You can finally play out your own adventures with the figurines based on the characters from The Cave! Just click here. Now, if they just made a figurine of the cave itself as well...
Source: Double Fine Company Store
You can finally play out your own adventures with the figurines based on the characters from The Cave! Just click here. Now, if they just made a figurine of the cave itself as well...
Source: Double Fine Company Store
According to Mojo commenter AlfredJ, Brutal Legend may be coming to PC, since it's appeared in the Steam registry.
It might take a while to be released though, since Iron Brigade showed up in the registry almost a year before its Steam release.
It's delayed another week according to a Steam forum post by Justin from Double Fine:
"The Linux version will be released for anyone on Linux. It's delayed another week unfortunately, due to some tricky driver/GL bugs we still have to resolve. Sorry for the delay guys =/"
Original Post:Those of you who are waiting for the Linux version of The Cave won't have to wait very long.
Ron Gilbert has updated his blog with news that the Linux version of The Cave will be released next week.
Source: GozzoMan
That's right, that infamous bug has been fixed, the one that stopped your branch rating from going up. And many other bugs have been squished too. Celebrate!
There's new stuff too: Another hero, for example, and new office items. New neighborhoods have opened up. A new scheduler UI. Double Fine has them all listed, so go read.
And A Pirate! Yar! has returned? What the hell?
Source: Double Fine
Just that. Vote for your favorite character! Right there on the right!
As for your favorite version of LeChuck...
Most awesome version of LeChuck? | ||
---|---|---|
Zombie | 31 | |
Ghost | 8 | |
Demon | 7 | |
God | 3 | |
Human | 1 | |
Total votes | 50 |
Not that it's the only delight to avail yourself of in this new interview with Ron Gilbert slung by Digital Spy as The Cave expands its release today:
"But the thing about it that really started to intrigue me was talking to people who played Maniac Mansion, and it really became clear to me that people had their favorite characters, their dream team for going into the mansion.
They love Bernard, they love Razor, so they just always play with those two characters. I wanted to capture a little bit of that with this.
But to make sure that the characters, unlike some of the characters in Maniac Mansion - like Jack, I mean, who plays Maniac Mansion with Jack... nobody, right? - so it was kind of about making each of the characters very, very different, each of them having a very ,very different ability to allow them to solve puzzles differently from the other characters and everyone having their own story, their own themed areas of the cave.
So I wanted to re-look at that, learning what I'd learned from Maniac Mansion."
Source: Digital Spy
Update 2 by Jennifer: It looks like The Cave made it's January 23rd release window on Steam afterall. So, it's totally out now.
Original post: Word has it you can find The Cave on Wii U in the US. PS3? Well, that's supposed to happen too. The rest of us will have to wait until tomorrow.Meanwhile, the reviews have started to come in. Kotaku tells us we should play the game, while IGN is restrainedly positive about it. Digital Spy, meanwhile, just says meh. Mojo? We will review it... Someday.
So good, OK, or meh? Run and download The Cave as soon as you can to find out.
Update by Jennifer: It's out now on Xbox Live Arcade too. The Steam release has been pushed to tomorrow, the 24th of January.Source: OzzieMonkey
Update by Mr We Just Say Manager: Ronzo "Ron" Gilbert has confirmed a January 23rd release date for XBLA and Steam -- PSN and Wii U will see The Cave one day earlier. (That's the 22nd.) And, it will also hit Mac and Linux! What?!
Remember when Mojo almost shut down because we didn't have any new games to write about?
Original post: According to MyXboxLive, The Cave has appeared on the Xbox Live Marketplace with a release date of January 23rd! How much space will it use? Exactly 1010.70 MB according to Greg Rice at Double Fine!
Source: MyXboxLive
You may know that publisher THQ filed for bankruptcy last month, and it seems that their individual assets are soon to go up for auction.
Among the studios that have requested THQ's bankruptcy filings, implying an interest in the Company of Heroes publisher's properties, is none other than Double Fine Productions. This helpful paragraph from Gamespot's coverage of this development explains why you probably don't need to get too intrigued:
A Double Fine representative told GameSpot, "Double Fine owns the full intellectual property rights to Costume Quest and Stacking. However, THQ retains certain limited distribution rights that have not expired yet, and we are exploring our options with respect to those."
Source: Steam
Two major interviews with Double Fine have recently been published, both of them with designer JP LeBreton and writer Chris Remo. One is a sprawling Gamasutra feature about Amnesia Fortnight and an insightful examination of the studio's strategies in general, and the other is a competitively long interview about The Cave at Adventure Gamers. In both cases, Remo is a former writer of the publication interviewing him, which is not exactly average trivia. That's why I'm calling it above-average trivia.
You guys realize that The Cave comes out this month, right?
Among the better articles we failed to front page due to recent downtime and general neglect was this Tim interview by VentureBeat. It's an in-depth piece covering a range of topics from Tim's recent hosting of the Umloud event (an annual Rock Band jam-off for charity) to progress on "REDS." And since all of you are backers, you've got some pretty intimate insight on some of the challenges the game's team has been facing recently.
Source: VentureBeat
Double Fine's Five Amnesia Fortnight 2012 Games are now available to download from supporter's download pages at the Humble Bundle Amnesia Fortnight page.
A Soundtrack album for all five prototypes is also available at the same location for those that supported the Amnesia Fortnight Humble Bundle.
1UP's Retronauts have managed to steal Dave Grossman and Tim Schafer away from making games of the year and kickstarter-backed adventures to talk about their classic adventure game Day of the Tentacle which celebrates its 20th anniversary this year. Listen to the resulting conversation in the latest Retronauts Live podcast and also, as their own site points out, check out our own awesome Secret History feature while you're at it!
Source: Retronauts Live Episode 57
Middle Manager of Justice, Double Fine's free-to-play iOS strategy RPG is now out for non-Canadians as well, as today mark's the game's worldwide release. US iOS owners can download the game for free from here, while UK users can get the game from here. People from other countries should check their respective iTunes stores, as the game should be out for you as well.
Kinect Party, Double Fine's upcoming mini game compilation for Xbox Live Arcade using all of the Kinect's abilities (and the sequel to Double Fine Happy Action Theater, which was released earlier this year) will be released on the 18th of December.
Even better, Microsoft's Major Nelson announced on his blog that Kinect Party will be free for a two week period upon it's release from December 18-December 31. In 2013, it will be sold at its regular price of 800 Microsoft Points ($10 USD).
The San Francisco based charity Umloud is holding an eBay auction that gives the high bidder and four of their friends a chance to get a private preview of Kinect Party (the upcoming sequel to Double Fine Happy Action Theater) and to play the game with Tim Schafer himself! At the time of this writing there is less than an hour to go. But at a current bid of only $355 USD, this is a steal!
I'd totally bid myself if I had the money and lived on the correct side of the United States. If you are lucky enough to have those two important qualities that I lack, then bid now.
The game was accidentally released in September, and project leader Kee Chi decided that release would become a beta and people who downloaded the early beta would be beta testers. The team has been tweaking the game since then, fixing bugs, and adding improvements to the game play. It's now ready for it's original plan, a small release in Canada, followed by a worldwide release soon after. There's no news on when the game will be available on the US, UK, and other iTunes stores, but it should be within the next few weeks.