gamespot in 2005, a month before the release of Out from Boneville. Jeepers, remember when they called their delivery service "Telltale Now?"


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GDC Online, the conference that "focuses on connected games including casual, MMOs, virtual worlds, and social networking game," begins next week in Austin, Texas. One of the lectures attendees will have the opportunity to enjoy is The Hand of Fate: Authorial Voice in Game Design, given by none other than Dave Grossman. The GDC Online schedule indicates that the lecture will be video recorded, so even regular folk like us will likely be able to see it at some point.


As a sort of preview for the lecture, Gamasutra posted a five question interview with Grossman. It is unknown how much of the plot of next week's talk is spoiled here, so read at your own risk.

Source: Gamasutra

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There's a new interview with Dean Burke, jack of all trades at Straandlooper Animation and one of the primary creative forces behind the Hector series, by our friends and sometimes lovers at Adventure Gamers. Discussed in the interview are all things Hector, including the working relationship with Telltale:


Telltale were fans of the Hector game early on when they approached us with the idea of partnering. It was a huge compliment to have one of the most well respected studios in the industry not only tell us they loved our game, but ask us if we’d consider working with them. How could we refuse!

Myself and Kevin got a chance to visit their studio in California and met a lot of the originators of the Point & Click genre. Working with the Telltale guys has been a great experience, having holes poked in our scripts by one of the original writers of Monkey Island was a defining moment for us!


We ran everything by them but Straandlooper still had full control of content, plot, game design, dialogue, art, animation, music and voice. Telltale handles the programming, publishing and porting duties. They adapted their multi-platform game engine to fit the 2D style of our original game and episode 2 and 3 were built directly into it. Plus we had their QA, debug and marketing PR team. Team Straandlooper still remained relatively small but production on Episode 2 & 3 with Telltale took around 6 months back to back.


During production we hooked up remotely, linking up for the occasional Skype call and communicating a lot by email. There was a time difference for us here in Northern Ireland – Telltale would wake up with their morning coffee to start their day's work, right when we’d essentially be finishing our day – not that our days ever actually ended; we’d usually just wake up with a start after being slumped over our keyboard from the night before, ready to keep on clicking away.


The most interesting tidbit for me was the fact that the original game was a bigger seller in the US than it was in the UK. Even disregarding the British flavor of the game's humour, does that ever happen with an adventure game?


The final episode of the Hector trilogy, Hector: Beyond Reasonable Doom, is now available for PC/Mac.

Source: Adventure Gamer

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D'argh, and other assorted pirate noises, it's Talk Like a Pirate Day, and what better way to celebrate than to buy a bunch of Tales of Monkey Island stuff?

The PC/Mac versions of the game are flying out for a mere $9.99 until the 26th. Seeing you already own those versions, you might consider picking up each episode for the iPad for only $2.99. For heaven's sake, run and buy!

And with that, you can go back and talk like a pirate. Ahoy... And stuff.

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Hold on to your butts and gettaloadda this minute's worth of dino action from Jurassic Park: The Game courtesy of IGN.


Source: IGN

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Our latest hosted site reports that Lace Mamba's retail release of Sam & Max: The Devil's Playhouse is released and making UK shelves a bit more irreverent. The releases in other European territories "are expected to follow shortly if they’re not already out."

Source: Sam & Max.co.uk

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The Xbox 360 disc for Jurassic Park is no longer an anomaly. Telltale issued two press releases today announcing that they will be publishing retail releases of Back to the Future: The Game for Playstation 3 and Wii in October. This is the first time the series will be available for Wii in any form; it is currently available through the PSN. I also believe that these and Jurassic Park will mark Telltale's first self-published retail console releases. The CSI and Sam & Max discs were published by Ubisoft and JoWood/Atari respectively.


In the announcement, Telltale also boasts the statistic that Back to the Future has generated over one million downloads on PC alone.

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Telltale has announced that episode two of the Hector trilogy, Senseless Acts of Justice, will be available as of tomorrow, August 25th, for PC, Mac, and iPad! You can buy it as part of the whole season for $19.99 or, if you've already bought the first episode, upgrade to the full season for $9.99.

Wonder what this episode will be about? There will be a "twisted trail of meat", it'll be twice as long as the first episode, and you'll have to play as Lambert.

We've also added three new images to the game's gallery.

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The traditional Telltale disc release is now available for Back to the Future: The Game. Season subscribers can order their DVD for the price of shipping, or you can splurge on the Deluxe Edition that contains some Case File-esque tangible goodies. While they were at it, Telltale added two new pieces of BTTF merchandise to their store.


Check out the Telltale blog post for the full details.

Source: Telltale Blog

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Joystiq (the site most famous for not being able to spell joystick) reports that IGN is reporting that Jurassic Park: The Game is coming on November 15th. The big is news is that all four episodes will be available at the same time. Xbox 360 will have to buy the game on disc while PC and PS3 gamers can download the episodes.

There also may or may not be an iPad version. Eventually.

Source: joystiq.com

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That happened a few days ago, but we're telling you about it now. You'll take these belated images and like it, mister:

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Source: Telltale Blog

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More than a year has passed since Telltale released episode one of The Devil's Playhouse for the iPad and now, finally they're set to release... Beyond Time and Space?

Yes, the follow up to episode one of season three will, apparently, be all of season two. Go figure. Apparently it will be localized, though, so that might be good?

Read more about Telltale and their iPad plans.

Source: Gamespot

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Telltale has released a new version of Puzzle Agent 2 for iOS devices which includes the following fixes:

  • Now supports 3G devices and newer
  • Puzzle controls & usabiilty significantly improved
  • Voice skipping fixed
  • Cutscene graphics improved
  • Performance enhancements and other minor bug fixes

They've also lowered the prices of the iOS versions of both games for one week. Puzzle Agent can now be had for $0.99 while the sequel costs $2.99.

Source: TTG blog

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Some details about Telltale's upcoming The Walking Dead dead game have started trickling in, and some of them are actually sounding pretty promising.

Jake "Rodford" Rodkin recently talked to Joystiq, and while the whole story is worth reading, perhaps the most interesting part is that episodes will "be able to talk to each other":

Joystiq

Characters that die in one game in Episode 1 will stay dead, or if the player keeps them alive, they'll reappear in later episodes.

Pretty awesome. Now read it all.

Source: Joystiq

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Last week (hey, shut up) brought specifics about the retail release of Sam & Max: The Devil's Playhouse, which is due out for release in Europe - and Europe only - on August 26th. Lace Mamba, the same folks who handled the boxed UK releases of Ghost Pirates of Vooju Island and Tales of Monkey Island, will be putting out both a Plain Jane version and a collector's edition of Sam & Max's third season. Here's what you get with the leaded:

Additionally to the full game, including all five episodes, the box will include five collectible Sam & Max badges as well as an artwork poster by Sam & Max creator Steve Purcell. The recommended retail price is set at £24.99

In summary, to hell with North America.

Source: Gamasutra

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We have more images from Telltale. First up are

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four
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brand
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new
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screenshots
and a
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piece of concept art
from Jurassic Park: The Game. More screenshots from this upcoming series can be found over here.

The last two episodes of Hector: Badge of Carnage are still set to be released this fall and we have five new screenshots from the second episode. A

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couple
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of them
show only Lambert without Hector so does this mean we get to control both characters?

Last, here are Telltale's videos from their third and fourth days at Comic-Con:

Source: TTG Blog

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We can now finally bring you some new concept art from Telltale's upcoming game The Walking Dead which is based on the comic of the same name.

Telltale's also released an in-game screenshot of the same locale as seen in

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one of the pieces of concept art
:

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Motor Inn
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The video from day one includes a bit with Fables creator Bill Willingham:

Source: TTG blog

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Benny has continually been updating his music and speech extractors for Telltale's games and his latest update introduces support for the Back to the Future finale. Head on over to his site to grab them both. Is Puzzle Agent 2 support coming soon, one wonders...

Source: Quick and Easy software

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Fan of Nelson Tethers: Puzzle Agent? Try the sequel, just reviewed here and loved at that.

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